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Runes of Magic

1 2 3 25
Contents

  • Basic Information
  • Elite Skill Level 15
  • Elite Skill Level 20
  • Elite Skill Level 25
  • Elite Skill Level 30
  • Elite Skill Level 35
  • Elite Skill Level 40
  • Elite Skill Level 45
  • Elite Skills Mage
  • Elite Skills Rogue
  • Elite Skills Knight
  • Elite Skills Priest
  • Elite Skills Scout
  • Elite Skills Warrior
  • Elite Skills Warden
  • Elite Skills Druid



Basic Information

Elite-skills are powerful skills which you can get when you take a secondary class. Each class combination has unique skills which can improve your characters power.

To obtain your first elite-skill both your primary and secondary class must be atleast level 15/15.

You can get your certificate at the Elite-Skill instructor in Varanas Class Hall.

You can also obtain your

20/20 Elite Skill
25/25 Elite Skill
30/30 Elite Skill
35/35 Elite Skill
40/40 Elite Skill
45/45 Elite Skill
50/50 Elite Skill

Each Elite Skill requires you to do a small quest to obtain it. Below you’ll find a Guide of what you need and where you can find it.

Elite Skill Level 15

Certificate-Instructor: Varanas Class Hall – Listi Pursdon
Required Gathering Level: 0
Requirements:

  • 3x Ash Lumber
  • 3x Zinc Nugget
  • 3x Mountain Demon Grass Sap
  • 8000 Gold

The mats can be obtained within the red lines(Pic 1).

The recipes can be learned from the appropiate Gather-instructors.

Elite Skill Level 20

Certificate-Instructor: Varanas Class Hall – Listi Pursdon
Required Gathering Level: 8
Requirements:

  • 3x Willow Lumber
  • 3x Tin Nugget
  • 3x Beetroot Sap

The mats can be obtained within the blue/purple lines (Pic 1 + Pic 2).

The recipes can be learned from the appropiate Gather-instructors.



Elite Skill Level 25

Certificate-Instructor: Road to Forsaken Abbey – Fay Akjad
Requirements:

  • If your secondary class is Knight or Priest – 15x Life Crystal
  • If your secondary class is Scout or Rogue – 15x Illusion Crystal
  • If your secondary class is Mage or Warrior – 15x Tough Cystal
  • 20000 Gold

The mats can be obtained inside Forsaken Abbey (Instance: Location pink Pic 2, Pic 3 for instance overview)

Elite Skill Level 30

Certificate-Instructor: Silverfall – Menqid Beman
Required Gathering Level: 20
Requirements:

  • 3x Oak Lumber
  • 3x Copper Nugget
  • 3x Moxa Sap
  • 28000 Gold

The mats can be obtained within the yellow lines (pic 4).

The recipes can be learned from the appropiate Gather-instructors.

Elite Skill Level 35

Certificate-Instructor: Outside Necropolis of Mirrors – Sisileena Chab
Requirements:

  • If your secondary class is Knight or Priest 15x Ancient Spirit Essence
  • If your secondary class is Scout or Rogue 15x Study Essence
  • If your secondary class is Mage or Warrior 15x Mirror Essence
  • 35000 Gold

The mats can be found in the instance Necropolis of Mirrors (Location: White on Pic 4, instance on Pic 5)

Elite Skill Level 40

Certificate-Instructor: Obsidian Stronghold Crafting Square – Belin Pursdon
Requirements:

  • 10x Minotaurs Soul
  • 10x Sound of the Wind
  • 42000 Gold

The mats can be obtained in Tower of the Wailing Wind and Snowhorn (Pic 6 within the black lines)

Elite Skill Level 45

Certificate-Instructor: Obsidian Stronghold Crafting Square – Belin Pursdon
Requirements:

  • 20x Harpy Holy Spirits
  • 58000 Gold

The mats can be obtained at Hawk’s Cliff (Pic 7 within the orange lines)

Elite Skills MageMage/Priest

Essence of Magic
Raises magical attack by 10…310 points for 1800 seconds.

Purify
Can dispel curses from your target.

Outburst
Flame and Fireball now have a higher chance to deal additional damage.

Rising Tide Mastery
Your Rising Tide is now an instant cast with a cooldown of 4 seconds.

Shine of the Holy Aura
Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 20 points.

Grand Dispel
Allows your Purify to also dispel harmful effects.

Disable
Successful Flame or Plasma Arrow hit has the chance to decrease the target’s magical critical resistance for (Buff-Time-503277) seconds. (Can be used only once every 20 seconds.)

Magic Drain
50Steals the target’s attack power, and lowers the target’s magical and physical attacks by 2…10%. It will also increase your own magical attack by 2…10%. Effective for 15 seconds.

Mage/Knight

Holy Light Strike
Inflicts 35…735 points of Light damage on the target.

Stars of Light
The opponent is showered with exploding hexagrams of Light. For 5 seconds each second one flare explodes, dealing 25…525 Light damage.

Enhanced Holy Light Strike
Holy Light Strike now has a 30% chance to Stun the target.

Messenger of Light
When activated, all damage caused by your Light based spells is increased by 5…55%. This will last 600 seconds.

Light of Day
When you successful strike your opponent with Holy Light Strike or Light Charge, there is a chance to reduce the target’s Light resistance for (Buff-Time-503279) seconds. (This effect will only trigger once every 20 seconds.)

Concentrated Attention
Causes your Messenger of Light to increase your magic accuracy.

Messenger of Light
In this state all your Light spells cause 5…55% more damage and your magic accuracy increases by 2…22 points for 600 seconds.

Energy Recovery
Causes your Energy Influx to boost your critical magical damage. While this is in effect, Holy Light Strike will also recover (DMG-503571) mana points.

Mage/Rogue
Cursed Fangs
Puts a curse on your hidden weapons. For 12 seconds targets hit with these cursed projectiles suffer 16…256 points of Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20…270 points of damage will be done.)

Kiss of the Vampire
Inflicts 30…405 points of Dark damage on your opponent and restores 30…330 to your HP.

Demoralize
Your target cannot attack for 6 seconds.

Fang Ritual
Raises the damage dealt by Dark magic by 1…15% for 600 seconds.

Distract
Conjures a phantasm to fool the target, so it doesn’t notice you. You get the lowest place in the aggro table for 5 seconds.

Shadow Shroud
40Sinister magic shrouds your target, causing your Demoralize to additionally lower the target’s magic defense.

