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	<title>Runes of Magic</title>
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		<title>GnatB&#8217;s Pet Active Skills Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/gnatbs-pet-active-skills-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/gnatbs-pet-active-skills-guide#comments</comments>
		<pubDate>Fri, 25 Nov 2011 22:09:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pet Guides]]></category>
		<category><![CDATA[runes of magic pet active skill guide]]></category>
		<category><![CDATA[runes of magic pet guide]]></category>
		<category><![CDATA[runes of magic pet skill guide]]></category>
		<category><![CDATA[runes of magic pet skills]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=366</guid>
		<description><![CDATA[Just wanting to create a single stop shop for finding what pet gives what skills, since there&#8217;s no way to tell in-game w/o actually using the egg at the moment. (so please don&#8217;t merge into other pet threads, unless there is one actually just about skills) Runic Elf: Focused Beam +15 (50.0 magical light damage) [...]]]></description>
			<content:encoded><![CDATA[<p>Just wanting to create a single stop shop for finding what pet gives what skills, since there&#8217;s no way to tell in-game w/o actually using the egg at the moment. (so please don&#8217;t merge into other pet threads, unless there is one actually just about skills)</p>
<p>Runic Elf:<br />
Focused Beam +15 (50.0 magical light damage)<br />
Angel&#8217;s Wing +1 (when master life &lt;50%, heals 2%hp ever 2 seconds for 20 seconds</p>
<p>Fungus:<br />
Hack +10 (200% Physical)<br />
Blessed Magic +4 (Magic Attack + 5% for 30 seconds)</p>
<p>Green Spotted Fungus:<br />
Hack +10 (200% Physical)<br />
Blessed Magic +4 (Magic Attack + 5% for 30 seconds)</p>
<p>Spotted Beetle:<br />
Sting +10 (200% physical)<br />
Blessed Magic +9 (Magic Attack +10% for 30 seconds)<br />
Resistance Net (Resistances +200 for 30 seconds)</p>
<p>Gluttonous Snail:<br />
Wave Bomb +15 (50 pts water)<br />
Blessed Magic +4 (Mattk + 5% for 30 seconds)</p>
<p>Jumping Grass:<br />
Sting +10 (200% physical)<br />
Blessed Magic +4 (Mattk + 5% for 30 seconds)</p>
<p>Wild Spider:<br />
Sting +10 (200% physical)<br />
Confusion Gas +4 (Reduces targets physical defense by 5% for 15 seconds)</p>
<p>Newt:<br />
Drift Attack +10 (200% physical)<br />
Flowing Mediatation +9 (when masters health drops below 50%, restores 10% mana)</p>
<p>Wasteland Skipper:<br />
Swooping Dive +10 (200% physical)<br />
Blessed Magic +4 (Mattk + 5% for 30 seconds)</p>
<p>Boar:<br />
Impale +10% (200% physical)<br />
Huntsman Assist +4 (Pattk + 5% for 30 seconds)</p>
<p>Crow:<br />
Swooping Dive +10 (200% physical)<br />
Diabolical Curse + 4 (all targets attributes -5% for 15 seconds)</p>
<p>Beaver Lookout:<br />
Wave Bomb +15 (50 pts water damage)<br />
Forgot the name (Increase Max HP by 5% for 90 seconds)</p>
<p>Wild Springbok:<br />
Impale +10 (200% physical)<br />
Mana Booster (max mana +5% for 90 seconds)</p>
<p>Black Boar:<br />
Impale +10% (200% physical)<br />
Huntsman Assist +4 (Pattk + 5% for 30 seconds)</p>
<p>Colorful Ostrich:<br />
Sharp Beak Peck +10 (200% physical)<br />
Mysterious Halo +19(when health &lt;50%, movement speed +20% for 15 seconds)</p>
<p>Double Action Hornet:<br />
Swooping DIve +10 (200% physical)<br />
Sonic Reaction +9 (AoE spell damage reduced by 10% for 15 seconds)</p>
<p>Big Kuman (possible winner?)<br />
Rabid Rage +15 (250% physical)<br />
Huntsman assist +9 (10% pattk for 30 seconds)<br />
Frenzy (Greatly increases attack speed, accuracy, and damage for 15 seconds)<br />
(Unfortunately, no clue if Frenzy affects the master or the pet. Tested it whacking away at something for like 10 minutes, plenty of Rabid Rages and Assists, but not a single Frenzy&#8230; so bugged, need more loyalty, or ???)</p>
<p>Gold Strange Stem<br />
Pound +10 (200% phys, 1sec stun)<br />
Uncontrollable Fury (Increases master phys crit rate by 50 points for 30 seconds)</p>
<p>Wild Giant Python<br />
Rabid Rage +10 (200% physical)<br />
Intimidation +7 (reduces targets physical attack power by 8% for 15 seconds)</p>
<p>Poisonous Dragonfly<br />
Swooping Dive +10 (200% physical)<br />
Invogorated Spirit +4 (+5% wisdom for 30 seconds)</p>
<p>Red Pincer Cave Crab<br />
Hack +10 (200% physical)<br />
Numbed Nerves +9 (decreases targets attack speed by 10% for 15 seconds)</p>
<p>Fanged Ankylar<br />
Impale +15 (250% physical)<br />
Enchanted Scales +4 (masters magic crit rate +50 for 30 seconds)</p>
<p>Hammertooth Roughneck<br />
Pound +10 (200% physical)<br />
Huntman assist +4 (same as rest)</p>
<p>Sea of Snow Cyclops<br />
Surprise Attack +10 (200% physical)<br />
Overflowing Stamina (master gets +5% stamina for 30 seconds)<br />
Resistance Net +19 (all masters resists +200 for 30 seconds)</p>
<p>Wild Berhu:<br />
Ram +5 (150% physical and knocks down target)<br />
Maul +10 (200% physical)</p>
<p>Bullfrog<br />
Wave Bomb +15 (50 pts water)<br />
Sonic Reaction +9 (AoE spell damage reduced by 10% for 15 seconds)</p>
<p>Giant Antler Reindeer<br />
Clash +10 (200% physical &amp; 1 second stun)&nbsp;<br />
Mysterious Halo +19(when health &lt;50%, movement speed +20% for 15 seconds)</p>
<p>Ystra Winter Spider:<br />
Sting +10 (200% physical)<br />
Confusion Gas +7 (Reduces targets physical defense by 8% for 15 seconds)</p>
<p>Wilt Leaf Bat:<br />
Swooping Dive +10 (200% physical)<br />
Confusion Gas +4 (Reduces targets physical defense by 5% for 15 seconds)</p>
<p>Cow Beetle:<br />
Sting +10 (200% physical)<br />
Blessed Magic +4 (Mattk + 5% for 30 seconds)</p>
<p>Blood Soaked Revenant:<br />
Sinister Curse +15 (50pts dark)<br />
Diabolical Curse +4 (reduces all targets attributes by 5% for 15 seconds)<br />
Blurred Vision +9 (reduces targets movement speed by 10% for 10 seconds)</p>
<p>Wolf:<br />
Rabid Rage +10 (200% physical)<br />
Huntsmans assist +4 (same as others)</p>
<p>Ice Lizard<br />
Surprise Attack +10 (200% physical)<br />
Numbed Nerves +14 (decreases targets attack speed by 15% for 15 seconds)</p>
<p>Kipos (lvl 2 water)<br />
Pound +15 (250% physical, 1 second stun)<br />
Overflowing Staming +4 (master +5% sta for 30 seconds)<br />
Frenzy (greatly increase attack speed, accuracy, Damage (no idea if pet or master))</p>
<p>Feel free to add more.</p>
<p>(P.S. For those curious, I don&#8217;t believe attribute matters. Doesn&#8217;t affect skills, just affects what stats the critter provides to the master. And I&#8217;ve seen the same critter come in different attributes, so I don&#8217;t *think* the two neccessarily line up)<br />
</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=44120" target="_blank"> GnatB</a>.</p>


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		<item>
		<title>failkaito&#8217;s Pets + Leveling Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/failkaitos-pets-leveling-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/failkaitos-pets-leveling-guide#comments</comments>
		<pubDate>Fri, 25 Nov 2011 21:55:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pet Guides]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[runes of magic pet guide]]></category>
		<category><![CDATA[runes of magic pet leveling]]></category>
		<category><![CDATA[runes of magic pet leveling guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=363</guid>
		<description><![CDATA[Here&#8217;s a comprehensive guide to pets and leveling. 1. Intro 2. Basics 3. Stats 4. Proof 5. Comparison =========== 1. Introduction =========== blah blah. Maybe I&#8217;ll add one later&#160; =========== 2. Basics =========== (First, sorry I forgot to take SS while I was running my experiments. You will just have to trust me on the [...]]]></description>
			<content:encoded><![CDATA[<p> Here&#8217;s a comprehensive guide to pets and leveling.</p>
<p>1. Intro<br />
2. Basics<br />
3. Stats<br />
4. Proof<br />
5. Comparison</p>
<p>===========<br />
1. Introduction<br />
===========</p>
<p>blah blah. Maybe I&#8217;ll add one later&nbsp;</p>
<p>===========<br />
2. Basics<br />
===========</p>
<p>(First, sorry I forgot to take SS while I was running my experiments. You will just have to trust me on the information I will be providing)</p>
<p>When you summon an egg (i.e. place an egg from your bag into your pet menu), the 5 stats given to the pet is randomly generated within the bounds of the growth ratio.</p>
<p>The big question right now is: what is better? Level up a lower level pet&#8230; or get a high level pet? Hopefully my guide can clear up some of these questions. My answer: it is dependent on your pet&#8217;s aptitude and how much you are willing to raise that.</p>
<p>I am just going to quickly cover the different ways you can level a pet.</p>
<p>A. Merging</p>
<p>The best and fastest way to level your pet is to merge it with another pet of its own level. Check out my guide on merging to get more information on this.</p>
<p>B. Food</p>
<p>Miller&#8217;s Special Cake (+10 XP) and Powerful Pet Growth Potion (+1000 XP) are the two other methods of leveling up your pet. These options are however much more time consuming and/or expensive. Miller&#8217;s Special Cake costs 3,500 gold while the Powerful Pet Growth Potion costs 45 Badge of Trials (won from Guild Sieges).</p>
<p>===========<br />
3. Stats<br />
===========</p>
<p>Leveling your pet affects the base Value of your pet&#8217;s stats. This means that leveling your pet is actually one of the best ways to affect the assist values which is what you in turn receive from your pet. Pet value growth is based on the following formula:</p>
<p>New Value = Current Value + (Growth Rate / 2) * (Current Aptitude / 100)</p>
<p>As you can tell, if you are planning on leveling your pet, it is best to have as high of an aptitude as possible.</p>
<p>===========<br />
4. Proof<br />
===========</p>
<p>Once again, I apologize for not providing screens. I wrote down the info without taking screenshots. I hope you can just trust that the information I am providing is accurate.</p>
<p>Level 2 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 7 / 8 / 5 / 2 / 3<br />
Aptitude: 71</p>
<p>I used 2 Level 2 eggs to raise my Cow Beetle&#8217;s level to 3 and got the following results:</p>
<p>Level 3 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 8.77 / 10.13 / 6.42 / 2 / 3<br />
Aptitude: 71</p>
<p>Then I used 1 Level 3 egg to raise my Cow Beetle&#8217;s level to 4 and got the following results:</p>
<p>Level 4 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 10.55 / 12.26 / 7.84 / 2 / 3<br />
Aptitude: 71</p>
<p>As you can see, each time the increase in the base values are equal giving rise to the notion that level increase is based on a set value. That set value is dependent only on the aptitude and growth rate of the pet. From level 2 to 3, it had a growth of 1.77 / 2.13 / 1.42 / 0 / 0. From 3 to 4, it had a growth rate of 1.78 / 2.13 / 1.42 / 0 / 0.</p>
<p>Now if we calculate the pet&#8217;s growth rate from the given aptitude, we come up with the following: 1.775 / 2.13 / 1.42 / 0 / 0. The 1.775 explains the difference between the 2-&gt;3 and 3-&gt;4 growth rate difference. This also tells us that the numbers are rounded down, but still retain information beyond what is just shown.</p>
<p>===========<br />
5. Comparison<br />
===========</p>
<p>I wanted to compare 2 Holy Pet Egg pets that are at 2 different levels to show the possibilities of growth. These were both the initial stats as soon as I spawned the eggs.</p>
<p>Level 2 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 7 / 8 / 5 / 2 / 3<br />
Aptitude: 71</p>
<p>Level 29 Crab<br />
Growth: 5 / 6 / 4 / 0 0<br />
Base Values: 51 / 64 / 44 / 1 / 8<br />
Aptitude: 71</p>
<p>If I do not raise the aptitude of the level 2 cow beetle, and simply level it to 29&#8230; the cow beetle would end up with the following base values:</p>
<p>Level 29 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 54.93 / 65.51 / 43.34 / 2 / 3<br />
Aptitude: 71</p>
<p>From a very quick inspection, the values are relatively close. We can chalk it up to the random generators that we got 2 pets that are now relatively the same build. However, let&#8217;s say you took care of your pet a bit more, and leveled it while it had 80 aptitude or possibly even 90 aptitude. What does that do for your pet? Here&#8217;s the results:</p>
<p>Level 29 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 61 / 72.8 / 48.2 / 2 / 3<br />
Aptitude: 80</p>
<p>Level 29 Cow Beetle<br />
Growth: 5 / 6 / 4 / 0 / 0<br />
Base Values: 67.75 / 80.9 / 53.6 / 2 / 3<br />
Aptitude: 90</p>
<p>You can see that there is drastic improvement on the pet that is leveled with 90 aptitude. Almost a 25% better base value set. Understand these numbers are generated with ideal conditions (which is near impossible to do). And you must understand that leveling a pet from a low level (&lt;5) to a moderate level (&gt;20) will take&#8230; a very long time.</p>
<p>However, if you are willing to put in the work, you can definitely raise up a pet with very nice stats as long as you first raise its aptitude to a high enough level.</p>
<p></p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=44326" target="_blank"> failkaito</a>.</p>


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		<title>failkaito&#8217;s Complete Guide to Pets</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/failkaitos-complete-guide-to-pets</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/failkaitos-complete-guide-to-pets#comments</comments>
		<pubDate>Fri, 25 Nov 2011 21:42:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pet Guides]]></category>
		<category><![CDATA[runes of magic pet guide]]></category>
		<category><![CDATA[runes of magic pet system]]></category>
		<category><![CDATA[runes of magic pet system guide]]></category>
		<category><![CDATA[runes of magic pet tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=361</guid>
		<description><![CDATA[Here&#8217;s a comprehensive guide to pets and merging. 1. Intro 2. Basics 3. Stats 4. Experience 5. Training 6. Aptitude 7. Closing =========== 1. Introduction =========== blah blah. Maybe I&#8217;ll add one later&#160; =========== 2. Basics =========== How do I merge my pets? Simple! Look at the following window The agent pet will be the [...]]]></description>
			<content:encoded><![CDATA[<p> Here&#8217;s a comprehensive guide to pets and merging.</p>
<p>1. Intro<br />
2. Basics<br />
3. Stats<br />
4. Experience<br />
5. Training<br />
6. Aptitude<br />
7. Closing</p>
<p>===========<br />
1. Introduction<br />
===========</p>
<p>blah blah. Maybe I&#8217;ll add one later&nbsp;</p>
<p>===========<br />
2. Basics<br />
===========</p>
<p>How do I merge my pets? Simple! Look at the following window</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/fail1.png" width="290" height="293" /><br />
The agent pet will be the pet RECEIVING. The re-agent pet will be the pet GIVING. The agent pet will be boosted while the re-agent pet will be destroyed. Very important! Left stays, right dies!!</p>
<p>Pets cannot be currently summoned to have them merged. Recall all pets in order to begin the merging process.</p>
<p>Pets can only be merged with another pet of the same element or a none-type. So if you have a Dark pet, you can only merge it with another Dark pet or a None pet. A None pet can only be merged with another None type pet.</p>
<p>Pets can only be merged with a pet of its same level or lower. Meaning, the re-agent pet must be equal or less than the level of the agent pet.</p>
<p>When you are ready to merge, press the button in the middle to merge the pets. The button named &#8216;Pair Merging&#8217; involves the use of a Cash Shop item that we do not have yet.</p>
<p>A pet can only be merged w/ 3 other pets a day!!</p>
<p>===========<br />
2a. Example<br />
===========</p>
<p>Agent Pet (Level 12 Bear)<br />
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/fail2.png" width="400" height="242" /></p>
<p>Re-agent Pet (Level 10 Crow)<br />
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/fail3.png" width="400" height="242" /></p>
<p>Merge Result<br />
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/fail4.png" width="400" height="245" /></p>
<p>===========<br />
3. Stats<br />
===========</p>
<p>So the all important question, how do I boost my pet&#8217;s stats. Whenever you accept a pet egg into your interface, its base stats are randomly generated closely following the growth attributes of the egg. These stats play an important role in how stats are transferred in a merge. Stats are transferred REGARDLESS of pet level. Here&#8217;s the formula:</p>
<p>Stat gain = (Re-agent pet stat &#8211; Agent pet stat) * 0.45<br />
Stat gain only applies if (Re-agent pet stat &gt; Agent pet stat)</p>
<p>If you look in the example, the bear has the following stats:<br />
12 / 9 / 1 / 5 / 6</p>
<p>The crow has the following stats:<br />
13 / 12.42 / 6.24 / 3.79 / 2.64</p>
<p>The positive difference between the two is:<br />
1 / 3.42 / 5.24 / 0 / 0</p>
<p>Multiply the above by 0.45:<br />
0.45 / 1.539 / 2.358 / 0 / 0</p>
<p>Round up to nearest hundreth decimal place:<br />
0.45 / 1.54 / 2.36 / 0 / 0<br />
Which is the result we see in the merge image.</p>
<p>===========<br />
4. Experience<br />
===========</p>
<p>Everyone keeps asking, &quot;How do I level my pet?&quot; One way is by merging. This portion IS DEPENDENT on the two pet levels. Here&#8217;s the formula:</p>
<p>XP Gain = (1000) / (Agent pet level &#8211; Re-agent pet level + 1)<br />
Same level -&gt; 1000 XP<br />
1 level diff -&gt; 500 XP<br />
2 level diff -&gt; 333 XP</p>
<p>In the example, we have a level 10 crow merging into a level 12 bear. So,<br />
XP Gain = (1000) / (12 &#8211; 10 + 1)<br />
XP Gain = (1000) / (2 + 1)<br />
XP Gain = (1000) / (3)<br />
XP Gain = 333 XP<br />
We can verify this number in the merge screen.</p>
<p>===========<br />
5. Training<br />
===========</p>
<p>Regardless of level or rarity, when you merge a pet, all of the re-agent pet&#8217;s training will go into the agent pet&#8217;s training. New pet eggs come with the following:</p>
<p>Non-Rune pet egg = 50 Training<br />
Rune pet egg = 100 Training</p>
<p>New Training = Current Agent pet training + Reagent pet training</p>
<p>I just created the Bear in the screens so you can see that he has 50 training. The Crow I had been training for a little bit longer and had 1850 training on it. So,</p>
<p>New Training = 50 + 1850<br />
New Training = 1900</p>
<p>===========<br />
6. Aptitude<br />
===========</p>
<p>Aptitude of a pet will be transferred REGARDLESS of level. The reagent pet&#8217;s aptitude must be higher than that of the agent&#8217;s aptitude for there to be an increase. Here&#8217;s the formula:</p>
<p>Aptitude gain = (Reagent Aptitude &#8211; Agent Aptitude) / 4<br />
The following condition must be true: Reagent Aptitude &gt; Agent Aptitude</p>
<p>In the example, the crow has 73.94 while the bear has 68.<br />
Aptitude gain = (73.94 &#8211; 68) / 4<br />
Aptitude gain = (5.94) / 4<br />
Aptitude gain = 1.485 (round down)<br />
Aptitude gain = 1.48<br />
Can be verified in merge screen.</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=44260" target="_blank"> failkaito</a>.</p>


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		<title>cellopro&#8217;s Creating Statted Items Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/cellopros-creating-statted-items-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/cellopros-creating-statted-items-guide#comments</comments>
		<pubDate>Thu, 24 Nov 2011 17:24:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic crafting guide]]></category>
		<category><![CDATA[runes of magic statted items]]></category>
		<category><![CDATA[runes of magic statted items guide]]></category>

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		<description><![CDATA[So, we all see items with lots of green, yellow and red stats when inspecting other people&#8217;s equipment. Where the heck do they get it? The answer is simple. It&#8217;s made by players. You can of course simply go to the auction house (AH) and buy some, but that stuff is EXPENSIVE. You should start [...]]]></description>
			<content:encoded><![CDATA[<p> So, we all see items with lots of green, yellow and red stats when inspecting other people&#8217;s equipment. Where the heck do they get it? The answer is simple. It&#8217;s made by players.</p>
<p>You can of course simply go to the auction house (AH) and buy some, but that stuff is EXPENSIVE. You should start to think about making your own.&nbsp;</p>
<p>How do you do that? It&#8217;s pretty easy once you get the hang of it. First order of business is at level 10 go to Varanas Class hall and get that transmuter activated! You will also need charges to go into it. You&#8217;ll get 10 free ones to get started shortly, you can buy them with diamonds, or phirius tokens, so click that gift shop icon and start saving!</p>
<p>Now we&#8217;ve got the basics done, you&#8217;re ready to go. Let&#8217;s say you&#8217;re a warrior. You like axes right? Of course you do. Let&#8217;s get a nice weapon going here. First, we have to find one. Go to the AH and look for items your level or slightly below. Here&#8217;s one! Didn&#8217;t cost much either.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell1.jpg" width="273" height="152" /></p>
<p>Notice the durability is over 100? This gives you a +20% bonus on all stats. Yes. That&#8217;s a good thing. You will always want to try and find a clean item (with no stats underneath the description) that is OD (over durability). If the durability is in white, it&#8217;s a substandard item for the most part and wait until you find an OD one. Best OD is 115-125, because it allows for equipment damage.</p>
<p>Ok. It&#8217;s off to Varanas. You&#8217;ll see why in a second.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell2.jpg" width="221" height="212" /></p>
<p>Go to the Southwest corner and you&#8217;ll see three guys sitting in a line.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell3.jpg" width="300" height="274" /></p>
<p>We want to talk to the guy I highlighted. We&#8217;ll talk about the others in another post. When talking, ask what he has for sale. You&#8217;ll see this screen pop up. Yes, he&#8217;s the fusion stone seller.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell4.jpg" width="350" height="443" /></p>
<p>For purposes of this post, I&#8217;m just going to take the second one down on the Left side. I&#8217;m looking to quickly get three identical fusion stones. When first starting out, be prepared to buy about 15 of these before you get 3 identical ones. I just created a new toon to be nothing but a carrier for fusion stones and eventually mana stones. The new toon should be able to access the mailbox, the AH, and the housemaid.</p>
<p>AWESOME! I have finally found three identical fusion stones! They all look like this.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell5.jpg" width="252" height="116" /></p>
<p>I will need three items to combine with the three fusion stones that have DIFFERENT stats. Since I&#8217;m making a warrior weapon, I&#8217;d like to have Stamina and Strength. Let&#8217;s head over to the AH and see what&#8217;s available&#8230;..</p>
<p>After some lengthy searching, I&#8217;ve found three items that are suitable. Doesn&#8217;t matter if you can use them or not, we&#8217;re just ripping a stat off them. They should have a single stat, or a yellow one. AND ONLY ONE.&nbsp;</p>
<p>Here they are:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell6.jpg" width="268" height="156" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell7.jpg" width="272" height="138" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell8.jpg" width="304" height="151" /></p>
<p>Power X stat is strength, Strength X is for strength, and Stamina X is for Stamina. Perfect!</p>
<p>You should now have the item you want to stat, three identical fusion stones, and three items similar to the above, but with the stats you want on your gear. Now the fun part.</p>
<p>Open your inventory by pressing &quot;B&quot; or whatever hotkey you&#8217;ve designated for your inventory. We&#8217;re looking for&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell9.jpg" width="38" height="37" /></p>
<p>Hitting that button will open this window:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell10.jpg" width="255" height="306" /></p>
<p>Note the charges in red. Once these hit zero, you will have to get more. Now place one of the fusion stones in a slot, and one of the items you want to rip a stat from. Once you have confirmed it is a correct in the preview window, press &quot;confirm&quot;.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell11.jpg" width="352" height="194" /></p>
<p>Notice that this is a tier 3 mana stone. Make sure that all of the items you have to rip stats from will give you a tier 3. Higher level items may give you a tier 4, and lower level items will give you a tier 2 or even a tier 1! You cannot combine different tiers on the same item you want to stat. ALWAYS verify the preview! Ok, let&#8217;s do the other two.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell12.jpg" width="351" height="193" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell13.jpg" width="413" height="303" /></p>
<p>Now, you should have three tier 3 mana stones. Let&#8217;s load them in with the item you want to stat&#8230;.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell14.jpg" width="262" height="312" /></p>
<p>Double check the preview, verify that you have six stats, including the three you originally ripped from the other three items, and press &quot;Confirm&quot;. Congratulations. You now have something nice that looks like this:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell15.jpg" width="275" height="237" /></p>
<p>Some basic rules of thumb. Fusion stones all have different stats, if you are making a warrior weapon, you might want to pick 12k fusion stones that have slightly more endearing stats than intelligence, or dexterity. Shop. Shop. Shop. Pay attention to what you&#8217;re buying.&nbsp;</p>
<p>Buy items to stat that you can use immediately. Blues are preferred if they are clean, or even purples that are clean, since the different colors give higher bonuses and abilities. Most you see will be white. Also remember that blue and purple also cost much more to begin with.&nbsp;</p>
<p>Once you make an item, it&#8217;s NOT BOUND. You can easily sell it in the AH once you upgrade or buy a better piece of gear. It&#8217;s a good investment.</p>
<p>You should think about having at least 500k before starting this, since the initial purchase of fusion stones to get three identical may well run you 250k!</p>
<p>Items like this are fairly easy to sell in the AH and command between 150-350k. Good profit ratio. Want to craft to sell? Check the AH and find out what there is NOT a lot of. These will then sell faster. Currently it&#8217;s Belts and Boots. Cloaks are good too.</p>
<p>Cheers and hope you enjoyed this guide!</p>
<p>Elissabeta/Barstinia, Prodigy Guild, Reni. </p>
<p>Decided to post Part B from our guild website.</p>
<p>This post we will go into Yellow Statting. Still dirty statting because we&#8217;re using Fusion Stones purchased from in-game vendors. After doing lots of quests, and such, and since I&#8217;m a packrat, I frequently end up with low grade yellow statted items Such as these three.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell16.jpg" width="298" height="150" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell17.jpg" width="284" height="156" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell18.jpg" width="295" height="152" /></p>
<p>After looking over a few of these, since I was making guides tonight, I decided to give a brief overview of what do do with these. With green stats, they are ranked from I to XII. Generally yellow stats are crap unless they are VI or VII or even VIII, when they can actually serve some purpose. Since we have Dex on two of these, and some stamina, I decided to make a beginner crossbow. Appears scouts like Dexterity.&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell19.jpg" width="268" height="138" /></p>
<p>This didn&#8217;t sell on the AH, so I canceled the auction, and sent it to my statting guru. I hopped over to my fusion stone storage toon, and promptly found three identical fusion stones. They were this:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell20.jpg" width="254" height="126" /></p>
<p>I double checked that all these items would give me similar mana stones.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell21.jpg" width="349" height="186" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell22.jpg" width="348" height="186" /></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell23.jpg" width="339" height="183" /></p>
<p>And then finally ended up with this:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/cell24.jpg" width="287" height="271" /></p>
<p>Now, was this a waste of four charges and 40k for the fusion stones? Yes and no. I would glady pay 40k to have the images to do this second part of the statting guide. I can probably and will probably sell this in the AH for about 100k. Most importantly, you can see that yellow stats transfer the same as green stats. The important part to note is that yellow has two inherent abilities while green only has one. This is what makes the yellows so desirable when you start farming for yellow stats VII and VIII.</p>
<p>Notice that the item itself jumped from Tier 1 to Tier 3 because Tier 3 mana stones were used to stat this. Had I ended up with good yellow stats, I would have most likely ended up with 3x Tier 4 mana stones, further enhancing this level 8 noobie bow.</p>
<p>Bear in mind that this will work with ANY yellow stats, and of course this is still considered &quot;dirty statting&quot;</p>
<p>And hey, I ended up with a bonus since this crossbow had a rune hole to begin with! ROFL.</p>
<p>Hope you enjoyed this one and stay tuned for the next installment.</p>
<p>Elissabeta/Barstina, Prodigy Guild, Reni. </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=51432" target="_blank"> cellopro</a>.</p>


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		<title>Rune Combinations</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/rune-combinations</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/rune-combinations#comments</comments>
		<pubDate>Thu, 24 Nov 2011 14:44:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic guide to rune combinations]]></category>
		<category><![CDATA[runes of magic rune combination guide]]></category>
		<category><![CDATA[runes of magic rune combinations]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=354</guid>
		<description><![CDATA[These are some of the rune combinations from runes like the ones from the vendor in Kampel town. Of course it&#8217;s not finished but I&#8217;ll edit it. All of the combinations give more than what the simple rune gives. For example: Dexterity V (17 dex) + Life V (110 Max HP) = 21/21 Dex/Stam Savage [...]]]></description>
			<content:encoded><![CDATA[<p> These are some of the rune combinations from runes like the ones from the vendor in Kampel town. Of course it&#8217;s not finished but I&#8217;ll edit it.</p>
<p>All of the combinations give more than what the simple rune gives.</p>
<p>For example: Dexterity V (17 dex) + Life V (110 Max HP) = 21/21 Dex/Stam</p>
<p>Savage + Spirit =&nbsp;<strong>Grasp</strong><br />
(strength + wisdom = str/int)</p>
<p>
Spirit + Stamina =&nbsp;<strong>Savage</strong><br />
(wisdom + stamina = strength)</p>
<p>
Dexterity + Life =&nbsp;<strong>Keenness</strong><br />
(Dexterity + max HP = dex/stam)</p>
<p>
Stamina + Intellect =&nbsp;<strong>Dexterity</strong></p>
<p>
Stamina + Spell =&nbsp;<strong>Capability</strong><br />
(Stamina + Max MP = Stam/wisdom)</p>
<p>
Intellect + Spell =&nbsp;<strong>Charm</strong><br />
(Intel + Max MP = Matk)</p>
<p>
Intellect + Spirit =&nbsp;<strong>Devil</strong><br />
(Intel + Wisdom = Max MP/Wisdom)</p>
<p>
Intellect + Life =<strong>&nbsp;Comprehension</strong><br />
(Intel + Max HP = Intel/Dex)</p>
<p>
Stamina + Life =&nbsp;<strong>Ferocity</strong><br />
(Stam + Max HP = Max HP/stam)</p>
<p>
Stamina + Dextierty =&nbsp;<strong>Safeguard</strong><br />
(Stam + Dex = Defense)</p>
<p>
Charm + Spirit =&nbsp;<strong>Intellect</strong><br />
(Matk + Wisdom = Intel)</p>
<p>
Savage + Dexterity =&nbsp;<strong>Stamina</strong><br />
(Str + Dex = Stam)</p>
<p>
Savage + Intellect =&nbsp;<strong>Cruelty</strong><br />
(Str + Intel = Patk) </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=61294" target="_blank"> Mamn00n</a>.</p>


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		<title>Ambic&#8217;s Weapon Tiering 101</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/ambics-weapon-tiering-101</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/ambics-weapon-tiering-101#comments</comments>
		<pubDate>Wed, 23 Nov 2011 21:52:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic weapon teiring]]></category>
		<category><![CDATA[runes of magic weapon tiering guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=348</guid>
		<description><![CDATA[Weapon Tiering 101 Version 2.0 by Ambic Includes Basic Arcane Transmutor Info &#8212;&#8211; Contents I. Introduction A. Background Information B. What is Required C. Materials You Will Need II. Preparation A. Find the Right Weapon B. Create the Mana Stones III. Finalization A. Tier It Up B. Additional Tips &#8212;&#8211; I. Introduction In order to [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Weapon Tiering 101</strong><br />
<em>Version 2.0 by Ambic</em></p>
<p>Includes Basic Arcane Transmutor Info</p>
<p>&#8212;&#8211;</p>
<p><strong>Contents</strong></p>
<p><strong>I. Introduction</strong><br />
A. Background Information<br />
B. What is Required<br />
C. Materials You Will Need<br />
<strong>II. Preparation</strong><br />
A. Find the Right Weapon<br />
B. Create the Mana Stones<br />
<strong>III. Finalization</strong><br />
A. Tier It Up<br />
B. Additional Tips</p>
<p>&#8212;&#8211;</p>
<p><strong>I. Introduction</strong></p>
<p>In order to transmute and upgrade your weapons, and possible your armor later on, this guide will provide you with some of the most basic arcane transmutor information that you will need to know.</p>
<p><strong>A. Background Information</strong></p>
<p>Tiering your weapon is the best way to increase your damage output. For every tier a weapon is upgraded above its base tier, it will inherit an additional 10% bonus to its base damage.</p>
<p>For example, if you have a weapon that is originally tier 1 and you upgrade it to tier 2, that weapon will have its base damage increased by 10%. If you have a weapon that is originally tier 1 and you upgrade it to tier 3, that weapon will have its base damage increased by 20%.</p>
<p><strong>B. What is Required</strong></p>
<p>In order to begin tiering your weapon, you must be level 10 and have your arcane transmutor activated. You can activate your arcane transmutor by going to the Varanas Class Hall and completing the simple, easy quest given by a guy located in the back of the room. Upon completing this quest, your arcane transmutor will be activated and you will receive 10 free arcane transmutor charges. You can now access your arcane transmutor by clicking the Gift Box Icon located at the bottom of your Backpack.</p>
<p><strong>C. Materials You Will Need</strong></p>
<p>To tier your weapon, you will need a few supplies. For the purposes of this guide, the quickest and easiest tier for newbies is tier 3. More information regarding higher tiers can be found in the next section.</p>
<p>Tier 3 Supply List<br />
3x Random Fusion Stone (From the Enchanter in Lower City West, Varanas)<br />
3x Tier 3 Equipment, Weapon, or Armor (From a Merchant in Mercenary Square, Obsidian Stronghold)<br />
4x Arcane Transmutor Charge</p>
<p>&#8212;&#8211;</p>
<p><strong>II. Preparation</strong></p>
<p>Now it is time to prepare for the final product. You will need to find the right weapon and create the mana stones which will be used to tier your weapon.</p>
<p><strong>A. Find the Right Weapon</strong></p>
<p>Do not upgrade a weapon that is not going to last very long. Look for the highest durability possible, the highest base damage possible, and consider finding one that is &quot;white&quot; so you can trade it amongst your different characters or sell it when you are done using it. If the weapon is a really good &quot;blue&quot; or &quot;purple&quot;, then by all means, continue with the upgrade and disregard finding a &quot;white&quot; to replace it.</p>
<p>If you have a weapon with 100 durability or higher, the weapon will automatically inherit an additional 20% bonus. The durability bonus will stack with the bonus gained from upgrading the weapon&#8217;s tier. That&#8217;s an easy 40% damage bonus if you upgrade a tier 1 high durability weapon to tier 3.</p>
<p><strong>B. Create the Mana Stones</strong></p>
<p>Mana stones are the basic upgrade stones that are used to tier your weapon. Mana stones have a specific tier, just like all other equipment, weapons, and armor. Having 3 mana stones of the same tier can be used to upgrade your weapon to that specific tier. Mana stones have many other uses, but they will not be covered in this guide.</p>
<p>Mana stones are created by using 1 fusion stone and 1 piece of equipment in the arcane transmutor. When tiering your weapon, do not be concerned with the stats of the fusion stones, equipment you use, or the outcome of the mana stones. Tiering your weapon is for the added base damage output, not the stats. You should only worry about stats on your armor where it matters the most.</p>
<p>Open up your arcane transmutor and put 1 fusion stone and 1 piece of equipment in any of the empty blocks. You will notice a &quot;Mana Stone Tier 3&quot; in the preview block. Until you confirm the transmutation, you will not receive that mana stone. Go ahead and confirm the transmutation of that mana stone and move it to your inventory once complete. Rinse and repeat this until you have 3x Mana Stone Tier 3. Once you have done that, you are ready to complete the process and tier up your weapon.</p>
<p>[Below is for Advanced Users Only]</p>
<p>If you are tiering your weapon to anything above tier 3, you will need to combine 3 of the same tier mana stones in the arcane transmutor to create a mana stone that is 1 tier higher. For example, if you put 3x Mana Stone Tier 3 in the arcane transmutor, your outcome will be 1x Mana Stone Tier 4. You will need to do this 3 times until you have 3x Mana Stone Tier 4. You can then use the 3x Mana Stone Tier 4 with your weapon to upgrade that weapon to tier 4, or you can simply combine the 3x Mana Stone Tier 4 to get 1x Mana Stone tier 5.</p>
<p>Tier 4 mana stones are the highest mana stones you can make without having to combine the stones for higher tiers. Tier 3 mana stones are the easiest to make by using all vendor fusion stones and vendor items. Tier 4 mana stones are easy to make, but they can only be made by combining a fusion stone with a tier 3 level 50 &quot;purple&quot; item.</p>
<p>For most players, it&#8217;s almost impossible to get a high quantity of level 50 &quot;purple&quot; items to transmute for tier 4 stones, so this guide will assume that players are generally using tier 3 stones in the beginning and will combine those to create higher tiers.</p>
<p>&#8212;&#8211;</p>
<p><strong>III. Finalization</strong></p>
<p>Now is the time to finalize your weapon by tiering it up with the mana stones you created previously.</p>
<p><strong>A. Tier It Up</strong></p>
<p>Go ahead, place the weapon you would like to upgrade into the arcane transmutor along with 3 of the same tier mana stones. Check the preview to make sure everything is correct before hitting the confirm button.</p>
<p><strong>B. Additional Information</strong></p>
<p>Here is a table with the required number of arcane transmutor charges in order to make 3 stones of the same tier for upgrading your weapon:</p>
<p>Tier 1: 4 Charges (3 for mana stones, 1 for weapon finalization)<br />
Tier 2: 4 Charges (3 for mana stones, 1 for weapon finalization)<br />
Tier 3: 4 Charges (3 for mana stones, 1 for weapon finalization)<br />
Tier 4: 13 Charges (4 for each tier 4 mana stone, 1 for weapon finalization)<br />
Tier 5: 40 Charges (13 for each tier 5 mana stone, 1 for weapon finalization)<br />
Tier 6: 121 Charges (40 for each tier 6 mana stone, 1 for weapon finalization)<br />
Tier 7: 364 Charges (121 for each tier 7 mana stone, 1 for weapon finalization)<br />
Tier 8: 1093 Charges (364 for each tier 8 mana stone, 1 for weapon finalization)<br />
Tier 9: 3280 Charges (1093 for each tier 9 mana stone, 1 for weapon finalization)<br />
Tier 10: 9841 Charges (3280 for each tier 10 mana stone, 1 for weapon finalization)<br />
</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=18310" target="_blank"> Ambic</a>.</p>


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		<title>Leutiankane&#8217;s Arcane Transmutor Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/leutiankanes-arcane-transmutor-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/leutiankanes-arcane-transmutor-guide#comments</comments>
		<pubDate>Wed, 23 Nov 2011 21:45:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic arcane transmuter guide]]></category>
		<category><![CDATA[runes of magic arcane transmutor guide]]></category>
		<category><![CDATA[runes of magic arcane transmutor tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=345</guid>
		<description><![CDATA[In this guide i&#8217;m going to show you how to stat out an item with green stats as well as make your higher tier mana stones and make combination runes.&#160;Please bear in mind that this guide is meant as an introductory guide to help new players understand the basics of using the AT not as [...]]]></description>
			<content:encoded><![CDATA[<p>In this guide i&#8217;m going to show you how to stat out an item with green stats as well as make your higher tier mana stones and make combination runes.&nbsp;<strong><u><em>Please bear in mind that this guide is meant as an introductory guide to help new players understand the basics of using the AT not as a be all to end all guide to stating/tiering/runemaking.</em></u></strong></p>
<p><strong>Before i begin let me inform you that each item has a total of 6 slots not including ghost stats or rune slots</strong><br />
<strong>. Ghost stats and rune slot stats DO NOT carry over if you decide to make a mana stone out of an item with existing stats on it.</strong></p>
<p><strong>Also keep in mind when stating out items if you it looks like the item will have more than 6 named stats on it that the game only lets the item keep the 6 LOWEST stats .ie higher lvl stats get bumped off if there isnt room.</strong></p>
<p><strong>When looking for items you want to stat out, my advice to you is to ONLY stat out items that have no stats on them to begin with and have over 100 durability(overdura) that way you dont have to waste golden repair hammers to gain the +20% power modifier.</strong><br />
(if you have the advanced auction mod installed when looking thru item categories you can put $clean and $dura in the filter boxes to have it only Search for clean over dura items).</p>
<p>**** Epidemic Stats referenced in this guide have now been renamed Stormstrike in game.****</p>
<p><strong><u>Dirty Stats:</u></strong>&nbsp;Green stats with names next to them for example Epidemic X, Stamina I, Strength I , Energy I. these stats DO count against the total on an item and each one uses one slot.&nbsp;( ie:any green stat that isnt a ghost stat.)</p>
<p><strong><u>Ghost Stats:&nbsp;</u></strong>Stats gained by refining items with jewels OR that come on some crafted and dropped items in instances by default. these stats do NOT have a name next to them on the right side of the item and they DO NOT count against the total stats for the item.ie they dont take any slots.</p>
<p><strong><u>Clean Stats:&nbsp;</u></strong>Yellow stats that usually have two stats for each one name for example Barbarian has strength and physical attack, these stats are usually found on set items, crafted items or instance drops.each one of these counts for 1 slot but since they have two stats per one name you can fit 12 of these on an item, it&#8217;s the ideal way to stat out your gear if you plan on keeping it for a LONG time as it does get expensive. There are also Orange stats that count as clean stats too but they only drop off of the demonlord instance in the volcano zone so far, each one of these has 3 stats per name so you can fit up to 18 stats on an item using these.</p>
<p><strong><u>Fusion Stones:&nbsp;</u></strong>Stones bought either from the enchanting vendor in towns or off of auction house that contain from 1 to 3 green stats on them usually lvl 1 higher lvl stats on fusion stones is a rarity.And to my knowledge only gained thru buying random fusion stones.These stones are used along with stated items to make mana stones.</p>
<p><strong><u>Mana Stones:</u></strong>&nbsp;Stones created by transmuting Fusion stones and items with stats on them together using the arcane transmutor and then used to either make higher tiered mana stones or stat out an item.Keep in mind the tier of the item you transmute your fusion stone with will indicate the tier of the mana stone you will make, ie Tier 3 is the most commonly used.</p>
<p><strong><u>Arcane Transmutor:&nbsp;</u></strong>Device unlocked in varanas at lvl 10 that comes with 10 charges which you will use to transmute items to make mana stones and to stat out your items, tier them out and make runes, each use takes charges which can be obtained thru daily tokens at the rate of 30 per 1 charge from the NPC in varanas that originally unlocks it , OR 300 for 10 from the item shop or 29 diamonds for 10 from the item shop as well. On average if you make the mana stones yourself to stat out an item each item is going to cost you 4 charges 3 to make the mana stones and one to put the stats from the mana stones on said item.</p>
<p>Now onto the actual guide part of this post <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><strong><u>Dirty stating an item:</u></strong><br />
Or as some call it Green stating an item, or junk stating.<br />
(keep in mind this is assuming you have an item with no stats on it to begin with and that this item is overdurability ie over 100 durability).</p>
<p>1. Purchase 3 fusion stones with matching stats on them , ( if using advanced auction mod you can put Fusion Stone into the search box and each of these stats into the filter box to have it search for fusion stones with ONLY these stats on them for example Strength I, Stamina I and Dexterity I which i will be referencing these stats for the rest of this guide).</p>
<p>2. Purchase 3 items with single green stats on them that are all tier 3. For the purposes of this guide i will be using Epidemic IX , Epidemic X and Physique IX(once again if you have advanced auction you can put these stats into the filter boxes check the or boxes next to the 2nd and 3rd ones and leave the search field blank and go thru each item category one at a time to find your items with stats on them.) The reason i chose these stats is because they&#8217;re relatively cheap to purchase and i have experience stating out a rogue/scout so substitute you&#8217;re classes stats where needed .</p>
<p>3. Open the arcane transmutor and place one fusion stone in one of the four boxes around the middle box, then place one of the single green stated items into the middle, i&#8217;m going to use the item with Epidemic X on it for this example. There should now be a tier 3 mana stone show up in the preview box that has Strength I , Dexterity I, Stamina I, and Epidemic X on it. Click confirm and make your mana stone.</p>
<p>4. Repeat this process with the remaining two fusion stones and the remaining two items until you have a total of 3 tier 3 mana stones. that should look like this : All should have Strength I, Dexterity I and Stamina I on them, one should have these stats + epidemic X on it, another should have them + epidemic IX on it, and the last one should have them +Physique IX on it.</p>
<p>5. Place the 3 tier mana stones into the transmutor in the boxes surrounding the middle one and the item you wish to stat out into the middle box, the item that is in the middle box should show up in the preview box with the following stats on it, Strength I , stamina I, Dexterity I,Epidemic IX , Physique IX , and Epidemic X. Confirm and you have your item.</p>
<p>Now as stated above these stats were purely used for the example substitute your needed stats if they are different, the overall premise remains the same tho.</p>
<p>
<strong><u>Creating higher Tier mana stones to Tier out an item:</u></strong></p>
<p>The whole concept of tiering only applies to weapons and armor not accessories or trinkets because when you tier out an item ie increase its tier level , the base attack and mattack on weapons increase and the phys/magic Def on armor increases , since accessories and trinkets have none of these its useless to tier them out beyond whatever tier mana stones you use to put stats on them in the first place.</p>
<p><strong>This process assumes you&#8217;ve read the first part of this guide and know how to create tier 3 mana stones, if not go back an read it.</strong><br />
<strong>Also please bear in mind this example is to give you a basic understanding of how to tier something out NOT a be all to end all.</strong></p>
<p>1. Create 3 tier 3 mana stones with matching stats on them clean dirty etc doesnt matter, however if they&#8217;re clean you may wanna make 3 stones with 12 stats on them instead.</p>
<p>2. Throw these 3 stones into the arcane transmutor together and a tier 4 mana stone with all the stats the tier 3 stones had on them should show up(this is why i said to make them match so you still only have 6 slots worth of stats for when you eventually use them on the item you want tiered out).Confirm and you have your tier 4 mana stone, repeat this process two more times with the same stats you had on your first 3 tier 3 mana stones to gain 2 more tier 4 mana stones, and then you can make them into a tier 5 mana stone, and so on until tier 9.</p>
<p>Thats basicly it to tiering all you do when you reach the desired tier of stone and have 3 of them with matching stats is transmute those stones with the item you want tiered out and it will make the item whatever tier mana stone you have used + add the stats you have on those stones to that item.</p>
<p><strong><u>Rune Forging:</u></strong></p>
<p>This is cake , all you have to do is find two runes of the same lvl that will actually transmute into a combo rune or another rune of the type desired and transmute them, OR if you want to make your runes higher level before doing this, you get 5 of the same lvl rune and turn them into one of the next lvl up rune.</p>
<p>Now for those that need a more detailed explanation i&#8217;m going to use resistance III and endurance III runes in my example.</p>
<p>1. Put the resistance III and endurance III runes in the outside boxes of the arcane transmutor , an atonement III rune will show up in the preview box which is a two stat rune. confirm and you&#8217;ve made your rune.</p>
<p>2. Leveling up a rune : take 5 resistance III runes stacked and put them into the arcane transmutor , a resistance IV rune will show up in the preview, confirm and you&#8217;ve made your resistance IV rune.</p>
<p>3. Also when rune forging combo runes if i had 5 of each of the runes in my example, the transmutor would have then made 5 atonement III runes at once, however it would have cost me 5 charges.</p>
<p>Here is a link to the runeforging tables on romwiki for reference:&nbsp;http://www.theromwiki.com/Transmutation_Chart</p>
<div></div>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=40969" target="_blank"> Leutiankane</a>.</p>


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		<title>Guild Level and Resources Needed</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/guild-level-and-resources-needed</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/guild-level-and-resources-needed#comments</comments>
		<pubDate>Wed, 23 Nov 2011 21:38:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic guild level]]></category>
		<category><![CDATA[runes of magic guild level guide]]></category>
		<category><![CDATA[runes of magic guild resources]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=343</guid>
		<description><![CDATA[I couldn&#8217;t find this information anywhere on our forums. I finally found it on the European forums. But it is very old and possibly out of date. My hope is that people will add to this and it can grow and actually become useful. Also, I wanted to add it to the guild area, but [...]]]></description>
			<content:encoded><![CDATA[<p> I couldn&#8217;t find this information anywhere on our forums. I finally found it on the European forums. But it is very old and possibly out of date. My hope is that people will add to this and it can grow and actually become useful. Also, I wanted to add it to the guild area, but there isn&#8217;t a general discussion just Intro&#8217;s and server specific sub-forums&#8230;</p>
<p>So here it goes. Again all of this information was gathered from other posters, and credit should go mainly to Dasadorah and Unnefable.</p>
<p>Note: *You can be any level to make a guild*</p>
<p>Items you need off the bat:</p>
<p>-100k to make your guild<br />
-4 other players&nbsp;</p>
<p>Additional Stuffs:</p>
<p>- 30k gets you a guild flag, you can design it from their basic patterns, just put it together and color it! Horrah!!</p>
<p>I am not sure, but would guess the guild starts at level 1. From there you have to donate resources to the guild through the guild tab window (Default &ldquo;g&rdquo;). As you donate more and more, you guild will level (to my knowledge, the guild leader actually has to be online and level the guild when resources are high enough). Here is an old breakdown of what you needed for each level. Please make comments so we can update any info as needed.</p>
<p><em>(Note: It is best to refine the resources down one time then donate it to the guild. It gives more points that way.)</em></p>
<p>
IE:</p>
<p>If you donate 1 zinc ore you get 1 point (no refinement, takes 1 resource)&nbsp;<br />
If you donate 1 zinc sand you get 3 points (first refinement, takes 2 resources)<br />
If you donate 1 zinc nugget you get 9 points (second refinement, takes 12 resources?)</p>
<p>
<strong>Upgrade to level 2</strong></p>
<p>Gold: 18,000<br />
Ore: 720<br />
Wood: 720<br />
Herbs: 720</p>
<p>
<strong>Upgrade to level 3</strong></p>
<p>Gold: 35,820&nbsp;<br />
Ore: 1783&nbsp;<br />
Wood: 1783&nbsp;<br />
Herbs: 1783&nbsp;</p>
<p>
<strong>Upgrade to level 4</strong></p>
<p>Gold: 63,263&nbsp;<br />
Ore: 3708&nbsp;<br />
Wood: 3708&nbsp;<br />
Herbs: 3708&nbsp;</p>
<p>
<strong>Upgrade to level 5</strong></p>
<p>Gold: 105,525&nbsp;<br />
Ore: 7191&nbsp;<br />
Wood: 7191&nbsp;<br />
Herbs: 7191&nbsp;</p>
<p>
<strong>Upgrade to level 6</strong></p>
<p>Gold: 170,608&nbsp;<br />
Ore: 13,495&nbsp;<br />
Wood: 13,495&nbsp;<br />
Herbs: 13,495&nbsp;</p>
<p>
<strong>Upgrade to level 7</strong></p>
<p>
Gold: ????<br />
Ore: 24,000<br />
Wood: 24,000&nbsp;<br />
Herbs: 24,000</p>
<p>
<strong>Upgrade to level 8</strong></p>
<p>
Gold: 420,000<br />
Ore: 45,000<br />
Wood: 45,000&nbsp;<br />
Herbs: 45,000</p>
<p>
<strong>Upgrade to level 9</strong></p>
<p>
Gold: 662,000<br />
Ore: 82,000<br />
Wood: 82,000&nbsp;<br />
Herbs: 82,000</p>
<p><strong>Upgrade to level 10</strong></p>
<p>
Gold: 1,028,950<br />
Ore: 150,610<br />
Wood: 150,610&nbsp;<br />
Herbs: 150,610</p>
<p>
To get a guild castle; you first need guild level 7</p>
<p>
<strong>Upgrade to&nbsp;</strong><strong>Guild</strong><strong>Castle</strong></p>
<p>Gold: 350,000<br />
Ore: 15,000<br />
Wood: 15,000&nbsp;<br />
Herbs: 15,000</p>
<p>After donating your building mats to the guild you just visit the Guild Manager npc in Varanas either on west or east wing right beside the housekeeper then click on I want to build a castle. </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=20329" target="_blank"> jugglerpro</a>.</p>


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		<title>Dasadorah&#8217;s Guide To Making A Guild</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/dasadorahs-guide-to-making-a-guild</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/dasadorahs-guide-to-making-a-guild#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:54:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic guilde guide]]></category>
		<category><![CDATA[runes of magic how to make a guild]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=341</guid>
		<description><![CDATA[Items you need.&#160; -100k to make your guild -4 other players Items you don&#8217;t have to have right away but need when you decide to make your guild larger.&#160; -Money to make your guild flag (30k) -Extra money to upgrade (depending on each lvl you go up) (Note: *You can be any lvl to make [...]]]></description>
			<content:encoded><![CDATA[<p> <strong><u>Items you need.</u></strong>&nbsp;</p>
<p>-100k to make your guild<br />
-4 other players</p>
<p><strong><u>Items you don&rsquo;t have to have right away but need when you decide to make your guild larger.</u></strong>&nbsp;<br />
-Money to make your guild flag (30k)<br />
-Extra money to upgrade (depending on each lvl you go up)</p>
<p>(Note: *You can be any lvl to make a guild, things may change for Open Beta*)</p>
<p><strong><u>Information:</u></strong>&nbsp;<br />
First off, travel to Silvarspring and go to Varanas City. At Varanas City bridge you will see a NPC, Lieve [Teleporter], click on her and teleport to the Varanas City Guild Hall.</p>
<p>Once you have finally teleported, walk all the way at the end of the room to the NPC, Guild Establishment Administrator. Click on the NPC with a party of three including yourself and pay the fee of 100k.&nbsp;</p>
<p>(Note: *that the party member does not have to be with you when you form your guild.*)&nbsp;</p>
<p>After paying the administration fee, this will give you a temporary guild. Then, you have to find four other players who are also not in a guild to join yours. When four players have joined your guild, go back to the Guild Establishment Administrator to upgrade to a full guild.&nbsp;</p>
<p>Finally, when you&rsquo;re done making your guild official go to the, Guild Flag Administrator NPC to make your guild flag. You have several flags and colors to choose from.</p>
<p>When you&rsquo;re done confirming and paying your 30k fee. Make sure you press &quot;G&quot; to bring up your guild interface. Once you have done that, you should see the Guild Resources button. Click it and you can see what resources you need to upgrade your guild.</p>
<p>(Note: *Upgrading your guild makes room for more members, each lvl you go up. More things will be added in Open Beta when you upgrade your guild.*)</p>
<p><strong><u>*Resources for upgrading*</u></strong>&nbsp;<br />
-Money Total<br />
-Minning Total<br />
-Wood Total<br />
-Herbs Total<br />
-Bonuses Total<br />
-Guild Runes<br />
-Guild Stones</p>
<p><strong><em><em><u>How to get a guild castle!</u></em></em></strong></p>
<p>You need guild lvl 7 first. Getting guild lvl 7 you just need to donate resources to your guild and upgrade. After getting guild lvl 7 you need to gather 15k herbs, 15k wood, 15k ore and donate 350k gold to the guild to build your castle. (<em>doesnt matter what kind of mats you gather as long as its herbs, wood and ore</em>.) After donating your building mats to the guild you just visit the Guild Manager npc in Varanas either on west or east wing right beside the housekeeper then click on &quot;I want to build a castle&quot;.</p>
<p>Then you are done and successfully build your guild castle! Congratulations! </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=137" target="_blank"> Dasadorah</a>.</p>


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		<title>Dragonchampion&#8217;s Complete Guide to Guild Siege</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/dragonchampions-complete-guide-to-guild-siege</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/dragonchampions-complete-guide-to-guild-siege#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:44:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic guild siege]]></category>
		<category><![CDATA[runes of magic guild siege guide]]></category>
		<category><![CDATA[runes of magic guilde seige guide]]></category>

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		<description><![CDATA[Hello everyone! Finally got the screenshots I needed to start this up. Getting Into Siege/Startup NOTE: I am using the guildpanel addon; my interface WILL NOT be the same as most people&#8217;s. Buttons will be removed, some are even added.&#160;This screen shows all guilds that are registered for siege, and, during the prep stage, it [...]]]></description>
			<content:encoded><![CDATA[<p> Hello everyone! Finally got the screenshots I needed to start this up.</p>
<p><u><strong>Getting Into Siege</strong></u><strong><u>/Startup</u></strong></p>
<p><strong>NOTE: I am using the guildpanel addon; my interface WILL NOT be the same as most people&#8217;s. Buttons will be removed, some are even added.&nbsp;</strong>This screen shows all guilds that are registered for siege, and, during the prep stage, it also gives you the name of who you are fighting. Eventually, each guild will gain points by winning, and lose some by losing, so there will be some equality during the sieges.</p>
<p>Here is the battle screen:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon5.jpg" width="450" height="324" /></p>
<p>This screen has three buttons on the bottom of it. the left button is Register. Only available to the Guild Leader, this button allows a guild to register for siege if they are level 7 and have a castle. Also, you can&nbsp;<strong>ONLY&nbsp;</strong>register if it is an hour&nbsp;<strong>AFTER&nbsp;</strong>siege is over, and&nbsp;<strong>BEFORE</strong>&nbsp;Preperation Stage. If you miss this time, you will have to wait until the next day for siege.</p>
<p>The Next button is the cancel registration button. If the guild opts to pull out, the leader can choose this.&nbsp;<strong>NOTE THAT THIS CANNOT BE DONE DURING REGISTRATION PHASE / BATTLE PHASE.</p>
<p></strong>The final button is Enter battle. When Siege war begins, all guild members must press this button to be transported to the battle immediately, as long as they are not in a no-transportation area (Instance, residence, etc.)</p>
<p>Now, when you first get into the map, you will see a giant crystal in front of you. This is your&nbsp;<em><strong>Guild Honor Crystal&nbsp;</strong></em>and if you lose it, you lose. Depending on the amount of towers that are taken when your crystal falls, the time for you to reclaim it changes.</p>
<p><strong>If 0-5 towers are taken by the enemy<br />
</strong>The crystal must be retaken within 5 minutes, or your guild will lose.</p>
<p><strong>If all 6 towers have been captured by the enemy<br />
</strong>When your Honor Crystal has been taken like this, your guild loses. Immeditaely. No ifs, ands or buts.</p>
<p>Next is currency within the Siege. Gold can still be used to buy poisons, and ammo, but other than that, it is completely useless. The two types of currencies in Siege are Merits and Crystals. merits and Crystals are shown in the window that resembles a crystal that is on the top right of your screen.&nbsp;</p>
<p><u><strong>The Guild Siege Info Screen (Menu)</strong></u></p>
<p>There are two modes to the Guild Siege Menu; simple mode, there there is no background, and advanced mode, which can be attained by right clicking the gem. Advanced mode is HIGHLY reccommended. Here is advanced mode:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon6.jpg" width="341" height="99" /><br />
In the center of the menu, is the crystal that shows your side. (hopefully you know your own guild anyways, but that&#8217;s besides the point)&nbsp;</p>
<p>Under the guild names is a number, with a sword next to it. This is the number of guild members that are participating.&nbsp;<strong>Note that numbers are decieving.&nbsp;</strong>I have had many times where there have been 5 members, but they are all so powerful that we have a hard time holding our own.</p>
<p>Under the number of guild members participating, is a crystal icon. this shows how many crystals your guild has, as well as the enemy&#8217;s.&nbsp;<strong>note that when one guild has a lot and another had few, this indicates a guild has spent a lot on siege weapons, upgrades, and etc. Always try to spend your crystals if it is not a problem; that is what they are there for.</p>
<p><em>Note that Crystals are gained equally in proportion to Merits.&nbsp;</em></strong>This means for every merit a player picks up, 1 Crystal is added to to stockpile.<br />
In the middle, under the crystal, is a timer (Bugged in this screenshot) when it is working, it counts down to the end of the mission. If no guild has successfully conquered the other&#8217;s Honor Crystal, then it is a tie, no matter the towers gained by the opponent.</p>
<p>Under that is a tally of&nbsp;<strong>your&nbsp;</strong>Merits.&nbsp;<em><strong>This is not a guild score!&nbsp;</strong></em>This simply is a quick reference to show how many you have in your pack at any time.</p>
<p>Underneath all this is the Morale Bar, or so I have named it. Morale is gained when you capture a tower or the opponent&#8217;s honor crystal; because there are 2 Honor Crystals and 6 towers, there is never more than 10000 morale at a time. Towers are worth 1000 morale, and Honor crystals are worth 2000 morale.&nbsp;<strong>Note, as stated above, if your morale at any time drops to 0 (through loss of all towers and the Honor Crystal) your guild immediately loses.</strong></p>
<p>
<u><strong>Currency</p>
<p></strong></u><strong>Merits:&nbsp;</strong>The main currency. This can be gotten in several ways.</p>
<p>1: Kill an enemy guild member. (Merits: 3-5, depending on allies nearby)<br />
2: Kill a balloon monster next to the castle (Merits: 3-5 depending on how many allies are nearby)<br />
3: Kill an Elite Balloon Monster (Merits: 10-20 Depending on allies)<br />
4: Gather from a Tower (Merits: 1-3 randomly every 5 seconds; reccomended for low levels)</p>
<p><strong>Crystals.&nbsp;</strong>The secondary Currency. Crystals are gained evenly with merits. for ever merit you gather, one crystal is added to your guild&#8217;s crystal coffers.</p>
<p><u><strong>Towers</p>
<p></strong></u>These are giant structures dotted around the map that are guarded by 3 guards; two normal elites and a boss Captain. Towers can be clicked on to gather merits (albeit slowly), so is a good place for lowbies to go to gather merits. (Levels 50+ are best killing balloons next to the castle)</p>
<p>The most effective method of capturing towers is with a 3 or 4 man group consisting of:</p>
<p>1 Tank (probably 25k HP+)<br />
1 Healer (Have to keep tank alive!)<br />
2 others, any class, to capture tower while the guards are busy.</p>
<p>
<u><strong>Traps<br />
</strong></u><br />
Now, you are a new guild, just built a castle, and have no damn idea how to defend your castle. Well, next to your towers (yours, not the enemy&#8217;s!) you will find two clickable &quot;Banners&quot; these are actually SHOPS! Traps cost Merits, which you can gather as listed under &quot;Currency&quot; section.</p>
<p><strong>Note that traps are VERY easily dispatched with siege weapons. if your opponent has siege weapons, you will probably need to either hide traps, or not use them at all.</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon7.jpg" width="270" height="431" /></p>
<p>In the Shop, (besides the ammo and poisons) you can buy TRAPS!</p>
<p>There are 3 Traps, and 1 weapon in this shop.</p>
<p><strong>Trap 1: Sea Washed Stone</p>
<p></strong>This trap is good when your opponent has many mages. This trap randomly casts Silence on all enemies around it.<br />
<u><em><br />
Priority:</em></u>2 This trap is good to have, but not to many. Your merits can be spent on other things if the enemy doesnt have a lot of mages or healers.</p>
<p><strong>Trap 2: Face of Treachery (Hidden behind the info window)</p>
<p></strong>Oh my GOD this trap is awesome. This trap randomly hits ALL enemies nearby, knocking them down 3 times repeatedly! Multiples of this trap are VERY hard to get past!</p>
<p><u><em>Priority:</em></u>&nbsp;1 You NEED these traps if you are facing a guild with no siege weapons! This is a perfect anti-troop trap!</p>
<p><strong>Trap 3: Eye of True Knowledge</p>
<p></strong>This trap is mediocre. you might want one or two here and there, but other than that, ditch em. All they do is reveal and stun any hidden rogues that pass by.</p>
<p><u><em>Priority:</em></u>&nbsp;3 You only need maybe 1 per tower/gate, unless the enemy is using rogues a lot.</p>
<p><strong>Weapon 1: Bursting Beetles</p>
<p></strong>Fighting enemies stronger wthan you? These are your friend! Place these on an enemy and after a short time, they explode, doing MASSIVE damage!</p>
<p><strong>Defense 1: Insect Repellant Flower</p>
<p></strong>Want to make sure you don&#8217;t explode violently? Grab a few of these. these can be used to remove Bursting Beetles!</p>
<p>
<u><strong>Structures</strong></u></p>
<p>Now, all structures that you have built OUTSIDE of guild siege is available to you to buff you in the battle. Buffs include massive defense increases and speed increases, depending on the building.&nbsp;<em><strong>I will be posting screenshots of the abilities of every building soon.&nbsp;</strong></em></p>
<p>Most of the time, Buffs cost both Merits&nbsp;<strong>AND&nbsp;</strong>Crystals. This is one of the only ways you can spend crystals.</p>
<p><u><strong>The Arsenal</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon8.jpg" width="450" height="213" /></p>
<p></strong></u>Who DOESN&#8217;T like smashing down an enemy&#8217;s walls with a gigantic Iron ram? Who else enjoys skewering their foes with a giant ballista?</p>
<p>If you enjoy this part of siege (Or just liked how it looked in the trailer) you need the Arsenal. The Arsenal allows your guild to build MOBILE SIEGE WEAPONS. This will help in taking down those pesky gates, especially when the opponent&#8217;s healers are continuously healing them.</p>
<p>The Arsenal comes with three levels of operation. To advance to the next level, it is 200 merits and 200 Crystals. To use a siege weapon, buy it, and then right click it while you are next to the Arsenal.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon9.jpg" width="294" height="378" /></p>
<p>The full selection of Arsenal Weapons.</p>
<p>The first level (Basic) Has only 1 mobile weapon: The Ram. The Ram can hold up to 2 people inside. the more people, the faster it moves. Rams are ONLY good at attacking fortifications. they are WORTHLESS against PCs. You can also build portable catapult and ballista turrent packs, allowing you to set them up where one is missing, saving merits (These cost crystals only)</p>
<p>Next level is Advanced mode. This allows you to build the weapons you saw in the trailer. A massive mobile ballista, a giant triple headede catapult, and a huge protected ram are all yours&#8230; for a very large merit and crystal cost.</p>
<p>The Final level is Master Mode. I have not achieved this yet. This level is unknown to me, but using Itempreview I have seen a giant Lion-Headed Ram, among other interesting things. mostly though, I suggest sticking to advanced unless your opponents are HEAVILY dug in.</p>
<p>Now, some screenshots of the rams in action.</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon10.jpg" width="400" height="358" /></p>
<p>The simple ram. Very weak, but effective. does 15k Damage to the gates every 5 seconds.</p>
<p>
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon11.jpg" width="400" height="321" /></p>
<p>
The Iron Rams. These things tear through any gate. They do 30k normally, and 50k Criticals to gates!</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon12.jpg" width="400" height="297" /></p>
<p>The Third Tier ram, Lion Head Ram. When you have it filled with guildies, it does 100k damage to enemy gates.&nbsp;<img src="http://forum.us.runesofmagic.com/images/smilies/eek.gif" border="0" alt="" title="EEK!" /><br />
Kudos to Shadowsofwinter guild for fighting back so vehemently we had to break these out.</p>
<p><u><strong>God Mode&nbsp;<br />
(Also known as The Herald of the Guild, and other names, but I like God Mode)</p>
<p></strong></u>This is an option for those who do not wish to spend on guild buildings. The first person to gather 1000 merits and return to THEIR guild honor crystal will gain this mode.</p>
<p>The following stats are given to the player:</p>
<p>+10,000 HP<br />
+25% Defense, both magic and physical<br />
+25% Attack, both magic and physical<br />
+100% size</p>
<p>Not only do they gain these massive bonuses, but they also recieve an awesome set of skills that buffs the&nbsp;<strong>ENTIRE GUILD&nbsp;</strong>at once!</p>
<p>Here is a screenshot of the skills:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon13.jpg" width="267" height="54" /></p>
<p><u><strong>Skill 1: Summoning Tornado</strong></u></p>
<p>Cooldown: 8 Minutes</p>
<p>This skill channels the power of the Tempest through you, going streight forward and damaging all enemies caught by its deadly blast. VERY useful for killing enemies attacking a gate.</p>
<p><u><strong>Skill 2: Thunder Force</p>
<p></strong></u>Cooldown: 6 Minutes</p>
<p>This skill buffs your entire guild with the same speed as a Speed sigil for a limited time (10 seconds) Personally, I think it is a useless skill, except for reinforcing your position in an enemy castle (Allows reinforcements to get there faster)</p>
<p><u><strong>Skill 3: Raise Morale</p>
<p></strong></u>Cooldown: 6 Minutes</p>
<p>This skill allows you to buff your&nbsp;<strong>ENTIRE GUILD&nbsp;</strong>with a superbuff that causes their&nbsp;<strong>MAX HP</strong>&nbsp;to be restored&nbsp;<em>Every Second&nbsp;</em>for 5 seconds.</p>
<p><u><strong>Skill 4: Fearless</p>
<p></strong></u>Cooldown: 3 minutes</p>
<p>This skill makes every guild member evade the next attack within 15 seconds. During this time, however, the Herald cannot use ANY abilities.</p>
<p><u><strong>Skill 5: Ironblood Army Spirit</p>
<p></strong></u>Cooldown: 5 Minutes</p>
<p>This skill raises Critical hits by a large percentage. While I am not sure myself on what this core is, I was told by a guildie it is anywhere within 100-200%</p>
<p><u><strong>Skill 6: Summon Guild Honor Guard</p>
<p></strong></u>Cooldown: Who cares? This dude is epic!!! (15 minutes)</p>
<p>This skill calls forth a giant Guild honor Guard to fight by your side! This Guild Honor Guard has the same stats as a Guild Guard Captain, but<em><strong>Doubled.&nbsp;</strong></em>Yup, this dude is epic. The only bad part about this skill is that it has a MASSIVE recharge time, and also it MUST be used next to a tower, with the exception of the Honor Crystal Tower.</p>
<p>With this guy, I alone can walk up to an enemy tower (as long as no other PCs are guarding it and there are not many traps) and use this skill, then, while the Honor Guard is drawing the guards away and fighting them, I capture the tower! Then, when the tower is captured, the enemy has<strong>FOUR&nbsp;</strong>guards to fight instead of three! </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=41481" target="_blank"> Dragonchampion</a>.</p>


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		<title>akwok&#8217;s Treasure Trove Strategy Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/akwoks-treasure-trove-strategy-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/akwoks-treasure-trove-strategy-guide#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:31:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic treasure trove]]></category>
		<category><![CDATA[runes of magic treasure trove guide]]></category>
		<category><![CDATA[runes of magic treasure trove strategies]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=337</guid>
		<description><![CDATA[Since a bunch of Treasure Trove accomplishment threads seem to be posted in general discussion rather than in the pictures/videos section, I figure I&#8217;d post this thread here as well&#160; We managed to complete all of Treasure Trove (including all five bosses) with a party of only 4 players&#8230; it was very difficult, but we [...]]]></description>
			<content:encoded><![CDATA[<p> Since a bunch of Treasure Trove accomplishment threads seem to be posted in general discussion rather than in the pictures/videos section, I figure I&#8217;d post this thread here as well&nbsp;</p>
<p>We managed to complete all of Treasure Trove (including all five bosses) with a party of only 4 players&#8230; it was very difficult, but we managed to get through all of it while wiping only once or twice. This is our second attempt at Treasure Trove &#8212; our first being a full party of 6.</p>
<p>I would usually upload a series of videos in threads similar to this, but our strategies for Talomo and Snow Blake weren&#8217;t really that amazing, nor were they very clean (a lot of kite-tanking and several party members dying), so I haven&#8217;t really decided whether or not I&#8217;ll upload the videos &#8212; it all depends if there&#8217;s demand for me to do so.</p>
<p>The party composition was:</p>
<ul>
<li>Zarth (me!) &#8211; R/S</li>
<li>koyu &#8211; M/P</li>
<li>Kasmira &#8211; P/K</li>
<li>sniperbob &#8211; K/W</li>
</ul>
<p>The &#8216;trash&#8217; mobs were harder than the bosses themselves..<br />
<strong><br />
<u>Screenies and strategies:</u></strong><br />
<em>(please note that the screenshots were ripped directly from the video capture)</em></p>
<p><strong>1.) Will&#8217;s Curse (the squid boss)</strong><br />
<u><br />
Strategy:&nbsp;</u><br />
You&#8217;ll have to fight four &#8216;fake&#8217; bosses (~500K HP) before the real one will spawn (~700K HP). We usually just click the chalices from left to right to spawn the bosses &#8212; the ordering doesn&#8217;t seem to really matter.</p>
<p>The fake bosses are cake, and shouldn&#8217;t be an issue. However, it might be beneficial to practice strategies on the fake ones before attempting the real boss; note that all of the bosses will randomly turn party members into either cups or skeletons. If a party member gets turned into a cup, you can free him by clicking on the cup. Alternatively, if a party member gets turned into a skeleton, you will need a M/P to purify the debuff. If the main tank is a skeleton for a prolonged time, it&#8217;s pretty much a guaranteed wipe.</p>
<p>
<strong>2.) Loyal Talomo</strong><br />
<u><br />
Strategy:&nbsp;</u><br />
This boss has a permanent buff that decreases almost all physical and magical damage by a significant factor. There are some fire pits around the boss; if you click on one of them, you&#8217;ll be given an interrogation needle. The needle lasts for 20 seconds in your inventory, and if you right-click it while you have the boss targeted, his permanent buff will be deactivated for a short amount of time. Do NOT click on all of the fire pits at once, only click on them one at a time as necessary.&nbsp;</p>
<p>DoTs remain unaffected, so stack those on as much as possible. It seems unlikely that it&#8217;s possible to down the boss in the small timeframes the interrogation needles give you, so this fight usually lasts a long, long time. The boss has a cannon AOE which EVERYONE has to run away from, as it hits multiple times for 4k+ each. We ended up needing to kitetank it.</p>
<p>
<strong>3.) Boulder Sidaar</strong></p>
<p><u>Strategy:</u><br />
This boss is a pretty simple tank and spank. One thing to note, though, is that he reflects either physical or magical attacks, depending on which buff he has on. The physical attack reflection buff is an orange icon, while the magical attack reflection buff is a blue icon. You get hit for 1200 HP every time an attack gets reflected, so make sure the tank immediately stops attacking when the orange icon is up; as a result of this, aggro control is a legitimate concern.</p>
<p>
<strong>4.) Lookout Luke</p>
<p></strong><u>Strategy:</u><br />
This is probably the easiest boss of the five, if you have a good enough tank; it&#8217;s another simple tank and spank, however there is a countdown-based attack (aptly named &quot;xxxxx&quot;) which he can unleash on the tank for multiple hits. In our case, we had to keep the priest well informed of the countdown timer, so that the tank can survive all of the successive hits.</p>
<p>
<strong>5.) Snow Blake</strong></p>
<p><u>Strategy:&nbsp;</u></p>
<p>This is the hardest boss by far. She teleports you to her and then uses an AOE called &quot;Queen Bomb&quot; on you for 50K flat damage &#8212; you can run away from the AOE, but in the latter half of the fight she will also cast an AOE root before she teleports you, which, if you don&#8217;t get rid of, will result in immediate death.&nbsp;</p>
<p>We don&#8217;t really have a clean strategy for this fight. Our strategy involves everyone other than two people staying dead&#8230; the biggest problem is the root; not every class can unroot themselves, so those who cannot are generally just left dead. Most noteably, the tank will have to be able to unroot himself, otherwise he&#8217;ll be dead when the AOE hits. You might think that a priest will be able to cleanse the root off the tank, but there&#8217;s a cooldown on cleanse which will result in the priest still being rooted and ultimately dead from the imminent Queen Bomb AOE.</p>
<p>However, it seems that self-damaging skills will break you out of the root. So in our case, we used an R/S with Blood Arrow constantly on (-200 HP per tick) to kitetank Snow Blake while the priest cleanses himself everytime he gets rooted and also constantly popping regens and heals on the kitetanker. It is a slow strategy, but it works, so we&#8217;re not really complaining.</p>
<p>Yes, this means that other party members are left to fend for thsemselves (aka, left to die), and yes, this also means that Snow Blake is ultimately doable as a duo. This fight is one of the main reasons why I&#8217;m reluctant to upload the videos, as it&#8217;s rather cheesy&#8230; we hope that we&#8217;ll find a solution to the root and/or Queen Bomb AOE sometime soon.</p>
<p>&#8212;</p>
<p>Anyways, this was a long post, so hopefully at least some of you&#8217;ll read it! Not like there&#8217;s much to do during the downtime anyways&nbsp; </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=14179" target="_blank"> akwok</a>.</p>


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		<title>trev7389&#8242;s Kawak&#8217;s Tomb Instance Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/trev7389s-kawaks-tomb-instance-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/trev7389s-kawaks-tomb-instance-guide#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:24:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic kawaks tome]]></category>
		<category><![CDATA[runes of magic kawaks tome instance]]></category>
		<category><![CDATA[runes of magic kawaks tome instance guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=335</guid>
		<description><![CDATA[The following is a Kawak&#8217;s Tomb guide our guild, Kabal of Govinda (http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear KT, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment and I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p> The following is a Kawak&#8217;s Tomb guide our guild, Kabal of Govinda (http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear KT, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment and I&#8217;ll edit the post at my earliest convenience. We hope this guide helps some of you out. Kabal will be posting guides in this manner for every instance from Heart of the Ocean to KT, and hopefully Grafu and Sardo castle in the future. Good luck and have fun!</p>
<p>
<strong>Party Makeup and Reqs (my best guesses):</strong><br />
Tank &#8211; 100k HP buffed, 120k Defense buffed, 22k pattack, T8 level 60+ weapon&nbsp;<br />
Healer &#8211; 38k HP unbuffed, X heals<br />
DPS &#8211; 38k HP unbuffed, 28k pattack/mattack unbuffed, T8 level 60+ weapon(s)</p>
<p>
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<p>
<strong>Trash Mobs -&nbsp;<u>To Boss #1</u></strong></p>
<ul>
<li><strong>Trash Clear Execution</strong>&nbsp;- There isn&#8217;t really anything special about the mobs on the way to 1st boss. Depending on your tank&#8217;s stats and your heals, you can either straight-up tank the groups of mobs or use crowd control and the druid&#8217;s &quot;turn&quot; skill Spirit Guidance to your advantage. Make sure you closely watch the start and endpoints for every patrol in relation to each other and pull at the opportune time. A badly-timed pull can kill even an overstatted group easily, so be careful not to just power through the trash mobs.</li>
<li><strong>Spirit Guidance</strong>&nbsp;- This druid skill will turn an enemy mob into your ally for a set period of time. If you use it on a mob with other mobs in close proximity to it, the other mobs will attack it for the duration of the debuff. If you use this skill at the right times and on the right groups, you can clear entire rooms with ease. The mobs that can be turned on the way to 1st boss are&nbsp;<strong>Tomb Guards</strong>&nbsp;and&nbsp;<strong>Tomb Guardians</strong>, the others mob types are immune to the skill.</li>
</ul>
<p>
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<p>
<strong>Boss #1 -&nbsp;<u>Guzala Angerfang</u></strong><strong>&nbsp;(10 million HP, 9 mementos)</strong></p>
<ul>
<li><strong>Adds&nbsp;</strong>- There are coffins on the side of the boss room. During one complete phase of this boss encounter, 4 adds will one by one appear and attack the party. The adds will switch aggro randomly, &quot;ping-ponging&quot; between each member of your party. These adds are also&nbsp;<strong>invincible&nbsp;</strong>and will stack a debuff on players they attack that reduces their max HP and damage. You can prevent yourself from getting this debuff by kiting, so move around often if the adds aggro on your often and your skill rotation allows. There is a way to damage and kill these adds: by dragging them through traps.</li>
<li><strong>Traps&nbsp;</strong>- Shortly after beginning this boss fight, 3 traps will appear on the floor in random places around the room. The purpose of these traps is to make the adds vulnerable to damage by dragging them through them. The traps will go off (and disappear) if a player, the boss, or an add steps on them; it is very important to make sure that the adds are the only ones that set foot in the traps. Once an add sets off a trap, it will scream in say chat and become vulnerable to attack. Make sure the add is killed immediately &#8211; if you take too long it will become invulnerable again.</li>
<li><strong>Curse Explosion</strong>&nbsp;- The boss will cast a skill called Curse Explosion at certain points in the fight. If you have used all the traps successfully you should have 1 add left when the boss casts this skill. Don&#8217;t worry, this skill will kill one (and only one) add. Unfortunately, this skill also does massive damage to players. The best thing to do when you see this skill being cast is to run away from the boss, as it is a short range attack and only has a range of 50 or so (if I had to guess).</li>
<li><strong>Boss Fight Execution</strong>&nbsp;- The easiest way to do this fight is to circle the largest concentration of traps with your entire party. Once the trap or traps you are surrounding have been expended, move to next closest trap. Be very careful not to step in them yourself &#8211; if you screw up and waste a trap you will have at least 1 unkillable add running around the rest of the fight. You need to make use of the traps fairly quickly, as they&nbsp;<strong>will disappear</strong>&nbsp;right before the boss casts curse explosion (~1 minute after the traps first appear). After curse explosion, the cycle begins again and a new set of traps and adds will spawn.</li>
<li><strong>Sidenote (NPC Skills)&nbsp;</strong>- There are two skills that an NPC can supply you right outside the boss room. The first skill allows you to &quot;rock&quot; yourself, causing adds to ignore you but making you unable to move or use any skills. The second skill allows you to unrock your allies by casting it on them at close range. The use of these skills is undoubtedly the way Runewalker intended this fight to work, but in practice it is much simpler and easier to ignore these skills completely.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/McFesdIfEqk" frameborder="0" allowfullscreen></iframe><br />
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<p>
<strong>Trash Mobs -&nbsp;<u>Boss #1 to Boss #2</u></strong></p>
<ul>
<li><strong>Tygistor&#8217;s Son</strong>&nbsp;- These mobs have an attack called Fire Punishment. When you see a cast bar by that name, everyone must group up together immediately. This skill will do 120k damage on one random person divided by the amount of people grouped on top of that person. When you first aggro these mobs they will cast Fire Punishment immediately, so make sure you are grouped up before you pull.</li>
</ul>
<p>
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<p>
<strong>Boss #2 -&nbsp;<u>Tygistor</u></strong><strong>&nbsp;(8.5 million HP, 9 mementos)</strong></p>
<ul>
<li><strong>Lava Flame</strong>&nbsp;- This boss will put a debuff called Lava Flame on one random person in the party. The skill icon looks like flame (mage skill) and it is very important to watch out for. This debuff will silence and damage the player for 10% HP every 2 seconds for its entire duration. The person who gets this debuff needs to&nbsp;<strong>move away from the group</strong>&nbsp;to a range of 150-200 (whatever max heal range is). When the debuff ends, the player will explode and cause 60% damage to himself and anyone close to him. A fire AOE will also be placed on the ground in the location where the player was standing when the debuff ended. The healers need to do their best to keep the person with the debuff at full health or they will most likely die.</li>
<li><strong>Fire Punishment</strong>&nbsp;- This boss has the same skill as the Tygistor&#8217;s Son trash mobs. To recap, when you see a cast bar by the name of Fire Punishment ____, everyone must group up together immediately. This skill will do 120k damage on one random person divided by the amount of people grouped on top of that person.</li>
<li><strong>Lightning</strong>&nbsp;- There are lightning bolts which will come from the statues on either side of the room. These do minimal damage on their own, but the damage is multiplied when your party is grouped up. Even with your party grouped the damage is almost negligible, but you will be interrupted and silenced by this skill as well.</li>
<li><strong>Boss Fight Execution</strong>&nbsp;- This boss fight is fairly straightforward. I usually turn the boss around (seen in the video) but I&#8217;m not actually sure if it&#8217;s necessary or not, it&#8217;s just habit at this point. You should have everyone in your party looking out for the Lava Flame debuff, as it is very easy to miss because of all the other debuffs you get during the fight (don&#8217;t worry about these, they are just DoTs). Do this and group up for Fire Punishment and this boss is a cakewalk compared to Angerfang.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/eOL4e5J9Lws" frameborder="0" allowfullscreen></iframe><br />
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<p>
<strong>Trash Mobs -&nbsp;<u>Boss #2 to Boss #3</u></strong></p>
<ul>
<li><strong>Tomb Scorpion / Man-Eating Scorpion</strong>&nbsp;- These mobs will put a debuff on the tank called Armor Corrosion which will decrease his physical defense. If you get too many of these stacked, you should wait for the debuff to wear off before proceeding.</li>
<li><strong>Kareem</strong>&nbsp;- Keep following this beetle from the beginning of the hallway after 2nd boss. It will eventually grow bigger and you will have to kill it to open the door to the 3rd boss room.</li>
<li><strong>Crypt Beetles</strong>&nbsp;- Inside the 3rd boss room there will be beetles on either side of the room near the door. Pull these beetles into the hallway and kill them. They will put a dot on you called Bug Acid on you.</li>
</ul>
<p>
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<p>
<strong>Boss #3 -&nbsp;<u>Linobia</u></strong><strong>&nbsp;(8 million HP, 13 mementos)</strong></p>
<ul>
<li><strong>Beetles</strong>&nbsp;- There are two kinds of beetles that will spawn out of the coffins during this boss fight: crypt beetles and tomb beetles. The crypt beetles cast a skill which buffs the boss&rsquo;s damage. The tomb beetles will&nbsp;<strong>explode on contact</strong>&nbsp;with a player and do massive damage. It is imperative that you have a dps assigned to kill the beetles 100% of the time, especially the tomb beetles. A mage is ideal and almost a requirement, but it is possible to do with other classes (you really need a spammable AOE and/or a ranged attack).</li>
<li><strong>Poison Cloud</strong>&nbsp;- Party members will get poisoned and a purple cloud will appear around them. It is very important to be spread out when you have this purple cloud, as it will deal damage to yourself and anyone adjacent to you.</li>
<li><strong>Boss Fight Execution</strong>&nbsp;- The boss fight aside from the beetle component is basically a tank and spank. The boss resides in the back-left corner of the room and it&rsquo;s best to tank him in that general area and not in the middle of the coffins. In fact, it&rsquo;s best to have as many party members as possible in the back of the room away from the coffins.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/RPYELylY81Q" frameborder="0" allowfullscreen></iframe><br />
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<p>
<strong>Trash Mobs -&nbsp;<u>Boss #3 to Boss #4</u></strong></p>
<ul>
<li><strong>Tomb Scorpion / Man-Eating Scorpion</strong>&nbsp;- These mobs will put a debuff on the tank called Armor Corrosion which will decrease his physical defense. If you get too many of these stacked, you should wait for the debuff to wear off before proceeding.</li>
<li><strong>Crypt Beetles</strong>&nbsp;- These mobs will put a dot called Bug Acid on you.</li>
<li><strong>Rock Guardian</strong>&nbsp;- This guy will slow your entire party and encase one of them in rock. The rock will wear off eventually so don&#8217;t worry about it too much. Once you get into the 4th boss room, there are 4 of these mobs that must be cleared before you start the boss fight, so start working your way around the room in a circle.</li>
</ul>
<p>
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<p>
<strong>Boss #4 -&nbsp;<u>Yinha</u></strong><strong>&nbsp;(8.5 million HP, 13 mementos)</strong></p>
<ul>
<li><strong>Yinha&#8217;s Red Shield</strong>&nbsp;- There is a red barrier surrounding this boss. Anyone standing in this barrier will take 300% more magic damage from the boss. Because of this, it is very important that whoever has aggro needs to be outside this red shield when the boss does any of his attacks. It is ideal to have a&nbsp;<strong>ranged DPS hold aggro</strong>&nbsp;on the boss, it is very dangerous for any melee dps or the tank to have aggro during this fight.</li>
<li><strong>Gravel</strong>&nbsp;- This skill will be repeatedly cast on whoever has aggro during this fight. This skill is just a basic attack and it nothing to worry about unless you are standing inside the boss&#8217;s red shield.</li>
<li><strong>Giant Gravel</strong>&nbsp;- This attack will hit everyone in the party, regardless of your positioning. When you see the cast bar for this skill, anyone standing in the boss&#8217;s red shield should back up out of the shield until they have taken the damage from the skill. After everyone is hit by this attack, a debuff will be put on one random party member (I&#8217;m not sure of the name, I&#8217;ll edit this post later if I can get it). When this debuff ends, this person and anyone standing near them will be covered with rocks. If you notice you have the debuff, get away from your group members and do not stand in the red shield. You cannot move or cast while you are trapped in the rocks. The only way to un-rock yourself is to be hit with Heavy Invasion.</li>
<li><strong>Heavy Invasion</strong>&nbsp;- The boss will switch targets to one random person in the party and cast this skill, Heavy Invasion. Whoever this attack is cast on will be flung high into the air. Anyone standing near (range of 25-50) will also be flung into the air. If someone who is rocked is flung into the air, the rocks will break and that person will be free to move around and cast once more.</li>
<li><strong>Slowing Whirlpool</strong>&nbsp;- A grayish sand whirlpool will appear on the ground under one random person. Any players standing in this whirlpool will have a debuff put on them that slows. This debuff can stack, slowing the player more for every stack on them. Move out of this whirlpool immediately if it appears underneath you, as being slowed will screw you over if the boss casts&nbsp;<strong>Sand Storm</strong>.</li>
<li><strong>Sand Storm</strong>&nbsp;- The boss will say &quot;Targeting Disruption Activated&quot; and cast this skill simutaneously. Right&nbsp;<strong>before&nbsp;</strong>he starts casting this skill, everyone will be pulled to the boss&#8217;s location (WA 2nd boss style). There is no way to predict when you are going to be pulled in, so pay attention. Run out of the red shield surrounding the boss immediately. If you are not out of the shield by the time the boss finishes his cast, you will most likely be one-shot.</li>
<li><strong>Boss Fight Execution</strong>&nbsp;- This boss fight is pretty self-explanatory if you understand all his abilities. He will use his skills in a random order. Just make sure you remove the rocks off of people who need it and move out of the red shield when needed and you should be fine.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/pbJSOwzpI-k" frameborder="0" allowfullscreen></iframe><br />
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<p>
<strong>Trash Mobs -&nbsp;<u>Boss #4 to Boss #5</u></strong></p>
<ul>
<li><strong>Mummy Hallway #1</strong>&nbsp;- In the hallway continuing from the 4th boss&#8217;s room, there will be a pat along with coffins on the side of the room. A&nbsp;<strong>Limon Mummy</strong>&nbsp;mob will spawn from each of these coffins. These mobs will put a contagious debuff on some members of your party which will likely spread to everyone else. These debuffs can only be cleansed by the druid general skill&nbsp;<strong>Antidote</strong>. Once a party member is cleansed they should stay away from those who still have the debuff as it can easily be spread once again. You should do this cleansing out of battle before the next mob pulls.</li>
<li><strong>Mummy Intermission</strong>&nbsp;- The room following the first mummy hallway has a LOT of mobs and pats. The easiest and safest way to clear this room is by having a druid use Spirit Guidance on as many mobs as possible (guards and guardians can be turned) and clearing the remainder the typical way. If you do not have a druid, you will need to be very careful about your pulls and probably implement some kind of crowd control.</li>
<li><strong>Mummy Hallway #2</strong>&nbsp;- This hallway is probably the hardest trash clear in the instance. Like the hallway before, there will be coffins lining the walls that will spawn mummies. Unlike before, the mummies will spawn infinitely while you are standing in the hallway. There is also a&nbsp;<strong>Giant Rune Guardian</strong>&nbsp;and a&nbsp;<strong>Sacrificer&nbsp;</strong>standing at the end of the hallway that must be killed before the door to the next room opens. The Sacrificer will heal the Giant Rune Guardian and the Giant Rune Guardian will cast a skill called Energized Strike that will cause a significant AOE to hit anyone near him. The best way to clear this hallway is to move slowly down the hallway moving from each set of coffins to the next and killing all mobs before you progress. Once you get to the end, kill the Sacrificer and then the Giant Rune Guardian, making sure that someone is interrupting Energized Strike cast by the Giant Rune Guardian. Once these two mobs are dead, move between the pillars on either side of the far end of the hallway and kill the remaining mummies. Do not move any farther than this as there are mobs you don&#8217;t want to aggro yet in the next room. Cleanse your party of the mummy debuff and continue. There is a video below of the clearing of this room.</li>
<li><strong>Boss Room Mobs</strong>&nbsp;- The room after the 2nd mummy hallway is the boss room, but there are 6 mobs that need to be killed before you can start the boss fight. There should be 6&nbsp;<strong>Giant Rune Guardians</strong>&nbsp;standing in your path, 3 on either side of the room. These mobs have a very large aggro range so make sure you only grab one at a time. As before, make sure you interrupt the skill Energized Strike and stay at range if you aren&#8217;t the tank or a melee dps in case you miss. These mobs also cast Rune Reverse, which if you recall is a skill from Hall of Survivors that will reflect 4k damage each time you attack the mob with it on. It is far less lethal than it was back at level 55, so don&#8217;t worry about this skill too much.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/XibWAiSZLy4" frameborder="0" allowfullscreen></iframe><br />
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<p>
<strong>Boss #5 -&nbsp;<u>Anubis</u></strong><strong>&nbsp;(8 million HP, 15 mementos)</strong></p>
<ul>
<li><strong>Death&#8217;s Power</strong>&nbsp;- The boss will say &quot;The power of darkness shall sweep over all!&quot; and cast this skill simultaneously. This skill will fear the entire party for roughly 2-3 seconds.</li>
<li><strong>Flames of Fury</strong>&nbsp;- This skill works like Fire Punishment from 2nd boss. When you see the boss say &quot;Feel the wrath of the flames!&quot; or the cast bar, your entire party needs to group up. This skill will do 120k damage on one random person divided by the amount of people grouped on top of that person.</li>
<li><strong>Death Storm</strong>&nbsp;- The boss will say &quot;Defilers of the tomb, you shall feel the stormy fury of the death god!&quot; and cast this skill simultaneously. When cast, this skill will put a debuff on one random party member. This debuff will cause the affected player to deal damage to and interrupt any adjacent players. Keep distance between you and people with this debuff, as it can be a real nuisance and cannot be cleansed.</li>
<li><strong>Black Magic</strong>&nbsp;- The boss will say &quot;Feel the suffering of my people!&quot; and cast this skill simultaneously. All party members will be caught in a trap and rooted in place, as well as take damage every 1-2 seconds for 9 seconds total.</li>
<li><strong>Dark Bonds</strong>&nbsp;- The boss will say &quot;Come forth, champion of my people!&quot; and cast this skill simultaneously. One party member will have the Dark Bonds debuff put on them. This debuff works like a rogue&#8217;s Shadow Prison and prevents the player from moving or casting anything. A Limon Warrior will spawn at the same time as the debuff is cast. The only way to get rid of Dark Bonds on the affected player is to kill the spawned add.</li>
<li><strong>Tomb Beetles</strong>&nbsp;- The boss will say &quot;Come forth my minions!&quot;, there is no cast bar for this ability. Two tomb beetles will spawn. They are not much of a danger as they do not explode on contact like 2nd boss, but they should be killed quickly anyway.</li>
<li><strong>Dust Sanction</strong>&nbsp;- The boss will say &quot;Suffer the punishment of the sands!&quot; and cast this skill simultaneously. All party members will be thrown into the air and contract a debuff that slows casting speed. This debuff should be cleansed asap, especially on healers and mages.</li>
<li><strong>Boss Fight Execution</strong>&nbsp;- The boss seems to follow a pattern of alternating the use of Death&#8217;s Power (group fear) and one random skill from this list for most of the fight. This fight is very simple to understand, but depending on the skill order of the boss it can be pretty difficult. There are debuffs that will stack up on every member of the party that decrease heals received in lieu of a enrage timer.</li>
<li><strong>In Case of Wipe&#8230;</strong>&nbsp;- If you wipe on this boss fight, you will most likely have to all res out of the instance. The mummies in the hallway before the boss room will still spawn infinitely, so you will have to run through as a group and kill them again.</li>
</ul>
<p>
<iframe width="500" height="300" src="http://www.youtube.com/embed/m6Qs12VjFlM" frameborder="0" allowfullscreen></iframe><br />
</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=61042" target="_blank"> trev7389</a>.</p>


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		<title>Rummyangel&#8217;s Warnorken Arena Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/rummyangels-warnorken-arena-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/rummyangels-warnorken-arena-guide#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:14:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic warnorken arena]]></category>
		<category><![CDATA[runes of magic warnorken arena guide]]></category>
		<category><![CDATA[runes of magic warnorken guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=333</guid>
		<description><![CDATA[The following is a Warnorken Arena guide our guild, Kabal (&#160;http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment and I&#8217;ll edit the post [...]]]></description>
			<content:encoded><![CDATA[<p> The following is a Warnorken Arena guide our guild, Kabal (&nbsp;http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment and I&#8217;ll edit the post at my earliest convenience. We hope this guide helps some of you out. Kabal will be posting guides in this manner for every instance from Heart of the Ocean to KT, and hopefully Grafu and Sardo castle in the future. Good luck and have fun!</p>
<p><em>(Disclaimer: This is just a guide to the instance. Nothing written here is per GOD and all is subject to personal opinion and the makeup of the group)</em><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>The name was well chosen for this instance. The whole instance takes place in one circular &ldquo;arena&rdquo; type room. There are five rounds total in the first four you will face four different bosses and for the last round you will face bosses #3 and #4 together. You will NOT face any non-boss mobs in this instance and you decide when to begin each round by talking to the Arena Guard within the instance.&nbsp;</p>
<p>For the following guide there will be a plethora of screenshots accompanying each boss fight showing initial positioning before the battle begins because a picture says a thousand words.&nbsp;</p>
<p><strong><u>Requirements</u></strong>&nbsp;(based on max lvl being 62)<br />
This is a six man instance &ndash; normally consisting of 1 tank, 3 or 4 DPS, 1 or 2 healers. Even though there is a quest line running through the instance, there is no attunement requirement to enter.</p>
<p><u>Tank</u></p>
<ul>
<li><em>Health:</em>&nbsp;50k un-buffed</li>
<li><em>Physical Defense:</em>&nbsp;80k (with EA)</li>
<li><em>Physical Attack:</em>&nbsp;19k</li>
</ul>
<p><u>All Other Classes</u>&nbsp;<br />
<strong>Health:</strong>&nbsp;</p>
<ul>
<li>The minimum health requirement for survival is 28k; however, 30k to 35k is preferred.</li>
</ul>
<p><strong>Attack:</strong>&nbsp;All classes should bring appropriate foods, etc to buff&nbsp;</p>
<ul>
<li>Magic attack: 20k (un-buffed)</li>
</ul>
<ul>
<li>Physical attack: 20k (un-buffed) [this is required for 2nd/4th boss as the longer you fight - the more debuffs/circles you get which makes it harder - so you want to kill the bosses quickly]</li>
</ul>
<p><strong>Heals:</strong>&nbsp;HOTs (Heals Over Time) should be at 1.2k min as well as the following:&nbsp;</p>
<ul>
<li>Druid: 20k restore life and Recover HOT should tick at 3k</li>
</ul>
<ul>
<li>Priest: 25k group heal, 7 to 8k urgent heal, 20k heal</li>
</ul>
<p>
<strong><u>Round One</u></strong>&nbsp;<br />
Pop Goes the Weasel. In the beginning of the battle, the tank brings the boss (Manticos the dragon fiend) back towards the outer ring keeping himself between the boss and the party &#8211; the boss has a front/side AOE that will hurt/kill those standing closest to him. This position is where the tank remains the whole fight and one healer will remain here as well. Also, before the fight begins all DPS (and second healer if applicable) will determine which of the other two positions they will run to in the event the boss casts Dune Rock &ndash; which unless you have high amounts of DPS he will cast (see screenshot below for all positions).&nbsp;</p>
<ul>
<li>In the event the boss casts Dune Rock: He will fly into the air and land at the end of the cast bar. The moment he lands every party member will receive a de-buff called stumble&nbsp;<em>(Stumble &ndash; the sky fills with sand and makes it very difficult to move, there are also some larger rocks that seems to have some kind of strange energy- lasts for 6 seconds)</em>. When these de-buffs appear separate immediately into the three positions. This division is necessary because when the de-buff wears off 120k AOE damage is divided amongst the party (most damage hits those in position one) &ndash; this attack is called Massive Upheaval. However, each person takes a buddy with them because if everyone spreads out separately when the boss lands every member who does not have a buddy will be turned into a stone. After the de-buff wears off each member can return to the initial position behind the tank. If someone does not follow the above directions timely there are two outcomes: someone blows up on the main healer and tank (killing either or both of them) and/or a buddy turns into stone and has to wait the count down with limited heals.</li>
</ul>
<p>Rinse and Repeat.</p>
<p>
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/rummy1.jpg" width="400" height="195" /></p>
<p><strong><u>Round Two</u></strong>&nbsp;<br />
Be Ready to Run. Before preparing for this fight you should have&nbsp;<u>Escape Artist Title</u>&nbsp;equipped (can be earned from Hall of the Demon Lord) and/or speed pots such as&nbsp;<u>Unbridled Enthusiasm</u>&nbsp;(from the housemaid) or&nbsp;<u>Spellweaver Potion</u>&nbsp;(Auction House) to speed up your pace because this boss has a death dealing AOE &ndash; Spinning Slash.&nbsp;</p>
<p>The battle takes place in the center of the arena. The tank will fight the boss (Great Gladiator Mukhan) in the center. The boss will call out in blue chat&nbsp;<u>&ldquo;The great gladiator draws everyone towards him&rdquo;</u>&nbsp;and everyone will be summoned to him. As soon as this blue chat appears across the screen the &ldquo;run&rdquo; key should be held down in anticipation. Everyone has to run to the outside of the outer circle to avoid his AOE. As soon as you turn the outer ring you can and should head back to the center because the whole party needs to regroup for the healers to do their job efficiently.&nbsp;</p>
<p>*Notes: Holy Shield will provide immunity to the party, Holy Candle Shield/Holy Aura will give immunity to the caster.&nbsp;</p>
<p>Rinse and repeat.&nbsp;</p>
<p>
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/rummy2.jpg" width="525" height="148" /></p>
<p>
<strong><u>Round Three</u></strong>&nbsp;<br />
Flower Power. This boss fight will also take place in center of the room (see above image for location). The boss (Consul Marachi) will periodically distribute three de-buffs to multiple party members which are most commonly known by the color of the flower rather than their official names.</p>
<ul>
<li><strong>White Rose Heart (White Flower):</strong>&nbsp;Reduces healing by 75% and inflicts 4000 damage every 2 seconds. Also, when the de-buff wears off it causes AOE damage to all those nearby.<br />
      <u>Way to avoid killing the party</u>&nbsp;&ndash; players suffering from the effects of White Rose Heart need to stay away from each other to cancel the effects. However, be sure to stay in the range of heals.</li>
<li><strong>Reaver Rose (Red Rose):&nbsp;</strong>4500 HP is lost every 2 seconds until the wound is healed. Healers have to bring the sufferers health to full to cleanse the condition. This becomes a major problem when stacked with the other flowers.</li>
<li><strong>Red Rose Death (Pink Flower):</strong>&nbsp;Reduces healing by 75% and inflicts 4000 damage every 2 seconds.<br />
      <u>Way to avoid killing the party</u>&nbsp;&ndash; three players suffering from the effects of Red Rose Death need to group together to cancel the effect.</li>
</ul>
<p>
<u>First Boss Strategy &#8211; One Healer</u>&nbsp;<br />
The tank takes the boss and turns it away from the party to avoid the frontal AOE. The best thing to do here is remember what each de-buff means and act accordingly. The tank will run through the party when he has the Red Rose Death and take stand on the other side. He will then run back through the party if he gets it again.&nbsp;<br />
<u>Second Boss Strategy &#8211; Two Healers</u>&nbsp;<br />
The tank takes the boss and turns it away from the party to avoid the frontal AOE. With two healers, the party can simply stay put and burn the boss down.</p>
<p><strong><u>Round Four</u></strong>&nbsp;<br />
Follow the Leader. On this fight you will be all over the room depending on where the tank leads and making sure not to step in front of the boss (Baron Reuen von Jura). Everyone is moving due to Circles (picture below) the boss places at your feet. They steal your mana and your health &#8211; more importantly any time someone gets stuck in them, they buff the boss and slow/blind you.&nbsp;<br />
<u>De-buffs</u>&nbsp;</p>
<ul>
<li><u>Wave of Anger</u>&nbsp;&ndash; the Baron&rsquo;s rage washes over you, causing 4000 damage every 2 seconds. This is applied randomly and equally to all party members.</li>
<li><u>Court Martial</u>&nbsp;&ndash; punishes a target that is not obeying orders and blinds the sentenced target for a period of time. This de-buff results from standing in the circles for too long.</li>
<li><u>Hesitation</u>&nbsp;&ndash; The imposing air of the Baron causes target to hesitate. The healers will have to keep the tank cleansed (&ldquo;Cleanse&rdquo;) when he has this on him because it slows him down and he will not be able to get out of the circles in time.</li>
</ul>
<p>How to be rid of circles after the match: Stand in them with limited gear equipped &ndash; make sure a healer is awake for this part. (See illustration below)</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/rummy3.jpg" width="500" height="175" /><br />
<strong><u>Round Five</u></strong>&nbsp;<br />
Divide and Conquer. Before the bosses spawn make sure you know who is tanking and who is kiting. The Consul is the boss you want to kite while you tank the Baron. The whole party (minus the person kiting) focuses on killing the Baron and afterwards moves to kill the Consul. The tank should move the Baron into a corner in order to give the other person more room to kite. The bosses reflect their de-buffs onto the people with agro on the other boss; therefore, the consul places flowers on the tank et al and the Baron throws circles at the person kiting. It&rsquo;s important to make sure when tanking these bosses that they are not facing the party and if you are kiting try not to get hit and remember to move into heal range when your health is suffering. For initial spawn points of the bosses please see screenshot below:</p>
<p>
<img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/rummy4.jpg" width="400" height="256" /></p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=61281" target="_blank">Rummyangel</a>.</p>


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		<title>trentjaspar&#8217;s Forsaken Abbey Walkthrough</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/trentjaspars-forsaken-abbey-walkthrough</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/trentjaspars-forsaken-abbey-walkthrough#comments</comments>
		<pubDate>Mon, 21 Nov 2011 22:19:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic forsaken abbey]]></category>
		<category><![CDATA[runes of magic forsaken abbey guide]]></category>
		<category><![CDATA[runes of magic forsaken abbey walkthrough]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=331</guid>
		<description><![CDATA[I know this seems silly, so long after Forsaken Abbey (FA) was first introduced, but it could still be useful to new players, and I&#8217;m amazed at times how many non-newbies don&#8217;t know all of the steps to FA. This presents all of the steps (in order as necessary) to completing all of the quests [...]]]></description>
			<content:encoded><![CDATA[<p>I know this seems silly, so long after Forsaken Abbey (FA) was first introduced, but it could still be useful to new players, and I&#8217;m amazed at times how many non-newbies don&#8217;t know all of the steps to FA.</p>
<p>This presents all of the steps (in order as necessary) to completing all of the quests to FA, but does not contain boss strats. I&#8217;m sure that can be found elsewhere in the forums. [Edit:&nbsp;<em>nasira&nbsp;</em>added some strats later in this thread.]</p>
<p>So here goes:</p>
<p>1. This portion occurs in Silverspring (and can be done in any order):</p>
<blockquote><p>1a. Accept &quot;Ancarlos Research Note&quot; quest from Yarandor in Eye of Wisdom in Varanas&nbsp;
</p></blockquote>
<blockquote><p>1b. Accept &quot;Hermit of the Lake of Magic Mist&quot; from Musa in Tagena
</p></blockquote>
<blockquote>
<blockquote><p>- Turn-in &quot;Hermit of the Lake of Magic Mist&quot; to Hugo on the island in the Lake of Magic Mist<br />
    &#8211; Accept &quot;Releasing Ancalon&quot; from Hugo in Silverspring; receive Ancalon&#8217;s Barrette
  </p></blockquote>
</blockquote>
<blockquote><p>1c. Accept &quot;Ambassador Who Acts Improperly&quot; from Hork in Vender Caravan
</p></blockquote>
<p>2. This portion occurs in and around Forsaken Abbey outside the instance (in this order):</p>
<blockquote><p>2a. Accept &quot;Apprentice&#8217;s Request&quot; from Pete along the road to FA<br />
  2b. Go into the FA outer building</p>
<blockquote><p>- Turn-in &quot;Ambassador Who acts improperly&quot; to Aymar<br />
      &#8211; Accept &quot;Clean up the Environment&quot; from Aymar<br />
      &#8211; Accept &quot;The Forsaken Abbey&quot; from Aymar
    </p></blockquote>
<p>  2c. Go down the stairs by Aymar into the non-instance part of FA</p>
<blockquote><p>- Kill Rat-eared Bats and Carrion Spiders for &quot;Clean up the Environment&quot;<br />
    &#8211; Kill non-elite Obsessive Shadow &#8211;&gt; loot Funerary Bracelet for &quot;Apprentice&#8217;s Request&quot;<br />
    &#8211; Get Old Diary from side room on the right for &quot;The Forsaken Abbey&quot;
  </p></blockquote>
<p>  2d. Turn in &quot;Clean up the Environment&quot; and &quot;The Forsaken Abbey&quot; to Aymar<br />
  2e. Accept &quot;Documents in Darkness&quot; quest from Aymar
</p></blockquote>
<p>3. This portion relates to the front section of the actual FA instance:</p>
<blockquote><p>3a. Go down stairs on the left</p>
<blockquote><p>- If necessary, manipulate the candlestick to open the trap door and go down the revealed stairs<br />
      &#8211; Enter the instance portal
    </p></blockquote>
<p>  3b. Accept &quot;Spirit Gathering Circles&quot; from Chris</p>
<blockquote><p>- Kill all four Necromages throughout the instance for &quot;Spirit Gathering Circles&quot;<br />
    &#8211; Kill the Zombie Duke boss (spawns when all four Necromages are dead)<br />
    &#8211; Turn in &quot; Spirit Gathering Circles&quot; to Luanne
  </p></blockquote>
<p>  3c. Accept &quot;The Secret of Evil Spirit&quot; from Luanne
</p></blockquote>
<p>4. This portion occurs in the last room of the front and first room of the rear section of the instance:</p>
<blockquote><p>4a. Loot &quot;Document Pile&quot; in corner of room -&gt; Spawns Tied-up Researcher</p>
<blockquote><p>- Kill Tied-Up Researcher; loot &quot;Forsaken Abbey Documents&quot; for &quot;Documents in Darkness&quot;
    </p></blockquote>
<p>  4b. Open zombie junk; kill ghoul</p>
<blockquote><p>- Repeat until &quot;Dreamland and Reality&quot; drops for &quot;The Secret of Evil Spirit&quot;
  </p></blockquote>
<p>  4c. Go back to Luanne in the last room of the front of the instance</p>
<blockquote><p>- Turn in &quot;The Secret of Evil Spirit&quot; to Luanne<br />
    &#8211; Accept &quot;The Sole Survivor&quot; from Luanne
  </p></blockquote>
</blockquote>
<p>5. This portion occurs in the rear section of the instance:</p>
<blockquote><p>5a. Obtain keys to Ancalon&#8217;s chamber in any order:</p>
<blockquote><p>- Kill Flowing Chaos boss -&gt; automatically get Green Magic Seal (key)<br />
      &#8211; Kill Cruel Eater boss -&gt; automatically get Red Magic Seal (key)<br />
      &#8211; Kill Hollow Shell boss -&gt; automatically get Yellow Magic Seal (key)
    </p></blockquote>
<p>  5b. Open the door to Ancalon&#8217;s chamber with the three seals</p>
<blockquote><p>- Kill Ancolon<br />
    &#8211; Loot &quot;Book of Ancarlos Notes&quot; from Ancolon
  </p></blockquote>
<p>  5e. Manipulate (&quot;use&quot;) Spirit Binding Pearl toward back to release Ancolon</p>
<blockquote><p>- Accept &quot;Wishes of the Soul&quot; from Ancolon; receive Spirit Binding Pearl Fragment
  </p></blockquote>
</blockquote>
<p>6. This portion occurs in Silverspring (and can be done in any order):</p>
<blockquote><p>6a. Turn-in &quot;Documents in Darkness&quot; to Aymar<br />
  6b. Turn-in &quot;Apprentice&#8217;s Request&quot; to Pete<br />
  6c. Turn-in &quot;Releasing Ancalon&quot;, &quot;Final Wish,&quot; and &quot;The Sole Survivor&quot; to Hugo</p>
<blockquote><p>- Accept &quot;Sorrowful Request&quot; from Hugo<br />
    &#8211; Turn-in &quot;Sorrowful Request&quot; to Musa in Tagena
  </p></blockquote>
<p>  6d. Turn-in &quot;Ancarlos Research Note&quot; to Yarandor in Eye of Wisdom in Varanas
</p></blockquote>
<p>Don&#8217;t forget to click &quot;Check Title&quot; on the Title page to get the FA Title &quot;Forsaken Abbey Is My Backyard.&quot;<br />
You can also get the &quot;Nemesis of the Undead&quot; title if &quot;you are level 25 or below and cleared the whole thing in 30 minutes and under and you must not die during the Ancalon fight.&quot; [Thanks,&nbsp;<em>oziemaster</em>]</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=43934">trentjaspar</a>.</p>


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		<title>AzhureSunSoar&#8217;s Hall Of Survivers Dungeon Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/azhuresunsoars-hall-of-survivers-dungeon-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/azhuresunsoars-hall-of-survivers-dungeon-guide#comments</comments>
		<pubDate>Mon, 21 Nov 2011 22:09:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic hall of survivers guide]]></category>
		<category><![CDATA[runes of magic hall of survivers walkthrough]]></category>
		<category><![CDATA[runes of magic hos guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=329</guid>
		<description><![CDATA[The following guide was written by&#160;Velaris&#160;of Kabal (http://kabalseed.com), who does not have a forum account and asked me to post it for her. This is one of the guides in the series of dungeon guides Kabal has been putting together, ranging from HotO to KT, and hopefully Sardo and Grafu at some point.&#160; Anyhoo, on [...]]]></description>
			<content:encoded><![CDATA[<p> The following guide was written by&nbsp;<strong>Velaris</strong>&nbsp;of Kabal (<a href="http://kabalseed.com/" target="_blank">http://kabalseed.com</a>), who does not have a forum account and asked me to post it for her. This is one of the guides in the series of dungeon guides Kabal has been putting together, ranging from HotO to KT, and hopefully Sardo and Grafu at some point.&nbsp;</p>
<p>  Anyhoo, on with the guide! *NOTE* There may be some information missing, or off, or perhaps a bit outdated. If so, just let me know and I&#8217;ll update this post and let Vel know so we can update our own guide as well.</p>
<p>
  <strong>Hall of Survivors</strong><br />
  <em>Location: Silverspring<br />
  Level: 55+<br />
  Raidable?: Yes<br />
  Total Mentos Dropped: 46<br />
  Difficulty: Medium<br />
  Difficulty levels: Easy and Normal<br />
  Status on Guide: missing cast names, screen shots&nbsp;</em></p>
<p>  <strong>Overview</strong><br />
  Hall of survivors, or HoS for short, is the popular 12-man raid of an instance. Located in the upper corner of Silverspring, this instance tells the story of the robot and human relationship. With seven bosses and much loot to be dropped, this instance is still popular today for the infamous&nbsp;<strong>Dilan&rsquo;y ring</strong>&nbsp;and<strong>&nbsp;Lightning Sword</strong>.</p>
<p>  <strong>Specific Requirements</strong><br />
  Tanks will want to be hovering around 30 k hp. This is so they can take the heavy hits from bosses. Healers will want at least 20 k hp so they can keep the party alive. DPS classes can be a minimum of 12 k hp but expect to die several times. Casters will want to be higher; around 15 k should be okay.<br />
  =====================================</p>
<p>  <strong>En Route to First Boss</strong><br />
  Before entering into HoS, grab a few Grassland Mixes if you can. This will be located to the right of the entrance if you&rsquo;re running in straight on. The codex standing against the wall, Loki Debloom, will sell some goodies that will be very helpful in this instance if you are undergeared. Grasslands grant roughly another 5 k hp, and the pots like Lizard&rsquo;s Blood and Tiger&rsquo;s Fury will grant buffs to the entire party.</p>
<p>  When you enter HoS, you will come across the first pat. There will be Rune Patrolmen(?), each with about 200 k hp. They will be patrolling up and down the corridors. If they target you right away, you&rsquo;ll be given a debuff per mob. They each do different things but they can be healed through.</p>
<p>  The only things you should worry about are Rune Elders. There are usually two variants, a blue one and a rock one. The blue one is green (ironically) and the rock ones are orangy-brown. These can&rsquo;t do much except heal the other mobs, which is the cast Rune Return.&nbsp;</p>
<p>  There will be approximately three of these pats that are mandatory, and a group of the swordsmen and another pat towards the back. These are skippable though. The first boss begins on the bridge to your left.</p>
<p>  <strong>First Boss</strong><br />
  <em>Name: Androlith<br />
  hp: 4 mil<br />
  Difficulty: medium/easy</em><br />
  This boss is a giant centaur-like monster who is the first boss in this giant instance. He is relatively easy to beat but if you&#8217;re unprepaired, can get you killed quite fast or give your healers a headache.</p>
<p>  Most of his skills you don&#8217;t have to worry about. However when you see three horses spawn beside another on the bridge, this is where things get tricky.&nbsp;<br />
  <strong>Two</strong>&nbsp;out of the three horses will run down the bridge, leaving behind a trail of fire. If you stay in the fire, it&#8217;s a 4 k tick that lasts the duration of the fire. I&#8217;m not sure how fast it ticks but it ticks fast. so be sure to run into safety and out of the fire.&nbsp;<br />
  Tanks will want to keep the boss above the little mini landing and dps want to be right up and personal.&nbsp;<br />
  This boss isn&#8217;t hard at all, just remember to get ready to run, especially those abusing Archer&#8217;s Glory.<br />
  =====================================</p>
<p>  <strong>En Route to Second Boss</strong><br />
  And surprise, it&#8217;s your favorite mobs again. Rinse and repeat; you&#8217;ll have to kill approximately three mobs for sure. Once you turn the corner into a new hallway, be careful if you&#8217;re not prepared. There are two lines of just Rune Swordsmen and then your normal pat; if you aggro all of them you might find yourself dying. As usual, take out the Elders first.</p>
<p>  Then you&#8217;ll find two big guys slowly lanking their way back and forth. These mobs are skippable; hug the pillar to your left to go around and onto a bridge-support like area. You won&#8217;t aggro the giants, but wait for them to turn anyways.&nbsp;</p>
<p>  On this bridge, if you&#8217;re under geared, do not AOE or you&#8217;ll drag up pats from below. Instead just dps as normal, there are two that patrol the square bridge, moving along the perimetre.&nbsp;<br />
  The next bit after the bridge can be difficult. You&#8217;ll see two giant guys with spinning wheels called Blade Rune Guardian. These guys are regular kills but have around 500 k hp. Spiral Assault hits for the hardest but shouldn&#8217;t be a big problem.<br />
  However when pulling it, nine out of ten times you&#8217;ll get the Chaos mob in the back as well. Be sure to keep it&nbsp;<strong>silenced or rooted</strong>, if it casts Ground Strike there&#8217;s a chance someone in the party will die. Once it&#8217;s dead, kill the other Blade and&#8230;&nbsp;</p>
<p>
  <strong>Second Boss</strong><br />
  <em>Name: Glamos<br />
  HP: 4 mil&nbsp;<br />
  Difficulty: easy</em><br />
  Glamos himself isn&#8217;t that hard to kill. Hug the wall and turn around; you&#8217;ll see that the wall behind you is actually a cage concealing the mobs you have to worry about. There are two hunters, and then a Horror Seeker, a Divine Persuer, and something else I can&#8217;t remember at the moment. Anyways you&#8217;re best off having three people who can &#8216;crowd control&#8217;, your best bet being three mages, two mages and a scout, two mages and a priest/mage, etc etc. You want to make sure they don&#8217;t use their skills or they cast fears or ticks that affect the entire party.<br />
  In terms of the actual boss, the tank wants to turn him around to avoid the AOE. He can be hit normally and doesn&#8217;t do too many special things.&nbsp;</p>
<p>  Upon killing, you&#8217;ll have to run though to the crystal and transfer back to the entrance hall to despawn them, unless you have epic dps and then you can just eat their faces.&nbsp;<br />
  ==============================</p>
<p>  <strong>En Route to Third Boss</strong><br />
  This is where things begin to get a little harder. These mobs are pretty much the same as the ones in Kallin Shrine. They are big and burly and rather annoying to take down. They hover around 600 k hp. These guys aren&#8217;t too bad except for one of their attacks: Rock _____. This will target the person furthest away from them. So if you&#8217;re a freeloader hoping to just sneak by for loot, you&#8217;re going to get a nice surprise! To avoid this, everyone should group up when taking out these mobs and try to interrupt or discharge them before they can cast.</p>
<p>  There isn&#8217;t too much to be worried about, though. You fight them in waves of three. You&#8217;ll go down a hallway with six of these mobs in total and then turn onto another bridge with another group of three just beyond the doorway. Clear them and you&#8217;ll find the original gang of rune robots. Once you deal with them you should see three more of the Rune Guardian mobs; one at the back left corner and one patrolling. After that, follow the ramp to your right and descend down to the left to face three more Rune Guardians. Past them is&#8230;</p>
<p>  <strong>Third Boss</strong><br />
  <em>Name: Guldamor<br />
  HP: 5 mil (?)<br />
  Difficulty: Medium (for the unprepared)</em><br />
  Hello big hammah guy who&#8217;s randomly tearing a hole in the back of the instance. This guy, as said above, can be hard(er) for those who are not prepared.</p>
<p>  Before going in, you just want to group up to the left as you enter the doorway into his boss room. You&#8217;ll want to do your fooding/buffing/music-playing here. This guy doesn&#8217;t hit for too bad, he&#8217;s just annoying. The tank should try to keep the big guy where he is in the beginning, but he&nbsp;<strong>must be turned around</strong>&nbsp;as he has a frontal AOE.&nbsp;</p>
<p>  This guy does two things in particular: summon red balls and a white crystal. If you&#8217;ve ever heard any bad puns or jokes about balls, this is where it all begins. (Also I assume this is where Frogster and Runewalker decided they like the idea of balls in every. single. boss. fight.) The red balls are a small red orb hovering with white/red electricity crackling around it, as well as a circle underneath. These must be killed or something bad will happen. Usually mages will aoe or take them.</p>
<p>  The second cast he will suddenly jump to the back of the room and will be invincible. He will say &quot;This thing is Sacred! No one can touch it!&quot; or something to that effect. A white crystal, not unlike the one we use to transport, will then drift, at a respectable speed, towards him. If you don&#8217;t dps this crystal down he will enrage. Don&#8217;t be discouraged though; it should have less than 100 k hp so it should be easy to take down.</p>
<p>  The rest is tank and spank.&nbsp;<br />
  ==================================</p>
<p>  <strong>En Route to Fourth Boss</strong><br />
  Repairing would be ideal now; hop outside using the blue transport crystal when you enter the next room &#8211; it should be directly beside you to the left.&nbsp;</p>
<p>  Upon exiting the boss room, go up the little ramp and fight your classic group of rune robots. After that you&#8217;ll recognize that the ramp is the same as the one when you were travelling to the fourth boss. That means the mobs are the same! There are two more Rune Guardians to face; destroy them and find a moving pat of the same rune robots. After them you&#8217;ll descend into a room with around five rune guardians. Same deal, but if you&#8217;re worried that your party can&#8217;t take them all at once work on them slowly, getting your tank to pull one at a time and draw them out backwards that way. Beyond the little doorway is..&nbsp;</p>
<p>  <strong>Fourth Boss</strong><br />
  <em>Name: Vrantal<br />
  HP: 6 mil (?)&nbsp;<br />
  Difficulty: Medium/Hard</em><br />
  <strong>DO NOT ENTER THE ROOM DO NOT ENTER THE ROOM DO NOT ENTER THE ROOM.</strong><br />
  The doors will lock as soon as you run inside and if you try to escape, you&#8217;ll be one shot. Poof. Just like that.<br />
  That being said, edge very carefully inside so your toon just drops down the little ledge that is the doorway. That way if a mistake happens no one is locked out. Do your food and buffing here, making sure the Tank counts down.</p>
<p>  The boss will greet you with a Rune Particle Beam but as long as the healer heals whoever gets hit, it shouldn&#8217;t be a problem. This boss is very big &#8211; as in you will literally not be able to see it&#8217;s face, only it&#8217;s butt which ironically, is the thing you&#8217;re smacking around. You&#8217;ll all want to stand inside the red target circle. The beam it casts can probably one shot someone. You&#8217;ll know when that beam is coming when you see Rune Energy Ready!.&nbsp;</p>
<p>  When you see the text Training Time Has Arrived. this is where things get tricky. Two people will be sent up and the rest of the group stays down, the boss becomes invincible, and stuff gets weird. For the ones in the air, you should call out that you&#8217;re up and you will get a cast bar with three skills. In order they are:&nbsp;</p>
<p>  1. An instadeath but requires you to be charged.<br />
  2. A solid hit but has a long cool down.<br />
  3. A DoT that ticks for about 3 k per.</p>
<p>  What you&#8217;ll want to do is scroll in all the way so you&#8217;re in first person view. Angle your camera upwards and you should see a bunch of mobs in the air (named&#8230;) that will be placed evenly apart from one another. If you&#8217;re not charged, you can&#8217;t use skill 1, so spam skill 2 and throw up skill 3 when you see the debuff disappear from the mob you&#8217;re aiming for. Do this right and the mob dies &#8211; Vrantal loses two total HP per dead sky-mob.&nbsp;</p>
<p>  Now how to be charged? This is for the people that are left behind. From all directions, similar mobs will spawn and all come towards the centre of the circular platform, of which the group should be on. One aoe should take them out &#8211; they only have around 28 k hp. Kill them and loot them &#8211; the loot should be on ffa &#8211; and then select a member that is up via the raid list and click on the drop in your bag. The person who charged another should announce it so they know they can use skill 1. After a certain amount of times (around 4 waves of the mobs below) the boss will drop back down and smacking can resume.&nbsp;</p>
<p>  He isn&#8217;t too bad if you know what you&#8217;re doing. Keep a cool head and try not to get frustrated.<br />
  ==================================<br />
  En route to Fifth Boss</p>
<p>  This is when you start to fight the other big guys, more Chaos mobs and finally, the Giant Rune Guardian mobs. Most of these are skippable though, so if you lack the dps to burn them down it is highly recommended that you skip.&nbsp;<br />
  You&#8217;ll recognize the Giant Rune Guardians as the pats moving back and forth en route to second boss. These guys aren&#8217;t too bad, they hit decently. They have two casts you should be aware of: Rune Reverse will now hit you back after you hit him with this buff. Its a small red and blue one &#8211; you can see him cast it if you don&#8217;t interupt him in the middle of it. When it is activated&nbsp;<strong>you still hit normally but now take 4 k every time you hit it.</strong>&nbsp;Again, those with low hp can find themselves dead quite fast if they&#8217;re just spamming and not paying attention. The next cast is Energized Explosion which is an aoe; it hits for usually 30 k flat so BACK UP when you see it being cast. It&#8217;s relatively slow so you have time to react.&nbsp;</p>
<p>  Once you exit south from the dead body of the boss, you&#8217;ll find yourself in a safe room with your crystal transportation. Here hang a left out of the room and back to the mobs. You&#8217;ll find one Giant Rune Guardian at the back with one Chaos moving back and forth. Take him down and you can skip the Giant. When you turn the corner going right you can cut diagonally across to skip the Giant chilling against a wall.&nbsp;</p>
<p>  Go out into the rubble-filled area and, to skip as many mobs as possible, hug the right wall (or what was left of it.) Kill the stray Chaos mob, the Giants are optional. Once you&#8217;re past them you will see another ramp to your left that is ascending. Go up and you&#8217;ll find a Chaos&nbsp;<strong>*name needed*</strong>. They aren&#8217;t hard to kill.</p>
<p>  There will be one of those mobs standing on the ramp, and then another two when the ramp opens up. Take them one at a time or together, depending on your dps. Follow the slope up and there should be another Giant against the right wall, with a rune robot pat. Pulling the rune robot pat is almost impossible to get without a side of Giant, so carefully take out both. (Elders first, then Giant, then the other little guys.) The giant against the back wall shouldn&#8217;t pull with them, but if he is be very careful.</p>
<p>  As you turn the corner you will find another Giant against the same back wall. To avoid running smack into him when turning the corner hug the wall as tight as you can. It will then open up to two Giant Rune Guardians, one against the left wall and a few paces afterwards, against the right wall. It is advised to kill both. The left one is skipable but you don&#8217;t want to back into it while fighting the right one.&nbsp;</p>
<p>  -missing info -&nbsp;</p>
<p>  After that corridor you will find four swordsmen and a Giant rune guardian behind him. You have no choice but to take all five at once. It shouldn&#8217;t be too bad. After clearing them, you&#8217;ll find the transport crystal behind them &#8211; but wait, you can&#8217;t go through because you haven&#8217;t killed the boss. Even though this boss may seem out of the way you HAVE to kill him &#8211; her? &#8211; to get into the final boss room.&nbsp;</p>
<p>
  <strong>Fifth Boss</strong><br />
  <em>Name: Zygro<br />
  HP: 4 mil (?)&nbsp;<br />
  Difficulty: Easy</em><br />
  This boss is so easy it&#8217;s almost a joke. She has this strange obsession with blood. Anyways do your fooding and buffing before you enter little clay dome thing.&nbsp;</p>
<p>  Once the boss begins, the tank will want to keep her just about anywhere but beware of the frontal AOE. Everyone else should now party underneath her skirt (It flares out behind) so you can dps her from in there. She is very very frail so with a decent party you should get her to around 1/3rd of her health before she begins casting.&nbsp;</p>
<p>  Her first cast will port her away from the group, near the back left, where she will bubble and become un-attackable. She first summons replicas of the party. (ex: blood priest, blood scout, etc) if these aren&#8217;t killed fast enough, she will heal herself. Once you deal with these copies of yourself &#8211; and they must be burned fast &#8211; you will have to sit through a constant attack that hits the entire party for approximately 5 k (easily healable) before you can attack her again. At this point she should be dead.</p>
<p>  ** There is also a debuff you get that has to do with a crystal, but if you get that far you should be seriously concerned **&nbsp;<br />
  ======================================</p>
<p>  <strong>En Route to Sixth Boss</strong><br />
  Come back the way you came past the dead bodies and you&#8217;ll see the previously red crystal is now blue, which means you can port. Yay. The right side is still uncleared, so begin there.&nbsp;</p>
<p>  Your favorite pats are back! Remember to cc/interrupt/root the Elders or you&#8217;ll have to deal with a lot of annoyance. Past them and over the bridge of lava and you&#8217;ll see two Chaos mobs moving back and forth. Be sure to interrupt Ground Strike but take them both down the same. Pull the Chaos from around the fallen rock and kill him too, then get the other Giant. Next you should see a ramp with two more Chaos patrolling up and down. Grab one carefully and kill it before killing the other, or Lasso/Discharge it to be safe.&nbsp;</p>
<p>  The top two Giants are skippable, but to be safe get your Tank to run into the doorway to the right and pull out the Chaos to kill him first so you won&#8217;t get feared into a nasty surprise. Once he&#8217;s dead you can then follow inside and begin killing the Blade mob that&#8217;s next. Be sure to check the back for accidental pulls. Kill the next Chaos and you&#8217;ll see something new: three Elders holding down a Giant. If you attack one elder all four will be unleashed on the party, so if you need it, make sure to assign people on the elders to kill right away or they&#8217;ll keep healing a Giant that will happily Energy Explode or Rune Reverse with heals. This group is skippable but just clear it.&nbsp;</p>
<p>  Then on the ramp down to your left you&#8217;ll see a Chaos to the left and a Giant to the right. Lasso/Discharge the Chaos and kill the Giant first. Then hop down and run to the middle of the room.</p>
<p>  <strong>Sixth Boss</strong><br />
  <em>Name: Mantarick / Sydaphex<br />
  HP: 4 mil (?)&nbsp;<br />
  Difficulty: Medium/Hard</em><br />
  Correction: one of your group members should stray to the left and go to where a lever is. This person should not be the tank as you want to grab aggro right away, and being away from the party will not do that whatsoever. To activate this boss, the lever must be pulled. You&#8217;ll want an unbridled enthusiasm on, the escape artist title if you have it, and a stash of nobodies rum. (I don&#8217;t know if the latter works anymore.) So be sure to food and buff before giving the go ahead.</p>
<p>  Once pulled you&#8217;ll see the boss is a robot on a chariot with a (surprise surprise) mechanical horse. You must kill his light horse first &#8212; it only has around 1 mil hp (?) so he can be burned down quick. It does nothing special; just treat it like any normal mob. It can randomly lag out and port to the right so just beware of that.</p>
<p>  Once it&#8217;s down the real fun begins. The boss is invincible to begin with. Make sure at this point you have Unbridled Enthusiasms on because this can potentially get very disastrous. This is why the boss isn&#8217;t marked &#8216;easy&#8217;.&nbsp;</p>
<p>  In the four corners of the room, four different coloured crystals will spawn. They will either be red, blue, green, or white . The boss will then call out the cast Space is filled with all kinds of Elements and four members will then get a different colour debuff. They resemble runes but be sure to double check it if you get a white coloured one &#8211; blue and white look very similar. Those debuffed have about 12 seconds to run/sprint to the corresponding crystal and&nbsp;<strong>click</strong>&nbsp;on it. To know you&#8217;ve done it right, the base will light up with a small ring of white.&nbsp;</p>
<p>  The tank at this point should&#8217;ve dragged the boss back to where the lever is to minimize the chances of other casts being put on your running members. One is a 5 second (?) stun which is usually waited out of a 6 k flat attack. He also has a frontal AOE so if the tank didn&#8217;t drag him, don&#8217;t stand in front of him.&nbsp;</p>
<p>  If you get the colours wrong 7 (?) times the boss will rage and start oneshotting everyone. This is your cue to run away as fast as possible.&nbsp;</p>
<p>  Once the colours work the boss will shout something out and turn dark purple, name changing to Sydaphex. He can be burned down easy, but leave him alone for too long or don&#8217;t kill him in time and he&#8217;ll go back to being gold and you must do the colour process again. He should definitely die by the second time he switches schemes.&nbsp;<br />
  ==================================== </p>
<p>  <strong>En Route to Seventh Boss</strong><br />
  Beating this guy opens the doors where you can continue to the last boss. Crystal is on your right.&nbsp;</p>
<p>  There&#8217;s a Chaos mob patrolling back and forth, kill him first. Against the wall after that is a Giant with three Elders holding him down. This group is skippable but it is again, recommended, to take them out first in the event of an unwanted back pull from the next group of mobs.&nbsp;<br />
  To the left will be a slope downwards that has three mobs on it; a Giant, a Chaos, and the one that summons three adds. An easy way to take this group out is to get the tank to hug the left wall and carefully pull the Chaos up to kill first, then do each mob one by one. Pass them and go through the doorway into a new hallway/room with new mobs.</p>
<p>  Here you&#8217;ll encounter Ice and Fire mobs. The room may look intimidating but you can cut diagonally right through the monsters and only need to fight three for sure. The first will be a Fire mob patrolling up and down. Be careful not to stand too much to the right or you&#8217;ll aggro the two staying stationary to your right. Kill him and only kill the ice mob patrolling up and down the next corridor. You might want to wait until it sits just around the corner from where you killed the Fire mob previously. There&#8217;s one more Ice mob standing in front of the boss door, but kill the last Fire mob just to be safe &#8211; its against the wall.&nbsp;</p>
<p>  These mobs, if they get a skill off you, will eventually count down and burst &#8211; freezing everyone around you. It wears off but it can be time consuming.</p>
<p>  Food and buff for last boss.&nbsp;</p>
<p>  <strong>Seventh and Last Boss</strong><br />
  <em>Name: Andaphelmor<br />
  HP: 10 mil<br />
  Difficulty: Hard</em><br />
  This guy is the one sitting on a chair. He has three balls circulating him, one red, one green, one yellow. These become crucial in the fight later on.</p>
<p>  This boss is burnable, but requires pretty op dps to take down his 10 mil before he starts casting. A good gauge whether or not you can burn is if you can take down Vrantal before someone is sent up. If you can do that, you should be good to go. Otherwise, you must do it the normal way.</p>
<p>  When one person goes down the ramp, the doors behind you close and the fight begins.&nbsp;<strong>It is crucial everyone is inside the room when the fight begins.</strong>&nbsp;As soon as the doors close mobs with exploding cores spawn and will&nbsp;<strong>kill</strong>&nbsp;anyone locked out.&nbsp;</p>
<p>  The boss should be tanked in the middle, while the rest of the dps try to hit the boss as much as possible.&nbsp;<strong>DO NOT USE AOES.&nbsp;<br />
  </strong><br />
  Three members within the group should be elected &#8211; these people should not be able to oneshot mobs with around 30 k hp. They need to run past the boss and get ready for the mobs.</p>
<p>  Now the boss room looks like this:&nbsp;</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8211;Exit&#8212;&#8212;&#8212;<br />
  &#8212;&#8212;Green&#8212;&#8212;Orange&#8212;&#8211;<br />
  &#8212;-Purple&#8212;&#8212;&#8212;-Blue/Ice&#8212;-<br />
  &#8212;&#8212;-Red&#8212;&#8212;&#8211;Gold&#8212;&#8212;-<br />
  &#8212;&#8212;&#8212;&#8211;Entrance &#8212;&#8212;&#8211;</p>
<p>  Three mobs will spawn at a gate, one each and a different colour. They will all aggro the same person the boss is aggroing. Pull them off and drag them to the corrisponding door. For example, the purple mob should go to the purple door. The colour they are is in the name of the mob. Make sure you call out which colour you get so two don&#8217;t try to pull the same mob. Once you kill it at the gate (and make sure it&#8217;s right on the gate, not &#8216;close&#8217; to it) a small glowing circle that extends upwards will appear at the top of each gate. Once the initial three are down, the other three will spawn and you do the same thing.&nbsp;<strong>It is imperative that all mobs are killed at the right spots</strong>. If a colour is missed, please let the entire group know.</p>
<p>  This is where things get messy. Once this done,&nbsp;<strong>all</strong>&nbsp;group members will get a colour debuff. You must all run to the corresponding colour gate (no guessing games here, it&#8217;ll be obvious what colour you are) and through the little glowing circle to remove this debuff. If you can&#8217;t make it&nbsp;<strong>or</strong>&nbsp;your colour was missed, you will&nbsp;<strong>explode</strong>, taking out the people around you too. So if you think you&#8217;re not going to make it run&nbsp;<strong>away from the party</strong>, because someone who might&#8217;ve done it right might still explode if you&#8217;re close to them.&nbsp;</p>
<p>  The best thing to do if your colour was missed is to run repeatedly into the Exit. It appears when the boss does its explosion it has a radius thing, if you&#8217;re lucky you may bypass it.&nbsp;</p>
<p>  Once that part is done, one of the three balls will come down and must be dps&#8217;d:&nbsp;<br />
  <strong>Yellow</strong>&nbsp;must be killed by physical&nbsp;<br />
  <strong>Red</strong>&nbsp;by any of them&nbsp;<br />
  <strong>Green</strong>&nbsp;by casters<br />
  Failure to do this will result in debuffs to the type of attacker that&nbsp;<strong>can&#8217;t</strong>&nbsp;kill it &#8211; Yellow will debuff magic, Red will debuff heals, etc.&nbsp;</p>
<p>  Once this round is over, the mobs at the gates will respawn and it must be done over and over again until the boss dies.</p>
<p>  Grab your 10 mentos and your loot and congratulations, you&#8217;ve cleared Hall of Survivors! </p>
<hr />
<p>Credits go to   <a href="http://forum.us.runesofmagic.com/showthread.php?t=63653" target="_blank">AzhureSunSoar</a>.</p>


