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Human Knight The human race is perfectly suited for the Knight class. Bound to chivalrous conduct, humans are predisposed to fight for what they believe to be right.
Knight Skill Tree. (starting class) Enjoy!
1. Blazing Level Requirement: 2 Level 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP. Level 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP. Level 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP. Level 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP. Level 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP. 2. Frozen Level Requirement: 2 Level 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy’s movement speed by 10% for 7 seconds. Level 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy’s movement speed by 15% for 7 seconds. Level 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy’s movement speed by 20% for 7 seconds. Level 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy’s movement speed by 25% for 7 seconds. Level 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy’s movement speed by 30% for 7 seconds. 3. Darkness Level Requirement: 2 Level 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy’s attack speed by 10% for 7 seconds. Level 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy’s attack speed by 15% for 7 seconds. Level 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy’s attack speed by 20% for 7 seconds. Level 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy’s attack speed by 25% for 7 seconds. Level 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy’s attack speed by 30% for 7 seconds. 4. Divine Level Requirement: 2 Level 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP. Level 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP. Level 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP. Level 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP. Level 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP. 5. Taunt Level Requirement: 4 Level 1: Forces the target monster to attack the player. Can only be used while in a Party. 6. Rising Might Level Requirement: 5 Level 1: Increases the Target’s Strength by 3% for 18 minutes. Level 2: Increases the Target’s Strength by 6% for 21 minutes. Level 3: Increases the Target’s Strength by 9% for 24 minutes. Level 4: Increases the Target’s Strength by 12% for 27 minutes. Level 5: Increases the Target’s Strength by 15% for 30 minutes. 7. Protection Level Requirement: 5 Level 1: Increases the Physical Defense of the Target’s Armor by 3% for 18 minutes. Level 2: Increases the Physical Defense of the Target’s Armor by 6% for 21 minutes. Level 3: Increases the Physical Defense of the Target’s Armor by 9% for 24 minutes. Level 4: Increases the Physical Defense of the Target’s Armor by 12% for 27 minutes. Level 5: Increases the Physical Defense of the Target’s Armor by 15% for 30 minutes. 8. Psychic Crash Level Requirement: 5 Level 1: Deals 60% additional damage to the target. Level 2: Deals 70% additional damage to the target. Level 3: Deals 80% additional damage to the target. Level 4: Deals 90% additional damage to the target. Level 5: Deals 100% additional damage to the target. 9. Sharpen Blade Level Requirement: 8 Level 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes. Level 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes. Level 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes. Level 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes. Level 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes. 10. Blessed Shield Level Requirement: 8 Level 1: The Shield’s Block Rate is increased by 2% for 18 minutes. Level 2: The Shield’s Block Rate is increased by 3% for 21 minutes. Level 3: The Shield’s Block Rate is increased by 4% for 24 minutes. Level 4: The Shield’s Block Rate is increased by 5% for 27 minutes. Level 5: The Shield’s Block Rate is increased by 6% for 30 minutes. 11. Crash Above Level Requirement: 8 Level 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds. Level 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds. Level 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds. Level 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds. Level 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds. 12. Invoke Level Requirement: 9 Level 1: Increases the user’s Critical Damage by 235% of the user’s Dexterity for 18 minutes. Dexterity is increased by 20%. Level 2: Increases the user’s Critical Damage by 295% of the user’s Dexterity for 21 minutes. Dexterity is increased by 20%. Level 3: Increases the user’s Critical Damage by 350% of the user’s Dexterity for 24 minutes. Dexterity is increased by 20%. Level 4: Increases the user’s Critical Damage by 410% of the user’s Dexterity for 27 minutes. Dexterity is increased by 20%. Level 5: Increases the user’s Critical Damage by 470% of the user’s Dexterity for 30 minutes. Dexterity is increased by 20%. 13. Charge Level Requirement: 9 Level 1: Hits the target with your Shield to deal normal damage, and stuns them for 2 seconds. Level 2: Hits the target with your Shield to deal 30% additional damage, and stuns them for 3 seconds. Level 3: Hits the target with your Shield to deal 60% additional damage, and stuns them for 4 seconds. Level 4: Hits the target with your Shield to deal 80% additional damage, and stuns them for 5 seconds. Level 5: Hits the target with your Shield to deal 100% additional damage, and stuns them for 6 seconds. 14. Shield Push Level Requirement: 9 Level 1: Hits the target with your Shield to deal 130% additional damage, and pushes them back 2 meters. Level 2: Hits the target with your Shield to deal 150% additional damage, and pushes them back 3 meters. Level 3: Hits the target with your Shield to deal 170% additional damage, and pushes them back 4 meters. Level 4: Hits the target with your Shield to deal 180% additional damage, and pushes them back 5 meters. Level 5: Hits the target with your Shield to deal 200% additional damage, and pushes them back 6 meters. 15. Bleeding Level Requirement: 11 Level 1: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 5 times. Level 2: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 6 times. Level 3: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 7 times. Level 4: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 8 times. Level 5: Deals 80% of the player’s Physical Attack to the target as damage over time every 3 seconds 9 times. 16. Assault Crash Level Requirement: 12 Level 1: Increases offensive ability by 100%, 50% of that is dealt to the target and 40% is dealt to the surrounding enemies within 2 meters. Level 2: Increases offensive ability by 100%, 60% of that is dealt to the target and 50% is dealt to the surrounding enemies within 3 meters. Level 3: Increases offensive ability by 100%, 70% of that is dealt to the target and 60% is dealt to the surrounding enemies within 4 meters. Level 4: Increases offensive ability by 100%, 80% of that is dealt to the target and 70% is dealt to the surrounding enemies within 5 meters. Level 5: Increases offensive ability by 100%, 90% of that is dealt to the target and 80% is dealt to the surrounding enemies within 6 meters. 17. Change Mind Level Requirement: 11 Level 1: Consumes all of the player’s MP. 50% of the consumed MP is converted to HP. Level 2: Consumes all of the player’s MP. 80% of the consumed MP is converted to HP. Level 3: Consumes all of the player’s MP. 110% of the consumed MP is converted to HP. Level 4: Consumes all of the player’s MP. 130% of the consumed MP is converted to HP. Level 5: Consumes all of the player’s MP. 150% of the consumed MP is converted to HP. |

