Destiny 2 Shadowkeep: How to Get Divinity – Raid Exotic Trace Rifle

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The Garden of Salvation has been cleared and the raid exotic revealed. Today, I’m gonna show you how to get Divinity. Your mission starts at the raid entrance, but you’ll go there on patrol. It’s in the Lunar Battlegrounds, aka First Light, aka the very start of the Shadowkeep campaign. Go to Sorrow’s Harbor and then follow along on screen. Once you get to the vex gate, you’re going to fight 3 waves of vex, with the next wave spawning in after you’ve killed all previous adds. There is nothing special about this at all, you just kill stuff. Once everything is killed and you kill a boss that spawns, an exotic will drop on the ground. Pick it up to start your quest. You’ll need to hit up 3 Lost Sectors on Nessus in order to get the core analyzed. The first is in The Orrery in Artifact’s Edge. Before the main stairs to go up to the boss, jump up on the left side ledge to find a tiny alcove to walk in.

You’re going to interact with the oracle, some enemies will spawn, just kill them, and then interact again to get some progress. The next oracle is in Ancient’s Haunt in The Tangle. The cave you’ll be looking for is maybe about halfway up the lost sector, again, use on screen instructions, it’s the same thing here as in the previous. The final node is in The Conflux lost sector in The Cistern. About halfway through the lost sector, you’re gonna jump up high on the right side of the area to find the final oracle. The next part requires Decryption Cores, 120 of them, from Vex enemies. You can do this via the vex invasions on the moon or from the Vex Offensive activity. If you choose Vex Offensive, there is a brief quest you’ll need to complete first in order to unlock it. Killing vex will get you the cores you need, so just keep killing until you have 120 cores. The next part is to gather up 30 Phantasmal Fragments at the Lecturn next to Eris to turn them in for an Empowered Decryption Core. Phantasmal Fragments are dropped from Nightmare enemies, but they can also be bought for Helium Filaments from the Lecturn.

After this, it’s time to hop into the raid. I am still working on the raid guides and they will be worked on and uploaded after this video goes live. But if you are capable of beating the raid, then you can get the gun. There will be some minor spoilers for the raid in terms of actually seeing it and locations and what not, including the final chest room, but no boss encounters will be in the video. The raid contains 7 puzzles, similar to an Outbreak Prime situation from D1, the monitors in the raid, although not nearly as crazy.

I believe these all need to be completed in the same raid, you can’t do a couple of parts, leave and come back, or if you can, I have not tested it. To activate the core, you’ll spawn into the raid, turn around and jump off the cliff to find a secret tunnel under the entrance. Activate this node to start. The first puzzle is before the first encounter. You’re going to go up a big stair case that leads out into the open and then turn around to find 2 tiny alcoves, one on each side. If you’re facing the stairs going up, the left side alcove has the start and the right side, the finish. The goal here is to chain the start of the tether from the left to the right.

3 people will be on the left, 3 on the right. From here, it’s a matter of orienting yourselves in a way that will get the tether where it needs to go. In the case of this first puzzle, it’s a pretty simple zig-zag pattern. The left side starts it, you chain the tether to player 2, 2 to 3, 3 will chain to 4 who is waiting in the right side alcove, 4 to 5 on a lower platform, 5 to 6 and then 6 to the node you drop it into. You’ll know when you’re done when you get a message to pop up. The 2nd puzzle is after the first encounter. When you loot your chest, you’re going to turn around, bright eyes, and then you’re going to drop down on the right side of the area you’re standing on, right side being the side after turning around from the chest.

Look for a tree with pink leaves, there will be a tiny cave to drop down into. The goal here is the same as before, chaining the tether around from start to finish. The area you drop into is the end of the chain and as you walk through, you’ll assign people to spots. Player 1 will just hang out where you dropped in. Everyone else goes through the hole in the wall. Player 2 will hide in the right side hole here and player 3 is around the left corner.

