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Half Elf Archer

Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow & arrow or mechanical crossbow, their proficiency is unmatched.

Archer Skill Tree. (starting class) Enjoy!

1. Blazing

Level Requirement: 2

Level 1: Increase fire dmg 20%, res 10% 4%chance steal HP, 5% of total damage.

Level 2: Increase fire dmg 40%, res 20% 5% chance steal HP, 6% of total damage.

Level 3: Increase fire dmg 60%, res 30% 6% chance steal HP, 7% of total damage.

Level 4: Increase fire dmg 80%, res 40% 7% chance steal HP, 8% of total damage.

Level 5: Increase fire dmg 100%, res 50% 8% chance steal HP, 10% of total damage.

2. Frozen

Level Requirement: 2

Level 1: Increase water dmg 20%, res10% 4% chance decrease target’s 10% movement for 7 sec.

Level 2: Increase water dmg 40%, res20% 5% chance decrease target’s 15% movement for 7 sec.

Level 3: Increase water dmg 60%, res30% 6% chance decrease target’s 20% movement for 7 sec.

Level 4: Increase water dmg 80%, res40% 7% chance decrease target’s 25% movement for 7 sec.

Level 5: Increase water dmg 100%, res50% 8% chance decrease target’s 30% movement for 7 sec.

3. Darkness

Level Requirement: 2

Level 1: Increase dark dmg 20%, res10% 4% chance decrease target’s 10% atk spd for 7 sec.

Level 2: Increase dark dmg 40%, res20% 5% chance decrease target’s 15% atk spd for 7 sec.

Level 3: Increase dark dmg 60%, res30% 6% chance decrease target’s 20% atk spd for 7 sec.

Level 4: Increase dark dmg 80%, res40% 7% chance decrease target’s 25% atk spd for 7 sec.

Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.

4. Divinity

Level Requirement: 2

Level 1: Increase divine dmg 20%, res 10% 4% chance steal MP, 5% of total damage.

Level 2: Increase divine dmg 40%, res 20% 5% chance steal MP, 6% of total damage.

Level 3: Increase divine dmg 60%, res 30% 6% chance steal MP, 7% of total damage.

Level 4: Increase divine dmg 80%, res 40% 7% chance steal MP, 8% of total damage.

Level 5: Increase divine dmg 100%, res 50% 8% chance steal MP, 10% of total damage.

5. Psychic Pierce

Level Requirement: 4

Level 1: 160% of normal dmg.

Level 2: 170% of normal dmg.

Level 3: 180% of normal dmg.

Level 4: 190% of normal dmg.

Level 5: 200% of normal dmg.

6. Long Shot

Level Requirement: 5

Level 1: Increase 10% of attacking range for 5 min.

Level 2: Increase 20% of attacking range for 6 min.

Level 3: Increase 30% of attacking range for 7 min.

Level 4: Increase 40% of attacking range for 8 min.

Level 5: Increase 50% of attacking range for 9 min.

7. Enchanted Arrow

Level Requirement: 5

Level 1: Increase arrow damage by 10 for 18 min.

Level 2: Increase arrow damage by 15 for 21 min.

Level 3: Increase arrow damage by 20 for 24 min.

Level 4: Increase arrow damage by 25 for 27 min.

Level 5: Increase arrow damage by 30 for 30 min.

8. Fainting Pierce

Level Requirement: 5

Level 1: 35% chance decrease target movement speed by 50% for 2 sec, last 18 min.

Level 2: 35% chance decrease target movement speed by 50% for 4 sec, last 18 min.

Level 3: 35% chance decrease target movement speed by 50% for 6 sec, last 18 min.

Level 4: 35% chance decrease target movement speed by 50% for 8 sec, last 18 min.

Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.

9. Bleeding Shot

Level Requirement: 8

Level 1: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 5 times.

Level 2: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 6 times.

Level 3: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 7 times.

Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 8 times.

Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 9 times.

10. Nimble

Level Requirement: 8

Level 1: Increase dex by 10%, lasts 18 min.

Level 2: Increase dex by 15%, lasts 21 min.

Level 3: Increase dex by 20%, lasts 24 min.

Level 4: Increase dex by 25%, lasts 27 min.

Level 5: Increase dex by 30%, lasts 30 min.

11. Brandish Kick

Level Requirement: 8

Level 1: 50% chance stun the target that last 5 second.

Level 2: 55% chance stun the target that last 6 second.

Level 3: 60% chance stun the target that last 7 second.

Level 4: 65% chance stun the target that last 8 second.

Level 5: 70% chance stun the target that last 9 second.

12. Ensnare

Level Requirement: 9

Level 1: Decrease target movement speed by 30% for 3 second.

Level 2: Decrease target movement speed by 30% for 4 second.

Level 3: Decrease target movement speed by 30% for 5 second.

Level 4: Decrease target movement speed by 30% for 6 second.

Level 5: Decrease target movement speed by 30% for 7 second.

13. Feeble Arrow

Level Requirement: 9

Level 1: Decrease target 3% of str last 30 seconds.

Level 2: Decrease target 6% of str last 30 seconds.

Level 3: Decrease target 9% of str last 30 seconds.

Level 4: Decrease target 12% of str last 30 seconds.

Level 5: Decrease target 15% of str last 30 seconds.

14. Fatal

Level Requirement: 9

Level 1: Critical dmg increases by dex * 1.0, last 3 min.

Level 2: Critical dmg increases by dex * 1.5, last 6 min.

Level 3: Critical dmg increases by dex * 2.0, last 9 min.

Level 4: Critical dmg increases by dex * 2.5, last 12 min.

Level 5: Critical dmg increases by dex * 3.0, last 15 min.

15. Sprint

Level Requirement: 11

Level 1: Increase movement speed by 20% in 18 seconds.

Level 2: Increase movement speed by 40% in 21 seconds.

Level 3: Increase movement speed by 60% in 24 seconds.

Level 4: Increase movement speed by 80% in 27 seconds.

Level 5: Increase movement speed by 100% in 30 seconds

16. Evade

Level Requirement: 11

Level 1: Increase evasion rate by 10% last 18 min.

Level 2: Increase evasion rate by 15% last 21 min.

Level 3: Increase evasion rate by 20% last 24 min.

Level 4: Increase evasion rate by 25% last 27 min.

Level 5: Increase evasion rate by 30% last 30 min.

17. Piercing Root

Level Requirement: 11

Level 1: Normal attacks 100%, 20% chance hold the target in place for 5 second.

Level 2: Normal attacks 110%, 30% chance hold the target in place for 5 second.

Level 3: Normal attacks 120%, 40% chance hold the target in place for 5 second.

Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.

Level 5: Normal attacks 140%, 60% chance hold the target in place for 5 second.

18. Double Strike

Level Requirement: 12

Level 1: Increase 20% of normal dmg, attack target twice.

Level 2: Increase 40% of normal dmg, attack target twice.

Level 3: Increase 60% of normal dmg, attack target twice.

Level 4: Increase 80% of normal dmg, attack target twice.

Level 5: Increase 100% of normal dmg, attack target twice.

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