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		<title>panakanudan&#8217;s Beginner NS Strategies For 90-100</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/panakanudans-beginner-ns-strategies-for-90-100</link>
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		<pubDate>Sat, 12 Nov 2011 13:21:37 +0000</pubDate>
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				<category><![CDATA[Night Shadow]]></category>
		<category><![CDATA[last chaos night shadow build]]></category>
		<category><![CDATA[last chaos night shadow guide]]></category>
		<category><![CDATA[last chaos night shadow intro]]></category>
		<category><![CDATA[last chaos night shadow pvp]]></category>

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		<description><![CDATA[So, you&#8217;ve bitten the bullet and decided to make a Night Shadow despite the high SP cost of the skills. Well, here&#8217;s some general basic observations and strategies to get the most bang for your AP as far as leveling and garnering at least a portion of those huge amounts of SP you will need.&#160; [...]]]></description>
			<content:encoded><![CDATA[<p> So, you&#8217;ve bitten the bullet and decided to make a Night Shadow despite the high SP cost of the skills. Well, here&#8217;s some general basic observations and strategies to get the most bang for your AP as far as leveling and garnering at least a portion of those huge amounts of SP you will need.&nbsp;</p>
<p>  First, get to know your NS &#8230; do the first few easy quests you get in Egeha as you learn to use the basic free skills given to you as well as how to handle him, drain souls, detonate souls, and decide how you want to set up your action bar for chaining skills/buffs/potion and booster placement, etc. Your lvl 90 armor and weapon are more than enough to start off getting to know your NS. Boggles are easy practice, and convenient to gather your first load of souls on.&nbsp;</p>
<p>  Now, the next two things you will need to do will depend on how deep your wallet is vs. time. They can be done in any order, but they are the next 2 things you will need to accomplish.&nbsp;</p>
<p>  First Step, get your NS to 91 &#8230; however/whenever/etc. That will be the only armor you&#8217;ll need until 98-100.&nbsp;</p>
<p>  Second Step (minimal cost), either go farm Wood Ghosts with a 100+ char and get a good G5 suit and weapon. You won&#8217;t find anything but white wings for 91, so don&#8217;t bother with them (your lvl 90 wings will work quite well until you hit 100, they only give a little magic defense that can be increased by plussing them, but it won&#8217;t be needed until over 100 anyways.) In under 2 hrs drop farming wood ghosts I was able to get several 91 G5 weapons, and almost 2 full suits of 91 G5E NS armors &#8230; plus a couple pair of 87 knight B5E boots, which made the farming for my NS into a profitable endeavor.&nbsp;</p>
<p>  Second Step (max cost or max time), buy or drop farm for the 97-99 B6E(-10) armors. Yes, they exist. Good luck or Happy Spending, depending. ;D&nbsp;</p>
<p>  Decent accessories will also help &#8230; I&#8217;m using 93x w/ 60% crit, 93x w/ 10% Mana, 93x w/10% Life and rarely have to pot or use stealers. Crit rate is easily 85%+. 10% is alot when they drain considering the DPS of a NS. Of course, I&#8217;m after better ones eventually.&nbsp;</p>
<p>  Stat points &#8230; personal preference, but since they are INT caster, put most into INT (eventually ALL into INT) &#8230; I put 40 into DEX just to increase crit rate, etc. After that, it&#8217;s all been INT to increase damage. MC HR acc will increase your magical hit rate as well, also increasing damage.&nbsp;</p>
<p>  Ok, now that you have your new level and gear (+6 at least hopefully, +12 or more on weapon (for PRS since no covers). Time to go grind out that SP &#8230;&nbsp;</p>
<p>  That means Lust Trum or MC &#8230; I&#8217;ve chosen MC because it&#8217;s convenient and no mess. Start with Slashers then progress to Wraiths at lvl 92, etc up through Nivas at 98-100 &#8230; feel free to use guild donation (50% XP cap lock), etc &#8230; or just grind it out. Over 100, you can slowgrind Tomb, etc &#8230; but here&#8217;s a rough breakdown of SP farming MC from 91-94 &#8230; Note: this is PSSP and SPB useage to maximize the SP per booster, not # of boosters per hour (since boosters cost waaayyyy more than PSSP do).&nbsp;</p>
<p>  Oh, I&#8217;m also using PBI and XPB to get up through to 96 so I can then use guild donation (50% XP cap lock) and max SP on Nivas at 97 thru 99 &#8230; so, you can multiply these SP gains by 12 to get a better idea on how you wish to progress.&nbsp;</p>
<p>  You shouldn&#8217;t have much problem soloing 3 MC of 20 mobs each per hour.&nbsp;</p>
<p>  Level 91 to 92 on Slashers:&nbsp;<br />
  With XPB/PBI &#8211; 3 hrs, 180 XPB, 3 PBI, 180 SPB, 3 PSSP &#8230; ~750 SP&nbsp;<br />
  No XPB/PBI &#8211; 36 hrs, 2160 SPB, 36 PSSP &#8230; ~9000 SP&nbsp;</p>
<p>  Level 92 to 93 on Wraiths:&nbsp;<br />
  With XPB/PBI &#8211; 5 hrs, 300 XPB, 5 PBI, 300 SPB, 5 PSSP &#8230; ~1250 SP&nbsp;<br />
  No XPB/PBI &#8211; 60 hrs, 3600 SPB, 60 PSSP &#8230; ~12750 SP&nbsp;</p>
<p>  Level 94 on Wraiths &#8230; Here&#8217;s how I&#8217;m working it. I locked guild donation at 50%. I don&#8217;t have a gazillion SPB to burn, but i do have several thousand. So, instead of just locking at 50% and slow grinding thru it, I&#8217;m burning off my several hundred Blessed Iris &#8230; basically getting unlock exp rate and donating same to guild. So, per hour of MC, I&#8217;m using 91 G5+15 weapon and 91 G5E+6 suit &#8230; 93 HR 60% Crit Acc, 93 HR 10% HS Acc, and 93 HR 10% MS Acc &#8230; burning a BI and Shield every 3 hours, and every hour burning PSSP, MS, HS, 60 SPB. In a solo party to max XP and SP, I get 52800 SPX per kill &#8230; so 5.28 SP per mob. 5.28 x 60 = 316.8 SP per hour for 60 SPB and roughly 1.7% exp an hour towards lvl 95. So, in rounder numbers, 3 hrs SP grinding on Wraiths in MC gets me 950 SP and 5% of level. It&#8217;ll take me 60 hrs to grind thru MC at this rate, netting me 19,000 SP for 3600 SPB and 60 PSSP.&nbsp;<br />
  If you don&#8217;t use BI, 120 hrs for 38,000 SP and 7200 SPB and 120 PSSP.&nbsp;</p>
<p>  Level 99 on Nivas &#8230; will let you know after I spend another 48 hours in MC, lol.&nbsp;</p>
<p>  Since levels increment by 10 bil per until 100 &#8230; you can roughly just multiply out per level .. SP gains will increase as you go to 97/99 bosses, etc &#8230; but just straight leveling and SPing as I am will result in 750+1250+2000+2750+4000+4750+6000+6750+8000(no adjust for more SP from higher lvl bosses) will result in roughly 34250 SP. Obviously, slow grind it with guild donation (50% XP cap lock) and you can get 170k SP easily (if not quickly) as you wish.&nbsp;</p>
<p>  Now, about Skills &#8230; some of the NS skills are really not worth even leveling beyond level 1. And some are not worth getting at all. Here&#8217;s a few examples, by no means complete, and more will be found as ppl lvl their NS and (sadly) waste SP to learn the skills that are essentially useless:&nbsp;</p>
<p>  Soul Drain &#8230; no need to take beyond level 1. You can only use it once per mob, and it already does 80% of your attack power as a damage over time(DoT). At lvl 5(level 160) it does 160% of your attack power for a mere 7670 SP total cost&#8230; and you still can only drain a mob once. Is all that SP worth the pittance of a damage increase on a single-shot skill(only useable once per mob)? Definately not.&nbsp;<strong>Note: On some boss mobs you CAN Soul Drain more than once, but there seems to be a cool down timer before you can drain them again &#8230; In most cases, due to NS high DPS, you will kill the mob before you will get a chance to drain them again &#8230; GRD, GDK, GGD, Fluton, Strayana Dragons, cave bosses, Tomb Bosses, etc &#8230;&nbsp;</strong> </p>
<p>  Mass Drain &#8230; again, no need to take beyond level 1 where it drains 3 souls at a time and reduces attack speed of surrounding enemies. At lvl 4(level 153) you can drain and slow 6 mobs &#8230; and again, mobs can only be soul drained once &#8230; so is that extra 9680 SP worth it to max? Most probably not. Besides, at 130 there is another mass drain called &#8230;&nbsp;</p>
<p>  Screaming Soul &#8230; mass drain and confuse enemies. Level 1 does 3 for 1290 SP &#8230; iffy, because again, since you can only drain a soul once from a mob &#8230; you can&#8217;t chain Mass Drain with Screaming Soul. Definately not worth the extra 6860 SP to take to lvl 3(level 156) just to drain and confuse 5 targets. Besides, we&#8217;re Night Shadows &#8230;. we don&#8217;t need no stinking confusion, we kill.&nbsp;</p>
<p>  Soul Eruption &#8230; also no reason to take beyond level 1. You do 10x damage at level 1 &#8230; 9600 SP later to get lvl 5(level 153) to do a mere 12x damage? Definately not worth it, the main reason being that as you level and get more powerful weapons, that damage will already multiply across to reflect higher damage with Soul Eruption. Also, you don&#8217;t have an unlimited number of souls &#8230; so the basic rule of thumb will be drain target and soul eruption &#8230; again, can only drain a soul once but too many soul eruptions and you&#8217;ll find yourself having to drain more souls to be able to burst soul eruptions on another target (and again, can only soul drain a mob once .. so entropy balances out on this skill as well.) Max it for PvP if you want, but even lvl 1 with a lvl 91 G5+15 weapon hits for 44k.&nbsp;</p>
<p>  Basically any Aura as well &#8230; 2m range is pretty irrelevant as mobs get larger and have longer close range attack distances. Most of the time you won&#8217;t even see the debuff auras hitting them because they are so big compared to the NS &#8230; same for beneficial buffs. IF the magic crit buff aura affects the NS as well as the party members within 2m, then it&#8217;s worth it &#8230; solely for increasing the NS crit rate. How often do you have party members within 2m of you to get the buff aura effects? The Auras probably need some tweaking to get the ranges effective.&nbsp;</p>
<p>  Now for the fun part &#8230; Weapons And Armor Guide (heavily in progress, and filling gaps as I can as well as farm mobs). Weapons and Armor have 2 versions &#8230; the lower level suit of same name will not have an adjective &#8230; ex. 90 suit vs. 91 suit &#8230; same names, but 91 suit is the &#8216;Noticible&#8217; suit. The adjectived suits are a couple levels higer than the base suit, but can be the blue 3 to blue 6 weapons/armors. Obviously the better armors, especially the 117 casting helm, any of the 98-110 b6e(-10 level) armors, etc. With the new item upgrade and set system for 140+ armors &#8230;. piecemeal info at best.&nbsp;</p>
<p>  Suit Names and Levels&nbsp;</p>
<p>  91 &#8216;Noticeable&#8217;&nbsp;<br />
  97-102 &#8216;Cold&#8217;&nbsp;<br />
  106-111 &#8216; Frightful&#8217;&nbsp;<br />
  &#8216;Dark&#8217;&nbsp;<br />
  &#8216;Mean&#8217;&nbsp;<br />
  &#8216;Enraged&#8217;&nbsp;</p>
<p>  <strong>Gloves</strong>&nbsp;<br />
  90 Preill&nbsp;<br />
  91 Noticeable Preill &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  96 Preilla&nbsp;<br />
  98 Cold Preilla &#8211; Silent Spirit of the Knight (Spirit Caves)&nbsp;<br />
  105 Khro&nbsp;<br />
  107 Frightful Khro&nbsp;<br />
  114 Khrocuz&nbsp;<br />
  116 Dark Khrocuz&nbsp;<br />
  124 Aklah&nbsp;<br />
  126 Mean Aklah&nbsp;<br />
  134 Agilss &#8211; Judge Ballak (Misty Canyon)&nbsp;<br />
  136 Enraged Agilss&nbsp;<br />
  140 Tus&nbsp;</p>
<p>  <strong>Armor</strong>&nbsp;<br />
  90 Bient&nbsp;<br />
  91 Noticeable Bient &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  99 Bientiss&nbsp;<br />
  101 Cold Bientiss&nbsp;<br />
  108 tezma&nbsp;<br />
  110 Frightful tezma&nbsp;<br />
  117 Tezhmala&nbsp;<br />
  119 Dark Tezhmala&nbsp;<br />
  127 Chak&nbsp;<br />
  129 Mean Chak&nbsp;<br />
  137 Nukh&nbsp;<br />
  139 Enraged Nukh&nbsp;</p>
<p>  <strong>Leggings</strong>&nbsp;<br />
  90 Stinger&nbsp;<br />
  91 Noticeable Stinger &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  98 Stingue&nbsp;<br />
  100 Cold Stingue&nbsp;<br />
  107 Laphiz&nbsp;<br />
  109 Frightful Laphiz&nbsp;<br />
  116 Laphathe&nbsp;<br />
  118 Dark Laphathe&nbsp;<br />
  126 Damahkuss&nbsp;<br />
  128 Mean Damahkuss&nbsp;<br />
  140 Damazhgus&nbsp;</p>
<p>  <strong>Boots</strong>&nbsp;<br />
  90 Inishil&nbsp;<br />
  91 Noticeable Inishil &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  95 Anisirh&nbsp;<br />
  97 Cold Anisirh&nbsp;<br />
  104 Barrian&nbsp;<br />
  106 Frightful Barrian&nbsp;<br />
  123 Silversmith&nbsp;<br />
  125 Mean Silversmith&nbsp;<br />
  133 Goldsmith&nbsp;<br />
  135 Enraged Goldsmith&nbsp;<br />
  140 Masterpiece Goldsmith&nbsp;<br />
  150 Berhna&nbsp;</p>
<p>  <strong>Helms</strong>&nbsp;<br />
  90 Thunder&nbsp;<br />
  91 Noticeable Thunder &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  97 Thungering&nbsp;<br />
  99 Cold Thundering&nbsp;<br />
  106 Sandsilk&nbsp;<br />
  108 Frightful Sandsilk&nbsp;<br />
  115 Elaborative Sandsilk&nbsp;<br />
  117 Elaborative Sandsilk&nbsp;<br />
  125 Twophara&nbsp;<br />
  127 Mean Twophara&nbsp;<br />
  135 Pasian&nbsp;<br />
  137 Enraged Pasian&nbsp;<br />
  156 Eltah&nbsp;</p>
<p>  <strong>Wings</strong>&nbsp;<br />
  90 Wing of Black Spirit&nbsp;<br />
  91 Wing of Noticeable Black Spirit &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  97 Wing of Blue Spirit&nbsp;<br />
  99 Wing of Clod Blue Spirit (yes, typo in game as well)&nbsp;<br />
  106 Wing of Dead Person&nbsp;<br />
  108 Wing of Frightful Dead Person&nbsp;<br />
  117 Wing of Dark Degraded Dead Person&nbsp;<br />
  125 Wing of Wild Butterfly&nbsp;<br />
  127 Wing of Mean Wild Butterfly&nbsp;<br />
  135 Wing of Real Spirit&nbsp;<br />
  137 Wing of Enraged Real Spirit&nbsp;<br />
  140 Devilish Butterfly Wing&nbsp;<br />
  150 Wing of Demon&nbsp; </p>
<p>  <strong>Soul Weapons</strong>&nbsp;<br />
  90 Soul of Moonlight&nbsp;<br />
  91 Soul of Noticeable Moonlight &#8211; Wood Ghosts (Strayana), Thorny Mantis (Strayana), and probably more.&nbsp;<br />
  100 Soul of Blue Moonlight&nbsp;<br />
  102 Soul of Cold Blue Moonlight&nbsp;<br />
  111 Soul of Frightful Rot Root&nbsp;<br />
  118 Soul of Frightful Rot Root&nbsp;<br />
  120 Soul of Dark Fallen Root&nbsp;<br />
  130 Soul of Sneaked Dark Forest&nbsp;<br />
  138 Soul of Misty Forest&nbsp;<br />
  140 Soul of Dark Misty Forest&nbsp;<br />
  160 Soul of Corpse&nbsp;</p>
<p>  More to come as I work through lists on server downtimes &#8230;.&nbsp;</p>
<p>
  Well, that&#8217;s a good start I think &#8230; I&#8217;m off to go kill and bring suffering to the poor trapped souls of the monster combo &#8230;&nbsp;</p>
<p>  Hope you find some of this helpful or insightful &#8230; Happy Slaying!&nbsp;
</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=628439" target="_blank"> panakanudan</a>.</p>


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		<title>keithy008&#8242;s Elementalist Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/keithy008s-elementalist-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/keithy008s-elementalist-guide#comments</comments>
		<pubDate>Sat, 12 Nov 2011 13:05:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sorcerer Guides]]></category>
		<category><![CDATA[last chaos elementalist]]></category>
		<category><![CDATA[last chaos elementalist build]]></category>
		<category><![CDATA[last chaos elementalist guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=259</guid>
		<description><![CDATA[Elementalist is a dual class of the sorcerer, it focuses on spirit skills &#38; buffs. Like a lvl 15+ sorcerer, an elementalist can still only summon 2 spirits at once. The combinations of course being Fire &#38; Wind, Earth &#38; Water.&#160; To start im going to say Elementalists are&#160;not&#160;an easy choice, however they are a [...]]]></description>
			<content:encoded><![CDATA[<p> Elementalist is a dual class of the sorcerer, it focuses on spirit skills &amp; buffs. Like a lvl 15+ sorcerer, an elementalist can still only summon 2 spirits at once. The combinations of course being Fire &amp; Wind, Earth &amp; Water.&nbsp;</p>
<p>  To start im going to say Elementalists are&nbsp;<strong>not</strong>&nbsp;an easy choice, however they are a very fun class to play. If your looking for an easy to play char go spec instead. I&#8217;m going to get the con&#8217;s out of the way first, weed out the weak lol.&nbsp;</p>
<p>  <strong><em>Cons</em></strong>&nbsp;
</p>
<ul>
  Lowest hp of all dual classes&nbsp;<br />
  2nd weakest weapons in game (cleric wands are weaker still)&nbsp;<br />
  Low evasion, critical rate, attack speed &amp; hit rate (all magic classes have bad natural hr tho)&nbsp;<br />
  Low Hp &amp; Mp regeneration.&nbsp;<br />
  Low spirit attack speed&nbsp;
</ul>
<p><strong><em>Pros</em></strong>&nbsp;</p>
<ul>
  Spirits.&nbsp;<br />
  Very high mana pool&nbsp;<br />
  Fast refreshing stun &amp; debuff.&nbsp;<br />
  Abililty to keep fighting even when your stunned.&nbsp;<br />
  Very high damage potential in PvP
</ul>
<p><strong><em>Stat Points</em></strong>&nbsp;</p>
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<div>Old elementalist guide wrote:</div>
</td>
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<td>
<div>Stat Points:&nbsp;<br />
        Intelligence: +0.67 Magical Attack&nbsp;<br />
        Dexterity: +1 Close-range Evasion, +1 Long-range Evasion&nbsp;<br />
        Constitution: +3 Health, +3 Mana&nbsp;<br />
        Strength: +0.67 Physical Attack, +0.08% Weight &nbsp;</div>
</td>
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<p>
The numbers for intelligence, constitution &amp; strength may be correct, however beware dexterity has no effect on any form of evasion. Dexterity adds to your critical rate &amp; deadly rate.&nbsp;</p>
<p>For an elementalist;&nbsp;</p>
<ul>
  Intelligence will raise magic attack power and the attack power of spirits.&nbsp;<br />
  Dexterity will raise your crit &amp; deadly hit rate. I have not noticed any effect on spirit crit/deadly.&nbsp;<br />
  Constitution will of course raise your health &amp; mana. Again no effect noticed on spirit health.&nbsp;<br />
  Strength will have no beneficial effect for elementalists or magic classes in general other then reducing weight.
</ul>
<p>
Skills will require 100 intelligence, 17 dexterity &amp; 17 constitution.&nbsp;</p>
<p><strong><em>Summary of skills.</em></strong>&nbsp;</p>
<p><em>Active Skills</em>&nbsp;<br />
For SP &amp; level requirements see&nbsp;http://lastchaosinfo.wetpaint.com/page/Elementalist+general+skills&nbsp;</p>
<p><strong>ALL</strong>&nbsp;elementalists skills are vital to the class besides;&nbsp;<br />
Spirit blood (lv 38 )- This skill is broken and currently has zero effect. (note spirit haste does not increase attack speed as described but increases attack power)&nbsp;<br />
Soul of Fire (lv 32)- This skill is very weak, misses in pvp &amp; kills the spirit.&nbsp;<br />
Sword of Wind (lv 38 )- While this skill is fine, the fire spirit&#8217;s skill lets this spirit combination down.&nbsp;</p>
<p><em>Passive Skills</em>&nbsp;<br />
For SP &amp; level requirements see&nbsp;http://lastchaosinfo.wetpaint.com/page/Elementalist+passive+skills&nbsp;</p>
<p><strong>ALL</strong>&nbsp;elementalists passives are important. There are no passives you can miss to save SP.&nbsp;</p>
<p><strong><em>Helpful Advice</em></strong>&nbsp;</p>
<p><em><strong>Armour</strong></em>&nbsp;<br />
At low levels a pet on physical defence will help make up for non-upgraded armour. At higher levels I strongly recommend getting a pet on hp increase, as in pvp an elementalist&#8217;s low hp is his biggest disadvantage. b6 amour seals such as anti-stun/stone, speed-up have no effect on spirits. Casting-up appears to be bugged on spirit skills &amp; i would not recommend wearing one.&nbsp;</p>
<p>Level 77+ you should try get a full set of Evasion armour.&nbsp;</p>
<p>See&nbsp;http://lastchaosinfo.wetpaint.com/page/75-137+armor+seals&nbsp;for more info on lv 77+ armour seals.&nbsp;</p>
<p><em><strong>Weapons</strong></em>&nbsp;<br />
Thanks to the introduction of Collecter Ryl, all weapons level 29-69 can be changed for a reasonable fee. Lv 73+ weapons will be a challenge as the elementalist population is grim at best. However that means elementalist weapons will be cheap most of the time.&nbsp;</p>
<p>For 73+ weapons you should be aiming for a 5 blue sealed weapon, or a 5 green sealed weapon.&nbsp;</p>
<p>See&nbsp;http://lastchaosinfo.wetpaint.com/page/73-133+weapon+seals&nbsp;for more info on lv 73+ weapon seals.&nbsp;</p>
<p><em><strong>Accesories</strong></em>&nbsp;<br />
For low levels i would recommend Rage of Demons to increase your magic atk &amp; mana pool.&nbsp;<br />
At higher levels you will need monster combo accesories with Critical rate for grinding &amp; Hit rate for PvP. If you can get hit rate accesories with evasion that is even better.&nbsp;</p>
<p><em><strong>Spirits</strong></em>&nbsp;<br />
Vital conversion is much faster then re-summoning a new pair of spirits. You have 2 vital conversions that can be alternated constantly untill the spirit is healed.&nbsp;</p>
<p>If both your spirits are hurt badly, unequiping your weapon will kill them ready to resummon.&nbsp;</p>
<p>Agro mobs can be tricky, just be mindful of where they are and where they respawn put your spirits on hold or protect while you lure some away from the pack. After lv 70 you should have mana screen which cuts down the damage spirits take considerably however keep an eye on your mana as it can empty very quickly if your spirits take too much heat.&nbsp;</p>
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<div>Old elementalist guide wrote:</div>
</td>
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<div>Spirit Stats:&nbsp;<br />
        Spirit stats are calculated at summoning time. If you cast horse buffs, velocity and stone skin, then summon spirits, they&#8217;ll have same buffs also velocity will last 6 minute on them. In other hand, if you summon spirits first, then ask another party member to do horse buffs, spirits wont have horse buffs. Note, water spirit can be concentrated (Royal Knight Skill) in order to make jail work without failure. &nbsp;</div>
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<p>This is incorrect, the only thing that will affect spirits is spirit haste, weapon +&#8217;s &amp; intelligence.&nbsp;</p>
<p><strong><em>PvP</em></strong>&nbsp;<br />
This is very simple really. Avoid the pointy things.&nbsp;</p>
<p>Little hint for pvp, set your spirits to double attack. Use icespike on your desired target, however move before the animation starts. This will cancel the skill but your spirits will now have that person as a target. Makes for a much more precise option compared to using attack first.&nbsp;</p>
<p>Use the above technique against warmaster run until jail of water lands, once they are stunned hit them with chain lightning, ancient weapon &amp; icespike2. Icespike2 will slow them down enough for the water spirit to land a 2nd JoW hit them with more skills. Repeat until their hp is gone.&nbsp;&nbsp;If you try to fight a warmaster head on you will not win. They have easily double your hp and a long stun.&nbsp;</p>
<p>Royal knights below lvl 98 have a dash that can be cured using a basic cure. They will almost always dash in first as they dash hit them with jail of water &amp; cure the stun then follow more or less the same technique as warmasters.&nbsp;</p>
<p>Assassins are more or less the same as royal knights watch the snare instead. Spirits will follow invisible rogues &amp; if you use jail of water on and invis rogue it will land making them stunned and visible. Also spirits will ignore assassin&#8217;s death motion and keep attacking.&nbsp;</p>
<p>Ranged chars (demon form specs, rangers, archers &amp; mages) are a little more difficult, hit them with chain lightning &amp; ancient weapon with JoW and hand of earth. Keep using JoW as soon as it refreshes.&nbsp;</p>
<p>This is all I can think of atm any comments or advice is welcome.&nbsp;</p>
<p>Hopefully this provides a little more up to date info on a great class.&nbsp;&nbsp;</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=807767" target="_blank"> keithy008</a>.</p>


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		<title>Kay666&#8242;s Assassin Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/kay666s-assassin-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/kay666s-assassin-guide#comments</comments>
		<pubDate>Sat, 12 Nov 2011 12:54:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[last chaos assassin guide]]></category>
		<category><![CDATA[last chaos assissin build]]></category>
		<category><![CDATA[last chaos rogue assassin]]></category>
		<category><![CDATA[last chaos rogue pvp tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=257</guid>
		<description><![CDATA[Welcome in the fabulous world of the rogue !!&#160; You love speed, good attack, great evasion ? You picked the good class !!!!! You are now near of your dual class and don&#8217;t know what to pick&#8230;.Hmmm, maybe you should read this guide !&#160; This guide will explain : Stats, Skills, Sp Cost, How to [...]]]></description>
			<content:encoded><![CDATA[<p> Welcome in the fabulous world of the rogue !!&nbsp;</p>
<p>  You love speed, good attack, great evasion ? You picked the good class !!!!! You are now near of your dual class and don&#8217;t know what to pick&#8230;.Hmmm, maybe you should read this guide !&nbsp;</p>
<p>
  This guide will explain : Stats, Skills, Sp Cost, How to use your skills, How to PvE and how to PvP.&nbsp;</p>
<p>
  <strong>At the start:</strong>&nbsp;</p>
<p>  Pick your daggers, and feel the rogue power !!! For the stats points, it goes like this:&nbsp;</p>
<p>  Strength (Physical Prowess)	 +0.06% Weight&nbsp;</p>
<p>  Dexterity (Swiftness of Reflexes) +0.5 Close-range Physical Attack&nbsp;<br />
  +1 Close-range Physical Evasion&nbsp;<br />
  +1 Long-range Physical Evasion&nbsp;<br />
  +1 Close-range Physical Hit Rate&nbsp;<br />
  +1 Long-range Physical Hit Rate&nbsp;</p>
<p>  Intelligence (Power of the Mind) +0.67 Magical Attack&nbsp;<br />
  +1 Magical Resistance&nbsp;<br />
  +1 Magical Hit Rate&nbsp;</p>
<p>  Constitution(Physical Fortitude) +3 Health&nbsp;<br />
  +3 Mana&nbsp;</p>
<p>  You need to go pure dext until lvl 31.&nbsp;</p>
<p>  At Level 31: Assassin !!! You will get the extra 3 Stats Points. You need 17 in intelligence for lvl 38 skill and 17 in constitution for the Magic resistance passive. After that, you return to pure dext. Always dext. That&#8217;s our power !&nbsp;</p>
<p>  Assassins are more solo based, in my eye, we are the best class to solo monsters. A good Sin won&#8217;t die often while grinding. Why ?? You&#8217;ll see&#8230;&nbsp;&nbsp;</p>
<p>  <strong>Skills/Passives</strong>&nbsp;</p>
<p>  The attack skills of the beginning can be maxed, but, I assure you you will forget those skills in a few levels. Later, they become really useless.&nbsp;<br />
  It&#8217;s important to max ALL your passives skills.&nbsp;</p>
<p>  <em>Before lvl 31</em>, it will take you&nbsp;<strong>4,063</strong>&nbsp;SP to max everything. The total amount to have a maxed Assassin is&nbsp;<strong>28,986SP</strong>&nbsp;and is you want all the production skills too, it&#8217;s&nbsp;<strong>32,787 SP</strong>&nbsp;</p>
<p>
  <strong>Attack skills Advice !!!</strong>&nbsp;</p>
<p>  Confusion and Dire Strike can be maxed to, but it&#8217;s not all the rogues who use these. It&#8217;s useful in party with other rogues, you can all attack together and make great damages, but in solo, you won&#8217;t use it a lot. And since the mana cost is higher, I suggest you to keep your mana for better skills.&nbsp;</p>
<p>  Double strike and Hyde Step are our main attack skills. Hyde Step is more PvP based, because you need to be invisible to do it. Later, at lvl 102, you can get Fatal Blow, and it&#8217;s pretty deadly&nbsp;&nbsp;</p>
<p>  Poison in PvE kills the hp regeneration of the mob. Very usefull. Our snare is more effective then the knight stun, I don&#8217;t know why, but it seems to miss less then em. We are trying to get a longer snare/poison lvl 6, like the others class, let&#8217;s cross our fingers !!!!&nbsp;&nbsp;</p>
<p>  <strong>How to use your skills !&nbsp;</strong> </p>
<p>  The big difference we have with ranger is a skills that everybody would love to have.&nbsp;<strong>Death Motion !!!&nbsp;</strong> </p>
<p>  Death motion is your life saver with the lvl 70 skill&#8230;.but I&#8217;ll talk about that later. Death Motion aka DM is a lvl 38 skills. Congratz, you can now solo what you want. Always put it on your hotbar. 400 Hp left ? DM ! While you look at the beautiful sky, you can heal back, use minerals, all you want. Oh no ! Someone is calling you ! DM ! Go answer to the phone. And remove your pet, or you&#8217;ll come back with a dead pet to revive! You can stay in Dm for more then 1hour of real time. So there&#8217;s no rush !&nbsp;</p>
<p>  <strong>Life saver Advice&nbsp;</strong> </p>
<p>  When you use Dm, before you go back on your feet, be sure Dm is fully refreshed !!!! That way, you will be able to use it at the perfect moment again !!!!&nbsp;</p>
<p>  <em>Be careful&nbsp;</em> <br />
  Against raid boss and others boss (Baal, Grand red dragon, Kamira, Grand Gold Dragon, Blood Shadow), if you DM, remove your pet before !! And if there&#8217;s people around you, you&#8217;ll get hit by the area damage. That&#8217;s why you need to remove your pet if you are alone, because the aggro will turn on him. And if you wanna survive, it&#8217;s not a good idea !!&nbsp;</p>
<p>  <em>Death motion in PvP</em>&nbsp;</p>
<p>  In PvP, you can use Dm to remove the targeting on you. They&nbsp;<em>CAN</em>&nbsp;hit you while you play dead, but they have to click back on you. You can win precious seconds with this skill. I&#8217;ll return on this later in PvP section !&nbsp;</p>
<p>  <strong>Invisibility</strong>&nbsp;</p>
<p>  Invisibility is not only for PvP. It&#8217;s very usefull. When you are invisible, only red mobs can see you. Some Yellow can see you as well if they are 4 lvl higher then you. So you wanna run to the 8th floor with no mobs running after you ? Invisibility !&nbsp;&nbsp;You hunt someone you wanna kill ? Do it invisible !!! You wanna spy on people ? You mean !! But since you can&#8230;use invisibility !!!!!!&nbsp;&nbsp;</p>
<p>
  <strong>Distracting shot and how to use it.&nbsp;</strong> </p>
<p>  Distracting shot is a very usefull skill. But since a lot of players get power level&#8230;they don&#8217;t know how to use it.. and it&#8217;s sad. But now since the 100% eva is gone, the skill is now back on track !&nbsp;</p>
<p>  Distracting Shot will remove the aggro on you from a mob. IMPORTANT ! Once you use the skill, click away from the mob, the fastest you can, either way, the rogue will hit the mob back and you&#8217;ll get the aggro back. Just click on the ground beside the mobs. If you have it lvl 6, it will work at 100% and the mob will 1- Go Away&#8230;or 2- Go on your pet. Since lvl 70 I have always minimum 1k of pet herb on my PvE Bar. So while the angry dude hit your pet&#8230;sit and heal up ! And don&#8217;t forget to heal your pet !&nbsp;<br />
  And no.. it won&#8217;t work in PvP, you can&#8217;t remove the mean Rk&#8217;s aggro with that skill&nbsp;&nbsp;</p>
<p>  So when you get Distracting Shot, go make some test on lower mobs to learn how to use it perfectly. At lvl 70, I had 69+15 daggers and I was able to solo Lichs and Dark Wraith on 8th floor of the Trum. It was hardcore, but at those times, it was awesome exp ! And no other class would be able to do that. But now, nobody go in trum, but I&#8217;m sure you can do the same in Tomb at lvl 70 on those mobs.&nbsp;</p>
<p>  So you can&#8217;t find a party? Buy some pots, adrenaline, and go solo the big mobs alone, you can do it !!!!!!!&nbsp;&nbsp;</p>
<p>
  <strong>Fatal Blow</strong>&nbsp;</p>
<p>  Level 102 skill. It&#8217;s a critical damage on the opponent. Refreshing time: 1 minute. Very quick skill, look like hyde step, without the little red flash. It does between 2 and 3k more damage then DS in PvE, so deadly in PvP if you have a good hitrate.&nbsp;</p>
<p>  Get your gold ready. It&#8217;s a pretty expensive skill, and you need to get the skill book to learn it. You can buy it or drop it from the Cube System.&nbsp;</p>
<p>  <strong>Deadline</strong>&nbsp;</p>
<p>  Level 122 skill. Pretty expensive and deadly too. Got 3 levels (or 4 not sure yet) Refresh fast. Perfect combination in PvP ! This skill is the most brutal skill of the Assassin.&nbsp;</p>
<p>  <em>Rares and Accessories</em>&nbsp;</p>
<p>  In PVE:&nbsp;<br />
  SoS (Stone of shadow) are the best for sins, they give you long range evasion, close range evasion and dext. PoW ( Pierce of Wind) is very good too, give more dext and a bit less evasion. I still use my 3 SoS in PvE and they really help.&nbsp;</p>
<p>  PvP:&nbsp;</p>
<p>  Monster combo acc&#8217;s can be good too for critical if you have at least 90% crit. !&nbsp;<br />
  3 TOK (tears of Knight) will give you a fabulous hitrate, but it will cost you a lot, and you&#8217;ll have to sacrifice some dext/eva is you use em. The best are the Hit Rate acc&#8217;s. I personnally use a ToK, a 93&#215;2 HR with 30% crit and eva on with a 90% Crit acc&#8217;s. Deadly !&nbsp;</p>
<p>  And now&#8230; let&#8217;s talk about the fun thing&#8230;&nbsp;</p>
<p>  <em><strong>PVP !!</strong></em>&nbsp;</p>
<p>  This is not the&nbsp;<em>perfect</em>&nbsp;way to do it. I don&#8217;t tell you&#8217;ll win every fights by doing it the way I do it. But it will help you if you have any idea how to fights others class. I had the chance to get very good advices from friends, and some unknowns players in arena who trained me&nbsp;&nbsp;</p>
