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The Monk: A Priest/Warrior Melee Build

*Disclaimer - due to recent patches many sections of this guide are out of date. I will be correcting and revising over time, please leave feedback pertaining to post 1818 BMonk info. Thank you.

Welcome and thanks for taking an interest in this guide. While I do not profess to be an expert at ROM, or the Monk build specifically, I felt our forums lack proper guides to most builds and this is my attempt to rectify this situation 1 build at a time.

I encourage feedback from the community. If my numbers / insights / whatever seem off or misleading please let me know and I will do my best to update the guide accordingly.

With that out of the way ….

Intro:

What is a Monk?
- A Monk is a Priest main, Warrior secondary build. Its namesake comes from the elite skill Battle Monk Stance (15/15).

BATTLE MONK STANCE- When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness is reduced by 3%. this stance lasts 600 sec.
Mana Cost: 20
Cast: Instant
Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade

Priests have no melee skills WTF!
- Very true. Again the Monk turns to his/her elite skills for assistance in Explosion of Fighting Spirit (EoFS) 20/20.

EXPLOSION OF FIGHTING SPIRIT – Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance
Mana Cost: 15
Cast: Instant
Upgradeable: +1.6 dmg per grade (increased mana cost / lvl [need numbers here])

And Chain of Fighting Spirit (CoFS) 25/25.

CHAIN OF FIGHTING SPIRIT – Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
Mana Cost: 30
Cast: Instant
CD: 4 sec
Upgradeable: +1.8% dmg and +3 mana cost per grade
User’s Note: It’s channeling (like Mooncleave)

To round out the Monks melee attack arsenal we borrow Slash and Whirlwind from our Warrior half-self, and our final elite skill Ascending Dragon Strike (ADS) 30/30.

ASCENDING DRAGON STRIKE – Cause 180% of the main hand weapon’s damage to target. (Requires the Battle Monk Stance)
Requires 30 Rage
Range: 50
Cast: Instant
CD: 8 sec
Upgradeable: +3.6% weapon dmg per grade

To supplement our melee abilities Priests also come with an array of useful buffs and survival skills that are well suited for melee combat. These include but are not limited to Grace of Life (HP buff that parties love and you’ll find invaluable), Amplified Attack (another crowd pleaser and a major boost to melee dps), Regen (the reason everyone loves a Priest secondary), and a 30 minute self rez (like it or not we all die, and sometimes running back to your body is not a good idea). Also the 10minute Priest Full heal is a life saver in party and solo.

The Warrior secondary also allows our Monk to use axes (some speculation as to the best MH option remains, some prefer sceptre, others maces, but I’ve found axes quite useful) and a very nice Str buff from Brute Strength.

All of this sounds great but where should I put my TP?

- Contrary to conventional reasoning maxing your elite skills is not the way of the Monk. (IMHO – there is some debate on the subject)

- Suggested TP investments – Priest

  • Max Amplified Attack (great dmg and groups will love this)
  • Max Regen (essential for survival and makes you a valid healer) {max until 25-30 then reassess. Also if using 2h staff may not need to keep it near max}
  • Max Grace of Life (crowd pleaser and welcome self buff)
  • Max or Near Max Battle Monk Stance (the healing penalty is not applied to Regen! And the def / attack bonus is very welcome with cloth armor)
  • +2 EoFS (as will be seen the mana cost does not merit further upgrades of this skill) {for pure Melee builds max-near max this skill}
  • +1 CoFS (same argument as above) {same as above}
  • Max-Near Max ADS (post 30/30 this is your main attack skill)
  • Spend the rest where you see fit. Personally I invested in faith and Heal to allow me the flexibility to main heal groups as necessary (caution if you follow this guide you will have a lower mana pool than your typical healing Priest)
  • Also consider Bone Chill, it’s nice when faced with multiple adds, but it can easily burn your already sparse mana pool {if using 2h staff consider TW and CoL as they become very powerful pulling / grp dps skills}

– Suggested TP Investments – Warrior

  • Max Slash
  • Max Whirlwind (nice for multi mobs and if you find yourself tanking)
  • Max Brute Strength
  • Place the rest in any Warrior specific skills you find useful while leveling
  • Depending on play style (if you want maximum dps) invest in Berserk, though I found it was not for me

I’m with you so far, how about some help on gear.

- For a Monk the stats most valued are melee stats, as one might expect. The plus side … cloth armor with these stats is oft cheaper than caster centric cloth. Downside … hard to find boss drops that pertain to your build, and will naturally upset natural melee builds if you roll on “their” weapons / jewellery.

- Stat distribution:

  • Physical Attack – Priests receive only 1Pa per Str. If you want max dps get plenty of Pa.
  • Stamina is another key, the more stam the longer you last, simple as that.
  • Str – adds 1Pa per, also 1HP per. never worry about wasting stat points here. Brute Strength gives a healthy dose but the more the better.
  • Dex is needed to increase hit rate as well as dodge (avoiding hits means you live to fight another day)
  • Defense, while BMS provides a healthy does, as will a shield the added protection will help compensate for wearing cloth.
  • Wisdom / MP, you WILL be burning through massive amounts of mana, pots are fine but can get expensive, so and time you can score extra mana without sacrificing too many melee stats consider it stat points well spent.
  • +X to all … best of all worlds, Transmute yourself some of these Runes and place in damn near everything.
  • Intel – adds Ma, MP, and Pa. small amounts of each. Most viable in a 2h staff build that also utilizes TW and CoL.