Shadow Protection
Increases your casting speed by 1…10% for 300 seconds. If you receive a critical physical hit while it is in effect, your moving speed is instantly increased by 0…0% for (Buff-Time-503275) seconds. (This effect will only trigger once every 15 seconds.)

Gift of the Baron
50When you succeed in casting Kiss of the Vampire, there is a chance you will increase the damage of your next two magical attacks. Effective for (Buff-Time-503538) seconds.


Mage/Scout

A magic arrow binds the target for 5 seconds to his location. (The effect is removed when the target is attacked.)

Fire Arrow
The chance to inflict critical damage with magic attacks is increased by 30 and your Shot inflicts additional fire damage. This effect lasts for 300 seconds.

Fire Rose
Plants a rose seed inside the target that causes 8…88 Fire damage every 2 seconds for 12 seconds.

Flame Spirit
Turns your flame energy for 40 seconds into concrete substance to support your attacks.

Power of the Wind
Increases magic accuracy by 5…17.5 points and adds Wind damage to your Shot for 300…1050 seconds.

Fire Rose Storm
May cause extra magical damage when you successfully launch a Fire Rose. (This effect will only trigger once every 20 seconds.)

Magic Crossflow
Raises the casting speed for the character and his pet by 1…10%. Effective for 25 seconds. (If the pet disappears, this effect will be cancelled.)


Mage/Warrior

Magical Talent
Temporary increase the maximum MP by 50…550 points for 300 seconds.

Magical Enlightenment
Lets you regenerate 10…60 MP every 5 seconds for 300 seconds.

Elemental Explosion
Your chance to inflict critical damage with magic attacks is increased by 2…62 for 300 seconds.

Rage Mana
Convert your rage into 20…1020 points of MP.

Activate Mana
Transforms your mana into 5…45 points of rage.

Magic Boost
Lets your Berserk simultaneously raise your magic attack and physical attack while lowering your physical and magic defense.

Enhanced Intensification
Increases magic damage of your next 3 magic attacks. Also increases critical damage while in effect. Ends when expended or time runs out.

Meditative Current
Whenever you hit a target with Plasma Arrow or Flame, there is a chance of increasing your own casting speed. Effective for (Buff-Time-503533) seconds. (This effect can only be triggered once in a 20-second period.)

Mage/Druid

Perception
Temporarily increases your mana limit by 50…550 and magic attack by 30…330 for 600 seconds.

Magic Target
Temporarily increases your magic accuracy by 5…20 for 1800 seconds.

Control Flame
When your Eruption effect is triggered, magic attack increases by 8…28% . (This effect can only be triggered once every 20 seconds)

Green Guardian
After Mother Earth’s Protection effect ends, restores 30…480 HP every 2 seconds for 10 seconds.

Magma Blade
Forms the power of earth and fire into a blade dealing 30…480 Fire damage and 30…480 Earth damage.

Boiling Rock
The critical hit rate for your Magma Blade’s Fire damage is increased and its Earth damage can recover MP.

Mage/Warden

Earth Surge
Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140…2240 earth DPS.

Absence
Causes target to become absent minded, reducing magical accuracy by 5…17.5% for 20 seconds.

Flame Follower
The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate.


Earth Groaning Wind Blade
Combines the power of earth and wind. The broken air makes the earth groan, inflicting 30…480 points of wind damage and 30…480 points of earth damage on the target.


Earth Scepter
Your done magical Earth damage is increased by 5…55% for 1800 seconds. If you learn Earth Scepter your Earth Surge cooldown will be increased by 3 seconds.


Feedback
A successful hit of your Earth Groaning Wind Blade can recover MP.

Elite Skills RogueRogue/Knight

Armor Breaker
Disarmament causes 20% more damage.

Poison Protection
When activated, this will protect you from getting Poisoned for the next 20…70 seconds.

Lion’s Protection
You feel strong like a lion! Your physical attacks are increased by 1…10% for 600 seconds.

Holy Light Protection
Lowers magical damage you suffer by 1…51% and prevents Root or Slow effects for the next 10 seconds.

Courageous Guard
Protects up to 5 party members in a range of 100 from Fear for 8 seconds.

Power of the Lion
While you are under Lion’s Protection, you can turn it into Power of the Lion to instantly raise your HP by 30…255 points. However, for 15 seconds afterwards you cannot use Lion’s Protection.

Searing Light
Causes your normal attacks to deal additional 80…680 Light damage for 300 seconds. Also, when your physical attacks hit the target it may increase your critical hit rate by 0…0 for (Buff-Time-503270) seconds. (This effect is mutually exclusive with Poisonous.)

Reckless Warrior
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for (Buff-Time-503531) seconds. (This effect can only be triggered once in a 20-second period.)

Rogue/Mage
Poison Trap
Places a trap that Poisons anyone who triggers it causing (Buff-Dot-501847) points of damage every 2 seconds for (Buff-Time-501847) seconds. (Can only place one trap at the same time.)

Booby Trap
Places a trap that explodes when someone triggers it causing (DMG-501848) points of explosion damage. (Can only place one trap at the same time.)

Paralysing Trap
Places a magic trap that roots anybody who triggers it for (Buff-Time-501849) seconds. (Can only place 1 trap at the same time. Root is removed when attacked)

Magic Breaker
Removes a beneficial effect from target.

Poison Flame
Fills the target with poisonous flames that cause 20…380 poison damage every 2 seconds and lower spell casting speed by 5…35% for 6 seconds. (Requires Poisonous state.)

Enhanced Paralysis
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn’t last long.

Create Opportunity
Increases the damage of the next 3 physical attacks on your target by 20…150 points for 15 seconds and may also Stun your target for (Buff-Time-503267) seconds. This effect will last until the time is up or until you have used it for the full number of times.

Protective Aura
When your HP has dropped to 30%, physical and magical damage taken will be decreased by 50…175%. However, your physical attack strength will decrease by 50…175% for 10 seconds.

Rogue/Warrior

Throwing Mastery
Your Throw can now Slow the target for 5 seconds.

One-Hand Axe Mastery
One-hand axe damage increases by 5…55%.

Whirlwind Mastery
Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds.

Death’s Touch
For 2…12 seconds, the target heals 2…52% less effective.

Poisonous Infection
While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12…222 poison damage every 2 seconds. Additionally 80…380% main hand weapon DPS is dealt to the target.

Poison Spray
Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause (DMG-503223) damage.