<p>  First thing of all&#8230;Make a PvP bar. Always put cures on it, need to be near hand. You never know when someone will come attack you while you grind !!!&nbsp;</p>
<p>  <em>Archers</em>&nbsp;</p>
<p>  Never tank an Archer. You&#8217;ll eat the dust quite fast. Poison em and go invisible. They have a skill to remove the poison&#8230;and almost all the archer will do that, or they will use a pot of true sight. So wait a bit at a good distance to see what she will do. If you see she make her skill to remove the poison, Hyde step quickly ! Here&#8217;s your chance. Hyde step, Double stike Snare. Normal hits a bit if she&#8217;s not already dead. Half Hp, DM ! She&#8217;ll lose the target on you. Now 2 choices. You get back on your feet quicly and Double strike again&#8230; or you run and use invisibility quick as you can. Archers don&#8217;t have a lot of def/hp, if you use your skills wisely, they are dead quickly. If they are a lot higher then you, it&#8217;s a bit difficult, because they are very powerful. Poison is useless on em because they can cure it easy, but if they do, we win precious time.&nbsp;</p>
<p>  <em>Titans&nbsp;</em> </p>
<p>  The big tough guy. Titans have 3x and sometimes 4x our HP. Some will say it&#8217;s a coward way to kill em, but come on, if you wanna kill a titan, I assure you it&#8217;s the only way. And with their new stuns&#8230; a rogue can&#8217;t survive for a long time. Titans are toughs&#8230;but SLOW. Prepare the haste pots ! We have to take em by their weakness. Poison, invisibility. Don&#8217;t stay in the same spot, they&#8217;ll use pots of true sight. When you invisibility is regen and you see the poison fades away, do it again. Do it at least 3 or 4 times, easy. When he start to heal, hyde step, double strike DEATH MOTION. You don&#8217;t wanna get stunned by this uncurable stun ! Titans miss a LOT on the rogues. But we can&#8217;t take a lot of their hit. So you need to use poison/invisibility a lot. Our hitrate is better, so if you got him snared and he don&#8217;t use cures, hit and DS a lot. When snare is about to go, stop it and invisibility again !!!!!!!!!&nbsp;</p>
<p>  <em>Royal Knights</em>&nbsp;</p>
<p>  Poison and invisibility again. Those 2 are your best friends in PvP. Hyde Step, DS, DM. Run ! Dash have a long range (if Rk is 70 +) If he is lower then 70, use hyde step and Dm again on him. Rk miss a lot on rogues too. Triple Bash hurt a lot, if they can hit you. They have a good def, that&#8217;s why poison is needed&#8230;but they don&#8217;t have a lot of evasion, so if you have good daggers, you will hurt em. You can try to pet shield&#8230; But personally, I hate this technic, it&#8217;s not fair at all. You can use the same tactics for the titan on the Rk.&nbsp;</p>
<p>  <em>Templars Knights</em>&nbsp;</p>
<p>  We see em a lot more now. Don&#8217;t underestimate the TK. Their both stuns are a pain. If you kite, they will teleport you. They have a LOT of defence. Tanking em would be the most stupid thing to do. Try the tactics I said above. He stunned you ? Don&#8217;t cure the 1st stun. Tk have a lof of def&#8230;but&#8230; a low attack. Even if you are 3-4 lvl lower then the TK, you have more attack then em. ( My boyfriend was a TK and we were always checking our stats). So they will make Mana break on you, their only attack skill, and a lot of chance that this skill will miss. Then they have only normal hits. A lot of miss again. Then they&#8217;ll use their 2nd stun&#8230;cure it, poison death motion, invisibility. You need to do it pretty fast before he decide to tele you. They have a lot of def buff, so same as the titan here. Our advantage, their skill take a LOT of time before they reload. Once they tele you, it take a while before they can do it again, and you have to re-target em after they do that skill. I killed a lvl 95 TK while I was lvl 90, I wasn&#8217;t maxed, double strike lvl 5 and hyde step lvl 5 only, I had only 2k Hp when I came in arena and I killed him, and I had 1,3k Hp left when he died, he healed, and I never used any healing pots. Their def are a problem&#8230; not their attack&nbsp;&nbsp;</p>
<p>  <em>Wizards</em>&nbsp;</p>
<p>  Wizards lost their god powers. They miss A LOT now on the rogues. Again, poison invisibility hyde step and DS. If they survived, snare, attack. DM and do it again. They die easy if you do it well.&nbsp;</p>
<p>
  <em>Witch</em>&nbsp;</p>
<p>  Ok. Those are deadly in PvP. I mean, they are really a pain. They will blind you, stone you, and you&#8217;ll blink and you&#8217;ll be dead. Try to stay invisible and act fast. I hope you have cures blind pots ! Cures stone works also. But they have low def like wizards, so you can do it, but it&#8217;s very hard since our magic resistence is not that good. A ranger can own em fast, not a sins. Try to have em as friends, not as ennemies !&nbsp;</p>
<p>  <em>Elementalists</em>&nbsp;</p>
<p>  Kill the water spirit first. DM is useless against the spirits, they don&#8217;t lose the target. Same thing with invisibility, they still see you. A sins can barely kill an Elementalist. Your last hope is poison, DS, kiting. It&#8217;s very very hard to kill em&#8230;but hopefully we don&#8217;t see em often. Personally I would say, don&#8217;t fight em if you don&#8217;t need to.&nbsp;</p>
<p>  <em>Specialists</em>&nbsp;</p>
<p>  In Demon form, do the same thing as Wizards. A good spec won&#8217;t fight against a rogue in demon form.&nbsp;</p>
<p>  In Knight form, same tactics as the titan. They have a lot of def and their stun is a pain ! You can use cure stones pots. They make great damages, but again, if you use you skills wisely, you can win the fight. Kiting/poison /Invisibility is the way to go with em.&nbsp;</p>
<p>  <em>Rangers</em>&nbsp;</p>
<p>  The big Battle. Rangers VS Sins. Here, take EVERYTHING in consideration. Weapon, Armor, rares/acc&#8217;s&#8230; Both class have the same base, so a lot of eva. Your stuff can make the difference here. Rangers are long range, so you have to fight em like the Archers. Use Dm in the good moment, same as invisibility&#8230;But both can use those skills&#8230;so better to have all cures on you. They are very good at pvp, it will be a hard and strong battle&nbsp;&nbsp;</p>
<p>  <em>Sins&nbsp;</em> </p>
<p>  This is the worst things of all. Both can do the same thing in same time, so the passives/attack skills will make a difference if one of em ain&#8217;t maxed. Again, you need to have better daggs and armor if you wanna kill the other sins. Normally it&#8217;s a long fight, because both expect what the other will do. It&#8217;s very random for the ending !! It make funny fights tho !! If you wanna learn how to pvp, get a friend assassin and try to kill each other.&nbsp;<br />
  I didn&#8217;t find any &quot;specials&quot; trick to kill em, it totally depends how to other sins attack. If he tank or not, when to use DM, it&#8217;s very random.&nbsp;</p>
<p>  <strong>Note</strong>&nbsp;: I didn&#8217;t added the new skills in my advices because they are new, and you can have em only at a very high level. This guide is more for the lower levels. According to me, Hyde Step , Fatal blow combined with double strike will make your ennemie die pretty quickly, and if you can use deadshot, they are dead meat.&nbsp;</p>
<p>
  <em><strong>On a final note&#8230;.</strong></em>&nbsp;</p>
<p>  Yes ranger are deadly too in PvP, both class are good, and many people prefer the rangers. But you need to see the both sides of the medal&nbsp;&nbsp;</p>
<p>  I made this guide to help players to know how the Assassin works. This is my knowledge and my opinions, and I&#8217;m open for suggestions, stuff to add and your opinions. I don&#8217;t tell you the sins are better, I just want players to know what they can do with their rogue. We are one of the strongest class, with the more evasion, and it&#8217;s a class fun to play with. So I hope a good ranger will make a guide too, that way, new players will have all the informations needed !!!&nbsp;</p>
<p>  Have a good time !!&nbsp;&nbsp;</p>
<p>  KayFromHell, Murderer on Katar&nbsp;&nbsp;<br />
  <br />
  P.S. I don&#8217;t claim myself the best assassin. I just saw we needed a new guide since the main &quot;eva patch&quot;&nbsp;&nbsp;If any Sins wanna add stuff, just tell me and I&#8217;ll edit my post !&nbsp;&nbsp; 
</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=177632" target="_blank"> Kay666</a>.</p>


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		<title>SiirrbbuU&#8217;s Ranger Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/siirrbbuus-ranger-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/siirrbbuus-ranger-guide#comments</comments>
		<pubDate>Sat, 12 Nov 2011 12:48:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[last chaos ranger build]]></category>
		<category><![CDATA[last chaos ranger guide]]></category>
		<category><![CDATA[last chaos ranger pvp tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=255</guid>
		<description><![CDATA[Hopefully this will come useful for the new players and also for some not quite new , but not old players either . Despite the well known idea how to go assassin first and then ranger , with the new game changes ( new skills , new stats for mobs ) all classes are able [...]]]></description>
			<content:encoded><![CDATA[<p> Hopefully this will come useful for the new players and also for some not quite new , but not old players either . Despite the well known idea how to go assassin first and then ranger , with the new game changes ( new skills , new stats for mobs ) all classes are able to grind well at low lvl , not only assassins . Therefore now is good to go ranger since low lvls .&nbsp;</p>
<p>  I also hope the new players pick to play the game and their characters the way they wish&nbsp;&nbsp;This is meant just to give them a hand if they need it or just to hear some advices&nbsp;&nbsp;</p>
<p>
  Get set cuz here we go !&nbsp;</p>
<p>  <strong><em>Ranger Good Points</em></strong>&nbsp;</p>
<p>  * High Attack . Until level 60 the attack power is skill lower than assassin&#8217;s but after level 70 the attack power is seriously &#8216;boosted&#8217; .&nbsp;<br />
  * Good attack power for skills. Ranger does more damage with skills than Archer . Both in PvP and PvE . Ranger with Piercing lv 9 can do more damage than wizards with Terra Spear . Which is good .&nbsp;<br />
  * Better Critical Rate . Without any accessories to increase you critical rate , ranger has the highest REAL critical rate . Maybe some of you noticed the numbers now with the NUI . Well , those seem to be un real . All you can do is testing . I ve done some tests with an archer who had higher critical rate than me , but in PvP while i was doing most of the hits critical , he was doing in the best case , 1 of them , before dying . And was the same in PvE .&nbsp;</p>
<p>  * Ability to farm fast at high levels . Ranger is WAY faster grinder than assassin . After getting CS , considering the fact that mobs no longer die very fast so you have to move to another one and we can find alot of mob in one place/room ( in Last Trum , Tomb Of Teos , Egeha &#8211; Ghosts ) , we no longer have to move . So CS comes very handy . Also Piercing which is an AOE skill ( &#8216;budget&#8217; aoe skill , imo since you can hit just 3 targets in front , not as other aoe skills having an area range ) . The skill cool downs are awesome .&nbsp;<br />
  Once you will be able to get a casting up helm , will notice , u can almost cast skill non stop , even if we have just two of them . You will do only 1 or 2 hits until the next skill is recharged . While assassin , even with the same cool down for skills and a bit lower casting time , they grind slow . And also in PvE , double strike does not so much dmg . Double Strike is good in PvP only .</p>
<p>  <strong><em>Ranger weak Points&nbsp;</em></strong> </p>
<p>  * Low mana points . At high level , the MP wont be enough and you will run out of MP very fast .&nbsp;<br />
  * Low Defence . In PvP at the moment is not important , but matters in PvE . But i rather like more attack then more defence .&nbsp;</p>
<p>
  <strong>Leveling</strong>&nbsp;</p>
<p>  <em>Level 1 &#8211; 5&nbsp;</em> <br />
  * Juno ( the starting map ) . Just get outside the Town ( Randol ) and kill Foxes and Deers t the beginning and then move forward to Elder Wolves and Dire Wolves .&nbsp;</p>
<p>  <em>Level 5 &#8211; 10</em>&nbsp;<br />
  * Juno &#8211; Berzeker Wolves until level 8 and then Jaguars until level 10-12&nbsp;</p>
<p>  <em>Level 10 &#8211; 12</em>&nbsp;<br />
  * Juno ( Open Land ) &#8211; Here you either grind on Jaguars until level 12 or you can start doing Sasquatches since you are level 10 . Considering that sasquatches are the mobs ( non- temple/dungeon mob ) that give the most skill experience , its good to start grinding on them since level 10 .&nbsp;<br />
  * Velpist Temple ( The Juno Temple ) &#8211; Wandering and Ancient Zombies . They give the same skill experience as Sasquatch but since they are Temple/Dungeon mob , they are harder to kill . My advice is to stay outside of any temples until level 16 .&nbsp;</p>
<p>  <em>Level 12 &#8211; 16</em>&nbsp;<br />
  * Juno ( Open Land ) &#8211; Werewolves until level 14 and then Little Treants until level 16 . Little Treants are easy to kill , they have a low attack speed and also a quite good HS drop rate&nbsp;&nbsp;<br />
  * Velpist Temple &#8211; Berzerk Zombie&nbsp;</p>
<p>  <em>Level 16-17</em>&nbsp;____ The Mighty Level 16/17&nbsp;&nbsp;This is were we start getting very good skill experience . Alot if not most of the new players choose to block their experience at this level and gather all or most of their skill experience for the up coming levels , here . If you want to do the same or not , its your choise . Either way its not hard .&nbsp;<br />
  * Velpist Temple &#8211; Corpse Ranger ( Lv 16 )&nbsp;<br />
  * Prokion/Procion Temple ( Dratan Temple ) &#8211; Ghoul ( Lv 17 )&nbsp;</p>
<p>
  <em>Level 19&nbsp;</em> <br />
  * Prokion Temple &#8211; Mummy&nbsp;</p>
<p>  <em>Level 21&nbsp;</em> <br />
  * Velpist Temple &#8211; Skeleton Soldier&nbsp;<br />
  * Juno ( Outside ) &#8211; Great Horned Beast ( Lv 24 )&nbsp;<br />
  * Dratan ( Outside ) &#8211; Harpy and Dark Goddess&nbsp;<br />
  *** Note : temple is just if you want more skill experience , while outside you can get less skill experience but a bit more drops . GHB can drop alot of Tool Aids .&nbsp;</p>
<p>  <em>Level 23&nbsp;</em> <br />
  * Velpist Temple &#8211; Skeleton Lancer&nbsp;<br />
  * Prokion Temple &#8211; Orc Soldier&nbsp;<br />
  * Juno ( Outside ) &#8211; Great Horned Beasts&nbsp;<br />
  * Dratan ( Outside ) &#8211; Harpy Queen&nbsp;</p>
<p>  <em>Level 25&nbsp;</em> <br />
  * Velpist Temple &#8211; Corpse Sergeant&nbsp;<br />
  * Prokion Temple &#8211; Orc Fighter&nbsp;<br />
  * Juno ( Outside ) &#8211; Treant&nbsp;<br />
  * Dratan ( Outside ) &#8211; Clever Fox of Desert&nbsp;</p>
<p>  <em>Level 27</em>&nbsp;<br />
  * Prokion Temple &#8211; Orc Axeman&nbsp;<br />
  * Juno ( Outside ) &#8211; Treant&nbsp;<br />
  * Dratan ( Outside ) &#8211; Sand Golems&nbsp;<br />
  * Merac &#8211; Butchers&nbsp;</p>
<p>  <em>Level 29 &#8211; 30</em>&nbsp;<br />
  * Prokion Temple &#8211; Orc Sergeant&nbsp;<br />
  * Juno ( Outside ) &#8211; Elder Drake&nbsp;<br />
  * Dratan ( Outside ) &#8211; Desert Spiders , Golems&nbsp;<br />
  * Merac &#8211; Butchers&nbsp;</p>
<p>  <em>Level 31 &#8211; 33&nbsp;</em> <br />
  * Dratan &#8211; Salamander and Red Spiders&nbsp;<br />
  * Merac &#8211; Berzekers ( You can try Pilferers too but they will eat your pet )&nbsp;</p>
<p>  <em>Level 31 &#8211; 35&nbsp;</em> <br />
  * Dratan &#8211; Death Goddess&nbsp;<br />
  * Merac &#8211; Berzekers and Bandits&nbsp;</p>
<p>  <em>Level 37</em>&nbsp;<br />
  * Dratan &#8211; Goblin Scout&nbsp;<br />
  * Merac &#8211; Gnol and Blood Frenzy&nbsp;<br />
  ***Note : Blood Frenzy will eat your pet .&nbsp;</p>
<p>  <em>Level 39&nbsp;</em> <br />
  * Dratan &#8211; Poison Myst&nbsp;<br />
  *Merac &#8211; Gnol Lancer&nbsp;</p>
<p>  <em>Level 40 &#8211; 42&nbsp;</em> <br />
  *Merac &#8211; Highlanders&nbsp;<br />
  *Maargadum Jail &#8211; Spike Canines and Dire Spike Canine&nbsp;</p>
<p>  <em>Level 42 &#8211; 45&nbsp;</em> <br />
  Maargadum Jail &#8211; Death Mask Lancer&nbsp;</p>
<p>  <em>Level 45-47</em>&nbsp;<br />
  * Maargadum Jail &#8211; Death Mask Soldier&nbsp;</p>
<p>  <em>Level 47-50&nbsp;</em> <br />
  * Merac &#8211; Giant Larva . Better than Salamader Ruin because you can find easy spots with alot of them .&nbsp;<br />
  * Dratan &#8211; Elite Goblin&nbsp;</p>
<p>  <em>Level 50 &#8211; 52</em>&nbsp;<br />
  * Merac &#8211; Giant Larva&nbsp;<br />
  * Dratan &#8211; Rough Jaguar of Desert ( Recommended )&nbsp;</p>
<p>  <em>Level 52 &#8211; 54</em>&nbsp;<br />
  * Dratan &#8211; Giant and Arcane Giant&nbsp;</p>
<p>  <em>Level 54 &#8211; 56</em>&nbsp;<br />
  * Dratan &#8211; Ravenous Larva&nbsp;</p>
<p>  <em>Level 56 &#8211; 58/59</em>&nbsp;<br />
  * Dratan &#8211; Masters Of Secret Techniques , Arcane Golem&nbsp;</p>
<p>  <em>Level 59-63&nbsp;</em> <br />
  * Dratan &#8211; Wafes ( all kind of Wafes )&nbsp;</p>
<p>  <em>Level 63-65</em>&nbsp;<br />
  *Dratan &#8211; Sphinx Fighter , Sphinx Spearman&nbsp;<br />
  *Egeha &#8211; Boucu Demons ( in party )&nbsp;</p>
<p>  <em>Level 65</em>&nbsp;<br />
  * Egeha &#8211; Bogle , Boucu Demons ( in party )&nbsp;</p>
<p>  <em>Level 67</em>&nbsp;<br />
  * Egeha &#8211; Dark Bogle , Boucu Demons ( in party )&nbsp;</p>
<p>  <em>Level 70&nbsp;</em> <br />
  * Egeha &#8211; Male Assassinbug , Boucu Demons ( solo &#8211; the required exp kinda makes u do it without party ) , Ghosts ( Cursed Lich &amp; Weaver ) &#8211; in party&nbsp;</p>
<p>  <em>Level 77&nbsp;</em> <br />
  *Egeha &#8211; Ghosts ( in party ) , Demons ( solo ) and for Skill Experience &#8211; Azer ( Lv 76 )&nbsp;<br />
  * Lust Trum &#8211; Wights ( first floor ) &#8211; Solo &#8211; the evasion armor will allow you , or in party .&nbsp;</p>
<p>  <em>Level 80&nbsp;</em> <br />
  * Egeha &#8211; Solo Demons for Skill Experience , Ghosts ( solo ) for Experience . Also can try mobs in Tomb but careful with the fast exp boost .&nbsp;<br />
  * Lust Trum &#8211; Shield Lich and Weavers ( in party )&nbsp;</p>
<p>  <em>Level 85&nbsp;</em> <br />
  * Egeha &#8211; Demons for Skill Experience or Ghosts &#8216;&nbsp;<br />
  * Lust Trum &#8211; Dark Wraith ( in party )&nbsp;</p>
<p>  <em>Level 90&nbsp;</em> <br />
  * Egeha &#8211; Ghosts ( awesome Skill Experience and gold )&nbsp;<br />
  * Lust Trum &#8211; Zamaras ( solo ) , Dark Wraith ( solo )&nbsp;<br />
  * Tomb Of Teos &#8211; Screaming Zonbie ( party )&nbsp;</p>
<p>
  <em>Level 90+&nbsp;</em> <br />
  * Egeha &#8211; Just for Skill Experience , Gold and Grand Golden Dragon and gold &#8211; Ghosts&nbsp;<br />
  * Tomb Of Teos &#8211; Zombies , Sphinx Fighter , Anubis Spear man and the Mighty Sphinx Commander .&nbsp;<br />
  * Lust Trum &#8211; at lvl 92 &#8211; Slashers , at lvl 94 Wraiths , at lvl 100 Archlich . This is for drop hunting ( we can add Nivas too ) and for Skill Experience .&nbsp;<br />
  * Strayana &#8211; Dark Harpies after lvl 115&nbsp;<br />
  *** Note : Is for EXPERIENCE . As drop hunting , anything that drops level 85-87 Blue armors and Green Weps .&nbsp;</p>
<p>  <strong>Ranger skills and stat points&nbsp;</strong> </p>
<p>  <em>Level 5 &#8211; 10&nbsp;</em> <br />
  *Passive Skills :&nbsp;Reinforce&nbsp;- As high as possible ( hard to make it lvl 5 now but max it before reaching level 10 )&nbsp;<br />
  *Active Skills :&nbsp;Tumble Cleave&nbsp;- Level 1&nbsp;<br />
  *Stat Point(s) : Dexterity&nbsp;</p>
<p>  <em>Level 10 &#8211; 15&nbsp;</em> <br />
  *Passive Skills :&nbsp;Coup De Grass&nbsp;- At least level 3 when reaching level 12 and then lvl 5 after ;&nbsp;Far Seeing&nbsp;- Level 1 ;&nbsp;Free Walk&nbsp;- Level 2&nbsp;<br />
  * Active skills : Just in case of spare SP , can learn Swift Bash and Flame Shock ( dungeon skill ) to level 1 .&nbsp;<br />
  *Stat Point(s): Dexterity&nbsp;</p>
<p>  <em>Level 15&nbsp;</em> <br />
  *Passive Skills :&nbsp;Innate Movement&nbsp;- Level 2 ;&nbsp;Far Seeing&nbsp;- Level 5 ; Max all any previous skills that you didnt max already . EXCEPTION : Flame Shock &#8211; No need&nbsp;<br />
  *Active Skills :&nbsp;Hawk&nbsp;- Level 5 ;&nbsp;Poison Capsule&nbsp;- Level 5 ( you will need them if you also like pvp &#8211; after lvl 16 you will be eligible for pvp )&nbsp;<br />
  *Stat Point(s) : Dexterity&nbsp;<br />
  ***Note : Make sure you gather extra Skill Points for level 20 skills , UNTIL reaching the level , since at level 16/ 17 you can gather ALOT of Skill Points .&nbsp;</p>
<p>  <em>Level 20&nbsp;</em> <br />
  *Passive Skills :&nbsp;Mental Defence&nbsp;- Level 5 ;&nbsp;Combat Reflexion&nbsp;- Level 5&nbsp;<br />
  *Active Skills :&nbsp;Snare&nbsp;- Level 5 . Its needed not only for pve , but for pvp as well .&nbsp;<br />
  *Stat Point(s) : Dexterity&nbsp;</p>
<p>  <em>Level 25</em>&nbsp;<br />
  *Passive Skills :&nbsp;Regain&nbsp;- Level 5 .&nbsp;<br />
  *Active Skills :&nbsp;Confusion&nbsp;- Level 5 ( DO NOT lean Confusion just level 1 . Max the skill because instead of using 3 times Confusion so you can use Dire Strike , you can use just one time confusion and 3 times Dire Strike ) ;&nbsp;Dire Strike&nbsp;- Level 5&nbsp;<br />
  *Stat Points : Dexterity&nbsp;<br />
  *** Note : Make sure you already have the Skill Points needed until Level 25 to be able to max the skills right after reaching level 25 . Will help and will influence alot your further grinding .&nbsp;</p>
<p>
  <em>Level 30</em>&nbsp;<br />
  *Passive Skills :&nbsp;Detect Weakness- Level 5&nbsp;<br />
  *Active skills :&nbsp;<em>Invisibility</em>&nbsp;- Level 5&nbsp;<br />
  *Stat Point(s) : Dexterity&nbsp;<br />
  ***Note : Just in case you dont have enough Skill Points to max both skills right away , try to max Invisibility first because its required to be able to pick dual class after level 31 . Invisibility HAS to be level 5 until level 31 , while you can max Detect Weakness until level 32 , but NOT after level 32 .&nbsp;</p>
<p>  <em>Level 31</em>&nbsp;<br />
  * You are eligible to pick the second class . RANGER !!! lol . Like i stated above , you will need as required skill : Invisibility and a small amount of gold : 50, 000&nbsp;<br />
  *Stat Point(s): 12 Intelligence , rest in Dexterity .&nbsp;<br />
  ***Note : Don&#8217;t put 12 points in Constitution&nbsp;</p>
<p>  <em>Level 32&nbsp;</em> <br />
  *Passive Skills :&nbsp;Sharpen&nbsp;- Level 2 at least ;&nbsp;Improved Mana&nbsp;- Level 2 at least&nbsp;<br />
  *Active skills : None&nbsp;<br />
  *Point(s): 2 Dexterity , 1 Intelligence&nbsp;<br />
  ***Note : Mind Training passive skill is not needed at the moment . It increases the Magical Resistance ( Magical evasion ) but due to the lack of magical mobs you need to farm on , its no needed . Also , you will need points in Dex and Int for the up coming skills . Otherwise you wont have enough Stat Points .&nbsp;</p>
<p>  <em>Level 33&nbsp;</em> <br />
  *Stat Point(s) : 3 Dexterity , 1 Intelligence&nbsp;</p>
<p>  <em>Level 34</em>&nbsp;<br />
  *Stat Point(s) : 2 Dexterity , 1 Intelligence&nbsp;</p>
<p>  <em>Leve 35&nbsp;</em> <br />
  *Passive Skills : Reinforce2 &#8211; Level 1&nbsp;<br />
  *Stat Point(s) : 3 Dexterity , 1 Intelligence&nbsp;</p>
<p>  <em>Level 36</em>&nbsp;<br />
  *Stat Point(s) : 2 Dexterity , 1 Intelligence&nbsp;</p>
<p>  <em>Level 37</em>&nbsp;<br />
  *Stat Points : 4 Dexterity&nbsp;</p>
<p>  <em>Level 38</em>&nbsp;<br />
  *Passive Skills : None&nbsp;<br />
  *Active Skills :&nbsp;Piercing&nbsp;- Level 5 ;&nbsp;Flame Arrow&nbsp;- Level 5&nbsp;<br />
  ***Note : At level 38 wont learn Defence Guard ( passive skills ) since we dont meet the Stat Points Requirement . You have to choose . Either dont learn Piercing and use just Flame Arrow and put Stat Points in Constitution and you will be able to learn Defence Guard and Mind Training . Learning both attack skills , will help you farm faster . Defence Guard gives 100 more physical defence , which isnt such a big need . While an extra attack skills is . We dont wanna be assassins , do we ?&nbsp;&nbsp;</p>
<p>  <em>Level 39 &#8211; 42</em>&nbsp;<br />
  *Stat Point(s) : Dexterity&nbsp;<br />
  ***Note : At level 43 you will be able to gather 52 points in Dexterity so you can meet the Requirements for Hyde Shot .&nbsp;</p>
<p>  <em>Level 41&nbsp;</em> <br />
  *Passive Skills :&nbsp;Mental Defence&nbsp;- Level 6&nbsp;</p>
<p>  <em>Level 43</em>&nbsp;<br />
  *Stat point(s) : 1 Dexterity , 3 Constitution &#8216;&nbsp;<br />
  ***Note : After level 43 start to put Stat Points in Constitution&nbsp;</p>
<p>  <em>Level 44</em>&nbsp;<br />
  *Active Skills :&nbsp;Hyde Shot&nbsp;- Level 5&nbsp;<br />
  *Points : 3 Constitution&nbsp;</p>
<p>  <em>Level 45</em>&nbsp;<br />
  *Stat Point(s) : 4 Constitution&nbsp;</p>
<p>
  <em>Level 46</em>&nbsp;<br />
  *Passive Skill :&nbsp;Mind Training&nbsp;- Level 5&nbsp;<br />
  *Stat point(s) : 3 Constitution&nbsp;</p>
<p>  <em>Level 47</em>&nbsp;<br />
  *Passive Skill :&nbsp;Defence Guard&nbsp;- Level 2 ;&nbsp;Detect Weakness&nbsp;- Level 6&nbsp;<br />
  *Stat Point(s) : 4 Constitution&nbsp;</p>
<p>  <em>Level 48 &#8211; 49</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 50&nbsp;</em> <br />
  *Passive Skill :&nbsp;Critical Increase&nbsp;- Level 5&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 51- 52&nbsp;</em> <br />
  *Stat point(s) : All in Dexterity&nbsp;<br />
  <em>Level 53</em>&nbsp;<br />
  *Passive Skills :&nbsp;Mind Training&nbsp;Level 6&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 54 &#8211; 55</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 56&nbsp;</em> <br />
  *Active Skills :&nbsp;Piercing&nbsp;- Level 6&nbsp;<br />
  *Stat Points : All in Dexterity&nbsp;</p>
<p>  <em>Level 57 &#8211; 59</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 60&nbsp;</em> <br />
  *Passive Skill :&nbsp;Fadeil/Fatal Attack&nbsp;- Level 5&nbsp;<br />
  *Stat Point(s): All in Dexterity&nbsp;</p>
<p>  <em>Level 61 &#8211; 62&nbsp;</em> <br />
  *Stat point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 63</em>&nbsp;<br />
  *Passive Skills :&nbsp;Mind Training&nbsp;- Level 7&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 64 &#8211; 65</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 66&nbsp;</em> <br />
  *Active Skills :&nbsp;Piercing- Level 7&nbsp;<br />
  *Stat points : All in Dexterity&nbsp;</p>
<p>  <em>Level 67&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 68</em>&nbsp;<br />
  *Active Skills :&nbsp;Hyde Shot&nbsp;- Level 6&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 69&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp; </p>
<p>  <em>Level 70&nbsp;</em> <br />
  *Active Skills :&nbsp;Controlled Shooting&nbsp;- Level 5&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;<br />
  ***Note : DO NOT learn just CS level 4 , since the biggest amount if Skill Points you need for level 5 . Try to gather ALL skill points needed until reaching level 70.&nbsp;</p>
<p>  <em>Level 71 &#8211; 73&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 74&nbsp;</em> <br />
  *Passive Skills :&nbsp;Mental Defence&nbsp;- Level 7&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 75</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 76</em>&nbsp;<br />
  *Passive Skills:&nbsp;Detect Weakness&nbsp;- Level 7&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 77&nbsp;</em> <br />
  *Stat point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 78</em>&nbsp;<br />
  *Active Skills :&nbsp;Piercing&nbsp;- Level 8&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 79&nbsp;</em> <br />
  *Stat Point(s): All in Dexterity&nbsp;</p>
<p>  <em>Level 80</em>&nbsp;<br />
  *Passive Skill :&nbsp;Critical Increase&nbsp;- Level 6&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 81&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 82&nbsp;</em> <br />
  *Passive Skills :&nbsp;Reinforce 2&nbsp;- Level 3&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 83&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 84&nbsp;</em> <br />
  *Passive Skill :&nbsp;Mental Defence&nbsp;- Level 8&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 85</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 86</em>&nbsp;<br />
  *Passive Skills :&nbsp;Detect Weakness&nbsp;- Level 8&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 87&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 88</em>&nbsp;<br />
  *Active Skills :&nbsp;Piercing&nbsp;- Level 9&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 89</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 90&nbsp;</em> <br />
  *Passive Skills :&nbsp;Faidel/Fatal Attack&nbsp;- Level 6&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;<br />
  <em>Level 91&nbsp;</em> <br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 92&nbsp;</em> <br />
  *Passive Skill :&nbsp;Reinforce 2&nbsp;- Level 4&nbsp;<br />
  *Stat Point(s): All in Dexterity&nbsp;</p>
<p>  <em>Level 93 &#8211; 97</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>
  <em>Level 98</em>&nbsp;<br />
  *Active Skills :&nbsp;Controlled Shooting&nbsp;- Level 6&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp;</p>
<p>  <em>Level 98+</em>&nbsp;<br />
  *Stat Point(s) : All in Dexterity&nbsp; </p>
<p>  <strong><em>Ranger general ( active ) and passive skills and skill points needed to max them ( includes also rogue skills )</em></strong>&nbsp;</p>
<p>  <em>Rogue General Skills</em>&nbsp;</p>
<p>  Tumble Cleave&nbsp;- 58 Skill Point(s) *** Note : Following the guide , you dont need to max the skill , unless you have extra Skill Points . Therefore , you need 0 Skill Point(s)&nbsp;</p>
<p>  Flame Shock&nbsp;- 60 Skill Point(s) *** Note : Maxing the skill is not necessary&nbsp;</p>
<p>  Swift Bash&nbsp;- 97 Skill Point(s) *** Note : For a Lv 10 Character , 98 SP used for the skill are a waste . There are other passive skills to worth spending SP on .&nbsp;</p>
<p>  Hawk Strike&nbsp;- 130 Skill Point(s)&nbsp;</p>
<p>  Poison Capsule&nbsp;- 130 Skill Point(s)&nbsp;</p>
<p>  Snare&nbsp;- 149 Skill Point(s)&nbsp;</p>
<p>  Confusion&nbsp;- 179 Skill Point(s) *** Note : I ll repeat this over and over until players will understand . MAX the skill because its helpful . For Lv 25 , 179 SP are not much , so it can be done&nbsp;&nbsp;</p>
<p>  Dire Strike&nbsp;- 179 Skill Point(s)&nbsp;</p>
<p>  Invisibility&nbsp;- 207 Skill Point(s) *** Note : Invisibility is the required skill to be able to pick your second class ( job ) &#8211; RANGER . Some people say you can also pick assassin but NOOO ! no assassins&nbsp;&nbsp;&nbsp;</p>
<p>  <em>Rogue Passive Skills</em>&nbsp;</p>
<p>
  Reinforce&nbsp;- 89 Skill Point(s)&nbsp;</p>
<p>  Coup De Grass&nbsp;- 118 Skill Point(s)&nbsp;</p>
<p>  Far Seeing&nbsp;- 118 Skill Point(s)&nbsp;</p>
<p>  Free Walk&nbsp;- 130 Skill Point(s)&nbsp;</p>
<p>  Innate Movement&nbsp;- 148 Skill Point(s)&nbsp;</p>
<p>  Mental Defence&nbsp;- 168 ( Lv 5 ) / 813 ( Lv 8 ) Skill Point(s)&nbsp;</p>
<p>  Combat Reflection&nbsp;- 163 Skill Point(s)&nbsp;</p>
<p>  Regain&nbsp;- 207 Skill Point(s)&nbsp;</p>
<p>  Detect Weakness&nbsp;- 238 ( Lv 5 ) / 1088 ( Lv 8 )&nbsp;</p>
<p>  *** Note : There are some passive skills you need to be no longer rogue , but ranger , to be able to learn them , over level 5 . Main reason why i wrote the SP you need first to learn them level 5 as rogue and then max level as ranger .&nbsp;</p>
<p>
  <em>Ranger General Skill</em>&nbsp;</p>
<p>  Flame Arrow&nbsp;- 293 Skill Point(s)&nbsp;</p>
<p>  Piercing&nbsp;- 2093 Skill Point(s)&nbsp;</p>
<p>  Hyde Shot&nbsp;- 657 Skill Point(s)&nbsp;</p>
<p>  Controlled Shooting&nbsp;- 2450 Skill Point(s)&nbsp;</p>
<p>  <em>Ranger Passive Skills</em>&nbsp;</p>
<p>  Sharpen&nbsp;- 327 Skill Point(s)&nbsp;</p>
<p>  Improved Mana&nbsp;- 276 Skill Point(s)&nbsp;</p>
<p>  Mind Training&nbsp;- 776 Skill Point(s)&nbsp;</p>
<p>  Reinforce 2&nbsp;- 825 Skill Point(s)&nbsp;</p>
<p>  Defence Guard&nbsp;- 292 Skill Point(s)&nbsp;</p>
<p>  Critical Increase&nbsp;- 1073 Skill Point(s)&nbsp;</p>
<p>  Faidel/Fatal Attack&nbsp;- 1389 Skill Point(s)&nbsp;</p>
<p>  <strong><em>Ranger Total Skill Point(s) Needed ( following the guide )</em></strong>&nbsp;:14304&nbsp;Skill Points&nbsp;<br />
  <strong><em>Ranger Total Skill Point(s) Needed ( maxing all skills )</em></strong>&nbsp;:&nbsp;14514&nbsp;Skill Points&nbsp;</p>
<p>
  <em>Tips (for PvP)&nbsp;</em> </p>
<p>  * Canceling CS &#8211; Use Remedy for snare . No matter what lvl is the CS , this will be canceled .&nbsp;<br />
  * In arena , stay invisible as much as u can . NEVER try to go invisible while fighting with another ranger or any range classes . The current Invisibility glitch will stop you from attacking for few seconds and also cancel your skill IF the opponent is hitting you while going invisible .&nbsp;<br />
  * DO NOT use invis in a fight with another rogue , if you both agreed not to use True Sight potions . Its pointless . And if you choose to use , use CS and go invisible right away . As soon as you see yourself spotted ( he will run fast to you knowing the place you are and you cant move/run ) , use True Sight as well and then Remedy for stun . Once you have him targeted Pierce and hits and he s dead.&nbsp;<br />
  * Unless you are confident with your Hit Rate , dont use Flame Arrow too much . It will miss alot , same as Hyde Shot .&nbsp;<br />
  ***Note Hyde Shot is the only skill with 20.0 hit range . All the others have 15.0 .&nbsp;<br />
  * Against archers , best way is to use CS and do normal hits . Obviously the archer will take advantage of his higher hit range for skill ( 20. 0 ) and wont come in your Piercing range . Since Silent Arrow might fail . And it happens quite often . Just use CS and do normal hits . The high dmg dealt with critical hits and high critical rate will make you win .&nbsp;<br />
