|
Elite Skills List 15/15, 20/20, 25/25, and 30/30 LEVEL 15: KNIGHT Primary:
HOLY LIGHT FIELD – Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target’s attacking dmg by 1% to all targets within range for 6 sec.
HOLY LIGHT’S FURY – Cause 10 points of Light dmg every 2 sec for 12 sec
SHIELD BASH MASTERY – Increases the dmg dealt by Shield Bash.
GOD’S SWORD – The critical rate on your Holy Strike is increased by 40%
ARROW OF VENGEANCE – Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon) Mage Primary:
ESSENCE OF MAGIC – Raises magical dmg by 10 points for 30 min.
HOLY LIGHT STRIKE – Does 35 Light dmg
SOUND OF THUNDER – A magical arrow chains the foot to the ground for 5 sec (Effect removed when dmg is received)
CURSED FANGS – Adds a curse upon your projectile weapon. Targets hit with this cursed projectile will suffer 20 points of dark dmg every 2 sec for 12 sec.
MAGICAL TALENT – Temporarily increase your maximum mana points by 50 points for 300 sec. PRIEST Primary:
FREEZE – Freezes your target in place for 5 sec. (Effect is removed when target takes damage).
ENHANCED GRACE OF LIFE – You and your party members receive HP and MP buff
SNAKE CURSE – Causes 20 points of dark dmg every 2 sec for 12.0 sec to your target
TOUCH OF THE WATER SPIRIT – Raises you and your party’s Magic Attack by 20 for 30 min.
BATTLE MONK STANCE- When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness is reduced by 3%. this stance lasts 600 sec. ROGUE Primary:
POWER DISARMAMENT – Increases Disarmament’s dmg by 20%
DEADLY SHOT – Raises your Shot’s critical rate by 30%
THROWING MASTERY – Your Throw slows the target for 5 sec.
QUICKNESS AURA – Raises the dodge rate of you and your party by 2% for 600 sec
POISONOUS TRAP – 10 dmg every 2 sec for 10 sec (only 1 trap at a time possible) SCOUT Primary:
WEAK POINT – Shooting at the weakness of the target causing 40% points of ranged weapon’s dmg. Also increases critical rate by 1% for 15 sec.
PURIFY ARROW – Removes curses and harmful effects from target.
PURIFYING SHOT – Remove one harmful effect from target
REPELLING SHOT – Knockback the target and cause 36.0% of ranged weapon dmg.
BATTLE INSTINCT – Adds 5 Dexterity for 180 seconds. WARRIOR Primary:
SHADOWFACE PERFECTION – No longer need a dagger to gain the bleed bonus from Shadowface and the bleed effect last 4 sec longer.
WHIRLWIND SHIELD – Throws your shield at target causing 35 dmg. (Must have shield equipped)
SKULL BREAKER – Precise strike at the enemy’s head causing 80% of main hand’s weapon dmg and adds a 50% chance of lowering target’s accuracy by 10%
DEFENDER’S ROAR – Increase you and your party’s maximum HP by 50 points for 10 seconds.
ELECTRICAL RAGE – Causes 90% main weapon dmg to target and also adds a High Voltage state to the caster, which will increase magic dmg by 5%. High Voltage can be stacked 3 times. LEVEL 20: KNIGHT Primary:
LIGHTNING SHIELD – Your Shield Bash now slows the target for 5 sec
SMASH – Causes 90% of main hand weapon’s dmg to target.(Damages the caster for 10% HPs)
HOLY SMITE – Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light’s Fury.
2-HAND AXE TRAINING – You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.
ENHANCED HOLY STRIKE – Increases the dmg of Holy Strike. MAGE Primary:
RAYS OF LIGHT – like Galaxy but about 2.5x weaker
FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec
PURIFY – Remove curse from a target
KISS OF THE VAMPIRE – A thrown projectile deals 30 pure dmg and heals you for the same amount.
MAGICAL ENLIGHTENMENT – You gain 10 MP every 4 sec for 5 min. PRIEST Primary:
LIFE LINK – Your Instant Heal now also heals you, but not as much.
INFECTIOUS WOUND – Attacks targets wounds, causing 30 pts of dark dmg and lowers targets effectiveness of heals received by 2%. Lasts 12 sec
REMOVE CURSE – Remove curse from a target
EXPLOSION OF FIGHTING SPIRIT – Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance
EXTENDED THROAT ATTACK – Increases the range of Throat Attack by 100. ROGUE Primary:
POISON PROTECTION – When activated, will prevent any poison effect for the next 20 sec.
RIPPED THROAT – Throat Attack now also adds silence to the target for 4 sec.
ONE-HAND AXE MASTERY – Raises one-hand axe dmg by 5%
WOUND TEAR – Your Laceration critical rate is increased by 30%.
EXPLOSION TRAP – A burning magical trap that deals explosive damage to anyone that enters it causing 60 explosive damage, (can only place 1) SCOUT Primary:
BLINDING POWDER – Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked)
BLAZING ENERGY - When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec
HEALING SHOT- Heals your target’s HP for 30.0 points
MASTER OF SURVIVAL – Maximum HP increased by 50 points.
ENCHANTED ARROWS – Target recovers 10 MP every 2 sec for 12 sec. WARRIOR Primary:
SPEED UP – Increases movement speed by 3%
DAZE SHOT – Causes your target to be dazed for (Buff0 – time) seconds. (ranged Weapon must be equipped.) <—dunno the that amount of time since what I wrote is what it shows.
