BEGINNER’S GUIDE TO NO MAN’S SKY – PART I: LEAVING THE PLANET

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With NEXT on the Horizon, No Man’s Sky has had a bit of a resurgence, so here is a comprehensive Beginner’s Guide to No Man’s Sky for new and returning players that will guide you through starting a save and how everything works. This guide will focus on Normal mode, but a second Survival and Permadeath version will be released soon that will act as an extension to this guide, it will assume you know everything said in this guide and go over the differences in detail. When you first open the game, create a new save an initialize, you will be on a random planet roughly 720,000 light years from the centre of the galaxy.

You will be next to your ship that has been in some kind of accident. Your ship must be fixed before you can use it, so right away, interact with the spinning red ball that is encased in some machinery and then jump inside your ship to both trigger a hint of how to fix it and take in your surroundings and come up with your plan. Your ship will be a sort of safe zone to quickly jump in when you need time to think or recharge your protection. The first thing to do is look in your inventory, go to the Technology section of the exosuit inventory and click on a slot to add a new technology, you will have the blueprint for Stamina Enhancement Sigma already, it is also super cheap, at only 20 Carbon and 20 Iron, so pop outside and fire your mining beam at a nearby rock that will most likely provide you with Iron, and then at a Tree or plant that will give you Carbon, you can do this from quite a distance away, though need to be closer than the guns max range to be able to see what resource the rock, plant, etc is going to give you.

One Tree and One Rock of a standard size will give you more than enough to make the technology module. There are many different resources in No Man’s Sky, these resources will be fully covered in an upcoming guide, fear not. Then we move on to upgrading your Multitool, which is the thing you used to shoot those rocks and trees, pop back in your ship and open your inventory again and switch to your multitool, it will be a small pistol with 5 total slots, 3 of them already filled with a Mining Beam which cannot be moved or dismantled, an Analysis Visor that will be broken and a Scanner that is also broken, so fix them by gathering a further 25 Iron and 50 Carbon.

You may wonder why we keep jumping back into the ship, the reason is that most planets have a negative atmospheric attribute, so you are limited in your time exposed to the atmosphere, also that going into your inventory does not pause the game, so hazards of all forms can still damage you while perusing your goods. We’ll go over Biomes and Hazards a little later into the guide. Once you have fixed them you will not only be able to now scan in a small radius around you to more easily locate valuable resources, but also use your analysis visor to scan specific Flora, Fauna and Minerals for a small amount of units and on many Minerals and Flora unlock that Flora or Mineral types secondary resource.

We’ll dive a little deeper into the scanner shortly, but first, let’s finish upgrading your gear before heading off to find resources to fix your ship. There are 3 more blueprints available to you for your Multitool from the start, these are the Beam Intensifier Sigma which will increase the speed at which you mine resources. The Boltcaster which is a secondary function of your multitool, it is essentially an assault rifle attachment and will require you to switch multitool mode to use, it should not be used for gathering and only for defence against sentinels or wild animals that may attack. The Beam Intensifier Sigma, and the Rapidfire Sigma.

Both require 100 heridium which is highly unlikely to be immediately available to you, but you will also need this resource to fix your ship, so we’ll get to building them shortly. The 2 Weapon Blueprints, being the Boltcaster and the Rapidfire Sigma, the Rapidfire being an upgrade to the Boltcaster, are highly unlikely to be needed on your first planet unless Sentinel Drones attack on sight or there is a particularly large quantity of Predatory fauna around. So you’ll likely want to ignore them for the moment. So before we make our trip to gather resources for the ship, let’s go over the scanner.

When you scan, for a short time nearby resources will be marked with a waypoint, these waypoints are noted with the Periodic Table-style Initial and the colour that relates to it. Red means Isotope, so, Carbon, Plutonium or Thamium, though carbon is gained from flora and will not be marked with a waypoint. Yellow means Oxides, so Iron, Zinc and Titanium, though Iron is gathered from various rocks and will not be marked with a waypoint, Titanium will be marked but cannot be mined until you have a specific attachment for your multitool.

Blue means Silicate, so Heridium, Platinum and Chrysonite, Heridium will not be marked with a waypoint from this type of scan, but may be made slightly more visible via a grid over it if very close, but this is not how you should find heridium, and Chrysonite is similar to Titanium in that it is marked with a waypoint but cannot be mined without the same attachment. The Rare Crystalline version of Neutral elements may occasionally be found via a waypoint, such as Aluminium, Emeril, Iridium, Gold and so on. And finally for general resources, Purple means exotic, so things like Vortex Cube, Gravitino Balls, Albumen Pearls, Aquaspheres, the first 3 of which will trigger a 3-star sentinel alert upon gathering which right at the beginning of the game will definitely kill you, so leave them for the moment. Special biome specific plants also show up as purple and are classified as exotic as are some system type specific materials, but that’s for another guide.

There are a few more different waypoints that’ll show up like a purple glyph type diamond shape that represents a knowledge stone and a cog that represents damaged machinery, but these should be ignored at this moment. There is another more industrial form of scanning, and that is using a Signal Booster if you open up your build menu, which is Z on PC, and select Signal Booster which can be built with 50 Iron and 25 Plutonium, the plutonium of which can be easily found using your standard portable scanner.

