Now, I like to go in and find the math behind all the numbers we see under perfect situations, and the Hek is particularly interesting to me on this front, and so I decided to crunch the numbers on just what kind of damage we’d see with perfect damage mods on it.

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Mods on reactor Hek can go two ways, with this estimation being on the Latter.

Way 1

90% Base damage, 75% frost, 75% fire, 75% lightning, 75% armor pen, 120% multishot (60 energy spent)

147 base damage
132 damage from Point Blank

279 white damage
210 x4 elemental damage(840)

Base damage before Multishot, and before resists/weaknesses: 1119

Damage per second(Before multishot, at 2.2 shots fired per second): 2464

Multishot in the equation: 4924(200%) at 4/5 the time, and 3785(300%) 1/5 the time.

Way 2

90% Base damage, 90% frost, 90% fire, 90% lightning, 90% armor pen.(49 energy spent)

147 base damage
132 damage from Point Blank

279 white damage
251 x4 elemental damage(1004)

Base damage before resists/weaknesses: 1283

Damage per second(2.2 shots fired per second): 2822

Elemental Weaknesses/Resists

GRINEER

Grineer Light
Body Shot: 100% all.
Estimated damage: 753 elemental, 251 armor piercing, 279 white. Total:1283
Head Shot: 300% normal, 200% elemental.
Estimated damage: 1506 elemental, 502 armor piercing, 837 White. Total:2845

Grineer Normal
Body Shot: 33% normal, 100% armor piercing, 50% elemental.
Estimated damage: 377 elemental, 251 armor piercing, 93 white. Total: 721
Head Shot: 100% normal, 200% armor piercing, 33% freeze, 40% lightning, 75% fire.
Estimated damage: 84 freeze, 100 frost, 188 fire, 502 armor piercing, 279 white. Total: 1153

Grineer Heavy
Body Shot: 100% normal, 100% armor piercing, 50% elemental.
Estimated damage: 377 elemental, 251 armor piercing, 279 white. Total: 907
Head Shot: 200% normal, 200% armor piercing, 200% freeze, 100% lightning, 100% fire.
Estimated damage: 1004 elemental damage, 502 armor piercing, 558 white. Total: 2064

CORPUS

Crewmen(Note, 0% normal means no puncture present)
Body shot: 81% normal, 100% armor piercing, 75% freeze, 160% lightning, 33% fire.
Estimated damage: 188 freeze, 402 lightning, 84 fire, 251 armor piercing, 226 white.Total: 1151
Head shot: 0% normal, 2000% armor piercing, 200% freeze, 400% lightning, 100% fire.
Estimated Damage: 502 freeze, 1004 lightning, 251 fire, 5020 armor piercing, 0 white. Total: 6777

Moa
Body shot: 100% normal, 100% armor piercing, 100% freeze, 200% lightning, 50% fire.
Estimated damage: 251 freeze, 502 lightning, 126 fire, 251 armor piercing, 279 white. Total: 1134
Head Shot: 200% normal, 200% armor piercing, 200% freeze, 400% lightning, 100% fire.
Estimated damage: 502 freeze, 1004 lightning, 251 fire, 502 freeze, 502 armor piercing, 558 white. Total:

Osprey(They have no weak spot, only Body Shot damage is calculatible.)
Body Shot: 100% normal, 100% armor piercing, 100% freeze, 200% lightning, 100% fire.
Estimated damage: 251 freeze, 502 lightning, 251 fire, 251 armor piercing, 279 white. Total: 3040

INFESTED

Walkers
Body shot: 100% normal, 50% armor piercing, 100% freeze, 50% lightning, 200% fire.
Estimated damage: 251 freeze, 126 lightning, 502 fire, 126 armor piercing, 279 white.Total: 1284
Head shot: 200% normal, 100% armor piercing, 200% freeze, 100% lightning, 400% fire.
Estimated damage: 502 freeze, 251 lightning, 1004 fire, 251 armor piercing, 558 white. Total: 2606

Crawlers
NO DATA(Incomplete)

Ancients
NO DATA(Incomplete)

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Additional Guide Tips Welcomed!