Players 4, 5, 6 should also go into the right side hole to drop down into the next section. Player 4 is going to take a VERY windy path to their spot, follow instructions on screen. From player 4’s spot, turn around, go straight until you hit a wall, make a left and then when you see the outside, you’re gonna dip into a cave on the left side of the wall. From there, run straight hugging the right side for player 5. Player 6 is going back the way they came to go outside. When you get outside, hook a left and you’re taking the path ALL the way down, then making a left.

Head into the big cave and you’ll see the starting box. Activate it, make sure everyone is within proper line of sight of each other and you’ll unlock this puzzle. The wall breaks down here and you can escape by taking the route player 6 took to get to their position back outside and then climbing up to progress. Puzzle 3 is after the first encounter when you head into the platforming section of the raid. Head off to the right side of the playspace. You’re looking for a big branch coming out of the ceiling that has a bunch of shootable pods around it. This puzzle is much more straight forward. 6 nodes will appear in the space when you activate the tether. The goal here is to have the tether hit all of the nodes. Player 1 will start at the lower section next to the box. Players 2 and 3 on the leaves before the branch, in this case to our left, and players 4, 5 and 6 will be on the big branch away from the group.

Player 1 will activate the tether, which will chain to players 2 and 3. Player 3 will chain to 4, and 4, 5, and 6 will get chained and then move to their positions next to their nodes. Player 6 will then link themselves to player 1 if they are within line of sight and a circle of tethers will form, which is what allows player 1 to jump to their node to complete the chain. When all 6 light up, you’re good. Puzzle 4 and 5 are after the third encounter. A tether box will spawn to the east of the mini jumping puzzle tunnel thing. Activating it will spawn 6 nodes. This puzzle works the exact same way as puzzle 3, all nodes need to be hit. When all 6 people are tethered, players 1 and 6 will link themselves together and you can all move as a group. The way my team did it was by making a circle of people and carefully jumping over the pillar to make a ring around it.

This is funny, but not the best way. YOU should set people up in a way that resembles our position in the video after we do our jump strategy, then start the chain. Don’t break line of sight. Then, jump a whole bunch to get the final nodes in the air. Puzzle 5 is activated in the same way, player 1 starts, chain it to everyone, then 6 links back to 1 automatically. As a group, you need to get to the other side of the jumping puzzle tunnel, but you can just take the path to the left of it and go around.

I think you’ll enjoy this next puzzle more on the first try if I don’t tell you what happens next, so give it a shot without watching this video first. I’ll give you 10 seconds. Alright, so if you want it spoiled, Supplicant harpies will spawn in during this time. You need to bait these harpies into exploding. So, you’ll just stand near one, wait for it to start exploding, and then back away. Rinse repeat for all of them. Then, you’re going to make a little bowtie shape with all 6 players on each node to solve the puzzle, this one is pretty simple. Puzzle 6 is also after the 3rd encounter after the wall climb. You’ll walk into this big field and walk towards the waterfalls in the back.

In between the 2 waterfalls is a cave. The start node is down a path to the left, you need to shoot it to spawn the end node, which is towards the beginning up on the wall. The chains you need to make here need to be as long as they can go between players before breaking, that’s really about it. The final puzzle is where puzzle 6 started. There will be 6 plates on the ground. When you chain everyone together to start the puzzle, two nodes will appear. These two nodes will make a line pattern on the ground that your team needs to replicate very quickly. Assign everyone a number and have people step on the plates in order. In this example, Lunar is 1, CC is 2 and I am 3.

Lunar goes to the first plate that is being pinged, CC to the second and myself to the 3rd. You’ll repeat this process, you guessed it, 7 times, to complete the puzzle. Your reward waits for you after the final boss. If you hit every puzzle and did it correctly and, you know, you have the quest, you are rewarded with Divinity, aka the trace rifle that makes a giant crit spot on stuff that you shoot. I’m sure I’ll be doing some testing with this thing in the near future, so stay tuned for more stuff with this gun. Thanks to the Raid Secrets subreddit and Discord, along with some of my Math Class clanmates for putting in the time to solve this puzzle while I did literally nothing to contribute at all except make this video. Thanks for watching and I’ll see you next time.

Gigz: Requires Empowered Decryption Core OHHH, I didn’t do it on this character! *everyone laughs*.

As found on YouTube

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