- Weapons

  • Mace / Sceptars – Middle rung dmg and healing.
  • Axes are great since you get the Bleed effect (even if minimal) from Slash
  • Find the SLOWEST 1H weapon possible (you will be spamming EoFS all day long, with an approximate cast time of .75s the slower the weapon the harder you hit!)
  • 2h Staffs – Best healing and Mdmg

Can you explain how the Monk can be considered a valid melee alternative?

Certainly friends:

Reading above you will notice all the BMonk elite skills are melee oriented.

EoFS can be spammed at rate of around .75s which makes it a truly devilish skill combined with a high damage weapon.

CoFS is a 1s cast on a 5s timer that does roughly double the damage of EoFS assuming similar level TP investment. This makes CoFS the nuke of choice.

ADS had been rejigged as of 1816 and now has no C/D but had it’s damage reduced. This will be your primary rage dump attack after 30/30.

Pre 30/30 Slash is your main rage dump of choice, and the damage on it is very reasonalbe (the DoT is a nice gimme as well).

BMS and AmpAttk allow the BMonk to reach respectable Pattack numbers given the reduced reffectiveness of STR for priests.

Great! So I can melee and (almost) never die, what about groups, what is my role, what should be expected of me?

If a group needs a Priest, you’re a Priest. Sorry to disappoint but no matter how well regarded the Monk may eventually become you are a Priest primary and as such are expected to heal in most groups.

If a group already has a Priest you can expect to be a buff Bot, as well as backup healer. Again sad but true. In some groups if the healer can handle it (mostly the case on trash but often on bosses as well) you can go dps happy. Your greatest assets here will be your ability to self heal, and thus save the main healer mana, your buffs, and a second self rez in case of party whipes, or if the main healer goes down you can step up and keep the team alive.

In some cases (usually while questing but possible in instances) you may be able to tank! That’s right, this is by no means recommended, and if you are asked to do so ensure you are a few levels higher than the rest so mobs won’t hit as hard. The dps generated by EoFS spam, and multi mob agro holding ability of Bone Chill allows the Monk to fill in as a tank from time to time.

The Monk is at heart a solo artist, Jack of all trades, master of none. A well played Monk may appear to be a master of all but will never be a substitute for role specific builds centered on DD, Tanking or primary Healing. I’m sorry but this is the honest truth and should you choose to make a Monk it’s a case of gamer be ware.

This is a highly enjoyable build but is certainly not for everyone. I believe sceptics will be surprised at the versatility of this build, and players will enjoy the novelty of such a unique build.

Thanks to:
Kuyabak4 for his initial post on the Monk
Ptbarrett for info on EoFS and CoFS

1h or 2h that is the Question!
Conventional wisdom assumes Battle Monks should use 1h + shield. More recently 2h staffs have entered as a desirable alternative for some.

Arguments:
1. Hammers / Sceptars have more Mdam and Mattack
2. Staffs have more Pdmg and Mdmg b/c they are 2h
3. Axes have slowest 1h speed and highest Pdmg

Response:
1. Hammers / Sceptars now represent the middle of the road weapons for BMonks. They have lower Pdam than Axes, but have higher Mdam. Mdmg is important because it raises the effectiveness of your heals. Mdam also will increase Priest attack spells like BC, RT and CoL. If you want to be a decent healer and have the protection of a shield while dpsing then this may be an option for you.

2. The vast majority of Staffs do not have a slow weapon speed. They remain around 2.6 – 2.8 speed. They also distribute damage more or less equally between Pdmg and Mdmg. (where as an axe has a higher Pdmg coefficient.) The benefit of using a staff is Mdmg is the only way to boost healing outside of skills or rare +healing gear (very rare).

Given 1h’s can reach 2.7+ speeds and they focus on Pdmg, they will actually generate more physical dps and have the added protection of a shield.

*Note – found myself a VERY slow 2h staff and transmuted it to tier 4. with over 500 damage on a lvl 40 weapon. i shopped around and found no 1h that came close. Once I reach 40 i’ll be updating this section with my findings.

3. Axes remain the weapon of choice for those concerned about pure Melee dps. With rage generation problems a thing of the past, and the cool down on ADS removed Axes are unquestionably the best Melee dps option.

Coles Notes version:

1. not good / not great.
2. Best for spell dmg and healing
3. Best for melee dmg


Credits go to nemecis.

One Response to “Runes of Magic Priest/Warrior Build”

  • Targ:

    I know this is an old post, but it still pulls up high on a google search list. I just have 1 thing to add to this (because I’m bored even if no one else reads it).

    Warrior base skills also has a defense boost skill (forget what its called, like berserk but lowers offense and raises defense substantially). Keeping this skill near max makes you a VERY viable tank in battle monk, especially when you can time it right with your heals and damage shield. I’ve solo’d many bosses that most others my level couldn’t even attempt thanks to this skill.

    Axes are still weapon of choice for dps because of the lower speed and bleed with slash. Just remember to keep your gear updated as much as possible, as your defense boosts are percentage based, so the higher your base defense, the more bonus you get with it in battle monk.

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