Decay
Can be used when Poisonous. It causes 80…280% main weapon DPS and has the chance to raise your critical attack rate by (Buff1-503263) and the critical damage by 0…0%. Effective for (Buff-Time-503263) seconds.

Reclaim Energy
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Rogue/Priest
Quickness Aura
Your and your party members’ dodge rate raises by 2…14% for 600 seconds.

Wound Tear
Raises your Wound Attack’s chance for critical hits by 30%.

Shadow Walker
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.

Fearless
Immune to Fear effect for the next 20 seconds.

Kick
Kicks the targets shinbone causing 80…320% main hand weapon DPS. Due to great pain the target’s movement speed is lowered by 10…50% for 5 seconds.

Slowing Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing it’s attack speed by 0…0% for (Buff-Time-503176) seconds. (Can only be used once every 30 seconds.)

Sinister Methods
Using Low Blow or Blind Spot may increase your critical hit rate for (Buff-Time-503265) seconds. (Can be used only once every 20 seconds.)

Mana Surge
Magic Barrier will recover HP whenever you receive physical attack. (This effect cannot be triggered more than once every 15 seconds.)

Rogue/Scout

Deadly Shot
Raises your Shot’s chance to deal critical hits by 30.

Slit Throat
Your Throat Attack now also Silences the target for 4 seconds.

Energy Thief
Every normal attack restores 20 points of energy. This effect will last 15 seconds.

Combat Master
Raises your chance to deal critical hits by 5…55 and enhances critical damage by 5…55% for 600 seconds.

Substitute
Conjures a substitute for you for 20…70 seconds to take 1 physical attacks for you.

Tongue Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, extending the casting time of his spells by 0% for (Buff-Time-503180) seconds. (Can only be used once every 30 seconds.)

Coerce
The energy cost for using Low Blow is reduced by 5. When your target’s HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by (Buff0-503264)%.

Wraith Attack
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.

Rogue/Warden
Weak Point Strike
Inflicts 45…180% main hand weapon DPS. This skill may cause the target’s weak point to suffer a powerful attack, suffering 90…360% main hand weapon DPS.

Hidden Master
Reduces the physical and magic damage you suffer when attacked while in Hide status.

Bloodthirsty Blade
Causes 70…280% main hand weapon DPS. Successful attacks can increase your critical hit rate by 8…72 for 12 seconds. (This effect can only be triggered once every 20 seconds.)

Crazed Creed
Permanently raises your critical damage by 1…10%.

Emotional Obstruction
Sends out a purple fog that reduces the target’s done magical damage by 5…50% for 1…8 seconds.

Wood Spirit’s Grasp
Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members’ magical damage and weapon damage.

Rogue/Druid

Hysteric Vengeance
If you are hit by physical attacks in the next 300 seconds, you have a chance to increase your critical physical attack rate by 5…180 for 15 seconds. (This effect can only be triggered once every 20 seconds.)

Poisonous Antibodies
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.


Poison Shroud
Poison Shroud inflicts 25…325 points of poison damage every 2 seconds on most targets within a range of 70 for 8 seconds. (Consumes one poison bottle.)


Killin’ Time
Increases the critical physical hit rate of your next 4 attacks by 10…90 points and critical damage by 10…90% for 15 seconds. (This effect continues until expended or time runs out.)


Crippling Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing its magical defense by 12% for 10 seconds. (This effect can only be triggered once every 30 seconds.)


Slaughter Blessing
Instantly restores 30…510 HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.

Elite Skills RogueRogue/Knight

Armor Breaker
Disarmament causes 20% more damage.

Poison Protection
When activated, this will protect you from getting Poisoned for the next 20…70 seconds.

Lion’s Protection
You feel strong like a lion! Your physical attacks are increased by 1…10% for 600 seconds.

Holy Light Protection
Lowers magical damage you suffer by 1…51% and prevents Root or Slow effects for the next 10 seconds.

Courageous Guard
Protects up to 5 party members in a range of 100 from Fear for 8 seconds.

Power of the Lion
While you are under Lion’s Protection, you can turn it into Power of the Lion to instantly raise your HP by 30…255 points. However, for 15 seconds afterwards you cannot use Lion’s Protection.

Searing Light
Causes your normal attacks to deal additional 80…680 Light damage for 300 seconds. Also, when your physical attacks hit the target it may increase your critical hit rate by 0…0 for (Buff-Time-503270) seconds. (This effect is mutually exclusive with Poisonous.)

Reckless Warrior
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for (Buff-Time-503531) seconds. (This effect can only be triggered once in a 20-second period.)

Rogue/Mage
Poison Trap
Places a trap that Poisons anyone who triggers it causing (Buff-Dot-501847) points of damage every 2 seconds for (Buff-Time-501847) seconds. (Can only place one trap at the same time.)

Booby Trap
Places a trap that explodes when someone triggers it causing (DMG-501848) points of explosion damage. (Can only place one trap at the same time.)

Paralysing Trap
Places a magic trap that roots anybody who triggers it for (Buff-Time-501849) seconds. (Can only place 1 trap at the same time. Root is removed when attacked)

Magic Breaker
Removes a beneficial effect from target.

Poison Flame
Fills the target with poisonous flames that cause 20…380 poison damage every 2 seconds and lower spell casting speed by 5…35% for 6 seconds. (Requires Poisonous state.)

Enhanced Paralysis
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn’t last long.

Create Opportunity
Increases the damage of the next 3 physical attacks on your target by 20…150 points for 15 seconds and may also Stun your target for (Buff-Time-503267) seconds. This effect will last until the time is up or until you have used it for the full number of times.

Protective Aura
When your HP has dropped to 30%, physical and magical damage taken will be decreased by 50…175%. However, your physical attack strength will decrease by 50…175% for 10 seconds.

Rogue/Warrior

Throwing Mastery
Your Throw can now Slow the target for 5 seconds.

One-Hand Axe Mastery
One-hand axe damage increases by 5…55%.

Whirlwind Mastery
Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds.

Death’s Touch
For 2…12 seconds, the target heals 2…52% less effective.

Poisonous Infection
While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12…222 poison damage every 2 seconds. Additionally 80…380% main hand weapon DPS is dealt to the target.

Poison Spray
Can be used when the target is Poisoned from a Poisonous Infection to spread the poison to nearby targets and cause (DMG-503223) damage.

Decay
Can be used when Poisonous. It causes 80…280% main weapon DPS and has the chance to raise your critical attack rate by (Buff1-503263) and the critical damage by 0…0%. Effective for (Buff-Time-503263) seconds.

