Level: Lower-level Republic/Empire Flashpoint (20-24)
Location: Republic Fleet/Empire Fleet
The Beast of Vodal Kressh
Prophet of Vodal
Professor Ley’arsha is the first boss in the Athiss Flashpoint. She starts the fight with three adds up, and will summon more in waves as the fight progresses. Ley’arsha also casts a poison effect on the ground (called Affliction Field) which damages players standing in it, and a conal AoE blaster attack (Blaster Volley) that will damage every player in your group.
The trick to this fight is, as usual, to burn the adds when they spawn, and watch your feet. Adds come fairly often during this fight, so expect to spend a good amount of time on them. Move out of the poison on the ground, and keep the boss facing away from the group.
While the adds generally don’t need to be tanked (as long as they are DPSd), do be aware that they can pile up pretty quickly, and if they’re all on the healer it’s likely that someone is going to die. DPS should do their best to get the adds of the healer first.
The Beast of Vodal Kressh
The Beast of Vodal Kressh is the second boss in the Athiss Flashpoint. With only three abilities, the Beast of Vodal is a relatively simple fight. From time to time, the boss will spawn adds that do tend to run straight for the healer. These should be DPSd down quickly. The Beast of Vodal will also cast a fear (Intimidating Roar) every 30 seconds, causing players to be paralyzed for a few seconds. The Beast will also knock back the tank (and anyone near them) from time to time, sending them across the encounter area.
This fight can be very tricky, and is probably the hardest fight in the Athiss FP. While the fight is straight forward – kill the adds, kill the boss – the paralyze and knockback mechanics can make it a little more difficult then it seems.
Tanking the boss next to the door/archway that is opposite where you pull him from seems to be the best way to do this fight. The tank should put their back to the wall, and the dps/healers should stand at the 5:00 or 7:00 position, oriented with the tank/bosses head being 12:00.
The reason for this is because when the adds spawn they will almost always go for the healer, and when the tank is getting knocked back in one direction, and the healer paralyzed at a different location, it can be very hard to keep people healed. By positioning yourselves so that the dps/heals don’t get knocked back, and the tank is in easy range of the adds, you will maximize your chance to defeat this boss.
While adds that spawn in the Beast of Vodal Kressh fight don’t need to be tanked if they are DPS’d down quickly enough, it’s probably a good idea to do so. 3 – 6 adds can be up at a time, and even having 2 or 3 on the healer can mean a quick wipe.
Prophet of Vodal
The Prophet of Vodal is the third and final boss in Athiss. He has two basic mechanics. The fight feels like a typical “tank and spank” to start with, with the boss melee attacking the tank, and not much else. Every 15 seconds though, the Prophet of Vodal will cast a debuff (Crushing Affliction) that will do about 75% of a players HP in damage over 5 seconds, culminating in an AoE explosion that will damage them, and anyone near them for another 10 – 15% of their life.
After the fight progresses, the Prophet will cast the ability Soul Rend on a player, and will then disappear. In his place, two red orbs (Living Fire) will spawn, and they will chase the player around. These adds can be attacked but not damaged, and the target just has to kite them around until the boss returns. If the orbs hit the target, they will explode with a lot of AoE damage, and getting hit by 2 of them at once will likely kill you.
The first, and most important tip on this fight is to dispel. The crushing affliction debuff can, and should, be dispelled every time it’s cast. This can be tricky because it is hard to see on raid frames, but it will save a lot of healing mana, and potentially a wipe. If you miss a dispell, be sure to heal that player back up to full, because without 100% HP the Crushing Affliction debuff will kill someone.
When the Prophet reappears from casting Soul Rend he will have generally reset his aggro. The threat players generate in the Soul Rend phase does seem to stay with them, so everyone should be mindful of that, and heal/attack as little as possible, so that they tank can pick the boss up again. Fortunately, the boss itself is very weak and can be tanked by any member of the group, it is the debuff and the living fire adds that have the capability to kill players.