I never thought I’d have to talk about Atlas again, to be honest for a while there I had a really bad love-hate relationship with the game, it suffered from so many issues during it’s launch but for some reason… I just couldn’t stop playing it. I think a lot of it has to do with the groups I was apart of, people always say that nothing makes a good sandbox like having a good clan to go along with it. And for this one, that was hands down the majority of the enjoyment.
Now today’s topic is going to of course include Atlas but it’s also going to include Amazon’s New World. We’ll get to the reason why in a second, but I’d like to start off by saying that Atlas actually does seem to some degree be doing well for itself, I remember when it first launched it quickly jumped down to mostly negative and it without a shadow of a doubt did deserve it at the time. But to it’s credit it has managed to crawl it’s way back from that abyss and even though it’s only at 41% overall reviews which is just barely hanging on the cusp of mixed reviews, the recent reviews for the game do seem to be in the mostly positive.
And it’s for this reason that I’d like to go ahead and throw up a disclaimer. Anything talked about in this video is only going to be for the launch period and first months of atlas and the potential it could have had, not for it’s current state. And for new world we are mainly going to be talking about current information alongside information from the alpha that has been publicized. I’m going to try and avoid things that players shouldn’t already know about.
And with that in mind, let’s go ahead and jump into it. So funnily enough the other day I was just randomly remembering how many people actually tuned in and logged in to play atlas. It was a crazy amount on the viewership side, and honestly it was surprising that the day after it reached it’s peak, despite suffering a delay and lack of communication on top of the issues themselves, it still retained a large portion of it’s viewership up until it actually launched.
This game when it first was coming out, had so much media coverage, so many content creators and streamers that were lining up and waiting for litteral hours to jump into the servers, and had over 200 thousand people tuning in on just Twitch alone. Which allowed it to easily surpass fortnite, world of warcraft, and league of legends in the rankings. And so the big question is there, with all that crazy amounts of coverage, what went wrong to drive the game all the way down to that abyss we talked about earlier and made it out to be one of the worst if not the worst game release of 2018. I’m saying one of the worst instead of the worst to be safe, that was also the year that fallout 76 came out, so… But to continue, I’m sure a lot of you may not remember how good the trailer looked for atlas.
But there was in fact a really good compliation video created by a Youtuber named Blackbird that showcased just how bad the situation was between the trailer, and actual reality. I’ll go ahead and play a bit of it so you can see. [Atlas Trailer vs Reality] Now as you can see, it’s 100% safe to say that as a gamer and a viewer, the majority of people who were following atlas right up until it’s launch had fell prey to what most people in the world would identify as a cat-fish.
And many many people had ended up branding it as an Ark Reskin. It was so bad to the point that several streamers had actually found a hidden singleplayer screen in the atlas main menu just by using a controller if I remember right. But that doesn’t just go for the graphics themselves but also is a huge representation of everything else. The gameplay, the mechanics, litterally everything. For a good example, I was actually one of the many many people who suffered from the endless rubber banding when trying to leave the starting zone. Not even kidding but I probably spent about 2 or 3 hours just trying to make it from the port you spawn in all the way to the next map over. And if the game had been running like normal, this might’ve taken about 10 minutes or less to do. If you avoided trying atlas for the longest time until recently, you might ask… How could something like that possibly happen. Well essentially what wildcard wanted to do with the game is use what was called the grid system for its servers. Essentially they wanted to house 40 thousand players per megaserver in the form of these grids and basically once a grid got close to being full you would no longer be able to enter it until it went down below a certain amount.
And the majority of these grids could only house about 100-200 people max. And if you’re starting to see where the problem arised when it came to Atlas’s launch, you are absolutely right on the money. So all of us flood the servers at the same time and as you can see on the map there were only certain starting zones you could spawn in. This began an age of lag and desync that I don’t think the majority of players had encountered before. So overall, Atlas failed. And pretty hard when it comes to the official servers. We can’t get into each and every detail about what went wrong with that game but hopefully that does give a general idea of what happened just on the graphics, basic gameplay, and server side alone.
But the reason I wanted to go into this is because we now have an official release date for none other than Amazon’s very own New World. Now I wont say that everyone is collectively extremely excited for New World right now because there are in fact some concerns in the community, primarily on the open sandbox PVP side. But to quickly touch on that I’ve read some of your comments on the previous video that I had made relating to PVP, and I do agree and think that honestly there are different ways they could implement PVP into the game so that everyone can have satisfaction from it.
I think after reading through all the different options and opinions that honestly, if Amazon is looking for feedback on the PVP aspect or if they are already planning to do this, it might just be best for them to do both PVP and PVE servers. that way the game will easily cater to both parties and there wont be nearly as much divide for players that want the game to be majorly based on one or either aspect. The way the game is shaping up when it comes to the corruption mechanics and the monsters that will attack our settlements sounds really cool and I think it’s a great start to making sure the game has enough player-vs-environment content to keep the players occupied.
Now one thing to know about New World is like Atlas it too wanted to house servers that could fit thousands of players, at one point during the alpha they were publically said to be aiming for 10 thousand. But now if you take a look at their website it now says over a thousand. This is a part where Atlas had ultimately failed and New World may succeed. Instead of shooting for the stars right off the bat and trying to go for the maximum load possible, it seems that the developers of new world know to a certain degree how much the server itself can handle.
And the alpha did play a big part in why I think and hope the servers for new world will work out a lot better in this regard. And ultimately this game is being developed by Amazon Game Studios, in terms of promotion it has great potential of reaching those very same numbers that atlas had reached and even could possibly surpass them. Twitch of course as you may know is owned by Amazon so it would only stand to reason that they will probably do everything possible they can to promote the game, and since they are going straight for the steam platform alongside them already having their own amazon game launcher, it seems like they are going to have a really big amount of reach. New World has already begun showing really healthy game habits, they’ve been showcasing small updates to the community on twitter a few times a week since it’s been announced, we’ve already got the first developer diary which shows the introduction into New World’s continent called Aternum, and they actually plan on continuing these developer diaries on a monthly basis. Which would be really cool to see.
Stuff like that is really going to help in the long run for the success of the game and I can only hope that they will continue to expand that into even more methods like developer livestreams and roadmaps for the game. The fact that some of us have already played the alpha is a great thing as well, it feels like it’s been so much time since the original alpha had gone down and that version had already felt like an extremely polished alpha. I can tell you that first hand. When you look at other games that are like or actually in the sandbox genre that jump into alpha state, and then you look at new world, it’s a night and day difference.
That’s another reason I’m really excited to see what they’ve changed and added into the game. And of course that doesn’t excuse it from having the possibility of failure, all games do and it’s always best to keep your guard up to avoid extreme disappointment. I just hope that for New World, we really can get a decent release and addition to the sandbox genre, it feels like it’s been so long since we’ve played the good ones. And if this game is going to help usher in the next generation of those types of games. Then there may be some hope for us yet. So be sure to stay tuned on this one folks, I feel fairly confident in saying that Papa Amazon is probably getting ready to make some major moves for this title in 2020.
And on top of that we’ll also have to wait and see what happens with their iteration of the Lord of the Rings MMORPG they are making. Since both of these titles will be made in the same studio. I think Amazon knows that for the past 5 or 6 years we’ve been in a really tough spot with not just Massive multiplayer games but themepark MMORPGs as well. And it looks like some of these titan companies are finally on their way to bring their slice of creation to the market. We can only hope they’re ready for it, this market in particular… Is one of the without a doubt one of the hungriest we will see for a while…