Reclaim Energy
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Rogue/Priest
Quickness Aura
Your and your party members’ dodge rate raises by 2…14% for 600 seconds.

Wound Tear
Raises your Wound Attack’s chance for critical hits by 30%.

Shadow Walker
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.

Fearless
Immune to Fear effect for the next 20 seconds.

Kick
Kicks the targets shinbone causing 80…320% main hand weapon DPS. Due to great pain the target’s movement speed is lowered by 10…50% for 5 seconds.

Slowing Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing it’s attack speed by 0…0% for (Buff-Time-503176) seconds. (Can only be used once every 30 seconds.)

Sinister Methods
Using Low Blow or Blind Spot may increase your critical hit rate for (Buff-Time-503265) seconds. (Can be used only once every 20 seconds.)

Mana Surge
Magic Barrier will recover HP whenever you receive physical attack. (This effect cannot be triggered more than once every 15 seconds.)

Rogue/Scout

Deadly Shot
Raises your Shot’s chance to deal critical hits by 30.

Slit Throat
Your Throat Attack now also Silences the target for 4 seconds.

Energy Thief
Every normal attack restores 20 points of energy. This effect will last 15 seconds.

Combat Master
Raises your chance to deal critical hits by 5…55 and enhances critical damage by 5…55% for 600 seconds.

Substitute
Conjures a substitute for you for 20…70 seconds to take 1 physical attacks for you.

Tongue Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, extending the casting time of his spells by 0% for (Buff-Time-503180) seconds. (Can only be used once every 30 seconds.)

Coerce
The energy cost for using Low Blow is reduced by 5. When your target’s HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by (Buff0-503264)%.

Wraith Attack
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.

Rogue/Warden
Weak Point Strike
Inflicts 45…180% main hand weapon DPS. This skill may cause the target’s weak point to suffer a powerful attack, suffering 90…360% main hand weapon DPS.

Hidden Master
Reduces the physical and magic damage you suffer when attacked while in Hide status.

Bloodthirsty Blade
Causes 70…280% main hand weapon DPS. Successful attacks can increase your critical hit rate by 8…72 for 12 seconds. (This effect can only be triggered once every 20 seconds.)

Crazed Creed
Permanently raises your critical damage by 1…10%.

Emotional Obstruction
Sends out a purple fog that reduces the target’s done magical damage by 5…50% for 1…8 seconds.

Wood Spirit’s Grasp
Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members’ magical damage and weapon damage.

Rogue/Druid

Hysteric Vengeance
If you are hit by physical attacks in the next 300 seconds, you have a chance to increase your critical physical attack rate by 5…180 for 15 seconds. (This effect can only be triggered once every 20 seconds.)

Poisonous Antibodies
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.


Poison Shroud
Poison Shroud inflicts 25…325 points of poison damage every 2 seconds on most targets within a range of 70 for 8 seconds. (Consumes one poison bottle.)

Killin’ Time
Increases the critical physical hit rate of your next 4 attacks by 10…90 points and critical damage by 10…90% for 15 seconds. (This effect continues until expended or time runs out.)

Crippling Poison
You learn a new poison. For 600 seconds normal attacks may Poison the target, reducing its magical defense by 12% for 10 seconds. (This effect can only be triggered once every 30 seconds.)

Slaughter Blessing
Instantly restores 30…510 HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.

Elite Skills Knight

Knight/Priest

Holy Light’s Fury
Inflicts 8…168 points of Light damage every 2 seconds for 12 seconds.

Holy Smite
You lash out with all your holy power, inflicting 70…1470 points of damage. (Target must be affected by Holy Light’s Fury)

Holy Protection
Targets aggro rate is reduced by 1…21% for 600 seconds.

Free Will
Target is immune against Root and Slow effects for 10 seconds.

Firm Courage
Increases the physical damage your Shield of Valor can block.

Concentration Practice
Increases the accuracy of your physical attacks by 2…25.

Great Inspiration
Increases maximum HP of Resolution and completely resists the next attack.

Holy Illumination
Boosts the healing capacity of party members within a radius of 60 by 3…15% for 15 seconds.


Knight/Scout

Arrow of Vengeance
Fires an arrow with high hatred that taunts your target. (Requires ranged weapon.)

Enhanced Holy Strike
Increases the main weapon damage of your Holy Strike.

Holy Chains
Roots your target with your holy powers for 10…30 seconds. (Can only be used on undead and demons)

Heavenly Arrow
As you pray for the power of the holy Light, an arrow of Light shoots down from the sky and taunts up to 10 enemies within range.

Weaken Weapon Strength
When you use your Heavenly Arrow to taunt a target, it has a certain chance to lower the damage of its physical attacks.

Sacred Resistance
Causes 60…240% ranged weapon DPS to your target and has a chance to increase your dexterity by 20…120. Effective for 10 seconds. (This effect will only trigger once every 20 seconds.)

Sacred Protection
Focuses holy energy onto your shield, temporarily increasing your chance to shield block by 30…225 for 20 seconds.

Disregard Danger
Shares the damage of one attack on a party member, taking upon yourself 40…80% damage of the attack. (Cannot be cast on yourself.)


Knight/Warrior

Whirlwind Shield Mastery
Increases the main hand weapon damage dealt by Whirlwind Shield.

Two-Handed Axe Training
You can now equip two-handed axes with damage increased by 5…35%.

Deadly Whirlwind
The rage cost for Whirlwind is reduced by 10 points, cooldown is reduced by 20 seconds. For 10 seconds the target suffers Deadly Wounds and the effectiveness of healings is reduced by 30%.

Quick Reflexes
Gives you panther-like reflexes. Raises your parry rate by 20…220 for 20 seconds.

Fearless
Increases your courage. For 5 seconds immune against Fear.

Master of Parry
Increases your parry rate by 300. (Disappears after two successful blocks)

Survival Instinct
When attacked while under the protection of Shield of Valor or Shield of Discipline, your physical defense and dexterity will temporarily increase. Lasts for (Buff-Time-503289) seconds.

Authoritative Deterrence
Forces a target to face and attack you. Also decreases the next two physical and magical damage you receive by 5…35%. Effective for 10 seconds.


Knight/Mage

Holy Light Domain
The power of the holy light in you inflicts (DMG-502050) points of Light damage to all targets within range every 2 seconds. Also adds a Holy Illumination, which reduces target’s attack damage by 0…0%. Lasts for (Buff-Time-502051) seconds.

