Hello everyone and welcome. In this guide you will master 10 tips and tricks that I guarantee you, will make you a better player in Valorant. I promise you, whether you’re a beginner just starting out or an FPS veteran, there are a ton of tips and tricks that you will have never heard of before. This information has been curated by the top Valorant players and coaches who have spent countless hours of research to give you the most effective and up-to-date tips you won’t find anywhere else. Remember to click the sub button and the bell icon to keep up to date with the most high quality Valorant guides that you will find.
Starting off we have our first tip which is guaranteed to increase your kills and that’s by knowing the optimal shooting method at each distance. Most players have a ton of questions when it comes to shooting in Valorant. Should you only be firing in bursts? Should you stand still or crouch? Or do you just hold down left click and spray? Well, the answer is that there is a specific technique for each situation. What do we mean by this? Well, it all has to do with how recoil and bullet accuracy functions in Valorant.
For example, let’s say I’m 10 meters away from an opponent and begin to spray my gun. Well, I can control the recoil and you can see for the most part you can get your bullets to go where you want, we’ll go more in depth on recoil control soon. The problem is, that the further away from the target you are, the more difficult it becomes to control the recoil and bullet spread of a gun.
This means that at long distances, such as 30 meters away or further, trying to spray can be quite ineffective. We can also take a look at the other extreme, imagine you’re point blank against an opponent. Check this out, we can spray and even run while doing so and the bullets are still relatively accurate and go where we want. This is because we’re so close to the opponent that there isn’t enough distance to give the bullets time to spread away from the gun’s barrel and become inaccurate. Don’t worry, you won’t have to do a bunch of physics equations to figure this out. After researching how all of the top pros play, we’ve come up with just 3 simple rules to follow. First, when you are at a long distance of 20 meters or further, you want to do 1 to 3 bullet bursts. The reason why you can do up to 3 bullets, is that it isn’t until the 4th bullet that guns truly start to recoil upwards.
By shooting in these 1 to 3 bullet bursts, you can let your gun accuracy reset, so that your following burst is also accurate. Second, when you are at a medium distance of 5m to 20m you want to crouch down and commit to the spray. The reason why you crouch is that one, by crouching down you can force your opponent to have to make a downwards adjustment while also controlling upwards recoil which can be extremely difficult. and secondly , when you crouch you’re slightly more accurate, allowing you to control your own recoil a bit better.
Don’t worry, we’ll be teaching you exactly how to control your recoil shortly, but I promise you, you are able to control it well enough within 20 meters. Third, when you are at a distance of 5m or closer you actually want to run and spray. This is because you’re so close to the opponent that even when running and spraying your bullets have a very high chance of hitting them in the head. If you decide to use a different technique during these close range engagements you will become an easy target for your opponents bullets to hit. Now, I know, you’re probably immediately wondering, how do I know when I’m within these ranges. Well, when you ping in Valorant it actually shows you the distance of that ping in meters. By default, the ping hotkey is set to the Z key. What this means, is that as you’re playing you can ping to check distances and know which shooting technique you should apply.Heading into our next tip, First Bullet Accuracy.Most players know when you run, your gun has a ton of recoil and is super inaccurate.
However, what you may not know is that you actually have near perfect first bullet accuracy when walking, which is something totally unique to Valorant.Check out what happens when holding shift to walk. I’m still moving and am consistently getting headshots. The first bullet accuracy when walking is only around 10% worse than when standing still, which is honestly insane. This is why you will find yourself getting killed by a moving enemy so often.Now, don’t get it twisted, you want to be standing still to get the most accurate shots, but if you’re walking and suddenly spot the opponent, it’s okay to immediately shoot and then come to a stop instead of waiting to stop and then taking your first shot. Moving on to our 3rd tip, not only will it help your kill death ratio, it also makes you a more consistent player.
Let’s talk about Recoil Control. In Valorant, recoil is one of the key mechanics to master in order to consistently top frag in your games. When mastered, it can give you near laser-like accuracy. But before you turn into The Terminator, you first need to develop a core understanding. In many FPS games different guns have set spray patterns. For example, in Valorant we can actually test the spray pattern of a gun by heading to this target in the training ground.Aim at the bottom of it, hold left click, and pay attention to the pattern it makes.In this case, we can see with the Vandal, that it goes up, slightly to the right, then goes left, then goes right.Here’s what’s unique about Valorant, when you get past around the 10th bullet, this left and right spray is semi-random.What do we mean by this? Well, we know it will first move to the left, and we know after it moves left it will go right.However, what’s random is how fast it will move to the side, and how fast it will start moving back to the other side.