  * Do NOT go in arena , if you know you dont have good PvP accs . And by this i mean HR accs . EoS is still good unless the opponent has some better MC accs . Then its time to get some too. 93&#215;2 and the most wanted 93&#215;3 are priceless for us . Best PvP acc for ranger is 93&#215;3 + 60% crit increase . Ive seen one , but the owner is a mage &#8230; Aww ;(&nbsp;<br />
  * If you have 60% stun ressistance , against rk/tk , use CS . No need to run . But against titans , dont use CS . Just snare , Pierce , run , snare , pierce .&nbsp;<br />
  * If you have less than 60% Stun resistance, is better either to run and prey or dont do PvP at all .&nbsp;</p>
<p>
  <em>Tips (for PvE)&nbsp;</em> </p>
<p>  * At low levels , either if you wanna use daggers or xbow , to be either a &#8216;wannabe assassin or ranger&#8217; try to use some HP regeneration potions . The ones that increase your HP regeneration . Sine at low level , our hit points (HP ) arent so many , this will help alot and will prevent you from using alot of healing potions .&nbsp;<br />
  * At mid levels , lets say Lv 70+ ( since cap level is currently 120 , i consider 70s as mid levels ) , you can use or not CS . Depends on situation . If you want to farm demons , its good not to use CS . Because , with the new improved passive skills to increase your Magical Resistance , you will be able , even if it takes a bit more without CS to kill the demon without any problems . And if you use CS , you will kill it too fast , something like half of the time your CS lasts and will have to cancel it to move to another mob . This since demon spots arent full with demons ( the regular ones ) and most of them have max 3 . So , instead of using Potions for snare to cancel CS , rather dont use it at all . It will be better .&nbsp;<br />
  * If you farm &#8216;Ghosts&#8217; ( Cursed Lich &amp; Weaver ) , its better to use it , especially if you farm in some &#8216;high populated&#8217; spots , such as Maz(e) . In spots with more than 2 or 3 ghosts ( i recommend spots with at least 4 of them , for SP/gold Farming ) its awesome to use CS . Since CS doesnt lower your magical resistance or defence , it affects just your physical one . While it also &#8216;affects&#8217; your attack power . In a good way of course .&nbsp;<br />
  * Farming in Lust Trum . If you farm on Zamara or any other mobs that can be &#8216;mobbed&#8217; make sure you use Piercing , ALOT . Try to keep target on one mob and also try to have on you at least 3 mobs all the time , to hit with piercing . This helps for lvling , but not for drop hunting . For drop hunting , best is to kill them one by one .&nbsp;<br />
  * At high levels , 90+ , farming in Tomb Of Theos as ranger is so easy . We can see alot of knights being lvl 120 now . But thats not because they farm easier at high levels . Oh no , probably rangers are a bit lazier , but they can farm ALOT faster than most of the other classes . Between level 90 and 95 best exp per hour as ranger in Tomb Of Theos , ALONE , in solo party ( not even combat party ) a ranger can make up to 45% . Farming Commanders and Spear Men in the hall close to the last room . At level 95 &#8211; 100 , about 22.5% even 23% per hour . While at level 100+ its getting level by level a bit harder .&nbsp;<br />
  The best way to farm in Tomb Of Theos is as always , using Piercing and mobbing . Dont be afraid , you wont die , even with 4-5 mobs hitting you . Best way is to have constantly at least 3 mobs on you to be able to kill them with Piercing . And also make sure you keep a Booster on because , while hitting a mob , Piercing might kill another one .&nbsp;<br />
  I ve seen alot of players farming on Commanders in the big room with the boss . Its easier to do it in the hall next to the last room . There are plenty of mobs there and will be easier to use CS .&nbsp; </p>
<p>  There are some more tips for Rangers but those are &#8230; a bit more special and hopefully all will find them by their own&nbsp;&nbsp;</p>
<p>  I m sorry for any wrong information and I hope it will help .&nbsp; 
</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=272743" target="_blank"> SiirrbbuU</a>.</p>


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		<title>Fear&#8217;s Complete Rouge Guide with Both Classes</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/fears-complete-rouge-guide-with-both-classes</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/fears-complete-rouge-guide-with-both-classes#comments</comments>
		<pubDate>Sat, 12 Nov 2011 12:40:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rogue Guides]]></category>
		<category><![CDATA[last chaos assissin build]]></category>
		<category><![CDATA[last chaos ranger]]></category>
		<category><![CDATA[last chaos rogue build]]></category>
		<category><![CDATA[last chaos rogue guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=253</guid>
		<description><![CDATA[THIS IS AN EXTREMELY IMPORTANT NOTE, SO PLEASE READ IT:&#160; This guide is made for going Assassin till level 60, then Ranger after on, so just follow my guide all the way through and you&#8217;ll be fine. If you plan on staying Assassin, I suggest you don&#8217;t. Myself as well as pretty much everyone else [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>THIS IS AN EXTREMELY IMPORTANT NOTE, SO PLEASE READ IT:</strong>&nbsp;<br />
  This guide is made for going Assassin till level 60, then Ranger after on, so just follow my guide all the way through and you&rsquo;ll be fine. If you plan on staying Assassin, I suggest you don&rsquo;t. Myself as well as pretty much everyone else is going Ranger after 60 because they&rsquo;re better than Assassin. So I strongly suggest you follow this guide.&nbsp;</p>
<p>  <strong>Introduction&nbsp;</strong> <br />
  Rouge is a character with amazing attack and hit rate. They also have a high dodging and evasion rate, so I personally like playing them. After level 60 Rangers become better so that&rsquo;s why this guide is aimed for switching to Ranger after then.&nbsp;</p>
<p>  <strong>Pros:</strong>&nbsp;<br />
  * High Attack and Hit Rate&nbsp;<br />
  * High Dodge and Evasion Rate&nbsp;<br />
  * Great Attack Speed&nbsp;<br />
  * Decent Health Pool&nbsp;<br />
  * Good Travel Speed&nbsp;<br />
  * Great Skills&nbsp;<br />
  * Great at PvP&nbsp;</p>
<p>  <strong>Cons:</strong>&nbsp;<br />
  * Lower Defense&nbsp;<br />
  * Low Mana Pool&nbsp;<br />
  That&rsquo;s all I can think of at this point&nbsp;&nbsp;</p>
<p>  <strong>Stats Points</strong>&nbsp;<br />
  For both classes, Ranger and Assassin Dexterity is the main Stat Point.&nbsp;<br />
  Dexterity &ndash; +0.5 Physical Attack, Increases Invasion and Hit Rate&nbsp;<br />
  Strength &ndash; +4 Health&nbsp;<br />
  Constitution &ndash; +11 Health, +2 Mana&nbsp;<br />
  Intelligence &ndash; + 0.5 Magical Attack. +7 Mana&nbsp;</p>
<p>  From Levels 1-31 &ndash; Go Pure DEX&nbsp;</p>
<p>  <strong>Skills:</strong>&nbsp;<br />
  Tumble Cleave &#8211; Level 1&nbsp;<br />
  Swift Bash &#8211; Level 1&nbsp;<br />
  Hawk Strike &#8211; Level 1&nbsp;<br />
  Poison Capsule &#8211; Level 3&nbsp;<br />
  Line Force &ndash; {Level 5} &#8211; [3-4-7-16-59] &ndash; Max it (5).&nbsp;<br />
  Coup de Gras &ndash; {Level 10} &#8211; [4-5-9-22-78] &ndash; Max it (5).&nbsp;<br />
  Far Seeing &ndash; {Level 10} &ndash; [4-5-9-22-78] &ndash; Max it (5).&nbsp;<br />
  Free Walk &ndash; {Level 10} &ndash; [65-65] &ndash; Max it (2).&nbsp;<br />
  Innate Movement &ndash; {Level 15} &ndash; [74-74] &ndash; Max it (2).&nbsp;<br />
  Snare &ndash; {Level 20} &ndash; [5-7-12-27-98] &ndash; Max it (5).&nbsp;<br />
  Regain &ndash; {Level 25} &ndash; [7-9-16-38-137] &ndash; Max it (5).&nbsp;<br />
  Dire Strike &amp; Confusion &ndash; Only get these to level 1.&nbsp;<br />
  Detect Weakness &ndash; {level 30} &ndash; [8-11-18-44-157] &ndash; Max it (5).&nbsp;<br />
  Invisibility &ndash; {Level 30} &ndash; [7-9-16-38-137] &ndash; Max it (5).&nbsp;</p>
<p>  <strong>Training:</strong>&nbsp;<br />
  Here&rsquo;s training for before and after Class Change:&nbsp;<br />
  Levels 1-5 &#8211; Foxes&nbsp;<br />
  Levels 6-8 &ndash;Elder Wolves &gt; Dire Wolves&nbsp;<br />
  Levels 8-10 &ndash; Berserker Wolves&nbsp;<br />
  Levels 10-15 &ndash; Elite Goblins&nbsp;<br />
  Levels 15-16 &ndash; Larva&nbsp;<br />
  Levels 16-19 &#8211; Little Treants&nbsp;<br />
  Levels 19-21 &#8211; Drakes&nbsp;<br />
  Levels 21-22 &ndash; Harpys&nbsp;<br />
  Levels 22-24 &ndash; Great Horn Beast&nbsp;<br />
  Levels 24-25 &ndash; Treants&nbsp;<br />
  Levels 25-30 &ndash; Prokion Temple Solo Parties&nbsp;<br />
  Levels 30-32 &ndash; Berserker&nbsp;</p>
<p>  <strong>Now here is for going Assassin till level 60:</strong>&nbsp;</p>
<p>  <em>At Level 31 &ndash; Change Class to Assassin so you get the extra 3 Stats Points</em>&nbsp;<br />
  Level 32 &#8211; 21 DEX &#8211; 12 INT &#8211; (Dagger Mastery &amp; Improved Mana)&nbsp;<br />
  Level 33 &#8211; 25 DEX &#8211; 12 INT&nbsp;<br />
  Level 34 &#8211; 28 DEX &#8211; 12 INT&nbsp;<br />
  Level 35 &#8211; 32 DEX &#8211; 12 INT&nbsp;<br />
  Level 36 &#8211; 35 DEX &#8211; 12 INT&nbsp;<br />
  Level 37 &#8211; 35 DEX &#8211; 16 INT&nbsp;<br />
  Level 38 &#8211; 37 DEX &#8211; 17 INT &#8211; (Double Strike &amp; Death Motion)&nbsp;<br />
  Level 39 &#8211; 41 DEX &#8211; 17 INT&nbsp;<br />
  Level 40 &#8211; 44 DEX &#8211; 17 INT&nbsp;<br />
  Level 41 &#8211; 48 DEX &#8211; 17 INT&nbsp;<br />
  Level 42 &#8211; 51 DEX &#8211; 17 INT&nbsp;<br />
  Level 43 &#8211; 52 DEX &#8211; 17 INT &#8211; 3 CON&nbsp;<br />
  Level 44 &#8211; 52 DEX &#8211; 17 INT &#8211; 6 CON &#8211; (Hyde Step)&nbsp;<br />
  Level 45 &#8211; 52 DEX &#8211; 17 INT &#8211; 10 CON&nbsp;<br />
  Level 46 &#8211; 52 DEX &#8211; 17 INT &#8211; 13 CON &#8211; (Mind Training)&nbsp;<br />
  Level 47 &#8211; 52 DEX &#8211; 17 INT &#8211; 17 CON &#8211; (Magic Resistance)&nbsp;<br />
  Level 48 &#8211; 55 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 49 &#8211; 59 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 50 &#8211; 63 DEX &#8211; 17 INT &#8211; 17 CON &#8211; (Power Training)&nbsp;<br />
  Level 50 &#8211; 63 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 51 &#8211; 66 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 52 &#8211; 70 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 53 &#8211; 73 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 54 &#8211; 77 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 55 &#8211; 80 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 56 &#8211; 84 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 57 &#8211; 88 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 58 &#8211; 91 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 59 &#8211; 95 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 60 &#8211; 98 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;</p>
<p>  <strong>Skills:</strong>&nbsp;<br />
  <em>Here&rsquo;s what to get after class change to Assassin.</em>&nbsp;<br />
  Dagger Mastery &ndash; {Level 32 and 2 Dexterity} &ndash; [11-15-25-60-216] &ndash; Max it (5).&nbsp;<br />
  Improved Mana &ndash; {Level 32 and 12 Intelligence} &ndash; [9-12-21-51-183] &ndash; Max it (5).&nbsp;<br />
  Mind Training &ndash; {Level 32 and 12 Constitution} &ndash; [9-12-21-51-183] &ndash; Max it (5).&nbsp;<br />
  Double Strike &ndash; {Level 38 and 35 Dexterity} &ndash; [10-13-22-54-194] &ndash; Max it (5).&nbsp;<br />
  Death Motion &ndash; {Level 38 and 17 Intelligence} &ndash; [75] &ndash; Max it (1).&nbsp;<br />
  Magic Resistance &ndash; {Level 38 and 17 Constitution} &ndash; [146-146] &ndash; Max it (2).&nbsp;<br />
  Hyde Step &ndash; {Level 44 and 52 Dexterity} &ndash; [11-15-25-60-216] &ndash; Max it (5).&nbsp;<br />
  Power Training &ndash; {Level 50} &ndash; [21-31-51-110-360] &ndash; Max it (5).&nbsp;</p>
<p>  <strong>Training:</strong>&nbsp;<br />
  <em>Here&rsquo;s training for after Class Change:</em>&nbsp;<br />
  Levels 32-34 &ndash; Berserker&nbsp;<br />
  Levels 34-36 &ndash; Gnoll &gt; Gnoll Lancer&nbsp;<br />
  Levels 36-40 &ndash; Highlanders&nbsp;<br />
  Levels 40-44 &#8211; Spike Canine &gt; Dire Spike Canine&nbsp;<br />
  Levels 44-60 &ndash; Egeha Bogle &amp; Dark Bogle Parties&nbsp; </p>
<p>  <strong>Now here is for Ranger from now on:</strong>&nbsp;</p>
<p>  This is an extremely important part of this guide. Read carefully and don&rsquo;t mess up!&nbsp;</p>
<p>  Now that your level 60, you get to change to Ranger. Luckily Rangers need the same amount of Stats Points as Assassin for the same levels so you don&rsquo;t have to pay all that money to get them reset. Cheers!&nbsp;</p>
<p>  So now all you need is a Skill Reset Card. There are two options for this one:&nbsp;<br />
  1. Buy it yourself from the Item Mall (850 AP) &ndash; $8.50&nbsp;<br />
  2. Ask a friend to send you one as a gift and you pay your friend what they want for it. A lot of people use Item Mall so find a good trustworthy guild member.&nbsp;</p>
<p>  Also one more great thing is Ranger Skills need the same amount of Stats Points and Skill Points for every skill you&rsquo;ve gotten so far, so you don&rsquo;t need to farm for any more SP. Cheers, Again!&nbsp;</p>
<p>  <strong>Skills:</strong>&nbsp;<br />
  <em>Now that your level 60 and you have all your skills reset get all of these:</em>&nbsp;</p>
<p>  Tumble Cleave &#8211; Level 1&nbsp;<br />
  Swift Bash &#8211; Level 1&nbsp;<br />
  Hawk Strike &#8211; Level 1&nbsp;<br />
  Poison Capsule &#8211; Level 1&nbsp;<br />
  Line Force &ndash; {Level 5} &#8211; [3-4-7-16-59] &ndash; Max it (5).&nbsp;<br />
  Coup de Gras &ndash; {Level 10} &#8211; [4-5-9-22-78] &ndash; Max it (5).&nbsp;<br />
  Far Seeing &ndash; {Level 10} &ndash; [4-5-9-22-78] &ndash; Max it (5).&nbsp;<br />
  Free Walk &ndash; {Level 10} &ndash; [65-65] &ndash; Max it (2).&nbsp;<br />
  Innate Movement &ndash; {Level 15} &ndash; [74-74] &ndash; Max it (2).&nbsp;<br />
  Snare &ndash; {Level 20} &ndash; [5-7-12-27-98] &ndash; Max it (5).&nbsp;<br />
  Regain &ndash; {Level 25} &ndash; [7-9-16-38-137] &ndash; Max it (5).&nbsp;<br />
  Dire Strike &amp; Confusion &ndash; Only get these to level 1.&nbsp;<br />
  Detect Weakness &ndash; {level 30} &ndash; [8-11-18-44-157] &ndash; Max it (5).&nbsp;<br />
  Invisibility &ndash; {Level 30} &ndash; [7-9-16-38-137] &ndash; Max it (5).&nbsp;</p>
<p>  Sharpen &ndash; {Level 32 and 2 Dexterity} &ndash; [11-15-25-60-216] &ndash; Max it (5).&nbsp;<br />
  Improved Mana &ndash; {Level 32 and 12 Intelligence} &ndash; [9-12-21-51-183] &ndash; Max it (5).&nbsp;<br />
  Mind Training &ndash; {Level 32 and 12 Constitution} &ndash; [9-12-21-51-183] &ndash; Max it (5).&nbsp;<br />
  Piercing &ndash; {Level 38 and 35 Dexterity} &ndash; [10-13-22-54-194] &ndash; Max it (5).&nbsp;<br />
  Death Motion &ndash; {Level 38 and 17 Intelligence} &ndash; [75] &ndash; Max it (1).&nbsp;<br />
  Defense Guard &ndash; {Level 38 and 17 Constitution} &ndash; [146-146] &ndash; Max it (2).&nbsp;<br />
  Hyde Shot &ndash; {Level 44 and 52 Dexterity} &ndash; [11-15-25-60-216] &ndash; Max it (5).&nbsp;<br />
  Critical Increase &ndash; {Level 50} &ndash; [21-31-51-110-360] &ndash; Max it (5).&nbsp;<br />
  Shooting Control &ndash; {Level 70 and 100,000 Gold} &ndash; [60-90-140-270-890] &ndash; Max it (5).&nbsp;</p>
<p>  <strong>Stats Points:</strong>&nbsp;<br />
  <em>Now that your Ranger here is what to do. From levels 32-60 have the same stats.</em>&nbsp;<br />
  Level 60 &#8211; 98 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 61 &#8211; 101 DEX &#8211; 17 INT &#8211; 17 CON&nbsp;<br />
  Level 62 and above &ndash; You have met the requirements for the level 70 skill, now you can put them in whatever you need.&nbsp;
</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=54065" target="_blank"> Fear</a>.</p>


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		<title>Vlindchi&#8217;s Holy Bless Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/vlindchis-holy-bless-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/vlindchis-holy-bless-guide#comments</comments>
		<pubDate>Fri, 11 Nov 2011 22:29:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Healer Guides]]></category>
		<category><![CDATA[last chaos holy bless]]></category>
		<category><![CDATA[last chaos holy bless guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=250</guid>
		<description><![CDATA[Becouse alot people don&#8217;t know the working from Holy Bless for a Cleric I have made some ScreanShots.&#160; I have used lvl 3 Holy bless in Tomb (My cleric at Auzura)&#160; I have used lvl 6 Holy Bless in Mondshine.&#160; PBI + EXPB&#160; First the Exp without any stuff, (DT + Combat)&#160; Then PBI Without [...]]]></description>
			<content:encoded><![CDATA[<p> Becouse alot people don&#8217;t know the working from Holy Bless for a Cleric I have made some ScreanShots.&nbsp;</p>
<p>  I have used lvl 3 Holy bless in Tomb (My cleric at Auzura)&nbsp;<br />
  I have used lvl 6 Holy Bless in Mondshine.&nbsp;</p>
<p>  <em><strong>PBI + EXPB</strong></em>&nbsp;</p>
<p>  First the Exp without any stuff, (DT + Combat)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin1.jpg" width="450" height="338" /></p>
<p>  Then PBI Without any other stuff (DT + Combat)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin2.jpg" width="450" height="338" /></p>
<p>  Then PBI + Holy bless without any other tsuff (DT + Combat)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin3.jpg" width="450" height="338" /></p>
<p>  Then PBI + Holy Bless + Expb (DT + Combat)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin4.jpg" width="450" height="338" /></p>
<p>  Then PBI + Expb (DT + Combat)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin5.jpg" width="450" height="338" /></p>
<p>  Like u Guy&#8217;s see PBI + Expb doesn&#8217;t make any sence. (That the exp change a little bit happen with every combat) So its<strong>&nbsp;NOT</strong>Working with Holy Bless.&nbsp;</p>
<p>
  <em><strong>Bi + Other stuffs.</strong></em>&nbsp;</p>
<p>  First kill is without BI Second kill with BI (Solo Party)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin6.jpg" width="450" height="338" /></p>
<p>  Second kill BI + Holy Bless (Solo Party)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin7.jpg" width="450" height="338" /><br />
  (Exp difference with BI clean and BI + Holy Bless)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin8.jpg" width="450" height="338" /></p>
<p>  3The BI + Holy Bless + exp scroll/Exp Soup (Solo Party)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin9.jpg" width="450" height="338" /></p>
<p>  Holy Bless&nbsp;<strong>Stuck</strong>&nbsp;with BI and Exp scroll / Exp soup!&nbsp;</p>
<p>  There u go =) I had some time lol (Afther Katar3 Crashed when i was just up in chapel xD )&nbsp;</p>
<p>  They are all green but here Holy Bless lvl 6:&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin10.jpg" width="450" height="338" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin11.jpg" width="450" height="338" /></p>
<p>  Pastor:&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin12.jpg" width="450" height="338" /></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/vin13.jpg" width="450" height="338" /></p>
<p>  Lvl 6 Holy Bless:&nbsp;<br />
  SP % : 25%&nbsp;<br />
  Exp % : 15%&nbsp;</p>
<p>  Conclusion:&nbsp;</p>
<p>  Holy Bless stuck with BI and other stuff for exp. But in combination with a PBI it not stuck anymore. This Works the same with SP stuff.&nbsp;</p>
<p>  Note: Holy Bless do<strong>&nbsp;NOT</strong>&nbsp;stuck with Quests!&nbsp; </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=1132269" target="_blank"> Vlindchi</a>.</p>


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		<title>victoria1622&#8242;s CLERIC GUIDE</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/victoria1622s-cleric-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/victoria1622s-cleric-guide#comments</comments>
		<pubDate>Fri, 11 Nov 2011 22:11:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Healer Guides]]></category>
		<category><![CDATA[last chaos cleric build]]></category>
		<category><![CDATA[last chaos cleric guide]]></category>
		<category><![CDATA[last chaos cleric tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=248</guid>
		<description><![CDATA[hi all future and current clerics. this guide is meant to inspire, and aid u in ur cleric journey,&#160;&#160;pls remember this is only suggestions and from what i think is how to set up a cleric. one of the things i get being cleric that&#8217;s common, and can be hard to work threw, is all [...]]]></description>
			<content:encoded><![CDATA[<p> hi all future and current clerics. this guide is meant to inspire, and aid u in ur cleric journey,&nbsp;&nbsp;pls remember this is only suggestions and from what i think is how to set up a cleric. one of the things i get being cleric that&#8217;s common, and can be hard to work threw, is all the people saying you are a worthless class, don&#8217;t listen to a word they say, with resolve, support and dedication, you will have a GREAT class and char. i will cover both archer and cleric, to help those choosing, pets, rares, 73 armor, *don&#8217;t know much about 85 armor* and horse and dragon items, sp, stats, as much as i possibly can. first off, when you start to play lc you will want to put all stats into dex, if you haven&#8217;t no worries, you get them back at class change. i will have some links to other sites with great info as well. and pets, ill cover pets now.you can have 2 pets. don&#8217;t worry about having 2 pets to start. you will want to start with a horse. you are goin to need a horse mount by about lvl 40 or 50. dragon mounts, are pretty useless for a healer. wait till your horse is lvl 37. you can get lvl 38, that will give you a skill called crying, believe me, it&#8217;s not worth it. it attracks non agro mobs to you y ou want the attack buff and def buff. attack buff adds 90 to phy attack, 40 to mag attack and 450 to phy def. after u get your horse to lvl 37, get a 2nd pet. why? for pet skills of course,&nbsp;these help you out greatly. you will want these 3 skills, def *with skill maxxed adds 250 to phy def, mag def, adds i believe 250 to mag def* and magical power, which is magical attack maxxed out it gives 30 magical attack *ty dice 1997 for mage att. info* pick out a pet that you want fallowing you around every where you go. either horse or drake is good, both have same pet skills.&nbsp;</p>
<p>  you now got lvl 31, yay:) now what?? here are some difference between the classes to help you choose.&nbsp;</p>
<p>  <strong>ARCHER</strong>: phy attack. this class has alot more power for attack. but no buffs or heals after class change. the weaon is a bow and arrow, the attack rate and power are higher than cleric. PRO&#8217;S faster lvling, faster sp, great for pvp. CON&#8217;S not the best for party support, no heals or buffs after class change.&nbsp;</p>
<p>  <strong>CLERIC</strong>: mag attack. this class uses a wand*it&#8217;s prettier,&nbsp;* the attack rate is slower than archer, does take some more time to lvl, but this is a great party class. has awesome healing abilities and buffs.&nbsp;<br />
  PRO&#8217;S great for parties awesome heals and buffs, better magic def than archer CON&#8217;S slower hit rate, a weaker attack, lvl&#8217;s and sp slower, requires more sp.&nbsp;</p>
<p>  those are the key differences of the 2 classes. remember, no class is BETTER. both have their weaknesses and strengths.&nbsp;<br />
  ok, u are now cleric, yay&lt;&nbsp;where do i put stats and skills though?? well, here&#8217;s a good site to look on&nbsp;</p>
<p>  http://lastchaosinfo.wetpaint.com/&nbsp;</p>
<p>  this site covers alot of lc info,, from monster drops to armor, its an excellent lc info resource outside of forums&nbsp;</p>
<p>  before class change there are some skills u want to max. max ALL of your passives, party heal at lvl 15, and rezerection at lvl 25. double sling shot at lvl 30*this skill must be maxxed to do class change*&nbsp;</p>
<p>  general skills:&nbsp;</p>
<p>  http://lastchaosinfo.wetpaint.com/page/Cleric+general+skills&nbsp;</p>
<p>  passive skills:&nbsp;</p>
<p>  http://lastchaosinfo.wetpaint.com/page/Cleric+passive+skills&nbsp;</p>
<p>  u will need a total of 10,250 sp for all skills* does not include specials*&nbsp;</p>
<p>  what about stats?? where, here they are,&nbsp;</p>
<p>  http://lastchaosinfo.wetpaint.com/page/Cleric+31%2B&nbsp;</p>
<p>  after lvl 61 put all of your stats into dexterity. this will help your evasion, or how well u dodge hits. make sure you have 100 into int. for your lvl 70 skill mark of dismair.&nbsp;</p>
<p>
  <strong>SP INFO</strong>&nbsp;<br />
  which brings us to , what to sp on? the best thing to do is sp as u lvl. there are some lvls that are much better to sp on than others We have skills all the way till 100, so here is some sp info:&nbsp;<br />
  at around lvl 9, sp off of sasquatch all you can, there won&#8217;t be better sp in the game. after that your next chance at good sp is in prokian temple in dratan. if u can find a lvl 6 guild or higher to give all of your exp to, sp your brains out here get LOTS of sp. i don&#8217;t really suggest getting sp for all of your skills at this point unless u have sp restoration scrolls *which is an item mall item* that could get expensive. this is a great time to get all of y our specials though* this sp can be taken out later with a sp reset card for higher skills if u want* after prokian butchers at lvl 28 are good to sp on for a while than piliferes at lvl 33. when u get in your 40&#8242;s you will encounter jail. this is an ok spot sp off of. i sp&#8217;d off of beast scythes, i belive lvl 45, in second floor. there&#8217;s a second room, large with more room there. *not beast archers aren&#8217;t agro, but if you hit one, you will have all of them from the room on you* at lvl 50, you want to sp off of larva in merac. after lvl 50 wait tll you are lvl 53, sp off of arcane giants, after them, acane golems at lvl 59. after these, you are sp ing in egha at lvl 70, *bogles suck* so if you don&#8217;t want to sp in egha at all, lvl 59 is your last chance to get ALL of your sp for your remaining skills. this still is gonna be alot of skills restoration cards. at lvl 70, sp off of hadies they are magical attack and die quick. at lvl 76 u will get azers. they are magical attack, die very fast, and are good sp. after that, is lvl 82, demons *note on demons, they require you to move more, weavers are agro and in bigger bunches, less running around* When u get to your higher 80&#8242;s, 87 and above, you will be sp ing in lust trum, and off weavers,, both are fun sp,, so far weavers are my favorite,, wight slashers, 91, and wraiths, 94 give excellent sp with boosters and pssp,, slashers are passive and non pet eaters,, haven&#8217;t gotten to wriaths myself yet, but they are non agro, non pet eaters if you do decide to get your sp by a certian lvl, whatever lvl that is, buy sp restoration scrolls, they cost 49 cents and restore any lost sp when you die. i would only use these with large amounts of sp on you. I&#8217;m now lvl 87,, and have been sp ing off of wight slashers *in egha tower, 6th floor* , with pssp, boosters i get 36930k sp exp per kill, or about 3.5 sp per kill, things that aren&#8217;t a boss give 1100 sp if they are your lvl, and aren&#8217;t bad to sp on, bosses take a little more time so use plat adrenline, pssp, boosters, mag attack pots with them,, so far ive found sp ing at higher lvls more enjoyable, weavers are my favorite so far,the more i lvl the more i find out, the more info i will post, huggs&lt;&nbsp;</p>
<p>  <strong>LEVELING INFO</strong>&nbsp;<br />
  ok, what about lvling?? well, this takes some time. u will need help and parties, which clerics shine in,&nbsp;when u reach around lvl 40 demons parties are GREAT!! after lvl 50 u want to do lust trum 8th floor *one monster here lich weaver, has a debuff it takes off all buffs and any item mall item that does not say &quot;charge&quot; i lost hp stealers to these guys* , or dratan temple. there are some spots that are better than others. the BEST demons* lvl 84 mag attack* note: when fighting demons they are agro and most of the time by skin walkers *lvl 82 mini boss* skins are not agro, but do protect demons. so make sure whoever is luring lures them away from the skins before you all attack it. , is called main. here is the cordinates: 971,1403. i suck at cordinates:) so if i&#8217;m free and in egha give me a whisper, savannah, ill take you to some spots for you to mem. weavers and lich* lvl 90 and 88, also called ghosts* are also a good source to lvl on a good cordinate for theses:647,346. baby apes* lvl 72 phy attack* are also good as well, 435,97*note they are by apes, lvl 74 mini boss, they protecte babies*. these are good spots to party at, or solo as you grow. I no longer buy rc cards,, so im not able to take anyone around egha:(&nbsp;</p>
<p>
  now that is out of the way,&nbsp;here&#8217;s some extra info.&nbsp;</p>
<p>  <strong>RARES</strong>&nbsp;<br />
  rares, u want 3 Rage of Demons they will help u out greatly . here are the stats. power of the mind 12, magical attack 18, power for specials and attacks 100. this adds to your int. magical attack and your mana. they are around 40 mil each or get them by drop hunting grand red dragon lvl 50 in merac, grand devil kamira lvl 70 in dratan, grand gold dragon lvl 90 in egha. * there is shadow mist in strayana, but not sure what he drops*&nbsp;</p>
<p>  <strong>PET ARMOR</strong>&nbsp;<br />
  horse armor and dragon wep, i even have a pic,&nbsp;ill post the link. this is an ok set. i have all but the helm. the weapon isn&#8217;t really worth it. i used the armor from lvl 35 till lvl 52. it is costly, so it&#8217;s not for everyone after about lvl 50 u want to go back to regular armor. horse armor lvl&#8217;s with you . it is always your lvl +6, but you can&#8217;t blood seal it, sell it, trade or drop it. here is a pic of horse armor and dragon weapon&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria1.jpg" width="450" height="338" /></p>
<p>  <strong>HIGH LEVEL ARMOR AND THEIR STATS</strong>&nbsp;<br />
  ok, ur lvl a high lvl, yay,&nbsp;here is some info on higher lvl armor. lvl 75-77 &amp; 85-87 armor has special seals on it. there are different types of seals evasion, phy def, phy fortitude. than there&#8217;s colors. wite, yello, green blue, white the lowest, blue the best *if this is wrong, let me know* for cleric there are 2 different sets to consider. evasion and phy fortitude. evasion means you are getting hit less, while phy fortitude set give you more hp and mana. when you are higher lvl you will go threw more mana. so either set is good for cleric. there are some of this lvl that has a rare seal -10*some seals might have a differen&#8217;t number, mine says 10, a friend has one that says 3* . this means u can wear this armor 10 lvls under what it says*i have gloves and boots, and a pic&nbsp;&nbsp;* if u can find these in either evasion or phy fortitiude, they are worth it for you cause of the higher def rating. here is a pic of this armor, notice the -10 seal, and type of seal. *note if you get phy def armor, mix it with eva gear, i have 1 pieces of phy def armor and 4 pieces of eva gear* there are more links here to eva gear pics and the seals on them. there are a different # of seals ranging from 3, to 6 six being the best. there is also weapons with seals. lvl&#8217;s 73 and i think 86. again, there are a different number of seals. a friend has a lvl 86 wand that steals mana, this a 6th and rare seal. these wands can have various 6th seals so can the armor. i seen lvl 86 armor with a stun resistance seal as well. back to wand:) i have a 85 blue wand with 5 seals, link is a little lower down. there are 2 different colors to consider with wand seals. green is best for pvp cause it has hit rate, higher hit rate, better. if you don&#8217;t do much pvp, blue is the ulitmate. it&#8217;s great for pve*player versus enviroement, or monsters* it dosent have hit rate but is best against monsters. if your a serious pvper and do cs alot, i would suggest trying to find both colors and switching depending on your needs.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria2.jpg" width="450" height="338" /></p>
<p>  note: tell me what you think of the pics in the forum, if you all think it&#8217;s&nbsp;<br />
  much, ill put the direct link in instead.&nbsp;</p>
<p>  here are some links to more eva gear, with -10 seals, some with eva seals, and the wep. note the color, type of seals, and how many seals.&nbsp;</p>
<p>  link to a cleric pic with eva gear and 73 wand.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria3.jpg" width="450" height="338" /></p>
<p>  pic of -10 gloves&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria4.jpg" width="450" height="338" /></p>
<p>  pic of 73 wand stats note the +14[+1] the [+1] means a +1 prs is on it, making it +15&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria5.jpg" width="450" height="338" /></p>
<p>  pic of pants, these have 5 seals, not sure if 76 can have 6 seals or not,&nbsp;<br />
  anyone know?&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria6.jpg" width="450" height="338" /></p>
<p>  here is a pic of a shirt, 4 seals blue, eva.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria7.jpg" width="450" height="338" /></p>
<p>  here is a eva helm blue with with 4 seals&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria8.jpg" width="450" height="338" /></p>
<p>  <strong>STRAYANA</strong>&nbsp;<br />
