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Half Elf Scout

Masters of multi-targeting with their bows (and magic), they often choose to fight all enemies at once rather than one at a time.

Scout Skill Tree. (subclass) Enjoy!

1. Bow Mastery

Level Requirement: 50

Level 1: Increase bow’s atk by 5%, last 18 min.

Level 2: Increase bow’s atk by 10%, last 21 min.

Level 3: Increase bow’s atk by 15%, last 24 min.

Level 4: Increase bow’s atk by 20%, last 27 min.

Level 5: Increase bow’s atk by 25%, last 30 min.

2. Melt

Level Requirement: 50

Level 1: Instantly removes root status.

3. Ignore Aggro

Level Requirement: 50

Level 1: Decrease 10% of hate to attack, last 10 seconds.

Level 2: Decrease 20% of hate to attack, last 20 seconds.

Level 3: Decrease 30% of hate to attack, last 30 seconds.

Level 4: Decrease 40% of hate to attack, last 40 seconds.

Level 5: Decrease 50% of hate to attack, last 50 seconds.

4. Detect

Level Requirement: 53

Level 1: Detect hidden target within the range of 10m, last 30 sec.

Level 2: Detect hidden target within the range of 11m, last 40 sec.

Level 3: Detect hidden target within the range of 12m, last 50 sec.

Level 4: Detect hidden target within the range of 13m, last 60 sec.

Level 5: Detect hidden target within the range of 14m, last 70 sec.

5. Sharp Melee

Level Requirement: 54

Level 1: Increase short range dmg by 50%, last 5 min.

Level 2: Increase short range dmg by 60%, last 5 min.

Level 3: Increase short range dmg by 70%, last 5 min.

Level 4: Increase short range dmg by 80%, last 10 min.

Level 5: Increase short range dmg by 90%, last 10 min.

6. Alacrity Blow

Level Requirement: 54

Level 1: Increase dex by 3%, last 18 min.

Level 2: Increase dex by 6%, last 21 min.

Level 3: Increase dex by 9%, last 24 min.

Level 4: Increase dex by 12%, last 27 min.

Level 5: Increase dex by 15%, last 30 min.

7. Combine Shot

Level Requirement: 54

Level 1: Total damage is the sum of self level * 3 and target level * 5.

Level 2: Total damage is the sum of self level * 4 and target level * 6.

Level 3: Total damage is the sum of self level * 5 and target level * 7.

Level 4: Total damage is the sum of self level * 6 and target level * 8.

Level 5: Total damage is the sum of self level * 7 and target level * 9.

8. Multi Shot

Level Requirement: 56

Level 1: 120% normal damage, maximum 4 targets.

Level 2: 140% normal damage, maximum 5 targets.

Level 3: 160% normal damage, maximum 6 targets.

Level 4: 180% normal damage, maximum 7 targets.

Level 5: 200% normal damage, maximum 8 targets.

9. Ka’el’s Arrow

Level Requirement: 56

Level 1: Create 100 arrows with dmg of 100.

Level 2: Create 100 arrows with dmg of 120.

Level 3: Create 100 arrows with dmg of 140.

Level 4: Create 100 arrows with dmg of 160.

Level 5: Create 100 arrows with dmg of 180.

10. Drill Shot

Level Requirement: 56

Level 1: Increase 80% of normal dmg, dmg decreases 30% everytime it hit 1 target.

Level 2: Increase 90% of normal dmg, dmg decreases 30% everytime it hit 1 target.

Level 3: Increase 100% of normal dmg, dmg decreases 30% everytime it hit 1 target.

Level 4: Increase 110% of normal dmg, dmg decreases 30% everytime it hit 1 target.

Level 5: Increase 120% of normal dmg, dmg decreases 30% everytime it hit 1 target.

11. Violent Shot

Level Requirement: 58

Level 1: Effect ‘bleed’ dealt 50% of normal dmg every 3 second, last 15 sec, maximum 4 targets.

Level 2: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 15 sec, maximum 5 targets.

Level 3: Effect ‘bleed’ dealt 60% of normal dmg every 3 second, last 21 sec, maximum 6 targets.

Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 21 sec, maximum 7 targets.

Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 second, last 30 sec, maximum 8 targets.

12. Ghost Arrow

Level Requirement: 58

Level 1: Attack without consuming arrows for 30 times, only from created arrows.

Level 2: Attack without consuming arrows for 40 times, only from created arrows.

Level 3: Attack without consuming arrows for 50 times, only from created arrows.

Level 4: Attack without consuming arrows for 60 times, only from created arrows.

Level 5: Attack without consuming arrows for 70 times, only from created arrows.

13. Premium Shot

Level Requirement: 58

Level 1: Increases weapon’s atk by 200% with a rare or unique weapon equipped.

Level 2: Increases weapon’s atk by 220% with a rare or unique weapon equipped.

Level 3: Increases weapon’s atk by 240% with a rare or unique weapon equipped.

Level 4: Increases weapon’s atk by 260% with a rare or unique weapon equipped.

Level 5: Increases weapon’s atk by 280% with a rare or unique weapon equipped.

14. Rain Shot

Level Requirement: 60

Level 1: 25% chance of critical hit, maximum 4 target.

Level 2: 30% chance of critical hit, maximum 5 target.

Level 3: 35% chance of critical hit, maximum 6 target.

Level 4: 40% chance of critical hit, maximum 7 target.

Level 5: 45% chance of critical hit, maximum 8 target.

15. All In One

Level Requirement: 60

Level 1: Shoot 7 arrows at once.

Level 2: Shoot 10 arrows at once.

Level 3: Shoot 13 arrows at once.

Level 4: Shoot 16 arrows at once.

Level 5: Shoot 19 arrows at once.

16. Rank Shot

Level Requirement: 60

Level 1: Total damage = weapon’s rank * 50.

Level 2: Total damage = weapon’s rank * 60.

Level 3: Total damage = weapon’s rank * 70.

Level 4: Total damage = weapon’s rank * 80.

Level 5: Total damage = weapon’s rank * 90.

17. Pouring Shot

Level Requirement: 62

Level 1: Increase 20% dmg, ignore defense, maximum 4 targets.

Level 2: Increase 30% dmg, ignore defense, maximum 5 targets.

Level 3: Increase 40% dmg, ignore defense, maximum 6 targets.

Level 4: Increase 50% dmg, ignore defense, maximum 7 targets.

Level 5: Increase 60% dmg, ignore defense, maximum 8 targets.


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