Don’t worry though, the Valorant developers have actually added in a mechanic to help you control this randomness. While you’re spraying, if you pay attention to the barrel of your gun, it will actually sway in the direction that it’s spraying.So when it begins spraying to the left, the barrel moves to the left.So here’s what you do to control your recoil. For the first 10 or so bullets you can mainly just pull down to control your spray.However, from here, you want to watch your gun’s barrel in your peripheral vision. When it sways to the left, slightly adjust your mouse to the right.
When it sways to the right, slightly adjust your mouse to the left. This is how you can control this semi-random recoil and bullet spread in Valorant. This brings us to tip number 4, weapon accuracy while aiming down sights. Valorant has a very unique firing system when it comes to the alternate fire mode of weapons. For a majority of these guns holding right click will bring up a slightly zoomed in sight with the downside of it decreasing your rate of fire. Don’t worry though, as there is a plus side to using this firing mode. While zoomed in, your Gun will experience recoil in a unique and different manner. Let me explain. Typically, when you spray, you’ll notice how your bullets will start hitting above your crosshair, this is referred to as bullet spread. This bullet spread forces you to move your crosshair below the target to compensate. Well, when you’re zoomed in, this bullet spread is almost non-existent. What this means, is yes, you’ll still experience recoil with your crosshair jumping around as you fire, but the bullets will for the most part go exactly where your crosshair is aiming.
This means when aiming down sights, you don’t have to factor in bullet spread, and instead, can only focus on controlling the recoil of your crosshair and making sure it’s on top of your target. For this reason, aiming down sight is a completely viable strategy at longer distances past 20 meteres. However, at shorter ranges, you’ll be able to more easily control your guns recoil and bullet spread, and the higher rate of fire of shooting from the hip will win you more gun fights. Moving on to tip number 5, Valorant’s economy.It’s imperative that you master the economy in Valorant as this can make the difference between your team being fully geared or constantly force buying sheriffs and spectres.The economy of Valorant can be difficult to understand especially when coming from games that don’t have similar systems. When should you buy? When should you save? And why does the other team have so much money? Well let me break down the economy for you.A great thing about the economy in Valorant is that you don’t need to memorize a ton of values and do calculations mid game to determine whether you should buy or not.When you enter the buy menu, if you look in the top left corner, the game will actually tell you the minimum amount of credits you will have next round.The value that you’re always aiming for is 3900 credits.
As this is how much it costs to purchase an assault rifle like the Vandal or Phantam, and full armor.This is the most common determining factor as to whether you should save as well as what you can buy.This means you can purchase cheap, yet powerful weapons such as a Sheriff on a save round, as long as you’ve checked you’ll have at least 3900 credits for the next one.Still, knowing the monetary values associated with each event is still important if you want to improve and become a high level player.Let’s start with what happens when you win a round. Each team member will get 3000 Credits. This is the same no matter whether it’s your first win or you’re on a win streak.This differs though when it comes to losses.
For your first loss you will be awarded 1900 credits each.After the second loss in a row you’re awarded 2400 each.And after the third loss or more in a row you will be compensated 2900 credits each.Another important thing to factor in is that each kill will grant the player who got the kill 200 credits. On top of this, plating the spike will grant each member on your team 300 credits. This bonus is still applied if you plant the spike after you’ve killed the enemy team. So if you’re in a site and just got the last kill, try to instantly plant to gain those extra credits. What’s interesting though, is that there is currently no bonus given for defusing the spike. This means, planting the spike as an attacker will always be a net positive for your team. And lastly, the biggest mistake players are making when it comes to the economy, is not hitting TAB and checking the enemy’s Credits at the start of the round. This is something totally unique to Valorant.
By scouting how many credits the enemy has, you can determine who on the enemy team can actually purchase guns and who has to save. And you can imagine if you know what areas of the map those enemies have been playing, you can then focus your efforts on a bombsite where there are enemies who lack armor or strong weapons, for easy kills. Wow, we’ve already gone through a ton of super useful tips and yet we still have 5 more to go. And this is the skill-capped difference you can come to expect from this channel. Comprehensive, detailed guides that actually help you improve, every day. So make sure to Subscribe, hit that bell icon, and like the video as we’ll be regularly releasing content just like this. Alright, moving on to Tip number 6: Defusing The Spike. Now, even though defusing doesn’t grant you any credits, there are still a ton of game winning strategies and tactics centered around it. I’m sure many of you already know that when you defuse the spike it makes a noise that can be heard by anyone in a nearby range. A full bomb defusal takes 7 seconds with a half way poiunt at 3.5 seconds.