  ok, yay ur really high lvl now for strayana,&nbsp;strayana gives a whole new complexity. it has an acid rain to it and a &quot;curse&quot; that bleeds your hp. u can get an anitidote, but dispel takes this off. dispel works great in dratan tomb and in egha as well. this is a very good skill to get. if and when you do go to strayana, make sure all of your party has the antidote. you yourself don&#8217;t really need it, just to pay attention. it hits about every 2 min. as a healer you won&#8217;t be able to dispel the party and keep them healed. so make sure they all have antidote, if you want to use antidote it does make life easier when spending more time in stray. The antidote can be found at the magical shop keeper in stray for 650k.&nbsp;</p>
<p>  <strong>ITEM MALL ITEMS&nbsp;</strong> <br />
  ok, well, what about the item mall,, what items are reallly useful? that&#8217;s a good question,&nbsp;here some info, and of course pretty pics,&nbsp;of some usefull stuff for clerics and best way to use it.&nbsp;</p>
<p>  rc cards are great for all kinds of things. in the game the are called rc, or rc card. u can&#8217;t buy them in merchant stores. so u have to ap to purchase them, or have a friend gift you one. the obvious is rc to places. egha, lust trum, tombs anywhere u want a friend to be. but it don&#8217;t stop there. if u keep one in your quick tab u can rc somone that has agro from a monster. this takes off the agro and can save their life. u can also, with practice. help p lvl someone. when u are rc ing, be kind and let the party know. if the rc is for a specific person. nothing more annoying that hitting enter to talk and ending up under grand gold dragon,&nbsp;yes ive had that happen. ,, note,, 1 month rc cards are no longer available in im, only 1 hour, 1 day and 1 week, and they are a premium item, they cost more, and are in limited quantities so are more expensive.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria9.jpg" width="230" height="146" /></p>
<p>  another use item is the egha package. this contains a 1 month rc card, and all kinds of goodies.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria10.jpg" width="215" height="187" /></p>
<p>  the rc cards are now a &quot;platinum&quot; item, so come in limited quanities each month. the 1 month rc cards are no longer available in the item mall.&nbsp;</p>
<p>  sp ing is gonna be your biggest feat to overcome. it takes forever, especially at higher lvls. some stuff u can get in the game, some items u can&#8217;t. so here&#8217;s some sp im*item mall* info.&nbsp;</p>
<p>  plat skill pill. this adds 100% or double to ur sp. these are only good for sp event cause they stack with events. the plat super skill pill, which gives triple sp, dosen&#8217;t. to get the absolute max sp per kill, which is 13200 per kill, u will need plat skill pill *ill add a pic later* sp boosters. u need 1 booster per kill. u can get both items threw merchants. pssp *plat super skill pill* goes for as much as 10 mil. the boosters go from 350k and up. one of the most effective , and expensive, ways it to use plat adreiline, crit pot, hp stealer, sp booster, and pssp at the same time. it&#8217;s sp mania,&nbsp;all those items u can buy in merchants in the game.&nbsp;</p>
<p>  for exp u want a plat iris, exp booster, and anything that does lots of damage,&nbsp;but be careful, u can only have 12 buffs at once. so u need to choose carefully what personal buffs to use on your self. or what pills are most effective for your mission. i use plat iris, exp boosters, plat adreniline, hp stealer and crit pots.&nbsp;</p>
<p>  plat adreniline, it&#8217;s wonderful, it makes u hit things really fast,&nbsp;like lc coffe.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria11.jpg" width="214" height="139" /></p>
<p>  hp stealers take hp from what you are hitting, but the only work while u are hitting. they are useful fro lvl ing and sp ing cause u don&#8217;t have to stop and heal. makes u more effective.&nbsp;</p>
<p>  critical potions are great to. they give u a 25% more chance to make a critcal hit. it makes a big difference in your killing time.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/victoria12.jpg" width="221" height="127" /></p>
<p>  mp stealer*mana stealer* is another great thing. these are best in a big party that u have to heal and buff constantly, for personal sp ing, i wouldn&#8217;t worry about it. only when u have great mana usage. these u can buy in merchant stores, but i&#8217;m not sure of the prices. *ill add pics later*&nbsp;</p>
<p>  greatest mana pots. these give u 1000 mana over 5 seconds. these are great for a mana emergency. i use them when im very low on mana, not like a normal mana pot. if u can wait, you can buy them on sale in a 100 or 150 pack. that&#8217;s the best time. you can not get these in merchant stores. can normally get in 1 or 10 packs *ill add pic later*&nbsp;</p>
<p>  greatest hp pots. these are just like the mana, but heal 1000 hp over 5 sec. these might not be as use, cause face it,&nbsp;we rule when it comes to healing,&nbsp;but it certainly can be useful when you are lvling urself on something really though and u need extra healing power. u can&#8217;t buy them in merchant stores. are available in 1, or 10 packs.&nbsp;</p>
<p>  sp boosters, give 4 times the sp for one kill, when used with a pssp, u will get 13200 sp on something your lvl. they come in 1, 10 , or when on sale 100 packs. can be bought at merchant stores for about 350k and up&nbsp;</p>
<p>  exp booster, add 4 times the exp for one kill. best when used with a pbi, plat blessed iris. exp gain depends on your monster, u can get 250mil or more depending on what your killing*can be very addictive,&nbsp;they come in 1, 10, or when on sale 100 pcks. can be bought in merchant stores for 350 k and up&nbsp;</p>
<p>  pbi*plat blessed iris*gives 3 times *i think* exp for 1 hour. these are great for short amounts of time. they are the most effective way to fast exp. these do not stack with exp events but do stack with boosters, so be careful of when u use it. they can be bought in merchant stores for about 4 to 6 mil&nbsp;</p>
<p>  sp restoration scrolls. these are great for higher amounts of sp. they replace the sp that you have lost. they cost 49 cents in the mall,i don&#8217;t know if they are available in merchant stores or not. i would use for 400 sp and up, but that;&#8217;s up to the buyer what they consider alot of sp.&nbsp;</p>
<p>  exp restoration scrolls. they also are 49 cents and replace any exp lost. i myself, find sp more important, but everyone is different,&nbsp;not sure if they are available in merchant stores or not.&nbsp;</p>
<p>  rezsurecton scrolls. these are 99 cents and replace both sp and exp lost. not sure if they are available in merchant stores or not.&nbsp;</p>
<p>  prs, plat refining stone, i LOVE these things. they are the best. they add a +1 to +3 to a piece of wep or armor. this is the BEST and safest way to get +15, u can get a max of +16 with one. they last for 24 hours real time. it is a GUARNTEED +. but don&#8217;t go over +16. u can get them in merchant stores for 1.5 mil and up. or in im in 1 or 5 packs.&nbsp;</p>
<p>  as i get more screen shots ill add them to this im list. i hope all this helps everyone.&nbsp;</p>
<p>  <strong>UPGRADING</strong>&nbsp;<br />
  upgrading can be very flustrating, ive broken many weapons and alot of armor this way. ill cover a couple different ways to upgrade and some item mall items that will help alot.&nbsp;<br />
  one of the best ways to upgrade for a guaranteed 13 is to use hs, lss, css and es. you use hs *heaven stones* first till the gear is +3, than you use 3 lss*lucky smelting stones* till the gear is +6. than you use 6 css*chaos smelting stones* till the gear is +12. than u use an es*extreme stone* till the gear is +13. you will have spent alot in gold to do this, but you won&#8217;t break or loose your wep or armor. at this point you can do either, use a cover or costume, cover is for your weapon, costume is for your armor, and a bonus book of melding, +1, +2 or +3 to get a max of +16 *note +16 dosen&#8217;t add anymore bonus than +15, it does add a little to phy def , but not much*. covers and costumes are an im item, they cannont be traded, they last a month in real time. you can also buy prs *platinum refinining stones* +1, +2 or +3 from other players to get up to 16. prs only last 24 hours of real time. i use one for my wep and my helm. If you are brave you can wait till an upgrading event and use only hs, if you do this make sure you have a spare of what you are upgrading, it could still break, if you are using only hs, i strongly suggest in waiting till an upgrading event. there are also rune of protection one and rune of protection 2, these are also an im item, they are insurance when using hs that the item will not break. if you use the rop2, be careful, if it does break your piece gets reset to +10&nbsp;<br />
  some extra info on costumes and prs.&nbsp;</p>
<p>  costumes are available only in the im, they are not tradeable. You can use a bonus book of melding, available in either item mall or buying from other players, to meld your gear. there are also books of melding, these don&#8217;t add the extra +.&nbsp;</p>
<p>  Bonus books of melding, when you buy them from other players they are sealed, or un id&#8217;d. you just double click on them to see that bonus they will give you. remember you can&#8217;t go past +15, bonus books do not stack with prs. When they are no longer usable you will get a message saying that they aren&#8217;t usable, and be removed from your inv. you will not loose your armor, they just get separated and you will need to buy another costume or cover&nbsp;</p>
<p>  prs you can buy in game id&#8217;d or not id&#8217;d, all u do to id them is double click on them, they will give a guaranteed + from 1 to 3, you can go to 16 with prs, you will get more attack and phy def at +16. you can&#8217;t upgrade while using one, or use a costume with it. to use a prs, make sure it is id&#8217;d and just drag it unto the item you want to +. these last for 24 hours of real time. when they are up, you will get a message that the item no longer works and you will need to put another one on.&nbsp;</p>
<p>  i think i&#8217;ve covered about everything i can think of, i hope this helps, and inspires all. i know some high lvl clerics that have stayed cleric the whole way. babygirl is currently lvl 88, i&#8217;m lvl 89, . u can do it, it takes time, patience and resolve. don&#8217;t get discouraged, or listen to others saying you are a worthless class , cause your not,&nbsp;i hope this guide will help all clerics out and give inspiration,&nbsp;if any info is incorrect, or you notice misinformation pls let me know i will change the post. any extra info is welcome. ty for reading. </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=170361" target="_blank"> victoria1622</a>.</p>


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		<title>pepin&#8217;s personal Guide for wizard</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/pepins-personal-guide-for-wizard</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/pepins-personal-guide-for-wizard#comments</comments>
		<pubDate>Thu, 10 Nov 2011 22:31:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[last chaos wizard build]]></category>
		<category><![CDATA[last chaos wizard guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=246</guid>
		<description><![CDATA[The information i can give you is only for wizards:&#160; Buffs:&#160; 1) Haste-&#160;&#160;is a 5 second cool down lvl 1 doesnt show much effect lvl 2 it makes you do an attack right after you do a spell&#160; 2)Charaka Shield-&#160;3 second cool down lvl 1 not much noticeable difference but at lvl 5 it increases [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>The information i can give you is only for wizards:</strong>&nbsp;<br />
  <strong>Buffs:</strong>&nbsp;<br />
  1) Haste-&nbsp;&nbsp;is a 5 second cool down lvl 1 doesnt show much effect lvl 2 it makes you do an attack right after you do a spell&nbsp;<br />
  2)Charaka Shield-&nbsp;3 second cool down lvl 1 not much noticeable difference but at lvl 5 it increases movement speed and makes u run as fast as a potion of haste.&nbsp;<br />
  3)Spell Focus-&nbsp;&nbsp;increases hit rate and damge of a spell casted&nbsp;<br />
  4)Scud-&nbsp;&nbsp;Increases attack speed of attacks that arent spell related&nbsp;</p>
<p>  <strong>Attacks:</strong>&nbsp;<br />
  usefull ones only:&nbsp;<br />
  Terra Spear:&nbsp;&nbsp;level 32 wizzard class skill. One of the strongest mage attacks 8 second cool down requires 172 from lvl 4 to lvl 5 and also requires 12 dex req lvl 32&nbsp;</p>
<p>  Flame storm:&nbsp;req 15, 20, 25, 30: attacks 1 unit and 5 surrounding units at lvl 4 to lvl 5 requires 86 sp about 5 second cool down&nbsp;</p>
<p>  Nova break:&nbsp;lvl 30 spell req from lvl 4 to lvl 5 151 sp. does a good amount of damage great for early on but later it doesnt help as much. its 1 shot done to 1 enemy about 8 second cool down&nbsp;</p>
<p>  Flame Field:&nbsp;lvl 38 spell req 35 intellegence from lvl 4 to lvl 5 cost 194 sp this spell does a fire attack and does less damage then terra spear but its another attack that can deal damage ( i dont suggest getting right away at lvl 38 unless u have extra sp )&nbsp;</p>
<p>  Freezing arrow:&nbsp;this is the lvl 44 spell that requires 52 intellegence cost 216 sp from lvl 4 to lvl 5. This spell does about 2k damage with a 45+8 weapon which is about 1k less damage from that of terra spear with the same weapon. It slows ur enemy also which is usefull but i still dont suggest it right away (unless u have extra SP)&nbsp;</p>
<p>  <strong>Attacks with no damage:</strong>&nbsp;</p>
<p>  Sloth:&nbsp;this attack slows ur enemys attack speed it cost 86 sp from lvl 4 to 5 requires level 15 (great spell for pvp)&nbsp;</p>
<p>  Curse:&nbsp;&nbsp;this attack slows ur enemys movement speed (great for kiteing mages) it requires lvl 15 also and 86 sp from lvl 4 to 5 again&nbsp;</p>
<p>  Transformation:&nbsp;requires sloth lvl 1 and lvl 20 it takes 108 sp from lvl 4 to lvl 5 and this spell transfers HP to MP which gets usefull later on. at lvl 5 this spell transfers 200 hp for 240 mp.&nbsp;</p>
<p>  Mana recovery:&nbsp;this spell requires lvl 15 and only has 2 lvls and requires 70 sp from lvl 1 to lvl 2 this spell heals mana over 30 seconds at lvl 2 it recovers 6 mp per second at lvl 1 it recovers 3 mp per second&nbsp;</p>
<p>  <strong>Passive:</strong>&nbsp;<br />
  Ethereal Barrier:&nbsp;this skill permanently increases defense requires lvl 5 and 65 hp from lvl 4 to lvl 5&nbsp;</p>
<p>  Amplification:&nbsp;this spell requires lvl 10 and increases your hp it requires&nbsp;</p>
<p>  Secret study:&nbsp;&nbsp;requires lvl 10 and increases magical attack power&nbsp;</p>
<p>  Mage Armor:&nbsp;&nbsp;This requires lvl 20 and increases MP regeneration&nbsp;</p>
<p>  Fast Casting Spell:&nbsp;&nbsp;requires lvl 25 and increases Spell cool downs&nbsp;</p>
<p>  Staff Mastery:&nbsp;requires lvl 32 and increases damage while holding a staff&nbsp;</p>
<p>  Mana Barrier:&nbsp;&nbsp;requires lvl 32 and decreases damage dealt from melee attacks&nbsp;</p>
<p>  Robe Mastery:&nbsp;&nbsp;requires lvl 38 and increases defense of a wizard&nbsp;</p>
<p>  Magic Rod-&nbsp;&nbsp;level 50 skill increases defense and attack speed&nbsp;</p>
<p>  <strong>Doungen skill:</strong>&nbsp;<br />
  Energy Field:&nbsp;Requires lvl 5 this spell can only be used in personal dongens no where else.&nbsp;</p>
<p>  <strong>TRAINING!</strong>&nbsp;<br />
  Monsters to train on at lvls for&nbsp;<strong>XP:</strong>&nbsp;<br />
  level 1 &#8211; 3 Wolfs&nbsp;<br />
  level 3 &#8211; 7 Berserker wolfs&nbsp;<br />
  level 7 &#8211; 13 Mysts&nbsp;<br />
  level 13- 15 Sasquach&nbsp;<br />
  level 15 &#8211; 17 Horn Beasts&nbsp;<br />
  level 17 &#8211; 19 Elder werewolfs&nbsp;<br />
  level 19 &#8211; 22 Skeleton soldiers &#8211; lancers&nbsp;<br />
  level 22 &#8211; 27 great horn beasts / Trents / Orcs&nbsp;<br />
  level 27 &#8211; 32 Butchers&nbsp;<br />
  level 32 &#8211; 36 Bandits&nbsp;<br />
  level 36 &#8211; 39 Canines&nbsp;<br />
  level 39 &#8211; 50+ Giant Larvea / Salamander ruins&nbsp;<br />
  level 50+ Cerebrii&nbsp;</p>
<p>  <strong>Training part 2!</strong>&nbsp;<br />
  Monsters to train on for good&nbsp;<strong>SP:</strong>&nbsp;<br />
  level 1 &#8211; 3 Wolfs&nbsp;<br />
  level 3 &#8211; 7 Berserker wolfs&nbsp;<br />
  level 7 &#8211; 13 Mysts&nbsp;<br />
  level 13 &#8211; 16 Sasquach / larva&nbsp;<br />
  level 16 &#8211; 20 Elder Werewolfs / Harpies / Dark Goddess&nbsp;<br />
  level 20 &#8211; 23 Skeleton soldiers / lancers&nbsp;<br />
  level 23 &#8211; 27 Orcs/ Orc soldiers/ Orc Axe Men&nbsp;<br />
  level 27 &#8211; 32 Butchers&nbsp;<br />
  level 32 &#8211; 34 Pilferes&nbsp;<br />
  level 34 &#8211; 36 Bandits</p>
<p>level 36 &#8211; 38 Blood Frenzys / Gnolls&nbsp;<br />
level 38 &#8211; 40 Canines&nbsp;<br />
level 40 &#8211; 42 Highlanders&nbsp;<br />
level 42 &#8211; 44 Highlanders/ Gnoll soldiers/ Gnoll lancers/ Canines&nbsp;<br />
level 45 &#8211; 47 Beast Scythes / Beast Flyers&nbsp;<br />
level 47 + Salamander Ruin/ Larvea / Cerebrii&nbsp;</p>
<p><strong>Weapons!</strong>&nbsp;<br />
This is a good way to save money and still helps u train with mage staffs:&nbsp;<br />
at level 1-9 use the level 1 staff&nbsp;<br />
at level 9- 17 use the level 13 staff ( + it with drops from mobs )&nbsp;<br />
at level 17 use level 21 staff +4 ( do not use heaven stone to make +4 )&nbsp;<br />
at level 25 use the level 29 + 3 (try to get 29 weapons to smelt from elder drakes and salamanders)&nbsp;<br />
use the 29 staff till level 33&nbsp;<br />
at level 33 use a level 37+6 or + 8 staff (not worth getting +10)&nbsp;<br />
skip the level 41 staff&nbsp;<br />
at level 41 use level 45+8 or 10 (this is where +10 makes a big difference)&nbsp;<br />
at level 45 or as soon as possible use lvl 49+10&nbsp;<br />
*guide will be updated when 53+ manuals drop*&nbsp;</p>
<p><strong>Armor!</strong>&nbsp;<br />
Cost effective way to use armor as a mage&nbsp;<br />
level 1 &#8211; 28 ( use armor u get off drops only )&nbsp;<br />
at low levels armor doesnt really effect how u train as a mage&nbsp;<br />
at level 28 buy the level 30 set but dont + it&nbsp;<br />
at level 30 use the lvl 35-37 set and make it +3 or +4 (dont use Heaven stones )&nbsp;<br />
Skip the 40-42 armor&nbsp;<br />
at level 40-42 Buy the 45-47 armor and make it +4 or +6&nbsp;<br />
at level 45-47 buy the 50-52 armor and make it +6 or +8&nbsp;<br />
*list will be updated when 55+ manuals drop*&nbsp;</p>
<p><strong>PvP</strong>&nbsp;&nbsp;<br />
Arena Style!&nbsp;<br />
Basically if u fight with honor and style most people do the 000000 count down which is where 1 person types 000000 and after it disappears thats when the battle begins. The way i have my list set up is Basically F1 Nova, F2 Terra Spear, F3 Flame Field, F4 Freezing arrow, F5 Curse, F6 Sloth&nbsp;<br />
Those are the best skills for a wizards to use in the arena.&nbsp;</p>
<p><strong>Knights-Titans:</strong>&nbsp;<br />
When fighting a melee character your best bet would be to not let them get near you. Heres what you do. First when the battle starts use Curse right away. after you used Curse and you are at a good distance away, use Sloth. Now the battle is pretty simple all you have to do is stay away from the person and use hit and run tactic. Running in a circular motion using 2 spells at a time is a great idea also. Just basically all u have to do is time ur spells at see how far away you are from the person u are fighting.&nbsp;</p>
<p><strong>Fighting a Healer:</strong>&nbsp;<br />
If you plan to fight a healer with a bow that is ur lvl or lower (before lvl 38 ) just use ur sloth spell then spam ur high damage spells&nbsp;<br />
if u plan to fight a healer level 38+ use sloth right away before they use silence. after that u should be able to win due to mages attacks with out spells are strong enough to kill a healer. You can use silence potion but most people will complain.&nbsp;</p>
<p>Cleric-&nbsp;<br />
Just use your spells clerics are a lot simpler to kill when ur a mage&nbsp;</p>
<p><strong>Fighting a Mage:</strong>&nbsp;<br />
Basically your only hope is to spam the strongest spells fastest. use sloth of corse but other then that u have to be able to kill fast&nbsp;</p>
<p><strong>Fighting summoners:&nbsp;</strong> <br />
Just kite them unless they use mage form then just spam spells faster&nbsp;</p>
<p><strong>Fighting a Rogue:</strong>&nbsp;<br />
Fighting a xbow rogue is very hard Make sure u sloth ( you will notice sloth is a very usefull skill) Spam ur skills fast thats ur only hope&nbsp;</p>
<p>Daggers-&nbsp;<br />
Try to first sloth them then use curse, they snare u and posion u get rid of it using super antidote and antidote. If they catch u with snare and u dont get rid of it you have no chance. Try to run from them and keep spamming skills and u should do fine if they go invis use trueseeing pot.&nbsp;</p>
<p>As u notice rogues are the hardest class for a mage to kill unless ur pro pvp.&nbsp;</p>
<p>
Also keep in mind with the skills that say i dont suggest getting right away that just means that maxing out the passive skills are more important then a new attacking skill (in my opinion)&nbsp;<br />
Thats the basic information of a wizard and how i built my lvl 45 wizard. if theres any questions plz pm me ill help you out. </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=10755" target="_blank"> pepin</a>.</p>


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		<title>Isador&#8217;s Ultimate Witch Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/isadors-ultimate-witch-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/isadors-ultimate-witch-guide#comments</comments>
		<pubDate>Sat, 05 Nov 2011 14:14:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mage Guides]]></category>
		<category><![CDATA[last chaos mage guide]]></category>
		<category><![CDATA[last chaos witch build]]></category>
		<category><![CDATA[last chaos witch guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=244</guid>
		<description><![CDATA[Table of Contents&#160; Basic Information and General Tips&#160; Suggested Stat Builds&#160; Skill Information&#160; Armor Gallery and Suggestions&#160; Weapon Gallery and Suggestions&#160; Pets, Accessories Information, Minerals, Item Mall Items, etc.&#160; PvP and PvE Tips, Monster Combo and Raid Monster Hunting!&#160; &#34;Witch Showoff&#34;&#160; Bonus Post for Reservation Abbreviations&#160; All abbreviations used in this guide are explained here:&#160; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa1.jpg" width="450" height="135" /></p>
<p>  <strong>Table of Contents</strong>&nbsp;</p>
<ul>
<li><strong>Basic Information and General Tips&nbsp;<br />
  </strong></li>
<li><strong>Suggested Stat Builds&nbsp;<br />
  </strong></li>
<li><strong>Skill Information&nbsp;<br />
  </strong></li>
<li><strong>Armor Gallery and Suggestions&nbsp;<br />
  </strong></li>
<li><strong>Weapon Gallery and Suggestions&nbsp;<br />
  </strong></li>
<li><strong>Pets, Accessories Information, Minerals, Item Mall Items, etc.&nbsp;<br />
  </strong></li>
<li><strong>PvP and PvE Tips, Monster Combo and Raid Monster Hunting!&nbsp;<br />
  </strong></li>
<li><strong>&quot;Witch Showoff&quot;&nbsp;<br />
  </strong></li>
<li><strong>Bonus Post for Reservation</strong></li>
</ul>
<p>
<strong>Abbreviations</strong>&nbsp;</p>
<p>All abbreviations used in this guide are explained here:&nbsp;<br />
<a href="http://lastchaosinfo.wetpaint.com/page/Game+lingo" target="_blank" rel="nofollow">Game Lingo</a>&nbsp;from&nbsp;<a href="http://lastchaosinfo.wetpaint.com/" target="_blank" rel="nofollow">Ona&#8217;s LC Wiki</a>&nbsp;</p>
<p>
<strong>Useful Links</strong>&nbsp;</p>
<p><a href="http://forums.aeriagames.com/viewtopic.php?t=477361" target="_blank" rel="nofollow">Unofficial Witch ranking!</a>&nbsp;by&nbsp;<a href="http://profile.aeriagames.com/user/475695" target="_blank" rel="nofollow">purpleflame</a>&nbsp;<br />
<a href="http://forums.aeriagames.com/viewtopic.php?t=426642" target="_blank" rel="nofollow">Gio&#8217;s Guide to Upgrading</a>&nbsp;by&nbsp;<a href="http://profile.aeriagames.com/user/1828292" target="_blank" rel="nofollow">Giovanna_X</a>&nbsp;<br />
<a href="http://lastchaosinfo.wetpaint.com/" target="_blank" rel="nofollow">Last Chaos Wiki</a>&nbsp;by&nbsp;<a href="http://profile.aeriagames.com/user/192417" target="_blank" rel="nofollow">Ona</a>&nbsp;</p>
<p>-will be updated while writing-&nbsp;</p>
<p>
<strong>Credits</strong>&nbsp;</p>
<p>A lot of props for those people who helped me create this guide! Thank you very much, you all are the best! Remember to give them KARMA!!!!!!11!!!!!111!&nbsp;</p>
<p><a href="http://profile.aeriagames.com/user/475695" target="_blank" rel="nofollow">purpleflame</a>: For giving an awesome idea, teaching me something new with linking, and for the sticky!&nbsp;<br />
<a href="http://profile.aeriagames.com/user/711717" target="_blank" rel="nofollow">Mistyangel</a>: For a big help in completing armors sets, and support in making the guide.&nbsp;<br />
<a href="http://profile.aeriagames.com/user/678885" target="_blank" rel="nofollow">sasunaru</a>: For help in making skill screens, help in gathering weapons, armor, and support to the guide.&nbsp; </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa2.jpg" width="450" height="135" /></p>
<p><strong>Basic Information and General Tips&nbsp;</strong></p>
<p>If you are reading this thread, I assume that you want to make a witch/ are a witch/ or you like to know a lot about all other classes/ or you are just curious how does this guide look like. Well, here it goes.&nbsp;</p>
<p><strong>Witch description: (in-game)</strong>&nbsp;<br />
She curses enemies to make them weak and negates their power.&nbsp;<br />
She is very intelligent magic user.&nbsp;</p>
<p><strong>Weapon:</strong>&nbsp;Wand&nbsp;</p>
<p><strong>To change your job into Witch you need:</strong>&nbsp;</p>
<ol type="1">
<li>Level 31 or higher&nbsp;
  </li>
<li>The skill Nova Break to lvl 5&nbsp;
  </li>
<li>50 000 gold (50k)</li>
</ol>
<p><strong>Stat Point Description (according to game)</strong>&nbsp;<br />
Strength: Increased damage, defense and encumbrance limit&nbsp;<br />
Dexterity: Increased hit rate and evasion&nbsp;<br />
Intelligence: Increase in magic defense and chance for first strike&nbsp;<br />
Constitution: Increase in HP, MP and potion efficiency&nbsp;<br />
Bonus stat: Dexterity&nbsp;</p>
<p>This information is also showed while changing your class. It isnt actually known what this means. Some speculate that it is the main stat point, and a witch focusing on it will be the most effective, although focusing on Intelligence can be as effective as a focusing on Dexterity. There are proponents for both stat builds.&nbsp;</p>
<p>HP:&nbsp;<br />
HP as a full INT lvl 31 mage without armor weapon, pet or acc&#8217;s, or potions&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa3.jpg" width="289" height="96" /><br />
HP as a non-stated Witch, without weapon, armor, pets or acc&#8217;s, or potions&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa4.jpg" width="289" height="96" /><br />
HP as a witch without armor, pets, acc&#8217;s, or potions, WITH a wand equipped&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa5.jpg" width="289" height="96" /><br />
The HP with a wand is boosted because of the mage skill Amplification AND because of the fact that a witch should wield a wand. Amplification does not provide a boost with a staff equipped.&nbsp;</p>
<p>If you want to be a witch, you have to start the game as a&nbsp;mage.&nbsp;<br />
A witch is a class with very low attack and defense power&nbsp;<br />
Witches are a support and pvp class&nbsp;<br />
Witches us a wand&nbsp;<br />
Witches have the biggest glow on their weapons&nbsp;<br />
There are very few witches in-game&nbsp;</p>
<p>If you really want power and you want to rule on the killing field (pve)then a witch is not a class for you. Witches have very low attack power, low defense, hard to build a good witch that would be sufficient for pve, pvp, hunting raid bosses, and MC purposes. This guide is made to help you out in it! To build a witch that will rock on in all aspects of the game. And will show, that witches actually rock!&nbsp;</p>
<p><strong>Suggested Stat Point Builds</strong>&nbsp;</p>
<p><strong>As a Mage</strong>&nbsp;</p>
<p><em>- INT build</em>: Put all stat points into INT and most commonly suggested. Go for it!&nbsp;<br />
<em>- DEX build</em>: You wont have enough DEX to feel the difference yet, since you get only 1 stat point per lvl so it is NOT recommended.&nbsp;<br />
<em>- CON build</em>: You wont have enough CON to feel the difference yet. You will get hit for less of your total HP, but you will also kill slowly so it is NOT recommended.&nbsp;<br />
<em>- Hybrid builds</em>: As a mage you will never have enough stat points to make an effective hybrid build so it NOT recommended!&nbsp;</p>
<p><strong>As a Witch</strong>&nbsp;</p>
<p><em>1. INT Build</em>&nbsp;</p>
<p><em>Strength:</em>&nbsp;0 (you are a mage so you dont need strength =P)&nbsp;<br />
<em>Dexterity:</em>&nbsp;17 (for skills)&nbsp;<br />
<em>Intelligence:</em>&nbsp;100 (for skills) + all the remaining points into INT&nbsp;<br />
<em>Constitution:</em>&nbsp;17 (for skills)&nbsp;<br />
<em>Accessory Stat:</em>&nbsp;Intelligence&nbsp;<br />
This build has the advantage of giving you a high attack, but it gives low evasion (even with an evasion set). It is a good set if you will be doing things like MC, and usually always party. Its a hard to solo-grind with this build (without proper armor).&nbsp;</p>
<p><em>2. DEX Build</em>&nbsp;</p>
<p><em>Strength:</em>&nbsp;0 (for the same reason)&nbsp;<br />
<em>Dexterity:</em>&nbsp;17 (for skills) + all the remaining points into DEX&nbsp;<br />
<em>Intelligence:</em>&nbsp;100 (for skills)&nbsp;<br />
<em>Constitution:</em>&nbsp;17 (for skills)&nbsp;<br />
<em>Accessory Stats:</em>&nbsp;DEX, INT, Critical Rate&nbsp;<br />
This is the build mostly used by all mages and sorcerers. It is very effective because it improves your evasion a lot. With a proper evasion armor, you will rarely be hit. Your attack will be lower than with an INT build. With this build, you will need at least 90% critical rate boost from acc&#8217;s to hit criticals more often!&nbsp;</p>
<p><em>3. INT/DEX Hybrid</em>&nbsp;</p>
<p><em>Strength:</em>&nbsp;0 (again, for the same reason)&nbsp;<br />
<em>Dexterity:</em>&nbsp;17 (for skills) + every lvl put all stat points here except ONE, which will go to INT&nbsp;<br />
<em>Intelligence:</em>&nbsp;100 (for skills) + every lvl put ONE point into intelligence and the rest to DEX&nbsp;<br />
<em>Constitution:</em>&nbsp;17 (for skills)&nbsp;<br />
An effective build, although some people dislike it. You will have good evasion, and a bit better attack. With proper set and weapon, you can be very strong.&nbsp;</p>
<p><em>4. CON Build</em>&nbsp;</p>
<p><em>Strength:</em>&nbsp;0 (again, for the same reason)&nbsp;<br />
<em>Dexterity:</em>&nbsp;17 (for skills)&nbsp;<br />
<em>Intelligence:</em>&nbsp;100 (for skills)&nbsp;<br />
<em>Constitution:</em>&nbsp;17 (for skills) + all the rest stat points into CON&nbsp;<br />
Not a very effective pvp build and not quite effective in pve. It just sucks. You will have a lot of HP and defense, but you will hit slow and low. And monsters will keep hitting you, but still hard enough to kill you in few hits. If you wish to use this build, use a constitution or defense based armor set, health suction and crit rate acc&#8217;s are recommended. Also, all armor HAS to be +15!&nbsp;</p>
<p>CON/INT or CON/DEX Hybrids aren&#8217;t very effective either, so I wont write about them since it doesnt make any sense. The most effective build is the DEX build. It really rocks! It makes the game funny. If you know that you will use the witch only for parts and need to solo or take aggro on you, go for the INT build!&nbsp;</p>
<p>I hope these builds helped!&nbsp;&nbsp;</p>
<p>
<em>This section is finished!</em>&nbsp;<br />
I may add personal comments about builds, and maybe other suggested builds from other players. Also, if someone wants to add some more information, just post and I will add it with pleasure. </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa6.jpg" width="450" height="135" /></p>
<p><strong>Skill information</strong>&nbsp;</p>
<p>You need your skills be to a powerful witch! Make sure to get them all!&nbsp;</p>
<p><strong>Skill Point Requirements</strong>&nbsp;<br />
The total amount you need to max all witch+mage+special skills: 42,376&nbsp;<br />
The total amount you need to max all witch+mage skills: 38,575&nbsp;<br />
The total amount you need to max all mage skills: 3,894&nbsp;<br />
Total amount of gold needed to max all skills: 2,966,000,000&nbsp;</p>
<p>Comparison with other subclasses:&nbsp;<br />
Archer &gt; WM &gt; Wizard &gt; HL &gt; RK &gt;<strong>&nbsp;Witch&nbsp;</strong>&gt; TK &gt; Ranger &gt; Spec &gt; Cleric &gt; Sin &gt; Ele&nbsp;</p>
<p>As you see, the Witch sp needs are in the middle&nbsp;, that isnt bad, but isnt good as well&nbsp;<br />
You have to farm a lot of sp, so remember to sp farm!&nbsp;</p>
<p><strong>Stat Point Requirements</strong>&nbsp;<br />
Stat points needed to max all skills are:&nbsp;<br />
Intelligence: 100&nbsp;<br />
Dexterity: 17&nbsp;<br />
Constitution: 17&nbsp;</p>
<p><em>Note:</em>&nbsp;This stat points have to be your basic stats, not added from accessories&nbsp;<br />
<em>Note:</em>&nbsp;At lvl 38, you won&#8217;t be able to max get all 3 skills which require stat points: HP Drain, Decay, and Blind. You can only get 2 of them, I suggest getting HP Drain and Decay first. Blind you will be able to get at lvl 43.&nbsp;</p>