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		<title>odumxdynasty&#8217;s Heart of the Ocean Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/odumxdynastys-heart-of-the-ocean-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/odumxdynastys-heart-of-the-ocean-guide#comments</comments>
		<pubDate>Mon, 21 Nov 2011 22:01:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic heart of ocean guide]]></category>
		<category><![CDATA[runes of magic heart of ocean walkthrough]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=327</guid>
		<description><![CDATA[The following is a Heart of the Ocean guide our guild, Kabal of Govinda (http://kabalseed.com), put together. We did our best to explain everything you will need to know when attempting to clear HOTO, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment [...]]]></description>
			<content:encoded><![CDATA[<p> The following is a Heart of the Ocean guide our guild, Kabal of Govinda (<a href="http://kabalseed.com/" target="_blank">http://kabalseed.com</a>), put together. We did our best to explain everything you will need to know when attempting to clear HOTO, but it&#8217;s very possible that we missed something. If you find anything we left out or any errors, leave a comment and I&#8217;ll edit the post at my earliest convenience. We hope this guide helps some of you out. Kabal will be posting guides in this manner for every instance from Heart of the Ocean to KT, and hopefully Grafu and Sardo castle in the future. Good luck and have fun!</p>
<p>  Best guesses on Party Makeup and Reqs:<br />
  Tank &#8211; 15k HP, ??? Defense<br />
  Healer &#8211; 10k HP unbuffed, 10k heals<br />
  DPS &#8211; 10k HP unbuffed, ??? pattack/mattack, T7 weapons</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>  Trash Mobs &#8211; To Boss #1
</p>
<ul>
<li>Tame Ray &#8211; AoE called&nbsp;<strong>Sting Attack</strong></li>
<li>Ayam Defender &#8211; Attack called&nbsp;<strong>Pressure Blow</strong>&nbsp;and a skill called&nbsp;<strong>Horror</strong>&nbsp;that will fear you</li>
<li>Ayam Sea Incanter -&nbsp;<strong>Deep Sea Ice</strong>&nbsp;which is like Rising Tide from a Priest and&nbsp;<strong>Deep Sea Gail</strong>&nbsp;which is a DOT</li>
<li>Ayam Fish Trainer &#8211; Will root you when you aggro it and hits hard</li>
<li>Little Tame Ray &#8211; No skills</li>
<li>Ayam Warrior &#8211; Will charge and knock you down</li>
<li>Ayam Assassin &#8211; Invisible and will shadow step you</li>
<li>Ayam War Drum Priest -&nbsp;<strong>Fish Queens Blessing</strong>&nbsp;will heal mobs. Also you can pull this mob without pulling the rest of the group</li>
<li>Ayam Sea Mage -&nbsp;<strong>Riptide</strong>&nbsp;is like Rising Tide and&nbsp;<strong>Deep Sea Gail</strong>&nbsp;which is a DOT</li>
<li>Ayam Archpriest -&nbsp;<strong>Fish Queens Blessing</strong>&nbsp;will heal mobs, has&nbsp;<strong>Wave Armor</strong>&nbsp;that will absorb 900 damage</li>
<li>Ayam Sound Shell Guardian -&nbsp;<strong>Pressure Blow</strong>&nbsp;will stun you,&nbsp;<strong>Horror</strong>&nbsp;will fear you and he also has an AoE and has a mana drain aura around him</li>
<li>Ayam Guard -&nbsp;<strong>Crimson Whirl</strong>&nbsp;is an AoE</li>
</ul>
<p>When fighting the groups of mobs you usually want to kill the Ayam War Drum Priest first because you can pull this out of the group without aggroing the other mobs in the group. Once you pull the groups you would normally focus on the healers first and then any mob that may fear or stun you. Also the Fish Trainers seem to hit much harder than the other mobs in the group so be careful when you pull these and be prepared.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
<strong>Boss #1 &#8211; Bloodthirsty Claw &#8211; 980K HP</strong>&nbsp;(Mentos = 0)</p>
<ul>
<li><strong>Adds</strong>
<ol>
<li>Horse Show Crabs &#8211; 2 spawn but have no skills.</li>
<li>Stationary Jellyfish &#8211; These jellyfish emit a blue aura around them that will suck mana. Mana users should move away.</li>
<li>Moving Jellyfish &#8211; 1 spawns but has no skills.</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Cast Bar</strong>
<ol>
<li>Splinter Magic &#8211; A magic based frontal AoE</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Fight Execution</strong>&nbsp;- During this fight the tank must turn the boss away from the rest of the party due to the boss having a frontal AoE called&nbsp;<strong>Splinter Magic</strong>. The rest of the party will stand behind the boss. At certain times during the boss fight 3 adds will spawn, 2 horseshoe crabs and 1 jellyfish. These mobs are nothing special and usually the DPS in the group will take down these adds because if the tank were to take aggro them it could be too much for the tank to handle. Also at random times during the fight stationary jellyfish will spawn that have a blue aura around them on the ground. This blue aura will drain your mana so healers and other mana users should move away immediately. When the adds are up, DPS should be on adds. Once the adds are dead, the DPS should be DPSing the boss. This fight is pretty simple if you keep the boss turned away from the rest of the group.</li>
</ul>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Trash Mobs &#8211; To Boss #2</p>
<ul>
<li>Fish Trainer</li>
<li>Ayam Assassin</li>
<li>Tame Tiger Ray &#8211; No skills</li>
<li>Ayam Defender</li>
</ul>
<p>On the ramp down to the second boss there are alot of Ayam Defenders that will fear you. Make sure you interrupt them so you do not get feared into the boss and start the fight by accident.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
<strong>Boss #2 &#8211; Teeth of the Reef &#8211; 1 Mill HP</strong>&nbsp;(Mentos = 3)</p>
<ul>
<li><strong>Adds</strong>
<ol>
<li>Little Fish &#8211; No special skills but alot spawn</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Debuff</strong>
<ol>
<li>Big Ripper &#8211; Takes 35% of targets HP every 2 seconds</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Fight Execution</strong>&nbsp;- This boss fight is easy if you have a mage in the party. This boss does not have an AoE so you can stand grouped up. The boss will put the&nbsp;<strong>Big Ripper</strong>&nbsp;debuff on everyone which will take 35% HP every 2 seconds. It is important for the tank (and everyone else in the party) to not have a big amount of health. The healer in the group must be able to heal party members close to full with their heals or the 35% HP debuff will be too overwhelming. If someone in the party has too much HP then they must take off some gear in order to lower their HP. Also the boss will put a debuff on the healers that will make them cast slower so healing this fight is a real chore. It is rumored that if you use Nobodies Rum from Weeping Coast that it will get rid of this debuff but make sure you have increased spell casting speed food on and a clear thought from your housemaids. Random times throughout the fight the boss will spawn little fish adds. These add are very annoying and time consuming to kill if you are a single target DPS. The best way to deal with the adds is to take a mage or other classes that have AoE skill to take down these adds.</li>
</ul>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
Trash Mobs &#8211; To Boss #3</p>
<ul>
<li>Fish Trainer</li>
<li>Ayam Assassin</li>
<li>Ayan War Drum Priest</li>
<li>Ayam Archpriest</li>
<li>Ayam Defender</li>
<li>Ayam Sea Mage</li>
<li>Tiger Ray</li>
<li>Tame Tiger Ray</li>
<li>Ayam Guard</li>
<li>Ayam Warrior</li>
</ul>
<p>On the way to the third boss there are alot of groups close together so be sure to pull carefully and wait for the pats to clear out. There is potential to pull almost every mob that is between 2nd and 3rd boss. Also remember to pull the Ayam War Drum Priest first so you can kill it without the rest of the group.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
<strong>Boss #3 &#8211; Jiasha &#8211; 1 Mill HP</strong>&nbsp;( Mentos = 3)</p>
<ul>
<li><strong>Debuff</strong>
<ol>
<li>Bleed &#8211; 500 HP every 2 seconds</li>
<li>Slow</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Fight Execution</strong>
<ol>
<li>Jiasha does not have any skills herself and will just hit you with normal attacks. The most important thing in this fight is to stand inside the bubbles that spawn from the ground. Throughout the fight bubbles will spawn and despawn in the boss room. When standing inside these bubbles you will be immune to the &quot;lasers&quot; that shoot across the room. The &quot;lasers&quot; come from giant jellyfish that Jiasha summons. The lasers that shoot across the room are very deadly. (most likely a one shot) You must hop from bubbles to bubbles in order to stay immune to these &quot;lasers&quot; while fighting the boss. Also this boss will randomly put a slow and bleed on you. Heals pull an unusual amount of aggro here so be careful healers.</li>
<li>Stand on the edge of the room and wait for a pack of bubbles that spawn near the entrance of the boss room. When the bubbles appear charge in as a group and run though the bubbles to become immune for a short period of time. Tank will grab aggro on the boss while the rest of the group heads to the left to a little purple tree thing. You must stand inside the tree in order not to get hit my the &quot;lasers&quot; in the boss room. Once the tank has aggro with one or 2 hits, he also will join the rest of the group in the purple tree left of the entrance to the room. You can just stand here and tank and spank the boss. Healing may be harder with this strat but you wont die from the &quot;lasers&quot; if you are in the tree.</li>
</ol>
</li>
</ul>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
Trash Mobs &#8211; To Boss #4</p>
<ul>
<li>Deep Sea Vermin &#8211; These are mobs that you cant kill. All the do is path back and forth and they don&#8217;t aggro. What you have to do is walk around them without touching or else they will explode and kill you and anyone standing near you. It is a good idea to go one at a time when walking through these mobs.</li>
<li>Fish Trainer</li>
<li>Ayam Assassin</li>
<li>Ayan War Drum Priest</li>
<li>Ayam Archpriest</li>
<li>Ayam Defender</li>
<li>Ayam Sea Mage</li>
<li>Tiger Ray</li>
<li>Tame Tiger Ray</li>
<li>Ayam Guard</li>
<li>Ayam Warrior</li>
<li>Ayam Sea Incanter</li>
<li>Ayam Rookie &#8211; Very weak but a very fast respawn time</li>
<li>Ayam Sound Shell Fighter &#8211; This mob hits harder than the normal mobs and has&nbsp;<strong>Pressure Blow</strong>&nbsp;that will stun you and<strong>Crimson Whirl</strong>&nbsp;which is an AoE</li>
</ul>
<p>When you reach the Ayam Rookies, you will see a whole squadrand of them with 1 mob pathing in the middle. What you have to do is have the tank go in and aggro the pathing mob and kill it. Next the party must move to the other side of where the Ayam Rookies were standing and then kill all the Ayam Rookies. The Ayam Rookies have an extremely fast respawn so if everyone does not move to the other side, you will have to kill them again. The best way to kill the Rookies is at the same time with AoE skills if you have them in party.</p>
<p>
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
<strong>Boss #4 &#8211; Geba &#8211; 820K HP</strong>&nbsp;(Mentos = 4)</p>
<ul>
<li><strong>Cast Bar</strong>
<ol>
<li>Whirlwind Counterattack &#8211; medium range AoE with huge damage.</li>
<li>Geba&#8217;s Magic &#8211; spawns a clone of Geba</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Fight Execution</strong>&nbsp;- Geba is a fairly simple fight because he only has two cast bars. Be sure to clear out the room before you start fighting Geba because you do not want to aggro any extra mobs. Geba has a really big path we walks so you might have to wait for him to walk to you. Tank and fight the boss like usual and look for his cast bars. When he casts&nbsp;<strong>Whirlwind Counterattack</strong>&nbsp;everyone near the boss must run away, even the tank. Once the attack is over, go back to fighting him. When he casts&nbsp;<strong>Geba&#8217;s Magic</strong>&nbsp;he will spawn a clone of himself who is much weaker. Usually a DPS will off tank the clone, they should be able to survive. Once the close is down, go back to fighting the boss.</li>
</ul>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
Trash Mobs &#8211; To Boss #5</p>
<ul>
<li>Deep Sea Vermin</li>
<li>Ayam Assassin</li>
<li>Tame Tiger Ray</li>
<li>Ayam Sound Shell Guardian</li>
<li>Ayam Sound Shell Firghter</li>
<li>Ayam Sea Mage</li>
<li>Ayam Warrior</li>
<li>Ayam Defender</li>
<li>Ayam War Drum Priest</li>
<li>Ayam Archpriest</li>
<li>Medusa&#8217;s Maid -&nbsp;<strong>Lightning Strike</strong>&nbsp;will hit multiple targets and&nbsp;<strong>Electrify</strong>&nbsp;will hit pretty hard and also has&nbsp;<strong>Wave Armor</strong>that will absorb 900 damage</li>
<li>Medusa&#8217;s Servant -&nbsp;<strong>Crimson Whirl</strong>&nbsp;is an AoE and this mob hits harder than most others</li>
</ul>
<p>Going to 5th boss is hard because most of the mobs hit harder than earlier trash mobs in the instance. There are also alot more Ayam Sound Shell Guardians/Fighters as well as the Medusa&#8217;s Maids and Medusa&#8217;s Servants. It is recommended that you kill Medusa&#8217;s Maids first because they can hit multiple party members with&nbsp;<strong>Lightning Strike</strong>. Just remember to keep your distance from the Medusa&#8217;s Servants if you are melee because of the AoE.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>
<strong>Boss #5 &#8211; Medusa &#8211; 1.2 Mill HP</strong>&nbsp;(Mentos =&nbsp;5?)</p>
<ul>
<li><strong>Debuff</strong>
<ol>
<li>Rock Bind &#8211; roots player for a short period of time</li>
<li>Petrify &#8211; rocks player for 3 seconds or 2 minutes</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Buff</strong>
<ol>
<li>Increases boss attack and defense by 100%</li>
<li>Boss regenerates 3% HP every 2 seconds</li>
<li>Boss continuously hits party for 289 damage every 2 seconds</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Cast Bar</strong>
<ol>
<li>Summon Sound Shell &#8211; long cast where you have to DPS the boss in order to cancel the cast. If cast goes off the party will wipe.</li>
</ol>
</li>
</ul>
<ul>
<li><strong>Boss Fight Execution</strong>&nbsp;- To start, pull Medusa into the middle of the room and fight her there. Throughout the fight Medusa will put the debuffs&nbsp;<strong>Rock Bind</strong>&nbsp;and&nbsp;<strong>Petrify</strong>&nbsp;on party members. The short time debuffs you cant do anything about. If you are rocked for 2 minutes, the DPS in the group will have to target you and DPS the rocks off. Medusa will then have 3 buffs on her as stated above. When these 3 buffs appear, 3 stone soldiers in the boss room will become activated. One DPS in the group will have to go to these stone soldiers and click on them in order to get rid of these 3 buffs on Medusa. (if the runner gets rocked the DPS will have to get the rocks off him or someone else will have to click the stone soldiers.) Next Medusa will start casting&nbsp;<strong>Summon Sound Shell</strong>. The only way to interrupt this cast is to DPS the boss, so all DPS have to go all out at this point. If the cast goes off the whole party will wipe. If you stop the cast, DPS the boss and watch out for people being rocked and look for the 3 buffs on Medusa again and the cycle will repeat 3 times. Once Medusa does&nbsp;<strong>Summon Sound Shell</strong>&nbsp;three times, she will not do it again. After that stage the party will get a DoT on them. You can not cleanse this DoT and more will stack over time doing even more damage per tick. The only way to get this DoT off is to aggro one of the snakes that spawn. Once you aggro the snake, it will &quot;bite&quot; you and remove the DoT. Also if you do not kill these small snakes, they will grow into big elite snakes over time and do alot more damage. Use the snakes to get rid of the DoT and then kill them. These snakes will keep spawning for the rest of the fight until you kill Medusa.</li>
</ul>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=61322" target="_blank"> odumxdynasty</a>.</p>


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		<title>wolfowl77&#8242;s Sardo Castle Strategies</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/wolfowl77s-sardo-castle-strategies</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/wolfowl77s-sardo-castle-strategies#comments</comments>
		<pubDate>Mon, 21 Nov 2011 21:55:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic sardo castle guide]]></category>
		<category><![CDATA[runes of magic sardo castle strategy]]></category>
		<category><![CDATA[runes of magic sardo castle walkthrough]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=325</guid>
		<description><![CDATA[Point of this thread: The point of this thread is to share information regarding the&#160;strategy&#160;behind taking down the bosses and mobs in this instance the&#160;correct&#160;way, it is not a burn guide.&#160; 1st Boss &#124; Horatio Tia (Mamnoon) &#124; &#60;Mento value&#62; Video from Treelol:&#160; Video from ZaPuRai:&#160; Be sure everyone is ready before stepping over the [...]]]></description>
			<content:encoded><![CDATA[<p> Point of this thread: The point of this thread is to share information regarding the&nbsp;<em>strategy</em>&nbsp;behind taking down the bosses and mobs in this instance the&nbsp;<em>correct</em>&nbsp;way, it is not a burn guide.&nbsp;</p>
<p>
  <strong>1st Boss | Horatio Tia (Mamnoon) | &lt;Mento value&gt;</strong></p>
<p>
  Video from Treelol:&nbsp;<br />
  <object width="425" height="273"><embed src="http://media.xfire.com/swf/embedplayer.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="273" flashvars="videoid=4ac026"></embed></object><br />
  <br />
  Video from ZaPuRai:&nbsp;<br />
  <iframe width="500" height="290" src="http://www.youtube.com/embed/LjlkIYCgDyY" frameborder="0" allowfullscreen></iframe></p>
<p>  Be sure everyone is ready before stepping over the thresholds in this instance, as the aggro range for the boss fights is minimal, several of our party were locked out when they didn&#8217;t come in as a group.&nbsp;</p>
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<td>From&nbsp;<strong>MamnOOn:</strong>&nbsp;Basically when you run in, 3 barrels will spawn. Immediately after 3 adds will spawn with about 300k hp.&nbsp;</p>
<p>          The tank must aggro the adds while the dps takes them down. Kill the barrels as close to the catapults as you can without them hitting the catapults. &#8211; They can destroy the catapults: wolfowl77</p>
<p>          After killing the barrels they will drop exlposives. If you click on the explosives you&#8217;ll get a 20s buff that allows you to shoot the flaming rocks out of the catapult. Those do the most significant damage to the boss.</p>
<p>          Have 3 people signed to the catapults, but also dpsing between barrel kills.</p>
<p>          You can do up to 3 shots with the catapult before the buff runs out.</p>
<p>          You also cannot specificly target the boss with the catapult, you have to target the ledge just under him (as high as you can go).</td>
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<td>From:&nbsp;<strong>mrmisterwaa:&nbsp;</strong>It&#8217;s a lot safer for the party to concentrate on the mobs and barrels so the person in the catapult doesn&#8217;t have to do anything but kill the boss.</td>
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<div>Originally Posted by&nbsp;<strong>HouseMD</strong>&nbsp;</div>
<div>There appears to be a glitch where after clicking the gunpowder and you get a 20 second buff, the buff will disappear. I am hoping someone can explain why this happens every so often. When this doesnt happen I can usually hit the big shot 5 or 6 times.</div>
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<p>It&#8217;s a good idea imo for whoever is doing the catapults to get in all of them and set up their aim in the early stages of the boss fight. Doing so means you only have to click the catapult and start firing, regardless of the catapult used.&nbsp;</p>
<p><strong>Boss 2 | Jacklin Sardo (mrmisterwaa) | &lt;Mento Value&gt;</strong></p>
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<td>He has a little over 12m HP, doesn&#8217;t hit that hard on the tank. The boss will casting only one spell every 20 &#8211; 25 seconds and it&#8217;s called, &quot;Merging Rune&quot;. Merging Rune is about a 5 second cast and the does the following: It applies three buffs onto three random people in the party (not sure how this would apply to Hard-mode when it comes out.)&nbsp;</p>
<p>          The name of each of the three debuffs: Freezing Rune (Decreases Attack &amp; Casting Speed) Melting Rune (Receives 25% More Damage) Exhaustion Rune (Recieves ??% Less Heals) Those debuffs MUST be removed otherwise when he completes his second cast of Merging Rune, the entire party will be hit for 100k damage.</p>
<p>          In order to remove those debuffs you need to do the following: Three traps will spawn once you are in combat with the boss their names correspond to the names of the debuffs. They all have ~80k HP. Freezing Trap Melting Trap Exhaustion Trap When the trap is attacked (and you gain aggro of it), it will start attacking you and place a debuff DoT on you (ticks for 10,000 true damage every 2 seconds.). Once the trap is killed, if someone in the party has it&#8217;s corresponding debuff. It will be removed. (If someone has Freezing Rune and you kill The Freezing Trap, the debuff will be removed.)&nbsp;</p>
<p>          Sometimes the debuffs will bug and you will have to kill the trap a second time. If you do cannot, that debuff is permenent. I have noticed that after killing the trap, it is best to run close to the rest of the party (as it removes it faster.)&nbsp;</p>
<p>          So tl;dr version of the boss fight. Burn as much as you can for the first 25 seconds. Boss will cast Merging Rune Kill all traps once or twice (don&#8217;t kill it again if it removed the debuff from a player.) Continue to burn the boss until dead. Best party composition for this boss fight would be 2 healers, 1 tank, 3 DPS. P/X + D/X seems to work the best as it allows for an equal distribution of heals to all targets and designate one single person to kill the traps (or have 2 DPS concentrate on the traps, preferably ranged.) If you have a single person DPS&#8217;ing the traps down after a Merging Rune. Please remember that the DoT&#8217;s from each trap do stack and can do 10,000 each (30k every 2 seconds) and even more if you have the Melting Rune debuff.</td>
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<p>
<strong>Boss 3 | Lanaik | &lt;Mento value&gt;</strong></p>
<p>
Video by mikemonkeybutt:<br />
<iframe width="500" height="290" src="http://www.youtube.com/embed/LjlkIYCgDyY" frameborder="0" allowfullscreen></iframe></p>
<p><em>Passage to 3rd boss:&nbsp;</em></p>
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<td>From&nbsp;<strong>mrmisterwaa:</strong>&nbsp;involves getting bottles of water from after the 1st boss by filling up Empty Bottles with buckets to fill em up.</p>
<p>          You can disable the Devices that block each passage using the water, there is a chance the bottles of water can make the device die.</p>
<p>          It&#8217;s possible to let the priests run through to the other side and res the entire party through the walls.</td>
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<td>Casts the following spells: Heavy Pound XXXXXXXXXXXX (forgot the name)&nbsp;</p>
<p>          This boss is extremely frustrating if you cannot burn him, as his strat involves a lot of kiting and it requires a very nimble party. (Fast acting.)&nbsp;</p>
<p>          Every ~10 seconds, the boss will call out the name of a player in the party and run towards them and do a very powerful single hit to them. The boss will call out the name before jumping aggro towards you. I have noticed during this boss fight, it is best to have your pets out and constantly respawning them if they do as they boss will call out the name of your pets and chase it.&nbsp;</p>
<p>          You cannot slow the boss, so don&#8217;t bother even trying. Best way to avoid the boss is to make sure you spellweaver potions, crystal candies and any other speed potions (buffs) to assist you in running away from the boss. It&#8217;s very difficult to coordinate this fight naturally without a good team. Video from EU server showed that it&#8217;s best for the person who is call to run away from the party and stick to the wall to avoid getting killed. Crystal candy on your hot keys to be ready if he gets too close.</p>
<p>          Best party composition for this boss would have to be: 1 Tank, 1 Healer, 4 DPS. The faster you burn the boss, the less deaths you have to deal with. -<strong>mistermrwaa</strong></td>
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<td><strong>ZaPuRai:</strong>&nbsp;&quot;Kalon&#8217;s Wrath&quot; is the percentage aoe that decreases armor. Additionally, it resets his aggro and increases in percentage damage every time he casts it.</p>
<p>          &quot;Strike of Fury&quot; is a fear that targets one person, additionally fearing others around the target for 20 seconds.</p>
<p>          After the 4th name is called, he&#8217;ll soon enter a brief phase where he yells &quot;DIE nameoftarget.&quot; Around the 3rd name, anyone who hasn&#8217;t been called should position themselves behind a pillar. If your name is called, stick close to the pillar and be ready to run him into it when he yells out &quot;die.&quot; This will result in all of his speed buffs disappearing, allowing the tank to safely pull aggro back.</p>
<p>          &quot;Heroic Power something-or-other&quot; places a 5k dot and slows everyone. The slow can be cleansed off so it&#8217;s important to have it done. If you do not have a P/K in the party to cleanse the fear (haven&#8217;t tested if it works yet) healers should at least keep a regen on the feared ally. I&#8217;ve died many times to Kalon&#8217;s Wrath and the dot</td>
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<p>
<strong>Boss 4 | Experiment | 11 momentos (lelm27) | 10 mil HP</strong></p>
<p>
Video of mobs leading to 4th boss from ZaPurRai:<br />
<iframe width="500" height="290" src="http://www.youtube.com/embed/HHPfN8BPlh8" frameborder="0" allowfullscreen></iframe></p>
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<td>from&nbsp;<strong>ZaPurRai</strong>&nbsp;concerning elites leading to boss &#8211; Treat him like a boss. You don&#8217;t need to wait for 5 min cooldowns but it&#8217;s in your best interest to. As a trash mob with 6 million hp, you&#8217;ll want it to die as soon as possible.</p>
<p>          20 seconds after aggroing him, he will stun the party for 5 seconds and hit for a flat 20k. Immediately after the stun, he will channel a skill called Falling Flame which will hit the party 3 times for 20% hp per hit. This attack will interrupt casts and holy aura will not save you from the interruption.</p>
<p>          After 50% of his health is gone, Dark Healing will be channeled. This should be canceled.</p>
<p>          It&#8217;s rinse and repeat every 20 seconds.</td>
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<td>from&nbsp;<strong>lelm27</strong>&nbsp;- Kill the 4 masked mobs around boss to desctivate boss shield to start fight. Behind each mob is a crystal that gives debuffs to the players that activate them. Debuffs are PA reduction, MA reduction, Aggro increase, and the 8k DoT. These buffs seem to be completely random, seems to be no logical order associated with them.</p>
<p>          Start up with a normal dps burn making sure tank gets first hit. The first cast the boss does is &quot;Strengthen Body&quot; around 10 seconds into the fight which will decrease damage received for the boss. Around 20 seconds the boss jumps in the air and there will be &quot;Annihilation Attack&quot; which is about a 5 sec cast that will wipe the party if one of you doesn&#8217;t have the blood sacrifice debuff (8k dot) from one of the crystals.</p>
<p>          After that your team has a 5-10 second window for DPS to burn as much as they can until he casts &quot;Annihilation Beam&quot; where he jumps in the air again and casts a huge laser beam at the ground that will tick for a good portion of your HP if you get hit by it, so spread out and run (use godspeed potion if possible). After the beam it&#8217;s rinse and repeat. Annihilatiom Beam is always after an Annihilation attack and before the next one.&nbsp;</p>
<p>          *There is a golden writing in the middle of the screen when the boss is about to jump so you know when to run to your crystal.</p>
<p>          **4 crystals mean you need to assign 1 person to each, since the blood debuff is random, to click on them in time.</p>
<p>          ***Crystals take 3 seconds to cap, giving you about a 2 second window</td>
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<td>from&nbsp;<strong>ZaPurRai</strong>&nbsp;- He also has a frontal aoe he does from time to time whenever has a blue hue on his head. At this time the tank may be frozen and he will slowly lose health so it will have to be cleansed right away.</p>
<p>          Also, the crystals&nbsp;<strong>cannot</strong>&nbsp;be spam clicked, as this will reset the capture timer.</p>
<p>          Gauteikriistain&#8217;na Cashtei &#8211; Annihilation Attack<br />
          Vaistain&#8217; Vaistain&#8217; Vaistain&#8217; &#8211; Annihilation Beam</td>
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<td>from&nbsp;<strong>missjeanny31</strong>&nbsp;- 4th boss all u need to do is click one crystal(yellow) forget the others. Keep one ranged attacker on crystal rest dps boss when he goes up and cast bar is 1/4 the way click crystal. Dont forget to move away from him as he lands small aoe around him. Dps a little til he goes back up for his beam attack and use speed pots to get away from it. During this phase your ranged should be looking for the yellow crystal again and get ready to click if needed for the next annhilation attack. Rinse and repeat.&nbsp;</p>
<p>          Very Important: The person that is clicking the Yellow crystal be prepared to use Phirius pots. when u click the yellow u lose a huge chunk of life</td>
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<td>from&nbsp;<strong>mrmisterwaa</strong>&nbsp;- Each Imprisonment Crystal has it&#8217;s own coloured Crystal just behind the white sparkling light.</p>
<p>          Yellow: 8k Blood DoT every (second?) for 10 seconds. &#8211; This protects you from Annihilation Attack. IF YOU MISS THIS, YOU DIE.<br />
          Blue: I think this one is the Pattack Debuff (Greatly reduces Pattack of the player and Removes Any Pattack Buffs on the boss.)<br />
          Red: I think this one is the Aggro Debuff (You get Aggro from the boss but can easily be regained by the tank, This one removes any Pdef buffs on the boss.)<br />
          Green: I think this one is the Mattack Debuff (Greatly reduces Mattack of the player and Removes Any Mattack Buffs on the boss.)</td>
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<p><strong>Boss 5 | General&#8217;s Skeleton | &lt;Mento Value&gt;</p>
<p>[Passage to boss]&nbsp;</strong>The hall leading to the boss is lined with mobs that have very tough buffs, unknown at this time if they can be removed. Dps on them was slow as hell. In the middle of the hall will be rolling balls that can knock a player down and damage them. The mobs must be removed to move forward (there is a wall at the bottom of the ramp).&nbsp;<br />
This boss is buffed like hell, and I could do only minimal dps to him as his pdef was very high (lvl 70 boss as well, so the level difference could have had a major impact here). The mage we had in the group was doing well with his dps so the boss may be vulnerable to magic damage.&nbsp;</p>
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<td>from mrmisterwaa &#8211; You have to kill those mobs in a specific order.</p>
<p>          Once you kill the RIGHT one first. It will not spawn again, it takes time to figure out the combination</td>
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<p>Couple of things, there is a sword that spawns that we believe (unconfirmed) is used to eliminate the bosses buffs. He also occasionally summons an add that we are unsure of it&#8217;s purpose.&nbsp;</p>
<p>Then he&#8217;ll do a 2 combo attack, Abysmal Blow followed by another one that is a short range aoe that hits for massive damage. Despite being prepared for this move on a second run I had no time to hit my BC to see if I could interrupt it as the cast bar doesn&#8217;t show the correct time, it was only halfway through when the attack went off.</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=60764" target="_blank"> wolfowl77</a>.</p>


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		<title>wolfowl77&#8242;s Grafu Castle</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/wolfowl77s-grafu-castle</link>
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		<pubDate>Mon, 21 Nov 2011 21:46:04 +0000</pubDate>
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				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic grafu castle guide]]></category>
		<category><![CDATA[runes of magic grafu castle instance]]></category>
		<category><![CDATA[runes of magic grafu castle walkthrough]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=323</guid>
		<description><![CDATA[Last night TBT went into Grafu easy to attempt to learn some of the strategies for the instance, so when we are actually able to run it we won&#8217;t have as many issues. This thread is an attempt to provoke community involvement and mutually sharing of any information about this instance that may be useful [...]]]></description>
			<content:encoded><![CDATA[<p> Last night TBT went into Grafu easy to attempt to learn some of the strategies for the instance, so when we are actually able to run it we won&#8217;t have as many issues. This thread is an attempt to provoke community involvement and mutually sharing of any information about this instance that may be useful to others. In the end I hope it will be a full guide for others to follow.&nbsp;</p>
<p>  &#8211; WolfOwl77</p>
<p>  <strong>Boss 1: Cayus (jack in the box)</strong>&nbsp;-&nbsp;<em>thanks Mattyb for the names, my memory sucks</em>&nbsp;<strong>(4 mentos)</strong></p>
<p>  This boss is interesting to put it mildly. He doesn&#8217;t have the bottom portion of his legs, instead he&#8217;s on springs attached to a box that he uses frequently for a weapon. If I&#8217;m not mistaken he&#8217;ll often swing into a 2 strike attack, using his body for the 1st strike and the box for the second. With just priest buffs and 43k hp I&#8217;m able to tank this boss on easy. He does have some aoe&#8217;s though, as one player we took in with 15k hp was one shot by him.&nbsp;</p>
<p>  But that&#8217;s all fluff and not the meat of the boss fight, surviving that will only mean you&#8217;re capable of running the instance, not clearing the boss.&nbsp;</p>
<p>  The boss will spawn boxes several times throughout the fight. Beforehand he will go immune and declare a box color. These colors correspond with the pattern on the floor as you enter. Indigo is green (??? what is RW smoking anyway?), Dusk is red, and Purple is obvious. Once he declares the box color you&#8217;ll be hit with a timed debuff (about 10 seconds). Move to the box color (asap, he also hits you with slow and fear effects at the same time) and use the box when the debuff has under 3 seconds left. You&#8217;ll get a buff called Close call that lasts for 3 seconds, and I believe protects you from the effects of the box.&nbsp;<strong>Caution: Everyone needs to use a box of that color!</strong></p>
<p>  Once the fight starts he debuffs the entire party with a mana drain. On easy it&#8217;s 2 percent, and it affects patk/matk.
</p>
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<td>- Whoever doesnt click on his box get hit by disaster. On normal u can survive the hit, on hard mode its 100m+ dmg (that means if u fail u die).<br />
          &#8211; Once you click on the box u get hit by a &#8220;closed call&#8220;. that does 30% hp damage.<br />
          &#8211; Forward flip is 35%hp<br />
          &#8211; Juggler knife is 30k fixed dmg (ignoring pdef)<br />
          &#8211; Juggler Trick is based on pdef. -&nbsp;<strong>Scootermtb</strong></td>
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<p><strong>Boss 2: Ardmond (trainer) and Isaac (lion) &#8211; 6 mentos</strong></p>
<p>Trainer has to be taken out first, appears to glitch if not. (Mamnoon) Isaac has aoe fears and heavy damage on normal. Additionally, If u kill Isaac first, Ardmond enters a Frenzy state where he hits much harder. A tank able to tank RT gold+ standing can tank Ardmond on frenzy state in Grafu normal mode (Scootermtb)</p>
<p>There are several barrels/buckets in the cage with the 2 bosses, a player may use the barrel once the fight starts to be given a food item which can then be used to &quot;aggro&quot; Isaac away. Sort of an involved CC for the sidekick, duration unknown. This boss has been the easiest in the instance by far.&nbsp;</p>
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<td>- On Normal mode, if Ardmond enter a frenzy state u ned around 250k pdef and 120k hp to stand it, on hard u need 300k+ pdef and 150k+ hp.<br />
          &#8211; Once you click the bucket on the ground u get a meat in ur inventory to lure isaac.<br />
          &#8211; Isaac has an &#8220;armor break&#8220; debuffs that cuts ur pdef and its stackable. If it gets to 3-4, you are pretty much with close to 0 def.<br />
          &#8211; Ardmond &#8220;Feral Attack&#8220; is 360o aoe that deal %hp damage (forgot how much). Run away from it &#8211; including the tank (middle range skill &#8211; maybe 100).<br />
          &#8211; Ardmond Feral Bash is based on pdef i believe. -&nbsp;<strong>Scootermtb</strong></td>
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<p><strong>Boss 3:</strong>&nbsp;<strong>Boro-boro Brothers (Thanks Salonius) &#8211; 9 mentos&nbsp;</strong></p>
<p>Aoe&#8217;s are gonna be a big help here, as a player will be turned into a pillar/bell that has to be destroyed. Reminded me of Medusa&#8217;s rocks.&nbsp;</p>
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<td>On easy mode the hit is weak but on normal mode, the 3rd boss hit named &#8220;Acupunture&#8220; or something alike is a 90% hp hit (magical dmg, can use cake to avoid or any skill that reduces mdmg received). The improsment pillar on easy mode have 100k hp but on normal mode they have 700k hp (they have def as the trash, so u can hit them hard &#8211; a good dps with pots on can 2-3 hit kill it). &#8211; Scootermtb</td>
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<td>- The cage has 700k hp on normal and 2m hp on hard (1 dps alone wont burn it fast enough on hard after music/pots wears off)<br />
          &#8211; The boss has a debuff called &#8220;antagonizer&#8220; that increases aggro of the person. If a dps gets it &#8211; try to step away to not make excessive aggro.<br />
          &#8211; Acupunture torment is 90% hp. Hits everyone near the person that he called (yellow msg on screen, something like &#8220;Scootermtb, are you trying to escape&#8220; i think &#8211; correct me if thats the wrong message). The named person has to move away fast and 1 healer urgent him to full. -&nbsp;<strong>Scootermtb</strong></td>
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<p><strong></p>
<p>Boss 4: Conjurer Chapeaunoir (thx again Salonius)&nbsp;</strong><strong>- 8 mentos</strong></p>
<p>To start this boss fight you have to catch all of the bunnies, the last one caught spawns the boss.&nbsp;</p>
<p>One of his main &quot;attacks&quot; is he debuffs 2 people, one is placed in a giant hat (3 on hard -&nbsp;<strong>Pazzuzu</strong>) with a evil looking bunny, and another is turned large. The player who is turned large has to use the hat to release the other player. Players need to spread out from hat as anyone near may be turned into a flower, including person in the hat and the &quot;giant&quot; player.&nbsp;</p>
<p>The boss also has several debuffs with differing effects.&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/wolf1.jpg" width="500" height="274" /><br />
<strong>Conjurer&#8217;s Flower</strong>&nbsp;<br />
Effect:&nbsp;<strong><em>Poison&nbsp;</em></strong><em>Tentatively Confirmed: Druid skill Antidote removes debuff</em>&nbsp;- Treelol</p>
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<td>Chapeaunoir&#8217;s arcane magic makes you take on the appearance of a flower. Your consciousness starts to blur around the edges, like you&#8217;re about to wither away.</td>
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<p>Aside from turning you into flowers this debuff also has an aoe pulse that hits you and those around you, and the debuff reduces healing on you by 90% &#8211; Treelol. You have no control over your actions.&nbsp;<em>Speculation: you may need to be spread out as this buff may turn others into flowers as well,<strong>unproven</strong>.&nbsp;</em></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/wolf2.jpg" width="500" height="273" /><br />
<strong>Conjurer&#8217;s Rabbit</strong><br />
Effect:&nbsp;<em><strong>Harmful Effect</strong>&nbsp;Speculation: Priest&nbsp;<strong>Cleanse</strong>&nbsp;skill may be used to remove this debuff</em></p>
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<td>You&#8217;re under the misguided impression that you&#8217;re a rabbit&#8230;Or???</td>
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<p>Under this debuff you have very few HP&#8217;s (&lt;500 so far on easy) but you can control your movements.&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/wolf3.jpg" width="500" height="283" /><br />
<strong>Conjurer&#8217;s Squirrel</strong><br />
Effect:&nbsp;<em><strong>Curse&nbsp;</strong>Speculation: Druid skill&nbsp;<strong>Purify</strong>&nbsp;may remove the debuff</em></p>
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<td>What is this place?! You&#8217;re utterly convinced that you&#8217;re a squirrel, scurrying about this way and that in a rodent panic.</td>
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<p>You&#8217;re completely at the mercy of the Fear effect with this debuff, absolutely no control over your movements at all.&nbsp;</p>
<p><strong>Shuffle The Deck:</strong>&nbsp;This seems to be an aoe dot that resets aggro, he tends to use it close to the end of the fight.&nbsp;</p>
<p><strong>Requested information:</strong>&nbsp;When put into the hat there is a rabbit there, if anyone has any information on the function of the rabbit it would be appreciated.&nbsp;</p>
<p>
<strong>Boss 5:&nbsp;</strong><strong>Lavanger Barkud &#8211; 10 mentos</strong></p>
<p>If you&#8217;ve been questing and doing the Toni/Morrock quests in LoM you&#8217;ll recognize this guy. I believe to complete the quest for him in this instance you&#8217;ll have to do it on hard mode.</p>
<p>At the start of the fight the boss will not attack but will spawn waves of adds. Along both sides of the room are usable food items. Following a pattern for using the foods will kill the adds, they don&#8217;t hit hard (easy) but are difficult to kill themselves.&nbsp;</p>
<p>The pattern is this: Meat (placed in center of the room) will aggro all the mobs and draw them in to itself. Wine will douse the mobs in a radius (use over the meat) and the Candle will burn them. Mage and warrior aoe&#8217;s help here as well. The Soup can slow down the mobs, guessing it&#8217;ll be useful for buying some time for the meat.&nbsp;</p>
<p>Once the waves of adds are gone the boss strikes. And he&#8217;s tough, even on easy. We were not able to defeat him (not a ringing endorsement is it?). He cast a aoe poison gas that on easy was striking for around 13k a tick (we&#8217;re thinking it&#8217;s percentage based because the values for everyone were different).</p>
<p>Keeping spread out and moving around appeared to help with the poison gasses, which seems to target 2 players when cast (Mattyb/Charliebananas).&nbsp;</p>
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<td>- He summon adds for 3m45sec then a yellow msg pops &#8220;get warmed up&#8220;<br />
          &#8211; 15 sec after the msg he will appear and atk.</p>
<p>          He cast a toxic corrosion that deals 105% hp to the target who has the debuff. That person has to cake/bubble or use any skill that reduces mdmg received. The 1-hit debuff is called &quot;Smirkly Poison&quot; and any druid primary or secondary can cast &quot;antidote&quot; on the person to remove the debuff and avoid the 105% hp dmg</p>
<p>          Poison cloud on ground hits with %hp too i believe</td>
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<p>.&nbsp;<br />
Thx &#8211; Scootermtb for the above tips. Additionally he&#8217;ll name the player that he&#8217;s going to hit with this move, and he casts it pretty frequently. I tried interrupting it with BC but to no avail. Party should probably be carrying Rainbow Crystal Candy for this fight.&nbsp;</p>
<p><strong>Boss 6: Lord Grafu (hard only)</strong></p>
<p>no info is currently available for this boss</p>
<p><strong>Boss 7: Annelia (hard only)</strong></p>
<p>no info is currently available for this boss, I expect bears though&nbsp;</p>
<p><strong>Trash</strong></p>
<p>There&#8217;s not a whole lot of trash in the instance, but we entered on Normal and the 1st mob (a roller skating clown) charged one of us and one shot him. Be aware of the stuffed teddy bears as they come to life once you near them.&nbsp;</p>
<p>That&#8217;s it, feel free to comment or add any additional information for sharing. I&#8217;m particularly interested in the first boss and those pesky boxes.&nbsp;</p>
<p>Edit: I will have to add that this is one of the most visually interesting and entertaining instances I&#8217;ve come across, I have a feeling that once I&#8217;m running it regularly it will be one of my personal favorites.&nbsp;</p>
<p>Also, while gear from easy does drop dirty, the stats are still pretty decent, even the greens, and the gear is a little better than zs/dl gear but without the set bonuses, perfect for dirty statting to get into content.</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=59799" target="_blank"> wolfowl77</a>.</p>


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		<title>Bolinthya Rift Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/bolinthya-rift-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/bolinthya-rift-guide#comments</comments>
		<pubDate>Sun, 20 Nov 2011 13:55:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic bolinthya bosses]]></category>
		<category><![CDATA[runes of magic bolinthya guide]]></category>
		<category><![CDATA[runes of magic bolinthya map]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=320</guid>
		<description><![CDATA[BOLINTHYA RIFT GUIDE This guide is for any players who are interested in exploring the Bolinthya Rift world battlefield accessible through Dust Devil Canyon. This thread will be an on-going collection of information from myself and other players; all constructive contributions are welcome! Please check back for updates.&#160; Contents: 1. Overview, Map, Rewards List 2. [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>BOLINTHYA RIFT GUIDE</strong><br />
  This guide is for any players who are interested in exploring the Bolinthya Rift world battlefield accessible through Dust Devil Canyon. This thread will be an on-going collection of information from myself and other players; all constructive contributions are welcome! Please check back for updates.&nbsp;</p>
<p>  <strong>Contents:</strong><br />
  1. Overview, Map, Rewards List<br />
  2. Lanka Guide<br />
  3. Tanboli Guide<br />
  4. Woozilla Guide<br />
  5. Tealiss Guide<br />
  6. FAQS</p>
<p>  <strong>BOLINTHYA RIFT OVERVIEW</strong><br />
  <em>Location:</em>&nbsp;Dust Devil Canyon @ (56.9, 64.0) OR Silverspring @ (37.0, 30.4)</p>
<p>  <em>Easy Mode:</em>&nbsp;Accessible through zone transportation prompts OR by talking to [Gugan Gelitz] outside the Obsidian Stronghold OR by talking to [Lydia Anne] outside Varanas. It is a level 50+ instance (mobs level 30 &#8211; 50).</p>
<p>  <em>Hard Mode:</em>&nbsp;Accessible ONLY through the use of the transportation set skill (requires level 65) for Bolinthya Rift. This set skill can be bought from the Codex NPCs in Kampel Town, Land of Malevolence. It is a level 65+ instance (mobs elite level 65 &#8211; ?). Requirements are about the same as Grafu Castle &#8211; Hard Mode.</p>
<p>  <em>Group Size:</em>&nbsp;This battlefield is not meant to be solo&#8217;d. The best approach would be a 12-man or 36-man raid, especially if you are attempting the hard mode.</p>
<p>  <em>Time (Easy Mode):</em>&nbsp;1 Hour Timer; when time is up, you will be ported outside.<br />
  <em>Time (Hard Mode):</em>&nbsp;It is timed in accordance to tasks that must be carried out. For example, you have 3 minutes to complete the first task or else you will be ported out and receive an exhaustion debuff that prohibits you from re-entering Hard Mode for 10 minutes.</p>
<p>  <em>Points:</em>&nbsp;You receive battlefield points for staying in Bolinthya Rift for the full 1 hour. Points can be exchanged for special armor at NPCs in Obsidian Stronghold and Varanas West. For merely standing inside Bolinthya Rift for the full 1 hour, you will be awarded 55 points. For killing all the bosses you receive 165 points.</p>
<p>  <u>Map</u>&nbsp;(Easy Mode)</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/bolinthyarift.jpg" width="500" height="374" /></p>
<p>  Green Arrow = Entrance/Exit<br />
  Yellow Lines = Gates<br />
  Yellow Lines with Orange = Gates that cannot be attacked&nbsp;<br />
  Red Dots = Enemy Catapults (Cliff Path)<br />
  Blue Dots = Ballista Construction Points<br />
  Red X = Boss locations</p>
<p>  <u>Gates</u><br />
  <em>Easy Mode:</em><br />
  The gates are similar to Siege War castle gates. They have high defense and DoTs cause more damage than regular attacks. The two gates leading to Tealiss are immune to attack, most likely until the first 3 bosses (Tanboli, Lanka, and Woozilla) are successfully defeated. You can use catapults to take down the gates faster.&nbsp;<br />
  For every ~25% HP you take off the gate, a mob portal will spawn. This prompts Angren mobs to appear and attack either you or the catapult.&nbsp;<br />
  These gates can very RARELY be shadow stepped so don&#8217;t bother trying. Other outcomes are that it will have no effect, that you will use the skill but stay in the same spot, or that you will get stuck inside the gate. It&#8217;s faster and easier to use catapults and more importantly, it&#8217;s FAIR. :]</p>
<p>  <em>Hard Mode:</em><br />
  The only gates are the ones around the boss areas. All other gates are gone.</p>
<p>  <u>Catapults</u><br />
  <em>Easy Mode:</em><br />
  There are usually 2 construction points for catapults near each gate. The construction points by the first 2 gates do not require any materials. You can build a catapult by clicking on the node 2 times and these catapults can be rebuilt an infinite amount of times. For every catapult afterwards, you will have to collect [Catapult Part] (requires level 30). You need only one [Catapult Part] for each catapult you construct. This item is Bound, which means it cannot be traded between players. To receive the [Catapult Part], you must complete easy quests given to you by soldier NPCs you encounter along the path (1 part per quest completion). For example, one quest may be to kill Ents and Bolmus and another quest may be to kill Angren mobs.<br />
  Catapults decrease the HP of a Gate by 5% per hit.</p>
<p>  <em>Hard Mode:</em><br />
  There are no gates, therefore there are no catapults.</p>
<p>  <u>Ballistas</u><br />
  Ballistas are used against the bosses in this battlefield. There are a handful of construction points within the boss areas for Tanboli and Woozilla (estimating at least 5). The ballistas require 40 supplies each in order to be constructed. The supplies appear in the form of wooden crates called &quot;Battlefield Supply &quot; along the cliff-route to both Tanboli and Woozilla (appears in your bag as [Box of Materials]). The supplies that are collected in your inventory are Bound items and cannot be traded between players. Balistas take off about 1% boss hp per hit and cause a lot of aggro. There are no construction points in Lanka&#8217;s area so be prepared to take him on without assistance.</p>
<p>  <u>Mobs</u>&nbsp;(Hard Mode ONLY)<br />
  <strong>This information applies specifically to the hard mode version!</strong>&nbsp;There are generally NO mobs throughout the map until you get to the gated area around each individual boss. In these areas there are large portals from which Angren elite mobs that are IMMUNE to physical damage will spawn (about 10 mobs per on the first wave out of four waves). These mobs are level 65 elites and ARE part of the process of running this version. Defeating these waves of mobs will spawn a boss. The best strategy for these mobs would be to pair a tank and mage with a priest/druid for heals; the tank will help maintain aggro while the mage uses AOEs. Ideally you need to do this with a group of at least 6 or more players because while half of the group fights the mobs on the northern side, the other half of the group has to fight mobs on the southern side.</p>
<p>  <u>Gear Rewards</u><br />
  <em>Easy Mode:</em><br />
  Upon entering the battlefield there is an NPC named [Kenneth Hawking] in front of some troops. If you talk to him he will give you a daily quest (counts as one of your 10 dailies) called &quot;Key to Victory.&quot; The quest asks you to defeat Toxic Tealiss, which is the final boss. If you can succeed in doing that you receive a bag containing a random piece of armor (can choose between Plate, Chain, Leather, and Cloth). I would not recommend pursuing this quest because it just gives some run-of-the-mill green armor for under level 50, which is the same stuff you get off the mobs in Ravenfell.</p>
<p>  <em>Hard Mode:</em><br />
  Cavern set gear drops off of bosses only in hard mode. One of the leather sets can be viewed here:&nbsp;<a href="http://www.runesdatabase.com/itemset/610299/agility-of-the-cavern" target="_blank">Agility of the Cavern</a></p>
<p>  <em>Sets of Unknown Origin:</em>&nbsp;<br />
  <strong>Agility of the World set</strong><em>&nbsp;(level 50 &#8211; leather; decreased damage from monsters)</em><br />
  Tealiss&#8217; Noxious Leather Gloves/Leather Boots/Belt/Shoulder Guards/Leather Helm/Leggings/Leather Coat</p>
<p>  <strong>Core of the World set</strong><em>&nbsp;(level 50 &#8211; leather; decreased damage from players)</em><br />
  Tealiss&#8217; Toxic Leather Gloves/Leather Boots/Belt/Shoulder Guards/Leather Helm/Leggings/Leather Coat</p>
<p>  <strong>Magic of the World set</strong><em>&nbsp;(level 50 &#8211; cloth; decreased damage from monsters)</em><br />
  Tanboli&#8217;s Plant Gloves/Boots/Belt/Guards/Hat/Leg Guards/Robe</p>
<p>  <strong>Frost of the World set</strong><em>&nbsp;(level 50 &#8211; cloth; decreased damage from players)</em><br />
  Tanboli&#8217;s Spiritual Gloves/Boots/Belt/Guards/Hat/Leg Guards/Robe</p>
<p>  <strong>Destruction of the World set</strong>&nbsp;<em>(level 50 &#8211; plate; decreased damage from players)</em><br />
  Lanka&#8217;s Hand Guards/Foot Guards/Belt/Shoulder Gaurds/Helm/Leg Guards/Plate Armor</p>
<p>  <strong>Ability of the World set</strong><em>&nbsp;(level 50 &#8211; chain; decreased damage from monsters)</em><br />
  Woozilla&#8217;s Light Gauntlets/Light Boots/Belt/Shoulder Armor/Helm/Light Leg Guards/Light Armor</p>
<p>  <u>Point Rewards*:</u><br />
  277,200 points = gloves, shoes, and belt<br />
  554,400 points = shoulders and helmet<br />
  831,600 points = chest and pants</p>
<p>  *Can choose between armor that decreases critical damage, armor that decreases damage from players (%), and armor that decreases damage from monsters (%). These are probably the best rewards from this battleground in the same way that armor bought with honor points used to be very valuable. My assumption is that the level of the gear will be either 50 or 60.</p>
<p>  831,600 points = [King's Light] title<br />
  <em>King&#8217;s Light is a vanity title, but produces a special effect when equipped.</em></p>
<p>  <u>Special Item Rewards</u><br />
  Woozilla&#8217;s Tail (legendary weapon crafting)<br />
  Tealiss&#8217; Core (legendary weapon crafting)</p>
<p>  <u>Credits</u><br />
  These people helped me gather information for the guide! Thank you everyone!<br />
  <em>trav42073</em><br />
  <em>bilalab</em><br />
  <em>[Nirti]</em><br />
  <em>[Nezho]</em><br />
  <em>pazazzu</em> </p>
<p>  <u>LANKA THE DREADFUL</u></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/esx1.jpg" width="300" height="339" /></p>
<p>  <strong>Description</strong><br />
  Lanka the Dreadful is a pretty big guy who spawns a lot of mobs on you (Elite Guardian Captains and Rune Swordsmen). A lot of the attacks from the mobs are stuns, roots, or DoTs. He also has a habit of rejuvenating HP during combat.&nbsp;<em>Hard Mode:</em>&nbsp;In the hard mode version, Lanka has about 13 million HP.</p>
<p>  <strong>Strategy</strong><br />
  For this one, you&#8217;re definitely going to need a mage to AOE the spawns and either a priest or druid (or both!) for some debuff cleansers. If possible, druids should use their Spirit Guidance skill to make some of the adds friendly. This will cut down on the amount of debuffs that are stacked on your party. (More to come&#8230;)</p>
<p>  <strong>Video</strong><br />
  <em>Easy Mode:&nbsp;</em>N/A<br />
  <em>Hard Mode:</em>&nbsp;<a href="http://www.myspace.com/video/vid/108017428" target="_blank">12-man Raid vs Lanka (German)</a><br />
  This is the only video I&#8217;ve come across so far; it isn&#8217;t a successful run, but it gives the jist of the strategy. What happens in this video is a 12-man raid is put together with 1 tank, 2 mages, 2 dps, and 1 healer (I think) for each group of 6. The first group of 6 takes the southern route and the second group of 6 takes the northern route. Halfway through, the first group wipes and fails their mission. The second group is able to spawn Lanka, who proceeds to 1-hit everyone, wiping the group. The NPCs are also killed.&nbsp;</p>
<p>  <strong>Attacks</strong><br />
  <u>from Lanka:</u><br />
  <em>Beast Iron Claw</em>&nbsp;(1 second cast)</p>
<p>  <em>Earth-Shattering Fist</em>&nbsp;(instant; causes &quot;Shockwave&quot;)</p>
<p>  <em>Beast Fang Shatter Fist</em>&nbsp;(instant, range: 50)</p>
<p>  <em>Boulder Hurl</em>&nbsp;(2 second cast, range: 200; causes &quot;Injured&quot; and &quot;Bleeding&quot;)</p>
<p>  <strong>Debuffs</strong><br />
  <u>from Lanka:</u><br />
  <em>Injured</em><br />
  &quot;Struck by a boulder, feeling dizzy.&quot; Stun that lasts for more than 5 seconds.</p>
<p>  <em>Bleeding</em><br />
  &quot;Being hit bya flying boulder causes severe internal bleeding, resulting in 300 damage every 2 seconds.&quot;</p>
<p>  <em>Shockwave</em><br />
  &quot;An energy blast that causes people to lose their footing. After being hit by the powerful shockwave, attack speed, casting speed and movement speed are reduced.&quot;</p>
<p>  <u>from Bolinthya Elite Guardian Captain:</u><br />
  <em>Punishment &#8211; Imprison</em>&nbsp;(instant)<br />
  &quot;Body is immobilized. It&#8217;s as if your whole body has been incarcerated. Unfortunately your bad luck doesn&#8217;t end there. Suffer 1000 points of damage every 2 seconds.&quot;&nbsp;</p>
<p>  <em>Punishment &#8211; Hunt</em>&nbsp;(2 second cast)</p>
<p>  <em>Punishment &#8211; Terrify</em>&nbsp;(instant)<br />
  Causes Fear; cannot attack.</p>
<p>  <em>Punishment &#8211; Devine Retribution</em>&nbsp;(instant)</p>
<p>  <em>Prison Hunt</em><br />
  &quot;You feel the intent to kill coming from the Bolinthya Elite Guardian Captain&#8217;s body&#8230;&quot;</p>
<p>  <u>from Bolinthya Runestone Swordsman:</u><br />
  <em>Horror Hunt</em><br />
  &quot;The Bolinthya Runestone Swordsman makes you feel oppressed&#8230;&quot; </p>
<p>  <u>TANBOLI</u></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/esx2.jpg" width="300" height="345" /></p>
<p>  <strong>Description</strong><br />
  Tanboli looks like the twin of Medusa from HotO&#8230;or else it&#8217;s Mother Nature on a bad day. Tanboli is fairly straight-forward; she doesn&#8217;t spawn any adds, but she has some mean roots, curses, and DoTs. Also, there are catapults located on the cliffs above the area, which are fired at you throughout the whole fight. If Tanboli roots you and the catapults attack your party, areas of fire will spawn under you hitting for about 1000 HP every 2 seconds. The only way to avoid this is to travel through the cliff-route (farther north than the normal route that connects to Lanka) and take out these catapults before you attack her main gate and begin the fight.</p>
<p>  <strong>Strategy</strong><br />
  You should always take out the cliff catapults FIRST or you&#8217;ll be taking on extra damage throughout the fight. Enemy catapults also interrupt spell casts. Remember to collect the crates along this path in order to construct your ballistas in the boss area. If you take the cliff-route first, you will have ample time to construct all the ballistas in the area since Tanboli will NOT spawn until you destroy the low-road gate (connects to Lanka&#8217;s area).<br />
  If you have any skills that prevent rooting, use them when you&#8217;re rooted with catapult fire under your feet so you can get out of there asap. For those that can&#8217;t get out of being rooted, make sure you have some druids or priests near by to keep up your HP for the duration of that attack.&nbsp;<br />
  You will need a priest or druid to cleanse the curse debuffs. (More to come&#8230;)</p>
<p>  <strong>Attacks</strong><br />
  <em>Crazy Love</em>&nbsp;(instant, range: 500)</p>
<p>  <em>Emotionally Unavailable&nbsp;</em>(lasts for ~10 seconds)<br />
  &quot;You are in Tanboli&#8217;s good graces and are confused and unable to move. She invades you, bit by bit, causing 100 damage every 2 seconds.&quot;<br />
  This is a curse-type skill.</p>
<p>  <em>Female Power</em>&nbsp;(instant, range: 75)</p>
<p>  <em>Dressed Up</em><br />
  AOE skill</p>
<p>  (Credit: Thanks to [bilalab] for strategy suggestions &amp; skill names) </p>
<p>  <u>WOOZILLA</u></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/esx3.jpg" width="300" height="395" /></p>
<p>  <strong>Description</strong><br />
  Woozilla looks like the panther queen of Angren and yes, she packs a real punch. However, she is pretty straight-forward, doesn&#8217;t spawn any adds. She does have a pretty powerful DoT like Tanboli, but hits a lot harder. There are catapults located on the cliffs above the area, which are fired at you throughout the whole fight (same as the Tanboli area). The only way to avoid this is to travel through the cliff-route (farther north than the normal route that connects to Lanka) and take out these catapults before you attack her main gate and begin the fight.</p>
<p>  <strong>Strategy</strong><br />
  Make sure you take out the cliff catapults FIRST or you&#8217;ll be taking on extra damage throughout the fight. Enemy catapults interrupt spell casting. Remember to collect the crates along the cliff-route in order to construct your ballistas in the boss area. If you take the cliff-route first, you will have ample time to construct all the ballistas in the area since Woozilla will NOT spawn until you destroy the low-road gate (connects to Lanka&#8217;s area).&nbsp;<br />
  Probably tank and spank from there&#8230;? (More to come&#8230;)</p>
<p>  <strong>Attacks</strong><br />
  <em>King&#8217;s Verdict</em>&nbsp;(instant)</p>
<p>  <em>Sentence</em><br />
  &quot;Suffer 2600 points of physical damage every 2 seconds.&quot; (lasts ~10 seconds)</p>
<p>  (Credit: Thanks to [bilalab] for strategy suggestions) </p>
<p>  <u>TOXIC TEALISS</u></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/esx4.jpg" width="300" height="409" /></p>
<p>  <strong>Description</strong><br />
  Toxic Tealiss is the demon boss in charge of the whole battlefield of Bolinthya Rift. She&#8217;s incredibly large and tall and has a pretty nasty poison debuff.&nbsp;</p>
<p>  <strong>Strategy</strong><br />
  Bring a druid with the Antidote to Tealiss&#8217; poison! (More to come&#8230;)</p>
<p>  <strong>Attacks</strong><br />
  (More to come&#8230;) </p>
<p>  <u>FAQS</u></p>
<p>  <strong>Q:</strong>&nbsp;<strong>I went to an area where a boss should appear, but I don&#8217;t see the boss. Is it bugged?</strong><br />
  <strong>A:</strong>&nbsp;It is most likely NOT bugged. Bosses will not appear if you do not proceed through Bolinthya normally. This means if you hack, cheat, or try to shadow step past gates, the boss will not appear. For Tanboli, you MUST destroy the gate before her area in order for her to spawn.&nbsp;<em>Remember:</em>Bolinthya Rift is a world battlefield so another possibility is that someone else has already killed the boss.</p>
<p>  <strong>Q:</strong>&nbsp;<strong>I went to the coordinates in your thread for Bolinthya Rift but the area was deserted. Did you post the wrong location?</strong><br />
  <strong>A:</strong>&nbsp;The location is correct. However, the portal to Bolinthya is not open 24/7 even though the battlefield itself is open 24/7. You can either wait for the zone prompt asking if you want to participate in the A Silent Danger Approaches event OR you can go to [Gugan Gelitz] outside of Obsidian Stronghold to be transported OR you can go to [Lydia Anne] ouside of Varanas to be transported.</p>
<p>  <strong>Q: I tried to go through the exit portal, but nothing happened. How do I get out?</strong><br />
  <strong>A:</strong>&nbsp;For some reason sometimes the exit does not work. If this happens you can either use Recall to exit or you have to wait for the time to expire.</p>
<p>  <strong>Q:</strong>&nbsp;<strong>What is the set that I need to access the hard mode version?</strong><br />
  <strong>A:</strong>&nbsp;There is a plate, chain, leather, and cloth set that have this skill available. Only 3 pieces are in the set and only 3 are required to extract the set skill. For plate, the set is called &quot;Plate Costume of the Rescuer.&quot; For chain, the set is called &quot;Chain Costume of the Destroyer.&quot; For leather, the set is called &quot;Leather Costume of the Escort.&quot; For cloth, the set is called &quot;Robe Costume of the Protector.&quot; The entire sets are all available for purchase in Kampel Town, Land of Malevolence at the Black Codex NPCs. These sets are separate from the sets that give the Osalon Valley transports so make sure you read carefully and buy the correct pieces.</p>
<p>  <strong>Q: How much does the hardmode transport set/set skill cost?</strong><br />
  <strong>A</strong>&nbsp;<strong>by [Trav42073]:</strong>&nbsp;It cost 500k gold to extract the skill, after paying 150 mems and some gold for the 3 piece set.</p>
<p>  <strong>Q: What are those portal pads at the entrance to Bolinthya Rift hard mode?</strong><br />
  <strong>A:</strong>&nbsp;The portal pads are NOT exits. They merely allow you to port ahead to the first boss area on the map (since there are no mobs or gates, it&#8217;s just for the purpose of saving travel time). </p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=63581" target="_blank"> EsxCape</a>.</p>


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		<title>Dragonchampion complete guide to Housekeepers</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/dragonchampion-complete-guide-to-housekeepers</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/dragonchampion-complete-guide-to-housekeepers#comments</comments>
		<pubDate>Sat, 19 Nov 2011 19:09:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic housekeepers]]></category>
		<category><![CDATA[runes of magic housekeepers guide]]></category>
		<category><![CDATA[runes of magic housing guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=318</guid>
		<description><![CDATA[Alright. I have a complete guide to how to use a housekeeper to its fullest extent. (I love making things to help people) To mods: Sorry that this is a self-split, but I thought that not many people would see this on the 5th page of &#34;What do the new housekeepers do?&#34; so I made [...]]]></description>
			<content:encoded><![CDATA[<p> Alright. I have a complete guide to how to use a housekeeper to its fullest extent. (I love making things to help people)</p>
<p>  To mods: Sorry that this is a self-split, but I thought that not many people would see this on the 5th page of &quot;What do the new housekeepers do?&quot; so I made a new thread.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon1.jpg" width="200" height="471" /><br />
  This is the basic info screen for housemaids. This can be accessed by pressing the far right button in the house information window.</p>
<p>  There are six panels for people&#8217;s faces, and as such, the maximum nomber of Maids that can be in your house is 6, no matter your house size.</p>
<p>  Note there are four buttons on the bottom. this allows you to control your Housemaids.&nbsp;</p>
<p>  The first button is to &quot;summon&quot; your housemaid. This makes the housemaid appear in frount of you, facing you. Place it where and how you wish.</p>
<p>  The Second button is to recall a placed housemaid. this allows you to hide any housemaid that might not have an outfit, or one that you just dont have room for.</p>
<p>  The third button is the dismiss button. this PERMANENTLY removes the person from your House Maid roster.</p>
<p>  The fourth and final button is to hire more housemaids. Click this to bring up the next window, with information on all available maids that can be hired.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon2.jpg" width="400" height="272" /></p>
<p>
  this screen is the House Maid recruitment window. you can see tabs on the right, that may or may not be greyed out. Greyed out ones are hired maids- you CANNOT hire them.</p>
<p>  From the top, you can see some basic information about the person you are recruiting. Including birth datae, sign, and more. This has no effect in the game as far as I have seen.</p>
<p>  Next is the stats. Not that most stats are capped at 80. HOWEVER, each maid has ONE skill that is capped at 100, their &quot;Chosen Profession&quot; this means that if you buy the housemaid, you will be able to train them to level to 100, and they will make superior items.</p>
<p>  The first stat from the top left is what i call &quot;Attunement&quot; this means how much the person is willing to server you. Chatting raises attunement, but once you get past 80, it sometimes takes 5-10 chats to raise it by one! Attunement is VERY imortant; as it govern&#8217;s the maids ability to train skills. A maid with 22 attunement can only train her skills up to 22! This is why chatting with your maid until she is at 100 Attunement is highly reccomended.</p>
<p>  The second stat is Charisma. Although I have yet to see it ingame. Charisma is raised when Attunement is raised, meaning this will be filled the more you chat with them as well.</p>
<p>  The Third stat is Fatigue. When this bar fills, they will no longer be able to perform any duties until they rest. Mind this at all times!&nbsp;<u><em><strong></p>
<p>  UPDATE:</strong></em></u>&nbsp;Before going to Hoto, I got 4 stacks of potions from one maid, and they where fatigued. I got all the buffs/supplies needed, and then went and did Hoto. Upon returning an hour later, the fatigue was reset to 0. I do not know if it is a bug preventing some people from losing fatigue, but it seems that they lose some on either a 5-30 minute basis, or else reset every hour, like the respawn things for hiring.</p>
<p>  The fourth stat is Magic. this skill is used to place a magic buff on you when you wish. This stat, when at level 80, gives 1050 Magical Attack and an additional 2% added onto that; and it lasts 2 hours. At level 100, this is capped at 1575 Magic Attack and 6%, with a 4 hour duration! Also, they have a second buff that raises Magic critical by 210 at level 100 for four hours!</p>
<p>  The next column, from the top is the Battle stat. this stat gives you a boost to your Physical attack, good for rogues and scouts. At level 80, it is the same as Magic, with 1050 Attack and 2% added on and a 2 hour duration, then at level 100 it is 1575 Physical Attack and 6% added on and a 4 hour duration. Also, from repeated clicks, itsometimes removes the buffs and gives a Physical Critical buff instead, with same numbers above.!</p>
<p>  The next is Defense stat. this is for tanks and those who want HP. This stat gives HP, like the others give Physical attack and Magical attack. Once again, at level 80, it is 1050 HP and 2% Additional with a 2 hour duration, and at 100 it is 1575 and 6% additional with a 4 hour duration. Sometimes gives a physical defense buff instead of the HP buff.</p>
<p>  The next stat is the Cooking stat. This means you will no longer have to worry about sneding your heard earned gold on food! (Well, most food anyways.) This skill allows the maid to cook for you, making the following items:</p>
<p>  levels 1-20<br />
  Salted Fish with Sauce<br />
  Bacon with Herbs</p>
<p>  levels 21-40<br />
  Caviar Sandwich<br />
  Seafood</p>
<p>  levels 41-85<br />
  Spicy Burritos<br />
  Swamp Mix</p>
<p>  levels 86+<br />
  Unimaginable Salad<br />
  (Unknown. I am a tank, it gives me ONLY unimaginable salads, might be different if you are a magic user)</p>
<p>  <u><em><strong>NOTE:</strong></em></u>&nbsp;All Maid items have a 24hour expiration date! If you do not use them within 24 hours, they disappear forever! You can just go and get more from the maid tho, so don&#8217;t fret if this happens.</p>
<p>  <u><em><strong>ALSO NOTE:&nbsp;</strong></em></u>Unlike buyable food, Housekeeper food lasts only 5 minutes.</p>
<p>  The next stat is possibly the most fun and useful stat. Unlike Cooking, which gives ripoffs of ingame items, Crafting makes Potions you CANNOT get ANYWHERE else! Some of these are novelty potions, and overs are insanely powerful! The list is as follows.</p>
<p>  levels 1-40<br />
  Green Prince Potion &#8211; Turns you into a frog<br />
  Unbridled Enthusiasm &#8211; +15% Walking speed for 1 hour<br />
  Fullness &#8211; Turns you into a giant, like the GMs</p>
<p>  levels 41-80<br />
  All of above<br />
  Galloping Gale &#8211; +30% riding speed for 3 minutes<br />
  Clear Thought &#8211; -10% Casting time for 1 hour<br />
  Lucky Target &#8211; THIS is the most useful potion for most classes. +75% Luck for 1 hour, CAN STACK with diamond luck potions!!!<br />
  Crazy Breakout &#8211; Allows you to jump 10 TIMES as high as normal. 1 jump consumes 1 potion.</p>
<p>  levels 81+<br />
  All of above<br />
  Volatile Stench potion &#8211; BEST potion for tanks. +15% Aggro for 10 minutes<br />
  Godspeed Potion &#8211; +50% Movement speed for 8 seconds. Acts like the speed sigils in Arena!</p>
<p>  <u><em><strong>NOTE:</strong></em></u>&nbsp;All Maid items have a 24hour expiration date! If you do not use them within 24 hours, they disappear forever! You can just go and get more from the maid tho, so don&#8217;t fret if this happens.</p>
<p>
  At the bottom right you can see the &quot;Hire&quot; button. this allows you to hire the currently selected maid. HOWEVER&lt; if you see the red text &quot;Hired&quot; this means the have&nbsp;<em>Already been hired by another player.</em>&nbsp;However, when this happens, all is not lost.</p>
<p>  Every hour, the people in the roster reset. This allows anyone to buy them. (The best thing to do is just camp in your house for an hour and wait till they are on sale again.)</p>
<p>  Now that you have your Maid and have placed them (Using the button described above) you can start having them learn and train their skills.</p>
<p>  To start with, you cannot do anything with the maids. they will NOT listen to you. To solve this, simply talk to them a few times to get their &quot;Attunement&quot; up.</p>
<p>  Here is a screenshot of the chat window that opens up.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon3.jpg" width="400" height="386" /></p>
<p>
  The first option, Chat, allows you to talk in ;/say with the Maid. (Well, they talk, you listen) this gives a +1 to Attunement and charisma. However, if the attunement is high (80+) you will need MULTIPLE chats to get One point of attunement!</p>
<p>  The second option is &quot;Magic Carriculum&quot; This allows the maid to cast a Magic attack enhancing buff on you. Depending on her Magic level, the buff gets stronger. Chosing this option raises the maid&#8217;s Magic level by 1.</p>
<p>  The third option is &quot;Battle Curriculum&quot; This gives the Physical Attack buff mentioned above. Again, this relies upon the battle stat. Choosing this levels the maid&#8217;s battle skill by 1.</p>
<p>  The fourth option is &quot;Defense Curriculum&quot; This gives the HP buff listed above. This relys upon the maid&#8217;s Defense stat. This option, when chosen, adds 1 level to the maid&#8217;s defense stat. </p>
<p>The fifth option is Cooking. doing this will give you a random number of foodstuffs. This number gets higher the higher level the maid has in cooking, as well as better foods! My level 100 cooking maid gives me 62 Unimaginable salads!</p>
<p>The sixth option is Crafting. This relys upon the maid&#8217;s crafting skill to make potions. this gives you a random number of random potions. Unlike cooking, the number remains around the same no matter the level; the only change is the quality and powers of the potions.</p>
<p>The final option takes you into the Housekeeper attributes page, which tells you their levels. This also allows you to equip your maids how you wish!</p>
<p>Next to learn is the Housekeeper equipment screen. Not Only can you equip them with any look you wish, but they can also hold items for you!</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dragon4.jpg" width="400" height="287" /></p>
<p>The housekeeper comes with slots like a mannequin, but with one additional; you can even give them wings! equipping them has no visible function to the game, however. Maybe a possible future awaits where people can be attacked in their houses and their maids can fight to save them; who knows?</p>
<p>Anyways, unlike a mannequin, they can ALSO hold up to 10 ADDITIONAL items, making them a living chest! This means not only can you make them look good, but you can store anything you need to store with them.</p>
<p>That seems to be all of the current features of housemaids; Im glad you took the time to read this, and I hope it helps!</p>
<p>EDIT: Added in some new things, including what I have found about crit rate and pdef buffs! </p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=41307" target="_blank"> Dragonchampion</a>.</p>


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		<title>sharinganuser&#8217;s Help choosing a class Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/sharinganusers-help-choosing-a-class-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/sharinganusers-help-choosing-a-class-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 18:58:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic class builds]]></category>
		<category><![CDATA[runes of magic class help]]></category>
		<category><![CDATA[runes of magic class help guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=316</guid>
		<description><![CDATA[So you want to PvP, so a DPS class i&#8217;m assuming? Well, that throws Knight, Druid, Priest, and Warden right out the window then, shortening our list. Let&#8217;s start with Rogue; A shadowy, assassin-type class, much like warcraft. Leather gear, crit, damage, fast daggers and quick reflexes are what the Rogue is all about. R/K: [...]]]></description>
			<content:encoded><![CDATA[<p> So you want to PvP, so a DPS class i&#8217;m assuming? Well, that throws Knight, Druid, Priest, and Warden right out the window then, shortening our list.</p>
<p>  Let&#8217;s start with Rogue; A shadowy, assassin-type class, much like warcraft. Leather gear, crit, damage, fast daggers and quick reflexes are what the Rogue is all about.</p>
<p>  R/K: This particular Rogue is a very balanced build; Good, steady dps from the Rogue side, and added defense and HP from the Knight secondary to offset the Rogue&#8217;s natural squishiness. There are no real flaws in elites(patk raise, hp raise, etc), and the /k offers more than one skill to spam when energy is down. Great for tanking/off-tanking if geared enough.</p>
<p>  R/S: This crit-happy Rogue is certainly the most classical one, and an easy build at that. /S lets you equip bows and xbows on the rogue side, while offering a few ranged skills(not enough to make you a ranged dps, per say, but good for solo&#8217;ing) on the side. As i mentioned before, this build revolves around crits and burst damage, sacrificing defense for damage.</p>
<p>  R/M: This is your standard Rogue with an extra heaping of CC. This is certainly a skill-oriented build, with trap-laying elites lol. Some mdmg fireball and CC from the mage, including a Silence for those pesky casters. A good physical DPS build for PvP with Caster-silencing abilities.</p>
<p>  R/W: Dual-weilding axes, stackable bleeds. Nuff&#8217; said lol.</p>
<p>  R/P: A Rogue with self-heals and a single magic(ranged) skill. Passive buffs include water resistance(PvP Priests), and magic resistance(Casters!!)</p>
<p>  R/Wd: is a good Rogue with awesome elites. Many of them are hard-hitting, increase crit damage, auto self-heal upon taking damage, and one the reduces mdmg on you.</p>
<p>  R/D: no<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  (Props to Midknight for the mage info)</p>
<p>  The Mage is a ranged magic-based class. CC&#8217;s, AoE&#8217;s, and nukes are a trademark.&nbsp;</p>
<p>  M/K: most important benefits are the passive buffs and EA from Knight General skills. They can mitigate the Mage&#8217;s characteristic squishiness to a degree. The arsenal of Light element spells can also add some variety to the usual Mage repertoire. The way it works now, Intensification + SoL makes a good combo. However, there&#8217;s nothing in particular that drastically affects the power of your AoE; just defensive benefits to protect you when you AoE and boosted mana pool.</p>
<p>  M/S: A potent PvP combo with burst single-target damage. Keep in mind that Fire Rose only stacks the skill damage, not the mDam contribution. Basically burst damage, CC, and an enchanted shot for damage capability even when silenced.</p>
<p>  M/W: No</p>
<p>  M/R: While dual-wield opens up more options in terms of maximizing your DPS at any particular gear choice, the main benefit of this is the cast-time reduction of Shadow Shroud. Rogue general skills are a mixed lot, dodge benefit isn&#8217;t&nbsp;<strong>bad</strong>, per say, but just of situational usefulness. It basically has its ups and downs.</p>
<p>  M/Wd: The only combo that can take decent advantage of Stone Scale Blade due to Earth Scepter. Also gets useful critical potential from Earth Markings, and EGWB is a potent spell because you get to double-dip mDam with elemental bonuses for both hits.</p>
<p>  M/D: A tad more independent than M/P, this combo focuses more on offensive potential than healing. Druid general skills are less useful than Priest generals, but the first 2 Elites, Perception and Magic Target are very useful, especially late-game. Also has a double-hit spell in Magma Blade, though only the Fire portion has Mastery bonus.</p>
<p>  M/P: See, Above, but more heals over dps.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  Thanks to FencerSukuzi and Midknight for Scout info</p>
<p>  Scouts are physical ranged dps. Essentially a ranged Rogue. Fast shots, steady dps.</p>
<p>  S/K: A sustainable scout. They&#8217;re heavily armored machine guns&#8211; never stop firing and can take a beating. A great end-game tanking class. You can start building up nice aggro at a distance and Scout is already a high DPS class to begin with. Knight General Skills greatly assist to fill in Scout&#8217;s few weaknesses.</p>
<p>  S/R: Another crit-happy Scout, they shoot sh!t fast lol. Extra speed, dodge, and offhand from the Rogue benifit greatly.&nbsp;</p>
<p>  S/M: Plays just like all scouts do, but with the added benefit of both an aggro wipe AND an aggro dump, Lightning and Silence from Mage general skills, and an AoE with root chance to supplement single-target capacity. Basically, a Scout with an side order of CC.</p>
<p>  S/P: get a ranged defensive dispel, a mana regeneration cooldown, a slight buff to Snipe ,a powerful group cooldown increasing attack and casting speed, and a buff to it causing it to heal the Scout. They also get an aggro-lead, a few self-heals, and extra mdef resistance from /p general.</p>
<p>  S/W: turn rage into powerful temporary buffs, increasing their dexterity, gain a permanent buff to HP, a buff to, a buff increasing concentration regeneration, and increasing the physical damage done to a target. Also, the abilities to wear axes can be benificial in melee combat.</p>
<p>  S/Wd: Eclectic elite skills, almost all of which adding a new, powerful skill to your arsenal. Coupled with a Vanish-type move, hard hitting spells, and two new DoT&#8217;s, this Scout is a force to be reckoned with.</p>
<p>  S/D: Imo, better skills than the S/P, adding some of the same skills, a buff to crit, a slew of remove-root/stun moes, and the ability of self-healing on the side.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  The Warrior is a beefy dps. Trading dodge, speed, and squishiness for heavy hits, slow big axes, and bulky chain armor.&nbsp;</p>
<p>  W/D: Has some decent elites, a few new skills, but many are buffs or enhancements to existng abilities.</p>
<p>  W/K: This combination complements the Warrior&#8217;s tanking abilities, giving them a ranged pulling ability, a potentially consistent blocking buff, a potent PVP-oriented cooldown, (Immune to helpless/stun/root for ten seconds) a potent damage/threat building skill, and additional rage generation.&nbsp;</p>
<p>  W/M: The W/M complements the Warrior&#8217;s playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%), a strong melee-range elemental-damage strike, a Damage reduction ability, a ranged nuke, and the ability to imbue the Warrior&#8217;s weapon to cause wind damage with every normal attack. Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell. (Lighting and augments the warrior&#8217;s lack of range attacks with Thunder Sword which can be devastating when fully upgraded.) Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important. While the combination can be seen as a hybrid class, ideally the player should choose between going either melee or magic focused as going balanced with both will only limit the abilities in the end.&nbsp;</p>
<p>  W/P: Fairly eclectic. It features a desperation cooldown, an interrupting ability, a buff to Magic Barrier skill, an ability to convert health directly into rage, and a high damage attack used when the target is Weakened as per Soft Spot. Not many other benifits from /p except self-heals and mdmg resistance buffs.</p>
<p>  W/R: The Warrior/Rogue elite skills, like the Warrior/Priest, don&#8217;t affect a character&#8217;s playstyle that much. One skill changes the functionality of Shadowstab&#8217;s bleed effect (Shadowstab Perfection); another increases the warrior&#8217;s base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.&nbsp;</p>
<p>  W/S: The Warrior/Scout combination favors two-handed weapons in close range and adds more skills to the Scout&#8217;s ranged skills. Warrior/Scouts gain a powerful close-range strike, a ranged stun, a buff to the Moon Cleave skill, a ranged strike that complement Warrior rage generation, and a ranged strike that does the same but is based off of weapon DPS.&nbsp;</p>
<p>  W/Wd: This is a good PvP-oriented build, with many new skills from /Wd, and PvP anti-silence/helpless/stun/fear/root thing that raises crit rate, and buffs to crit damage.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>  I&#8217;m going to to go ahead and include Knight, Priest, Druid, and Warden, as, well all servers need their tanks, healers, and scapegoats.</p>
<p>  The Knight is a tank. Massive hp, massive pdef, bulky plate armor and shields are their specialty.<br />
  Knight&nbsp;<u>cannot</u>&nbsp;be Druid or Warden secondary.</p>
<p>  K/M: The Knight/Mage combination focuses on passive damage and protection, giving them a Light-damaging aura, a Damage over Time skill, a slowing component to Whirlwind Shield, reflective armor, the power to take damage to mana instead of health, and a powerful buff to Mana Return. K/M&#8217;s get an extra fireball, silence, and CC from Mage General.</p>
<p>  K/P: The K/P combination focuses on their ability to deal light damage and protect group members, giving them a damage over time effect, a powerful strike usable when the DoT is on the target, a tool to reduce aggro generation, the ability to prevent mobility hampering effects on any target, and a powerful buff to Shield of Valor. They also get a buff to resolution, and self heals, extra mdef, and water resistance from /P. K/P&#8217;s benifit from massive hp, and massive pdef/mdef.</p>
<p>  K/R: K/R emphasizes the ability to crit, increasing Holy Strike&#8217;s chance to crit by 40%, a powerful strike only usable after critical hits, an increase to Blind Stab&#8217;s duration, a consistent buff increasing the ability to crit, and a powerful weapon-based AoE skill. K/R&#8217;s benifit from lots of crit, weapon speed, dodge, and patk.</p>
<p>  K/S: The Knight/Scout combination focuses on the knight&#8217;s tanking skills, giving them a ranged taunt, a buff to Holy Strike, a monster type specific root, a ranged area of effect taunt, and an additional chance to reduce damage dealt when using Heavenly Arrow. K/S benifit&#8217;s from extra kiting, the ability to use the bow slot as an extra stat holder, and some /s CC&#8217;s.</p>
<p>  K/W: This combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield&#8217;s damage, the ability to equip two-handed axes at increased effect, a buff to Whirlwind, a cooldown increasing parry chance, and a cooldown granting temporary immunity to fear.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>  The Priest is a general good healer. Lol, the class explains itself.<br />
  Priest&nbsp;<u>cannot</u>&nbsp;have Druid or Warden as a secondary.</p>
<p>  P/K: Priest/Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP, making Urgent Heal also heal the caster, giving a cast time reducing cooldown, adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging, and another buff that grants temporary fear immunity to a target&nbsp;</p>
<p>  P/M: The p/m combination is fairly eclectic, combining crowd control, the ability to remove curses, a mana restoration group buff, a mana restoration cooldown, and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck. P/M&#8217;s also benifit from a skill called Icewind Blade, a powerful single-strike damage hit.</p>
<p>  P/R: The Priest/Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability, a medium-cooldown Dark damage nuke, applying Nimble Hands to spellcasting, an offensive dispel, and a long-cooldown DoT with a stun component. It also has two awesome elites, one increasing Crit for the whole party, and one that restores mana when using a certain skill.</p>
<p>  P/S: This fun combo has a fairly eclectic elite skill set, giving them a magic attack buff, a ranged Throat Attack, changing Wave Armor so that it buffs defense, allowing Rising Tide to scale off ranged weapon damage, and an area of effect heal with a regeneration effect. Overall great healers. +1</p>
<p>  P/W: This fun(? hehe) combination focuses around enhancing the Priest&#8217;s melee capabilities through&nbsp;Battle Monk Stance, giving them three powerful strikes;&nbsp;Explosion of Fighting Spirit,&nbsp;Fighting Spirit Combination, the powerful&nbsp;Ascending Dragon Strike, and an ability that doubles the power of the next physical attack. They also gain a very hard hitting skill that has a base damage of 300% weapon dps at +0, and scales almost 20 per level.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>  Druids are specialist healers, with their secondary defining how they heal.<br />
  Druids&nbsp;<u>cannot</u>&nbsp;have Knight or Priest as their secondary.</p>
<p>  D/M: The Druid/Mage actually sports DPS rather than healing. A hybrid healer/dps combo, this one is neither excelling in either, but has a balanced mixed of dps and healing.</p>
<p>  D/R: The Druid/Rogue leans more towards DPS, focusing on Dark damage, crit, DoT&#8217;s, and powerful single-strikes.</p>
<p>  D/S: The D/S is generally termed as the ~best~ druid healer, focusing on pure healing. Specialists in single-target, these healers can ake any class a tank.</p>
<p>  D/Wd: Probably next in line for Druid healing, thrown in with some damage skills.</p>
<p>  D/W: A really wierd healing combo, with really, depending on how you stat, can be a healer or DPS. DPS is similar to the P/W, healing is more like a mobile Group HEal.</p>
<p>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  Props to Midknight again for this;<br />
  &quot;Warden is quite unbalanced. It is a pet user class and suffers from the age-old summoner trope of the pet being god mode in the beginning, but not being able to keep up with content and thus falling flat on its face by end-game. So Wd/S will work quite well for leveling and questing purposes, but eventually you&#8217;ll need to switch to S/Wd for instances and end-game overworld. Wd/S gets primary benefit from their elite Chiron summon, a pet no other Warden gets. S/Wd is a very, very solid Scout build. Recent [Shot] issues aside, it is one of few combos with a majority of useful Elites. Only Charged Power is useless. All in all, a solid combo if you have a good mind for strategy and long-range damage.&quot;</p>
<p>  Nearly ~all~ warden mains are similar in gameplay/style as the vast 75% of all their elites focus around the pet. The Warden currently scales horribly into endgame.</p>
<p>  ~Thanks to Midknight, FencerSuzuki, TheROMWiki, and several other sources in the making of this guide.~ </p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=49701" target="_blank"> sharinganuser</a>.</p>


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		<pubDate>Sat, 19 Nov 2011 18:47:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magi class guide]]></category>
		<category><![CDATA[runes of magic all class guide]]></category>
		<category><![CDATA[runes of magic leveling guide]]></category>
		<category><![CDATA[runes of magic stat guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=314</guid>
		<description><![CDATA[Hello Fellow ROMers Forum regs know how often new players (or new forum viewers) ask for build advice. The problem with &#34;LF X/Y build&#34; posts is that many don&#8217;t understand that &#34;build&#34; doesn&#8217;t apply to ROM in the way it does in other games. In other RPGs and MMOs (where most of us come from) [...]]]></description>
			<content:encoded><![CDATA[<p> Hello Fellow ROMers</p>
<p>  Forum regs know how often new players (or new forum viewers) ask for build advice.</p>
<p>  The problem with &quot;LF X/Y build&quot; posts is that many don&#8217;t understand that &quot;build&quot; doesn&#8217;t apply to ROM in the way it does in other games.</p>
<p>  In other RPGs and MMOs (where most of us come from) you generally have attribute points, skill points of a&nbsp;<strong>finite</strong>&nbsp;number to spend on your character, so you have to make the most of them. Thus many new players come to the forums seeking &quot;build guides&quot; in this traditional sense.</p>
<p>  ROM opperates differently in a few respects.</p>
<p>  <strong>1. Talent Points(TP)</strong>&nbsp;is essentially infinite for our purposes. Once you reach max level (no longer gain XP) you continue to gain TP from quests and kills. As such&nbsp;<strong>eventually</strong>&nbsp;all skills can be maxed!</p>
<p>  <strong>2. Attributes (Stats)</strong>&nbsp;in ROM are not &quot;invested in&quot; in the traditional sense. Each level you will gain a static boost to certain stats. Your secondary class also provides a boost to your currently selected primary in the form of 10% of their&nbsp;<u>base</u>&nbsp;stats being applied to the primary.</p>
<blockquote><p>ie. S/R &#8211; Rogue has 100 of each attribute as it&#8217;s base. The Scout therefore recieves a bonus of 10 to each attribute.
</p></blockquote>
<p>The way folks modify stats is through gear modification and selection (the core of what this game is about).</p>
<p><strong>&quot;So what am I really looking for then?&quot;</strong></p>
<p><u>1. What skills are useful, and should be priorities in leveling:</u></p>
<blockquote><p>Skills generally do not scale well with levels. Rank 0 is very powerful relative to rank 1. With each TP invested, skills get more and more expensive, and their relative power does not scale accordingly.</p>
<p>  As such early on it will be hard to &quot;max&quot; (keep @ same level) more than perhaps 3-4 skills.</p>
<p>  For this reason &quot;rules of thumb&quot; apply.</p>
<p>  Many players keep 3-4 core skills within about 5 levels of their character.<br />
  The next most important skills are often kept within 10-15 levels.<br />
  Least important skills are either not leveled until much later, or lag 20+ levels behind.</p>
<p>  What you need to glean from &quot;guides&quot; and class/build specific posts are how important skills are for your character, and prioritize your TP investment.
</p></blockquote>
<p><u>2. What stats are most important:</u></p>
<blockquote><p>Even within the same class, there can be times that certain stats are simply better for build X over build Y. Thus an understanding of what stats do is very desirable. Take a look at the guide in my sig, or&nbsp;<a href="http://forum.us.runesofmagic.com/theromwiki.com/Attributes" target="_blank">theromwiki.com/Attributes</a>&nbsp;for this information.</p>
<p>  Once you have a handle on what benefits they offer, the decision is largely self evident. For more specific stat advice seek help from class &quot;experts&quot; in their respective forums.
</p></blockquote>
<p><u>3. Elite skills:</u></p>
<blockquote><p>The make or break aspect of many builds. Much like regular skills, some are worth investing in, others are not, and some come pre-maxed and require no investment.&nbsp;</p>
<p>  Again, read and ask specific questions if unsure. Some elites are considered &quot;must haves&quot; and others garbage. Don&#8217;t let the term &quot;elite&quot; fool you into thinking they should be maxed. Do your research.
</p></blockquote>
<p><u>4. Skill rotations:</u></p>
<blockquote><p>This is key to learning your class. Also learning skill rotations will help you learn which skills are used most often, and thus should be kept high until you&#8217;re able to max them.
</p></blockquote>
<p><u>5. the 50+ problem:</u></p>
<blockquote><p>You&#8217;ll quickly notice that after 50 the cost to upgrade skills becomes massive. You&#8217;ll also notice you have massive amounts of TP to spend. The temptation is to continue as usual.</p>
<p>  <strong>IMHO</strong>&nbsp;it is best to level all useful (not necessarily every skill, by 50 you should know the difference) to 50 before going any further.</p>
<p>  This is especially true for casters who can effectively leave most &quot;casted&quot; skills at very low levels and still be relevant with a good weapon (because of how casted spells are calculated).</p>
<p>  This will also give you time to reflect on the usefulness of skills, and focus your attention post 50 on the skills that will carry you into end game.</p>
</blockquote>
<p><strong>Extra advice</strong></p>
<p>(a) Skill Reset @ 30 &#8211; don&#8217;t waste this stone too early. Yes you&#8217;re 30 and starving for TP, it gets better and this is a vulable item to use later if you discover you&#8217;ve invested 50 levels in a skill you don&#8217;t really need. Or if you decide to re-roll and want to recoup all your TP.</p>
<p>(b) Maximize TP bonus&#8217; &#8211; these are availble in the form of Potions, Housing Furniture, and sometimes &quot;events&quot; such as double TP weekends. It&#8217;s tempting to maximize XP, but the more TP you gain relative to XP will maximize your potential.</p>
<p>(c) DO YOUR DAILY QUESTS &#8211; this is just sound advice in general. But many players find a &quot;hump&quot; around 28, 39, 44 and 55. This is often because they failed to diligently do their daily quests.</p>
<p>The number of actual quests in this game is not sufficient to level 2 sides to max level, you must make use of daily quests &#8211; and the tokens are absolute must haves for several reasons.</p>
<p><strong>Final Notes</strong></p>
<p>I hope that reading this guide steers you in the right direction, endables you to ask more pointed/relevant questions about your chosen class/build, and maybe even tought you something in the process.</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=45120" target="_blank"> Nemecis</a>.</p>


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		<title>Xeph&#8217;s guide to Warden/Rogue</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenrogue</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenrogue#comments</comments>
		<pubDate>Sat, 19 Nov 2011 18:42:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warden Guides]]></category>
		<category><![CDATA[runes of magic rogue build]]></category>
		<category><![CDATA[runes of magic warden rogue build]]></category>
		<category><![CDATA[runes of magic warden rogue guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=312</guid>
		<description><![CDATA[Intro:&#160; KK time to start rewriting these up. btw if i make a noticeable mistake, please point it out.&#160; This will be the encyclopedia to wd/r! *crowd claps* yay. Sorry a bit tired. WD/r is an interesting warden and it still is. This is the only warden that can make proper use of Oak Walker, [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Intro:</strong>&nbsp;<br />
  KK time to start rewriting these up. btw if i make a noticeable mistake, please point it out.&nbsp;<br />
  This will be the encyclopedia to wd/r! *crowd claps* yay. Sorry a bit tired. WD/r is an interesting warden and it still is. This is the only warden that can make proper use of Oak Walker, rather than using her for a buff. I am sure most wardens still just use her for buff though.</p>
<p>
  <strong>Knowing your class:<br />
  </strong>This is one of the highest dps wardens. If you like things to go boom, then pick this one. Wd/r however is one of the hardest wardens to lvl from 1-55, so be aware of this. This class specializes in crit damage, DoTs, and pure damage from some of your main skills.</p>
<p>  <strong>Elite Skills:</p>
<p>  </strong><em>Achilles&#8217; Heel Strike-&nbsp;</em>Excellent damage, and gives a buff to you and your pet&#8217;s crit rate. Very helpful to remember this. The 30 energy cost is a bit high though in long fights.</p>
<p>  <em>Thorn Upgrade-&nbsp;</em>This is a very good upgrade to thorny vine. It restores a ton of your mana, and does very good damage. Use this, but try saving for low mana.</p>
<p>  <em>Gravel Attack-&nbsp;</em>This is another DoT. Though i do not recommend it very much. This skill has very high mana cost, and the DoT isn&#8217;t very strong.</p>
<p>  <em>Soul of the Spirit Tree-&nbsp;</em>Very helpful in long fights, gives you a huge boost of damage to Power of the Wood Spirit, when target is at 30% HP or lower.</p>
<p>  <em>Store Power-&nbsp;</em>Nice boost to charge chop, some extra damage. As well as +10% crit on it.</p>
<p>  <em>Critical Feeling-&nbsp;</em>This is why you would want oak walker as a pet. When you crit she hits the target. When she hits the target your next 2 attacks crit. It is an endless chain of fun for all. (Crit buff only procs every 30 sec though)</p>
<p>  <em>Walker Spirit-&nbsp;</em>This is a dodge and move speed +50% buff. Pretty much you will only use this to catch up to people in pvp and such though.</p>
<p>  <em>Together-&nbsp;</em>This is pretty much a 10% damage buff. Keep in mind when using this. There is a 2min Cool down.</p>
<p>  <strong>Rogue Skills:</p>
<p>  </strong><em>Shadow Stab-&nbsp;</em>This is not used much, because its dps is so low, and its bleed effect requires a dagger. Saves mana pots at low lvls though.</p>
<p>  <em>Throw-&nbsp;</em>This is a ranged attack, used mainly for pulling. The damage is terrible.</p>
<p>  <em>Blind Stab-&nbsp;</em>You may use this often, depending on if you think you need -40% acc on target. The dps isn&#8217;t the best, but still pretty good.</p>
<p>  <em>Projectile Training-&nbsp;</em>It lets you use Throw!</p>
<p>  <em>Off Hand Training-&nbsp;</em>Pretty useless for us, as we use 2-H weapons.</p>
<p>  <em>Agility-&nbsp;</em>Increases your dodge rate by a nice amount</p>
<p>  <em>Nimble Hands-&nbsp;</em>This increases your attack speed. Will add a lot to your total dps.</p>
<p>  <em>Shadow Step-&nbsp;</em>Teleports you behind the target.&nbsp;</p>
<p>
  <strong>Pet:<br />
  </strong><em>Oak Walker-</em>&nbsp;If you want to follow your elites go for this pet as your main. You will have less damage yourself, but she will have a nice amount of dps. You may also use her for 15% damage, and just use a different pet.</p>
<p>  <em>Nature Crystal-</em>&nbsp;This pet is great if you are using Oak Walker for her buff. This pet spams buff on you, such as attack and cast speed +5%. You can also Use this pet for crit rate buff and summon oak walker.</p>
<p>  <em>Spirit of the Oak-</em>&nbsp;This is your best friend at low lvls, he has a high aggro rate, nice HP, and decent dps. End game though wd/r doesn&#8217;t favor this pet as much. Some will still prefer him though.</p>
<p>  <strong>Conclusions:<br />
  </strong>This Warden can do great dps. This warden will also have the highest attack speed, and skill damage of all the wardens. If you are looking for dps in a warden, then this is a great warden to play. Along with all the move speed buffs, and teleports that just make it fun to play. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=52783" target="_blank"> Xeph</a>.</p>


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		<title>Xeph&#8217;s guide to Warden/Mage</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenmage</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenmage#comments</comments>
		<pubDate>Sat, 19 Nov 2011 18:26:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warden Guides]]></category>
		<category><![CDATA[runes of magic warden guide]]></category>
		<category><![CDATA[runes of magic warden mage build]]></category>
		<category><![CDATA[runes of magic warden mage guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=310</guid>
		<description><![CDATA[Intro: I know your not sick of me writing these yet so now it is time for warden/mage. The second of the support wardens. I would also like to say please do not bash about wardens, we all know they need a rebalanced.&#160; Knowing your class: Warden/mage is much less support then warden/druid, and more [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Intro:<br />
</strong>I know your not sick of me writing these yet so now it is time for warden/mage. The second of the support wardens. I would also like to say please do not bash about wardens, we all know they need a rebalanced.&nbsp;</p>
<p><strong><br />
Knowing your class:</strong><br />
Warden/mage is much less support then warden/druid, and more dps. Since it still has support skills i will call it a support warden. This basically transforms warden into an aoe dps class. You will still have good single target damage, but all your skills will mostly be magical aoes.</p>
<p>
<strong>Elite Skills:<br />
</strong><br />
<em>Wind Chop-</em>&nbsp;This will be your spamming skill especially at lower lvls. It does both physical and magic damage. So when your main skills are on cd you will use this</p>
<p><em>Tough Oak-&nbsp;</em>All pets get a huge increase to pdef like 50% or so. Also spirit of the oak&#8217;s cool down for punch is reduced by 1 second.</p>
<p><em>Oak Blessing-&nbsp;</em>This makes the Heart of the Oak buff much stronger, so you may be better off using Spirit of oak for buff and use crystal as pet at this point.</p>
<p><em>Nature&#8217;s Revenge-&nbsp;</em>This is a very strong new skill for nature crystal. It is an aoe that takes 2 seconds to charge up with no cd and does more damage then Beam Attack, so you can pretty much through beam attack away.</p>
<p><em>Spiritual Feedback-&nbsp;</em>Reduces the HP consumption of Spirit Attack by 10% so now it cost 20% of your pet&#8217;s max HP. Also can increase you and your pet&#8217;s magic damage by 12% for 20 seconds.</p>
<p><em>Crystal Protection-&nbsp;</em>If Nature Crystal dies all damage suffered by people in your group is reduced by 20% for 20 seconds, but you may not summon nature crystal for 40 seconds. This is kind of a win lose elite. Less damage taken can me helpful, but nature crystal does a lot of damage when it is summoned.</p>
<p><em>Narrow Escape-&nbsp;</em>This is soul bound for your pets. However because of the elite that says nature crystal can not be re summoned for 40 seconds this skill will not work on him only the other 2, so i do not use this much.</p>
<p><em>Crystal Boost-&nbsp;</em>This makes it so crystal explosion will no longer kill the nature crystal. It will drain 80% of his max hp and restore about 1000 mana to everyone nearby, along with hurting the mobs.</p>
<p>
<strong>Mage Skills:</p>
<p></strong><em>Fireball-&nbsp;</em>Does a decent amount of fire damage to the target. 6 second cd</p>
<p><em>Lightning-&nbsp;</em>Does some damage to the target and roots them for about 10 seconds. 20 second cd</p>
<p><em>Wisdom-&nbsp;</em>Increases your Intelligence by a large amount.</p>
<p><em>Intensification-&nbsp;</em>Increases your magic damage by a large amount for 20 seconds. 2min cd</p>
<p><em>Silence-&nbsp;</em>Used mostly for pvp it makes it so target can not cast skills for 10 seconds if mob and 5 seconds if player. 24 second cd(strange cd)</p>
<p><em>Fire Ward-&nbsp;</em>You will take less damage to fire type skills. This can be useful i never really use it though.&nbsp;</p>
<p>
<strong>Pets:<br />
</strong>I only like 1 pet for this build, because it is such a magic build.</p>
<p><em>Nature Crystal-&nbsp;</em>This pet will do mass destruction on warden/mage. You can cast intensification then summon him for extra damage. This pet will do huge amounts of aoe damage if you are built correct. In pvp and pve he will be good.</p>
<p>
<strong>Gear:</p>
<p></strong>This class will stray away from everything i have said in warden general he will use different gear and different skills.</p>
<p><u>The weapon-<br />
</u>Root of Nightmare/Raksha Magic Staff</p>
<p><u>The main set-<br />
</u>Holy Tree Crown/Flower God Headress<br />
Elemental Flame Robe/ Flower God Robe<br />
Elemental Flame Boots/ Flower God Cloth Boots<br />
Elemental Flame Shoulder Guards/ Flower God Shoulder Guards</p>
<p><u>The secondary set-<br />
</u>Guardian Leg guards<br />
Labyrinth Frost Belt/Kawak&#8217;s Belt<br />
Maxim&#8217;s Gloves/Raksha&#8217;s Gloves<br />
Labyrinth Cloak or Rebirth/ Savage Light Cape</p>
<p><u>The accessories<br />
</u>Vahto&#8217;s Magic set all of it!</p>
<p>for stats you will want</p>
<p>Int/Str<br />
Str/matk or Int/patk<br />
Stam/Int<br />
Stam/Pdef or Stam/HP<br />
Int/Wis<br />
Str/Patk</p>
<p>
<strong>Skills:</strong><br />
One of the only wardens who will need different skills then what i have said. Forget about charge chop and all that junk and go.</p>
<p><em>Frantic Briar-&nbsp;</em>It is an matk aoe</p>
<p><em>Soul Attack-&nbsp;</em>It is a magic spam skill that uses your pet&#8217;s HP to save mana.</p>
<p><em>Briar Shield-&nbsp;</em>ok you can still lvl up this.</p>
<p><em>Crystal Explosion-&nbsp;</em>It is an aoe that is pretty much only usefull on wd/m or wd/d</p>
<p><u><em>Elite Skill:<br />
</em></u><em><br />
Wind Chop-&nbsp;</em>you will not use it too much, but can be good single target dps.</p>
<p><em>Tough Oak-&nbsp;</em>Crystal will die less!!!!!</p>
<p><em>Nature&#8217;s Revenge-&nbsp;</em>It does a ton of damage.</p>
<p>
<strong>Conclusion:<br />
</strong>This is one of the more interesting wardens since it does not act like a warden at all. This one is if you like to see large amounts of aoe damage. spam Nature&#8217;s Revenge and Frantic Briar and watch everything fall. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=52735" target="_blank"> Xeph</a>.</p>


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		<title>Xeph&#8217;s guide to Warden/Druid</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardendruid</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardendruid#comments</comments>
		<pubDate>Sat, 19 Nov 2011 18:21:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warden Guides]]></category>
		<category><![CDATA[runes of magic warden druid build]]></category>
		<category><![CDATA[runes of magic warden druid guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=308</guid>
		<description><![CDATA[Intro:&#160; I was kind of excited to see what they did to this warden. They were so broken before. They did so many things to this warden, it&#8217;s like a totally different class&#8230;. In fact it is. Wd/D has potential to be a main healer. (though if you already have full healer gear just go [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Intro:</strong>&nbsp;<br />
  I was kind of excited to see what they did to this warden. They were so broken before. They did so many things to this warden, it&#8217;s like a totally different class&#8230;. In fact it is. Wd/D has potential to be a main healer. (though if you already have full healer gear just go D/WD, unless you want a lot higher dps)</p>
<p>  <strong>Knowing your class:</strong><br />
  WD/D is a support warden, or healer warden depending on your play style. The main pet for this build is Nature Crystal, it is indeed a support pet. This warden has 2 group heals, only 1 can actually heal though. As well as stealing the druid skill recover, and it gets a cleanse.&nbsp;</p>
<p>  <strong>The elite skills:&nbsp;</strong></p>
<p>  <em>Remove Curse-&nbsp;</em>Basically a cleanse for nature crystal, though i haven&#8217;t actually checked if it works on last boss in ZS, it is still helpful.</p>
<p>  <em>Magic Control-&nbsp;</em>This is a spirit of oak skill. You will not really use spirit of oak ever though, maybe sometimes when soloing. This skill doesn&#8217;t help so much either. If you are not using nature crystal feel free to use this on bosses.</p>
<p>  <em>Quick Reflexes-&nbsp;</em>Your pet will Dodge a lot more, and pretty much never get critically hit. Since nature crystal is very squishy this is helpful, if it for any reason gains aggro.</p>
<p>  <em>Earth Spirit Essence-</em>&nbsp;Adds magic damage to your white attacks. This adds a minimal amount of damage, but it is still very helpful.</p>
<p>  <em>Natural Spring-&nbsp;</em>This changes charge chop into charged cleave. Charged cleave will hit the target for a large amount of damage, as well as casting a strong group heal. I believe this group heal is effect by heal bonus as well. Though this heal is not effected by the 2 second cast time, like it is supposed to.</p>
<p>  <em>Connection-&nbsp;</em>When you use elven prayer on your pet, it will increase the pets damage by 10% for a short time. Since nature crystal doesn&#8217;t deal damage I do not find this useful. Also you can only use this once every 2 minutes.</p>
<p>  <em>Blade of Protection-</em>&nbsp;This skill has a really nice animation. All party members get +10% pdef when you hit the target with this skill. This skill also does nice damage.</p>
<p>  <em>Crystal heal-&nbsp;</em>This makes it so when you have crystal summoned, you may cast a group HoT. Though this HoT is for a flat amount of 350 hp, so i don&#8217;t use it. Animation is cool though.</p>
<p>  <strong>Druid Specific skill:</strong></p>
<p>  <em>Recover-&nbsp;</em>This is pretty much your main single target heal. Does a nice amount of healing at that.</p>
<p>  <em>Antidote-&nbsp;</em>Removes poison from the target</p>
<p>  <em>Savage Blessing-</em>&nbsp;Increase accuracy, by a lot at that. Almost to the point where you don&#8217;t need any dex to hit target.</p>
<p>  <em>Earth Pulse-&nbsp;</em>Magic damage fan Aoe. You really won&#8217;t use this ever though, maybe for pulling.</p>
<p>  <em>Knowledge of Nature-&nbsp;</em>Increases your wisdom by a large amount. This will make your heals stronger.</p>
<p>  <em>Mother Earth&#8217;s Protection-</em>&nbsp;This makes you take less damage for a small amount of time.</p>
<p>
  <strong>The Pets:</strong></p>
<p>  <em>Oak Walker-</em>&nbsp;Just eat her, for her buff.</p>
<p>  <em>Nature Crystal-&nbsp;</em>This will be your main pet. It has damage negating buff, and dps buffs. For entire group.Not to mention the cleanse.</p>
<p>
  <strong>Conclusion:</strong><br />
  If you want to support, or heal then go for this warden. Just remember you will not keep up with the dps of a wd/r or wd/s. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=52667" target="_blank"> Xephs</a>.</p>


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		<title>Xeph&#8217;s guide to Warden/Warrior</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenwarrior</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xephs-guide-to-wardenwarrior#comments</comments>
		<pubDate>Sat, 19 Nov 2011 13:46:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warden Guides]]></category>
		<category><![CDATA[runes of magic warden guide]]></category>
		<category><![CDATA[runes of magic warden warrior build]]></category>
		<category><![CDATA[runes of magic warden warrior guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=306</guid>
		<description><![CDATA[Intro: I feel like it has been so long since i wrote one of these. Anyways this is warden/warrior. This is the class that is currently my main warden. After this will be lvl1-54 guide. After that idk what I&#8217;ll do maybe I&#8217;ll think up something new to write about. I would also like to [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Intro:</strong><br />
  I feel like it has been so long since i wrote one of these. Anyways this is warden/warrior. This is the class that is currently my main warden. After this will be lvl1-54 guide. After that idk what I&#8217;ll do maybe I&#8217;ll think up something new to write about. I would also like to say please do not bash about wardens, we all know they need a rebalanced.&nbsp;</p>
<p>
  <strong>Knowing your class:</strong><br />
  This is Warden/Warrior. It is a warden with strong attacking abilities, but prefers to exchange the damage of the top dps wardens for some defensive skills. From what i can tell most of this wardens skills seem pvp oriented, but they do decent damage in pve as well.&nbsp;</p>
<p>
  <strong>The Elite Skill:<br />
  </strong><br />
  <em>Double Chop-&nbsp;</em>When i first got this i thought it would be useless, but after a while i learned to love this skill. It hits the target twice each hit dealing about 230% main hand dps at lvl50. This skill also costs rage so it saves you some mana. This skill has a 6 second cool down though.</p>
<p>  <em>Beast Chop-</em>&nbsp;An interesting skill This will do about 320% main hand dps at lvl50 and it has no cool down or cast time. It does cost rage so you will not be able to spam it very much. When this skill hits the target your pet will get a buff increasing its patk by about 15%</p>
<p>  <em>Ire-&nbsp;</em>This skill forcing target to fight your pet for 5 seconds. After the effect ends it resets the aggro of the mob(at least i think that is why i get aggro after i use it). This skill can be useful if you are too hurt to let a mob hit you for a while.&nbsp;</p>
<p>  <em>Restraint-&nbsp;</em>This skill can be good. I find it annoying tbh, but it has saved my life in the past. If your spirit of the oak dies then you will get a buff increasing your pdef by about 35% at lvl50 for 20 second, but you may not summon him again for for 40 seconds. Since scouts in pvp tend to kill your pet first this can be helpful, so you can take a few extra hits against them.</p>
<p>  <em>Pulse Mastery-&nbsp;</em>This skill is a huge boost to a skill you already have. It will make Savage Power increase you patk by almost twice what it used to. When maxed you get a 30% patk increase from Savage Power.</p>
<p>  <em>Resonance of Life-&nbsp;</em>You will kill your spirit of oak in order to heal yourself by 30% and increase your max HP by 5% for 10 seconds. This is another skill i thought i wouldn&#8217;t use too much, and i thought the 5% HP boost would be useless, but i use this skill all the time. You can summon Spirit of the Oak right after you use this and he keeps the 5% HP boost.</p>
<p>  <em>Will Attack-&nbsp;</em>This is a skill that takes some getting used to. It does a good amount of damage. When you cast it you may get 1 of 2 buffs. You will pretty much have to memorize the picture for each buff, because you only have 8 seconds to use it. One of the the buffs makes it so charge chop only has a cast time of 1 second. With cast speed buffs Charge Chop feels like it is instant cast. The other buff it gives makes it so Beast Chop will do 50% more dps then before. This is a nice boost, but i much prefer the Charge Chop buff.</p>
<p>  <em>Coat of Arms-&nbsp;</em>When you hit the target with Charge Chop or Double Chop you may get a buff. This buff makes it so all skills cost 30% less mana, and you gain rage 30% faster. This means much more use of rage costing skill since they do more damage then mana skills.</p>
<p>
  <strong>Warrior Skills:</p>
<p>  </strong><em>Slash-&nbsp;</em>This is a skill you can spam.It costs 25 rage. It does a good amount of damage, and puts a DoT on the target. I pretty much only use when i have extra rage and want to have DoT on boss, because I like to spend my rage on Double Chop.</p>
<p>  <em>Equip Axe-&nbsp;</em>Does nothing since we had this ability before.</p>
<p>  <em>Enraged-&nbsp;</em>This is a good skill for before a boss fight. It gives 20 rage and has a cool of 40 seconds. This means you will have extra rage to cast berserk.</p>
<p>  <em>Whirlwind-&nbsp;</em>I do not use this skill very much. I don&#8217;t like aoes especially when they cost half my rage bar. It does not do much damage, but since we only have a total of 2 aoes and they both only hit infront of us you may want this skill.</p>
<p>  <em>Berserk-&nbsp;</em>I like to put this right next to Savage Power. It exchanged 36% of your pdef for patk. This is a nice boost to damage. Just keep in mind you will be squishy. It lasts for 30 seconds and has 1minute cool down.</p>
<p>  <em>Defensive Formation-&nbsp;</em>This skill is not really good. It costs a huge % of you and everyone in the group&#8217;s patk to increase everyone&#8217;s pdef by a very small amount.</p>
<p>  <em>Brute Strength-&nbsp;</em>This is just a passive that gives a large boost to your strength. More Strength means more dps.</p>
<p>
  <strong>Pets:&nbsp;</strong><br />
  This class will pretty much only use 1 pet. The like to use Oak Walker for the buff, and use Spirit of the Oak as a pet.</p>
<p>  <em>Spirit of the Oak-</em>&nbsp;Like half of your elite skills are focused around this pet. This is pretty much the only class that has a chance of making Spirit of the Oak tank. You can summon him with Savage Power, Berserk, Energy Absorb, and Resonance of Life buffs on. Then he will get a huge boost in damage from your 76% patk increase, and 10% damage increase.&nbsp;</p>
<p>
  <strong>Gear:<br />
  </strong>This warden likes to focuses on Stam and Patk mainly. These both will make spirit of the oak a much stronger pet. Fun to get all the temporary HP buffs you can think of and summon him with like 70k hp or so when you have about 40k. The stats this warden should use are</p>
<p>  Str/Patk<br />
  Stam/Patk<br />
  Str/Stam<br />
  Str/Dex or Dex/Patk<br />
  Wis/Patk or Wis/Str<br />
  Stam/HP or Stam/Pdef or Stam/Wis</p>
<p>  You will get a ton of patk and HP this way.</p>
<p>
  <strong>Conclusion:<br />
  </strong>This is not as high dps as the other wardens, but it can have higher dps for a small amount of time. The intended idea of this warden seems to be a high dps tank, but spirit of the oak will lose aggro if you go all out on your damage. Since you have so many defensive, and attacking skills this class does very well in pvp. Priests do not seem to like it when they get 1 shoted, because you cast charge chop almost instantly. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=52964" target="_blank"> Xephs</a>.</p>