Lightning Shield
Your Whirlwind Shield now Slows the target for 5 seconds.

Lightning Armor
Lightning flows over your armor causing (DMG-502097) points Wind damage to anyone attacking you, but does not affect critical hits.

Mana Shield
Each point of damage absorbed by the Mana Shield will cost 1 MP. This shield will last 30 seconds.

Enhanced Mana Return
Enhances the effect of your Mana Return.

Hall of Order
Increases your Holy Light Domain hatred, and extends the effect by 6 seconds


Wind of Protection
Bestows wind energy on your Lightning Armor so that you restore mana when you are attacked.

War Prayer
Activates Light Seals on the target’s body., temporarily boosting your own parry rate by 10…130 for 12 seconds. (Three Light Seals must be stacked upon the target’s body.)


Knight/Rogue

God’s Sword
Your Holy Strike’s chance to do critical damage is increased by 40%.

Smash
Direct attack on your enemy causing 80…1480 main hand weapon DPS. (Can only be used after you inflicted a critical hit.)

Blind Stab Mastery
Extends the Blind effect of your Blind Stab by (Buff-Time-501990) seconds.

Crazy Blades
For 20…220 seconds your chance to deal critical hits with physical attacks is increased by 5…105.

Dance of Two Blades
The whirling weapons inflict 40…200% main hand weapon DPS to multiple targets for 2 times.

Leopard Instinct
Stimulates your leopard-like reaction abilities and increases dodge rate by 30%. (Disappears after two successful dodges)

Panther’s Blessing
When attacked while under the protection of Shield of Valor or Shield of Discipline, your dodge rate will increase temporarily. Lasts (Buff-Time-503282) seconds.

God’s Vengeance
Whenever you successfully use Holy Strike, there is a chance you can also boost your own defense. (This effect can only be triggered once in a 40-second period.)

Elite Skills Priest
Priest/Knight

Enhanced Grace of Life
Your Grace of Life also increases the maximum MP.

Life Link
Your Urgent Heal now also heals you.

Last Prayer
Your next spell’s casting time is reduced to 1 second.

Divine Incarnation
By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15% and the MP cost is reduced by 30%, but magic attack also decreases by 50%.

Calm Heart
Cast on a friendly target making it resist Fear for 10 seconds.

Sacrificial Cure
Sacrifice your own life energy to restore a party member’s HP by 30…99.

Holy Power
Temporarily increases your wisdom by 30…480 for 20 seconds. Effect disappears once 3 healing spells have been cast.

Light Fairy
Summons a light fairy to assist you.


Priest/Rogue


Snake Curse
Your curse inflicts 16…224 points of Dark damage every 2 seconds for 12 seconds on your target.

Infectious Wound
Infects target’s wounds, causing 30…405 points of Dark damage and lowers the effectiveness of heals received by the target by 2…52%. Lasts 12 seconds.

Quick Spellcasting
Uses your Nimble Hands for greatly increased spell casting speed.

Purge
Removes all beneficial effects on target.

Lure of the Snake Woman
Lures the target into a poisoned dreamland for (Buff-Time-502906) seconds. Inflicts 10…160 Dark damage every 2 seconds for 10 seconds.

Shadow Fury
Increases the whole party’s magic crit rate by 10…130 for 600 seconds.

Snake Spirit
Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.)

Shadow Fairy
Summons a shadow fairy to assist you.

 

Priest/Warrior


Battle Monk Stance
When activated, physical attack is raised by 30…330 points, defense is raised by 4…44%, but healing effectiveness is reduced by 3…33%. This stance lasts 600 seconds.

Explosion of Fighting Spirit
Mana is converted into fighting spirit to charge the target and inflict 80…280% main hand weapon DPS. (Requires the Battle Monk Stance)

Fighting Spirit Combination
Releases two successive bursts of fighting spirit, that cause 90…315% main hand weapon DPS. (Requires the Battle Monk Stance)

Ascending Dragon Strike
By transforming rage into the dragon form, you inflict 180…540% main hand weapon DPS. (Requires the Battle Monk Stance)

Power Build-Up
Converts Mana into fighting spirit, which accumulates in you. Your next physical attack inside 15 seconds does double damage. (Requires the Battle Monk Stance.)

Vindictive Strike
Inflicts 300…1200 DPS on the target, inflicting, and Stuns it for 5 seconds.

Condensed Rage
Instantly gain 45 rage and lets you enter Condensed Rage state for 10 seconds. When attacked in this state you recover (DMG-503301) HP.

Fire Fairy
Summons a fire fairy to assist you.


Priest/Mage

Freeze
Frost roots your target for 10…30 seconds. (Effect is removed when target receives damage.)

Remove Curse
Removes curse from target.

Angel’s Blessing
The Angel’s Blessing grants your party restoration of additional 10…50 MP every 5 seconds. Lasts 600 seconds.

Angel’s Carol
Angels appear among the group and all party members regenerate (DMG-502064) MP every 2 seconds. Lasts 10 seconds.

Lightning Rod
If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.

Enlightenment
When you use Heal, there is a chance to temporarily increase your Wisdom.

Icewind Blade
Water and wind energies combine to form a sharpened blade that inflicts 30…480 Wind damage and 30…480 Water damage to the target.

Wind Fairy
Summons a wind fairy to assist you.

Priest/Scout

Embrace of the Water Spirit
Your prayer for the blessing of the water spirit raises your and your party’s magic attack by 20…620 points for 1800 seconds.

Throat Stab
Increase the range of Throat Attack.

Enhanced Wave Armor
Your Wave Armor now also increases defense.

Tide Control
Rising Tide now additionaly causes ranged weapon damage.

Curing Shot
Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20…170 HP and additionally restores 10…85 HP per second for 10 seconds.

Ice Blade
Turns magic into a knife blade to attack the target, causing 25…400 points of water damage.

Saint’s Blessing
When you cast a Heal on a friendly target with HP lower than 30%, the healing effect is enhanced by (Buff0-503283).

Water Fairy
Summons a water fairy to assist you.

Elite Skills Scout


Scout/Rogue

Weak Spot
Aiming at the target’s weak spot inflicts 60…240% ranged weapon DPS. Also increases your chance to do critical damage by 3…48 for 15 seconds.

Blinding Powder
Prevents your target from attacking for 5 seconds. (Effect removed when target is attacked)

Lasso Master
Your lasso now hinders the target from movement and attacks.

Sapping Arrow
Decreases the target’s magic and physical defense by 1…26% for 12 seconds.