<p><strong>Skill Books Required</strong>&nbsp;<br />
Epidemic skill book&nbsp;<br />
Burning Flame skill book&nbsp;<br />
Seed of Agony skill book&nbsp;<br />
Dark Smog skill book&nbsp;</p>
<p><strong>Mage Skills</strong>&nbsp;</p>
<p><em><strong>Active Skills</strong></em>&nbsp;</p>
<p><strong>Energy Bolt</strong>&nbsp;<br />
Level Required: 1&nbsp;<br />
Total skill point cost: 63&nbsp;<br />
This is the 1st skill you will have the pleasure to use. It is quite nice at lower lvls, but become useless at higher (will become like your normal hit +around 100dmg with a cast time), still worth maxing it out, since till low 40s its quite usefull for a witch.&nbsp;</p>
<p><strong>Energy Field</strong>&nbsp;<br />
Level Required: 5&nbsp;<br />
Total skill point cost: 65&nbsp;<br />
Personal dungeon skill, not worth getting past lvl 1. Personal dungeons are awesome, and they are a very fast way to gain xp and sp on lower lvls, however, Prokion and Velpist Temples are better.&nbsp;</p>
<p>&nbsp;<strong>Energy Cutter</strong>&nbsp;<br />
Level Required: 10&nbsp;<br />
Total skill point cost: 97&nbsp;<br />
A strong, yet slow to cast skill, worth using it only with haste and as the 1st hit to aggro monster on you, since it has high damage (especially during the lower levels).&nbsp;</p>
<p>&nbsp;<strong>Flame Storm</strong>&nbsp;<br />
Level Required: 15 (for lvl 1 of the skill) // 20 (for lvl 2) // 25 (for lvl 3) // 30 (for lvl 4)&nbsp;<br />
Total skill point cost: 130&nbsp;<br />
An AoE (area of effect) skill, that hits up to 5 monsters within 5 meters of the monster that you hit with it. Very useful skill for sp farming! MUST HAVE!&nbsp;</p>
<p><strong>Curse</strong>&nbsp;<br />
Level Required: 15&nbsp;<br />
Total skill point cost: 130&nbsp;<br />
This skill decreases the opponent&#8217;s speed by 5 at max lvl. Very good for pve (high lvl mobs) and also pvp (kiting method). A MUST HAVE SKILL!&nbsp;<br />
<a href="http://img443.imageshack.us/img443/8905/curse.jpg" target="_blank" rel="nofollow">Curse in use</a>&nbsp;</p>
<p><strong>Chakra Shield</strong>&nbsp;<br />
Level Required: 15&nbsp;<br />
Total skill point cost: 130&nbsp;<br />
This is the first buff you will get as a mage. It increases your movement speed by 1 point at max lvl. Useful skill. And since you are a witch, you are for support so you MUST HAVE IT, to buff up your whole party!&nbsp;<br />
<a href="http://img190.imageshack.us/img190/6641/chakrashield.jpg" target="_blank" rel="nofollow">Chakra Shield in use</a>&nbsp;</p>
<p><strong>Sloth</strong>&nbsp;<br />
Level Required: 15&nbsp;<br />
Total skill point cost: 130&nbsp;<br />
The second debuff skill you will get, decreases the opponents attack speed. Very useful in pvp and higher lvl pve! A life saver skill, MUST HAVE!&nbsp;<br />
<a href="http://img199.imageshack.us/img199/2491/slotg.jpg" target="_blank" rel="nofollow">Sloth in use</a>&nbsp;</p>
<p>&nbsp;<strong>Mana Recovery</strong>&nbsp;<br />
Level Required: 15&nbsp;<br />
Total skill point cost: 50&nbsp;<br />
This skill makes your mana recover faster! It is very useful in parties as well as solo. With its cheap sp cost, it is definitely worth getting. Helps keep your party in fit (with mana) for a long long time.&nbsp;<br />
<a href="http://img170.imageshack.us/img170/7735/manrecovery.jpg" target="_blank" rel="nofollow">Mana Recovery in use&nbsp;</a></p>
<p><strong>Transformation</strong>&nbsp;<br />
Level Required: 20 (for level 1-5) // 41 (for lvl 6) // 74 (for lvl 7)&nbsp;<br />
Total skill point cost: 163 (for lvl 5) // 663 (for max lvl 7)&nbsp;<br />
At lvl 5 of the skill, it takes exchanges 200 HP for 380 MP. At lvl 7, the skill exchanges 300 HP for 500 MP. Very useful skill which helps you stay fit with mp while playing!&nbsp;<br />
<a href="http://img505.imageshack.us/img505/7317/transformation.jpg" target="_blank" rel="nofollow">Transformation in use</a>&nbsp;</p>
<p>&nbsp;<strong>Arch Enemy</strong>&nbsp;<br />
Level Required: 20&nbsp;<br />
Total skill point cost: 163&nbsp;<br />
A very strong, but close range attack skill, good to finish the opponent off with. When the enemy gets near (effective only in pve, in pvp you should stay away from ANY enemy)&nbsp;</p>
<p>&nbsp;<strong>Haste</strong>&nbsp;<br />
Level Required: 20&nbsp;<br />
Total skill point cost: 162&nbsp;<br />
This is the soul of every mage. Witches get an upgraded version of this skill later on called Haste 2. Haste increases your skills&#8217; casting speed and can be cast on yourself or others. Thanks to this skill you use your skills faster, attacks, buffs, debuffs, all cast faster! A LOT! MUST HAVE!&nbsp;<br />
<a href="http://img183.imageshack.us/img183/16/haste.jpg" target="_blank" rel="nofollow">Haste in use&nbsp;</a></p>
<p><strong>Scud</strong>&nbsp;<br />
Level Required: 25&nbsp;<br />
Total skill point cost: 196&nbsp;<br />
A buff which increases your attack speed and is very useful. It is a self-buff. MUST HAVE!&nbsp;<br />
<a href="http://img40.imageshack.us/img40/6374/scudk.jpg" target="_blank" rel="nofollow">Scud in use</a>&nbsp;</p>
<p>&nbsp;<strong>Nova Break</strong>&nbsp;<br />
Level Required: 30&nbsp;<br />
Total skill point cost: 228&nbsp;<br />
Slow to cast skill (not that slow with haste). Very good, and it will be your main attack skill. You also need this skill at level 5 in order to choose a subclass. MUST HAVE!&nbsp;<br />
<a href="http://img194.imageshack.us/img194/4571/novabreak.jpg" target="_blank" rel="nofollow">Nova Break in use</a>&nbsp;</p>
<p>&nbsp;<strong>Spell Focus</strong>&nbsp;<br />
Level Required: 30&nbsp;<br />
Total skill point cost: 228&nbsp;<br />
This buff increases the target&#8217;s (yourself or a friend) magical hit rate and is very useful. Very effective buff for all magic-using characters!&nbsp;</p>
<p><em><strong>Passive Skills</strong></em>&nbsp;</p>
<p>These are all must haves!!&nbsp;</p>
<p><strong>Casting Guard</strong>&nbsp;<br />
Level Required: 5&nbsp;<br />
Total skill point cost: 97&nbsp;<br />
Increases your defense. All defense boosts are useful!&nbsp;</p>
<p><strong>Secret Study</strong>&nbsp;<br />
Level Required: 10 (for lvls 1-5 of the skill) // 35 (for lvl 6) // 72 (for lvl 7)&nbsp;<br />
Total skill point cost: 130 (for lvl 1-5) // 604 (for lvl 1-7)&nbsp;<br />
Increases magical attack. MUST HAVE!&nbsp;</p>
<p><strong>Amplification</strong>&nbsp;<br />
Level Required: 10&nbsp;<br />
Total skill point cost: 74&nbsp;<br />
Increases your HP. MUST HAVE&nbsp;&nbsp;</p>
<p><strong>Mage armor</strong>&nbsp;<br />
Level Required: 20&nbsp;<br />
Total skill point cost: 228&nbsp;<br />
Increases your mana regeneration speed. MUST HAVE&nbsp;</p>
<p><strong>Anti-magic</strong>&nbsp;<br />
Level Required: 25&nbsp;<br />
Total skill point cost: 228&nbsp;<br />
Increases your magical defense. MUST HAVE&nbsp;</p>
<p>&nbsp;<strong>Fast Spell Casting</strong>&nbsp;<br />
Level Required: 25&nbsp;<br />
Total skill point cost: 228&nbsp;<br />
Increases your skill refresh time which makes it very useful. MUST HAVE&nbsp;</p>
<p><strong>Witch Skills</strong>&nbsp;</p>
<p><em><strong>Active Skills</strong></em>&nbsp;</p>
<p><strong>Stone</strong>&nbsp;<br />
Level Required: lvl 32 (lvls 1-5) // 56 (lvl 6) // 66 (lvl 7) // 80 (lvl&nbsp;&nbsp;// 88 (lvl9)&nbsp;<br />
Stat Points Required: 12 Dexterity&nbsp;<br />
Total skill point cost: 1,562&nbsp;<br />
The best stun in the game! Stuns the opponent for 30 seconds! and it cancels all of the target&#8217;s buffs! MUST HAVE!&nbsp;<br />
<a href="http://img158.imageshack.us/img158/2074/stone.jpg" target="_blank" rel="nofollow">Stone in use</a>&nbsp;</p>
<p><strong>Blind</strong>&nbsp;<br />
Level Required: 38&nbsp;<br />
Stat Points Required: 35 Intelligence&nbsp;<br />
Total skill point cost: 293&nbsp;<br />
Very good pvp skill which makes the enemy blind (darkens the target&#8217;s screen upto 75%).&nbsp;</p>
<p><strong>Decay</strong>&nbsp;<br />
Level Required: 38&nbsp;<br />
Stat Points Required: 17 Dexterity&nbsp;<br />
Total skill point cost: 293&nbsp;<br />
Decreases opponents hit rate. Enemies miss you much more when you use this skill on them! MUST HAVE!&nbsp;<br />
<a href="http://img194.imageshack.us/img194/2058/decay.jpg" target="_blank" rel="nofollow">Decay in use</a>&nbsp;</p>
<p><strong>HP Drain</strong>&nbsp;<br />
Level Required: 38 (lvl 1-5 of skill) // 53 (lvl 6) // 63 (lvl 7)&nbsp;<br />
Stat Points Required: 17 Constitution&nbsp;<br />
Total skill point cost: 843&nbsp;<br />
A life saver skill. Takes a part of your opponent&#8217;s HP and gives it to you! Be a bloodsucker&nbsp;! At lvl 7 it costs 100 MP and gives you 400 HP!&nbsp;<br />
<a href="http://img30.imageshack.us/img30/3079/hpdrain.jpg" target="_blank" rel="nofollow">HP Drain in use</a>&nbsp;</p>
<p><strong>Burning Flame</strong>&nbsp;<br />
Level Required: 42, 52, 62, 72, 82, 92, 102, 110, 118 (every lvl one lvl of skill)&nbsp;<br />
Special Requirement: Burning Flame skill book to make this skill lvl 7 // 300,000,000 gold&nbsp;<br />
Total skill point cost: 4,073&nbsp;<br />
Very good &quot;bleed&quot; skill. Reduces enemy&#8217;s HP in a small amount of time. Very good in pvp and pve! MUST HAVE&nbsp;<br />
<a href="http://img268.imageshack.us/img268/7484/burningflame.jpg" target="_blank" rel="nofollow">Burning Flame in use</a>&nbsp;</p>
<p>&nbsp;<strong>Epidemic</strong>&nbsp;<br />
Level Required: 44, 54, 64, 74, 84, 94, 104, 112, 120 (each lvl one lvl of skill)&nbsp;<br />
Special Requirement: Epidemic skill book to make this skill lvl 7 // 360,000,000 gold&nbsp;<br />
Total skill point cost: 3,989&nbsp;<br />
Also a &quot;bleed&quot; skill. Works great in combination with Burning Flame. MUST HAVE&nbsp;<br />
<a href="http://img10.imageshack.us/img10/3605/epidemicf.jpg" target="_blank" rel="nofollow">Epidemic in use</a>&nbsp;</p>
<p><strong>Stat Poll</strong>&nbsp;<br />
Level Required: 44 (lvl 1-5), 58, 68, 82, 92, 100, 108, 116 (one lvl of skill each lvl from 5&nbsp;<br />
Special Requirement: 240,000,000 gold&nbsp;<br />
Total skill point cost: 6,553&nbsp;<br />
Awesome pvp skill! Decreases the opponents stat points! At lvl 12, this skill decreases all stat points by 85! MUST HAVE&nbsp;<br />
<a href="http://img158.imageshack.us/img158/8830/statpoll.jpg" target="_blank" rel="nofollow">Stat Poll in use</a>&nbsp;</p>
<p><strong>Haste 2</strong>&nbsp;<br />
Level Required: 47 (level 1) // 76 (lvl 2)&nbsp;<br />
Total skill point cost: 600&nbsp;<br />
Must have! The best buff in game! Works just like Haste, but makes the casting speed even faster!&nbsp;</p>
<p><strong>Sleeping Fog</strong>&nbsp;<br />
Level Required: 70 (lvl 1-5 of skill) // 98 (lvl 6 of skill)&nbsp;<br />
Stat Points required: 100 Intelligence&nbsp;<br />
Special Requirement: 6,000,000 gold&nbsp;<br />
Total skill point cost: 2,450&nbsp;<br />
AoE stun which brings the enemies into sleep. Although they wake up once hit, it is still good when many opponents are aggro on you. Hits upto 8 targets! MUST HAVE&nbsp;</p>
<p><strong>Seed of Agony</strong>&nbsp;<br />
Level Required: 122, 126, 130 (one for each level of the skill)&nbsp;<br />
Special Requirements: Seed of Agony skill book // 780,000,000 gold&nbsp;<br />
Total skill point cost: 3,780&nbsp;<br />
&quot;Curses an opponent and temporarily decreases its HP.&quot; (according to Ona&#8217;s LC wiki)&nbsp;<br />
No comments, since I couldnt try out the skill yet (but I love the name)&nbsp;</p>
<p><strong>Dark Smog</strong>&nbsp;<br />
Level Required: 132, 136, 140 (one for each level of the skill)&nbsp;<br />
Special requierments: Dark Smog skill book // 1,080,000,000 gold!&nbsp;<br />
Total skill point cost: 4,080&nbsp;<br />
&quot;An AoE attack skill. This skill has a 6 second cool down time&quot; (according to LC wiki)&nbsp;<br />
No comments, since I couldnt try the skill yet.&nbsp;</p>
<p><em><strong>Passive Skills</strong></em>&nbsp;</p>
<p>These are also all must have skills!!&nbsp;</p>
<p><strong>Astral Energy</strong>&nbsp;<br />
Level Required: 32&nbsp;<br />
Stat Points Required: 2 Intelligence&nbsp;<br />
Total skill point cost: 327&nbsp;<br />
Increases your HP when a wand is equipped! At lvl 5 you gain 200 HP. MUST HAVE&nbsp;</p>
<p><strong>Mana Barrier</strong>&nbsp;<br />
Level Required: 32&nbsp;<br />
Stat Points Required: 12 Constitution&nbsp;<br />
Total skill point cost: 276&nbsp;<br />
Increases your close-range evasion! Only works with a wand equipped. Great and useful skill&nbsp;</p>
<p><strong>Mental Preserve</strong>&nbsp;<br />
Level Required: lvl 50 (lvl 1-5 of the skill) // 84 (lvl 6) // 94 (lvl 7)&nbsp;<br />
Total skill point cost: 1,973&nbsp;<br />
Increases your physical defense and attack speed. You will feel the difference in your defense and attack speed!&nbsp;</p>
<p><strong>Support Magic</strong>&nbsp;<br />
Level Required: 60 (lvl 1-5 of the skill) // 90 (lvl6) // 106 (lvl 7) // 114 (lvl<br />
Special Requirement: 200,000,000 gold&nbsp;<br />
Total skill point cost: 3,589&nbsp;</p>
<p>That&#8217;s all about mage/witch skills! I hope you enjoyed it so far</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa7.jpg" width="450" height="135" /><br />
Armor is a very important aspect of every class.&nbsp;<br />
A witch without a proper armor is very fragile. Witches have low base defense so a good armor is much more then needet! Its necessery!&nbsp;<br />
How to + your armor?<a href="http://profile.aeriagames.com/user/1828292" target="_blank" rel="nofollow">&nbsp;Giovanna_X&nbsp;</a>(give her karma for it!) made an amazing guide about it, so I wont be writing her the same again, doesnt make sense:&nbsp;<br />
<a href="http://forums.aeriagames.com/viewtopic.php?t=426642" target="_blank" rel="nofollow">Gio&#8217;s Guide to Upgrading&nbsp;</a><br />
You can use armors that are 5 lvls higher the you are! untill the lvl 70-72 armor&nbsp;<br />
(ex. when you are lvl 10 you can use already lvl 15 gloves!)&nbsp;<br />
Starting from the lvl 75-77 armor set and going up, you need to be the lvl the armor set is to use it.&nbsp;</p>
<p>So, lets introduce everyone to the armor set&#8217;s!&nbsp;<br />
<strong>LVL 1-71 ARMOR SET&#8217;S (basic previev)</strong>&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa8.jpg" width="450" height="450" /><br />
<strong>Lvl 1 armor set</strong>&nbsp;<br />
The armor that you get while starting the game, doesnt make sense upgrading. Use the whole armor till lvl 9 (only not shirt, since after finishg your 1st personal dungeon you get the lvl 5 shirt!)&nbsp;<br />
<strong>Lvl 5-7 armor set</strong>&nbsp;<br />
You get the shirt after finishing Straia Temple (the dungeon where you start the game), use it. Doesnt make sense to buy the rest of the armor, since you will lvl out of it very fast! Althought, if you get some part dropped from mobs, equip it ofc. Doesnt make sense upgrading&nbsp;<br />
<strong>Lvl 10-12 armor set&nbsp;<br />
</strong>Worth to buy this armor from the armor trader in Juno. Not worth upgrading tho, if you will make it +3 with smelthing stones you can skip the lvl 15-17 armor set, isnt worth it tho.&nbsp;<br />
<strong>Lvl 15-17 armor set</strong>&nbsp;<br />
Worth buying if you have no + lvl 10-12 armor, not worth upgrading tho. You can buy it at Armor marchant in Randol.&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa9.jpg" width="450" height="375" /><br />
<strong>Lvl 20-22 armor set</strong>&nbsp;<br />
Your &quot;main&quot; prokion shrine armor. Really necessery to get it +4, use smelting stones to do that. You can buy it at armor trader in Randol. Also bloodseal it fully!&nbsp;<br />
<strong>Lvl 25-27</strong>&nbsp;<br />
I&#8217;ve skipped this armor since the 20-22+4 armor was sufficent to lvl up in Prokion.&nbsp;<br />
<strong>Lvl 30-32</strong>&nbsp;<br />
Worth getting to +3/4, hard to get +4 with smelthing stones, and gets expensive, also expensive to buy from other players if you are a new player. Bloodseal it fully tho.&nbsp;<br />
<strong>Lvl 35-37</strong>&nbsp;<br />
Worth getting this armor to a high +, even +8-10 if you can afford it. The armor is a must-have if you are willing to start partying in Egeha at boogles. With your debuffs you will be pulling them aggro on you, so its important to stay alive! Also bloodseal it fully.&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa10.jpg" width="450" height="375" /><br />
<strong>Lvl 40-42&nbsp;</strong><br />
If you have the 35-37 armor set at least +6 just skip this armor. If you dont have a set thats at least +6, its the time to get one&nbsp;&nbsp;<br />
<strong>Lvl 45-47</strong>&nbsp;<br />
If you have a high + 35-37 or 40-42 set dont bother getting this one. If yo dont&#8230; YOU&nbsp;<strong>REALLY SCHOULD GET A HIGH + ARMOR SET!&nbsp;<br />
Lvl 50-52</strong>&nbsp;<br />
This is one of the best looking armor sets. Get it +8-15, if you cannot afford it yet, keep using your old armor set, and get a 57-57 armor.&nbsp;<br />
<strong>Lvl 55-57&nbsp;</strong><br />
If you dont a high + lvl 50-52 get it +8-15. With this set +15 and a +15 weapon you will be able to solo demons!&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa11.jpg" width="450" height="509" /><br />
<strong>Lvl 60-62</strong>&nbsp;<br />
This is a &quot;showoff&quot; armor set! Its very rare, and drops only in Temple of Forgetfulness. If you desire to lvl up slowely you might need this armor, lvl 65-67 or 70-72 armor set +15. If you will do, you wont the 75-77 armor set!&nbsp;<br />
<strong>Lvl 65-67</strong>&nbsp;<br />
As I&#8217;ve written already, if you can, get this armor +15, you wont need any other armor set till the 85-87 set. This or 60-62 or 70-72<br />
<strong>Lvl 70-72</strong>&nbsp;<br />
If you can get this armor +15 (or the 65-67, 60-62). You wont need the 75-77 armor, and you can freely lvl up and save money till u can afford lvl 85-87!&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa12.png" width="450" height="375" /><br />
<strong>Lvl 75-77</strong>&nbsp;<br />
This is the first armor you can get with pure evasion seals, but you schouldnt bother getting it, since its hard to get these days. I even wouldn&#8217;t recommend getting it honesty, not worth the efford and prise. But definately you schould get the:&nbsp;<br />
<strong>Lvl 85-87</strong>&nbsp;<br />
Eavasion armor&#8230;&nbsp;<br />
The best armor you can get. Recommendet blue 5 seals (if you cannot afford blue 6 seals). If you are able to afford get speed up boots and cast up helmet, theyr the most usefull.&nbsp;<br />
With this armor set, you wont get hit often, but I still would recommend getting it +15 or at least +13-14 and cover to +15, you will be using this set till lvl 105-107.&nbsp;<br />
<strong>Lvl 95-97&nbsp;</strong><br />
Impossible to get blue drops of this armor, so dont botehr with it, all I can say about it is, that it has a visible helm!&nbsp;<br />
<strong>ITEM MALL ARMOR COVERS PREVIEV</strong>&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa13.jpg" width="450" height="375" /><br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa14.jpg" width="450" height="375" /><br />
These armor covers can be bought in the item mall.&nbsp;<br />
They look cool, but last only 30 days. You can meld them using books of melding or big books of melding, the big books of melding can give your armor a +, from +1 to +3, very usefull way to get your armor a higher +! </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa15.jpg" width="450" height="135" /><br />
As a witch your weapon will be a&nbsp;wand!&nbsp;<br />
For your lvl&#8217;s 1-31 people say the best is using a staff. But:&nbsp;<br />
- You will be using a wand for your whole game time! Get use to it on your lower lvls.&nbsp;<br />
- If you will be hitting much as a mage, and then you change into witch, start using a wand and your attack will be lower might make you hate witches, so if you start with a wand from the beggining you will get used to slow killing, and changing into a witch (with the basic atk boost) you will really like it!&nbsp;</p>
<p>Its important to have your weapons upgrade!&nbsp;<br />
You are a support class, but sometimes you wont be able to finde a party, so you will have to rely on yourself. So you will need proper weapons! And upgradet! The max + you can get on your weapon is 15.&nbsp;<br />
How to upgrade your weapons?&nbsp;<a href="http://profile.aeriagames.com/user/1828292" target="_blank" rel="nofollow">Giovanna_X&nbsp;</a>(give her karma for it!) made an amazing guide about it, so I wont be writing her the same again, doesnt make sense:&nbsp;<br />
<a href="http://forums.aeriagames.com/viewtopic.php?t=426642" target="_blank" rel="nofollow">Gio&#8217;s Guide to Upgrading&nbsp;</a></p>
<p>You can use weapons that are 4 lvls higher then you are up to lvl 69 weapon! To use lvl 73 wepons and up you will need that have that lvl.&nbsp;</p>
<p>There are some special weapons that have a bonus seal called &quot;Degress level of appeareal(?)&quot; I can be -3, -5 or -10 when it has something like that, you can use the wepon 3, 5, or 10 lvls earlier then the lvl of the weap! They are very rare and expensive, but worth to get!&nbsp;</p>
<p>So, lets introduce everyone to the weapons!&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa16.jpg" width="450" height="450" /><br />
<strong>Lvl 1 weapon</strong>&nbsp;<br />
You get this weapon at the start of the game. Not worth upgrading, worth using untill lvl 5.&nbsp;<br />
<strong>Lvl 5 weapon</strong>&nbsp;<br />
Not worth getting, since you will out lvl the weap extremly fast. You can buy it at weapon trader in Randol&nbsp;<br />
<strong>Lvl 9 weapon</strong>&nbsp;<br />
Worth getting, not worth upgrading, you can get it dropped or buy it at Weapon trader in Randol&nbsp;<br />
<strong>Lvl 13 weapon</strong>&nbsp;<br />
Worth getting and worh upgrading to +3 with smelting stones (you can meld all the armors/weapons you got as a monster drop). You can buy this weapon at Weapon trader in Randol&nbsp;<br />
<strong>Lvl 17 weapon</strong>&nbsp;<br />
Worth getting and making it +4 with smelthing stones (you get a cool glow). You can buy it at Weapon trader in Randol, its very usefull in Velpist and 1st 2 lvls in Prokion.&nbsp;<br />
<strong>Lvl 21 weapon</strong>&nbsp;<br />
Not worth getting, becous at the same you can get the lvl 21 event wand!&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa17.jpg" width="450" height="450" /><br />
<strong>Lvl 21 event weapon</strong>&nbsp;<br />
If you can afford getting it +15 then do it! This weapon will be enought for you till a 4x weap! If yo cannot afford a +15 anything above +8 schould be very good!&nbsp;<br />
<strong>Lvl 25 weapon</strong>&nbsp;<br />
Not worth getting since the 21 event weapon is much better&nbsp;<br />
<strong>Lvl 29 weapon</strong>&nbsp;<br />
Not worth getting since the event wand has the same stats&nbsp;<br />
<strong>Lvl 33 weapon</strong>&nbsp;<br />
If your event wand is +0-6 then you schould get this wand +6 at least. If not, then dont bother.&nbsp;<br />
<strong>Lvl 37 weapon</strong>&nbsp;<br />
You can easily skip this weap if you have the event weap or the 25 one +10-15.&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa18.jpg" width="450" height="450" /><br />
<strong>Lvl 41 weapon</strong>&nbsp;<br />
Get this or the lvl 45 weapon +15! Very usefull, and since you are high enought to make proper money go for it!&nbsp;<br />
<strong>Lvl 45 weapon</strong>&nbsp;<br />
If you have the 41+15 dont bother with this one, if you dont GO FOR IT! It&#8217;s time to have a +15 weapon.&nbsp;<br />
<strong>Lvl 49 weapon</strong>&nbsp;<br />
You schould have a 4x +15 already, dont bother getting this one then.&nbsp;<br />
<strong>Lvl 53 weapon</strong>&nbsp;<br />
You got a 4x +15, you need this one then ^^.&nbsp;<br />
<strong>Lvl 57 weapon</strong>&nbsp;<br />
You dont need it, if you have a 4x+15 weapon.&nbsp;<br />
<img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa19.jpg" width="450" height="265" /><br />
<strong>Lvl 61 weapon</strong>&nbsp;<br />
If you are going to sp farm at lvl 6x in forgetfulness or in egeha, you will need a 6x weapon, althought I suggest using a lvl 65 or 69, so dont bother with this one&nbsp;<br />
<strong>Lvl 65 weapon</strong>&nbsp;<br />
Worth getting +15, if you are going to sp farm in forgetfulness or egeha you will need it.&nbsp;<br />
<strong>Lvl 69 weapon</strong>&nbsp;<br />
A good weapon to grind till lvl 73 till you get your b5, b6 or g5 weapon, if you have a 65+15 it isnt worth getting this one. </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa20.jpg" width="450" height="135" /></p>
<p><em><strong>PETS!</strong></em>&nbsp;<br />
You can have only 2 old generation pets (Dragon, Horse) at the same time&nbsp;<br />
And 2 new generation pets (Ichi, Scra-tchi) at the same time&nbsp;<br />
That means 4 pets together in your equipement.&nbsp;</p>
<p><strong>1. Horse mount</strong>&nbsp;<br />
A horse mount is something, that EVERYONE needs.&nbsp;<br />
It is a fasy way of transport, and it also has special buffs. The most common horse mounts are lvl 31 and 37. At lvl 31 you can learn Offensive and Defensive hauling (one lvl 10 and one lvl 7). At lvl 37 you can make both buffs lvl 10 (max)&nbsp;<br />
<strong>Crying</strong>&nbsp;</p>
<p>An agrevating buff. It makes monsters around you attack you, quite useless in higher lvls, may help in geathering monsters in merac tho&nbsp;<br />
<strong>Offensive Hauling</strong>&nbsp;</p>
<p>This buff incresses your attack. One of the 2 buffs for whcih you get a horse mount!&nbsp;<br />
<a href="http://img14.imageshack.us/img14/4832/attackhorsebuff.jpg" target="_blank" rel="nofollow">Witch using Offensive Hauling</a>&nbsp;<br />
<strong>Deffensive Hauling</strong>&nbsp;</p>
<p>The second buff for which you get a horse mount. This one boosts your defense!&nbsp;<br />
<a href="http://img514.imageshack.us/img514/9701/horsebuffdeff.jpg" target="_blank" rel="nofollow">Witch usind Deffensive Hauling</a>&nbsp;<br />
<strong>HP MP up [mount]</strong>&nbsp;</p>
<p>This is a passvie ability that you gain when you sit on your horse, it raises your mp and hp.&nbsp;<br />
Not worth getting.&nbsp;</p>
<p><strong>2. Dragon Mount</strong>&nbsp;<br />
Dragon mounts are a fast way to kill monsters in merac and dratan (low lvl monsters). Lvl 31 dragon mounts are sufficent. Lvl 37 are perfect.&nbsp;<br />
Technique how to aoe mobs with a dragon mount:&nbsp;<br />
- If you have a horse mount, buff yourself with offensive and defensive hauling.&nbsp;<br />
- Run around and hit mobs with just one hit, to make them aggro on you (on foot). If monsters are aggro then just run past them so they fallow you.&nbsp;<br />
- When you have them geathered them all equip your dragon mount.&nbsp;<br />
- Use dragon roar skill&nbsp;<br />
- Use dragon poison skill (if they are high hp mobs, if they die easily dont bother using it)&nbsp;<br />
- Keep using dragon breath till all monsters die.&nbsp;<br />
Dragon mount skills:&nbsp;<br />
<strong>Dragon roar</strong>&nbsp;</p>
<p>This skill decresses attack speed and movement speed of monsters around you (aoe skill).&nbsp;<br />
Worth getting lvl 1 of it.&nbsp;<br />
<strong>Dragon breath</strong>&nbsp;</p>
<p>The dmg aoe skill of your dragon mount. After getting lvl 1 of dragon roar and lvl 1 pump it up!&nbsp;<br />
<strong>Dragon poison</strong>&nbsp;</p>
<p>A typical, but aoe poison, more effective then the rogue poison. Worth geting only, if yo are going to aoe higher lvl 4x 5x in dratan or slamanders/larvas in merac.&nbsp;<br />
<strong>Life regen</strong>&nbsp;</p>
<p>Incresses your hp and mp recovery rate while siting on your dragon mount! Usefull only if you dont have a horse mount!&nbsp;</p>
<p><strong>3. Support pet</strong>&nbsp;<br />
A support pet is a pet that flys/runs around you, picking up your drops, eating a lot, and giving you some passvie abilities. A strong support pet is very important for a witch. A pet starts beeing a support pet at lvl 2, when he can get his 1st passive bugg up. Theres no diffrence in the buffs between a horse and a dragon. When you hatch an egg you are getting a hatchlng, when its lvl 16 it changes into drake, while a Pony at lvl 16 changes inot a horse. Max lvl of all passive abilities is 30, and your pets max lvl is 60.&nbsp;<br />
<strong>Increased power</strong>&nbsp;</p>
<p>This skill incresses your physical attack power (useless for witch, you hit with magic!)&nbsp;<br />
<strong>Inceased armor</strong>&nbsp;</p>
<p>If you pump your pet with this skill your physical defense will be higher, very usefull for witches without an eva armor! (or +15 armor)&nbsp;<br />
<strong>Magical power</strong>&nbsp;</p>
<p>Incresses your magical attack power! Awesume ability, worth getting on higher lvls (on lower better pump in physical defense). A must max skill when you have a +15 armor (or decent + eva armor)&nbsp;<br />
<strong>Magical defense</strong>&nbsp;</p>
<p>Incresses your magcial defnese, very usefull ability while hunting magic monsters without a +15 armor set. A must have in demon/hadies parts/duos. On higher lvls quite useless, but may be a life saver!&nbsp;<br />
<strong>HP up</strong>&nbsp;</p>
<p>This ability incresses your hp, not worth getting.&nbsp;<br />
<strong>MP up</strong>&nbsp;</p>
<p>This ability incresses your mp, not worth getting.&nbsp;<br />
<strong>4. Ichi and Scra-chi</strong>&nbsp;<br />
Ichi: A usefull in pvp pet, since his debuff skill decresses the hit rate of enemys, quite useless in pve )but looks cool while hes running around you)&nbsp;<br />
Scra-chi: Thanks to hit stun he might be quite usefull in pve, also might be annoying in pvp, not too usefull in helping killing (still, looks cool while running around you)&nbsp;</p>
<p><em><strong>ACC&#8217;S</strong></em>&nbsp;<br />
I will write them up in the prizes, from broke to rich&nbsp;&nbsp;<br />
<strong>BROKE:</strong>&nbsp;Normal acc&#8217;s that drop from mobs, with some low INT Magical hit rate or hit rate. They can get drop from various monsters, Bandits in merac have a good drop rate of 8 INT accesories.&nbsp;<br />
Examples:&nbsp;<br />
<strong>SEMI BROKE:</strong>&nbsp;Normal acc&#8217;s (same as for broke) with some MC acc&#8217;s, from the low monsters, acc&#8217;s may have some higher INT (Power of Mind) or Magical hit rate. Dont bother with them with&nbsp;<br />
Examples:&nbsp;<br />
<strong>NORMAL MONEY BALANCE:</strong>&nbsp;Try getting rare accesories, Rage of demon and eye of wise man are the best for you!&nbsp;<br />
Examples:&nbsp;<br />
<strong>SEMI RICH:&nbsp;</strong><br />
PVP: MC Accesories with 2&#215;93 hit rate or 1&#215;93 hit rate, they also may add some INT or DEX!&nbsp;<br />
Examples:&nbsp;<br />
PVE: MC Accesories that add (althogether): 5% suction of mana 60-90% scritical hit rate, or around 32-48 INT&nbsp;<br />
Examples:&nbsp;<br />
<strong>RICH:&nbsp;</strong><br />
PVP: MC accesories with 3&#215;93 Hit Rate with some DEX, INT or EVA seals&nbsp;<br />
Examples:&nbsp;<br />
PVE: MC accesories that add altogether:5% suction of mana,% 150-180 critial hit rate, INT, DEX stats and some eva or Hit rate stats&nbsp;<br />
Examples:&nbsp;<br />
<strong>UBER RICH:</strong>&nbsp;<br />
PVP: 3 MC accesories, every one adds 4&#215;93 Hit rate (VERY RARE)&nbsp;<br />
PVE: MC accesories that add altogother:10+ suction of mana, 240%+ critical hit rate, other stats INT, DEX, Hit Rate&nbsp;</p>
<p>After testing a bit i&#8217;ve edited the accesories:&nbsp;<br />
1st. suction of life isnt effective at higher lvls, suce hp drain at lvl 7 eats you 100mp and recvoers 400hp, and you can use it againa fter 8 seconds (with a cast helm around 6) so on HP just rely on HP drain skill and potions (which you wont use too many), mp steal around 5-10% is more then enought, mp pots will recover high ammounts if you have to buff a lot of people! You will be dong almost 100% crit hits with 240% of crit hits, its really amazing how it can work!&nbsp;</p>
<p>Player suggested accosories:&nbsp;</p>
<p>
<em><strong>ITEMS</strong></em>&nbsp;<br />
What items may be usefull for a witch?&nbsp;<br />
<strong>Minerals:</strong>&nbsp;<br />
Lvl 3,6,12 magical attack minerals which incresse your magical attack, very usefull!&nbsp;<br />
Lvl 3,6,12 physical defense minerals which incresse your physical defense, a must have on lower lvls!&nbsp;<br />
Lvl 3,6,12 magical defense minerals which incresses your magcal defense, must have while fighting magical monsters!&nbsp;<br />
<strong>Potions:</strong>&nbsp;<br />
At lower lvls Small healling potions and Small mana potions will be sufficent. In prokion you might wanna use Medium Healling potions, and after changing class Greater healling pots will be the best while grinding lvl&#8217;s and medium while sp farming. Small and medium mana pots schould be sufficent thanks to transformation! Small HP and MP recovery potions (which drop from hands of breavery and protection) are alsov ery usefull, aswell as Defnese and Attack potions which drop from them aswell. Haste potions are useless since you have CHara Shield (the potion and skill deny each other, so you cannot have both used at same time).&nbsp;<br />
<strong>Boosters:</strong>&nbsp;<br />
To lvl up faster: Experience boosters (4x xp per kill)&nbsp;<br />
To sp faster: Skill Point Booster (4x sp per kill)&nbsp;<br />
To drop farm: Item Drop Booster (higher chance to get a drop)&nbsp;<br />
To gold farm: Gold drop booster (more gold per kill &lt;- these arent any more in-game)&nbsp;<br />
To get fast pet food: Tool aids (boosts the pet food gain) </p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/isa21.jpg" width="450" height="135" /></p>
<p><strong>PvE&nbsp;(Player versus Enviroment)</strong>&nbsp;<br />
<strong>Lvling and sp&#8217;ing spots!</strong>:&nbsp;<br />
<strong>Lvl 1-10:</strong>&nbsp;Foxes, Deers, Wolfs, Elders Wolfs, Berserker Wolfs, Dire Wolfs, Jaguars (map1, around Randol)&nbsp;<br />
