Xenophage, the exotic machine gun, is now available to hunt down. The first step is to go to the area where Eris is when her portal is active. If her portal is NOT active, go to Sorrow’s Harbor and go north into the keep. Instead of going to the right for the strike, make a left. Go down the path and when you hit a new loading zone and a new area appears, look to your right and jump up instead of dropping down to find a chest. This chest contains the start of Xenophage.
However, you need to light up all 4 pillars, 2 on each side, in order to unlock the chest. I’m sure there’s a MUCH better order for unlocking this chest, but you can use the following to unlock it: top right, bottom right, top left, bottom right, bottom left, bottom right. Yeet that chest open to start your quest. Head on over to the Anchor of Light. You’re going to need to hit 6 plates with a ball of light to move on. Follow along on screen for the locations and the order in which you’ll need to go. You have 1 minute between plates, but if you just follow along, you’ll have more than enough time. Next, you’ll need to hit up the 4 moon lost sectors to solve some rubik’s cube-esque puzzles. These puzzles are at the very end of the lost sectors, so just clear everything out on your way there. In the Archer’s Line Lost Sector, the puzzle combination is: Top left, bottom left, middle, middle right.
In Anchor of Light Lost Sector, the puzzle combination is: Bottom left, bottom right, top middle, top middle. In the Hellmouth Lost Sector, the puzzle combination is: Top right, middle left, middle, bottom middle, bottom right, bottom right, bottom middle, bottom middle. And in the Sorrow’s Harbor Lost Sector, the puzzle combination is: Middle left, middle, middle, middle left, middle top, middle bottom, middle, middle right. Once you have all 4 pieces, you’re going to head into the dungeon. I will have a dungeon guide in the near future, but you’re only going to need to do about 1/3rd of the dungeon in order to get the gun. Note that I believe there is a pre-requisite quest from Eris you’ll need to complete to unlock the dungeon, which involves doing the Altars of Sorrow event in Sorrow’s Harbor.
So, head into the dungeon and complete the first encounter. After completing it, you should find yourself in front of many, many doorways after a little traversal. You’re going to look for the door without a little medallion on it and get up to it. Against the wall in the doorway is the path piece. Continue into the dungeon by finding a slot in the wall at the bottom of this section and just keep making your way down until you find the next encounter, which is a cave, maze like area. Go to the left side until you see a big chasm. There will be a big ledge you can go down onto. Look for a plate with a bunch of hive writing on it. Activate this node, and 3 platforms will appear, which will lead you to another light ball.
You’re going to take this light ball back the direction you came, except you’re going to keep going down the hallway until you find a doorway on the right side of the hallway. Dunk the ball here to open the door and take the path down to the secret boss. You need to kill the secret boss here. Here’s how it works. Everyone will be given an inactive buff, which is some form of dread, Thunderous, Fiery, Abyssal or Neutral.
You need to grab a ball of light from the middle of the arena and dunk it in the corresponding node based on your buff. So, someone with abyssal dread will grab a ball from the middle and dunk it in top left node in the room on the upper level. Thunderous is the bottom left node on the lower level. Fiery is top right corner node on the lower level, and neutral is the bottom right node on the upper level. There are visuals of what these nodes look like in the room previous to the boss room. If you dunk the ball in the wrong one, you’ll be slowed for 5 seconds. When dunked correctly, you’ll have the vengeance buff, which allows you to damage the boss only with the element of the buff that you have, so thunderous is arc, fiery is solar, abyssal is void and neutral is kinetic. This process repeats itself until the boss dies.
When the boss dies, you can head back to Eris to grab your new exotic. I have literally zero thoughts on this weapon at the moment. It’s a machine gun with a 120 RPM fire rate, which shoots explosive rounds. It feels like a super heavy shotgun. Here is some generic gameplay so you can see it in action. Thanks for watching, I’ll see you next time..