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		<title>Xerise&#8217;s Guide to Strategic Druid Healing</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xerises-guide-to-strategic-druid-healing</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xerises-guide-to-strategic-druid-healing#comments</comments>
		<pubDate>Sat, 19 Nov 2011 13:15:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Druid Guides]]></category>
		<category><![CDATA[runes of magic druid healing]]></category>
		<category><![CDATA[runes of magic druid healing guide]]></category>
		<category><![CDATA[runes of magic druid healing tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=304</guid>
		<description><![CDATA[Section 1: Intro I have been playing druid for a long time and through my experience i have learned many different strategies as a druid to be successful as a healer. Healing effectively and efficiently as a druid is not an easy thing to do, at least in comparison to our healing counter parts the [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Section 1: Intro</strong></p>
<p>  I have been playing druid for a long time and through my experience i have learned many different strategies as a druid to be successful as a healer. Healing effectively and efficiently as a druid is not an easy thing to do, at least in comparison to our healing counter parts the priests.</p>
<p>  I won&#8217;t talk about DPS Druid skills in this guide, just healing. In this guide i will go into detail for healing strategies and give many example situations where these strategies work. I will also cover the usage of all the healing elite skills and how they differ and how they can be used.</p>
<p>
  <strong>Section 2: Grouping Vs proximity</strong></p>
<p>  WHen your character starts or join a party in this game, you are assigned to a group. Each group has a max of 6 people in it; obviously if you in a party preparing to run a instance where only 6 people can enter knowing what group you are in is not important. However some instances can take up to 36 players and as such there will be 6 groups each containing a maximum of 6 people in that one party. When you join a party like this please take note of which group your character belongs to as this is very important because some healing spells and Group buffs will only target (or can only be placed on) members in the same group as you.</p>
<p>  The Spring of Blessing Spell from the Druid/Mage and healing Wind from the Druid/Warrior uses this type of targeting, it will hit all six group members (including you) that are withing XXX (typically 80-180) range units from you. The Druid Concentration prayer buff also work using this type of targetting.</p>
<p>  The next type of targetting is by proximity and it is more complex to use but also more versatile. Some healing spells will have a point of origin and will hit/heal all friendly and in some cases neutral targets within it&#8217;s range regardless of what group the party member belongs to. This type of targetting allows for very precise and&nbsp;<br />
  sophisticated control of healing but becomes almost impossible to control in large group when everyone is stacking.</p>
<p>  The spell Mother natures Fountain uses this type of targeting, you select a party member and then cast the spell at which point will heal the targetted party member and the next three closest members to him/her within a rnage of 100. The Druid/scout elite spell called healing arrows works by proximity also, upon casting this spell you get a Area of effect circle with a diameter of 200 range units which you can move and target, once you confirm the location of the spell the spell will cast and the origin of the spell will be the center of the circle you just targetted; party members closest to the center of the circle will be the one affected by the spell.</p>
<p>  Understanding these two types of in game targetting is something all Druids should know. Especially the classes D/M and D/W.</p>
<p>
  <strong>Section 3: Good Foundational Druid Healing Strategies</strong></p>
<p>  Making Smart use of Mother Natures Fountain (works for any Druid/x combo) (6 man Group)</p>
<p>  Mastering pro usage of MNF is not an easy thing to do but i assume you once you get it you will be able to healing most everything in the game. Location is everyhting to make this healing strategy work. Please take a look at the image, this or similar is the ideal setup.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/xerise1.jpg" width="200" height="200" />&nbsp;</p>
<p>  So your job will go like this&#8230; Keep the regens from Recover (14 seconds) and Blossoming Life (20 seconds) on the Tank at all time, ALL TIMES! When MNF is ready or when the DPS group needs heals target the Red colored DPS and cast, this will ensure that all the DPS are hit. Inbetween MNF cool down heal yourself if needed and perform any spot healing if needed. If there is nothing to do drop extra blossoming Life, mana pot or buff the party.</p>
<p>  Take a look at this second picture, your DPS might be Warriors or Rogues.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/xerise2.jpg" width="200" height="200" /></p>
<p>  This setup is a bit harder because you might have to dance MNF between two groups. Still it is manageble just stay sharp and keep regens up on the tank and additional blossoming life on others and you should do fine.</p>
<p>
  Blanket Healing (6 man for D/x , 7 man for D/R , 8 man for D/Wn)</p>
<p>  This strategy consist of dropping Recover and Blossoming life on each party member sequentially. Recover lasts for 14 seconds so this HOT gives you enough time to cycle through an entire 6 person party have have them all regening with Recover and blossoming life.</p>
<p>  D/r get a casting speed increase so they can strecth this strategy to 7 party members, the D/warden has an elite skill that extends the HOT time of Recover to 20 seconds just like blossoming life so you can do this for&nbsp;<br />
  8 party members, with a clear thought potion you could do 9. Just stand close enough to the tank to cast MNF when/if he needs it.</p>
<p>  * the Druid/Warden has an elite skill which is a large AOE heal which can be used in addition to this Blanket strategy for some serious cozyness! The Druid/warden is unmatched in cozy blanket healing.</p>
<p>
  <strong>Section 4: Specific Healing strategies (using Elite skills)</strong></p>
<p>  Strategy&nbsp;<strong>A:</strong>&nbsp;Your Moms a HOTO! (D/M 6 man solo heal)</p>
<p>  This is the strategy i developed to successfully solo heal hoto as a d/m. I think i was the only one on the server at the time when i did this and FYI this was Pre-chapter 3 and I had a tier 8 HD Artful gusher as my weapon with about 12K HP and 10K mana.. Hoto is Druid Hell but with this strategy and a sharp team it can be done. I later found this D/M strategy to work for almost any situation.</p>
<p>  The spell rotation is as follows: Start with at least 5 natures power and target the tank.</p>
<p>  Curing Seed on Tank<br />
  Spring of blessing (-2NP)<br />
  Mother natures fountain (self targeted -1 NP)<br />
  Blossoming Life on Tank<br />
  Restore Life X 2 on tank (+2NP)<br />
  Mother natures fountain (Self targeted -1 NP)<br />
  Restore life x 2 on tank (+2NP)<br />
  Repeat</p>
<p>  That&#8217;s the general setup but you can swap out a restore life for a Recover if the tank needs a bit of extra heals, it was a problem back then but now with forest bath and the new 20 second Unity with mother nature it should not be a problem at all.</p>
<p>  Advantages of this strategy: THis is probably the most universal of all druid healing strategies and i found later that it work pretty much anywhere.<br />
  Disadvantages: almost none, except in 12 main parties the targetting of MNF gets harder to control.</p>
<p>
  Strategy&nbsp;<strong>B:</strong>&nbsp;Patch Healing (D/S any party size healing)</p>
<p>  What can i say Camelia Flower (instant cast, spammable) and Healing Arrows (2 second cast, spammable) as a D/S allow you to put SOO many regens on the whole party it&#8217;s like ZOMG like a double Rainbow! Alright D/S is the very best class in the game to spot heal entire raids, trust me i know thats more or less what i have been doing since HOS.</p>
<p>  In a 12 man raid i keep AT ALL TIMES the hots from Recover, Blossoming life and Camelia flower on the main tank. This ensures that the tank and me (Life Guide FTW) are safe and always healed. Meanwhile if there are any scouts in the party with blood arrow on it&#8217;s easy to drop a single camelia flower on them which keeps them at 100% HP.</p>
<p>  In my experience 1-3 scouts is easy, 4 is okay but 5 scout with blood arrow or more start to hinder my ability to keep the party alive. With 5 scout i usually ask them to group together and get everyone else to go somewhere else so i can put healing arrows on all the scouts at once and then focus Camelia flowers on the other members of the party. But Remember Blossoming life, Camelia flower and Recover on the Tank at all times. Remember to save MNF as an emergency spot heal because spamming healing arrows takes alot of natures power.</p>
<p>  This strategy requires the most game experience and knowledge of boss strategies. Simply performing reactive spot healing isn&#8217;t good enough, you have to anticipate that a certain member of your party is about to or will have incoming damage so be sharp and be ready and be pro-active.</p>
<p>
  Strategy&nbsp;<strong>C:</strong>&nbsp;OMG double Group heal! All the way! (D/W Double Group heal)</p>
<p>  I found D/W to work very well as a group healer even better than my D/S. The key is you have to manage your Natures power, Rage and Mana (tough times, see my D/W guide) and your timing needs to be impecable.. Mother natures Fountain is a proximity group and Healing Wind is a Grouping group heal. In combination a single druid can heal a 12 man raid. By having the druid in one group with 5 DPS classes healing wind will take care of the druid and the DPS while the druid can spot heal (restore life) and use proximity group heal on the main tank and 1-2 other Close-range Dps-ers nearby&#8230;. It&#8217;s a thing of beauty.</p>
<p>  I will talk about managing mana at the end of this guide but as for managing rage honestly this requires you to physically hit monsters which is risky so when gearing make sure you have enough +STAM, +HP and +PDEF. Basically you will generate rage faster than you can use it by hitting monster so spam Healing Wind when it&#8217;s up and Spam MNF when it&#8217;s up to heal you and your tank, inbetween the cool downs cast earth arrow or Restore life (Spot heal) to generate natures power. Be mindful of location because druid group heals have short range.</p>
<p>  Advantages of this strategy: Two group heals allows for some very nice timing tricks and life savers if you understand the boss strategies. TIMING IS KEY!<br />
  Disadvantages: Your always in melee range of monster (risky business) and you have to constantly keep track of 3 energy bars (rage, mana and NP).</p>
<p>
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
  There is no special healing strategy for the Druid/Rogue because they don&#8217;t get any additional healing elite skills. I won&#8217;t talk about the Druid/Warden either because i already mentioned them in the generic healing strategies. D/Warden also gets another healing spell called healing ripple which is worthy to note that it is great for Duo-ing bosses with someone but it&#8217;s not enough to center an entire strategy around.</p>
<p>
  <strong>Section #5: Managing Mana</strong></p>
<p>  See my early Druidhood guide for basic tricks regarding managing mana, i pretty just say always drink your mana pots (both kinds). In addition to this have a large supply of Exotic Fruit pie (lowers mana consumption by 25%) in your inventory and use them frequently. Also carry around &quot;Mana Source&quot; Potions (increases Mana pool by 10%) and always use them at the start of boss fights. The Druid/mage has an elite skill called Spiritual gush which reduces mana consumption by 35% when leveled it is most excellent. Also the Druid/Warden can exchange NP for mana and Mana for NP, this convertion is very handy. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=47338" target="_blank"> Xerise&#8217;s</a>.</p>


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		<title>Xerise&#8217;s Guide to Early Druidhood levels 1-50</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xerises-guide-to-early-druidhood-levels-1-50</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xerises-guide-to-early-druidhood-levels-1-50#comments</comments>
		<pubDate>Sat, 19 Nov 2011 13:05:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Druid Guides]]></category>
		<category><![CDATA[runes of magic druid build]]></category>
		<category><![CDATA[runes of magic druid guide]]></category>
		<category><![CDATA[runes of magic early druid]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=301</guid>
		<description><![CDATA[Section 1:&#160;Introduction (date of writing, July 14th 2010) (updated November 10th 2010) Hello Adventurer, I am glad you decided to play a druid. This is an excellent class that is highly dynamic and will allow you to be highly customizable with your character. Note*1:&#160;Druids in general are a complicated class to play, they have the [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Section 1:</strong>&nbsp;Introduction (date of writing, July 14th 2010) (updated November 10th 2010)</p>
<p>  Hello Adventurer, I am glad you decided to play a druid. This is an excellent class that is highly dynamic and will allow you to be highly customizable with your character.</p>
<p>  <strong>Note*1:</strong>&nbsp;Druids in general are a complicated class to play, they have the reputation of being one of, if not the most difficult class to play in this game. Furthermore they have a very steep learning curve come early end-game (lvl 50+) with the earlier instances. So if this is your very first ROM character, be prepared for this steep learning curve.</p>
<p>  <strong>Note*2:</strong>&nbsp;If you have come from another MMO such as WoW where druids are shapeshifters, you need to drop that notion right now. Druids in ROM from a non-ROM player point of view can been seen as a Earth based Caster class with alot of healing spells.&nbsp;</p>
<p>  <strong>Note*3:</strong>&nbsp;About Balance, ROM&#8217;s Classes are not balanced. Some are definetly better than others. For example druids are not only a hard/tricky class to play but are at somewhat a dis-advantage compared to other classes. Some dual-class combinations don&#8217;t even work well past level 50. Im just saying be aware what your getting youself into.</p>
<p>
  <strong>Section 2: Research</strong></p>
<p>  Okay first some tools to help you with your adventuring in Taborea (thats the name of the continent your running around on FYI). Refer to these links for general info on quests and skills</p>
<p>  The ROM getbuffed Database (http://www.runesdatabase.com/) : A great site , too bad it&#8217;s only right baout 80% of the time.</p>
<p>  The ROM WIki (http://www.theromwiki.com/Main_Page) : Another great site, it&#8217;s weakness is it&#8217;s rather incomplete.. and somewhat outdated now.</p>
<p>  A generic Class guide by my friend Nemecis (http://forum.us.runesofmagic.com/showthread.php?t=45120) this is a must read for new rom players.</p>
<p>  Contact me: Send me a message and i will attempt to answer your question.</p>
<p>
  <strong>Section 3: Spending Real-life Money on ROM</strong></p>
<p>  This is my opinion and ofcourse you are entitled to spend your own money any way you wish. However take it from an experience ROM player that the only thing really worth spending Diamonds on in early game would be a &quot;permanent&quot; Mount. This will allow you to move around easier and quick and some of the mounts are far more interesting than the generic horses you can rent.&nbsp;</p>
<p>  If you have access to Zeevex cards you can get trade-able diamonds and you can sell some diamonds for in game gold. Use this gold to get housekeepers this will help you alot in your early adventures.<br />
  Other than the above two mentioned things i don&#8217;t really feel that ROM is worth investing alot of money in until you hit level 55 on your druid.</p>
<p>
  <strong>Section 4: Early questing</strong></p>
<p>  Rom is a fast game, to be honest it does not take alot of time to get to level 50. Most people can probably do this in about 1 month. 99% of your level gaining will be via questing&#8230; so for much of the early game&#8230; enjoy the quest, enjoy the scenery and enjoy the story line&#8230; Refer to the tools in section 2 for help on quests..</p>
<p>
  <strong>Section 5: About Instances</strong></p>
<p>  Some time real soon you will get quests that take you inside what MMO&#8217;s Call &quot;instances&quot;&#8230;. please look this term up if there is any confusion. In ROM you may get a quest that is rated as a level 25 quest&#8230; when it comes to instances in this game quests inside instances &quot;DO NOT&quot; match the level the quest is given. For example Forsaken abbey is an instance that from the quest point of view is rated as a level 25 zone. If you intend on solo-ing that instance be 10 levels higher than the recommended quest level.. vis a vis be level 35 to solo forsaken abbey, also it will help if you bring some friends along.</p>
<p>
  <strong>Section 6: Getting to Level 10 and picking your secondary class.</strong></p>
<p>  Alright, just follow the quests given to you on the elven island, they are all pretty straight forward. Use &quot;earth arrow&quot; and &quot;Briar entwinment&quot; to kill your enemies and &quot;Recover&quot; and &quot;Blossoming Life&quot; to heal yourself.<br />
  Once you get to level 10, you will have more or less completed all the quests on the elven island. One quest in particular will lead you to the airship to bring you to Varanas where you can choose your secondary class a most important decision.</p>
<p>  Once your in Varanas, locate the Class hall. Now here comes your choices..</p>
<p>  Druid/Warrior: This is by far the hardest Druid subclass to control because you constantly need to manage three Unit bars (Natures power, Mana and Rage), it&#8217;s tricky business. However this druid gets two group heal spells that are life-savers if you can master good timing. The Class combo is primarily best suited to be a dedicated healing class and it is the best group healer of all the druids.</p>
<p>  Druid/Warden: This is a hybrid Healing / Physical damage combination druid. It&#8217;s strongest talent is it&#8217;s ability to make an excellent healer to a trio (so if you play with two friends and your the healer this is a great class) and it&#8217;s solo-ability is great as well. It&#8217;s weakness ofcourse like all hybrid is that it does not really excel is any particular field.</p>
<p>  Druid/Rogue: This is the best druid combo for attacking and doing damage of the magical sort. It has a great selection of Dark magics and it utilizes curses on it&#8217;s enemies to slow them or make them hurt more. This class combo has some great Party support spells that enhance your friends or weaken your enemies.</p>
<p>  Druid/Mage: This is another hybrid druid, it has a balanced distribution of healing abilities and Magical Damage. Like the Druid/Warden it&#8217;s a great solo-class and it&#8217;s specialty in a party is when that party needs just a bit more damage or just a bit more healing to make the gap. Throughly a very enjoyable class.</p>
<p>  Druid/Scout: This is another primary healing build as a druid, the druid/scouts specialty is single target healing and Spot/patch healing. Properly geared this class makes the best single target healer in the game and great for duo-ing with a friend.&nbsp;</p>
<p>  <strong>Section 7: Managing Natures Power and Mana</strong></p>
<p>  Yikes! what&#8217;s this? &#8230;. Druid have to manage two &quot;Class-unit&quot; bars, Mana (like knights, mages, wardens and Priests) and Natures Power (unique to Druids)&#8230;.. Depending on your secondary class you may have to manage three&#8230;.</p>
<p>  Mana is easy enough to manage, if you find your always running out and need more. Then choose quest rewards that give you +WISDOM and always carry around plenty of Mana potions as you will be drinking these more than water.</p>
<p>  Natures Power is the tricky one and for young druids it&#8217;s often a problem. I will tell you right now, worry not my friend Natures power is actually very easy to manage and eventually you won&#8217;t even need to think about it.<br />
  First all druids have a max of 10 NP (Natures power) this will not change, the one notable exception is that Druid/scout&#8217;s at level 45 get an elite skill which increases their maximum NP to 15. the PRIMARY way to restore your natures power is by casting &quot;Restore Life&quot; or &quot;Earth Arrow&quot; &#8230;. So my recommendation to you while fighting is that you establish VERY EARLY on a casting rotation that includes those skills so that you will always net a total of Zero natures power.</p>
<p>  For example&#8230; Say you and your two friends are in a party and your the druid hence there is a good chance your going to be healing&#8230;. a good rotation would be &quot;earth arrow&quot; X 2 then &quot;mother natures Fountain&quot; which is a group heal that uses 1 natures power.. then repeat.<br />
  You will get the hang of it don&#8217;t worry&#8230; Anyways the first skill you get as a druid that consumes natures power is at level 14, so until then you don&#8217;t need to worry about Natures power.</p>
<p>
  <strong>Section 8: Quest Gear</strong></p>
<p>  During your adventures try to select the quest rewards that provide you with a balanced quantity of Intelligence, Wisdom and Stamina&#8230; You can ignore the other stats. FYI Stamina = &quot;HP + DEF&quot; , &quot;Wisdom = Mana + mDef&quot; and &quot;intelligence = 2XMatk&quot; &#8230;. so you might want to carefully consider quest rewards that provide you something like Magical Attack instead of Intelligence.</p>
<p>  As a druid always use a two-handed Staff as your main weapon until you hit end game&#8230; As a druid/Rouge you can use a wand + Hammer if you want.</p>
<p>
  <strong>Section 9: Skills (Finally I know)</strong></p>
<p>  I remind you to look at section 2 for the tools i put there which should provide you with all the info you need concerning skills. However while leveling up there are really only six skills that you need&#8230;</p>
<p>  1. Earth Arrow<br />
  2. Briar Entwinment<br />
  3. Knowledge of the Earth<br />
  4. Recover<br />
  5. Blossoming Life<br />
  6. Pure Healing</p>
<p>  Everything else is just gravy and don&#8217;t try to keep the skill maxed, you will starve yourself for Talent points&#8230; Keep the above 6 skills about 5 levels below your level and any other skill like 10 levels below your level.</p>
<p>
  <strong>Section 10: So you made it!</strong></p>
<p>  So you finally hit level 50&#8230; Congratulations&#8230;. You now should starting thinking about gearing up your character, talk to your guild mates and friends, read my other guides. The real fun is about to start. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=45132" target="_blank"> Xerise&#8217;s</a>.</p>


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		<title>Xerise&#8217;s Encyclopedia Guide to Druid Subclasses</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/xerises-encyclopedia-guide-to-druid-subclasses</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/xerises-encyclopedia-guide-to-druid-subclasses#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:44:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Druid Guides]]></category>
		<category><![CDATA[runes of magic druid builds]]></category>
		<category><![CDATA[runes of magic druid guide]]></category>
		<category><![CDATA[runes of magic druid subclasses]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=299</guid>
		<description><![CDATA[Section 1: Introduction Hello Druids thank you for taking a moment of your time to read my stat, gearing and skills druid encyclopedia. I used to have a a guide for every druid subclass but i realized after some time that those guides only worked for the game content that was released at that time [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Section 1: Introduction</strong></p>
<p>  Hello Druids thank you for taking a moment of your time to read my stat, gearing and skills druid encyclopedia. I used to have a a guide for every druid subclass but i realized after some time that those guides only worked for the game content that was released at that time and as the game progressed the guides became more and more outdated.</p>
<p>  This guide will attempt to address informing you how to stat and gear your druid in a more universal way that should survive as the game progresses and hopefully give you a sense on how to make best use of your druid skills. This guide ofcourse assumes that there won&#8217;t be any major changes to the druid class itself and/or ROM combat game engine.</p>
<p>
  <strong>Section 2: Assumptions and Requirements</strong></p>
<p>  This guide assumes that you have reached lvl 50 on your druid side and for you to progress your going to need to start examining and playing around with Modifying your gear to make yourself be able to survive in some of the harder zones like Savage lands, Aotulia Volcano, Thunderhoof hills and Janost forest.</p>
<p>  Im going to try to keep this guide as Free-to-Play friendly as possible but i will be very honest with you to be at the leading edge of game content generally requires at least some financial investment into this game.</p>
<p>  Im also assuming that you have at least read my two previous guides, Strategic healing and Early Druidhood.</p>
<p>  http://forum.us.runesofmagic.com/showthread.php?t=45132<br />
  http://forum.us.runesofmagic.com/showthread.php?t=47338</p>
<p>
  <strong>Section 3: Getting a jump start on powering up!</strong></p>
<p>  Our first task will be to get your chracter to lvl 55 because thats when all the good gear starts. Between lvl 50 and 54 it can be a long haul because you need more experience for just those four levels than you did for your level 1-50. For the moment your quest gear will suffice but you may have already found a guild and perhaps your guild is nice enough to lend you some &quot;Twink&quot; gear which can make this leveling process very easy.</p>
<p>  However assuming you have no twink gear, by the time you are lvl 50 and have done all the needed quests you should have about 2 million gold to your name. Use this gold to invest in buying a Holy earth or Holy Water pet for your druid. Buy about 1m worth of Golden eggs and power level this pet to about level 15. This will be an early and cheap but significant boost to your character.</p>
<p>  You can find a pet guide on the rom forums, pets are not the focus of this guide.</p>
<p>  <u>Taking advantage of your housemaids:</u>&nbsp;I hope you got yourself at least one housemaid while you were leveling up early on, because these are free buffs to your chracter. I personally have two housemaids for crafting and 1 for protection curriculum (gives more HP). If you have not done this do it now and start building these relationship with your maids.</p>
<p>  Again you should be able to find a guide on housemaids if your have any additional question because housemaids are not the focus of this guide.&nbsp;</p>
<p>  <strong>Section 4a: Your Training Day! Levels 50-54</strong></p>
<p>  Well you made it! level 50 not bad. Time to start learning how to play your druid in a group environment and figuring out more specifically how your going to gear it when you really hit end-game.</p>
<p>  For the moment just keep going on whatever gearing trend you have established for yourself, your about to find out if it really works. Many people skip these levels but i cannot stress enough how important it is to learn how to play your druid in stressful situations because later on your ability to adapt and your reaction time will be the determining factor if your going to make it as a elite druid or not. With chapter three release too many people are skipping content and really sucking at playing druid later on because they fail to develop their adaptability and dexterity.</p>
<p>  <u>Mystic Alter: Difficulty Easy</u><br />
  Requirements: 5K Hp as a Druid and Standard Quest gear + your pet.<br />
  What i hope you learn to deal with in here in how to make a good pull, deal with monsters that fear you, deal with Mana draining monsters and learn to fight both magical and physical damage dealing bosses. Furthuremore the bosses in this Instance are not kite-able.<br />
  <em>Skill tips: Binding Silence</em></p>
<p>  <u>Cyclops Lair: Difficulty Normal</u><br />
  Requirements: 8K+ HP + Pet and a weapon that has been upgraded a bit, maybe even 1 or 2 pieces of stated gear.<br />
  What i hope you learn here is to deal with a boss that actually needs teamwork to kill, monsters that charge and knock you down and bosses that stun you. Give this place a try it&#8217;s an excellent instance where alot of gold and experience can be obtained.<br />
  <em>Skill tips: Lots of Regens, Recover + blossoming life, Mother natures protection</em></p>
<p>  <u>Kalins Shrine: Difficulty Hard</u><br />
  Requirements 10K+ HP + pet, 1-3 Pieces of stated gear and a upgraded weapon.<br />
  What i hope you learn here is how to handle percentage based attacks, really sudden powerful attacks and again tactical teamwork. As a druid this place will also be your first real challenge as a healer.<br />
  <em>Skill tips: Antidote, mother natures wrath, Mother natures fountain, mother natures protection, rock formation</em></p>
<p>  <u>Treasure Trove: Difficulty Nightmare</u><br />
  Requirements 13K+ HP, + Pet, Upgraded weapon and 2-4 Stated pieces of Gear.<br />
  Here you will learn about hidden monsters (assasins), how to handle patrolling monsters and how to manage removing buffs and debuffs. As a druid you will learn about timing and healing on the move and how to deal with laggy situations.<br />
  <em>Skill tips: Remove Curse, Rock protection, Briar entwinment, Earth Pulse, Sandstorm</em></p>
<p>
  <strong>Section 4b: Your essentials</strong><br />
  I hope you have noticed by now that your bread and butter healing skills are Recover and Monther natures fountain and I hope that you have learned to control Mother natures fountain properly (please see My strategic healing guide).</p>
<p>  I hope your mixing in Restore life to restore natures power while the Recover regen is ticking. Don&#8217;t forget you can also cast Binding silence and Curing seed to additionally restore natures power!.. DO IT!</p>
<p>  Although Mother natures wrath seems really expensive it&#8217;s actually a great spell to mix into your rotation if your a D/M or D/R, try experimenting with your DPS and mixing it in.</p>
<p>  I hope these four instances have allowed you to explore your various skills in multiple situations, druids are a very dynamic class and have a wide array of option availible to their play style. I haven&#8217;t even touched elite skills yet.</p>
<p>
  <strong>Section 5: Lvl 55+ Gear (generally speaking)</strong><br />
  Alright so you made it, level 55 thats hot! This is where you will really discover if your a casual player or a hard-core player because this is where your level doesn&#8217;t matter so much but rather your skill with your class and ofcourse the gear you have. In particular your gear will start costing you alot of money (rom Gold) i hope your ready for this.</p>
<p>  Generally as a druid you will always seek healing gear regardless of your sub-class. The main thing you should be looking for are pieces of gear that provide you with&nbsp;<em>&quot;Healing Point Bonus&quot;.</em>&nbsp;At level 55 the most notable set is the&nbsp;<u>Holy Source set</u>&nbsp;from the instances Zuridon Stronghold and Hall of the Demon Lord. At level 60 for example you may be seeking the&nbsp;<u>Tribute se</u>t from Rhaska Temple. This holy source or Tribute set mixes great with the&nbsp;<u>Mother tree set</u>&nbsp;from the instance origin. Mixing the Holy source / Tribute set with the Mother tree set is an AMAZING start and will last you a long time.&nbsp;</p>
<p>  You will want:<br />
  Tribute / Holy source Head piece<br />
  Tribute / Holy Source Shoulders<br />
  Tribute / Holy Source Boots<br />
  Mother Tree Chest Piece<br />
  Mother Tree Belt</p>
<p>  Every Druid should at least try to get these five pieces first before venturing onto other pieces of gear and/or&nbsp;<br />
  experimenting with other combination.</p>
<p>  There are other various pieces of gear that can be obtained from Various Black Codex seller all across the game and an easy way to get the currency for these guys (ancient mementos) are from Timed events that take place in thunderhoof hills and Janost Forest. Please find other events or memento guides written by others as this is not the focus of this Guide.</p>
<p>
  <strong>Section 6: Druid Sub-classes and General equipment guidelines with a particular note on the Vahtos set</strong><br />
  Druid is the most dynamic class in this game and your sub-class greatly varies how you play. So please do not label or stereotype the Druid/X class. Allow me to Define the Druid as I see them, I have at least played every druid sub-class up to and past lvl 55 and brought them all into ZS/DL instances at least. Keep in mind my suggestions are just that suggestions not a rule, please feel free to play your druid as you please.</p>
<p>  <u>The Pure Healing Druids:</u></p>
<p>  <em>Druid/Scout:</em>&nbsp;This Druid is the best class in the game for Single target healing, with four regenerate spells it is&nbsp;<br />
  unmatched for Patch healing and spot healing. Gearing with the Druid/scout is easy because all you need to focus on is maximizing your healing ability (Healing point bonus, Magical Damage and Wisdom) and survivability (HP, Stamina, Physical Defence).</p>
<p>  <em>Druid/Warrior:</em>&nbsp;This druid is the best group healing druid, with two-instant cast group heal spells this druid can match a priest in it&#8217;s group healing ability with even finer stability and control. You can gear the Druid/warrior similar to the Druid/scout but somewhere you will need to get gear that increases your Physical accuracy or stats that improve your dexterity since Rage (warrior energy) only gets generated when you hit a enemy, if you are always missing you won&#8217;t have any rage. Also the Druid/warrior has to be in melee range of enemies this increases your danger factor so as a D/W you should go a bit heavier on Survivability than the Druid/Scout.</p>
<p>  <u>The Hybrid Druids:</u></p>
<p>  <em>Druid/Mage:</em>&nbsp;This druid is a perfect mix of Magical Damage and healing at the same time. A great addition to any party when just a bit of DPS and/or heals are needed, A real thing of beauty in the hands of the master. Seek out the main five pieces of healing gear i said earlier but after that you can mix up mage or more healing pieces if you want. Stating the D/M is tricky business try to achieve a stating ratio of something like 3:2:1 Mage:healing:surviving.</p>
<p>  <em>Druid/Warden:</em>&nbsp;This druid is a mix of Physical Damage and Healing at the same time. A great tank support class where you can get up into the enemies face with your tank and keep both of you up with ease. Another very tricky class to equip, seek out the main five pieces of healing gear i suggested after that you can mix physical DPS gear with Healing gear as you wish. In terms of stating never use any stats that have Strength on them (the druid simply does not benefit from Strength) try to get a statting ratio like 3:2:1 Physical DPS:Healing:Surviving.</p>
<p>  <u>The Damage Druid:</u></p>
<p>  <em>Druid/Rogue:</em>&nbsp;This Druid specializes in the dark arts and although it retains all of it natural healing abilities it has the choice to greatly increases its damage output at the cost of reducing its healing powers. A truly competitive magical DPS class. As i mentioned before all druids will seek out healing gear which also applies to D/R however the D/R should Stat like a Mage building up intelligence and magical attack. If you need more info please seek out a good mage and ask them how they are statting up.</p>
<p>  <u>Using a Vahtos set:</u>&nbsp;The Vahtos set is a very old set from Chapter 1 but it is still around and used widely because it&#8217;s fifth piece set bonus is a 15% increases to magical Power. So the majority of Magical damage dealers use this set. However for healing it&#8217;s a bit more unclear if a druid should use this. Later in this guide i explain the healing formula and show you why and where you should use this set but for the moment.</p>
<p>  Druid/Scout, Druid/Mage and Druid/Rogue should always be using the Vahtos set. WHile Druid/Warrior should be using healing accessories and Druid/Warden can almost use any accessories it wants. </p>
<p>  <strong>Section 7: What you need to survive in endgame play</strong><br />
  This section im going to go briefly over what i think is the minimum requirements in terms of HP and Healing power for you to get into an instance and do well. When i state these numbers this can be in a buffed state. I don&#8217;t care so much about your unbuffed state because the truth is when your running an instance with your guild it is adviseable for you to make use of every helping tool you have.</p>
<p>  For damage dealing druids please compare your Patk or Matk and Pdmg or Mdmg numbers to typical DPS classes and you should have at least 85% of their numbers to be effective in that instance.</p>
<p>  For you hybrid druids your requirements are always a bit harder because your statting and gearing for both but in effect try to have at least 85% of the typical DPS requirements numbers and at least 85% of the healing numbers i am about to describe.</p>
<p>  Note: the number im going to describe below is assuming your NOT the only healer in the party. In a 6-person raid it&#8217;s always a good idea to pair up with a priest. In a 12-person raid i have seen as much as 4 active healers.</p>
<p>  Instances: Default instance difficulty is Normal; my rated difficulty is how hard i think that place is for a druid.</p>
<p>  HOTO (heart of the ocean): Difficulty Nightmare<br />
  Hp: 12K Hp or higher.<br />
  Healing power: Recover needs to be doing at least 7K burst heal and 1K regen.<br />
  <em>Lesson: Explosive worms</em></p>
<p>  Origin: Difficulty Fairly easy<br />
  Hp: 16K HP or Higher.<br />
  Healing power: Recover needs to burst for at least 9.5K and regen for about 1.5K<br />
  <em>Lesson: Getting lost and finding your way, Origin is BIG!</em></p>
<p>  HOS (hall of survivors): Difficulty Very hard<br />
  HP: 20K HP or higher<br />
  Healing Power: recover must burst for at least 10K and regen more than 1.5K<br />
  <em>Lesson: Crowd Control</em></p>
<p>  LODD (Lair of the Demon Dragon): Difficulty Medium<br />
  HP: 17K HP or Higher<br />
  Healing Power: Recover burst 9K and regen 1.4K<br />
  <em>Lesson: Sometimes Healers might need to tank</em></p>
<p>  COTWD (Cave of the Water Dragon): Difficulty Hard<br />
  HP: 20K HP or Higher<br />
  Healing Power: Recover burst 15K and regen 2.5K<br />
  <em>Lesson: Vary your attacks and anticipate monsters that explode.</em></p>
<p>  ZS (Zuridon Stronghold): Difficulty Medium<br />
  HP: 21K Hp or higher<br />
  Healing Power: Recover must burst for at least 12K and regen more than 2K<br />
  <em>Lesson: Don&#8217;t Leeroy or things go BOOM!</em></p>
<p>  DL (Hall of the Demon Lord): Difficulty Hard (and buggy)<br />
  HP: 24K Hp or higher<br />
  Healing Power: Recover must burst for at least 15K and Regen about 3k.<br />
  <em>Lesson: Sometimes losing is winning!&nbsp;</em></p>
<p>  DoD (Dungeon of Dalanis): Difficulty Easy<br />
  HP: 22K Hp or Higher<br />
  Healing Power: Recover must burst for abourt 18K and Regen for about 3.5K<br />
  <em>Lesson: None</em></p>
<p>  WA (Warnoken Arena): Difficulty Medium<br />
  Hp: 30K Hp or Higher<br />
  Healing Power: Recover must burst for about 20K and regen for about 4K<br />
  <em>Lesson: Grouping and Scattering at the right time</em></p>
<p>  RT (Rhashaka Temple): Difficulty Hard<br />
  HP: 42K Hp or Higher (really im not kidding)<br />
  Healing Power: Recover must burst for about 23K and regen for about 4.5K<br />
  <em>Lesson: Mastering Kite-healing</em></p>
<p>
  <strong>Section 8: The ideal six!</strong><br />
  In this section i will give you my recommendations for what 6-stats to seek out to try and put on each piece of gear you have. These recommendations will be generic I won&#8217;t be naming specific stats.</p>
<p>  Tempting stats that should be avoided, Anything with +MP (ex. Wing of improsonment +57Stam/+365 MP) and anything with +Mdef (ex. Armor VII +41stam/+120Mdef)</p>
<p>  <u>Druid/Scout: Pure healing druid</u><br />
  #1 Wisdom/Stamina (ex. Frost of imprisonment +57Wis/+57Stam)<br />
  #2 Wisdom/HP (ex. Secret of imprisonment +57Wis/+365Hp)<br />
  #3 Wisdom/Pdef (ex. Spirit of Competition +66Wis/+444Pdef)<br />
  #4 Stamina/HP (ex. Guard VII)<br />
  #5 Stamina/Pdef (ex. Pioneer VII)<br />
  #6 Another Wisdom/Stamina of lower level (ex. Frost of Fear +54wis/+54Stam)</p>
<p>  <u>Druid/Warrior: Pure healing Druid</u><br />
  You can follow the same statting guidelines as the Druid/scout but you should have some pieces of gear that contain these following stats as they will help your accuracy.<br />
  #1 Dex/Stam<br />
  #2 Dex/HP<br />
  #3 Dex/Pdef<br />
  #4 Wis/Dex</p>
<p>  <u>Druid/Rogue: Pure magical Damage Druid</u><br />
  Well you will be statting totally like a mage so your ideal six stats might look something like this.<br />
  #1 Int/Matk<br />
  #2 Int/Stam<br />
  #3 Int/HP<br />
  #4 Wis/Matk<br />
  #5 Wis/int<br />
  #6 Int/Pdef</p>
<p>  <u>Druid/Mage: Hybrid Heals and Magical Damage</u><br />
  You will be stating like a mix between the D/S and the D/R, so your ideal six might look like this.<br />
  #1 Int/matk<br />
  #2 Int/Stam<br />
  #3 Int/Hp<br />
  #4 Wis/Stam<br />
  #5 Wis/Matk<br />
  #6 Wis/HP</p>
<p>  <u>Druid/Warden: Hybrid Heals and Physical Damage</u><br />
  this is definetly the most complicated Druid to stat up because it needs a bit of everything except int and Str. Your ideal stats might go something like this.<br />
  #1 Wis/Stam<br />
  #2 Wis/Pdef<br />
  #3 Wis/HP<br />
  #4 Wis/Patk<br />
  #5 Wis/Dex (I haven&#8217;t seen any of these past Hoto)<br />
  #6 Stam/HP<br />
  #7 Stam/Pdef<br />
  #8 Stam/patk (Highly desired stat, be prepared to argue against everybody for this stat)<br />
  #9 Dex/Patk (another Highly Desired Stat, Ugh!)<br />
  #10 Dex/Stam<br />
  #11 Dex/Pdef<br />
  #12 Dex/Hp<br />
  #13 Patk/Pdef</p>
<p>  <strong>Section 9: A Healing formula</strong></p>
<p>  In this section i will present a healing formula which i hope will give you an understanding of how healing gets&nbsp;<br />
  calculated in this game and if your on the bleeding edge of the game as i am how you can stay ahead of the crowd with this knowledge.</p>
<p>  Assumption #1: Please note the section of the title says &quot;A healing formula&quot; The formula i am about to present to you is a formula which i use to predict my heals +/- 10% compared to what i actually get. So what does this mean? Well it means my healing formula is wrong and it is not &quot;The ROM Healing formula&quot; but my formula is good enough in my opinion, this is just a game, im not launching a satelite into orbit so perfect accuracy is not important.</p>
<p>  Assumption #2: This derived formula is currently active for Chapter 3 of this game. The healing formula was different in chapter 2 and it may be different in chapter 4 but for now this formula works.</p>
<p>  Variables:<br />
  Hp = The HP you heal on your target<br />
  HM = Healing Multiplier (this variable alone is a complicated subject, more on this alter)<br />
  Mdmg = Your total Magical Damage, see your character screen, 95-100% of your Mdmg will come from your Weapon<br />
  Wis = Your Total Wisdom taken directly from the character screen.<br />
  HPB = Healing Point Bonus, a stat you get from pieces of gear and gear set bonuses<br />
  HV = Healing value taken directly from the tool-tip on your character skills menu<br />
  # ticks = the amount of times a healing spell hits your target, burst heals are always 1 tick , while regens can range from anywhere to 4 &#8211; 20 ticks.</p>
<p>  So here we go!</p>
<p>  <strong>HP = {HM * (Mdmg/2 + 3Wis/10 + HV + HPB)} / # ticks</strong></p>
<p>  <u>Understanding this formula:</u>&nbsp;If your decently comfortable with mathematics you should instantly see that Wisdom is the smallest contributor to your heals, while HV &amp; HPB are the biggest contributors while Mdmg is somewhere in the middle. Therefore if your looking to maximize your heals always try to boost HV or HPB first before bettering your wisdom or Magical Damage.</p>
<p>  However just because HPB and HV are the best things to raise it doesn&#8217;t nessisarily mean they are the most availible things to get. At early end-game you probably have not maxed your healing skills because the Talent point cost scales exponentially and they get very expensive, still try to max these skills first; Currently in the game the only place you can get HPB is from healing gear and sets. Your Mdmg comes from your weapon and theoretically there is no limit on how good your weapon can get but the limiting factor is your bank roll and how much money you can shove into your weapon. Typically there is a sweet spot for weapons and this is called Tier 8 (please find another guide on tiering, not the focus of this guide). Wisdom being the weakest factor is also one of the most availible thing to aquire and it is usually wisdom that seperates Best from healer from second best healer, because eventually all healers will have the same HPB, HV and a tier 8 Weapon, so the only thing thats left is wisdom. Ofcourse one could argue that wisdom does you no good if your dead. So balancing wisdom are survivability is an interesting game.</p>
<p>  <em>Section 9b: The Healing Multiplier</em></p>
<p>  The healing multiplier is a compound variable that includes any skill or buff that boosts your healing by a percent. Interestingly some of these percentage boosts multiply with each other and some other dont. Unfortunately i don&#8217;t have a list of which ones do and which ones don&#8217;t (this unknown factor may contribute to my +/- 10% error). I will give a few examples to show what i mean.</p>
<p>  <em>Healing Multiplier Variables:</em></p>
<p>  <strong>CT =</strong>&nbsp;Casting Time, the default casting time of your spell (typically a 1, 2 or 3)<br />
  <strong>PDHB</strong>&nbsp;= Priest or Druid innate healing boost (Faith or pure healing, they max at 35% on either class, makes this&nbsp;<br />
  variable 1.35 at level 50)<br />
  <strong>ES#</strong>&nbsp;= Elite skills that may contribute to the healing multiplier (ex. Divine incarnation (1.15), Summers banquet 1.05, Grace of the forest 1.03 * 1.03 etc.)<br />
  <strong>FB#</strong>&nbsp;= Food buffs that can contribute to your healing bonus (ex. Fresh fish soup 1.05 or Garlic bread 1.05)<br />
  <strong>Other boosts</strong>&nbsp;= like the vahtos set 1.15, like the dragon set 1.06 etc.. Like the eye of wisdom set 1.10</p>
<p>  <u>So the formula</u><br />
  <strong>HM = CT */+ PDHB */+ [ES1 + ES2 + ES3 + ....] +/* [FB1 + FB2 + FB3 + ...] */+ Others</strong></p>
<p>  Yeah i know it&#8217;s dirty and unclear but honestly it&#8217;s the best i got&#8230; Let me give you an example of the multiplier my Restore life spell gets under full buffage.</p>
<p>  <em>HM = 2 (CT) * 1.35 (Pure healing) * 1.05 (Fish soup) * 1.05 (Garlic bread) + 1.15 (Vahtos) = 3.423</em></p>
<p>  So as you can see the HM goes a long way to boosting your healing spells. I hope this section was helpful.</p>
<p>
  <strong>Section 10: Pro Druid tricks!</strong></p>
<p>  Spiritual Guidance: This spell converts enemies (that can be stuned or rooted) to your side for 15 seconds and it has proven to be SUPER useful in many particular circumstances. Let me share my experience with you here. This spell IMO has been over-powered in some places.</p>
<p>  &#8211; this spell is usually used to kill of single enemies in a large patrol of monster or stand still group. Places where this works really well is in HOS, ZS and RT. Try it!</p>
<p>  &#8211; Take your guidance to the next level! Sometimes bosses summon enemies to help them and these monster sometimes have really devastating attacks or spells, MAKE them YOURS!. Places where this works so well is HOS 5th, ZS 1st and 3rd, DL 2nd, RT 1st and 6th &#8230; Seriously think about it!</p>
<p>  &#8211; Boosting Party DPS .. I strongly suggest you include Withering seed or weakening seed into your casting rotation as these reduce defence by 10%, this may not sound like much but it really helps out your Tank and DPS classes.&nbsp;</p>
<p>  &#8211; Squeezing Natures power: I also suggest you include Binding silence into your casting rotation, not only does this help your Natures power generation but it also prevents boss super attacks and sometimes even breaks bosses so they cease doing special attack entirely.</p>
<p>  &#8211; Boosting Tank Aggro: Always cast Body vitalization at the beginning of each fight this will help your tank get additional aggro at the start. Trust me it makes a difference if your running with a powerful DPS class that is chasing the tail-end of your Tanks Aggro.</p>
<p>  <strong>Section 11: Elite Macros that Speed things up</strong></p>
<p>  Bypass Targetting of Healing arrows and similar spells. Really useful and speeds up your reaction time.</p>
<p>  /script CastSpellByName(&quot;Healing Arrows&quot;)<br />
  /wait 0.025<br />
  /script CastSpellByName(&quot;Healing Arrows&quot;)<br />
  /script SpellTargetUnit()</p>
<p>  note* you can change the spell name to any spell that uses that type of targetting. I also use it for Cleanse and my mage friends use it for thunderstorm.</p>
<p>
  Self-targeting Mother natures Fountain.</p>
<p>  /script TargetUnit(&quot;player&quot;)<br />
  /cast Mother Earth&#8217;s Fountain</p>
<p>  note* i also use this type of macro for Mother earth protection. To save my butt in Siege.</p>
<p>
  Swaps equipmen to save yourself dura loss on death</p>
<p>  /run SwapEquipmentItem()</p>
<p>
  Swap to Madrush siege title and cast&#8217;s it, switch to escape artist title and pop&#8217;s a Spellweaver potion RESULT: run really really fast&#8230; I call this macro ESCAPE</p>
<p>  /run SetTitleRequest(530459)<br />
  /wait 1<br />
  /cast Mad Rush<br />
  /run SetTitleRequest(530427)<br />
  /wait 1<br />
  /use Spellweaver Potion</p>
<p>
  Anyways that&#8217;s all the goodies that i really loved.. There are other macro&#8217;s i use also but they are generic and can be reaserched elsewhere.</p>
<p>
  <strong>Section 12: Conclusions</strong></p>
<p>  Thank you for taking the time to read this guide. It doesn&#8217;t contain everything ofcourse and will eventually become outdated im sure but this guide should provide you enough information to become an excellent druid. I also must bid you all farewell as i have more or less moved on to another MMO. I will come back and investigate the Chapter four content when it comes out but for the moment I am not playing this game. Xerise has been maxxed out on her gear for several months and there is nothing left for me to get for the current content (March 22 2011).&nbsp;</p>
<p>  In case your wondering&#8230; I left the game with 15013 Wisdom&#8230; 84K Hp, 68K Pdef under my normal instance running buffs (Fully buffed i had something like 109K hp but rarely ran with that) and managed to be the solo-healer for all the game content RT diamond and KT (hardest at the time).. I truely and full-heartly welcome my successor. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=50481" target="_blank"> &nbsp;Xerise&#8217;s</a>.</p>


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		<title>List of Knight Skills</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/list-of-knight-skills</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/list-of-knight-skills#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:38:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[runes of magic knight skill descriptions]]></category>
		<category><![CDATA[runes of magic knight skill list]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=297</guid>
		<description><![CDATA[his will eventually include a list of all knight skills, and what uses they hold, etc.&#160;Criticism/opinions valued as well. Keep in mind this is a work in progress, too, thanks in advance. *NOTE* There&#8217;s a TP reset available at level 30. So feel free to invest points in whatever until then. Cooldowns, uptime, downtime coming! [...]]]></description>
			<content:encoded><![CDATA[<p> his will eventually include a list of all knight skills, and what uses they hold, etc.&nbsp;Criticism/opinions valued as well. Keep in mind this is a work in progress, too, thanks in advance.</p>
<p>  *NOTE* There&#8217;s a TP reset available at level 30. So feel free to invest points in whatever until then.</p>
<p>  <em>Cooldowns, uptime, downtime coming! Busy with school, sorry!</em></p>
<p>  <strong><u>General Skills</u><br />
  Holy Strike</strong>&nbsp;<br />
  Causes&nbsp;<em>25.0%</em>&nbsp;of the main hand weapon&#8217;s damage to target and adds Light Seal that last 10 seconds. (Each level will increase aggro)</p>
<p>  <em>Early game this skill is great for damage, and later on, great for aggro. One downside is that spamming it will destroy your mana-pool. For this reason, some say to keep it underleveled, but i have mine maxed. Patch 1806 states that aggro is 5x damage dealt.<br />
  </em><br />
  <strong>Punishment</strong><br />
  Cause&nbsp;<em>16.4</em>&nbsp;holy damage and activate Light Seals on the target. Each Light Seal causes&nbsp;<em>23.0</em>&nbsp;physical damage.</p>
<p>  <em>Again, early on this makes for great damage, but doesn&#8217;t do as well later. The additional damage from multiple light seals are arguably not great, though with current aggro issues, damage may be the best way to draw aggro. Post lvl 30, I would say scrap it. (i&#8217;m not there yet, though)</em></p>
<p>  <strong>Disarmament</strong><br />
  Causes&nbsp;<em>39.2%</em>&nbsp;of the main hand weapon&#8217;s damage to the target and reduces target&#8217;s armor value by&nbsp;<em>3.0%</em>&nbsp;for 10.0 seconds. Can be stacked 4 times.</p>
<p>  <em>So, the description doesn&#8217;t show it, but the debuff is actually increased with every level. In addition, so is manacost. Some say leave it at 0 for DPS, some say buff it instead of HS, I say that it&#8217;s a nice skill to have either way, low for cheap DPS, and high for nice armor debuff.</em></p>
<p>  <strong>Shield of Atonement</strong><br />
  Attacks target with a shield, causing&nbsp;<em>24.6</em>&nbsp;physical damage. Also prevents enemies from using physical and common attacks for 3 seconds. (Shield must be equipped.)</p>
<p>  <em>Again, I&#8217;d use this for the stun rather than damage, and 3 seconds is still static. Useful, but not high-importance for upgrading.</em></p>
<p>  <strong>Enhanced Armor</strong><br />
  Increases armor stats by&nbsp;<em>4.0%</em>&nbsp;for 300.0 seconds.</p>
<p>  <em>This should be fairly obvious to upgrade</em><em>.</em>&nbsp;</p>
<p>  <strong>Defense Skill</strong><br />
  Increases block rate by&nbsp;<em>9.5%</em>.</p>
<p>  <em>Get it. This apparently increases block rate regardless of whether you have a shield or not, so even for your 2H/DWer&#8217;s, this is a must get.</em></p>
<p>  <strong>Resilience</strong><br />
  Increases stamina by&nbsp;<em>9.0</em>&nbsp;points.</p>
<p>  D<em>epending on how it scales, it may be wise to invest in. If strapped for TP, I personally prefer Defense Skill, but either (and both) will help greatly with tanking.&nbsp;</em></p>
<p>  <strong>Devotion</strong><br />
  Increases maximum mana by&nbsp;<em>15.0</em>&nbsp;points.</p>
<p>  <em>Nice to have, but if you&#8217;re short on TP (and you will be), consider other options. You always have potions or&#8230; well, you can get deal with mana shortages.</em></p>
<p>  <u><strong>Specific Skills</strong></u><br />
  <strong>Holy shield</strong>&nbsp;<br />
  For 8.0 seconds, every party member within range receives a shield which can block all physical damage.</p>
<p>  <em>Great skill, this can get you out of a pinch. Keep in mind the 10 min cooldown, though.</em></p>
<p>  <strong>Mana Absorption</strong>&nbsp;<br />
  Activate the holy seals on the target, regains&nbsp;<em>45.0</em>&nbsp;points of mana. (Target need to have 3 holy seals stacked)</p>
<p>  <em>This is a great skill, it keeps Knights from being too potion-dependent. If you&#8217;re a heavy solo-er/DW&#8217;r, this is alright, but keep in mind that Threaten takes holy seals, too. Post lvl 30, Threaten may be of more importance.</em></p>
<p>  <strong>Holy Seal</strong>&nbsp;<br />
  Attaches holy powers on to your weapon causing holy damage when the weapon is used, and adds a chance to attach a holy seal on target. (maximum of 3 Holy Seals)</p>
<p>  <em>Keep this on you at all times. It&#8217;s manacost isn&#8217;t too taxing, and triggers both Mana Absorption and Threaten.</em><br />
  <strong><br />
  Shield Bash</strong>&nbsp;<br />
  Causes&nbsp;<em>20.0%</em>&nbsp;of the main hand weapon&#8217;s damage to all enemies within range. (Extra aggro will be adjusted with power level. Must have shield equipped.)</p>
<p>  <em>The Knight&#8217;s one and only AoE attack, and mediocre to start. It&#8217;s only redeeming feature is it&#8217;s aggro, which, unfortunately, is very important. I&#8217;d level this up, but not at all for damage. Patch 1806 states that aggro is 10x damage dealt.</em></p>
<p>  <strong>Chain of Light R1</strong>&nbsp;<br />
  Emanate a chain of light, locking an enemy for 6.0 seconds.</p>
<p>  <em>A 6 second hold is nice for those pesky mages and scouts. This keeps them in your melee pain radius.</em></p>
<p>  <strong>Resolution</strong><br />
  Increases maximum HP by&nbsp;<em>270.0&nbsp;</em>for 60.0 seconds.</p>
<p>  <em>More HP = Less dying. &#8216;Nuff said. Yes, the tooltip is wrong, it&#8217;s a straight increase, not percentage. That&#8217;d be a bit OP now, wouldn&#8217;t it?.</em></p>
<p>  <strong>Charge</strong><br />
  Charges toward the target causing&nbsp;<em>9.8%</em>&nbsp;points of physical damage and adds&nbsp;<em>1.9</em>&nbsp;seconds of dizzy effect.</p>
<p>  <em>Adds a nice weapon to your arsenal of stuns and whatnot. Getting it is not really effective for tanking or drawing aggro, but it stun duration lengthens as you invest. Low priority, but still one, i&#8217;d say.</em></p>
<p>  <strong>Threaten</strong><br />
  Activate the Holy Seals on target causing self aggro to increase by&nbsp;<em>16.0%</em>&nbsp;for 8 seconds. (Target must have 3 Holy Seals stacked)</p>
<p>  <em>Aggro is important if you&#8217;re group tank, but otherwise not that important. Also, since it&#8217;s only single-target aggro and requires Holy Seals (which you can only obtain through repeated attack), it&#8217;ll only really be useful on bosses.</em></p>
<p>  <strong>Shield Mastery</strong><br />
  Increases shield&#8217;s armor stats by&nbsp;<em>4.0%</em></p>
<p>  <em>Upgrading this could be important, but depending on how it scales (or if you&#8217;re even using a shield&#8230;), it may not be as important as your general skills.</em></p>
<p>  <strong>Plate ability</strong>&nbsp;<br />
  Can equip plate armor</p>
<p>  <em>Here&#8217;s the good stuff. Knights get their own armor class, and to top it off, it&#8217;s better than any other. woot woot!</em></p>
<p>  <strong>Shield of Valor (?)</strong>&nbsp;<br />
  Injects light power into a shield, resisting up to 4.8% of physical attacks for 15.0 seconds. (Shield must be equipped.)</p>
<p>  <em>So many skills, so little TP. I&#8217;d say get this, but there are other skills that you need. So i guess don&#8217;t get it.</em></p>
<p>  <strong>Shield of Truth (?)</strong>&nbsp;<br />
  Injecting light power into a shield that prevents dizzy, sleep, and dazed effects for 15.0 seconds. (Shield must be equipped.)</p>
<p>  <em>Meh. It can do well, but honestly, TP is gets pretty short. I&#8217;d settle for 15 seconds, and invest in more health/defense.</em></p>
<p>  <strong>Shock (?)</strong>&nbsp;<br />
  Causes 39.3 holy damage and activate Light Seals on the target. Each Light Seal causes a 1.0 second stun effect.</p>
<p>  <em>4 Light Seals = 4 second stun. Not bad, but there&#8217;s a 30 second cooldown. Choose this or punishment (or neither, i guess), but you can&#8217;t have both.&nbsp;</em></p>
<p>  <strong>Chain of Light R2</strong>&nbsp;<br />
  Create a chain of light, trapping two enemies for 6.0 seconds. Requires Charge +20.</p>
<p>  <em>Now you can hold TWO pesky mages and scouts. Joy oh joy.</em></p>
<p>  <strong>Hatred Strike</strong><br />
  All aggro will increase by&nbsp;<em>9.0%</em>&nbsp;for 15.0 seconds.</p>
<p>  <em>Again, this is a tanker&#8217;s skill, but if you&#8217;re going PvP, this is practically (entirely) useless.</em><br />
  <strong><br />
  Shield of Discipline (?)</strong>&nbsp;<br />
  Injects holy power into a shield, absorb up to 4.0% magical damage within 30 seconds and causes 100 points of holy damage to attackers. (Shield must be equipped.)</p>
<p>  <em>I don&#8217;t know exactly how this works, but a return damage buff sounds awefully nice. I hear that later bosses become immune to holy damage. If that&#8217;s true then this return buff, well, isn&#8217;t.</em><br />
  <strong><br />
  Chain of Light R3</strong>&nbsp;<br />
  Create a chain of light, trapping three enemies for 6.0 seconds. Requires Charge +30.</p>
<p>  <em>By now, you can hold a handful of monsters/people/whatever you need to hold. Just make sure to get Charge +30.</em><br />
  <strong><br />
  Hall of Dead Heroes (?)</strong>&nbsp;<br />
  If you die, teammates in range will recieve a 30 second effect that resists up to 800 damage and increases movement speed by 10%. Effect lasts for 10 minutes.</p>
<p>  <em>Debatable skill to improve. Ideally, you&#8217;re not going to die, but if you do, it&#8217;s a nice buff to see your buddies through the battle. I&#8217;d level it a bit, just to get on their good side.</em><br />
  <strong></p>
<p>  In Summary<br />
  PvP/Solo PvE</strong>&nbsp;<br />
  Enhanced Armor<br />
  Defense Skill<br />
  Shield Mastery<br />
  Resolution<br />
  Resilience<br />
  Shock<br />
  <strong><br />
  Group PvP</strong>&nbsp;<br />
  Enhanced Armor<br />
  Defense Skill<br />
  Resolution<br />
  Shield Bash<br />
  Threaten<br />
  Hatred Strike </p>
<p>  Secondary Class Notes</p>
<p>  K/R&nbsp;- My personal favorite, currently what i&#8217;m playing. Adds a bit of health and damage, but most importantly, dodge. Blind Stab (lowers target&#8217;s accuracy) + Agile keep you from getting hit, and some random skills here and there can help, too, like Shadowstep. The only downside i see is that dual wield is kinda wasted on Knight; I&#8217;d imagine a shield is staple equipment.</p>
<p>  K/W&nbsp;- The &quot;ultimate melee fighter.&quot; Warrior adds extra attack, and the use of an axe. If you&#8217;re looking at K/W, you&#8217;re looking at lots of HP, lots of strength, but that&#8217;s about it. I feel it&#8217;s fairly straightforward, just hack &#8216;n&#8217; slash.</p>
<p>  K/M&nbsp;- An odd build, to say the least. Mage adds a bit of ranged DPS (at expense of mana), a silence, and.. well, that&#8217;s about it. If you&#8217;re K/M, i&#8217;d suggest going M/K, as the Mage gets much more from Knight than vice versa. IMHO, of course.</p>
<p>  K/P&nbsp;- the &quot;cleric.&quot; All the WoW pally fanatics will probably choose this build, and fortunately, it&#8217;ll be alright. Priest&#8217;s Holy Aura will give you another 5 seconds of invulnerability, which is nice, to say the least. On the down-side, Priests use mana, so any Priest spells are at the expense of Knight spells, which reduces its usefulness.</p>
<p>  K/S&nbsp;- I was considering this for a while, but I don&#8217;t really know why. Scouts have, like rouges, Agility bonuses and a decrease accuracy debuff, but aren&#8217;t terribly useful. Perhaps the arsenal of debuffs that they can unleash on their foes make K/S valid, but i feel like a secondary class could be put to better use. 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=1043" target="_blank"> limaster08</a>.</p>


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		<title>Littlefeather&#8217;s Compehensive Tanking Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/littlefeathers-compehensive-tanking-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/littlefeathers-compehensive-tanking-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:32:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[runes of magic knight tanking]]></category>
		<category><![CDATA[runes of magic knight tanking guide]]></category>
		<category><![CDATA[runes of magic tanking guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=295</guid>
		<description><![CDATA[Background: Ive been plaing MMO&#8217;s the past 8 years and all 4 MMO&#8217;s i&#8217;ve always been a tanking class. After about 2 years of every character naturally my characters were end game, as is the situation now. This guide is just that, a guide, it is not the know all, end all of tanking information [...]]]></description>
			<content:encoded><![CDATA[<p> Background: Ive been plaing MMO&#8217;s the past 8 years and all 4 MMO&#8217;s i&#8217;ve always been a tanking class. After about 2 years of every character naturally my characters were end game, as is the situation now. This guide is just that, a guide, it is not the know all, end all of tanking information what so ever, this is just a compilation of my experience in RoM, as well as others in this forum and in game.</p>
<p>  <strong>1. Abbreviations</strong><br />
  <strong>2. Tanking Background</strong><br />
  <strong>3. Gear</strong><br />
  <strong>4. Accessory Sets</strong><br />
  <strong>5. Instance Requirements</strong><br />
  <strong>6. Stats</strong><br />
  <strong>7. Runes</strong><br />
  <strong>8. Aggro / Skil Rotation</strong><br />
  <strong>9. Skills</strong><br />
  <strong>10. Sword and Board or 2H</strong><br />
  <strong>11. Other Tips</strong></p>
<p>  <strong>1. Abbreviations:</strong>&nbsp;</p>
<p>  a. Pdef = Physical Defense<br />
  b. Mdef = Magical Defense<br />
  c. HS = Holy Strike<br />
  d. WWS = Whirlwind Sheild<br />
  e. CS = Cash Shop<br />
  f. Clops = Cyclops&nbsp;<br />
  g. IMO = In my opinion<br />
  h. ZS = Zuridohn Stronghold<br />
  i. HoDL = Hall of the Demon Lord<br />
  j. HP = Hit Points<br />
  k. DPS = Damage Per Second<br />
  l. CC = Crowd Control<br />
  m. AoE = Area of Effect<br />
  n. CD = Cool down (from skill)<br />
  o. TT = Treasure Trove<br />
  p. KS = Kalin Shrine<br />
  q. PAtk = Physical Attack<br />
  r. DoD = Dungeon of Dalanis<br />
  s. PAcc = Physical Accuracy<br />
  t. Ghost stats = Bonus / unnamed stats on a peice of gear</p>
<p>  <strong>2. Tanking Background:</strong></p>
<p>  <u>a</u>. Basic Description: The tank is the person in the group who protects every one and keep&#8217;s the enemies focused on him / her troughout the entire group run. The Knight is provided certain special tools to make this happen.</p>
<p>  <u>b</u>. Situational Awareness: it takes a special sense of foresight and being able to forecast the situation for what it is and what will happen. Being able to see the enemies&#8217; movements and target adjustments beforehand is key to being succesful in tanking this game.</p>
<p>  <u>c</u>. Objectives: You main objective as the tank is to ensure no one in your group dies and making sure the enemies are hitting you and not the group.</p>
<p>  <strong>3. Gear:</strong></p>
<p>  <u>a</u>. The knight is the only class in RoM that can wear platemail. Platemail offers the highest Pdef values compared to every other armor categories. While you would want the highest Pdef you can attain, you also want class specific stats from plussing your gear with CS Jewels. Along with plussing gear, you should try to attain an overdura peice of gear and weapon, by doing so will boost that equipment by 20% base power. If you arent going to use CS Hammers, this is the best way to get good gear, if anything atleast your weapon. Along with gear are capes and wings. Capes and wings, just like gear should be statted the same. Another aspect of RoM are set bonuses, these set bonuses offer specific stat and skill bonuses for each partial / complete set. To offer the highest Pdef, set bonus and set skill bonus availible, I strongly suggest the folowing:</p>
<p>  1. Plate helm (Plate set bonus)<br />
  2. Plate chest (Plate set bonus)<br />
  3. Plate gloves (Plate set bonus)<br />
  4. Chain belt (Gives Stamina when plussed)<br />
  5. Plate leggings (Plate set bonus)<br />
  6. Plate boots (Plate set bonus)</p>
<p>  <u>b</u>. While leveling up in RoM, you will come across quest completion armor. This armor is more than enough to accomplish levleing and tanking in an instance at your perspective level. However I&#8217;ll will mention some Platemail armor set bonuses for your information. Furthermore, there are some sets in RoM which do not come from an instance, these sets do not give the HP bonus that the &quot;real&quot; sets give. Lastly when making set peices, you will find that the practice of going from one complete set to another maybe pricey. It is completly ok to mix / match set peices for different set bonuses untill you get the next complete or partial set.&nbsp;</p>
<p>  <u>c</u>. Clops set. This set is the hardest in the entire game to fully attain. While at a glance the set bonus is arguably the &quot;best&quot;, it may not be the best, but it is still good untill later on in the game.</p>
<p>  1. 2 peices = 10% Aggro<br />
  2. 4 peices = 10% Aggro, 100 Parry<br />
  3. 5 peices = 10% Aggro, 100 Parry, 10% Stamina<br />
  4. Ghost stats + set bonus: (1680 HP, 10% Aggro, 100 Parry, 10% Stam)</p>
<p>  * Red Thunder Breastplate: 480 HP<br />
  * Red Thunder Helmet: 420 HP<br />
  * Red Thunder Leg Armor: 420 HP<br />
  * Red Thunder Spaulders: 360 HP</p>
<p>  <u>d</u>. Black Triumphs Armor (Dragon Fang Ridge set)</p>
<p>  1. 2 peices = 40 Stamina<br />
  2. 3 peices = 40 Stamina, 300 MP<br />
  3. 4 peices = 40 Stamina, 300 MP, 400 HP<br />
  4. Ghost stats + set bonus: (240 Stam, 2668 HP, 600 MP)</p>
<p>  * Black Triumph Armor: 35 Stam, 672 HP<br />
  * Black Triumph Gloves: 25 Stam, 504 HP<br />
  * Black Tirumph Head Piece: 30 Stam, 588 HP<br />
  * Black Triumph Shoulders: 30 Stam, 504 HP</p>
<p>  <u>e</u>. Lurker Armor: This set is from Origin, but its a small temporary set that you really dont need.</p>
<p>  1. 2 peices = 240 Parry<br />
  2. Ghost stats + set bonus: (2457 HP, 42 Stam, 84 Dodge, 60 Damage, 3% Aggro, 528 Parry Rate)</p>
<p>  * Colorful Lurker Armor: 936 HP, 84 Dodge, 144 Parry Rate<br />
  * Lurker Boots: 702 HP, 144 Parry Rate, 3% Aggro<br />
  * Lurker Helmet: 42 Stam, 819 HP, 60 Damage</p>
<p>  <u>f</u>. Knight Scarlet set: (Dalanis Vendor) Willl post information as son as I find it.</p>
<p>  <u>g</u>. Tiktaalik King (Heart of the Ocean) set. This set would be the next set after the clops set. This set may be mixed with some of the Clops set or Lyk set or both.&nbsp;</p>
<p>  1. 2 peices = 80 Stamina<br />
  2. 4 peices = 80 Stamina, 192 Parry<br />
  3. Ghost stats + set bonus: (3060 HP, 340 PAtk, 408 Parry Rate, 144 Stam, 45 Damage, 126 Dodge Rate)</p>
<p>  * Tiktaalik King Body Armor Breastplate: 720 HP, 108 Parry Rate, 45 Damage<br />
  * Tiktaalik King Helmet: 32 Stam, 630 HP, 270 PAtk<br />
  * Tiktaalik Leg Armor: 630 HP, 270 PAtk, 63 Dodge Rate<br />
  * Tiktaalik Scale Gauntlet: 540 HP, 270 PAtk, 63 Dodge Rate<br />
  * Tiktaalik King Shoulder Gaurds: 32 Stam, 540 HP, 108 Parry Rate</p>
<p>  <u>h</u>. Destruction Armor set (HoS). This set is a very good end game set, aswell as the next one. This set may be mixed with other sets just as the previous one, on a side note this complete set looks very nice too&nbsp;<img src="http://forum.us.runesofmagic.com/images/smilies/wink.gif" border="0" alt="" title="Wink" />.</p>
<p>  1. 3 peices = 80 Stamina, 80 Strength<br />
  2. 4 peices = 80 Stamina, 80 Strength, 384 Parry<br />
  3. Skill Set (5 peices): Lion King Battle Roar Knight (AoE+ Taunt)<br />
  4. Ghost stats + set bonus: (320 Stam, 5049 HP, 510 PAtk, 85 Damage, 80 Strength, 255 Parry Rate, 119 Dodge Rate)</p>
<p>  * Destruction Battle Armor: 60 Stam, 1224 HP, 85 Damage<br />
  * Destruction Hand Protector: 918 HP, 510 PAtk, 85 Parry Rate<br />
  * Destruction Heavy Boots: 60 Stam, 918 HP, 85 Parry Rate<br />
  * Destruction Helmet: 60 Stam, 1071 HP, 85 Parry Rate,&nbsp;<br />
  * Destruction Shoulder Armor: 60 Stam, 918 HP, 119 Dodge Rate</p>
<p>  <u>i</u>. Knight Falcon set (ZS / HoDL)</p>
<p>  1. 2 peices = 140 Stamina<br />
  2. 3 peices = 140 Stamina, 140 Dodge Rate, 240 Parry<br />
  3. SKill Set (4 peices): Full Moon Cleave Knight (AoE)</p>
<p>  <u>k</u>. Beastman Set (RT)</p>
<p>  1.&nbsp;<br />
  <strong>4. Accessory Sets:</strong>&nbsp;When dealing with accessories, its important to note the bonuses you get from partial, or complete sets. While some may focus more on crit, damage, or PAtk, you may want to tailor your tank to either of those three main traits.</p>
<p>  a. Heroic set: This set is usually the first set a melee character will get while completing quests in RoM. The necklace is at lvl 18, a ring at lvl 24, two earring one at lvl 30 and another at lvl 35, and a last ring at lvl 40.</p>
<p>  1. 2 peices = 120 HP<br />
  2. 4 peices = 120 HP, 10 Damage<br />
  3. 5 peices = 120 HP, 10 Damage, 15% Crit Damage</p>
<p>  b. Labyrinth Set(s) Unlike the lower level accessories, these accessories give ghost stats. I will identify these by (G).</p>
<p>  1. Labyrinth Army Set = (3 peices = 144 Parry Rate), 720 PAtk, 252 Dodge Rate, 204 Parry Rate (total Ghost stats and set bonus)</p>
<p>  a. Labyrinth Army Ring (G) 360 PAtk, 84 Dodge Rate<br />
  b. Labyrinth Army Earring (G) 360 PAtk, 84 Dodge Rate<br />
  c. Labyrinth Army Necklace (G) 84 Dodge Rate, 60 Parry Rate</p>
<p>  2. Labyrinth Vitality Set = (3 peices = 144 Physical Critical Hit Rate), 1080 PAtk, 324 Physical Critical Hit Rate Rate (total Ghost stats and set bonus)</p>
<p>  a. Labyrinth Vitality Ring (G) 360 PAtk, 60 Physical Critical Hit Rate<br />
  b. Labyrinth Vitality Earring (G) 360 PAtk, 60 Physical Critical Hit Rate<br />
  c. Labyrinth Vitality Necklace (G) 360 PAtk, 60 Physical Critical Hit Rate</p>
<p>  3. Labyrinth of the Scorching Sun = (3 peices = 360 PAtk), 1440 PAtk, 180 Wisdom (total Ghost stats and set bonus)</p>
<p>  a. Labyrinth Ring of the Scorching Sun (G) 360 PAtk, 60 Wisdom&nbsp;<br />
  b. Labyrinth Earring of the Scorching Sun (G) 360 PAtk, 60 Wisdom<br />
  c. Labyrinth Necklace of the Scorching Sun (G) 360 PAtk, 60 Wisdom</p>
<p>  <strong>5. HP/Patk/Tier requirements for instances: (Note, these numbers are generic and may be higher or lower than what you might have experienced, but these are the numbers myself and others have had with these instances)</strong></p>
<p>  <strong>(NOTE: You should have atleast 1.5 to 2 times Pdef as HP, Example: 10khp ~ 15kPdef+, 50khp ~ 75-80kPdef&#8230;) If your statting right, you should have that avg)</strong>&nbsp; </p>
<p>  <u>a</u>. HP:<br />
  Clops = 8-9kHP<br />
  KS = 9-10kHP<br />
  TT = 10-12kHP<br />
  IDK50 = 12-14KHP<br />
  HoTo = 15kHP<br />
  Origin = 20kHP Unbuffed<br />
  HoS = 25kHP+<br />
  DoD = 30kHP+<br />
  ZS = 35kHP+<br />
  HoDL = 40kHP&nbsp;<br />
  WA = 55kHP+<br />
  RT = 55-60+</p>
<p>  <u>b</u>. PAtk:<br />
  Clops = 1.5-2k<br />
  KS = 2k<br />
  TT = 2k.5+<br />
  IDK50 = 2.5 &#8211; 3k+<br />
  HoTo = 4k+<br />
  Origin = 4k<br />
  HoS = 5k+<br />
  DoD = 8-9k+<br />
  ZS = 10-14k<br />
  HoDL = 10-14k+<br />
  WA = 15-20+<br />
  RT= 21+</p>
<p>  <u>c</u>. Weapon tier:<br />
  Clops = 6-7<br />
  KS = Same as clops<br />
  TT = T7<br />
  IDK50 = T7<br />
  HoTo = 7-8<br />
  Origin = 7-8<br />
  HoS = 8-9<br />
  DoD = 8-9<br />
  ZS = 9<br />
  HoDL = 9<br />
  WA = 9<br />
  RT = 9-10</p>
<p>  <u>d</u>. Shield tier:<br />
  Clops = T3<br />
  KS = T3/4<br />
  TT = T4<br />
  IDK50 = T4<br />
  HoTo = T4/5<br />
  Origin = T4/5<br />
  HoS = T6<br />
  ZS = T6<br />
  HoDL = T6<br />
  DoD = T6<br />
  ZS = T6<br />
  HoDL = T6<br />
  WA = T6<br />
  RT = T6</p>
<p>  <u>e.</u>&nbsp;Pdef (If any one can remember these numbers?, or if you are tanking it now, what would u say these numbers are?)<br />
  Clops =&nbsp;<br />
  KS =&nbsp;<br />
  TT =&nbsp;<br />
  IDK50 =&nbsp;<br />
  HoTo =&nbsp;<br />
  Origin =&nbsp;<br />
  HoS =<br />
  ZS =&nbsp;<br />
  HoDL =&nbsp;<br />
  DoD =&nbsp;<br />
  ZS =&nbsp;<br />
  HoDL =&nbsp;<br />
  WA = 75-80k<br />
  RT = 118k</p>
<p>  * WWS is based off of Mainhand Weapon DPS AND Sheild tier, so naturally the higher tier of both would be best.*</p>
<p>  <strong>6. Stats:</strong></p>
<p>  <u>a</u>. Every class in RoM receives a class specific set of attributes per stat. While every class does not get the same from Stamina and Strenght for example, they will benifit from other stats. Knights however gain the most HP and Pdef per Stamina over every other class. You get a total of 6 stats per peice of gear, I suggest you use those 6 stats as wise as you can.&nbsp;</p>
<p>  <u>b</u>. Most end game players have a certain ratio for statting their gear. They pick the best two stats for thier class and outline a ratio for their gear. As knights we must be able to take all the hits the enemies deal to us, and keep aggro. In order to take the hits, we must stat with stamina and to keep the aggro, we must use strenght. Stamina and Strenght are our main stats (<strong>NOT HP, but Stam</strong>). I suggest a ratio of 4 Stamina:2 Strenght per peice of gear. Some of the lower instance gear (Clops) will come with stats already on it. This is what we call dirties. It is best to have clean peice of gear to use all 6 stat slots, but if not, just go with 3 Stam:2 Strenght ratio.</p>
<p>  <u>c</u>. See the following link for information on stats: http://www.theromwiki.com/Attributes; and the following link for help on statting: http://forum.us.runesofmagic.com/showthread.php?t=18268.</p>
<p>  <u>d</u>. An example of the ratio would be:</p>
<p>  1. Plate helm<br />
  Stamina<br />
  Stamina<br />
  Stamina<br />
  Stamina<br />
  Strenght<br />
  PAtk stat</p>
<p>  2. However, when you progress further enough to start aquiring Yellow stats it is very important that you still maintain a set ratio and visualize the secondary stat on the yellow as a useable added bonus (anything for melee in general).&nbsp;<strong>Example</strong>&nbsp;(HoTo Stats):</p>
<p>  Plate helm:<br />
  Armor (Stam/Mdef)<br />
  Pioneer (Stam/Pdef)<br />
  Repentance (Stam/Wis)*May substitute for Stam XI or better due to rarity of preist stats*<br />
  Fright (Stam/Dex) (May use Stam/HP too, as Dex is mainly for leather wearers.)<br />
  Razor (Str/Patk) (Main Threat stat)<br />
  Ravage (Str/Dex) (A better one, in terms of Pa is Dex/Pa, but thats mainly a leather wearers stat, but good communication counts when rolling)</p>
<p>  *Wisdom is great for Mana and Mdef, Dexterity is great for PAcc and Dodge rate.</p>
<p>  <strong>7. Runes:</strong>&nbsp;</p>
<p>  <u>a</u>. As a rule of thumb, I treat runes as part of my gear, likewise I keep a certain ratio for them. With all the great runes for gear, I tend to have a few favorites that I will break down between CS and Non-CS.</p>
<p>  1. (Non CS) Aggression (Str/Patk)&nbsp;<br />
  2. (CS) Block (Stam/Pdef) Or (Non CS) Attonement (HP/Stam)<br />
  3. (Non CS) Guts (Stam/Wis)<br />
  4. (Non CS) Potential (All Stats)</p>
<p>  <u>b</u>. Some good runes for your weapon are as follows:</p>
<p>  1. (Non CS) Hatred (Aggro increase)<br />
  2. (Non CS) Aggression (Str/Patk)<br />
  3. (Non CS) Revolution (Patk/Dex)<br />
  4. (Non CS) Fatil (Crit increase) Or<br />
  5. (Non CS) Agile (Str/Dex) Or<br />
  6. (Non CS) Might (Str/Stam)</p>
<p>  *Wisdom is great for Mana and Mdef, Dexterity is great for PAcc and Dodge rate.</p>
<p>  <u>c</u>. While your starting to tank and level in RoM you will acquire T3 runes, these are very acceptable pre-end game runes to use on your gear. T3 runes are very good, however once you reach end game content you might start to use T5 runes on your gear. See the following link for rune information:&nbsp;http://www.theromwiki.com/Transmutation_Chart</p>
<p>  <strong>8. Aggro / Skill Rotation:&nbsp;</strong></p>
<p>  <u>a</u>. Knights are the only class in RoM that is provided Aggro generating skills. Aggro is basically the enemies hate on you. It is not a taunt and it is not DPS. It is however based on your Mainhand DPS as a knight. Our aggro skills greatly outwiegh any non aggro DPS from the DPS&#8217;ers in your group in terms of hate if used correctly. In any MMO, the enemies will hate / focus their damage towards whoever has more aggro in the group. Every tank is provided the necassary skills to get and keep aggro over the group, again, if used correctly.</p>
<p>  <u>b</u>. In RoM, the enemies are usaully grouped up into 2, 3, 4, 5, even 6 per group in instances. The safest way to engage the groups of enemies is to pull a specific single one. In any MMO, the person who comes in first contact the a mob of enemies is the one who has initial aggro by default. Therfore, the knight should pull the enemy if able. The initial pull has a very low aggro level on the entire mob, but it is thier first target, untill some one else AoE&#8217;s or gains aggro by striking them. While some pulls require CC, you dont need CC on every pull. Once the tank pulls, the tank should AoE to gain aggro on the whole mob once their all in range. The tank will have ease in keeping aggro with the &quot;Main Tank&quot; or &quot;Raid Focus&quot; feature (This can be activated by right clicking on the tanks picture and using the given features), this will ensure your group is targetting the enemy you are targetting, so you will not &quot;loose&quot; aggro to the DPS in the group.</p>
<p>  <u>c</u>. Once you engage a group of enemies, you MUST AoE (Only if there not gonna be CC&#8217;d) and focus on the single one that the group deems to die first. Some groups engage in a specific kill order, IE: 1, 2, 3, 4, 5, etc (Numbering can be done by right clicking the target(s) and using the numbering system). This kill order will be used by the entire group so no one will cross target or break a CC or take aggro from the tank. Kill orders are VERY usefull in some instances. Once youre focusing on the first one to kill, and the mob engages the group, you AoE and begin striking that target, then move to the next one after the first one dies.</p>
<p>  <u>d</u>. Skill rotation. While there is no situation the exact same as the last, for the most part. There is no perfect rotation of skills, there may be a situation where you must AoE, or not AoE, or choose between Threaten and Mana Return. No one else will watch for the mobs&#8217; movement, threat or watch for incoming mobs like the tank. It is your job to react in every situation to keep every one alive and keep aggro on the mobs. That being said, a generic skill rotation, at best would be the following: (this is only for 1 boss which will remain stationary for the whole fight with no adds being spawned)</p>
<p>  1. Pull with Shock or Charge, which ever one seems best at that time.<br />
  2. Hatred Strike<br />
  3. WWS<br />
  4. HS Spam x3-5<br />
  5. Threaten (there will be 3+ seals on the target, and WWS will be off of CD)<br />
  6. WWS<br />
  7. HS Spam<br />
  8. Mana Return<br />
  9. Threaten<br />
  10. Repeat from step 3</p>
<p>  *Rotate Mana Return and Threaten as needed, also use your Phirus potions and Mana potions.<br />
  * Rotate Disarmament into the rotation, this will put a 12% Pdef debuff on the target.</p>
<p>  <strong>9. Sword and Board or 2H?</strong></p>
<p>  <u>a</u>. 1H Sword and Board (Shield) is best to start tanking with, you can use this setup in every sittuation. The Sword and Board setup is the best setup for full spectrum tanking, as in AoE control. This is however not the best setup for full potential aggro, as 2H are generally Higher DPS (Higher Aggro) than 1H.&nbsp;</p>
<p>  <u>b</u>. 2H weapons are the best for full potential aggro tanking. This is however not suited for AoE control, only for single target tanking. Use a 2H for single target tanking where there is no mobs or adds, only one target.</p>
<p>  <u>c</u>. Some people use macro&#8217;s to switch between 1H Sword / Sheild and 2H, I however do not. This can be done manually as well. I am not against or for the use of macro&#8217;s, if you do or do not use it, just make sure you get the job done.&nbsp; </p>
<p>  <strong>10. Skills:</strong></p>
<p>  <u>Main Aggro Skills</u></p>
<p>  <u>a</u>.&nbsp;<u>Holy strike</u>: This skill is one of your main tanking skills, this is fully spammable and is key while WWS is on CD. This skill has a direct aggro multiplier of x5 the damage you deal on HS. *Upgradeable*</p>
<p>  <u>b</u>.&nbsp;<u>WWS</u>: This skill is your main AoE aggro skill, another main skill. It has a 5 second CD, but it has a direct aggro multiplier of x10 the damage your WWS skill does. (Note: This skill&#8217;s power is based from your Mainhand DPS AND Sheild Tier) *Upgradeable*</p>
<p>  <u>c</u>. Hatred strike: This skill is your initial aggro bosst skill. When you engage the mobs or boss, you use this skill with WWS and HS spam for the highest aggro you can attain. It has a CD of 1 minute. *Upgradeable*</p>
<p>  <u>d</u>. Threaten: This skill boosts your aggro while your attacking the enemy or enemies. This skill lasts 8 seconds and is only usable with 3 Holy seals on the target. *Upgradeable*</p>
<p>  <u>Main Defensive / Mitigating Skills</u></p>
<p>  <u>e</u>. Enhanced Armor: This buff gives your platemail a Pdef buff. It is needed to &quot;take the hits&quot; as the tank. *Upgradeable*</p>
<p>  <u>f</u>. Defensive Technique: This skill is a good complement to Enhanced Armor, it lets you parry at a certain rate.<br />
  *Upgradeable*</p>
<p>  <u>g</u>. Holy Sheild: This will protect you and all your party members in range from physical damage for 5 seconds.</p>
<p>  <u>h</u>. Resolution: This will increase your HP for 60 seconds, has a 60 second CD. *Upgradeable*</p>
<p>  <u>i</u>. Sheild of Valor: This skill will increase your Pdef for 30 seconds. *Upgradeable*</p>
<p>  <u>j</u>. Sheild of Discipline: This skill will abosrb a certain percentage of magical attacks on you and deals 100 damage back to the attacker for 30 seconds. This is most useful in PvP moreso than PvE. *Upgradeable*</p>
<p>  <u>Semi DPS Skills</u></p>
<p>  <u>k</u>. Punishment: This skill is not related to any aggro you must produce as a tank. It is purely DPS. *Upgradeable*</p>
<p>  <u>l</u>. Disarmament: This skill is not related to any aggro you must produce as a tank. It is purely DPS. But this skill is very usefull for tanking, moreso than Punishment. It stacks a Pdef Debuff on the target for 8 seconds, 3% Pdef debuff per stack, up to 4 stacks, for upto 12% pdef debuff for 8 seconds. *Upgradeable*</p>
<p>  <u>Main Utility Skills</u></p>
<p>  <u>m</u>. Shield of Attonement: This will not interupt or stun a mob or boss in RoM, but is handy in PVP and PVE as it will prevent white/regular attacks. *Upgradeable*</p>
<p>  <u>n</u>. Shackles of Light (Rank 1, Rank 2, Rank 3): This root your target(s) infront of you for upto 6 seconds. *Upgradeable with Charge*</p>
<p>  <u>o</u>. Holy seal: This skill is a buff on you which adds very little DPS the the target but allows you to use the following skills:</p>
<p>  1. Threaten<br />
  2. Mana Return<br />
  3. Shock (can use this on target without seals, but has a better effect with 3 seals on target)</p>
<p>  <u>p</u>. Charge: This will stun your target infront of you for up to 3 seconds (6+ for mobs/bosses). *Upgradeable and upgrades Shackels of Light*</p>
<p>  <u>q</u>. Sheild of Truth: This skill will immune you from a stun for 15 seconds. Most useful in PvP rather than PvE, in most casses.</p>
<p>  <u>r</u>. Hall of Dead Hero&#8217;s: This skill will block a certain level of damage for the group and increases their movement speed by 10% for 30 seconds if any one die&#8217;s. A 10 minute buff on you.</p>
<p>  <u>s</u>. Shock: This skill will interupt a skill and provide a small stun affect. The stun will last upto 3 seconds provided you have 3 seals on it, it stuns 1 second per seal. *Upgradeable (the damage affect, not the stun duration)*</p>
<p>  t. Mana Return: This will replenish a potion of your used mana. *Upgradeable*</p>
<p>  <u>Passive Utility Skills (No activation needed)</u></p>
<p>  <u>u</u>. Resilience: This will upgrade your Stamina. *Upgradeable*</p>
<p>  <u>v</u>. Devotion: This will increase your mana. *Upgradeable*</p>
<p>  <u>w</u>. Plate Ability: At level 24, this skill will let you wear platemail.</p>
<p>  <strong>11. Other Tips:</strong></p>
<p>  <u>a</u>. Phirus potions: Play the Malatina game (Survival Game), located in Logar for a chance to win phirus potions. These potions are great and act as an upgraded HP and Mana potion.</p>
<p>  <u>b</u>. Addons:</p>
<p>  1. NTBuff: This will automatically use a HP or MP potion at a certain percentage without pressing the potion box.<a href="http://rom.curse.com/downloads/rom-addons/details/ntbuff.aspx" target="_blank">http://rom.curse.com/downloads/rom-a&#8230;ls/ntbuff.aspx</a>&nbsp;(Not sure if working atm)</p>
<p>  2. PBinfo: This addon will come with alot of great addons, but the main one for you is Threat Meter.&nbsp;<a href="http://rom.curse.com/downloads/rom-addons/details/pbinfo.aspx" target="_blank">http://rom.curse.com/downloads/rom-a&#8230;ls/pbinfo.aspx</a>&nbsp;(Works)</p>
<p>  3. Scrutinizer: This addon is great for measuring your DPS against your party members.&nbsp;<a href="http://rom.curse.com/downloads/rom-addons/details/scrutinizer.aspx" target="_blank">http://rom.curse.com/downloads/rom-a&#8230;rutinizer.aspx</a>(Works)</p>
<p>  4. KIS Damage Meter: This addon will give you current DPS, measure and summerize Miss/Hit and Crit/Hit percentage, give a raw damage number and give an average of your DPS per skill.&nbsp;<a href="http://rom.curse.com/downloads/rom-addons/details/kisdm.aspx" target="_blank">http://rom.curse.com/downloads/rom-a&#8230;ils/kisdm.aspx</a>&nbsp;(Not working atm)</p>
<p>  5. StatRating: This will let you see the DPS of different weapons as well as a comparison between a weapon you have and a weapon you hover over with your mouse. Not only will it work the same for weapons, but gear too.&nbsp;<a href="http://rom.curse.com/downloads/rom-addons/details/statrating.aspx" target="_blank">http://rom.curse.com/downloads/rom-a&#8230;tatrating.aspx</a>&nbsp;(Works)</p>
<p>  *You can download the Curse addon before you install any addons. You can download it here:&nbsp;<a href="http://www.curse.com/" target="_blank">http://www.curse.com/</a> 
</p>
<hr />
<p>Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=42937" target="_blank">Littlefeather</a>.</p>


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		<title>Death16005&#8242;s Priest Secondary Selection Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/death16005s-priest-secondary-selection-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/death16005s-priest-secondary-selection-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:20:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[runes of magic priest secondary class]]></category>
		<category><![CDATA[runes of magic priest secondary class guide]]></category>
		<category><![CDATA[runes of magic secondary class guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=293</guid>
		<description><![CDATA[I have seen a lot of new players recently that make the same post, &#8220;I know I want to heal, but which subclass should I play?&#8221; So, I decided to make a little guide to make your decision a little easier. Before I get started, there are a few things that need to be known [...]]]></description>
			<content:encoded><![CDATA[<p> I have seen a lot of new players recently that make the same post, &ldquo;I know I want to heal, but which subclass should I play?&rdquo; So, I decided to make a little guide to make your decision a little easier.</p>
<p>  Before I get started, there are a few things that need to be known about the skills of a secondary class:</p>
<p>  -When the secondary class is picked up, all of the skills in the general skills tab of that class are also obtained at its listed level. (An example of this is Enhanced Armor of the knight subclass which is obtained when the knight side reaches level 12.)</p>
<p>  -The general skills&rsquo; levels of the subclass are limited to the main class&rsquo;s level. (If the character is a level 40/50 Priest/Knight Enhanced Armor is maxed out at level 40.)</p>
<p>  -Elite skills are obtained when both the main class and subclass reach levels 15, 20, 25, 30, 35, 40, 45, and 50.</p>
<p>  -The combination between the general skills obtained and the elite skills differentiate the particular class make-ups and should be the main reason to choose a subclass.</p>
<p>  *Note that all of the following is considered for when the player has reached level 55/55 and not while he or she is leveling. Also, I do not point out all the positive and negative points in the following section just the highlights of each class combination.*</p>
<p>
  <strong>Priest/Knight</strong></p>
<p>  Positive:&nbsp;<br />
  -Divine Incarnation: The effectiveness of your heals is increased by 15% and the MP cost is reduced by 30%<br />
  -Enhanced Grace of Life: Your Grace of Life also increases the maximum MP.<br />
  -Life Link: Your Urgent Heal now also heals you. (Very useful for two manning instances later)<br />
  -Sacrificial Cure: Sacrifice your own life energy to restore a party member&#8217;s HP by 30%&#8230;.99%.<br />
  -The knight side generals give 60% more physical defense, 60 stamina and 780 points of mana. (Very Tanky)</p>
<p>  Negative:<br />
  -Very low DPS in comparison to all other priest combinations (without Divine Incarnation)<br />
  -Leveling takes longer in comparison to the other priests (which is already slow)<br />
  -No Crowd Control .</p>
<p>  Summary: Priest/Knight is considered to have the &ldquo;best&rdquo; heals. This class is often seen as a prime example of the classic healer, very high healing without being able to do much DPS. Only choose this class if you are prepared to level slowly, and even when you reach level 55 your DPS will still be much lower than the other priests.</p>
<p>
  <strong>Priest/Mage</strong></p>
<p>  Positive:<br />
  -Freeze and Lighting: Two Crowd Control abilities.<br />
  -Angel&rsquo;s Blessing: The Angel&#8217;s Blessing grants your party restoration of additional 10&#8230;50 MP every 5 seconds. Lasts 600 seconds. (This buff can give up to 180 mana every 5 seconds which is very nice!)<br />
  -Angel&rsquo;s Carol: Regenerate 30&#8230;255 MP every 2 seconds. Lasts 10 seconds. (Approximately 1.5k mana in 10 seconds)<br />
  -Very nice DPS in comparison to other priests and can switch to Mage/Priest (One of the most common classes in the game)<br />
  -Has a silence ability that is useful on a few bosses and in PvP.</p>
<p>  Negative:<br />
  -Has cloth physical defense which is fairly low.<br />
  -Has the lowest healing output of the priests (besides Priest/Warrior)</p>
<p>  Summary: Priest/Mages can be referred to this class as the mana battery class. The mana regeneration is extremely useful in the party as well as the valuable &ldquo;Freeze&rdquo; ability that can be used on almost every enemy in the instances. This class is a fantastic solo class, and normally seen in almost every group. Choose this class if you want to solo or become a loved mana battery.</p>
<p>  <strong>Priest/Rogue</strong></p>
<p>  Positive:<br />
  -Shadow Fury: Increases the whole party&#8217;s magic crit rate by 10&#8230;130 for 600 seconds. (Mages love this buff)<br />
  -Decent Damage over Time or DoT damage.<br />
  -Snake Spirit: Replenishes your mana when the effect of your Snake Curse wears off. (Not a large amount of mana and this will interrupt the caster in Malatina&#8217;s event)<br />
  -Quick Spellcasting: Uses your Nimble Hands for greatly increased spell casting speed. (Only a 7.5% increase at level 55)<br />
  -Fairy gives 3% bonus magical attack to the party.<br />
  -Can dual wield a wand and bludgeon which is more plus healing than a single staff.</p>
<p>  Negative:<br />
  -Has cloth physical defense which is fairly low.<br />
  -No additional healing abilities.<br />
  -In order to gain mana, the priest must use offensive spells.<br />
  -The damage is more than a Priest/Knight, but still less than a Priest/Mage.</p>
<p>  Summary: Priest/Rogues are very rarely played. Although they have a slightly higher healing output than a Priest/Mage, the class does not have the versatility of the Priest/Mage or Priest/Scout it is mainly wanted for the valuable Shadow Fury buff for the casters. </p>
<p>  <strong>Priest/Scout</strong></p>
<p>  Positive:<br />
  -Curing Shot: An AoE Regeneration that after 10 seconds will heal more cumulatively than a single group heal.<br />
  -Embrace of the Water Spirit: Raises you and your party&#8217;s magic attack by 20&#8230;620 points for 1800 seconds. (Group buff that is more than the mage/priest self buff)<br />
  -Very nice DPS, arguably more DPS than a Priest/Mage.<br />
  -Able to equip a bow which allows up to 6 more stats than the other classes.</p>
<p>  Negative:<br />
  -Must consume potions to prevent being out of mana.<br />
  -Has cloth physical defense which is fairly low.<br />
  -No Crowd Control.</p>
<p>  Summary: Priest/Scouts have the second best healing output as well as maintaining a decent damage output as well. Choose this class if you want to be a more balanced healer .</p>
<p>
  <strong>Priest/Warrior</strong></p>
<p>  Positive:&nbsp;<br />
  -This is the single priest class that allows melee DPS.&nbsp;</p>
<p>  Negative:&nbsp;<br />
  -Currently the 15/15 elite gives a static 330 physical attack (which is nothing considering some melee DPS can obtain around 12,000 physical attack) and 44% enhanced defense which is less than having a knight subclass.&nbsp;<br />
  -No additional healing capabilities.</p>
<p>  Summary: Do not choose this class if you want to heal. If you&rsquo;d like to physical DPS and healing capabilities Rogue/Priest, Knight/Priest, or Scout/Priest might be a better consideration.</p>
<p>
  This guide does not include PvP foresight, but I can say that Priest/Knight is pretty much like waiting for the other person to give up and leave or you get bored and leave. If you want to PvP your best bet is probably Priest/Mage&nbsp;</p>
<p>  Please keep the criticism constructive; I&rsquo;d like to help new players entering the game and not have arguments over if you think your class is better than another class. </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=33948" target="_blank"> Death16005</a>.</p>


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		<title>Teaforr&#8217;s P/W &#8211; Battlemonk adv macro swapping</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/teaforrs-pw-battlemonk-adv-macro-swapping</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/teaforrs-pw-battlemonk-adv-macro-swapping#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:15:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[runes of magic adv macro swapping]]></category>
		<category><![CDATA[runes of magic macro swapping]]></category>
		<category><![CDATA[runes of magic priest warrior maco's]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=291</guid>
		<description><![CDATA[I have already posted this guide&#160;here, but people had a hard time finding it because it was part of the DoD guide. The macro I posted was for advanced users under the assumption they knew how to write the own functions/addons.&#160; Due to increased interest in the monk build many users came asking for help [...]]]></description>
			<content:encoded><![CDATA[<p> I have already posted this guide&nbsp;<a href="http://forum.us.runesofmagic.com/showthread.php?t=49913" target="_blank">here</a>, but people had a hard time finding it because it was part of the DoD guide. The macro I posted was for advanced users under the assumption they knew how to write the own functions/addons.&nbsp;</p>
<p>  Due to increased interest in the monk build many users came asking for help on how to use the macro. I&#8217;ve decided to simplify it so people do not have to write their own files. Attached is a MonkMacro.zip file containing everything you need. It includes the DIYCE addon + my custom monk function.</p>
<p>  Unzip it into Runes of Magic\Interface\AddOns<br />
  It should contain two folders &quot;DIYCE&quot; &amp; &quot;DIYCE_Battlemonk&quot;</p>
<p>  In-game create these macro, once created you can move it to the actionbar to use.
</p>
<p>Code:</p>
<pre dir="ltr">/run MonkSwapDps(&quot;Blood Rage&quot;)</pre>
<p>Code:</p>
<pre dir="ltr">/run MonkSwapHeal(&quot;Demon Eye&quot;,&quot;Urgent Heal&quot;)</pre>
<p>Replace &quot;Blood Rage&quot; with your current dps weapon of choice<br />
Replace &quot;Demon Eye&quot; with your current healing weapon of choice.&nbsp;<br />
Replace &quot;Urgent Heal&quot; with whatever healing spell you use. </p>
<p>
<strong>What is the purpose of this macro?</strong><br />
Two purpose.&nbsp;</p>
<p>1-To condense monk dps spells into one spam-able button. This allows the monk to spam one button; dps without the need to watch rage generation. Enables the monk to do other things like watch other player HP to know when to soul source or swap gear to assist healing.&nbsp;</p>
<p><em>MonkSwapDps</em>() Will buff Battle monk stance, Power Build-up, Condensed rage whenever it expires. It will use Ascending Dragon Strike when rage is available, if not it uses mana based skill Explosion of Fighting Spirit. If the user is in healing gear, it will swap gear to before using DPS skills.</p>
<p>2-Automatic gear swapping. This macro was design for monks with two sets of gear. One for pure healing and the other for pure DPS hence maximizing both aspects. Traditionally, one would have to open character (c) window to press gear swap button, but this is slow. Alternatively, one could also make a /SwapEquipmentItem() macro which is faster, but still requires pressing an extra button and thinking</p>
<p><em>MonkSwapHeal</em>() Will cast your healing spell of choice. If the user is in dps gear, it will swap gear while casting healing. This enables the user to spam one button to swap + heal increasing response time.</p>
<p>
<strong>What if I want to control or save my rage?</strong><br />
MonkSwapDps() condenses all the skill into one spam-able button, but that doesn&#8217;t mean you can&#8217;t manually use other skills. A monk only really use two attack skill, EoFS &amp; ADS. E.g you want to save up 100rage so burst 3x ADS attacks. Just spam EoFS manually then use MonkSwapDps() when you want to burst the ADS attacks.</p>
<p>
<strong>Why doesn&#8217;t it use Fighting Spirit Combination or Slash?</strong><br />
After getting 50/50 elites for p/w, there is no point in using FSC skill or Slash. Eofs &amp; ADS both have higher dps. If you would like to include FSC or Slash into MonkSwapDps(), then read up on&nbsp;<a href="http://forum.us.runesofmagic.com/showthread.php?t=33610" target="_blank">DIYCE&nbsp;</a>and how it works. Edit the DIYCE_battlemonk() function in Monk.lua file.</p>
<p>
<strong>Why do I need to type weapon names in the macro?</strong><br />
Because I use the weapon name to check whether to swap gear or not. E.g MonkSwapDps(&quot;Blood Rage&quot;) blood rage is my axe dps weapon. If i am in healing gear I would not have that axe equipped. It will then know to swap gear before casting dps skills.</p>
<p>
<strong>Don&#8217;t I lose rage when swapping gear?</strong><br />
Nope. That&#8217;s one of the beauty of it. You only lose rage when equipping weapon from your bag. When you swap to secondary gear, you never removed that weapon slot hence rage is not lost. The cool benefit is that you can swap to healing gear to self heal while gaining rage from player/mobs hitting you. When you swap back you can have a full rage bar for pwnage.</p>
<p><strong>Does this make my dps better?</strong><br />
Depends. If you already know how to manually dps efficiently then this macro won&#8217;t improve your dps. However, this macro makes it easier to dps without rage management leaving you precious time to focus on other things. If you are slow or have a laggy internet connection then this macro will likely increase your dps because you can spam the dps button faster than the screen refreshes due to lag.</p>
<p><strong>What&#8217;s that fairy macro I see you use?</strong><br />
This macro here will summon your fairy, cast Accuracy Halo, then cast conceal.</p>
<p>Code:</p>
<pre dir="ltr">/run if PetHeadFrame:IsVisible() then UseSkill(4,29) else CastSpellByName(&quot;Fire Fairy&quot;) end  /wait 7  /run if PetHeadFrame:IsVisible() then UsePetAction(6) end  /wait 3  /run if PetHeadFrame:IsVisible() then UsePetAction(7) end</pre>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=50838" target="_blank"> Teaforr</a>.</p>


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		<title>spazzpunker&#8217;s 35+ Priest/Warrior Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/spazzpunkers-35-priestwarrior-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/spazzpunkers-35-priestwarrior-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:09:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[runes of magic preist warrior guide]]></category>
		<category><![CDATA[runes of magic priest warrior build]]></category>
		<category><![CDATA[runes of magic priest warrior builds]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=288</guid>
		<description><![CDATA[I have created this guide to provide insight into the many strengths and weaknesses of the battlemonk. The information provided has come from my individual study of the mechanics, research from meters and what has worked best for me. Many people say the devs messed up on the battlemonk and that this is a broken [...]]]></description>
			<content:encoded><![CDATA[<p> I have created this guide to provide insight into the many strengths and weaknesses of the battlemonk. The information provided has come from my individual study of the mechanics, research from meters and what has worked best for me.</p>
<p>  Many people say the devs messed up on the battlemonk and that this is a broken combo. It wasn&#8217;t the devs that messed up, it was the community that misunderstood its complexity.<br />
  As a game programmer and designer, I saw an opportunity to challenge myself and identify broken elements of the combo. Well,&nbsp;<u>it&#8217;s not broken.</u>&nbsp;If somebody says otherwise, direct them to this guide.</p>
<p>  Battlemonks offer a great amount of survivability, great dps, and can often save your party from a wipe.</p>
<p>  <u>This build is for melee, a bit of healing and no use of magic attack.</u>&nbsp;It&#8217;s a build I find very fun and it&#8217;s continually proving powerful. This guide is what I found to be optimal through math, the capabilities of the battlemonk (talents, stat multipliers and gear available) and personal experience.</p>
<p>  To start the guide off, if you&rsquo;re below level 35 you&rsquo;re probably wondering why people would ever want to play this combo. Your elite skills make the priest/warrior a battlemonk. It isn&rsquo;t until level 35 that you really start to &ldquo;shine&rdquo;. So, it&#8217;s specifically oriented towards battlemonks past level 35.</p>
<p>  <strong><u>While you&rsquo;re leveling:</u></strong></p>
<p>  Spread out points in your battlemonk elite skills, buffs, regen and Heal (I avoided Urgent Heal as it&rsquo;s a mana drain).&nbsp;</p>
<p>  Throttle Explosion of Fighting Spirit with your needs for dps; the higher the talent the more mana pots you will need to burn through. The need for mana pots tapers off when you start getting a good amount of wisdom but I don&rsquo;t mind the need to pop mana pots. I prefer good dps over being efficient (ntBuff add-on auto pops potions when set up properly. I removed it after 55.).</p>
<p>  Level up Faith with spare talent points as it will counter the battlemonks healing negation.&nbsp;<br />
  Healing Salve is nice when soloing bosses and assisting healers in instances.<br />
  In later levels it is nice to be able to Holy Candle and Group Heal to save your group from wiping but it shouldn&rsquo;t be a top priority. Don&rsquo;t expect to heal near as well as somebody built to heal&hellip; but you should be able to do something when healers die or yell for a bit of healing help.&nbsp;</p>
<p>  Your main dps is going to be Explosion of Fighting Spirit, Ascending Dragon (Rage dump), and Fighting Spirit Combination (good for burst &amp; a bit of mana efficiency).</p>
<p>  <u><strong>Your Stats:</strong></u><br />
  I&rsquo;ll start off with what to avoid based on 50 points of an attribute and lvl 58 buffs&#8230;</p>
<p>  <u>Strength:</u>&nbsp;<br />
  50*.8 = 40 + 12.4% = 44.96 PA<br />
  50*.2 = 10 + 15% = 11.5 HP<br />
  Avoid like wild fire. It is one of the most useless stats for the battlemonk. The PA and HP bonus might be tempting, but it does not multiply well with the priest and any investment in strength is a bad investment. Some people think otherwise, but once you have access to yellow stats and greater, you get way more from stating from anything else. Any attribute, aside from int and dex, can replace strength to benefit a battlemonk, more than twice over, with a general gain. What strength gives you, you can get much more of in straight +PA.</p>
<p>  <u>Intelligence:</u>&nbsp;<br />
  50*.5 = 25 + 12.4% = 28.1 PA<br />
  50*1 = 50 MP<br />
  50*2 = 100 MA<br />
  Avoid this as much as strength also. The battlemonk doesn&rsquo;t have any skill to take advantage of the magic attack it offers. Wisdom is better as I&rsquo;ll explain. The PA bonus from this is almost nothing.</p>
<p>  <u>Dexterity:</u>&nbsp;<br />
  (Dex multipliers are wrong on wiki. I&#8217;ve calculated about .9ACC .77Dodge per dex)<br />
  50*.9 = 45 + 6% = 47.7 PACC<br />
  50*.77 = 38.5 Dodge<br />
  Dexterity offers a decent amount of dodge and a very important amount of accuracy that the battlemonk needs. Don&rsquo;t overly invest into dexterity but it&rsquo;s nice to have a good amount. Being able to hit instead of miss often provides a nice return in dps. I&rsquo;ll go into the reason why accuracy is so important for a battlemonk later.</p>
<p>  <u>Wisdom (&amp; +healing):</u><br />
  50*5 = 250 MP<br />
  50*3.2 = 160 MD<br />
  <em>leaving out MACC (Useless)</em><br />
  Important for this build. This will offer the battlemonk a good amount of mana regen and survivability. Yes, survivability. Condensed rage is an amazing skill and I will go into this later. Of course, it will buff your heals also, and for this build it opens up the ability to help a bit when a healer dies or asks for help. Without wisdom, your mana based attacks will eat your reserves up fast.</p>
<p>  <u>Physical Attack (PA):</u>&nbsp;<br />
  (You get about double per base stats on yellow stats)<br />
  100 + 12.4% = 112.4 PA<br />
  Absolute must. When you&rsquo;re not packing on Stamina you&rsquo;re packing on PA. But! don&rsquo;t put all your apples into one basket. A lack of accuracy, a high damage weapon or survivability can make your PA useless.</p>
<p>  <u>Stamina:</u>&nbsp;<br />
  50*1.5 = 75 + 56% = 117 PD<br />
  50*5 = 250 + 15% = 287.5 HP<br />
  I give this the highest priority as the battlemonk buffs take advantage of it the most. When you pack on enough and feel you are equal to or out surviving everybody but the tanks, you can move on and invest into PA and a bit of wisdom/healing. Investing in a lot of stamina allows you to use berserk which is very important in order to pump out some great dps. No stamina = a dead clothie, especially when berserking.</p>
<p>  <u>Wild cards:</u>&nbsp;<br />
  +HP &amp; +PD our buffs can take advantage of. These fit nicely on a yellow stat accompanied by another highly useful stat. When you&#8217;re over 25k PD, the +PD isn&#8217;t near as useful as it doesn&#8217;t even offer a 1% gain to your total PD.<br />
  <strong><u><br />
  How To Start Getting Good Gear.</u></strong>&nbsp;(For levels 54+, otherwise skip for now)</p>
<p>  Any combination that begins to go past lvl 55 will start needing gear in order to be useful in instances. To save groups the trouble of dealing with an under geared character, and to save your name, I suggest doing events in Thunderhoof Hills.<br />
  Type&nbsp;<strong>/join THEvents</strong>&nbsp;to join the event channel. Ask nicely in the channel weather there are any keywords you must type in channel in order to auto join the events raid.<br />
  Follow the raid around for a few hours and you&#8217;ll quickly get a grasp of the events. You&#8217;ll also gain different currencies that you can trade in for ancient mementos, or &quot;mentos&quot; as most call it.<br />
  You can use the mentos at black codex vendors to purchase the gear that fits nicely with the battlemonk and to get yellow stats that fit well with the stats listed above.&nbsp;</p>
<p>  A guide to transmuting basics:&nbsp;http://forum.us.runesofmagic.com/showthread.php?t=40969<br />
  I suggest using purified fusion stones that can be purchased in the item shop, or bought with gold through a player that has access to them.<br />
  You can also purchase the outcome, a mana stone with a single yellow stat, from the the auction house.</p>
<p>  A wiki link to available gear through codex:&nbsp;http://www.theromwiki.com/Black_Codex&nbsp;<br />
  (This link is currently missing updated gear outside DoD and the vendors outside Southern Jonast Forest (SJF))&nbsp;</p>
<p>  I recommend waiting until you gain 280 mentos and purchasing the SJF gear for quick boosts to your stats and avoiding unneeded upgrades.<br />
  You can usually get about 100 mentos in two to three hours.</p>
<p>  Once you have substantially upgraded your gear, you can think about running end-game content for harder to get gear. </p>
<p>  <u><strong>How to make the battlemonk have amazing survivability.</strong></u></p>
<p>  <u>Condensed Rage:</u>&nbsp;Either this skill scales well with +healing and/or it doesn&rsquo;t receive the 30% healing negation. When you&rsquo;re hit it will heal you. It procs immediately after the first hit and will only proc after an additional 30 seconds. This allows you to take a big hit and walk away with an instant heal to give you valuable seconds to pop Holy Aura or Soul Source. This is also great when you&rsquo;re questing or grinding because you rarely need to heal yourself. With a good amount of wis/healing condensed rage does 100% of my healing while I grind.<br />
  When raiding, I like to carry some rage potions to use enrage -&gt; rage potion -&gt; condensed rage. It&rsquo;s a life saver.&nbsp;<br />
  ~The general set skill Energy Restore allows you to channel rage regeneration and the need for a rage potion to buff is eliminated.</p>
<p>  <u>Your shield:</u>&nbsp;Battlemonks get a nice defense bonus. In order to take advantage of this, you&rsquo;re going to want to grab a tanking shield. A high defense on it will scale nicely with your battlemonk buffs and will help to take the squish out of you. You&rsquo;ll eventually be able to offtank certain things and solo content usually only other well geared combos can handle. You&rsquo;re melee, you will need it!</p>
<p>  <u>Your priest talents:</u>&nbsp;Don&rsquo;t forget you&rsquo;re a priest. Holy Aura and Soul Source are very powerful survival tools and don&rsquo;t require any special gear or talent allocation.&nbsp;<br />
  Holy Aura makes it possible to take off the last couple percent of most bosses with the rest of the raid dead. It makes you immune to all damage and most effects for 5 seconds and it only has a two minute cool down. This is amazing when you see a boss about to use a big ability&#8230; just pop Holy Aura and sit through it.<br />
  Soul Source heals your group members to full. Before condensed rage healed well, I would often bypass heals and use Soul Source when grinding just to save on mana because of the little cool down and no mana cost.<br />
  I have both of these bound to my mouse thumb buttons for quick usage. I use them so much during a raid their usually on cool down.</p>
<p>  <strong><u>How to compete in DPS&hellip;</u></strong></p>
<p>  <u>Get a high damage axe asap.</u>&nbsp;I&rsquo;ve only ever found axes a viable option. Get as high dps as possible because your talents are based off of that number. Tier it to your abilities or purchase it tiered then plus it up. This only opens up the door to dps. Don&rsquo;t expect anything amazing yet.</p>
<p>  <u>Accuracy!!!</u>&nbsp;You&rsquo;re going to be missing a lot without it. Get some dexterity and/or +accuracy. The reason why your accuracy is horrible is because you&rsquo;re a priest. Priest&rsquo;s weapon skills are very low compared to other melee classes. To make up for that, a bit of accuracy makes a huge difference. You&rsquo;ll notice this more and more as you start fighting more difficult bosses. Without being able to hit your dps goes down the tubes.</p>
<p>  <u>Berserk!</u>&nbsp;Use it and use it with caution. Only level it to +25% to 30% or so and only use it when you know you&rsquo;re safe. I prefer popping this just before a rage dump and removing it if you think a boss is about to use an ability. This is another reason why a tanking shield and a load of stamina is important. And, if you do get hit with berserk up, thank goodness for condensed rage and the +healing. A good amount of your dps will come from berserk. You can level it higher if you like to be risky, but you&rsquo;re going to be stuck with the drawbacks unless you respec.&nbsp;<br />
  Once you get enough defense, you&#8217;ll hit the cap for most mobs PA so you can pop berserk and see no difference in the amount of damage you&#8217;re taking, even after a 30% reduction to your PD.</p>
<p>  <u>Stat for PA</u>. You&#8217;ll need a good amount of PA to put up some numbers. Your berserk is useless if you don&#8217;t have much PA because berserk increases it on a percentage basis.<br />
  If your PA hasn&#8217;t reached what the mobs defense is, there is a horrible drop off in damage. Don&#8217;t judge your dps on mobs outside instances because mobs in a normal difficulty instance have a much higher defense.&nbsp;</p>
<p>  <u>Get your 50 elite.</u>&nbsp;I know this is horribly difficult, expensive and time consuming, but it has +accuracy for you and your party and damage bonuses to the 2 most used skills; Ascending Dragon and Explosion of Fighting Spirit.</p>
<p>  As long as the above criteria have been met, you will often out dps other melee&hellip; many that out-gear you.</p>
<p>  <strong><u>What to look for in a pet&hellip;</u></strong></p>
<p>  Pets equate to a large boost in your stats as if you have an extra piece of gear. They can also nicely boost your damage every couple minutes.<br />
  Mathematically, Wind attribute pets are the best for battlemonks. It offers a lot of Dex for PACC/Dodge you will not get much of in your gear. It also offers a good amount of Stamina and Wisdom which are important stats needed for the battlemonk.<br />
  Dark or Light are other options for a minor increase to PA, but you will loose out being forced to use strength which doesn&#8217;t multiply well with the priest.</p>
<p>  You will want a pet that has a good +% PA buff such as a bear or hawk. For even more survivability, you can stick with an elf that heals you when you drop below 50%</p>
<p>  You&#8217;ll probably want to stat your pet with +% PA, or +% crit damage depending on weather you&#8217;ve stated +crit chance.</p>
<p>  <u><strong>To note:</strong></u><br />
  Don&rsquo;t be stingy about the dps meters, be a team player. Good players will notice your ability to accommodate a healer hitting the floor. Keeping up your parties dps players to finish a fight is better than a wipe.<br />
  Our buffs are a bit of an eye sore. I suggest getting a mod that removes intensive effects. It has removed my fps problems and increased my dps.&nbsp;<br />
  EU forum link to the mod I use:&nbsp;https://forum.runesofmagic.com/showthread.php?t=153205<br />
  Unzip and place it in your base RoM directory.</p>
<p>  If you have any questions&hellip; please be professional and courteous and stay on topic of battlemonk mechanics. I would love to see other battlemonks do great. Salvage our name. Don&rsquo;t let people cringe when they see a p/w. I hope this is only seen as a favor. </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=43701" target="_blank"> spazzpunker</a>.</p>


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		<title>Legless&#8217;s Rogue/Scout Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/leglesss-roguescout-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/leglesss-roguescout-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 12:01:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[runes of magic rogue scout build]]></category>
		<category><![CDATA[runes of magic rogue scout guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=285</guid>
		<description><![CDATA[This is MY opinion from my experience hope you enjoy! For starters in this guide i will not tell you which armor to get at low level&#8217;s this more of a lvl 50+ guide as far as gearing goes.(if you want more info on low level gear look at Premium&#8217;s R/K guide which has info [...]]]></description>
			<content:encoded><![CDATA[<p> This is MY opinion from my experience hope you enjoy!</p>
<p>  For starters in this guide i will not tell you which armor to get at low level&#8217;s this more of a lvl 50+ guide as far as gearing goes.(if you want more info on low level gear look at Premium&#8217;s R/K guide which has info on low level gear, it applies for both classes.)</p>
<p>  I will be going over which skills to use how to use them and when, to maximize your DPS. Which is and should be the main goal of any R/S (because your not very good at anything else.</p>
<p>  <u><strong>Skills:</strong></u>&nbsp;Rogue Side<br />
  1.&nbsp;<u>Dagger Mastery</u>-keep maxed at all times.<br />
  2.&nbsp;<u>Shadowstab/Blindspot</u>-The skills you use to start your combo. These have actually started a debate over which to use. My advice is try both and see which one you like better because your using them to start your combo to deal the true damage of a rogue, Which you use wont make a big impact on your dps what so ever.(i used blind spot when leveling and only at 50+ did i level my shadowstab).<br />
  3.<u>Low Blow</u>-keep as high as possible can be one of your more important skills.<br />
  4.<u>Wound Attack</u>-your highest damage skill try to keep it as high as possible.<br />
  5.<u>Combat Master</u>(30 elite)- As a R/S this is your bread and butter skill after you have it your damage will increase with every level you + it.(my advice is to keep it MAXED at all times this is skill is what makes you good.)<br />
  6.&nbsp;<u>Evasion</u>- Very useful skill on account of us R/S being squishy keep this ready for hairy situations.<br />
  7.&nbsp;<u>Off Hand Mastery</u>-fairly useful don&#8217;t put too much tp into this at lower levels.<br />
  8.&nbsp;<u>Coerce</u>(45 elite)- This skill can greatly increase your burst damage is used correctly(will be covered in the &quot;How to&quot; section).<br />
  9.&nbsp;<u>Fervent Attack</u>- This skill is also used to increase burst damage don&#8217;t level it till you know how to use it.</p>
<p>  <u><strong>Skills</strong></u>&nbsp;(Scout Side)<br />
  1. Vampire Arrows- very nice DoT skill keep it high.<br />
  2. Shot-Nice ranged damage skill keep it high aswell.<br />
  3. Speed Shooting- Increases how much you can use shot, increasing your sustained dps.<br />
  4. Swiftness- Inherent Dex Increase.<br />
  5. Joint Blow- Useful snare good for many situations including pvp no need to level past 40.</p>
<p>  Now that you know what the skills are and which to level, I will tell you how to use them. How you use your skills alone can be one of the biggest factors in your DPS.</p>
<p>  <u><strong>How To</strong></u>&nbsp;(Skill Usage)<br />
  Ok this is for Short fights aka questing, dailies etc.&nbsp;</p>
<p>  Find a Target in bow range from you.<br />
  Premed&#8211;&gt;Shot&#8211;&gt;Vamp arrow&#8211;&gt;Shot&#8211;&gt;Blind Spot/Shadowstab&#8211;&gt;Low Blow&#8211;&gt;Wound Attack&#8211;&gt;Low Blow. If your target is not dead you&#8217;ll be out of energy so use the first 3 skills in the combo till your energy is back finish off with a low energy skill.&nbsp;</p>
<p>  <u><strong>Boss fights</strong></u>.<br />
  Use the same combo, but the key to dps in boss fights is when and how you use your cool down skills(Assassin&#8217;s Rage, Energy Thief, Fervent Attack). Once the boss you are fighting is down to around 30% get ready because your about to unleash the biggest burst damage in the game,<u>MAKE SURE YOUR TANK HAS AGGRO!!!</u>&nbsp;Fervent Attack&#8211;&gt; Assassin&#8217;s Rage&#8211;&gt;Energy Thief&#8211;&gt;Shadowstab&#8211;&gt;Low Blow&#8211;&gt;Wound Attack&#8211;&gt;Low Blow(till your wound attack is recharged)&#8211;&gt;Restart Combo. Do this till your cool downs have ran out.&nbsp;</p>
<p>  Now for Some Q and A on the last section.</p>
<p>  Q:Why wait till 30%? A: Doing this allows you to use energy thief to spam Low Blow, a very high damage skill and keep your Coerce up(only lasts 5 seconds) raising your weapon damage by a %, raising your dps even more.</p>
<p>  Q:Why use your bow skills in between your combos? A:This is the key to a R/S if you don&#8217;t use your bow skills your sustained dps will be absolutely horrible, and you wont be better than any other rogue class at dps rendering you useless to a party.&nbsp;</p>
<p>  <u><strong>Gear 55+</strong></u>&nbsp;<br />
  Just to let you guys know you don&#8217;t run into Hoto with a t5 dagger and 0 yellow stats on your armor hoping to do anything but wipe to the rays. Gear doesn&#8217;t dawn on you because your awesome you need to put in the work to get your gear in level&#8217;s once you get to 50+ you want to start working on the Black Victory set, then once you stat you can go to hot and so on, just my insight here.</p>
<p>  As i said before your first set should be the back victory set anything more than the 3 piece isn&#8217;t needed.&nbsp;</p>
<p>  At this level Stat your Pieces With around a 50/50 dex/stam ratio(this isn&#8217;t what it will be later on.)</p>
<p>  Use stats like Fang V Barbarian VI 40 dex 45 dex 40 stam 45 stam (possibly throw in a dodge X on some pieces). This will give you a great balance of Physical attack and hp/stam with all easily attainable stats. Finish off the rest of your gear with 51+ clean white items with the same stats.</p>
<p>  Get a Green short blade or if lucky a Al-Lanja Assassin&#8217;s blade t7-t8 it and your ready to go to heart of the ocean. Make SURE to&nbsp;<u>stat</u>&nbsp;your offhand and bow. If you have 12k+ hp and 6-8k physical attack your more than ready for hoto, which means you have access to the Dark shark set and yellow VII stats.&nbsp;</p>
<p>  Get at least the 2 piece Dark Shark(i use all 4) but its up to how much your willing to farm. Stat them with the following stats:<br />
  Cruel VII(should have 1 on every piece.)<br />
  Razor VII(as many as possible)<br />
  Fright VII(as many as possible)<br />
  Slaughter VII(nice stat)<br />
  others are your choice i would go for a suppression or eruption or Epidemic XI if possible.&nbsp;</p>
<p>  <u><strong>PvP (Mostly Arena Advice)</strong></u>&nbsp;<br />
  R/S is one of the more versatile pvp classes can do huge burst damage and is a formidable opponent for every class. Yes you are OP. If possible Start every battle in hide.</p>
<p>  VS Warrior: Before you engage use premed and evasion and go to town if you are getting hit to hard use Joint Blow and kite while shooting arrows till dead, there isn&#8217;t much he can do. Blind stab is also useful against all mele characters.</p>
<p>  VS Rogue: Your most challenging opponent especially R/K it gets down to who can shadow prison first, the best strat i have found is use evasion as soon as possible its your best defensive skill your dead with out it. Other than that kiting and slowing are your best defense. But the main philosophy of a R/S is a good offense is the best defense so use your burst damage to your advantage and kill your target asap. Blind Stab is also useful against all mele characters.</p>
<p>  VS Mage: Easy if you do it right, you are the one class that can surefire kill a mage every time if you do what i tell you to correctly. Start the fight in hide, get as close as possible to him use shadow prison start your combo by the time you use low blow use Throat attack a 4 second silence the finish with wound attack and run as fast as you can while shooting arrows. your target should be dead.</p>
<p>  VS Priest: Slightly Harder than mage to kill but nice because you don&#8217;t have to worry about getting killed in 1 shot, use shadow prison and throat attack the same way you did with a mage chaining them together for a 9 second disable giving you all the time in the world to unleash your crazy burst damage.</p>
<p>  VS Scout: I haven&#8217;t had very much experience with scouts but ill give you my best understanding on how to beat them, you want to stay as close as possible if they get you far away your dead, use your Shadow prison, Hide and Joint blow to keep them close range use evasion and use your combo&#8217;s, mind you he will do the opposite to you trying to keep you as far away as possible.</p>
<p>  I Hope this helped with everyone wondering about R/S and i hope it helped the many R/S&#8217;s out there who didn&#8217;t know how to play their class</p>
<p>  Post questions here ill try answer as many as i can.&nbsp; </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=35720" target="_blank"> Legless</a>.</p>


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		<title>Premium&#8217;s Rogue/Knight Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/premiums-rogueknight-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/premiums-rogueknight-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 11:34:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[runes of magic rogue knight build]]></category>
		<category><![CDATA[runes of magic rogue knight guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=282</guid>
		<description><![CDATA[If you want to see my toon in action I&#8217;ve uploaded some videos I took of myself to my guilds Youtube page. Pages is located here &#8211;&#62;http://www.youtube.com/user/PremiumPIus **Please note**&#160;- I get a lot of questions in game. Questions ranging from topics about the class that are answered in this thread, to questions about random quests. [...]]]></description>
			<content:encoded><![CDATA[<p> If you want to see my toon in action I&#8217;ve uploaded some videos I took of myself to my guilds Youtube page. Pages is located here &#8211;&gt;<a href="http://www.youtube.com/user/PremiumPIus" target="_blank">http://www.youtube.com/user/PremiumPIus</a></p>
<p>  <strong>**Please note**</strong>&nbsp;- I get a lot of questions in game. Questions ranging from topics about the class that are answered in this thread, to questions about random quests. The best thing to do is to drop your questions in the forums. Please try to remember that I&#8217;m not a GM or staff or anything like that. I&#8217;m a player just like everyone else. And when I&#8217;m in game I&#8217;m running end-game content and playing with my friends and guildies. Thanks for understanding.&nbsp;</p>
<p>
  <strong><u>Skills</u></strong></p>
<p>  I would say that these skills are your highest priority to max, or keep as close to maxed as possible:</p>
<p>  Blind Spot<br />
  Shadowstab<br />
  Wound Attack<br />
  Low Blow<br />
  Disarmament<br />
  Resilience<br />
  Enhanced Armor<br />
  Dagger Mastery<br />
  Sneak Attack<br />
  Holy Strike (ONLY if you plan on doing any Tanking/Off-Tanking)</p>
<p>  To a lesser degree, but also important skills:</p>
<p>  Evasion<br />
  Defense Technique<br />
  Informer<br />
  Lion&#8217;s Protection (25 Elite)<br />
  Devotion<br />
  Off Hand Master<br />
  Agility<br />
  Nimble Hands.&nbsp;<br />
  Fervent Attack<br />
  Power of the Lion (40 Elite)</p>
<p>  Non Attack Based Skills to Level (I&#8217;ll start with the order of which I maxed):</p>
<p>  Treasure Hunter<br />
  Holy Light Protection<br />
  Sprint<br />
  Hide<br />
  Numbing Dagger<br />
  Combo Throw/Throw.</p>
<p>  Make sure Combo Throw/Throw is the very last thing you put any TP into at all. Even maxed out, with Premed, the damage it does is negligible. It&#8217;s a skill that would be good for pulling, and that only.&nbsp;</p>
<p>  <strong><u>Attack Combos:</u></strong></p>
<p>  The best and most damage I find that can be done, with an opening combo is:<br />
  <strong>Premed &gt; Sneak Attack &gt; Blind Spot &gt; Low Blow &gt; Wound Attack.</strong>&nbsp;<br />
  If anything survives that attack combo, then procede to spam Disarmament, (stack 4 Disarm debufs on target) while your energy regenerates. If the target is STILL alive (would have to be an elite or boss) then I like to go:&nbsp;<strong>Blind Spot &gt;</strong>&nbsp;<strong>Shadowstab &gt; Low Blow &gt; Wound Attack.</strong><br />
  But you can also remove Blind Spot and just use SS &gt; LB &gt; WA. Probably easier until you master using Blind Spot in combat. Once you master that trick, I would suggest using Blind Spot in combat, especially if you have the level 50 elite, as it&#8217;ll add to your DPS.&nbsp;</p>
<p>  Using Blind Spot in combat:<br />
  Is easy. There are two ways to do this. You can just hold forward on your keyboard, running basically through the target while spamming Blind Spot quickly. Or you can just run forward, and hop over the target, also spamming BS. Either work&#8230;find which one works best for you.&nbsp;</p>
<p>  <u><strong>Equipment:</strong></u></p>
<p>  Daggers in both hands.&nbsp;<br />
  Upper Body &#8211; Leather<br />
  Lower Body &#8211; Leather<br />
  Head &#8211; Leather<br />
  Belt &#8211; Leather<br />
  Hands &#8211; Leather<br />
  Shoulders &#8211; Cloth<br />
  Feet &#8211; Cloth</p>
<p>  The reason you want to use cloth for your shoulder, and foot armor, is becaue the + bonus from using Jewels gives stamina. Having your gear at +3 (or higher using CS Jewels) gives you a stamina bonus, that provides as much, or more physical defense, than what is provided by having leather armor. So opt for the cloth, and make sure everything is at +2 or +3. Of course aim for +5 or +6 if you&#8217;re using NPC Jewels. The rest of your leather gear will give a dexterity or Stamina Bonus. Leather belts, and pants give a stamina bonus.&nbsp;<br />
  Opt for leather shoulder armor if you&#8217;re using a set though. For example, I&#8217;m currently using the Black Victory armor set, and have leather shoulders to take advantage of the set bonus.&nbsp;</p>
<p>  For end game (level 55) your main hand dagger should be tier 7 or higher, and your off hand dagger should be transmuted with stats.&nbsp;</p>
<p>  <strong><u>Armor:</u></strong></p>
<p>  <strong><u>level 1-16</u></strong></p>
<p>  I&#8217;d recommend picking up the 3 pieces to the Glory of Logar set to start off. Required level for the full set is 12, but you can wear the upper armor at level 7. These pieces are all quest rewards, starting with the &quot;Things That Go Bump In The Night&quot; quest.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium1.jpg" width="391" height="325" /></p>
<p>  <strong><u>level 16-23</u></strong></p>
<p>  The Silverspring Hope set, is also available as quest rewards. The entire set can be worn at level 16.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium2.jpg" width="392" height="397" /></p>
<p>
  <strong><u>level 23-35</u></strong></p>
<p>  The Top-Secret Records set is another set available from quest rewards. Eaily attainable, and some nice yellow stats and set bonuses.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium3.jpg" width="389" height="494" /></p>
<p>  From level 35 on, I&#8217;d recommend you start transmuting. You should have enough gold, and can make gold by farming materials. Get some gold, and start transmuting with some 2 and 3 stat NPC fusion stones. Transmute onto 105+ durability white items. A lot of quests give out some half decent clean yellow stats such as the Necropolis Ghost Leather Jacket, avilable through the Recover the Needle quest.&nbsp;</p>
<p>  Also you can always buy +35 stam and Dex from higher level players for very cheap. You&#8217;re just buying the stat and you can send them your NPC fusion stone.</p>
<p>  <strong><u>Level 50 &#8211; 55</u></strong></p>
<p>  Cyclops set is nice, now that it comes with a ghost HP stat. Set bonus is nicer DPS wise on the Cyclops set as well, but only for the full set. Only the 10% Dex increase is worth while. +25 Physical Attack isn&#8217;t even noticeable. Same with the off hand damage increase. Black Victory is easier to get, and always comes clean. So based on that, I&#8217;m picking Black Victory as the 50-55 set to use. Farming an entire Cyclops set is FAR too time consuming for a set that you&#8217;re going to be ditching in 5 levels. If you luck you and score the Cyclops Chest piece by chance, than go ahead and farm the rest of the set. The chest piece is the rarest. I&#8217;ve been playing since Beta and I&#8217;ve NEVER seen it drop once. So keep that in mind.&nbsp;</p>
<p>  Also, stat this set. Time to start using Puris if you haven&#8217;t already. This is the set you&#8217;re going to use when you first jump into HotO. So you want it to be decent.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium4.jpg" width="386" height="277" /></p>
<p>  <u><strong>Endgame &#8211; Level 55</strong></u></p>
<p>  By this point you should have already been inside HotO, or are ready to get inside now. This instance is as good a place for stats as it is an Armor set. I don&#8217;t think you need a full set, because the set bonus for the complete set is good but not great. And your ultimate goal should be the Giant Fist set from Hall of Survivors, so having to replace a full armor set is not fun.&nbsp;</p>
<p>  If you&#8217;re following the guide, and using Black Victory pieces, I recommend keeping the shoulders and the Gloves, and using the Dark Shark Breast Plate and boots or helmet. You&#8217;ll get the 2 piece set bonus, and a nice boost in HP and most importantly Dex and Pdef. The level 55 sets have FAR better physical defense.&nbsp;</p>
<p>  With the Black Victory 2 piece and 2 piece Dark Shark your set bonus will be:<br />
  +40 Stamina<br />
  +52 Dexterity.&nbsp;</p>
<p>  You can pick up a &quot;Source of Life Helmet&quot; from the AH or turn in the quest to get it. Use a Dark Shark, or even use a Black Victory for your head piece. It&#8217;s up to you. Dark Shark will give you the most benefit, and is the easiest to get too. It drops VERY often. You can even complete the set if you get decent enough shoulders. Just remember that you should aim to replace it. Use Heart of the Ocean as your place to gear up for Hall of Survivors and beyond. The rest of the end game content is significantly more challanging than HotO. And you&#8217;ll need to gear accordingly. Your level 50 gear/weapons just won&#8217;t cut it there. So re-think everything. Aim to double your attributes. If you ahve 10k HP, your goal should be 20k. If you have 6k patk, you should aim for 12k&#8230;etc.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium5.jpg" width="413" height="332" /></p>
<p>  After you&#8217;ve gotten some stats, and some Armor from HotO your goal should be the Giant Fist set from HoS. The Attrocity set from Zurhi is nice too, but the databases aren&#8217;t updated (last time I checked) and the dodge rate was swapped for off-hand damage. Based on that, I think I like the Giant Fist set better. Furthermore, even a full Dark Shark set is a bit sub standard for Zurhi and above. So an HoS set is nearly a must. If the Attrocity set is better, it&#8217;s marginal. And certainly not so good that it&#8217;s worth farming a Giant Fist set, and then replacing. Giant Fist should be your end-game goal right now, and what you plan on using going into the next expansion.&nbsp;</p>
<p>  Giant Fist set comes with innate stats as well as the ghost HP, and standard refining bonus. Shoulders give stam, boots give dex, and gloves give patk. I&#8217;m going for Giant Fist Shoulders, chest, gloves, boots, and Strange Bug Helmet, and Pants.&nbsp; </p>
<p>
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium6.jpg" width="416" height="316" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/premium7.jpg" width="418" height="269" /></p>
<p>
  <strong><u>Daggers &#8211; End Game Only</u></strong></p>
<p>  Peril Buster Dagger which drops from 1st boss in DL is the best in game, followed by the Venom Fang Dagger and Naga Dagger which drop from Experiment No 81 in DoD. Next best would be the Emerald Dagger that drops off 3rd boss ZS.&nbsp;</p>
<p>  After those, it would appear that the crafted dagger from the Lair of the Demon Dragon, the Flame Dragons Black Wing Tooth is equal to the Aesi Dagger and Copy Soul from HoS. Aesi having the same base damage as the Copy Soul. Copy Soul has a crit rate innate, so I&#8217;d go with that over the Aesi. The craftable dagger is too much work for the limited benefit, and the Copy Soul drops quite often, so the superior dagger out of the 3 imo.&nbsp;</p>
<p>  Red Thorn Poison Blade, and Bughook Backstab both drop in Origin and they are a bit better than the Torch Blade that drops from Medusa in Heart of the Ocean.&nbsp;</p>
<p>
  <strong><u>Stats</u></strong></p>
<p>  In terms of which should be stacked, I&#8217;ve gone for a build with:<br />
  1. Dex<br />
  2. Stamina<br />
  3. Physical Attack</p>
<p>  Try to have a nice balance between stamina and dex. Don&#8217;t go all out stamina. If you have all stamina, and not much dex, you won&#8217;t be very useful in a party. Dex adds to your physical attack, and also your dodge rate. So it&#8217;s helpful as a Tank, because a dodging Tank that&#8217;s doing heavy DPS makes for mob nightmares. The more dex you have, the more you dodge, and the harder you hit. So make sure you have dex stats on all your gear.&nbsp;<br />
  Since we&#8217;re tankier, and dont hit as hard as the R/S&#8217;s of the world, adding some physical attack is good as well. You can usually find a lot of that in yellow stats.</p>
<p>  <strong>*edit #3*&nbsp;</strong>With clean mods only dropping in every instance, and natural game progression, plus the addition of the Dungeon of Dilanis, I&#8217;m going to change this up a bit.&nbsp;</p>
<p>  Pre Heart of the Ocean stats to use:</p>
<p>  Fright VI (+30 stam +30 dex)<br />
  Barb VI (+30 str +75 phys atk)<br />
  Fang V (+20 dex, +50 phys atk) &#8211; Gives less Dex than Dex X, but more Phys atk than even +40 Dex<br />
  Auth V (+20 stam, +50 defense) &#8211; doesn&#8217;t give as much HP as Stam X, but gives more defense.&nbsp;<br />
  Epidemic X (+40 dex)<br />
  Physique X (+40 stam)<br />
  Stam XI (+45 stam)<br />
  Dex XI (+45 dex)</p>
<p>  Pre Hall of Survivors stat set:</p>
<p>  Cruel VII (+41 dex + 94 phys atk)<br />
  Razor VII (+41 str + 94 phys atk)<br />
  Slaughter VII (+41 str + 123 defense)<br />
  Ravage VII (+41 dex + 41 str)<br />
  Eruption VII (+41 stam + 84 phys atk)<br />
  Fright VII (+41 stam + 41 dex)<br />
  *(Fang VI, Cruel VI, Epidemic XI, Physique XI or Suppression VII can all be used as alternates)*</p>
<p>  Pre Demon Stronghold/Zurhidon Stronghold stat set:</p>
<p>  Cruel VII<br />
  Eruption VII<br />
  Diamond of the Lost (Cruel 7.5) &#8211; (+47 dex + 104 phys atk)<br />
  Power of the Lost (Razor 7.5) &#8211; (+47 str + 104 phys atk)<br />
  Rage of the Lost (Slaughter 7.5) &#8211; (+47 str + 221 defense)<br />
  Day of the Lost (Eruption 7.5) &#8211; (+47 stam + 104 phys atk)<br />
  Light of the Lost (Fright 7.5) &#8211; (+47 stam + 47 dex)</p>
<p>  Also there is:<br />
  Moon of the Lost &#8211; (+47 Dex +103 HP)<br />
  Scale of the Lost &#8211; (+47 Dex/+47 Str)<br />
  Both are decent alternatives and filler stats.&nbsp;</p>
<p>  Ideally the stat set you should be ultimately aiming for:</p>
<p>  Diamond of the Lost<br />
  Diamond of Fear<br />
  Diamond of Imprisonment<br />
  Day of Fear (or Day of the Lost, since Day of Fear isn&#8217;t too common)<br />
  Day of Imprisonment<br />
  Light of Imprisonment</p>
<p>  This build will give you 4/6 Dex stats, 5/6 patk stats, and 3/6 stam stats. You&#8217;ll be build for dps and main tanking/off tanking. Maximizing the best areas for a Rogue.&nbsp;</p>
<p>
  Any questions post em in here. Any other R/K&#8217;s feel free to throw in your 2 cents, as this guide is just based on my own opinions from my own experiences. I hope this was helpful.&nbsp;</p>
<p>
  Getting a lot of PM&#8217;s with a lot of the same questions, so I&#8217;ll put together a little FAQ..&nbsp;<br />
  <strong><u>FAQ:</u></strong></p>
<p>
  Q: Is this guide good for any other Rogue/? combination?<br />
  A: No. This is a Rogue/Knight specific guide.&nbsp;</p>
<p>  Q: What about the Blake&#8217;s Honor Suit set from TT?<br />
  A: Not worth the effort. Drops too often with 2 dirties and low durability, and the set bonus is not so good. Sets I would stay away from: Aisha set, Anselve set, Blake Honor set. Too much work for minimal pay off. Set bonuses are not that good, and they take too long to farm. The Aisha/Anselve sets sometimes come with THREE dirty stats.&nbsp;</p>
<p>  Q: Demon Rune set? What about those?<br />
  A: Decent set bonus. But they take a long time to farm the points, and you&#8217;d be better served spending that time farming HotO for stats.&nbsp;</p>
<p>  Q: What about the Cyclops set?<br />
  A: My opinion&#8230;great set, but better pre-end game and for level 50-55. At level 55 the set bonuses are better, and the pdef is SO much better. The Cyclops set is only good for the full set bonus. Some pieces are rare drops, and you&#8217;d have to use a purifying stone to clean the crappy stats like Speed, that come on it. And in the end you&#8217;re sacrificing a lot in the way of defense. All in the name of 10% more Dex? Just doesn&#8217;t seem worth it to me. The off hand damage increase is barely noticeable, and +25 physical attack is laughable.&nbsp;</p>
<p>  Q: What daggers are you using? How much HP/Physical Attack do you have?&nbsp;<br />
  A: Currently I&#8217;m using a T9 Peril Buster Dagger main hand, and a clean T6 statted Emerald Dagger off hand. I have 34k HP, and 29.4k physical attack unbuffed. </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=20573" target="_blank"> Premium</a>.</p>