Poisonous Bite
The deadly poison on your arrow inflicts 60…300% ranged weapon DPS. Each critical hit gives a 50% chance to lower the enemy’s maximum HP by 2…12% for 5 seconds.

Exploiting Shot
When your Shot makes a critical hit, your target receives additional (Buff0-503169)% physical damage. Lasts (Buff-Time-503169) seconds. (Can be triggered only once every 20 seconds)

Deadly Counterattack
When your Piercing Arrow hits the target it may raise your physical critical hit rate. (Can be used only once every 20 seconds.)

Poisonous Spit
Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)

Scout/Mage

Purifying Arrow
Removes curses and harmful effects from target.

Blazing Energy
When activated, your Fire based spells’ cause 2…20% more damage. Will last 600 seconds.

Ignite
Inflicts 35…560 points of Fire damage to multiple targets within range.

Gone with the Wind
Wind magic makes the caster invisible for 6 seconds, clearing aggro and ending combat.

Cursed Arrow
Puts a poisonous curse on your arrow to inflict 23.5…240.9 damage on the target. Healing effects on the target is reduced by 5…50% for 15 seconds.

Prairie Fire
Increases damage of Ignite and may also Root your opponent.

Wilderness Campaign
Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.)

Aggro Transfer
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for (Buff-Time-503574) seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Transfer is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 0…0%. (Cannot be cast on yourself.)

Scout/Warrior
Battle Instinct
Temporary raises your dexterity by 5…55 points for 180 seconds.

Master of Survival
Maximum HP increased by 50…550 points.

Enhanced Throat Attack
Your Throat Attack can cause an additional 4 seconds of Silence to the target, and also increases the range of Throat Attack.

Mental Focus
Recovers 5…30 focus points every 5 seconds for a total of 120 seconds.

Target Lock
Physical damage received by the target is increased by 10% for 30 seconds.

Gale
Increases damage of Combo Shot and prevents you from being interrupted by an attack.

Accurate Targeting
When your Shot hits a target there is a chance to increase the physical attack power. Effective for (Buff-Time-503255) seconds. (Can only be used once every 20 seconds.)

Recover Vitality
Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects on the target.

Scout/Knight
Repelling Arrow
Repelling your target Roots it for 4 seconds and inflicts 50…200% ranged weapon DPS.

Healing Shot
Heals your target for 30…300 HP.

Enhanced Armor Perfection
Enhanced Armor now lasts (Buff-Time-501823) seconds longer.

Mana Conversion
Converts mana into 10…100 focus points.

Mana Recovery
Gives your Healing Shots a certain chance to recover mana as well.

Armor-piercing Arrow
Extends the range of your Disarmament. (Requires ranged weapon.)

Escape Danger
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.

Spirit Meld
Keeps your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)

Scout/Priest
Purifying Shot
Removes one harmful effect from target.

Mana Arrows
Allows target to recover 10…510 points of mana every 2 seconds for a total of 12 seconds.

Sniper
Reduces casting time of Snipe by 1 second.

Spiritual Leader
Raises the speed of physical attacks and spell casting of you and your party members by 2…20% for 25 seconds.

Vampiric Transformation
Transforms the blood drawn by your Vampire Arrows into heals for your own group members.

Target Neck
Extends the range of your Neck Strike, but requires long range weapons.

Drums of War
Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Effective for (Buff-Time-503258) seconds.(Can be triggered only once every 20 seconds)

Aggro Lead
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 5 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Lead is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 2…10%. (Cannot be cast on yourself.)

Scout/Warden
Thorn Arrow
Use it when you have the Briar Shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80…300% ranged weapon DPS. (The Briar Shield will not disappear.)

Entling Offering
Each time your Shot hits a target, the target may also suffer earth damage for 600 seconds.

Hidden Peril
You attack your target using the forest for cover, inflicting 70…315% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it.

Charged Power
Your Charged Chop becomes a ranged attack, but cooldown is raised by 4 seconds.

Natural Care
Permanently increases your received healing by 1…10%, and also additionally increases your ranged weapon damage by 1…5%.

Hide Scent
While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20…70% for 20 seconds.

Scout/Druid
Curse Breaker
Removes target’s cursed status. (Requires ranged weapon.)

Snake Poison Arrow
Turns your magic into poisonous snakes, inflicting 60…240% ranged weapon DPS. When you hit the target, it has a chance to stun your target for 3 seconds or cause the target to suffer 8…104 poison damage every 2 seconds for 6 seconds. (These two effects will not be in effect at the same time.)

Unbinding Magic
Removes Root and Slow from target’s body. (Requires ranged weapon)

Elven Eye
Temporarily increases critical physical hit rate by 10…100 points for 60 seconds. Every second costs 5% mana.

Devour Blood
A successful hit of your Vampire Arrows can recover MP to friendly party members in a range of 100.

Focus
50% of your wisdom will be converted into attack power.

Elite Skills Warrior

 
Warrior/Knight
Whirlwind Shield
Throws your shield at the target causing 35…385 plus 0.1 times the shield’s defense value in damage. (Must have a shield equipped)

Blocking Stance
Increases your chance to parry by 10…110 for 20…220 seconds.

Ignore Pain
Immune against Helpless, Stun, Root, and Slow effects for 10 seconds.

Shield Bash
Immediately strike at the target with your shield causing 50…550 plus 0.1 times the shield’s defense value in damage. (Must have a shield equipped)

Heroic Surprise Attack
Your Surprise Attack generates additional rage.

Concentrated Precision
Increases accuracy by 2…25.

Fierce Attack
When you hit the target with your Whirlwind Shield , there is a chance to decrease your target’s physical critical resistance for (Buff-Time-503253) seconds. (Can only be used once every 20 seconds.)

Resist
In a Blocking Stance, you will receive less physical damage, and there is a chance that your rage will increase. (This effect can only be triggered once every 10 seconds.)

Warrior/Scout
Skull Breaker
Precise strike at the enemy’s head that causes 80…300% main hand weapon DPS and has a 50% chance of lowering the target’s accuracy by 10…40%.

Stun Shot
Causes your target to be Stunned for 4 seconds. (Requires ranged weapon.)

Moon Cleave Perfection
Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.

Aim for the Wound
Inflict 70…280% ranged weapon DPS. Has a chance of gaining additional 5…30 points of rage. (Requires ranged weapon.)

Sword Breath
Sword breath pierces the target, inflicting 70…280% main hand weapon DPS and also has a chance to raise rage by 5…20.

