Paragon In-Depth Jungle Guide V39.1 – Monolith
What is up guys, Beanhead09 here bringing you a fairly in depth Jungle guide for the current version of Paragon, v31.1. Please remember that changes are always ongoing within the game currently. Some of these changes are small and may affect parts of this guide, some changes are huge and could render large parts of it outdated. With that in mind, let’s not waste any time getting stuck in. The jungler role in any MOBA is often notorious for being the role with the most plates to keep spinning at any one time.
Paragon is no different. The jungler in Paragon will need to clear white camps, secure jungle buffs and river buffs, place wards offensively and defensively, secure jungle objectives such as raptors and prime, help defend lanes, help push lanes, gank for their team mates and shot call for their team, to name just a few. Now we’re not going to go over every single point here with a fine tooth comb, instead I’m going to look at a few key topics and phases within games, to help you guys when playing as a jungler. The first thing I want to cover here is the early game. What hero you’re picking, cards your buying, and what you’re doing with your time. Heroes that thrive in the jungle usually have 3 or 4 of the following traits in their kit. Crowd control, sustain, gap closer and fast clears. This makes heroes like Grux, Rampage, Khaimera, and Kwang an excellent pick up for this role.
There are others no doubt about it, but these are 4 of the games great junglers at the moment. If you pick up one of these, you’ll be giving yourself a great platform to build from. Starting cards in the jungle generally fall within 3 catagories. A siphon, a Scythe, or damage and a potion. And which category you fall into will be largely determined by your hero choice. I’ve categorised the game’s more popular junglers here. Of course this is my interpretation, there are other ways to be successful too.
You’ll see that heroes with an in built sustain will pick up a scythe to speed up their clears, for example Kwang and Khaimera. Heroes that need sustain added to their kit will usually be best off starting with a Siphon. Riktor, Sevarog and Crunch all fall into this category. And the Final category is generally reserved for junglers with the corruption affinty, as they get access to that all important Vampiric Elixir. This means that heroes like Grux and Serath can speed up their clear with damage, and use the lifesteal and health regen the elixir provides to stay healthy. As I say this is a really general chart, but it will point you in the right direction, at least until you experiment and maybe find something that works better for you. Okay the final piece of the puzzle for the early game is knowing what you’ll be doing for the first three minutes of the game.
The main focus here is to farm, and get to the the river buffs to contest them when they first spawn at 3 minutes. I have outlined two jungle clear routes here on this mini map – both of which aim to get your hero to level 3, and out to the river buffs for the 3 minutes spawn. Experiment with these routes and see which is best for you. Like all of the advice I’m going to give in this video though, you need to be fluid with this. For example at the moment I love to gank the mid lane at level 2. This is because mid laners with a short range or that lack an escape are currently really popular. After that three minute river buff fight, you’ll either want to make a play using the buff, or head over to the offlane jungle and make sure those camps are cleared too.
I’ve put together some key timings here to help you through the early game. Above everything else I’ll talk about in this video, this information right here is a guide, and should not been seen as a rigid checklist. Ganking, defending lanes, warding, and recalling to buy cards are all things you need to do in the early game, but are not featured here as they are not constrained by specific timings. What is great about this little time line though, is that keeping it in mind whilst playing through the first 10 minutes will give your game play a distinctive flow, which will keep you on track. And this is where I want to start talking about efficiency as a jungler. In a basic sense, you need to be efficient when clearing your camps. Leaving a 5 stacked white camp to sit there for 2 minutes is losing xp for you and your team as 5 stacks need to be cleared in order for more minions to spawn.
Keeping a mental note of which camps you cleared at which times is tough, but it will make you much more efficient with your time. At the opposite end of the spectrum, spending a minute clearing single or double stacked white camps is usually a waste of time. There is something else you can be doing whilst you wait for their numbers to build up. In the long term you’ll spend less times clearing the camps when they’re 4 or 5 stacked, than constantly clearing them in 1s or 2s. The time you save can be used for ganking lanes, contesting river buffs, or placing wards. Thinking bigger picture then, and as with all roles in Paragon, each decision you make when jungling needs to be with the end goal of winning the game in mind. So when faced with a decision as to what to do with your time, you need to decide which action will drive you closer to that goal. Defending an unguarded tower is usually going to be more valuable than farming some white camps. Although securing a kill and taking down the enemy mid lane tier 1 tower may be more useful than defending your off lane tier 1 tower.
There are way too many scenarios for me to feasibly run through in 1 video. But by just thinking about which objectives are more important to your team, you can begin to make sure you’re being efficient with your time. The next big thing I want to run through here is ganking, and when to do it. Ganking is probably the most fun part of jungling and what draws so many players to the jungle role. But you need to be clever with your time and your ganks. Ganking any old lane willy nilly is not necessarily going to achieve much for your team. The goal of a gank isn’t always the gank itself, of course kills are great and helpful for your team, but it’s what come after the gank that will really turn the tide for your team. When thinking about a gank you need to be asking yourself a few questions to determine if it’s worth your time or not: Will we get a kill or force an enemy out of lane? Can the enemy just dash or blink to saftey? In other words, can this gank even be a success? What will we do if we get the gank off successfully? What else can I be doing with my time? The two last questions there are perhaps the most important you can ask yourself as a jungler.
If you can do something else that will be more effective for your team than ganking for an ally, then the gank should not be your priority. A great example of this, which is actually very frequent in game, would be if your offlane tier 2 was being pressured at the same time as you spot a gank opportunity in the mid lane or your safe lane. In this scenario, the gank likely isn’t the best use of your time. Defending your tier two is a much higher priority for your team, so you should probably head over there to defend instead. The gank can wait another day, when you’re in a better position to make an offensive play. You also need to make sure you’re not spending the entire game ganking.
There is a fine balance that needs to be struck here between farming and ganking. Remember that jungle creep kills fill your amber link, which provides card points to entire team. Clearing those jungle camps is hugely important for the progression of you and your allys. The last point to cover here is that of taking objectives. The biggest objective in Paragon is taking the enemy team’s core, but of course you’re not able to do this right away. Instead, there are smaller objectives on the map that will help you win the game. Enemy structures and the neutral boss camps are the biggest objectives you can take. Towers will get you closer to the enemy’s core and allow your team to increase their pressure on the map. And neural boss camps are the Raptors and the Orb Prime. Raptors offer card points to the hero that scores the last hit, and should be contested in order to progress your team through the game. And securing the Orb Prime will activate your Prime Helix Cards. These are hugely powerful cards that will certainly tip the balance of the match in your favour.
These boss camps are currently undergoing many iterations, but currently, the Raptors will spawn at 10 minutes and will respawn 4 minutes after they are all killed. And the Orb Prime will spawn at 15 minutes and then respawn 7 minutes after being killed. As a jungler, you need to be controlling vision around these objectives by warding and dewarding, and you need to be aware of the Raptor and Orb Prime spawn times. With everybody else distracted by their lanes, it is up to you to shot call these objectives for you team.
Champs, that is about it for this jungle guide. I truly hope you’ve found it useful, and can take some of this information into your future games. As you’ve guessed by now, the jungle role in Paragon is not one that should be taken lightly. If played well, you can have a huge influence on your team, and set you and your allies up for a win. If played badly, you and your team will have a hard time securing map vision, and neutral boss camps. Please smash that like button if you have liked this video champs, and why not subscribe to stay up to date with all of my upcoming Paragon content? Thank so much as for watching as always, stay safe, and I will see you in my Next video.
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