In Valorant, if you get to this halfway point, it will safe the defusal progress, allowing to then defuse it later on from half way. There are two main strategies you want to implement when you have to defuse a spike to win the round. First, is tapping the bomb for a second and then immediately getting off it. This is a fake defuse and will often bait players defending the planted spike to reveal themselves.
The second strategy is to hold until the halfway mark, and then immediately stop defusing. This is done when the opponent is falling for your first strategy of tapping. By the time you get to the halfway mark, the enemy will be worried that you’ve commited to defusing the spike and peek you. You can then kill them, and quickly get back on the spike, which will start it from the halfway mark. And lastly, as a bonus tip, if you’ve killed the entire enemy team and the spike is planted, hit TAB and check to see which one of your teammates that’s still alive needs an ultimate point. Too often we see players defuse when their ultimate is already ready, meanwhile their teammate just needs 1 more point to have their ultimate for the next round.
This is because defusing the bomb will grant the defusing player 1 point towards their ultimate. Alright, jumping into Tip number 7 and that’s understanding how angles work in this game. Have you ever been hiding in a corner only to have an enemy quickly peek into a headshot, as if they already knew you were there. Well, before you accuse them of wallhacking, it might actually be due to the angle you were playing. To explain, let’s say two players were going to fight each. One is hiding by a wall holding the angle, while the other is walking peeking the corner. In this situation, the player who is furthest away from the wall, will actually see the body of the other enemy first.
This is so important for players to understand as it’s a massive advantage you can get on enemies. For example, let’s say I’m pushing onto C site in Haven and I suspect an enemy is hiding behind the boxes on site. The most common mistake players make is moving up close to the boxes and then peeking. Since you’re closer to the wall that you’re peeking than the enemy, they will actually see you first, getting an easy kill. Instead, you move as far back to the wall as you can, and then peek the angle. Since you’re further away from the object blocking vision of the enemy, you will spot him first instead. Essentially, whoever is closer to the wall blocking line of site between two players is at the disadvantage as they will be seen first. And speaking of peeking around angles, Tip number 8 is all about one of the most common mistake players make and that’s over peeking. What is over peeking? It’s when you throw cautious to the win and wide swing around a corner. Why is this a problem? Well, when you’re peeking around a corner, you don’t know where the enemy is playing.
If you just swing wide, which is also referred to as over peeking, you expose yourself to multiple potential enemy positions at once. This can result in you facing multiple opponents at the same time and instantly dying or just having to try land a random flick on the opponent. Instead, you want to be peeking one spot at a time. You can jiggle back and forth with your movement, only revealing yourself to one angle, as you slowly clear out each possible position the enemy could play. This guarantees that you’ll face a 1v1 even if there are multiple enemies holding that angle.
This is one of the key tricks to taking on multiple enemies so make sure you stop over peeking in your games, and instead, clear one position at a time. Alright, now moving on to tip number 9, which is a great way to counter smokes. It seems that everyone has some form of vision blocking ability from Brimstone’s Smokes to Viper walls. However, there’s a really easy way to be able to spot enemies through smokes, and that has to do with paying attention to their bullet tracers. When the enemy starts shooting their gun from the other side of the smoke, you can actually see lines of light, the bullet tracers, coming at you.
You can follow the line of these bullet tracers back to where the enemy is standing, netting you a free kill. This means, whenever a smoke goes down, be cautious about just standing still and spamming the smoke. If you are going to shoot into it, make sure to immediately re-adjust your position so they can’t follow your bullet tracers. At the same time, if the enemy is just spamming through the smoke, fantastic, watch their bullet tracers and quickly spray them down. Heading into tip our final tip, and that’s shooting through walls.
In Valorant, wallbanging opponents is a huge part of getting kills. However, knowing what walls you can shoot through can be difficult. Luckily, the developers have introduced a mechanic to help you tell when your bullets can go through a wall or not, and it’s actually quite simple To tell that your bullets are going through an object you want to look out for bullet holes being left on the surface. Compare this to when a bullet isn’t penetrating. You’ll see sparks fly out when the bullet lands and instead of a bullet hole there will be a lighter impact marker. When you play, test this out yourself, you’ll be surprised to find some positions you originally thought were difficult to push or hold, are actually really easy once you incorporate wallbanging. Alright, what tip did you find the most useful? Let us know in the comment section below, as we’d love to hear. Make sure to subscribe, hit that bell icon, and like the video. We are just getting started and have a ton more of comprehensive, premium guides that will help you improve, win more games, and get you the top kills on your team.
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