DISTURBING STRIKE – Interrupts target’s casting time and causes 16.4 points of dmg
BLOCKING STANCE – Increases your blocking rate by 10% for 20 seconds
LIGHTNING’S TOUCH – Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage. LEVEL 25: ***Disclaimer*** The crystals you need to collect from the Forsaken Abbey are determined by your secondary class, not primary (i.e. a Mage/Rogue would need to collect ILLUSION crystals NOT TOUGH) KNIGHT Primary:
BLIND STAB MASTERY – Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT’S EFFECTIVENESS BY 50%
LIGHTNING ARMOR – 30 wind damage to all targets that attack you, doesn’t affect critical hits.
HOLY PROTECTION – Reduces the target’s aggro rate by "X"% for 10 min.
DEADLY WHIRLWIND – Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.
HOLY LOCKS – Locks your target for 10 seconds. (Can only be used on undead and demons) MAGE Primary:
IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target.
TRUE FLAME CORE – Increases Flame & Fireball Damage
SEED – Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times.
DEMORALIZE – The target cannot attack for 6 sec.
ELEMENTAL EXPLOSION – Increases your spell crit rate by 3% for 5 min. PRIEST Primary:
LAST PRAYER – Your next spell casting time is now changed to 1 second
ANGEL’S BLESSING – Restore an additional 10 mana, every 5 sec, to you and your party.
AMBIDEXTROUS CASTING – Ambidextrous now also increases spell casting speed.
CHAIN OF FIGHTING SPIRIT – Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
ENHANCED WAVE ARMOR – Wave armor now also increases defense by 1%. ROGUE Primary:
LION’S PROTECTION – Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds.
ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy.
SHADOW WALKER – Your Cheap Shot no longer needs to be used before battle, and the cost is reduced by 20 energy, but the CD is increased by 10 sec.
WHIRLWIND MASTERY – Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds.
PARALYZING TRAP – A trap that paralyzes anyone who enters it. Only 1 trap can be active at any time. Effect wears off if target is attacked. SCOUT Primary:
LASSO MASTER – Your Lasso now restrains the target from movement and attacks.
ENHANCED THROAT ATTACK – Your Throat Attack can cause an additional 4 seconds of silence of the target and also increase the range of Throat Attack by 100.
IGNITE – Causes 35 points of fire based damage to multiple targets in range.
SNIPER – Reduces your snipe casting time by 1 sec.
ENHANCED ARMOR PERFECTION – Enhanced Armor now lasts 4 minutes longer. WARRIOR Primary:
BLOOD DANCE – Does 110% of main hand weapon damage.
MOON CLEAVE PERFECTION – Reduces your move Cleave rage cost by 10 and cool down by 20 seconds.
MAGIC BARRIER PERFECTION – Allows your magic barrier to also lower the magical damage received by 1%.
IGNORE PAIN – Immune to dizzy, paralyze, and slow effects for 10 sec.
CRITICAL CONSCIOUSNESS – Lowers the damage you receive by 10% for 2 sec. Can only be activated when HP is below 30%. (Does not lower critical damage received) LEVEL 30: KNIGHT Primary:
CRAZY BLADES – When activated your physical attack’s critical rate is increased by 1.0% for 20.0 seconds.
MANA SHIELD – Provides a 1:1 HP:MP conversion of damage for 30 sec.
FREE WILL – Target is immune to slow and fear effects for 10sec.
QUICK REFLEX – Raises block rate by 10% for 20 sec.
HEAVENLY ARROW – Taunts up to 10 enemies within range. MAGE Primary:
MESSENGER OF LIGHT – +5% Light damage for 10 min.
FIRE ROSE EXPLOSION – Does 20 dmg for each Seed present on the target. (Removes Seeds)
RISING TIDE MASTERY – Rising Tide is now an instant cast with a 4 sec CD.
FANG RITUAL – Raises the damage dealt by Dark magic by 1% for 10 min.
RAGE MANA – Convert your rage into 20 MP. PRIEST Primary:
DIVINE INCARNATION – Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec.
ANGEL’S CAROL – Regen 30 MP every 2 sec to you and your party members for 10 sec.
CONTROL OF THE TIDES – Rising Tide now causes an additional 30% of ranged weapons damage
ASCENDING DRAGON STRIKE – Cause 180% of the main hand weapon’s damage to target. (Requires the Battle Monk Stance)
CLEANSE – Removes all beneficial effects from target. ROGUE Primary:
HOLY LIGHT PROTECTION – When activated, will reduce magical damage receive by 1% and prevents paralyze or slow effects for the next 10 seconds.
FEARLESS – Immune to fear effects for the next 20 sec.
BATTLE MASTER – Raises your critical rate by 1% and critical dmg by 7% for 10 min.
MAGIC BREAKER – Removes a beneficial effect from your target.
DEATH’S TOUCH – For 2 seconds, the target’s effectiveness from heals is reduced by 2%. SCOUT Primary:
SAPPING ARROW – Lowers target’s magic defense and physical defense by 1% for 20 sec
GONE LIKE THE WIND – Wind magic makes the caster invisible for 5 sec. Also removes caster from battle and clears aggro.
SPIRITUAL LEADER – Raises attack speed and casting speed of party members by 2% for 25 seconds
MANA CONVERSION – Convert mana into 10 points of focus.
MENTAL FOCUS – Increases Focus regeneration by 5 focus/5 sec for 120 sec. WARRIOR Primary:
FRENZIED ATTACK – You enter a Frenzied attack state for 10 sec. During this state your critical rate is increased by 50%, all slow and paralyze effects are removed, but defense is reduced by 50%.
AIM FOR THE WOUND – Causes 52% of range weapon’s dmg to target and has a chance of gaining 5 points of rage.
BLOODLUST – Converts 20% of your HPs into 30 Rage.
SHIELD BASH – Immediately strike back with your shield causing 50 points of dmg. (Shield Required)
THUNDER SWORD – Fires 4 shaped thunder bolts at the target causing 85 points of wind damage. Credits go to ptbarrett for putting this together and those who have contributed to this guide. |