<strong>Lvl 10-15:</strong>&nbsp;Velpist Temple&nbsp;(zombies there): in here you might want a low lvl +3-4 armor and a +4 weapon, monsters here are stronger then mobs outside. Monsters here also give 3x more sp then normal mobs (ex. if you get normally 1,1k here you gain 3,3k!). In here you can also get dropped armors and weapons with +!&nbsp;<br />
<strong>Lvl 15-32:</strong>&nbsp;Prokion Shrine: In this dungeon xp doesnt metter (althught its great aswell) here metter sp only! You get 5x more then you normally do (ex. if normally you get 1,1k here you get 5,5k!). If you have a lvl 6+ guild you might want to cap your xp to 50% (the max) and gain slow xp, but very good sp! If you can afford get a lvl 21 event wand +15, and a lvl 20-22 +4-6 armor set. From lvl 15 to lvl 19 kill Ghouls, From lvl 19 to 24 kill mummys. From lvl 24 to 26 kill Orc Soldiers, from 26 move to Orc FIghters till 27. At lvl 27 move to Orc Axeman, and kill them till lvl 29, from lvl 29 till lvl 32 kill Orc Seargents till lvl 32!&nbsp;<br />
<strong>Lvl 32-40:</strong>&nbsp;<br />
<strong>Sp:&nbsp;</strong>Berserkers, Bandits, Blood Frenzys, Doom Slayers, Highlanders in Merac (your +15 event wand will be more then sufficent for this)&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Egeha boogles (need a duo or a party). For how to kill them effectively please read below, in Pve tips&nbsp;) If you cannot afford 800k for the egeha trip you also may go and kill Sphinx spear man in dratan (they are around Theos tomb)&nbsp;<br />
I made it with a duo with my rogue friend, she was lvl 27 when we started, I was lvl 31!&nbsp;&nbsp;<br />
Screenies of it:&nbsp;<a href="http://img200.imageshack.us/img200/386/shot070509125602.jpg" target="_blank" rel="nofollow">1</a>;<a href="http://img10.imageshack.us/img10/7769/shot070509125721.jpg" target="_blank" rel="nofollow">2</a>;<a href="http://img382.imageshack.us/img382/882/shot070509130603.jpg" target="_blank" rel="nofollow">3</a>&nbsp;<br />
<strong>Lvl 40-48:</strong>&nbsp;<br />
<strong>Sp:</strong>&nbsp;Maargadum Jail in merac, here you wont be able to use horse buffs, so a new, better armor will be needet, also a better weap then the event wand +15. If you cannot afford a +15 a lvl 41-45+10 will be enought.&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Boogles or Bocu Demons in egeha (boogles solo, demons with a party)&nbsp;<br />
Lvl 48-50:&nbsp;<br />
<strong>Sp:</strong>&nbsp;Salamander Ruins and Giant Larvas in Merac!&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Boogles, Dark boogles, Hadies (solo) or Bocu Demons in a party&nbsp;<br />
<strong>Lvl 50-60:</strong>&nbsp;<br />
<strong>Sp:</strong>&nbsp;Salamander ruins and Gianr Larva in Merac (till 52 are good) Then several monsters in Dratan, like Dragons, Wafes, Goblin Commanders.&nbsp;<br />
<strong>Lvling:</strong>&nbsp;With a +15 set you can solo demons! Without keep partying there or solo boogles, dark boogles and hadies. Also with a bigget party with some stronger people you might try Theos Tomb (how to do it? read pve tips below)&nbsp;<br />
<strong>Lvl 60-70:</strong>&nbsp;<br />
<strong>Sping:</strong>&nbsp;Lvl 60-64 Sphinx in Dratan, Temple of Forgetfulness (which drops very rare armor parts!) or boogles in egeha, at lvl 70 Hadies.&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Solo demons (possible without a +15 set, just minerals), party in Theos Tomb in dratan or on Ghosts in Egeha (Weavers and Liches)&nbsp;<br />
<strong>Lvl 80-88:</strong>&nbsp;<br />
<strong>Sp:</strong>&nbsp;At this lvl&#8217;s making proper sp is impossible, you can try doing some on demons at lvl 85, but I suggest just skipping these lvls.&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Solo i Theos Tomb, Ghosts, or duo on Harpys in Strayan would also do the trick. Combat Partys on Commanders are the best tho (Theos Tomb)&nbsp;<br />
<strong>Lvl 88-100</strong>&nbsp;<br />
<strong>Sp:</strong>&nbsp;Sping is best from lvl 88 to 91-92 at ghosts in egeha. At lvl 91-92 Slahsers in Lust Trum (egeha), at lvl 95-97 Wraiths and Dark Wraiths give good sp (Lust Trum) At lvl 100 Nivas in Lust Trum, or Zombies in Theos Tomb (need lvl clarification)&nbsp;<br />
<strong>Lvling:</strong>&nbsp;Combat Partys at Commanders in Theos Tomb&nbsp;</p>
<p>NOTE:&nbsp;If any HIGH LVL could tell me good llving/sping spots past lvl 100 which I could add to the guide I would more then thankfull, and I&#8217;m sure everyone who will finde this guide usefull will do so aswell!&nbsp;<br />
<strong><br />
PvE Techniques</strong>&nbsp;<br />
<strong>Aoeing</strong>&nbsp;<br />
Only effective on lower lvls, with easy to kill monsters (Juno, Dratan (- mobs in tomb zone), Merac, Velpist Temple, Prokion Shrine, Maargadum Prison). You just pull them all on you, with one hit or running past them, if they are aggro, when they all are on you, you will need a good armor, acc&#8217;s or just minerals/potions. To effective aoe you will need a dragon mount. Wthout it, you have to rely Flame Strom, whch is also effective.&nbsp;<br />
<strong>Kiting</strong>&nbsp;<br />
Kiting is effective in pve aswell in pvp. Kiting is very effective to kill higher lvl monsters, Which can kill you in 1-5 hits (so basically you have no chance to keep them on you, aka tank them). To kite, the 1st thing you need to do is Curse the monsters. It will be walking very slow, so you ust have to run away to a safe distance and hit him few times, run again, hit, run, hit and so on. When u kite, also good to use Stone after the curse, when the mobs is stoned cast curse, sloth, epidemic, burning flame, stat poll and decay, or just skip some if you know the mob will die fast, if so, dont bother with stat poll and decay.&nbsp;<br />
With kiting you can solo boogles at lvl 20 with a +15 weapon ofc (not suggested, you schould sp farm!)&nbsp;<br />
With kiting you can solo zombies in Theos Tomb at lvl 44 with a +15 4x weapon. Here you have to remember to cast burning flame and epidemic on the zombie, or you wont be able to kill it due to hp recovery of the mob. Alos attack minerals might be usefull.&nbsp;<br />
<strong>Saving Life</strong>&nbsp;<br />
This is a technique to save your life, not a typical pve technque.&nbsp;<br />
*Lets say, if you run throught egeha. What to do to not die by all the aggro monsters. Put your support pet on one of the quick bars (lets say F1). When you are running past monsters just summon/unsummon your pet instantly, the monsters will get aggro on it. When no monsters are around hide the pet. So the monsters loose aggro of it. Very usefull!.&nbsp;<br />
*If you get ganged by many strong mobs, and you know you will die cast Sleeping Fog and either run away, or recover and keep kiling the monsters 1 by1. After using Sleeping Fog remember to keep attacking just one mob, and dont use any aoe skills. f you&#8217;ll do so, all the monsters around you will wake up, and you&#8217;ll be in trouble again.&nbsp;</p>
<p>
<strong>WITCH IN MONSTER COMBO</strong>&nbsp;<br />
Monster combo is a plce where you kill in a party. You can go there solo, but its boring, taking long as a witch and uite risky. I can make two kinds of monster combo wihch you can take place at:&nbsp;<br />
<strong>1. Fast combo</strong>&nbsp;- here monsters die very, very fast, your attack doesnt help at all, and debuffing mobs doesnt make sense, since they die in a metter of seconds. Your main goal here is to keep your party buffed, and full in mp (mp recovery FTW). You dont have to attck at all if your &quot;killers&quot; in the party are fast, you might attacl a few mobs using HP drain tog et some hp back (if you dont have a healer) which you lost cuz of traps. If you have mp suction seals you might also attack some mobs to regain mp. But remember: RECOVER PARTY MP! they will love you for it!&nbsp;<br />
Lvl do to this combo? At lvl 20, when you get haste and mana recovery you are good to go!&nbsp;<br />
<strong>2. Slow combo</strong>&nbsp;- MC on elite monsters, which are hard and long to kill. Here you finally can show what a witch is made of! You have to debuff the monsters (sloth, decay, stat poll, blinde) you can also stone from time to time, and use your bleed skills! Dont forget about buffing party members and recovering theyr mp!&nbsp;<br />
Lvl to join it? Lvl 47 with haste 2 and your mana recovery (and most of your debuffs) you are good to go with friends that are even lvl 90+! Works very fine when your 72 and have haste2 lvl 2! You just rock then!&nbsp;</p>
<p>
<strong>WITCH AND RAID BOSSES!</strong>&nbsp;<br />
<strong>Grand Red Dragon</strong>:&nbsp;<br />
The main thins you need to solo this one is a +15 weapon and a lvl 12 magical defense mineral, you wont need more! Kiting is your best friend here. Curse, sloth and run around using nova break or any other attack skill. To solo him its possible already at 25 (with scud). Its hard tho. To solo it effectively you will need at least lvl 38! HP drain is your best friend in this case! It will help you recover the ammount of hp you lost. Also stone is very usefull!. When the dragon is close to dead it will spawn cerberils. When you see them getting out smply stop attacking and run a bit away. The dragon will falow you, the cerberils will stop tho and they wont bother you!&nbsp;<br />
<strong>Grand Devilroad Kamira</strong>:&nbsp;<br />
For this big lady you will most likely need at least 3 parts of armor+15 to kill her effectively and without a problem. She is hard to kite. But with hp drain, sloth, decay and stone you schould be able to solo her easily at lvls 55+. If you have a +15 armor set, it will be alos quite easy on lower lvls. She spawns low lvl mobs when shes close to dead, so dont bother with them =)&nbsp;<br />
<strong>Grand Gold Dragon aka Bob</strong>&nbsp;<br />
To solo this big guy you will need a +15 set b5/b6 eva lvl 75-77 ot 85-87. Also a +15 weapon.He hits hard to remember to debuff him with all you got and keep using HP drain everytime he hits you! It is possible to solo him with a proper set at lvl 77. He spawns Cursed Weavers on you when hes close to dead. The best way is either keep them on your pet. Or use Sleeping Fog to disturb them for a bit. This raid boss it totaly impossible to kite. So you have to rely on your gear and skills!&nbsp;</p>
<p><strong>PVP TIPS</strong>&nbsp;<br />
I wont write how to defeat any of the class, since it doesnt rely on the class, but on how the player plays, that means that sometimes you can easily kill an RK and sometimes using the same technique you will fail, thats why here are just some very useful tips&nbsp;</p>
<p>- Never cast blind on royal knights since they are immune to that skill.&nbsp;<br />
- Stone, burning flame and epidemic are you best weapons!&nbsp;<br />
- Fighting an elementalist remember to stone him then kill spirits (always kill wind spirit first since it can stun you) then finish the ele&nbsp;<br />
- Remember that you can always curse close range classes and kite them!&nbsp;<br />
- Always have remedies and cures on your hotbar!&nbsp;<br />
- If you fight a pet hides use sleep fog, it gives you some time to target him!&nbsp;<br />
- Stat poll is somehow useless in serious pvp, but awesome in having fun with friends or fighting in a group against another one!&nbsp;<br />
- With 30% cast you are able to permanently stone and sleep fog!!&nbsp;<br />
- Dont pet hide, its bad D:&nbsp;<br />
- If you know that you wont manage to defeat the opponent b4 stone is over and you dont have a cast up helmet decay and sloth (works very well together against strong opponents)</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=456274" target="_blank"> Isador</a>.</p>


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		<title>GMartin2R&#8217;s The Knight Dual Class Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/gmartin2rs-the-knight-dual-class-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/gmartin2rs-the-knight-dual-class-guide#comments</comments>
		<pubDate>Sat, 05 Nov 2011 13:01:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[last chaos dual class knight]]></category>
		<category><![CDATA[last chaos knight dual class]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=242</guid>
		<description><![CDATA[Introduction:&#160; There has been much said about the difference in the classes. Much likewise has been stated about the difference between the dual classes; also in regards to the knight class. And it is within this realm that I&#8217;ve taken some time to work on. At the time of this writing, I have 2 knights. [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Introduction:</strong>&nbsp;<br />
  There has been much said about the difference in the classes. Much likewise has been stated about the difference between the dual classes; also in regards to the knight class. And it is within this realm that I&rsquo;ve taken some time to work on. At the time of this writing, I have 2 knights. My primary, I have been working on since not long after LC started, and is currently at level 100. He has been a TK since day 1 of class change. I now am working on a RK, for various reasons not the least of which is to know and understand them better. To truly understand someone walk a mile in their shoes. My intention here is to examine various aspects of both knight classes as they progress through Iris. Examine the strengths and weaknesses that both bring to the table and look at how their skill sets aid to the development of the concept character behind them.&nbsp;<br />
  <em><br />
  To skip to a particular section, hit Ctrl + F and enter one of the following:</em>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>
        I.&nbsp; &nbsp; TK active at level 32&nbsp;<br />
        II.&nbsp; &nbsp;RK active at level 32&nbsp;<br />
        III.&nbsp; TK passive at level 32&nbsp;<br />
        IV.&nbsp; &nbsp;RK passive at level 32&nbsp;<br />
        V.&nbsp; &nbsp; TK active at level 38&nbsp;<br />
        VI.&nbsp; &nbsp;RK active at level 38&nbsp;<br />
        VII.&nbsp; TK passive at level 38&nbsp;<br />
        VIII. RK passive at level 38&nbsp;<br />
        IX.&nbsp; &nbsp;TK at level 41&nbsp;<br />
        X.&nbsp; &nbsp; RK at level 41&nbsp;<br />
        XI.&nbsp; &nbsp;TK at level 44&nbsp;<br />
        XII.&nbsp; RK at level 44&nbsp;<br />
        XIII. The Classes looking Forward&nbsp;<br />
        XIV.&nbsp; TK after level 44&nbsp;<br />
        XV.&nbsp; &nbsp;RK after level 44&nbsp;<br />
        XVI.&nbsp; The Mindset of Play&nbsp;<br />
        XVII. Summation&nbsp;
      </div>
</td>
</tr>
</tbody>
</table>
<p>One of the things I&rsquo;ve noticed is that many of the post in the forums where people are wondering which is better or which to be is that the base for them is uncertainty of what the different classes are meant to do. Previous to selecting a dual class, the true feel for what each class does cannot be ascertained. This of course is to be expected in that you must first be comfortable with your base class before you can further develop into a specialist in one particular aspect. The downside of this concept is it leaves room for much confusion in looking at the specialties based solely on experiences. Previous to class change, knights develop basically identically. They both learn the same skills and the only difference is in gear selection. This time frame is the beginning of the distinction between the classes but in the end is a rather side point in the developmental concept behind the RK and TK. A RK is more than simply 2 swords that do slightly more damage, and a TK is more than a sword and shield that monsters can&rsquo;t seem to hurt. This distinction is present of course, but it is far from the most important aspect of character development. Focusing too much on that difference only can lead to some assumptions that may or may not be true.&nbsp;</p>
<p>My experience with both of TK and RK up to class change at level 31, have been primarily before all the changes from June &rsquo;08. This was before you could get better than 1100 skill experience per kill in Dratan temple. You gained skill points and levels by killing things your level or slightly above. Starting at level 27, I would kill butchers in Merac until level 30, then from level 30 to 31 I would kill Elder Drakes in Juno; then it was off to Merac again. It was a different time; I say this now to predicate the fact that what many will have experienced will vary from what I did; but enough of this pre-cursor stuff. Let&rsquo;s get to the topic at hand&#8230;&nbsp;</p>
<p>At class change I found the differences are still primarily gear based. Both dual classes get upgraded passive stats. One thing that really shocked me when I changed to TK with my first knight was the difference stats made. Previous to that, my stat build was a fairly balanced build. Moderate strength moderate dexterity, etc, etc&hellip; the rational for that being, what can&rsquo;t hit doesn&rsquo;t hurt. However, because dual class skills usually require a certain stat requirement I had to go to a mostly strength build, which was a shock because I was getting hit much more often. It took some getting used to. In all reality for SP farming there is little difference at this point. The strengths, weaknesses and specialties haven&rsquo;t really started to develop yet. At this point the only difference is duals vs. single and shield.&nbsp;</p>
<p>This is remedied somewhat at level 32 when I learned my first class skill. Here is where we see the different directions these classes are intended. First let&rsquo;s look at class active skills and how they reflect on the specialty of the class.&nbsp;</p>
<p><strong>TK active at level 32:</strong>&nbsp;<br />
<em>Protection:</em>&nbsp;The first skill a new TK learns. The general gist of this skill is what is sounds like: extra defense. At level 5, the skill gives +50 physical defense; which at level 32, can make a big difference. That in and of itself doesn&rsquo;t show the trail that TK are going to be on, but the fact that it is a party buff is. Because it is a Cast-and-Forget skill if you will, it on the one hand preserves MP, but on the other shows that a TK is meant to be a party/support character. Protection is applied to anyone within the casting range of the TK. I remember when I learned this skill, I still didn&rsquo;t have a horse mount, so the extra defense was a lifesaver. Even with my RK, I&rsquo;ve been on the receiving end of level 5 Protection, and it was nice to have.&nbsp;</p>
<p>In keeping with the support concept of the TK Protection received level extensions up to level 9. While when maxed 90 defense is quite a small percentage of overall defense total at high levels, the skill can be a nice addition to classes with less base defense and points to a support style character.&nbsp;</p>
<p><em>Damage Link:</em>&nbsp;Prior to level 70, this is the quintessential skill that makes a Temple Knight and points most clearly to the duality concept of the class. Despite its glitchy nature, which is a major strike, the fact remains that the concept of linking damage is not a tanking skill, but a support skill. When maximized the TK absorbs half of the damage of the linked party member. This skill builds on the knight strength of great HP regeneration and having a good amount of HP to begin with.&nbsp;</p>
<p>While some may look at this skill and wonder why it even exists since it can be lethal; the reality is with Damage Link in place, the linked person in effect doubles their HP. You could say that in practice Damage Link turns a Wizard into a Warmaster with mammoth AOE skills. Because of a knight&rsquo;s excellent HP regeneration abilities, a TK can absorb and regenerate the damage without much problem. This skill is one of the biggest assets a TK has in performing one of the functions that they were designed for.&nbsp;</p>
<p><strong>RK active at level 32:</strong>&nbsp;<br />
<em>Concentration:</em>&nbsp;This used to be the most requested skill in the game; or the most popular. General description says that it makes skills have a better success rate based on a set % multiplied by the original skills success rate. Before the June &rsquo;08 updated Concentration only went to level 5 and all but guaranteed success of Shield Strike, Snare and Dash. The way it is calculated has changed and at this point I don&rsquo;t know if anyone has been able to precisely nail down how it works. The key factor here to realize in this skill is that there are 2 distinctions to be made from a TK&rsquo;s Protection skill. First; unlike Protection, Concentration has to be cast individually. This is important because it gives a slight hint that the RK class is less of a support character and more of a solo character. This not to say that a RK can&rsquo;t help in a party or be a support type character, but that is not a strong point of the RK.&nbsp;</p>
<p>The second thing to look at is effect. Protection always has an effect when it is cast. Meaning when a TK uses Protection, anyone who receives it will benefit. Defense, at this point in the game and well beyond, is always a factor. Concentration applies to skills usage. The effect of Concentration is nice, but as its name implies, the effect is concentrated. Because concentration guaranteed that stuns or snare would work, it enabled people to &ldquo;party stun&rdquo; as it was known, this negating all damage and rendering the TK &ldquo;unimportant&rdquo; to the casual observer. Three knights or 2 rogues and a RK could keep 1 monster stunned indefinitely provided they had the Mana. This gave rise to Bogle parties, demon parties, ghost parties, and dark wraith parties enabling people to level faster. The difference here is that Protection would lower damage taken, Concentration would stop all damage. So, not surprisingly, Concentration became a favorite skill and became the center point of a RK&rsquo;s skill set. With the skill extensions Concentration&rsquo;s effect is much less pronounced to the point where some wonder if it actually has any effect anymore.&nbsp;</p>
<p><strong>TK passive at level 32:</strong>&nbsp;<br />
<em>Wall of Belief:</em>&nbsp;When you think of a Temple Knight, chances are good you think of a tank. You think of a wall of defense that is near impenetrable. As the name suggests, this passive skill increases physical defense. When compared to a RK&rsquo;s passive skill Defense Guard, Wall of Belief nets 5 more defense but does not require as many skill points to learn. Both skills increase physical defense by approximately 150; which at this point is a significant increase in core abilities. However; while defense guard stops at 150 defense, Wall of Belief continues well past the first 5 levels learned at level 32. As the TK gains in levels and experience, this passive skill expands up to 11 levels. When maximized at level 124, this passive gives a total of 655 physical defense.&nbsp;</p>
<p><strong>RK passive at level 32:</strong>&nbsp;<br />
<em>Two Weapon Fighting:</em>&nbsp;Passive skill that increases your attack power. I&rsquo;ve read mixed reports of how effective this skill is, and in my shuffle to utilize my SP at level 32 myself, I failed to notice what kind of passive it is. I&rsquo;ve seen reports that it increases damage by 90 at level 5 and not attack power as had previously been thought. Either way, note that this is a damage based passive skill. A RK with this passive will do more damage than a RK who lacks this skill. I can&rsquo;t say that I noticed a major jump but at this point I was more concerned with stacking up a few more SP for my level 38 skills. I&rsquo;ve read where someone said reset this skill once you get to level 90. I highly doubt that I will be doing that simply for the reason of damage is damage. Even if at maximum level this only gives 120 more damage per swing, in the end you will kill faster for that. With all the skill extensions of passive skills, this one received a minor brush up. As a RK levels their attack power increases as does damage output moreso than a TK. Hence it makes sense that this passive received an additional level. Supposedly the damage increase is 108 instead of 90. I did not notice this on my RK when he leveled but again an offensive boost is an offensive boost.</p>
<p><em>Defense Guard:</em>&nbsp;Here we begin to see the Stat point puzzle unfold for a RK, but only to start with. To get the Strength for DB later on you can&rsquo;t have 24 stat points tied up in dexterity and constitution. The stat points can be used there, but the important thing to remember is that later on you&rsquo;ll have to decide which you want: Concentration or Defense Guard. Frankly, I opted for this passive when it came down to it. The reason being is even though it only goes to level 3, a gain of 150 defense, is still a mammoth gain when you&rsquo;re in your mid 30s level wise. Remember as well, my perspective is from a TK, whose specialty is defense, and also a non-PK oriented person; so having Concentration to have Shield Strike hit wasn&rsquo;t nearly as key to how I play as the increased defense would be. Defense guard for me made the difference between being able to kill in the front room of the Merac prison with only Devotion and Divine Shield; not needing any HP pots at all and needing to constantly be drinking them. Not surprisingly, I chose the defense in my trek toward level 38.&nbsp;</p>
<p>In grinding my way up through the mid 30s levels, I noticed that in many ways the play style of the two classes is almost a mirror image of each other with primarily gear selection being the difference still. Temple Knights point/click kill throughout much of the entire game, which is very much how I found grinding with a RK to be at this point. I finally got out of Dratan Temple when I got to level 34, and was glad to kiss that place goodbye. I moved to Merac, where I could kill 3 Berzerkers for 3300 skill XP in the same time frame it took me to kill 1 Orc Sergeant in the Dratan Temple. Merac was and is still much quieter as so many simply farm in Dratan then bypass Merac all-together. Merac for me is an exceptionally well designed map that those who power level completely miss out on. I remember quite a few things from the early days there. My first guild that I joined when I was level 36 I believe, PhoenixDown long since disbanded, used to haunt the Gnoll spot just north of the Salamander Ruins spot. I remember that as well as spending hours with a train of Highlanders mobbing me, not needing one HP pot at all because they couldn&rsquo;t hurt me. I also remember the days using gold boosters on the Pandora&rsquo;s beasts there and making a fortune that way. Then there were the days of hunting Grand Red Dragon, trying to avenge all the times he had spawned on your head and 1-hit you when you were SP farming butchers. The one thing I found interesting is even with terrible armor, I can still do almost the same thing. I can tell that things have been made easier to kill, and they don&rsquo;t hit as hard even in Merac. Case in point of this is the 3rd floor of the prison has Beast Flyers. When I was SP farming them on my TK, I needed 1800 defense to stand in there with them all beating on me to not need anything other than maybe a small hp pot every so often. I can accomplish the same feat on my RK now with almost 500 less defense. I also don&rsquo;t remember being able to kill nearly as fast as I can now, which is not simply a class difference. When I was haunting Merac, I was using a 37+11 single when covered. (As +10 was the cap) Now, I&rsquo;m again using a 37+11 weapon on my RK. I was never able to almost 1-hit a Berzerker with Mana Break with my TK. Yet I nearly could with my RK. I didn&rsquo;t used to kill those same mobs in 3-4 hits, but I did with my RK.&nbsp;</p>
<p>For some perspective, until level 31 I didn&rsquo;t have a piece of armor better than +3. I was using +3 and +2 armor. My Raise Swords were +6, Holy Swords +11 and I&rsquo;m skipping the Sigfreid class in favor of Dual Sabers +12. So the gear I&rsquo;m using is not that exclusive. I&rsquo;m not using +15 gear and absolutely flying through everything. A decent set of 35-37+3 armor, anyone can get. 33+6 weapons are relatively easy to make and are cheap to find. As are +11 weapons as so many people want +15&rsquo;s earlier and earlier. My theory is at some point, you can have so much attack power that it begins to become counterproductive. My point is this; let&rsquo;s say you&rsquo;re in Dratan Temple, in the room with Orc Sergeants and Axemen. You run the room with your 37+15 duals then have to stop and wait for the room to respawn. You come in later and see someone using say 37+10 duals. They nearly keep the room clear but never have to stop to wait. Is being able to clean out the room then waiting really doing you any good? Is it really helping you that much more than someone who steadily clears the room and never has to stop? In my view no it isn&rsquo;t. Which is why I went for +6 and +11 weapons respectively. As far as armor goes, I still didn&rsquo;t have exceptional gear. I was using Abro +3 gloves, Abro +5 pants, Glorious +3 shirt, helm and boots. I bring this up to point out that the RK is still a strong defensive character. Even without exceptional gear, I can configure what I do have to do what I need with minimal problems. Obviously the higher I go, the better gear I will want, but while no TK; the RK is no pushover when it comes to defense either.&nbsp;</p>
<p>One additional thing to note about the level 32 active skills for both classes is how they point toward each class&rsquo;s dominant style of play. Protection and Damage Link are support skills which enable either the TK or a party member to outlast their opponent. Protection as a defensive buff, lends itself well to regular attacks and a less skills-dependent style of play. Concentration applies to skills only &ndash; increasing their success rate by X factor. As we look forward from here and into how most RK&rsquo;s play, it is very skills heavy. Their attack skills learned at later levels are crucial to a RK&rsquo;s success in PVP and PVE. The RK class as a whole is known for their damaging combination of skills. Concentration begins to movement towards a more skills heavy play style by enabling a RK to be more successful with the skills they do have.&nbsp;</p>
<p>The real transitional time period begins to take place starting at level 38. Here, more so than at level 32, you see the strengths and characteristics of each class more clearly. Getting to level 38 with my RK was quite easy by hanging out in the first room of the Merac prison. The XP there wasn&rsquo;t phenomenal, but I didn&rsquo;t need it to be. My kill rate was high enough to compensate. As a TK, I was grinding on primarily Highlanders and Gnolls. I had maybe made it to the first room of the prison but most of my time was spent outside.&nbsp;</p>
<p><strong>RK active at level 38:&nbsp;</strong><br />
<em>Double Bash:</em>&nbsp;This is the first point where you really can see the difference clearly. The damage output from this skill is quite high. The irony; however, is how I discovered it. I got to level 38, did some playing around with stat points to invest SP in all the skills, then lastly learned DB. I then headed out of town (Juno) just to see how DB looked and responded. Go figure, a rogue started poisoning and trying to snare me. She then made the mistake of becoming visible right next to me. She died in 1-hit. That was my first indication that the damage output was quite high compared to what I was used to as a TK. So I headed to Merac to do further tests; and proceeded to 1-hit Pilpherers, and almost 1-hit Berzerkers and Bandits. I further noticed that there is a damage display number when the second hit lands, but that isn&rsquo;t actually what is inflicted. As stated when you learn the skill it is 2 fast deadly hits on a target. Further examination of guides will show that level 5 DB has a 160% multiplier. The number that shows up when you use DB is your deadly attack value. The actual damage value of DB is that number x 1.6 then x 2. In the 2+ levels since I learned DB, I&rsquo;ve noticed how the deadly blow value and the value of half DB attack don&rsquo;t not match up; as would be expected. When DB half misses, I still would get more damage than if I scored a deadly hit first swing. However, observations by higher level RK&rsquo;s have called into question the validity of this calculation. It appears that at some point the damage calculation changes, but at what point this change occurs or how much it changes is unknown at this point.&nbsp;</p>
<p><strong>RK passive at level 38:</strong>&nbsp;<br />
<em>Defend:</em>&nbsp;The first passive skill option RK&rsquo;s gain at level 38 is the skill Defend. While a more specialized passive than Defense Guard, it does boost an area that the knight class is relatively weak in. At level 5, this passive increases long range evasion by 25. Whereas the knight class is close range melee combatant, this passive conceptually enables the RK to counteract some of the advantages that ranges enemies have. If going against a ranged opponent, the ability to avoid their attacks while closing in on them eliminates some of the opponent&rsquo;s advantage of attacking from a distance; which brings forward one of the distinctions between the class approaches. Whereas a RK can theoretically avoid damage from ranged attackers altogether, the TK absorbs the damage through high enough defense to nullify some of the ranged advantage their opponent has.&nbsp;</p>
<p><em>Dark Immunity:</em>&nbsp;Dark Immunity is a passive skill that presents itself mainly on the PVP front. As its name suggests, this passive renders the RK immune from the Darkness skill of a Witch. It doesn&rsquo;t seem to help much in PVE as monsters, such as Niva&rsquo;s, that have a darkness skill can still blind a RK. The question remains if this is a glitch or by design. The name itself implies that any blinding skill should fail on a RK but early testing indicated that monsters skills would still land on a RK. More recent testing has shown that the occurrence of this has either been eliminated or highly reduced.&nbsp;</p>