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		<title>Mavoc&#8217;s Rogue/Warrior Guide With Macro</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/mavocs-roguewarrior-guide-with-macro</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/mavocs-roguewarrior-guide-with-macro#comments</comments>
		<pubDate>Sat, 19 Nov 2011 11:18:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[runes of magic rogue warrior build]]></category>
		<category><![CDATA[runes of magic rogue warrior guide]]></category>
		<category><![CDATA[runes of magic rogue warrior macro]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=279</guid>
		<description><![CDATA[Intro: This guide is for maximizing an R/W&#8217;s DPS potential on long boss battles for endgame instances, this guide also assumes you have all your skills and all your elites at least up to 45/45. Most of this info can be used from lvl 1 onwards but it isn&#8217;t written as a leveling guide so [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Intro:</strong><br />
  This guide is for maximizing an R/W&#8217;s DPS potential on long boss battles for endgame instances, this guide also assumes you have all your skills and all your elites at least up to 45/45. Most of this info can be used from lvl 1 onwards but it isn&#8217;t written as a leveling guide so pick and choose what works for you.</p>
<p>  <strong>Armor:</strong><br />
  Your armor is yours to choose, just remember that the only stats that really&nbsp;matter&nbsp;are HP(sta), Defense(sta) and Physical Attack(dex or str). IF you want to be able to play both R/W and W/R and you can only afford to make one set of great gear then you should consider statting out sta and str, this will work for both sides at the cost of dodge(dex) for your rogue and defense(leather) for your warrior, but it can be better then 2 sets of half assed gear.</p>
<p>  NOTE:<br />
  1 dex = 1.3 PAtt<br />
  1 str = 1.2 PAtt</p>
<p>  <strong>Weapons:</strong><br />
  1x 1h Axe (not main hand or off hand)<br />
  1x 1h Dagger (not main hand or off hand)<br />
  these have to be able to be in either hand as the true DPS potenial only comes out when you start to do hand swapping for your skills</p>
<p>  <strong>Skills:</strong><br />
  list of skills, and my thoughts on them, didn&#8217;t list all of them because i feel explaining hide to a rogue is wasting everyones time. When I played a R/W i never bothered using Blind Spot or Sneak Attack as I scripted my entire attack sequence in a lua function and I had no way for it to efficiently tell if i was behind my target. that being said i still think they are a waste of energy for long fights where energy is in short supply. Shadowstab, Blind Spot and Sneak Attack all share the same bleed effect and will not stack so i choose to use the most energy efficient skill for my rogue bleed.</p>
<p>  E/s = Energy per second, we have a 15 energy regen per 2 seconds so this is to make sure we don&#8217;t use to much and run out. This isn&#8217;t perfect math as some skills will be up at the same time and you can only do one per second, but it is a good simple way to look into your energy allocation.</p>
<p>  Shadowstab &#8211; 20 Energy / 8 sec bleed = 2.5 E/s to keep the Rogue Bleed going<br />
  Blind Spot &#8211; 25 Energy / 6 sec bleed = 4.17 E/s to keep the Rogue Bleed going<br />
  Sneak Attack &#8211; 30 Energy / 6 sec bleed = 5 E/s can only be used before combat and is almost impossible to get off in a party<br />
  Low Blow &#8211; 30 Energy / 10 sec DoT = 3 E/s to keep Grievous Wound going<br />
  Wound Attack &#8211; 35 Energy / 6 sec CD = 5.83 E/s to use every time it is up</p>
<p>  so with only using energy for Shadowstab, Low Blow, and Wound Attack you are using 11.33 E/s out of your 7.5 E/s regen capabilities, factor in the fact that you are not going to be using your skills perfectly on time(human reaction and reDoTing needed at the same time) and then 50/50 elite that will regen energy on shadow stab usage and you can keep this rotation going endlessly with Slash/Poisonous Infection attacks inbetween</p>
<p>  <em>Main Attack Skills:</em><br />
  Low Blow: 30 Energy &#8211; Axe Main Hand &#8211; 3 E/s to keep Grievous Wound going<br />
  Wound Attack: 35 Energy &#8211; Axe Main Hand &#8211; 5.83 E/s to use every time it is up<br />
  Shadowstab: 20 Energy &#8211; Dagger Main Hand &#8211; 2.5 E/s to keep the Rogue Bleed going<br />
  Slash: 25 Rage &#8211; Axe Main Hand &#8211; main attack that uses Rage, will be used quite a bit, never ending Warrior Bleed<br />
  Enraged: to be used when no other skill can be used</p>
<p>  <em>Boss Only Attack Skills:</em>&nbsp;(or any mob that will last at least 15 seconds before death)<br />
  Poison: Poison Bottle &#8211; buff before fight, poison bottles only stack 20 high so i never bother using this unless for boss fights (for the next 2 skills) or Numb Dagger usage<br />
  Poisonous Infection: 20 Rage &#8211; Axe Main Hand &#8211; use whenever availible to keep a 4th DoT going and best damage other then Wound Attack<br />
  Decay: 30 Energy &#8211; Axe Main Hand &#8211; note: crit rate is 10-110 (getbuffed is wrong at time of post), mixed feelings about this skill, this build is to energy dependant so it is hard to find the spare energy for this skill, I would only use it if Wound Attack was on cooldown and i had more then 65 Energy</p>
<p>  <em>Boss Buffs:</em>use all 4 at same time to go into Boss DPS mode<br />
  Informer: 60 sec, 1st &#8211; this cancels the buff if another rogue already has it up so try to coordinate with your other rogues so you don&#8217;t cancel each other out<br />
  Fervent Attack: 30 sec, 2nd &#8211; more DPS less Defense, be careful which bosses you use this on and don&#8217;t take aggro or you&#8217;ll most likely die<br />
  Berserk: 30 sec, 3rd &#8211; 25 Rage &#8211; same as Fervent Attack<br />
  Assassins Rage: 15 sec, 4th &#8211; do i need to bother commenting</p>
<p>  <em>Conditional Attack Skills:</em><br />
  Numbing Dagger: useless until endgame, invaluable for HotO and beyond<br />
  Throw: Projectile &#8211; Main Pulling Skill, elite that adds slow effect, Works wonders if tank needs to kite<br />
  Whirlwind: 30 Rage &#8211; Axe Main Hand &#8211; AoE &#8211; you will general have extra rage so this is great on big trash pulls</p>
<p>  <em>Oh *** Skills:</em><br />
  Sprint: Can be cast on others, namely the priest that is trying to avoid a full wipe<br />
  Evasion: Your primary oh shit skill<br />
  Defensive Formation: 25 Rage &#8211; Party wide oh shit skill, if you do not play your warrior side then you can invest much more tp into this then normal warriors</p>
<p>  <em>Passives:</em><br />
  One-Hand Axe Mastery: most of your attacks should use Axe main hand so this is very important, also 55% at lvl 50, this is hands down the best mastery skill in the game<br />
  Dagger Mastery: more dagger damage, not as important as axe mastery<br />
  Off Hand Master: don&#8217;t bother with til all attack skills are atleast 50<br />
  Nimble Hands: faster white damage attacks means faster rage generation, more skill spamming<br />
  Agility: don&#8217;t bother with til all attack skills are atleast 50, this adds minimal dodge, and you shouldn&#8217;t need much extra<br />
  Brute Strength: every little bit helps, and uses warrior tp so go nuts</p>
<p>  <em>Limited Usefulness Skills:</em><br />
  Blind Stab: 20 Energy &#8211; Waste of energy and crap damage, Only useful if your tank is taking to much damage and this can help them dodge more hits and even then don&#8217;t bother leveling<br />
  Death&#8217;s Touch: 20 Rage &#8211; Useful for PvP or any mob that can heal themselves, it uses rage to boot which you can spare a bit easier then energy, only becomes useful at skill lvl 40+<br />
  Poison Spray: 15 Rage &#8211; this skill consumes the Poisonious Infection DoT and does one shot damage to nearby enemies (5 targets max, i believe), it might sound like you are spreading the Dot, but it is just one shot damage to all mobs at the cost of the original DoT, so you can only use it once every 15 secs. Most useful situation is in NoM against the Dino Bosses for killing the adds or similar bosses. to much setup to be useful against trash</p>
<p>  <strong>Hand Swapping:</strong><br />
  To be most effective in your DPS you need to have the correct weapon in your main hand to deal the most DPS</p>
<p>  PickupEquipmentItem(16)<br />
  PickupEquipmentItem(15)</p>
<p>  this will pickup your offhand and place it in your mainhand, your main hand automaticly goes into the slot of the replacement(offhand). replacing your mainhand weapon from your bag will reset your energy and rage to 0 but swapping hands will not. </p>
<p>This section is to help you play as R/W intelligently if you choose to click each of your skills yourself and not use conditional attack scripts. I highly suggest getting&nbsp;<a href="http://rom.curse.com/downloads/rom-addons/details/nkXtdMacro.aspx" target="_blank">nkXtdmacro</a>&nbsp;addon(curse has it disabled atm, trying to get that resolved, I just attached it to this thread), as this will allow you to make all your ingame macros have the same icon and cooldown effects as normal skill, just by naming the macro the same name as a skill</p>
<p>You should place this bit of macro code either at the beginning of the first skill of your chain or as a stand alone macro that you click once to load up the data every time you start the game. This will let the game know the name of your weapons for comparison and hand swapping. always update this and rerun it if you ever replace one of your weapons
</p>
<div>
<div>Code:</div>
<pre dir="ltr">/run axename = &quot;the name of your axe goes here in quotes without the plus(ie +1)&quot;  /run daggername = &quot;the name of your dagger goes here in quotes without the plus(ie +1)&quot;</pre>
</div>
<p>now for any skill that matters which weapon is in your main hand use a similar script as this example. you will have a macro for each of your attack skills. If you do it this way then the only macro that will need tweaking for new weapons is the first one, all the others will just work.</p>
<div>
<div>Code:</div>
<pre dir="ltr">Name of macro = Shadowstab  /run _,_,mainhandname = GetInventoryItemDurable(&quot;player&quot;, 15)  /run if mainhandname ~= daggername then PickupEquipmentItem(16) PickupEquipmentItem(15) end  /wait .1  /cast Shadowstab</pre>
</div>
<p>the title and the skill name should match exactly and replace daggername with axename for axe mainhand skills. If the game trys to throw away your weapons then you&#8217;ll need to increase the wait to maybe .2, this being said there will be a delay from the time of click to the skill usage by a slight amount so you will have to click your skills a little early to not waste time and slow your DPS.</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=30516" target="_blank"> Mavoc</a>.</p>


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		<title>Neorengoku&#8217;s True Warmage Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/neorengokus-true-warmage-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/neorengokus-true-warmage-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 10:59:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic warrior mage build]]></category>
		<category><![CDATA[runes of magic warrior mage guide]]></category>
		<category><![CDATA[runes of magic warrior mage tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=277</guid>
		<description><![CDATA[I&#8217;m making this guide because I am fed-up with staff wielding, cloth wearing W/M&#8217;s. Now, I do not and will never claim to be the best W/M or anything for that matter. However, I&#8217;ve been with this class for awhile so I have plenty of experience with this class. Lets begin&#8230; ^^ What everyone gets [...]]]></description>
			<content:encoded><![CDATA[<p> I&#8217;m making this guide because I am fed-up with staff wielding, cloth wearing W/M&#8217;s. Now, I do not and will never claim to be the best W/M or anything for that matter. However, I&#8217;ve been with this class for awhile so I have plenty of experience with this class. Lets begin&#8230; ^^</p>
<p>  What everyone gets confused on in this game is the dual-classes. You can have 3 scouts in a party and each can operate differently. It was never my intent to play a class that used Int+Str but my W/M build does.<br />
  This is what im workin with;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/neo1.jpg" width="390" height="590" /><br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/neo2.jpg" width="475" height="426" /></p>
<p>  I&#8217;ve noticed that this class is not really for high pve dps. Just looking at the elite skills for this class a few of them dont work in a pve senario at all. (e.g. Sense of Danger and Wind Bastion)</p>
<p>  Ok, the attack spells [Thunder Sword], [Lighting's Touch] and the weapon enchant&#8217;s [Eletrical Attack], [Lava Weapon] thier dmg is magic based thus Int/m.attk is a must. However, the Warrior is before the Mage since your secodary class is supposed to complement the play style of the primary thus Str takes precedence. This is so for one reason and the only reason really needed the warrior primary skill [2-H Weapon Mastery] does not work at all for staffs. My suggestion, swords are made for us.&nbsp;</p>
<p>  Most Warriors use Axes and most Knights use Hammers but, swords have the most balance between P.dmg and M.dmg and they usually display less dmg but have faster attack speeds then axes or hammers so do decent &quot;skill dmg&quot; because almost all of the W/M&#8217;s p.dmging skills are dps based.&nbsp;</p>
<p>  Now, the Stating priority shud be Str-1st, Stam -2nd and then Int/m.attk and Dex in runes and Ravage VII&#8217;s. Your lv35 and lv45 elite skills [Eletrical Attack] and [Power Control] are very nice and allows the W/M to forego Dexterity stating for more accuracy. Instead, every place where most warriors put Dex stats I place Int/m.attack stats e.g. Illumine. I if i need more accuracy still I use Triumph and Rouse runes and I hit everytime. ^^</p>
<p>  If u look back at the Elite Skills sheet and look at the 1st skill on the list you will find the greatest skill the W/M class is given [Eletrical Rage]. Now I really apprciate this skill it turns your rage into magic power with a little dps on the side.^^&nbsp;</p>
<p>  So, the reason stating Int/M.attk is important yet you dont wanna go overboard is because you need some m.attk for [Eletrical Rage] or rather the buff [High Voltage] to multiply but [High Voltage] when stacked x3 will grant you enuf for the other attack skills to hit effectivly. This is all the advice I have for now I myself am still trying to figure out some more things. However I must say an all magic build with this class once you get silenced = splat, trust me on this. And that reminds me for your mage side always max-out the mage general skills [Silence] + [Lightining] PLZ! ^^&nbsp;</p>
<p>  p.s.Wear chain and it throws people off when I use [Taunt] in a duel. ^^ </p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=32245" target="_blank"> Neorengoku</a>.</p>


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		<title>Oziemaster&#8217;s FULL Warrior/Scout Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/oziemasters-full-warriorscout-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/oziemasters-full-warriorscout-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 10:47:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic warrior guide]]></category>
		<category><![CDATA[runes of magic warrior scout build]]></category>
		<category><![CDATA[runes of magic warrior scout guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=275</guid>
		<description><![CDATA[Note: To the reader I have played warrior scout for many, many months and I just thought in my opinion that the old guide needed some refining. I am open to all suggestions and criticism. If I had missed anything please tell me. I don&#8217;t know of any macros because I do not like them [...]]]></description>
			<content:encoded><![CDATA[<p> <u><strong>Note: To the reader I have played warrior scout for many, many months and I just thought in my opinion that the old guide needed some refining. I am open to all suggestions and criticism. If I had missed anything please tell me. I don&#8217;t know of any macros because I do not like them considering Warrior Scout is a very tough class to play and macros decrease the&nbsp;</strong></u><strong><u>amusement of the class and the complexity of the class, in my opinion.</u></strong></p>
<p>  <strong><br />
  Warrior/Scout: The Fighter<br />
  </strong>Able to generate rage from range. Easily one of the best if not the best in PvP. If equally geared can almost out dps any class combination in the game. The W/S is all about wielding the 2H weapon making it very good with aoes which, should be utilized as they are very strong in endgame instances. We are also not very popular but very strong. I have only seen 4 w/s in the long months I have played this game.&nbsp;<u><strong>(Check sig)</strong></u></p>
<p>  <strong>If you don&#8217;t think the W/S is for you, or you want to learn more about the scout, or you just want to entirely switch the class combo, then this guide is for you&nbsp;</strong>(<em>Contributed by DarknessReaper)</em>&nbsp;http://forum.us.runesofmagic.com/showthread.php?t=35740.<br />
  <strong><br />
  Popular Skill Abbreviations:</p>
<p>
  MC:&nbsp;</strong>Mooncleave<strong><br />
  BC:&nbsp;</strong>Blasting Cyclone<strong><br />
  BA:&nbsp;</strong>Blood Arrow<strong><br />
  AFTW:&nbsp;</strong>Aim For The Wound<strong><br />
  SKB:&nbsp;</strong>Skull Breaker&nbsp;<br />
  <strong>SWB:&nbsp;</strong>Sword Breath<strong><br />
  TA:&nbsp;</strong>Tactical Attack<strong><br />
  PA:&nbsp;</strong>Probe Attack<strong><br />
  OF:</strong>&nbsp;Open Flank<strong><br />
  CD:&nbsp;</strong>Cooldown<strong><br />
  GCD:&nbsp;</strong>Global Cool Down<strong></p>
<p>
  High Priority Warrior Skills:<br />
  Warrior General and Primary:&nbsp;<br />
  </strong><strong>Note: Skill descriptions from Wikipedia (I did not copy and paste). Skills should be five levels lower than your current level to save TP to put into your other skills. Also Berserk is a very good dps skill mainly used for endgame when you have a priest perpetually casting Group Heal.</p>
<p>  </strong><strong><br />
  Slash:&nbsp;</strong>Level 1. Inflicts 80% to 344% main hand weapon dps to the target. Every upgrade increases dps by 4.8%. You all want this maxed or close it is your main damage dealer.<br />
  <strong></p>
<p>  Probing Attack(only until level 45+):&nbsp;</strong>Level 2. Inflicts 70 to 301% main hand weapon dps to the target. Causes the target to become vulnerable. Every upgrade increase is by 4.2%. I say level 45+ because until then you will have enough TP to put it into PA, OF, Slash, TA, and other skills.<br />
  <strong></p>
<p>  Open Flank(only until level 45+):&nbsp;</strong>Level 2. Inflicts 110 to 473% main hand weapon dps to the target. Every upgrade increase is by 6.6%. Same reason as above.&nbsp;<br />
  <strong></p>
<p>  Tactical Attack:&nbsp;</strong>Level 4. Inflicts 45 to 193.5% main hand weapon dps to the target twice! It also has a chance of critical hitting! This is a combo that goes with Slash always use Slash first then tactical attack, that will casue it to hit twice.</p>
<p>  <strong><br />
  Berserk:&nbsp;</strong>Level 12 Cool down 60 seconds lasts 30. Increases physical attack power from 3 to 36% and decreases defense by 3 to 36%. Every upgrade increase is by .6%. Max level is 50. Reason I say this is because its not really important until endgame where you will have a healer at all times. It also takes away about 37% of defense so soloing it can be tough.<br />
  <strong></p>
<p>  Moon Cleave:&nbsp;</strong>Level 22 cool down 30 seconds(Elite skill cuts CD by 20 seconds). Attacks multipe targets in your range three times! Inflicts 40 to 172% main hand weapon dps. Every upgrade increase is by 2.4%. This is your main aoe does lots of damage. In endgame it should be doing 25k total damage.<br />
  <strong></p>
<p>  2-H Weapon Mastery:&nbsp;</strong>Level 30. Increases damage done by axes, swords, or hammers by 5 to 38%. Every upgrade is by .6%. At 38% this adds 3.8 tiers to you 2H weapon. You want this all the way maxed very helpful skill for damage.<br />
  <strong></p>
<p>  Blasting Cyclone:&nbsp;</strong>Level 40 cool down 10 seconds. Causes 100 to 375% main hand weapon dps to all surrounding targets creating a knockdown to humanoids and a 2 second stun to all other targets. Every upgrade increase is by 5%. Another one of your significant damage dealing aoes it should do about 12-15k damage in endgame.</p>
<p>  <strong><br />
  Low Priority Skills<br />
  Warrior General and Primary:<br />
  </strong><br />
  <strong><br />
  Brute Strength:&nbsp;</strong>Level 20. Increases strength from 10 to 65. Every upgrade is by 1 point. Just get this skill to 20 then abandon it until later levels, or you could level it all the way up.</p>
<p>  <strong><br />
  Aggressiveness:&nbsp;</strong>Level 34 Cool down 3 minutes. Increases rage gain from 20 to 75% for 30 seconds. Every upgrade increase is by 1 point. Not very useful until boss fights in endgame when you could use the rage generation and sometimes you will run out of rage and focus.</p>
<p>  <strong><br />
  Survival Instinct:&nbsp;</strong>Level 36 Cool down 5 minutes. Can only be used when your HP is below 25%. Increases defense from 25 to 91%. Every upgrade is by 1.2%. Raises the chance of dodging from 5 to 16%. Every upgrade increase is by .2%. Raises the parry rate from 5 to 16%. Every upgrade increase is by .2% for 30 seconds. Lasts 30 seconds. This skill is just basically an Oh %$#@! Moment.</p>
<p>  <strong><br />
  High Priority Elite Skills:<br />
  </strong><strong>Note: Use Skull Breaker if you want until level thirty. If you want to remove it then use the skill reset stone you get at level thirty from the gift packages you receive every few levels. I say this because of the huge focus cost and it is very unpredictable. You obtain elite skills when both of your classes have reached the designated levels.</p>
<p>
  Skull Breaker(optional):&nbsp;</strong>Level 15. Inflicts 80 to 300% main hand weapon dps and a 50% chance to inflict the skill bonus itself of reducing targets accuracy by 43%. Every upgrade increase is by 4.4% and with every upgrade there is a decline in accuracy by .-6%. Obtain,&nbsp;3x&nbsp;Ash Lumber, 3xZinc Nugget, 3x&nbsp;Mountain Demon Grass Sap, 8,000 Gold Pieces. Location is Varanas Class Hall&#8230;Listi Pursdon.</p>
<p>  <strong><br />
  Stun Shot:&nbsp;</strong>Level 20. Stuns the target for four seconds. Obtain, 3x&nbsp;Willow Lumber, 3x&nbsp;Tin Nugget, 3x&nbsp;Beetroot Sap, 15,000 Gold Pieces. Location is Varanas Class Hall&#8230;Listi Pursdon.</p>
<p>  <strong><br />
  Moon Cleave Perfection:&nbsp;</strong>Level 25. Decreases cooldown of mooncleave by twenty seconds and rage by 10. Obtain, 15 Illusion Crystals and 20,000 Gold Pieces. Location is on the road to the Forsaken Abbey&#8230;Fay Akjad.</p>
<p>  <strong><br />
  Aim For The Wound:&nbsp;</strong>Level 30 cool down 6 seconds. Inflicts 70% ranged weapon dps. Every upgrade increase is by 4.2% and rage increase is by .5. Starts at 5. Obtain, 3x&nbsp;Oak Lumber, 3x&nbsp;Copper Nugget, 3x&nbsp;Moxa Sap, 28,000 Gold Pieces. Location is Silverfall, Aslan Valley&#8230;Menqid Beman.<br />
  <strong><br />
  Sword Breath:&nbsp;</strong>Level 35 cool down 8 seconds. Inflicts 70% ranged weapon dps. Every upgrade increase is by 4.2% and rage increase is by .3. Starts at 5. Obtain, 15 Study Essences from the Auction House or by farming Necropolis of Mirrors and 35,000 Gold Pieces. Location Silverfall, Necropolis of Mirrors&#8230;Sisileena Chab.</p>
<p>  <strong>Waiting Game:&nbsp;</strong>Level 45 cool down 20 seconds. When you use Aim for the Wound and hit the target with a Moon Cleave it raises your physical attack power by 300 or so? And its not upgradeable so its not very useful in endgame considering it won&#8217;t make much of a difference. But at lower levels it will. Obtain 20x&nbsp;Harpy Holy Spirit&nbsp;and 58,000 gold. Location is Dust Devil Canyon, Obsidian Stronghold&#8230;Belin Pursdon.</p>
<p>  <strong>The Final Battle:&nbsp;</strong>Level 50 cool down 6 seconds.&nbsp;Inflict 60% main hand weapon DPS. Every upgrade increases this by 3.6%. If the target&#8217;s HP is lower than 30%, it will inflict 120% main hand weapon DPS. Every upgrade increases this by 7.2%. Very useful in PvP this is your strongest skill. Go to Sigg Fletcher in Varanas. You have to do the following&#8230;
</p>
<ul>
<li>Necropolis of Mirrors and Paspers Shrine</li>
<li>Ystra Labyrinth, Mystic Altar and Ruins of the ice dwarf kingdom (50)</li>
<li>Shrine of Kalin, Paspers Shrine, Treasure Trove</li>
<li>Aisha</li>
<li>And one last class specific quest.</li>
</ul>
<p>
<strong>Low Priority Elite Skills:&nbsp;</strong><br />
<strong>Note: Calm is a totally useless skill only get this skill to get your 45 and 50 level Elites. It could be useful for PvP against a Rogue or Scout.</p>
<p>Calm:&nbsp;</strong>Level 40 no cool down. When your skull breaker fails as in missing or not applying the effect. You increase your accuracy by 2 points for 10 seconds. Every upgrade increase in accuracy level by .56.&nbsp;10x&nbsp;Minotaur&#8217;s Soul, 10x&nbsp;Sound of Wind, 42000 Gold Pieces. Location Dust Devil Canyon, Obsidian Stronghold&#8230;Belin Pursdon&nbsp;</p>
<p>
<strong><br />
High Priority Scout Skills:<br />
Scout General Only:<br />
Note: Only level up Blood Arrow until endgame and always tell your healers when you are using blood arrow. All of these skill should be maxed. Except Wrist attack.</p>
<p>
Shot:&nbsp;</strong>Level 1. Requires 1 ammo. Inflicts 17 to 317.5% ranged weapon dps. Every upgrade increase is by 4.5%. Always max this skill. Very useful for PvP.</p>
<p><strong><br />
Vampire Arrows:&nbsp;</strong>Level 4 cool down 10 seconds. No ammo. Inflicts 23.5 to 260 ranged weapon dps. Every upgrade increase is by 4.3. It also draws 16 with an additional upgrade of 8 every level for every 2 out of 10 seconds at max this will do 2,100 damage. Max this skill good skill to kite with.</p>
<p><strong><br />
Swiftness:&nbsp;</strong>Level 24. Increases dexterity from 10 to 65. Every upgrade increase is by 1 point. Always max this skill. You can never have too mauch free dexterity.</p>
<p><strong><br />
Speed Shooting Mastery:&nbsp;</strong>Increases the speed of bows and crossbows from 10 to 37.5%. Every upgrade increase is by .5%. It would improve the CD of shot that at a point it will become spammable. Without Frenzy.</p>
<p>
<strong>Wrist Attack:&nbsp;</strong>Level 20 Cool down 30 seconds. Decreases damage dealt by the target by 30% for 5 seconds. Fairly useful for bosses and PvP.</p>
<p><strong>Low Priority Scout Skills:<br />
Scout General Skills:</p>
<p>Join Blow:&nbsp;</strong>Level 8. Decreases movement speed by 40% from 4 to 9.5 seconds. Every upgrade increase is by .1 point and it inflicts 16.4 to 197.9 main hand weapon dps for every increase dps is increased by 3.3%. Only useful for PvP and Arena.</p>
<p><strong>Throat Attack:&nbsp;</strong>Level 16 cool down 12 seconds. Don&#8217;t level it up unless you are in PvP great skill interrupt. Inflicts 16.4 to 197.9 main hand weapon dps. Every upgrade increases damage by 3.3. If Throat attack interrupted a skill that has NO cool down, then all skills of the target enter a 3 second cool down phase. Do not put any TP into here unless you have extra TP.<br />
<strong></p>
<p></strong><br />
<strong><br />
Recommended Skill Rotation:</p>
<p>PvE (Grinding):</p>
<p>
Shot&#8211;Vampire Arrows&#8211;Aim For The Wound&#8211;Sword Breath&#8211;Shot&#8211;Enrage(Only when up)&#8211;Frenzy(Only when up)&#8211;Slash&#8211;Shot&#8211;Tactical Attack&#8211;Shot&#8211;Probing Attack&#8211;Shot&#8211;Open Flank.&nbsp;</strong>When you start again do everything&nbsp;<strong>except stun shot, Frenzy(Its on CD), and Enrage(Its on CD)&nbsp;</strong>only when really needed.<br />
<strong>Recommended Skill Rotation&nbsp;</p>
<p>
PvP:&nbsp;</p>
<p>
Stun Shot&#8211;Shot&#8211;Vampire Arrows&#8211;Aim For The Wound&#8211;<br />
Sword Breath&#8211;Surprise Attack&#8211;Shout&#8211;Enrage(only when up)&#8211;Frenzy(only when up)&#8211;Shot&#8211;Sword Breath&#8211;Slash&#8211;Tactical Attack&#8211;Shot&#8211;Probing Attack&#8212;Shot&#8211;Open Flank.</p>
<p>Equipment:<br />
</strong><strong><br />
</strong>Here I will be explaining the equipment you should be using basically from 1-50 you should be using quest gear. I started transmuting my gear at level 50 cause there really is no point in doing it any earlier it will just waste money. So I will be showing the gear that you should be using at 50 and beyond.</p>
<p><strong>Level 50 -&nbsp;</strong>You can go either way with Rune Warrior&#8217;s Chain Armor or Cyclops&#8217; Chain Armor. Either are good. But the Cyclops sets are always pretty hard to get.</p>
<p><strong>Cyclops Chain Armor Set&nbsp;</strong><strong>-</strong>&nbsp;+80 Physical Attack +120 Defense +10% Strength Increase.&nbsp;</p>
<p><strong>Iron Warrior&#8217;s Chain Armor Set -&nbsp;</strong>+20 Strength + 100 Physical Critical Hit Rate.</p>
<p><strong>Level 55 -&nbsp;</strong>For the level 55 there are many different sets many have great effects.&nbsp;</p>
<p><strong>Devil Slaughter Set+Ancient Tree -&nbsp;</strong>What I do is use 3 piece DS and 2 pieces from the Ancient Tree Set which gives +600 Physical Attack from 2 pieces. That gives me more Physical Attack and gives me good critical from the Devil Slaughter set and gives extra 100 damage. Which outweighs the 130 accuracy from the Giant Tree Set. Plus the DS set skill is very nice. So get all 4 pieces then sell 1 piece and get 2 pieces from the Ancient Tree. BOTH drop from Sirloth in Hall of The Demon Lord.&nbsp;</p>
<p><strong>Leveling:<br />
Note: Level your Scout and Warrior to level 35. Then abandon it when you get your Sword Breath. When your Warrior reaches cap level up your Scout with dailies and or quests that you missed. Also don&#8217;t go to Reifort, leveling is very, very slow. I would recommend just staying in Silverspring or go back to Logar or Pioneers and level your scout there.</p>
<p>
1-10:&nbsp;</strong>Utilize your Slash and Shot skills. Always start with Shot and then normal attacks until you gain enough rage for Slash. Just do quests to level up. Don&#8217;t forget to get the quest from Lola which is the first Epic Quest line you will encounter.</p>
<p><strong><br />
11-20:&nbsp;</strong>Get you level 15 and level 20 elite skills. Insert them by following the skill rotation. Here by killing whirlwind beetles you will find an emblem drop from them. Right click it and accept the quest&#8230;that is the second epic quest line you will encounter.</p>
<p><strong><br />
21-30:&nbsp;</strong>Obtain your level 25 and level 30 elite skills. You are now able to start doing Necropolis of Mirrors at level 30+ with other level 30+&#8217;s in your party.</p>
<p><strong><br />
31-35:&nbsp;</strong>Obtain your level 35 elite skill and make sure all your recommended scout skills are maxed. Then abandon your Scout and head off.</p>
<p><strong><br />
36+:&nbsp;</strong>Live your life as a W/S and don&#8217;t be afraid to say it out loud in World Chat. Level your Warrior to cap then level your Scout to cap.</p>
<p><strong>Macros:<br />
Note: This is for the people that want to use macros. These macros came from the old W/S guide.</p>
<p></strong>(<em>Contributed by Bearcrazy</em>)</p>
<p>Enrage -&gt; Vampire Arrow -&gt; Autoshot -&gt; Shot -&gt; Wind Arrows; while at the same time walking backward away from the target mob.</p>
<p>Since I often forget to cast Enrage, I developed the following macro which always check for the availability of the Enrage skill first before firing.</p>
<p>(&quot;5&quot; is my Enrage. &quot;4&quot; is my Vampire Arrow):</p>
<p>/script if ( GetActionUsable(5) ) then UseAction(5); else UseAction(4); end<br />
/wait 0.3<br />
/script if ( GetActionUsable(4) ) then UseAction(4); else end<br />
/wait 0.3<br />
/cast Autoshot<br />
/wait 0.3<br />
/cast Shot<br />
/wait 1.2<br />
/cast Wind Arrows</p>
<p>For Warrior as main, for simplicity sake, I would only include Enrage, Vampire Arrow, Shot, Stun Shot. These would be incorporated into 2 macros.</p>
<p>First macro is to cast Enrage(1) -&gt; Stun Shot(2) -&gt; Vampire Arrow(3):</p>
<p>/script if (GetActionUsable(1)) then UseAction(1); else end<br />
/wait 0.3<br />
/script if (GetActionUsable(2)) then UseAction(2); else UseAction(3); end<br />
/wait 1.2<br />
/script if (GetActionUsable(3)) then UseAction(3); else UseAction(2); end</p>
<p>The reason for this loop around b/w VA and Stun is if a target is outside of the Stun&#8217;s rage, the macro would go for VA and then as mob come closer, hopefully close enough to use Stun.</p>
<p>However, if distance is still too far for stun which happens a lot since I usually walk backward as soon as I fire off, we have the second macro.</p>
<p>The second macro involves double if&#8217;s and stun shot(2), VA(3) and wind arrows(4):</p>
<p>/script if (GetActionUsable(2)) then UseAction(2); elseif (GetActionUsable(3)) then UseAction(3); else UseAction(4); end<br />
/wait 1.2<br />
/script if (GetActionUsable(3)) then UseAction(3); else UseAction(4); end</p>
<p>These two macros are overlapped this way to ensure stun shot and vampire arrow will be casted.</p>
<p><strong>Patch Notes:<br />
</strong>I don&#8217;t know of any recent patch updates to the warrior/scout, warrior, or scout. If there are please let me know.</p>
<hr />
<p>Credits go to  <a href="http://forum.us.runesofmagic.com/showthread.php?t=41702" target="_blank">Oziemaster</a>.</p>


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		<title>Saieno&#8217;s Class Choosing Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/saienos-class-choosing-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/saienos-class-choosing-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 10:40:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic class guide]]></category>
		<category><![CDATA[runes of magic class help]]></category>
		<category><![CDATA[runes of magic class tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=273</guid>
		<description><![CDATA[Everyone has different tastes and gameplay styles, but some players might be confused about which combination of class to play. Because of this I started thinking about each combination, breaking them down and labeling each after a classic fantasy profession. Each combination is named by the elite skills they can learn and their effects. Majority [...]]]></description>
			<content:encoded><![CDATA[<p> Everyone has different tastes and gameplay styles, but some players might be confused about which combination of class to play. Because of this I started thinking about each combination, breaking them down and labeling each after a classic fantasy profession. Each combination is named by the elite skills they can learn and their effects. Majority of the descriptions were taken from various sources with some edits and additions done by me.</p>
<div></div>
<p>Zitat von&nbsp;<strong>So how does dual classing work?</p>
<p></strong><em>At level 10 you gain the ability to use a subclass. You can switch between the two classes you choose, making one your mainclass and the other your subclass or vice-versa. Your mainclass and subclass are two separate classes that need to be leveled up individually. Here are a few things to keep note of:</p>
<p>1. You have two classes, so the usual format to present this is (for example) Knight/Priest, or 10Knight/1Priest, or (if you prefer my titles) 10Disciple.</p>
<p>2. When you get your second class, it already comes equipped with starting equipment that you can switch to from your inventory. There is also an alternate leveling area you can teleport to with the skill called Reifort.</p>
<p>3. Both of your classes have their own level, equipment, experience, skills, and spells. So the experience and talent points you gain on one class can not be transferred to your other class.</p>
<p>4. Your currently selected mainclass level can not exceed that of your subclass. For example, if you have 10Knight and 1Priest with Priest/Knight currently selected, your displayed level will be 1Priest/1Knight. If you switch to Knight as your mainclass, 10Knight/1Priest will then be displayed.</p>
<p>5. Each class has a set of class-specific skills and general skills. When a class is selected as a subclass, you only have access to that classes general skills.&nbsp;</p>
<p>6. Elite skills are unique to each combination possibility. They give each combination a more compatible and defined purpose, rather than throwing together two classes that might not usually work well together.<br />
</em></p>
<p>      <strong>Note: Click the class to see the skills available to it. For example,&nbsp;Druid/Warrior&nbsp;&ndash; Fury, if you click Druid or Warrior it will open the page that contains all of their skills. Please keep in mind that your secondary can only use the General skills of that particular class.</strong></p>
<p>
      <strong>Druid/Warrior&nbsp;- Fury</strong><br />
    In addition to regenerative healing, the Fury can enhance the physical attributes and mystical might of their allies, making the attacks of their party members even more formidable.</p>
<p>    <u>Elite Skills<br />
    </u><em>Natural Attack</em>&nbsp;- Gathers the power of nature to launch an attack.<br />
    <em>Glory Wand</em>&nbsp;- Raises your attack speed, healing received, and creates a protective shield.<br />
    <em>Cross of Thorns Attack</em>&nbsp;- Launches a rapid double attack on the target.<br />
    <em>Heart Piercing</em>&nbsp;- Concentrates the power of nature in your body to launch multiple attacks on your target.<br />
    <em>Awakening of the Wild</em>&nbsp;- Increases your and your party members&#8217; attack power.<br />
    <em>Healing Wind</em>&nbsp;- Restores HP to you and your party members within range.</p>
<p>
<strong>Druid/Scout&nbsp;- Strider</strong><br />
    While Striders excel in regenerative healing, they can also command the forces of nature against their foes, and scout dangers in the untamed wilds.</p>
<p>    <u>Elite Skills</u><br />
    <em>Camellia Flower</em>&nbsp;- Target recovers HP, can stack.<br />
    <em>Life Guide</em>&nbsp;- Causes you to recover more HP when you use Recover.<br />
    <em>Healing Arrows</em>&nbsp;- Restores HP to friendly targets in range.<br />
    <em>Group Exorcism</em>&nbsp;- Removes harmful effects from multiple friendly targets within range.<br />
    <em>Warm Spring</em>&nbsp;- Recovers MP to party members in range.<br />
    <em>Mother Earth&#8217;s Blessing</em>&nbsp;- Increases your healing power.</p>
<p>
<strong>Druid/Rogue&nbsp;-&nbsp;</strong><strong>Venomancer</strong><br />
    The Venomancer can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.</p>
<p>    <u>Elite Skills</u><br />
    <em>Poisonous Widow Embrace</em>&nbsp;- Summons the sinister plant, Poisonous Widow, to seize and attack your target.<br />
    <em>Speed Catalysis</em>&nbsp;- Temporarily raises the physical attack and casting speed of party members within range.<br />
    <em>Corrosive Poison</em>&nbsp;- Corrodes your target, inflicting dark damage over time.<br />
    <em>Necrotic Wound</em>&nbsp;- Reduces healing received by target.<br />
    <em>Shadow Contract</em>&nbsp;- Increases your maximum MP, your Dark elemental power, and also reduces healing power.<br />
    <em>Magic Turmoil</em>&nbsp;- Increases your magical critical hit rate.</p>
<p>
<strong>Druid/Mage&nbsp;- Geomancer</strong><br />
    The Geomancer can enhance the party&rsquo;s attributes and provide magical protection in combat while inflicting elemental damage upon the enemy.</p>
<p>    <u>Elite Skills</u><br />
    <em>Earth Chain</em>&nbsp;- Inflicts Earth damage to targets within a radius.<br />
    <em>Spring of Blessings</em>&nbsp;- Causes party members within a range to recover HP.<br />
    <em>Shield of Light</em>&nbsp;- Bathes friendly targets within range in a shield of light that can absorb damage.<br />
    <em>Inspiration</em>&nbsp;- When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell.<br />
    <em>Spiritual Gush</em>&nbsp;- Your MP cost for spells is reduced.<br />
    <em>Quick Help</em>&nbsp;- When the effect of Rock Protection ends your will additionally recover MP and HP.</p>
<p>
<strong>Druid/Warden&nbsp;- Eldritch</strong><br />
    To a eldritch, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies.</p>
<p>    <u>Elite Skills<br />
    </u><em>Enhanced Briar Shield -&nbsp;</em>Allows your Briar Shield to be used on other friendly targets.<br />
    <em>Avalanche</em>&nbsp;- Causes your Rockslide to cause additional Earth damage.<br />
    <em>Extended Recovery</em>&nbsp;- Prolongs the effect of your Recover spell.<br />
    <em>Healing Ripple</em>&nbsp;- Restores HP to friendly targets within range.<br />
    <em>Mysterious Grace</em>&nbsp;- Increases you and your party members&#8217; magical damage.<br />
    <em>Essence Extraction</em>&nbsp;- Converts MP into Nature&#8217;s Power.</p>
<p>
    <strong>Knight/Priest&nbsp;&ndash; Paladin</strong><br />
Paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies.</p>
<p><u>Elite Skills</u><br />
<em>Holy Light&#8217;s Fury</em>&nbsp;- Inflicts Light damage over time.<br />
<em>Holy Smite</em>&nbsp;- You lash out with all your holy power, inflicting damage. (Target must be affected by Holy Light&#8217;s Fury)<br />
<em>Holy Protection</em>&nbsp;- Targets aggro rate is reduced.<br />
<em>Free Will</em>&nbsp;- Target is immune against Root and Slow effects.<br />
<em>Firm Courage</em>&nbsp;- Increases the physical damage your Shield of Valor can block.<br />
<em>Shield of Valor</em>&nbsp;- Injects the power of Light into a shield, resisting physical attacks. (Shield must be equipped.)<br />
<em>Concentration Practice</em>&nbsp;- Increases the accuracy of your physical attacks.<br />
<em>Great Inspiration</em>&nbsp;- Increases maximum HP and completely resists the next attack.<br />
<em>Resolution</em>&nbsp;- Increases health and additionally resists the next attack against you.<br />
<em>Holy Illumination</em>&nbsp;- Boosts the healing capacity of party members within a radius.</p>
<p><strong><br />
Knight/Mage&nbsp;&ndash; Hexblade</strong><br />
Hexblades are Knights who possess some arcane magic ability, which they may use while wearing heavy armor and cast without hinderance. They are a force to be reckoned with by their opponents, and seem unstoppable to those they protect.</p>
<p><u>Elite Skills</u><br />
<em>Holy Light Domain -&nbsp;</em>Inflicts Light damage to all targets within range over time, and reduces target&#8217;s damage.<em><br />
Lightning Shield -&nbsp;</em>Your Whirlwind Shield now Slows the target.<em><br />
Whirlwind Shield -&nbsp;</em>Inflicts damage to all enemies within range, Slows them, and adds hate.<em><br />
Lightning Armor -&nbsp;</em>Lightning flows over your armor causing Wind damage to anyone attacking you<em>.</em><em><br />
Mana Shield -&nbsp;</em>Each point of damage absorbed by the Mana Shield will cost 1 MP.<em><br />
Enhanced Mana Return -&nbsp;</em>Enhances the effect of your Mana Return.<em><br />
Mana Return -&nbsp;</em>Activates the Holy Seals on the target to regain mana. (Target needs to have 3 Holy Seals stacked.)<em><br />
Hall of Order -&nbsp;</em>Increases your Holy Light Domain hatred, and extends the effect.<em><br />
Holy Light Domain -&nbsp;</em>Causes targets within range Light damage, and decreases damage.<em><br />
Wind of Protection -&nbsp;</em>Grants wind energy on your Lightning Armor so that you restore mana when you are attacked.<em><br />
War Prayer -&nbsp;</em>Activates Light Seals on the target&#8217;s body., temporarily boosting your own parry rate. (Three Light Seals must be stacked upon the target&#8217;s body.)</p>
<p><strong><a href="http://www.theromwiki.com/index.php/Knight_Skills" target="_blank"><br />
</a>Knight/Rogue&nbsp;&ndash; Blackguard</strong><br />
The blackguard epitomizes evil and is hated and feared by all. The blackguard has many options available to them, a few of which include attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.&nbsp;</p>
<p><u>Elite Skills</u><br />
<em>God&#8217;s Sword -&nbsp;</em>Your Holy Strike&#8217;s chance to do critical damage is increased.<em><br />
Smash -&nbsp;</em>Direct attack on your enemy causing damage after a critical hit.<em><br />
Blind Stab Mastery -&nbsp;</em>Extends the Blind effect of your Blind Stab.<em><br />
Crazy Blades -&nbsp;</em>Your chance to deal critical hits with physical attacks is increased.<em><br />
Dance of Two Blades -&nbsp;</em>The whirling weapons inflict damage to multiple targets for two hits.<em><br />
Leopard Instinct -&nbsp;</em>Increase dodge rate.<em><br />
Panther&#8217;s Blessing -&nbsp;</em>Your dodge rate will increase temporarily.<em><br />
Shield of Discipline -&nbsp;</em>Absorbs magical damage and deals Light damage to enemy. Can also increase dodge rate.<em><br />
Shield of Valor -&nbsp;</em>Resists physical attacks and deals Light damage to enemy Can also increase dodge rate.<em><br />
God&#8217;s Vengeance -&nbsp;</em>Chance to boost defense after successful Holy Strike.</p>
<p>
<strong>Knight/Scout&nbsp;&ndash; Defender</strong><br />
As the name might imply, the Defender is a skilled combatant trained in the arts of defense. A line of Defenders is a far better defense than a wall of stones, and much more dangerous.&nbsp;</p>
<p><u>Elite Skills</u><br />
<em>Arrow of Vengeance -&nbsp;</em>Fires an arrow that taunts your target.<em><br />
Enhanced Holy Strike -&nbsp;</em>Increases the damage of your Holy Strike.<em><br />
Holy Chains -&nbsp;</em>Roots your target with your holy powers. (Only on undead and demons)<em><br />
Heavenly Arrow -&nbsp;</em>Taunts up to 10 enemies within range.<em><br />
Weaken Weapon Strength -&nbsp;</em>Chance to lower the damage of targets physical attacks.<em><br />
Sacred Resistance -&nbsp;</em>Causes ranged damage and has a chance to increase your dexterity.<em><br />
Sacred Protection -&nbsp;</em>Increases your chance to shield block.<em><br />
Disregard Danger -&nbsp;</em>Shares the damage of one attack on a party member.</p>
<p>
<strong>Knight/Warrior&nbsp;&ndash; Champion</strong>&nbsp;<em>(Easy Starter Class)</em><br />
The most honorable of all combatants, strong in body and in character. Distinguished in battle or tourney, Champions are decorated knights, schooled in honor and pride, and governed by the codes of chivalry.</p>
<p><u>Elite Skills</u><br />
<em>Whirlwind Shield Mastery -&nbsp;</em>Increases damage dealt by Whirlwind Shield.<em><br />
Whirlwind Shield -&nbsp;</em>Inflicts damagte to all enemies in range and adds additional aggro.<em><br />
Two-Handed Axe Training -&nbsp;</em>You can now equip two-handed axes with damage increased.<em><br />
Deadly Whirlwind -&nbsp;</em>The rage cost and cooldown is reduced. Target recieves Deadly Wounds.<em><br />
Quick Reflexes -&nbsp;</em>Raises your parry rate.<em><br />
Fearless -&nbsp;</em>Increases your courage, a short immune against fear.<br />
<em>Master of Parry -&nbsp;</em>Increases your parry rate.<em><br />
Shield of Discipline -&nbsp;</em>Absorbs magical damage. Also deals Light damage to the target.<em><br />
Shield of Valor -&nbsp;</em>Resists physical attacks.<em><br />
Authoritative Deterrence -&nbsp;</em>Forces a target to face and attack you, and decreases their next two hits.<br />
<strong></p>
<p>Mage/Druid&nbsp;- Prophet<br />
</strong>The spirit of nature is at a Prophets disposal. The trees seem to come to life at their commands, the wind carries their words to lands far away, and nature itself strikes all who defy their will.</p>
<p><u>Elite Skills</u><br />
<em>Perception</em>&nbsp;- Temporarily increases your mana limit and magic attack.<br />
<em>Magic Target</em>&nbsp;- Temporarily increases your magic accuracy.<br />
<em>Control Flame</em>&nbsp;- When your Eruption effect is triggered, magic attack increases.<br />
<em>Green Guardian</em>&nbsp;- After Mother Earth&#8217;s Protection effect ends, restores HP over time.<br />
<em>Magma Blade</em>&nbsp;- Forms the power of earth and fire into a blade dealing Fire damage and Earth damage.<br />
<em>Boiling Rock</em>&nbsp;- The critical hit rate for your Magma Blade&#8217;s Fire damage is increased and its Earth damage can recover MP.<br />
<strong></p>
<p>Mage/Knight&nbsp;&ndash; Scholar</strong><br />
The Scholar fulfills a militant support role by providing elemental and holy offensive attacks to enemies. The Scholar is able to use many arcane powers, while also striking opponents with divine power.&nbsp;</p>
<p><u>Elite Skills</u><br />
  <em>Holy Light Strike -&nbsp;</em>Inflicts Light damage on the target.<em><br />
  Stars of Light -&nbsp;</em>You shoot five flares and each one explodes dealing Light damage.<em><br />
  Enhanced Holy Light Strike -&nbsp;</em>Holy Light Strike now has a 30% chance to Stun the target.<em><br />
  Messenger of Light -&nbsp;</em>All damage caused by your Light based spells is increased.<em><br />
  Light Charge -&nbsp;</em>Inflicts Light damage and Slows your target.<em><br />
  Concentrated Attention -&nbsp;</em>Causes your Messenger of Light to increase your magic accuracy.<em><br />
  Messenger of Light -&nbsp;</em>Light spells deal more damage and your magic accuracy increases.<em><br />
  Holy Light Strike -&nbsp;</em>Inflicts Light damage with a chance to stun and decease light resistance.<em><br />
  Light Charge -&nbsp;</em>Inflicts Light Damage and Slows the target with chance to reduce light Resistance.<em><br />
  Energy Recovery -&nbsp;</em>Increases critical magic damage and Holy Light Strike will recover mana.<em><br />
  Energy Influx -&nbsp;</em>Chance for magic to critical hit, deal more damage, and reduce Light Resistance.<em><br />
  Holy Light Strike -&nbsp;</em>Inflicts Light Damage and Stuns the target with chance to reduce light Resistance.</p>
<p>
  <strong>Mage/Priest&nbsp;&ndash; Wizard</strong>&nbsp;<em>(Easy Starter Class)</em><br />
  To Wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, Wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The Wizard&#8217;s strength is his spells. Everything else is secondary.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Essence of Magic -&nbsp;</em>Raises magical attack.<em><br />
  Purify -&nbsp;</em>Can dispel curses from your target.<em><br />
  Outburst -&nbsp;</em>Flame and Fireball now have a higher chance to deal additional damage.<em><br />
  Rising Tide Mastery -&nbsp;</em>Your Rising Tide is now an instant cast with lower cooldown.<em><br />
  Shine of the Holy Aura -&nbsp;</em>Used with a Holy Aura, you recover more HP but all mana costs rise.<em><br />
  Grand Dispel -&nbsp;</em>Purify also dispels harmful effects.<em><br />
  Purify -&nbsp;</em>Can dispel curses and harmful effects from your target.<em><br />
  Disable -&nbsp;</em>A Flame/Plasma Arrow hit has the chance to decrease the target&#8217;s magical critical resistance.<em><br />
  Flame -&nbsp;</em>Deals Fire Damage, and has a chance to decrease the target&#8217;s magical critical resistance.<em><br />
  Plasma Arrow -&nbsp;</em>Causes Wind damage and sets charged state. Can reduce targets magical critical resistance.<em><br />
  Magic Drain -&nbsp;</em>Steals the target&#8217;s attack power, lowering the target&#8217;s magical and physical attack while increasing your own.<br />
<strong></p>
<p>Mage/Rogue&nbsp;&ndash; Warlock</strong><br />
  Unlike Sorcerers and Wizards, who approach arcane magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will.</p>
<p>  <u>Elite Skills</u><br />
  <em>Cursed Fangs -&nbsp;</em>Curses your projectiles and deals Dark damage, with additional damage.<em><br />
  Kiss of the Vampire -&nbsp;</em>Inflicts Dark damage on your opponent and restores your HP.<em><br />
  Demoralize -&nbsp;</em>Your target cannot attack for 6 seconds.<em><br />
  Fang Ritual -&nbsp;</em>Raises the damage dealt by Dark magic.<em><br />
  Distract -&nbsp;</em>Conjures a phantasm to fool the target, so it doesn&#8217;t notice you.<em><br />
  Shadow Shroud -&nbsp;</em>Causes your Demoralize to additionally lower the target&#8217;s magic defense.<em><br />
  Demoralize -&nbsp;</em>Causes your target&#8217;s magic defense strength to drop and stuns them.<em><br />
  Shadow Protection -&nbsp;</em>Increases your casting speed, with a chance to increase movement speed when hit.<em><br />
  Kiss of the Vampire -&nbsp;</em>Inflicts Dark damage on your opponent, restores your HP, and has a chance to increase your damage.</p>
<p>
  <strong>Mage/Scout&nbsp;&ndash; Sorcerer</strong><br />
  Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, however they do have more time to learn fighting skills, and they are proficient in some weapons.</p>
<p>  <u>Elite Skills</u><br />
  <em>Thunderclap -&nbsp;</em>A magic arrow binds the target to their location.<em><br />
  Fire Arrow -&nbsp;</em>Chance to critical damage with magic attacks is increased and deal fire damage.<em><br />
  Fire Rose -&nbsp;</em>Plants a rose seed inside the target that causes Fire damage.<em><br />
  Fire Rose Explosion -&nbsp;</em>Instantly ignites all Fire Roses planted in target, causing Fire damage.<em><br />
  Flame Spirit -&nbsp;</em>Turns your flame energy into concrete substance to support your attacks.<em><br />
  Flame of Fire -&nbsp;</em>Causes Fire damage.<em><br />
  Power of the Wind -&nbsp;</em>Increases magic accuracy and adds Wind damage to your Shot.<em><br />
  Fire Rose Storm -&nbsp;</em>May cause extra magical damage when you successfully launch a Fire Rose.<em><br />
  Magic Crossflow -&nbsp;</em>Raises the casting speed for the character and their pet.</p>
<p><strong><br />
Mage/Warden&nbsp;- Earthshaker</strong><br />
  These mages are feared for the ability to summon massive quakes at their mere whim. So tremendous is their power that their magic leaks out of the earth violently with every spell.</p>
<p>  <u>Elite Skills<br />
  </u><em>Earth Surge</em>&nbsp;- Causes massive damage to target, but the chance of hitting the target is pretty low.<br />
  <em>Absence</em>&nbsp;- Causes target to become absent minded, reducing magical accuracy.<br />
  <em>Flame Follower</em>&nbsp;- The flame follower understands the flow of flame energy, reducing your Fireball cooldown and increasing your Fireball critical rate.<br />
  <em>Earth Groaning Wind Blade</em>&nbsp;- Inflicts wind damage and earth damage on the target.<br />
  <em>Earth Scepter</em>&nbsp;- Your magical Earth damage is increased.<br />
  <em>Feedback</em>&nbsp;- A successful hit of your Earth Groaning Wind Blade can recover MP.</p>
<p>  <strong>Mage/Warrior&nbsp;&ndash; Battlemage</strong><br />
  Battlemages are able to resolve most conflicts with either spell or axe. They are a deadly mix of magic and melee. Battlemages are wizard-warriors, trained in both lethal spellcasting and melee combat.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Magical Talent -&nbsp;</em>Temporary increase the maximum MP.<em><br />
  Magical Enlightenment -&nbsp;</em>Lets you regenerate MP.<em><br />
  Elemental Explosion -&nbsp;</em>Your chance to inflict critical damage with magic attacks is increased.<em><br />
  Rage Mana -&nbsp;</em>Convert your rage into MP.<em><br />
  Activate Mana -&nbsp;</em>Transforms your mana rage.<em><br />
  Magic Boost -&nbsp;</em>Berserk raises magic attack and physical attack and lowers physical and magic defense.<em><br />
  Enhanced Intensification -&nbsp;</em>Increases magic damage and critical damage.<em><br />
  Flame -&nbsp;</em>Deals Fire damage, with a chance to increase casting speed.<em><br />
  Plasma Arrow -&nbsp;</em>Causes Wind damage, increases magical crit chance, and a chance to increase casting speed.</p>
<p>
  <strong>Priest/Knight&nbsp;&ndash; Disciple</strong><br />
  The Disciple is a militant healer, who utilizes holy magic to heal allies. They are extremely talented healers, thanks to their connection with the gods. They prefer to stand at the back of a fight and perform divine attacks, bolster the party, and heal allies.<br />
  <u><br />
  Elite Skills</u><br />
  <em>Enhanced Grace of Life -&nbsp;</em>Your Grace of Life also increases the maximum MP.<em><br />
  Grace of Life -&nbsp;</em>You and your party members&#8217; maximum HP and MP are increased.<em><br />
  Life Link -&nbsp;</em>Your Urgent Heal now also heals you.<em><br />
  Last Prayer -&nbsp;</em>Your next spell&#8217;s casting time is reduced.<em><br />
  Divine Incarnation -&nbsp;</em>Heals effects are increased, but MP cost and magic attack are decreased.<em><br />
  Calm Heart -&nbsp;</em>Friendly target resists Fear.<em><br />
  Sacrificial Cure -&nbsp;</em>Sacrifice your own life energy to restore a party member&#8217;s HP.<em><br />
  Holy Power -&nbsp;</em>Temporarily increases your wisdom.<em><br />
  Conceal -&nbsp;</em>A total defense technique used by fairies.<em><br />
  Devotion Halo -&nbsp;</em>Raises the wisdom of party members within a radius.<em><br />
  Light Fairy -&nbsp;</em>Summons a light fairy to assist you.<em><br />
  Recall -&nbsp;</em>Call back your fairy.</p>
<p>
  <strong>Priest/Mage&nbsp;&ndash; Cleric</strong>&nbsp;<em>(Easy Starter Class)</em><br />
  Clerics are versatile casters, both capable in divine magic and skilled in the use of elemental magic. They are powerful due to the large number of both curative and destructive magics available to them.</p>
<p>  <u>Elite Skills</u><br />
  <em>Freeze</em>&nbsp;- Freezes your target in place.<br />
  <em>Remove Curse</em>&nbsp;- Removes curse from target.&nbsp;<br />
  <em>Angel&#8217;s Blessing</em>&nbsp;- Restores additional mana to you and your party.&nbsp;<br />
  <em>Angel&#8217;s Carol</em>&nbsp;- Regenerates mana to you and your party.<br />
  <em>Lightning Rod -&nbsp;</em>If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock.<br />
  <em>Enlightenment</em>&nbsp;- When you use Heal, there is a chance to temporarily increase your Wisdom.<br />
  <em>Icewind Blade</em>&nbsp;- Water and wind energies combine to form a sharpened blade that inflicts damage.<br />
  <em>Wind Fairy -&nbsp;</em>Summons a wind fairy to assist you.</p>
<p>
  <strong>Priest/Rogue&nbsp;- Defiler</strong><br />
  The Defiler best serves as a first line of defense for the party, being able to heal wounds and remove ailments that afflict allies. In addition, the Defiler can weaken and harm enemies with corrupted magical attacks.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Snake Curse&nbsp;</em>- Causes dark damage to your target.&nbsp;<br />
  <em>Infectious Wound</em>&nbsp;- Attacks targets wounds causing dark damage and lowers effectiveness of heals received by target.<br />
  <em>Quick Spellcasting</em>&nbsp;- Increases spell casting speed.<br />
  <em>Purge</em>- Removes all beneficial effects from target.<br />
  <em>Lure of the Snake Woman</em>&nbsp;- Lures the target into a poisoned dreamland dealing Dark damage.<br />
  <em>Shadow Fury</em>&nbsp;- Increases the whole party&#8217;s magic crit rate.<br />
  <em>Snake Spirit</em>&nbsp;- Replenishes your mana when the effect of your Snake Curse wears off.<br />
  <em>Shadow Fairy</em>&nbsp;- Summons a shadow fairy to assist you.</p>
<p>
  <strong>Priest/Scout&nbsp;&ndash; Shaman</strong><br />
  The Shamans world is filled with powerful living spirits. By bargaining with these spirits, the shaman gains power over the natural world and mighty divine magic with which to aid their comrades or smite their enemies.</p>
<p>  <u>Elite Skills</u><br />
  <em>Embrace of the Water Spirit</em>&nbsp;- Raises you and your party&#8217;s magic attack.<br />
  <em>Throat Stab</em>&nbsp;- Increases the range of Throat Attack.<br />
  <em>Enhanced Wave Armor</em>&nbsp;- Wave armor now also increases defense.<br />
  <em>Tide Control</em>&nbsp;- Rising Tide causes additional ranged weapons damage.<br />
  <em>Curing Shot</em>&nbsp;- Heals friendly targets within reach immediately and over time.<br />
  <em>Ice Blade</em>&nbsp;- Turns magic into a knife blade to attack the target, dealing water damage.<br />
  <em>Saint&#8217;s Blessing</em>&nbsp;- When you cast a Heal on a friendly target with low HP, it is enhanced.<br />
  <em>Water Fairy</em>&nbsp;- Summons a water fairy to assist you.</p>
<p>
  <strong>Priest/Warrior&nbsp;&ndash; Monk</strong><br />
  Those who desire to engage in graceful melee combat will find the Monk profession to be an exciting path. The Monk is best served on the front-lines where their advanced stances are most effective against their foe.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Battle Monk Stance</em>&nbsp;- Physical attack is raised, defense is raised, and healing effectiveness is reduced.<br />
  <em>Explosion of Fighting Spirit -</em>&nbsp;Mana is converted into fighting spirit to charge the target and inflict damage.<br />
  <em>Fighting Spirit Combination</em>&nbsp;- Releases two successive bursts of fighting spirit.<br />
  <em>Ascending Dragon Strike</em>&nbsp;- By transforming rage into the dragon form, you inflict damage.<br />
  <em>Power Build-Up</em>&nbsp;- Your next physical attack does double damage.<br />
  <em>Vindictive Strike</em>&nbsp;- Inflicts lots of damage and stuns the target.<br />
  <em>Condensed Rage</em>&nbsp;- Instantly gain rage and enter Condensed Rage state where each attack recovers HP.<br />
  <em>Fire Fairy</em>&nbsp;- Summons a fire fairy to assist you.</p>
<p>
  <strong>Rogue/Druid&nbsp;-&nbsp;</strong><strong>Invoker</strong><br />
  While most Rogues best their opponents through stealth and careful training, Invokers find power to come with far greater ease through the wrath of the forest. </p>
<p>  <u>Elite Skills<br />
  </u><em>Hysteric Vengeance</em>&nbsp;- If you are hit by physical attacks, you have a chance to increase your critical physical attack rate.<br />
  <em>Poison Antibodies</em>&nbsp;- Makes it so you cannot be affected by poison after you successfully use Antidote.<br />
  <em>Poison Shroud</em>&nbsp;- Inflicts poison damage on most targets within range.<br />
  <em>Killin&#8217; Time</em>&nbsp;- Increases the critical physical hit rate of your next four attacks.<br />
  <em>Crippling Poison</em>&nbsp;- You learn a new poison that can reduce targets magical defense.<br />
  <em>Slaughter Blessing</em>&nbsp;- Instantly restores HP and increases attack power/magical power to you and your party members.</p>
<p>
  <strong>Rogue/Knight&nbsp;&ndash; Rogue</strong><br />
  Rogues are versatile, adaptable, and skilled at getting what others don&#8217;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Armor Breaker&nbsp;</em>- Increases Disarmament&#8217;s damage.<br />
  <em>Poison Protection</em>&nbsp;- When activated, will prevent any poison effect.<br />
  <em>Lion&#8217;s Protection</em>&nbsp;- Increases your physical attack.<br />
  <em>Holy Light Protection</em>&nbsp;- Reduce magical damage received and prevents root or slow effects.<br />
  <em>Courageous Guard</em>&nbsp;- Protects party members in a range from Fear.<br />
  <em>Power of the Lion</em>&nbsp;- With Lion&#8217;s Protection, you can turn it into Power of the Lion to instantly raise your HP.<br />
  <em>Searing Light</em>&nbsp;- Causes your normal attacks to deal additional Light damage.<br />
  <em>Reckless Warrior</em>&nbsp;- Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack.</p>
<p>
  <strong>Rogue/Mage&nbsp;&ndash; Nightblade</strong><br />
  Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat.</p>
<p>  <u>Elite Skills</u><br />
  <em>Poison Trap</em>&nbsp;- Creates a magical poisonous trap that poisons anyone who enters it.<br />
  <em>Booby Trap</em>&nbsp;- A burning magical trap that deals explosive damage to anyone that enters it.<br />
  <em>Paralyzing Trap</em>&nbsp;- A trap that paralyzes anyone that enters it.<br />
  <em>Magic Breaker</em>&nbsp;- Removes a beneficial effect from target.&nbsp;<br />
  <em>Poison Flame</em>&nbsp;- Cause poison damage and lowers spell casting speed.<br />
  <em>Enhanced Paralysis&nbsp;</em>- All targets affected by your Paralyzing Trap stay Paralyzed even when attacked.<br />
  <em>Create Opportunity</em>&nbsp;- Increases the damage of the next physical attacks and stuns your target.<br />
  <em>Protective Aura</em>&nbsp;- When your HP is low, physical and magical damage taken will be decreased, as well as your physical attack strength.</p>
<p>
  <strong>Rogue/Priest&nbsp;&ndash; Duelist</strong><br />
  The duelist is a nimble, intelligent class trained in making precise attacks with light weapons, such as daggers. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect himself is not to get hit at all.</p>
<p>  <u>Elite Skills</u><br />
  <em>Quickness Aura</em>&nbsp;- Raises the dodge rate of you and your party.<br />
  <em>Wound Tear</em>&nbsp;- Your Wound Attack critical rate is increased.<br />
  <em>Shadow Walker</em>&nbsp;- Your Sneak Attack no longer needs to be used before battle, and the cost is reduced with increased cool down.<br />
  <em>Fearless</em>&nbsp;- Immune to fear effects.<br />
  <em>Kick</em>&nbsp;- Kicks the targets shinbone causing damage and lowering the target&#8217;s movement speed.<br />
  <em>Slowing Poison</em>&nbsp;- Cause poison damage and lowers attacking speed.<br />
  <em>Sinister Methods</em>&nbsp;- Using Low Blow or Blind Spot may increase your critical hit rate.<br />
  <em>Man Surge</em>&nbsp;- Magic Barrier will recover HP whenever you receive physical attack.</p>
<p>
  <strong>Rogue/Scout&nbsp;&ndash; Assassin</strong>&nbsp;<em>(Easy Starter Class)</em><br />
  The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, and poison allows them to carry out missions of death with shocking, terrifying precision.</p>
<p>  <u>Elite Skills</u><br />
  <em>Deadly Shot -&nbsp;</em>Raises your Shot&#8217;s rate to deal critical damage.<br />
  <em>Slit Throat -&nbsp;</em>Throat Attack now also Silences the target.<br />
  <em>Energy Thief</em>&nbsp;- Every normal attack restores points of energy.&nbsp;<br />
  <em>Combat Master</em>&nbsp;- Raises your rate to deal critical hits and critical damage.<br />
  <em>Substitute</em>&nbsp;- Uses a substitute for you to absorb an attack.<br />
  <em>Tounge Poison</em>&nbsp;- Attacks may Poison the target, extending the casting time of its spells.<br />
  <em>Coerce -&nbsp;</em>The energy cost for using Low Blow is reduced, and when enemy HP is low your damage increases.<br />
  <em>Wraith Attack</em>&nbsp;- Your Shadowstab will damage a second target for half damage in one attack.</p>
<p>
  <strong>Rogue/Warden&nbsp;- Stalker</strong><br />
  Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark, the Stalker.</p>
<p>  <u>Elite Skills</u><br />
  <em>Weak Point Strike</em>&nbsp;- Inflicts damage and can further inflict more damage if the weak point is hit.<br />
  <em>Hidden Master</em>&nbsp;- Reduces the physical and magic damage you suffer while in Hide status.<br />
  <em>Bloodthirsty Blade -&nbsp;</em>Deals damage and has a chance to increase your critical hit rate.<br />
  <em>Crazed Creed</em>&nbsp;- Permanently raises your critical damage.<br />
  <em>Vanish</em>&nbsp;- Along with Vanish, all damage you suffer will be reduced.<br />
  <em>Emotional Obstruction</em>&nbsp;- Sends out a purple fog that reduces the target&#8217;s magical damage.<br />
  <em>Wood Spirit&#8217;s Grasp</em>&nbsp;- Increases the damage of Power of the Wood Spirit, and can increase your parties magical and weapon damage.</p>
<p>
  <strong>Rogue/Warrior&nbsp;&ndash; Brigand</strong><br />
  Those who enjoy a tough and unpredictable scrapper that works the dark corners of the world for gain through intimidation will find the Brigand to their liking. He serves his group best as an unseen element in the chaos of battle, positioning himself just behind the frontlines and dealing powerful strikes of opportunity against the enemy.</p>
<p>  <u>Elite Skills</u><br />
  <em>Throwing Mastery&nbsp;</em>- Your Throw can now Slow the target.<br />
  <em>One-Hand Axe Mastery&nbsp;</em>- One-hand axe damage is increased.<br />
  <em>Whirlwind Mastery&nbsp;</em>- Reduces the cost of Whirlwind and decreases cooldown.<br />
  <em>Death&#8217;s Touch</em>&nbsp;- Effectiveness of heals on target is reduced.<br />
  <em>Poisonous Infection -&nbsp;</em>While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, and cause damage.<br />
  <em>Poison Spray</em>&nbsp;- Can be used when target has Poisonous Infection to spread the poison to nearby targets.<br />
  <em>Decay</em>&nbsp;- Deals damage, and has the chance to raise your critical attack rate and critical damage.<br />
  <em>Reclaim Energy</em>&nbsp;- When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.</p>
<p>
  <strong>Scout/Druid&nbsp;- Sentinal</strong><br />
  Sentinals have the ability to feel or perceive nature subjectively. Acquiring spells and abilities otherwise forgotten by those less in-tune with the spirits around them.</p>
<p>  <u>Elite Skills<br />
  </u><em>Curse Breaker</em>&nbsp;- Removes target&#8217;s cursed status.<br />
  <em>Snake Poison Arrow</em>&nbsp;- Inflicts ranged damage and has a chance to stun or poison your target.<br />
  <em>Unbinding Magic</em>&nbsp;- Removes Root and Slow from target&#8217;s body.<br />
  <em>Elven Eye</em>&nbsp;- Temporarily increases critical physical hit rate.<br />
  <em>Devour Blood</em>&nbsp;- A successful hit of your Vampire Arrows can recover MP to friendly party members in range.<br />
  <em>Focus</em>&nbsp;- Half of your wisdom will be converted into attack power.</p>
<p>
  <strong>Scout/Knight&nbsp;&ndash; Nobleman</strong><br />
  Swift on foot, they use distance as their ally. Slower adversaries are fodder for their arrows. Nobleman are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery.</p>
<p>  <u>Elite Skills</u><br />
  <em>Repelling Shot</em>&nbsp;- Roots the target and cause ranged weapon damage.<br />
  <em>Healing Shot</em>&nbsp;- Heals your target&#8217;s HP.<br />
  <em>Enhanced Armor Perfection</em>&nbsp;- Enhanced Armor lasts longer.<br />
  <em>Mana Conversion</em>&nbsp;- Convert mana into focus.<br />
  <em>Mana Recovery</em>&nbsp;- Gives your Healing Shots a chance to recover mana as well.<br />
  <em>Armor-piercing Arrow</em>&nbsp;- Extends the range of your Disarmament.<br />
  <em>Escape Danger</em>&nbsp;- You are immune against Helpless, Stun, Root, and Slow effects.<br />
  <em>Spirit Meld</em>&nbsp;- Keeps your Reflected Shots from losing reflective damage, with chance to boot party members physical and magic attacks.</p>
<p><strong><br />
Scout/Mage&nbsp;&ndash; Trickster</strong><br />
  Tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and ranged weaponary are signature skills with Tricksters.&nbsp;<br />
  <u><br />
  Elite Skills</u><br />
  <em>Purify Arrow</em>&nbsp;- Removes curses and harmful effects from target.<br />
  <em>Blazing Energy</em>&nbsp;- Your fire elemental based spell damage will be increased.<br />
  <em>Ignite</em>&nbsp;- Causes fire based damage to multiple targets in range.<br />
  <em>Gone like the Wind</em>&nbsp;- Wind magic makes the caster invisible, ends combat, and clears aggro.<br />
  <em>Cursed Arrow</em>&nbsp;- Puts a poisonous curse on your arrow to inflict damage and reduce healing.<br />
  <em>Prairie Fire</em>&nbsp;- Increases damage of Ignite and may also Root your opponent.<br />
  <em>Wilderness Campaign</em>&nbsp;- Your Combo Shot might increase the physical attack power and magical damage of party members.<br />
  <em>Aggro Transfer</em>&nbsp;- Using Shot while Aggro Transfer is in effect triggers Secret Hatred. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. The party member will restore mana. </p>
<p>  <strong>Scout/Priest&nbsp;&ndash; Pilgrim</strong><br />
  Pilgrim profit in life by bartering in the market, or by persuading the weak-minded. Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic.</p>
<p>  <u>Elite Skills</u><br />
  <em>Purifying Arrow</em>&nbsp;- Remove one harmful effect from target.<br />
  <em>Mana Arrow</em>&nbsp;- Target recovers mana over time.<br />
  <em>Sniper</em>&nbsp;- Reduces your snipe casting time.<br />
  <em>Spiritual Leader</em>&nbsp;- Raises attack speed and casting speed of party members.<br />
  <em>Vampiric Transformation</em>&nbsp;- Transforms the blood drawn by your Vampire Arrows into heals for your group.<br />
  <em>Target Neck</em>&nbsp;- Extends the range of your Neck Strike, but requires long range weapons.<br />
  <em>Drums of War</em>&nbsp;- Each hit may raise the physical and magic critical hit rate of party members near you.<br />
  <em>Aggro Lead</em>&nbsp;- Using Shot while Aggro Lead is in effect triggers Secret Hatred. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. The party member has reduced damage.</p>
<p><strong><br />
Scout/Rogue&nbsp;&ndash; Ranger</strong>&nbsp;<em>(Easy Starter Class)</em><br />
  A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection.</p>
<p>  <u>Elite Skills<br />
  </u><em>Weak Point</em>&nbsp;- Shooting at the weakness of the target causing ranged weapon&#8217;s damage and increases critical rate.<br />
  <em>Blinding Powder</em>&nbsp;- Prevents your target from attacking.<br />
  <em>Lasso Master</em>&nbsp;- Your Lasso now restrains the target from movement and attacks.<br />
  <em>Sapping Arrow</em>&nbsp;- Lowers target&#8217;s magic defense and physical defense.<br />
  <em>Deadly Poison Bite</em>&nbsp;- The deadly poison on your arrow inflicts damage, and critical strikes lowers max HP.<br />
  <em>Exploiting Shot -</em>&nbsp;When your Shot makes a critical hit, your target receives additional damage.<br />
  <em>Deadly Counterattack</em>&nbsp;- When your Piercing Arrow hits the target it may raise your physical critical hit rate.<br />
  <em>Poisonous Spit</em>&nbsp;- Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder.</p>
<p>  <strong><br />
  Scout/Warden&nbsp;- Revenent<br />
  </strong>Revenent are warriors dedicated to paying homage to the spirits of the forest creatures who once served as scouts when the world was young.</p>
<p>  <u>Elite Skills</u><br />
  <em>Thorn Arrow</em>&nbsp;- Uses Briar Shield to turn the thorns that surround you into thorn arrows that attack your target.<br />
  <em>Entling Offering</em>&nbsp;- Each time your Shot hits a target, the target may also suffer earth damage.<br />
  <em>Hidden Peril</em>&nbsp;- You attack your target using the forest for cover dealing damage and reducing snipe cast time.<br />
  <em>Charged Power</em>&nbsp;- Your Charged Chop becomes a ranged attack.<br />
  <em>Natural Care</em>&nbsp;- Permanently increases your received healing and ranged weapon damage.<br />
  <em>Hide Scent</em>&nbsp;- While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat and erase aggro. Your next Hidden Peril will be stronger.<br />
<strong></p>
<p>Scout/Warrior&nbsp;&ndash; Archer</strong><br />
  Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Battle Instinct</em>&nbsp;- Increases your dexterity.<br />
  <em>Master of Survival</em>&nbsp;- Increases max health.<br />
  <em>Enhanced Throat Attack</em>&nbsp;- Your Throat Attack has increased range and can cause an additional silence.<br />
  <em>Mental Focus</em>&nbsp;- Recovers focus.<br />
  <em>Target Lock</em>&nbsp;- Physical damage received by the target is increased.<br />
  <em>Gale</em>&nbsp;- Increases damage of Combo Shot and prevents you from being interrupted by an attack.<br />
  <em>Accurate Targeting</em>&nbsp;- When your Shot hits a target there is a chance to increase the physical attack power.<br />
  <em>Recover Vitality -&nbsp;</em>Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage and cancel a beneficial effect on target.</p>
<p>
  <strong>Warden/Warrior&nbsp;-&nbsp;</strong><strong>Woodsman</strong><br />
  Woodsman are masters of defending the vulnerable midst of nature. They also have the ability to use natures spirits alongside them in combat.</p>
<p>  <u>Elite Skills</u><br />
  <em>Double Chop</em>&nbsp;- Double attack.<br />
  <em>Beast Chop</em>&nbsp;- Deals damage and may raise pets attack.<br />
  <em>Ire</em>&nbsp;- Forces the target to turn towards the pet.<br />
  <em>Restraint -&nbsp;</em>If your Spirit of the Oak dies, your defense will be increased and attacks can stop enemy skills.<br />
  <em>Summon Spirit of the Oak</em>&nbsp;- Summons an oak spirit to help you.<br />
  <em>Pulse Mastery</em>&nbsp;- Increases your physical attack power even more.<br />
  <em>Resonance of Life</em>&nbsp;- Sacrifices your Spirit of the Oak to recover HP and increase max HP.</p>
<p>
  <strong>Warden/Scout&nbsp;- Hunter</strong><br />
  They have ranged combat skills, as well as close combat abilities, and can even use natures spirits to do their bidding.</p>
<p>  <u>Elite Skills</u><br />
  <em>Anti-Magic Arrow</em>&nbsp;- Deals damage and restores mana.<br />
  <em>Beast Tamer</em>&nbsp;- Increase your pet&#8217;s critical hit rate and dodge rate.<br />
  <em>Submission</em>&nbsp;- Pet summon cast time is reduced.<br />
  <em>Centaur&#8217;s Arrow -&nbsp;</em>An arrow infused with the strength of centaurs that deal damage.<br />
  <em>Summon Chiron the Centaur</em>&nbsp;- Summons the centaur Chiron to help you in battle.<br />
  <em>Secret Agreement</em>&nbsp;- Permanently increases your melee weapon damage and damage caused by Chiron.<br />
  <em>Morale Boost</em>&nbsp;- Increases your and your party members&#8217; physical damage and magical damage.</p>
<p>
  <strong>Warden/Rogue&nbsp;- Coercer</strong><br />
  Master of domination, Coercers can subjugate the spirits of the forest, taking complete control and forcing an unwitting creature to do their bidding.</p>
<p>  <u>Elite Skills</u><br />
  <em>Achilles&#8217; Heel Strike</em>&nbsp;- Deals damage and raises critical hit rate of yourself and your pet.<br />
  <em>Thorn Upgrade</em>&nbsp;- Increases damage done by thorny vines and restores your mana when the effect ends.<br />
  <em>Gravel Attack</em>&nbsp;- Deals damage, with each successful hit having a chance to inflict more Earth damage.<br />
  <em>Soul of the Spirit Tree</em>&nbsp;- Increases damage of Power of the Wood Spirit, and when the targets HP gets low the crit chance increases.<br />
  <em>Store Power -&nbsp;</em>Slightly increases the damage and crit hit of your Charged Chop.<br />
  <em>Critical Feeling</em>&nbsp;- If Oak Walkers&#8217; Sepal Stab, your next two attacks could be critical.</p>
<p>
  <strong>Warden/Mage&nbsp;- Mystic</strong><br />
  Mystics invoke elemental strikes against their opponents and use nature to retaliate with unyielding conviction against those who dare to harm their allies.</p>
<p>  <u>Elite Skills</u><br />
  <em>Wind Chop</em>&nbsp;- Deals damage and can deal extra wind damage.<br />
  <em>Tough Oak</em>&nbsp;- Increases your pet&#8217;s defense and lowers Punch cooldown.<br />
  <em>Punch</em>&nbsp;- Deals damage.<br />
  <em>Oak Blessing</em>&nbsp;- Enhances Heart of the Oak health effect and restores health.<br />
  <em>Nature&#8217;s Revenge</em>&nbsp;- Inflicts Earth damage.<br />
  <em>Spiritual Feedback</em>&nbsp;- Reduces the HP use of your Spirit Attack, and can increase you and your pets magical damage.<br />
  <em>Crystal Production</em>&nbsp;- When your Nature Crystal dies, physical and magical damage done to your party is reduced.</p>
<p><strong><br />
Warden/Druid&nbsp;- Warden</strong><br />
  Warden can cast nature-based spells as well as fight adequately when the need arises. They are also able to summon Nature&#8217;s spirits as companions to fight beside him.&nbsp;</p>
<p>  <u>Elite Skills</u><br />
  <em>Antidote</em>&nbsp;- Removes poison state from one friendly target.<br />
  <em>Magic Control</em>&nbsp;- Restricts target&#8217;s magic energy and magic attack.<br />
  <em>Quick Reflexes</em>&nbsp;- Increases pet physical critical resistance and dodge.<br />
  <em>Earth Spirit Essence</em>&nbsp;- Cloaks your weapon in the power of earth, making attacks deal Earth damage.<br />
  <em>Natural Spring</em>&nbsp;- If Nature Crystal&#8217;s Beam Attack, your group can restore MP.<br />
  <em>Connection</em>&nbsp;- Your Elven Prayer can bestow an additional spell onto your pet temporarily increasing physical and magical damage.</p>
<p>
  <strong>Warrior/Druid&nbsp;- Guardian</strong><br />
  A combination spellcaster and fighter, the Guiardian can fight with arms as well as cast debuffing spells on opponents and beneficial spells on allies.</p>
<p>  <u>Elite Skills</u><br />
  <em>Rose Vine</em>&nbsp;- Your standard attacks can cause bleeding.<br />
  <em>Tremor</em>&nbsp;- Use when target is Weakened to cause fierce tremors that inflict damage and lowers accuracy.<br />
  <em>Guardian&#8217;s Pledge</em>&nbsp;- Temporarily increases the maximum HP and crit resist of you and your party.<br />
  <em>Redemption</em>&nbsp;- If your Probing Attack fails physical and magical accuracy will increase for your group.<br />
  <em>Remove Magic</em>&nbsp;- Cleanses harmful magical effects from your target.<br />
  <em>Recovery of Life</em>&nbsp;- Your Whirlwind&#8217;s cooldown time and Rage is reduced, with a chance to increase max HP on hit.</p>
<p>
  <strong>Warrior/Knight&nbsp;&ndash; Barbarian</strong>&nbsp;<em>(Easy Starter Class)</em><br />
  Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding use in heavy armor, they rely on smashing their foes into the ground.&nbsp; </p>
<p>  <u>Elite Skills</u><br />
  <em>Throw Shield&nbsp;</em>- Throws your shield at target causing damage.<br />
  <em>Blocking Stance&nbsp;</em>- Increases your chance to block.<br />
  <em>Ignore Pain&nbsp;</em>- Immune against Helpless, Stun, Root and Slow effects.<br />
  <em>Shield Bash</em>&nbsp;- Immediately strike back with your shield causing damage.<br />
  <em>Heroic Surprise Attack -&nbsp;</em>Immediately strike at the target with your shield causing damage.<br />
  <em>Concentrated Precision</em>&nbsp;- Increases accuracy.<br />
  <em>Fierce Attack</em>&nbsp;- When hit with Throw Shield you can lower your targets critical resistance.<br />
  <em>Resist</em>&nbsp;- In a Blocking Stance physical damage is lowere, and rage increases.</p>
<p><strong><a href="http://www.theromwiki.com/index.php/Warrior_Skills" target="_blank"><br />
  </a>Warrior/Mage&nbsp;&ndash;&nbsp;</strong><strong>Stormlord</strong><br />
  Stormlords wield thunder and lightning like a fighter wields his sword. Because of their command of one of the most destructive aspects of nature, Stormlords are viewed with awe and feared by lesser folk, regardless of their motivation.<br />
  <u><br />
  Elite Skills</u><br />
  <em>Electrical Rage</em>&nbsp;- Causes main weapon&#8217;s DPS and increases magic damage.<br />
  <em>Lightning&#8217;s Touch</em>&nbsp;- Deals Wind damage.&nbsp;<br />
  <em>Sense of Danger</em>&nbsp;- Lowers the damage you receive.<br />
  <em>Thunder Sword</em>&nbsp;- Fires sword shaped thunder bolts at the target inflicting Wind damage.<br />
  <em>Electric Attack</em>&nbsp;- Your attacks gain Wind damage.<br />
  <em>Lava Weapon</em>&nbsp;- Your attacks gain Fire damage.<br />
  <em>Power Control -&nbsp;</em>Electric Attack increases your physical accuracy and Lava Weapon raises physical critical hit rate.<br />
  <em>Wind Bastion</em>&nbsp;- On successful taunt, your physical defense increases.</p>
<p>
  <strong>Warrior/Priest&nbsp;&ndash; Warpriest</strong><br />
  Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Warpriests are experts of group warfare and have many powers to protect and rally their allies while terrifying their foes.</p>
<p>  <u>Elite Skills</u><br />
  <em>Defender&#8217;s Roar&nbsp;</em>- Increase the maximum HP of you and your group.<br />
  <em>Interrupting Strike&nbsp;</em>- Interrupts target&#8217;s casting and causes damage.<br />
  <em>Magic Barrier Perfection</em>&nbsp;- Your Magic Barrier now also decreases the magical damage received.<br />
  <em>Bloodlust&nbsp;</em>- Convert health into rage.<br />
  <em>Opportunity</em>&nbsp;- Deal damage with target is weakened.<br />
  <em>Blood Retention</em>&nbsp;- Gain Rage when you use Bloodlust.<br />
  <em>Morale Boost</em>&nbsp;- Causes your Berserk to increase the damage of your group.<br />
  <em>Barbarian Battle Cry</em>&nbsp;- Casts Fear in an area, lowers their physical and magical damage, and the Slash and Probing Attack causes added damage.</p>
<p>
  <strong>Warrior/Rogue&nbsp;&ndash; Berserker</strong><br />
  The Berserker&rsquo;s skills in melee combat consume the entirety of his role and abilities. The Berserker is the personification of unbridled rage and fury, making him a powerful combatant. The Berserker serves his party on the frontlines of battle where he can best vent his rage upon his enemies in melee combat.</p>
<p>  <u>Elite Skills</u><br />
  <em>Shadowstab Perfection&nbsp;</em>- You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill.<br />
  <em>Speed Up&nbsp;</em>- Increases your movement speed.<br />
  <em>Blood Dance</em>&nbsp;<em>-</em>&nbsp;Causes damage of the main hand weapon&#8217;s DPS.<br />
  <em>Frenzied Attack&nbsp;</em>- Critical hit rate is increased, Slow and Roots are removed, but defense is reduced.<br />
  <em>Keen Attack</em>&nbsp;- Deal two attack if target is Vulnerable.<br />
  <em>Splitting Chop</em>&nbsp;- Deals damage if target is Weakened.<br />
  <em>Frenzied Heart</em>&nbsp;- When you enter Frenzied Attack state, your physical critical damage is increased.<br />
  <em>Exhaustion</em>&nbsp;- Lowers the rage required by your Whirlwind. Also when using Probe Attack, there&#8217;s a chance to lower the target&#8217;s energy, focus, rage, and mana.</p>
<p><strong><br />
Warrior/Scout&nbsp;&ndash; Fighter</strong><br />
  Unafraid of light weaponry, Fighters plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Fighters are the professional men-at-arms, soldiers, and mercenaries, trained with various weapons and armor styles.</p>
<p>  <u>Elite Skills</u><br />
  <em>Skull Breaker</em>&nbsp;- Precise strike at the enemy&#8217;s head causing main hand&#8217;s weapon damage and has a chance of lowering target&#8217;s accuracy.<br />
  <em>Stun Shot</em>&nbsp;- Stuns your target.<br />
  <em>Moon Cleave Perfection&nbsp;</em>- Reduces your Moon Cleave rage cost.<br />
  <em>Aim for the Wound</em>&nbsp;- Inflict ranged weapon&#8217;s DPS. Has a chance of gaining rage.<br />
  <em>Sword Breath</em>&nbsp;- Deals damage with a chance to gain Rage.<br />
  <em>Calm</em>&nbsp;- When Skull Breaker fails you enter a state of calm in order to increase accuracy.<br />
  <em>Waiting Game</em>&nbsp;- When you use Aim for the Wound and Moon Cleave it may raise your physical attack power.<br />
  <em>The Final Battle</em>&nbsp;- Deals damage, and if targets HP is low it will inflict added damage.</p>
<p>
  <strong>Warrior/Warden&nbsp;- Savage<br />
</strong>Encompass the concept of the natural being, unencumbered by civilization or human intervention. The Savages actions are natural, innate, and based on the spirit of the forest.</p>
<p>  <u>Elite Skills<br />
  </u><em>Savage Strike -&nbsp;</em>May raise your physical attack after you hit a target.<br />
  <em>Attack Weakener</em>&nbsp;- Deals damage and reduces targets physical attack when target is Vulnerable.<br />
  <em>Mental Bestiary</em>&nbsp;- Increase the damage of your slash attacks on vulnerable beasts and humanoids.<br />
  <em>Savage Whirlwind</em>&nbsp;- Deals damage.<br />
  <em>Wind Howl</em>&nbsp;- When using Savage Whirlwind, you can increase you and your parties physical and magical damage.<br />
  <em>Awakening of the Wild</em>&nbsp;- Prevents Root and Slow effects, and increases critical hit rate. </p>
<hr />
<p>Credits go to                          <a href="https://forum.runesofmagic.com/showthread.php?t=47792" target="_blank"> Saieno</a>.</p>


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		<title>Dulu&#8217;s Full WARRIOR/SCOUT Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/dulus-full-warriorscout-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/dulus-full-warriorscout-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 10:18:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic scout guide]]></category>
		<category><![CDATA[runes of magic scout warrior guide]]></category>
		<category><![CDATA[runes of magic scout/warrior build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=271</guid>
		<description><![CDATA[Warrior/Scout&#160;&#8211; Fighter Unafraid of light weaponry, Fighters plow into the fray with little regard for injury. Masters of all combat tools, they put little faith in the magical arts. Fighters are the professional men-at-arms, soldiers, and mercenaries, trained with various weapons and armor styles. Skills to max : Warrior: Slash , Tactical Attack, Skull Breaker [...]]]></description>
			<content:encoded><![CDATA[<p> Warrior<strong>/</strong>Scout<strong>&nbsp;&ndash; Fighter</strong><br />
  Unafraid of light weaponry, Fighters plow into the fray with little regard for injury. Masters of all combat tools, they put little faith in the magical arts. Fighters are the professional men-at-arms, soldiers, and mercenaries, trained with various weapons and armor styles.</p>
<p>  <strong>Skills to max :</strong><br />
  <u>Warrior</u>: Slash , Tactical Attack, Skull Breaker , 2h Mastery<br />
  <u>Scout</u>: Vampire Arrow, and Swiftness</p>
<p>
  <strong>Other Skills</strong>:</p>
<p>  &#8211; Surprise Attack &#8211; level this one to 20 to be eligible for Shout (5 sec AOE stun)<br />
  &#8211; Aim for the Wound<br />
  &#8211; Moon Cleave and Blasting Cyclone<br />
  &#8211; Brute Strength</p>
<p>  After maxing those, spend your TP at your discretion. You will make use of all of your elite skills. So be prepared to obtain them.</p>
<p>  <strong>Important Information:</strong></p>
<p>  Strength effects ALL physical damage, including ranged.<br />
  Dexterity only effects chance to hit and dodge.</p>
<p>
  <strong>Grinding PVE:&nbsp;</strong>This should be fairly self-evident. But for the sake of completeness, I will address it briefly here.</p>
<p>  <em>Begin at 180 Range</em></p>
<p>  Vampire Arrow<br />
  Aim for the Wound<br />
  Surprise Attack<br />
  Skull Breaker x2<br />
  Slash<br />
  Tactical Attack</p>
<p>  Use Frenzy and Berserking when they&#8217;re up. Stun Shot and Throat Attack when needed.</p>
<p>  <em>Disclaimer: Some players claim to be able to AOE-grind as a Fighter, it&#8217;s certainly possibly. Perfected Moon Cleave, Blasting Cyclone and Whirlwind would be your best friends if that is the path you choose to take. Mobs die very quick one at a time, with zero risk. Whether or not you want to attempt AOE is completely optional.</em></p>
<p>
  <strong>Leveling a Fighter:</strong></p>
<p>  <strong>1-10</strong></p>
<p>  You will want to use a 2-hand weapon as a fighter, since all of the abilities the fighter uses work best with a 2-hand weapon.</p>
<p>  Use the TP you get from the first 10-levels to increase the effectiveness of Slash and Tactical Attack.</p>
<p>  Save the daily quests until you&#8217;re almost ready to call it for the day/night. Ideally you want to do the highest level ones youre capable of each day.</p>
<p>  <strong>10-20</strong></p>
<p>  Once you hit 10, pick your secondary class (scout) and fetch yourself a ranged weapon.</p>
<p>  I&#8217;d recommend leveling your scout to 4 immediately to obtain Vampire Arrow. Amazing skill, will make your questing much easier.</p>
<p>  Once your Warrior half is 20 or close to it, change to Scout, and catch up your Scout to 15 (or 16 if you want Throat Attack). You want to get your 15/15 elite skill as soon as possible (Skull Breaker), as this is a class defining, and destructive grinding ability. It will make leveling infinitely easier on you.</p>
<p>  The best way to quickly catch your scout-half up to 15 is to use the ability to port to Riefort and do the quests that the friendly Goat-People will give you.</p>
<p>  <strong>20-30+</strong></p>
<p>  Following the quests to 30 on your Warrior should be fairly simple. You can achieve 20 on your Scout-half in Rienfort, from there you should do daily quests and anything you skipped. Maybe even some good ol&#8217; grinding.</p>
<p>  Remember, you only really need to get your Scout-half to 30. 31-50 will allow you to increase the rank of abilities like Vamp Arrow, but you dont get any new abilities.</p>
<p>  <strong>Macros:</strong>&nbsp;(<em>Contributed by Bearcrazy</em>)</p>
<p>  Enrage -&gt; Vampire Arrow -&gt; Autoshot -&gt; Shot -&gt; Wind Arrows; while at the same time walking backward away from the target mob.</p>
<p>  Since I often forget to cast Enrage, I developed the following macro which always check for the availability of the Enrage skill first before firing.</p>
<p>  (&quot;5&quot; is my Enrage. &quot;4&quot; is my Vampire Arrow):</p>
<p>  /script if ( GetActionUsable(5) ) then UseAction(5); else UseAction(4); end<br />
  /wait 0.3<br />
  /script if ( GetActionUsable(4) ) then UseAction(4); else end<br />
  /wait 0.3<br />
  /cast Autoshot<br />
  /wait 0.3<br />
  /cast Shot<br />
  /wait 1.2<br />
  /cast Wind Arrows</p>
<p>  For Warrior as main, for simplicity sake, I would only include Enrage, Vampire Arrow, Shot, Stun Shot. These would be incorporated into 2 macros.</p>
<p>  First macro is to cast Enrage(1) -&gt; Stun Shot(2) -&gt; Vampire Arrow(3):</p>
<p>  /script if (GetActionUsable(1)) then UseAction(1); else end<br />
  /wait 0.3<br />
  /script if (GetActionUsable(2)) then UseAction(2); else UseAction(3); end<br />
  /wait 1.2<br />
  /script if (GetActionUsable(3)) then UseAction(3); else UseAction(2); end</p>
<p>  The reason for this loop around b/w VA and Stun is if a target is outside of the Stun&#8217;s rage, the macro would go for VA and then as mob come closer, hopefully close enough to use Stun.</p>
<p>  However, if distance is still too far for stun which happens a lot since I usually walk backward as soon as I fire off, we have the second macro.</p>
<p>  The second macro involves double if&#8217;s and stun shot(2), VA(3) and wind arrows(4):</p>
<p>  /script if (GetActionUsable(2)) then UseAction(2); elseif (GetActionUsable(3)) then UseAction(3); else UseAction(4); end<br />
  /wait 1.2<br />
  /script if (GetActionUsable(3)) then UseAction(3); else UseAction(4); end</p>
<p>  These two macros are overlapped this way to ensure stun shot and vampire arrow will be casted.</p>
<p>
  <strong>PVP:</strong></p>
<p>  <strong>Warrior Primary Skill List:</strong></p>
<p>  Frenzy&nbsp;Greatly increases attack speed, accuracy, and damage for 15 seconds.<br />
  Probing Attack&nbsp;Causes 70&#8230;280% main hand weapon DPS and can make the target Vulnerable.<br />
  Soft Spot&nbsp;When the target is Vulnerable this brute force attack causes 110&#8230;440% main hand weapon DPS to the target and Weakens it.<br />
  Tactical Attack&nbsp;Inflicts 45&#8230;180% main hand weapon DPS and additional damage if target is affected by a Bleed effect caused by Slash. (Requires a two-handed weapon.)<br />
  Thunder&nbsp;To be used when the target is in Weakened state. Causes 130&#8230;520% main hand weapon DPS with an additional 2&#8230;6 second Stun. (Requires a one-hand weapon.)<br />
  Feint After the enemy dodges, 80&#8230;280% main hand weapon DPS are once inflicted on the target.<br />
  Surprise AttackThe Surprise Attack causes 16.4&#8230;180.4 physical damage, additionally Knocking down the target. (Must have a distance of at least 60 from the target.)<br />
  Taunt&nbsp;Forces the target to turn towards you for 5&#8230;17.5 seconds.<br />
  Moon Cleave&nbsp;Attack multiple targets within range three times. Each attack inflicts 40&#8230;160% main hand weapon DPS. (Requires a two-handed weapon) **(<em>See Elite Skills List for upgraded version</em>)**<br />
  Shout&nbsp;Stuns up to 5 targets in a range of 90 for3 seconds.<br />
  One-Hand Weapon Master&nbsp;Increase damage with one-handed swords, axes, or hammers by 5&#8230;40%.<br />
  2-H Weapon Master&nbsp;Increase damage with two-handed swords, axes, or hammers by 5&#8230;35%.<br />
  Terror&nbsp;Force an enemy to flee for 4&#8230;14 seconds.<br />
  Aggressiveness&nbsp;Enhances speed of rage increase by 20&#8230;70% for 30 seconds.<br />
  Survival Instinct&nbsp;Can only be used when HP is below 25%. Increases defense by 25&#8230;87.5%, raises the chance of dodging by 5&#8230;17.5% and increases parry rate by 5&#8230;17.5 for 30 seconds.<br />
  Group Taunt&nbsp;Taunts most targets within range to target the player; lasts 4&#8230;14 seconds.<br />
  Blasting Cyclone&nbsp;Causes 100&#8230;350% main hand weapon DPS to multiple targets within range and Knocks targets down.</p>
<p>
  <strong>Warrior General Skill List</strong>:</p>
<p>  Slash&nbsp;Inflicts 80&#8230;320% main hand weapon DPS to the target with an additional chance to add Bleed effect. (Bleed effect only with equipped axe.)<br />
  Enraged&nbsp;Immediately increase rage by 20 points.<br />
  Whirlwind&nbsp;Whirling in place you cause 70&#8230;280% main hand weapon DPS to the targets within range.<br />
  Berserk&nbsp;Increases attacks by 3&#8230;33% and decreases defense by 3&#8230;33% for 30 seconds.<br />
  Defensive Formation&nbsp;Increases defense of all group members by 5&#8230;55% and decreases offense by 5&#8230;55% for 60 seconds.<br />
  Brute Strength&nbsp;Increases strength by 10&#8230;60 points.</p>
<p>  <strong>Scout General Skill List:</strong><br />
  Bow Training&nbsp;Can equip bows and crossbows<br />
  Shot&nbsp;Fires one shot at the target causing 70&#8230;297.5% ranged weapon DPS.<br />
  Vampire Arrows&nbsp;Inflicts 23.5&#8230;240.9 points of damage and additionally draws 16&#8230;416 HP every 2 seconds for 10 seconds.<br />
  Joint Blow&nbsp;Causes 16.4&#8230;180.4 points of physical damage and Slows the target by 40% for 4&#8230;10 seconds.<br />
  Blood Arrow&nbsp;For 60 seconds, every 2 seconds your HP are reduced by 2&#8230;8% and the physical attack of your ranged weapons is increased by 10&#8230;35%. (Right click the Buff icon to stop effect.)<br />
  Throat Attack&nbsp;Causes 16.4&#8230;180.4 physical damage and interrupts the target&#8217;s spell casting.<br />
  Wrist Attack&nbsp;Damage dealt by the target is decreased by 30% for 5 seconds.<br />
  Swiftness&nbsp;Dexterity increases by 10&#8230;60 points.<br />
  Speed Shooting Mastery&nbsp;The speed of bows and crossbows is increased by 10&#8230;35%.</p>
<p>  <strong>Warrior/Scout (Fighter) Elite Skills List:</strong></p>
<p>  Skull Breaker&nbsp;(15/15) Precise strike at the enemy&#8217;s head that causes 80&#8230;300% main hand weapon DPS and has a 50% chance of lowering the target&#8217;s accuracy by 10&#8230;60%.<br />
  Stun Shot&nbsp;(20/20) Causes your target to be Stunned for seconds. (Requires ranged weapon.)<br />
  Moon Cleave Perfection&nbsp;(25/25) Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.<br />
  Moon Cleave&nbsp;(25/25) Attack targets within range three times, each attack inflicts 40&#8230;160% main hand weapon DPS. (Requires 2-handed weapon)<br />
  Aim for the Wound&nbsp;(30/30) Inflict 70&#8230;280% ranged weapon DPS. Has a chance of gaining additional 5&#8230;30 points of rage. (Requires a ranged weapon.)</p>
<p>  <strong>Obtaining Elite Skills:</strong></p>
<p>  Once both your Warrior and Scout halves are 15, you go to Veranas administration area, and talk to the [Elite Skills Master].</p>
<p>  Tell him you want to learn your 15/15 Elite skill. He will give you a list of mats you need to bring to him. Purchase the mats from the auction house, bring them back to him.</p>
<p>  Once you bring him the mats, he will give you a certificate. Turn the certificate back into him and you will have your elite skill.</p>
<p>
  <strong>Related Patch Notes:</strong><br />
  <em>Source:</em>&nbsp;<a href="http://forum.us.runesofmagic.com/forumdisplay.php?f=41" target="_blank">http://forum.us.runesofmagic.com/forumdisplay.php?f=41</a></p>
<div>
<div>Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tbody>
<tr>
<td><strong>1822 and</strong>&nbsp;<strong>1823</strong></p>
<ul>
<li>Fixed rage decrease bug after battle.</li>
<li><em>Slash</em>&nbsp;will now also cause bleeding when a sword is equipped.</li>
<li><em>2-H Weapon Mastery</em>&nbsp;has its powers increased on all levels.</li>
<li><em>One-Hand Weapon Mastery</em>&nbsp;has its powers decreased at all levels.</li>
<li>Adjusted&nbsp;<em>Frost Arrow</em>&nbsp;bug that was caused by multiple casts.</li>
<li>Raised&nbsp;<em>Eagle Eyes</em>&nbsp;powers for all levels.</li>
<li><em>Combo Shot</em>&nbsp;and&nbsp;<em>Piercing Arrow</em>&nbsp;now run on different cooldown timers.</li>
<li><em>Autoshot</em>&nbsp;has its icon changed and power increased. Once the skill is used, it will automatically fire arrows.</li>
<li><em>Wrist Attack</em>&nbsp;no longer is level-based, the base value is increased.</li>
<li>Fixed a few physical DOT damage calculation bugs</li>
</ul>
</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=9907" target="_blank"> Dulu</a>.</p>


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		<title>Balathorn&#8217;s Warrior / Preist Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/balathorns-warrior-preist-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/balathorns-warrior-preist-guide#comments</comments>
		<pubDate>Sat, 19 Nov 2011 10:07:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic warrior guide]]></category>
		<category><![CDATA[runes of magic warrior priest build]]></category>
		<category><![CDATA[runes of magic warrior priest guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=269</guid>
		<description><![CDATA[Welcome into our ranks young recruit, by the end of this tutorial (hopefully) you will know how to wield our four weapons and make your own way through this M/P infested wasteland. If you&#8217;re really good you might get a nice red uniform too! &#34;Biggles:&#160;Er&#8230;. Nobody&#8230;um&#8230;. Ximinez:&#160;Expects&#8230; Biggles:&#160;Expects&#8230; Nobody expects the&#8230;um&#8230;the Spanish&#8230;um&#8230; Ximinez:&#160;Inquisition.&#160;&#34;&#160; As soon [...]]]></description>
			<content:encoded><![CDATA[<p> Welcome into our ranks young recruit, by the end of this tutorial (hopefully) you will know how to wield our four weapons and make your own way through this M/P infested wasteland. If you&#8217;re really good you might get a nice red uniform too!</p>
<p><em><strong>&quot;Biggles:</strong>&nbsp;Er&#8230;. Nobody&#8230;um&#8230;.</em><br />
<em><strong>Ximinez:</strong>&nbsp;Expects&#8230;</em><br />
<em><strong>Biggles:</strong>&nbsp;Expects&#8230; Nobody expects the&#8230;um&#8230;the Spanish&#8230;um&#8230;</em><br />
<em><strong>Ximinez:</strong>&nbsp;Inquisition.</em>&nbsp;&quot;&nbsp;</p>
<p>As soon as you enter the lands of Taborea you&#8217;ll adopt our first and most important creed:&nbsp;<strong>Magic is for pussies!</strong>&nbsp;We are real men, we use our brawn to beat stuff into the ground really hard and we don&#8217;t have to wear dresses to do it. But why are we the way we are? What do we have?</p>
<ul>
<li>A strange desire to chop heads from close range</li>
<li>An easy to replenish energy source</li>
<li>Ability to wear chain which gives us a decent end-game set</li>
<li>Additional mitigation in the form of Regeneration powered by our manly 2 handed head-chopper</li>
<li>A great &quot;They did in fact expect the Spanish Inquisition &quot; button in the form of Holy Aura</li>
<li>Great defense against the dress wearing kind in the form of Improved Magic Barrier (25/25 Elite)</li>
<li>An interrupt for those brave enough to try conjuring blasphemy for more than 1 second (20/20 Elite)</li>
<li>Our devotion to the Pope blessed us with &quot;at will&quot; rage in the form of Bloodlust (30/30 Elite)</li>
</ul>
<p>
<em>&quot;</em><em><strong>Ximinez:</strong></em>&nbsp;<em>Our chief weapon is surprise&#8230;surprise and fear&#8230;fear and surprise&#8230;. Our two weapons are fear and surprise&#8230;and ruthless efficiency&#8230;. Our *three* weapons are fear, surprise, and ruthless efficiency&#8230;and an almost fanatical devotion to the Pope&#8230;. Our *four*&#8230;no&#8230; *Amongst* our weapons&#8230;.</em><em>Amongst our weaponry&#8230;are such elements as fear, surprise&#8230;.</em><em>&quot;</em></p>
<p>Now that we know who we are, let&#8217;s look at out tools</p>
<p><strong>Face Smashing</strong></p>
<ul>
<li>Slash:&nbsp;<em>Max it.&nbsp;</em>It has a pretty good damage/rage ratio especially due to the high bleed. The other attractive feature of this skill is that it has no cooldown so it&#8217;s going to be your main rage dump until you get your 35/35 elite. After Opportunity just use this every 6 seconds for the bleed.</li>
<li>Probing Attack:&nbsp;<em>Max it.&nbsp;</em>Your other opening skill, which has a bit lower damage than slash, but necessary to fire off the rest of your high damage combo. It would be excellent if it wouldn&#8217;t have the 4sec cooldown, but you can&#8217;t have it all.</li>
<li>Soft Spot:&nbsp;<em>Max it.</em>&nbsp;Simply awesome, for 10 rage every 4 seconds you get to use an attack that does 1.5 times the damage probing does. It doesn&#8217;t get any better than this&#8230;or does it?</li>
<li>Opportunity:&nbsp;<em>Max it (when you get it).&nbsp;</em>35/35 Elite<em>.&nbsp;</em>Hello there Soft Spot&#8217;s older brother! 15 rage for double probing attack damage. What&#8217;s not to love? Well the 4 sec cooldown and you having to go down the chain (Probing-&gt;Soft-&gt;Opportunity), but it&#8217;s still a great skill.</li>
<li>Two handed Weapon Master:&nbsp;<em>Max it</em>. You want to be a great inquisitor don&#8217;t you? Every great inquisitor smashes faces like the best of them and he does it by maxing this skill.</li>
<li>Feint. Good skill if you expect some of those elusive individuals to cross paths with you: the damage is good, the cooldown is close to nonexistant and it costs no rage.</li>
<li>Interrupting Strike. Your main interrupt, try to keep rage available for it if you face caster mobs. It&#8217;s nothing out of the ordinary but nice to have nontheless.</li>
<li>AoE Skills. This is a mixed bag: you can generate the rage to drop all of them in quick succession due to bloodlust but doing so will require you hogging the priest full-time. In solo work i haven&#8217;t found these useful due to all the melee hate which prevents me from aggroing lots of stuff all at once; BC is good to catch a breath if you happen to face humanoid mobs though.</li>
<li>Berserk. Useless until you gear up, useful if you outgear the enemy and your Regenerate can compensate for the loss in defense.</li>
</ul>
<p><strong>Preparing Faces for the Smashing</strong></p>
<ul>
<li>Surprise Attack:&nbsp;<em>20 Pts</em>. Your main &quot;Face, meet Axe!&quot; skill, embrace it and love it since it&#8217;s your only way to get from enemy to enemy faster than snail speed; it&#8217;s also a good interrupt agains humanoid mobs if they happen to open with a cast. The skill works fine with no points but you want 20 points to unlock shout.</li>
<li>Shout.&nbsp;<em>The Good</em>: AoE stun and it&#8217;s already maxed.&nbsp;<em>The Bad:&nbsp;</em>2 min cooldown and limited to 5 targets&nbsp;<em>The Ugly:</em>&nbsp;Needs 30 rage and is only 3 second long. Poor skill overall when compared to the mage&#8217;s Discharge, but nontheless it&#8217;s a good &quot;ocrap&quot; skill.</li>
<li>Terror. Maxed it&#8217;s about 15 seconds of fear if you manage not to hit your target. The duration is ok, the cooldown isn&#8217;t horrid but it&#8217;s still a bit too high (at 45 sec). If you have spare TP this is an ok skill to pour some points</li>
<li>Aggressiveness. This is your second contender for spare TP with a decent uptime for its cooldown it maxes at 70% extra rage generated which will make you stay at max rage for the whole duration of it.</li>
</ul>
<p><strong>Keeping an Intact Face</strong></p>
<ul>
<li>Regeneration:&nbsp;<em>Max it.&nbsp;</em>No nonsese healing skill which continues working while being stunned, feared or silenced and it gets an ok benefit from us using a 2h weapon</li>
<li>Enhanced Magic Barrier. It&#8217;s great for solo work, it brings those magic mobs back to &quot;cake&quot; level and the elite actually makes it better than the priest one:EMB advances at 1%/level (with the additional 0.1%/level flat damage reduction of course) while the priest one advances at 0.6%/level. It might also make you a &quot;1st choice&quot; for a melee DPS if a magic damage dominated end-game dungeon gets released.</li>
<li>Defender&#8217;s Roar. 15/15 Elite. This is kind of &quot;meh&quot; because it only has 50% uptime and it running out in the middle of combat isn&#8217;t that nice. Still if you predict a fight will run for less than 1 min it&#8217;s a useful buff to use since it&#8217;s the equivalent of 70-80 stamina</li>
<li>Survival Instinct. This is an interesting one for us because unlike other classes we can trigger this whenever we want with bloodlust, so for very short fights (&lt;30s) we can actually play as a tank. Other than that it&#8217;s an ok &quot;ocrap&quot; button with a cooldown which is still a bit too high though.</li>
</ul>
<p><strong>Keeping our friends&#8217; faces intact<br />
  </strong></p>
<ul>
<li>Taunt. No nonsense &quot;Hit me now!&quot; skill. It upgrades at an ok pace (0.25 sec per level) and has a bearable cooldown if you&#8217;re not tanking. Useful in instances but i wouldn&#8217;t hurry to upgrade it: a knight or any real CCers should notice a random mob wandering into the rest of the party pretty easily.</li>
<li>Group taunt. Horrible horrible skill. 5 minute cooldown for an &quot;I&#8217;ll die now, kthx&quot; skill.</li>
<li>Defensive Formation. Help your knight tank that boss even if his gear wouldn&#8217;t allow him. Good skill for progression, otherwise it&#8217;s a &quot;meh&quot; panic button</li>
<li>Instant Heal and Regenerate. Use them if your priest doesn&#8217;t seem to be keeping up with the enemy damage or is silenced, since a dead party does not damage. Use them only as an emergency though, don&#8217;t try to act like a real healer.</li>
</ul>
<p>
<em>&quot;Now, Cardinal &#8212; the rack!&quot;</p>
<p>
</em><br />
  Let&#8217;s talk about gear a little.&nbsp;</p>
<p>      <strong>You&#8217;re a damage dealing class</strong>. You&#8217;ll want to stack strength and p.att on your gear to keep up on the charts with your party mates. Strength gives 2 p.att per point so if you want to go &quot;full damage&quot; on a piece of gear, with 3 open mod slots you&#8217;ll want for example: Strength IX, Strength VIII and Might IX because Strength VII gives only 17 str (which is less than 40 p.att). From the yellows, Barbarian stands out as the best mod for the job, and regarding runes you&#8217;ll want Aggression. You&#8217;ll also want to put some Dexterity on your gear to keep your hitrate at a decent level.</p>
<p>      <strong>You&#8217;re a melee damage class</strong>, which means you&#8217;ll be in the thick of things eating those AoEs so you&#8217;ll need a good amount of stamina/HP. The thing about W/P is that you don&#8217;t want to stack it too high because Bloodlust scales with HP and you want your regenerate to cover your health loss in a timely manner (you don&#8217;t want to hog your priest).</p>
<p>      Rage scales with&nbsp;<strong>weapon</strong>&nbsp;speed so that isn&#8217;t a factor in choosing a weapon, but keep in mind that swords have a higher accuracy because they have a higher max. Weapon Skill. If somehow you&#8217;re interested in static damage skills (interrupting strike, surprise attack) you might want to know that you&#8217;ll want to use axes because the extra damage is dependant on the weapon damage not DPS.</p>
<p>      When it comes to transmuting&nbsp;<strong>armor</strong>&nbsp;and you don&#8217;t depend on set bonuses keep in mind that the higher armor bonuses you get from the chest, pants and head pieces while the lowest from the cape, gloves and boots. This might be a good time to use cloth boots for the stamina bonus or lather gloves for dex bonus if you need the mods. Keep your&nbsp;<strong>jewels</strong>&nbsp;up to date as well, if you hit that HP sweet spot concentrate on getting good rings and neck instead of spending effort on earrings.</p>
<p>      You&#8217;ll want to have&nbsp;<strong>consumables</strong>&nbsp;with you at all times:</p>
<ul>
<li><em>Food</em>&nbsp;is very important for us manly types, our big brawn and big bellys have to be maintained so our enemies cower in fear as soon as we appear on the battlefield! P.attack or P.damage food will make your life quite a bit easier by upping your overall DPS (now that we can&#8217;t use Amplify attack from our own priest any more).Alternatively, if you can&#8217;t find any or can&#8217;t cook the +crit chance food is a decent DPS increase, especially if you have the Vahtos set and/or high leveled rings for the additional crit power.</li>
<li>As a respectable Warrior of God you cannot have a good meal without a good&nbsp;<em>Dessert</em>, after all Ambrosia was the gift of Gods and it&#8217;s not wise to refuse the will of the Gods! The pdef and mdef deserts aren&#8217;t really as good as their offensive counterparts but i recommend keeping small stocks of &quot;immunity deserts&quot;:&nbsp;Laor Forest Tart&nbsp;(50),&nbsp;Rainbow Crystal Candy(24) or&nbsp;Crisp Doughnuts&nbsp;(10) against physical and&nbsp;Forestsong Soft Cake&nbsp;(38) or&nbsp;Sweet Fruit Bread&nbsp;(14) against magic</li>
<li>You remember those Gauls, especially Asterix , right? Like he proved numerous times, every good warrior needs&nbsp;<em>Potions</em>&nbsp;to unlock every ounce of potential in himself, and as someone who aspiers to a nice red uniform you don&#8217;t want to get left in the dust, do you? Like everyone, you&#8217;ll want to have some instant big HP restore potions (800/1200). You will also appreciate having some&nbsp;Stimulant&nbsp;(17) (or the better&nbsp;Strong Stimulant) on hand when you want to kill those average quest elites or when you bite more than you can chew. For party play&nbsp;Potion of Rage&nbsp;(or it&#8217;s upgraded version&nbsp;Strength of Battle) is mandatory for those times you can&#8217;t afford the 20% HP loss from Bloodlust and, as a damage dealing class, using&nbsp;Pacification Powder&nbsp;(25) (or the better&nbsp;Tranquility Powder) when your tank is having trouble with his aggro will get you bonus points. For general use, especially at high levels you might like using&nbsp;Elixir of the Sage&nbsp;(19) (or its better and more expensive counterpart&nbsp;Hero Potion&nbsp;(47) )</li>
</ul>
<p><em><strong>&quot;Fang:</strong>&nbsp;You are hereby charged that you did on diverse dates commit heresy against the Holy Church&quot;<br />
</em></p>
<p>  <strong><em>Solo Work</em></strong></p>
<p>The&nbsp;<em>&quot;Snap, Crackle and Pop&quot;</em>&nbsp;will be your bread and butter routine when facing enemies by yourself. Draw at least two of them to have a good amount of rage generation (regenerate and eventually a HP pot should be enough) and spam your high DPS rotation: Slash-&gt; Probing Attack-&gt;Soft Spot-&gt;Opportunity; until you get Opportunity you can use that cooldown on Slash or Bloodlust (depending on your rage generation).&nbsp;</p>
<p><em>&quot;Puny Mortals!&quot;</em>.When trying to farm daily items from mobs lower level than yourself you can rival the killing speed of a mage by drawing as many enemies as you can handle (and you should be able to tank quite a few between upgraded chain armor, regenerate and a potion) and Smiting all those unbelivers with a few swoops. With that many mobs hitting you, a single Bloodlust should be enough to launch each of those 3 AoEs (Blasting Cyclone, Whirlwind and MoonCleave) in quick succession.</p>
<p><em>&quot;Hah, an enemy worthy of my time!&quot;</em>.As a Warrior of the Gods, descendant from Hercules himself, you should be able to handle some of those heathens who call themselves &quot;The Elites&quot;. Low HP quest elites should be doable provided you keep your regen at a good level and have updated potions and gear. When going agains these the whole secret is to go &quot;all-out&quot;: Frenzy, Stimulant, Aggressiveness, damage boosting food and start spamming those skills (avoid using Bloodlust as the damage is pretty high in burst) while keeping youself alive with regenerate, potions, holy aura, survival instinct and immunity dessets.<br />
<em><strong>Party Play</strong></p>
<p>  &quot;Snap, Crackle hold the Pop&quot;.&nbsp;</em>Most of the time, unless you heavily outgear the instance some crowd control will be needed and depending on your party composition and player skill you might be needed to handle some yourself. In this situation you need to be careful with the rage, always try to keep above 30 so you can fire that Terror or Shout and don&#8217;t use Slash since the bleed damage will break the &quot;fear&quot; effect. When doing damage in this &quot;stance&quot; try going on the Probing chain.</p>
<p><em>&quot;Groin Attack&quot;</em>. When facing caster mobs start with Bloodlust so you can interrupt immediately, always be aware of what the mobs are doing since one interrupted spell provides quite some mitigation and it doesn&#8217;t cost the healer mana or cooldowns.<em></p>
<p>  &quot;Buddy, how about a hand here?&quot;.&nbsp;</em>You work in tandem with your knight, always. Watch what he&#8217;s doing and adapt accordingly; you are his support, his safety net.</p>
<ul>
<li>A mob escaped from him? Taunt him and bring it back into his range so he can WW shield it back. If it&#8217;s possible, try not to tank it yourself for long periods of time because it puts an incredible strain on your healer if you&#8217;re not overgeared. This is one of the reasons &quot;Group Taunt&quot; is terrible on non W/Ks.</li>
<li>Boss entered berzerk due to some unfortunate turn of events&#8230;and the healer is struggling to keep him alive through the high burst? Pop Defensive Formation since he can always manually disable it after the danger has passed.</li>
<li>Tank aggroed quite a few mobs and they take a while to kill? Drop those AoEs and try to stay close to him in threat on the adds. Mobs that change targets to one that&#8217;s 1 meter away from the tank are easier to regain than mobs that went on a stroll towards the mage 300 meters in the back.</li>
</ul>
<p>While you&#8217;re not off-tanking most of the time in the purest sense of the word, your contribution might just make it easier for the tank in unforseen circumstances.</p>
<p><em>&quot;Holier than thou&quot;.</em>&nbsp;Talk with your priest, know his limits ask him if he&#8217;s ok with keeping an eye on you more often than usual so you can use Bloodlust liberally. But remember, what he says is law, if he tells you &quot;i can&#8217;t keep up both of you&quot; (the tank and you) after the first 3 battles it doesn&#8217;t mean &quot;i&#8217;m just kidding, go ahead and try to commit suicide, i&#8217;m going to heal you anyway&quot; but it really does mean that using Bloodlust is risky and you have to use it sparingly (or only relying on your own support)</p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=13349" target="_blank">Balathorn</a>.</p>


