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Half Elf Scout Masters of multi-targeting with their bows (and magic), they often choose to fight all enemies at once rather than one at a time.
Scout Skill Tree. (subclass) Enjoy!
1. Bow Mastery Level Requirement: 50 Level 1: Increase bow’s atk by 5%, last 18 min. Level 2: Increase bow’s atk by 10%, last 21 min. Level 3: Increase bow’s atk by 15%, last 24 min. Level 4: Increase bow’s atk by 20%, last 27 min. Level 5: Increase bow’s atk by 25%, last 30 min. 2. Melt Level Requirement: 50 Level 1: Instantly removes root status. 3. Ignore Aggro Level Requirement: 50 Level 1: Decrease 10% of hate to attack, last 10 seconds. Level 2: Decrease 20% of hate to attack, last 20 seconds. Level 3: Decrease 30% of hate to attack, last 30 seconds. Level 4: Decrease 40% of hate to attack, last 40 seconds. Level 5: Decrease 50% of hate to attack, last 50 seconds. 4. Detect Level Requirement: 53 Level 1: Detect hidden target within the range of 10m, last 30 sec. Level 2: Detect hidden target within the range of 11m, last 40 sec. Level 3: Detect hidden target within the range of 12m, last 50 sec. Level 4: Detect hidden target within the range of 13m, last 60 sec. Level 5: Detect hidden target within the range of 14m, last 70 sec. 5. Sharp Melee Level Requirement: 54 Level 1: Increase short range dmg by 50%, last 5 min. Level 2: Increase short range dmg by 60%, last 5 min. Level 3: Increase short range dmg by 70%, last 5 min. Level 4: Increase short range dmg by 80%, last 10 min. Level 5: Increase short range dmg by 90%, last 10 min. 6. Alacrity Blow Level Requirement: 54 Level 1: Increase dex by 3%, last 18 min. Level 2: Increase dex by 6%, last 21 min. Level 3: Increase dex by 9%, last 24 min. Level 4: Increase dex by 12%, last 27 min. Level 5: Increase dex by 15%, last 30 min. 7. Combine Shot Level Requirement: 54 Level 1: Total damage is the sum of self level * 3 and target level * 5. Level 2: Total damage is the sum of self level * 4 and target level * 6. Level 3: Total damage is the sum of self level * 5 and target level * 7. Level 4: Total damage is the sum of self level * 6 and target level * 8. Level 5: Total damage is the sum of self level * 7 and target level * 9. 8. Multi Shot Level Requirement: 56 Level 1: 120% normal damage, maximum 4 targets. Level 2: 140% normal damage, maximum 5 targets. Level 3: 160% normal damage, maximum 6 targets. Level 4: 180% normal damage, maximum 7 targets. Level 5: 200% normal damage, maximum 8 targets. 9. Ka’el’s Arrow Level Requirement: 56 Level 1: Create 100 arrows with dmg of 100. Level 2: Create 100 arrows with dmg of 120. Level 3: Create 100 arrows with dmg of 140. Level 4: Create 100 arrows with dmg of 160. Level 5: Create 100 arrows with dmg of 180. 10. Drill Shot Level Requirement: 56 Level 1: Increase 80% of normal dmg, dmg decreases 30% everytime it hit 1 target. Level 2: Increase 90% of normal dmg, dmg decreases 30% everytime it hit 1 target. Level 3: Increase 100% of normal dmg, dmg decreases 30% everytime it hit 1 target. Level 4: Increase 110% of normal dmg, dmg decreases 30% everytime it hit 1 target. Level 5: Increase 120% of normal dmg, dmg decreases 30% everytime it hit 1 target. 11. Violent Shot Level Requirement: 58 Level 1: Effect ‘bleed’ dealt 50% of normal dmg every 3 second, last 15 sec, maximum 4 targets. Level 2: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 15 sec, maximum 5 targets. Level 3: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 21 sec, maximum 6 targets. Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 21 sec, maximum 7 targets. Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 30 sec, maximum 8 targets. 12. Ghost Arrow Level Requirement: 58 Level 1: Attack without consuming arrows for 30 times, only from created arrows. Level 2: Attack without consuming arrows for 40 times, only from created arrows. Level 3: Attack without consuming arrows for 50 times, only from created arrows. Level 4: Attack without consuming arrows for 60 times, only from created arrows. Level 5: Attack without consuming arrows for 70 times, only from created arrows. 13. Premium Shot Level Requirement: 58 Level 1: Increases weapon’s atk by 200% with a rare or unique weapon equipped. Level 2: Increases weapon’s atk by 220% with a rare or unique weapon equipped. Level 3: Increases weapon’s atk by 240% with a rare or unique weapon equipped. Level 4: Increases weapon’s atk by 260% with a rare or unique weapon equipped. Level 5: Increases weapon’s atk by 280% with a rare or unique weapon equipped. 14. Rain Shot Level Requirement: 60 Level 1: 25% chance of critical hit, maximum 4 target. Level 2: 30% chance of critical hit, maximum 5 target. Level 3: 35% chance of critical hit, maximum 6 target. Level 4: 40% chance of critical hit, maximum 7 target. Level 5: 45% chance of critical hit, maximum 8 target. 15. All In One Level Requirement: 60 Level 1: Shoot 7 arrows at once. Level 2: Shoot 10 arrows at once. Level 3: Shoot 13 arrows at once. Level 4: Shoot 16 arrows at once. Level 5: Shoot 19 arrows at once. 16. Rank Shot Level Requirement: 60 Level 1: Total damage = weapon’s rank * 50. Level 2: Total damage = weapon’s rank * 60. Level 3: Total damage = weapon’s rank * 70. Level 4: Total damage = weapon’s rank * 80. Level 5: Total damage = weapon’s rank * 90. 17. Pouring Shot Level Requirement: 62 Level 1: Increase 20% dmg, ignore defense, maximum 4 targets. Level 2: Increase 30% dmg, ignore defense, maximum 5 targets. Level 3: Increase 40% dmg, ignore defense, maximum 6 targets. Level 4: Increase 50% dmg, ignore defense, maximum 7 targets. Level 5: Increase 60% dmg, ignore defense, maximum 8 targets. |


can u give the nice build stat for scout because i love scout thankz ^_^