Calm
When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by (Buff0-503159) points. Effective for (Buff-Time-503159) seconds.

Waiting Game
When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.)

The Final Battle
Inflicts 60…240% main hand weapon DPS. If target’s HP is lower than 30%, it will inflict 120…480% main hand weapon DPS.

Warrior/Priest
Defender’s Roar
Increase the maximum HP of you and your group by 50…550 points for 10…60 seconds.

Interrupting Strike
Interrupts target’s casting and causes 16.4…180.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)

Magic Barrier Perfection
Your Magic Barrier now also decreases the magical damage received.

Bloodlust
Convert 20% of your HP into 30 points of rage.

Opportunity
When the target is Weakened, 140…560% main hand weapon DPS is dealt to the target.

Blood Retention
When you use Bloodlust, you’ll gain 3 Rage points every 2 seconds for 10 seconds.

Morale Boost
Causes your Berserk to increase the damage of nearby team members’ next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.

Barbarian Battle Cry
Causes multiple targets within a radius of 80 to fear your power, and lowers their physical and magic damage 2…10% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage.

Warrior/Mage

Electrical Rage
Causes 90…360% main hand weapon DPS and puts High Voltage on the caster. All magic damage is increased by 5…15% for 10 seconds. High Voltage stacks up to 3 times.

Lightning’s Touch
Your weapon strikes the enemy with a flash of lightning, dealing 50…1175 points of Wind damage.

Sense of Danger
Lowers the damage you receive by 10…85% for 2…10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)

Thunder Sword
Fires 4 sword shaped thunder bolts at the target inflicting 70…1295 points of Wind damage.

Electric Attack
For 600 seconds, your normal attacks additionally cause 100…800 Wind damage.

Lava Weapon
Adds 70…700 Fire damage to your normal attacks for 600 seconds. (Damage range is quite big.)

Power Control
Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.

Wind Bastion
Once you have successfully taunted a target, a defensive wind will protect you, lowering the physical damage inflicted upon you.

Warrior/Rogue
Shadowstab Perfection
You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.

Speed Up
Increases your movement speed by 3…15%.

Blood Dance
Attack the enemy with full strength and spill his blood! Causes 110…357.5% main hand weapon DPS.

Frenzied Attack
For 10 seconds you go into a Frenzy. During this time, your critical hit rate for all kinds of attacka is increased by 200…700. All Slow and Root effects are removed, but defense is reduced by 50…175%.

Keen Attack
If the target is Vulnerable, quickly attacking it two times causing 70…280% main hand weapon DPS.

Splitting Chop
When the target is Weakened, inflicts 130…520% main hand weapon DPS to the target and decreases target defense by 2…12% for 8 seconds.

Frenzied Heart
When you enter Frenzied Attack state, your physical critical damage is increased.

Exhaustion
Lowers the rage required by your Whirlwind by 20 points, and shortens cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target’s energy, focus, rage, and mana. (This effect can only be used on player.)

Warrior/Warden
Savage Strike
May raise your physical attack after you hit a target.

Attack Weakener
Use when the target is Vulnerable to inflict 100…375% main hand weapon DPS and reduce target’s physical attack by 10% for 10 seconds.

Mental Bestiary
Understand the structure of organisms, increasing the damage of your slash attacks on vulnerable beasts and humanoid monsters.

Savage Whirlwind
Harness primal natural forces to launch an attack. Inflicts 110…440% main hand weapon DPS on target.

Wild Howl
Upon hitting the target your Savage Whirlwind can temporary increase your own and your party members’ physical and magical damage. (This effect can only be triggered once every 40 seconds.)

Awakening of the Wild
Prevents Root and Slow effects, and also increases critical hit rate by 50…175 for 10 seconds.

Warrior/Druid
Rose Vine
When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of blood damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds.)

Tremor
Use when target is Weakened to cause fierce tremors that inflict 130…520% main hand weapon DPS. When you hit, it may reduce target’s physical accuracy by 2…12% for 12 seconds.

Guardian’s Pledge
Temporarily increases the maximum HP of you and your party members by 40…480 points. Raises physical critical resistance by 8…96 for 10…60 seconds.

Redemption
If your Probing Attack fails physical and magical accuracy for all team members in a range of 100 will be increased by 5…35 for 15 seconds.

Remove Magic
Cleanses harmful magical effects from your target.

Recovery of Life
Your Whirlwind’s cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP.

Elite skills Warden


Warden/Scout
Anti-Magic Arrow
Inflicts 70…280% ranged weapon DPS and may restore 20…250 of your mana. (Requires ranged weapon.)

Beast Tamer
Increase your pet’s critical hit rate by 5…55 and dodge rate by 5…55.

Submission
Next time you summon pet, it will only take 1 second.

Centaur’s Arrow
An arrow infused with the strength of centaurs. Inflicts 30…345 points of damage on the target. (Right-click to initiate automatic attack)

Secret Agreement
Permanently increases your melee weapon damage by 5…17.5% and all damage caused by Chiron the Centaur by 5…35%.

Morale Boost
Increases your and your party members’ physical damage by 30…135 and magical damage by 20…90, for 30 seconds.

Warden/Mage
Wind Chop
Inflicts 90…360% main hand weapon DPS, and may also inflict 20…340 wind damage, which consumes 2…52 mana.

Tough Oak
Increases your pet’s defense by 5…55% and reduces Punch CD time by 1 second

Oak Blessing
Enhances Heart of the Oak health effect and restores health every 5 seconds.

Nature’s Revenge
Inflicts 200…1100 points of earth damage on targets.

Spiritual Feedback
Reduces the HP consumption of your Spirit Attack by 10%. Additionally, a successful hit can increase your own and your pet’s magical damage.

Crystal Protection
When your Nature Crystal dies, physical and magical damage done to friendly party member in a range of 100 is reduced by 20…70% for 10 seconds.

Warden/Warrior
Double Chop
Inflicts 60…225% main hand weapon DPS twice.

Beast Chop
Inflicts 80…320% main hand weapon DPS and may raise your pet’s physical attack by 2…15% for 10 seconds. (Can be triggered only once every 20 seconds)

Ire
Forces the target to turn towards the pet for 5 seconds.

Restraint
If your Spirit of the Oak dies, your defense will be increased by 5…35% for 20 seconds. Additionally your normal attacks have a chance to make your target unable to use skills for 4 seconds. But you cannot summon a Spirit of the Oak for the next 40 seconds.