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		<title>Lauste&#8217;s Warmage Guide 2.0</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/laustes-warmage-guide-2-0</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/laustes-warmage-guide-2-0#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:40:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic war mage guide]]></category>
		<category><![CDATA[runes of magic warmage build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=267</guid>
		<description><![CDATA[Rewritten Guide to the Warrior/Mage class combination, based on Magical Damage. Table of Contents: A) Introduction B) Skills 1) Reccomended 2) Not Reccomended C) Elite Skills D) Playstyle/Role E) Stats F) Gear G) Weapons debate H) Conclusion To quick-search ctrl-f for[Letter] or [LetterNumber] [A] Introduction - Contrary to the belief that this build does not [...]]]></description>
			<content:encoded><![CDATA[<p> Rewritten Guide to the Warrior/Mage class combination, based on Magical Damage.</p>
<p>  Table of Contents:</p>
<p>  A) Introduction<br />
  B) Skills<br />
  1) Reccomended<br />
  2) Not Reccomended<br />
  C) Elite Skills<br />
  D) Playstyle/Role<br />
  E) Stats<br />
  F) Gear<br />
  G) Weapons debate<br />
  H) Conclusion</p>
<p>  To quick-search ctrl-f for[Letter] or [LetterNumber]</p>
<p>  [A] Introduction -<br />
  Contrary to the belief that this build does not mix well, I took it upon myself as I have in previous games to step&nbsp;<br />
  away from the standard cookie-cutter style of standard RPGs, and set out to prove wrong the theories of hate and disgust&nbsp;<br />
  with this class combination. Here I will do my best to cover all subjects with no error. My previous guide, due to&nbsp;<br />
  patches/my changes &amp; upgrades/suggestions, was in dire need of an update, and this rewrite was born.</p>
<p>  Abbreviations used:<br />
  LT = Lightning Touch<br />
  TS = Thunder Sword<br />
  EA = Electric Attack<br />
  ER = Electric Rage<br />
  L = Lightning<br />
  FB = Fireball<br />
  CC = Crowd Control<br />
  AP = Attack Power<br />
  MP = Magic Power<br />
  Mdmg = Magic Damage<br />
  Pdmg = Physical Damage<br />
  Str = Strength<br />
  Int = Intelligence<br />
  Sta = Stamina<br />
  Wis = Wisdom<br />
  Dex = Dexterity<br />
  GCD = Global Cool-Down<br />
  TO = Threat Output<br />
  Hp = Health Points<br />
  Mp = Mana Points</p>
<p>  [b] Skills -<br />
  [B1] Recommended -</p>
<p>  Warrior Secondary -</p>
<p>  Defensive Formation &#8211; This skill reduces your physical attack power at a [5% per level] ratio.<br />
  Why &#8211; Your a magical damage user, there&#8217;s no downside to this skill.</p>
<p>  Warrior Primary -</p>
<p>  Surprise Attack &#8211; This skill grants you the ability to rush into combat, dealing physical damage<br />
  and knocking the target down for 1 second.<br />
  Why &#8211; This is primarily a CC class, and the short knock down is still a usable intterupt.<br />
  Note &#8211; Not necessary to go past 20, but damage is still damage, doesn&#8217;t miss.</p>
<p>  Shout &#8211; This skill will stun all targets within 90 yards for 3 seconds.<br />
  Why &#8211; This stun also counts as an interrupt, which is again part of our CC.</p>
<p>  Survivors Instinct &#8211; This skill, when under 25% health, will increase your defense by a large amount.<br />
  Why &#8211; If you ever go under 25% health, this skill can make or break you.<br />
  Note &#8211; this is recommended, but not required, this has saved me so many times.</p>
<p>  Terror &#8211; This skill will make the target run away in fear for a few seconds.<br />
  Why &#8211; Another staple of our CC.<br />
  Note &#8211; This skill breaks when the enemy is struck so make sure you use it at range, it activates auto-attack.</p>
<p>  Mage Secondary -</p>
<p>  Fireball &#8211; A long range magic skill with low mana cost and low damage.<br />
  Why &#8211; Limited spell arsenal makes this rotation-capable with low TO.<br />
  Note &#8211; DO NOT UNDERESTIMATE THIS SPELL.</p>
<p>  Lightning &#8211; Strike your opponent with lightning, rooting them to the ground for a long period.<br />
  Why &#8211; Staple of the CC/Mage classes.</p>
<p>  Wisdom &#8211; Increases your intelligence by 10+[level+1].<br />
  Why &#8211; Why not?</p>
<p>  Intensification &#8211; Increases your next spell&#8217;s damage by a medium amount.<br />
  Why &#8211; Only damage buff you can do by yourself.<br />
  Note &#8211; This skill only works on the first strike of TS, and is about a 10% overall damage increase for any spell.</p>
<p>  Fire Ward &#8211; Increases your party&#8217;s fire resistance by a large amount.<br />
  Why &#8211; This is your only buff, and does make a large difference in some encounters.</p>
<p>  Silence &#8211; Interrupts spell casting and prevents it for some time.<br />
  Why &#8211; PVP becomes so much easier with this skill, as does some boss fights (dorlos anyone?)</p>
<p>  [B2] Not Recommended -</p>
<p>  One Handed Weapon Mastery &#8211; Does not affect your WAND/Skill damage</p>
<p>  Two Handed Weapon Master &#8211; Does not affect your STAFF/Skill damage</p>
<p>  Strength &#8211; Does not affect your MAGIC/Skill damage</p>
<p>  [C] Elite Skills -</p>
<p>  (15) Electrical Rage &#8211; At max level increases your Matk by 45% [15% per strike, stacks x3]<br />
  Note &#8211; This skill affects your paperdoll (aka final) Matk.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la1.jpg" width="193" height="150" /></p>
<p>  (20) Lightnings Touch &#8211; Inflicts medium Mdmg in melee range.<br />
  Note &#8211; Costs a large amount of mana for a medium burst in damage with no cooldown [GCD]<br />
  Stat Effects &#8211; Every 1 int provides 2.4 damage, Every 1 Matk provides 1.2 damage.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la2.jpg" width="196" height="131" /></p>
<p>  (25) Critical Conciousness &#8211; Under 30% total health, reduces ALL INCOMING DAMAGE by a large % [85 max % for 8 seconds]<br />
  Note &#8211; Affects Mdmg, DOT, Pdmg, Falls. DOES NOT affect criticals.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la3.jpg" width="193" height="150" /></p>
<p>  (30) Thunder Sword &#8211; Releases four bolts of pure lightning at the target, Channeled, .5 seconds per bolt. 6 second cooldown.<br />
  Note &#8211; Does more damage than Flame in 2/3 the time. Each strike crits individually. takes 1.5 seconds to complete casting.<br />
  Stat Effects &#8211; Every 1 int provides 3.6 damage, Every 1 Matk provides 1.8 damage.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la4.jpg" width="196" height="131" /></p>
<p>  (35) Electric Attack &#8211; Adds wind damage to your attacks for 15 seconds. 25 second cooldown.<br />
  Note &#8211; Attack speed does not greatly benefit you on this skill.<br />
  Comparison A &#8211; Wand with 2.0 attack speed will net you (with minimal matk/mdmg @ 50) 1k per strike for 7.5 hits aka 7.5k damage<br />
  Comparison B &#8211; Staff with 3.0 attack speed will net you (same conditions) 1.2k per strike for 5 strikes aka 7k damage<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la5.jpg" width="195" height="112" /></p>
<p>  [D] Playstyle and Role -</p>
<p>  This class is generally a crowd-control class, but may fill a off-tank role with the correct gear. You are a mage, stand&nbsp;<br />
  away from the enemy, fire spells without watching your TO, and rush ahead of the puller confident that you can&nbsp;<br />
  handle the situation. I will be more specific of course for the two styles of available play, PVE and PVP, as follows.</p>
<p>  PVE -&nbsp;<br />
  You fill a DPS(Burst)/CC position in a dungeon party, because you have no AOE, you are probably being brought to a group&nbsp;<br />
  to destroy main targets, aka bosses, something your sustained DPS should be capable of doing with no trouble. Remember&nbsp;<br />
  that while in a boss battle you are &quot;In-Combat&quot; and the skill Enrage will be a primary way of generating rage versus bosses&nbsp;<br />
  or enemies that may AOE. Defensive formation is beneficial to you using this rage, as is Electrical rage, if you&nbsp;<br />
  want to run in and strike with it and run back out.</p>
<p>  PVP -&nbsp;<br />
  This is a great PVP class. You have the high HP and defenses of a warrior, and the crowd control and damage of a Mage.&nbsp;<br />
  This class is ANNOYING to fight against. Fire Mages will find it hard to burn down a warrior with high fire resistance&nbsp;<br />
  due to thier self-buffing, and Melee classes will find it hard to even get close to a skilled Warmage. Use this to&nbsp;<br />
  your advantage. Versus Mage/Priest, keep silence and lightning up at all times and burn them down with TS and LT,&nbsp;<br />
  dont let your mana go under half. Versus Warriors, Knights and Scouts, Keep Lightning, Surprise attack, and Terror on&nbsp;<br />
  them as often as possible, especially when they are running away to Charge or Surprise you as well, since these skills&nbsp;<br />
  all prevent you from getting those much-needed strikes in, these classes will melt like the wicked witch to everything&nbsp;<br />
  in your arsenal. Play the coward in all battles, kite like crazy and keep them controlled and you will have no trouble&nbsp;<br />
  with most opponents. Players you will have trouble with: Rogues and Priests; They can basically lock you down, or resist&nbsp;<br />
  your damage entirely, magic barrier will scruff you to no end. My usual rotation in PVP will not be release for the&nbsp;<br />
  safety of my own butt ^^</p>
<p>  [E] Stats -&nbsp;</p>
<p>  Note: These stats are written according to how they affect you as a mage.</p>
<p>  Str &#8211; Has a small effect on your maximum HP.<br />
  Dex &#8211; Has no effect on your character.<br />
  Sta &#8211; Greatly increases your defense and overall maximum HP.<br />
  Int &#8211; Greatly increases your Matk and has a small effect on your maximum MP.<br />
  Wis &#8211; Greatly increases your magic defense and overall maximum MP.</p>
<p>  [F] Gear -</p>
<p>  You have the ability to wear Chain, don&#8217;t let this fool you. I know ive said before that chain makes a large difference, but this&nbsp;<br />
  is only true in the case of non-CS users who do not + their gear. in case you are the CS-user type I will make teh following&nbsp;<br />
  suggestions to maximize stamina and intelligence on our gear; Cloth robe, hat, gloves, boots / Leather pants / Chain belt,&nbsp;<br />
  shoulders. You should mod in the direction of stacking Stamina first, Matk second, Intelligence third, and Wisdom fourth. In this&nbsp;<br />
  manner, you will be able to maximize all your important aspects; Health, Damage, and Mana. This is what makes you better than&nbsp;<br />
  the standard mage. Able to pull the same overall single-target DPS while having more pdef and health. Of course though, you have&nbsp;<br />
  nothing on them when it comes to AOE&#8217;s. For the non-cs user I suggest maximizing your pdef and stamina first, then matk. You must&nbsp;<br />
  remember that even though mage gear is your friend, you are still a warrior, and must gear as such.<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la6.jpg" width="119" height="95" /></p>
<p>  [G] Weapons Debate -</p>
<p>  Okay so there&#8217;s always these people who say &quot;I like the whole magic part of the build, but I want to use a two handed sword/axe/hammer&quot;<br />
  etc. These people always seem to fail to realize how big of a difference the mdmg from their weapon makes, or as new players, don&#8217;t take&nbsp;<br />
  notice. This is especially true at lower levels when magic damage gaps between weapon types is minimal. I tell you now, with as much&nbsp;<br />
  motivation as I can, please use a staff. Your weapon proficiency with a staff goes up to 115 (only a few levels below the standard melee&nbsp;<br />
  weapon) so you will not notice much difference in misses and damage (in the case that the staff and the 2 hander have the same pdmg) If&nbsp;<br />
  you insist on using melee weapons while wearing magic-based gear, please t9 your weapon so that you maintain at least half the mdmg of a&nbsp;<br />
  t6 staff. That was sarcasm, please use a staff. In the extreme case that you think i&#8217;m lying, or just all out wrong, please test both to&nbsp;<br />
  your delight. Ive done extensive testing with alts, and my end-game char, and in no case was the two hander better. The staff makes a&nbsp;<br />
  sufficient melee weapon, and an outstanding magic weapon. I hope this clears out all the confusion, if it doesn&#8217;t then ill be glad to help&nbsp;<br />
  you any way I can to figure it out, just message me!</p>
<p>  [H] Conclusion -&nbsp;</p>
<p>  I hope this helped everyone who was confused with my previous guide, and learned something. If you have a question please send me&nbsp;<br />
  a mail on Osha, a private message here, or post. I will do my best to get back to you as soon as possible.</p>
<p>  Special Thanks go out to Sodeska, Arcie, Noctis, everyone who thought I was crazy in Purgatory, everyone who supported&nbsp;<br />
  me through the hard times in Paladin, and everyone who listens to my whining every day for better gear! ^^ </p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la7.jpg" width="274" height="345" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la8.jpg" width="274" height="345" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la9.jpg" width="271" height="345" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la10.jpg" width="271" height="343" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/la11.jpg" width="269" height="343" /></p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=14676" target="_blank">Lauste</a>.</p>


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		<title>Rashira34&#8242;s Warrior/Rogue- The Berserker</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/rashira34s-warriorrogue-the-berserker</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/rashira34s-warriorrogue-the-berserker#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:25:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic rogue guide]]></category>
		<category><![CDATA[runes of magic warrior guide]]></category>
		<category><![CDATA[runes of magic warrior/rogue build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=265</guid>
		<description><![CDATA[As of the current incarnation of Runes of Magic, this class is behind only Scouts, and the R/S combo, in DPS. All other equally geared combinations should be able to be beaten with ease by the Berserker. This class is not an easy class to play. It relies on combinations being dropped at the right [...]]]></description>
			<content:encoded><![CDATA[<p> As of the current incarnation of Runes of Magic, this class is behind only Scouts, and the R/S combo, in DPS. All other equally geared combinations should be able to be beaten with ease by the Berserker.</p>
<p>  This class is not an easy class to play. It relies on combinations being dropped at the right time in order to do the maximum amount of DPS. At times, your physical defense will be dropped by up to 86% in order to do the best damage.</p>
<p>  Why should you play a Berserker? If you want a fun class that can do decent DPS without being a Scout. As well, many of your stats will be only needed by you and the tank in the party, so you don&#8217;t have to worry about tons of people rolling on your stats.</p>
<p>  *Note: Multiple Berserkers in one party, (actually any other Warrior/x combination in the party), will lower your DPS by a noticeable amount. This is due to them stealing the weakness and vulnerability debuffs, which throws off your combos. If possible, avoid running with another Warrior.</p>
<p>  G- General Skill.<br />
  E#- Energy cost of skill.<br />
  R#- Rage cost of skill.<br />
  E- Elite skill.<br />
  CD- Cool down.<br />
  P- Passive<br />
  AoE- Area of Effect.<br />
  NPC- Non-Player Character, such as the guy who runs the auction house.<br />
  PC- Player Character, such as Mrtickles, the other W/R you know of who knows the class far better than you.<br />
  DPS- Damage per Second.</p>
<p>  <strong>Top Priority Skills</strong>&nbsp;(Max before anything else):</p>
<p>  (E, E20) Keen Attack- This is your best damage dealing skill. It is the 35/35 elite, and hits twice for 322% DPS each time at level 60. Recommend maxing. It requires the target to be vulnerable, (caused by Probing Attack). No CD.</p>
<p>  (R20) Probing Attack- This will be your standard opener for the Splitting Chop, Thunder, and Keen Attack combos. Does a little over 300% DPS. Makes the target vulnerable. 4s CD.</p>
<p>  (R10) Open Flank- This one hits pretty hard, around 500% DPS. It requires the target to be vulnerable, (caused by Probing Attack), and weakens the target, (which is needed for both Splitting Chop and Thunder). No CD.</p>
<p>  (E, R15) Splitting Chop- The 40/40 elite, SC hits for roughly 600% DPS, (exactly the same as Thunder), at max level. It requires the target to be weakened, (caused by Open Flank), and in addition lowers the target&rsquo;s physical defense by 13% for 8 seconds. 15s CD. *Note* This skill shares a CD with Thunder.</p>
<p>  (G, R25) Berserk- This skill costs 25 rage and lasts for 30s. Max rank of 50. Increases physical attack by 36% and decreases physical defense by 36%. 60s CD.</p>
<p>  (E, 5%HP) Blood Dance- The 25/25 elite is very nice, approaching 400% DPS at max level. The reason why it&rsquo;s nice, is it costs neither energy nor rage, but rather consumes 5% of your maximum HP. Weave this one in whenever its cooldown is up. 8s CD.</p>
<p>  (P) **Two-Handed Weapon Mastery**- This skill increases 2h weapon damage by 75% at level 50, where it is capped. Obviously, only upgrade this skill if you are a 2h W/R.</p>
<p>  (P) **One-Handed Weapon Mastery**- This skill increases 1h weapon damage by 80% at level 50, where it is capped. Upgrade this skill only if you are a dual-wielding W/R.</p>
<p>  *Rogue* (G, E20) Shadowstab- Max this one out. It&rsquo;s your spammable attack that costs 20 energy, with 0s CD, and a small bleed effect as well.</p>
<p>  *Rogue* (G, P) Nimble Hands- This adds a % increase to attack speed, 9% at 60. Max it as well.</p>
<p>  *Rogue* (G, P) Agility- This adds a % chance to dodge, up to 8%. Capped at 50. Max it.</p>
<p>  <strong>High Priority Skills</strong>&nbsp;(Put extra TP into these first):</p>
<p>  (0) Aggressiveness: Enhances speed of rage increase for 30 seconds. Useful in PvP and PvE for building up enough rage to use your attacks, one can always use more ways to get rage. Capped at level 50.</p>
<p>  (R15) **Thunder**- This skill REQUIRES a 1h-weapon, so if you&rsquo;re a 2H W/R, this is not a skill to put TP into. It&rsquo;s damage is roughly 600% DPS at max level, (the exact same DPS as Splitting Chop), and in addition, stuns the target for 7s, (4s in PvP). Requires the target to be weakened, (caused by Open Flank). 15s CD. *Note* This skill shares a CD with Splitting Chop. Since SC actually works on bosses, and Thunder does not, Splitting Chop takes a higher priority than Thunder, in my opinion.</p>
<p>  (G, P) Brute Strength: With the changes in patch 3.0.3, this adds approximately 6%+60 strength at level 55- a very nice boost indeed.</p>
<p>  (0- Must be below 50% HP) Survival Instinct: Patch 3.0.3 made this a very good skill to have. It is now able to activated when you are below 50% hp. It gives a 55% defense boost, a 18% dodge boost, and +1000 to parry rate at level 50 for 30s. 5min CD.</p>
<p>  (R35) Blasting Cyclone: Level 40 AoE that does less damage than Mooncleave, but also knocks humanoid opponents down, as well as costing 15 less rage. In addition, it interrupts any spells being cast, even if the character is not humanoid. 12s CD. (This skill is very nice to have for PvP, but end-game PvE dungeons will hardly require using it.)</p>
<p>  (E, P) Speed Up- The level 20 elite, this skill is capped at level 50, where it increases movespeed, (on foot), by 18%. Passive.</p>
<p>  <strong>Cirumstantial Skills</strong>&nbsp;(These skills generally cease being upgraded at a certain level, due to rising TP costs, or are only used sparingly by the Berserker. The recommended level is noted to the right of the skill):</p>
<p>  *Rogue* (G) Throw- This consumes one projectile, hitting roughly 450% *projectile* DPS at max. Not necessary to put any ranks into this, it is simply good to have as a ranged pull. Of course, you&rsquo;re going to have plenty of TP on your Rogue side, if you just play Warrior/Rogue, so you might as well. 4s CD.</p>
<p>  (G, R25) Slash- This skill does around 370% DPS at max level, and adds a bleed that hits roughly four times as hard as Shadowstab&rsquo;s. It is debatable whether this skill is a good use of rage for the Berserker- and certainly not necessary in many rotations. No CD.</p>
<p>  (R15) Tactical Attack- If by some chance you DO have to run with multiple Warriors, that will make TA hit harder. TA does ~200% DPS at max level, with an additional hit for every Slash bleed that is on the target. However, this skill can only be used by a W/R wielding a 2H weapon, so don&#8217;t bother with it if you&#8217;re DW. 4s CD.</p>
<p>  (0) Surprise Attack (+20): The 20 ranks are necessary for Shout. Note- Only knocks humanoid opponents down, despite its description. Yes, this includes players. It does, however, interrupt spells on all opponents whose spells can be interrupted. 12s CD.</p>
<p>  (R50) **Moon Cleave**: This level 22 AoE is one that can hit pretty hard. About 200% DPS three times to all targets in the area at level 60. *It requires a 2h weapon, however.* Maxing it is not recommended, since AoE damage is essentially worthless in end-game instances, especially with such a high rage cost. And, of course, if you&#8217;re a dual-wielding W/R, then you shouldn&#8217;t add any TP at all into this skill.</p>
<p>  (R30) Terror (+30): A 10s terror effect is very useful when one is surprised in PvP. A note on this skill, it initiates an auto-attack, so either use a defense skill immediately afterwards, and try to stay away from the target, or use it at range. Of course, if you are surprised, take the former course. I could see an argument for this skill being maxed, it would be 14s at rank 50. I just think it&rsquo;s a low priority to max, 10s should be plenty of time. 45s CD.</p>
<p>  (G, R50) Whirlwind (+30): A high rage cost, (50), and a high CD, (30s), with not enough damage to compensate makes this one of the least popular W skills. It is, however, one of our 3 AoEs, is a general skill, and can deal moderate AoE damage. Can be used to better effect after the 50/50 elite has been obtained.</p>
<p>  (0) Feint (+30): 2s CD. This skill is useful, but only against high dex characters that dodge a lot. You must use it after a dodge, (within 2s I believe), and it will inflict damage on the opponent. However, this skill can also be dodged, making its usefulness debatable against high-dex characters. As of patch 3.0.3, this skill also adds 20% accuracy for a short while after using it. You decide how much TP you should stick in here, somewhere between 20 and 30, and only if you have the extra TP.</p>
<p>  <strong>Other Important Skills</strong>&nbsp;(These skills are important to a W/R, but cannot, or should not, be upgraded):</p>
<p>  *Rogue* (G, E20) Blind Stab- This skill drops accuracy by 40% on target, and for that reason only is a good skill to have. It does not appear to work on any boss in either Warnorken or Raksha Temple- but try it out on different mobs and see which ones will take the % loss in accuracy. A beautiful skill in melee PvP- the blind effect lasts for roughly 8 seconds on an enemy player, and 15 on an NPC. 10s CD.</p>
<p>  *Rogue* (G, E20) Shadowstep- One of the most fun of your skills as a W/R. This skill teleports you directly behind your target. It&rsquo;s range is 100, so they have to be rather close- but this skill is very, very useful in PvP. I cannot stress that enough. Scout combo-shotting you? Shadow-step behind him to break his line of sight. Mage casting flame? No problem- suddenly he can&rsquo;t see you. *This skill can be used WHILE rooted.*</p>
<p>  (E, P) Shadowstab Mastery- The 15/15 elite allows your Shadowstab&rsquo;s bleed to last for 4 more seconds, and allows the bleed with any bladed weapon, instead of just daggers.</p>
<p>  (E, E50) Frenzied Attack- The 30/30 elite is your burst DPS button. In order to do maximum DPS for 10s, you should use Berserk, then Frenzy, then Frenzied Attack, and then go all out. This combo, however, will lower your physical defense by 86%, so be careful in using. The skill raises your critical hit rate by 700, and removes all root and slow effects, (not stuns- you can still be stunned). It does carry the rather heavy penalty of a 50% decrease in physical defense. The 45/45 elite, Frenzied Heart, adds an additional effect: +50% to critical physical damage for the 10s duration. The skill can also be used in PvP to break roots and slows. 2min CD.</p>
<p>  (E, P) Frenzied Heart- Adds 50% critical physical damage to your 30 elite, Frenzied Attack.</p>
<p>  (R30) Shout: A 3s stun, (with a 2min CD), hardly gives you time to launch a single skill. This skill is basically a mere interrupt when you notice someone or something casting a spell you don&rsquo;t like. Keep in mind that though it is an AoE stun, it only has a range of 90, and will only stun a maximum of five enemies.</p>
<p>  (G, 0) Enrage: Adds 20 rage. 40s cooldown. This skill is essential to any warrior, and is a general skill, so it helps when leveling your rogue side as well.</p>
<p>  (0) Frenzy: Adds a nice boost to damage, attack, accuracy, and attack speed for 15s. Rather long CD, (5min) but useful in boss fights for the extra DPS- especially when combined with Berserk and Frenzied Attack.</p>
<p>  (0) Taunt: Taunts one enemy to attack you for 5s. No need to upgrade this, its useful for pulling a boss off a mage- unless you main tank a lot. Then you might want to upgrade this skill, as you could use it to force the boss to continue to attack you even if you don&#8217;t have aggro for nearly 20 seconds. 45s CD.</p>
<p>  (0) Group Taunt: Taunts all enemies within range to attack you for 4s. Be very careful using this skill, as you can die easily. Still useful for pulling groups of mobs off your casters and healers. 5min CD.</p>
<p>  (E, P) Exhaustion- The 50/50 elite lowers your Whirlwind&rsquo;s rage cost by 20, (making it 30), and shortens CD by 10s, (making it 20). In addition, it allows your Probing Attack a chance to lower an enemy player&rsquo;s focus, rage, mana, and energy.</p>
<p>  <strong>To Dual-Wield, or not to Dual-Wield</strong></p>
<p>  That is the question. To put it simply, it comes down to this. Dual-wielding will give you more rage generation, another place to put stats, (your off-hand), at an overall cost of main-hand weapon DPS. This is not to say that a dual-wielding W/R will lose to a 2H W/R in terms of DPS, however. It simply means that a 2h W/R&#8217;s skills will hit harder, but a dual-wielder will gain the extra white damage from the off-hand, (which ends up making white damage a significant portion of your DPS), as well as extra rage gen- which means you can use more Warrior skills. So they may not hit as hard, but you can use them a lot more frequently.</p>
<p>  If, however, your W/R is level 55-59, then dual-wielding Swords of Fear is unquestionably the way to go. There are only a few two-handed weapons in the game that are better than a SoF -the crafted 60 weapons, (the Claymore of Anguish and the Heartbreak Battle Axe- the CoA having a slight edge), and the 2h Axe that drops from Raksha Temple- the Giant Tyda Axe.</p>
<p>  Even with the Giant Tyda, the debate still remains- some think that dual-wielding Angerfang Hand Axes will out-DPS even the Giant Tyda Axe. Without being able to get your hands on the Giant Tyda, there is really no debate any longer. The consensus is that dual-wielding is considerably better than using a 2h weapon.&nbsp;</p>
<p>  If you do have the Giant Tyda axe, then 2h may be a better alternative- the jury is still out on this one, as it were.</p>
<p>
  <strong>Item-Set Skills</strong></p>
<p>  From the Dalanis Vendor- Tourniquet: Heals 250hp/sec for 20s. 90s CD.</p>
<p>  From the Dalanis Vendor- Energy Restore- Restores ten points of rage, focus, and energy per second. (Generally nets me about 40 rage). 45s CD.</p>
<p>  From the Dalanis Vendor- Spirit Herb Essence- Consumes one Spirit Herb to restore 2500 hp.</p>
<p>  From Hall of Survivors- Undefeatable King- Activating this skill grants you an additional skill- the King&rsquo;s Fearlessness. KF allows you to be immune to all stuns/roots/helpless for 3s. There is a CD of 10s, and the state lasts for 30s. 3min CD on Undefeatable King.</p>
<p>  From Hall of the Demon Lord- Weapon Guard- Decreases *all* incoming AoE damage by 20%. Passive.</p>
<p>  From Warnorken Arena- Punishment- This skill costs 25 rage to use, and requires the target to be vulnerable. Deals 540% DPS, and causes the target to attack 50% slower for 15s. Not worth using in the rotation of a W/R, in my opinion- you have other skills that better use your rage. It is, however, useful if you are, for some reason, tanking- or more likely, if you have a tank that has borderline stats for whatever instance he is tanking.</p>
<p>  From Raksha Temple- Sword of Imprisonment- This skill costs 20 rage to use, and has a 0s CD. It causes 360% DPS with a high crit rate, (an additional +20%). Very useful- more so for a dual-wielding W/R because of their better rage generation.</p>
<p>  <strong>Things to Know</strong><br />
  Blasting Cyclone and Surprise Attack share their 12s CD, for some reason unknown to all but the minds of the RoM devs, who doubtless didn&rsquo;t want us to have two knockdowns in a row.</p>
<p>  Thunder and Splitting Chop share their 15s cool-down, for no discernible reason at all, save for helping to keep Scouts on top of the DPS meter. Another FU to the Warrior combo by RW.</p>
<p>  A well-equipped, dual-wielding W/R- if you are trying to help out newer players to your guild- could tank DoD using his main-hand weapon and the Blood Barrier for the shield, (crafted 60 shield)- which would give you another 7-8k pdef. (Frenzied Attack and Berserk are strongly discouraged while tanking. Unless you like taking lots of dirt naps and making your party mad at you. Then have at it!)</p>
<p>  Shadowstep breaks the target&#8217;s line of sight- use it as a way to avoid a flame or a snipe. You can use this skill even while rooted.</p>
<p>  Blind Stab should always be used in a PvP situation against another melee PC- it drops accuracy by about 40% on an enemy player. For sacrificing one shadowstab, (same amount of energy), this is completely worth it.</p>
<p>  Blasting Cyclone does indeed interrupt spells, even on beings other than humanoids, even though it doesn&rsquo;t knock them down, (same as SA).</p>
<p>  If you see in advance that you are going to want to use Terror, (such as against a Mage/Priest in PvP), then do not use Slash or Shadowstab shortly beforehand: the bleed effect will break the Terror effect.</p>
<p>  Once you get to end-game, you will want to stack strength and stamina on your equipment, with a moderate amount of dex. Stamina gives us 2.3pdef/1 stam, and 5hp/1stam. Strength gives us 2 phys. attack/1 str and 1hp/5str. Dexterity allows us to actually hit higher-level bosses in PvE, as well as possibly put up a fight in PvP.</p>
<p>  Once you get up to around level 20 and until level 30 or so, you can run Forsaken Abbey to pick up the Iron Coffin set: a 3-piece set of chain shoulders, chest, and leg-guards that give you a really nice boost to stam and phys. defense. You can keep this set till level 40 with no real drawbacks, if you so desire. It&#8217;s a great set to have, and generally can be found on the Auction House for around 20k/piece. </p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=50572" target="_blank">Rashira34</a>.</p>


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		<title>Rashira34&#8242;s Warrior/Knight Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/rashira34s-warriorknight-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/rashira34s-warriorknight-guide#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:20:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[runes of magic warrior knight]]></category>
		<category><![CDATA[runes of magic warrior/knight build]]></category>
		<category><![CDATA[runes of magic warrior/knight guide]]></category>

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		<description><![CDATA[So you&#8217;ve rolled a Warrior/Knight, or perhaps you are considering what class to choose as your secondary. Here are some great reasons to pick knight: Enhanced Armor. This skill gives 5.0% +1%/rank additional physical defense for 5min. (0s CD). With this skill, your chain armor will normally hit the defense cap against trash mobs, besides [...]]]></description>
			<content:encoded><![CDATA[<p> So you&rsquo;ve rolled a Warrior/Knight, or perhaps you are considering what class to choose as your secondary. Here are some great reasons to pick knight:</p>
<ul>
<li>Enhanced Armor. This skill gives 5.0% +1%/rank additional physical defense for 5min. (0s CD). With this skill, your chain armor will normally hit the defense cap against trash mobs, besides instances, up until Dust Devil Canyon, or perhaps even Ravenfell, if you have decent gear.</li>
<li>Defense Technique+Blocking Stance: With these two skills, (BS is a 20/20 elite skill), you can raise your parry to about 15% against mobs of the same level, making for yet more damage reduction, because even if you have hit the defense cap, parry still reduces damage.</li>
<li>Disarmament: This knight general skill reduces the enemy&rsquo;s armor by up to 12%, making for a much easier time in leveling, and in taking down those pesky bosses and elites.</li>
<li>Knight class gives you some spammable assault skills that use mana only, so you can still deal damage even if you run out of rage. Or, more likely, can&rsquo;t build it up fast enough.</li>
<li>Devotion+Resilience: One of the key factors in secondary classes, is a lot of time the primary class always runs into mana trouble when using the secondary&rsquo;s general skills, especially if your primary class doesn&#8217;t normally use mana, (only if the secondary is knight/mage/priest, obviously). Devotion adds quite a large amount of mana to your mana pool, which helps out both sides of your character. Resilience adds a passive boost to your stamina, and gives you several hundred extra hp and defense- and the more stamina you have, the more of a boost it will add.</li>
</ul>
<p>
That said, there are still other reasons to pick W/K: You can off-tank, or even primary tank rather well. Your K side can level easier due to its 20/20 elite, which gives it the ability to wield 2H axes and wield them with increased damage.</p>
<p>Now, we&rsquo;ll lay out the general build for a W/K.</p>
<p><strong><u>Warrior</u>:</strong><br />
I would recommend using a 2H bladed weapon. It doesn&rsquo;t matter whether it is a sword or an axe, though if you keep your classes close, you might want to use axe, so you only have to use one weapon for both classes. The rage cost is noted before the skill. P means it&rsquo;s a passive skill, G that it is a general skill, and thus can be used on your knight side, and E, that it is an elite skill. CD means cooldown. All W/K elites use mana, if they use anything, and all K/W elites use rage if they use anything.</p>
<p><strong>Top Priority Skills</strong>, (max before anything else):</p>
<p>(P) Two-Handed Weapon Mastery: Increases damage by 75% when using 2H weapons. And its passive. Why wouldn&rsquo;t you max this?</p>
<p><strong>OR</strong></p>
<p>(P) One-Handed Weapon Mastery: Increases damage by 80% when using 1H weapons. And it&#8217;s passive. If you are a 1h W/K, max this instead of the 2h Weapon Mastery.</p>
<p>(E) Blocking Stance: Raises parry by slightly less than Defense Technique. Combined with DT, however, it makes for a good parry rate.</p>
<p>(G, 25) Slash: Standard Warrior damage dealer, also a general skill, and a 0s CD.</p>
<p>(15) Tactical Attack: Standard combo when using Slash. 5s CD.&nbsp;<em>**Requires a 2h weapon.**</em></p>
<p><strong>High Priority Skills</strong>, (put extra TP into these first):</p>
<p>(50) Mooncleave: Level 22 AoE that does the greatest amount of sheer damage of any of our AoEs.<em>&nbsp;**Requires a 2h weapon.**</em></p>
<p>(15) Thunder: Finisher for a Probing Attack-&gt;Open Flank combo, (used after those two). Thunder does the most dmg of any skill per point of rage that we have. In addition, it stuns its target for a good length of time, (6s at level 50, to give you an idea). 15s CD.&nbsp;<em>**Requires a 1h weapon.**</em></p>
<p>(35) Blasting Cyclone: Level 40 AoE that does less damage than Mooncleave, but also knocks humanoid opponents down, as well as costing 15 less rage. In addition, it interrupts any spells being cast, even if the character is not humanoid. 12s CD.</p>
<p>(G, P) Brute Strength: With the changes in patch 3.0.3, this adds approximately 6%+60 strength at level 55- a very nice boost indeed.</p>
<p>(0) Aggressiveness: Enhances speed of rage increase for 30 seconds. Useful in PvP and PvE for building up enough rage to use your attacks, one can always use more ways to get rage. Capped at level 50.</p>
<p>(E, P) Concentrated Precision: 40/40 elite that passively adds accuracy, (~45 at level 50). Even though one could wish that it would add a bit more accuracy, it is still a good skill to have.</p>
<p>(20) Probing Attack: 4s CD. This skill can be a good damage dealer when coupled with Open Flank. In fact, the difference in damage dealt between using the PA+OF combo vs the Slash+TA combo gets less and less the higher geared you get. The only reason why Slash and TA are recommended over PA+OF is because of the bleed from Slash. At higher levels and better geared, using a 2H Hammer, PA+OF, is essentially the same DPS as a 2H Axe/Sword, Slash+TA. Regardless, it&#8217;s nice to have this and Open Flank leveled once you have extra TP, so you can still deal out rage-based damage while TA is on cooldown.</p>
<p>(10) Open Flank: 0s CD. This attack can only be used if the target is vulnerable, which is caused by Probing Attack. Its rage cost is low, and its damage is approaches 500% weapon DPS at max level.</p>
<p>(0- Must be below 50% HP) Survival Instinct: Patch 3.0.3 made this a very good skill to have. It is now able to activated when you are below 50% hp. It gives a 55% defense boost, a 18% dodge boost, and +1000 to parry rate at level 50 for 30s. 5min CD.</p>
<p>(0) Surprise Attack: 20 ranks are necessary for Shout. Note- Only knocks humanoid opponents down, despite its description. Yes, this includes players. It does, however, interrupt spells on all opponents whose spells can be interrupted. Does 238% DPS as of chapter 4, so it&#8217;s worth upgrading. 12s CD.</p>
<p>(E) Throw Shield:&nbsp;<em>**NOTE- This skill requires that you equip a shield**</em>&nbsp;This is the 15/15 elite skill, and if you want to create a macro so that you swap between equipping a shield and equipping a 2H weapon, this skill might be worth having on the hotbar. It throws your shield at the opponent, so it is a ranged pull. So you can pull a mob to you, then swap back to a 2H Weapon, and kill it. In instances, this would be nice. There is now reason to upgrade this skill, as of chapter 4 it does 377.6% + 0.10 x shield&rsquo;s defense at max level, instead of just 0.10 x shield&#8217;s defense. This is a huge boost. 6s CD.</p>
<p>(E) Shield Bash:&nbsp;<em>**NOTE- This skill requires that you equip a shield**</em>&nbsp;Strike the target with your shield, causing 259.6% + 0.10 x shield&rsquo;s defense. A significant upgrade as compared to pre-chapter 4.</p>
<p><strong>Circumstantial Skills</strong>, (These skills generally cease being upgraded at a certain level, due to rising TP costs. The recommended level is noted to the right of the skill).</p>
<p>(30) Terror (+30): A 10s terror effect is very useful when one is surprised in PvP. A note on this skill, it initiates an auto-attack, so either use a defense skill immediately afterwards, and try to stay away from the target, or use it at range. Of course, if you are surprised, take the former course. I could see an argument for this skill being maxed, it would be 14s at rank 50. I just think it&rsquo;s a low priority to max, 10s should be plenty of time. 45s CD.</p>
<p>(G, 50) Whirlwind (+30): A high rage cost, (50), and a high CD, (30s), with not enough damage to compensate makes this one of the least popular W skills. It is, however, one of our 3 AoEs, is a general skill, and can deal moderate AoE damage. It is rather useful on the knight side, especially after the 25/25 elite, and that is why extra TP in here is recommended.</p>
<p>(0) Feint (+30): 2s CD. This skill is useful, but only against high dex characters that dodge a lot. You must use it after a dodge, (within 2s I believe), and it will inflict damage on the opponent. However, this skill can also be dodged, making its usefulness debatable against high-dex characters. As of patch 3.0.3, this skill also adds 20% accuracy for a short while after using it. You decide how much TP you should stick in here, somewhere between 20 and 30, and only if you have the extra TP.</p>
<p>(G, 25) Defensive Formation: Okay, this skill is back to being viable again. It is once again a %-based skill, that gives you a certain amount of % to extra pdef, for the same % loss in patk and matk. As well, it is now single-target only, meaning you won&#8217;t mess up the rest of the party&#8217;s DPS. It should allow a W/x to tank for a short while with a taunt/Def Form, even if they&#8217;re not W/K. Note that this skill stacks with Enhanced Armor on your Knight side, so you can reach a large amount of pdef without much basic pdef from your armor, as compared to other classes.</p>
<p>(G, 25) Berserk: This one is very simple. Use it when PvPing against magic-based opponents or when you are a DPS. Don&#8217;t use it when you&#8217;re tanking, or against melee-based opponents in PvP. It drops 36% pdef for a 36% gain in pattk at level 50, (which is its max level). One more note- If you use Berserk when Def. Formation is up, (which would be kind of silly, it essentially cancels out some of DF, assuming they are the same rank), it cancels DF and just uses Berserk. The same applies if you use DF when Berserk is up. This skill is capped at level 50.</p>
<p><strong>Other Important Skills</strong>&nbsp;(These skills are important to a W/K, but cannot, or should not, be upgraded.)</p>
<p>(30) Shout: A 3s stun, (with a 2min CD), hardly gives you time to launch a Slash, assuming you had 55 rage or more when you used Shout. This skill is basically a mere interrupt when you notice someone or something casting a spell you don&rsquo;t like.</p>
<p>(E, 0) Ignore Pain: This 25/25 elite skill defines a W/K in PvP against those pesky mages, and comes in handy against rogues as well. It makes a Warrior immune to all stuns, slows, incapacitations, (yes, even that pesky numbing dagger), and other forms of rendering one helpless. A Warrior under the effect of Ignore Pain can charge a mage without worrying about being rooted by Lightning or stunned by Discharge. The downside? It only lasts 10s, and has a 2 min CD.</p>
<p>(G, 0) Enrage: Adds 20 rage. 40s cooldown. This skill is essential to any warrior, and is a general skill, so it helps when leveling your knight side as well.</p>
<p>(E, P) Heroic Surprise Attack: Adds rage to your Surprise Attack. This is the 35/35 elite, it is not upgradable, and it makes Surprise Attack give you 10 rage when SA is used. Once you get this skill, you can pull off the following combo- Surprise Attack- Enrage- Slash, without having to use the auto attack feature. If you have Aggressiveness up before you use Surprise Attack, you can add on Tactical Attack to the end of the combo.</p>
<p>(0) Frenzy: Adds a nice boost to damage, attack, and attack speed for 15s. Rather long CD, (5min) but useful in boss fights for the extra DPS- just make sure not to out-DPS your tank, if you aren&#8217;t him.</p>
<p>(0) Taunt: Taunts one enemy to attack you for 5s. No need to upgrade this, its useful for pulling a boss off a mage- unless you main tank a lot. Then you might want to upgrade this skill, as you could use it to force the boss to continue to attack you even if you don&#8217;t have aggro for nearly 20 seconds. 45s CD.</p>
<p>(0) Group Taunt: Taunts all enemies within range to attack you for 4s. Be very careful using this skill, as you can die easily. Still useful for pulling groups of mobs off your casters and healers- as well as gaining rage if you&#8217;re not tanking, (combine with Aggressiveness). Again, consider upgrading if you main tank a lot, as this is especially helpful to a W/K tank, since we have no aggro-gaining AoEs. 5min CD.</p>
<p>(E, P) Resist: The 50/50 elite, this skill lets you take even less damage when using Blocking Stance, (about 8% dmg reduction at max level).</p>
<p><strong><u>Knight</u></strong>:<br />
Use a 2H Axe after the 20/20 elite for leveling purposes. Before this, use any weapon you like, just remember, with no points in shield skills, you might find it hard to level with a 1H+Shield configuration. A bladed weapon gets the bleed damage from slash, and a hammer does more base damage.</p>
<p><strong>Top Priority:</strong></p>
<p>(G) Enhanced Armor: Raises physical defense by 5%+1%/rank. What&rsquo;s not to like?</p>
<p>(E, P) Two-Handed Axe Training: 20/20 elite that passively increases 2H Axe damage as well as allowing your knight side to wield a 2H Axe. Same question as above.</p>
<p>(G, P) Defense Technique: A skill that passively raises one&rsquo;s parry rate. Do I have to ask it again? What&rsquo;s not to like?</p>
<p>(E, 10) Authoritative Deterrence: The 50/50 elite, this skill is essentially a heavily upgraded taunt for your knight side. It forces a target to face and attack you for 10 seconds, and at the same time it increases your physical and magical defense for the first two blows/spells that hit you. At level 50, it would increase both physical and magic defense by 35%. And it only costs 10 rage! 60s CD.</p>
<p><strong>High Priority</strong>:</p>
<p>(G) Holy Strike: This skill increases aggro, and thus helps you to hold aggro when you are tanking on your knight side or your warrior side. Unless you are constantly tanking instances, I&#8217;d suggest waiting till level 50 to put a lot of TP into this skill.&nbsp;<em>**Warning- Spamming this skill will suck mana like crazy**</em></p>
<p>(G) Disarmament: A knight general skill that you can spam on your Warrior side that also decreases physical defense, (by up to 12%), as well as dealing more damage than holy strike.&nbsp;<em>**Warning- Spamming this skill will suck mana like crazy**<br />
</em> <br />
(G) Devotion: Passively raises maximum mana pool, AND is a general skill, so it increases mana for your Warrior side as well. Should eventually be maxed.</p>
<p>(G) Punishment: Okay, so, as of the last patch, this skill now does damage based on how many *light* seals, (placed on your enemy using the Holy Strike skill), are on your target, +10, 20, or 30 *percent* of *your* stamina as well, (with 1, 2 or 3 light seals on the target, respectively). Once you are geared up, this skill could do an insane amount of damage, and is now well-worth putting extra TP into, especially since it is a general skill and can be used on your Warrior side. Also, this skill will add 1% more stamina damage for every three ranks put into it. So Punishment rank 4 would give you +11, +22, +33% damage respectively, depending on how many light seals are on the target.</p>
<p>(G) Resilience: As of patch 3.0.3, this adds 6.0%+60 stamina at level 55- again a very nice boost to your overall health and defense, especially if you are building like a tank. This is a general skill, so your W side takes advantage of it.</p>
<p><strong>Circumstantial Skills:</strong> </p>
<p>Charge (+30): Rank 30 is necessary for Shackles of Light rank 3. You need rank 20 for SoL rank 2, but this skill is not received till lvl 32. So, yes, you need to level this to 20 before you reach lvl 32 on your knight side, but it is not critical to level it up before then. SoL rank 3 is a lvl 42 skill, so you need to have Charge at rank 30 before then, or have enough TP to upgrade it to 30 when you reach lvl 42. This skill can eventually be maxed, because unlike Surprise Attack, upgrading Charge adds to your stun time, (6s at level 50).</p>
<p>Resolution (+20): Useful for PvP purposes. Adds a nice amount of extra maximum HP and is a full heal. Costs a lot of mana, last 1min, and has a 3min CD. Note- As of patch 3.0.3 this costs a *lot* of mana. No longer recommended in any prolonged fight.</p>
<p>Threaten (+20): This skill is useful for nice jump in threat generation, (also known as aggro), when you are on your knight side. As well, it now does quite a bit of damage. If you want to tank at all on your K side, I&#8217;d get some ranks in this skill. (<em>**Note**- No longer certain that this skill is at all necessary for tanking. Holy Strike seems to hold aggro easily enough, and the K side is already TP-starved.)<br />
</em> <br />
Mana Return (+30): This skill is now pretty useful. At level 50, it would give you 990 mana back. On the TP-starved knight side, this is not considered a priority skill, but when you get extra TP, it might be worthwhile to put them into Mana Return.</p>
<p>(E, 20) Quick Reflexes: The 30/30 elite, this is like the K/W&#8217;s version of Blocking Stance. It raises parry by ~1900 at max level, but unfortunately it only lasts for 20s. You decide how much TP to stick in here- it&#8217;d be a decent skill to use to mitigate some damage when you know the boss is about to hit you really hard, for example.</p>
<p><strong>Other Important Skills</strong>:</p>
<p>Shackles of Light rank 1, 2 and 3: These skills are very useful for PvP purposes. They cannot be upgraded, but they can root 1, 2, and 3 enemies, respectively, for 5s, and the enemies being held can be attacked without breaking the root. This can be used to hold someone in place to kill them, or be able to run away.</p>
<p>Holy Shield: Makes you immune for 5s, but&nbsp;<strong>ONLY</strong>&nbsp;for physical damage. So it won&#8217;t work in PvP against a Mage or a Priest&#8217;s attack.</p>
<p>Holy Seal: Always keep this buff and Enhanced Armor on, when on your knight side, if you use Threaten or Mana Return. You need melee hits with this skill in order to plant holy seals on your target, which is required to trigger Threaten or Mana Return.</p>
<p>(E, P) Deadly Whirlwind: This is the 25/25 elite for K/W. It reduces Whirlwind&#8217;s CD by 20s, making it a 10s CD, reduces its rage cost to 40, and adds a deadly wound effect, which reduces healing effectiveness on the target by 30%. Very useful if you are PvPing on your knight side against any class with Priest as their primary or secondary. Also nice for tanking a boss that can heal themselves, (Forsaken Abbey&#8217;s last boss comes to mind).</p>
<p>(E, 10) Fearless: The 35/35 elite makes you immune to fear for 5 seconds. For all the trouble they make you go to to get this, (running NoM 25-30 times), you&#8217;d think it&#8217;d be a bit better. You could use it against Warriors in PvP, since it does remove fear, but you&#8217;re a W/K, not a K/W. You shouldn&#8217;t be PvPing on your knight side. 60s CD.</p>
<p>(E, 30) Master of Parry: The 40/40 elite increase your parry rate by 300 for ten seconds. However, it disappears after two successful parries, even if it hasn&#8217;t been ten seconds. Not so good of a skill for using 30 rage, but still useful in a pinch. 90s CD.</p>
<p>Shock: Useful for the 3 second stun when soloing, but you should not upgrade this at all, as upgrading it only increases its damage, not the length of the stun.</p>
<p><strong>NSI Skills</strong>:</p>
<p>(E, P) Survival Instinct: Not the same as the Warrior skill of the same name. The 45/45 elite gives you a chance to increase physical defense and dexterity when you are hit and you have the buff Shield of Valor or Shield of Discipline on. So for a 2H build, this skill is essentially worthless.</p>
<p>Hall of Dead Heroes: This skill simply makes no sense to me. It makes it so that if you die, your party members will receive a buff for a short while. So if you plan on dying a lot as a tank, then upgrade this skill. Otherwise, don&#8217;t waste your TP.</p>
<p>Hatred Strike: Unless you intend to spend a lot of time tanking on your K side, ignore this skill.</p>
<p><em>Any skill that requires you to equip a shield to use it should be ignored for the moment.</em></p>
<p><strong>Things to Know</strong><br />
Blasting Cyclone and Surprise Attack share their 12s CD, for some reason unknown to all but the minds of the RoM devs, who doubtless didn&rsquo;t want us to have two knockdowns in a row.</p>
<p>Ignore Pain can be breached by the S/R 20/20 elite skill, Blinding Powder.&nbsp;</p>
<p>Ignore Pain does not work against mobs. So, unfortunately, one cannot use it while running away to avoid being slowed by being attacked in the back.</p>
<p>Your K side can, and should, use a 2H axe. Why waste TP on your 20/20 elite otherwise?</p>
<p>While leveling your knight, make use of Whirlwind after you get your 25/25 elite. It now costs 40 rage, has a 10s CD instead of 30s, as well as adding a deadly wounds effect that is most useful for PvP purposes, (reduces healing efficiency by 30%). Spamming Whirlwind and Slash on your knight side can let you deal out some major rage-based damage, which is very useful for anything you need to kill.</p>
<p>Blasting Cyclone does indeed interrupt spells, even on beings other than humanoids, even though it doesn&rsquo;t knock them down, (same as SA).</p>
<p>If you see in advance that you are going to want to use Terror, (such as against a Mage/Priest in PvP), then do not use Slash shortly beforehand: the bleed effect will break the Terror effect.</p>
<p>Once you get to end-game, you will want to stack strength and stamina on your equipment. Stamina gives us 2.3pdef/1 stam, and 5hp/1stam. Strength gives us 2 phys. attack/1 str and 1hp/5str. Ideally, you will be a character with high hp and moderately high damage output.</p>
<p>Once you get up to around level 20 and until level 30 or so, you can run Forsaken Abbey to pick up the Iron Coffin set, a 3-piece set of chain shoulders, chest, and leg-guards that give you a really nice boost to stam and phys. defense. You can keep this set till level 40 with no real drawbacks, and even past that, (since you have enhanced armor, and will probably be hitting the defense cap against mobs till Ravenfell anyway), if you so desire. It&#8217;s a great set to have, and generally can be found on the Auction House for around 20k/piece.</p>
<p><strong>Item-Set Skills</strong></p>
<p>From the Dalanis Vendor- Tourniquet: Heals 250hp/sec for 20s. 90s CD.</p>
<p>From the Dalanis Vendor- Energy Restore- Restores ten points of rage, focus, and energy per second. (Generally nets me about 40 rage). 45s CD.</p>
<p>From the Dalanis Vendor- Spirit Herb Essence- Consumes one Spirit Herb to restore 2500 hp.</p>
<p>From Hall of Survivors- Undefeatable King- Activating this skill grants you an additional skill- the King&rsquo;s Fearlessness. KF allows you to be immune to all stuns/roots/helpless for 3s. There is a CD of 10s, and the state lasts for 30s. 3min CD on Undefeatable King.</p>
<p>From Hall of the Demon Lord- Weapon Guard- Decreases *all* incoming AoE damage by 20%. Passive.</p>
<p>From Warnorken Arena- Punishment- This skill costs 25 rage to use, and requires the target to be vulnerable. Deals 540% DPS, and causes the target to attack 50% slower for 15s.</p>
<p>From Raksha Temple- Sword of Imprisonment- This skill costs 20 rage to use, and has a 0s CD. It causes 360% DPS with a high crit rate, (an additional +40%, I believe). Very useful- more so for a tanking W/K because of their better rage generation.</p>
<p><strong>PvP Tips</strong>:<br />
This is the part of the guide that I feel least comfortable in writing. Still, I&rsquo;m going to give it a shot. The strategies I use do seem to work, but I hesitate to get involved in the current flame war regarding PvP and whether/how bad its broken/how mages are OP, which is what all of those threads seem to come down to. I&rsquo;m going to stick to the best way to defeat the other classes as they are now and try to keep flaming/whining to a minimum if you respond to this part, (i.e. No reasoning such as &ldquo;That won&rsquo;t work because mages are OP,&rdquo; will have anything happen to it except that it will be ignored. Reasons such as &ldquo;That won&rsquo;t work because X will just use skill Y is encouraged and appreciated.&rdquo;)</p>
<p>One final note- if you&#8217;re going to PvP, do your best to get the Fury Chain set skill- it works along the same lines as Ignore Pain. You activate it, and then you enter King&#8217;s Fearlessness state. You get another skill, (alt+1 to use), which makes you immune to stun/root/helpless for 3s with a 10s CD. The King&#8217;s Fearlessness state lasts for 30s, so you can use the alt+1 skill 3-4 times during it. It sounds complicated, but it really isn&#8217;t, and if you also get the PvP gloves from the Honor Guard in Obsidian Castle, you&#8217;ll be pretty much unable to be stopped, save for prolonged PvP battles.</p>
<p><strong>Vs Knights</strong>:<br />
These guys are essentially a rather more serious tank than you. Ignore Pain is very useful against knights, due to their insistence on hiding behind their shields and smacking you silly, and only emerging to drive their point home with a sword after you are disoriented.</p>
<p>Open with Surprise Attack, knocking them to the floor, then use Enrage and/or Aggressiveness, followed by Slash, (if you have the 35/35 elite, you should be able to do this without using an auto-attack. If you do not, I suggest using Ignore Pain before using Slash, or he will put you out of commission with some sort of shield-bashing skill). Then use Ignore Pain, followed by Tactical Attack for the massive damage. Stack your 4 disarmaments, use Slash, TA, and rinse and repeat. Obviously make sure you have EA and BS on before engaging the enemy.</p>
<p><strong>Vs Warriors</strong>:<br />
Use the same strategy as you would against a knight. I previously said Ignore Pain does not need to be used, and I got my butt kicked in a PvP against a W/P, because he used Terror on me, and then healed himself. I forgot about Terror, Ignore Pain does block it. So Ignore Pain is also useful against Warriors, but mostly just against the W/P and/or W/M combos, to keep them from healing/running away and rooting you. Stacking Disarms is useful against chain-wearing warriors, it gets less useful the less pdef your opponent has.</p>
<p><strong>Vs Scouts</strong>:<br />
Hehe. So this has changed a bit since I last wrote the description. Scouts are going to tear you apart if you don&#8217;t get up close and personal very, very quickly. Once you&#8217;re in, then stay close. Do not let him get to range. Ignore Pain will keep Joint Blow from affecting you, so use it early on. If you can&#8217;t kill him in 10s, then you&#8217;re probably going to die. They just do way too much damage against players, at the moment.</p>
<p><strong>Vs Mages or Priests or Mage/Priests</strong>:<br />
Since half the server on Grimdal is a M/P, that combo will be dealt with in this guide.&nbsp;</p>
<p>Against Mages, it should be obvious, Ignore Pain gives you the ability to kill them. You had better do it quickly, before it wears off. Should it do so, here is an interesting tip that I rarely see people do: Use the terrain against them. Mages love to attack from range. If they can&rsquo;t see you, they can&rsquo;t hit you. Make sure they remain targeted, and then, once they come back in range, jump out and use Surprise Attack. The Mage/Priest, indeed, any /P combo is annoying, because they can heal all that damage you just dished out. The only way I currently have of consistently killing them, {and this takes awhile to do, the last duel I had on my knight side, (ofc, with no TA on my K side), took 10min to complete, no joke. Kudos to Shiara, I believe it was, for the great fight}, is building up to 80 rage, then using Ignore Pain, followed by Aggressiveness, (this before they get in range of their spells), and follow this up with Enrage and Surprise Attack back-to-back. (Normally, you use Surprise Attack first, in this scenario, do not do so, as you will not have enough time for your final two attacks, BC and Slash, which are generally needed to kill your opponent.) Finally, unload on them with Slash-TA-Slash-Shout-TA-Blasting Cyclone-Slash, (yes I realize this adds up to more than 100 rage, you&rsquo;ll have to use some white attacks in there as well. As well, you might not be able to use BC, as there is a 12s CD for it after you use Surprise Attack. If that is the case, use Slash instead, and you&#8217;ll just have to hope you&#8217;ve done enough damage to kill them by this point). Shout should be used right before the Ignore Pain wears off, the TA while Shout is in effect, and the Blasting Cyclone+Slash combo will generally be used after the Mage has got off a Lightning, but before he has got out of range. (BC will knock him down, which should give you enough time to hit him with one more attack, and possibly two. If you get another attack, use TA, obviously).</p>
<p>Another good tip against Mages is to use Terror after they run away, leaving you rooted in place, and before they get off a heal. This gives your Surprise Attack time to cool down, and their root time to wear off, letting you get close and launch one or two more attacks before they can root and run away again.</p>
<p>Stacking Disarms is not nearly as important against cloth-wearers, but is still useful for the damage.</p>
<p>Again, get those other PvP skills- the Fury set and the PvP gloves- it will allow you to kill mages a lot easier.</p>
<p>
<strong>Vs Rogues</strong>:<br />
Rogues are the final opponent one might face in Taborea. These sneaky little bastards like to hide in the shadows.&nbsp;</p>
<p>Ignore Pain is very useful against these guys as well, due to their numerous incapacitating attacks. Essentially, you will always be fighting against a rogue before you realize you are doing so. Once you realize it, use Terror on them, followed by EA, just to keep yourself from auto-attacking. If you can&rsquo;t do it fast enough, use Shout first, then get some distance, and then use Terror. Use EA and BS, then run up to him, (if Terror is still on, do NOT use SA). Use Slash, or just hit him with a Disarm, (this will break the Terror), then immediately use Blasting Cyclone to knock him to the ground.&nbsp;</p>
<p>Follow this up with a Slash, then a Shout, if you haven&rsquo;t already used it. When he is getting up is the prime time to use Ignore Pain, then follow him around and kill him. Make sure you stay close, or he will vanish in broad daylight in front of your eyes, (I know, it makes no sense, and should be fixed. Funny how my one shot is at rogues, not mages, eh?), and take him out using the same combo you would use against other potential pkers, (Slash-TA, Mooncleave and Blasting Cyclone come in handy here).</p>
<p>A note- Rogues are slippery characters with high dex, and thus they love to, and they will, dodge a lot. If you PvP a lot, consider raising Feint higher than suggested. It definitely helps against high-dex characters and mobs. (Especially against the Nimble Swordsman mob in Weeping Coast). Not nearly as much against rogues as against NPCs, because Feint can also be dodged- but still, it&#8217;s a good addition to your PvP arsenal. As well, use your AoEs as much as possible against rogues, because though they can miss, they cannot be dodged.</p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=23265" target="_blank">Rashira34</a>.</p>


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		<title>DarknessReaper&#8217;s Scout/Warrior Guide: The Marauder</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/darknessreapers-scoutwarrior-guide-the-marauder</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/darknessreapers-scoutwarrior-guide-the-marauder#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:13:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scout Guides]]></category>
		<category><![CDATA[runes of magic scout guide]]></category>
		<category><![CDATA[runes of magic scout warrior guide]]></category>
		<category><![CDATA[runes of magic scout/warrior build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=261</guid>
		<description><![CDATA[Edit: I know that there have been major scout changes/fixes with shot among other skills with the implementation of Ch. 4 so for now this guide needs some major re-hauling. I have been afk for awhile, but I hope to get back to playing routinely again soon and thereby getting the knowledge I need to [...]]]></description>
			<content:encoded><![CDATA[<p> <em>Edit: I know that there have been major scout changes/fixes with shot among other skills with the implementation of Ch. 4 so for now this guide needs some major re-hauling. I have been afk for awhile, but I hope to get back to playing routinely again soon and thereby getting the knowledge I need to revise this properly. I have a feeling that this might take awhile, so to whomever reads this I apologize for the inconvenience and thank you for your understanding and patience.&nbsp;</em></p>
<p>  The Marauder is not your average scout, with the ability to use 1H axes, an extra energy pool that regenerates with damage delt and recieved, we attack from afar and finish off our enemies when they are about to reach us. The blood of the warrior runs in our veins and the calm of the scout makes us ruthless slaughtering machines. With no need for any intelligence or wisdom, some call us savage, but our power cannot be disputed, even by the learned scholars of the land.&nbsp;</p>
<p>  You will enjoy this class if you:</p>
<ol>
<li>loathe magic and mana, and all who use it, with a fiery passion</li>
<li>want to be able to fight at range primarily and in melee combat as a last resort</li>
<li>enjoy doing solo quests but enjoy the company of others as well</li>
<li>have played a scout before and always run out of focus before your enemy is dead</li>
<li>only want to focus on one set of stats (physical oriented) to keep things simple (no magic, mana, heals&#8230;&nbsp;)</li>
<li>hate getting ganked by rogues when you cannot see them (we can have Detection up indefinitely)</li>
<li>enjoy showing people that the scout is not gimped, just misunderstood</li>
</ol>
<p>
*Note that the advice in this guide (so far) is more oriented towards players who use BOTH sides of their class, so some skills that would not be maxed for only using the S/W will be maxed for helping the reverse side of the W/S. Here&#8217;s the link so you can build the other side of your combo: http://forum.us.runesofmagic.com/showthread.php?t=9907</p>
<p>Major Aspects of the Build:</p>
<ul>
<li>Your Main Weapon: you have a choice here to use either a dagger, 1H sword, or 1H axe. Personally, I use a sword since they are the middle ground between daggers and axes dps wise, and daggers are faster, but the offer no benefits besides dps, so stay away from them in general whereas, the sword allows us to make use of slash&#8217;s bleed effect.</li>
<li>XBow (crossbow) or Bow: a bow would offer you a faster rate of fire, but a xbow gives you better, but slower, damage. This really boils down to which has the better dps, since most of our skills are based on ranged dps. To calculate dps, just divide the physical damage by the attack speed. There are many posts/threads about bows or xbows being better, but since they are very close (probably) I suggest using a xbow since it will not use as much ammunition over time saving you cash for other things, like buying elite skills.</li>
<li>Armor: generally, any piece of leather armor that is close to your leve will suffice until endgame. If you have to choose between two different pieces, always go for the piece with these stats, in order from highest priority to lowest: Physical Attack, Dexterity, Strength, and Stamina. Any other stats such as Wisdom or Intelligence are unneeded since the S/W uses no magic at all.</li>
<li>Stats: Always go for stats in this order: Physical Attack &gt; Dexterity &gt; Strength &gt; Stamina &gt; Defense &gt; HP &gt; any other stat. If you can get your hands on any Barbarians or Fang stats then these will take precedence over the usual order. Any magic related stat is worthless.</li>
</ul>
<p>
If you are unfamilar with the term kiting, you will need to learn at least the general idea since it is a very important aspect of the class. In a nut shell, kiting is all about not letting the enemy near you, so they cannot attack you. Most of the enemies in the game are not able to attack from range, so if they cannot reach you&nbsp;<em>they cannot harm you</em>. Never run backwards while kiting, always run to the side or straight forward (not towards the enemy though) and use any attack that has range and an instant cast.&nbsp;</p>
<p>The guide will be formated in three stages: Early (1-29), mid (30-45), and end game (46-55). In each section the skils that are unlocked will be listed in more detail than in later stages of the game, where they might have a lesser impact on the skill rotation (like Vampire Arrows, great in early game, not so great in mid, and then almost worthless in endgame).</p>
<p>
<strong>Early Game (levels 1-29):</strong></p>
<p>Scout General Skills: (parentheses indicates what level the skill is unlocked)</p>
<ol>
<li>Shot &#8211; (level 1) MAX, simple extra damage that always comes in handy, range 220</li>
<li>Vampire Arrows &#8211; (level 4) MAX, effective damage over time (DoT) that does exceptional damage, range 200</li>
<li>Joint Blow &#8211; (level <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> DO NOTUPGRADE, this skill&#8217;s main use is for the slow effect, which does not scale when the skill is upgraded. It is useful but does not require and talent points (TP). range 50 (50 = melee)</li>
<li>Blood Arrow &#8211; (level 12) be very careful when you use this. Most scouts stay away from this entirely because it sacrifices your own health to achieve greater damage, for the lower level players, only use this unupgraded, and only upgrade it when you feel you can control it, or it&nbsp;<strong>will</strong>&nbsp;kill you. range self</li>
<li>Throat Attack &#8211; (level 16) DO NOT UPGRADE melee attack used to silence the target, really shines after we get the elite that improves it, even then do not upgrade it as it will only improve the damage, which is not why we use it. range 50 (later becomes 150 with the elite skill, more on that later)</li>
<li>Wrist Attack &#8211; (level 20) This cannot be upgraded but it is still worth having on your skill bar for when you need to get some rage and have no pots. It weakens the target&#8217;s attack by 30% and can be used to keep you alive if you are in trouble, but joint blow should be used first so you can get out of there easily.</li>
<li>Swiftness &#8211; (level 24) all this does is increase your dexterity by one point per upgrade permanently. Great for dumping excess tp into, but you will want to save your tp until you have all of your major skills where you want/need them. This skill is now no longer as useful as Battle Instinct, ever since Battle Instinct got a major buff. Just remember though, gear can also give you stats, but only tp can increase you damaging skills&#8230; SPEND IT WISELY!</li>
<li>Speed Shooting Mastery &#8211; (level 28) Another passive buff, but this one increases your rate of fire. However, it is much better than swiftness; don&#8217;t upgrade it until you have what you need where it needs to be. Having this maxed and your shot unupgraded will hardly help you at all, max if you can.</li>
</ol>
<p>
Scout Class Specific Skills:</p>
<ol>
<li>Arrow of Essence (level 1) &#8211; this is our 5 minute cooldown temporary buff, to be used sparingly. If you find yourself in a tight situation where it all comes down to the last few seconds use this and you will have a much better chance of winning.</li>
<li>Auto Shot &#8211; (level 1) this is the exact same skill as shot, but it will automatically attack whenever the cooldown is over. This does not reset shot&#8217;s cooldown so you can have twice as many arrows flying, and it scales with shot&#8217;s upgrades.</li>
<li>Wind Arrows &#8211; (level 2)&nbsp;<strong>This is by far the one of the best skills we have. Not only does it cost only 15 focus, it scales nicely as well. If you do not max it I suggest you get your head checked.&nbsp;</strong><img src="http://forum.us.runesofmagic.com/images/smilies/tongue.gif" border="0" alt="" title="Stick Out Tongue" /></li>
<li>Ranged Weapon Mastery &#8211; (level 6) great skill to dump you leftover tp in when you have extra in the early levels. It increases accuracy and damage, at least keep it close to your main level, if not max.</li>
<li>Frost Arrow &#8211; (level 10) this is a temporary buff that gives Frost Arrows a chance to slow the target. This is the only way to slow the target at range in the earlier levels and it has a long duration so you can cast it long before a battle.</li>
<li>Mana Drain Shot &#8211; (level 12) If you are on a PvP server and are tired of all of the mages around this skill is useful, but in soloing and questing it has very few uses, so put tp into it based on your needs. Note that it only works on mana, not any other form of energy.</li>
<li>Lasso &#8211; (level 14) 1 sec cast and roots the target for 10 sec. However, if the target take damage in ANY way, the lasso is removed. Lasso + Vampire Arrows = waste. This helps more at the later levels when we do not cast Vampire Arrows as much. Upgrading is not needed, but it still deserves a place on your skill bar.</li>
<li>Piercing Arrow &#8211; (level 18) Be careful with this, as it can screw up when not used properly. It goes in a straight line, so any enemies behind it will take damage as well as the one you were aiming at. Upgrade as much as you want as it can be useful for extra damage, but be aware that it comes with a risk. This really shines at later levels, but for now you can choose whether you want to use it or not. I&#8217;d say you should keep it above half of your current level at least in preparation for the later parts of the game.</li>
<li>Eagle Eyes &#8211; (level 20) &#8211; passively increases your chance to inflict a critical hit, better at later levels than earlier on, so for now you do not have to max it, but for the best dps you can get at endgame, this should be maxed.</li>
<li>Cripple Joint &#8211; (level 20) passive buff to Joint Blow that gives it a 55% chance to root the target for 4 secs. This cannot be upgraded.</li>
<li>Snipe &#8211; (level 22) This is not one of our staple moves even though it does a ton of damage, mostly because of the 4 sec cast, but this is by far the best skill for pulling a mob when you have all of the time in the world. Keep it close to max, but more important skills should take prescedence over it.</li>
<li>Detection &#8211; (level 26) The only time you will use this is probably if you are on a PvP server and hate getting ganked by rogues or duel them constantly. Other than that, just forget about it. (cannot be upgraded).</li>
</ol>
<p>
Warrior General Skills:</p>
<ol>
<li>Slash &#8211; (level 1) If you play on your W/S side then this skill will always be maxed since it is easy to spam on that side. On the other hand, if you only play S/W and level up the Warrior half through turning in quests, then this skill won&#8217;t be very useful for you.</li>
<li>Enrage &#8211; (level) Definitely the most useful secondary skill we have. It gives us 20 rage on a set cd of 40 secs, great for getting our rage based buffs.</li>
<li>Whirlwind &#8211; (level 10) Some may disagree with me, but IMO as a scout this skill is worthless. It costs 50 points of our precious rage and it is based off of our main hand weapon, not to mention it is an AoE, and as scouts we shine in single target dps, not AoEing mobs.</li>
<li>Berserk &#8211; (level 12) Second best secondary skill, as this increases our physical attack by 3% (+.6 upgrade per level). The only side effect is that it decreases our defense by the same amount, but as we are a ranged class this does not matter.</li>
<li>Defensive Formation &#8211; (level 16) This is our: &quot;O @#&amp;*!&quot; button. Whenever you find out that you are in trouble just pop this and RUN. In parties this also helps as it can be dispelled whenever the healer or tank is ready.</li>
<li>Brute Strength &#8211; (level 20) Passive buff that with each level gives us +1 strength. If you have the TP, by all means dump away as this skill is great for it.</li>
</ol>
<p>
Early Game Elite Skills (15, 20, and 25):<br />
Even though these skills are not very useful you still need to get them before you can get your better elites after level 30. If you really don&#8217;t feel like getting them right away or want to focus on your W/S elites (they are more useful and accessible at an earlier level), by all means skip these. Just remember you have to have them before you can get the better ones.</p>
<p>Battle Instinct &#8211; (level 15/15) increases your dexterity for 3 minutes by&nbsp;<strong>5</strong>, with 1 point per upgrade. I tried this when I first got it and it is really a disappointment. It does help, but the difference is so small that you can live without it. It does help with getting ready for Mental Focus though, since both require the same amount of rage to activate. The best thing to do with this skill is to figure out how you will manage to get 30 rage for Mental Focus and how to adjust your playstyle accordingly. Berserk also works well for this, but the drop in defense is not a great idea when the mob is right next to you.</p>
<p>Master of Survival &#8211; (level 20/20) Passively increases your hp by 50, and scales by 10 per level. If you need this buff then you might want to consider playing a different class, since marauders should always be in control of where the enemy is and if they want to gain rage or not.</p>
<p>Enhanced Throat Attack &#8211; (level 25/25) Increases your throat attacks range by 100 and increases the duration of silence inflicted on the target. Great for instances against mobs that have a magical attack, but you still do not need to upgrade Throat Attack to get this improvement.&nbsp;</p>
<p><strong>Mid-Game (levels 30-45)</strong></p>
<p><em>Changes from early Game:</em></p>
<p>The reason for dividing up this guide into 3 sections is to emphasize the importance of new skills we acquire through the game. Most of the skills are not life changing, but a select few are. These special, earth shattering skills are so important that once you begin using them you must change your skill set to compensate for them and how older skills change along with them. Level 30 is a major stepping stone for Marauders, for a few reasons.&nbsp;</p>
<p>The first major difference is the lack of usefulness of Vampire Arrows at this point in time. Before, in your early teens, VA was an amazing skill, but based on the way it scales, its utility has reached its peak and now it is time to move on. Think of it this way: you have just turned 16 years old and now you are moving up from a worn-out bicycle to a new car.&nbsp;</p>
<p>Continuing with the car analogy, Combo Shot is like a car, hence it is expensive to maintain. What makes it so different? Well, for starters, it uses 3 pieces of ammo all at once. Coupled with how many arrows you are using normally with Shot and Auto Shot as well, that is quite a few arrows. Sure your dps goes up ridiculously high, but now you must watch the amount of arrows you use as well. Always have a spare FULL quiver of arrows just in case you run out in the field. One of the worst things that can happen to us is running out of arrows in the middle of an instance. It&#8217;s like running out of gas in the middle of the desert; remember, always keep a spare gallon or two of gas in your trunk.</p>
<p>And now for the other life changing skill&#8230;. *drum roll*</p>
<p><strong><u>MENTAL FOCUS!!!!!</u></strong></p>
<p>Now you may be asking yourself why this skill is such a big deal, so I will tell you why.&nbsp;<strong>We are the only scouts in the game who have a skill to improve the amount of focus we get, other than class specific.</strong>&nbsp;This means that we will always have more focus than any other scout in the game. While they are trying to conserve their focus, using only a little at a time, we can let loose knowing that we can easily get that focus back within 5 seconds. The way Mental Focus works is every five seconds you will receive 5 points of focus +.5 for every level you upgrade the skill, so at level 30 (when you can actually get the skill) you can max it, making the focus increase from 5 points to 20 points every 5 seconds for 120 seconds. Your grand total: 480 points of focus for the duration of the skill. Imagine what you can do with that much focus.&nbsp;</p>
<p>Scout General Skills:</p>
<p>N/A (I will not go over the skills already covered in the early game, but later on in this section I will show you the differences and how they have changed).</p>
<p>Scout Specific Skills:</p>
<p>Combo Shot (level 30) &#8211; MAX, easy to use, 1 second cast, only downside is the amount of ammo it uses. A great skill for any scout, this will only get better once you get your level 45 elite skill, more on that later.</p>
<p>Neck Strike (level 34) &#8211; (cannot be upgraded) simply stuns the target for 6 seconds with a price tag of 30 focus and 30 second cool-down. Major downside though is its range, a measly 50, so use it when you have to. Also remember that it will cancel if it takes damage before the effect is done. You might as well have it on your action bar for the one moment you will need it, but hopefully you will never need it.</p>
<p>Reflected Shot (level 36) &#8211; avoid this like the black plague. As S/Ws we will never have the need to pull 3 mobs at a time. Feel free to try it out, but do not put any tp into it until you have tried it first. A good rule of thumb is to always attempt to try before you buy. Uses 1 ammo, 3 second cast, 10 second cool-down, and each time it bounces it will lower the damage previously inflicted by half each time.&nbsp;</p>
<p>Concentration (level 38) &#8211; this skill increases focus regeneration speed by 100%, meaning that you will double the speed you regain focus at. FANTASTIC. This will double the speed of not only regular focus regeneration, but (hope this hasn&#8217;t/doesn&#8217;t get nerfed) the speed of Mental focus as well. I will need to test this myself, but based on the description, the regeneration speed increases, not the speed of the duration of the skill&#8230;. so if this is the case, it means that our 480 points of focus just got increased to 600 (not including the regular focus regeneration or the amount of tp you would now have in the skill) And yes you can upgrade this so you can increase the duration of this skill. Base is 30 seconds and increases by 1.5 seconds per level. If you have somehow found a way to need even more focus in a shorter amount of time, then you may consider upgrading this skill. You will always use it though since it has no cost and it is an instant cast. Just remember it has a cool-down of 360 seconds (6 minutes).</p>
<p>Target Area (level 40) &#8211; After having so much focus and not knowing what to do with it here is your answer. The way the skill works is that every second 3 points of focus are used to increase your accuracy and chance for critical hits by 1% + .2% per upgrade for accuracy and 5% + 1% per upgrade for critical hits. Now do not worry this will drain you of focus like a normal scout. Even at level 30, Mental Focus+30 gives you 4 focus points per second, not to mention that by this point you can have 25 focus points every 5 seconds. Add in Concentration and you will be fine. Just remember that this skill has no time limit and will keep going until your focus reaches zero. It does not say in the description, but I am pretty sure it can be canceled just like Blood Arrows. On the bright side upgrading it will never increase the amount of focus consumed, so increase it to your heart&#8217;s content, just remember not to ignore basic skills like Wind Arrows and Combo Shot first. This is a wonderful skill, but it is meant to be used in conjunction with others. However, in theory you might be able to keep this skill up indefinitely, provided you have Mental Focus up at all times, you use Concentration occasionally, the stars align, etc.&nbsp;</p>
<p>Serenity (level 42) &#8211; this is the last scout specific skill, but it is one of the more interesting ones. Serenity has an 8 minute cool-down, but its effect is what makes it so interesting. Any and all non-class specific skill cool-downs are reset instantly and with no cost of focus. So this means that the pesky hour long cool-down on recall can be whisked away if you teleported to the wrong zone. However this also means that any general skills you have can be used again instantly. So any warrior move can be used again, which means&#8230;<br />
YOU CAN USE ENRAGE TWICE IN A ROW!!!!!!! That means an instant 40 rage for any of your rage based buffs, like Battle Instinct, Mental Focus, Berserk, and Defensive Formation without actually engaging in combat. So any time you need a specific rage based buff, Serenity is the answer. And again, with this skill you can use Berserk twice in a row along with Defensive Formation to keep up the fire or to lay low even longer during a very harsh dash in a elite infested zone, weathering a boss&#8217;s final outburst, or finishing off the last of his health before he heals himself. Remember, when you cannot not get rage normally, Serenity is the answer.&nbsp;<strong>Has been removed. Sorry.</strong></p>
<p>Elite Skills:</p>
<p>From this point and onward, all of our Elite Skills ROCK. Only Target Area is remotely questionable, but it is cheap and is certainly never hurts. If you have not gotten all of your early game elite skills you need them before you can get these bad boys. They are worth the wait and then some.&nbsp;</p>
<p>Mental Focus (level 30/30) &#8211; MAAAAAAAAAAAAAAX Probably one of the best elite skills in the game, it defines us as a class from here on out. Gaining focus in addition to the normal amount allows to excel beyond what other scouts can do routinely. And the best part is, all you need is 30 rage for 2 minutes of all the focus you can stomach. There is no cool-down or cast time, so feel free to refresh as often as you can. If it stacked it would be far beyond OP.&nbsp;</p>
<p>Target Lock (level 35/35) &#8211; any and all physical damage received by the target will be increased by 10%. This sounds a little dull, but in parties it really shines. If you are taking down a boss just apply this to him from afar (it has a range of 180). and for 30 seconds everyone inflicting physical damage on him will just a little bit more. Over the course of the duration you will see the difference, and with a mediocre cool-down of 1 minute you should be able to use it many times in an instance. The best part though, is that it requires no tp to be useful and for only a cost of 30 focus and no cast time, it is easy to use in almost any situation.&nbsp;</p>
<p>Gale (level 40/40) &#8211; This is why Combo Shot is such a bid deal for us. Going back to the car analogy, this is when you trade up for a brand new sports car. Every time you cast Combo Shot its damage is greatly increased from before and now it cannot be interrupted by any attacks you receive. What&#8217;s even better is that it is passive and will never need tp.&nbsp;</p>
<p>Accurate Targeting (45/45) &#8211; When you use shot you have a chance to increase physical attack power for 8 seconds, and it can only be triggered every 20 seconds. Given how often you are using shot, this passive buff will activate plenty of times, and even though 8 seconds seems like a small amount of time, you would be surprised how much more damage you can do. Do not count on this activating every single 20 seconds of combat, but look forward to it like a little happy surprise from the buff fairy.&nbsp;</p>
<p>Gear:<br />
This is not a major influence in the marauder at first since you will constantly be upgrading to better armor/weapons as you finish quests. Leather will always be the best choice for us, at least in the early game. If you have the option to choose between the same level pieces of armor always go for the one that has better stats on it (see above). I could make a whole guide just on gear and weapons, but in a nut shell if you can complete any leather set it will greatly help you, and set pieces should always be valued a little more than pieces that are not a part of the set. However, do not ignore your gear as all of your damage comes from it, (it&#8217;s called weapon dps for a reason). The better your gear is the better you will do. Right before mid-game (or into early mid-game), you can run the Forsaken Abbey instance. I am not saying that you should spend all of your time in there trying to get every piece of equipment, but any piece you do find will greatly help you. (For the purpose of seeing how much of a difference blue gear can make, I actually took the time to get as many pieces as I could before leveling up. At the time I was getting my mats for the 25/25 elites, so I thought I might as well get them. It took awhile, but I finally got all of the pieces of equipment I needed/wanted. Compared to the time invested/actual usefulness, you reap what you sow. For the amount of time you spend to get these kinds of pieces, you expect them to be worth it, and they are, but they will not exceed your expectations (or at least mine&nbsp;). If you don&#8217;t like being in a party, then just buy your mats from the AH (I know that don&#8217;t cost that much, at least not on my server), but you will save yourself some gold if you decide to run the instance.</p>
<p>Your role in the party:</p>
<p>Remember, YOU ARE A SCOUT. I need to emphasize this. As a scout you will ALWAYS be expected to bring decent ranged dps, and some CC as well to help the tank. This is where we, as marauders, excel. If you have a decent tank and healer, you can really let loose on the elites in the instance. Be sure to talk with your party mates; I suggest finding a way to be able to talk to your party members without typing. If you need rage, just tell everyone before you aggro the mob, ESPECIALLY if you use piercing arrow, since it can get you 5x as many mobs as you wanted. You will have all of the ingame rage you need and then some gamer rage besides.&nbsp;&nbsp;As soon as you have enough, just give the word and let the tank aggro it away. If there is a M/x in your party then let him 1 shot all of the trash mobs and loot as you go. When he sees that this will not work on the bosses, get ready to set up and get to work. The only differences between an instance skill rotation and a soloing/leveling one is that kiting is taken out of the equation. There is one really hard mob and 6 of you in the party. This means that you can use skills with long cast times, like snipe, as soon as they cooldown. Also, Blood Arrows can be used more liberally as you have a priest who can slap a regen on you and then focus back on the tank. If the ticks do not cancel each other out you can always use a health pot to make up for the deficit and continue your barrage. Before level 30/30, you do not have our patented focus regenerating buff, so you will have to make do with normal scout skills. Just slap Berserk and Blood Arrows together and you will see the damage increase exponetially, just make sure there aren&#8217;t any trash mobs around to kill you when you target the boss. Whenever you run out of focus just cast snipe, and when snipe is cooling off you will have enough focus to continue the assult. If you are confident that you are safe and feel like you can help your party out more, you &quot;could&quot; use wrist attack on the boss to help out the tank a little. If it freaks out the healer don&#8217;t do it unless it is necessary, but 30% of a boss&#8217;s damage is nothing to sneer at. You have to be either reckless or suicidal, but it can pay off&#8230; for 5 seconds, like I said, best in emergencies. It is a little bit of an adjustment from soloing, but once you get the hang of it you may enjoy it much more.&nbsp;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Ok, since there has been so much controversy on this subject I will address it right now:&nbsp;<strong>Rage Generation</strong>.<br />
The marauder is a fine scout without rage, but rage really gives us our edge, making us better than the average scout. Generating rage is not easy as a scout since ranged attacks do not give rage (with the exception of the 50 elite, but I have not gotten to that yet). Now to generate rage we have 2 choices: rage pots or melee attacking the target. If you feel as though attacking the target up close is idiotic you will have to find a different class or use rage pots forever. To do this safely you have to be cautious and choose your fights well. If you are going through a low level zone, and are close to your destination, you can do the safest startegy and simple use your sword (or axe since they get the bleed effect from slash as well) and simply beat up a low level mob. You do not need to use any skills if it is low enough, and since rage generates per attack (not based on damage) you will easily have enough rage for whatever needs to get done. If you are a little short on rage use Enrage and with the extra 20 rage you should have more than enough to cast your buffs, like Battle Instinct (free dexterity) and Mental Focus. Berserk only lasts for 30 secs, so casting it would be pointless and you will have to wait for when you really need it (i.e. boss fights).&nbsp;</p>
<p>If you are already at your destination (I will assume you are alone) pick out one of the lower mobs and weaken it to &lt;30% of its health. If you have been good at keeping it away (aka kiting) for the majority of the fight you should have full (or close enough) hp. Go into melee range and use first wrist attack to lower its attack and simply spam your melee attack. If the mob is not already dead, you are in trouble, or you have enough rage and want to back out, you can spam slash to finish it or use joint blow to slow it and run sideways or away from the target (backwards is actually slower so never run backwards EVER, also note that when running away from a mob they have a chance to slow you down, which for any scout can mean the difference between life and death).&nbsp;</p>
<p>In instances and with bosses/elites let your tank do what he was born to do and just white attack when he says he has enough aggro on the mob. Have the other dps class stay on stand by until you have enough rage and then both of you can let loose. If you do not use any powerful skills (like combo shot) there will be no chance of you aggroing the mob, just be sure to back off whenever a boss or elite is about to use an AoE, since you will be very close to them. One AoE won&#8217;t kill you, and it may even give you some rage, but always be aware of your limits so you don&#8217;t die from one and look like a fool.&nbsp;</p>
<p>^Hopefully that will clear things up.&nbsp;</p>
<p>(all info regarding skills and stats comes from the RoM Wiki:&nbsp;http://www.theromwiki.com/Main_Page)<br />
(it is small for now, still a work in progress and will update it further when I have time, thanks in advance for your patience. Once complete it will have a lot to offer from leveling advice to specific startegies and where to place your tp, ect.)</p>
<p>Patch Notes that concern us:</p>
<p>As of the new chapter 3 patch we got some interesting changes:<br />
Scout + Warrior<br />
Battle Instinct<br />
Effect duration has been set to 900 seconds (from 180 seconds).<br />
Before: Lv. 1: Dexterity +5 points / Lv. 55: temporarily increases your dexterity 60 points.<br />
After: Lv. 1: Dexterity +(1%+20) points / Lv. 55: +(6%+174) points.<br />
Master of Survival<br />
Before: Lv. 1: maximum HP +50 points / Lv. 55: +600 points.<br />
After: Lv. 1: maximum HP +(1%+50) points / Lv. 55: +(6%+600) points.<br />
Mental Focus<br />
Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.<br />
Accurate Targeting<br />
ATK increases instantly. Duration has been set to 15 seconds (from 8 seconds). Casting time has been increased to 25 seconds (from 20 seconds).The effect only triggers once per target.</p>
<p>^ I&#8217;ll update the guide to compensate for this after I get used to the changes. At a glance, it seems Battle Instinct might actually be useful. If upgraded to level 20, it gives +76 dex and +2.8% to dex overall, very nice at lower levels, can&#8217;t wait to see how it will affect mid and end game.</p>
<p>Just found this up and coming guide for W/S, so you guys can see what the other side of the combo is like. This one is up to date, unlike the stickied one.&nbsp;http://forum.us.runesofmagic.com/showthread.php?t=41702</p>
<p>
Note: suspended work on the guide indefinitely until scouts actually&nbsp;<em>require</em>&nbsp;advice/thought to play as at later levels. Currently, this is ridiculous (Warnorken Arena anyone?), so once scouts are even (ish) (remember this guide was started when scouts were considered worthless) with the other classes I will hopefully be able to get back to helping others. </p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=35740" target="_blank">DarknessReaper</a>.</p>


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		<title>BlueExile&#8217;s Guide to Scout/Rogue!</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/blueexiles-guide-to-scoutrogue</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/blueexiles-guide-to-scoutrogue#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:07:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scout Guides]]></category>
		<category><![CDATA[runes of magic scout build]]></category>
		<category><![CDATA[runes of magic scout/rogue build]]></category>
		<category><![CDATA[runes of magic scout/rogue guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=259</guid>
		<description><![CDATA[Guide to playing Scout/Rogue Note: Much of the advice in here applies for most other scouts but there is information in here particular to s/r. Hello all! I&#8217;m Aerimorla from the Grimdal server, and YES, I do play a scout. Yes! It is level 50! But I know what you&#8217;re thinking&#8230; Why would anyone roll [...]]]></description>
			<content:encoded><![CDATA[<p> Guide to playing Scout/Rogue</p>
<p>  Note: Much of the advice in here applies for most other scouts but there is information in here particular to s/r.</p>
<p>  Hello all! I&rsquo;m Aerimorla from the Grimdal server, and YES, I do play a scout. Yes! It is level 50! But I know what you&rsquo;re thinking&hellip; Why would anyone roll a scout at this point? Well, hopefully I can convince you to at least take me seriously. The s/r has the following qualities/</p>
<p>
  -Free hearth recall every 8 minutes instead of 60<br />
  -Highest Dexterity and dodge of all class combos (besides r/s)<br />
  -Very high critical rate due to s/r elites<br />
  -Both classes use exact same stats, so you can switch classes at any time when you get tired of scouting<br />
  -Very good ability to kite (better than mage)<br />
  -Can boost party DPS by ~20%<br />
  -Scout/Rogue gets 3 different interrupts, 2 defense debuffs, and a variety of slows/stuns<br />
  -Can see those rogues BEFORE they jump you<br />
  -No mana pots needed and few hp potions needed due to rechargeable energy forms</p>
<p>  <strong>Cons</strong></p>
<p>  -<strong>REQUIREMENT</strong>&nbsp;to be able to gear yourself out. In order to keep up with other classes you need good gear.<br />
  -Very few AoEs (1 viable AoE)<br />
  -Low dps in comparison to a well-geared mage?<br />
  -Lasso Master is useful but removes some versatility.<br />
  <strong>-High repair bills. Must buy arrows and repair bow often.</strong><br />
  -All other problems associated with scout<br />
  -You may not be taken seriously by other players&hellip; Prove them wrong.</p>
<p>  So at this point I hope you are considering rolling a scout of some kind, at least. I won&rsquo;t go into leveling since that just takes time&hellip;</p>
<p>  <strong>Gear loadout:</strong>&nbsp;The scout requires the exact same stats as rogues, so for instance gear you WILL be rolling against them. A scout should stack stamina and dex with slightly more stamina.&nbsp;</p>
<p>  Since gear gives different bonuses when +&rsquo;d depending on what kind, you should wear some cloth and some leather pieces to maximize your payoff. I recommend:</p>
<p>  Leather Hat, Upper Body, Belt, Pants, Gloves<br />
  Cloth Shoulders, Boots, cape</p>
<p>  For weapons you want to dual-wield with a dagger in the main hand. Assuming your primary goal is to play scout, feel free to stat out both melee instead of tiering one.</p>
<p>  Your bow should be modded as soon as you can bother learning. Tier 3 or 4 is not expensive and will help you keep up with other classes. At low levels a crossbow is preferable, but once you get speed-shooting-mastery, switching over to a bow may be a good idea. For reference, a bow has a faster attack speed, higher range, and usually lower dps than an equivalent crossbow.</p>
<p>  <strong>Gear to use at certain points in your life:</strong></p>
<p>  <strong>Jass&rsquo; Crossbow:&nbsp;</strong>lvl 14, reflex II stat. Drops off poisonous dragonflies<br />
  <strong>Luis&rsquo; Test Item (bow):</strong>&nbsp;lvl 21, Observance III stat. Drops off Qilana dwarves.<br />
  <strong>Victim&rsquo;s Cross (xbow):</strong>&nbsp;lvl 24, blue rarity. Drops inside Forsaken Abbey<br />
  <strong>Heavy Assault Crossbow:</strong>&nbsp;lvl 28, blue rarity. Drops off Fire Mane Boars in Aslan<br />
  <strong>Wolfsbane Crossbow:&nbsp;</strong>lvl 33, blue rarity. Quest reward for killing Olias in Dragonfang<br />
  <strong>Bone-Piercing Flame:&nbsp;</strong>(bow): lvl 38, blue rarity, Precision IV stat. Drops inside NoM<br />
  <strong>Kesur&rsquo;s Bow:</strong>&nbsp;lvl 42, blue rarity. Drops inside Mystic Altar.<br />
  <strong>Blood-stained Longbow:&nbsp;</strong>lvl 44, blue rarity. Quest reward for epic II quest.<br />
  <strong>Frost Bow (xbow):</strong>&nbsp;lvl 48, blue rarity. Quest reward for epic I quest.</p>
<p>  At level 50 there are a variety of blue bows/crossbows that drop inside instances or off Ravenfell/WC elites. The only epic quality weapons for a scout are bows from Ice Dwarf, Treasure Trove, Minotaurs, or finishing the Epic Weapon Quest.</p>
<p>  At 55 you can grab blue bows or crossbows from various mobs in Savage Lands or Heart of the Ocean. Purple bows drop from HotO and Hall of Survivors.</p>
<p>  <strong>Armor:&nbsp;</strong><br />
  <strong>Level 15-22:</strong>&nbsp;Yolta set or silverspring set<br />
  <strong>Level 22~30:&nbsp;</strong>Dream files set or Forsaken Abbey Set (&ldquo;Road&rsquo;s End&rdquo;)<br />
  From level 30-47 there are no easily obtained sets, so replace the items you have with high-durability (&gt;100) white items and practice some transmuting.<br />
  <strong>Level 47-50:</strong>&nbsp;3 items from the Tempest Height Set.</p>
<p>  Other sets to try for at the high end include the cyclops leather set, Lyk set, or arena set. The Treasure Trove and HotO set bonuses are underwhelming.<br />
  Save your Ravenfell and Epic quest rewards until you know you can use them properly.</p>
<p>  Note: For the Vahtos set, you should pick caster over melee. The melee set bonus is underwhelming and the caster set sells for much more if you get a high-durability item.&nbsp;</p>
<p>  <strong>Skills:&nbsp;</strong>I recommend leveling most skills up to 5 levels behind your current level up to level 40, and then max them as you see fit. This allows them to be effective without costing too much tp.</p>
<p>  <strong>Scout General Skills to level:</strong></p>
<p>  <strong>Shot:&nbsp;</strong>This will become your main skill at high levels. Level it up with your other skills and max after you hit 50 and grind some tp. High priority</p>
<p>  <strong>Vampire Arrows:&nbsp;</strong>Enormously useful at first, but doesn&rsquo;t scale well. Level up to 40, then perhaps consider maxing depending on use.</p>
<p>  <strong>Joint Blow:&nbsp;</strong>Level up to 25 or so for the extra slow time</p>
<p>  <strong>Blood Arrow:&nbsp;</strong>Don&rsquo;t level since you can&rsquo;t heal to back it up. Useful for getting out of roots such as lasso or numbing dagger. Low Priority</p>
<p>  <strong>Throat Attack:&nbsp;</strong>Do not level, it serves only as an interrupt.</p>
<p>  <strong>Swiftness:</strong>&nbsp;Useful, but gets diminishing returns. Low Priority</p>
<p>  <strong>Speed Shooting Mastery:</strong>&nbsp;Increases overall dps and lowers shot cooldown. High Priority</p>
<p>
  <strong>Elite Skills:</strong></p>
<p>
  <strong>15/15: Weak Spot:&nbsp;</strong>Long range attack that increases chance to crit by .3% to 4.8%. Useful on longer fights. I personally don&rsquo;t use this a lot, but I know people who do.</p>
<p>  <strong>20/20: Blinding powder:&nbsp;</strong>Mid-Range attack that stops enemy attacks for 5 sec. VERY useful as it also interrupts spellcasting. So it&rsquo;s like throat attack, except with longer range and no focus cost.</p>
<p>  <strong>25/25: Lasso Master:&nbsp;</strong>Converts your lasso into Master Lasso. Bound enemy can&rsquo;t move OR attack, but is healed to full. This skill is similar to numbing dagger and is very useful for big pulls in instances where the mobs hit especially hard. It also has many uses in PvP.</p>
<p>  <strong>30/30: Sapping Arrow:</strong>&nbsp;Reduces enemy defence by 1-26% for 12 seconds. This skill is important in instances and in regular fights for boosting the party AND your dps. Use it often!</p>
<p>  <strong>35/35: Poisonous bite:</strong>&nbsp;If this skill crits, it briefly reduces the enemy&rsquo;s max hp. I&rsquo;m not sure why you would use this often.</p>
<p>  <strong>40/40: Exploiting Shot:</strong>&nbsp;If a Shot skill crits, it causes the enemy to take extra damage for 8 seconds. The effect can be triggered every 20 seconds. Damage is about 3%-14%. This takes similar priority to sapping arrow.</p>
<p>  <strong>45/45: Deadly Counterattack:</strong>&nbsp;Your piercing arrow may increase critical hit rate by 1-12% for a few seconds. Similar to exploiting shot in that it can only be used once every 20 seconds.</p>
<p>  <strong>50/50: Poisonous Spit:</strong>&nbsp;Reflected shot is &ldquo;fixed&rdquo; in that its damage no longer decreases. Combo shot and reflected shot may also do poison DoT if you are carrying poison powder. The poison may be triggered every 20 seconds. I&rsquo;m not sure if anyone has actually gotten this elite yet so its usefulness is unknown.</p>
<p>
  <strong>Rogue General Skills of use:</strong></p>
<p>
  <strong>Shadowstab:&nbsp;</strong>This is your only good melee attack. In boss fights you may decide to run up and use it to inflict an extra DoT and when mobs/players reach you it&rsquo;s a useful tool for defense. You should level this skill anyway while leveling your rogue.</p>
<p>  <strong>Blind Stab:</strong>&nbsp;Don&rsquo;t level it; the effect stays the same. (similar to throat attack). This skill lowers enemy accuracy, so you can take advantage of it and your high dodge when kiting.</p>
<p>  <strong>Agility:&nbsp;</strong>Further increases your dodge by 2-7%.&nbsp;</p>
<p>
  <strong>Scout Skills to level:</strong></p>
<p>
  <strong>Wind Arrows:&nbsp;</strong>Your standard attack, weave this in with shot. High Priority</p>
<p>  <strong>Ranged Weapon Master:</strong>&nbsp;Increases accuracy and damage&hellip; High priority</p>
<p>  <strong>Mana Drain:</strong>&nbsp;Useful in PvE, but other players have large mana pools so this skill has limited effect. Level to 40 or so depending on use.</p>
<p>  <strong>(Master) Lasso:&nbsp;</strong>Level to 35-40</p>
<p>  <strong>Piercing Arrow:</strong>&nbsp;Situational. It is actually more useful than the name implies, hitting enemies in a decent-sized area around the target. Low Priority</p>
<p>  <strong>Eagle Eyes:</strong>&nbsp;Increases chance to crit by .5% to 10.5%. Since the s/r relies on crits often, high priority.</p>
<p>  <strong>Snipe:</strong>&nbsp;Your opener/nuke attack, but it is very weak. Generally not used unless you have time to spare and need extra damage. Low priority.</p>
<p>  <strong>Combo Shot:</strong>&nbsp;Your other opener attack. High damage, low cooldown and cast time make this a very important skill to any scout. High priority.</p>
<p>  <strong>Reflected Shot:</strong>&nbsp;Useless.</p>
<p>  <strong>Concentration:</strong>&nbsp;Doubles focus regeneration for 30-105 seconds. This is a very useful skill when on the move or in continuous fights. High priority</p>
<p>  <strong>Target Area:</strong>&nbsp;Increases chance to crit by .5 to 5.5% and accuracy by 1-11%. Costs 3 focus per second. While this is a powerful skill it has very high focus costs, so you should only use it during concentration and when not moving.</p>
<p>
  <strong>Other Passive Skills (can&#8217;t be leveled)</strong></p>
<p>
  <strong>Wrist attack:</strong>&nbsp;Reduces enemy damage given by 30% for 5 seconds</p>
<p>  <strong>Off-Hand Training:</strong>&nbsp;Allows you to dual-wield.</p>
<p>  <strong>Arrow of Essence:</strong>&nbsp;Increases damage by 20% and attack speed by 15% for 15 sec. 5min cooldown</p>
<p>  <strong>AutoShot:</strong>&nbsp;An auto attack skill that has the same fire speed as shot. Weaker but important as it boosts dps. Trigger whenever you can afford the extra arrows.</p>
<p>  <strong>Frost Arrow:</strong>&nbsp;Wind Arrows may slow the opponent for 6 seconds</p>
<p>  <strong>Detection:</strong>&nbsp;Allows you to see hidden enemies from further away. Costs 5 focus every 3 seconds and should be popped whenever moving into a pvp-likely area such as major towns.</p>
<p><strong>Joint Cripple:</strong>&nbsp;Gives joint blow a 55% chance to lock the enemy in place for 5 seconds. They cannot move even if they take damage. Similar to a close range lightning skill.</p>
<p><strong>Neck Strike:</strong>&nbsp;Spinkick the enemy to stun them for 6 seconds. Your 3rd! interrupting skill. Stun breaks on damage</p>
<p><strong>Serenity:</strong>&nbsp;Resets all skill cooldowns except arrows of essence. Skill has 8 minute cooldown. Useful during boss fights.<br />
<strong>Note:</strong>&nbsp;Serenity effectively reduces the cooldown for your hearth recall to 8 minutes. Reduces the need for a mount or buying teleport runes.</p>
<p>
<strong>Strategies</strong></p>
<p>
In PvE the usual rotation is to open with sapping arrow, snipe, or combo shot with autoshot activated.</p>
<p>Note that shot, comboshot, and autoshot have no global cooldown and so you can use another skill immediately.</p>
<p><strong>Skills to use:</strong><br />
Vampire arrow, shot and combo shot,&nbsp;<br />
wind arrow or shadowstab if everything else is on cooldown.<br />
Reapply sapping arrow, joint blow, or blind stab if needed.</p>
<p>In instances you may be called on to use master lasso to stun certain mobs if your tank can&rsquo;t handle a very big pull. (Treasure Trove, Ice Dwarf Kingdom Heroic mode, HotO for example).</p>
<p>
Against bosses you can blow concentration, arrows of essence, and target area if you have a tank and can stand still to take advantage of the focus regeneration.</p>
<p>Now, sapping arrows and mana drain also come into play. Apply constantly<br />
If your tank is having trouble or your priest is stunned, you may want to try joint blow and wrist attack to slow the boss while the tank strafes briefly.&nbsp;<br />
Note: Do not try on Boddosh.</p>
<p>If YOU are tanking for whatever reason, use joint blow liberally and only stop to fire comboshot/autoshot or regen focus briefly.</p>
<p><strong>In PvP:&nbsp;</strong></p>
<p>As a scout you will mainly focus on 1v1 fights. If the odds are with you, then feel free to stand still as some other guy takes the damage, but in 1v1 you must keep mobile while doing damage. It is ALWAYS a good idea to use master lasso to position yourself and fire off a powerful opening attack.</p>
<p><strong>Against fellow scout:&nbsp;</strong>This is really about who can get the first blow off and who is geared better. You want to use master lasso to open off in your favor (snipe, comboshot, sapping arrow, etc.)</p>
<p><strong>Against Rogue:</strong>&nbsp;You can detect a rogue at close range, stun him, and run off to a better distance, but if he gets the jump on you, you can expect to lose. Stun with lasso, run off and pot, wait a bit to heal and then try your luck. The problem with rogues is that they will use shadowprison at distance to prevent you from attacking as they close in. But, this drains their energy and can only be used once to good effect. You can try to negate it with frost arrow or joint blow but it comes down to surviving the beating and running off again.</p>
<p><strong>Against Warrior:</strong>&nbsp;The problem here is that warriors do heavy damage AND can close distance with surprise attack. If they hit you try to joint blow and run backwards. At that point they are helpless. But in all likelihood they may kill you while you are still in close range.</p>
<p><strong>Against knight:</strong>&nbsp;The same strategy for warrior applies here, except knights do less damage and have higher hp, so expect a longer fight. Knights are relatively rare in PvP however.</p>
<p><strong>Against Mage:</strong>&nbsp;This is tough. The mage does high damage but is vulnerable to your attacks. Ranged weapons also help negate lightning.<br />
The Mage will try to close quarters with lightning and discharge you, then Purgatory Fire you to death or flame you, neither of which will end well. Even worse, most mages are m/p, so they will blow holy aura and heal when you weaken them. However, it CAN be done. You MUST kill them quickly so that they can&rsquo;t stun you.</p>
<p><strong>Against Priest:</strong>&nbsp;Well, this is rather hopeless. The Priest can slowly DoT you to death while healing through your damage, so unless you can kill them very quickly the best option is to not fight.</p>
<p>Hopefully this guide was helpful to you and you are now considering rolling a scout!<br />
Replies, questions, criticisms are appreciated.</p>
<p>Aerimorla &#8212; 58/47 S/W &#8212; 16.2k hp &#8212; 46% crit &#8212; 9.2k patk &#8212;<br />
Theducky2 &#8212; 56/55 P/M &#8212; 17.1k hp &#8212; 11k mp &#8212; 15k gheal &#8212;</p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=24751" target="_blank">BlueExile</a>.</p>


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		<title>redcrux&#8217;s Scout General Scout Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/redcruxs-scout-general-scout-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/redcruxs-scout-general-scout-guide#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:02:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scout Guides]]></category>
		<category><![CDATA[runes of magic scout build]]></category>
		<category><![CDATA[runes of magic scout guide]]></category>
		<category><![CDATA[runes of magic scout tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=257</guid>
		<description><![CDATA[Scouts FTW! First off I&#8217;d like to introduce myself, I play as Vexxx a 55 S/Wd (former S/W) on Artemis, currently running HoS, ZS, DL, DoD, and WA on a daily basis. Now Scouts may be a little disadvantaged when it comes to stating as compared to a rogue or mage because we only get [...]]]></description>
			<content:encoded><![CDATA[<p> Scouts FTW! First off I&#8217;d like to introduce myself, I play as Vexxx a 55 S/Wd (former S/W) on Artemis, currently running HoS, ZS, DL, DoD, and WA on a daily basis.</p>
<p>  Now Scouts may be a little disadvantaged when it comes to stating as compared to a rogue or mage because we only get a 1:1:1 ratio for patk/str/dex and our arrows cost lots of $$$ (unless you have a DL weapon) BUT if you use the right skills and stat correctly you will easily out-damage rogues with similar p.atk and mages.</p>
<p>  <strong><u>Starting off: What secondary to use?</u></strong></p>
<p>  The secondary&rsquo;s for scout are highly dependent on what you want to get out of your scout and the best options are: rogue, warrior, knight, priest, and warden and they each specialize in certain areas</p>
<p>  <strong>S/R</strong>&nbsp;- Specializing in burst damage, this is a crit based build, also has debuffs that will decrease the defense of mobs, which your party/raid will love. Its recommended to use the Vahtos set for the + crit damage and the Regin dual swords set.</p>
<p>  downside: can have focus issues, (less sustained dps on long fights), no aggro reducing skill</p>
<p>  <strong>S/W</strong>&nbsp;- Specializing in self buffs, sustained dps. has many buffs that will greatly increase your damage for a short time (berserk) and has a buff that increases focus regen at the cost of blood arrow. (good for trash/regular mobs)</p>
<p>  downside: some buffs are rage dependent, (rage pots help) focus regen skill is canceled by blood arrow, and no aggro reducing skill</p>
<p>  <strong>S/K</strong>&nbsp;- best defense, with decent sustained dps. if you have enough hp you can off tank some instances. no focus issues: has a spamable skill that uses mana instead of focus (disarm). also gets a root that doesn&#8217;t break on damage (4 sec) which is good for questing.&nbsp;</p>
<p>  downside: no aggro reducing abilities, and dps is not as high as some other scout secondary&rsquo;s, enhanced armor only upgrades scout survivability from tissue-paper to wet-cardboard.</p>
<p>  <strong>S/Wd</strong>&nbsp;- Similar to a S/W but with more burst dps options. gets a passive buff to pdam and healing received (helps with blood arrow). Hidden peril + snipe is a deadly combination and has an aggro reset skill.</p>
<p>  Downside: has focus issues, and burst dps is dependent on a % chance of skill to proc.</p>
<p>  <strong>S/P</strong>&nbsp;- Support scout specializing in party buffs. buffs include: increased attack speed for 30 sec, increased crit rate. your party will love you. can solo well with priest secondary heals</p>
<p>  Downside: slightly less dps than other combinations</p>
<p>  <strong>Other combo&rsquo;s&nbsp;</strong></p>
<p>  S/M &#8211; PvP scout, has some interesting AoE elites, but they aren&#8217;t good enough to rival a mage. also has lightning which is great CC for scout. if you want to AoE then don&#8217;t be a scout lol.</p>
<p>  S/D &#8211; very similar to S/P but without the party buffs. Can remove debuffs on the party by removing slow, rooting, and curses&nbsp;</p>
<p>  <strong><u>Skill Rotation&nbsp;</u></strong></p>
<p>  Now, the only way your scout will do well is with the right skill rotation (macro&#8217;s also can help here). Scouts have the advantage of having many damaging skills to choose from and so can be kind of confusing. This is the rotation I use and have found to be the best as far as focus conservation and dps:</p>
<p>  0) Buff up &#8211; for bosses use Concentration and Blood Arrow and any elite buffs you have<br />
  a)Max food/pots stackable:<br />
  Hero Pot<br />
  Doom&#8217;s Banquet / Roast wolf leg<br />
  Caviar Sandwich<br />
  Strong Stimulant / Stimulant<br />
  1) Vampire Arrows &#8211; marginal benefit, if you use it at all<br />
  1) Combo Shot as soon as it&rsquo;s up<br />
  2) Piercing Arrow as soon as it&rsquo;s up<br />
  3) Shot as soon as it&rsquo;s up<br />
  4) Wind Arrows when all other skills are on cool down</p>
<p>  As for Snipe, I&#8217;ve found that snipe is one of our most disappointing skills, it&rsquo;s a 4 second cast AND a 15 second cool down which means that it SHOULD do more damage than a similarly geared mage&#8217;s Flame spell but alas&#8230; it does not. And the 4 second cast all but kills its dps in comparison to any of the main 4 skills. It&#8217;s more of a utility spell than anything, good for long range pulls and getting to see a BIG number on lvl 1 mushrooms for kicks. (for S/wd and S/P snipe is actually useful because of elites)</p>
<p>  <strong>TP assignment:</strong><br />
  1) You will want to keep the 4 main rotation skills leveled up near your max.<br />
  2) keep speed shooting, Ranged weapon mastery, and Swiftness up if you have left over TP. they help dps a lot.<br />
  3) Blood arrow: DO NOT MAX BLOOD ARROW WHILE LEVELING start at lvl 0 and work your way up slowly AFTER you get to endgame instances, but once at endgame you MUST HAVE IT MAX&#8217;d out for serious dps<br />
  4) Don&#8217;t forget to level up elites and self buffs such as concentration as you get ready to start doing instances</p>
<p>  <strong><u>Macro&#8217;s/Addons:</u></strong>&nbsp;(you can get addons from&nbsp;www.curse.com)</p>
<p>  For a scout, addons and macro&#8217;s are very helpful, nearly all our skills are instant cast and need to be cast as soon as available. So it helps to use some level of automation, the level of automation depends on your preferences and knowledge of coding/LUA.</p>
<p>  <strong>Essential Addons:</strong><br />
  1) Uberflex Autocombat &#8211; very useful for buffing yourself and potions and it can also be used for fully automated combat&#8230; if you want the lowest dps possible<br />
  2) PBinfo &#8211; shows threat and other useful info<br />
  3) Scrutinizer &#8211; shows your dps, always good to know how you&rsquo;re doing</p>
<p>  <strong>Macro&#8217;s:</strong><br />
  1)this is a standard rotation macro, it&rsquo;s not perfect but it will do OK dps.</p>
<pre dir="ltr">/run if GetActionUsable(6) then UseAction(6); elseif GetActionUsable(5) then UseAction(5); elseif GetActionUsable(4) then UseAction(4); else UseAction(3); end</pre>
<pre dir="ltr">ust replace the slot numbers with the numbers of your skills, starting with combo shot &gt; piercing arrow &gt; shot &gt; wind arrows. So when you use this macro it checks to see if any of your skills are up in order and uses them if they are.