This Signal Booster will allow you to scan for multiple things, what we’re interested in at the beginning is its ability to scan for Resource Deposits. So scan for a Resource Deposit, this will give you a waypoint that looks like a scientists flask with a blue and white background, this will almost definitely be Heridium, though I have seen reports of others being scanned this way, in that case just scan again if once you get there, it is something else. Another method is just to keep an eye out for it, Heridium is found only in large bright metallic blue deposits protruding from the ground, either as a stubby protrusion, tall thin one, or something in-between. Before we head out to get it, let’s talk about crafting as you will most likely need to craft a thing or 2 while out on your trip to gather Heridium. No Man’s Sky has a simple crafting interface with a large number of craftable items that make it substantial. To craft an item, you need to have procured the Blueprint to craft it and of course, have the materials required to craft it.

You start the game with a few Blueprints at your disposal, these are; Power Gel Shielding Shard Electron Vapour Warp Cell Bypass Chip Microdensity Fabric Carite Sheet Power Gel is a more resource efficient way of recharging your Life Support, requiring lower quality and more abundant resources to craft than if you were to recharge your life support with Thamium9 Shielding Shard is a more resource efficient way of recharging your Hazard Protection, for the same reason as Power Gel Electron Vapour & Warp Cell are 2 of 4 Items in the Warp Cell chain, First is Suspension Fluid made with Carbon, then Electron Vapour made with Suspension Fluid and Plutonium, then Antimatter made with Electron Vapour, Heridium and Zinc and Finally Warp Cell made with Antimatter and Thamium9. Bypass Chips are used to call your ship to a Terminal or Landing Pad from any distance except through portals without the use of plutonium for its Launch Thrusters. Microdensity Fabric is a low-level craftable that is used in crafting other items or technology. And Carite Sheet is similar to Microdensity Fabric, in that it is used in the crafting of greater items or Technology.

To craft an item, simply hover over an empty slot in your Exosuit’s Main or Cargo, or your Ships Main inventory and press the button it states to craft, on PC this would be ‘E’ Look through the menu you wish to craft, all blueprints for crafting that you have will be there, if you also have the materials to craft it the Blueprint will be lit up, hover over that and either select to craft or adjust the craft quantity to suit your needs. The Crafting quantity will only increase to the maximum you can hold in your selected inventory and the maximum you can craft based on the available resources.

The available resources will be taken first from the inventory you are currently in and then any other available inventories. If you are crafting in your suit and close enough to your ship, your ship’s inventory will be an available inventory for pulling materials to craft. You can also Craft in your ship’s inventory from very far away, even through portals, in this circumstance, your exosuit inventory is an available inventory for pulling materials to craft with, but once in your ship if it is far away, you cannot get it back without getting close enough.

Along the same lines, you can at any point, transfer items from your Exosuit Main and Cargo to your ship, but you can only extract those items back from your ship if you are close enough. This is a general rule for all inventories, of which there are many; Freighter Inventory is just like a ship one for transferring items, you can send to it from anywhere at all, but only retrieve when onboard.

Exocraft inventory is slightly more tricky, only the last one used will be available and only when it is on the planet you are on. Some inventories can hold more than others, for instance, your Exosuit’s inventory can only hold 1 or 250 per slot and by this I mean 1 of a trade good or consumable, or rare treasure like Vortex Cubes, or 250 of a base resource like Iron, Titanium, Chrysonite, Omegon, Plutonium etc. Your Exosuit’s Cargo, however, can hold 5 or 500 per slot, though, when you first start, you will not have any Cargo slot, they require being bought later on.

Your Ship and Exocrafts can also hold 5 or 500 per slot while your Freighter and base Containers can hold 10 or 1000 per slot So that’s the basics for Crafting and Inventory, now for Hazard Protection and Life Support, let’s not have you kick the bucket before you’ve even fixed your ship. Hazard Protection is what protects you from the environment, most planets will have a negative environmental attribute, these are Heat, Cold, Radiation and Toxicity. Hazard Protection also covers underwater in an indirect way, the main module itself may be considered what gives you the initial breath, but either way, it is separate to your normal hazard bar. There are a total of 16 Hazard Protection Technology Modules, 3 for each of the 4 negative environmental attributes, 3 for the Underwater breathing and 1 as the main immovable module. The severity of the negative environmental attribute, let’s just call them NEA’s, will determine how long your hazard protection will last.

There is Normal, then Extreme and Also Storm, Extreme environments will take your protection down very quickly, Storms that can also be stacked with extreme will take it down even quicker. All planets are either Normal or Extreme as a base and as far I’ve ever seen, all planets have storms every now and then, some far more than others. If you look up to the sky and press to use your analysis visor, it will give you the details on the current planet including these environmental details.

Taking refuge in either a cave, a ship or a building will shield you from the environment, including storms, so if a storm warning happens, you should look around for a cave or building immediately. In the future, you will run across a few helpful blueprints, 2 of which are the Plasma Grenade Launcher and the Terrain Manipulator, both of which can be used to make a made-made cave in a hill or faced at the ground on a 45 degree angle to make a slopping burrow, this is a fantastic method for escaping storms. The importance of all this is that when sheltered from the environment, your Hazard Protection will recharge on its own.