Pulse Mastery
Master the savage forces inside of you. Savage Power will increase your physical attack power even more.

Resonance of Life
Sacrifices your Spirit of the Oak to pour its vigor into your body. You recover 30 HP. Additionally, increases you maximum HP by 5% for 12 seconds.

Warden/Rogue
Achilles’ Heel Strike
Attacks the target’s Achilles’ heel. Inflicts 80…320% main hand weapon DPS, and it may raise the critical hit rate of yourself and your pet by 5…65 for 10 seconds. (Can be triggered only once every 20 seconds)

Thorn Upgrade
Increases damage done by thorny vines and restores your mana when the effect ends.

Gravel Attack
Inflicts 90…337.5% main hand weapon DPS on target. Each successful hit may also inflict 15…165 points of additional earth damage every 2 seconds for 6 seconds. Effect consumes 5…125 MP.

Soul of the Spirit Tree
Increases the damage inflicted by Power of the Wood Spirit. When the target’s HP reaches 30%, the critical hit chance of the Wood Spirit increases by 15%.

Store Power
Slightly increases the damage of your Charged Chop, and also increases its critical hit rate by 10%.

Critical Feeling
If your Oak Walkers’ skill successfully hits its target, there is a chance that your next 2 attacks within 15 seconds will become critical. (This effect can only be triggered once every 30 seconds.)

Warden/Druid
Antidote
Removes poison state from one friendly target.

Magic Control
Restricts target’s magic energy. Decreases target’s magic attack by 2…10% for 20 seconds.

Quick Reflexes
Increases pet physical critical resistance by 5…80 points and dodge rate by 5…80 points.

Earth Spirit Essence
Cloaks your weapon in the power of earth. Normal attacks inflict 100…600 points of earth damage for 600 seconds.

Natural Spring
If your Nature Crystal’s skill successfully hits its target, there is a chance that team members in a range of 100 will be restored 5 MP. (This effect can only be triggered once every 15 seconds.)

Connection
Your Elven Prayer can bestow an additional spell onto your pet temporarily increasing physical and magical damage.

Elite Skill Druid


Druid/Mage
Earth Chain
Inflicts 40…520 Earth damage to 3 targets within a radius of 60. Each hit does half the damage of the preceding hit. You will be rewarded 1 point of Nature’s Power.

Spring of Blessings
Requires 2 points of Nature’s power. Causes party members within a range of 120 to recover 15…180 HP every 2 seconds, for 12 seconds.

Shield of Light
Requires 3 power of nature points, bathing 3 friendly targets within a range of 60 in a shield of light that can absorb 50…1175 points of damage for 60 seconds. (Effect cannot be used in conjunction with Wave Armor)

Inspiration
When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell to less than 1 second.

Spiritual Gush
Consumes 3 points of Nature’s Power. Your MP cost for spells is reduced by 10…35% for 30 seconds.

Quick Help
When the effect of Rock Protection ends your will additionally recover MP and HP.

Druid/Warrior
Natural Attack
Gathers the power of nature to launch an attack. Inflicts 80…280% main hand weapon DPS and 0.1% spirit damage. When you hit, you will receive 2 points of Nature’s power.

Glory Wand
Requires 3 points of Nature’s power. It will raise your attack speed by 1…9% and healing by 60…540 for 300 seconds. Plus, when you are physically attacked, a protective shield will appear that absorbs 45…495 damage for 8 seconds. (This buff can be triggered a maximum of once every 20 seconds.)

Cross of Thorns Attack
Requires 1 power of nature point. Launches a rapid double attack on the target. Inflicts 2 times 90…315% main hand weapon DPS + 0.1% wisdom damage on the target. Each successful hit may also restore 2 power of nature points to you.

Heart Piercing
Requires 1 power of nature point. Concentrates the power of nature in your body to launch multiple attacks on your target. Inflicts 100…400% main hand weapon DPS on target. Each successful hit can produce 15 points of rage.

Awakening of the Wild
Increases your and your party members’ attack power by 40…440 and physical damage by 5…55 for 1800 seconds.

Healing Wind
Consumes 2 points of Nature’s Power. Restores 65…715 HP to you and your party members in a range of 100.

Druid/Rogue
Poisonous Widow Embrace
Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50…850 Dark damage and grants you 1 point of Nature’s Power.

Speed Catalysis
Requires 4 points of Nature’s power. Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20% for 25 seconds.

Corrosive Poison
Corrodes your target, inflicting 16…224 points of dark damage every 2 seconds for 12 seconds.

Necrotic Wound
Requires 2 power of nature points. Reduces healing received by target by 2…52% for 20 seconds.

Shadow Contract
Consumes 3 points of Nature’s Power. Increases your maximum MP by 70…700, your Dark elemental power by 4…40%, and also reduces healing power by 4…40% for 600 seconds.

Magic Turmoil
Increases your magical critical hit rate by 5…75 for 20 seconds.

Druid/Scout
Camellia Flower
Causes target to recover 15…135 HP per second for 6 seconds. Can be stacked up to 3 times.

Life Guide
Causes you to recover HP every 2 seconds when you use Recover.

Healing Arrows
Requires 3 points of Nature’s power. Restores 20…200 HP every 2 seconds to 5 friendly targets in range. Lasts for 12 seconds. (Requires ranged weapon.)

Group Exorcism
Requires 3 power of nature points. Removes harmful effects from multiple friendly targets within a range of 50.

Warm Spring
Consumes 4 points of Nature’s Power. Recovers 30…255 MP every 2 seconds to party members in a range of 100 for 10 seconds.

Mother Earth’s Blessing
Increases your healing power by 25…275 for 20 seconds. This effect ends after you have used healings spells for 3 times. (This spell will reward you 2 points of Nature’s Power.)

Druid/Warden
Enhanced Briar Shield
Allows your Briar Shield to be used on other friendly targets. (Can only be placed on one player at a time and the restoration effect can only be triggered once every 8 seconds.)

Avalanche
Causes your Rockslide to cause additional Earth damage and may restore 1 point of Nature’s power to you.


Extended Recovery
Prolongs the effect of your Recover spell by 6 seconds, and may restore 1 power of nature point.

Healing Ripple
Consumes 1 point of Nature’s Power and restores 60…960 HP to up to 3 friendly targets in a range of 60. Each time healing power is halved.

Mysterious Grace
Increases your and your party members’ magical damage by 15…90 for 1800 minutes.

Essence Extraction
Converts 10% MP into 4 points of Nature’s Power.

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