This is Sixpax's autoshot macro that is very usefull: it checks to see if autoshot is ON every time you use it, if its not on, it will cast it. You can put this in with your other macros to use it on every attack.</pre>
<pre dir="ltr">/run local a1,a2,a3,a4,a5,a6=GetActionInfo(#); if a6 then CastSpellByName(&quot;Autoshot&quot;) end</pre>
<p><em><br />
  <em>FOR ADVANCED USERS: if you follow the guide that Sixpax wrote here&nbsp;http://forum.us.runesofmagic.com/showthread.php?t=33610&nbsp;and create your own addon with his code you will have the most dps that is possible with macro&#8217;s but it is very coding intensive.</em></p>
<p>**REVISION: Manually casting all your skills -WILL- give you the MAXIMUM dps possible! Macro&#8217;s will make your life easier while leveling but will not top the dps meter**</p>
<p><strong><u>Gear: HIGH DURA WHENEVER POSSIBLE</u></strong>&nbsp;(adds +20% hidden bonus to all the stats on the piece of gear)</p>
<p><strong>Weapon:</strong></p>
<p><strong>Crossbow? or bow?:</strong>&nbsp;Faster weapons (bows) get more dps from arrows, more auto shots and shots per sec which will give more dps AT ENDGAME. But in my experience crossbows come out on top while leveling up because they have much higher dps below hoto level.</p>
<p>So it really depends on the individual weapon but if you are really stuck as to whether or not a particular bow or xbow are better then there are formula&#8217;s on the forum that you can use to calculate the exact dps with all the factors. Another good thing to look at is this list http://forum.runesofmagic.com/showpo&#8230;4&amp;postcount=51&nbsp;from the EU forums, posted by one of their best scouts which compares all the best endgame weapons.</p>
<p>
Lvl 1-50) just use the best you can for your lvl, don&#8217;t tier it up past 4 (at low levels you can tier your weapons to 3 for essentially free)</p>
<p>Lvl 48-50) Try and get a blue crafted xbow or purple gold wing bow to get you to lvl 55. you can tier it up to T5-T6 if you have the money.</p>
<p>Lvl 55) if you can, start farming the naga&#8217;s in SL (near the entrance to the zone) both the elites and non-elites can drop the Killer Catapult, blue lvl 55 xbow, that will last you for a while so you can tier it up to T6-T7. Also there is a quest reward in AV that is the fastest bow in the game that is worth looking at if you have horrible luck like me hahaha. These will get you into Hoto</p>
<p>Hoto/Origin) to start off with the Shell breaking catapult, 55 purp, will probably be the easiest to get. it drops from origins first boss which is easy to farm if you have a tank and mage that is good enough. There is also jiasha&#8217;s bow, 55 purp, that drops in Hoto, its dps is the weakest of the endgame weapons though. These weapons should get you into HoS-easy</p>
<p>HoS) the next level of weapons in the game for scouts is Kesa bow and the Bloody Long bow, they drop in HoS, and are fairly cheap on the auctionhouse. If you get one of these it is very recomended to tier it up to T7 or 8. These will bring you to ZS and DL (barely)</p>
<p>ZS/DL) There are 2 scout weapons in ZS the piercing battle bow and the Xbow, the catapult of desolation, both have high dps. In DL there are 2 weapons as well, the rune catapult and the rune war bow. These are the best weapons in the game, and they even make thier own arrows!</p>
<p>DoD/WA) there is a bow in DoD (lvl 57) and an xbow in WA (lvl 58) the bow is pretty easy to get if you can do DoD. These weapons arent as good as the rune bow/xbow but if your guild is small and can&rsquo;t do DL then it is a viable alternative</p>
<p><strong>Armor:</strong>&nbsp;</p>
<p>Hoto/Origin and under) As far as armor goes, there really aren&#8217;t any good sets for scout in the game untill HoS and ZS/DL, the lower level rogue sets are just disappointing. your best bet is to get the 2-peice bonus of the hoto set, and the 2 peice strange bug set from origin (helm and pants). Also, if you are really hurting for HP, use cloth shoulders and boots for the stam bonus when you plus them.</p>
<p>HoS) there are 2 leather sets availible to scouts in hos, goddess and giant fist sets, if you want to maximize your dps i would wear giant fist, and dont forget to keep the strange bug set also (crit ftw)</p>
<p><strong>!*IMPORTANT*!<br />
YOU MUST GET THE GODDESS SET (not to wear, dura doesnt matter) in order to get the scout set skill Archers Glory! your dps will be insane with this set skill!</strong></p>
<p>ZS/DL) there are 2 leather sets here, atrocity and scout&#8217;s unicorn, i&#8217;d go with the scout&#8217;s unicorn set and as usual keep your strange bug set for the crit.</p>
<p>
Accessories: while leveling stick with vahtos (always make sure that rings and necklace are +6 at least +12 if you want to be a real beast) after that you will have to choose between dilany set and the hos memento set. dilany will give you more patk and the mento set will give you more crit. personally i went with the mento set</p>
<p>
<strong>Stats:</strong>&nbsp;Dont get fooled into putting 35, 40, and 45 str/dex on your gear, its a complete waste unless you are a rogue. Scouts only get 1 point of patk per str or dex so a 50 patk stat is worth more than a 45 dex&#8230; (And a hell of a lot cheaper!)</p>
<p>Scouts bread n&#8217; butter stats are yellows with +something/+patk!</p>
<p>Another important factor to consider once you start getting into endgame is HP, make sure that your blood arrow is not too much of a pain for healers to heal through *edit* healers are OP now, stack as much stam as you want!</p>
<p>lvl 1-45+) just use quest gear and maybe some cheaply modded pieces of gear you find on the AH to get you to ravenfell/weeping coast.</p>
<p>lvl 50-55) once you are in weeping coast you can get lots of +50 patk (Command X) and +52 patk (Attack X) stats which compliment each other nicely. You can also find +40 Stam (Physique X) and you will get lots of +35 stam (Stamina X) from quests&#8230; sounds like decent gear in the making!</p>
<p>A good cheap setup to get you started is using 2 stat fusion stones (~50k each) put 4 mods on your gear: command x, attack x, stam x, and physique x. This will be enough to get you going.</p>
<p>lvl 55-58) get some XI stats from SL/AV/thunderhoof quests: 2 stam and 4 patk stats per gear will do you well!</p>
<p>Hoto/origin) Cruel VII and Razor VII ARE YOUR BEST FRIENDS. Also ravage is a good backup stat BUT it is less than a barb VI, so if you need that last stat and don&#8217;t have a barb VI on your gear, dont fall into the ravage trap! Ideal setup: Cruel, Razor, Barb VI, Eruption (or some other hybrid stam+dps stat), ravage, Fang/Barb V (or stam stat, depending on what you need and have availible)</p>
<p>HoS) you will want to have the giant fist set or attrocity set. Stat wise, cruel and razor are still amazing. Ideal setup: anything containing +patk stat will be best. Razor/cruel, diamond/power, eruption/day, and as a last resort ravage/scale.</p>
<p>ZS/DL/DoD/WA) by now you should know what you are looking for: anything with +patk. for DoD and above you will need 20k+++ hp so stack up on those +stam/+patk &#8211; Day, Agility (blood/light and fire/moon as a last resort)</p>
<p>That&rsquo;s the best advice i have to offer, hope it helped!&nbsp;</p>
<hr />
<p>Credits go to                          <a href="http://forum.us.runesofmagic.com/showthread.php?t=33686" target="_blank">redcrux</a>.</p>


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		<title>Runes of Magic Silverspring Quest Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-silverspring-quest-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-silverspring-quest-guide#comments</comments>
		<pubDate>Sat, 28 Mar 2009 23:22:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic quest guides]]></category>
		<category><![CDATA[runes of magic silverspring quests]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=120</guid>
		<description><![CDATA[Silverspring Quest Guide These are the quests that appear in the howling mountains map&#8230; Press CTRL + F to find your specific quest you are looking for. Silversprings Daily Quests Chefs Worries: (Reward) Experience: 1101 Gold: 858 10 Phirius Tokens To complete this quest you will need to collect 10 portions of ostrich tailbone meat. [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Silverspring Quest Guide</strong></p>
<p>These are the quests that appear in the howling mountains map&hellip; Press CTRL + F to find your specific quest you are looking for.</p>
<p>      <strong>Silversprings Daily Quests</strong></p>
<p><strong> Chefs Worries: </strong></p>
<p>(Reward)<br />
  Experience: 1101<br />
  Gold: 858<br />
  10 Phirius Tokens</p>
<p>  To complete this quest you will need to collect 10 portions of ostrich tailbone meat.</p>
<p>        <strong>Stable Request:</strong></p>
<p>(Reward)<br />
    Experience: 1101<br />
      Gold: 384<br />
        10 Phirius Tokens</p>
<p>To complete this quest you need to acquire 10 bundles of black or Brussels and report to Plinston.</p>
<p><strong>Beetle Legs:</strong></p>
<p>(Reward)<br />
Experience: 292<br />
Gold: 302<br />
10 Phirius Tokens</p>
<p>Collect 10 people legs and report to Rufus to complete this quest.</p>
<p><strong>Shabby Shoes:</strong></p>
<p>(Reward)<br />
Experience: 292<br />
Gold: 302<br />
10 Phirius Tokens</p>
<p>Collect 10 shabby kobold shoes from kobold marauders and report to Derek in Varanas to complete this quest.</p>
<p><strong>Disease Cure:</strong></p>
<p>(Reward)<br />
Experience: 442<br />
Gold: 422<br />
10 Phirius Tokens</p>
<p>Collect 10 plague infested teeth from mutated wolves and report to Omyr to complete this quest.</p>
<p><strong>An Ancient Inheritance:</strong></p>
<p>        (Reward)<br />
Experience: 1101<br />
Gold: 858<br />
10 Phirius Tokens</p>
<p>Collect  10 ancient stone slabs from that tagena stragglers and report to Vega to complete this quest.</p>
<p><strong>Bird Feather Jewelry:</strong></p>
<p>(Reward)<br />
Experience: 942<br />
Gold: 762<br />
10 Phirius Tokens</p>
<p>Collect 12 ostrich tail feathers and report to Vega to complete this quest.</p>
<p><strong>Bat Saliva:</strong></p>
<p>(Reward)<br />
Experience: 800<br />
Gold: 662<br />
10 Phirius Tokens</p>
<p>You will need to collect nine doses of leaking batsaliva and report to Varnej to complete this quest.
  </p>
<hr />
<p><strong>Varanas City</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/varanas.jpg" width="215" height="111" /></p>
<p><strong>Yarandor: An &quot;Unspeakable&quot; of the Eye of Wisdom</strong></p>
<p>(Reward)<br />
    Experience: 1502<br />
    GOld: 1951</p>
<p>Go into Tagena and obtain research material from Zurhidon Materials by eliminating them.</p>
<p><strong>Yarandor: Ancarlos Research Note</strong></p>
<p>(Reward)<br />
    Experience: 6939<br />
    GOld: 4966<br />
    Blessings of the Sage &#8211; +6 intelligence or Witch Hunter &#8211; +8 Dexterity +9 Magical Defense or Secret Guardians Belt &#8211; +6 Stamina or Redemption Chest Plate &#8211; +6 Stamina</p>
<p>Go into Forsaken Abbey and obtain the research note of the book of Ancarlos from Demon Witch Ancalon. Make sure to take some tanks and priests into this dungeon to kill him and get this item.</p>
<p><strong>Marisus: Marisus Worry</strong></p>
<p>(Reward)<br />
    Experience: 147<br />
    Gold: 211</p>
<p>Take some research books to Salond in the next room to complete this quest.</p>
<p><strong>Salond: Counsel&#8217;s Request</strong></p>
<p>(Reward)<br />
    Experience: 590<br />
    Gold: 844<br />
    Meeting Cleaner &#8211; +4 Stamina or Berols Envelope Opener &#8211; +4 Stamina</p>
<p>To complete this quest you need to kill 10, Sharpwing Dragonfly, cow Beetles, and Blackblood Caravan Members and come back to Salond.</p>
<p><strong>Carphil: Driving Off the Kobolds</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 604</p>
<p>KIll 10 Kobold Marauders and come back to Carphil to complete this quest.</p>
<p><strong>Carphil: Carphils Report</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    GOld: 302</p>
<p>Go towards Varanas City and right after the bridge talk to Mise to complete this quest.</p>
<p><strong>Mise: To Peerston</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302<br />
    Sentry&#8217;s Handguards &#8211; +5 Physical Attack</p>
<p>Go talk to Theron at Peerstons farm to complete this quest.</p>
<p><strong>Vahtos Apprentice: Advice from Vahtos Apprentice</strong></p>
<p>(Reward)<br />
    Experience: 318</p>
<p>Go to southeast of Wilight Mine and kill 25 Silvermane Hounds and return to complete this quest.</p>
<p><strong>Vahtos: A Monters Favorite</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    TP: 64</p>
<p>Go near Maidges Farm and kill the charging boars there to obtain 3 pieces of Excellent Boar Meat and return to Vahtos to complete this quest.</p>
<p><strong>Lehman: The Arcane Transmutor</strong></p>
<p>(Reward)<br />
    Arcane Transmuter</p>
<p>Speak with Lehman of the Bierdine Brotherhood to activate the Arcane Transmutor.</p>
<p><strong>Lehman: PvP Requirements</strong></p>
<p>(Reward)<br />
    Enable PK Status</p>
<p>Talk to Lehman again to complete this quest and enable PK.</p>
<p><strong>Derek: Rusty Weapons</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422<br />
    TP: 21</p>
<p>Deliver the rusted weapon you recieved from Derek to the blacksmith Alden.</p>
<p><strong>Mike: Porgy&#8217;s Safety</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 604<br />
    x5 Basic First Aid Potion</p>
<p>Look for Porgy by killing the Kobolds nearby and obtaining a boar cage containing porgy and take it back to Wells in Howling Mountain.</p>
<p><strong>Bakejam: Porgys Savior</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Go to Varanas West Wing and talk to Pan for Herbs that will wake up Porgy then return to Bakejam.</p>
<p><strong>Bakejam: Assisting Insect Research</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 604</p>
<p>Kill the beetles nearby and collect 10 of their body fluids and return to Winsil at Peer&#8217;s Farm.</p>
<p><strong>Vahtos Apprentice: Advice from Vahtos Apprentice</strong></p>
<p>(Reward)<br />
    Experience: 318</p>
<p>Go kill 25 Silvermane Hounds southeast of Twilight Mine to complete this quest.</p>
<p><strong>Daris: Supporting the Guard</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Go to Peers Farm and talk to Theron to complete this quest.</p>
<p><strong>Daris: Secret Mission</strong></p>
<p>(Reward)<br />
    Experience: 465<br />
    Gold: 762</p>
<p>Go the the Great Mage of the Eye of Wisdom, Yarandor and give him a badge from Daris to complete this quest.</p>
<p><strong>Daris: The Road After</strong></p>
<p>(Reward)<br />
    Experience: 12<br />
    Gold: 25</p>
<p>Learn the teleport to Logar spell and this quest is complete.</p>
<p><strong>Berol: Councilors Request</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    Gold: 1171</p>
<p>Go into the main part of the city and ask Hollis, a bar owner about Luanda and return to the councilor with the details.</p>
<p><strong>Flora: The Peony Express</strong></p>
<p>(Reward)<br />
    Experience: 318<br />
    Gold: 529</p>
<p>Deliver the Pink Light to Julena in Varanas East Wing to complete this quest.</p>
<p>S<strong>heilo: Parts for the Shira Polymi</strong></p>
<p>(Reward)<br />
    Experience: 477<br />
    Gold: 884</p>
<p>To complete this quest you need to retrieve 10 poisonous Dragonflys Thin Wings which are located north of Maidges Farm. You can get them from Sharpwing Dragons flies.</p>
<p><strong>Adod: Parts for the Apolli Mishi</strong></p>
<p>(Reward)<br />
    Experience: 555<br />
    Gold: 951<br />
    Canine Earrings &#8211; +3 dexterity</p>
<p>You need to go kill Silvermane Hounds and obtain 10 of their teeth and return to Adod.</p>
<p><strong>Ancher: The Final Battle &#8211; Part 1</strong></p>
<p>(Reward)<br />
    Experience: 235<br />
    Gold: 442</p>
<p>Deliver the Battle Plan to Nlia in Varanas East Wing to complete this quest.</p>
<p><strong>Pan: Porgy&#8217;s Cure</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302<br />
    Porgy&#8217;s Necklace &#8211; +4 strength</p>
<p>Recieve Dry Lavender Pack and go back to Bakejam to complete this quest.</p>
<p><strong>Pan: Two Elderly Ladies, Two True Friends</strong></p>
<p>(Reward)<br />
    Experience: 273<br />
    Gold: 475</p>
<p>Bring the Black Perilla Herbal Pack to the elderly lady Flora at the flower stall in Varanas East Wing to complete this quest.</p>
<p><strong>Michaelo: Parts for the Mishia Poly</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Wold Hair Ring &#8211; +3 strength</p>
<p>Go and obtain 10 Grassland Hyena Hides to finish this quest.</p>
<p><strong>Alden: Guess Who&#8217;s Hopping to Dinner</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Go give Aileen at the tailor shop flowers from alden to complete this quest.</p>
<p><strong>Lymina: Parts for the Lyma Shapo</strong></p>
<p>(Reward)<br />
    Experience: 378<br />
    Gold: 768<br />
    Boar Mane Ring &#8211; +3 Stamina</p>
<p>Go collect 10 Black Boar Manes and return to Lymina to complete this quest.</p>
<p><strong>Aileen: Greens Weapon House</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Deliver the new suit to the owner of the weapon shop in Green.</p>
<p><strong>Porchip: Parts for the Polymia</strong></p>
<p>(Reward)
  </p>
<p>Experience: 292<br />
    Gold: 604<br />
    Insect Shell Necklace &#8211; +3 Stamina</p>
<p>GO collect 10 Cow Beetle Wings and return to Porchip to complete this quest.</p>
<p><strong>Anlia: The Final Battle &#8211; Part II</strong></p>
<p>(Reward)<br />
    Experience: 235<br />
    Gold: 442</p>
<p>Take the Rules Consent Document back to Ancher in Varanas West Wing to complete this quest.</p>
<p><strong>Green: Birthday Cake</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    GOld: 442</p>
<p>Take some cake to Vega in the Armor House to complete this quest.</p>
<p><strong>Vega: The Important Chest</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Take the chest you recieve into the central plaza of Varanas and give the chest to Lymith to complete this quest.</p>
<p><strong>Lymith: THe Varanas Auction House</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    GOld: 422</p>
<p>Talk to the receptionist, Drosnan of the Auction House and get aquinted with the auction system to complete this quest.</p>
<p><strong>Drosnan: Novia the Transporter</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Go to the Transport Circle and talk with Novia to complete this quest.</p>
<p><strong>Novia: Report to the Guild Leader</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422<br />
    Adventurers Guild Cloak &#8211; +3 Stamina</p>
<p>Go to the leader of the adventurers guild and talk to her to complete this quest.</p>
<hr />
<p><strong>Peerstons Farm</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/peerstonsfarm.jpg" width="215" height="125" /></p>
<p><strong>Jacob: Hogs Wild</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Peasants Boots &#8211; +3 Strength or Farmers Iron Boots &#8211; +3 Stamina</p>
<p>Kill 10 Many Hogs nearby to complete this quest.</p>
<p><strong>Jacob: Bullish Boars and Wicked Wolves</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    GOld: 844<br />
    Farmhands Shawl &#8211; +3 Stamina</p>
<p>Eliminate 10 Mutated Wolves nearby and go back to Jacob to complete this quest.
  </p>
<p><strong>Laurana: Lauranas Discovery</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Deliver a messege of discovery to Theron on Peerstons farm to complete this quest.</p>
<p><strong>Tagiton: Scheming Yuri</strong></p>
<p>(Reward)<br />
    Experience: 963<br />
    Gold: 1588<br />
    Tagitons Special Tool &#8211; +4 Stamina</p>
<p>Head east towards Ravenfall and defeat Yuri for doing bad business with Tagiton to complete this quest. You will need to have a group to defeat him unless you are higher level.</p>
<p><strong>Theron: Attacked Caravan</strong></p>
<p>(Reward)<br />
    Experience: 318<br />
    Gold: 529</p>
<p>Go near Twilight Mine and raid the bandit camp to see what has happened, talk to Lieutenant Hork.</p>
<p><strong>Theron: Derrics Gone Missing</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    Gold: 1059</p>
<p>Go find Derric who is running wildly around Maidge Farm and show him your Eblem.</p>
<p><strong>Theron: Here Comes the Rain!</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Iron Combat Belt &#8211; +3 strength or Wolf Felt Garment &#8211; +4 stamina</p>
<p>Collect 10 grassland hyena manes and 10 black boar meats and return to Theron to complete this quest.</p>
<p><strong>Theron: Report on the Kobold Situation</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    GOld: 422</p>
<p>Go tell Teresa about the Kobold situation, she is west of Varanas City.</p>
<p><strong>Derric: Critical Message</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    Gold: 1059<br />
    Card of the Zurhidon Killer</p>
<p>Take the gorgeous ring that Derric gives ykou and deliver it to Theron on the Peerstons Farm.</p>
<p><strong>Winsil: The Earth Rune Pillars</strong></p>
<p>(Reward)<br />
    Experience: 555<br />
    Gold: 951</p>
<p>Go to each of the 3 farms on the Silverfall map and use the Enhanced magnet on each to reverse the shrinking crops and return to Winsil for reward.</p>
<p><strong>Winsil: Retrieving Legends &#8211; Chapter One</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Legend of Taborea, Chapter 1</p>
<p>Go find the missing chapters 1, 4, 5, 6 and 10 from bandits and maidge farmers nearby to complete this quest.</p>
<p><strong>Winsil: Retrieving Legends &#8211; Chapter Two</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Legend of Taborea, Chapter 2</p>
<p>Go find the missing chapters 13, 14, 15 and 16 from bandits and maidge farmers nearby to complete this quest.</p>
<p><strong>Winsil: Retrieving Legends &#8211; Chapter Three</strong></p>
<p>(Reward)<br />
    Experience: 442<br />
    Gold: 844<br />
    Legend of Taborea, Chapter 3</p>
<p>Go find the missing chapters 21, 22, 23 and 24 from bandits and maidge farmers nearby to complete this quest.</p>
<p><strong>Winsil: Retrieved Legends of Taborea</strong></p>
<p>(Reward)<br />
    Experience: 330<br />
    Gold: 633</p>
<p>Bring the finished chapters that you have found and give them to Winsil.</p>
<p><strong>Winsil: Returning Legends of Taborea</strong></p>
<p>(Reward)<br />
    Experience: 330<br />
    Gold: 699</p>
<p>Return the Legends of Taborea Volumes to Vivian in Varanas City to complete this quest.</p>
<p><strong>Winsil: Suspicious Farmers</strong></p>
<p>(Reward)<br />
    Experience: 555<br />
    Gold: 951</p>
<p>Go and kill 12 Evil Maidge Farmers and 12 Maidge Evil Servants on Maidges Farm and come back to Winsil to complete this quest.</p>
<p><strong>Winsil: Acidic Soil</strong></p>
<p>(Reward)<br />
    Experience: 555<br />
    Gold: 951</p>
<p>Go to Maidges Farm and Peerstons Farm and click the mound of dirt found in the field to complete this quest.</p>
<p><strong>Winsil: Poison Recipe</strong></p>
<p>(Reward)<br />
    Experience: 1093<br />
    GOld: 1756<br />
    Silverspring Enforcers Leggings &#8211; +4 Stamina +4 Intelligence or Silverspring Enforcers Leather Pants +4 Dexterity +4 Stamina or Silverspring Enforcers Leg Guards &#8211; +4 Stamina +4 Strength</p>
<p><strong>Go to Morrison at Maidges Farm </strong></p>
<hr />
<p><strong>Twilight Mine</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/twilightmine.jpg" width="215" height="115" /></p>
<p><strong>Vahtos Apprentice: Crafty Bernok</strong></p>
<p>(Reward)<br />
    Experience: 1250</p>
<p>Kill the Silvermane Hounds for hind legs meat and then click the firepit nearby to roast it. Bernok will show up and you must then kill him.</p>
<p><strong>Caracas: Stolen Goods</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    Gold: 1059<br />
    Caracas Leather Belt &#8211; +4 Dexterity or Caracas Belt &#8211; +3 Stamina</p>
<p>Go outside of Twilight Mine and kill Bandits for  1 Caracas Backpack and 1 Caracas Doll and return to complete this quest.</p>
<p><strong>Miuzi: Eliminate the Danger</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    Gold: 1059<br />
    Robbers Dagger &#8211; +2 to all attributes</p>
<p>Kill 5 Bandits and SIlvermane Hounds nearby and come back to Miuzi to complete this quest.</p>
<p><strong>Miuzi: Lost Goods</strong></p>
<p>(Reward)<br />
    Experience: 645<br />
    Gold: 1059<br />
    Von De&#8217;s Discount Merchandise +4 Strength</p>
<p>Find the lost goods in a crate to the left of the Twilight cave by a tree&#8230; then take it a little north of the mines to the vendor to complete this quest.</p>
<hr />
<p><strong>Forsaken Abbey</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/forsakenabbey.jpg" width="215" height="100" /></p>
<p><strong>Aymar: Clean Up the Environment</strong></p>
<p>(Reward)<br />
    Experience: 942<br />
    Gold: 1525<br />
    Perfumed Soap Ring &#8211; +4 Wisdom</p>
<p>Kill 5 Rat-ear Bat and 5 Carrion Spider in and around Forsaken Abbey and come back to Aymar to complete this quest.</p>
<p><strong>Aymar: Forsaken Abbey</strong></p>
<p>(Reward)<br />
    Experience: 942<br />
    Gold: 1525</p>
<p>Help Emmaha, Ambassador of Holy City and go to the clerics living rooms under the Forsaken Abbey to find a shabby diary and bring it back to Aymar to complete this quest. The diary can be found in the room at the right of the entrance into the main room of the Abbey.</p>
<p><strong>Pete: Apprentices Request</strong></p>
<p>(Reward)<br />
    Experience: 942<br />
    Gold: 1525<br />
    Unnamed Sacrifice (Cloth) &#8211; +4 Srength</p>
<p>Go to Forsaken Abbey and kill the INvisisble Form to retrieve the funerary bracelet to complete this quest.</p>
<p><strong>Pete: Mage Who did not Return </strong></p>
<p>(Reward)<br />
    Experience: 741<br />
    Gold: 975</p>
<p>Go to the Bloody Gallery in Forsaken Abbey to find what has happened to the mage Milky to finish this quest.</p>
<hr />
<p><strong>Vender Caravan</strong></p>
<p><strong>Vender: Hard Profit is Good Profit</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    Gold: 1171<br />
    Tough Cobweb Cloth &#8211; +3 Dexterity</p>
<p>Go into Twilight Mine and collect Thorn Spider Silk Gland and Resilient Cobwebs and return to the Vender for the reward.</p>
<p><strong>Vender: Profit and Loss</strong></p>
<p>(Reward)<br />
    Experience: 465<br />
    GOld: 762</p>
<p>Go into Tagena and talk to Marting to complete this quest.</p>
<p><strong>Vender: Important Information</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    Gold: 1171<br />
    Law Enforcers Belt &#8211; +3 Stamina</p>
<p>Take the empty chest you recieve and go grab a Bandit and take him to Hork to complete this quest.
  </p>
<p><strong>Omyr: Farm Plague</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    Gold: 1171</p>
<p>Get 10 Alfalfa Weeds from the hills in the south of Silverspring, 10 Red Snowberries from teh plain in central Silverspring, and 12 Tea Plant Buds along the reverside to the north and east of Silverspring, then give them to Shalson on Dorians Farm.</p>
<p><strong>Omyr: Sample Analysis</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    GOld: 1171</p>
<p>Obtain 10 Filthy Blood and 10 Decayed Saliva Glands from Many Hogs and Mutated WOlves around Dorians farm and come back to Omyr to complete this quest.</p>
<p><strong>Omyr: Good News for the Farm</strong></p>
<p>(Reward)<br />
    Experience: 361<br />
    GOld: 585<br />
    Silverspring Everyday Light Boots &#8211; +3 Stamina or Silverspring Work Boots &#8211; +3 Dexterity or Silverspring Defender Leather Boots &#8211; +3 Dexterity</p>
<p>GO to Shalson on Dorians farm and tell her to spray the remaining potion around the farm to prevent the disease from spreading.</p>
<p><strong>Tannik: Stolen Chickens</strong></p>
<p>(Reward)<br />
    Experience: 361<br />
    Gold: 585</p>
<p>Go find Beruni and return the six Stolen Chickens to Tannik to complete this quest. He is located North of Dorians Farm before the bridge on the right along the river under a tree <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><strong>Hork: Ambassador Who acts improperly</strong></p>
<p>(Reward)<br />
    Experience: 465<br />
    Gold: 762</p>
<p>Go into the Forsaken Abbey and bring back Emmaha to complete this quest.</p>
<p><strong>Hork: Escaped Criminal</strong></p>
<p>(Reward)<br />
    Experience: 1407<br />
    Gold: 2287<br />
    Amiases Master Key + 4 Strength and also used to open locks</p>
<p>Go into Twilight Mine and capture Amias and bring back Key to the Detention House to free his comrades in the city. After you have done this go back to Hork and you will have completed this quest.</p>
<p>Hork: 465<br />
    Gold: 762</p>
<p>Go to south of Tagena and ask Musa how the ring that Dirric gave you has something to do with the Eye of Wisdom.</p>
<p><strong>Traveling Peddler: Recovery</strong></p>
<p>(Reward)<br />
    Experience: 732<br />
    Gold: 1171<br />
    Rotten Egg &#8211; 44 Physical Damage (Ammunition)</p>
<p>Go back to Tannik in the Vender Caravan to complete this quest.</p>
<hr />
<p><strong>Dorians Farm</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/doriansfarm.jpg" width="215" height="133" /></p>
<p><strong>Shalson: Rush the Pumpkin Harvest</strong></p>
<p>(Reward)<br />
    Experience: 800<br />
    Gold: 1324<br />
    Sweet Deep Fried Doughnuts &#8211; Blocks 100.0 points of physical damage for 60 seconds</p>
<p>Go into the field on Dorians Farm and harvest 6 of the pumpkins and return to Shalson to complete this quest.</p>
<p><strong>Shalson: Five-Leaf Markings</strong></p>
<p>(Reward)<br />
    Experience: 361<br />
    Gold: 585</p>
<p>Go to Omyr and ask about the 5 leaf markings on Sharlsons Husband skin and see what she says. Omyr can be found back in the Vender Caravan.</p>
<p><strong>Beruni: Looking for Stolen Objects</strong></p>
<p>(Reward)<br />
    Experience: 361<br />
    Gold: 585</p>
<p>Go talk to the Traveling Peddler on the road near Maidges Farm to complete this quest.</p>
<hr />
<p><strong>Tagena</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/tagena.jpg" width="215" height="133" /></p>
<p><strong>Pazac: Relic of the Ancient Kingdom</strong></p>
<p>(Reward)<br />
    Experience: 1101<br />
    Gold: 1717<br />
    Tagenas Lithography &#8211; +4 intelligence</p>
<p>Go around the ruins of Tagena and translate 4 copies of stone tablets. Give them to Auskor Fal for the translations then give them to Pazac.</p>
<p><strong>Gino: Swindlers Request</strong></p>
<p>(Reward)<br />
    Experience: 1101<br />
    Gold: 1717</p>
<p>Go to the Oblivion Shrine in the west ot Tegena and kill 3 Tagena Wanderers and 3 Tagena Stragglers to complete this quest.</p>
<p><strong>Gino: Dissipatiing All Fortune</strong></p>
<p>(Reward)<br />
    Experience: 1101<br />
    Gold: 1717<br />
    Rune Necklace of the Deceiver &#8211; +4 Intelligence</p>
<p>GO to the oblivion Ruins and find a the Guardian&#8230; you can&#8217;t miss him he is huge, then click the expensive rune to document the parchment paper when your next to the guardian and then come back to Gino.</p>
<p><strong>Monks: Alcemy Notes</strong></p>
<p>(Reward)<br />
    Experience: 1101<br />
    Gold: 1717<br />
    Refined Gold Cane of the Apprentice &#8211; +4 Wisdom</p>
<p>Go collect pages of Alchemy 1-5 by obtaining them from Tagena Wanderers and Stragglers.
  </p>
<p><strong>Monks: Scholar in Qilana</strong></p>
<p>(Reward)<br />
    Experience: 741<br />
    Gold: 975</p>
<p>Go to Aslan Valley and give a book to Gudisen to complete this quest.</p>
<p><strong>Musa: Hermit of the Lake of Magic Mist</strong></p>
<p>(Reward)<br />
    Experience: 741<br />
    Gold: 975</p>
<p>Go to the cabin in the Lake of Magic Mist to find the old hermit, Hugo and give him the Beautiful Small WOoden Box to complete this quest.</p>
<p><strong>Musa: Convincing Evidence</strong></p>
<p>(Reward)<br />
    Experience: 1502<br />
    Gold: 1951</p>
<p>Go to the east of Tagena and find a Zurhidon Disciple and find out what is in a strange treasure chest they have been lugging around.</p>
<p><strong>Martin: Amends</strong></p>
<p>(Reward)<br />
    Experience: 942<br />
    Gold: 1525<br />
    Leather Belt with Colorful Feathers &#8211; +4 Strength</p>
<p>Go and kill Colorful Ostriches and obtain 10 of their feathers to complete this quest.</p>
<p><strong>Treasure Chest: Strange Chest</strong></p>
<p>(Reward)<br />
    Experience: 1502<br />
    Gold: 1951<br />
    Spys Reasoning Gloves &#8211; +4 intelligence or Spys Investigation Gloves &#8211; +2 to all attributes or Spys Adaptation Gloves &#8211; +4 Stamina</p>
<p>Go kill a Zurhidon Disciple to get the key to the chest. Then bring its contents back to Musa.</p>
<p><strong>Wooky: Nightmare</strong></p>
<p>(Reward)<br />
    Experience: 1502<br />
    Gold: 1951</p>
<p>After wooky falls asleep, defeat the monster Nightmare that will appear in his dream, hes not hard so no big deal. Talk to Wooky again to complete the quest after you pick up the Dreamland Crystal from the Nightmare.</p>
<p><strong>Wooky: Dreamland Crystal</strong></p>
<p>(Reward)<br />
    Experience: 741<br />
    GOld: 975</p>
<p>Take the Dreamland Crystal to Celsia, a bard in the south of Tagena, and ask her to examine it to complete this quest. She is located right after the bridge when entering Tagena.</p>
<p><strong>Celsia: Ancient Dreamland</strong></p>
<p>(Reward)<br />
    Experience: 2243<br />
    Gold: 2926<br />
    Dreamland Travelers Soft Boots &#8211; +4 Stamina or Dreamland Travelers Boots +4 Dexterity or Dreamland Travelers War Boots + 4 Dexterity and Card of the Dreamland Demon.</p>
<p>Go to the Oblivion Shrine in Tagena and transform the Dreamland Crystal at the altar there, then give back to Wooky to complete the quest. Make sure to bring 2 or 3 other people with you as you cannot be interrupted during the process and you will get mobbed by monsters.
  </p>
<hr />
<p><strong>Bloody Gallery</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/forsakenabbey.jpg" width="215" height="100" /></p>
<p><strong>Dreamborn: Eliminating the Source of the Curse</strong></p>
<p>(Reward)<br />
    Experience: 2243<br />
    Gold: 2926</p>
<p>KIll the Count Hibara to remove the curse from Dreamborn to complete this quest. Need a party to go into the bloody gallery and defeat him.
  </p>
<hr />
  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!   </td>
</tr>
</tbody>
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		<title>Howling Mountains Quest Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/howling-mountains-quest-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/howling-mountains-quest-guide#comments</comments>
		<pubDate>Sat, 28 Mar 2009 20:47:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic howling mountains quests]]></category>
		<category><![CDATA[runes of magic quest guides]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=114</guid>
		<description><![CDATA[Howling Mountains Quest Guide These are the quests that appear in the howling mountains map&#8230; Press CTRL + F to find your specific quest you are looking for. Pioneers Colony Bulletin Board (Daily Quests) Need More Fungus Stems (Reward) Experience: 57 Gold: 59 Bierdine Token Control the Wolf Population (Reward) Exerience: 79 Gold: 94 Bierdine [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Howling Mountains Quest Guide</strong></p>
<p>These are the quests that appear in the howling mountains map&#8230; Press CTRL + F to find your specific quest you are looking for.</p>
<p><strong>Pioneers Colony Bulletin Board (Daily Quests)</strong></p>
<p><strong>Need More Fungus Stems</strong></p>
<p>(Reward)<br />
    Experience: 57<br />
    Gold: 59<br />
    Bierdine Token</p>
<p><strong>Control the Wolf Population</strong></p>
<p>(Reward)<br />
    Exerience: 79<br />
    Gold: 94<br />
    Bierdine Token</p>
<p><strong>Reduce the Cave Crab Population</strong></p>
<p>(Reward)<br />
    Experience: 132<br />
    Gold: 192<br />
    Talent Points: 13
  </p>
<hr />
<p><strong>Pioneers Colony</strong><br />
    <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/pioneerscolony.jpg" width="215" height="141" /></p>
<p><strong>Avril: Drinking Lake Water</strong></p>
<p>(Reward)<br />
    Experience: 79<br />
    Gold: 188</p>
<p>Go to white lake and carry some samples of water back to complete this quest.</p>
<p><strong>Avril: Filtering Carbon Stone</strong></p>
<p>(Reward)<br />
    Experience: 79<br />
    Gold: 188<br />
    10 x Basic Medicine</p>
<p>Go to Hidden Vally Mine and gather some Carbon Stone to complete this quest.</p>
<p><strong>Laif Cindai: Report In</strong></p>
<p>(Reward)<br />
    Experience: 22<br />
    GOld: 30</p>
<p>All you need to do to finish this quest is report in to Leighton.</p>
<p><strong>Leighton: Claiming Weapons</strong></p>
<p>(Reward)<br />
    Experience: 44<br />
    Gold: 50<br />
    Weapon Bag</p>
<p><strong>Take weapon collection ticket to Mallor in town.</strong></p>
<p><strong>Leighton: Posting Quests</strong></p>
<p>(Reward)<br />
    Experience: 28<br />
    Gold: 59</p>
<p>Start accepting quests from pioneer colony bulletin board.</p>
<p><strong>Leighton: Support Gyor&#8217;s Task</strong></p>
<p>(Reward)<br />
    Experience: 45<br />
    Gold: 130</p>
<p>Go to Hidden Valley Mines and get an update on how Gyor is doing.</p>
<p><strong>Shamp: Armor Gift Bag</strong></p>
<p>(Reward)<br />
    Experience: 44<br />
    GOld: 50<br />
    Armor Collection Bag</p>
<p>Just talk to npc and the quest is finished.</p>
<p><strong>Shamp: Claiming Your Potions</strong></p>
<p>(Reward)<br />
    Experience: 44<br />
    Gold: 50<br />
    Potion Gift Bag</p>
<p>Go To Reideen (Potion Merchant) to finish this quest.</p>
<p><strong>Dingle: Bringing Ore for Repair</strong></p>
<p>(Reward)<br />
    Experience: 269<br />
    Gold: 480</p>
<p>Take the ore for repairs to Logar and give them to Cid to complete this quest.</p>
<p><strong>Reideen: Complete Preparations</strong></p>
<p>Experience: 45<br />
    Gold: 80</p>
<p>Report to Leighton to complete quest.</p>
<p><strong>Leighton: Testing Your Skills</strong></p>
<p>(Reward)<br />
    Experience: 150<br />
    Gold 80</p>
<p>All you need to do is kill Funguses and collect 5 mushroom caps.</p>
<p><strong>Leighton: Lively Reward</strong></p>
<p>(Reward)<br />
    Experience: 113<br />
    Gold: 120<br />
    A Generous Gift.</p>
<p>Go to the rune scholar Port to finish the quest.</p>
<p><strong>Port: Embedding Runes</strong></p>
<p>(Reward)<br />
    Experience: 160<br />
    Gold: 120</p>
<p>Right click a rune in your inventory and then left click an item that has a rune slot.</p>
<p><strong>Port: A friends concern</strong></p>
<p>(Reward)<br />
    Experience: 60<br />
    Gold: 120</p>
<p>Talk to Shikka and find out what problems she has encountered.</p>
<p><strong>Shikka: Making Winter Clothes</strong></p>
<p>(Reward)<br />
    Experience: 150<br />
    Gold: 120</p>
<p>Collect 5 wolf pelts from the wolves nearby.</p>
<p><strong>Shikka: Progress Update</strong></p>
<p>(Reward)<br />
    Gold: 150</p>
<p>Talk to Leighton to finish this quest.</p>
<p><strong>Leighton: Learn Herbalism</strong></p>
<p>(Reward)<br />
    Experience: 60<br />
    Gold: 150<br />
    Herbalist Apprentice and Recipe-Mountain Poplar Bundle.</p>
<p>Go to herbalist Alice and recieve your training.</p>
<p><strong>Alice: Learn Woodcutting</strong></p>
<p>(Reward)<br />
    Experience: 60<br />
    Gold: 150<br />
    Woodcutting Aprentice and Recipe-Balsa Timber.</p>
<p>Go to Wood to learn apprenticeship and recieve recipe.</p>
<p><strong>Wood: Learning Mining</strong></p>
<p>(Reward)<br />
    Experience: 60<br />
    Gold: 150<br />
    Mining Apprentice and Formula-Zinc Sand</p>
<p>Go to NPC Hansen to finish this quest.</p>
<p><strong>Wood: Singing Passion</strong></p>
<p>(Reward)<br />
    Experience: 93<br />
    Gold: 260</p>
<p>Cut 5 Balsa Timbers and come back to wood to complete the quest.</p>
<p><strong>Lyrera: Trading Rocks</strong></p>
<p>(Reward)<br />
    Experience: 7<br />
    Gold: 5</p>
<p>Collect 100 stone blocks and return to complete this quest.</p>
<p><strong>Lunga Plepler: Trading Zinc Ore</strong></p>
<p>(Reward)<br />
    Experience: 75<br />
    Gold: 100<br />
    Talent Points: 7</p>
<p>Collect 20 pieces of Brass Ore and sell them to Lunga Pleplar to complete quest.</p>
<p><strong>Lunga Plepler: Trading Ash</strong></p>
<p>(Reward)<br />
    Experience: 75<br />
    Gold: 100<br />
    Talent Points 7<br />
    Letter of Appreciation</p>
<p>Collect 20 Balsa Wood and sell them to Lunga Pleplar</p>
<p><strong>Lyrera: Trading Wooden Arrows</strong></p>
<p>(Reward)<br />
    Experience: 7<br />
    Gold: 5</p>
<p>Cellect 100 wooden arrows and take them back to Lyrera.</p>
<p><strong>Lunga Plepler: Trading Mountain Demon Grass</strong></p>
<p>(Reward)<br />
    Experience: 75<br />
    GOld: 100<br />
    Talent Points: 7<br />
    Letter of Appreciation</p>
<p>Collect 20 pieces of Mountain Poplar and bring back to Lunga Plepler to complete the quest.</p>
<p><strong>Leighton: Regular Report on Pioneers Colony</strong></p>
<p>(Reward)<br />
    Experience: 75<br />
    Gold: 94</p>
<p>GO to George in Logar to complete the quest.</p>
<p><strong>George: A Fathers Distress</strong></p>
<p>(Reward)<br />
    Experience: 84<br />
    Gold: 222</p>
<p>Look for Dion and find him in Dead Tree Cave and return to George to complete this quest.</p>
<p><strong>George: Milayas Origin</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Talk to Vankelo who is in Barrow to complete this quest.</p>
<p><strong>Milaya: Hide and Go Seek</strong></p>
<p>(Reward)<br />
    Experience: 65<br />
    Gold: 192</p>
<p>Go find Rey to complete this quest.</p>
<p><strong>Myconid Farm</strong></p>
<p><strong>Nicolas: Capture Wild Fungi</strong></p>
<p>(Reward)<br />
    Expreience: 18</p>
<p>You will get a lasso in your inventory&#8230; drag that into your action bar and get close to the wild fungi and press the lasso.</p>
<hr />
<p><strong>Helen&#8217;s Farm</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/helensfarm.jpg" width="215" height="205" /> 
  </p>
<p><strong>Mrs. Helen: Bear Fur Gloves</strong></p>
<p>(Reward)<br />
    Experience: 75<br />
    Gold: 150</p>
<p>Collect 10 Hard Bear Skins and return to Helen with your reward.</p>
<p><strong>Mrs. Helen: Love Express</strong></p>
<p>(Reward)<br />
    Experience: 149<br />
    Gold: 150<br />
    Cubskin Piecmeal Belt</p>
<p>Go to Logar&#8217;s Mayor George to finish this quest.</p>
<p><strong>Mrs. Helen: Bought the Farm</strong></p>
<p>(Reward)<br />
    Experience: 112<br />
    Gold: 332<br />
    Paide&#8217;s Remnant &#8211; +10 Maximum HP</p>
<p>You can find the Maidge Farmer under a tree nearby&#8230; you will need to talk to him and then kill hm to get the contract back to finish this quest.</p>
<hr />
<p><strong>Logar</strong> </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/logar.jpg" width="215" height="210" />
    </p>
<p><strong>Logar Bulletin Board</strong></p>
<p><strong>Stolen Tools</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 302<br />
    10 Bierdine Tokens</p>
<p>Kill Dobolds to get 10 damaged tools to complete this quest.</p>
<p><strong>Spider Venom</strong></p>
<p>(Reward)<br />
    Experience: 132<br />
    Gold: 192<br />
    10 Bierdine Token</p>
<p>Collect 5 samples of Spider Venom to complete this quest.</p>
<p><strong>Drive Off the Bats</strong></p>
<p>(Reward)<br />
    Experience: 171<br />
    Gold: 222<br />
    10 Bierdine Token</p>
<p>Kill 20 Wilt-Leaf Bats to complete this quest.</p>
<p><strong>Kobold Rampage</strong></p>
<p>(Reward)<br />
    Experience: 212<br />
    Gold: 250<br />
    10 Bierdine Token</p>
<p>You must kill 20 Kobold Scouts to complete this quest.</p>
<p><strong>Annoying Beetles</strong></p>
<p>(Reward)<br />
    Experience: 132<br />
    Gold: 192<br />
    10 Bierdine Token</p>
<p>You need to kill 20 Beetles to complete this quest.</p>
<p><strong>Wanted: That Greedy Guy Caldor</strong></p>
<p>(Reward)<br />
    Experience: 585<br />
    Gold: 604<br />
    10 Bierdine Token</p>
<p>You need to obtain Kalod&#8217;s Tongue to complete this quest.</p>
<p><strong>Wanted: Pirlanok Servant</strong></p>
<p>(Reward)<br />
    Experience: 585<br />
    Gold: 604<br />
    10 Bierdine Token</p>
<p>You need to hung Perlanok Servant and bring back a Demon Spiders Tooth to complete this quest.</p>
<p><strong>Wanted: Lost Soul of Tifka</strong></p>
<p>(Reward)<br />
    Experience: 585<br />
    Gold: 604<br />
    10 Bierdine Token</p>
<p>You need to obtain Tifka&#8217;s magical Essense to complet this quest.</p>
<hr />
<p><strong>Starving Wolves</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 302<br />
    10 Bierdine Tokens</p>
<p>Kill 20 wolves and return to logar to complete this quest.</p>
<p><strong>Collect Boar Teeth</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 302<br />
    10 Bierdine Token</p>
<p>Go collect 5 boar tusks and return to Logar to complete this quest.</p>
<p><strong>Sharp Bear Claw</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 302<br />
    10 Bierdine Token</p>
<p>Go and obtain 5 bear claws and return to Logar to complete this quest.</p>
<p><strong>George: Golden Statue Auction</strong></p>
<p>(Reward)<br />
    Experience: 157<br />
    Gold: 200<br />
    Basic Medicine or Potion</p>
<p>To to O&#8217;shel at the autcion house and ask about the statue to complete this quest.</p>
<p><strong>George: A letter from Varanas</strong></p>
<p>(Reward)<br />Experience: 285<br />
    Gold: 360</p>
<p>Give the Guard intruction Letter to Furganda to complete this quest.
  </p>
<p><strong>George: Check in with the Adventurers Guild</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>To complete this quest go to Varanas city and talk to Derek of the Adventurers Guild.
  </p>
<p><strong>George: Meet the Mage Instructor</strong></p>
<p>(Reward)<br />
    Experience: 436<br />
    Gold: 906</p>
<p>Go to the Mage instructor Casaray in Varanas City to obtain duel class after you have reached level 10.</p>
<p><strong>George: A Necklace is a Girl&#8217;s Best Friend</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Go talk to Dell and bring the drafting papter about milayas necklace.</p>
<p><strong>George: Final Clue</strong></p>
<p>(Reward)<br />
    Experience: 564<br />
    Gold: 1152<br />
    Source of Life and Source of Magic &#8211; automatic potions for health and magic that are triggered when health or mana get low.</p>
<p>Go to the Barren Caves of Barrow and kill Anglie to complete this quest&#8230; make sure to form a large party and get a tank to kill this boss.</p>
<p><strong>Dell: Strange Request</strong></p>
<p>(Reward)<br />
    Experience: 270<br />
    Gold: 265<br />
    Roasted Fish and Roasted Meat</p>
<p>Go find some beetles and remove their internal organs to complete this quest.</p>
<p><strong>Dell: A Beautiful Necklace</strong></p>
<p>(Reward)<br />
    Experience: 261<br />
    Gold: 300<br />
    Talent Points: 26<br />
    Beetle Necklace &#8211; +3 stamina</p>
<p>GO collect 10 beetle eyeballs to complete this quest.</p>
<p><strong>Dell: Assist the Mayor</strong></p>
<p>(Reward)<br />
    Experience: 261<br />
    Gold: 300</p>
<p>Give George the letter from Varanas City to complete this quest.</p>
<p><strong>Dell: Pattern Everywhere</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Go back to George and tell him the pattern and the drafting paper are the same.</p>
<p><strong>Gil: Not Your Grandmothers Soup</strong></p>
<p>(Reward)<br />
    Experience: 261<br />
    Gold: 300</p>
<p>Go to Dell and give him the Fresh Beetle Soup to finish this quest.</p>
<p><strong>Narfas: Treasure Hunt</strong></p>
<p>(Reward)<br />
    Experience: 57<br />
    Gold: 111</p>
<p>Find the hidden treasures that Narfas has hidden. Make sure to click on the intructions for the hunt before you start.</p>
<p><strong>Narfas: Hunt &#8211; Stage 1</strong></p>
<p>(Reward)<br />
    Experience: 228<br />
    Gold: 445<br />
    Narfas Kraft Papter &#8211; Hint Location and Treasure Hunters Cape &#8211; +1 to all attributes</p>
<p>Go to Hidden Valley Mines and go to the end and click the mound of dirt to complete stage 1.</p>
<p><strong>Narfas: Hunt &#8211; Stage 2</strong></p>
<p>(Reward)<br />
    Experience: 228<br />
    Gold: 445<br />
    Narfas Earring &#8211; +5 Physical Attack or Childrens Metal Ring &#8211; +3 Intelligence and Narfas Kraft Papter for stage 2 hint</p>
<p>Go to Moongorge and find the mound of dirt deep into the cave to obtain a locked box. You will need to talk to Justin outside the cave and complete his quest to have him open the box.</p>
<p><strong>Narfas: Hunt &#8211; Stage 3</strong></p>
<p>Experience: 228<br />
    Gold: 445<br />
    Silk Hunters Bow &#8211; +3 Dexterity or Necklace of the Dead Tree Energy &#8211; +5 Magic Attack or Narfas Necklace +3 Strength</p>
<p>Take the Healing Spring Water to Sharlin. Then go into Dead Tree Cave and find another mound of dirt deep into the cave for the treasure.</p>
<p><strong>Narfas: Water Dragon &#8211; Zanordoth</strong></p>
<p>(Reward)<br />
    Experience: 228<br />
    Gold: 445</p>
<p>Go to the entrance of the Moongorge cave and place the treasures of Narfas in the puddle.</p>
<p><strong>Narfas: Treasure Hunt &#8211; Stage 4</strong></p>
<p>(Reward)<br />
    Experience: 228<br />
    Gold: 445<br />
    Narfas Treasure Map</p>
<p>Go to barrn caves and find the mound of dirt deep into the cave and deliver the box you recieve to Katrina to complete this quest.</p>
<p>Narfas Treasure Map<br />
    You can find Narfas Treasure at 50.3, 36.6 coordinates<br />
    Lumberjacks Life &#8211; +3 stamina and Practice Magic Wand &#8211; +3 Intelligence and Light Hunters Knife &#8211; +5 Physical Attack</p>
<p><strong>Narfas: Narfas Recommendation</strong></p>
<p>(Reward)<br />
    Experience: 295<br />
    Gold: 422</p>
<p>After completion of the treasure hunt stages you can start a new epic quest chain by delivering Narfas Letter to Marisus.
  </p>
<p><strong>Cid: Insufficient Repair Materials</strong></p>
<p>(Reward)<br />
    Experience: 269<br />
    Gold: 480</p>
<p>Go to pioneers colony and find Dingle for some ore to repair the equipment.</p>
<p><strong>Cid: Bring Back the Repaired Weapons</strong></p>
<p>(Reward)<br />
    Experience: 269<br />
    Gold: 480<br />
    Legionaire&#8217;s Belt &#8211; +5 Defense</p>
<p>To near the Barrow and bring the repaired weapons to Furganda to complete this quest.
  </p>
<p><strong>Highly-Skilled Doctor: Gathering Spider Venom</strong></p>
<p>(Reward)<br />
    Experience: 270<br />
    Gold: 265<br />
    Reagent Ring &#8211; +1 to all attributes.</p>
<p>Go to Sevalda Woods and gather the venom from wild spiders.</p>
<p><strong>Highly-skilled Doctor</strong></p>
<p>(Reward)<br />
    Experience: 84<br />
    Gold: 222<br />
    Expert Samling Tool &#8211; +3 intelligence</p>
<p>Go to Katrina to get her response to complete this quest.</p>
<p><strong>Highly-skilled Doctor: Daisy&#8217;s Trouble</strong></p>
<p>(Reward)<br />
    Experience: 55<br />
    Gold: 166</p>
<p>Go to daisy to complete this quest and have her explain her disease.</p>
<p><strong>Highly-skilled Doctor: Dead Tree Cave Samples</strong></p>
<p>(Reward)<br />
    Experience: 212<br />
    Gold: 501<br />
    Wood Patterned Belt &#8211; +5 defense or Grainy Leather Coat &#8211; +5 physical attack or Grainy Defensive War Armor &#8211; +4 stamina</p>
<p>Go to dead tree cave and get Deadwood Spider Fluid and Bat Saliva and return to complete this quest.</p>
<p><strong>Highly-skilled Doctor: Got a Bad Feeling About This&#8230;</strong></p>
<p>(Reward)<br />
    Experience: 212<br />
    Gold: 501</p>
<p>Go into the Dead Tree Cave and find the powerful Magic Gathering Point and use the crystal given to you to finish this quest.</p>
<p><strong>Daisy: A Bit Worrying</strong></p>
<p>(Reward)<br />
    Experience: 270<br />
    Gold: 265<br />
    Gardening Trousers &#8211; +3 Dexterity.</p>
<p><strong>Daisy: Things That Go Bump in the Night</strong></p>
<p>(Reward)<br />
    Experience: 225<br />
    Gold: 664<br />
    Logar Champion Robe or Logar Champion Leather Jacket or Logar Champion Armor &#8211; stats for these are +3 strength and +10 Maximum HP and you will also recieve Full-stomach Warrior.</p>
<p>Go to Moongorge and destroy the Shadow Hungry Greyce to complete this quest and get a great reward. Once you take the portal make sure to run past all the mobs to the end and keep pots handy if you need them. If you stop to fight one you will get mobbed.<br />
    The boss can be soloed pretty easy without much help.</p>
<p><strong>Daisy: Strenght of the Seal</strong></p>
<p>(Reward)<br />
    Experience: 104<br />
    Gold: 250</p>
<p>Go back to Sharlin and tell hear about the spear to defeat Pirlanok.</p>
<p><strong>Rey: Where are you, Peter?</strong></p>
<p>(Reward)<br />
    Experience: 65<br />
    Gold: 192</p>
<p>Go towards Moongorge and find peter to complete this quest.</p>
<p><strong>O&#8217;Shel: Golden Statue Letter</strong></p>
<p>(Reward)<br />
    Experience: 157<br />
    Gold: 200</p>
<p>Go to Logar mailbox and find the letter of return to complete the quest.</p>
<p><strong>Logar Mailbox: Ruturn of the Golden Statue</strong></p>
<p>(Reward)<br />
    Experience: 157<br />
    Gold: 200<br />
    Give this letter to George to complete this quest.</p>
<p><strong>George: House Angel</strong></p>
<p>(Reward)<br />
    Experience: 157<br />
    Gold: 200<br />
    You recieve a house and a 20 slot Leather Storage Chest</p>
<p>Go to Meydo to complete this quest and get a house and some great storage space!</p>
<p><strong>Meydo: Registering Your Transport Portal</strong></p>
<p>(Reward)<br />
    Experience: 138<br />
    Gold: 252</p>
<p>Go to Christine to complete this quest.</p>
<p><strong>Hinhus: Aymi is not food!</strong></p>
<p>(Reward)<br />
    Experience: 114<br />
    Gold: 222</p>
<p>Go to Barren Caves and obtain the rabbit Aymi for Hinhus to complete this quest.<br />
    <strong><br />
    </strong></p>
<p>  <strong><br />
<hr />
  </strong></p>
<p><strong>    </strong><strong><br />
      Barrow</strong>
    </p>
</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/barrow.jpg" width="215" height="195" /></p>
<p><strong>Wells: Porgy&#8217;s Whereabouts</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Travel the road to Silversprings to find Mike and ask about the whereabouts of porgy.</p>
<p><strong>Wells: Porgys Savior</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Go into Varanas city and talk to Bakejam to find a cure for porgy (He is at the entrance to the city).</p>
<p><strong>Black Bolton: Strong Boars</strong></p>
<p>(Reward)<br />
    Experience: 307<br />
    Gold: 360<br />
    Wild Boar Leather Leg Guards +3 Dexterity</p>
<p>Kill the wild boars nearby to finish this quest.</p>
<p><strong>Katrina: Habits of the Kobolds</strong></p>
<p>(Reward)<br />
    Experience: 171<br />
    Gold: 445<br />
    Cracked Leather Belt +5 defense</p>
<p>Gather tools and items from Kobolds to complete this quest.</p>
<p><strong>Furganda: Delayed Supplies</strong></p>
<p>(Reward)<br />
    Experience: 307<br />
    Gold: 360</p>
<p>Talk to Pnor to complete this quest.</p>
<p><strong>Furganda: Eliminate the Kobold Scouts</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425<br />
    Reserve Soldiers Leg Guards +3 stamina</p>
<p>Eliminate 10 Kobold Scouts to complete this quest.</p>
<p><strong>Furganda: Lost Party Member</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425<br />
    Ryans Bow &#8211; +5 Physical Attack</p>
<p>Go to the barrow and by one of the stone henge stones is a shield that you click on and you will complete this quest.</p>
<p><strong>Furganda: Bloody Rune</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425</p>
<p>Talk to Katrina for her thoughts on Ryans death to complete this quest.</p>
<p><strong>Furganda: Weapon and Equipment Repair</strong></p>
<p>(Reward)<br />
    Experience: 269<br />
    Gold: 480</p>
<p>Bring Damaged Weapons to Logar and ask the Cid to repair and strengthen them to complete this quest.</p>
<p><strong>Katrina: Kobold Mutation</strong></p>
<p>(Reward)<br />
    Experience: 171<br />
    Gold: 445</p>
<p>Bring back some Kobold Blood to finish this quest.</p>
<p><strong>Katrina: The Magic of the Barrow</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425<br />
    Toi&#8217;s Gloves +5 Defense</p>
<p>Investigate the barrow to complete this quest.</p>
<p><strong>Katrina: Sample of Mutated Blood</strong></p>
<p>(Reward)<br />
    Experience: 171<br />
    Gold: 445<br />
    Talent Points: 17</p>
<p>Go to barrow and find a sample of kobold blood and katrinas research report and return to Highly-skilled Doctor to complete this quest.</p>
<p><strong>Katrina: Blood Sacrifice</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425</p>
<p>You must kill 10 wolves and collect their hearts and then go to the Barrow and summon the demon bear and kill it to complete this quest.<br />
    The demon has quite a bit of hit points so you might need to get in a party of at least one other person to kill it.</p>
<p><strong>Katrina: Obtaining Strange Minerals</strong></p>
<p>(Reward)<br />
    Experience: 456<br />
    Gold: 890</p>
<p>Go to Barren Caves and take the portal instance&#8230; make sure you have about a party of 4 with at least a tank and a healer. Once you get to the end with the boss you don&#8217;t have to kill it! You can sneak along the left side of the wall to get to the ore and mine it for the strange powder and you are done.</p>
<p><strong>Katrina: Seal the Magic Circle</strong></p>
<p>(Reward)<br />
    Experience: 305<br />
    Gold: 425<br />
    Talent Points: 30<br />
    Barrow Researchers Soft Robe &#8211; +3 intelligence&#8230; or Barrow Searchers Coat &#8211; +3 wisdom&#8230; or Barrow Defensers Chanmail &#8211; +3 stamina&#8230; and card of the Redeye Night Bear.</p>
<p>To complete this quest is simple&#8230; just go to the barrow and seal the stone in the middle for an easyk completion.</p>
<p><strong>Pnor: The Lost Supplies</strong></p>
<p>(Reward)<br />
    Experience: 285<br />
    Gold: 360<br />
    Damaged Cart Chain +3 stamina</p>
<p>Obtain 10 Full Grain bags on the north road to complete the quest.</p>
<p><strong>Vankelo: Lost Clues</strong></p>
<p>(Reward)<br />
    Experience: 292<br />
    Gold: 604</p>
<p>Kill some Kobold Scouts to obtain the Clue Letter and return to Vankelo to complete this quest.</p>
<p><strong>Vankelo: Return of the Letter</strong></p>
<p>(Reward)<br />
    Experience: 144<br />
    Gold: 302</p>
<p>Return the Clue Letter to George in Logar to complete this quest.</p>
<hr />
<p><strong>Servaida Woods</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/servaidawoods.jpg" width="225" height="88" /></p>
<p><strong>Sharlin: Plant Mutations</strong></p>
<p>(Reward)<br />
    Experience: 171<br />
    Gold: 445<br />
    5 Basic Medicine or 5 Basic Spirit Potion</p>
<p>Go to Dead Tree Cave in Servaida Woods and collect a plant sample to complete this quest.</p>
<p><strong>Sharlin: Sharlin&#8217;s Report</strong></p>
<p>(Reward)<br />
    Experience: 84<br />
    Gold: 222</p>
<p>Go to the Highly-skilled Doctor and give him the report on the Dead Tree Cave to complete this quest.</p>
<p><strong>Sharlin: Preparation</strong></p>
<p>(Reward)<br />
    Experience: 104<br />
    Gold: 250</p>
<p>Go to Daisy and talk to her about what is going on in the Dead Tree Cave.</p>
<p><strong>Sharlin: Dion and the Spear of Logar</strong></p>
<p>(Reward)<br />
    Experience: 104<br />
    Gold: 250</p>
<p>GO talk to Dion in front of Dead Tree Cave and persuade him to give you the spear. Then go to the gathering point and insert the speard into it to complete this quest.
  </p>
<p><strong>Dion: Safe and Sound</strong></p>
<p>(Reward)<br />
    Experience: 84<br />
    Gold: 222<br />
    10 First Aid Potions</p>
<p>Dion is located just outside of Dead tree Cave&#8230; return to George and tell him Dion is okay.</p>
<p><strong>Dion: Destruction of the Gathering Magic</strong></p>
<p>(Reward)<br />
    Experience: 212<br />
    Gold: 501<br />
    Logar Soft Silk Boots &#8211; +3 intelligence or Logar Leather Hunting Boots &#8211; +3 Dexterity or Logar Guardian Battle Boots &#8211; +5 defense</p>
<p>Go into the Dead tree cave and insert the spear into the gathering point to finish this quest.
  </p>
<p><strong>Moongorge</strong></p>
<p><strong>Justin: Newt&#8217;s Liquid</strong></p>
<p>(Reward)<br />
    Experience: 132<br />
    Gold: 385<br />
    5 Basic Medicine or Spirit Potion</p>
<p>Go to Moongorge and collect Newt Fluid and Shadow Newt Fluid and return to Justin to complete this quest.</p>
<p><strong>Justin: Investigate the Moongorge</strong></p>
<p>(Reward)<br />
    Experience: 132<br />
    Gold: 385</p>
<p>Investigate deep into Moongorge and examine a portal to complete this quest.</p>
<p><strong>Justin: The Moongorge Discovery</strong></p>
<p>(Reward)<br />
    Experience: 65<br />
    Gold: 192<br />
    Investigator&#8217;s Short Staff &#8211; +3 intelligence</p>
<p>Go to Sevaida Woods and share with Sharlin about the discovery in Moongorge.</p>
<p><strong>Justin: Key Making</strong></p>
<p>(Reward)<br />
    Experience: 228<br />
    Gold: 445<br />
    Unlock the chest found in Moongorge from Narfas Quest.</p>
<p>Go to Hidden Vally Mine and find 2 pieces of Abandened Ore then get a bottle of Special Oil from Mrs. Marian in Pioneers Village then get 12 pieces of Newt Salaiva from newts in Moongorge.</p>
<p><strong>Justin: Spring Water from Moongorge</strong></p>
<p>(Reward)<br />
    Experience: 114<br />
    Gold: 222</p>
<p>Take the Spring Water you recieve to Narfas to finish this quest.</p>
<p><strong>Hidden Vally Mines</strong></p>
<p><strong>Gyor: Gil&#8217;s New Miner</strong></p>
<p>(Reward)<br />
    Experience: 93<br />
    Gold: 260<br />
    Crab Stompers &#8211; +3 intelligence or Leather Protective Boots &#8211; +3 Dexterity or Cave Crab War Boots &#8211; +3 Stamina and Cave Crab Shield &#8211; +5 Defense</p>
<p>To complete this quest you need to catch a Red-pincer Cave Crab in the cave.</p>
<p><strong>Gyor: Thinning the Herd</strong></p>
<p>(Reward)<br />
    Experience: 93<br />
    Gold: 260<br />
    Miners Belt &#8211; +1 to all attributes or Miners Chain &#8211; +3 Strength</p>
<p>Reduce the population of Goblin Patrolmen to complete this quest.</p>
<p><strong>Gyor: Lost Material</strong></p>
<p>(Reward)<br />
    Experience: 112<br />
    Gold: 332</p>
<p>You need to enter the Hidden Vally Mines and obtain the supplies that were left there to complete this quest.</p>
<p><strong>Gyor: Goblin Warning</strong></p>
<p>(Reward)<br />
    Experience: 45<br />
    Gold: 130</p>
<p>Go to Mrs. Helens farm and warn her about the goblins to complete this quest.</p>
<p><strong>Gyor: Warning</strong></p>
<p>(Reward)<br />
    Experience: 55<br />
    Gold: 166<br />
    Cultivator&#8217;s Cane &#8211; +3 wisdom</p>
<p>Go to Leighton and return the missing items to him to complete this quest.</p>
<hr />
<p><strong>Barren Caves</strong></p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/barrencaves.jpg" width="215" height="84" /></p>
<p><strong>Dela Norsis: A Father&#8217;s Care</strong></p>
<p>(Reward)<br />
    Experience: 218<br />
    Gold: 422</p>
<p>Logar Cotton Trousers &#8211; +3 intelligence or Logar Leg Guards &#8211; +3 Dexterity or Logar Chain Leggings &#8211; +3 Stamina</p>
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		<title>Runes of Magic Leveling Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-leveling-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-leveling-guide#comments</comments>
		<pubDate>Sat, 28 Mar 2009 19:40:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic leveling guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=111</guid>
		<description><![CDATA[Runes of Magic Leveling Guide Quests: in runes of magic quests will be your best friend, as it is the most efficient way to level both of your classes. With a vast variety of in runes of magic and you&#8217;ll have plenty of opportunity to level quickly if you put in the necessary time. Daily [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
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<p><strong>Runes of Magic Leveling Guide</strong></p>
<p><strong>Quests:</strong> in runes of magic quests will be your best friend, as it is the most efficient way to level both of your classes. With a vast variety of in runes of magic and you&#8217;ll have plenty of opportunity to level quickly if you put in the necessary time.</p>
<p><strong>Daily Quests:</strong> these are very special quests that you can accept and complete 10 times in a 24-hour period. These are by far the most rewarding quests in the game before leveling. <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/dailyquestboard.jpg" width="215" height="197" hspace="8" vspace="3" align="left" /> Most of the quests are collecting items from dead monsters and bringing them back to the required NPC for completion. The best way that I&#8217;ve found to complete these quests quickly is to calculate how many items you need to collect and grind on the mobs until you have gathered enough to complete the quest 10 times. Then you can just go back and forth excepting and completing quests until your 10 quest limit. However if you have real money to spend in this game you can buy a daily quests reset stone and you can complete daily quests for an additional 10 times. Another very important bonus you get for completing these quests are phirius tokens, they can be used to purchase items in the cash shop of your choosing.</p>
<p><strong>Tip:</strong> when doing a 10 daily quests, keep in mind your level and experience needed. In most cases I would recommend taking the time to start completion of these quests on the highest level monsters that you can kill fast and effectively. This will give you more experience than you might not have gotten otherwise and you will level much quicker. Also keep in mind where the NPC location is for the completion of the quest. In a couple instances I found the completion and NPC deep in the heart of much higher level monsters that aggro you. You can also avoid quests that you have to run a mile to complete the quest. I would much rather accept and complete quests that are near the daily quests board and towns even though I might get slightly less experience. These are some good tips to consider but overall choice is up to you.</p>
<p><strong>Soloing: in Runes of Magic:</strong> soloing does not work as a viable option to level. You will be able to destroy monsters 1 to 2 levels higher or lower of you but you will not see a significant increase in your experience bar. So if you think that you can skip to quests and level grind this just won&#8217;t work.</p>
<p><strong>Party Leveling:</strong> does a really decent way of leveling your character when you are in a party. With a good tank or off tank, priest primary or secondary with good healing upgrades is great. And a couple damage dealers were high DPS characters are a must when party leveling	each others&#8217; characters. The only really effective way of parting leveling is to attack and eliminate mobs that are 6 to 10 levels higher than you. This requires good gear and the ability to cut down these high levels fairly quickly and move to the next. I have been in several of these parties and I&#8217;ve decided that unless you truly are tired of questing for that day that doing the daily quests and normal quests are much more efficient when leveling your character.</p>
<p><strong>Leveling a Secondary Class:</strong> luckily this game, runes of magic allows you the opportunity to do two sets of quests, one for your primary and one for your secondary based on level. You have a couple options here, you can complete your primary quests for a map and then switch to your secondary class and then complete the quest for the same that. This is what the majority of most players do and it works fine. However I have a lot of success by sticking to my primary class and leveling it to a high-level. Then I took on a series of high-level quests based on my primary level and completing them but not turning them in. You can now switch over to your secondary class and turn in the quest, if you have a significantly lower level of secondary class this is a great way to level up your dual class quickly. You can the same thing with your daily quests. The only downside to this little trick is with the daily, in order to accept a high-level daily quest to power level your secondary is you will have to switch back to your primary class just to accept another quest.</p>
<p>All in all this game is not too difficult to level assuming you not mind questing all day long. Runes of Magic has a variety of different skills and dual class options as possible to try different types before tiring of this game.</p>
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  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!   </td>
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		<title>Runes of Magic Warrior/Scout Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-warriorscout-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-warriorscout-build#comments</comments>
		<pubDate>Sat, 28 Mar 2009 16:49:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Warrior Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic warrior/scout build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=109</guid>
		<description><![CDATA[Full WARRIOR/SCOUT Guide Warrior/Scout &#8211; Fighter Unafraid of light weaponry, Fighters plow into the fray with little regard for injury. Masters of all combat tools, they put little faith in the magical arts. Fighters are the professional men-at-arms, soldiers, and mercenaries, trained with various weapons and armor styles. Skills to max : Warrior: Slash , [...]]]></description>
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<p><strong>Full WARRIOR/SCOUT Guide</strong><a href="http://romdata.getbuffed.com/skill/list/1" target="_blank"><strong></p>
<p>    Warrior</strong></a><strong>/</strong><a href="http://romdata.getbuffed.com/skill/list/2" target="_blank"><strong>Scout</strong></a><strong> &ndash; Fighter</strong><br />
    Unafraid of light weaponry, Fighters plow into the fray with little  regard for injury. Masters of all combat tools, they put little faith  in the magical arts. Fighters are the professional men-at-arms,  soldiers, and mercenaries, trained with various weapons and armor  styles.</p>
<p>    <strong>Skills to max :</strong><br />
    <u>Warrior</u>: Slash , Tactical Attack, Skull Breaker , 2h Mastery<br />
    <u>Scout</u>: Vampire Arrow, and Swiftness</p>
<p>
    <strong>Other Skills</strong>:</p>
<p>    &#8211; Surprise Attack &#8211; level this one to 20 to be eligible for Shout (5 sec AOE stun)<br />
    &#8211; Aim for the Wound<br />
    &#8211; Moon Cleave and Blasting Cyclone<br />
    &#8211; Brute Strength</p>
<p>    After maxing those, spend your TP at your discretion. You will make use  of all of your elite skills. So be prepared to obtain them.</p>
<p>    <strong>Important Information:</strong></p>
<p>    Strength effects ALL physical damage, including ranged.<br />
    Dexterity only effects chance to hit and dodge.</p>
<p>
    <strong>Grinding PVE: </strong>This should be fairly self-evident. But for the sake of completeness, I will address it briefly here.</p>
<p>    <em>Begin at 180 Range</em></p>
<p>    Vampire Arrow<br />
    Aim for the Wound<br />
    Surprise Attack<br />
    Skull Breaker x2<br />
    Slash<br />
    Tactical Attack</p>
<p>    Use Frenzy and Berserking when they&#8217;re up. Stun Shot and Throat Attack when needed.</p>
<p>    <em>Disclaimer: Some players claim to be able to AOE-grind as a Fighter,  it&#8217;s certainly possibly. Perfected Moon Cleave, Blasting Cyclone and  Whirlwind would be your best friends if that is the path you choose to  take. Mobs die very quick one at a time, with zero risk. Whether or not  you want to attempt AOE is completely optional.</em></p>
<p>
    <strong>Leveling a Fighter:</strong></p>
<p>    <strong>1-10</strong></p>
<p>    You will want to use a 2-hand weapon as a fighter, since all of the abilities the fighter uses work best with a 2-hand weapon.</p>
<p>    Use the TP you get from the first 10-levels to increase the effectiveness of Slash and Tactical Attack.</p>
<p>    Save the daily quests until you&#8217;re almost ready to call it for the  day/night. Ideally you want to do the highest level ones youre capable  of each day.</p>
<p>    <strong>10-20</strong></p>
<p>    Once you hit 10, pick your secondary class (scout) and fetch yourself a ranged weapon.</p>
<p>    I&#8217;d recommend leveling your scout to 4 immediately to obtain Vampire Arrow. Amazing skill, will make your questing much easier.</p>
<p>    Once your Warrior half is 20 or close to it, change to Scout, and catch  up your Scout to 15 (or 16 if you want Throat Attack). You want to get  your 15/15 elite skill as soon as possible (Skull Breaker), as this is  a class defining, and destructive grinding ability. It will make  leveling infinitely easier on you.</p>
<p>    The best way to quickly catch your scout-half up to 15 is to use the  ability to port to Riefort and do the quests that the friendly  Goat-People will give you.</p>
<p>    <strong>20-30+</strong></p>
<p>    Following the quests to 30 on your Warrior should be fairly simple. You  can achieve 20 on your Scout-half in Rienfort, from there you should do  daily quests and anything you skipped. Maybe even some good ol&#8217;  grinding.</p>
<p>    Remember, you only really need to get your Scout-half to 30. 31-50 will  allow you to increase the rank of abilities like Vamp Arrow, but you  dont get any new abilities.</p>
<p>    <strong>Macros:</strong> (<em>Contributed by Bearcrazy</em>)</p>
<p>    Enrage -&gt; Vampire Arrow -&gt; Autoshot -&gt; Shot -&gt; Wind Arrows;  while at the same time walking backward away from the target mob.</p>
<p>    Since I often forget to cast Enrage, I developed the following macro  which always check for the availability of the Enrage skill first  before firing.</p>
<p>    (&quot;5&quot; is my Enrage. &quot;4&quot; is my Vampire Arrow):</p>
<p>    /script if ( GetActionUsable(5) ) then UseAction(5); else UseAction(4); end<br />
    /wait 0.3<br />
    /script if ( GetActionUsable(4) ) then UseAction(4); else end<br />
    /wait 0.3<br />
    /cast Autoshot<br />
    /wait 0.3<br />
    /cast Shot<br />
    /wait 1.2<br />
    /cast Wind Arrows</p>
<p>    For Warrior as main, for simplicity sake, I would only include Enrage,  Vampire Arrow, Shot, Stun Shot. These would be incorporated into 2  macros.</p>
<p>    First macro is to cast Enrage(1) -&gt; Stun Shot(2) -&gt; Vampire Arrow(3):</p>
<p>    /script if (GetActionUsable(1)) then UseAction(1); else end<br />
    /wait 0.3<br />
    /script if (GetActionUsable(2)) then UseAction(2); else UseAction(3); end<br />
    /wait 1.2<br />
    /script if (GetActionUsable(3)) then UseAction(3); else UseAction(2); end</p>
<p>    The reason for this loop around b/w VA and Stun is if a target is  outside of the Stun&#8217;s rage, the macro would go for VA and then as mob  come closer, hopefully close enough to use Stun.</p>
<p>    However, if distance is still too far for stun which happens a lot  since I usually walk backward as soon as I fire off, we have the second  macro.</p>
<p>    The second macro involves double if&#8217;s and stun shot(2), VA(3) and wind arrows(4):</p>
<p>    /script if (GetActionUsable(2)) then UseAction(2); elseif (GetActionUsable(3)) then UseAction(3); else UseAction(4); end<br />
    /wait 1.2<br />
    /script if (GetActionUsable(3)) then UseAction(3); else UseAction(4); end</p>
<p>    These two macros are overlapped this way to ensure stun shot and vampire arrow will be casted.</p>
<p>
    <strong>PVP:</strong></p>
<p>    <strong>Warrior Primary Skill List:</strong></p>
<p>    <a href="http://romdata.getbuffed.com/?s=490493" target="_blank">Frenzy</a> Greatly increases attack speed, accuracy, and damage for 15 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=491133" target="_blank">Probing Attack</a> Causes 70&#8230;280% main hand weapon DPS and can make the target Vulnerable.<br />
    <a href="http://romdata.getbuffed.com/?s=491136" target="_blank">Soft Spot</a> When the target is Vulnerable this brute force attack causes 110&#8230;440% main hand weapon DPS to the target and Weakens it.<br />
    <a href="http://romdata.getbuffed.com/?s=491142" target="_blank">Tactical Attack</a> Inflicts 45&#8230;180% main hand weapon DPS and additional damage if target  is affected by a Bleed effect caused by Slash. (Requires a two-handed  weapon.)<br />
    <a href="http://romdata.getbuffed.com/?s=491139" target="_blank">Thunder</a> To be used when the target is in Weakened state. Causes 130&#8230;520% main  hand weapon DPS with an additional 2&#8230;6 second Stun. (Requires a  one-hand weapon.)<br />
    <a href="http://romdata.getbuffed.com/?s=490089" target="_blank">Feint</a>After the enemy dodges, 80&#8230;280% main hand weapon DPS are once inflicted on the target.<br />
    <a href="http://romdata.getbuffed.com/?s=490129" target="_blank">Surprise Attack</a>The  Surprise Attack causes 16.4&#8230;180.4 physical damage, additionally  Knocking down the target. (Must have a distance of at least 60 from the  target.)<br />
    <a href="http://romdata.getbuffed.com/?s=490130" target="_blank">Taunt</a> Forces the target to turn towards you for 5&#8230;17.5 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490121" target="_blank">Moon Cleave</a> Attack multiple targets within range three times. Each attack inflicts  40&#8230;160% main hand weapon DPS. (Requires a two-handed weapon) **(<em>See Elite Skills List for upgraded version</em>)**<br />
    <a href="http://romdata.getbuffed.com/?s=490136" target="_blank">Shout</a> Stuns up to 5 targets in a range of 90 for3 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490131" target="_blank">One-Hand Weapon Master</a> Increase damage with one-handed swords, axes, or hammers by 5&#8230;40%.<br />
    <a href="http://romdata.getbuffed.com/?s=490137" target="_blank">2-H Weapon Master</a> Increase damage with two-handed swords, axes, or hammers by 5&#8230;35%.<br />
    <a href="http://romdata.getbuffed.com/?s=490142" target="_blank">Terror</a> Force an enemy to flee for 4&#8230;14 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490123" target="_blank">Aggressiveness</a> Enhances speed of rage increase by 20&#8230;70% for 30 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490122" target="_blank">Survival Instinct</a> Can only be used when HP is below 25%. Increases defense by 25&#8230;87.5%,  raises the chance of dodging by 5&#8230;17.5% and increases parry rate by  5&#8230;17.5 for 30 seconds.<br />
    <u>Group Taunt</u> Taunts most targets within range to target the player; lasts 4&#8230;14 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490147" target="_blank">Blasting Cyclone</a> Causes 100&#8230;350% main hand weapon DPS to multiple targets within range and Knocks targets down.</p>
<p>
    <strong>Warrior General Skill List</strong>:</p>
<p>    <a href="http://romdata.getbuffed.com/?s=490053" target="_blank">Slash</a> Inflicts 80&#8230;320% main hand weapon DPS to the target with an  additional chance to add Bleed effect. (Bleed effect only with equipped  axe.)<br />
    <a href="http://romdata.getbuffed.com/?s=490492" target="_blank">Enraged</a> Immediately increase rage by 20 points.<br />
    <a href="http://romdata.getbuffed.com/?s=490133" target="_blank">Whirlwind</a> Whirling in place you cause 70&#8230;280% main hand weapon DPS to the targets within range.<br />
    <a href="http://romdata.getbuffed.com/?s=490095" target="_blank">Berserk</a> Increases attacks by 3&#8230;33% and decreases defense by 3&#8230;33% for 30 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490139" target="_blank">Defensive Formation</a> Increases defense of all group members by 5&#8230;55% and decreases offense by 5&#8230;55% for 60 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490125" target="_blank">Brute Strength</a> Increases strength by 10&#8230;60 points.</p>
<p>    <strong>Scout General Skill List:</strong><br />
    <a href="http://romdata.getbuffed.com/?s=490448" target="_blank">Bow Training</a> Can equip bows and crossbows<br />
    <a href="http://romdata.getbuffed.com/?s=490423" target="_blank">Shot</a> Fires one shot at the target causing 70&#8230;297.5% ranged weapon DPS.<br />
    <a href="http://romdata.getbuffed.com/?s=491292" target="_blank">Vampire Arrows</a> Inflicts 23.5&#8230;240.9 points of damage and additionally draws 16&#8230;416 HP every 2 seconds for 10 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490420" target="_blank">Joint Blow</a> Causes 16.4&#8230;180.4 points of physical damage and Slows the target by 40% for 4&#8230;10 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=490434" target="_blank">Blood Arrow</a> For 60 seconds, every 2 seconds your HP are reduced by 2&#8230;8% and the  physical attack of your ranged weapons is increased by 10&#8230;35%. (Right  click the Buff icon to stop effect.)<br />
    <a href="http://romdata.getbuffed.com/?s=490428" target="_blank">Throat Attack</a> Causes 16.4&#8230;180.4 physical damage and interrupts the target&#8217;s spell casting.<br />
    <a href="http://romdata.getbuffed.com/?s=490451" target="_blank">Wrist Attack</a> Damage dealt by the target is decreased by 30% for 5 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=491159" target="_blank">Swiftness</a> Dexterity increases by 10&#8230;60 points.<br />
    <a href="http://romdata.getbuffed.com/?s=490505" target="_blank">Speed Shooting Mastery</a> The speed of bows and crossbows is increased by 10&#8230;35%.</p>
<p>    <strong>Warrior/Scout (Fighter) Elite Skills List:</strong></p>
<p>    <a href="http://romdata.getbuffed.com/?s=491328" target="_blank">Skull Breaker</a> (15/15) Precise strike at the enemy&#8217;s head that causes 80&#8230;300% main  hand weapon DPS and has a 50% chance of lowering the target&#8217;s accuracy  by 10&#8230;60%.<br />
    <a href="http://romdata.getbuffed.com/?s=491452" target="_blank">Stun Shot</a> (20/20) Causes your target to be Stunned for seconds. (Requires ranged weapon.)<br />
    <a href="http://romdata.getbuffed.com/?s=491458" target="_blank">Moon Cleave Perfection</a> (25/25) Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.<br />
    <a href="http://romdata.getbuffed.com/?s=491453" target="_blank">Moon Cleave</a> (25/25) Attack targets within range three times, each attack inflicts  40&#8230;160% main hand weapon DPS. (Requires 2-handed weapon)<br />
    <a href="http://romdata.getbuffed.com/?s=491451" target="_blank">Aim for the Wound</a> (30/30) Inflict 70&#8230;280% ranged weapon DPS. Has a chance of gaining  additional 5&#8230;30 points of rage. (Requires a ranged weapon.)</p>
<p>    <strong>Obtaining Elite Skills:</strong></p>
<p>    Once both your Warrior and Scout halves are 15, you go to Veranas administration area, and talk to the [Elite Skills Master].</p>
<p>    Tell him you want to learn your 15/15 Elite skill. He will give you a  list of mats you need to bring to him. Purchase the mats from the  auction house, bring them back to him.</p>
<p>    Once you bring him the mats, he will give you a certificate. Turn the  certificate back into him and you will have your elite skill.</p>
<p>
    <strong>Related Patch Notes:</strong><br />
    <em>Source:</em> <a href="http://forum.us.runesofmagic.com/forumdisplay.php?f=41" target="_blank">http://forum.us.runesofmagic.com/forumdisplay.php?f=41</a>
  </p>
<hr />
  Credits go to <em>Dulu</em>, <em>Creeddzz</em>, <em>RunesofWhat</em>, <em>Seino</em>, <em>Bearcrazy</em>, <em><a href="http://www.getbuffed.com" target="_blank">www.getbuffed.com</a></em>  </td>
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		<title>Runes of Magic Crafting Levels</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-crafting-levels</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-crafting-levels#comments</comments>
		<pubDate>Fri, 27 Mar 2009 17:45:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic crafting levels]]></category>
		<category><![CDATA[runes of magice]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=106</guid>
		<description><![CDATA[Herb Gathering, Mining, Woodcutting Level Guide Ok, this is something I kept looking but couldn&#8217;t find, so I decided to make a list/guide of what level of harvesting you need to have for Mining, Herb Gathering and Woodcutting: Mining 1- Brass/Flame Dust 8- Tin 11- Cyanide 14- Iron 20- Copper 21- Rock Crystal 26- Dark [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p> <strong>Herb Gathering, Mining, Woodcutting Level Guide</strong></p>
<p>  Ok, this is something I kept looking but couldn&#8217;t find, so I decided to  make a list/guide of what level of harvesting you need to have for  Mining, Herb Gathering and Woodcutting:</p>
<p>
  <strong><u><em>Mining</em></u></strong></p>
<p>1- Brass/Flame Dust<br />
8- Tin<br />
11- Cyanide<br />
14- Iron<br />
20- Copper<br />
21- Rock Crystal<br />
26- Dark Crystal<br />
31- Mysticite<br />
32- Silver<br />
38- Wizard Iron<br />
41- Mithril<br />
44- Moon Silver<br />
50- Mercury<br />
51- Frost Crystal<br />
61- Mica</p>
<p><strong><em><u>Herb Gathering</u></em></strong></p>
<p>1- Poplar/Rosemary<br />
8- Wild Berry<br />
11- Bison Grass<br />
14- Bitterleaf<br />
20- Moxa<br />
21- Foloin Nut<br />
26- Dusk Orchid<br />
31- Green Thistle<br />
32- Barsa Root<br />
38- Moon Orchid<br />
41- Straw Mushroom<br />
44- Sinners Palm<br />
50- Dragon Mallow</p>
<p><strong><em><u>WoodCutting</u></em></strong></p>
<p>1- Balsa/Chime<br />
8- Willow<br />
11- Stone Rotan<br />
14- Maple<br />
20- Oak<br />
21- Redwood<br />
26- Green Pine<br />
31- Dragon Beard<br />
32- Wintergreen<br />
38- Yew<br />
41- Sagewood<br />
44- Tarslin<br />
50- Great Dragonest<br />
51- Fairywood<br />
61- Aeontree</p>
<p>This is the list as complete as they have it during open beta</p>
<p>Maybe someone could make it a sticky.</p>
<hr />
  Credits go to<a href="http://forum.us.runesofmagic.com/member.php?u=143">penny747</a>.  </td>
</tr>
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		<title>Runes of Magic PvP Knight</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-pvp-knight</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-pvp-knight#comments</comments>
		<pubDate>Fri, 27 Mar 2009 17:21:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic knight build]]></category>
		<category><![CDATA[runes of magic pvp knight]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=104</guid>
		<description><![CDATA[The PvP Knight! I&#8217;m a knight /warrior so this is clearly specific to that class combination. As it stands, I&#8217;m half way to 50, and should hit it today. Hopefully the second 50 Knight on the PvP server (Darn you Fugen!). So here are a few skills that I find to should be maxed so [...]]]></description>
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<p><strong>The PvP Knight!</strong></p>
<p>  I&#8217;m a knight /warrior so this is clearly specific to that class combination. </p>
<p>As it stands, I&#8217;m half way to 50, and should hit it today.  Hopefully the second 50 Knight on the PvP server (Darn you Fugen!).</p>
<p>So here are a few skills that I find to should be maxed so take it for whatever you like:</p>
<p>Enhanced Armor<br />
Enhanced Block<br />
25/25 2h Axe Mastery<br />
30/30 Block rate<br />
Shield bash </p>
<p>
Here are a few that you should keep as high as you can:<br />
+ Stamina<br />
Disarm (keep this where mana is tolerable mine is currently 75% damage, and about 100 mana per use)<br />
Resilience<br />
Devotion<br />
Threaten<br />
Shield Mastery<br />
Hatred Strike<br />
Shield of Disc.<br />
Mana drain<br />
Charge<br />
Shield of Valor</p>
<p>
Also:<br />
Resolution (I have this at +1000 hp, because the mana cost on this is ridiculous)</p>
<p>
Now  clearly the +agro and shield skills are purely for tanking, because  lets face it to get the really nice end game gear you&rsquo;re going to need  to be able to tank. This post will however focus strictly on PvP. If  you ask anyone on the PvP server that has either dueled me, or fought  me they will tell you knights are overpowered, and to some extent I  agree. The most important thing about this build is to get a nice 2h  axe. Currently mine is t6 and +6 and with a golden hammer it tops out  at about 1700 damage.</p>
<p>
Your opening sequence should be the same for every single fight:</p>
<p>Charge, Holy Strike, Holy Strike, Holy Strike, Shock&hellip;  Disarm/Slash away</p>
<p>You  can try to get the 4th Holy strike in but if will possibly lead to the  target having a second to pop an ability. This will lead to about 8  seconds of constant stun. After this if most targets should be close to  dead if not completely dead <img src="http://forum.us.runesofmagic.com/images/smilies/wink.gif" alt="" title="Wink" border="0" /> If stun fades make sure to use chain of light on kiting classes (mage,  scout) and ALWAYS on scout/priest. The major problem with this build is  no ranged attack so lasso will allow a rogue to move out of range and  heal up to full. </p>
<p>At  this point is where you need to be on your toes to finish them off if  they are not dead, make sure you use your block rate increase vs melee  classes, this will significantly reduce your damage. Use resolution as  needed for heals. </p>
<p>Honestly  the only classes that give me a rough time are clearly mages with 10m,  which I&rsquo;m trying to work on increased hp, and a Shield of Disc. Macro  to pop in shield hit magic absorb and switch back to 2h. Warriors can  also be tough if they time their knockdowns well. Aside from that most  classes are very easy kills.</p>
<p>
My gear is nice, but not spectacular yet:</p>
<p>With a 2h axe equipped</p>
<p>I have about 6.5 pdef, and 6.5k hp with self buffs, and about 1900 attack power.</p>
<p>It&rsquo;s important you upgrade your armor, pick the pieces with the highest Pdef and go from there:<br />
+Stam<br />
+HP<br />
+Physical attack<br />
+def <br />
+ str<br />
+dex</p>
<p>Is  generally what I aim for in that order however once we get a little  more data mining on the effects of each stat this may be reordered.  Aside from that there really is not much to a Knight, you have the best  pdef, the highest HP, and great damage. Clearly not as much as a rogue.  Scout, mage, etc but 8 seconds of stun makes up for that in a fight.  This is honestly our primary weapon, and once you learn to utilize it  effectively you will see the power of a knight.</p>
<p>REVISION:<br />
Charge &#8211; This skill does continue to scale, I&#8217;m currently working on  increasing this I will let you know at what point you can charge and  get a 4 second shock off without stun dropping.</p>
<p>Shield of Discipline &#8211; Given the mage enhancements it&#8217;s no longer  viable to just rely on stun to take these guys down, they a few stuns  in their arsenal as well, so Shield of Discipline is more important now  in PvP. I&#8217;m currently at 45% absorb and 6.5k HP and fights with good  mages are still pretty darn close.</p>
<p>Updated Character stats.</p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1849">Meskall2</a>.  </td>
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		<title>Runes of Magic Fire Mage Leveling Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-fire-mage-leveling-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-fire-mage-leveling-guide#comments</comments>
		<pubDate>Fri, 27 Mar 2009 17:08:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[runes of magic fire mage guide]]></category>
		<category><![CDATA[runes of magic mage leveling guide]]></category>
		<category><![CDATA[runes of magice]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=102</guid>
		<description><![CDATA[Fire Mage Leveling Guide lvl 1-30 &#34;The Early Years&#34; So, you decided to roll a mage and good for you! It&#8217;s a great class for those of us that love high damage output while staying at a far distance from those dirty, smelly mobs we have to deal with &#8211; melee is so pedestrian This [...]]]></description>
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<p><strong>Fire Mage Leveling Guide lvl 1-30 &quot;The Early Years&quot;</strong></p>
<p>  So, you decided to roll a mage and good for you! It&#8217;s a great class for  those of us that love high damage output while staying at a far  distance from those dirty, smelly mobs we have to deal with &#8211; <em>melee </em>is so pedestrian <img src="http://forum.us.runesofmagic.com/images/smilies/smile.gif" alt="" title="Smile" border="0" /></p>
<p>This guide is intended to provide a very basic guideline on how to;</p>
<p>a) Spend your talent points, and<br />
b) Create a good cast rotation</p>
<p>for your &quot;early years&quot; &#8211; meaning <strong>level 1 through 30.</strong></p>
<p>There are certain disclaimers/conditions to this guide:<br />
- It was written today, while the game still is in beta, and<br />
- It has a strong focus on <em>fire-</em>based talents,<br />
- It assumes that PRIEST is the secondary class.</p>
<p>The reason it is heavily fire-focused is that it IS, at this time, the  most efficient way to level your mage up to level 30 and for people  that are new to the class/casual players it&#8217;s also less complicated  than some of the Wind-based spells that require combinations or  preconditions.</p>
<p>Always keep in mind that the <em>BEST </em>spells for you are the  ones you like the most and feel most comfortable with. In the end that  will mean more to you and for how much you enjoy the game. This guide  is purely there to show a way to maximize your DPS (Damage Per Second)  during these levels.</p>
<p>The reason that Priest is the &#8216;chosen&#8217; secondary class is simple: It&#8217;s  the one that I personally found to be the best compliment to my mage.</p>
<p>You can, by the way, see all Mage Elite skills here: <a href="http://www.theromwiki.com/index.php/Mage_Elite_Skills" target="_blank">http://www.theromwiki.com/index.php/Mage_Elite_Skills</a></p>
<p><strong>Gear</strong><br />
I am not going to cover stats or gear sets, etc here &#8211; just remember that as a mage you can equip:<br />
<u>Armor:</u><br />
Robes/Cloth</p>
<p><u>Weapons:</u><br />
Daggers, Wands and 2H staffs (obviously also Talismans).</p>
<p>
<strong><u>Talents<br />
</u></strong></p>
<p>(For those of you who doesn&#8217;t want to read through the reasoning and verbal diarrhea below here is a summary of <u>the talents we max out:</u><br />
<strong>Flame,<br />
Fireball (until level 18),<br />
Lightning (until level 18),<br />
Essence of Magic,<br />
Wisdom (see note),<br />
Fire Knowledge,<br />
Purgatory Fire.</strong></p>
<p><strong>Level 1-5:</strong><br />
This is your easy mode time. You are doing single-target killings. All those shrooms and  wolfies won&#8217;t know what hit them.<br />
<u>Max out:</u> <strong>Flame</strong> and <strong>Fireball</strong>.<br />
<u>Spell rotation:</u> Open up with the spell that has the longest cast  time (it&#8217;s also often the spell that makes the most damage). A normal  attack against mobs at this level would therefore be:<br />
<strong>[Flame], [Fireball]. </strong><br />
Hopefully by this time your target is dead. If not finish it off in any  way you want (smash it with your weapon, throw another spell (a  un-leveled wind-based instant cast may be enough to send it over the  edge). Mix it up. Have fun. Just make sure it goes down before you do.</p>
<p>You will also at lvl 2 get a shield that you cast on yourself that will absorb a certain amount of damage (<strong>&#8216;Electrostatic Charge&#8217;</strong>).<br />
While it may be very tempting to level this skill don&#8217;t do it. Focus on  killing things before it gets to you. Even though a shield like this  could be beneficial during AoE grinding you are going to have to  sacrifice this with your choice to go high-damage with fire for now.  Not to say you can&#8217;t use it to absorb a tiny amount of damage as you  run for your life after having pulled that beefy lvl 8 bear..</p>
<p><strong>Level 6-10:</strong><br />
Not that much different. Single targets. Burn &#8216;em down. Loot and move on.<br />
You do however gain two very useful talent in this level bracket:<br />
a) As of level 8 you have a way to buy yourself some more time when throwing that Flame spell &#8211; it&#8217;s called &#8216;<strong>Lightning</strong>&#8216;. <br />
What it does is rooting your target in place allowing you some additional cast time before it reaches you. <br />
The more talent point you put into this skill the longer it holds the  target still. Also, this root is not broken by damage to the target.  It&#8217;s really a wonderful skill.<br />
b) You gain a wind-based talent named &#8216;<strong>Discharge</strong>&#8216; at level 10.<br />
If Lightning is your distance-single-target stun then consider  Discharge to be your close-range-multi-target stun. It&#8217;s an  instant-cast AoE spell that does limited dmg <em>but </em>stuns all mobs in range for <strong>five seconds.</strong><br />
Even though you are not putting any points into this talent keep it  close on your toolbar and play around with it. You&#8217;ll be using it a lot  soon.</p>
<p>ALSO, something exciting, at lvl 10 you <strong>pick your secondary class</strong>. <br />
<em>This guide makes the assumption that you chose <strong>Priest</strong>.</em></p>
<p><u>Max out:</u> Flame, Fireball and Lightning.<br />
<u>Spell rotation:</u><br />
<strong>[Flame], [Lightning], [Flame], [Fireball]</strong><br />
Note: One of the things you will notice is that your Lightning spell  doesn&#8217;t last long enough for you to get off the second Flame before the  root is broken. That&#8217;s why we keep leveling this skill and make it last  longer and longer.<br />
This spell rotation will eventually let you pull and kill mobs that are  a few levels above yours with you barely getting damaged in the process,</p>
<p>Note: As mentioned above you now get to pick your secondary class. I&#8217;ve  found Priests to be very complimentary to the Mage class but pick what  YOU want.</p>
<p><strong>Level 11-15:</strong><br />
You&#8217;re should now be used to and maybe even bored of single-target  killing. Tough luck, you&#8217;re gonna be doing it for ten more levels,<br />
At <strong>level 12</strong> you receive a new talent named &#8216;<strong>Wisdom</strong>&#8216;.  This is a skill that increases your intellect value as you level it.  Intellect is the prime stat for a mage as it benefits the two most  important values you have: your mana pool and your damage output. <br />
The Wisdom talent is one of those debatable talents though and some  mages max it out, some raises it when/if they got spare TPs &#8211; while  some mages don&#8217;t bother with it at all. Personally I do max it out when  I level to 30 if I know that I will re-spec at that point anyway. If I  try to be as frugal as possible and save my lvl 30 respec (you get a  free talent point reset at that level) for much later I put no points  at all into this talent.</p>
<p>At <strong>level 15</strong> you get your first <strong>elite skill</strong>. If you chose Priest you get a very useful skill named: <strong>Essence of Magic</strong>.<br />
Essence of Magic is a skill that you will have to level using talent  points (TPs) and is in essence a self-buff that increases your damage  output.<br />
You either apply this buff on yourself manually (make sure you set the  interface to &#8216;self cast&#8217; if you have an enemy targeted. It&#8217;s an easy  way to reapply buffs without having to F1-target yourself every time.<br />
OR, download and install the rather wonderful addon <strong>nBuff</strong> (from <a href="http://www.curse.com" target="_blank">www.curse.com</a>).  In this addon you list what buffs you like to use and it will always,  automatically make sure you got them active on yourself. No need to  ever again check them and re-apply them. Lazy? Yes. Convenient? Heck  yes.</p>
<p>
<u>Max out:</u> Flame, Fireball and Lightning, Essence of Magic and Wisdom (as per above).<br />
<u>Spell rotation:</u> <br />
<strong>The same as for lvl 6-10. Your Lightning skill will be able to root your target for longer and longer now.</strong></p>
<p><strong>Level 16-20:</strong><br />
You&#8217;re hopefully now Flaming, stunning, Flaming and Fireballing anything to death with no problem.</p>
<p>Some rather exciting talents are being added to your arsenal in this level bracket.</p>
<p>At <strong>level 16</strong> you gain a +damage <strong>buff </strong>named <strong>Intensification</strong>.<br />
This is a very nice +dmg buff (it increases the damage for your <strong>next </strong>spell  and has a rather short cool-down. If you choose to play with it and  even to include it in your spell rotation I recommend creating a <strong>macro </strong>for it. A very basic macro would look something like;<br />
/cast Intensification<br />
/wait 0.5<br />
/cast Flame</p>
<p>Tie that, or hopefully a neater looking macro, to a key and aways use  this on your pull &#8211; that way the damage from the spell you open with is  always maxed.</p>
<p>I wouldn&#8217;t personally put any points into this skill now but as  mentioned in the beginning your mage-journey is also to find the spells  that <em>you </em>like and if you find that you enjoy this way of casting your lead-spell then knock yourself out <img src="http://forum.us.runesofmagic.com/images/smilies/smile.gif" alt="" title="Smile" border="0" /></p>
<p>At <strong>level 18</strong> you receive your first fire-based <strong>AoE </strong>(Area of Effect) spell: <strong>Phoenix</strong>.<br />
As much as I love AoE skills I would still not recommend you putting  any points into Phoenix yet. You&#8217;ll need them on your current and  upcoming skills.</p>
<p>At <strong>level 20</strong> you gain a counter-spell named <strong>&#8216;Silence&#8217;</strong>.<br />
This is an instant-cast spell that silences your target for X seconds.  It is a very powerful spell in PvP against other magic users but it is  also useful in certain PvE situations when fighting mobs (and later  bosses) that cast magic.<br />
Early PvE examples of where you can use Silence are the casters in Northern Tangea and the Mature Tree Ents in Aslan Valley. <br />
Once a PvE mob has been silenced its natural reaction is to run towards you to try to at least <em>beat </em>you up.<br />
In these situations a useful spell sequence would be:<br />
<strong>[Flame], [Silence], [Lightning], [Flame], [Fireball]</strong> <em>&lt;Dead&gt;</em><br />
Note that Silence is a &#8216;general&#8217; talent so it can, just as for instance  Fireball, be used by your secondary class as well. It is however at <em>these </em>levels  a very situational and non-critical spell so we won&#8217;t be putting any  points into it but do keep it on your action bar for situations as the  ones mentioned above.</p>
<p>At <strong>level 20</strong> you can get your <strong>second Elite skill</strong>. If you chose Priest that is <strong>Purify</strong>. It&#8217;s&#8230;well&#8230;uh&#8230;.cough-cough-<em>useless</em>-cough-cough..but maybe..later&#8230;</p>
<p><u>Max Out:</u> Flame, Fireball, Lightning, Wisdom (see notes above) and Essence of Magic.<br />
<u>Spell Rotation:</u> <br />
I hate to say it but&#8230;<strong>still the same.</strong> But at this time the Lightning spell will for the first time actually  root your target long enough for your second Flame to hit it before it  breaks. You can now more safely down bigger and badder mobs.</p>
<p><strong>NOTE</strong>: I would advice you to <strong>stop</strong> putting talent points into <strong>Fireball</strong> at <strong>+20</strong> and <strong>Lightning</strong> at <strong>+15.</strong>.<br />
Trust me, you&#8217;ll be using those talent points in more important spells  as we progress. Also, your Lightning skill should now be able to stun  your target for about 4.5 seconds which will suffice for now. Also  important is that +15 in Lightning is what will be required later on  for you to be able to use the <strong>Thunderstorm</strong> spell.<br />
<u>Things to run:</u> Wind Mill as of lvl 18.</p>
<p>
<strong>Level 21-25:</strong><br />
Things are getting more and more exciting as you gain more and more dmg to your spells. <br />
At <strong>level 22</strong> you will gain a talent named &#8216;<strong>Fire Knowledge</strong>&#8216; which is a passive talent that increases your fire-based damage output as you level it.</p>
<p>At <strong>level 25</strong> you can get your <strong>third Elite skill</strong>.If you chose Priest this will be: <strong>Outburst</strong> which is a very nice +damage talent (that, however <strong>only </strong>effects Flame and Fireball).</p>
<p><u>Max Out:</u> Flame, Wisdom (see above), Fire Knowledge, Essence of Magic.<br />
<u>Things to run:</u> Windmill. You may also in the later levels in  this bracket (24-25) start running Forsaken Abbey. Your utility will  still be limited to single-target killing though.<br />
<u>Spell Rotation:</u><br />
<strong>Cough-cough-the same-cough-cough</strong></p>
<p><strong>Level 26-30:</strong><br />
Almost there&#8230;</p>
<p>And, exciting stuff&#8230;at <strong>level 26</strong> you gain what will be your best AoE-friend for some levels: <strong>Purgatory Fire</strong> and a new way of killing opens up to you&#8230;</p>
<p>Purgatory Fire is, as mentioned an AoE damage spell that is instant cast and deals fire damage to all targets within range.<br />
You are now able to start doing some AoE damage in parties. But be  careful. The last thing you want to do is to run up to the tank, spam  Purg and have five mobs immediately start beating on <em>you </em>while the healer is focusing on the tank.</p>
<p><strong>IF</strong> you chose to start playing with AoE in parties at this point (and do. It&#8217;s fun!) then do this;<br />
- <em>ASK </em>the tank if he wants you to AoE the next group,<br />
- If he says yes then make sure the healer puts a shield on you <em>AND </em>heals you,<br />
- When you&#8217;re at the mobs cast &#8216;<strong>Discharge</strong>&#8216; and spam your <strong>Purgatory Fire</strong>,<br />
- Don&#8217;t Die.</p>
<p><u>Max Out:</u> Flame, Wisdom, Fire Knowledge, Purgatory Fire and Essence of Magic.<br />
<u>Things to run:</u> Wind Mill, Bloody Gallery and Forsaken Abbey<br />
<u>Spell Rotations:</u><br />
1) Single-target-non magic user:<br />
<strong>[Flame], [Lightning], [Flame], [Fireball], [Purg (as needed)]<br />
</strong></p>
<p>2) Single-target magic user:<br />
<strong>[Flame], [Silence], [Lightning], [Flame], [Fireball], [Purg (as needed)]<br />
</strong></p>
<p>3) Multi-mobs:<br />
<strong>[Discharge], [Purgatory Fire (repeat until nothing moves..)]<br />
</strong></p>
<p>
<strong><em>You made it all the way to the free talent respec (at level 30) <img src="http://forum.us.runesofmagic.com/images/smilies/smile.gif" alt="" title="Smile" border="0" /><br />
</em></strong>Now you can spec any gddamn way you want and even drop all those points in Fireball should you choose so. <br />
Remember that at higher levels AoE and CC (Crowd control) becomes much  more important so look at Purge, Phoenix, Thunderstorm and pick the  road you want to travel down.</p>
<p>Hopefully this will at least give you an IDEA about what to do with your mage during those crucial, early years.</p>
<p><u><strong>Additional:</strong></u><br />
<strong>Q) Hey, what do I do with the talents for my secondary, the priest?<br />
</strong>A) Depends. If you actually play your priest as a priest then check  out the Priest forum. If you are happy with the Priest just being there  to assist your main &#8211; the mage &#8211; then always keep <strong>Regen</strong> maxed  (your mage-half will love it), max out BoneChill for the few times when  you may actually DO anything with him and make sure to keep enough TPs  saved up to max out Tidal should you go down the road of using the  later M/P elite skill where you can instant cast it as a mage.</p>
<p><strong>Q) But Fireball is so useful on my other class &#8216;X&#8217; as it&#8217;s a shared skill. Why don&#8217;t I max it?<br />
</strong>A) Sure you can and it does benefit your secondary &#8211; but personally  not to the point that I would want to put any points into it after  about lvl 18 (zero after lvl 30) as it will gimp my other Mage  abilities too much to not have those talent points available to me.</p>
<p><strong>Q) WTF do U knowz n00b? U suck. AND I hear u likes Mudkipz!</strong><br />
A) [Flame],[Lightning],[Flame],[Purge][Purge]</p>
<p>Finally: This is by no means meant to be written in stone. <br />
I welcome ALL comments and suggestions and will happily modify/update this guide to make it as good as we can.</p>
<hr />
  Credits go to<a href="http://forum.us.runesofmagic.com/member.php?u=8575"> darkbulb</a>.  </td>
</tr>
</tbody>
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		<title>Runes of Magic Windmill Instance Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/windmill-instance-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/windmill-instance-guide#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:51:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic windmill]]></category>
		<category><![CDATA[runes of magic windmill instance]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/98</guid>
		<description><![CDATA[Windmill Basement Instance Recommended Level 20+; Recommended group: 6 people, 1 main healer (possibly 1 secondary), 2 tanks (1 to offtank) 1) To start off, talk to an NPC called Uncle Kaga located near the Windmill in the Logar starting area. HE WILL NOT GIVE YOU A QUEST. This is a repeatable collection task therefore [...]]]></description>
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<p><strong>Windmill Basement Instance</strong></p>
<p>    Recommended Level 20+; Recommended group: 6 people, 1 main healer (possibly 1 secondary), 2 tanks (1 to offtank)</p>
<p>    1)  To start off, talk to an NPC called <strong>Uncle Kaga</strong> located near the Windmill  in the Logar starting area. HE WILL NOT GIVE YOU A QUEST. This is a  repeatable collection task therefore it doesn&rsquo;t go into your journal,  you just need to remember what you need to do.</p>
<p>    2) If your crafting skill is high enough (anywhere from level 1 to  3, get it to 3 just to make sure) you can learn the recipes for the  weapons and armor. They are the following:</p>
<p>    <u>With Blacksmithing you can make:</u> <br />
    <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia1.gif" target="_blank"><strong>-Carlyre&#8217;s Ring</strong></a>, <strong><br />
      <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia2.gif">-Carlow Saber</a><a href="http://i302.photobucket.com/albums/nn95/captainrussia/sword.jpg" target="_blank"></a></strong> (Sword), <strong><br />
        <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia3.gif">-Heavenly Feather&#8217;s Auger</a><a href="http://i302.photobucket.com/albums/nn95/captainrussia/staff.jpg" target="_blank"></a></strong> (Staff), <strong><br />
          <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia4.gif">-Solice&#8217;s Recurve Bow</a></strong> (Bow), <strong><br />
          <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia5.gif">-Kayla&#8217;s Moon Silver Sword</a><a href="http://i302.photobucket.com/albums/nn95/captainrussia/dagger.jpg" target="_blank"></a></strong> (Dagger) <br />
    -Refine <strong>Fire</strong> and <strong>Water Essences</strong>;</p>
<p>    <u>With Armorcrafting you can make:</u> <br />
    <strong><a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia6.gif">-Yolta Leather Chest</a>, <br />
      <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia7.gif">-Hochim Chain Chest</a><a href="http://i302.photobucket.com/albums/nn95/captainrussia/h_armr.jpg" target="_blank"></a>, <br />
      <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia8.gif">-Ventis Cloth Crown</a><a href="http://i302.photobucket.com/albums/nn95/captainrussia/v_crown.jpg" target="_blank"></a>, <br />
      <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia9.gif">-Yolta Leather Helm</a>, <br />
      <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia10.gif">-Hochim Chain Helm</a>, <br />
      -Low/Lesser/Medium Rune Power; </strong></p>
<p>        <u>Tailoring:</u> <br />
        <strong><a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia11.gif" target="_blank">Ventis Cloth Leggins</a>, <br />
          <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia12.gif" target="_blank">Hochim Chain Leggins</a>, <br />
          <a href="http://freetoplaymmorpgs.com/blogimages/runesofmagic/captainrussia13.gif" target="_blank">Yolta Leather Leggins</a>, <br />
          Ventis Cloth Robe, <br />
          Ventis Cloth Boots <br />
          Low/Lesser/Medium Magic Element;</strong></p>
<p>          <u>Alchemy:</u> <br />
          <strong>Elemental Crystal;</strong></p>
<p>    3) To enter the Instance you need to go to either Dead tree Cave or Barren caves and kill a goblin named <strong>Golo</strong>. In both Caves he drops the same material &ndash; <strong>Essence of Dark Flame Vapor</strong> (this item is bound so everyone needs to grab a couple). Uncle Kaga needs this stone to convert it to <strong>Fire Essence Vapor Stone</strong> in order for you to enter the Instance.(Talk to him and ask about entering windmill, he will have an option to convert the stone) Vapor Stone is the key to enter and it <u>lasts for 1 hour</u> in your inventory.</p>
<p>      4)After you enter the instance proceed to clear it. Mobs range in  levels 14-17. After you get to the room with a huge box that is  clickable/activated make sure everyone is out of the room before  opening it. It&rsquo;s a trap. When you open the box you get <strong><u>Kobold Crown Fragment</u></strong> and a bunch of mobs spawn. Kill and proceed&#8230;</p>
<p>    Proceed on to the Boss (Hodu Hammerbreaker). You cant kill him the  1st time around. As soon as you get him down to about 30% he will  disappear and tell you that you must find him again to really fight and  kill him.<br />
    After you clear the instance and get to the room with the 2 chests,  loot the chests and run back to a room with pillars (where you faced  Kobold Champion mini-boss). There you will see spirit of a fallen hero.  Talk to him. He will tell you how he tried defeating the boss but  failed. As soon as he is done talking the first boss, Hodu appears.<br />
      <u><strong>*EDIT*</strong></u><br />
      <em>We are still not sure, but there are 3 endings to this:<br />
        1) you just kill Hodu and heal the spirit, spirit survives and u get double the boss drops from the spirit<br />
        2) a second boss will appear Kobold Bonebraker (also called Gerlios or something), kill both-&gt;get materials<br />
        3) you only fight and defeat Hodu and no other bonuses apply </em></p>
<p>    After you defeat Hodu you will get <strong><u>Gem From Hammertooth Mask</u></strong> and some other boss drops(to be updated at a later date); Kobold Bonebreaker drops <strong><u>Smashed Water</u></strong> and <strong><u>Smashed Fire Essences</u></strong>. <br />
      <u><strong>**1802 PATCH UPDATE**</strong></u><br />
      <em>-the boss(es) now drop tier one set gear (lvl 15 one), so you dont  really have to craft this, since it will eventually drop, you can just  gather materials for upgeading</em></p>
<p>      More on the crafting to be updated&hellip;</p>
<p>
      <u>Thanks to <a href="http://us-forum.runesofmagic.com/showthread.php?p=6797#post6797" target="_blank">Galphon</a></u><u> and My guild &quot;Rule34&quot; for helping me do this and providing helpful information!</u></p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1841">captainrussia</a>.  </td>
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		<title>Runes of Magic Treasure Hunt Part 2</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-treasure-hunt-part-2</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-treasure-hunt-part-2#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:32:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quest Guides]]></category>
		<category><![CDATA[narfas quest]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic treasure hunt quest]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=95</guid>
		<description><![CDATA[Narfas&#8217; Treasure Hunt Part II (Special Thanks: Thanks to pantera975 who shared and supplied most of the quest information with me for Part 2 of this quest. I kinda forgot to keep adding info at the Secret Investigation quest. PART II: Take Narfas Letter to Marisus in Silverspring, Varanas &#8211; Hall of the Eye of [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Narfas&#8217; Treasure Hunt Part II</strong></p>
<p><strong>(Special Thanks:</strong> Thanks to <a href="http://us-forum.runesofmagic.com/member.php?u=4512" target="_blank">pantera975</a> who shared and supplied most of the quest information with me for Part  2 of this quest. I kinda forgot to keep adding info at the Secret  Investigation quest. <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <br />
      <strong><br />
        PART II:</strong></p>
<p>    Take Narfas Letter to Marisus in Silverspring, Varanas &#8211; Hall of the Eye of Wisdom.<br />
    (Silverspring &#8211; Varanas City &#8211; 68, 66)</p>
<p>    Receive: Codex<br />
    Take Codex to Salond. (66, 63)<br />
    Talk to Salond.</p>
<p>    Accept quest <strong>Counsel&#8217;s Request</strong><br />
    Kill 10 Sharpwing Dragonfly, 10 Cow Beetle, 10 Blackblood Caravan Member<br />
    Return to Berol (62.9, 78.7) <br />
  <u>Reward:</u><br />
    Meeting Cleaner OR Berol&#8217;s Envelope Opener</p>
<p>    Accept quest <strong>Secret investigation</strong></p>
<p>    Go upstairs and to the left (Talk to Felom about <br />
    counsel Randus)</p>
<p>    Back to Berol<br />
    Accept quest <strong>Counsel&#8217;s Request</strong></p>
<p>    Go to Salond (66.4, 63.4)<br />
    Accept quest <strong>Assist Varanas guards</strong></p>
<p>    Talk to Oreng (48.1,51.3)<br />
    Accept quest <strong>secrecy agreement</strong><br />
    Right click the (un-signed treaty agreement) in your inventory and give it back</p>
<p>    Accept <strong>Bury the remains</strong><br />
    Go to the Graveyard in the Forsaken Abbey.<br />
    Go to (40.9,67.3) and right click Franzid&#8217;s badge<br />
    Go to (39.5 66.7) and right click Jit Luid&#8217;s badge<br />
    Fight Jit Luid (lvl 14 non-elite) <br />
    Go to (39.3, 69.8) and right click Rogier&#8217;s badge<br />
    Fight Rogier (lvl 13 elite) </p>
<p>  <strong>Note:</strong> When you use the badges the Corpse of the fallen soldier will<br />
    spawn and aggro on you. It isn&#8217;t required to fight or kill them. You can<br />
    run off then come back and use the other badges.</p>
<p>    Go to Orent(48.1,51.3)</p>
<p>    Accept quest <strong>More Help</strong><br />
    Go to Salond (66.4, 63.4)</p>
<p>    Accept quest &quot;<strong>Obtain the rune</strong>&quot;<br />
    Go to Twilight mine and kill &quot;Thorn spiders&quot; until you get rune of spider&#8217;s strenght(I got it on the 1st one)<br />
    Go to Arefat (45.5, 43.4)</p>
<p>    Accept quest &quot;<strong>Test of rune&#8217;s power</strong>&quot;<br />
    Talk to him again and say &quot;I&#8217;m ready&quot;<br />
    Kill him with ease<br />
    Talk to him again</p>
<p>    Accept quest &quot;<strong>More runes</strong>&quot;<br />
    Go to Twilight mine and kill &quot;Thorn spiders&quot; until you get 5 runes of spider&#8217;s strenght (Beware of Amias below 16)</p>
<p>    Go to Arefat (45.5, 43.4)<br />
    Talk to him again and say &quot;I&#8217;m ready&quot;<br />
    Kill him with ease (lvl 15)</p>
<p>    Accept quest &quot;<strong>Search for runic knowledge</strong>&quot;<br />
    Go to Salond (66.4, 63.4)</p>
<p>    Accept quest &quot;<strong>Different type of rune</strong>&quot;<br />
    Kill Yuri, Copper-Shell beetles, and Colorful ostriches till you get the 3 runes you need<br />
    Return them to Arefat (45.5, 43.4)</p>
<p>    Accept quest &quot;<strong>Angry Holly</strong>&quot;<br />
    Go to Helly Gaden (25.0 39.4)</p>
<p>    Accept quest &quot;<strong>Spring Water delivery</strong>&quot;<br />
    Go to Salond (66.4, 63.4)</p>
<p>    Accept quest &quot;<strong>Difficult task</strong>&quot; (Must be lvl 18 to complete)<br />
    Talk to Salond again (66.4, 63.4)</p>
<p>    Accept quest &quot;<strong>Zurhidon&#8217;s plans</strong>&quot;<br />
    Go to Zurhidon&#8217;s camp and kill disciples till you get (A key called &quot;Hint&quot;)<br />
    Go to (72.3, 17.2) and talk to peeno in the cage</p>
<p>    Accept quest &quot;<strong>Information!</strong>&quot;<br />
    Go to Salond (66.4, 63.4)</p>
<p>    Accept quest &quot;<strong>Making the cure</strong>&quot;<br />
    Go to Tagen and kill Wanderer&#8217;s and stragglers till you get the 2 runes.. (Very low drop rate)<br />
    Talk to Peeno (72.3, 17.2) and say &quot;I brought Lorande&#8217;s antidote&quot;</p>
<p>    Go back to Salond again (66.4, 63.4)<br />
    Accept quest &quot;<strong>Protect Fels Gorden</strong>&quot;</p>
<p>    Go to Helly Gaden (25.0 39.4)<br />
    Accept quest &quot;<strong>Fels gorden in hiding</strong>&quot;<br />
    Go upstairs in the building and talk to Fess Gaden<br />
    Watch Fess die like a pansy&#8230; lol?</p>
<p>    Accept quest &quot;<strong>Clue about the legendary sword</strong>&quot;<br />
    Go to Marisus (68.3, 66.5)</p>
<p>    Accept quest &quot;<strong>Search for the legendary sword</strong>&quot;<br />
    Go to Gudisen (69.6,29.1) in Aslan</p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1902">Ninjacalypse</a>.  </td>
</tr>
</tbody>
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		<title>Runes of Magic Treasure Hunt (Part 1)</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-treasure-hunt-part-1</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-treasure-hunt-part-1#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:22:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Quest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic treasure hunt]]></category>
		<category><![CDATA[runes of margic narfas quest]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=93</guid>
		<description><![CDATA[(QUEST) Narfas&#8217; Treasure Hunt &#8211; Logar Refer people who refuse to use google or I dunno&#8230;check the game forums (that would be crazy) to this easy link in zone chat for a direct link to this forum thread: www.tinyurl.com/romtreasure For Part 2 (don&#8217;t confuse with Stage 2) go here: http://us-forum.runesofmagic.com/showthread.php?t=2979 *I&#8217;m currently playing as Phailadin [...]]]></description>
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<p><strong>(QUEST) Narfas&#8217; Treasure Hunt &#8211; Logar</strong></p>
<p>Refer people who refuse to use google or I dunno&#8230;check the game forums (that would be crazy) to this<br />
    easy link in zone chat for a direct link to this forum thread:</p>
<p>  <a href="http://www.tinyurl.com/romtreasure" target="_blank">www.tinyurl.com/romtreasure</a></p>
<p>    For Part 2 (don&#8217;t confuse with Stage 2) go here: <br />
  <a href="http://us-forum.runesofmagic.com/showthread.php?t=2979" target="_blank">http://us-forum.runesofmagic.com/showthread.php?t=2979</a></p>
<p>    *I&#8217;m currently playing as Phailadin and Korgoth on Artemis server (retired Rayna).<br />
    Whisper me if you need help!*</p>
<p>    Everyone seems to have questions about Narfas&#8217; treasure hunt quest.<br />
    Even I did so I wrote this as I went along. So instead of holding everyone&#8217;s hand<br />
    and explaining the wonders of World Search every 2 minutes to someone<br />
    you can just slap them with your main hand and tell em to read this! <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>    So here&#8217;s what to do:<br />
    It helps if you have a horse to speed things up.</p>
<p>  <strong>Notes: </strong><br />
    *At any time, if someone takes a Mysterious Mound or other quest item you need<br />
    and it disappears wait a few seconds. It will reappear again.</p>
<p>    *Do not get rid of the Kraft Paper Narfas gives you. It might possibly break the quest.</p>
<p>    To start the Treasure Hunt quest talk to Narfas. (Logar 50.8, 42.9)<br />
    Your first quest will be to get instructions from her.<br />
    Open up chat and talk to her again. If you miss this (like I did the first time) you won&#8217;t be able to start the Treasure Hunt.</p>
<p>    Once you have done that press L (default) to bring up your quest log menu.</p>
<p>    Click on available quests.</p>
<p>    Click on NPC Search, leave the search box blank and hit search.</p>
<p>    You should see a long list of npc&#8217;s, monsters, and items.<br />
    Scroll down until you find &#8216;Mysterious Mound&#8217;. There are 5.<br />
    Double-click all of them to activate map arrows.</p>
<p>    Hitting (M) for Map will show you the locations marked on your map.</p>
<p>    If you&#8217;re getting attacked by enemies they will interrupt you while<br />
    you&#8217;re trying to retrieve the mounds.</p>
<p>  <strong>Note:</strong> XP, Gold, and TP Rewards have not been listed below, only Item rewards are annotated.</p>
<p>  <strong>PART I:</strong></p>
<p>  <strong>Stage 1:</strong><br />
    Narfas gives you Kraft Paper with hints written on it. Don&#8217;t discard it!<br />
    First follow the Yellow Arrow to Hidden Valley Mine. <br />
    (Hidden Valley Mines 43.5, 93.4)<br />
    Open the Mysterious Mound.<br />
    Go back to Narfas.<br />
  <u>Reward:</u> Treasure Hunter&#8217;s Cape (bound), Narfa&#8217;s Kraft Paper (don&#8217;t discard)</p>
<p>  <strong>Stage 2:</strong><br />
    Follow the orange arrow to Moongorge cave.<br />
    (Moongorge 74.8, 35.5)<br />
    Open the Mysterious Mound. You&#8217;ll receive Locked Box.<br />
    Find Uncle Pumpkinhead to open it.<br />
    This is actually the NPC named Justin, standing near the entrance of Moongorge<br />
    between two guards. Talk to him to open the box.<br />
    (Moon Hills 60.8, 35.2)<br />
    He gives you the quest &#8216;Key Making&#8217; to help you open the box.<br />
    You will have to collect 12 Newt Saliva from the Newts nearby.<br />
    They may not always drop Saliva.<br />
    Then go to Ms. Helen&#8217;s Farm (Map) and talk to Ms. Marian to get Special Oil.<br />
    (Howling Mountains 59.9, 65.1)<br />
    You then need to go to Pioneer&#8217;s Mine (Map) and get 2 abandoned Ore Piles.<br />
    Then go back to Justin (Uncle Pumpkinhead) at Moon Hills.<br />
    He gives you unlocked box.<br />
    Right click it in your inventory to open it and receive doll.<br />
    Then Justin will give you another quest, <strong>Spring Water from Moongorge</strong>.<br />
    Go behind and above the entrance of Moongorge cave where you&#8217;ll find a<br />
    large pool. Enter the pool and your quest should update to having received<br />
    the spring water. Now take the spring water and the Doll back to Narfas.<br />
  <u>Reward:</u><br />
    Narfas&#8217; Earring or Children&#8217;s Metal Ring, Narfas&#8217; Kraft Paper</p>
<p>  <strong>Stage 3:</strong><br />
    Narfas gives you Healing Water. Take it to Shalin first.<br />
    (Howling Mountains 32.0, 36.7)</p>
<p>    Now follow the Green Arrow to Dead Tree Cave.<br />
    Retrieve the Mysterious Mound at (Dead Tree Cave 11.3, 47.5)<br />
    Go back and talk to Narfas.</p>
<p>  <u>Reward:</u><br />
    Narfas&#8217; Kraft Paper<br />
    Silk Hunter&#8217;s Bow OR Narfas&#8217; Necklace OR Necklace of the Dead Tree Energy</p>
<p>    She gives you the quest <strong>Water Dragon &#8211; Zanordoth</strong><br />
    Go back to the Moongorge and enter the pool then click on the water.<br />
    (Howling Mountains 66.1, 31.3)<br />
    Go back to Narfas.</p>
<p>
  <strong>Stage 4:</strong><br />
    Next go to the Barren Caves and take the Mysterious Mound at:<br />
    Barren Caves (18.4, 11.3) inside the Barren Caves.<br />
    Anglie an elite Boss spawns here about every 5-10 minutes.<br />
    I solo&#8217;d Anglie as a 16/14 Knight/Priest. However, lower level players<br />
    and non kni/war class will get slaughtered without a party.<br />
    You won&#8217;t be able to take the box from the mound while the monsters<br />
    are attacking you.<br />
    You get Narfas&#8217; Surprise Chest from mound.<br />
    Take the chest to Katrina at Howling Mountains (41.8, 30.5)<br />
    Talk to Katrina.<br />
    Go back to Narfas and talk to complete the quest.<br />
  <u>Reward:</u><br />
    Narfas&#8217; Treasure Map</p>
<p>    Right click the Treasure Map to open it.</p>
<p>    Treasure Map Reads:<br />
    First Hint: North of Hidden Valley Mines<br />
    Second Hint: West of Moongorge<br />
    Third Hint: North East of Dead Tree Cave<br />
    Fourth Hint: South East of the Barren Caves<br />
    Mystery Numbers: (50.3, 36.6)</p>
<p>    Click Accept Quest on the map.</p>
<p>    Go to the Coordinates listed on the Treasure Map. Its right behind Logar town.<br />
    Click on Mysterious Mound.<br />
    Get Narfas Treasure Box.<br />
    Right click on Treasure Box in your inventory.</p>
<p>  <u>Reward:</u><br />
    Lumberjack&#8217;s Life<br />
    Practice Magic Wand<br />
    Light Hunter&#8217;s Knife</p>
<p>    Talk to Narfas.</p>
<p>    Accept Secret Agent Quest.</p>
<p>    Talk to Narfas again. Use the chat option.</p>
<p>    Talk to Narfas again to complete the quest.<br />
  <u><br />
    Reward:</u><br />
    Narfas Letter</p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1902">Ninjacalypse</a>.  </td>
</tr>
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		<title>Runes of Magic Knight/Priest Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-knightpriest-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-knightpriest-build#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:15:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic knight/priest build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=90</guid>
		<description><![CDATA[Phailadin: Knight/Priest PVE/PVP Build My highest level on my previous KP was 21/20 so I&#8217;m not the end-all authori-tah on KP&#8217;s. So if you have suggestions to add to make this a better PVE/PVP build feel free to share! Introduction: One thing you will never lack for in the great continent of Taborea is a [...]]]></description>
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<p><strong>Phailadin: Knight/Priest PVE/PVP Build</strong></p>
<p>My highest level on my previous KP was 21/20 so I&#8217;m not the end-all  authori-tah on KP&#8217;s. So if you have suggestions to add to make this a  better PVE/PVP build feel free to share!<br />
      <strong><br />
        Introduction:</strong><br />
    One thing you will never lack for in the great continent of Taborea is<br />
    a Knight of any class or caliber who is not willing to engage you in<br />
    lengthy dissertation about how botched and broken his aggro skills are.</p>
<p>    One need not look hard to be witness to the sad and yet tragically hilarious<br />
    spectacle that is a Knight chasing after a Boss who is chasing after a Rogue or Scout.</p>
<p>    It&#8217;s a common sight in parties and raid parties where the Knight is  equal or lower level than the rest of his comrades. Humorous though it  be, it&#8217;s a painful ding to the proud Knight.</p>
<p>    For those precious moments when aggro does seem to work its likely  because the Knight has to constantly and repeatedly spam his aggro  skills devoting nearly all his attention (and mana) to it in fact.</p>
<p>    Everyone says, tell your party to wait for you to build up hate but in  many cases you may need help right off for higher level bosses and  elites and for the rest most of time no one waits. Especially in raid  parties. First time you hit the Boss, all of a sudden there are 50  fireballs and arrows heading towards the Boss&#8217;s meaty head.</p>
<p>    A lot of people say, Paladins suck for &quot;endgame&quot; and PVP. They are  out-DPS&#8217;d by&#8230;well&#8230;everyone. Well, maybe&#8230;maybe not. (Okay, they  are)</p>
<p>    With all this in mind for the poor Paladin I present to you the&#8230;Phailadin.<br />
    A PVE/PVP build for the discerning Paladin who doesn&#8217;t give a crap  about anyone but himself and when he has to join a party is happy to  settle for offtank at best.</p>
<p>  <strong><u>Knight:</u></strong></p>
<p>  <u><strong>Secondary Skills:</strong></u></p>
<p>  <strong>Resilience</strong>: Max (Passive Stam Boost)</p>
<p>  <strong>Defense Skill:</strong> Max (Passive Block rate increase)</p>
<p>  <strong>Devotion:</strong> Max (Passive mana increase +15/level) </p>
<p>  <u><strong>Primary Skils:</strong></u></p>
<p>  <strong>Resolution:</strong> 2/3 or Max if you can spare the TP.</p>
<p>  <strong>Chain of Light:</strong> A good pvp skill for locking down those pesky  kiters. If you want to upgrade to multiple locks you&#8217;ll have to upgrade  your Charge skill though.</p>
<p>  <strong>Elites:</strong></p>
<p>  <strong>Holy Light&#8217;s Fury:</strong> A powerful DoT for Kni/Pri. Might be worth pumping 2/3 or Max of level.</p>
<p>  <strong><u>Priest Secondary:</u><br />
  </strong><br />
  <strong>Regenerate:</strong> Max</p>
<p>  <strong>Magic Barrier</strong>: Max, (especially useful if you&#8217;re using plate armor)</p>
<p>  <strong>Rising Tide:</strong> Don&#8217;t upgrade Rising Tide but use it as a Puller. (For Pri/Kni maxing Bone Chill is the best bet for attack IMHO)</p>
<p>  <strong>If you want to develop your Priest Primary I suggest for starters upgrading:</strong><br />
  <u>Heal:</u> 1/2 &#8211; Max of your level depending on how much tp you have to spare<br />
  <u>Grace of Life/Enhanced Grace of Life:</u> Max, you get Enhanced  Grace as level 15 elite. This makes Grace add hp+mana to all party  members. But you can only give to party members now. If you want to  give it to a random<br />
    person, invite them to group first, buff them, then leave the group.<br />
  <u>Amplified Attack:</u> Max<br />
  <u>Bone Chill:</u> Max</p>
<p>    Before you go crazy spending TP on Priest skills make sure you have  enough to keep Magic Barrier and Regenerate maxed. Instant Heal when  compared to Regen and when you take into account its not actually  instant, isn&#8217;t worth the TP. Wave Armor doesn&#8217;t scale well. Don&#8217;t spend  tp on it. Regenerate actually works better.</p>
<p>    Upgrading Disarmament increases the stackable armor debuff and slightly  increases the percent of main hand damage. Without upgrading it at  level 0 only costs 20mp, instant to spam 40% main hand dmg, nearly half  your mainhand repeatedly. Disarm FTW!<br />
    Disarm may seem like a lot of mana use at a low level but as you  progress and level your priest as well, disarm spammination will hardly  even make a dent in your mana pool.</p>
<p>    For PVE and PVP I prefer 2-H Hammers. Not only are they plentiful but the do enormous amounts of damage. </p>
<p>    For PVE it&#8217;s a pretty good solo leveler and a decent off-tank. When  fighting higher level mobs or Bosses, throw regen and EH on yourself  when you start the fight. </p>
<p>    For Bosses and Elites, fire off your Resolution to start with, along  with regen and EH. Spam Disarm in between your slow weapon swings. Holy  Light&#8217;s Fury is a good way to keep damage in the mix as well.</p>
<p>    For PVP you&#8217;re probably going to want to close the gap on the kiters,  use a chain of light, get close throw Holy Light&#8217;s Fury on them and  start swinging and spamming Disarm. Letting a Kiter or a Mage play keep  away with you and fire off continual damage is a quick way to die. Span  the gap with KP&#8217;s 30 Elite, Free Will (no slow/fear for 10 seconds),  Holy Shield (10 min) then Chain of Light to glue their feet to the  ground and punch them in the face. Don&#8217;t play catch me if you can with  a Scout or a Mage.</p>
<p>    Mages will often try to kill you right off by casting their 10min  (instant casts) right off the bat. You can mitigate this by using Holy  Aura (5 seconds of no damage) and Magic Barrier.</p>
<p>    At some point you probably will want some aggro skills. You should have  spare tp to pump into Shield Bash with this build and since the 1806  patch fixes aggro/cost on Shield Bash its safe to put tp into this.</p>
<p>  <strong>Update:</strong><br />
    As a 37/22 Kni/Pri my current build has matured thusly:<br />
    These are the skills I&#8217;ve spent TP on. All other skills not<br />
    noted are 0 or default: max</p>
<p>    Enhanced Armor: 25<br />
    Defense Skill, Devotion, Resilience: 37 (current max)</p>
<p>    Regen: 21, Magic Barrier: 20</p>
<p>    Shield Bash: 28, Resolution: 20, Holy Light&#8217;s Fury: 35 (this starts getting tp expensive)<br />
    Charge: 20 (at 20 it unlocks chain of light rank 2, at 30 it unlocks chain of light rank 3 at the req. level)<br />
    Shield Mastery: 20, Hatred Strike: 15 </p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1902">Ninjacalypse</a>.  </td>
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		<title>Runes of Magic Forsaken Abbey Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-forsaken-abbey-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-forsaken-abbey-guide#comments</comments>
		<pubDate>Thu, 26 Mar 2009 15:42:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dungeon Guides + Maps]]></category>
		<category><![CDATA[runes of magic dungeons guides]]></category>
		<category><![CDATA[runes of magic forsaken abbey]]></category>
		<category><![CDATA[runes of magice]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=88</guid>
		<description><![CDATA[Forsaken Abbey Guide I couldn&#8217;t find much info on the US forums, so here is some of what we have. (I linked where I stole all this info from.) *Note: If it is Underlined, it is a link to another page or site! &#8212;&#8211; Walkthroughs &#8212;&#8211; Inside Abbey Church (Silverspring) 6-Man Quests are 20 and [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
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<p> <strong>Forsaken Abbey Guide</strong></p>
<p>I couldn&#8217;t find much info on the US forums, so here is some of what we have.  (I linked where I stole all this info from.)<br />
      <strong>*Note: If it is <u>Underlined</u>, it is a link to another page or site!</p>
<p>        &#8212;&#8211;<br />
          </strong><br />
          <strong>Walkthroughs</strong> </p>
<p>    &#8212;&#8211;
  </p>
<ul>
<li>Inside Abbey Church (Silverspring)</li>
<li>6-Man</li>
<li>Quests are 20 and 25, need 25+ group though</li>
</ul>
<p>  Several 25ish quests here, chain quest for 2 pieces of the Secret  Set come from here. must defeat 4 Puppet Mages, then first boss to  unlock first door. Last half of dungeon consists of beating 3 more  bosses and using the stones from each boss to unlock the final door  which Ascalon (main boss) is behind.</p>
<p>-DragonLight</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://romdata.getbuffed.com/zone/view/102" target="_blank">RoMdata.getbuffed.com</a></strong></p>
<p>Most complete and updated info.</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.shadowknight.de/Bilder/RoM/abbeykomplett.jpg" target="_blank">ShadowKnight.de</a></strong></p>
<p>GREAT map!  Even shows where trash mobs are. A little is in German.</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.theromwiki.com/index.php/Main_Page" target="_blank">ThermoWiki</a></strong></p>
<p>Ok info, not complete.  Has mob info, gear info, ect&#8230;</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.rom-vault.com/articles.php?article_id=11" target="_blank">RoM-Vault Guild</a></strong></p>
<p>Walk through.</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://notadiary.typepad.com/mysticworlds/2009/03/good-instanced-pve-content-forsaken-abbey.html" target="_blank">Mystic Worlds</a></strong></p>
<p>Someone talking about their first PUG run in FA.  Ok info if you haven&#8217;t ran many instances.</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.youtube.com/watch?v=6g14Sn_4AYA" target="_blank">YouTube</a></strong></p>
<p>6x speed Video of a group running threw it.  Also in High Quality!</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.youtube.com/watch?v=MGtt3YoUBO0&#038;feature=PlayList&#038;p=12A4AC77531A3BE9&#038;playnext=1&#038;playnext_from=PL&#038;index=2" target="_blank">Solo Part 1</a><br />
<a href="http://www.youtube.com/watch?v=Xm65jzafTNw&#038;feature=PlayList&#038;p=12A4AC77531A3BE9&#038;index=0&#038;playnext=1" target="_blank">Solo Part 2</a><br />
<a href="http://www.youtube.com/watch?v=eR4qlu-JWbY&#038;feature=PlayList&#038;p=12A4AC77531A3BE9&#038;playnext=1&#038;playnext_from=PL&#038;index=1" target="_blank">Solo Part 3</a></strong></p>
<p><strong>K</strong>(42)/<strong>P</strong>(37) solo&#8217;ing FA and put it on YouTube.  Also in High Quality!</p>
<p>&#8212;&#8211;</p>
<p><strong>Quests</strong></p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://romdata.getbuffed.com/zone/view/102" target="_blank">RoMdata.getbuffed.com</a></strong></p>
<p>Most complete and updated info.</p>
<p>&#8212;&#8211;</p>
<p><strong>Items Dropped</strong></p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://romdata.getbuffed.com/zone/view/102" target="_blank">RoMdata.getbuffed.com</a></strong></p>
<p>Most complete and updated info.</p>
<p>&#8212;&#8211;</p>
<p><strong><a href="http://www.theromwiki.com/index.php/Elite_Skills_Certificate_Materials_List" target="_blank">Elite Skills Certificate Materials List</a></strong></p>
<p>Your secondary class determines what 15 crystals you need for the level 25 certificate, it goes as the following:</p>
<p>Secondary class Knight or Priest &#8211; Life Crystals<br />
Secondary class Scout or Rogue &#8211; Illusion Crystals<br />
Secondary class Mage or Warrior &#8211; Tough Crystals</p>
<p>&#8212;&#8211;</p>
<p><a href="http://romdata.getbuffed.com/?set=610049" target="_blank"><strong>Iron Coffin Set</strong></a></p>
<p><u><em>Chest:</em></u> <a href="http://www.theromwiki.com/index.php/Piecemeal_Chainmail" target="_blank">Piecemeal Chainmail</a> &#8211; Drops from <a href="http://www.theromwiki.com/index.php/Zombie" target="_blank">Zombies</a></p>
<p><u><em>Shoulders</em></u>: <a href="http://www.theromwiki.com/index.php/Broken_Needle_Shoulder_Armor" target="_blank">Broken Needle Shoulder Armor</a> &#8211; Drops from <a href="http://www.theromwiki.com/index.php/Ooze" target="_blank">Ooze</a></p>
<p><u><em>Legs:</em></u> <a href="http://www.theromwiki.com/index.php/Bloodrust_Leg_Guards" target="_blank">Bloodrust Leg Guards</a> &#8211; Drops from <a href="http://www.theromwiki.com/index.php/Zombie" target="_blank">Zombies</a></p>
<p>&#8212;&#8211;</p>
<p><strong>Equipment Minimum </strong>(need more info please)<strong></p>
<p>&#8212;&#8211;</p>
<p>*Note: Backpack should be empty except for potions!</p>
<p></strong><strong>&#8212;&#8211;</p>
<p>Armor </strong>(<a href="http://romdata.getbuffed.com/item/list/5.0" target="_blank">+1 is worth it on items you&#8217;ll keep to high 20&#8242;s+</a>)</p>
<ul>
<li>3/5 pieces of the <a href="http://romdata.getbuffed.com/?set=610049" target="_blank">Top-Secret Records Set</a>
  </li>
<li><a href="http://romdata.getbuffed.com/?set=610067" target="_blank">Vantos&#8217; Fantasy</a> or <a href="http://romdata.getbuffed.com/?set=610068" target="_blank">Vantos&#8217; Dream</a> (just Cunning and Turmoil)
  </li>
<li>Green level 20+ Shield (if you use one)</li>
</ul>
<p><strong><a href="http://romdata.getbuffed.com/item/list/0" target="_blank">Weapon(s)</a> </strong>(<a href="http://romdata.getbuffed.com/item/list/5.0" target="_blank">+1 is worth it on items you&#8217;ll keep to high 20&#8242;s+</a>)</p>
<ul>
<li>Green level 20+</li>
</ul>
<p>*Note: The Oddleg quest chain in Sascilia Steppes has you kill  Blaine and gives a nice level 16 Blue 1h Sword; Blaine Killer Knife (61  DPS).</p>
<p><a href="http://romdata.getbuffed.com/item/list/2.2" target="_blank"><strong>Potions</strong></a></p>
<ul>
<li>15+ <a href="http://romdata.getbuffed.com/?i=200178" target="_blank">Healing potions</a> &#8211; Heals 800 HP.</li>
<li>15+ <a href="http://romdata.getbuffed.com/?i=200811" target="_blank">Barbarian Herbs</a> &#8211; Restores 240 points of HP immediately, and then 24 points every 2 seconds for 30 seconds.</li>
</ul>
<p>*Note: The Insta Heal and HoT potions use different cool down timers!<br />
**Note: If you use Mana, get Mana potions also!</p>
<p>&#8212;&#8211;</p>
<p><strong>Other info</strong></p>
<p>&#8212;&#8211;</p>
<p><a href="http://forum.us.runesofmagic.com/showthread.php?t=5213&#038;highlight=Nemesis+Undead" target="_blank"><strong>Nemesis of the Undead</strong></a></p>
<p>You can receive this title by completing a run through Forsaken Abby  without dying and within 25 or 30 minutes. To get the title your class  must be lvl 25 and under or otherwise you won&#8217;t get it. </p>
<p>*Note this title may be bug at the moment*</p>
<p>Zone: Silverspring; Forsaken Abby<br />
Quest required: No<br />
Lvl: 25 and under</p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=11035">Toimu</a>.<a href="http://forum.us.runesofmagic.com/member.php?u=194"></a>  </td>
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		<title>Runes of Magic Mage/Priest Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-magepriest-build-2</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-magepriest-build-2#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:33:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic mage/priest build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=86</guid>
		<description><![CDATA[The Best Dualclass Combo As The First Character So, you are still downloading the game, and wondering which class combo you should play as your first character? Can&#8217;t wait to jump in RoM and start owning and grabbing all the fun? Impatient to plow through 8718293479 posts and guides just to find out who&#8217;s telling [...]]]></description>
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<p><strong>The Best Dualclass Combo As The First Character</strong></p>
<p><strong><em>So, you are still downloading the game, and wondering which class combo you should play as your first character?</p>
<p>    Can&#8217;t wait to jump in RoM and start owning and grabbing all the fun?</p>
<p>    Impatient to plow through 8718293479 posts and guides just to find out  who&#8217;s telling the truth about which class combo is the best?</p>
<p>    Need a class that could:<br />
    &#8211; solo well<br />
    &#8211; earn a lot of money (and even Diamonds! Yes you can!)<br />
    &#8211; needed in all sorts of party, raids and PvP?</em></strong></p>
<p>
    Well, seek no further! This guide is written to introduce you the Best Dualclass combo as your First Character *drums roll*</p>
<p>  <strong>Mage + Priest</strong> </p>
<p>    Yes! A Mage/Priest is hands-down the best choice as the first character  of your main account! And in this guide, I am going to tell you why!</p>
<p>
    As a mage/priest, you get everything: <strong><em>Survivability, Damage, AND Cost-saving</em></strong>! Don&#8217;t believe me? Read on!</p>
<p>  <u><strong>The Basics</strong></u></p>
<p>    There&#8217;s a lot of benefits by just being a Mage/Priest:</p>
<p>  <u><strong>1) Survivability</strong></u></p>
<p>    As a Mage/Priest, you can get heals and passives from priests which  will ensure your survivability. These heals and regens can be stacked  with potion! As long as you are fighting normal monsters less than 3  levels, and by using the potions of equivalent levels, your  heal+regen+potion will always keep your survive!</p>
<p>    But, most likely, you won&#8217;t even need them because you have very nice  stuns and roots that doesn&#8217;t break on damage, AND deal damage at the  same time! (Yes, for the newcomers, some classes&#8217; stuns and roots will  break on damage, and thus deal no damage when being used! Sucks to be  them!)</p>
<p>    Still not enough? Running into big trouble? Accidentally pulled a  monster-train? No worries! You get immunity ability for 5 seconds! And  guess what? Time it will with your AOE STUN + Hearth Recall, and there,  high chances are you just jump out of all the trouble! Works in any  situation! This immunity (or so termed &#8220;bubble&#8221;) is much better than  the Knight&#8217;s &#8220;ultimate&#8221; (5mins Cooldown skill), because Knight&#8217;s  immunity is only useful against Physical damage, while yours is useful  against BOTH magical and physical, PLUS you have SHORTER COOLDOWN for  the SAME DURATION!!! HAHA sucks to be Knights! Their &#8220;ultimate&#8221; is even  less useful than a class&#8217;s secondary!!!</p>
<p>    What&#8217;s more?! As a mage/priest, you get super-duper highest magic  defense achievable in-game! Other mages trying to damage you? Laugh  away and start spamming yours (with yours even higher damage than  theirs! Read on!)<br />
    Versus Melee? Laugh again! They can&#8217;t even get near you with your  damage! Even if they get near, you got heals and immunity bubble, on  top of stuns and roots! Or if you are feeling lazy, just pop a bubble  and start spamming your melee range AoE fire spell and watch them die  in purgatory!<br />
    Scout can shoot from afar? Nah, they barely scratch you with their low damage, can&#8217;t punch through all these damage and heals.</p>
<p>    No good? You don&#8217;t like to be on the defensive side? Wait! Guess what? You ARE the cannon! Yes, not just a glass-cannon!</p>
<p>
  <u><strong><br />
    2) Superb Damage</strong></u> </p>
<p>    Look at the mage/priest elite skills&#8230;Isn&#8217;t it interesting? Not only  you get Survivability, but you also get MORE FIREPOWER!!! TURE FIRE  CORE!! Yup, survivability+damage 2in1 package comes with being a  Mage/Priest! Morever, you get Stat bonus from priest, and that counts  too! Definitely better stats for damage, than going other classes such  as Mage/Knight or Mage/Warrior!!!</p>
<p>    Flame is the most important and major damaging spell in PvE and PvP  alike! By being a Mage/Priest, no other mage can pull off higher  damaging flame/fireball than you! And if no mage can do that, guess  what? NO CLASS CAN OUTDAMAGE YOU!! Mage exists for damage, and you are  the best for it!</p>
<p>    You don&#8217;t want to just own petty normal monster or player? Want to kill  some big bosses? No problem! Guess what? You can SOLO BOSSES!!<br />
    While some other classes will have trouble dealing with normal monster  or even elites (taking too much time, too costly to just even kill for  dailies, can&#8217;t kill more than 1 before need to rest, and so on), you  can slay bosses the SOLO way!! Don&#8217;t believe? Here&#8217;s the link to the  testimonials:<br />
  <a href="http://forum.runesofmagic.com/showthread.php?t=49923" target="_blank">http://forum.runesofmagic.com/showthread.php?t=49923</a><br />
    You can simply search the forum for more, and even vids!<br />
    You are the one-man-army! The Solo King! Why take a party to split the  loot? You are the &#8220;Team Killer&#8221;! Do it alone and grab everything for  yourself, then turn them into more gold and diamonds for more soloing  and even greater riches! The strong will become stronger, and you can  do it the easy way, the high-way!</p>
<p>
  <u><strong><br />
    3) The Resource Builder</strong></u> </p>
<p>    Spending gold (and sometimes even diamonds for a F2P game <em><strong>with cash-shop</strong></em>) is inavoidable, because there is many necessities that will tax on your wallet. </p>
<p>    These are the several main aspects that you <em>will have to</em> (yes, no exception and inescapable) spend gold on:<br />
    &#8211; hp potions<br />
    &#8211; mp potions (if you play a mage)<br />
    &#8211; ammunitions (if you play a scout)<br />
    &#8211; armor and weapon repair costs</p>
<p>    Now, why mage/priest can save the most?</p>
<p>  <u>Hp potions: You <strong>save</strong>!</u><br />
    Keep some in your inventory, but you won&#8217;t have to use them most of the time, because:<br />
    &#8211; monsters die before they even get to you. Plus, you have stuns and  roots that WILL NOT BREAK ON DAMAGE! (Yes! Laugh at scouts for their  lasso! It costs them a limb and a leg from their focus pool, and deal  no damage!)<br />
    &#8211; you get heals and regenerate from priest as your 2ndary.<br />
    &#8211; you get immunity to BOTH physical and magical damage for 5 seconds  from your priest 2ndary (yes! Even better than Knight&#8217;s Ultimate skill,  which only works against physical damage, for the same 5 seconds  duration, and longer cooldown! Laugh at Knights when you see them using  their Ultimate when you spamming spell on them! Your huge damage spells  will punch through like nothing&#8217;s there!)</p>
<p>  <u>Ammunition: You <strong>save</strong>!</u><br />
    You are a mage! You don&#8217;t need ammunition for every important attack/skill unlike scouts!</p>
<p>  <u>Repair costs: You <strong>save</strong>!</u><br />
    &#8211; Robe/Cloth has the cheapest repair cost among all other types of armors.<br />
    &#8211; Durability lost on weapon and armor is dependend on the duration you  engage in combat, so even if you don&#8217;t die, or didn&#8217;t hit with your  staff, you still lose durability. BUT, this rule applies to all other  classes too! Plus, they need to actually hit with their weapon, and  they will need longer time to kill their monsters!! So as a mage/priest  you are still the most cost-saving class in terms of repair costs!</p>
<p>  <u>MP costs: You STILL <strong>save</strong>!</u><br />
    Yes! Compare with other mages/X, a mage/priest&#8217;s fireball and flame  (which is your main PvE spells) does the highest damage per cast! This  is due to the contribution from Mage/Priest elite skill: Ture Flame  Core! In additionally, you get stat bonuses from Priest as your 2ndary,  and that will contribute to your spike damage too! Priest&#8217;s stat also  contribute to your MaxMana and ManaRegenRate!<br />
    More damage per spell = monster die in less spell = less mana usage! Plus, you have more MaxMana and more ManaRegen!<br />
    You still save more mana potions!</p>
<p>    So yes! By being a Mage/Priest, you save a lot of gold from your normal  expenditure! These gold can in-turn exchange for Diamonds in the  Auction House (Yes! Isn&#8217;t that wonderful?! Now you can enjoy cash shop  without actually paying with real life currency!)</p>
<p>    Still not satisfy with the rich you can achieve by saving? Read on about another big advantage you have compare with the rest!</p>
<p>  <u><strong>4) Mage/Priest and Priest/Mage wears the same gears!</strong></u></p>
<p>    Imagine playing a Knight/Priest, or a Mage/Warrior. Yes, you need to  have 2 sets of equipment (armor + gear) for just normal leveling! If  you want to be actually very good at both classes, you may need to  includes accessories too! There&#8217;s 10 armor slots, 2 weapon slots, and 5  accessories slots = 17 slots total!</p>
<p>    But by being a mage/priest, if you are not striving for the extreme  (like, being the best &#8220;mage/priest AND best priest/mage AT THE SAME  TIME&#8221; ever in entire server, instead of just being sufficiently above  average in both mage/priest and priest/mage), you will only need 1 set  of armor, and 1 set of accessories! As for weapon, you can still do  fine with the mage&#8217;s weapon on priest! No? You need more survivability?  Then all that you ever need, is a shield and a wand! That&#8217;s still just  2 slots, while others might need up to at 12 slots for being good or,  sadly for some other class combo, even just being viable!</p>
<p>    And wait! That&#8217;s not all! Imagine when you do upgrading and  transmuting&#8230;BINGO! You will only need to spend on one set of armors  and probably even weapoin, when other classes might need to gather  resources for more!</p>
<p>    Still not satisfied? Too greedy? Want more? No worries! That&#8217;s why Mage/Priest is TEH BEZT dualclass! Read On!</p>
<p>
  <u><strong><br />
    5) Take Advantage The Fast and Easy Way</strong></u> </p>
<p>    Most player will acknowledge, although some too-naive or too-optimistic  will say otherwise, diamond is the only true way if you wanna get  better than all the rest. Let&#8217;s face it, the game is designed so that  at some point your money will be pry off your hands if you wanna go  further than just being the average. This is business and someone will  have to fund the hardwares and game development anyway, and rightfully  so. </p>
<p>    But worry not! With all those golds you as a Mage/Priest can save, you  can sell gold in Auction House for diamonds! You can kill faster,  easier, and will save more than everyone else who&#8217;s not a mage/priest,  and thus gain the upperhand in the economy food-chain!</p>
<p>    In additionally, when you picked up some great armors, high chances you  can just sell it away for more golds/diamonds! Why? Because as a  mage/priest, you don&#8217;t need any other type of armor except Cloth! Other  class combo might need to save the loot for themselves, and later even  need to spend more to upgrading both sets of armor, but you only need  to deal with ONE! As a mage/priest, you have the great advantage of  being able to focus all your resources! The more focused you are, the  better you can become! Adding to the fact that you can solo bosses and  don&#8217;t need to split the loot, imagine how rich you can become!</p>
<p>
  <u><strong><br />
    6) MVP</strong></u> </p>
<p>    Getting bored solo? Want some party action? Wanna flex your  spell-muscle to other petty classes? Worry not! You will be sorely  needed for your superb damage, best stuns and root skills for  mob-control, and your occasional stackable Regenerate spells from your  priest 2ndary! You are the Most Valuable Player, and you will be sorely  needed! </p>
<p>    Here&#8217;s a Sing-along-song for Mage/Priest (adapted from <em>&#8220;Beauty and the Beast&#8221; &#8211; Be Our Guest</em>) in party and raid instances:<br />
    ~~~We can kill, We can heal,<br />
    After all, noob, this is Ro<strong>M(agic)</strong>!<br />
    And a Mage/Priest here is never second best~~~</p>
<p>    Original Lyric:<br />
  <em>They can sing, they can dance, <br />
    After all, miss, this is France<br />
    And a dinner here is never second best<br />
  </em><br />
    Like it? Maybe you won&#8217;t like the lyrics, but you will like Mage/Priest for sure!</p>
<p>    Oh, and if you don&#8217;t feel like being a Mage/Priest? Too many  Mage/Priests in your party? Switch to Priest/Mage!! Look at the elite  skills of Priest/Mage! You will be sorely needed for your mana-saving  buffs, especially when half of the party is all Mage/Priest! See? You  will be sorely needed no matter you are Mage/Priest or Priest/Mage! How  wonderful, isn&#8217;t it?!</p>
<p>  <strong><br />
  <u>Conclusion</u></strong> </p>
<p>    With Mage/Priest, you get the best of everything =) If you are not good  at playing a mage, you will still doing better than any other  dualclass. And if you are a genius with playing a mage, heck &#8220;All RoM  belongs to you&#8221;! Let&#8217;s hop on the bandwagon and enjoy the ride!!!</p>
<p>    All in all, you will never go wrong playing a Mage+Priest! It is truly the best first character you can ever have. </p>
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  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=194">ZantaRagna</a>  </td>
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		<title>Runes of Magic Knight Tanking Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magice-knight-tanking-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magice-knight-tanking-guide#comments</comments>
		<pubDate>Wed, 25 Mar 2009 23:17:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[knight tanking guide]]></category>
		<category><![CDATA[Runes of Magic]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=82</guid>
		<description><![CDATA[Knight Tanking Guide &#8212; How to hold aggro and make your group happy! I have noticed that one of the biggest issues Knights seem to be complaining about is holding aggro. Complaints that it is broken, or impossible to hold aggro and that Knights need a buff to their ability to hold focus are rampant. [...]]]></description>
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<p><strong>Knight Tanking Guide &#8212; How to hold aggro and make your group happy!</strong></p>
<p>I have noticed that one of the biggest issues Knights seem to be  complaining about is holding aggro. Complaints that it is broken, or  impossible to hold aggro and that Knights need a buff to their ability  to hold focus are rampant. Not that I don&#8217;t agree that Knights could  use a little bit more, overall, they are capable of holding aggro well  against bosses, and well enough against groups of trash mobs to keep  the healers safe. Here are a few tips to help you Knights out there  keep your group alive, and avoid the nasty xp debt that comes with  wiping.</p>
<p><u><strong>Skill #1: Threaten is IMBA!!!<br />
</strong></u>When fighting bosses, and tough single targets Threaten allows  Knights to hold aggro even through crazy DPS. Make sure Threaten is  fairly high. Currently on my 31 Knight I have a 78% bonus to aggro when  Threaten is up. (I don&#8217;t remember how many points I spent off hand.. :X)</p>
<p><u><strong>Skill #2:  Shield Bash is key!</strong></u><br />
While this may seem obvious, make sure you keep shield bash updated  somewhat. I believe my Shield Bash is sitting in the 20-25 range and I  am level 31 on Knight currently. This is the most important skill when  dealing with more than one mob at a time.</p>
<p><u><strong>Tanking vs. Trash (Single and Multi-pull)</strong></u><br />
When pulling trash mobs or weaker mobs when in a group always make sure  you are the one to pull. Unless special cases require someone with long  range, aggro will draw everything onto the person that made the initial  pull&#8230; that means if you aren&#8217;t the Knight, and they didn&#8217;t ask you to  pull&#8230; <strong><em>DON&#8217;T PULL!!!!</em></strong></p>
<p>After you have made your pull use <u>Shield Bash</u> once, then  proceed to pick a target to single target DPS by whatever means you  have at your disposal. Due to the fact that I am Knight/Rogue I use  Shadowface ALOT, therefore I don&#8217;t burn mana DPS&#8217;ing mobs and can thus  pull quickly in succession. </p>
<p>The most important part of killing large groups of normal and elite  mobs is that your group focuses DPS. You will not hold aggro on the  target of the DPS in the group. However, Shield Bash is more than  enough aggro to keep random mobs from leaving the pack that is on you  and attacking your healer. So <strong><em><u>designate a main assist</u></em></strong> for all DPS to burn down the target before it owns someone. Elites in  RoM don&#8217;t have alot of health like WoW or other MMOs, instead they hit  like trucks if you aren&#8217;t a heavy armor wearer. With 2 or 3 DPS&#8217;ers  hitting the same target it will most likely die before it lands a blow  on anyone. Killing mobs one at a time from the group hundled around  you, your group will find that Knights can do their job just fine if  they allow you to. If your group decides to attack all different  targets, there is a good chance there will be deaths and it wasn&#8217;t your  fault. It was the person that wasn&#8217;t assisting.</p>
<p>If new mobs aggro on the group while burning down the previous group of  enemies use another Shield Bash to quickly and easily keep aggro on  yourself.</p>
<p><strong><u>Tanking vs Bosses or Strong Single Targets</u></strong></p>
<p>First and foremost, <em><strong>TELL ALL DPS NOT TO ATTACK THE TARGET FOR AT LEAST 10% OF THE TARGET&#8217;S HEALTH!!!</strong></em> This allows you to build up aggro and hold it for the majority of the fight even if someone goes crazy with DPS.</p>
<p>Second, use Threaten as often as possible followed by Shield Bash,  followed by as much DPS as possible for the remainder of the Threaten  buff. Be it disarm, skills from your secondary, or Holy  Strike/Punishment (if you have this spec&#8217;d at all&#8230; currently I don&#8217;t  use these skills, and only use Holy Strike to Shock once in a while).  After Threaten ends, I use my next set of Holy Seals to gain mana back  using Mana Absorbtion and then I prepare for another Threaten, rinse  and repeat. Using this strategy I have been able to hold aggro on  bosses even through Rogues burning their 10 minutes. Although they  didn&#8217;t burn their 10 minutes until the mob was below 50% so I have had  more than enough ample time to build up hate.</p>
<p>        Hope this helps you new Knights out there keep your groups alive and  safe. If any other Knights have some good strategies for keeping aggro  and their group from hating them feel free to share. I have used this  strategy successfuly tanking all of Abbey at level 23, and I have  started testing the strength of the mobs of Necropolis and have found  that I can hold the trash just fine and we will be looking into making  a run with a full group of low 30s to see what Necropolis has to offer.</p>
<p>        Larien<br />
        31 Knight/ 30 Rogue<br />
        Illiteracy Kills</p>
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		<title>Runes of Magic Rogue/Scout Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-roguescout-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-roguescout-build#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:45:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic rogue/scout build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=80</guid>
		<description><![CDATA[Runes of Magic Rogue/Scout Guide This guide is created by unforsaken (37/20 Rogue/Scout) Therefore dont flame me for mistakes, and ill expand the guide once i reach a higher level. Leave comments / mistakes / etc. Contents I.Pros/Cons II.Gear III.Leveling IV.Skills V.PvE VI.PvP VII.FAQ I. Pros: *Owns in PvP, Duals, Pk, etc. *High DPS (Damage [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
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<td width="516" colspan="3">
<div id="post_message_27826">
<p><strong>Runes of Magic Rogue/Scout Guide</strong></p>
<p>This guide is created by unforsaken (37/20 Rogue/Scout)<br />
    Therefore dont flame me for mistakes, and ill expand the guide once i reach a higher level.</p>
<p>
    Leave comments / mistakes / etc.</p>
<p>
    Contents <br />
    I.Pros/Cons<br />
    II.Gear<br />
    III.Leveling<br />
    IV.Skills<br />
    V.PvE<br />
    VI.PvP<br />
    VII.FAQ</p>
<p>    I.</p>
<p>    Pros: <br />
    *Owns in PvP, Duals, Pk, etc.<br />
    *High DPS (Damage Per Second)<br />
    *High Dodge Rate<br />
    *Kills quickly<br />
    *Able to do annoying gathering quests (w/ hide)<br />
    *Only needs HP pots while PvE<br />
    *Energy / Concentration recovers quickly<br />
    *Easy to solo early game<br />
    *Good Attk dmg debuff (Poison + Wrist Attack)</p>
<p>    Cons: <br />
    *Low HP<br />
    *Low Def<br />
    *Needs priest late game<br />
    *Needs first strike<br />
    *Hard to survive more than 1 mob<br />
    *Armor looks like crap compared to chain/plate<br />
    *Vanish has a high CD<br />
    *Daggers are weak compared to swords/axes</p>
<p>    II. Gear</p>
<p>    If your rich-<br />
    -Purchase a Yolta. Epic set, very costly but armor can last until lvl 30+<br />
    -Dual wield daggers! (not Dagger + Sword)<br />
    -Dex is the most important stat for R/S<br />
    -Use Greens/Blue daggers until you hit around lvl 30, the daggers you get from quest latter on will be just fine.</p>
<p>    If your poor-<br />
    -Get your silver spring hope set asap<br />
    Quest Starts-<br />
    Chestpeice- The guard near the bridge in the south, complete the chain quest.<br />
    Gloves- Kill Yuri for his book and you open the quest and it gives u the gloves<br />
    Boots- Farm Plague quest I believe<br />
    Pants- The Stolen chicken quest start at the camp.<br />
    -Get your set to +1 or +2 <br />
    -Wait until your level 20 then start hunting your spy investigation set<br />
    Quests Starts-<br />
    Chest- Bloody Gallery <br />
    Sholders- FA<br />
    Boots- Dreamland quest (tagena) <br />
    Pants- FA<br />
    -Enchant it to +1 or +2<br />
    -Use this set until you&rsquo;re about level 27<br />
    -Dual Daggers </p>
<p>    III. Leveling<br />
    -Quest until level 20ish<br />
    -Dailies + Quests from then on <br />
    -Useful Dailies<br />
    Silverfall-<br />
    -Dead Ant Branches<br />
    -Frog Legs <br />
    -Boar tusks ftw!!<br />
    -Bear Claws</p>
<p>    Ystra-<br />
    -High Quality Deer Antlers<br />
    -The Delivery quest <br />
    -Cyclops Menace <br />
    -Berhu meat<br />
    -Ferrets (Fast, easy, high exp, what more do u want)</p>
<p>    Dragonfang-<br />
    -Dragon Scales<br />
    -Bear Fur </p>
<p>    Its a good idea to keep your scout as close to your rogues level as possible since vampire arrow is a powerful dot</p>
<p>    IV. Skills</p>
<p>    Max- <br />
    Villainy (Rogue)<br />
    Laceration (Rogue)<br />
    Dagger Mastery (Rogue)<br />
    Blind Spot (Rogue)<br />
    Vampire Arrows (Scout)<br />
    Wrist Attack (Scout) <br />
    Swiftness (Scout)<br />
    Shot is optional (Scout)</p>
<p>    Get Ambidextrous, and Agile every 10 lvls EX: (2.0+ wait till u can get 3.0 not 2.5)</p>
<p>    V: PvE</p>
<p>    *keep poison on at all times*</p>
<p>    Skill combo (first strike)</p>
<p>    Start with premeditation &gt; blind spot &gt; villainy &gt; vampire arrows &gt; laceration &gt; then repeat from villainy</p>
<p>
    Skill combo (w/o premed)</p>
<p>    Begin with blind spot &gt; villainy &gt; laceration &gt; joint blow &gt; vampire arrow &gt; shot &gt; shadow step &gt; repeat </p>
<p>    VI: PvP</p>
<p>    Pk Combo (First Strike)</p>
<p>    Start with Premed &gt; blind spot &gt; villainy &gt; (if spell caster  use throat attack) &gt; laceration &gt; joint blow &gt; vampire arrow  &gt; wrist attack &gt; shadow step &gt; blind spot &gt; (make sure u  have your dots on) &gt; Continue with blindspot &gt; villainy &gt;  vampire arrow &gt; laceration combo </p>
<p>    Getting PKed (if u stand a chance)</p>
<p>    Start with &gt; wrist attack &gt; pot &gt; shadow step &gt; blind spot  &gt; laceration &gt; vampire arrow &gt; villainy &gt; joint blow &gt;  run &gt; vampire arrow &gt; shot &gt; Continue with blindspot &gt;  villainy &gt; vampire arrow &gt; laceration combo </p>
<p>    Getting PKed (running)</p>
<p>    Start with joint blow &gt; blind stab &gt; run &gt; stealth/vanish &gt; hearth </p>
<p>    VIII.FAQ</p>
<p>    Q. Why don&rsquo;t you max cheap shot? It stuns and dazes<br />
    A. cheap shot requires you to be out of combat, where as blindspot deals more damage and it can be done in combat.</p>
<p>    Q. Why level up agile, ambidextrous every 10 lvls?<br />
    A. If you have 2.3+ dodge or common attack speed, you wont feel a difference from 2.0 </p>
<p>    Q. Why villainy + laceration and not shadowface? <br />
    A. Villainy + laceration is a combo. </p>
<p>    Q. How do I get Yolta Set?<br />
    A. Windmill, dungeon in logar.</p>
<p>    Q. You guide sucks you&rsquo;re a !@#$ing noob <br />
    A. If I was a noob why are you reading my guide in the first place.
  </p>
</div>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="with dad was mom son leg where I go earlier today started out today that">ggbbss2</a><a href="http://forum.us.runesofmagic.com/member.php?u=10464"></a>  </td>
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		<title>Runes of Magic Beginners Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-beginners-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-beginners-guide#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:35:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magice beginners guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=78</guid>
		<description><![CDATA[Celestials Mini Guide Part 1 Thank you for reading this guide; was meant for new players who want some input to avoid common mistakes made. This guide will help you save time and money! WHAT CLASS SHOULD I BE? Choose a class that you enjoy playing or have experience playing with. For example; if you [...]]]></description>
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<p><strong>Celestials Mini Guide Part 1</strong></p>
<p>Thank you for reading  this guide; was meant for new players who want some input to avoid  common mistakes made. This guide will help you save time and money!</p>
<p>      <strong>WHAT CLASS SHOULD I BE?</strong></p>
<p>    Choose a class that you enjoy playing  or have experience playing with. For example; if you have always been a  healer in other games you may want to bring those button smashing  skills you learned to this game. However feel free to try something  different and if you keep reading I&#8217;ll teach you what not to do if you  decide to make something different than what your used to playing. </p>
<p>  <strong>WHAT SECONDARY CLASS SHOULD I PICK?</p>
<p>  </strong>Pick a class that is going to compliment your primary  class. Example a Mage and Priest suffer greatly on defense. Even a same  level mob can easily take out a caster if not geared appropriately. In  order to combat this pick a secondary class that will increase your  defense, stamina or agility. Also you may want to increase your  intellect or mana pool; no mana equals death to most casters. <br />
    Vice versa while a knight or a warrior may have huge bonuses to stamina  and defense while wearing heavier armor they do lack sometimes speed,  dps (damage per second) and the ability to heal themselves. In addition  you may find yourself buying loads of healing pots spending lots of  money. <br />
    A good example of a primary and secondary class would be a  priest/knight. Knights skills will improve your overall defense and  increase your intellect as well. (*Note sometimes its best to put tp  (talent points) into passive abilities.) While this class may be a  perfect compliment they do use the same energy to perform attacks or  shields; so you must be very conscious no to go oom (out of mana/mp).  To avoid this mistake make sure you choose which class spell or attack  powers will be your primary and stick to it. <br />
    A bad example but not overly impossible to level with would be  priest/mage. Theres is barely any mage skills that would compliment the  priest or good passive skills for that matter. In addition your using  the same mana pool and will go oom in no time. <br />
    Remember decide what your purpose is and compliment that purpose with your secondary class skills. </p>
<p>    Note* Here is a in depth look at secondary skills from all the classes submitted by hoffmeyr. <a href="http://forum.us.runesofmagic.com/showthread.php?t=123" target="_blank">http://forum.us.runesofmagic.com/showthread.php?t=123</a></p>
<p>    Note* Still not sure and have more questions?  Thats okay here is a quick FAQ <a href="http://forum.runesofmagic.com/showthread.php?t=23764" target="_blank">http://forum.runesofmagic.com/showthread.php?t=23764</a> that will help you further</p>
<p>  <strong>SHOULD I DO THE TRAINING QUEST?</strong></p>
<p>    Absolutely  yes! Its a great way to get familiar with the games mechanics, takes  less than 5 minutes to complete and you get a free nifty ring with a  bonus with your first set of mana or health pots.<br />
  <strong><br />
    IS THERE A WAY TO LEVEL BOTH CLASSES FASTER?</strong></p>
<p>    Yes<br />
    There is a way to level both of your classes faster. It  is called the Cash Shop. There is an equip you can buy that stores  experience gained and then turns into an Experience Crystal for you to  use whenever you want. The highest one stores 100k experience, which is  a couple of levels in the 20s. Just level yourself as your primary  class using the equip and when you get a crystal, swap your classes and  use it to give your secondary EXACTLY the amount of experience you had  just gained as your primary; sawp back, rinse and repeat for easy  leveling. (submitted by <a href="http://forum.us.runesofmagic.com/member.php?u=9526" target="_blank">GoodyKitten)</a> </p>
<p>    In addition there is a trick to getting it done  right the first time. So lets say you choose to be a rogue/priest. Even  thought the priest is your secondary you want to level the priest  first. So dont make a rogue in the character selection screen; make a  priest. It is the weaker of the two and while questing do not sell  armor that drop from mobs I&#8217;ll explain why later. When you upgrade your  spells, upgrade your secondary spells never your class specific skills.  For ten levels its going to hurt a bit but its not impossible trust me  on this. Upon reaching lvl 10 you&#8217;ll be asked to select your secondary  class; of course your going to choose rogue that was your primary goal  in the first place. Now for free of cost change your primary class to  rogue and make priest your secondary. <br />
    Now  teleport to home to start those &quot;beginners quests&quot; over. Remember all  that gear that droped from the mobs that I told you to save? Wonderful  equip them on your rogue (hopefully you found some leather on your  journey) and save your priest armor. Sell the rest that you dont need.<br />
    As  you level your rouge you notice you have a healing instant spell and a  shield that you spent your tp on! You will level your rouge in no time  now. This method can be done with other classes as well just remember  to always level the weaker one of the two and spend your tp on skills  you wont loose while making your primary to secondary.</p>
<p>    *NOTE  remember your secondary skills can never be higher than your primary.  Example; when in this scenario your switching your level 10 priest to  secondary your level one rogue will only be able to use the priest  skills at its level, but as you level you need not to worry about  spending tp again your priest skills that you already upgraded will  follow as you level; until you reach the same level as your priest.  From there on you have to switch again to level your priest spells and  so on. </p>
<p>  <strong>PVP SERVER OR PVE?</strong></p>
<p>    Pvp tests your ability to button smash  and bring replay value to the game. It also boosts competition amongst  guilds and amazingly fun. On the downside be prepared to be killed  while killing harder monsters and be interrupted on quests. Also dont  forget the long runs back to your original spot.<br />
    Pve is better for  those that like to just quest with friends without worrying about  someone trying to kill you all the time and you will level faster  without these interruptions.</p>
<p>    *Note: On other top games usually players level there characters on a  pve server and once they reach a desired level they transfer them to a  pvp server. Not sure when ROM will implement this or have they?</p>
<p>  <strong>THINGS YOU SHOULD KNOW</p>
<p>  </strong>When creating a character make sure the name and look of your character feels right, all character are deleted with in <strong>24HOURS</strong> so try not to use all your slots.</p>
<p>    You can add addons from <a href="http://www.curse.com/" target="_blank">http://www.curse.com</a> to remove those pesky spammer as well as some other neat addons.</p>
<p>    This is another thread im working on combining all useful links avoiding searching and saving lots of time.<br />
  <a href="http://forum.us.runesofmagic.com/showthread.php?t=7912" target="_blank">http://forum.us.runesofmagic.com/showthread.php?t=7912</a></p>
<p>    Well this was a general quick guide for everyone to start off with. I  will be updating this guide with useful links and information to  correct any errors. I hope this helps some of you and shed some light.  Again games like this are always changing so please feel free to  comment or if you find any mistaks or any other neat tricks please  post. If you want to add to this guide please let me know I&#8217;ll give  your deserved credit!!!
  </p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=10464">newnova.</a>  </td>
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		<title>Runes of Magic Class Combo Ratings</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-class-combo-ratings</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-class-combo-ratings#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:31:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic class combos]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=76</guid>
		<description><![CDATA[Runes of Magic Class Combos How was the scoring process implemented? There are 30 presently known combinations. Example a priest/knight is ranked at the top. Therefore out of 30 combinations it receives a score of 30. Though if a combo does not fall into a category such as healing; it automatically receives a zero. The [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
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<p><strong>Runes of Magic Class Combos</strong></p>
<p><strong><br />
    How was the scoring process implemented?</p>
<p>    </strong>There are 30 presently known combinations. Example a priest/knight  is ranked at the top. Therefore out of 30 combinations it receives a  score of 30. Though if a combo does not fall into a category such as  healing; it automatically receives a zero. The highest possible score  in a category is (30). Here are the categories in no specific order:</p>
<p>    <strong>HPS= </strong>How effective a combo is at healing<strong><br />
      RDPS= </strong>How well a combo is in damage per second from a distance. <strong><br />
        MDPS= </strong>How well a combo is at close range damage<strong><br />
          TK= </strong>How effectively a combo can tank<strong><br />
          OS= </strong>The  overall score is how versatile the character is. If a character can  dish out more than one category efficiently it would have a higher  score. However if the combo can dish out all three but is mediocre in  its effort, it will recieve a much lower score. A low os ranking does  not mean the combo is useless it only means you are limited to options  and most likely stuck in a category.</p>
<p>          <strong><br />
          How do I use this guide?</p>
<p>                </strong>When using this guide decide what your major role is and  the find the score that best appeals your level of play. If your  looking for a specific category than look for a score no less than 25  (not the os). A lower score less than 25 in its category presents a  challenge so most suited to an experienced player. If you want to spice  things up than look for a combo that is scored on two or more  categories this is where the os ranking takes place:<br />
          <strong><br />
          OS RANKING: 1-20 </strong>Not as versatile may have trouble with certain mobs<strong><br />
          OS RANKING: 21-30 </strong>Needs assistance certain mobs; excels well in category<strong><br />
          OS RANKING: 31-39 </strong>Can adjust and take out most mobs with little assistance<strong><br />
          OS RANKING 40-60 </strong>Excels in one or more areas; better than average options<strong><br />
          OS RANKING 61-90 </strong>Well rounded exceeds expectation lots of options</p>
<p>          <strong><br />
          (PRIEST.KNIGHT) HPS (30) RDPS (23) MDPS (00) TK (00) OS (53)<br />
          (KNIGHT.PRIEST) HPS (24) RDPS (00) MDPS (13) </strong><strong>TK (28)</strong><strong>OS (65)</p>
<p>          (PRIEST.ROGUE) HPS (27) RDPS (22) MDPS (20) </strong><strong>TK (00)</strong><strong> OS (69)<br />
          (ROGUE.PRIEST) HPS (22) RDPS (00) MDPS (22)</strong><strong>TK (00)</strong><strong> OS (44)</p>
<p>          (PRIEST.MAGE) HPS (29) RDPS (25) MDPS (00) </strong><strong>TK (00)</strong><strong> OS (54)<br />
          (MAGE.PRIEST) HPS (25) RDPS (30) MDPS (00) </strong><strong>TK (00)</strong><strong> OS (55)</p>
<p>          (PRIEST.SCOUT) HPS (28) RDPS (24) MDPS (00) </strong><strong>TK (00)</strong><strong> OS (52)<br />
          (SCOUT.PRIEST) HPS (23) RDPS (20) MDPS (00) </strong><strong>TK (00) </strong><strong>OS (43)</p>
<p>          (PRIEST.WARRIOR) HPS (26) RDPS (21) MDPS (19) </strong><strong>TK (00) </strong><strong>OS (66)<br />
          (WARRIOR.PRIEST) HPS (21) RDPS (00) MDPS (28) </strong><strong>TK (24) </strong><strong>OS (73)</p>
<p>          (ROGUE.WARRIOR) HPS (00) RDPS (00) MDPS (24) </strong><strong>TK (00) </strong><strong>OS (24)<br />
          (WARRIOR.ROGUE) HPS (00) RDPS (00) MDPS (30) </strong><strong>TK (23) </strong><strong>OS (53)</p>
<p>          (ROGUE.MAGE) HPS (00) RDPS (15) MDPS (21) </strong><strong>TK (00) </strong><strong>OS (36)<br />
          (MAGE.ROGUE) HPS (00) RDPS (27) MDPS (12) </strong><strong>TK (00) </strong><strong>OS (39)</p>
<p>          (ROGUE.KNIGHT) HPS (00) RDPS (00) MDPS (23) </strong><strong>TK (00) </strong><strong>OS (23)<br />
          (KNIGHT.ROGUE) HPS (00) RDPS (00) MDPS (17) </strong><strong>TK (26) </strong><strong>OS (43)</p>
<p>          (ROGUE.SCOUT) HPS (00) RDPS (12) MDPS (25) </strong><strong>TK (00) </strong><strong>OS (37)<br />
          (SCOUT.ROGUE) HPS (00) RDPS (17) MDPS (12) </strong><strong>TK (00) </strong><strong>OS (29)</p>
<p>          (SCOUT.MAGE) HPS (00) RDPS (18) MDPS (00) </strong><strong>TK (00) </strong><strong>OS (18)<br />
          (MAGE.SCOUT) HPS (00) RDPS (29) MDPS (00) </strong><strong>TK (00) </strong><strong>OS (30)</p>
<p>          (SCOUT.KNIGHT) HPS (00) RDPS (19) MDPS (00) </strong><strong>TK (00) </strong><strong>OS (19) <br />
          (KNIGHT.SCOUT) HPS (00) RDPS (14) MDPS (16) </strong><strong>TK (29) </strong><strong>OS (59)</p>
<p>          (SCOUT.WARRIOR) HPS (00) RDPS (16) MDPS (12) </strong><strong>TK (00) </strong><strong>OS (28)<br />
          (WARRIOR.SCOUT) HPS (00) RDPS (13) MDPS (27) </strong><strong>TK (22) </strong><strong>OS (62)</p>
<p>          (KNIGHT.MAGE) HPS (00) RDPS (11) MDPS (11) </strong><strong>TK (27) </strong><strong>OS (49)<br />
          (MAGE.KNIGHT) HPS (00) RDPS (26) MDPS (00) </strong><strong>TK (00) </strong><strong>OS (26)</p>
<p>          (KNIGHT.WARRIOR) HPS (00) RDPS (00) MDPS (17) </strong><strong>TK (30) </strong><strong>OS (47)<br />
          (WARRIOR.KNIGHT) HPS (00) RDPS (00) MDPS (29) </strong><strong>TK (25) </strong><strong>OS (54)</p>
<p>          (MAGE.WARRIOR) HPS (00) RDPS (19) MDPS (11) </strong><strong>TK (00) </strong><strong>OS (30)<br />
          (WARRIOR.MAGE) HPS (00) RDPS (10) MDPS (26) </strong><strong>TK (21) </strong><strong>OS (57)</p>
<p>
          DISCLAIMER: THIS GUIDE IS UPDATED EVERY WEEK. WE TAKE INTO  CONSIDERATION PLAYERS FEEDBACK AND ONLY PLAYERS THAT HAVE REACHED A  LEVEL OF 30 OR HIGHER. IN ADDITION WE ALSO TAKE PATCHES AS WELL INTO  CONSIDERATION. VIDEOS AND LINKS TO GUIDES WILL BE POSTED SOON PLEASE  LET US KNOW WHAT YOU THINK. ENJOY AND HOPEFULLY THIS HELPS EVERYONE.</strong>
  </p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=10464">newnova.</a>  </td>
</tr>
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		<title>Runes of Magic Arcane Transmuter Guide (Beginner)</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-arcane-transmuter-guide-beginner</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-arcane-transmuter-guide-beginner#comments</comments>
		<pubDate>Wed, 25 Mar 2009 21:44:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic arcane transmuter]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=74</guid>
		<description><![CDATA[Runes of Magic Arcane Transmuter Guide (Beginner) Since the game just went open beta I thought it would be helpful to post a short guide on how the Arcane Transmutor works. THING TO KNOW BEFORE HAND: 1) You need 1 charge per use of the transmutor. You can get charges for the tranmutor by exchanging [...]]]></description>
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<p>Runes of Magic Arcane Transmuter Guide (Beginner)</p>
<p>Since the game just went open beta I thought it would be helpful to post a short guide on how the Arcane Transmutor works. </p>
<p>THING TO KNOW BEFORE HAND:<br />
1) You need 1 charge per use of the transmutor. You can get charges for  the tranmutor by exchanging 3 tokens in the class hall in Vanaras City.  You get tokens from completing daily quests. You get daily quests from  the bulletin boards. <br />
2) Power stones can be bought from an NPC in Vanaras City on the West side. They are also dropped but rarely.</p>
<p>
GETTING STARTED:<br />
In order to get to the arcane transmutor, you open your backpack (press  B) and click on the treasure chest icon one the bottoms of the  &quot;backpack&quot; window.</p>
<p>In this window is where all the upgrading will take place. Here&#8217;s what you can do:<br />
-If you combine 1 power stone, with 1 equipment, you get 1 mana stone  that&#8217;s the tier level of the equipment. The stats from the weapon are  transferred to the mana stone (Thanks to Horos). DO NOT USE THE  EQUIPMENTS YOU WILL USE, AS THESE WILL BE LOST. Notice the preview of  the stone show at the bottom? That&#8217;s what you will get.</p>
<p>- If you have 3 mana stones, you have 2 choices:</p>
<p>a) Combine 3 mana stones with 1 equipment. The 1 equipment you use will  inherit ONLY 6 of the attributes (along with the tier level) from the 3  manastones. <br />
YOU WILL GET THIS EQUIPMENT BACK WITH 6 ADDED ATTRIBUTES. ASSIGN THE  RUNES BEFORE USING THE WEAPON IF RUNES ATTRIBUTES ARE DESIRED.</p>
<p>b) Combine 3 mana stones of the same tier to get a mana stone of the next tier. [pictures coming soon]</p>
<p>When the combination is right, a preview will be shown at the bottom of the transmutor screen.</p>
<p>Summary:<br />
- 1 power stone + 1 equipment = 1 mana stone with equipments tier level<br />
- 3 mana stones + 1 equipment = 1 equipment with 6 attributes for mana  stones. [Remember: stones and equipment have to be same tier]<br />
- 3 mana stones of the same tier = 1 mana stone 1 tier level higher</p>
<p>USING THE ARCANE TRANSMUTOR TO MAKE RUNES:<br />
There are two ways to make runes using the Aracane Transmutor:<br />
1- combining 2 runes of the same tier will give you a rune with different attributes of the same tier<br />
&#8212;-A list of rune pairing can be found <a href="http://us-forum.runesofmagic.com/showthread.php?t=385" target="_blank">here.</a></p>
<p>2- combining 5 runes of the same type and tier will give that same rune at a tier 1 level higher</p>
<p>Bonus: After doing this, you can upgrade more by adding runes to the weapons, and even more using the upgrade jewels. 
</p>
<div id="post_message_41968"></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=391">nemecis.</a>  </td>
</tr>
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		<title>Runes of Magic Priest/Warrior Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-priestwarrior-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-priestwarrior-build#comments</comments>
		<pubDate>Wed, 25 Mar 2009 16:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic priest/warrior build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=72</guid>
		<description><![CDATA[The Monk: A Priest/Warrior Melee Build *Disclaimer - due to recent patches many sections of this guide are out of date. I will be correcting and revising over time, please leave feedback pertaining to post 1818 BMonk info. Thank you. Welcome and thanks for taking an interest in this guide. While I do not profess [...]]]></description>
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<p><strong><u>The Monk: A Priest/Warrior Melee Build</u></strong></p>
<p>    <strong>*Disclaimer -</strong> due to recent patches many sections of this guide  are out of date. I will be correcting and revising over time, please  leave feedback pertaining to post 1818 BMonk info. Thank you.</p>
<p>Welcome  and thanks for taking an interest in this guide. While I do not profess  to be an expert at ROM, or the Monk build specifically, I felt our  forums lack proper guides to most builds and this is my attempt to  rectify this situation 1 build at a time.</p>
<p>I  encourage feedback from the community. If my numbers / insights /  whatever seem off or misleading please let me know and I will do my  best to update the guide accordingly.</p>
<p>With that out of the way &hellip;.</p>
<p><strong>Intro:</strong></p>
<p><em>What is a Monk?</em><br />
- A Monk is a Priest main, Warrior secondary build. Its namesake comes from the elite skill Battle Monk Stance (15/15).</p>
<p><strong>BATTLE</strong><strong> MONK STANCE</strong>-  When activated, physical attack is raised by 30 points, defense is  raised by 2%, and healing effectiveness is reduced by 3%. this stance  lasts 600 sec.<br />
Mana Cost: 20<br />
Cast: Instant<br />
Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade</p>
<p><em>Priests have no melee skills WTF!</em><br />
- Very true. Again the Monk turns to his/her elite skills for assistance in Explosion of Fighting Spirit (EoFS) 20/20.</p>
<p><strong>EXPLOSION OF FIGHTING SPIRIT</strong> &#8211; Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance<br />
Mana Cost: 15<br />
Cast: Instant<br />
Upgradeable: +1.6 dmg per grade (increased mana cost / lvl [need numbers here])</p>
<p>And Chain of Fighting Spirit (CoFS) 25/25.</p>
<p><strong>CHAIN OF FIGHTING SPIRIT</strong> &#8211; Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)<br />
Mana Cost: 30<br />
Cast: Instant<br />
CD: 4 sec<br />
Upgradeable: +1.8% dmg and +3 mana cost per grade<br />
User&#8217;s Note: It&#8217;s channeling (like Mooncleave)</p>
<p>To round  out the Monks melee attack arsenal we borrow Slash and Whirlwind from  our Warrior half-self, and our final elite skill Ascending Dragon  Strike (ADS) 30/30.</p>
<p><strong>ASCENDING DRAGON STRIKE</strong> &#8211; Cause 180% of the main hand weapon&#8217;s damage to target. (Requires the Battle Monk Stance)<br />
Requires 30 Rage<br />
Range: 50<br />
Cast: Instant<br />
CD: 8 sec<br />
Upgradeable: +3.6% weapon dmg per grade</p>
<p>To  supplement our melee abilities Priests also come with an array of  useful buffs and survival skills that are well suited for melee combat.  These include but are not limited to Grace of Life (HP buff that  parties love and you&rsquo;ll find invaluable), Amplified Attack (another  crowd pleaser and a major boost to melee dps), Regen (the reason  everyone loves a Priest secondary), and a 30 minute self rez (like it  or not we all die, and sometimes running back to your body is not a  good idea). Also the 10minute Priest Full heal is a life saver in party  and solo.</p>
<p>The  Warrior secondary also allows our Monk to use axes (some speculation as  to the best MH option remains, some prefer sceptre, others maces, but  I&rsquo;ve found axes quite useful) and a very nice Str buff from Brute  Strength. </p>
<p><strong>All of this sounds great but where should I put my TP?</strong></p>
<p>- Contrary  to conventional reasoning maxing your elite skills is not the way of  the Monk. (IMHO &#8211; there is some debate on the subject)</p>
<p>
- Suggested TP investments &#8211; Priest</p>
<ul>
<li>Max Amplified Attack (great dmg and groups will love this)</li>
<li>Max Regen (essential for survival and makes you a valid healer) <strong>{max until 25-30 then reassess. Also if using 2h staff may not need to keep it near max}</strong>
    </li>
<li>Max Grace of Life (crowd pleaser and welcome self buff)</li>
<li>Max  or Near Max Battle Monk Stance (the healing penalty is not applied to  Regen! And the def / attack bonus is very welcome with cloth armor)</li>
<li><strong>+2 EoFS</strong> (as will be seen the mana cost does not merit further upgrades of this skill) <strong>{for pure Melee builds max-near max this skill</strong>}
    </li>
<li><strong>+1 CoFS</strong> (same argument as above) <strong>{same as above}</strong></li>
<li>Max-Near Max ADS (post 30/30 this is your main attack skill)
    </li>
<li>Spend  the rest where you see fit. Personally I invested in faith and Heal to  allow me the flexibility to main heal groups as necessary (<em>caution</em> <em>if you follow this guide you will have a lower mana pool than your typical healing Priest</em>)</li>
<li>Also consider Bone Chill, it&rsquo;s nice when faced with multiple adds, but it can easily burn your already sparse mana pool <strong>{if using 2h staff consider TW and CoL as they become very powerful pulling / grp dps skills}</strong>
    </li>
</ul>
<p>  &#8211; Suggested TP Investments &ndash; Warrior</p>
<ul>
<li>Max Slash</li>
<li>Max Whirlwind (nice for multi mobs and if you find yourself tanking)</li>
<li>Max Brute Strength</li>
<li>Place the rest in any Warrior specific skills you find useful while leveling</li>
<li>Depending on play style (if you want maximum dps) invest in Berserk, though I found it was not for me</li>
</ul>
<p>  <strong>I&rsquo;m with you so far, how about some help on gear.</strong></p>
<p>- For  a Monk the stats most valued are melee stats, as one might expect. The  plus side &hellip; cloth armor with these stats is oft cheaper than caster  centric cloth. Downside &hellip; hard to find boss drops that pertain to your  build, and will naturally upset natural melee builds if you roll on  &ldquo;their&rdquo; weapons / jewellery.</p>
<p>
- Stat distribution:</p>
<ul>
<li>Physical Attack &#8211; Priests receive only 1Pa per Str. If you want max dps get plenty of Pa.</li>
<li>Stamina is another key, the more stam the longer you last, simple as that.</li>
<li>Str &#8211; adds 1Pa per, also 1HP per. never worry about wasting stat points here. Brute Strength gives a healthy dose but the more the better.</li>
<li>Dex is needed to increase hit rate as well as dodge (avoiding hits means you live to fight another day)</li>
<li>Defense, while BMS provides a healthy does, as will a shield the added protection will help compensate for wearing cloth.</li>
<li>Wisdom / MP, you WILL be burning through massive amounts of mana, pots  are fine but can get expensive, so and time you can score extra mana  without sacrificing too many melee stats consider it stat points well  spent.</li>
<li>+X to all &hellip; best of all worlds, Transmute yourself some of these Runes and place in damn near everything.</li>
<li>Intel &#8211; adds Ma, MP, and Pa. small amounts of each. Most viable in a 2h staff build that also utilizes TW and CoL.
  </li>
</ul>
<p>- Weapons</p>
<ul>
<li>Mace / Sceptars &#8211; Middle rung dmg and healing.
  </li>
<li>Axes are great since you get the Bleed effect (even if minimal) from Slash</li>
<li>Find  the SLOWEST 1H weapon possible (you will be spamming EoFS all day long,  with an approximate cast time of .75s the slower the weapon the harder  you hit!)</li>
<li>2h Staffs &#8211; Best healing and Mdmg
  </li>
</ul>
<div id="post_message_41968">
<p><strong> Can you explain how the Monk can be considered a valid melee alternative?</strong></p>
<p><strong>Certainly friends:</strong></p>
<p>Reading above you will notice all the BMonk elite skills are melee oriented.</p>
<p>EoFS can be spammed at rate of around .75s which makes it a truly devilish skill combined with a high damage weapon.</p>
<p>CoFS is a 1s cast on a 5s timer that does roughly double the damage of EoFS assuming similar level TP investment. This makes CoFS the nuke of choice.</p>
<p>ADS had been rejigged as of 1816 and now has no C/D but had it&#8217;s damage reduced. This will be your primary rage dump attack after 30/30.</p>
<p>Pre 30/30 Slash is your main rage dump of choice, and the damage on it is very reasonalbe (the DoT is a nice gimme as well).</p>
<p>BMS and AmpAttk allow the BMonk to reach respectable Pattack numbers given the reduced reffectiveness of STR for priests.</p>
<p>Great! So I can melee and (almost) never die, what about groups, what is my role, what should be expected of me?</p>
<p> If a group needs a Priest, you&rsquo;re a Priest. Sorry to disappoint but no matter how well regarded the Monk may eventually become you are a Priest primary and as such are expected to heal in most groups.</p>
<p> If a group already has a Priest you can expect to be a buff Bot, as well as backup healer. Again sad but true. In some groups if the healer can handle it (mostly the case on trash but often on bosses as well) you can go dps happy. Your greatest assets here will be your ability to self heal, and thus save the main healer mana, your buffs, and a second self rez in case of party whipes, or if the main healer goes down you can step up and keep the team alive.</p>
<p> In some cases (usually while questing but possible in instances) you may be able to tank! That&rsquo;s right, this is by no means recommended, and if you are asked to do so ensure you are a few levels higher than the rest so mobs won&rsquo;t hit as hard. The dps generated by EoFS spam, and multi mob agro holding ability of Bone Chill allows the Monk to fill in as a tank from time to time.</p>
<p> The Monk is at heart a solo artist, Jack of all trades, master of none. A well played Monk may appear to be a master of all but will never be a substitute for role specific builds centered on DD, Tanking or primary Healing. I&rsquo;m sorry but this is the honest truth and should you choose to make a Monk it&rsquo;s a case of gamer be ware.</p>
<p>This is a highly enjoyable build but is certainly not for everyone. I believe sceptics will be surprised at the versatility of this build, and players will enjoy the novelty of such a unique build.</p>
<p>Thanks to:<br />
    Kuyabak4 for his initial post on the Monk<br />
    Ptbarrett for info on EoFS and CoFS </p>
<p><strong>1h or 2h that is the Question!</strong><br />
Conventional wisdom assumes  Battle Monks should use 1h + shield. More recently 2h staffs have  entered as a desirable alternative for some.</p>
<p>Arguments:<br />
1. Hammers / Sceptars have more Mdam and Mattack<br />
2. Staffs have more Pdmg and Mdmg b/c they are 2h<br />
3. Axes have slowest 1h speed and highest Pdmg</p>
<p>Response:<br />
1. Hammers / Sceptars now represent the middle of the road weapons for  BMonks. They have lower Pdam than Axes, but have higher Mdam. Mdmg is  important because it raises the effectiveness of your heals. Mdam also  will increase Priest attack spells like BC, RT and CoL. If you want to  be a decent healer and have the protection of a shield while dpsing  then this may be an option for you.</p>
<p>2. The vast majority of Staffs do not have a slow weapon speed. They  remain around 2.6 &#8211; 2.8 speed. They also distribute damage more or less  equally between Pdmg and Mdmg. (where as an axe has a higher Pdmg  coefficient.) The benefit of using a staff is Mdmg is the <strong>only</strong> way to boost healing outside of skills or rare +healing gear (very rare).</p>
<p>Given 1h&#8217;s can reach 2.7+ speeds and they focus on Pdmg, they will  actually generate more physical dps and have the added protection of a  shield. </p>
<p>*Note &#8211; found myself a VERY slow 2h staff and transmuted it to tier 4.  with over 500 damage on a lvl 40 weapon. i shopped around and found no  1h that came close. Once I reach 40 i&#8217;ll be updating this section with  my findings.</p>
<p>3. Axes remain the weapon of choice for those concerned about pure  Melee dps. With rage generation problems a thing of the past, and the  cool down on ADS removed Axes are unquestionably the best Melee dps  option.</p>
<p>Coles Notes version:</p>
<p>1. not good / not great.<br />
2. Best for spell dmg and healing<br />
3. Best for melee dmg 
</p>
</div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=391">nemecis.</a>  </td>
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		<title>Runes of Magic DoT Priest/Rogue Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-dot-priestrogue-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-dot-priestrogue-build#comments</comments>
		<pubDate>Wed, 25 Mar 2009 15:46:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic priest/rogue build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=69</guid>
		<description><![CDATA[DoT Priest/Rogue Here a little guide for the a little bit other version of the priest. ###*Requirements*### A Damage Priest, wut-the-fck?&#8230; Yea u heard right. Between the pure Healer and Buffer Priest there is also 1 more class what is really good playable. The Damage Priest. The Damage Priest is only possible with the combination [...]]]></description>
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<p><strong>DoT Priest/Rogue</strong>
    </p>
<div id="post_message_41968">
<div id="post_message_41970">Here a little guide for the a little bit other version of the priest.<img src="http://forum.runesofmagic.com/images/smilies/_Aww__Revamp_by_Shicken05.gif" alt="" title="Awww" border="0" /></p>
<p>      <strong>###*Requirements*###</strong></p>
<p>A Damage Priest, wut-the-fck?&#8230; Yea u heard right. Between the pure  Healer and Buffer Priest there is also 1 more class what is really good  playable. The Damage Priest. The Damage Priest is only possible with  the combination Priest-Rogue and u need to be at least 15/15. Why  15/15? &#8211; Easy to say: At 15/15 u can learn the first elite skills. One  of the main Skills for the D. Priest is Snake Curse (DoT), what is an  elite skill.</p>
<p>Tip: Go to your settings and make a &quot;yes&quot; under Interface Settings&gt;  Control &gt; Self Cast. Now you dont need to click at yourself to heal  yourself&#8230; goes much faster.</p>
<p><strong>###*How To?*###</strong></p>
<p>When u got both DoT Skills at 15/15, max them. You dont really need a  special weapon &#8211; the weapon doesn&#8217;t matter. Only look at your defense  and on your health points (HP). You will only attack with your DoT-  Skills. Take the first monster, cast both DoT Skills, Bone Chill &amp;  Snake Curse, at the monster and run to the next monster. Make the same  step again and again and tank as many monsters as u think u can handle  with. When u got enough only stand and heal yourself &#8211; the monsters  will get killed by the Damage-over-Time Skills.</p>
<p><strong>###*The Skills u need*###</p>
<p><em>Snake Curse:</em></strong><br />
The best DoT Skill ingame. Does 420 DMG/ 2 sec at level 50. +8 DMG each level. Hold this skill at maximum level.</p>
<p><em><strong>Bone Chill:</strong></em><br />
Your 2nd DoT skill. Does 210 DMG/ 2 sec at level 50. +4 DMG each level. Hold this skill at maximum level.</p>
<p><em><strong>Regeneration:</strong></em><br />
HoT (Heal over Time) Skill. Try to get it at a high level or max it.</p>
<p><em><strong>Instant Heal:</strong></em><br />
Because of the low cast time this skill is the 2nd skill which can save  your life. Heals less than &quot;Heal&quot; but is much faster. I prefer this  skill and for me Instant Heal &gt; Heal.</p>
<p><em><strong>Heal:</strong></em><br />
This skill heals very many HP at once but got a longer cast time than  all other healing skills. Got passiv skill what increases its power.  Maybe level it &#8230; ur decision. I would save the TP for other Skills  like the buffs.</p>
<p><em><strong>Grace of Life:</strong></em><br />
Highly increase your maximum health points. Your main- Buff. Hold it at a high level or max it when you got enough TP.</p>
<p><em><strong>Shadowface (Rogue Secondary Skill):</strong></em><br />
With the instant skill Shadowface u can also do a good damage with your  blunt weapon. Maybe its lower % dmg than normal attack, but Shadowface  is instant (got no Cooldown) and is so much faster than normal attack  what is only each 2 seconds+.</p>
<p><em>&#8211; There are also some more buffs that increase mag. defense and  resistance. I dont leveled them because of the high TP lack. You need  many TP for the DoT skills + HoT. Pls also remember to put some TP in  Ampli (phys atk increase buff), but only when u got enough TP&#8211;</p>
<p></em><strong>###*Weapons &amp; Armor*###</p>
<p><em>Armor:</em><br />
</strong>Hmm. From the Priest class u get enough mana so you dont need any  more Wisdom (Wis). Intelligence (Int) is also not needed because you  got a DoT based DMG what can&#8217;t get higher through Int stats and more  mag. attack. So what we need? &#8211; It&#8217;s really easy. We need Stamina and  Defense. Try to get a very good Shield and get Stamina statted armors.  the Int&amp;Wis statted armors are useless for us Damage Priests.</p>
<p><strong>Weapons:<br />
</strong>Use Bludgeon. The 1-h hammers got a good Phys DMG and still gets  better through Ampli Buff, which increases Phys Atk. It&#8217;s a good add to  your DoT Skills.</p>
<p><strong>###*PvP and PvE*###</strong><br />
Please remember that this build is not the best PvP build. It is very  good against monsters but you dont really got a chance to win a duel  without healing yourself. When you heal yourself u got a good chance  and in GvG wars you can really go crazy with putting some DoT at each  enemy Player <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  &#8211; so a good PvP/GvG Damage Supporter. The Damage Priest  is a very good PvE class and while changing to your Rogue u also got a  really good 1v1 PvP class. When you decide to first max out ur Priest  and than go for your 2nd class u can still get a very good PvP player.</p>
<p><strong>###*Video*###</strong><br />
<a href="http://video.google.de/videoplay?docid=-7066135321428952387" target="_blank">CLICK</a></div>
</p></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=5168">toxo91.</a>  </td>
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		<title>Runes of Magic Divine Priest/Knight Builds</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-divine-priestknight-builds</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-divine-priestknight-builds#comments</comments>
		<pubDate>Wed, 25 Mar 2009 15:32:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic Priest/Knight Build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=66</guid>
		<description><![CDATA[The Divine Priest: Art of the P/K Written by Raphaela Table of Contents: I. Intro/Basic Description II. Skill List III. Leveling Guide IV. Group/Healing Guide V. Misc. Tips and Tricks I. Intro/Basic Description As a Divine Priest your sole task is to keep your team in the best fighting shape possible. This means by buffing [...]]]></description>
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<p><strong>The Divine Priest: Art of the P/K</strong><br />
Written by Raphaela</p>
<p>Table of Contents:</p>
<p>I.        Intro/Basic Description</p>
<p>II.       Skill List</p>
<p>III.      Leveling Guide</p>
<p>IV.      Group/Healing Guide</p>
<p>V.       Misc. Tips and Tricks</p>
<p><strong>I.        Intro/Basic Description</strong></p>
<p>As a Divine Priest your  sole task is to keep your team in the best fighting shape possible.  This means by buffing them when needed and keeping them fully healed at  all times. Luckily by choosing to be a Divine Priest your buffs will be  better and your heals will be bigger. It may take awhile, and it may  become boring at times yet once you are doing high level raids you  won&#8217;t regret a minute of your leveling! The Priest is a high intensity  class. There will be times when you may possibly curse to yourself at  your computer because a boss AoE&#8217;s the entire party and then fear&#8217;s  everyone for 10 seconds. If this sounds like your cup &#8216;o tea continue  reading. If it sounds too intense&#8230; don&#8217;t worry keep reading, it&#8217;s  only happened once to me.</p>
<p><strong>II.       Skill List</strong></p>
<p><u>Priest Primary:</u></p>
<p><strong>Soul Source:</strong><br />
Requires 0 mana &ndash; Self use &ndash; Instant &ndash; Cooldown 10 minute.<br />
Does not consume mana and restores all teammates within range to full HP.</p>
<p><strong>Wave Armor:</strong><br />
Requires X mana and Priest lvl 3 &ndash; Range 180 &ndash; Instant &ndash; Cooldown 30 second.<br />
Casts a water shield that absorbs up to X points of damage. Effect lasts for 60 seconds.</p>
<p><strong>Heal:</strong><br />
Requires X mana and Priest lvl 6 &ndash; Range 250 &ndash; 2 seconds cast.<br />
Restore X points of target&rsquo;s HP.</p>
<p><strong>Ice Fog(Rank1):</strong><br />
Requires X mana and Priest lvl 8 &#8211; Range 200 &#8211; 1 second cast &#8211; Cooldown 15 second.<br />
Casts Freezing fog around the target, causing 4 seconds of slow effect.</p>
<p><strong>Bone Chill:</strong><br />
Requires X mana and Priest lvl 8 &#8211; Range 180 &#8211; Instant.<br />
Within 12 seconds, Bone Chill will cause X points of damage every 2 seconds.</p>
<p><strong>Soul Bond:</strong><br />
Requires 500 mana and Priest lvl 10 &#8211; Range 225 &#8211; Instant &#8211; Cooldown 30 minute.<br />
For 1800 seconds, the target has a chance to revive in the same place.</p>
<p><strong>Resurrection:</strong><br />
Requires 150 mana and Priest lvl 10 &#8211; Range 150 &#8211; 5 seconds cast.<br />
Revive a dead target. (Cannot be used in combat)</p>
<p><strong>Group Heal:</strong><br />
Requires X mana and Priest lvl 14 &#8211; Self use &#8211; 3 seconds cast.<br />
Restore X points of HP to all party members within range.</p>
<p><strong>Grace of Life:</strong><br />
Requires X mana and Priest lvl 14 &#8211; Range 200 &#8211; Instant.<br />
Maximum HP is increased by X for 1800 seconds.</p>
<p><strong>Chain of Light:</strong><br />
Requires X mana and Priest lvl 18 &#8211; Range 217 &#8211; Instant &#8211; Cooldown 6 second.<br />
Continuously dealing X points of Light damage to the target.</p>
<p><strong>Cleanse:</strong><br />
Requires 150 mana and Priest lvl 18 &#8211; Range 200 &#8211; Instant &#8211; Cooldown 10 second.<br />
Removes harmful effects from target.</p>
<p><strong>Amplified Attack:</strong><br />
Requires X mana and Priest lvl 20 &#8211; Range 150 &#8211; Instant.<br />
Increases physical attack by X for 30 minutes.</p>
<p><strong>Prayer:</strong><br />
Passive &#8211; Requires Priest lvl 22.<br />
Increase water resistance by X% and increases water damage by X%.</p>
<p><strong>Faith:</strong><br />
Passive &#8211; Requires Priest lvl 24.<br />
Heal effects increases by X%.</p>
<p><strong>Ice Fog(Rank 2):</strong><br />
Requires 120 mana, priest lvl 26 and Grace of Life +20 &#8211; Range 200 &#8211; 1 second cast &#8211; Cooldown 15 second.<br />
Calls up an ice mist, that slows your target for 6 seconds.</p>
<p><strong>Healing Salve:</strong><br />
Requires X mana and Priest lvl 28 &#8211; Range 150 &#8211; Instant &#8211; Cooldown 30 second.<br />
The effect of heals on target increases by X% for 60 seconds.</p>
<p><strong>Blessing of Humility:</strong><br />
Requires 99 mana and Priest lvl 30 &#8211; Self use &#8211; Instant &#8211; Cooldown 3 minute.<br />
For 15 seconds, all spells will not generate aggro.</p>
<p><strong>Ice Fog(Rank 3):</strong><br />
Requires 200 mana, Piest lvl 32 and Grace of Life + 30 &#8211; Range 200 &#8211; 1 second cast &#8211; Cooldown 15 second.<br />
Calls up and ice mist, that slows your target for 8 seconds.</p>
<p><strong>Holy Candle:</strong><br />
Requires Priest lvl 34 &#8211; Self use &#8211; Instant &#8211; Cooldown 10 minute.<br />
Consumes HP by 3% per second and increases heal effects by X%.</p>
<p><u>Priest Secondary:</u></p>
<p><strong>Urgent Heal:</strong><br />
Requires X mana &#8211; Range 250 &ndash; 1 second cast.<br />
An instant spell that restores X points of target&rsquo;s HP. </p>
<p><strong>Rising Tide:</strong><br />
Requires X mana &#8211; Range 217 -2 second cast.<br />
Summon a torrent to cause X water damage to the target.</p>
<p><strong>Regenerate:</strong><br />
Requires X mana and Priest lvl 4 &#8211; Range 180 &#8211; Instant.<br />
Regenerate X of target&rsquo;s HP every 2 seconds for 20 seconds.</p>
<p><strong>Holy Aura:</strong><br />
Requires 60 mana and Priest lvl 8 &#8211; Self use &#8211; Instant &#8211; cooldown 2 minute.<br />
All damage received will be reduced to 0 for 5 seconds.</p>
<p><strong>Magic Barrier:</strong><br />
Requires X mana and Priest lvl 12 &ndash; Self use &ndash; Instant.<br />
Within 600 seconds all party member&rsquo;s magical defense will increase by X%.</p>
<p><strong>Blessed Spring Water</strong>:<br />
Requires X mana and Priest lvl 16 &ndash; Self use &ndash; Instant.<br />
Increase team&rsquo;s water resistance by X points for 600 seconds.</p>
<p><u>Knight Secondary:</u></p>
<p><strong>Holy Strike</strong>, Level 1, 15 mana, Range 50, Instant<br />
Causes  25.0% of the main hand weapon&#8217;s damage to target and adds Light Seal  that lasts 10 seconds. (Each level will increase aggro)</p>
<p><strong>Punishment</strong>, Level 1, 20 mana, Range 50, Instant, 8 sec cooldown<br />
Causes 16.4 holy damage and activate Light Seals on the target. Each Light Seal causes 23.0 physical damage.</p>
<p><strong>Disarmament</strong>, Level 4, 20 mana, Range 50, Instant<br />
Causes  39.2% of the main hand weapon&#8217;s damage to the target and reduces  target&#8217;s armor value by 3.0% for 10.0 seconds. Can be stacked 4 times.</p>
<p><strong>Shield of Atonement</strong>, Level 8, 6 mana, Range 90, Instant, 30 sec cooldown<br />
Attacks target with a shield, causing 24.6 physical damage. Also  prevents enemies from using physical and common attacks for 3 seconds.  (Shield must be equipped.)</p>
<p><strong>Enhanced Armor</strong>, Level 12, 20 mana, Instant<br />
Increases armor stats by 4.0% for 120.0 seconds.</p>
<p><strong>Defense Skill</strong>, Level 16<br />
Increases block rate by 9.5%.</p>
<p><strong>Resilience</strong>, Level 20<br />
Increases stamina by 9.0 points.</p>
<p><strong>Devotion</strong>, Level 24<br />
Increases maximum mana by 15.0 points.</p>
<p><u>Elite Skills</u></p>
<p><strong>15/15</strong><br />
<strong>ENHANCED GRACE OF LIFE</strong> &#8211; You and your party members receive HP and MP buff<br />
Cast: Instant<br />
User&#8217;s note: Cast on all party members immediately. Cannot cast hp buff on ppl outside party.</p>
<p><strong>20/20</strong><br />
<strong>LIFE LINK</strong> &#8211; Your Instant Heal now also heals you, but not as much.</p>
<p><strong>25/25</strong><br />
<strong>LAST PRAYER</strong> &#8211; Your next spell casting time is now changed to 1 second<br />
Mana Cost: 30<br />
MAX<br />
Cast: Instant<br />
CD: 2 min</p>
<p><strong>30/30</strong><br />
<strong>DIVINE INCARNATION</strong> &#8211; Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec.<br />
Maxed<br />
Mana Cost: 21<br />
Cast: Instant<br />
User&#8217;s Note: This affects includes all spells (Tide, Chill, Heal, Punishment, etc.)</p>
<p><u><strong>*Recommended Skills*</strong></u> This is not a complete list of skills that are useful just the  necessary ones. You can live with just these skills but you will not be  the best Divine Priest possible. The best heal combos possible will be  explained later.</p>
<p><u><strong>Primary Priest:</strong></u></p>
<p>Wave Armor              +35<br />
Bone Chill                 +30<br />
Heal                           +Max*<br />
Grace of Life             +Max<br />
Amplified Attack       +Max<br />
Faith                          +Max</p>
<p><u><strong>Priest Secondary:</strong></u></p>
<p>Regenerate                 +35</p>
<p><u><strong>Knight Secondary:</strong></u></p>
<p>Enhanced Armor         +Max<br />
Defense Technique      +Max<br />
Resilience                  +Max<br />
Devotion                    +Max</p>
<p>*Leveling from 1-30 is much different from 31-50. From level 1-30  instead of investing TP into Heal invest your TP into Instant Heal. It  is much more useful for the low levels plus if you get your 20/20 Elite  it will actually be used. At level 30 you get a TP reset out of your  magic bag, this will be used and you will not re-invest in Instant Heal  you will level Heal.</p>
<p>Why I am not a huge fan of Moisture&#8230;<br />
It is only placed on one person, always designated  tank. You often keep them topped off anyway and the hurt really comes  when a dps pulls aggro or the team is AoE&#8217;d. This won&#8217;t help much there  but it&#8217;s really a preference. Once 50 I recommend it purely to soften  the mana impact though it will only be slight.</p>
<div id="post_message_41968"> <strong>III.      Leveling Guide</strong></p>
<p>    This is by no means an in depth guide, it&#8217;s actually more like a do  your quests and do these dailies now kind of guide. It has some decent  information.</p>
<p>    Leveling a P/K is quite simple. Excruciatingly boring at times but  very consistent and quite easy in the 40&#8242;s. The worst levels for  priests are the 30&#8242;s. One runs out of quests and you aren&#8217;t strong  enough to solo multiple mobs in the DDC (well maybe) Once you hit  40-ish you will be getting so much TP you can max at least 4 skills at  all times your main group stuff, I&#8217;m talking Grace of Life, Amp, Heal,  and Faith.</p>
<p>    In all seriousness end-game players will not WILL NOT look to priests  for any sort of damage. If you are whacking the boss your group will  think you are nooby because most bosses have AoE&#8217;s that will strip most  of your health and someone will most likely die. I have only ever had  one person die on me in Mystic Altar and it was the teleporter boss. He  got EVERYONE next to him, AoE&#8217;d, then feared us for 10 seconds. luckily  I got my 10 minute off with only one death. Stay away from bosses!!!  You don&#8217;t want to be feared!!!!</p>
<p>    Equips: Cloth Armor, Shield, Bludgeon.</p>
<p>    Magical Attack does not increase healing by any amount. It is utterly  useless for Divine Priests. Strive for Wisdom and Stamina on your armor.</p>
<p>  <u><strong>The Very Beginning 1-15</strong></u></p>
<p>    Resist the urge to invest TP into Rising Tide. Enough said. Just don&#8217;t do it.</p>
<p>    It is very basic to hit level 10 and once you get Bone Chill things  will go extremely fast early on. Often you can Bone Chill many mobs at  once and run around while they die in your wake of terror. This is the  best way to hit 10. </p>
<p>    Now once you hit 10 travel north to Varanas with at least the quests  talk to Class Instructor, and meet with the Guard outside of town. Do  not turn these quests in on your Priest. Pick Knight as your secondary  by talking to the Knight instructor in teh class hall and then turn in  the quests. You will be around level 3. Switch back to Priest and make  sure to the the Rusty Weapons quest from the man outside town. Switch  to Knight for all of the experience in this quest chain. You should  level from this. After this accept any quests possible in Silverspring  or head South back to Howling mountains and finish the quests there.  Level your priest this time, hopefully to 11 or 12.</p>
<p>    Head then back up to Silverspring and begin to do any quest you can  there. Now you probably should do your first 10 dailies. Go to the  Varanas bulletin board. Located in Varanas West or the Caravan by the  Mine. Search for the highest exp daily possible and accepts it. Now  multiply the item needed by 10 and get to farming for them! This is the  average daily. Get a certain ammount of items and turn them in  somewhere.</p>
<p>    Level your priest with these dailies and continue to obtain more and more quests. Just do quests until level 16.</p>
<blockquote><p>An Alternative
  </p></blockquote>
<p>Begin the game with a Knight class. Level this like you would the  priest, it goes relatively quickly and you get to do more melee damage.  Save the quests as you level and once you hit 10 go onto your Priest  side and turn the quests in. This will level you to 6 or 7 at least.</p>
<p>          <u><strong>My special 7-10 trick!</p>
<p>                </strong></u>Travel to the resurrection point outside Varanas even if you  are around level 7 it&#8217;s ok. I do not recommend below that or else it  will be much to hard to damage the boars.</p>
<p>      Begin fighting one of the yellow named boars there, don&#8217;t worry about any death penalty, it does not start until level 10.</p>
<p>      Just unload all attacks possible on it and if it kills you that is ok.  Click the resurrect button as quickly as possible. You should come back  to life without the boar&#8217;s life going back to 100%</p>
<p>      Keep unloading on the boar until it dies. This will give you relatively  good experience for your level and it&#8217;s a good way to get both classes  to 10 quickly! </p>
<p>        <u><strong>Still Quite Early 16-30</strong></u></p>
<p>      By now you should have all the quests for the Silverspring set  available and you should complete them. This will be useful until you  get the Bloody Gallery set and that can last you for quite a long time.  (mine lasted me until my early 40&#8242;s) In these levels you will still be  leveling your secondary quite a bit. You won&#8217;t get your Secondary to 30  until level 35 anyway. Get to level 6 on your secondary with any quests  possible or grinding if you must and then begin to collect Bat Saliva.  You need 90 of these and they drop from the bats outside the Forsaken  Abbey. 90 will give you 10 dailies worth 900 exp each. They are level  16 dailies therefore one must be level 14 to recieve the quest and  level 6 to turn in it in. Level your secondary to at level level 12 off  of these dailies, or the Ancient Stone Slabs. Once level 12 continue to  level your priest side off of quests. You will have a steady stream of  quests until your mid 30&#8242;s. </p>
<p>      Once level 18 you can turn in Ant Eater Scales in Silverfall for 2200  exp each Daily. This is the best possible daily until level 26 in which  you can do bear claws.</p>
<p>      Once level 25 you are ready to do Abbey, Bloody Gallery and the Ancalon  quests. Until then you should save these quests in your quest log.  These quests will give you an amazing set of armor that can last you  for quite awhile if you aren&#8217;t willing or able to update your armor.</p>
<p>      Level your secondary up to 18 off the Ant Eater Dailies then continue on with your dailies up to level 26.</p>
<p>      Farm Sharpclaw Bears and Shaggy Bears for their claws. You need 50 of  each. Watch out for Borrofar!!! At such a low level you will get hit  and it will be hard.</p>
<p>      Once you hit level 28 you ought to start collecting for your first 15  item daily. Antlers! Kill lots and lots of Khandor Reindeer and if you  don&#8217;t hit level 29 from farming 150 Antlers, attempt to do some quests.  Once 29 you can turn in 10 dailies in Ystra Highlands for over 6k each.</p>
<p>      By level 30 you should have a few items that you really shouldn&#8217;t miss.  The Vahtos&#8217; Apprentice lines give a set of jewelry that is worth a ton.  you should have 3 pieces from Crafty Bernok, Crazy Kiosade, and Joblid.  When you get the Earrings attempt to + them to at least +1 each. You  will get much more health for it.</p>
<p>      Continue to do Antlers up until level 31 at which point you can do the Fed-Ex daily!</p>
<p>        <u><strong>The Middle Levels 31-40</strong></u></p>
<p>      At level 30 you will get a reskill which I recommend you use and change  Instant Heal to Heal. Your Attack skills are most important currently.  Get Amp Attack and Bone Chill both up to 30! Then Regen! Then Heal!  Then Wave Armor! Don&#8217;t worry if you lack the TP it gets much easier  later on. Continue to do dailies and quests every day! Level your  secondary to 21 off of Bear Claws, 23 off Reindeer, then level your  Priest.</p>
<p>      The minute you can start doing Ferrets ask for Ferret Groups in Ystra  Highlands. Then advance your secondary to 10 levels below the turn in  for Ferrets. Off of Ferrets get your secondary to level 30 and continue  to level to 40.</p>
<p>      These are the boring levels&#8230;. Just Ferrets and quests whenever you  can. You can&#8217;t begin Necropolis of Mirrors until 35 because of other  players expectations. Once you have all your Elite&#8217;s though you will  the the epitome of Divine Priest&#8217;s. The 3/30 Elite should stay on at  all times for it does not effect Bone Chill&#8217;s damage yet it reduces  every single spell&#8217;s mana cost.</p>
<p>      Keep up the drag to level 40 where the game will get quite fun. (I&#8217;m talking Mystic Altar, DDC, and almost Cyclops) </p>
<p>      Right as you hit 40 you get Dailies in the DDC!!!! Do not buy the Harpy  Claws and attempt that daily! I know its the highest experience daily  but it is uselss, the turn in is far away and by some level 50 mobs!  you will die on the way to turn it in.</p>
<p>      Get Cactus stuff or scorpion stingers. These are worth 25k ea and will get you to 41 easily.</p>
<p>        <u><strong>The Early 40&#8242;s 41-42</strong></u></p>
<p>      Do whatever quests possible in Ystra, finish the Epic up to Hawk Cliffs  and try to find that damn Scorpian Blackie (you won&#8217;t ever find him!!!  I still haven&#8217;t)</p>
<p>      Do anything and everything in your power to hit that magic level 43!</p>
<p>        <u><strong>The Becoming Levels 43-50</strong></u></p>
<p>      You officially aren&#8217;t a newb, hopefully you aren&#8217;t a noob, you should  have some good gear, some amazing heals, and you should be instancing  with fun people whenever you can. Once you hit 45 you can call yourself  a high level! No less than that!</p>
<p>      Just finish up your Epic, finish all the quests possible (besides blackie! honestly where is the scorpian?)</p>
<p>      At 43 you begin your Ant Dailies. In DDC you often just yell in Local,  Ant Party please, or something along those lines and you are invited to  a raid that is killing ants just outside of Obsidian. Just do your  quests and do your dailies every single day and you should be level 50  in around a week. Or if you are lazy 2 weeks.</p>
<p>        <u><strong>Alternative Secondary Leveling 1-30</p>
<p>      </strong></u>When  playing on your main you can travel to Sacilia Steppes and Dragonfang  Ridge. There are quite a few quests up there for your main to pick up  and finish then turn in on your secondary. I personally do not  recommend killing mobs on your K side. This is inefficient and will  require another set of armor and another weapon. It is more expensive  and time consuming than it would be to grind dailies or quests however  I do agree that questing in the Steppes or Dragonfang is a great option  for your Knight.</p>
<div id="post_message_41970"> <strong>IV.      Group/Healing Guide</strong></p>
<p>        <strong>Get PBinfo! This is the first line of Healing Guide! It&#8217;s IMPORTANT!!!</strong></p>
<p>      All I can say about healing is that you must be quick with your hands  and your mind. You must know what combo&#8217;s to use when and you must get  good at predicting the bosses actions. This is a learning class, not  just a class where you target the boss and whack it. Keep your party  buffed and healed and they won&#8217;t think much of it. Be ready for the  flame though. If a party member dies (and they aren&#8217;t polite) they will  blame you for all of the teams problems considering none of the  complications that occur from the battle. However, if you follow basic  principles of healing, use the combos, and add your own flare you will  rarely ever have a dead party member even in the hardest of dungeons.</p>
<p>  <u><strong>The Tactics:</strong></u></p>
<p>      A common situation that occurs ran through from beginning to finish.</p>
<p>      Before the boss target the one person that will be getting the aggro.  Place a Wave Armor on them and a Moisture if you care to. (I personally  never do, I would forget about it mid-battle anyway) Make sure, make  sure, make sure the dps grab any adds that spawn from the boss at  intervals throughout the battle! They will spawn and attack you for  healing! Sometimes these enemies can fear, sometimes they can silence,  sometimes they drain mana, they are dangerous to you! If you are  oblivious to the meaning of adds, they are monsters that spawn because  of certain circumstances having to do with the boss. An example is the  ghosts that Ancalon spawn&#8217;s every 25% to Heal itself. If the tank does  his job and the dps does his correctly the tank will constantly have  aggro. If an AoE occurs stay calm. Focus on whoever has aggro first.  Heal them to full then use the Regen =&gt; Switch or the Last Prayer  =&gt; Group Heal combo. If you focus on whoever has aggro, and you keep  the rest of the party at full at all times, you will succeed in your  job and the boss will fall.</p>
<p>      Don&#8217;t get me wrong healing is a tad more complicated than that. Every  so often some unexpected things occur and your healing and mana will be  strained. Keep your cool and focus on the tank first then the lowest  health. Make sure to get regens on everyone before you start any heals  with casting times. It will spread the heals much better. There is no  way that I can explain the possibilities of what can occur but almost  anything can especially in the high-end dungeons.</p>
<p>  <u><strong>The Combos:</strong></u></p>
<p>      What I mean are the Healing combos of your spells. These are by no  means special and are usually figured out instinctively but just in  case anyone doesn&#8217;t know them here they are.<u><strong></p>
<p>    Regen =&gt; Heal          NOT </strong></u><u><strong> Heal =&gt; Regen</strong></u><br />
      This is because Regen is instant and Heal is not. Basically you get more healing in the same amount of time.</p>
<p>  <strong><u>Wave Armor =&gt; Regen =&gt; Heal (if needed)</u></strong><br />
      One of my favorite combos for someone who doesn&#8217;t need multiple  thousands of health but could use the small healing. Wave armor  protects against more attacks and the Regen patches them up. Late game  if a player gets down to 1k health this combo is definitely useful with  the Heal at the end. Always Wave armor first!!! It&#8217;s instant and is  Like a 900 health buff that can&#8217;t be healed back. This is also your  self healing combo, if you are in a lot of trouble you can add Holy  Aura to the beginning of this combo.</p>
<p>  <u><strong>Regen =&gt; Switch Target =&gt; Regen =&gt; Switch Target =&gt; Regen =&gt; Continue as needed&#8230;</strong></u><br />
      Useful without Group Heal when you can&#8217;t spare the TP for it. To  quickly switch targets click on their party portrait not the player  themselves!!! I cannot stress this enough. I have died because of  healers not clicking on the portrait but searching for me on the field.  It doesn&#8217;t make much sense! Now that I have told you I expect to never  see another P/K do this again&#8230; Ever!</p>
<p>  <u><strong>Last Prayer =&gt; Group Hea</strong></u><u><strong>l </strong></u>If you have a Last Prayer saved already.<u><strong>Group Heal =&gt; Last Prayer =&gt; Group Heal</strong></u><br />
      Extremely useful for times when your party is heavily AoE&#8217;d or you are  silenced or feared for a long period of time. This combo saves multiple  lives and is a good substitute for your OH $#!T skill (Soul Source) if  you already used it. With level 50 Group Heal, level 50 Faith, and  Divine Incarnation, a double Group Heal will often fully heal most  members of the party. That is the dps that were not targeted in the  first place.</p>
<p>  <u><strong>Heal&#8230;cancel =&gt; Heal&#8230;cancel =&gt; Heal&#8230;cancel =&gt; Heal</strong></u><br />
      Not exactly a combo of multiple skills but a useful tactic anyway.  Start a heal on the main tank and cancel it at about three fourths of  the cast bar. If you repeat this tactic you can often catch a surprise  spike quickly and save a life or two. Especially if a surprise AoE  occurs you may not have to resort to Last Prayer and Group Heal as Last  Prayer has a 2 minute cd it can only occur every two minutes.</p>
<p>  <u><strong>Holy Candle =&gt; wait for it =&gt; wait for it =&gt; wait for it =&gt; You died!</strong></u><br />
      Quite a useful combo in fact! This type of death does not incur any  Death Penalty and can teleport you about the areas if your Hearth is  cooling down. This still increases equipment repair costs however and  should only be done when you are stuck somewhere and don&#8217;t want to wait  for your Hearth.</p>
<p>  <strong>V.       Misc. Tips and Tricks</strong></p>
<ul>
<li>Have around 200 mana pots in your inventory for new instances. You never know how many you will use.</li>
<li>Always carry mana pots, always!</li>
<li>Learn the Arcane Transmutor!</li>
<li>Do the best dailies possible EVERYDAY, all 10, all the time.</li>
<li>Level your heals first. It is your main reason of existence&#8230;.</li>
<li>Instance, it&#8217;s fun, it gets your mind off leveling and you are useful.</li>
<li>Stay positive it isn&#8217;t your fault that a bad charge nails the entire team, you can only do so much healing at once.</li>
<li>If you need a change of pace  you are always allowed to roll a dps class. I in fact encourage it.  It&#8217;s nice to change it up every once in awhile. (not reccomended before  level 31 unless you are willing to still farm dailies for your Priest)</li>
<li>Party with an S/P and remind them to use their Mana Arrow on your in times of need.</li>
<li>Stick with it, the game gets better and better.</li>
<li>Stamina and Wisdom is all you will ever need.
    </li>
</ul></div>
</p></div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=5168">thedart</a>.  </td>
</tr>
</tbody>
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		<title>Runes of Magic Elite Skills (Full List)</title>
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				<category><![CDATA[General Game Guides]]></category>
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		<category><![CDATA[runes of magic elite skills list]]></category>

