Basic Game Info Dhan Guides Dark Elf Guides Dekan Guides Elf Guides Human Guides Half Elf Guides Crafting Guides Quest Guides Map Guides

Half Elf Archer

Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow & arrow or mechanical crossbow, their proficiency is unmatched.

Archer Skill Tree. (starting class) Enjoy!

1. Blazing

Level Requirement: 2

Level 1: Increase fire dmg 20%, res 10% 4%chance steal HP, 5% of total damage.

Level 2: Increase fire dmg 40%, res 20% 5% chance steal HP, 6% of total damage.

Level 3: Increase fire dmg 60%, res 30% 6% chance steal HP, 7% of total damage.

Level 4: Increase fire dmg 80%, res 40% 7% chance steal HP, 8% of total damage.

Level 5: Increase fire dmg 100%, res 50% 8% chance steal HP, 10% of total damage.

2. Frozen

Level Requirement: 2

Level 1: Increase water dmg 20%, res10% 4% chance decrease target’s 10% movement for 7 sec.

Level 2: Increase water dmg 40%, res20% 5% chance decrease target’s 15% movement for 7 sec.

Level 3: Increase water dmg 60%, res30% 6% chance decrease target’s 20% movement for 7 sec.

Level 4: Increase water dmg 80%, res40% 7% chance decrease target’s 25% movement for 7 sec.

Level 5: Increase water dmg 100%, res50% 8% chance decrease target’s 30% movement for 7 sec.

3. Darkness

Level Requirement: 2

Level 1: Increase dark dmg 20%, res10% 4% chance decrease target’s 10% atk spd for 7 sec.

Level 2: Increase dark dmg 40%, res20% 5% chance decrease target’s 15% atk spd for 7 sec.

Level 3: Increase dark dmg 60%, res30% 6% chance decrease target’s 20% atk spd for 7 sec.

Level 4: Increase dark dmg 80%, res40% 7% chance decrease target’s 25% atk spd for 7 sec.

Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.

4. Divinity

Level Requirement: 2

Level 1: Increase divine dmg 20%, res 10% 4% chance steal MP, 5% of total damage.

Level 2: Increase divine dmg 40%, res 20% 5% chance steal MP, 6% of total damage.

Level 3: Increase divine dmg 60%, res 30% 6% chance steal MP, 7% of total damage.

Level 4: Increase divine dmg 80%, res 40% 7% chance steal MP, 8% of total damage.

Level 5: Increase divine dmg 100%, res 50% 8% chance steal MP, 10% of total damage.

5. Psychic Pierce

Level Requirement: 4

Level 1: 160% of normal dmg.

Level 2: 170% of normal dmg.

Level 3: 180% of normal dmg.

Level 4: 190% of normal dmg.

Level 5: 200% of normal dmg.

6. Long Shot

Level Requirement: 5

Level 1: Increase 10% of attacking range for 5 min.

Level 2: Increase 20% of attacking range for 6 min.

Level 3: Increase 30% of attacking range for 7 min.

Level 4: Increase 40% of attacking range for 8 min.

Level 5: Increase 50% of attacking range for 9 min.

7. Enchanted Arrow

Level Requirement: 5

Level 1: Increase arrow damage by 10 for 18 min.

Level 2: Increase arrow damage by 15 for 21 min.

Level 3: Increase arrow damage by 20 for 24 min.

Level 4: Increase arrow damage by 25 for 27 min.

Level 5: Increase arrow damage by 30 for 30 min.

8. Fainting Pierce

Level Requirement: 5

Level 1: 35% chance decrease target movement speed by 50% for 2 sec, last 18 min.

Level 2: 35% chance decrease target movement speed by 50% for 4 sec, last 18 min.

Level 3: 35% chance decrease target movement speed by 50% for 6 sec, last 18 min.

Level 4: 35% chance decrease target movement speed by 50% for 8 sec, last 18 min.

Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.

9. Bleeding Shot

Level Requirement: 8

Level 1: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 5 times.

Level 2: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 6 times.

Level 3: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 7 times.

Level 4: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 8 times.

Level 5: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 9 times.

10. Nimble

Level Requirement: 8

Level 1: Increase dex by 10%, lasts 18 min.

Level 2: Increase dex by 15%, lasts 21 min.

Level 3: Increase dex by 20%, lasts 24 min.

Level 4: Increase dex by 25%, lasts 27 min.

Level 5: Increase dex by 30%, lasts 30 min.

11. Brandish Kick

Level Requirement: 8

Level 1: 50% chance stun the target that last 5 second.

Level 2: 55% chance stun the target that last 6 second.

Level 3: 60% chance stun the target that last 7 second.

Level 4: 65% chance stun the target that last 8 second.

Level 5: 70% chance stun the target that last 9 second.

12. Ensnare

Level Requirement: 9

Level 1: Decrease target movement speed by 30% for 3 second.

Level 2: Decrease target movement speed by 30% for 4 second.

Level 3: Decrease target movement speed by 30% for 5 second.

Level 4: Decrease target movement speed by 30% for 6 second.

Level 5: Decrease target movement speed by 30% for 7 second.

13. Feeble Arrow

Level Requirement: 9

Level 1: Decrease target 3% of str last 30 seconds.

Level 2: Decrease target 6% of str last 30 seconds.

Level 3: Decrease target 9% of str last 30 seconds.

Level 4: Decrease target 12% of str last 30 seconds.

Level 5: Decrease target 15% of str last 30 seconds.

14. Fatal

Level Requirement: 9

Level 1: Critical dmg increases by dex * 1.0, last 3 min.

Level 2: Critical dmg increases by dex * 1.5, last 6 min.

Level 3: Critical dmg increases by dex * 2.0, last 9 min.

Level 4: Critical dmg increases by dex * 2.5, last 12 min.

Level 5: Critical dmg increases by dex * 3.0, last 15 min.

15. Sprint

Level Requirement: 11

Level 1: Increase movement speed by 20% in 18 seconds.

Level 2: Increase movement speed by 40% in 21 seconds.

Level 3: Increase movement speed by 60% in 24 seconds.

Level 4: Increase movement speed by 80% in 27 seconds.

Level 5: Increase movement speed by 100% in 30 seconds

16. Evade

Level Requirement: 11

Level 1: Increase evasion rate by 10% last 18 min.

Level 2: Increase evasion rate by 15% last 21 min.

Level 3: Increase evasion rate by 20% last 24 min.

Level 4: Increase evasion rate by 25% last 27 min.

Level 5: Increase evasion rate by 30% last 30 min.

17. Piercing Root

Level Requirement: 11

Level 1: Normal attacks 100%, 20% chance hold the target in place for 5 second.

Level 2: Normal attacks 110%, 30% chance hold the target in place for 5 second.

Level 3: Normal attacks 120%, 40% chance hold the target in place for 5 second.

Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.

Level 5: Normal attacks 140%, 60% chance hold the target in place for 5 second.

18. Double Strike

Level Requirement: 12

Level 1: Increase 20% of normal dmg, attack target twice.

Level 2: Increase 40% of normal dmg, attack target twice.

Level 3: Increase 60% of normal dmg, attack target twice.

Level 4: Increase 80% of normal dmg, attack target twice.

Level 5: Increase 100% of normal dmg, attack target twice.



Leave a Reply