<p>So in these passive and active we can see the slant continuing towards a character balanced for both PVE and PVP. The passive skills lend mostly to the PVP setting, while having some effect in PVE. Double Bash is a highly damaging skill with quick output that with the right weapon can end a PVP battle in seconds. For my RK, I was surprised by its output in my only PVP encounter at that point. After I learned DB level 5, I focused my attention to killing Poison Mysts as Myst Eyes had become a popular item due to needing them for the &ldquo;new&rdquo; pets. I changed my focus at level 39 to killing them for a couple of levels. Here again I also noticed trends that I saw at level 38 in the prison; 2-hit kills and MP dropping like a rock. I was able to remedy that at least somewhat getting a 5% mp absorb accessory. Cost me 30m gold but has been quite nice. I could still get into a nice rhythm using DB fairly consistently.&nbsp;</p>
<p>My synopsis of the RK class is at this level range: their style begins to emerge somewhat as a skills heavy balanced character. Because of their good defense, a RK can do well in PVE but has enough quick strike power output to be effective in PVP as well.&nbsp;</p>
<p><strong>TK active at level 38:</strong>&nbsp;<br />
<em>Telekinesis:</em>&nbsp;This is one of those skills that is excellent in concept but has some flaws preventing it from being exceptional. Similar to what its name suggests when cast on a target, if successful the target is teleported to the TK. In the old days of demon parties, this skill would be great for pulling demons off of a hillside or getting them out from under BOB. The downfall of this skill lies its animation time. While I have used this skill to pull Skinwalkers and other monsters off of party members, simply because I teleport them to me doesn&rsquo;t mean they will automatically attack me. They may turn and run right back after their first target, which is a problem. To remedy this, one would think a simple use of Shield Strike would suffice; save for the animation time makes that option unusable. By the time the animation for telekinesis completes, an agro&rsquo;d Skinwalker is no longer in the range of Shield Strike.&nbsp;</p>
<p>The fact is that this skill is not an exceptional support or attack skill. The usefulness of it is limited but it is still useful. The ability to reset passive monsters to being passive, and the ability to buy time do lend well to the support role of the TK. When used solo, it is faster than covering the ground by foot and in PVP it can give an edge if the opponent doesn&rsquo;t realize its coming; which brings up an additional distinction in skills conceptually.&nbsp;</p>
<p>Many TK skills have a 2-fold benefit &ndash; meaning they are useful solo and useful for party support. Up until this point, the game is about even. Protection is a support/solo skill, as is Concentration. Double Bash is strictly a soloing skill in that there is no benefit from its usage. One may argue that a faster kill time has benefit, which is true, but the skill in and of itself does not aid another directly. Telekinesis can aid the TK, or it can aid someone else directly due to the various aspects of the skill. Damage Link is a pure support skill.&nbsp;</p>
<p><strong>TK passive at level 38:</strong>&nbsp;<br />
<em>Knighthood:</em>&nbsp;Passive skill that increases attack power. An interesting note is that both Knight classes gain something on the attack and defensive side. Knighthood, being a passive skill, is not dependent on keeping up MP, unlike a RK&rsquo;s Double Bash, but if you stop and think about it, even this points to the way the classes go about their business. Since the TK is all about outlasting their opponents, it makes sense that their attack boost comes from a passive and not active skill. While only a boost of 50 attack power, this does represent a decent percent of overall attack power for a TK at this point in the game.&nbsp;</p>
<p><em>Anti-Magic:</em>&nbsp;Every class in LC has one notable weakness: Magic defense. While there are few monsters that are magic attack based, the ones that are pack a punch. Anti-magic counters this by adding magic defense to a TK. Because every class has so little magic defense to begin with, a boost of 50 defense is huge, especially before the advent of +15 armor which enabled characters to attain 300+ magic defense.&nbsp;</p>
<p>In viewing the skills learned at this level, there are a few things to note in summary. Whereas the RK makes their offensive gains by means of an active skill, the TK&rsquo;s gain is in a passive skill. Also noteworthy is the fact that a RK&rsquo;s passives show their effectiveness in PVP whereas a TK&rsquo;s passives show up heavily in PVE. This shows the slant of the classes. RK slants towards a balance of PVP and PVE and the TK slants more heavily towards PVE with a side of PVP.&nbsp;</p>
<p>Way back when my TK was in this level range, I do believe most of my time was spent in Merac killing Gnolls with my first guild. We would have daily Gnoll parties where 4-5 of us would overrun the field of them. Many good memories from those days and that spot. I remember one of the main challenges I faced was working without a horse mount. About this time my now wife started playing a bit and without a horse mount I had to keep her Damage Linked or the Gnolls would kill her. We were always quite glad when a guildie would show up with a horse mount. LC wasn&rsquo;t nearly as much of a solo game as it is now or as focused on leveling fast. Those days we were more concerned with having fun and hanging out with friends. A combat party was more or less unheard of or was thought of as the inferior choice. Part of this mentality had to do with LC being a heavily group/party based game in those days.&nbsp;</p>
<p>When I finally made my way into the front room of the Merac prison I spent a lot of time running in and out &#8216;porting outside to horse buff, then back in to kill for another 5 minutes. This stopped when with my armor and pet passive skill my defense passed 1200. At that point I could remain in the front room taking little to no damage and kill, kill, kill. One thing I find interesting to note about this is that my RK needed about 200 less defense to attain the same invulnerability. Similar to how the June &rsquo;08 patch changed so many things about how monsters in Egeha functioned, the mobs in Merac were also changed. It was about this point in time that I realized what Skill points really were and how important they were. Prior to about this point in time I had been more focused on having fun partying. I remember the first time I encountered the mighty Highlanders I was a mere level 25 knight having just taken up the shield for good. I was in a party of 5 on the hill of Highlanders. Ironically enough, it didn&rsquo;t seem like I was hurting them at all, but when someone else was attacking them their hp dropped incredibly fast &ndash; but I digress&hellip; I spent all of level&rsquo;s 40 and 41 on Highlanders with my TK. The rational for that being I didn&rsquo;t have to move as they came to me and since I had to defense to withstand their attacks it all worked out in the end.&nbsp;</p>
<p>With my RK, I was well ahead of the game in terms of Skill Points by the time I was level 38. As such I started hanging out in the Merac prison early, then eventually moved to Poison Mysts as I mentioned earlier.&nbsp;</p>
<p>The level 41 skills came as part of the skill extensions in June of &rsquo;08 and create interesting additions to each classes skill set. One thing to note as that prior to that update and the emergence of this level of skills, Shield Strike did not require a shield to use. A RK could stun with duals. That ability was removed and after much argument and mal-contentedness, things began to settle down again.&nbsp;</p>
<p><strong>RK at level 41:</strong>&nbsp;<br />
<em>Uncanny Movement 2:</em>&nbsp;I think of all the skill extensions this is one of the more interesting ones. The skills gained by both classes at level 41 create an interesting contrast. Uncanny Movement 2 builds on a movement speed passive, effectively boosting a RK&rsquo;s foot speed to 9.3 max as opposed to the 8.3 max of a TK. I supposed the rational for this passive could be two-fold. First, would have an effect in PVP &ndash; similar to the overall effect of Defend. A RK with this passive would be able to close the distance between himself and a ranged opponent quicker thereby continuing to nullify the advantage ranged opponents have. Ranged opposition is not nearly as big of a deal in PVE as it is PVP. In PVE the number of ranged mobs is small compared to close ranged attackers; however, also advantageous is the ability to cover ground faster equaling more kills in a set amount of time leading to more XP/SP.&nbsp;</p>
<p><strong>TK at level 41:</strong>&nbsp;<br />
<em>Shield Strike 2:</em>&nbsp;With all the skill extensions and the addition of a RK&rsquo;s Dash skill later on, Shield Strike 2 is an interesting skill. Lasting longer than its predecessor; it also takes longer to cool, and has a better success rate. In a solo setting, a well equipped TK will not need this skill, which then points to it being a support skill? Theoretically the ability to stun 2 monsters is a handy card to have, but as an auxiliary skill and not a skill set centerpiece. Since the attack power nerf patch of &rsquo;08 needing to keep monsters immobile is no longer necessary, but in some instances is a nice side ability to have. For a TK, the ability to Damage Link someone who is being attacked, then keep the mob stunned for at least 25 seconds creates a nice support ability, but that capability is still somewhat limited at this level. However even in the solo setting there are sometimes uses for these skills. High level mobs that hit hard can sometimes be stunned allowing the TK to regenerate some HP.&nbsp;</p>
<p><strong>RK at level 44:</strong>&nbsp;<br />
<em>Triple Bash:</em>&nbsp;Triple bash is one of those skills that has to leave one shaking their head at the glitches that have been known for some time and yet are not fixed. Logic would dictate that hitting something 3 times would take longer than hitting it twice, but in the case of TB the opposite is true. The execution time is so fast that the animation often times is close to if not nil. As described, Triple Bash is Three Strong Critical hits on a target. Whereas DB was based on deadly hit values, TB is based on the critical hit value. This lowers the base damage but the x3 multiplier gives a major boost. At this point a RK can learn the first 5 levels of this skill leading to the 100% multiplier for critical hit damage. Similar to the advancements of DB, TB also has further levels that can be learned at later levels maxing out at 10 levels. When maximized at level 10, the 100% damage multiplier increases to 250% giving the output well more than twice the power of the first 5 levels.&nbsp;</p>
<p>One difficulty with TB is getting an accurate picture of the damage output. Everyone knows it is high, but how high. Because of the glitchy fast casting time, there is no damage output number like the earlier skill DB has. That said, one could theoretically get a general idea of the skills output by computing critical hit damage X the multiplier.However; the reality is, this will not be accurate in all situations and all level scenarios.&nbsp;</p>
<p><strong>TK at level 44:</strong>&nbsp;<br />
<em>Baller:</em>&nbsp;As opposed to the RK&rsquo;s Triple Bash which again is a soloing skill, the TK skill Baller is a party skill that has no effect when used solo. Of all the shortcomings and unforeseen consequences that T-Ent has come up with, Baller is one of the biggest that has not been changed. In theory it&rsquo;s an excellent idea that builds on the base of party support and encourages large parties. In practice, it turned out to be an underpowered idea that doesn&rsquo;t see much use and isn&rsquo;t that useful. At level 5 this buff, which only lasts for 5 minutes real time, gives +5 attack power times the number of party members in range which given party restrictions means the effect is capped at +40 attack. Again, sounds excellent in theory, but in practice this skill is in dire need of an overhaul to bring it out of the dark ages.&nbsp;</p>
<p>One aspect of Baller that is not as widely known is the fact that it can at times be an agro puller. Similar to the effect a healer will see when using Party Heal, there are times when upon casting; Baller will cause a mob to turn and charge the TK instead of the original target. This aspect can sometimes be used to maintain control of a situation but the odds of it working are quite low.&nbsp;</p>
<p><strong>The Classes looking Forward:</strong>&nbsp;</p>
<p>With the level 44 active skills in place, the base development of each class is quite clear and from here, the skills added serve to augment what has already been established. The question then becomes which skill or skills defines each class from here forward and how does that play into the class definition?&nbsp;</p>
<p><strong>TK after level 44:&nbsp;</strong>The well learned TK has by this point discovered how to use the various skills effectively to get the job done without one silver bullet skill. For the TK, their &ldquo;Silver bullet&rdquo; comes much later in the game after the base of knowledge has already been established.&nbsp;</p>
<p><em>Provoke:</em>&nbsp;The much maligned Provoke skill that a TK learns at level 70 surpasses Damage Link as the quintessential skill of the TK. Provoke at level 5 acts as an agro puller as well as a powerful debuff. The downside of it and the reason why it is often misunderstood, even by TK&rsquo;s, is that the side effect of the skill is an attack buff to the mob&rsquo;s in its area of effect. When maximized at level 6, Provoke is a -40% defense debuff, and a 20% attack buff to all targets. While the idea of giving mobs a buff may seems like a deterrent, may I remind you that the TK has the highest defense in the game and is more than capable of absorbing that buff with relative ease. While care must sometimes be exercised in its usage it is undeniably the best skill that a TK learns.&nbsp;</p>
<p>To test the effectiveness of Provoke in PVE I conducted some tests attempting to determine how much more attack power I would need to equal the damage increase from Provoke. Surprisingly Provoke&rsquo;s debuff is roughly equal to 216 attack power at level 5. Level 6 would be equal to a buff of +243 attack power given the same hit rate. Considering hit rate now adds to damage inflicted I had to be sure that my HR remained static, but this does give some perspective into how potent Provoke actually is.&nbsp;</p>
<p>While the RK gains their trademark skills much faster, this makes sense considering the simpler nature of the RK play style. In the time I have spent with my RK, I have found the RK play style to be much less complex than that of the TK. The true TK takes a long time to develop their own unique style of support with the skills they posses. To develop a style means to know the skills in and out. Know the risks and rewards inherent with their usage and understand the possible outcomes. That base of knowledge is built on the foundation of Protection, Damage Link, Telekinesis, and Baller. Understanding how to use those skills along with auxiliary skills such as Shield Strike and Mana Break 2, takes time to truly understand and master. The skills themselves are not powerful, but in combination they can be made powerful by a TK who knows how to use them. By the time Provoke is added to the skills mix, the true TK already knows the meaning of the saying, &ldquo;TK&rsquo;s don&rsquo;t watch 2 bars; they watch 16.&rdquo;&nbsp;</p>
<p>Once a TK gets past level 100 things don&rsquo;t really change much. The primary focus is still support and defense first; however, this takes a slight detour at level 102. Here we see the first of 2 offensive skills the TK gains.&nbsp;</p>
<p><em>Shield Chop:</em>&nbsp;As its name would suggest, this skill consists of the TK taking a swing at a target with his shield. The damage output is moderate, but the quick use time allows it to be somewhat useful. The downfall is a high cool down time. The second offensive skill is actually learned by both classes. Both classes learn the Kick skill giving them both a final attack skill.&nbsp;</p>
<p><em>Defensive Posture:</em>&nbsp;The TK exemplifies the expression the best defense is a good offense. Since the TK serves a dual purpose, party support and tanking, it is logical that a TK would gain skills for both. Defensive Posture when maxed turns an already strong defense character into an even more rock solid one. This self buff at level 3 gives the TK 30% more defense than normal. Any monster trying to fight a TK in defensive posture is in for an exercise in futility. The buff is short lived, but the short cool rate does enable the TK to continually cast it to keep it in effect.&nbsp;</p>
<p><em>Taunt:</em>&nbsp;In pair with this tank skill, is a one that no one really knows much about. Taunt is one of the new skills that no one knows the truth of what it does. The skill&rsquo;s description says that it &ldquo;increases agro value&rdquo; but what exactly does that mean? The animation suggests that it is in a sense Provoke 2.0 minus the buff/debuff effects, but who knows. In pair with Provoke and Defensive Posture, I would wager a guess that it is what Provoke lacked. While Provoke is an excellent skill, it does suffer from the shortfall of not truly holding a mobs agro. My best guess of Taunt would be an agro holding skill to pair with Provoke and Defensive Posture. This would enable the TK to manage the situation with redundancies in place for contingency plans and also play into the #1 strength of the TK and that being defense.&nbsp;</p>
<p><em>Aura of Defense:</em>&nbsp;Towards that end, the party buff Aura of Defense learned after level 132 increases the maximum defense that a TK can give a party. This is the last support skill and one of the final touches on the active skill set. However; like many of the TK skills, it leaves much to be desired. The maximum effect of this skill is +120 defense &ndash; a seeming joke compared to the 4100 skill points and almost 1.1 billion gold required to learn it. Will it be useful? Yes it will, but it is a disappointing finish to the skill set of a class that suffers from a severe lack of foresight on the part of the developmental team.&nbsp;</p>
<p>These skills lead to a class that is formidable force in PVE and whose best weapons are longevity and the player him or herself. The heavy slant toward PVE and defense comes at the cost of some PVP prowess, but no one can match the sheer survivability of the TK in PVE. These skills build on that strength in their own ways also giving the TK extra tools to use in supporting others in their efforts to survive the world.&nbsp;</p>
<p><strong>RK after level 44:&nbsp;</strong><br />
For the RK, the basic active skill set up until Dash at level 70 is damage based and simple to understand. DB does good damage; TB does more damage, Concentration theoretically makes skills more efficient. Since TB&rsquo;s execution time is so fast, a RK can effectively layer in DB creating an instantaneous hit of large power output. Because these 2 skills can be cast almost simultaneously, they are best known to go together to create the silver bullet of the RK&rsquo;s skill set. Those are the primary facets to understanding the RK. Their usage is simple and straightforward. They are known quantities with little room for the individual RK to set himself apart from the masses.&nbsp;</p>
<p>But just how effective are they? If the RK is an offensive force and DB/TB is supposed to augment kill speed, how much does a RK gain? In response to the notion that the DB/TB combo actually slows down a RK&rsquo;s kill speed, I conducted some testing with my then level 45 RK to determine just how effective these skills are. Not surprisingly I found that DB/TB does speed up a RK&rsquo;s kill rate. My results are as follows:&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>
        Base Data: regular hits; 5 kills&nbsp;<br />
        RK Level: 45&nbsp;<br />
        Monster: Beast Scythes (45)&nbsp;<br />
        Weapon: 5+10 Duals&nbsp;<br />
        Buffs in effect: Divine Shield, Concentration Level 6&nbsp;<br />
        Test 1, time 1: 13.60 sec&nbsp;<br />
        Test 1, time 2: 17.31 sec&nbsp;<br />
        Test 1, time 3: 16.40 sec&nbsp;<br />
        Test 1, time 4: 15.53 sec&nbsp;<br />
        Test 1, time 5: 17.41 sec&nbsp;</p>
<p>        Avg time per kill&#8230; 16.05 sec&nbsp;</p>
<p>        Test 2: use of DB level 5 only. 2x usage per kill&nbsp;<br />
        Test 2, time 1: 13.80 sec&nbsp;<br />
        Test 2, time 2: 12.16 sec&nbsp;<br />
        Test 2, time 3: 17.35 sec&nbsp;<br />
        Test 2, time 4: 11.53 sec&nbsp;<br />
        Test 2, time 5: 12.56 sec&nbsp;</p>
<p>        Avg time per kill&#8230; 13.48 sec&nbsp;</p>
<p>        Test 3: Use of TB level 5 only once per kill&nbsp;<br />
        Test 3, time 1: 11.58 sec&nbsp;<br />
        Test 3, time 2: 13.30 sec&nbsp;<br />
        Test 3, time 3: 11.94 sec&nbsp;<br />
        Test 3, time 4: 10.00 sec&nbsp;<br />
        Test 3, time 5: 08.28 sec&nbsp;</p>
<p>        Avg time per kill&#8230; 11.02 sec&nbsp;</p>
<p>        Test 4: Use of TB/DB combo once per kill&nbsp;<br />
        Test 4, time 1: 08.03 sec&nbsp;<br />
        Test 4, time 2: 06.72 sec&nbsp;<br />
        Test 4, time 3: 08.56 sec&nbsp;<br />
        Test 4, time 4: 09.68 sec&nbsp;<br />
        Test 4, time 5: 11.58 sec&nbsp;</p>
<p>        Avg time per kill&#8230; 8.91 sec</p></div>
</td>
</tr>
</tbody>
</table>
<p>As you can clearly see, these tests indicate that the use of DB/TB combo nearly doubles the kill speed of a RK. Since the RK is about good defense and good damage output it makes sense that full skills usage would increase a RK&rsquo;s kill rate over that of their counterpart, the TK. Later skills build on this base of PVP/PVE balance via good defense and good damage output.&nbsp;</p>
<p><em>Dash:</em>&nbsp;First learned at level 70, this skill enables the RK to quickly close the gap between himself and his opponent as well as enabling them to stun the opponent. While the success rate of the stun facet is somewhat lacking, it restores part of what the RK lost when Shield Strike was changed to require a shield. Concentration used to have a marked effect on Dash as it did on Shield Strike and Snare. Given the current state of Concentration, there seems to be little boost in Dash&rsquo;s success rate by the its use. While the idea of having a ranged stun is great, the downside of it is the low success rate. So while it helps, it is not the skill that moves the RK head and shoulders above the rest in PVP or PVE.&nbsp;</p>
<p><em>Two Handed Pierce:</em>&nbsp;With Two Handed Pierce at level 102+, the RK gains an additional quick strike skill to add to the combo of DB/TB. The down sides of this skill seems to be low hit rate and a long cool time. Even with high levels of Concentration, the hit rate of this skill seems to be relatively low compared to other skills. Even taking into account this drawback, THP gives the RK another quick strike skill that can be handy as a finishing blow in PVP.&nbsp;</p>
<p><em>Aura of Accuracy:</em>&nbsp;One of a knight&rsquo;s weaknesses is low natural Hit rate. This can be remedied by accessories, but still remains a weak point. Under the current flawed PVP system, hit rate is crucial to success and the lack thereof is a major problem. Aura of Accuracy is the final buff skill a RK learns. Learned after level 132, this skill is the only true party buff the RK learns and increases hit rate by 500 at maximum level. Given the knight&rsquo;s low hit rate to start with, +500 while it may seem like a lot, really isn&rsquo;t when compared to other classes. This does however level the playing field somewhat, but isn&rsquo;t really enough to &ldquo;overpower&rdquo; the RK class.&nbsp;</p>
<p><em>Offensive Posture:</em>&nbsp;As its name suggests, this skill is a self buff increasing attack power. Whereas the TK leans towards defensive buffs, the RK leans toward offensive ones. At max level, OP gives the RK a 15 second buff of +1200 attack; ideal for quick strike damage. The cost is -40% movement speed, but if you consider that the RK gained a movement speed passive way back at level 41 of +18%, the net loss to the RK is 22%. Given a standard movement speed of 8.3, the 22% loss from OP would equal movement speed of 6.4; however if you factor in the +30% movement speed up armor seal found on boots, a RK with OP loses no movement speed over the standard knight movement capability whatsoever.&nbsp;</p>
<p>These skills lead to a relatively balanced skill set for a character that is capable of handle PVP as well as PVE. While the RK is really no master of any one area, it is a class that spans both aspects of LC and provides some balance between them.&nbsp;</p>
<p><strong>The Mindset of Play:</strong>&nbsp;<br />
There is a certain mindset that has to accompany each class to play it, and that is one major aspect of the knight class that cannot be left unexamined. When everything is functioning as it should be, both classes play similarly. Both TK and RK are focused on killing the mobs in front of them. In party both are focusing on killing as rapidly as possible. However it is when something goes wrong that the true TK begins to outshine their RK counterpart. In the old days of Demon parties, the biggest threat to the party besides the Egeha raid mob was Skinwalkers suddenly chasing after your party. Since they had mammoth defense and hit incredibly hard one of the worst things to have happen was a skin agro on your party. In the case of ghost parties; killing Cursed Weavers and Cursed Lich&rsquo;s, the worst case scenario would be a swarm of ghosts descending on your party. It is in these dire moments and situations where the RK pales and the TK shines.&nbsp;</p>
<p>It&rsquo;s been said that what makes the TK a true TK is between the ears. Since one of the things the TK is all about is being the last one standing, when things go south, the TK is the one staying in the fight long enough to allow everyone else to get to safety. Even at the cost of his life. I have seen on numerous occasions when in a party, something goes wrong and rightly so, the RK and other party members were running away and &lsquo;porting to town. Often times in situations like those, I was running in the exact opposite direction. They were running away from the threat while I was running towards it. Since TK&rsquo;s have unmatched survivability, to maximize the potential of that strength does sometimes means death. Being afraid of death is a quality that a TK cannot have and still be effective. Show me a TK afraid to die and I&rsquo;ll show you a TK who is ineffective. Because the RK lacks the sheer amount of survivability that a TK possesses, they are more apt to turn and run when things get out of hand.&nbsp;</p>
<p>Some of this is skills and class ability, some of it is focus. A RK can afford to be more self-focused as their skill set is built mainly for self. A TK cannot afford to be self-centered because that directly inhibits their ability to instinctively do their job. The TK&rsquo;s actions need to be instinctive because those few precious lost seconds spent weighing the risk of death could cost another their life.&nbsp;</p>
<p>We speak of Honor and Nobility in connection with the knight class. Most knights of legend lived by the code of Chivalry&hellip; the code of others first. Defend those who cannot defend themselves; even at the cost of their lives, and do so without thought and without regard for death. That is what legends are made of. What is the TK? In the truest sense, they are the class that lives by that code. Defend others&hellip; Protect and save others&hellip; even if it cost his life. Only in that mindset can the true power of the TK be understood and unlocked. Anything short of this sells the TK short on and masks where their true power lies.&nbsp;</p>
<p><strong>Summation:</strong>&nbsp;<br />
The knight class is build on the foundation of defense and HP regeneration abilities. The RK looks to achieve a balance between PVP and PVE, forgoing much of the ability to absorb heavy damage and remain standing to maintain this balance and gain more attack power. In doing this, they do not truly abandon their knight roots but do not build on them. The RK is the true Jack-of-all-Trades class.&nbsp;</p>
<p>The TK approach is to build on the strengths that are already present. The TK takes the base strengths of HP regeneration and defense and constructs an entire skill set upon them at the cost of the quick strike abilities and PVP prowess. In exchange for this PVP prowess, the TK becomes unmatched in survivability in PVE and unmatched in party support ability when played properly.&nbsp;</p>
<p>So, I hope this project has given the view from 30,000 feet so to speak. As a long time LC player and long time knight, I&rsquo;ve seen the in&rsquo;s and out&rsquo;s of the various aspects of both RK and TK. I&rsquo;ve experienced as a RK some things in person, and have experienced many more as a TK. I hope that in reading this, the picture of what the knight class is and what each dual class does is much clearer giving rise to the direction each would be RK or TK would take as they walk through Iris.</p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=664241" target="_blank"> GMartin2R</a>.</p>


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		<title>dragonoa&#8217;s Templar Knight: A Comprehensive Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/dragonoas-templar-knight-a-comprehensive-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/dragonoas-templar-knight-a-comprehensive-guide#comments</comments>
		<pubDate>Sat, 05 Nov 2011 12:56:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knight Guides]]></category>
		<category><![CDATA[last chaos templar knight]]></category>
		<category><![CDATA[last chaos templar knight build]]></category>
		<category><![CDATA[last chaos templar knight guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=240</guid>
		<description><![CDATA[Contents CODE: I.&#160; &#160; Foreword&#160; II.&#160; &#160;Stat Point Distribution&#160; III.&#160; General Skills&#160; IV.&#160; &#160;Passive Skills&#160; V.&#160; &#160; PvP&#160; VI.&#160; &#160;Equipment&#160; VII.&#160; Credits&#160; VIII. Glossary&#160; IX.&#160; &#160;Updates&#160; X.&#160; &#160; References Hit Ctrl+F and enter one of the subtitles above (e.g., &#34;V. Passive Skills&#34;) to skip to that section.&#160; I. Foreword&#160; I write this guide to explain, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag1.png" width="200" height="216" /></p>
<p>  <strong>Contents</strong></p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>I.&nbsp; &nbsp; Foreword&nbsp;<br />
        II.&nbsp; &nbsp;Stat Point Distribution&nbsp;<br />
        III.&nbsp; General Skills&nbsp;<br />
        IV.&nbsp; &nbsp;Passive Skills&nbsp;<br />
        V.&nbsp; &nbsp; PvP&nbsp;<br />
        VI.&nbsp; &nbsp;Equipment&nbsp;<br />
        VII.&nbsp; Credits&nbsp;<br />
        VIII. Glossary&nbsp;<br />
        IX.&nbsp; &nbsp;Updates&nbsp;<br />
        X.&nbsp; &nbsp; References</div>
</td>
</tr>
</tbody>
</table>
<p><em>Hit Ctrl+F and enter one of the subtitles above (e.g., &quot;V. Passive Skills&quot;) to skip to that section.</em>&nbsp;</p>
<p><strong>I. Foreword</strong>&nbsp;</p>
<p>I write this guide to explain, chiefly to those deliberating on dual classes, the templar&#8217;s strengths. I&#8217;ve partied with even high level players who didn&#8217;t know what I could do: a shame though watching someone flee the Damage Link animation never gets old.&nbsp;</p>
<p>I find templars tend to be determined and patient players (though &quot;stubborn&quot; and &quot;long-suffering&quot; may better describe us). I aim to prove royals aren&rsquo;t superior: we both have our roles. Templars lack royals&#8217; offence but our skills focus on defence and support. Templars have the highest physical and magical defence in the game: a skilled templar is a valuable ally and formidable opponent (and often has a dry sense of humour).&nbsp;</p>
<p>Templars excel at controlling the battlefield to aid allies and outmaneuver enemies. We can provoke and stun enemies and teleport them to us. We can also absorb damage taken by allies and bolster their attack and defence. Templars are the consummate tanks of Last Chaos.&nbsp;</p>
<p>This remains a work in progress and I welcome feedback.&nbsp;</p>
<p><strong>II. Stat Point Distribution</strong>&nbsp;</p>
<p>You need&nbsp;<strong>17 DEX</strong>,&nbsp;<strong>17 CON</strong>&nbsp;and&nbsp;<strong>100 STR</strong>&nbsp;to learn all skills. Dual classes earn 3 or 4 stat points per level (alternating) so by the time you reach the required level for most skills, you&#8217;ll have plenty. Depending on how you spend them, you may have to wait a few levels for Antimagic (level 38) or Baller (level 44), however. If you prefer soloing, I recommend investing in CON for Antimagic and waiting till level 47 for the STR for Baller.&nbsp;</p>