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		<description><![CDATA[Elite Skills List 15/15, 20/20, 25/25, and 30/30 LEVEL 15: KNIGHT Primary: Knight/Mage (credit to Zyg6) HOLY LIGHT FIELD &#8211; Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target&#8217;s attacking dmg by 1% to all targets within range for 6 sec. [...]]]></description>
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<p><strong>Elite Skills List 15/15, 20/20, 25/25, and 30/30</strong></p>
<p><strong>LEVEL 15:</strong></p>
<p>    <strong>KNIGHT</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Knight/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=397236&amp;postcount=2" target="_blank">Zyg6</a>)</li>
</ul>
<p>  HOLY LIGHT FIELD &#8211; Releases holy light that causes 20 points of  light dmg every 2 sec and adds a Holy Spot Light effect that reduces  target&#8217;s attacking dmg by 1% to all targets within range for 6 sec.<br />
Mana Cost: 30<br />
Range: Self-centered AoE<br />
Cast: Instant<br />
Upgradeable: +6 dmg/2 sec and +.375 debuff per grade</p>
<ul>
<li> <strong>Knight/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=397528&amp;postcount=3" target="_blank">riotmos</a>)</li>
</ul>
<p>HOLY LIGHT&#8217;S FURY &#8211; Cause 10 points of Light dmg every 2 sec for 12 sec<br />
Mana Cost: 30<br />
Cast: Instant<br />
CD: None<br />
Upgradeable: +4 points of dmg per grade</p>
<ul>
<li> <strong>Knight/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=404078&amp;postcount=27" target="_blank">Animefiend</a>)</li>
</ul>
<p>SHIELD BASH MASTERY &#8211; Increases the dmg dealt by Shield Bash.<br />
Passive</p>
<ul>
<li> <strong>Knight/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=405211&amp;postcount=30" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>GOD&#8217;S SWORD &#8211; The critical rate on your Holy Strike is increased by 40% <br />
Passive/Maxed</p>
<ul>
<li> <strong>Knight/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=409765&amp;postcount=46" target="_blank">kurwan123</a>)</li>
</ul>
<p>ARROW OF VENGEANCE &#8211; Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon)<br />
  Requires 20 Concentration <br />
  Range: 200<br />
  Cast: Instant <br />
  CD: 2 min<br />
  Maxed </p>
<p>  <strong>Mage Primary:</strong></p>
<ul>
<li><strong>Mage/Priest</strong></li>
</ul>
<p>ESSENCE OF MAGIC &#8211; Raises magical dmg by 10 points for 30 min.<br />
Range: Targetable Buff<br />
Mana Cost: 35<br />
Cast: Instant<br />
Upgradeable: +6 magical dmg and +3.25 mana cost per grade</p>
<ul>
<li> <strong>Mage/Knight</strong> (<a href="http://forum.runesofmagic.com/showpost.php?p=397236&amp;postcount=2" target="_blank">credit to Zyg6</a>)</li>
</ul>
<p>HOLY LIGHT STRIKE &#8211; Does 35 Light dmg<br />
Mana Cost: 15<br />
Range: 150<br />
Cast: 2 sec<br />
Upgradeable: +17.5 dmg per level and +1.5 (rounded down) mana cost per grade</p>
<ul>
<li> <strong>Mage/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=402215&amp;postcount=25" target="_blank">Adamaris</a>)</li>
</ul>
<p>SOUND OF THUNDER<em> &#8211; </em>A magical arrow chains the foot to the ground for 5 sec (Effect removed when dmg is received)<br />
Requires 40 concentration<br />
Cast: 1 sec</p>
<ul>
<li><strong>Mage/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=408448&amp;postcount=44" target="_blank">godspell13</a>)</li>
</ul>
<p>CURSED FANGS &#8211; Adds a curse upon your projectile weapon. Targets  hit with this cursed projectile will suffer 20 points of dark dmg every  2 sec for 12 sec.<br />
Requires 30 Energy<br />
Cast: Instant<br />
User&#8217;s Note: No projectile necessary. Training &quot;Throw&quot; skill does not increase this skills damage. Thanks to <a href="http://forum.runesofmagic.com/showpost.php?p=415114&amp;postcount=75" target="_blank">Zeraphultor</a>.</p>
<ul>
<li><strong>Mage/Warrior</strong></li>
</ul>
<p>MAGICAL TALENT &#8211; Temporarily increase your maximum mana points by 50 points for 300 sec.<br />
Requires 35 Rage<br />
Cast: Instant<br />
Upgradeable: +10 maximum mana points per grade</p>
<p><strong>PRIEST</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Priest/Mage</strong></li>
</ul>
<p>FREEZE &#8211; Freezes your target in place for 5 sec. (Effect is removed when target takes damage).<br />
Range: 225<br />
Mana Cost: 35<br />
Cast: 1 sec<br />
Upgradeable: +.4 sec duration and +3.25 mana cost per grade<br />
User&#8217;s Note: ***This skill will HEAL the target to full HP***</p>
<ul>
<li> <strong>Priest/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=397528&amp;postcount=3" target="_blank">riotmos</a>)</li>
</ul>
<p>ENHANCED GRACE OF LIFE &#8211; You and your party members receive HP and MP buff<br />
Cast: Instant<br />
Usr&#8217;s note: Cast on all party members immediately. Cannot cast hp buff on ppl outside party.</p>
<ul>
<li> <strong>Priest/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=2994&amp;postcount=10" target="_blank">scragcat</a>)</li>
</ul>
<p>SNAKE CURSE &#8211; Causes 20 points of dark dmg every 2 sec for 12.0 sec to your target<br />
Requires 30 Energy <br />
Cast: 1 sec<br />
Upgradeable: +8 dmg per 2 sec</p>
<ul>
<li><strong>Priest/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4383&amp;postcount=27" target="_blank">Greyfeld</a>)</li>
</ul>
<p>TOUCH OF THE WATER SPIRIT &#8211; Raises you and your party&#8217;s Magic Attack by 20 for 30 min.<br />
Mana Cost: 100<br />
Upgradeable: +12 magic attack per grade</p>
<ul>
<li><strong>Priest/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=5227&amp;postcount=37" target="_blank">Abscissa</a>)</li>
</ul>
<p>BATTLE MONK STANCE- When activated, physical attack is raised by  30 points, defense is raised by 2%, and healing effectiveness is  reduced by 3%. this stance lasts 600 sec.<br />
  Mana Cost: 20<br />
  Cast: Instant<br />
  Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade </p>
<p><strong>ROGUE</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Rogue/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=399606&amp;postcount=4" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>POWER DISARMAMENT &#8211; Increases Disarmament&#8217;s dmg by 20%<br />
Passive/Maxed</p>
<ul>
<li> <strong>Rogue/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=400415&amp;postcount=12" target="_blank">syunikiss</a>)</li>
</ul>
<p>DEADLY SHOT &#8211; Raises your Shot&#8217;s critical rate by 30%<br />
Passive/Maxed</p>
<ul>
<li> <strong>Rogue/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=400942&amp;postcount=14" target="_blank">kurwan123</a>)</li>
</ul>
<p>THROWING MASTERY &#8211; Your Throw slows the target for 5 sec.<br />
Passive/Maxed</p>
<ul>
<li> <strong>Rogue/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=2821&amp;postcount=7" target="_blank">scragcat</a>)</li>
</ul>
<p>QUICKNESS AURA &#8211; Raises the dodge rate of you and your party by 2% for 600 sec<br />
Mana Cost: 30<br />
Cast: Instant<br />
Upgradeable: +.25% dodge and +3 mana cost per grade</p>
<ul>
<li><strong>Rogue</strong><strong>/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=408448&amp;postcount=44" target="_blank">godspell13</a>)</li>
</ul>
<p>POISONOUS TRAP &#8211; 10 dmg every 2 sec for 10 sec (only 1 trap at a time possible)<br />
  Mana Cost: 30<br />
  Cast: Instant<br />
  CD: 10 sec</p>
<p><strong>SCOUT</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Scout/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=400387&amp;postcount=11" target="_blank">Vivinia</a>)</li>
</ul>
<p>WEAK POINT &#8211; Shooting at the weakness of the target causing 40%  points of ranged weapon&#8217;s dmg. Also increases critical rate by 1% for  15 sec.<br />
Concentration: 30<br />
Range: 330<br />
Cast: Instant<br />
CD: 15 seconds<br />
Upgradeable: +.8% points of ranged weapon&#8217;s dmg and +.2% critical chance per grade</p>
<ul>
<li> <strong>Scout/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=402215&amp;postcount=25" target="_blank">Adamaris</a>)</li>
</ul>
<p>PURIFY ARROW &#8211; Removes curses and harmful effects from target.<br />
Mana Cost:150<br />
Cast: Instant <br />
CD: 10 seconds</p>
<ul>
<li><strong>Scout/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4383&amp;postcount=27" target="_blank">Greyfeld</a>)</li>
</ul>
<p>PURIFYING SHOT &#8211; Remove one harmful effect from target<br />
Passive/Maxed<br />
Mana Cost: 150<br />
Range: 330<br />
Cast: Instant<br />
CD: 10 seconds</p>
<ul>
<li><strong>Scout/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=409765&amp;postcount=46" target="_blank">kurwan123</a>)</li>
</ul>
<p>REPELLING SHOT &#8211; Knockback the target and cause 36.0% of ranged weapon dmg.<br />
Mana Cost: 30<br />
Range: 150<br />
Cast: Instant <br />
CD: 30 seconds<br />
Upgradeable: +0.7% per grade</p>
<ul>
<li><strong>Scout/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=413860&amp;postcount=71" target="_blank">cwaniakk</a>)</li>
</ul>
<p>BATTLE INSTINCT &#8211; Adds 5 Dexterity for 180 seconds.<br />
  Requires 30 Rage<br />
  Cast: Instant<br />
  Upgradeable: +1 Dexterity per grade</p>
<p><strong>WARRIOR</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Warrior/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=400942&amp;postcount=14" target="_blank">kurwan123</a>)</li>
</ul>
<p>SHADOWFACE PERFECTION &#8211; No longer need a dagger to gain the bleed bonus from Shadowface and the bleed effect last 4 sec longer.<br />
Passive/Maxed</p>
<ul>
<li><strong>Warrior/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=404078&amp;postcount=27" target="_blank">Animefiend</a>)</li>
</ul>
<p>WHIRLWIND SHIELD &#8211; Throws your shield at target causing 35 dmg. (Must have shield equipped)<br />
Mana Cost: 30<br />
Range 150<br />
Cast: Instant<br />
Upgradeable: +10.5 damage and +3 mana cost per grade.</p>
<ul>
<li><strong>Warrior/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4288&amp;postcount=26" target="_blank">athx</a>)</li>
</ul>
<p>SKULL BREAKER &#8211; Precise strike at the enemy&#8217;s head causing 80% of  main hand&#8217;s weapon dmg and adds a 50% chance of lowering target&#8217;s  accuracy by 10%<br />
Requires 30 Concentration<br />
Cast: Instant<br />
Range: 50<br />
Upgradeable: +1.6% wpn dmg and -1% accuracy per grade</p>
<ul>
<li><strong>Warrior/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4641&amp;postcount=29" target="_blank">Abscissa</a>)</li>
</ul>
<p>DEFENDER&#8217;S ROAR &#8211; Increase you and your party&#8217;s maximum HP by 50 points for 10 seconds.<br />
Mana Cost: 30<br />
CD: 2 minutes<br />
Cast: Instant<br />
Upgradeable: +10 HP and +1 seconds duration per grade<br />
User&#8217;s Note: Skill cancels Priest HP Buff</p>
<ul>
<li><strong>Warrior/Mage</strong></li>
</ul>
<p>ELECTRICAL RAGE &#8211; Causes 90% main weapon dmg to target and also  adds a High Voltage state to the caster, which will increase magic dmg  by 5%. High Voltage can be stacked 3 times.<br />
  Requires 20 Rage<br />
  Cast: Instant<br />
  CD: None<br />
  Range: 50<br />
  Upgradeable: +1.8 main weapon damage and +.2% magic damage per grade</p>
<p><strong>LEVEL 20:</strong></p>
<p>  <strong>KNIGHT</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Knight/Mage</strong> (<a href="http://forum.runesofmagic.com/showpost.php?p=397465&amp;postcount=1" target="_blank">credit to Zyg6</a>)</li>
</ul>
<p>LIGHTNING SHIELD &#8211; Your Shield Bash now slows the target for 5 sec<br />
Passive/Maxed</p>
<ul>
<li><strong>Knight/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=405211&amp;postcount=30" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>SMASH &#8211; Causes 90% of main hand weapon&#8217;s dmg to target.(Damages the caster for 10% HPs)<br />
Used after a critical hit<br />
Range: 50<br />
CD: 4 seconds<br />
Upgradeable: +1.8% dmg per grade</p>
<ul>
<li><strong>Knight/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=411743&amp;postcount=58" target="_blank">Szythe</a>)</li>
</ul>
<p>HOLY SMITE &#8211; Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light&#8217;s Fury. <br />
Mana Cost: 30 <br />
Cast: Instant<br />
CD: 4 seconds<br />
Range: 50<br />
Upgradeable: +1.2% weapon dmg per grade<br />
User&#8217;s Note: I havnt leveled it up yet so I dont know if mana cost increases with levels.</p>
<ul>
<li><strong>Knight/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=411774&amp;postcount=59" target="_blank">Animefiend</a>)</li>
</ul>
<p>2-HAND AXE TRAINING &#8211; You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.<br />
Passive<br />
Upgradeable: +.5% dmg per grade</p>
<ul>
<li><strong>Knight/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=451396&amp;postcount=2" target="_blank">StefMcKrajnc</a>)</li>
</ul>
<p>ENHANCED HOLY STRIKE &#8211; Increases the dmg of Holy Strike.<br />
  Passive<br />
  User&#8217;s Note: This alters your Holy Strike ability, boosting it to 50%  main hand weapon dmg at rank 0 and increasing dmg by 1% per grade  instead of .5%.</p>
<p><strong>MAGE</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Mage/Knight</strong> (<a href="http://forum.runesofmagic.com/showpost.php?p=397257&amp;postcount=3" target="_blank">credit to Zyg6</a>)</li>
</ul>
<p>RAYS OF LIGHT &#8211; like Galaxy but about 2.5x weaker<br />
Mana Cost: 30<br />
Range: 200<br />
CD: 2 seconds</p>
<ul>
<li><strong>Mage/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=405879&amp;postcount=32" target="_blank">Adamaris</a>)</li>
</ul>
<p>FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec<br />
Cast: Instant<br />
Mana Cost: 30<br />
Maxed<br />
User&#8217;s Note: Self Buff</p>
<ul>
<li><strong>Mage/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4719&amp;postcount=31" target="_blank">amunteanu</a>)</li>
</ul>
<p>PURIFY &#8211; Remove curse from a target <br />
Mana Cost: 150<br />
Cast: Instant<br />
Range: 200<br />
Maxed<br />
Thanks to <a href="http://forum.runesofmagic.com/showpost.php?p=408406&amp;postcount=43" target="_blank">kaizor</a></p>
<ul>
<li><strong>Mage/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=415114&amp;postcount=75" target="_blank">Zeraphultor</a>)</li>
</ul>
<p>KISS OF THE VAMPIRE &#8211; A thrown projectile deals 30 pure dmg and heals you for the same amount.<br />
Mana Cost: 40<br />
Cast: Instant<br />
CD: 60 seconds<br />
Upgradeable: +9 dmg and +3 mana cost per grade<br />
User&#8217;s Note: No projectile necessary. Training &quot;Throw&quot; skill does not increase the dmg of this skill.</p>
<ul>
<li><strong>Mage/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=11069&amp;postcount=67" target="_blank">Felony</a>)</li>
</ul>
<p>MAGICAL ENLIGHTENMENT &#8211; You gain 10 MP every 4 sec for 5 min.<br />
  Requires 35 Rage<br />
  Upgradeable: +1 MP per grade</p>
<p><strong>PRIEST</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Priest/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=399709&amp;postcount=6" target="_blank">riotmos</a>)</li>
</ul>
<p>LIFE LINK &#8211; Your Instant Heal now also heals you, but not as much.</p>
<ul>
<li><strong>Priest/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4041&amp;postcount=23" target="_blank">scragcat</a>)</li>
</ul>
<p>INFECTIOUS WOUND &#8211; Attacks targets wounds, causing 30 pts of dark  dmg and lowers targets effectiveness of heals received by 2%. Lasts 12  sec<br />
Range: 200<br />
Energy Cost: 30 <br />
Cast: Instant<br />
CD: 12 sec<br />
Upgradeable: +12.0 dmg and -1% healing effectiveness </p>
<ul>
<li><strong>Priest/Mage </strong>(credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4719&amp;postcount=31" target="_blank">amunteanu</a>)</li>
</ul>
<p>REMOVE CURSE &#8211; Remove curse from a target <br />
Mana Cost: 150<br />
Cast: Instant<br />
Range: 150<br />
CD: 10 seconds<br />
Maxed<br />
Thanks to <a href="http://forum.runesofmagic.com/showpost.php?p=408406&amp;postcount=43" target="_blank">kaizor</a></p>
<ul>
<li><strong>Priest/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=415398&amp;postcount=77" target="_blank">Akrux</a>)</li>
</ul>
<p>EXPLOSION OF FIGHTING SPIRIT &#8211; Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance<br />
Mana Cost: 15<br />
Cast: Instant<br />
Upgradeable: +1.6 dmg per grade</p>
<ul>
<li><strong>Priest/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=8455&amp;postcount=60" target="_blank">ADantes</a>)</li>
</ul>
<p>EXTENDED THROAT ATTACK &#8211; Increases the range of Throat Attack by 100.<br />
  Passive<br />
  User&#8217;s Note: Increases the range from 50 to 150</p>
<p><strong>ROGUE</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Rogue/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=399606&amp;postcount=4" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>POISON PROTECTION &#8211; When activated, will prevent any poison effect for the next 20 sec.<br />
Mana Cost: 30<br />
CD: 2 min</p>
<ul>
<li> <strong>Rogue/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=401975&amp;postcount=21" target="_blank">luvxequs</a>)</li>
</ul>
<p>RIPPED THROAT &#8211; Throat Attack now also adds silence to the target for 4 sec.<br />
Passive</p>
<ul>
<li> <strong>Rogue/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=2773&amp;postcount=5" target="_blank">Distorted</a>)</li>
</ul>
<p>ONE-HAND AXE MASTERY &#8211; Raises one-hand axe dmg by 5%<br />
Passive<br />
Upgradeable: +1% dmg per grade</p>
<ul>
<li><strong>Rogue/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=402542&amp;postcount=26" target="_blank">Krafen</a>)</li>
</ul>
<p>WOUND TEAR &#8211; Your Laceration critical rate is increased by 30%.<br />
Passive/Maxed</p>
<ul>
<li><strong>Rogue/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=421420&amp;postcount=106" target="_blank">godspell13</a>)</li>
</ul>
<p>EXPLOSION TRAP &#8211; A burning magical trap that deals explosive  damage to anyone that enters it causing 60 explosive damage, (can only  place 1)<br />
  Mana Cost: 30<br />
  Cast: Instant<br />
  CD: 10 sec<br />
  Upgradeable: +24 dmg and +3 mana cost per grade</p>
<p><strong>SCOUT</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Scout/Rogue </strong>(credit to <a href="http://forum.runesofmagic.com/showpost.php?p=401975&amp;postcount=21" target="_blank">luvxequs</a>)</li>
</ul>
<p>BLINDING POWDER &#8211; Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked)<br />
Energy Cost: 30<br />
Cast: Instant<br />
Range: 100<br />
CD: 60 sec</p>
<ul>
<li><strong>Scout/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=405879&amp;postcount=32" target="_blank">Adamaris</a>)</li>
</ul>
<p>BLAZING ENERGY <em>- </em>When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec<br />
Cast: Instant<br />
Mana Cost: 30<br />
Upgradeable: ???<br />
User&#8217;s Note: Self Buff</p>
<ul>
<li><strong>Scout/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=410038&amp;postcount=50" target="_blank">DiabloAngelo</a>)</li>
</ul>
<p>HEALING SHOT- Heals your target&#8217;s HP for 30.0 points<br />
Mana Cost: 20 mana<br />
Range: 150<br />
Cast: Instant <br />
CD: 8 seconds<br />
Upgradeable: +5.4 HP per grade<br />
User&#8217;s Note: Can be cast on self</p>
<ul>
<li><strong>Scout/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=7329&amp;postcount=58" target="_blank">Sarcerok</a>)</li>
</ul>
<p>MASTER OF SURVIVAL &#8211; Maximum HP increased by 50 points.<br />
Passive<br />
Upgradeable: +10 HP per grade</p>
<ul>
<li><strong>Scout/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=8455&amp;postcount=60" target="_blank">ADantes</a>)</li>
</ul>
<p>ENCHANTED ARROWS &#8211; Target recovers 10 MP every 2 sec for 12 sec.<br />
  Mana Cost: 30<br />
  Cast: Instant<br />
  Range: 330<br />
  CD: 5 min<br />
  Upgradeable: +10 MP every 2 sec per grade</p>
<p><strong>WARRIOR</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Warrior/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=2773&amp;postcount=5" target="_blank">Distorted</a>)</li>
</ul>
<p>SPEED UP &#8211; Increases movement speed by 3%<br />
Passive<br />
Upgradeable: +.25 movement speed per grade.</p>
<ul>
<li><strong>Warrior/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=4288&amp;postcount=26" target="_blank">athx</a>)</li>
</ul>
<p>DAZE SHOT &#8211; Causes your target to be dazed for (Buff0 &#8211; time)  seconds. (ranged Weapon must be equipped.) &lt;&#8212;dunno the that amount  of time since what I wrote is what it shows.<br />
Requires 30 concentration <br />
Cast: Instant<br />
CD: 10 seconds<br />
Range: 150</p>
<ul>
<li><strong>Warrior/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=409642&amp;postcount=45" target="_blank">grozor</a>)</li>
</ul>
<p>DISTURBING STRIKE &#8211; Interrupts target&#8217;s casting time and causes 16.4 points of dmg<br />
Requires 30 rage<br />
Cast: Instant<br />
CD: 10 seconds<br />
Upgradeable: +3.3 dmg per grade</p>
<ul>
<li><strong>Warrior/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=411774&amp;postcount=59" target="_blank">Animefiend</a>)</li>
</ul>
<p>BLOCKING STANCE &#8211; Increases your blocking rate by 10% for 20 seconds<br />
Mana Cost: 20<br />
Cast: Instant<br />
Upgradeable: +.5%  blocking rate and +4 second duration per grade</p>
<ul>
<li><strong>Warrior/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=12485&amp;postcount=74" target="_blank">GR4V3Y4RD</a>)</li>
</ul>
<p>LIGHTNING&#8217;S TOUCH &#8211; Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage.<br />
  Mana Cost: 30<br />
  Cast: Instant<br />
  Range: 50<br />
  Upgradeable: +22.5 dmg and +3 mana cost per grade</p>
<p><strong>LEVEL 25:</strong> ***<strong>Disclaimer</strong>*** The crystals you need to  collect from the Forsaken Abbey are determined by your secondary class,  not primary (i.e. a Mage/Rogue would need to collect ILLUSION crystals  NOT TOUGH)</p>
<p>  <strong>KNIGHT</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Knight/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=405211&amp;postcount=30" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>BLIND STAB MASTERY &#8211; Increases the duration of your Blind Stab by 5 seconds <strong>BUT REDUCES IT&#8217;S EFFECTIVENESS BY 50%</strong><br />
Passive/Maxed</p>
<ul>
<li><strong>Knight/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=412145&amp;postcount=60" target="_blank">Zyg6</a>)</li>
</ul>
<p>LIGHTNING ARMOR &#8211; 30 wind damage to all targets that attack you, doesn&#8217;t affect critical hits.<br />
Mana Cost: 30<br />
Cast Time: Instant<br />
Duration: 10 minutes<br />
Upgradeable: +9 damage and +3 mana cost per grade</p>
<ul>
<li><strong>Knight/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=8734&amp;postcount=61" target="_blank">Anskire</a>)</li>
</ul>
<p>HOLY PROTECTION &#8211; Reduces the target&#8217;s aggro rate by &quot;X&quot;% for 10 min.<br />
Mana Cost: ?<br />
Range: 150<br />
Upgradeable: ?<br />
User&#8217;s Note: aggro reduction is 8.2% at +18, mana cost is 81</p>
<ul>
<li><strong>Knight/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=432217&amp;postcount=153" target="_blank">Vyll</a>)</li>
</ul>
<p>DEADLY WHIRLWIND &#8211; Whirlwind Rage cost is reduced by 10 points, CD  is reduced by 20 seconds, adds a 10 second deadly wound effect, and  effectiveness of healing received by the target is reduced by 30%.</p>
<ul>
<li><strong>Knight/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=451396&amp;postcount=2" target="_blank">StefMcKrajnc</a>)</li>
</ul>
<p>HOLY LOCKS &#8211; Locks your target for 10 seconds. (Can only be used on undead and demons)<br />
  Mana Cost: 28<br />
  Range: 150<br />
  Cast: Instant<br />
  Upgradeable: +.4 sec duration and +2 mana cost per grade</p>
<p><strong>MAGE Primary</strong>:</p>
<ul>
<li><strong>Mage/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=412265&amp;postcount=65" target="_blank">Zyg6</a>)</li>
</ul>
<p>IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target.<br />
Passive/Maxed<br />
User&#8217;s Note: The Daze effect lasts roughly 3 sec.</p>
<ul>
<li><strong>Mage/Priest</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=6145&amp;postcount=48" target="_blank">dvanha</a>)</li>
</ul>
<p>TRUE FLAME CORE &#8211; Increases Flame &amp; Fireball Damage<br />
Passive/Maxed<br />
User&#8217;s Note: No numbers given, similar to spark</p>
<ul>
<li><strong>Mage/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=418225&amp;postcount=10" target="_blank">gorush</a>)</li>
</ul>
<p>SEED &#8211; Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times.<br />
Mana Cost: ?<br />
Cast: ?<br />
Upgradeable: +2 dmg every 2 sec per grade</p>
<ul>
<li><strong>Mage/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=11419&amp;postcount=69" target="_blank">Zeraphor</a>)</li>
</ul>
<p>DEMORALIZE &#8211; The target cannot attack for 6 sec.<br />
Maxed<br />
Requires 30 Energy<br />
Cast: Instant<br />
CD: 1 min</p>
<ul>
<li><strong>Mage/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=11905&amp;postcount=71" target="_blank">Felony</a>)</li>
</ul>
<p>ELEMENTAL EXPLOSION &#8211; Increases your spell crit rate by 3% for 5 min.<br />
  Requires 35 Rage<br />
  Upgradeable: +.2% crit chance per grade</p>
<p><strong>PRIEST</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Priest/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=410452&amp;postcount=55" target="_blank">riotmos</a>)</li>
</ul>
<p>LAST PRAYER &#8211; Your next spell casting time is now changed to 1 second<br />
Mana Cost: 30<br />
MAX<br />
Cast: Instant<br />
CD: 2 min</p>
<ul>
<li><strong>Priest/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=415581&amp;postcount=78" target="_blank">kaizor</a>)</li>
</ul>
<p>ANGEL&#8217;S BLESSING &#8211; Restore an additional 10 mana, every 5 sec, to you and your party.<br />
Mana Cost: 100<br />
Cast: Instant<br />
Upgradeable: +.8 mana/5 sec and +10 mana cost</p>
<ul>
<li><strong>Priest/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=424997&amp;postcount=122" target="_blank">Stive82</a>)</li>
</ul>
<p>AMBIDEXTROUS CASTING &#8211; Ambidextrous now also increases spell casting speed.<br />
Passive/Maxed</p>
<ul>
<li><strong>Priest/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=11419&amp;postcount=69" target="_blank">atlc040</a>)</li>
</ul>
<p>CHAIN OF FIGHTING SPIRIT &#8211; Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)<br />
Mana Cost: 30<br />
Cast: Instant<br />
CD: 4 sec<br />
Upgradeable: +1.8% dmg and +3 mana cost per grade<br />
User&#8217;s Note: It&#8217;s channeling (like Mooncleave)</p>
<ul>
<li><strong>Priest/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=429115&amp;postcount=136" target="_blank">luvxequs</a>)</li>
</ul>
<p>ENHANCED WAVE ARMOR &#8211; Wave armor now also increases defense by 1%.<br />
  Passive<br />
  Upgradeable: +.25% defense per grade spell</p>
<p><strong>ROGUE</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Rogue/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=406048&amp;postcount=34" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>LION&#8217;S PROTECTION &#8211; Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds.<br />
Cast Time: Instant<br />
Cooldown: None<br />
Upgradeable: +.1 or .2% per grade</p>
<ul>
<li><strong>Rogue/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=5360&amp;postcount=38" target="_blank">trahir</a>)</li>
</ul>
<p>ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy. <br />
Requires 30 energy<br />
Duration: 15 seconds<br />
Cooldown: 2 minutes</p>
<ul>
<li><strong>Rogue/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=417011&amp;postcount=83" target="_blank">Krafen</a>)</li>
</ul>
<p>SHADOW WALKER &#8211; Your Cheap Shot no longer needs to be used before  battle, and the cost is reduced by 20 energy, but the CD is increased  by 10 sec.<br />
User&#8217;s Note: This skill replaces your old Cheap Shot ability and adds  2.4% damage to the base skill. Cheap Shot still upgrades at 2.4% per  grade.</p>
<ul>
<li><strong>Rogue/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=8781&amp;postcount=62" target="_blank">mrfoxx</a>)</li>
</ul>
<p>WHIRLWIND MASTERY &#8211; Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds.<br />
Passive/Maxed</p>
<ul>
<li><strong>Rogue/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=11419&amp;postcount=69" target="_blank">Zeraphor</a>)</li>
</ul>
<p>PARALYZING TRAP &#8211; A trap that paralyzes anyone who enters it. Only  1 trap can be active at any time. Effect wears off if target is  attacked.<br />
  Maxed<br />
  Mana Cost: 42<br />
  Cast: Instant<br />
  CD: 20 sec</p>
<p><strong>SCOUT Primary:</strong></p>
<ul>
<li><strong>Scout/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=414796&amp;postcount=74" target="_blank">syunikiss</a>)</li>
</ul>
<p>LASSO MASTER &#8211; Your Lasso now restrains the target from movement and attacks.<br />
Passive/Maxed<br />
User&#8217;s Note: This skill will alter your Lasso ability, and make it HEAL  the target to full HP. If you skip this skill, you will be unable to  attain the 30/30 elite skill.</p>
<ul>
<li><strong>Scout/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=417740&amp;postcount=89" target="_blank">Avarience</a>)</li>
</ul>
<p>ENHANCED THROAT ATTACK &#8211; Your Throat Attack can cause an  additional 4 seconds of silence of the target and also increase the  range of Throat Attack by 100.<br />
Pasive/Maxed</p>
<ul>
<li><strong>Scout/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=10714&amp;postcount=66" target="_blank">fletch</a>)</li>
</ul>
<p>IGNITE &#8211; Causes 35 points of fire based damage to multiple targets in range.<br />
Range: 150 (targetable AoE)<br />
Mana Cost: 40<br />
Cast: Instant<br />
Upgradeable: ?</p>
<ul>
<li><strong>Scout/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=429115&amp;postcount=136" target="_blank">luvxequs</a>)</li>
</ul>
<p>SNIPER &#8211; Reduces your snipe casting time by 1 sec.<br />
Passive</p>
<ul>
<li><strong>Scout/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=453164&amp;postcount=7" target="_blank">StefMcKrajnc</a>)</li>
</ul>
<p>ENHANCED ARMOR PERFECTION &#8211; Enhanced Armor now lasts 4 minutes longer.<br />
  Passive/Maxed</p>
<p><strong>WARRIOR Primary:</strong></p>
<ul>
<li><strong>Warrior/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=414552&amp;postcount=73" target="_blank">X3lmhansa</a>)</li>
</ul>
<p>BLOOD DANCE &#8211; Does 110% of main hand weapon damage.<br />
Damages caster for 10% HPs<br />
Range: 50<br />
Cast Time: Instant<br />
Cooldown: 5 seconds<br />
Upgradeable: +2.2% weapon damage per grade</p>
<ul>
<li><strong>Warrior/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=9079&amp;postcount=63" target="_blank">athx</a>)</li>
</ul>
<p>MOON CLEAVE PERFECTION &#8211; Reduces your move Cleave rage cost by 10 and cool down by 20 seconds. <br />
Passive/Maxed</p>
<ul>
<li><strong>Warrior/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=431378&amp;postcount=148" target="_blank">lauduc</a>)</li>
</ul>
<p>MAGIC BARRIER PERFECTION &#8211; Allows your magic barrier to also lower the magical damage received by 1%.<br />
Passive/Maxed<br />
User&#8217;s Note: +.1% magic dmg reduction per grade of Magic Barrier</p>
<ul>
<li><strong>Warrior/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=435147&amp;postcount=161" target="_blank">Vyll</a>)</li>
</ul>
<p>IGNORE PAIN &#8211; Immune to dizzy, paralyze, and slow effects for 10 sec.<br />
Maxed<br />
Cast: Instant<br />
CD: 5 min</p>
<ul>
<li><strong>Warrior/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=13546&amp;postcount=81" target="_blank">FoxReeveheart</a>)</li>
</ul>
<p>CRITICAL CONSCIOUSNESS &#8211; Lowers the damage you receive by 10% for  2 sec. Can only be activated when HP is below 30%. (Does not lower  critical damage received)<br />
  Mana Cost: 50<br />
  Cast: Instant<br />
  CD: 5 min<br />
  Upgradeable: +1.5% dmg reduction and +.15 sec duration per grade</p>
<p><strong>LEVEL 30:</p>
<p>KNIGHT Primary</strong>:</p>
<ul>
<li><strong>Knight/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=409839&amp;postcount=47" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>CRAZY BLADES &#8211; When activated your physical attack&#8217;s critical rate is increased by 1.0% for 20.0 seconds. <br />
Mana Cost: 20<br />
Upgradeable: +.2% critical rate, +4 second duration, +2 mana cost per grade<br />
User&#8217;s Note: No Cooldown</p>
<ul>
<li><strong>Knight/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=419655&amp;postcount=93" target="_blank">Zyg6</a>)</li>
</ul>
<p>MANA SHIELD &#8211; Provides a 1:1 HP:MP conversion of damage for 30 sec.<br />
Maxed<br />
Cast: Instant<br />
CD: 5 min</p>
<ul>
<li><strong>Knight/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=435091&amp;postcount=160" target="_blank">ibsubaihui</a>)</li>
</ul>
<p>FREE WILL &#8211; Target is immune to slow and fear effects for 10sec.<br />
Maxed<br />
Cast: Instant<br />
CD: 2 min</p>
<ul>
<li><strong>Knight/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=13128&amp;postcount=78" target="_blank">kbe2k8</a>)</li>
</ul>
<p>QUICK REFLEX &#8211; Raises block rate by 10% for 20 sec.<br />
Requires 20 Rage<br />
CD: 2 min<br />
Upgradeable: +1% block rate per grade</p>
<ul>
<li><strong>Knight/Scout </strong>(credit to <a href="http://forum.runesofmagic.com/showpost.php?p=451396&amp;postcount=2" target="_blank">StefMcKrajnc</a>)</li>
</ul>
<p>HEAVENLY ARROW &#8211; Taunts up to 10 enemies within range.<br />
  Requires 20 Concentration<br />
  Cast: Instant<br />
  Range: 200<br />
  CD: 2 min<br />
  User&#8217;s Note: Radius of circle is huge, i would guess around 50 from target you casted skill on</p>
<p><strong>MAGE Primary:</strong></p>
<ul>
<li><strong>Mage/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=419259&amp;postcount=92" target="_blank">Zyg6</a>)</li>
</ul>
<p>MESSENGER OF LIGHT &#8211; +5% Light damage for 10 min.<br />
Mana Cost: 30<br />
Cast: Instant<br />
Upgradeable: +1% damage and +3 mana cost per grade<br />
User&#8217;s Note: Basically Fire Knowledge on a buff</p>
<ul>
<li><strong>Mage/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=418225&amp;postcount=10" target="_blank">gorush</a>)</li>
</ul>
<p>FIRE ROSE EXPLOSION &#8211; Does 20 dmg for each Seed present on the target. (Removes Seeds)<br />
Mana Cost: ?<br />
Cast: Instant<br />
Upgradeable: +6 dmg for each seed, per grade<br />
User&#8217;s Note: Can&#8217;t be mitigated</p>
<ul>
<li><strong>Mage/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=423625&amp;postcount=116" target="_blank">riotmos</a>)</li>
</ul>
<p>RISING TIDE MASTERY &#8211; Rising Tide is now an instant cast with a 4 sec CD.<br />
Pasive/Maxed<br />
User&#8217;s Note: This ability alters your Rising Tide. You will be unable  to revert back to the old version. Be sure before you purchase this  skill.</p>
<ul>
<li><strong>Mage/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=13884&amp;postcount=82" target="_blank">JiHad</a>)</li>
</ul>
<p>FANG RITUAL &#8211; Raises the damage dealt by Dark magic by 1% for 10 min.<br />
Mana Cost: 30<br />
Cast: Instant<br />
Upgradeable: +.3% increase to dark dmg</p>
<ul>
<li><strong>Mage/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=16423&amp;postcount=14" target="_blank">FoxReeveheart</a>)</li>
</ul>
<p>RAGE MANA &#8211; Convert your rage into 20 MP.<br />
  Requires 35 Rage<br />
  Cast: Instant<br />
  CD: 2 min<br />
  Upgradeable: +20 MP per grade<br />
  User&#8217;s Note: By rank 20 you are using 35 rage to gain 420 mp essentially</p>
<p><strong>PRIEST Primary:</strong></p>
<ul>
<li><strong>Priest/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=423361&amp;postcount=114" target="_blank">riotmos</a>)</li>
</ul>
<p>DIVINE INCARNATION &#8211; Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec.<br />
Maxed<br />
Mana Cost: 21<br />
Cast: Instant<br />
User&#8217;s Note: This affects includes all spells (Tide, Chill, Heal, Punishment, etc.)</p>
<ul>
<li><strong>Priest/Mage</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=423625&amp;postcount=116" target="_blank">kaizor</a>)</li>
</ul>
<p>ANGEL&#8217;S CAROL &#8211; Regen 30 MP every 2 sec to you and your party members for 10 sec.<br />
NO mana cost<br />
Cast: Instant<br />
Cooldown: 3 min<br />
Upgradeable: +4.5 MP Regen per grade</p>
<ul>
<li><strong>Priest/Scout </strong>(credit to <a href="http://forum.runesofmagic.com/showpost.php?p=431614&amp;postcount=150" target="_blank">luvxequs</a>)</li>
</ul>
<p>CONTROL OF THE TIDES &#8211; Rising Tide now causes an additional 30% of ranged weapons damage<br />
Passive<br />
Upgradeable: +.4% ranged weapon dmg per grade<br />
User&#8217;s Note: Rising Tide becomes Streaming Arrows, which adds 30% of ranged weapon dmg to the base damage of rising tide.</p>
<ul>
<li><strong>Priest/Warrior</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=432601&amp;postcount=155" target="_blank">lauduc</a>)</li>
</ul>
<p>ASCENDING DRAGON STRIKE &#8211; Cause 180% of the main hand weapon&#8217;s damage to target. (Requires the Battle Monk Stance)<br />
Requires 30 Rage<br />
Range: 50<br />
Cast: Instant<br />
CD: 8 sec<br />
Upgradeable: +3.6% weapon dmg per grade</p>
<ul>
<li><strong>Priest/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=13666&amp;postcount=3" target="_blank">kurwan123</a>)</li>
</ul>
<p>CLEANSE &#8211; Removes all beneficial effects from target.<br />
  Maxed<br />
  Mana Cost: 200<br />
  Range: 200<br />
  Cast: Instant<br />
  CD: 20 sec</p>
<p><strong>ROGUE</strong> <strong>Primary</strong>:</p>
<ul>
<li><strong>Rogue/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=409839&amp;postcount=47" target="_blank">RacthohOfAnthor</a>)</li>
</ul>
<p>HOLY LIGHT PROTECTION &#8211; When activated, will reduce magical damage  receive by 1% and prevents paralyze or slow effects for the next 10  seconds. <br />
Mana Cost: 30<br />
Cooldown: 2 minutes<br />
Upgradeable: +1% magical damage reduction and +3 mana cost per grade<br />
User&#8217;s Note: Dissatisfied</p>
<ul>
<li><strong>Rogue/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=421226&amp;postcount=104" target="_blank">Krafen</a>)</li>
</ul>
<p>FEARLESS &#8211; Immune to fear effects for the next 20 sec.<br />
Mana Cost: 40<br />
Cast: Instant<br />
CD: 1 min</p>
<ul>
<li><strong>Rogue/Scout</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=427443&amp;postcount=132" target="_blank">StormGust</a>)</li>
</ul>
<p>BATTLE MASTER &#8211; Raises your critical rate by 1% and critical dmg by 7% for 10 min. <br />
Requires 30 Concentration<br />
Upgradeable: +.2% crit rate and +1% crit dmg per grade</p>
<ul>
<li><strong>Rogue/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=13884&amp;postcount=82" target="_blank">JiHad</a>)</li>
</ul>
<p>MAGIC BREAKER &#8211; Removes a beneficial effect from your target.<br />
Mana Cost: 200<br />
Cast: Instant<br />
Range: 150<br />
CD: 1 min</p>
<ul>
<li><strong>Rogue/Warrior</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=14383&amp;postcount=7" target="_blank">Guilt1986</a>)</li>
</ul>
<p>DEATH&#8217;S TOUCH &#8211; For 2 seconds, the target&#8217;s effectiveness from heals is reduced by 2%.<br />
  Requires 20 Rage<br />
  Range: 50<br />
  Cast: Instant<br />
  CD: 10 sec<br />
  Upgradeable: ?</p>
<p><strong>SCOUT Primary:</strong></p>
<ul>
<li><strong>Scout/Rogue</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=417034&amp;postcount=84" target="_blank">syunikiss</a>)</li>
</ul>
<p>SAPPING ARROW &#8211; Lowers target&#8217;s magic defense and physical defense by 1% for 20 sec<br />
Requires 30 Energy<br />
Range: 330<br />
Cast: Instant<br />
CD: 20 sec<br />
Upgradeable: +.2% reduction per grade</p>
<ul>
<li><strong>Scout/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=10714&amp;postcount=66" target="_blank">fletch</a>)</li>
</ul>
<p>GONE LIKE THE WIND &#8211; Wind magic makes the caster invisible for 5 sec.  Also removes caster from battle and clears aggro.<br />
Maxed<br />
Mana Cost: 30<br />
Cast: Instant<br />
CD: 2 min</p>
<ul>
<li><strong>Scout/Priest </strong>(credit to <a href="http://forum.runesofmagic.com/showpost.php?p=431614&amp;postcount=150" target="_blank">luvxequs</a>)</li>
</ul>
<p>SPIRITUAL LEADER &#8211; Raises attack speed and casting speed of party members by 2% for 25 seconds<br />
Mana Cost: 40<br />
Cast: Instant<br />
CD: 8 mins<br />
Upgradeable: +.4% speed per rank</p>
<ul>
<li><strong>Scout/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=453164&amp;postcount=7" target="_blank">StefMcKrajnc</a>)</li>
</ul>
<p>MANA CONVERSION &#8211; Convert mana into 10 points of focus.<br />
Mana Cost: 50<br />
Cast: Instant<br />
CD: 1 min<br />
Upgradeable: +5 mana cost &#8211;&gt; +1.8 focus per grade</p>
<ul>
<li><strong>Scout/Warrior</strong> (credit to <a href="http://forum.us.runesofmagic.com/showpost.php?p=40799&amp;postcount=4" target="_blank"><u>BigBang2</u></a>)</li>
</ul>
<p>MENTAL FOCUS &#8211; Increases Focus regeneration by 5 focus/5 sec for 120 sec.<br />
  No Cooldown<br />
  Requires 30 Rage<br />
  Cast: Instant<br />
  Upgradeable: +0.5 Focus/5 sec per grade</p>
<p><strong>WARRIOR Primary:</strong></p>
<ul>
<li><strong>Warrior/Rogue</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=2965&amp;postcount=1" target="_blank">Distorted</a>)</li>
</ul>
<p>FRENZIED ATTACK &#8211; You enter a Frenzied attack state for 10 sec.  During this state your critical rate is increased by 50%, all slow and  paralyze effects are removed, but defense is reduced by 50%.<br />
Requires 50 Energy<br />
Maxed<br />
CD: 2 min</p>
<ul>
<li><strong>Warrior/Scout</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=12375&amp;postcount=73" target="_blank">athx</a>)</li>
</ul>
<p>AIM FOR THE WOUND &#8211; Causes 52% of range weapon&#8217;s dmg to target and  has a chance of gaining 5 points of rage. <br />
Requires 30 Concentration<br />
Range: 200<br />
Cast: Instant<br />
CD: 10 sec</p>
<ul>
<li><strong>Warrior/Priest</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=432601&amp;postcount=155" target="_blank">lauduc</a>)</li>
</ul>
<p>BLOODLUST &#8211; Converts 20% of your HPs into 30 Rage.<br />
Maxed<br />
Cast: Instant</p>
<ul>
<li><strong>Warrior/Knight</strong> (credit to <a href="http://forum.runesofmagic.com/showpost.php?p=435910&amp;postcount=162" target="_blank">Vyll</a>)</li>
</ul>
<p>SHIELD BASH &#8211; Immediately strike back with your shield causing 50 points of dmg. (Shield Required)<br />
Mana Cost: 30<br />
Range: 50<br />
Cast: Instant<br />
Upgradeable: +15 dmg per grade</p>
<ul>
<li><strong>Warrior/Mage</strong> (credit to <a href="http://us-forum.runesofmagic.com/showpost.php?p=16389&amp;postcount=13" target="_blank">FoxReeveheart</a>)</li>
</ul>
<p>THUNDER SWORD &#8211; Fires 4 shaped thunder bolts at the target causing 85 points of wind damage.<br />
Mana Cost: 30<br />
Cast: Instant<br />
Range: 150<br />
CD: 6 sec<br />
Upgradeable: +14.75 dmg and +3 mana cost per grade<br />
User&#8217;s Note: it SAYS instant but he stands there and casts it and it  goes while casting like galaxy, but being hit does NOT interrupt it.  It&#8217;s about a 4 second cast for all 4 to get off.</p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1247">ptbarrett</a> for putting this together and those who have contributed to this guide.  </td>
</tr>
</tbody>
</table>