If you cannot find shelter you can recharge your Hazard Protection with Zinc, Titanium, both being oxides, or use Shielding consumables, of which there are 3, the weakest of the 3 is one you already have the blueprint for and this is the Shielding Shard, it will only cost 20 Platinum which can easily be found via scanning and 50 Iron which is just about everywhere. You will also spawn with a Shielding Sheet in your inventory which is powerful enough to fully charge your Hazard Protection. Now as for Life Support, unlike Hazard Protection, it will not recharge on it’s own and will always be used when on Space Stations, Freighters or Planets, this must be recharged either with raw materials, of which there is only Thamium9, or by creating Power consumables like the Power Gel you already have the blueprint to create.

The great thing about Power Gel or it’s 2 superior variants, is that they require Plutonium and Carbon to create, Plutonium and Carbon are far more abundant than Thamium9 especially on the planet surface. Plutonium is found in large crystal formations that you can very easily locate via your scanner, and Carbon can be gained via mining any flora. A Power Gel requires 50 Plutonium and 100 Carbon, a standard plutonium crystalline formation will give you on average around 140 or so plutonium all in, and a standard Tree will give you 70-75 Carbon.

Thamium on the other hand, while only needing 40 to fully recharge your life support will only give you about 15-30 per plant and is somewhat rare, which at the beginning of the game is an issue as your scanner is not very powerful and won’t scan a very big radius around you at all. It should also be noted that 2 other things will speed up the rate at which your Life Support system drain their charge, and those are Sprinting and Using your Jetpack. Now you know all the basics, let’s go and fix your ship, all you need to gather is 350 Iron, 200 Heridium, 20 Zinc & 200 Plutonium Your exosuit and ship both have 9 usable slots for inventory when you begin which is more than enough if you use some basic inventory management.

The Iron can be gathered from almost anywhere around you, if it is not immediately visible in the form of Large or small rock-like structures, then you can find it on the way to the Heridium. For rocks there are 2 types as far as the quantity of iron they provide, there are tiny cobblestone rocks that will give you 3-5 iron for each one, or there are medium to large sized rocks that will give you 35-50. The variation of quantity is down to your upgrades in the multitool. There are also very large rocks that are often quite ornate, these will not give iron, instead, they will give Detritum which has very limited use and is both of no use to you at the moment and cannot be gathered anyway with your current equipment. The Zinc can be casually found by scanning around you and looking for the yellow waypoint as you go, just pop over and interact with the plant to gather some zinc.

Plutonium can be found in the same way as the zinc via scanning but requires you to mine not interact directly and has a red waypoint for Isotope. Always be sure to keep an eye on your mining beam’s charge on the top right of the screen, if it’s getting low, mine a few trees and recharge it with the carbon by clicking on the Mining Beam in your Multitool’s inventory and selecting your carbon, at this stage using Plutonium or Thamium9 for that is a waste. You should Focus on gathering, Zinc, Iron, Thamium, Plutonium and Platinum on the way to gathering the Heridium, gather those resources in quantities of up to a stack of 250 more than you need for fixing your ship. Once you arrive at the Heridium, just mine it until you have the 200 for your ship, 100 for your Beam Intensifier Sigma and an extra stack, then build the Beam intensifier Sigma in you Multitool with the 100 Heridium and 25 Plutonium.

As you are gathering all of these materials you can craft the iron into Carite sheets of which you’ll need 5 as you already have one in your ship, you can either craft them in your inventory or on the ship using the iron from your exosuit and fix it without having to be near it to clear some inventory space. The Pulse Engine needs 200 Heridium, 4 Carite Sheets and 20 Zinc to fix, while the Launch Thruster requires 2 Carite sheets to fix, each carite sheet requires 50 iron to build. The extra 100 iron I asked you to collect was for charging your Pulse Engine fully as that is 100 Iron and will allow you to travel massively quicker through the star system than without. The 200 Plutonium is for fully Charging your Launch Thruster that uses 25% of its charge to take off every time except for when taking off from a Landing Pad, this includes Space Stations, Trading Posts, Freighters etc as well as from when taking off next to a bypass terminal next to an outpost of some kind, not all have them but a lot of them do, and using those posts early in the game can save you some cash or time via lower plutonium usage.

Once you have everything, being sure to keep an eye on your Hazard Protection and Life Support bars on the lower left of your screen and charging when appropriate, head back to your now fixed ship, hop in and take off to enter space for the first time! Thank you for watching everyone, I hope this has been helpful, Part 2 of this guide will be out hopefully next Monday, if it is already out as you are watching it will be linked on screen in the end cards and in the Description along with Timestamps in case you wish to go back to any specific section. Be sure to share with anyone who’s just getting into No Man’s Sky, subscribe for guides and more for No Man’s Sky going into NEXT and maybe think about checking out my Patreon, a dollar a month is a great way to support the channel and the work I do.

But above all, have an awesome day folks!.

As found on YouTube

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