World of Tanks – Guide Park – AMX 50 Foch B: The Best Drummer
Throughout the entire history of World of Tanks, the game has had only two Tier X TDs with a drum-type autoloader. Even though they’re a dying breed, the Foch is still worth talking about. Today, it’s something like a Blackberry in the age of iPhones. In order to escape the fate of its oversized cousin, the Foch needed to change. Please welcome a new hero to World of Tanks—AMX 50 Foch B! Let’s clear one thing up for starters. Foch 155 stays in the game. If you had it in the Garage when Update released, it will remain there. You can continue playing on it, but it will become unavailable for research— think of it as a kind of museum exhibit. At this, it’s quite questionable from an economic point of view. Special offer: Sell a dinosaur! Get a thousand pieces of silver! Step into Judas’s shoes! To sum it up, you’ll see it in battles and it remains in the Garage. Just next to its replacement—AMX 50 Foch B.
Take a look at it. It’s a Foch all right—there’s no doubt about that. The name, specifications, and the exterior leave no room for questions about the kinship of these vehicles. And… it’s the source of all its problems… One of the worst view ranges among all Tier X TDs, low amount of hit points, and the armor… Well, that armor… 213 mm in the lower armor plate and 210 mm in the machine gun cupola! Any Tier X vehicle can penetrate the Foch in any of these spots without any trouble.
And if only it were just Tier Xs! This big, long rangefinder is penetrated by ANYONE the Foch can meet. Anyone! Always. No matter what. The only way to avoid taking damage at close range is if the enemy misses. But it’s not that bad. First of all, the Foch has a decent upper glacis plate. Sure, no one will fire at it on purpose, but if the enemy’s accuracy fails, and the shell hits it, the chance of non-penetration is high. Secondly, in Update both old and new Fochs had their sides buffed. And it’s not a slight buff! The armor grew from 40 to 80 mm. And if these numbers seem laughable to you, well, think back… The previous 40 mm of armor in the side meant that any vehicle with a gun caliber higher than 120 mm pierced the Foch at any angle because of the three-caliber rule! Now, you’ll need a 240-mm gun to do the same.
A naval gun… Or a howitzer, for example… So, the armor is a controversial issue. On the one hand, you can and should penetrate the Foch. On the other hand, you can only ensure penetration at close range, but still not always. Things with the TD’s dynamics are clearer. The maximum speed of the Foch is 50 km/h. It doesn’t reach it straight away, but looks good when compared against same-tier vehicles.
In speed, it is similar to the mobile heavies like the IS-7 or the new Chinese branch. But the question is: What’s the point of these good dynamics? It’s not a joke. I don’t get it, really. The heavy tanks need to reach the frontline. And the Foch has no business there considering its armor. Hide in the bushes? Well, not exactly. I mean it can hide, but there’s no sense staying there either. The Foch’s gun characteristics make playing this TD like a TD… pointless. The armor penetration with a standard shell is 257 mm. I could joke about it, but I could also cry. This is the worst penetration among not only Tier X TDs, but also Tier IX TDs! And it’s not a matter of dispute or an argument, it’s the objective reality. Its accuracy is quite average, but it’s not the most important thing. The alpha strike, what the Foch was always loved for. It’s gone. The average damage per shot is nowhere near 750. And it’s not 600. 400! Four hundred!!! So what do you do with this French clunker? No alpha, no turret, average concealment, dubious armor, and mockable penetration.
Yeah, it’s dynamics… So what? Is it an ideal vehicle to run? No! But there’s one fact that will change your perception of the Foch. Listen carefully. AU-TO-LOA-DER! The Foch B has six shells in its drum. 400 damage every two seconds! That’s right! Simple math tells us that the TD can dish out 2,400 damage in 10 seconds! Yeah, you need to aim. Yeah, the gun aims longer than it reloads. But this is nothing when you can destroy a full-HP enemy vehicle. Any medium tank and most heavy tanks can go back to the Garage if they come across the Foch. Just imagine, the menacing and powerful AMX 50 B turns around the corner… and there you are! You’re ready to play “whose hit points run out first”. And a platoon of Fochs is a devastating combo! 7,200 damage in 10 seconds! Equal to four full-health Bat.-Chats! Eighteen arties! I can already see some players getting a bit sour… There’s no catch here. The vehicle can do all this. The question is, can you? The Foch’s task is to always be where it can realize its potential.
Not too close, and not too far. But right where it needs to be. At medium range, its armor works. You shouldn’t rush forward with all guns blazing or, on the contrary, impassively sit in the bushes. The Foch is like a boxer who should always close the distance. Playing this TD, you should always feel the dynamics of the battle, seize the moment, analyze, aim, and only then strike a series of punches! Track the enemy! One more time! And then—drum solo! Amazing. It’s not a typical vehicle. Not even a typical TD. It can’t block damage like the Jagdpanzer E 100 or hide in the bushes like the Grille 15. The Foch B has its own style. And if you’re ready for it, the true power of this vehicle will be revealed..
As found on Youtube