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		<title>Runes of Magic Secondary Skill List (All Classes)</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-secondary-skill-list-all-classes</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-secondary-skill-list-all-classes#comments</comments>
		<pubDate>Wed, 25 Mar 2009 14:34:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic secondary skill list]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=62</guid>
		<description><![CDATA[Secondary Skills List (All Classes) This is a short guide to all of the secondary skills the classes give you and their base starting stats. This should give you an idea of what a class can bring to your primary class (and as I&#8217;ve found, equally important is what it CAN&#8217;T bring to it). Warrior [...]]]></description>
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<p><strong>Secondary Skills List (All Classes)</strong></p>
<p>This is a short guide to all of the secondary skills the classes give  you and their base starting stats. This should give you an idea of what  a class can bring to your primary class (and as I&#8217;ve found, equally  important is what it CAN&#8217;T bring to it). </p>
<p>      <strong>Warrior</strong><br />
      <strong>Slash</strong>, Level 1, 25 rage, Range 50, Instant<br />
    Causes 90.0% of main hand weapon&#8217;s damage to the target with an  additional chance to add bleed effect. (Extra effect is only produced  when an axe is equipped).</p>
<p>  <strong>Enraged</strong>, Level 4, Instant, 20 sec cooldown<br />
    Immediately increase rage by 15.0 points. (Must be used before battle)</p>
<p>  <strong>Whirlwind</strong>, Level 8, 50 rage, Instant, 30 sec cooldown<br />
    Whirlwinds in place, causing 78.4% of main hand weapon&#8217;s damage to targets within range.</p>
<p>  <strong>Berserk</strong>, Level 12, 25 rage, Instant, 60 sec cooldown<br />
    Increases party&#8217;s attack power by 4.0% and decreases defense power by 4.0% for 30.0 seconds.</p>
<p>  <strong>Equip Axe</strong>, Level 16<br />
    Can equip 1-H axes.</p>
<p>  <strong>Defensive Formation</strong>, Level 20, 25 rage, Instant, 2 min cooldown<br />
    Increases defense of all teammate by 4.0% and decreases offense by 4.0% for 60.0 seconds.</p>
<p>  <strong>Brute Strength</strong>, Level 24<br />
    Increases strength by 9.0 points.</p>
<p>  <strong>Rogue</strong><br />
  <strong>Shadowface</strong>, Level 1, 30 energy, Range 50, Instant<br />
    Causes 40.8% of main hand weapon&#8217;s damage to the target with an  additional bleed effect that causes 6.0 of damage every 2 seconds for a  total of 6.0 seconds. (Extra effect is produced only when a dagger is  equipped on the main hand.)</p>
<p>  <strong>Throw</strong>, Level 4, Requires 1 projectile, Range 150, Instant, 4.0 sec cooldown<br />
    Throws a projectile weapon at the target, causing 150.0% of projectile&#8217;s damage.</p>
<p>  <strong>Blind Stab</strong>, Level 8, Requires 35 energy, Range 50, Instant, 15.0 sec cooldown<br />
    Causes 16.0 of the main hand weapon&#8217;s damage to the target with an  additional blind effect for 15.0 seconds. (Must be in front of the  target) [Weird tooltip...does not say 16.0%, but says &quot;of the main hand  weapon's damage&quot; which makes it misleading. I believe it is 16 flat  damage, will confirm later]</p>
<p>  <strong>Projectile Training</strong>, Level 12<br />
    Can equip projectiles.</p>
<p>  <strong>Off Hand Training</strong>, Level 16<br />
    1-H weapons can be held in off hand.</p>
<p>  <strong>Agile</strong>, Level 20<br />
    Permanently increases dodge rate by 1.9%.</p>
<p>  <strong>Ambidextrous</strong>, Level 24<br />
    Increases common attack speed by 1.9%.</p>
<p>  <strong>Shadow Step</strong>, Level 28, 20 energy, Range 100, Instant<br />
    Instantly move behind the target.</p>
<p>
  <strong>Scout</strong><br />
  <strong>Bow Training</strong>, Level 1<br />
    Can equip bows and crossbows</p>
<p>  <strong>Shot</strong>, Level 1, Requires 1 ammunition, Range 220, Instant, 4 sec cooldown<br />
    Fires 1 shot at target causing 48.0% of the range weapon&#8217;s damage.</p>
<p>  <strong>Vampire Arrows</strong>, Level 4, 20 concentration, Range 200, Instant, 15 sec cooldown<br />
    Causes 19.2 points of damage to target and will deal an additional -0.0 points of damage every 2 seconds for 10.0 seconds.</p>
<p>  <strong>Joint Blow</strong>, Level 8, 30 concentration, Range 50, Instant<br />
    Causes 13.1 points of physical damage to target and reduces target&#8217;s speed by 40% for 3.9 seconds.</p>
<p>  <strong>Blood Arrow</strong>, Level 12, Instant<br />
    Within 60 seconds, your health is reduced by 1.9% every 2 seconds and  the physical attack of your ranged weapons are increased by 9.5%.</p>
<p>  <strong>Throat Attack</strong>, Level 16, 30 concentration, Range 50, Instant, 12 sec cooldown<br />
    Causes 35.4 physical damage to the target and stops spell casting.</p>
<p>  <strong>Wrist Attack</strong>, Level 20, 35 concentration, Range 50, Instant, 30 sec cooldown<br />
    Decreases the damage caused by target by 19.0% for 5.0 seconds.</p>
<p>  <strong>Swiftness</strong>, Level 24<br />
    Agility increased by 9.0 points.<strong></p>
<p>      Speed Shooting Mastery</strong>, Level 28<br />
    Increases shooting speed of bows and crossbows by 9.5%.</p>
<p>
  <strong>Mage</strong><br />
  <strong>Fireball</strong>, Level 4, 30 mana, Range 225, Instant, 6 sec cooldown<br />
    Casts a fireball, causing 22.0 fire damage to the target.</p>
<p>  <strong>Lightning</strong>, Level 8, 20 mana, Range 150, Instant, 20 sec cooldown<br />
    Summons lightning, causing 28.9 wind damage to the target with an additional stun effect for 2.8 seconds.</p>
<p>  <strong>Wisdom</strong>, Level 12<br />
    Intellect is permanently increased by 9.0 points.</p>
<p>  <strong>Intensification</strong>, Level 16, 10 mana, Instant, 20 sec cooldown<br />
    Damage of the next offensive spell will increase by 40.5 points. Effect lasts for 30.0 seconds.</p>
<p>  <strong>Silence</strong>, Level 20, 50 mana, Range 150, Instant, 24 sec cooldown<br />
    Silences the target for 3.9 seconds.</p>
<p>  <strong>Fire Ward</strong>, Level 24, 120 mana, Instant<br />
    Increases party&#8217;s fire resistance by 4.8 points for 10 minutes.</p>
<p>
  <strong>Priest</strong><br />
  <strong>Instant Heal</strong>, Level 1, 25 mana, Range 250, 1 sec cast<br />
    An instant spell that restores 50.0 points of target&#8217;s HP.  [Tested this, it is in fact 1 sec cast, tooltip is misleading]</p>
<p>  <strong>Rising Tide</strong>, Level 1, 12 mana, Range 217, 2 sec cast<br />
    Summon a torrent to cause 40.0 water damage to the target.</p>
<p>  <strong>Regenerate</strong>, Level 4, 35 mana, Range 180, Instant<br />
    Regenerate 16.4 of target&#8217;s HP every 2 seconds for 20.0 seconds.</p>
<p>  <strong>Holy Aura</strong>, Level 8, 60 mana, Instant, 2 min cooldown<br />
    All damage received will be reduced to 0 for 5.0 seconds.</p>
<p>  <strong>Magic Barrier</strong>, Level 12, 120 mana, Instant<br />
    Within 600.0, all party member&#8217;s magical defense will increase by 9.0%.  [I assume it means 600.0 seconds, ie. 10 minute buff]</p>
<p>  <strong>Blessing of Rain</strong>, Level 16, 120 mana, Instant<br />
    Increases team&#8217;s water resistance by 4.0 points for 600.0 seconds.</p>
<p>
  <strong>Knight<br />
  </strong><strong>Holy Strike</strong>, Level 1, 15 mana, Range 50, Instant<br />
    Causes 25.0% of the main hand weapon&#8217;s damage to target and adds Light  Seal that lasts 10 seconds. (Each level will increase aggro)</p>
<p>  <strong>Punishment</strong>, Level 1, 20 mana, Range 50, Instant, 8 sec cooldown<br />
    Causes 16.4 holy damage and activate Light Seals on the target. Each Light Seal causes 23.0 physical damage.</p>
<p>  <strong>Disarmament</strong>, Level 4, 20 mana, Range 50, Instant<br />
    Causes 39.2% of the main hand weapon&#8217;s damage to the target and reduces  target&#8217;s armor value by 3.0% for 10.0 seconds. Can be stacked 4 times.</p>
<p>  <strong>Shield of Atonement</strong>, Level 8, 6 mana, Range 90, Instant, 30 sec cooldown<br />
    Attacks target with a shield, causing 24.6 physical damage. Also  prevents enemies from using physical and common attacks for 3 seconds.  (Shield must be equipped.)</p>
<p>  <strong>Enhanced Armor</strong>, Level 12, 20 mana, Instant<br />
    Increases armor stats by 4.0% for 120.0 seconds.</p>
<p>  <strong>Defense Skill</strong>, Level 16<br />
    Increases block rate by 9.5%.</p>
<p>  <strong>Resilience</strong>, Level 20<br />
    Increases stamina by 9.0 points.</p>
<p>  <strong>Devotion</strong>, Level 24<br />
    Increases maximum mana by 15.0 points. 
  </p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/showthread.php?t=123">hoffmeyr</a>  </td>
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		<title>Runes of Magic Priest Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-priest-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-priest-guide#comments</comments>
		<pubDate>Wed, 25 Mar 2009 14:25:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Priest Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic priest guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=60</guid>
		<description><![CDATA[Basic Guide To The Priest Class Ok i&#8217;m going to make a short guide for you guys. And i&#8217;ll explain my guide as i go on. Attack Skills: Do not level Rising tide. It sucks (It has high damage but i just simply don&#8217;t like 2 second cast spells. In PvP 2 seconds of standing [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
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<td width="516" colspan="3">
<p><strong>Basic Guide To The Priest Class</strong></p>
<p>Ok i&#8217;m going to make a short guide for you guys. And i&#8217;ll explain my guide as i go on.</p>
<p>      <strong>Attack Skills:</strong><br />
    Do not level <strong>Rising tide</strong>. It <strong>sucks </strong>(It  has high damage but i just simply don&#8217;t like 2 second cast spells. In  PvP 2 seconds of standing still for me = death.). If you want to level  your attack skills, level <strong>Bone chill</strong> and <strong>Stream of light</strong>. These two spells have decent damage. Bone chill is basically a dot. You can easily go around dotting several mobs at once.</p>
<p>    So once you get to level 8, start maxing out Bone Chill. You&#8217;ll kill mobs 10x faster. You&#8217;ll love it. <img src="http://forum.runesofmagic.com/images/smilies/Nod_revamp_by_Droneguard.gif" alt="" title="Nod" border="0" /></p>
<p>    I will also recommend Ice fog. In CB it was a much higher cast time  spell. Seems it got reduced to 1 second now making it a decent spell to  use. <img src="http://forum.runesofmagic.com/images/smilies/Nod_revamp_by_Droneguard.gif" alt="" title="Nod" border="0" /></p>
<p>  <strong><em>Going back to the rising discussion</em></strong>:<br />
    Rising tide is by no means a bad spell. But standing still for 2 second  isn&#8217;t my game style. Otherwise i completely recommend it. IF you choose  to level Rising tide, you shouldn&#8217;t level 1 of the other 2 spells (Bone  chill or stream of light) I would recommend not leveling stream of  light due to how easy it is broken (it&#8217;s a stream spell).</p>
<p>    Why pick between 2 out of 3 spells? Because if you level all your  attack spells you&#8217;ll be gimping your priest from healing power. Your TP  is much better used on spells like Faith(Healing % level rise skill at  level 24).<br />
    Again, i don&#8217;t choose rising tide because i prefer kiting mobs and  enemies. So i spam bone chill and i get a good distance to throw stream  of light. Therefore i have no use for a 2 second cast time spell (This  decision is my personal preference. It can be argued that rising tide  is better than stream of light).<br />
    A good combo is rising tide and bone chill. </p>
<p>  <em>This recommendation is for starting levels. I started raising my  rising tide at level 35 as i have a lot more free TP that i can spare.</em></p>
<p>  <strong>Healing spells:</strong><br />
  <strong>Instant heal</strong> and <strong>Regenerate</strong> are your primary spells you&#8217;ll want to level. The next spells (going by order) would be<strong> Heal</strong> and <strong>Group hea</strong>l.  Why is Heal and Group heal on the last of the list? Because these two  spells are basically for end game. Starting in your early levels from  1-35 you&#8217;ll want to use mainly Instant Heal And Regenerate. Believe me. <img src="http://forum.runesofmagic.com/images/smilies/Nod_revamp_by_Droneguard.gif" alt="" title="Nod" border="0" /><br />
    Once you&#8217;re over level 35 Heal becomes your main spell.</p>
<p>    Be sure to max <strong>Faith</strong> once you&#8217;re level 24 and continue to have it maxed. This will help your healing by a lot.</p>
<p>  <strong>Defensive Spells:</strong><br />
    You&#8217;ll definitely want to <strong>level Grace of Life</strong>.  Clothe classes (Priest/mage) are very weak in pdef and have low hp. So  all the extra HP you can squeeze in will definitely help you out.<br />
    Wave Armor: Great spell since the wave armor patch.</p>
<p>    And while you&#8217;re at it, be sure to also max your &quot;P attack&quot; buff. While  this doesn&#8217;t really benefit us much, it will benefit parties you join.  And everyone will love your HP and attack buff. <img src="http://forum.runesofmagic.com/images/smilies/Nod_revamp_by_Droneguard.gif" alt="" title="Nod" border="0" /></p>
<p>  <strong>Gear:</strong><br />
    You&#8217;ll want to mainly pick up gear with HP, Wisdom and P Def bonuses. This brings me to my next topic, stats.</p>
<p>  <strong>Stats:</strong><br />
    As a priest you&#8217;ll definitely need stam/Wisdom/hp/Pdef. If you&#8217;re  playing one right now, you already know why. So i won&#8217;t go too deep in  to it. You can easily farm MA with your friends/guild for great  stam/hp/def/wisdom stat drops.</p>
<p>
  <strong>Survivability</strong>:<br />
    As a priest, you already know you&#8217;re very squishy. So, instead of a 2H  staff, i would recommend you use 1h and shield. In CB i played around  with this a lot, and found that 1h/shield is just a lot better. Sure  using a 2H you kill faster, but you&#8217;ll also be dying much faster. </p>
<p>    Remember, using a 1h/shield you have 2 items you can throw stats in to.  So you can be more buffed than using a 2h item. So add magical attack  power to your 1h/shield and you can compensate for losing some magical  attack over the 2H choice. And you can throw all the good stats on both  items. So 1h/shield = pro.</p>
<p>  <strong>Class Combos:</strong><br />
    Well, this class combo is my personal opinion.  I found <strong>Mage</strong> to be the best match for a priest primary. Why? Because your priest  will benefit from your mage stats. Such as a larger mana pool. More  wisdom. And you don&#8217;t have to switch gear/weps between both classes.  Because they both use the same items. This is also known as the &quot;Battle  Priest&quot; and probably the most popular combo of all.</p>
<p>    And since you&#8217;re squishy, you really don&#8217;t wanna walk up to a mob and  start using rogue skills on it, do you? You want to keep your distance,  throw a few magic attack spells (like fireball/lightning/etc). You&#8217;re  basically a long range fighter because your HP/PDef is the weakest  amongst all classes. But believe me, this combo is by far the best in  my opinion. And works very well.</p>
<p>  <strong>Second</strong> combo i would recommend would be Priest/Knight.<br />
    Why? Because your priest will benefit from higher HP stat bonuses and p  def. Along with the knight skills having many shield spells you&#8217;ll be  able to use with the 1h/shield combo i mentioned above. </p>
<p>  <strong>Third</strong> combo i would recommend is Priest/Rogue. I know what you&#8217;re thinking.. Weird combo, right? <br />
    Well you&#8217;d be surprised at how much Damage this combo has through dot  spells etc. My guild mate made this combo, and now a few of my guild  mates rolled alts/new mains to play this combo. Seems to be very strong  in damage. For example one of my mates is able to kill mobs 10-15  levels higher than him. Through dots alone. Bone chill and rogue dots =  big dmg. And is able to kill people 5-8 levels higher than him.  Seriously. Personally, it&#8217;s not my game style. But definitely worth  updating this topic to mention it. <img src="http://forum.runesofmagic.com/images/smilies/Nod_revamp_by_Droneguard.gif" alt="" title="Nod" border="0" /><br />
    So basically this combo can be considered the Warlock (WoW reference) of RoM.<br />
  <em>Although do note that this third combo will NOT have as high healing abilities as the other two.</em></p>
<p>    This is really <strong>personal preferrance</strong>. If you have any questions, feel free to ask. I&#8217;m very knowledgeable about the priest class. <img src='http://freetoplaymmorpgs.com/runes-of-magic/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> 
  </p>
<hr />
  Credits go to <a href="http://forum.runesofmagic.com/member.php?u=3982">AxLR0Se</a>  </td>
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		<title>Runes of Magic Avanced Gear Modding</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-avanced-gear-modding</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-avanced-gear-modding#comments</comments>
		<pubDate>Wed, 25 Mar 2009 05:51:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic advanced gear modding]]></category>
		<category><![CDATA[runes of magic arcane transmuter]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=58</guid>
		<description><![CDATA[Runes of Magic Advanced Gear Modding First off, I want to thank the following people: AmbushMartyr, Reintje, the German Forums, and most of all Maarg for their continued efforts in explaining the Arcane Transmutor to many confused people. This is a Straigtforward guide pretty much. No fancy pictures, has an example and pretty much explains [...]]]></description>
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<p><strong>Runes of Magic Advanced Gear Modding</strong></p>
<p>First off, I want to thank the following people: AmbushMartyr, Reintje,  the German Forums, and most of all Maarg for their continued efforts in  explaining the Arcane Transmutor to many confused people.</p>
<p>This is a Straigtforward guide pretty much. No fancy pictures, has an  example and pretty much explains it as bluntly as I can. If you didn&#8217;t  get it, get your friend that can understand to do it and pay him alot  of money. This guide is useful to those who keep on rolling power  stones that only have 2 stats on them. There&#8217;s a 1 in 15 chance that  you&#8217;ll get this to happen, so you&#8217;re looking at 150-300k total to make  one elite 2 Green, 8 Yellow statted item. I recommend using the 5600G  power stones cause you&#8217;ll save money that way.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
How to use the Magic Box:</p>
<p>You&#8217;ll need:</p>
<p>An item you want to upgrade</p>
<p>Level 28 Leather Gloves<br />
(Y)+8 Dexterity <strong><u>FOX III</u></strong><br />
(Y)+8 Intelligence</p>
<p>3 Items of good quality stats on them:</p>
<p>Level 23 2H Hammer<br />
(Y)+10 Stamina <strong><u>BRUTE III</u></strong><br />
(Y)+20 Attack Power</p>
<p>
Level 27 Long Crossbow of Accuracy<br />
(Y)+10 Dexterity <strong><u>REFLEX III</u></strong><br />
(Y)+20 Defense</p>
<p>
Level 30 Silent Guard<br />
(Y)+20 Defense <strong><u>RESILIENCE IV</u></strong><br />
(Y)+20 Magic Defense</p>
<p>3 Power Stones of the same type<br />
(G)+5 Defense <u>DEFENSE I</u><br />
(G)+17 Maximum <u>HP LIFE II</u></p>
<p>Now the fun part!</p>
<p>You want to transmute the three items with the power stones to turn  them into mana stones. Input the Power stone in one box, and the Level  23 2H Hammer, you should get this:</p>
<p>Mana Stone<br />
(G)+5 Defense <u>DEFENSE I</u><br />
(G)+17 Maximum <u>HP LIFE II</u><br />
(Y)+10 Stamina <strong><u>BRUTE III</u></strong><br />
(Y)+20 Attack Power</p>
<p>Repeat the above with the other two items and you should get this:</p>
<p>Mana Stone<br />
(G)+5 Defense <u>DEFENSE I</u><br />
(G)+17 Maximum <u>HP LIFE II</u><br />
(Y)+10 Dexterity <strong><u>REFLEX III</u></strong><br />
(Y)+20 Defense</p>
<p>Mana Stone<br />
(G)+5 Defense <u>DEFENSE I</u><br />
(G)+17 Maximum <u>HP LIFE II</u><br />
(Y)+20 Defense <strong><u>RESILIENCE IV</u></strong><br />
(Y)+20 Magic Defense</p>
<p>
Now input the three newly created mana stones in the boxes, and add the  item you wanted to upgrade. In this case it was the Level 28 Leather  Gloves. If all goes well you should get this:</p>
<p>(G)+5 Defense <u>DEFENSE I</u><br />
(G)+17 Maximum <u>HP LIFE II</u><br />
(Y)+8 Dexterity <strong><u>FOX III</u></strong><br />
(Y)+8 Intelligence<br />
(Y)+10 Stamina <strong><u>BRUTE III</u></strong><br />
(Y)+20 Attack Power<br />
(Y)+10 Dexterity <strong><u>REFLEX III</u></strong><br />
(Y)+20 Defense<br />
(Y)+20 Defense <u><strong>RESILIENCE IV</strong></u><br />
(Y)+20 Magic Defense</p>
<p>
Overview:</p>
<p>1. You can&#8217;t use the same type of rune in an item. Can&#8217;t have 2 BRUTE  III&#8217;s in a item, they will overlap each other and you won&#8217;t get the  desired stats you want.</p>
<p>2. If you&#8217;re faced with an item that you want to upgrade, that has something like this:</p>
<p>(Y)+8 Dexterity <strong><u>FOX III</u></strong><br />
(Y)+8 Intelligence<br />
(G)+5 Attack Power <u>ATTACK I</u></p>
<p>Then you&#8217;ll need to find a power stone that will overlap the +5 Attack Power. </p>
<p>(G)+3 Strength <u>POWER I</u><br />
(G)+3 Dexterity <u>AGILITY I</u><br />
(G)+5 Attack Power <u>ATTACK I</u></p>
<p>If two runes are in conflict with each other, they will overlap. So  ATTACK I + ATTACK 1 will overlap. Same goes if you had BRUTE III +  BRUTE III. Definitely check what item has what rune on it before you  transmute. The Arcane Transmutor will take the lowest stat of each rune  and add them on. MINIMIZE THE AMOUNT OF GREENS YOU HAVE CAUSE THEY  YIELD LOW STATS COMPARED TO YELLOWS.</p>
<p>3. Remember, you can only stack a maximum of <strong>6</strong> <strong>Modifiers = 12 stats</strong> per item (not including bonuses and rune slots). Here&#8217;s some combos to keep you in mind:</p>
<p><strong>0 Greens, 12 yellows (Best CS Result)<br />
1 Greens, 10 yellows (CS Result)</strong></p>
<p>2 Greens, 8 Yellows (Best Result)<br />
3 Greens, 6 Yellows (Ideal Result)<br />
4 Greens, 4 Yellows (So-So Result)<br />
6 Greens, 2 Yellows (For Newbies)<br />
All Green (Depends if you have high tiered green runes on them, they can be equal to the 2/8 pieces)</p>
<p>4. If you run out of Transmutor charges, you have to do Daily Quests in order to get more charges. <strong>You can now purchase charges from the Item Mall under Phirius Tokens Shop or the Diamond Shop. 300 Tokens = 10 charges.</strong> </p>
<p>5. Try to find ideal gear that has no greens on it to begin with, they  are more troublesome to deal with now and may only get Ideal Results or  lower. An item with yellow stats on it with no greens is the best item.  An item with no stats on and it&#8217;s white and slotted is good too.</p>
<p>6. There is a way to transfer your elite 2/8 piece to another piece using the same process. I&#8217;ll let you figure it out.</p>
<p>Good luck and if you have any problems with it in-game, just ask your friend or someone that can read.</p>
<p>==================================================  ===</p>
<p><strong>How to make 0/12 gear using only 7-8 Charges!! (Cash Shop Only)</p>
<p></strong>Say if you have a nice clean yellow piece that you want. Let&#8217;s take the <strong>[Rotten Emblem of Justice]</strong> as an example, and you have a <strong>5</strong> Clean yellow pieces that you want to transmute into the Rotten Emblem of Justice, here&#8217;s the stat mods:</p>
<p><strong>Rotten Emblem of Justice &#8211; Item to add stats!<br />
</strong>(Y) +20 Stamina <strong><u>AUTHORITY V<br />
</u></strong>(Y) +50 Defense</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
<strong>Hell Guard&#8217;s Tooth &#8211; Level 43 Dagger<br />
</strong>(Y) +50 Phy. Attack <u><strong>KEEN V</strong></u><br />
(Y) +50 Defense</p>
<p><strong>Order of Dark Glory Gauntlets &#8211; Level 43 Glove<br />
</strong>(Y) +20 Stamina <u><strong>RIGOR V<br />
</strong></u>(Y) +50 Mag. Defense</p>
<p><strong>Order of Dark Glory Belt &#8211; Level 43 Belt<br />
</strong>(Y) +20 Stamina <u><strong>ENDURANCE V<br />
</strong></u>(Y) +50 Max HP</p>
<p><strong>Blade of Murmuring &#8211; Level 50 Dagger<br />
</strong>(Y) +20 Strength <u><strong>BARBARIAN V<br />
</strong></u>(Y) +50 Phy. Attack</p>
<p><strong>Red Comet &#8211; Level 50 Sword<br />
</strong>(Y) +20 Stamina <u><strong>OPPRESSION V<br />
</strong></u>(Y) +50 Phy. Attack</p>
<p><strong>Any White item &#8211; Level 41 or higher (no stats on it, get it from vendor)</strong></p>
<p>Yay, now you have those hard to find most desirable pieces to make your gear. Now you need to buy from Cash Shop <strong>5 Purified Powerstones</strong> (located under Upgrading Category).</p>
<p>You will need to strip the stats from those 5 items, this will be done in 2 phases. We&#8217;ll strip the stats off the <strong>KEEN V, RIGOR V, ENDURANCE V.</strong> </p>
<p>You&#8217;ll have <strong>(3) Tier 3 Mana stones</strong></p>
<p>Combine the Mana stones with the <strong>Rotten Emblem of Justice. </strong>The preview window should show these stats like this, may be in any order depending on how you arrange the stones in the boxes:</p>
<p><strong>Rotten Emblem of Justice<br />
</strong>(Y) +20 Stamina <strong><u>AUTHORITY V<br />
</u></strong>(Y) +50 Defense<br />
(Y) +50 Phy. Attack <u><strong>KEEN V</strong></u><br />
(Y) +50 Defense<br />
(Y) +20 Stamina <u><strong>RIGOR V<br />
</strong></u>(Y) +50 Mag. Defense<br />
(Y) +20 Stamina <u><strong>ENDURANCE V<br />
</strong></u>(Y) +50 Max HP</p>
<p>If they are, hit &#8216;Confirm&#8217; and you have one phase complete! It only took 4 charges!</p>
<p>Next strip the stats off the remaining items: <strong>BARBARIAN V, OPPRESSION V, AND WHITE ITEM.</p>
<p>(</strong><u>note: white items do not produce stats or have any stats. It&#8217;ll just be a &quot;<strong>Mana Stone Tier 3</strong>&quot;</u>)</p>
<p>Combine the Mana Stones with the existing <strong>Rotten Emblem of Justice. </strong>Check the Preview window and it should show the stats like this:</p>
<p><strong>Rotten Emblem of Justice<br />
</strong>(Y) +20 Stamina <strong><u>AUTHORITY V<br />
</u></strong>(Y) +50 Defense<br />
(Y) +50 Phy. Attack <u><strong>KEEN V</strong></u><br />
(Y) +50 Defense<br />
(Y) +20 Stamina <u><strong>RIGOR V<br />
</strong></u>(Y) +50 Mag. Defense<br />
(Y) +20 Stamina <u><strong>ENDURANCE V<br />
</strong></u>(Y) +50 Max HP<br />
(Y) +20 Strength <u><strong>BARBARIAN V<br />
</strong></u>(Y) +50 Phy. Attack<br />
(Y) +20 Stamina <u><strong>OPPRESSION V<br />
</strong></u>(Y) +50 Phy. Attack</p>
<p>
The blank Tier 3 stone will show up as blank because it has no stats on  it. Hit &#8216;Confirm&#8217; and you now have a souped up item that will make  everyone jealous. Only 6 mods can be added, no repeat mods of the same  tier (<strong>BARBARIAN V + BARBARIAN V = NO-NO</strong>) but you can use (<strong>BARBARIAN V + BARBARIAN IV = YAY!</strong>) that will work as long as the Mana stone Tier are the same. Tier 2 won&#8217;t work with Tier 3 stones. 
  </p>
<hr />
  Credits go to Syndreamer, modified by <a href="http://forum.us.runesofmagic.com/member.php?u=11">xtwilightseerx.</a>  </td>
</tr>
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		<title>Runes of Magic Yellow Stat Gear Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-yellow-stat-gear-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-yellow-stat-gear-guide#comments</comments>
		<pubDate>Wed, 25 Mar 2009 05:41:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic yellow gear]]></category>
		<category><![CDATA[runes of magice yellow stat gear guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=55</guid>
		<description><![CDATA[Runes of Magic Yellow Stat Gear Guide If you read This all you WILL understand how to add yellow stats to a item. Is this guide for me? Getting to many greens on a item? Want to add more then 1 +5 attribute to a item? Other guides not explain this well enough? This guide [...]]]></description>
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<div id="post_message_16856">
<p><strong>Runes of Magic Yellow Stat Gear Guide</strong></p>
<p><u>If you read This all you WILL understand how to add yellow stats to a item.</u></p>
<p>    Is this guide for me?<br />
    Getting to many greens on a item?<br />
    Want to add more then 1 +5 attribute to a item?<br />
    Other guides not explain this well enough?<br />
    This guide goes in depth for the very beginner!<br />
    To start thing off lets talk about were these yellow stats come from  you see on these items. To get yellow stats on a item you need 3 mana  stones. The Stats that are on these mana stones get inherited by the  item you choose. Am i going to fast? Don&#8217;t worry i will explain in  detail below all you need to know.<br />
    First off you need the 3 mana stones, and a item you wish to add the stats to.<br />
    <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/zapleaf1.jpg" width="175" height="46" /><br />
    To make 1 mana stone you would need to get a Power Stone, and 1 item.  You may purchase Power stones in Varanas city, from the magic shop, or  buy them at the Auction house under the Equipment Enhancements &#8211; Power  Stones. Then you will need a item with yellow stats. You can find  yellow stated items from monster loot (dropped items), or buy them also  in the Auction house from other players.</p>
<p>    <u><strong>TIP</strong>:</u> <em>The item you combine with the power stone will be lost! But you will get a mana stone out of it!</em></p>
<p>    How to make a item with very few green stats!<br />
    Plain and simple, When ever you add stats to a item, and duplicated  stats will be removed! But, its a little more difficult then that! This  next section will explain why.</p>
<p>    Lets start this off with an example. Say you have 3 mana stone. &lt;This is ONLY an example&gt;</p>
<p>    <strong>Mana Stone 1 &#8211; +5str, +10 Hp, +5 Phy Att<br />
    Mana Stone 2 &#8211; +7Int, +5 Sta, +5 Phy Att<br />
    Mana Stone 3 &#8211; +5str, +7 Defense, +5 Phy Att</strong></p>
<p>    So how do you know what will be added to the new item? Well this is the part you relies how very simple this all is!<br />
    You new item Will have these stats:<br />
    <strong>+5str, +7int, +10HP, +5Sta, +7 Def, +5 Phy ATT</strong></p>
<p>    Notice the item only took one of each stat? That is because when the  item inherits it can not have more then one of the same stat! That is  why you might be having to many green stats on your items. They all  need to be the same stat for them to over loop each other, Example of a  good transmute: &lt;This is ONLY an example&gt;</p>
<p>    <strong>Mana Stone 1 &#8211; +5str, +10 Hp, +5 Phy Att<br />
    Mana Stone 2 &#8211; +5str, +5 HP, +5 Phy Att<br />
    Mana Stone 3 &#8211; +5str, +10 HP, +5 Phy Att</strong><br />
    You new item will have these stats:<br />
    <strong>+5str, +10HP, +5 Phy ATT</strong></p>
<p>    <strong>TIP:</strong> Make sure your three mana stones only have identical Greens, You  must have 6 dif yellows for the yellows to be added to the item.</p>
<p>    Congrats! You now know the basics of transmuting and may spam local  chat with your new leet Gear you make / Show off to your friends xD</p>
<p>    <strong>Getting your hands dirty</strong><br />
    Well now that your a pro item builder you might want to know a trick to  making the best stated item. I suggest reading all you can on a item.  Ever notice why a there are green and yellow stats? Well A green stated  item only holds 1 attribute bonus were yellow holds 2! Read below.</p>
<p>    <u><strong>Tip:</strong></u> <em>Only mana stones of the same tier of the item you are upgrading many be used with one another.</em> </p>
<p>    There are Runes in RoM that are every were! (Runes of magic&#8230; Tons of  runes.. Almost Ironic X) These rune are Green or yellow when shown on a  item. If the rune only holds 1 stat its green, Example Power I has +3  str, But Paladin II has +5 str, +15 Magic Defense which would be  yellow. The runes itself is what your adding to the item not that  actual stats. Let me explain.<br />
    <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/zapleaf2.jpg" width="294" height="157" /><br />
    You can have a item with 2 +5 str&#8217;s on it, As long as the runes are not  the exact same! You may use XXX II and a YYYII so long as X and Y are  not the same. (if you do not understand have a friend read this and  explain it to you x).<br />
    Good luck and soon you can make items Way better then this!<br />
    <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/zapleaf3.jpg" width="290" height="263" /><br />
    The above image was made with a 3 mana stones all with the same 3 green  stats, and 1 with Paladin II, Another with Paladin IV, and another with  Defender II, then added a power II to its rune slot.</p>
<p>    <strong>Disclaimer</strong>** <em>This is not a foul Proof guide. This was made by  one of your fellow gamers on his own time to share what he has leant. I  will slowly add / remove more as I learn more. Thank you all for  reading!</em>
        </p>
</div>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=1393">zapleaf.</a>  </td>
</tr>
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		<title>Runes of Magic Survival Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-survival-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-survival-guide#comments</comments>
		<pubDate>Wed, 25 Mar 2009 05:14:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic survival guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=53</guid>
		<description><![CDATA[Runes of Magic Survival Guide by Attilar Sorens Table of Contents: 1. Welcome 2. Getting Started (Basic Controls, Camera, Interface bars) 3. Classes (Choosing the right class for you) 4. The Mobs (All about mobs) 5. World Map 6. Questing (Types of quests, what do those symbols mean) 7. Crafting (Gathering, Production, Special Recipes) 8. [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
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<tr>
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<p><strong>Runes of Magic Survival Guide</strong><br />
  by Attilar Sorens
</p>
<p>Table of Contents:
  </p>
<p> 1. Welcome<br />
    2. Getting Started (Basic Controls, Camera, Interface bars)<br />
    3. Classes (Choosing the right class for you)<br />
    4. The Mobs (All about mobs)<br />
    5. World Map<br />
    6. Questing (Types of quests, what do those symbols mean)<br />
    7. Crafting (Gathering, Production, Special Recipes)<br />
    8. Enchanting (Arcane Transmutor, Jewel Stones)<br />
    9. Conclusion</p>
<p><strong>Welcome!</strong></p>
<p>&ldquo; Darkness&#8230; they came in hordes, unstoppable, unfathomable, our men were no match for the new foe in front of us. We didn&#8217;t anticipate how powerful they were, and most of us were slain on the spot. Jonas, Xanados, Cantheren&#8230;my men fought bravely against the new evil. They fought with their lives, for Silverfall, for Taborea, and for Ayvenas! Alas where were the gods? Have they vanished and left us in these forsaken times? I have penned my last words for the Darkness is knocking on my door&#8230;.I bid thee next adventurer good luck and hope my guide of survival can help you all in these troubled times&#8230;&rdquo;</p>
<p>-Attilar Sorens<br />
    Captain of the Silverfall Knights
  </p>
<p>Getting Started</p>
<p><strong>Basic Controls:</strong></p>
<p>W, A, S, D keys are used for basic movement. You can use the Q and E keys to turn your character. Characters move in a linear motion from one place to another. If an obstacle is in your way, use the SPACE key to jump over it. You can modify your keyboard to whatever style suits you. Just hit ESC key and click on Key Bindings.</p>
<p>Tip: Avoid wells, boxes, coffins, cliffs with sharp dips, corners, and low-ceiling rooms to avoid getting your character stuck. If you are stuck, you can try to jump forward or sideways, use a hearth recall stone, or call a GM (Last resort only).
  </p>
<p><strong>Camera Movement:</strong></p>
<p>Holding the right-mouse button and dragging it all over the screen moves the camera. Use the scroll wheel to zoom in and out. Left clicking moves the character in a linear and doesn&#8217;t avoid obstacles in it&#8217;s way.
  </p>
<p><strong>The Interface:</strong></p>
<p>You can set the interface up under Interface options. The hotbar tab allows you to set more hotbars on the screen. Also the UI scale allows you to resize the interface to make things fit or you just want to make it look slim and clean.</p>
<p><strong>Main Interface</strong> &ndash; Contains your Mini-map in the right hand corner with World Search, Item Mall, World Map, Color Change, and Mini-map option buttons. Your HP/MP/Auxiliary bars plus profile picture is in the left hand side. Target information shows in the upper center along with level and HP/MP bars shown in percentages. Chat windows are on the bottom left side followed by a row of Hot bars where your skills are placed and can be activated with pre-set hot keys. Your experience bar is located on the very bottom colored in blue.</p>
<p><strong>Tip:</strong> Pressing CTRL+Z removes the Main Interface and gives you a chance to take beautiful screen shots. CTRL+X displays your FPS and Ping Counters.</p>
<p><strong>Inventory</strong> &ndash; Pressing B, will bring up your inventory where you can sort, add, or trash items. Six tabs hold your things, only two tabs are available, the rest can be rented out using cash shop. On the bottom are four buttons, item mall bag which displays your cash shop items you bought, Arcane transmutor which allows you to modify existing equipment and combine rune stones, Trash can to throw away items, and the Sorter which sorts out your gear in categories.</p>
<p><strong>Character Sheet</strong> &ndash; Pressing C, will bring up information on your character. Left panel shows your stats, reputation, and secondary stats, and resistances. The center screen shows your character and the gear he has on. Hovering over a piece will open a quick switch window and lets you highlight any gear compatible with your class already in your inventory to be used. There are more tabs to the right which opens up different menus showing crafting skills, level of your classes, weapon masteries, emotes, and titles.</p>
<p><strong>Guild Interface</strong> &ndash; Pressing G, will open up your Guild interface. If you don&#8217;t have a guild it will say so and the list will be empty until you find one. The Guild interface displays all the members within and their corresponding levels or ranks. There&#8217;s a drop down boxes which will display certain types of information. There are two buttons at the top, War Info and Guild Resources. War Info tells how many wars the guild has been in and the results of those conflicts. Guild Resources brings up an interface which allows you to donate resources like herbs, wood, ore, gold, diamonds, guild runes, etc., to level up a guild. Leveling up a guild unlocks new features. A guild leader has options to modify the ranks, set permissions, and/or boot troubled members out. He can invite and post bulletin boards too.</p>
<p><strong>Skills Interface</strong> &ndash; Press K to bring up your Skills Interface. Here you can see the different skills you have acquired when you leveled up. They are divided out in tabs. First tab is the General Skills (Attack, Hearth Recall, Crafting Skills), second tab is your Primary Class skills, third tab is Secondary Class skills, and fourth tab contains Class-Specific Skills. You can&#8217;t unlearn them, but you can just leave it alone. You can also drag a skill into your hotbar and you can upgrade skills with Talent Points.
  </p>
<p>Tip: You can re-map your interface keys in the Key Bindings menu!</p>
<p><strong>Classes</strong></p>
<p>Picking the right class in a game you never played can be frustrating and may lead to confusion and the wrong skills. It could be deadly out there when you the wrong skills or set up. So what type of player are you?</p>
<p><strong>Melee Classes:</strong></p>
<p><strong>Knights</strong> &ndash; With the ability to wear plate armor and wield sword and shields. They are the heavy tankers that can withstand brutal punishment at the cost of high-end attacks.</p>
<p><strong>Note</strong>: Knights have two different buffs that stack on to a target. Knight skills such as Punishment, can only be benefited by Holy Strike. Stack 4 Holy Strikes + Punishment for a devastating blow. Class-Specific skills use a different set. Holy Sword allows Mana Absorption to take place. Three physical strikes with Holy Sword buff + Mana Absorption = Mana Stealing powers! Great skills to have is Resilience, Enhanced Armor, Resolution, Shield Bash, and Holy Shield.</p>
<p><strong>Warriors</strong> &ndash; Going for brute strength with medium armor allows the Warriors to focus on heavy hitting power and mob control. Drawing their rage as fuel during battles to unleash devastating maneuvers that destroys everything around them.</p>
<p><strong>Note:</strong> Warriors start out with no rage. They build rage while fighting and defending. Slash is an excellent skill to use since it causes bleed effects. Cunning attack + Trample + Slash is a great three-hit combo. Use sneak attack to reach your opponents quicker. Defensive Formation is a great party buff, Berserk is great for solo since it&#8217;ll make party members angry in battle when you use Berserk. They don&#8217;t need a 50% decrease in defense.</p>
<p><strong>Rogues</strong> &ndash; Speedy, quick, and sneaky. Rogues sacrifice defense for critical attacks and high DPS (damage per second). They use energy instead of mana to pull off attacks with high accuracy and blind status effects to catch their enemy off-guard. They also employ daggers as a secondary tool to draw mobs in.</p>
<p><strong>Note:</strong> They are squishy, but they are agile and deal out high damage. They combine premeditated attacks with high powered skills without letting their target know that they&#8217;re there. Shadowface + Villainy + Laceration is the preferred three-hit combo for a frontal attack. Blind Spot (Cheap Shot at Level 30) + Villainy + Laceration is the best back attack combo to use. Use Ambidextrous, Dagger and Offhand Mastery to raise your DPS to astounding levels.
  </p>
<p><strong>Ranged Classes:</strong></p>
<p><strong>Scout</strong> &ndash; Shoot and run, shoot and run. Scouts are squishy rogues with bows pretty much. With ranged skills that have DoTs (Damage over Time), and melee attacks for those close encounters to stop a target from attacking back.</p>
<p><strong>Note:</strong> They don&#8217;t shoot arrows automatically and most of their skill stopping attacks take timing to pull off correctly. Best skills are Vampire Arrow and Frost Arrow.</p>
<p><strong>Priests</strong> &ndash; High HP and MP, priests are the common staple to any party and man&#8217;s best friend. Priest have the power to heal and resurrect allies. They also provide excellent support with their party buffs, but have limited offensive capabilities.</p>
<p><strong>Note:</strong> With high HP and MP, they lack defense and attack. Soloing with a priest is time consuming, but you&#8217;re not likely to die as much since you can resurrect yourself. Leveling is not bad, since every party wants you, but you&#8217;ll find annoyance in the game world when everyone is asking you to revive them.</p>
<p><strong>Mage</strong> &ndash; Super squishy, yet super powerful. Also have outstanding range using fire and lightning attacks to quell any resistance without having to move.</p>
<p><strong>Note:</strong> Flame, Fireball, Thunderstorm, Galaxy&#8230;the list can go on and on with spells. These are capable of one-hitting a mob in the same level range. They also suck up a lot of MP and your characters&#8217; HP starts off low so they themselves can be killed in one-hit by a hard hitting target.
  </p>
<p><strong>Secondary Classes:</strong></p>
<p>In Runes of Magic, you have the option of choosing a secondary class to complement you&#8217;re primary. It&#8217;s very important that you CHOOSE WISELY cause you won&#8217;t be able to change them once you selected. Secondary classes when equally leveled as your primary benefit a 10% increase in stats. They also provide secondary skills to help your primary, but the drawback is you don&#8217;t get to choose which secondary skills will be in your skill book.
  </p>
<p><strong>Talent Points:</strong></p>
<p>Talents points are easily distributed to each of your skills to level them up as high as your level allows. They are reaped from monsters as a reward. Skills are gained automatically after you level, it&#8217;s up to you whether you want to advanced them further using Talent Points. Pick your skills and use your Talent Points wisely! They can only be reset through a Cash Shop item.</p>
<p><strong>Tip:</strong> There are many hidden skills in the game. Can you find them all?
  </p>
<p><strong>The Mobs</strong></p>
<p>Mobs are placed in three categories, Regular, Elite, and Crown Bosses. You can tell what type of mob it is by viewing their target info in the upper middle of the screen. Regular mobs have just a level by their portrait. They can be killed by a solo player or in groups with ease. They drop trash loot most of the time, but every once in awhile they drop white or green gear. Very rarely do they drop blues or purples. Elite Mobs have a gold eagle border around their portrait and their level. They also can be Quest Bosses too. They are stronger and best taken out with a party of at least six members. They drop white and green gear, rarely blues, and most inhabit a dungeon or instance. Crown Bosses are the hardest. They are noted by the golden eagle border and instead of level number, they have crowns instead. These mobs have a load of HP and have high damage output. It&#8217;s best to take a raid party of 20 or more people against these. Some have bravely beaten them with just a party, but takes awhile. They drop white, green, and blue gear a lot and sometimes a rare monster card.</p>
<p><strong>Monster Compendium:</strong></p>
<p>Every once in awhile you&#8217;ll get a card from a monster drop. Right clicking the card places it in the Monster Compendium which is like an encyclopedia of all the monsters you&#8217;ve collected. There are many in each category and you can access this interface by pressing P.
  </p>
<p><strong>The World Map</strong>
  </p>
<p>http://i62.photobucket.com/albums/h8&#8230;x/romworld.jpg
  </p>
<p>Press M to display the current zone you&#8217;re in. To open up other options, click the dash on the upper right hand corner of the world map to display a drop-down list of options such as opening another map or dungeon to see.</p>
<p><strong>World Search:</strong></p>
<p>Can&#8217;t find a monster, resource, quests location, or NPC? Use the World Search feature to find what you&#8217;re looking for and place a marker on the main map. World search button is on the Mini-Map interface, 2nd button on the left. You can search for available quests in your zone or you can hide low-level quests. You can set up various follow markers and way points too. World Search is your best friend when adventuring so get comfortable with it!</p>
<p>      <strong>Questing</strong></p>
<p><strong>Quest Interface</strong> &ndash; Pressing L, will open up a list of your Quest you&#8217;ve taken and available to you. The left side panel displays quests you&#8217;ve accepted followed by their difficulty level. A green quest is 3 levels below your current level and shouldn&#8217;t pose a problem. A yellow quest is a quest in your level range and may pose a slight challenge for you. A red quest is 4 or more levels higher than your current level and are very challenging to complete. If you happen to lose a quest item or fail an objective, you can abandon the quest by highlight quest on the left side panel, and clicking &ldquo;Abandon Quest&rdquo; on the bottom right hand side. If you can&#8217;t find the Quest NPC Reward, you can click on a button that will display it for you on the World Map.<br />
    Quest Icons &ndash; They come in the form of punctuation symbols that appear over an NPC&#8217;s head or quest object:</p>
<p>(!) &#8211; A bright yellow exclamation point means quest can be undertaken at your level or a continuation of an existing quest. A blue one means the quest is a daily quest which can be taken 10 times per day. They reset every 24 hrs. A gray one means the quest is not ready to be taken, but will be at the next level.</p>
<p>(?) &#8211; Question marks come in 1 flavor, bright yellow, they usually mark the continuation of a quest chain.</p>
<p><strong>Check marks</strong> &#8211; are colored either bright yellow or light gray. Bright yellow check marks means you have completed the quest and ready to turn in. Gray ones are the opposite.</p>
<p><strong>Tip:</strong> You can find other quest icons on the World Map!</p>
<p><strong>Types of Quests</strong> &ndash; Many types of quests to keep you busy and entertained with engaging story lines that are either serious or silly. Here&#8217;s an example of the type of quests you may encounter along your travels:</p>
<p><strong>Chain Quests</strong> &ndash; Usually involving a 3-5 part series which may contain a combination of killing, collecting or delivering quest objects to NPC for a hefty reward.</p>
<p><strong>One-time Quests</strong> &ndash; Done only once and never do them again. May be collecting or delivering certain items to the person. Daily quests fall into this category.</p>
<p><strong>Crafting Quests</strong> &ndash; Designed to make you gather certain ingredients to make an item or give to an NPC for money and rewards. They require a certain level of Crafting skill to be useful.</p>
<p><strong>Boss Quests</strong> &ndash; This is a challenge quest, but the experience is huge. It will involve you going into a dungeon and killing a specified crowned elite. Some are repeatable, and some aren&#8217;t.
  </p>
<p><strong>Tip:</strong> Confused about how to use an item in a quest? Right click an item or read the item description to follow the next best path. You might find a hidden quest line!
  </p>
<p><strong>Crafting</strong></p>
<p>Crafting is the art of making your own gear using recipes that you bought, found, or earned. With the right amount of crafting skill you can make some of the best gear in the game. Of course, crafting does come with a price tag and takes time and dedication to fulfill. Crafting may not be for everyone and we recommend taking a break from long periods of crafting due to frustration or eye strain.</p>
<p><strong>Gathering</strong>: To begin crafting successfully, you must learn how to gather your materials. There are resource nodes all over the world of Taborea in the form of Herbs, Wood, and Ore. Depending on your gathering skill you are limited to different tiers of the above 3. Tier 1 starts at 0, Tier 2 = 8, Tier 3 = 16, and so on. You learn how to gather as part of a chain quest in the starting zone around Level 3.</p>
<p>Once you gathered enough materials, you have to refine them first before applying it to your creations. Pick up a refining recipe from each Crafting NPC. It takes 2 materials to create a green refined item and 6 to make a blue refined item. You gain experience in each Gathering skill you have for refining them. Though they only amount to a small increase unlike Gathering which nets a huge amount.</p>
<p><strong>Production:</strong> There are many disciplines to go into, each have their own set of recipes in which you can craft items. Learning and making an item recipe comes with a price tag which increases the higher your recipe level is. Alchemy, Cooking, Tailoring, Armor Crafting, Blacksmithing, and Carpentry are the main production skills you can learn. There are many tiers in learning and only one skill can be claimed as Master. To make an item, just go to a crafting station (ex. Armor Crafting), right-click the skill in your Skill interface. It&#8217;ll bring up a window that lets you decide what you want to craft today, clicking on a learned recipe will bring up what materials are needed to craft this item. If you have enough you can hit the craft button below to start. You can set up a max number or a custom number of items to make.</p>
<p><strong>Recipes:</strong> You can learn different recipes from your respective crafting NPC. There are also special recipes from different NPCs, and ones that are dropped by mobs. To learn a recipe that dropped for you, just right click the recipe scroll and thats it.</p>
<p><strong>Tip: </strong>Uncle Kaga always had the best recipes, he made the finest stuff in the world! ~Cantheren
  </p>
<p><strong>Crafting Items:</strong> Every so often you&#8217;ll get a recipe which requires a special item besides materials that you gathered. In Alchemy you may need a test tube or bottle, Cooking may require a special ingredient only available at a Grocer or Food Supplier, and some may demand a crafting rune (Link, Frost, Combine, Disenchant, etc.). Crafting runes are found all over Taborea from mob drops and are always available in good supply.</p>
<p>Tip: Learn where crafting runes are dropped so you may come back again soon to get more!</p>
<p>      <strong>Enchanting</strong></p>
<p>Enchanting a piece of gear is the greatest way to make your character stand out from a crowd. Stats are a wonderful thing and having items glow is the best. They come with a price though and requires careful planning.</p>
<p><strong>Arcane Transmutor:</strong> This is your next best friend besides the World Search. You ever wonder how that one person you couldn&#8217;t beat, but they were same level or had good skills? Well they always had good equipment on them using this wonderful tool. You an acquire the Arcane Transmutor when you get your second-class in Varanas city. The Arcane Transmutor does several things:</p>
<p>It can combine stat runes you find. 5 of the same tiered stat runes make 1 rune a tier higher.<br />
    (ex. 5 Stamina I = 1 Stamina II)</p>
<p>It can combine two different runes to make one special rune.<br />
    (ex. Resistance I + Endurance I = Atonement II)</p>
<p>It can strip stats off a piece of equipment with a special Power Stone to make a Mana Stone.<br />
    (ex. Sword (+5 Defense) + Power Stone (+5 Attack +3 Stamina) = Mana Stone (+3 Stamina, +5 Attack, +5 Defense))</p>
<p>You can combine 3 newly created Mana Stones of the same Tier into a upgraded Tier stone.<br />
    Ex.</p>
<p><strong>Tier 1 Mana Stone</strong><br />
    +3 Stamina<br />
    +5 Defense</p>
<p><strong>Tier 1 Mana Stone</strong><br />
    +10 HP<br />
    +10 Defense</p>
<p><strong>Tier 1 Mana Stone</strong><br />
    +20 Magic Defense<br />
    +20 Attack Power<br />
    &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
    <strong>Tier 2 Mana Stone</strong><br />
    +3 Stamina<br />
    +5 Defense<br />
    +10 HP<br />
    +10 Defense<br />
    +20 Magic Defense<br />
    +20 Attack Power</p>
<p>If you don&#8217;t want to upgrade to another tiered Mana Stone, you can input an item if you want instead and the stats will replace the item stats.</p>
<p><strong>Tip:</strong> There are many creations and different combinations of stats you can get on an item. The Arcane Transmutor is a powerful tool.</p>
<p><strong>Enchant Bonus:</strong> You can buy Jewel Stones from the NPC in Varanas to add &#8216;+&#8217; bonus to your gear. It will yield varied results depending on your gear and what level it is. It&#8217;ll add a another set of stats to go along with your existing one. After +2 an item will begin to emit a soft glow and get brighter with each &#8216;+&#8217; you do to a maximum of +6.</p>
<p>An example of what a completed item looks like:</p>
<p>          <img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/twilightseerguide.jpg" width="275" height="277" />
  </p>
<p><strong>Disenchant:</strong> Disenchanting is the art of breaking down an item into stat runes. You can learn this skill in Logar. The Relichasio brothers teach this craft to fellow adventurers. An item may yield a stat rune, and most often the brothers never guarantee a successful breakdown. 70% of the time you get nothing except a loss in item.</p>
<p>Tip: I cried when I lost my beloved axe that Princess Bethelune gave to me! ~Jonas
  </p>
<p><strong>Conclusion</strong></p>
<p>I hope this guide may serve you well, fellow adventurer and it has served me well in my travels. Taborea is a challenging and dark place, but only you can shine the light and spread the knowledge to others. Good luck in your journeys and most importantly, have fun!
        </p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=11">xtwilightseerx</a>.  </td>
</tr>
</tbody>
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		<title>Runes of Magic Stat Values</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-stat-values</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-stat-values#comments</comments>
		<pubDate>Wed, 25 Mar 2009 04:41:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic stat values]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=51</guid>
		<description><![CDATA[Runes of Magic Stat Values I am hoping with the help of the community the following questions can be answered. My hope is to use this information in guides so the more feedback and testing the better. Thank you in advance. Definitions / Abbreviations: Root Stats Str = Strength Dex = Dexterity Sta = Stamina [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Runes of Magic Stat Values</strong></p>
<p>  I am hoping with the help of the community the following questions can  be answered. My hope is to use this information in guides so the more  feedback and testing the better. </p>
<p>Thank you in advance.</p>
<p>Definitions / Abbreviations:<br />
Root Stats<br />
Str = Strength<br />
Dex = Dexterity<br />
Sta = Stamina<br />
Int = Intellect<br />
Wis = Wisdom</p>
<p>Secondary Stats<br />
Ma = Magical Atack<br />
Md = Magical Defense<br />
Pa = Physical Attack<br />
Pd = Phsical Defense<br />
HP = Hit Points <br />
MP = Mana Points</p>
<p>DPS = Damage Per Second</p>
<p><strong>Strength:</strong>
</p>
<ul>
<li>What is the correlation to Pattack?</li>
</ul>
<p>  1str = 2Pa for most classes; 1str = 1Pa Scouts and Rogues </p>
<ul>
<li>What is the correlation to HP?</li>
</ul>
<p>  1str = 1/5 HP<br />
_________________________________________________</p>
<p><strong>Dexterity:</strong></p>
<ul>
<li>What is the correlation to Dodge chance?</li>
<li>What is the correlation to Hit Chance?</li>
<li>What is the correlation to Pattack?</li>
</ul>
<p>1dex = 1Pa (Scouts and Rogues)* most classes receive no Pa from dex<br />
Sidebar &#8211; an interesting discussion today in Guild Chat over whether or  not Dex adds to spell hit chance. I was under the impression dex was  melee specific. Since one can&#8217;t &quot;dodge&quot; spells, rather they can be  resisted, I don&#8217;t see how / why dex would affect spell hit chance.</p>
<p>- Counter &#8212; no other stat mentions +hit</p>
<p>Any one care to theorize on this issue?<br />
_________________________________________________</p>
<p><strong>Stamina:</strong></p>
<ul>
<li>What is the correlation to HP?</li>
</ul>
<p>1stam = 5HP</p>
<ul>
<li>What is the correlation to Pdefense?</li>
</ul>
<p>Knight: 1 Stamina = 3 Defence <br />
Mage: 1 Stamina = 1.5 Defence <br />
Priest: 1 Stamina = 1.5 Defence <br />
Rogue: 1 Stamina = 1.8 Defence <br />
Scout: 1 Stamina = 1.8 Defence <br />
Warrior: 1 Stamina = 2.3 Defence </p>
<ul>
<li>What is the correlation to HP regeneration?</li>
</ul>
<p>assuming same as wis:mana regen therefore &#8230;<br />
1Sta = 0.1HP regen <strong>out of combat</strong> per tick(2 sec)<br />
_________________________________________________</p>
<p><strong>Intellect:</strong></p>
<ul>
<li>What is the correlation to Mdamage?</li>
</ul>
<p>1int = 2Md </p>
<ul>
<li>What is the correlation to Pdamage?</li>
</ul>
<p>1int = .5Pa</p>
<ul>
<li>What is the correlation to MP?</li>
</ul>
<p>1int = 1MP<br />
_________________________________________________</p>
<p><strong>Wisdom:</strong></p>
<ul>
<li>What is the correlation to MP?</li>
</ul>
<p>1wis = 5MP</p>
<ul>
<li>What is the correlation to MP regeneration?</li>
</ul>
<p>1Wis = 0.1MP regen <strong>out of combat</strong> per tick(2 sec)</p>
<ul>
<li>What is the correlation to Mdefense?</li>
</ul>
<p>Knight: 1 WIS = 2.4 MDEF <br />
Mage: 1 WIS = 3 MDEF <br />
Priest: WIS = 3.2 MDEF <br />
Rogue: 1 WIS = 2.3 MDEF <br />
Scout: 1 WIS = 2.6 MDEF <br />
Warrior: 1 WIS = 2.2 MDEF</p>
<ul>
<li>What is the correlation to Cure Power</li>
</ul>
<p>Currently unknown &#8211; speculation is 5 Wis = 1 Cure Power</p>
<p>_________________________________________________</p>
<p><strong>Pattack:</strong><br />
What is the correlation to DPS? <br />
<em>early testing w/ naked stats and then use of +5Pa resulted in a  rough calculation of 1Pa:.05dps &#8230; more testing needed to confirm.</em></p>
<p><em>- Pattack seems to be of more value to R and S since they receive  less Pattack per Str than other classes (also receive Pattack from dex)</em><br />
_________________________________________________</p>
<p><strong>Mattack:</strong><br />
how does this work? does it increase magic skill damage? if so by what  factor? if not &#8230; wtf? are magic melee skills impacted by this stat?<br />
_________________________________________________</p>
<p><strong>Pdefense:</strong><br />
What is the mitigation %? how is this calculated?<br />
is there a max mitigation this provides?<br />
what are its contributing factors &#8212; ie. dodge?<br />
_________________________________________________</p>
<p><strong>Mdefense:</strong><br />
does is operate differently than Pdefense?<br />
_________________________________________________</p>
<p><strong>Resistances:</strong><br />
Mitigation%?<br />
_________________________________________________</p>
<p><strong>General:</strong><br />
How does level differential affect variables like</p>
<ul>
<li>dodge</li>
<li>mitigated damage</li>
<li>damage dealt</li>
</ul>
<p>Physical Attacks calculation methods: <br />
&#8212;Uses DPS system of main weapon <br />
&#8212;Point based + main hand weapon&#8217;s damage + variable </p>
<p>Magical attacks:<br />
&#8212;point based + spell&#8217;s damage bonus (calculated using the casting time) <br />
&#8212;Healing: Point based + heal spell&#8217;s bonus (calculated using the casting time) </p>
<p>Damage over Time (DOT) / Heal over Time (HOT): are be affected by (Magical) Defence</p>
<ul>
<li>chance to resist</li>
<li>chance to hit</li>
</ul>
<p>Base = 99, each level difference = + or &#8211; 9%</p>
<ul>
<li>agro generation</li>
</ul>
<p>
</p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=391">nemecis.</a>  </td>
</tr>
</tbody>
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		<title>Runes of Magic Wind Mage/Priest Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-wind-magepriest-build</link>
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		<pubDate>Wed, 25 Mar 2009 04:24:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[runes of magic class builds]]></category>
		<category><![CDATA[runes of magic wind mage/priest build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=49</guid>
		<description><![CDATA[Runes of Magic Wind Mage/Priest Anyone who has played the fire mage/priest build knows how pretty basic and straightforward that builds can be. Yes it&#8217;s great, it&#8217;s awesome, but if you&#8217;re looking for something more, something that if played the right way can be even more powerful and more rewarding. Well then you are in [...]]]></description>
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<p><strong>Runes of Magic Wind Mage/Priest</strong></p>
<p>Anyone who has played the fire mage/priest build knows how pretty basic and straightforward that builds can be. Yes it&#8217;s great, it&#8217;s awesome, but if you&#8217;re looking for something more, something that if played the right way can be even more powerful and more rewarding. Well then you are in luck, I have tested and played this build extensivelyand had a lot of success and failures. True, the wind mage does not deal is much pure damage as the fire mage that they are much more useful in a number of aspects of the game.</p>
<p><strong>PVE: </strong>there is good news and there&#8217;s bad news about this build when it comes to PVE in the runes of magic.it is very difficult to level and do quests when you are fighting solo. You just don&#8217;t do enough to pure damage in DPS to kill monsters effectively. Later in the game it is not so bad once you have unlocked of rising tide. However there is a choice you can make.and it&#8217;s up to you, can pick either flame or plasma arrow is your main damage dealing spell, plasma arrow will more criticals, faster cast time, more charged states, but less damage. Flame is a constant high damage dealing spell and will help you earlier on but not so much when you start upping your wind knowledge. If you have enough money for a skill reset stone you can start with flame instead of plasma arrow. I personally like to keep it simple and would recommend starting out with plasma arrow just to say the money.</p>
<p>When doing quests and one of verse one leveling your damage dealing spells are pretty basic. I ended up just using a macro of starting off with electric bolt and then just spamming plasma arrow until the monster is dead. You can also use lightning followed by meteor shower and plasma arrow to kill enemies also, but on average each monster takes about 5 seconds more to kill than a fire mage build. Good news AOE! This is where the wind mage shines, you are able to own in these parties. With great crowd control and massive area of effect spells you are able to level and quickly speed through dungeons and instances.</p>
<p>Maxing out discharge kind of damage when coupled with wind knowledge and also gives a 5 second stun to your enemies, which your party members will love when battling bosses. You also have one of my favorite skills at your disposal that is thunderstorm which in addition to a kind of damage it also inflicts slowdown in movement and attack your enemies for 5 seconds. The way I do it is start off with the thunderstorm AOE and since it&#8217;s channeled when enemies get close enough to cancel your channel you follow that up with discharge, causing the 5 second stun then you can follow that up with another thunderstorm, you&#8217;ll usually be able to dispatch your enemies on the second thunderstorm with no trouble at all. If not, you can use electrostatic charge and holy aura and wait for discharge cooldown. Rinse and repeat until they have all died.</p>
<p><strong>PVP:</strong> you may not think that the wind mage stands a chance in PVP but you may be surprised. Here is a list of the PVP skills that the wind mage has at his disposal. Fireball, lightning, silence, elemental catalysis, electrostatic charge, plasma arrow, discharge, electric bolt, meteor shower, electric explosion, electric compression, static field, energy influx, elemental weakness, energy well, and thunderstorm. You won&#8217;t have the pure high damage output but you have a wide variety of high damage stuns that will wear down your enemy until their death. Groupe PVP is more than a rush with this build, you can rain down thunderstorms and discharges and watch countless enemies drop dead to the ground.</p>
<p><strong>Initiating PVP:</strong></p>
<p>When initiating a PVP Battle against another opponent of their favor to dispatch him rather quickly, this is for the fact that most players have a slower response time and their mind goes blank when they realize they are under attack. With that said we will get into a macro for the wind mage for the opening series of spells that can be cast to destroy enemies. First off, I start out with electric bolt followed by instant casts of fireball and rising tide then 1 to 2 plasma arrows until your opponent starts to attack back. Next in line in the macro will be lightning which will root your opponent and allow you to get off at least two more plasma arrows. Once your opponent is unrooted you can use discharge and give your enemy another 5 second stun, assuming you have an electric compression stored you can cast 2 more plasma arrows followed by static field. Since your static field will be leveled quite a bit more than with the fire build you have anywhere between 15 to 30 seconds to store another electric compression, using urgent heal, and regenerate spells. Once you are ready you can start to beginning macro over again if your opponent has not already been destroyed. You can use silence, thunderstorm, elemental weakness, energy well, energy influx, and electric explosion (most damage in the game) at your discretion. It is a good idea to use energy well, energy influx, elemental weaknesses before you start your opening PVP macros. A good finishing combo is to use lightning and then channel galaxy clean up any remaining points your opponent might have. This technique works very well, you may play with a little bit to find the best series of spells and techniques that work the best for you.</p>
<p>As you can see, the wind mage has a ton more options during PVP that you might not have guessed. There is a certain chance that the wind mage times will more damage than the fire mage based on their probability of issuing critical magical strikes upon your opponents. I have destroyed a melee-based character in just the opening series of spells in my macro due to critical hits.</p>
<p><strong>Forced PVP:</strong></p>
<p>The easiest way to deal with someone who is forced PVP upon you is to quickly hit them with a static field,. A good habit to get into is to try to remember to always have an electric compression stored. In the event that you not have the ability to use static field you have a couple of options. The only real option you have against ranged attacks is to silence them and use plasma arrows on him to gain the ability to static field. The best way is to static field him with with electric compression stored. If you want to try to eke out as much damage as you can before having use static field you can hit them with a discharge if they are melee-based followed by thunderstorm. Then just done them with static field, use your heal or regenerate and start your PVP macro that was discussed earlier. Rogues and scouts will become your worst enemy when they forced PVP upon you because of their DOT attack strength. Your only real chances to have fast response time and quick thinking to slow down their DPS and then allow you to start inflicting your own barrage of attacks.</p>
<p>Here is a list of the recommended skills or the wind mage/priest filled:</p>
<p><strong>Mage Skills</strong></p>
<p><strong>Fireball:</strong> this is a priority max skill, it is and required for DPS spamming.</p>
<p><strong>Lightning:</strong> 30 talent points is about where you want this to be, the longer the root effect the better. This is a great spell before you use galaxy.</p>
<p><strong>Wisdom:</strong> as with all mages this is a very important skill, however you won&#8217;t be able to be able to spend enough talent points that you may want on it due to other priorities. If you find yourself running short on man too often you can dump a few points on this at your leisure.</p>
<p><strong>Silence:</strong> this is a great skill to use against other magic users and ranged attackers such as scouts. This can save your life if you are waiting for a cooldown of one of your stun skills. The base skill is fine in most cases but it&#8217;s a good idea when you reach that max level to farm talent points from monsters to up the scale.</p>
<p><strong>Elemental Catalysis:</strong> this is a fixed skill that for 20 seconds magic damage is increased and then for every 2 seconds 2% mana is regained.</p>
<p><strong>Electrostatic Charge:</strong> this still is a shield that absorbs damage, however you can expect it to only last for 2 to 5 hits from an opponent or monster depending on level gears. The best way to distribute points in this category is to put in a few here and there or if you&#8217;re finding that you are in need of some extra shield during gameplay.</p>
<p><strong>Plasma Arrow:</strong> this is your main damage during spell as a priority max of your talent points. It is not as strong as flame but has a lower caste time and a charged state which helps you store electric compression for the use of static field. While in a charged state you have an increased chance of inflicting critical damage on opponents or enemies. When coupled with energy influx you greatly increase your potential damage which happens more often than not.</p>
<p><strong>Discharge:</strong> this skill is your bread and butter in your AOE arsenal, try to keep as many points as you can to put into this skill. It is not essential to put all your points and but make sure you have enough to do some good damage when you use it. In addition to the AOE damage that you&#8217;ll be causing with this skill, there is also a 5 second stun effect which can either save your life or give you time for a full channel of thunderstorm.</p>
<p><strong>Electric Bolt: </strong>this is an average DOT as the classes go but it&#8217;s better than not having any at all. Over a 12 second span you&#8217;ll be doing extra damage over time in 2 second intervals. This is great for PVE and PVP, make sure that you do not cast static field while this skill is in effect as the damage over time skill will break the stun.</p>
<p><strong>Meteor Shower: </strong>this skill has its pros and cons for use, this spell will do a ton of damage but it is channeled. When channeling this spell, if you are attacked successfully hit your channeling will stop them you may not be able to maximize the full duration of the spell. will rain down a meteor shower which will hit your opponent or monster five times during its duration. The best way to use his spell is to first cast lightning and then immediately cast meteor shower. This will guarantee that you can finish your channel without interruptions.</p>
<p><strong>Electric Explosion:</strong> this spell can dish out the most damage of any one verse one spell in the game, however you need to be in the charged state. Once you are in charged state you can fire off 2 to 3 electric explosions before you have to get into the charged state again. is a great spell but unfortunately talent points can be spent better in other areas. Once I reached max level this is the first skill that I started farming talent points to upgrade.</p>
<p><strong>Electric Compression: </strong>this is a fixed skill that you can initialize once you are in a charged state to store it for the use of static field.</p>
<p><strong>Static Field:</strong> this is a very important skill to the wind mage during PVP, being able to stun opponents or monster is for an extended period of time is of great use for this build. I put a good number of points into this skill to up the amount of time a monster or enemy is paralyzed. You need at least 15 seconds or so stun on this skill so that you have time to heal and regenerate when needed. Depending on your response time and reflexes you may need more or less points distributed in this skill.</p>
<p><strong>Wind Knowledge:</strong> this passive skill increases your base wind damage for those spell types. This is extremely useful between level 25 and 35 for the extra damage it adds to your attacks. I was able to it fairly high with leftover talent points that I accumulated after priority maxing my main damage dealing spells.</p>
<p><strong>Energy Influx:</strong> using this skill at high levels would greatly increase your chance of inflicting a critical strike to your opponent or monster. The only bad side of this spell is that it has a two-minute cooldown and at higher levels you can only use it for limited amount of time. In some cases it might last long enough to complete a dual or PVP attack on an opponent. I put spare points on this skill here and there and got a two-run level 15 and was happy with the results. I believe that leveling this higher when you&#8217;re firing for talent points will make you that much more lethal.</p>
<p><strong>Energy Well: </strong>this is a great skill at later levels when you have the talent points to put in it, anytime you can reduce the skills mana casting requirements that is a good thing, and you&#8217;re able to use HP potions instead of MP potions. This is another skill that is better off upgraded at higher levels.</p>
<p><strong>Elemental Weakness:</strong> this is really important for the wind mage since you don&#8217;t do enough raw damage beside your critical strikes. By decreasing the targets resistance to magical attacks greatly enhances the damage output on monsters and enemies. I would start upgrading the skill in the game or if you PVP more than the average player.</p>
<p><strong>Thunderstorm:</strong> this is the most powerful AOE skill in the game and what makes this win builds shine during party leveling, raids, dungeons, instances, and anytime you want to kill a lot of enemies in the same area very quickly. This skill is channeled which means it can be disrupted if attacked. Once initiated, you&#8217;ll inflict when damage three times based on the skill level to the opponent or monster, and in addition creates a slowdown in movement and attack for 5 seconds. The combo that I found it was most effective when AOEing is to first start of thunderstorm and once disrupted cast discharge for the 5 second stun followed by another thunderstorm. Most of the time this chained combo will slice down whatever is near you in a quick manner.</p>
<p><strong>Priest Skills</strong></p>
<p><strong>Rising Tide:</strong> this is above average damage dealing spell and when it is unlocked as an instant cast this increases your DPS with fireball and electric Bolt. This is a max priority upgrade.</p>
<p><strong>Urgent Heal:</strong> this is a decent healing skill that helps restore your hit points after a battle or during grinding sessions. However it does not restore a massive amount of hit points and I do not recommend it being used during PVP unless you&#8217;re using it during a static field stun. I put a few points here and there but don&#8217;t worry about keeping it maxed.</p>
<p><strong>Regenerate:</strong> this is the main healing skill you&#8217;ll be using and is extremely effective. Over 20 seconds of time you will be regenerating hit points every 2 seconds. At higher levels will see a big increase in your HP regeneration and survival ability.</p>
<p><strong>Holy Aura:</strong> this is a very good spell cheese during PVE or during PVP when your enemies are about to inflict a final blow on you. For 5 seconds will be completely immune to all damage hurled at you. Sometimes this can make the difference between opponent death and yours. This is a fixed skill.</p>
<p><strong>Magic Barrier:</strong> using the skill increases your resistance to magical attacks which is great against other magic dealing characters as well as many bosses in a raid bosses. I try to put as many points as I can to upgrade this to use in parties.</p>
<p><strong>Conclusion:</strong></p>
<p>This is a very fun build and can be used very quickly to level when played properly. If you are solo type player and don&#8217;t like to party much or join guilds or be friendly this build is probably not for you. But if you want to take part in the more fun parts of this game whether it be dungeon, instances, or big boss raids this is a great build for you. You will be able to gain the valuable gears and crafting materials needed for powerful items in this game. A good wind mage will always be summoned for all these types of adventures. The best advice I can give you is to be patient and you&#8217;ll be well rewarded. Enjoy this build in Runes of Magic.
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		<title>Runes of Magic Mage/Priest Build</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-magepriest-build</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-magepriest-build#comments</comments>
		<pubDate>Tue, 24 Mar 2009 22:10:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[fire mage build]]></category>
		<category><![CDATA[mage/priest build]]></category>
		<category><![CDATA[runes of magic class builds]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=46</guid>
		<description><![CDATA[Runes of Magic Fire Mage/Priest Build Fire mages specialize in maximum damage output. This build will focus on one verse one leveling and PVP techniques. This build does not include area of effect spells except for one and that is Purgatory fire. The is the most common used build in runes of Magic. PVE: this [...]]]></description>
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<p><strong>Runes of Magic Fire Mage/Priest Build</strong></p>
<p>Fire mages specialize in maximum damage output. This build will focus on one verse one leveling and PVP techniques.<br />
    This build does not include area of effect spells except for one and that is Purgatory fire. The is the most common used build in runes of Magic.</p>
<p><strong>PVE:</strong> this fire build makes it easy to destroy monsters with ease. In most cases you&#8217;ll be able to defeat enemies 2 to 3 levels above you.<br />
    Your main damage dealing spells the flame and fireball enough damage to destroy enemies quickly. I personally use electric bolt to initiate battle with monsters.<br />
    Ruins of Magic allows you to create macros which is extremely nice for dispatching monsters with one click of a button. On Priest side of this build regenerate will eliminate the need to pot spam.</p>
<p>    The priest also has a very important spell called rising tide, the spell is not as useful until you get it an instant cast by completing the level 30 elite quest.<br />
    Another extremely useful skill mage possesses is elemental catalysis that enables you to spam any skill with no cast time for 5 seconds. It&#8217;s your flame skill has no cool down you are able to rain down vast amounts of damage on your enemies. The only downside is this skill requires a 10 minute cool down.<br />
    With elemental catalysis you&#8217;ll be able to dispatch the majority of the mini bosses in runes of Magic with ease.</p>
<p><strong>PVP:</strong> with any mage distance is the key to PVP. The mage deals the most amount of damage in any game but the flipside is they are extremely squishy. Luckily this build has a few techniques to help you keep your distance from enemies.<br />
    The following skills will be the most important skills to use during PVP from the mage and priest tree: fireball, lightning, silence, flame, electrostatic charge, plasma arrow, discharge, electric bolt, electric compression, static field, Purgatory fire, rising tide, urgent heal, and regenerate.</p>
<p><strong>PVP: initiating PVP</strong></p>
<p>The obvious sure kill when initiating a PVP Battle is to use elemental catalysis and spam flame, your opponent will die very quickly and leave you feeling PVP is not hard.<br />
    If you&#8217;re elemental catalysis is on cooldown have the ability to use static field on your opponent at any time, this will paralyze your enemy anywhere from 10 to 30 seconds without them being able to move, attack, pot, and inflict damage on you.<br />
    Now back to initiating your PVP Battle. Note: these techniques are for open PVP not duels. I like to put my first several spells in a macro consisting of electric bolt, rising tide, fireball, lightning, flame. You should be able to get all these spells off in your macro before the enemy has a chance to recover, before they know they are under attack you look at them with lightning stunning them long enough to get your flame spell off before being touched.</p>
<p>    After the initial barrage melee-based characters will start to storm after you, you have a few options at this point, I personally think in another flame spell immediately after the previous one. You will now be under attack and sustaining damage, make sure your electrostatic charges up which will take about two hits from enemy. Now that the melee opponent is on top of you use your skill discharge to stun your enemy for 5 seconds, you can now follow this with a quick Purgatory fire and flame.</p>
<p>    You&#8217;ll most likely sustain another hit before or shortly after you cast your flame spell. Now you&#8217;re in trouble right? Or macro has cooled down fully but you won&#8217;t last long to get those spells off. That is where electrostatic field comes in, this build only has the minimum talent point distribution on this specific skill, netting only seconds of an enemy&#8217;s stun. Once your enemy is stunned look for a nearby monster and use your plasma arrow on them for the use of electric compression, hopefully you will not be any area where monsters are very powerful so that you can dispatch them within 5 seconds to gain another use of your static field.</p>
<p>    You will now have the opportunity to use regenerate or urgent heal before you start your initial PVP macro again. This last barrage of magical damage should destroy most melee characters by this point if not sooner. If you have not destroyed you can rinse and repeat this technique over and over again. Good technique and practice with quick thinking makes these techniques the best they can be and PVP verse melee-based characters. 
  </p>
<p><strong>PVP: forced PVP</strong></p>
<p>When being attacked randomly good rule to get used to keep your static field handy in case you need to use it to stop somebody from inflicting fatal damage. If you do not have your static field stored your next best option is to use silence and lightning followed by a plasma arrow for use of your electric compression so that you can use your static field. Whatever situation you&#8217;re in it is important to use your static field to stop your opponent and attack on your terms. From here you can use the techniques mentioned above to destroy your opponent.</p>
<p>Here is a list of the best skills to truly be able to paint aisle use with this build:</p>
<p><strong>Mage Tree</strong></p>
<p><strong>Fireball:</strong> make sure to priority Max this skill is an instant cast and is a very important skill in DPS spamming</p>
<p><strong>Lightning:</strong> this skill is mainly used to root your opponent at a distance so that they cannot move. The damage on the skill is not very much so doesn&#8217;t have much use other than rooting. You only need to put around 10 talent points in this skill or enough to get around a 5 second root.</p>
<p><strong>Wisdom:</strong> this passive skill will increase your wisdom enabling you have more manna points to use skills with. This is a very important skill to have but not enough talent points to get the most out of it until later in the game. You can put spare points spare points into it your leisure.</p>
<p><strong>Silence:</strong> this is a must-have skill for PVP and the base skill is sufficient most of the time and you really don&#8217;t need to put talent points in it until maybe later in the game.</p>
<p><strong>Flame:</strong> this skill is a priority Max asked if it&#8217;s your most used damage dealing spell with no cooldown. Only downside is that you have a 3 second cast.</p>
<p><strong>Electrostatic charge:</strong> this is a great skill to use when you need to eat up to four hits from a monster or an opponent, it can last less depending on monster level and opponents equipment. Because of this you can put spare points as needed into it.</p>
<p><strong>Plasma Arrow: </strong>you don&#8217;t need to put any extra the only need for it is to create a charge state for use of electric compression.</p>
<p><strong>Discharge:</strong> the only use of this skill with this build is to use the 5 second stun that it gives to the opponent or monster when initiating the skill. We only need to use the skill when being mobbed by monsters on opponent gets too close to you. The base skill is sufficient and no need to put any additional points in it.</p>
<p><strong>Electric Bolt:</strong> this is another priority Max skill this is above average DOT and the only one that mage has. The effectiveness of this is much greater during PVE than in PVP. The DOT lasts 12 seconds so make sure it has finished its DOT damage before using static field as the DOT effect will break the stun before you might be ready.</p>
<p><strong>Fire Knowledge: </strong>this skill increases your passive fire damage on firebased skills. This is very important in maximizing your damage during PVP and PVE. Talent points will be tight early on but make sure to put as many points as you can in this to boost your fire damage.</p>
<p><strong>Purgatory Fire:</strong> upgrading the skills very important but you will not likely have enough talent points to put in it early on. This is the only AOE skill this build has but is an instant cast and no cooldown. It also has very good damage and will destroy slightly lower monsters with ease. The best combination of skills to use with this one is discharge for the stun and electrostatic charge to eat a few hits.</p>
<p><strong>Energy Well:</strong> this skill will reduce the manna cost of your skills for a period of time. I only put my spare points in this skill because the downside is that it has a two-minute cooldown and I was putting points into wisdom.</p>
<p><strong>Elemental Weakness:</strong> this skill is awesome and one of the most underrated, monsters and opponents will most likely have heavily modded gear that will have resistances to your magical attacks. The casting this spell on an enemy will nullify that gear and then some. You&#8217;ll be doing much closer to the base damage description on your skills when you cast this on your enemies first.</p>
<p><strong>Eruption:</strong> fireball and plan have a chance to explode and cause additional fire damage, this is a fixed spell by great.</p>
<p><strong>Elemental Catalysis:</strong> for the amount of 20 seconds magic damage is enhanced by 20% in every 2 seconds 2% mana is regained, this is a fixed spell.</p>
<p><strong>Priest Tree</strong></p>
<p><strong>Rising Tide:</strong> this is a priority Max skill, once you unlock the elite skills and get this to a instant cast your DPS will go up greatly when you combine fireball and electric bolt together.</p>
<p><strong>Urgent Heal:</strong> this skill is somewhat decent but usually causes problems as it doesn&#8217;t heal enough and wastes time when you can be casting other more important spells. I would put a limited number of talent points in the skill and only really use it between PVP and PVE fights.</p>
<p><strong>Regenerate:</strong> this is one of the most important skills of the Priest tree at a very high level you&#8217;ll regenerate a ton of health points over a 12 second span. This is a great spell to use during battle, before battle, and after battle. Put as much talent points on this as you can.</p>
<p><strong>Magic Barrier:</strong> this skill is a must-have for dungeon raids and leveling against high level monsters in parties. Magical defense buff is needed when taking on powerful bosses and PVP with magic damage dealers.</p>
<p><strong>Holy Aura: </strong>this skill is for those oh crap moments, all damage received will be reduced to zero for 5 seconds, enough said and skill is fixed level.</p>
<p><strong>Conclusion:</strong></p>
<p>You&#8217;ll have a lot of fun playing with the fire mage build, you will be able to do a ton of damage heal and regenerate your health, one verse one and PVE with ease and dominate one verse one PVP. This is a basic and pretty easy build to play with and most magic users will choose this build. A more advanced build is being a wind that mage when played properly can be fun and even exceed the limits of the fire mage.
</p>
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		<title>Runes of Magic Castle Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/castle-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/castle-guide#comments</comments>
		<pubDate>Wed, 18 Mar 2009 01:09:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[castle functions]]></category>
		<category><![CDATA[castle guide]]></category>
		<category><![CDATA[runes of magic castle]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=40</guid>
		<description><![CDATA[Obtaining a Castle The first thing you will need to do to obtain a guild castle, is of course, be a member of a guild. While there are many ways to accomplish this, I will leave it to you, dear reader, to figure them out. For the purpose of this guide, I will assume that [...]]]></description>
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<p align="left"><strong>Obtaining a Castle</strong></p>
<p align="left">The first thing you will need to do to obtain a guild castle, is of  course, be a member of a guild. While there are many ways to accomplish  this, I will leave it to you, dear reader, to figure them out.</p>
<p>For the purpose of this guide, I will assume that you are a Guildmaster.</p>
<p>Once you have established your guild, you will need to increase it&#8217;s  level to 7. This is accomplished by gathering resources (herbs, ore,  and wood) and donating them through your Guild&#8217;s Resources page. (Press  G, click Resources at the top of the window that appears, then click on  the 2nd tab of the next window that appears.)</p>
<p>Having achieved 7th level (or higher) with your guild, you are now  eligible to apply for a guild castle. This task is performed with the  &quot;Guild Castle Manager&quot; NPC located in East and West Varanas (beside the  House Fairy) and in the Varanas Guild Hall. The Guild Castle Manager  will inform you that you must provide certain resources in order to  build your castle. (Currently, the text in-game is incorrect by a very  long shot. The correct values you need to &quot;pay&quot; are <strong>360,000 gold</strong>, <strong>15,000 herbs</strong>, <strong>15,000 ore</strong>, and <strong>15,000 wood</strong>.  These resources are donated to your guild&#8217;s resources page, and will be  taken from there to pay the above castle construction fee.)</p>
<p>Having collected all of the aforementioned resources, you may speak  with the Guild Castle Manager again and complete the process of  obtaining yout guild castle.</p>
<p>Congratulations! You should now be the proud owner of your own Guild Castle!</p>
<p><strong>Known bugs:</strong> Do not attempt to walk through the  opening/moving/animated gates of your keep. You may become stuck in  mid-air, about 1 foot off the ground, and wasting your Hearth Recall is  the only escape.</p>
<p align="left">The treasury inside your guild castle can be found directly ahead,  inside the bottom floor of your castle. In fact, when you first obtain  your castle, you can see the treasury through the missing inner gate!</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow1.jpg" width="275" height="239" /></div>
<p>
Run on inside, you know you can&#8217;t wait. <img src="http://forum.us.runesofmagic.com/images/smilies/smile.gif" alt="" title="Smile" border="0" /> What you are going to be looking for to access your treasury is a small  switch to the right of the large circular treasury chamber portal.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow2.jpg" width="250" height="182" /></div>
<p>
Interact with the switch and you will open your guild castle treasury.  Here you can store 100 items on the first page that&#8217;s available to you.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow3.jpg" width="236" height="277" /></div>
<p>
At the bottom left on the treasury window you will see three small square buttons. These are your treasury controls.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow4.jpg" width="200" height="98" /></div>
<p>
The first button is &quot;Access Log&quot;. This will open a window displaying  item deposit and withdrawal records. (Question for gamemasters, how  many log entries are saved/displayed in this log?)</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow5.jpg" width="350" height="196" /></div>
<p>The middle button is &quot;Permission Setting&quot;. This will open a window containing access information for each rank of your guild.</p>
<p></p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow6.jpg" width="275" height="351" /></div>
<ul>
<li>&quot;<strong>Browse Permission</strong>&quot; is access to look into the treasury.</li>
<li>&quot;<strong>Placement Permission</strong>&quot; is access to placing furniture within the guild castle. <strong>Note:</strong> A person <strong>may not</strong> pickup, move, or rotate furniture that they have not placed inside the  castle themselves. This currently includes the Guildmaster! The  Guildmaster does, however, have a special button visible on every  furniture item in the furniture window to &quot;Return this item to it&#8217;s  owner&#8217;s mailbox&quot;.</li>
<li>&quot;<strong>Grabbing amount per days</strong>&quot; is a text field containing the  number of item slots in the treasury that a person of that rank may  remove from the guild each day. (This number may be 0 to 99.) If an  item slot holds 1 item (a recipe, for example) it counts as 1 &quot;grab&quot;  for the day when removed. If the slot holds 100 ore, it still counts as  1 &quot;grab&quot; for the day when someone removes the stack of 100 ore. <strong>Note:</strong> Regardless of the number of &quot;grabs&quot; allowed per day, characters are  allowed an apparently unlimited number of deposits per day. <strong>Please also note:</strong> It is not currently possible to split a stack that is in the treasury,  and only take part of it. You will have to remove the entire stack,  split it to take what you need, and return the remainder.</li>
</ul>
<p>As mentioned previously, all 3 of these settings are set on a per  rank basis, so don&#8217;t miss out on anything when you&#8217;re setting them. <strong>Note:</strong> All three of the above settings are set on a <strong><em>per page basis</em></strong>,  also, so you must remember to set these again when you purchase  additional storage pages for your treasury. (See below for purchasing  additional pages.)</p>
<p>  The final button is &quot;Purchase new page&quot;. This button will open a new  window displaying the resources required (in your guild resources page,  as when obtaining the guild castle) in order to add new pages to your  guild treasury. (At the time of this posting, the first additional page  of storage was set to cost you 535,800 gold, 0 guild rubies, 1950 ore,  1950 wood, 1950 herbs, 4800 guild runes/magical essence, and 0  champion&#8217;s core.)</p>
<p>    <strong>Known Bugs:</strong> When you have the treasury open, closing the window  by the X button on the top right does not reset the treasury &quot;switch&quot;.  (Remember the switch? To the right of the treasury door?) So you will  need to interact with the treasury switch twice to open the treasury if  the switch is in the &quot;open&quot; position.</p>
<p>    <strong>A FINAL WORD OF CAUTION:</strong> It is <em>incredibly</em> common for  guild members in online games to rob the guild blind if given  unrestricted access to a guild&#8217;s treasury. Exercise extreme caution and  prejudice when assigning access to your treasury to your guild ranks.  And <strong>never</strong> give unrestricted access to new recruit ranks.  Historically, they are the most likely to rob your guild and disappear  into the night. Though they may have wrongly taken any number of items,  and your &quot;access log&quot; can prove who took what, and how long ago, the  Guildmaster <em>did</em> give them permission with those settings to take things, so you can not expect the GMs to reimburse you for any lost items. <strong>Beware!</strong></p>
<p>While speaking with the Guild Castle Manager, you may have noticed the option to &quot;Look up all information of guild.&quot;.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow7.jpg" width="300" height="204" /></div>
<p>
This option displays similar information to that you may see while  interacting with the Guild Bulletin Board (two large golden panels)  inside the Varanas Guild Hall, with one additional item of interest.  That additional bit is a button that will allow anyone to visit your  guild castle.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow8.jpg" width="300" height="248" /></div>
<p>
In order to turn this &quot;Visit Guild Castle&quot; button off, begin by pressing G, then follow these steps:</p>
<ol>
<li>Click on the &quot;Leader functions&quot; button at the bottom of the guild window.</li>
<li>Click on the &quot;Guild Bulletin &#8230;&quot; button on the bottom left of the Leader functions window.</li>
<li>Checkmark the &quot;Close visit&quot; box to prevent strangers from entering your castle.</li>
<li>Click on the &quot;Confirm&quot; button on the Guild Bulletin window.</li>
<li>Click on the &quot;Confirm&quot; button on the Leader functions window.</li>
<li>Click on the X at the top right of your guild window to close it.</li>
</ol>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow9.jpg" width="300" height="184" /></div>
<p></p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow10.jpg" width="315" height="373" /></div>
<p>
Your &quot;Visit Guild Castle&quot; button should now be disabled and greyed out  in the Guild Castle Manager&#8217;s display of your guild information.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow11.jpg" width="315" height="252" /></div>
<p><strong>Known Bugs:</strong> At the time of this posting, the Vortex guild &quot;Visit  Guild Castle&quot; button is repeatedly resetting itself to the &quot;on&quot;  position. This appears to either be graphics related, or an actual bug.  Vortex has appeared visitable after I&#8217;ve clicked on other guilds, and  went from a guild that is allowing visitors, to Vortex (which was not).  Clicking on Vortex a second time in a row returned the button to a  disabled state. However, there have been 3 ocassions so far where I  have disabled visits, and returned to the window some time later to  find them re-enabled.</p>
<p><strong>Please note:</strong> Non-guildmembers have no access to your treasury that I was able to recreate.</p>
<p align="left">We begin our examination of interior controls with a window very similar to the one inside every character&#8217;s own house.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow12.jpg" width="250" height="228" /></div>
<p>
This window contains the following information:</p>
<ul>
<li>&quot;<strong>Guild name</strong>&quot; This is your guild&#8217;s name.</li>
<li>&quot;<strong>Guild level</strong>&quot; This is your current guild level.</li>
<li>&quot;<strong>Castle Type</strong>&quot; This begins with a display of &quot;Normal&quot;. (GMs, what is this?)</li>
<li>&quot;<strong>Open Visiting</strong>&quot; This is the visitation state of your guild castle. (See &quot;Visit Guild Castle&quot; posted previously in this thread.)</li>
<li>&quot;<strong>Guild Gold</strong>&quot; This is how much gold you currently have in  your guild resources. (Press G, click the &quot;Resources&quot; button at the  top. The gold displayed there and here should be the same.)</li>
<li>&quot;<strong>Daily Expense</strong>&quot; This is (I suspect) the cost of maintaining  your guild castle. It begins with a value of &quot;0&quot;. I am currently  unaware of what would increase this value. (GMs, anything?)</li>
</ul>
<p>There are also two buttons found on the bottom of this window (see image above):</p>
<ul>
<li>&quot;<strong>Guild con &#8230;</strong>&quot;  This button displays the &quot;Guild Construction&quot; window. It is within this  window that you will manage the construction of different things around  your castle. (See &quot;Guild Construction&quot; posted later in this thread.)</li>
<li>&quot;<strong>Guild fur &#8230;</strong>&quot; This button displays the &quot;Guild Furniture&quot;  window, which is very similar in appearance and functionality to a  character&#8217;s home furniture window. <strong>Reminder:</strong> You may only  pickup, move, or rotate furniture that you have placed inside the  castle yourself. This includes the Guildmaster! The Guildmaster does,  however, have a special button to return placed items to their owner&#8217;s  mailbox.</li>
</ul>
<p>And finally, this window contains (in the top right corner) an  arrow pointing up. Clicking on this arrow will not minimize the castle  control window to a bar, as in a character&#8217;s house, but to an area the  size of that arrow alone (see below), which also animates and moves  itself to the top left corner of the user interface.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow13.jpg" width="275" height="104" /></div>
<p><strong>Note:</strong> This castle control window is locked to the top left  corner of your user interface by default. This could cause problems for  some people in pvp situations on the castle grounds if it is left open.</p>
<p align="left">This is probably one of the more undeveloped aspects of the guild  castles expansion, as there are relatively few things you can do in  this regard so far, so this section will be relatively brief.</p>
<p>There are three options that you can currently access and manipulate in this area.</p>
<p>First, as you may have noticed when you initially entered your guild  castle, the inner keep does not have a gate on it, allowing anyone that  breaches your walls or bashes down your gate to just walk right in and  see who&#8217;s home. To correct this situation, we are going to add a gate.</p>
<p>On your Guild Castle control window (mentioned in the previous post),  click on &quot;Guild con &#8230;&quot; to display the dropdown window of additional  features.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow14.jpg" width="250" height="597" /></div>
<p>
From there, you want to double left-click on &quot;3 Main city(1) Guild  Castle Main Building(1/4)&quot; (step 2, highlighted above) to reach the  inner keep&#8217;s sub-menu, and additional options.</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow15.jpg" width="215" height="503" /></div>
<p>
Left click on &quot;2 Inner gate(1) Main Fortress Gate&quot; to highlight it in  blue (as shown above, and click on the center button at the bottom of  the window to complete the construction. (Currently, the inner gate  appears to have no cost. Vortex had next to nothing left after getting  the castle.)</p>
<p>In a similar manner, you may add another teleport disk to the ground  outside of your castle, inside the outer gate, across from the original  teleport disk. (Why there are two there, I have no idea. GMs?) The  additional teleport disk also appeared to be a no-cost item, at the  time of this posting.</p>
<p>You will see where construction may be completed by having the &quot;Guild  con &#8230;&quot; window open, and looking around your castle for hookpoints  like this on the ground:</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow16.jpg" width="275" height="271" /><br />
  (This is the Throne Hookpoint, located on level 2.)</div>
<p>
The last item we&#8217;re able to add to our castles is one that I have heard  is directly related to guild castle wars, and that is the castle&#8217;s  throne. (This construction is currently set to cost your guild 100,000  gold, 0 guild rubies, 10,000 ore, and 10,000 wood, 10,000 herbs, 5,000  guild runes/magic essence, and 0 champion&#8217;s core.)</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow17.jpg" width="315" height="279" /></div>
<p>
There has been a great deal of hearsay, rumor, and conjecture about how  castle wars will function, but GM Icarii has assured me that steps will  be taken to prevent high-powered guilds from attacking lower level or  non-pvp guilds and/or guilds on the PvE server in general. We shall  see&#8230;</p>
<p>For now, however, everyone is safe; this upcoming feature is not yet implemented.</p>
<p><strong>Known bugs:</strong> When I initially placed the gate mentioned above, I  was able to remove it and add it over and over. Since leaving the  castle and returning at a much later time, I am unable to remove this  gate. (Didn&#8217;t try picking up the 2nd teleport disk at any time, but  that would also be of interest to me.)</p>
<p>Also, as mentioned elsewhere in this guide, <strong>do not</strong> walk through the moving/opening/closing gates, as you may become stuck  about a foot off the ground. Using your Hearth Recall will be your only  option for escape; the Book of Recall does not function inside the  castle instances.</p>
<p align="left">To give you an idea of how incredibly vast your castle lands are, it took me a full 26 seconds to run from here:</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow18.jpg" width="315" height="233" /><br />
  (Standing outside the wall, facing the drawbridge.)</div>
<p>
to here</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow19.jpg" width="315" height="233" /><br />
  (Standing next to the drawbridge, facing the castle.)</div>
<p>
For those who might be interested- It takes a full 1 minute, 55 seconds  to run from the center of one wall&#8217;s corner tower, completely around  the keep on the wall, touching the same center point on each tower.</p>
<p>Around the castle are scattered various (currently inert, non-interactive) siege machines:</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow20.jpg" width="315" height="140" /></div>
<p>
And here was have several views around the castle, facing inwards and out, and of various interesting aspects of the castles:</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow21.jpg" width="315" height="235" /><br />
  (The inner keep as seen from just inside the outer gate.)<br />
  (We&#8217;ve added and closed the inner gate.)</div>
<p></p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow22.jpg" width="315" height="234" /><br />
  (Looking down at the inner gate from level 2, the throne area.)</div>
<p></p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow23.jpg" width="315" height="236" /><br />
  (The west gate seen from outside level 2 of the inner keep.)<br />
  (<strong>Note:</strong> There is also an east gate; screenshot unnecessary.)</div>
<p></p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow24.jpg" width="371" height="278" /><br />
  (Looking down through one of the murder holes of the castle.)<br />
  (This was over the west gate. Each outer gate has a murder hole.)</div>
<p>
If you are interested in seeing more screenshots, or screenshots at a higher resolution, please feel free to visit the <a href="http://s490.photobucket.com/albums/rr267/RoM-Vortex/Our Castle/" target="_blank"><strong>Vortex Photobucket album</strong></a> devoted to castle screenshots.</p>
<p>On the off chance that someone did not notice, here is where you go to get out of your guild castle:</p>
<div align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/stormbow25.jpg" width="315" height="236" /></div>
<p>
The exit teleporter is located right beside the main outer gate,  actually behind your character when you teleport into the castle from  the Varanas Guild Castle Manager or &quot;Visit Guild Castle&quot; buttons.</p>
<hr />
  Credits go to &quot;Stormbow, Guildmaster of <a href="http://rom-vortex.guildlaunch.com/" target="_blank">Vortex</a> [Artemis]&quot;  </td>
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		<title>Runes of Magic Alchemy Guide</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-alchemy-guide</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-alchemy-guide#comments</comments>
		<pubDate>Mon, 16 Mar 2009 17:00:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic alchemy crafting]]></category>
		<category><![CDATA[runes of magic alchemy guide]]></category>
		<category><![CDATA[runes of magic crafting guides]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=38</guid>
		<description><![CDATA[Runes of Magic Armor Crafting Well, an alchemy guide was asked for, so an alchemy guide will be written! If you need credentials, please look at my signature. The very first thing I&#8217;d like to say is that Alchemy takes a massive amount of time, simply because you need to gather all the materials. The [...]]]></description>
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<p align="left"><strong>Runes of Magic Armor Crafting</strong></p>
<p align="left">Well, an alchemy guide was asked for, so an alchemy guide will be written! If you need credentials, please look at my signature.</p>
<p>The very first thing I&#8217;d like to say is that Alchemy takes a massive amount of time, simply because you need to gather all the materials. The amount of time increases as your Alchemy level rises and you start requiring the higher level herbs. So remember: If you want to seriously raise your alchemy (to the point where it will be useful to you in higher levels) be prepared to dedicate a lot of time to it.</p>
<p>Well, now that that has been said, let me outline the structure of this  guide. You can also just Ctrl+F to skip to a specific portion if you&#8217;re  using it for reference.</p>
<p>1) Starting Off<br />
2) Alchemy Recipes</p>
<blockquote><p>2a) NPC<br />
    2b) Drop Only
  </p></blockquote>
<p>  3) Materials Required</p>
<blockquote><p> 3a) Primary<br />
    3b) Secondary<br />
    3c) Combine Runes
  </p></blockquote>
<p>  4) General Material Locations</p>
<blockquote><p> 4a) Primary<br />
    4b) Secondary<br />
    4c) Combine Runes
  </p></blockquote>
<p>5) Personal Recipe List</p>
<p>    1) To start off your Alchemy,  you&#8217;ll need to learn how to gather the herbs and ores necessary in  making potions. To learn how to gather herbs, talk to Alice [Herbalism  Instructor] in Pioneer Colony. She can be found near the western exit  of the Colony, heading to the Pioneer&#8217;s Mine. Before passing the fence,  look to your left, and there she&#8217;ll be. From there, talk to her and say  that you would like to learn Herbalism. You will receive your very  first refinement recipe, Mountain Poplar Bundle. With that, you can  bring the Mountain Poplar that you gather to a set of Alchemy  Tools, and refine them into useful bundles (which are then used for  pots). To refine, press K, and look at the skill listing under your  very first tab. You will see now that you have a skill called  Extraction. Click on it. There you will see in the left hand pane your  first recipe! Refining is simple from there. Just be sure that you are  near the Alchemy Tools, and, after setting the number of bundles to make, click Craft.</p>
<p>    After you&#8217;ve talked to Alice, head further west until you see more  NPCs. There you will find the Mining Instructor. Undertake the same  routine you took with Alice, and he will teach you Mining and give you  a recipe for refining Brass Ores.</p>
<p>    To learn the Alchemy craft, talk to Hinhus [Alchemy Instructor]. He can be found at the Western most part of Logar. Look for the set of Alchemy Tools (most notably a large green bottle). Talk to him and tell him you want to learn Alchemy, and he will give you a recipe to make health potions. Now, under your Normal Skills tab, you will have Alchemy. Again, click on it to open your Alchemy production window.</p>
<p>    Now you&#8217;re all set to begin making potions! So gather your herbs, gather your ores, and make some potions! </p>
<p>  <strong>Note: Some times, you will fail to make a potion. Don&#8217;t worry. The  materials aren&#8217;t wasted by the failed production. Just simply attempt  to produce the potion again.</p>
<p>  </strong>2) As you level your Alchemy, you  will be able learn recipes which enable you to make new potions every  odd level. For example, you will be able to learn a new NPC sold recipe  at 1, 3, 5, 7, etc. I highly recommend that you learn these new  recipes, as producing higher level potions generally give more  experience towards your Alchemy level. There are two types of recipes, which I will cover in the next two sections.</p>
<p>    2a) NPC recipes are recipes that can be bought from any Alchemy  Instructor. The level of recipes that they will have will vary from  Instructor to Instructor. Instructors in lower level areas will carry  lower level recipes. On the other hand, Instructors in high level areas  will carry high level recipes. These are convenient in that you can  expect to be able to buy a new recipe when you level, enabling you to  level your Alchemy more efficiently.</p>
<p>    2b) Drop only recipes are recipes that <u>ONLY</u> drop from  monsters. As such, they give better effects than that of NPC recipes.  However, these recipes are different in that the materials that they  require are much more demanding. For example, the NPC recipe for a mana  potion requires 3 Poplar Bundles. On the other hand, the drop only  recipe for a mana potion requires 3 Poplar SAP. The production of sap  requires 6 Bundles (or 12 poplar). In simple terms, NPC recipe requires  6 Poplar. Drop only requires 36. In addition, these drop only recipes  require a secondary herb, which cannot be found as often as primary  herbs. I will discuss this issue in section 3. As a whole, if your aim  is to level your alchemy, then stay  away from using these recipes. Time wise, it is very inefficient. In  terms of usefulness&#8230;well, I will leave that up to you.</p>
<p>    3) There are two types of herbs, Primary, and Secondary.</p>
<p>    3a) Primary herbs are always a requirement in a recipe, whether it be  NPC or Drop Only. These are the most common ones that you&#8217;ll see. To  see a list of Primary Herbs, look at section 6.</p>
<p>    3b) Secondary herbs are the hard-to-find herbs. These are only called  upon by drop only recipes. At no other time will you need them for Alchemy  in NPC recipes. Luckily, drop only recipes only demand a very small  number of these herbs, generally 2 herbs (unrefined) per production.</p>
<p>    3c) At higher levels of Alchemy,  you will find that you begin needing Combine runes for all your  recipes. If I remember right, this begins at the recipe you learn at  11. Now, Combine runes are a bit of a problem. The drop rate is  somewhat low, unlike Link runes which can be found in abundance. Very  few mobs drop these. If you really want to progress, you have 3  options: 1] Buy them off of players 2] Make alts and farm the mobs that  do drop them until your level is too high. 3] Level your primary  character to be able to farm the higher level mobs which do drop  combine runes (they can drop more than one at a time). At beginning  levels, you will usually find that your Alchemy  leveling is only slowed down by this requirement. I can only offer you  good luck in getting these runes, although, look at section 4c to see  what mobs drop Combine runes (as far as I know).</p>
<p>    4) General Material Locations: This is a very rough guide on where to  find nearly all the in-game herbs. I realize that my directions may not  be entirely accurate, simply due to the limited space I have in  posting, and in the limitations of language.</p>
<p>    4a)Primary Herbs (in Ascending order)</p>
<p>  <em><strong>Mountain Poplar</strong></em> can be found in abundance south of Logar,  that region in its entirety. Also, Poplar can be found in the Sevaida  Woods, west of Logar.</p>
<p>  <em><strong>Wild Berries</strong></em> can be found North of Logar, throughout the entire region, before the Silverspring area.</p>
<p>  <em><strong>Bitterleaf</strong></em> can be found north of Silverspring, most  notably around the Tagena area. They can be continued to be found west  of Tagena until you reach the end of the Qilana Camp (up to the river).</p>
<p>  <em><strong>Moxa</strong></em> can be found all throughout the Aslan area, west of the river, up until the Distillery and New Moon Forest.</p>
<p>  <em><strong>Dusk Orchids</strong></em> can be found in the area surrounding the New  Moon Camp and Distillery, and further south into the Ystra Highlands,  ending at Frostwood valley on the south side, and the Harf Trading Post  on the western side.</p>
<p>  <em><strong>Barsaroot</strong></em> can be found in the general area of Frostwood Valley and the Sea of Snow.</p>
<p>  <em><strong>Moon Orchids</strong></em> can be found West of Harf&#8217;s Trading Post, up north into Dust Devil Canyon&#8217;s Qilara Plateau.</p>
<p>  <em><strong>Sinner&#8217;s Palm</strong></em> (shown in-game as Sin Cactus) can be found west of the Obsidian Order Garrison, and up north to Hawk&#8217;s Cliff.</p>
<p>  <em><strong>Dragon Mallow</strong></em> can be found inside the Cyclops instance.</p>
<p>    4b) Secondary Herbs (in Ascending order)</p>
<p>  <em><strong>Rosemary</strong></em> can be found all throughout the Howling Mountains.</p>
<p>  <em><strong>Bison Grass</strong></em> (shown in-game as Aromatic Grass) can be found all throughout Silverspring.</p>
<p>  <em><strong>Foloin Nuts</strong></em> can be found all throughout Aslan and the north easter most parts of Ystra Highland.</p>
<p>  <em><strong>Green Thistle</strong></em> can be found in the southernmost points of  Silverspring (very hard to find though) and throughout the Ystra  Highlands, up until Qilar&#8217;s Watchtower.</p>
<p>  <em><strong>Straw Mushroom</strong></em> (shown in-game as Rotting Mushroom) can be  found West of Qilar&#8217;s Watchtower. Of all the secondary herbs, this is  proving to be the hardest to find.</p>
<p>    4c) Combine runes can be found off the spiders in the Sevaida Woods  (West of Logar, Howling Mountains), Zurhidon Mages (Zurhidon Camp,  Silverspring), Mummified Man, Female Withered Souls, and Yeda Witch  Doctors.</p>
<p>    Below is a recipe list:</p>
<p>5) This is my personal list of recipes that I have at the moment. I  know for a fact that I am missing at least two recipes (drop only). But  this should give you an idea of what can be made. Drop only recipes  will be denoted with a [D], and NPC recipes will be denoted with an  [N]. I apologize in advance that I cannot recall what level each recipe  can be obtained at. I have listed several recipes that I personally do  not have. I have up to Pacification Powder. However, the NPC recipes  are easily able to be seen at an Alchemy  Instructor; the recipes have simply been copied onto this guide. I do  personally have the Touch of the Unicorn recipe. That is the highest  recipe I have right now (I cannot make it however, but I know it exists  because I have the item).</p>
<p>[N] <strong>Basic Medicine</strong> &#8211; Recovers 220 HP.<br />
1 Brass Sand, 2 Poplar Bundles, 1 Small Empty Bottle</p>
<p>[D] <strong>Basic       Healing Potion</strong> &#8211; Recovers 300 HP.<br />
1 Brass Nugget, 2 Poplar Sap, 1 Rosemary Bundle, 1 Small Empty Bottle.</p>
<p>[N] <strong>Basic Spirit Potion</strong> &#8211; Recovers 220 MP.<br />
1 Brass Sand, 3 Poplar Bundles</p>
<p>[D] <strong>Basic Mana Potion</strong> &#8211; Recovers 300 MP.<br />
1 Brass Nugget, 3 Poplar Sap, 1 Rosemary Bundle, 1 Small Empty Bottle</p>
<p>[N] <strong>Collection Potion I</strong> &#8211; Increases your Mining level by 5 for 10 minutes.<br />
1 Brass Sand, 3 Poplar Bundles, 1 Small Empty Bottle.</p>
<p>[N] <strong>Collection Potion II</strong> &#8211; Increases your Woodcutting level by 5 for 10 minutes.<br />
2 Brass Sand, 5 Poplar Bundles, 1 Small Empty Bottle</p>
<p>[N] <strong>Collection Potion III</strong> &#8211; Increases your Herbalist level by 5 for 10 minutes.<br />
1 Tin Sand, 3 Berry Bundles, 1 Small Empty Bottle</p>
<p>[N] <strong>Potion of Rage</strong> &#8211; Restores 40 Rage.<br />
1 Combine, 1 Tin Sand, 3 Berry Bundles, 1 Beaker</p>
<p>[D] <strong>Strength of Battle</strong> &#8211; Restores 100 Rage.<br />
1 Combine, 1 Tin Nugget, 3 Berry Sap, 1 Bison Grass Bundle, 1 Beaker</p>
<p>[N] <strong>Potion of Energy</strong> &#8211; Restores 40 Energy.<br />
1 Combine, 2 Tin Sand, 5 Berry Bundles, 1 Beaker</p>
<p>[D] <strong>Potion of Exquisite Skill</strong> &#8211; Restores 100 Energy.<br />
1 Combine, 2 Tin Nuggets, 5 Berry Sap, 1 Bison Grass Bundle, 1 Beaker</p>
<p>[N] <strong>Focus Potion</strong> &#8211; Restores 40 Focus.<br />
1 Combine, 1 Iron Sand, 3 Bitterleaf Bundles, 1 Beaker</p>
<p>[D] <strong>Potion of Focused Will</strong> &#8211; Restores 100 Focus.<br />
1 Combine, 1 Iron Nugget, 3 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker</p>
<p>[N] <strong>Stimulant</strong> &#8211; Increases attack speed by 15% for 30 seconds.<br />
1 Combine, 1 Iron Sand, 3 Bitterleaf Bundles, 1 Beaker</p>
<p>[D] <strong>Strong Stimulant</strong> &#8211; Increases attack speed by 25% for 30 seconds.<br />
1 Combine, 1 Iron Nugget, 3 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker</p>
<p>[N] <strong>Potion of Potential</strong> &#8211; Increases all attributes by 10 for 10 minutes.<br />
1 Combine, 2 Iron Sand, 5 Bitterleaf Bundles, 1 Beaker</p>
<p>[D] <strong>Elixir of the Sage</strong> &#8211; Increases all attributes by 10% for 10 minutes.<br />
1 Combine, 2 Iron Nuggets, 5 Bitterleaf Sap, 1 Bison Grass Bundle, 1 Beaker</p>
<p>[N] <strong>Salve</strong> &#8211; Restores 600 HP.<br />
1 Combine, 1 Copper Sand, 3 Moxa Bundles, 1 Alchemy Bottle</p>
<p>[N] <strong>Mana Potion</strong> &#8211; Restores 600 MP.<br />
1 Combine, 1 Copper Sand, 3 Moxa Bundles, 1 Alchemy Bottle</p>
<p>[D] <strong>Mana Potion</strong> &#8211; Restores 800 MP.<br />
1 Combine, 1 Copper Nugget, 3 Moxa Sap, 1 Foloin paste, 1 Alchemy Bottle</p>
<p>[N] <strong>Pacification Powder</strong> &#8211; Decreases all aggro by 10% for 30 seconds.<br />
1 Combine, 2 Copper Sand, 5 Moxa Bundles, 1 Alchemy Bottle</p>
<p>[D] <strong>Tranquility Powder</strong> &#8211; Decreases all Aggro by 25% for 30 seconds.<br />
1 Combine, 2 Copper Nuggets, 5 Moxa Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle</p>
<p>[N] <strong>Witch Doctor Elixir</strong> &#8211; Increases Casting speed by 15% for 30 seconds.<br />
1 Combine, 1 Dark Crystal Sand, 3 Dusk Orchid Bundles, 1 Alchemy Bottle</p>
<p>[N] <strong>Potion of Speed</strong> &#8211; Increases movement speed by 30% for 15 seconds.<br />
1 Combine, 1 Dark Crystal Sand, 3 Dusk Orchid Bundles, 1 Alchemy Bottle</p>
<p>[D] <strong>Invisibility Potion</strong> &#8211; Absolute invisibility for 15 seconds. Must be used before combat.<br />
1 Combine, 1 Dark Crystal Nugget, 3 Dusk Orchid Sap, 1 Foloin Nut Paste, 1 Alchemy Bottle</p>
<p>[N] <strong>Life Source</strong> &#8211; Increases maximum HP by 10% for 3 minutes.<br />
1 Combine, 2 Dark Crystal Sand, 5 Dusk Orchid Bundles, 1 Magic Bottle</p>
<p>[D] <strong>Touch of the Unicorn</strong> &#8211; Increases maximum HP by 20% for 3 minutes.<br />
1 Combine, 2 Dark Crystal Nugget, 5 Dusk Orchid Sap, 1 Green Thistle Bundle, 1 Magic Bottle</p>
<p>[N] <strong>Mana Source</strong> &#8211; Increases maximum MP by 10% for 3 minutes.<br />
1 Combine, 1 Silver Sand, 3 Barsaroot Bundles, 1 Magic Bottle</p>
<p>[D] <strong>Embrace of the Muse</strong> &#8211; Increases Maximum mana by 20% for 3 minutes.<br />
1 Combine, 1 Silver Nugget, 3 Barsaroot Sap, 1 Green Thistle Bundle, 1 Magic Bottle.</p>
<p>[N] <strong>Superior Collection Potion I</strong> &#8211; Increases your Mining level by 8 for 10 minutes.<br />
1 Combine, 1 Silver Sand, 3 Barsaroot Bundles, 1 Magic Bottle.</p>
<p>[N] <strong>Superior Collection Potion II</strong> &#8211; Increases your Woodcutting level by 8 for 10 minutes.<br />
1 Combine, 2 Silver Sand, 5 Barsaroot Bundles, 1 Magic Bottle.</p>
<p>[N] <strong>Superior Collection Potion III</strong> &#8211; Increases your Herbalism level by 8 for 10 minutes.<br />
1 Combine, 1 Witchiron Sand, 3 Moon Orchid Bundles, 1 Magic Bottle.</p>
<p>[N] <strong>Strong Medicine</strong> &#8211; Recovers 1200 HP.<br />
1 Combine, 1 Witchiron Sand, 3 Moon Orchid Bundles, 1 Philosopher&#8217;s Egg</p>
<p>[N] <strong>Powerful Spirit Potion</strong> &#8211; Recovers 1200 MP.<br />
1 Combine, 2 Witchiron Sand, 5 Moon Orchid Bundles, 1 Philosopher&#8217;s Egg</p>
<p>[N] <strong>Stimulating Scent</strong> &#8211; Increases all aggro by 15% for 30 seconds.<br />
1 Combine, 1 Moon Silver Sand, 3 Sinner&#8217;s Palm Bundles, 1 Philosopher&#8217;s Egg</p>
<p>[N] <strong>Potion of Holy Power</strong> &#8211; Increases all attributes by 20 for 10 minutes.<br />
1 Combine, 1 Moon Silver Sand, 3 Sinner&#8217;s Palm Bundles, 1 Philosopher&#8217;s Egg</p>
<p>[D] <strong>Hero Potion</strong> &#8211; Increases all attributes by 20% for 10 minutes.<br />
1 Combine, 1 Moon Silver Nugget, 3 Sinner&#8217;s Palm Juice, 1 Straw Mushroom Bundle, 1 Philosopher&#8217;s Egg</p>
<p>[N] <strong>Potion of Fire Elemental Affinity</strong> &#8211; Increases Fire resistance by 30 for 10 minutes.<br />
1 Combine, 2 Moon Silver Sand, 5 Sinner&#8217;s Palm Bundles, 1 Philosopher&#8217;s Egg</p>
<p>Well, that concludes my guide to Alchemy. <strong>Please  note that herbs and ores correspond to each other. That is, the same  tier of materials will be found, so the locations I specified for each  of the herbs applies to the respective tier of each necessary ore.</strong>
</p>
<hr />
  Credits go to <a href="http://forum.us.runesofmagic.com/member.php?u=2669">EnigmaticFractal</a>  </td>
</tr>
</tbody>
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		<title>Runes of Magic Alchemy Crafting</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-alchemy-crafting</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-alchemy-crafting#comments</comments>
		<pubDate>Thu, 12 Mar 2009 18:16:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Crafting Guides]]></category>
		<category><![CDATA[runes of magic alchemy crafting]]></category>
		<category><![CDATA[runes of magic crafting guides]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=36</guid>
		<description><![CDATA[Runes of Magic Alchemy Guide Alchemy is a very great craft to level as you have numerous recipes to choose from that enhance your attacks, defense, and healing along with mana potions. This is a very powerful weapon against your enemies later in the game! So lets get started! I will cover a basic level [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p align="left"><strong>Runes of Magic Alchemy Guide</p>
<p>      </strong>Alchemy is a very great craft to level as you have numerous recipes to choose from that enhance your attacks, defense, and healing along with mana potions. This is a very powerful weapon against your enemies later in the game!</p>
<p>          So lets get started! I will cover a basic level 1 craft so you can get the idea of how it all works, its the same concept as high level alchemy crafting so don&#8217;t worry. I will assume that you have picked up the crafting quests and can start making level 1 items.</p>
<p>          At level 1 you will have some starter recipes that you can work off of but you have the oppurtunity to purchase recipes from an alchemy master. You can only buy and use recipes that match your alchemy skill level. The more you craft the lower level recipes the more levels you will gain and start unlocking more potent recipe combinations.</p>
<p>          Find the npc near one of the crafting tools booths and click &quot;I want to buy some recipes&quot;.
</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/recipesforalchemyguide.jpg" width="250" height="320" />
        </p>
<p align="left">
    You can hit the K key which will bring up the skill menu and will have the your full set of crafting skills and other items on that list.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/alchemyguidepic.jpg" width="250" height="321" /></p>
<p align="left">Double click that icon and you will be able to see what kind of recipes you can craft. You will have to collect the correct ingredients from the battle field or find them in the auction house to complete the requirements of the recipe.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/alchemyingredientguide.jpg" width="275" height="136" /></p>
<p align="left">This basic healing potion requires you to aquire 1 copper sand bundle and 2 mountain grass poplar bundles, and an empty bottle to complete. Now go find some mountain poplar grass, remember to use the mini map to look for the resource dots it has.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/mountainpoplargathering.jpg" width="250" height="202" /></p>
<p align="left">You will need to gather 4 mountain poplar grass to create 2 bundles. Once you have done that you can look for a brass copper vein and collect 2 copper to create one of the bundles. Once you have enough mountain grass find the Alchemy tools station found in most of the towns or camps.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/alchemystation.jpg" width="225" height="273" /></p>
<p align="left">Once you have gathered the materials needed you will need to go near the alchemy station and craft the mountain grass poplar into the bundles you need. For the copper sand you will need to craft those bundles at a blacksmith station. When you are near one of these stations press &quot;K&quot; to open the skills panel&#8230; depending on what you need crafted you can double click that button. For this guide we are near the Blacksmith station and need to turn the brass copper into copper sand bundles. So you will double click smelting here.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/alchemycraftingguidepic.jpg" width="250" height="392" /></p>
<p align="left">Since you are near the blacksmithing tools station you will be able to caft the brass ore into the needed brass sand. You are only missing 1 ingredient now and that is the small empty bottle. You can purchase this for a small fee from an Alchemy Supply Merchant which are usually near the alchemy stations. Now that you have all the ingredients you can finish your desired recipe! Next go to a Alchemy station one last time and go into your skill interface and click Alchemy. Click on your Desired Recipe and you will see that you have all the ingredients required. Now click craft and you will recieve your items in your pack. Note: sometimes you will fail the craft but you don&#8217;t lose your items you gathered so just try again until it works.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/alchemycraftingbutton.jpg" width="250" height="390" /></p>
<p align="left">The more you craft the more experience you will gain and levels. You will be very pleased with the results with the recipes at higher levels. I hope you enjoyed this guide and it was easy to follow. Now go out and craft!<strong><br />
  </strong>
  </p>
<hr />
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		<title>Runes of Magic Inventory Interface</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-inventory-interface</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-inventory-interface#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:25:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic inventory interface]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=34</guid>
		<description><![CDATA[Inventory Bag The runes of magic inventory bag has a very limited slot capacity unless you buy cash shop item to increase it. The only real option you have unless you have increased capacity is to go back to town every 20 minutes or so and sell off all your pickups or stash daily quest [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Inventory Bag</strong></p>
<p>The runes of magic inventory bag has a very limited slot capacity unless you buy cash shop item to increase it. The only real option you have unless you have increased capacity is to go back to town every 20 minutes or so and sell off all your pickups or stash daily quest items or recipes in your bank. You can only use the first 2 tabs in the bag to store items. </p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/inventorybagguide.jpg" width="250" height="284" /></p>
<p align="left">1. These 2 tabs are the item slots that you start the game with.<br />
    2. Item shop bag&#8230; when you buy something from cash shop it is stored in this bag.<br />
      3. Arcane Transmuter, this is what you use to fuse mana stones and upgrade runes.<br />
        4. Trash Bin &#8211; this is great when you need to trash some uneeded items.<br />
          5. Organize &#8211; this function works well after you trash or sell things to npc for a quick organize.<br />
          6. You can see the amount of diamonds, rubies, and gold you have to spend in the game.
  </p>
<hr />
  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!  </td>
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		<title>Runes of Magic Hot Keys</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-hot-keys</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-hot-keys#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:21:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic hot keys]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=32</guid>
		<description><![CDATA[Runes of Magic Hot Keys This is a list of the most basic and used hotkeys to use during your Runes of Magic gaming experience. These are not all but like i said the most used. Action Forward: W Back: S Move Left: A Move Right: D Turn Left: Q Turn Right: E Jump: Space [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p><strong>Runes of Magic Hot Keys</p>
<p></strong>This is a list of the most basic and used hotkeys to use during your Runes of Magic gaming experience. These are not all but like i said the most used.</p>
<p>            <strong>Action</strong><br />
      Forward: W<br />
        Back: S<br />
          Move Left: A<br />
          Move Right: D<br />
          Turn Left: Q<br />
          Turn Right: E<br />
          Jump: Space<br />
          Sit/Stand: X<br />
          Autorun: INSERT<br />
          Walk/Run: NumLock<br />
          Draw Weapon: Z<br />
          Follow: /<br />
          Screenshot: PrintScreen</p>
<p>              <strong>Interface<br />
          </strong>Backpack: B<br />
            Character: C<br />
            Weapon Skill: V<br />
            Production: Y<br />
            Titles: T<br />
            Emotes: H<br />
            Skill: K<br />
            Quest Log: L<br />
            Guild: G<br />
            Friend List: O<br />
            Black List: N &#8211; This is great blacklisting gold spammers!<br />
            Party Search: U<br />
            Monster Compendium: P<br />
            Toggle Map: M<br />
            World Search: Backspace<br />
            Hide Interface: CTRL+Z</p>
<p>                <strong>Switch Views<br />
            </strong>Show NPC Names: F7<br />
              Show Health Bar: F8<br />
              Show Title/Guild: F9</p>
<p>              <strong>Message Window<br />
              </strong>Open Dialogue Box: Enter<br />
                Reply to Whisper: R<br />
                Previous Whisper: SHIFT+R<br />
                Scroll Up a Page: PAGEUP<br />
                Scroll Down a Page: PAGEDOWN<br />
                Top: Home<br />
                End: END<br />
                Party: CTRL+P or /party<br />
                Guild: CTRL+G or /guild<br />
                Say: CTRL+S or /say<br />
                World: CTRL+Y /world- need cash items to use this<br />
                Zone: /zone &#8211; Talk to all people on the same map</p>
<p>                <strong>Minimap<br />
                </strong>ZoomOut: Subtract<br />
                  Zoom In: Add</p>
<p>                      <strong>Targeting<br />
                  </strong>Nearest Enemy: Tab<br />
                    Previous Enemy: SHIFT+TAB<br />
                    Nearst Ally: CTRL+TAB<br />
                    Self Target: F1<br />
                    Target Party 1-5: F2-F6<br />
                    Target Your Pet: ALT+F1<br />
                    Target Partys Pet 1-5: ALT+F2-F6<br />
                    Assist Target: F</p>
<hr />
  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!  </td>
</tr>
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		<title>Runes of Magic Mini Map</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-mini-map</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-mini-map#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:18:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic mini map]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=30</guid>
		<description><![CDATA[Runes of Magic Mini Map The mini map has been well developed in this game and I have counted on this for many quests and crafting help. Master this interface and you will MUCH more productive! 1. Activity House 2. World Search 3. Styling Shop 4. Item Shop 5. Quest Track 6. Map Settings 7. [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p align="left"><strong>Runes of Magic Mini Map</p>
<p></strong>The mini map has been well developed in this game and I have counted on this for many quests and crafting help. Master this interface and you will MUCH more productive!</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/minimapguide.jpg" width="250" height="261" /></p>
<p align="left"> <br />
      1. Activity House<br />
      2. World Search<br />
      3. Styling Shop<br />
      4. Item Shop<br />
      5. Quest Track<br />
      6. Map Settings<br />
      7. Quest Event &#8211; This dot represents a monster that needs to be killed or an item you need to collect from them towards completion of a quest. <br />
      8. These are resources that will show up on the mini map that you can collect for ingredients on crafting certain items.<br />
      9. These buttons zooms the mini map in and out.<br />
      10. This button resets the mini map defaults.<br />
      11. This interface shows you if it is night or day in the game.</p>
<hr />
  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!  </td>
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		<title>Runes of Magic Auction House</title>
		<link>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-auction-house</link>
		<comments>http://freetoplaymmorpgs.com/runes-of-magic/runes-of-magic-auction-house#comments</comments>
		<pubDate>Wed, 11 Mar 2009 21:16:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Game Guides]]></category>
		<category><![CDATA[runes of magic auction house]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/runes-of-magic/?p=28</guid>
		<description><![CDATA[Runes of Magic Auction House You can find the main Auction House for Runes of Magic in Varanas City Central Plaza. With any game this is one of the most important features of any game. You can buy and sell your rare items with ease. Runes of Magic will allow you to sell and buy [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0" width="525">
<tbody>
<tr>
<td width="516" colspan="3">
<p align="left"><strong>Runes of Magic Auction House</p>
<p>      </strong>You can find the main Auction House for Runes of Magic in Varanas City Central Plaza. With any game this is one of the most important features of any game. You can buy and sell your rare items with ease. Runes of Magic will allow you to sell and buy items with rubies and diamons as well as gold as an added incentive to use the auction house. </p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/runesofmagic/auctionhouseguidepic.jpg" width="275" height="313" /></p>
<p align="left">If you know your exact item you are looking for you can just search for it. Or if you are browsing you can click the type of item you want and filter the rarity, 1 or 2 handed weapons ect. Its pretty easy to figure out however make sure to ask your guild or friends about prices to make sure you are getting a fair deal or bargain.</p>
<hr />
  Credits go to <a href="http://freetoplaymmorpgs.com">http://freetoplaymmorpgs.com</a>. Please feel free to post this article in your forum or site but please leave link active, enjoy!  </td>
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