<p>How you spend the rest of your stat points is your call. According to the character information page (Alt+T), DEX has no effect on hit rate or evasion but increases&nbsp;<strong>critical</strong>&nbsp;and&nbsp;<strong>deadly</strong>&nbsp;hit rates. Hence I advise investing in STR; templars have poor critical hit rate and doing higher damage consistently is preferable to hitting a few more criticals. However, if you can afford&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Monster+combo+magical+accessories" target="_blank" rel="nofollow">accessories</a> that improve critical hit rate (available from the&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Monster+combo" target="_blank" rel="nofollow">monster combo</a>), investing in DEX may be worthwhile. Alternatively, you can invest in CON to increase your HP and MP. However, I don&#8217;t recommend it. INT adds to magical attack which is useless for templars.&nbsp;</p>
<p>No stat affects physical or magical defence. Defence can only be improved by armour and certain accessories,&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Bloodseals" target="_blank" rel="nofollow">bloodseals</a>, buffs and consumables.&nbsp;</p>
<p>Don&#8217;t panic if you make a mistake spending stat points. On choosing your dual class, all stat points are pooled for redistribution. Dual classes can also visit&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Crean" target="_blank" rel="nofollow">Crean</a>, an NPC in Randol, to reallocate stat points at 20k per point.&nbsp;</p>
<p>Stat point bonuses follow:&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Physical Prowess (STR)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0.142% weight capacity&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0.67 close range physical attack&nbsp;</p>
<p>        Swiftness of Reflexes (DEX)&nbsp; &nbsp; &nbsp; &nbsp; +0.67 critical&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0.67 deadly&nbsp;</p>
<p>        Power of the Mind (INT)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +0.67 magical attack&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<br />
        Physical Fortitude (CON)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+3 HP&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+3 MP</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>III. General Skills</strong>&nbsp;</p>
<p>Some general skills can be divided into what I term&nbsp;<strong>tiers</strong>. In the image below,&nbsp;<strong>tier one</strong>&nbsp;skills are in red,&nbsp;<strong>tier two</strong>&nbsp;in yellow. Additionally, many skills that exceed level 5&mdash;e.g., archers&#8217; Arrow of Silence (levels 6 and 7) and RKs&#8217; Dash (level 6)&mdash;are tier two skills.&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag2.png" width="450" height="428" /></p>
<p>Tier two skills are more potent and are remedied with more expensive items from the Magical Shopkeeper. A tier one skill fails on a target in PvE or PvP if the target is affected by its tier two counterpart. For example, if a target is stunned with Shield Strike 2, one may use Shield Strike on that target but it will be wasted as the first overrides the second.&nbsp;</p>
<p>&nbsp;<strong>Damage Link</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp;32&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Prerequsites:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12 DEX -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9&nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;48&nbsp; &nbsp; &nbsp;173&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9&nbsp; &nbsp; &nbsp; 21&nbsp; &nbsp; &nbsp;41&nbsp; &nbsp; &nbsp;89&nbsp; &nbsp; &nbsp;262&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;68&nbsp; &nbsp; &nbsp;83&nbsp; &nbsp; &nbsp;99&nbsp; &nbsp; &nbsp;117&nbsp; &nbsp; 137&nbsp;<br />
        Damage taken (%):&nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;30&nbsp; &nbsp; &nbsp;40&nbsp; &nbsp; &nbsp;50&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp;20.0&nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Duration (minutes):&nbsp; &nbsp;2:30&nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp;15&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>At level 5, half the damage an ally takes is redirected to the templar, e.g., if a linked ally were hit for 200 damage, the ally would take 100 and the templar would take 100.&nbsp;
  </li>
<li>Damage Link can only be maintained on one ally at once.&nbsp;
  </li>
<li>It&#8217;s not possible to chain this skill, i.e., have one templar linking another templar who is linking someone else. The second link would cancel the first.&nbsp;
  </li>
<li>Damage sharing is one-way: linked allies will not take half the damage the templar takes.&nbsp;
  </li>
<li>The proportion of damage the templar takes through Damage Link is fixed&mdash;it&#8217;s not changed by the templar&#8217;s defence or evasion.&nbsp;
  </li>
<li>The damage sharing effect doesn&#8217;t extend past radar range.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Avoid linking titans as their high HP can get templars killed fast.&nbsp;
  </li>
<li>Cast it before a fight if you expect an ally to take heavy damage; this puts less strain on healers.&nbsp;
  </li>
<li>Damage Link behaves like a buff so be careful not to cast it, for instance, while an ally is luring dangerous mobs. Particularly if your ally&#8217;s target is close to other aggressive/protective mobs, you risk drawing aggro from them as you would were you to cast Protection or Baller with the lurer in radar range.&nbsp;
  </li>
<li>Damage Link lasts 2:30 mins so be attentive about recasting.</li>
</ul>
<p><strong>Protection</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; 6&nbsp; &nbsp; &nbsp; 7&nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; 9&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 32&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; 66&nbsp; &nbsp; &nbsp;76&nbsp; &nbsp; &nbsp;86&nbsp; &nbsp; &nbsp;96&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;23 STR -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;48&nbsp; &nbsp; &nbsp;173&nbsp; &nbsp; 250&nbsp; &nbsp; 350&nbsp; &nbsp; 450&nbsp; &nbsp; 600&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp; 21&nbsp; &nbsp; &nbsp;41&nbsp; &nbsp; &nbsp;89&nbsp; &nbsp; &nbsp;262&nbsp; &nbsp; 512&nbsp; &nbsp; 862&nbsp; &nbsp; 1,312&nbsp; 1,912&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30&nbsp; &nbsp; &nbsp;42&nbsp; &nbsp; &nbsp;56&nbsp; &nbsp; &nbsp;71&nbsp; &nbsp; &nbsp;87&nbsp; &nbsp; &nbsp;112&nbsp; &nbsp; 150&nbsp; &nbsp; 200&nbsp; &nbsp; 250&nbsp;<br />
        Physical defence:&nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;30&nbsp; &nbsp; &nbsp;40&nbsp; &nbsp; &nbsp;50&nbsp; &nbsp; &nbsp;60&nbsp; &nbsp; &nbsp;70&nbsp; &nbsp; &nbsp;80&nbsp; &nbsp; &nbsp;90&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; Radar&nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Duration (minutes):&nbsp; 10:00&nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; 20:00&nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; 3&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases the physical defence of party members in radar range by 50 at level 5 and 90 at level 9.&nbsp;
  </li>
<li>Like Divine Shield, the effect persists if allies leave radar range.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Like party heal for archers/clerics, there is a chance hostile enemies will attack the templar on casting.&nbsp;
  </li>
<li>In temples/dungeons, you can draw aggro from enemies through walls on casting.</li>
</ul>
<p>&nbsp;<strong>Telekinesis</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 38&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;17 DEX -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;13&nbsp; &nbsp; &nbsp;22&nbsp; &nbsp; &nbsp;54&nbsp; &nbsp; &nbsp;194&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;23&nbsp; &nbsp; &nbsp;45&nbsp; &nbsp; &nbsp;99&nbsp; &nbsp; &nbsp;293&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 39&nbsp; &nbsp; &nbsp;53&nbsp; &nbsp; &nbsp;68&nbsp; &nbsp; &nbsp;84&nbsp; &nbsp; &nbsp;102&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; 20.0&nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; 20&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Teleports one enemy to the templar.&nbsp;
  </li>
<li>Chance of success increases with skill level.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Useful for moving mobs off awkward spots, e.g., cliffs.&nbsp;
  </li>
<li>If the target is close to other protective enemies, they will attack the caster.&nbsp;
  </li>
<li>A successful Telekinesis will break passive mobs&#8217; aggro.&nbsp;
  </li>
<li>On teleport, aggressive mobs aggro whatever they&#8217;re facing: not necessarily the templar.&nbsp;
  </li>
<li>If the skill fails, the target will not be teleported but will attack the caster. Nearby aggressive mobs will still attack the caster.&nbsp;
  </li>
<li>The templar and anyone who has the target locked will lose lock when the enemy is teleported. In PvP, the target will also lose lock when teleported.&nbsp;
  </li>
<li>The target&#8217;s status effects/buffs remain when teleported.&nbsp;
  </li>
<li>The animation is lengthy and as the templar has to reacquire target after using the skill, it can be difficult to stun an enemy in PvP afterwards.&nbsp;
  </li>
<li>Teleporting a target stuck in or behind a tree or other piece of scenery may disconnect the caster.&nbsp;
  </li>
<li>Annoyingly, mobs&#8217; HP may reset on teleport.&nbsp;
  </li>
<li>There used to be a glitch whereby if teleported while sitting, one couldn&#8217;t move or attack, as if one had accepted a&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Party+recall+scrolls" target="_blank" rel="nofollow">party recall</a>&nbsp;while sitting. However, this has been fixed.</li>
</ul>
<p><strong>Reflection Shield</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 40&nbsp; &nbsp; &nbsp; &nbsp; 50&nbsp; &nbsp; &nbsp; &nbsp; 60&nbsp; &nbsp; &nbsp; &nbsp; 70&nbsp; &nbsp; &nbsp; &nbsp; 80&nbsp; &nbsp; &nbsp; &nbsp; 90&nbsp; &nbsp; &nbsp; &nbsp; 100&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 160&nbsp; &nbsp; &nbsp; &nbsp;200&nbsp; &nbsp; &nbsp; &nbsp;240&nbsp; &nbsp; &nbsp; &nbsp;350&nbsp; &nbsp; &nbsp; &nbsp;400&nbsp; &nbsp; &nbsp; &nbsp;450&nbsp; &nbsp; &nbsp; &nbsp;600&nbsp;<br />
        Total SP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;160&nbsp; &nbsp; &nbsp; &nbsp;360&nbsp; &nbsp; &nbsp; &nbsp;600&nbsp; &nbsp; &nbsp; &nbsp;950&nbsp; &nbsp; &nbsp; &nbsp;1,350&nbsp; &nbsp; &nbsp;1,800&nbsp; &nbsp; &nbsp;2,400&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 220&nbsp; &nbsp; &nbsp; &nbsp;241&nbsp; &nbsp; &nbsp; &nbsp;263&nbsp; &nbsp; &nbsp; &nbsp;284&nbsp; &nbsp; &nbsp; &nbsp;306&nbsp; &nbsp; &nbsp; &nbsp;327&nbsp; &nbsp; &nbsp; &nbsp;349&nbsp;<br />
        Chance of reflection ?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp;<br />
        (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<br />
        Damage reflected&nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp;<br />
        (%):&nbsp;<br />
        Increased&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;40&nbsp;<br />
        physical evasion:&nbsp;<br />
        Power:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; 2.0&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp;<br />
        Duration (minutes):&nbsp; 15&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;25&nbsp;<br />
        Cooldown (minutes):&nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Damage reflection. The recharge is lengthy but it seems to reflect about 70% of incoming damage at level 7 (further testing needed); chance of reflection yet to be determined. Also increases physical evasion (formerly 100 at level 7; reduced to 40).</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Very effective in PvP: goes some way to compensating for TKs&#8217; poor attack and hit rate and the impotence of defence. Aim to stack HP.&nbsp;
  </li>
<li>Maintainable but 10 minute cooldown is a headache.&nbsp;
  </li>
<li>Ineffective in PvE.</li>
</ul>
<p>&nbsp;<strong>Shield Strike 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 41&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;Shield Strike lv. 5&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 250&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 100&nbsp;<br />
        Success rate (%):&nbsp; &nbsp; 80&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; 2.0&nbsp;<br />
        Duration (seconds):&nbsp; 15&nbsp;<br />
        Cooldown (seconds):&nbsp; 35</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Tier two.&nbsp;
  </li>
<li>Stuns one target. Stunned targets can&#8217;t move, attack or use skills.&nbsp;
  </li>
<li>Requires a shield and single sword be equipped.&nbsp;
  </li>
<li>Shield Strike (level 5) is prerequisite.&nbsp;
  </li>
<li>Its success rate is higher than Shield Strike and it lasts longer.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>As it&#8217;s tier two, it can be used on targets affected by Shield Strike but not vice-versa. Thus, for maximum stun length without respite, use Shield Strike then Shield Strike 2 as Shield Strike wears off.&nbsp;
  </li>
<li>It can be cured with a superior remedy.</li>
</ul>
<p><strong>Baller</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 44&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;52 STR -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp;15&nbsp; &nbsp; &nbsp;25&nbsp; &nbsp; &nbsp;60&nbsp; &nbsp; &nbsp;216&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp;26&nbsp; &nbsp; &nbsp;51&nbsp; &nbsp; &nbsp;111&nbsp; &nbsp; 327&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 66&nbsp; &nbsp; &nbsp;78&nbsp; &nbsp; &nbsp;93&nbsp; &nbsp; &nbsp;111&nbsp; &nbsp; 132&nbsp;<br />
        Physical attack&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp;<br />
        gained per party&nbsp;<br />
        member in radar&nbsp;<br />
        range:&nbsp;<br />
        Maximum&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; 16&nbsp; &nbsp; &nbsp;24&nbsp; &nbsp; &nbsp;32&nbsp; &nbsp; &nbsp;40&nbsp;<br />
        physical attack&nbsp;<br />
        bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<br />
        Range:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Radar&nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Duration (minutes):&nbsp; 5:00&nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; 3&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical attack of party members in radar range by 5 points per party member in radar range. Therefore, in a party of eight, party members in range of every other party member gain 40 physical attack.&nbsp;
  </li>
<li>If party members move in/out of radar range, the bonus from Baller changes accordingly.&nbsp;
  </li>
<li>Party members need not be buffed with Baller to affect the attack of those who are.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Unlike Battle Roar, Baller stacks with clerics&#8217; Encourage.&nbsp;
  </li>
<li>Baller doesn&#8217;t affect magical attack.&nbsp;
  </li>
<li>Baller has no effect when solo.&nbsp;
  </li>
<li>Like Protection, nearby aggressive/hostile enemies may attack the templar on casting.&nbsp;
  </li>
<li>In temples/dungeons, aggressive enemies may attack the templar through walls on casting.</li>
</ul>
<p><strong>Armour Break 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; 2&nbsp; &nbsp; 3&nbsp; &nbsp; 4&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;56&nbsp; &nbsp;78&nbsp; &nbsp;88&nbsp; &nbsp;144&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;213&nbsp; 300&nbsp; 400&nbsp; 1,440&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;213&nbsp; 513&nbsp; 913&nbsp; 2,353&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; 440,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; 440,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;100&nbsp; 150&nbsp; 200&nbsp; 250&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 358&nbsp; 435&nbsp; 523&nbsp; 622&nbsp;<br />
        Decrease physical defence:&nbsp; 150&nbsp; 200&nbsp; 250&nbsp; ?&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2.0&nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        Duration (seconds):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;35&nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Tier two.&nbsp;
  </li>
<li>Armour Break (level 5) is prerequisite.&nbsp;
  </li>
<li>Reduces target&#8217;s physical defence.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Like many templar skills, the animation is drawn out so it&#8217;s unwieldy in PvP.&nbsp;
  </li>
<li>Damage is low.&nbsp;
  </li>
<li>Ineffective in PvP unless your target&#8217;s physical defence is low.&nbsp;
  </li>
<li>In PvE, the effect is small. However, in a party focussed on one target at a time, e.g., bosses, the damage adds up.</li>
</ul>
<p><strong>Weapon Break 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; 2&nbsp; &nbsp; 3&nbsp; &nbsp; 4&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 63&nbsp; &nbsp;80&nbsp; &nbsp;90&nbsp; &nbsp;146&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 150&nbsp; 300&nbsp; 500&nbsp; 1,460&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 150&nbsp; 450&nbsp; 950&nbsp; 2,410&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; 460,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; 460,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 100&nbsp; 150&nbsp; 200&nbsp; 250&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;390&nbsp; 481&nbsp; 585&nbsp; 700&nbsp;<br />
        Decrease physical attack:&nbsp; 24&nbsp; &nbsp;28&nbsp; &nbsp;32&nbsp; &nbsp;?&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.0&nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        Duration (seconds):&nbsp; &nbsp; &nbsp; &nbsp; 35&nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; &nbsp; &nbsp; 7&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Tier two.&nbsp;
  </li>
<li>Weapon Break (level 5) is prerequisite.&nbsp;
  </li>
<li>Reduces target&#8217;s physical attack.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Like many templar skills, the animation is drawn out; it&#8217;s unwieldy in PvP.&nbsp;
  </li>
<li>Damage is poor.&nbsp;
  </li>
<li>Effect is negligible in PvE and PvP.</li>
</ul>
<p><strong>Provoke</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 70&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;94&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;100 STR&nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60&nbsp; &nbsp; &nbsp; &nbsp; 90&nbsp; &nbsp; &nbsp; &nbsp; 140&nbsp; &nbsp; &nbsp; &nbsp;270&nbsp; &nbsp; &nbsp; &nbsp;890&nbsp; &nbsp; &nbsp; &nbsp;1,100&nbsp;<br />
        Total SP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;60&nbsp; &nbsp; &nbsp; &nbsp; 150&nbsp; &nbsp; &nbsp; &nbsp;290&nbsp; &nbsp; &nbsp; &nbsp;560&nbsp; &nbsp; &nbsp; &nbsp;1,450&nbsp; &nbsp; &nbsp;2,550&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;100,000&nbsp; &nbsp;300,000&nbsp; &nbsp;600,000&nbsp; &nbsp;1,000,000 1,500,000 2,500,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;100,000&nbsp; &nbsp;400,000&nbsp; &nbsp;1,000,000 2,000,000 3,500,000 6,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 109&nbsp; &nbsp; &nbsp; &nbsp;122&nbsp; &nbsp; &nbsp; &nbsp;136&nbsp; &nbsp; &nbsp; &nbsp;151&nbsp; &nbsp; &nbsp; &nbsp;167&nbsp; &nbsp; &nbsp; &nbsp;200&nbsp;<br />
        Decrease physical&nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; 15&nbsp; &nbsp; &nbsp; &nbsp; 20&nbsp; &nbsp; &nbsp; &nbsp; 27&nbsp; &nbsp; &nbsp; &nbsp; 35&nbsp; &nbsp; &nbsp; &nbsp; 40&nbsp;<br />
        defence (%):&nbsp;<br />
        Increase physical&nbsp; &nbsp; 40&nbsp; &nbsp; &nbsp; &nbsp; 39&nbsp; &nbsp; &nbsp; &nbsp; 38&nbsp; &nbsp; &nbsp; &nbsp; 35&nbsp; &nbsp; &nbsp; &nbsp; 30&nbsp; &nbsp; &nbsp; &nbsp; 20&nbsp;<br />
        attack (%):&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; 8.0&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp;<br />
        Duration (seconds):&nbsp; 30&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp;<br />
        Cooldown (seconds):&nbsp; 35&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Aggros up to six nearby enemies, reducing their physical defence while raising their physical attack.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Its range is short but be wary: the skinwalker behind that demon you&#8217;re provoking has a big sword.&nbsp;
  </li>
<li>Aggro can be broken by allied healers, other damage sources, etc.&nbsp;
  </li>
<li>It only raises enemies&#8217; physical attack so is effective against magic users in PvE and PvP.&nbsp;
  </li>
<li>Given the physical defence cap in PvP, it&#8217;s risky to use on physical classes.&nbsp;
  </li>
<li>In PK mode, one can &quot;buff&quot; allies with Provoke though it is often impractical&mdash;partymates/guildmates would be unaffected.</li>
</ul>
<p>
A digression for low to mid level TKs: I advise training/buying a level 38&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Horse+and+drake+mount+training" target="_blank" rel="nofollow">horse mount</a>. The mount skill, &quot;<a href="http://lastchaosinfo.wetpaint.com/page/Horse+and+drake+mounted+pet+skills" target="_blank" rel="nofollow">Crying</a>&quot;, draws aggro and is an invaluable substitute for/supplement to Provoke. While not vital to good tanking before level 70, anything that makes your job easier is worth pursuing.&nbsp;</p>
<p><strong>Mana Break 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; 2&nbsp; &nbsp; 3&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 72&nbsp; &nbsp;82&nbsp; &nbsp;92&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200&nbsp; 400&nbsp; 600&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200&nbsp; 600&nbsp; 1,200&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 180&nbsp; 230&nbsp; 290&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;300&nbsp; 350&nbsp; 400&nbsp;<br />
        Decrease magic defence:&nbsp; 30&nbsp; &nbsp;35&nbsp; &nbsp;40&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.0&nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        Duration (seconds):&nbsp; &nbsp; &nbsp; 35&nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; &nbsp; 17&nbsp; &nbsp;-&nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Tier two.&nbsp;
  </li>
<li>Deals high damage to one target.&nbsp;
  </li>
<li>Decreases target&#8217;s magical defence.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Its animation is drawn out but the damage compensates.&nbsp;
  </li>
<li>Its effect is negligible.</li>
</ul>
<p><strong>Soul of Temple Knight</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; 90&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp;[Skill Book] Soul of Temple Knight 1; Certification of Guardianship 1&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 450&nbsp;<br />
        Total SP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;450&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 224&nbsp;<br />
        Power:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp;<br />
        Increase physical&nbsp; &nbsp; 15&nbsp;<br />
        defence (%):&nbsp;<br />
        Increase magical&nbsp; &nbsp; &nbsp;5&nbsp;<br />
        defence (%):&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; 2.0&nbsp;<br />
        Duration (seconds):&nbsp; 360&nbsp;<br />
        Cooldown (seconds):&nbsp; 600</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Summons an ethereal shield that boosts party members&#8217; physical defence by 15% and magical defence by 5% when in range.&nbsp;
  </li>
<li>The buff is brief (3 minutes of game time) but continually reapplied for the skill&#8217;s duration, encouraging party members to remain near (the shield&#8217;s position is fixed on summon).&nbsp;
  </li>
<li>The summon has constant health degeneration but cannot be damaged, healed, buffed or debuffed by players/NPCs. It fades when its health is depleted (after 360 seconds) or its caster killed.</li>
</ul>
<p><strong>Shield Chop</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; 102&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;110&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 118&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,020&nbsp; &nbsp; &nbsp; &nbsp;1,100&nbsp; &nbsp; &nbsp; &nbsp; 1,180&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,020&nbsp; &nbsp; &nbsp; &nbsp;2,120&nbsp; &nbsp; &nbsp; &nbsp; 3,300&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;20,000,000&nbsp; 110,000,000&nbsp; 180,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;20,000,000&nbsp; 130,000,000&nbsp; 310,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;300&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 400&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;300&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;400&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 500&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; 2.0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; 60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Deals high damage to one target.&nbsp;
  </li>
<li>Requires a skill book to learn. The book is consumed on learning the first level of the skill tree; books are not required for later levels. Should you reset your skills, you will need another book to relearn Shield Chop.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Its only disadvantage is its long recharge.</li>
</ul>
<p>&nbsp;<strong>Defence Posture</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;122&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 126&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 130&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,220&nbsp; &nbsp; &nbsp; &nbsp; 1,260&nbsp; &nbsp; &nbsp; &nbsp; 1,300&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,220&nbsp; &nbsp; &nbsp; &nbsp; 2,480&nbsp; &nbsp; &nbsp; &nbsp; 3,780&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 220,000,000&nbsp; 260,000,000&nbsp; 300,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 220,000,000&nbsp; 480,000,000&nbsp; 780,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 300&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 400&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2.0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Duration (seconds):&nbsp; &nbsp; &nbsp;15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical defence but decreases movement speed.&nbsp;
  </li>
<li>The movement speed decrease is the same at each level.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Maintainable.&nbsp;
  </li>
<li>The ratio of base defence to boosted defence is variable. The higher one&#8217;s defence, the more one benefits proportionally from the skill.</li>
</ul>
<p>&nbsp;<strong>Aura of Defence</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;132&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 136&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 140&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,320&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,360&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,400&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,320&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2,680&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4,080&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 320,000,000&nbsp; &nbsp; &nbsp; &nbsp; 360,000,000&nbsp; &nbsp; &nbsp; &nbsp; 400,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 320,000,000&nbsp; &nbsp; &nbsp; &nbsp; 680,000,000&nbsp; &nbsp; &nbsp; &nbsp; 1,080,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,000&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,500&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2,000&nbsp;<br />
        Items consumed per use: Stone of Wise (2)&nbsp; Stone of Wise (3)&nbsp; Stone of Wise (5)&nbsp;<br />
        Physical defence:&nbsp; &nbsp; &nbsp; &nbsp;100&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 110&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 120&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Radar&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Duration (minutes):&nbsp; &nbsp; &nbsp;30:00&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical defence of party members in radar range for 30 minutes.&nbsp;
  </li>
<li>2-5 Stones of Wise needed to cast. They are consumed on casting.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Perhaps the developers forgot a zero.</li>
</ul>
<p><strong>Taunt</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; 142&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;148&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 154&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,420&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,480&nbsp; &nbsp; &nbsp; &nbsp; 1,540&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,420&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2,900&nbsp; &nbsp; &nbsp; &nbsp; 4,440&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;420,000,000&nbsp; &nbsp;480,000,000&nbsp; 540,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;420,000,000&nbsp; &nbsp;900,000,000&nbsp; 1,440,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 420&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;480&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 540&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,000&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,500&nbsp; &nbsp; &nbsp; &nbsp; 2,000&nbsp;<br />
        Range (metres):&nbsp; &nbsp; &nbsp; &nbsp; 10.0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; 60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Causes one enemy to attack the templar.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>It&#8217;s unclear what other effect, if any, the skill has.</li>
</ul>
<p><strong>Kick</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; 150&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;160&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,500&nbsp; &nbsp; &nbsp; &nbsp;1,600&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,500&nbsp; &nbsp; &nbsp; &nbsp;3,100&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;610,000,000 710,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;610,000,000 1,320,000,000&nbsp;<br />
        MP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 400&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;500&nbsp;<br />
        Power (%):&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;400&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;500&nbsp;<br />
        Cooldown (seconds):&nbsp; &nbsp; 60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Deals high damage to one target.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>Long recharge.</li>
</ul>
<p></p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>SUBTOTAL: 33,107 SP&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5,836,000,000 GOLD</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>IV. Passive Skills</strong>&nbsp;</p>
<p>&nbsp;<strong>Wall of Belief</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp;7&nbsp; &nbsp; &nbsp;8&nbsp; &nbsp; &nbsp;9&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 32&nbsp; &nbsp; -&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;47&nbsp; &nbsp; 68&nbsp; &nbsp; 84&nbsp; &nbsp; 100&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 CON -&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp;-&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11&nbsp; &nbsp; 15&nbsp; &nbsp; 25&nbsp; &nbsp; 60&nbsp; &nbsp; 216&nbsp; &nbsp;250&nbsp; &nbsp;300&nbsp; &nbsp;350&nbsp; &nbsp;450&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11&nbsp; &nbsp; 26&nbsp; &nbsp; 51&nbsp; &nbsp; 111&nbsp; &nbsp;327&nbsp; &nbsp;577&nbsp; &nbsp;877&nbsp; &nbsp;1,277 1,677&nbsp;<br />
        Physical defence (total):&nbsp; 15&nbsp; &nbsp; 35&nbsp; &nbsp; 65&nbsp; &nbsp; 105&nbsp; &nbsp;155&nbsp; &nbsp;215&nbsp; &nbsp;285&nbsp; &nbsp;365&nbsp; &nbsp;455</div>
</td>
</tr>
</tbody>
</table>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 112&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 124&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 CON&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 900&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,200&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2,577&nbsp; &nbsp; &nbsp; &nbsp; 3,777&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;120,000,000&nbsp; 240,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;120,000,000&nbsp; 360,000,000&nbsp;<br />
        Physical defence (total):&nbsp; 555&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 655</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical defence.&nbsp;
  </li>
<li>Contrary to its description, a shield needn&#8217;t be equipped to benefit from it.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>155 physical defence is a boon at level 32. The later levels of this skill are expensive but worth learning.</li>
</ul>
<p><strong>Candid Fence 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp;1&nbsp;<br />
        Required level:&nbsp; &nbsp; 35&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60&nbsp;<br />
        Physical defence:&nbsp; 120</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical defence by 120. A no-brainer.</li>
</ul>
<p>&nbsp;<strong>Knighthood</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 38&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        Prerequistes:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 35 STR -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;14&nbsp; &nbsp; &nbsp;24&nbsp; &nbsp; &nbsp;57&nbsp; &nbsp; &nbsp;205&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;24&nbsp; &nbsp; &nbsp;48&nbsp; &nbsp; &nbsp;105&nbsp; &nbsp; 310&nbsp;<br />
        Physical attack (total):&nbsp; &nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;30&nbsp; &nbsp; &nbsp;40&nbsp; &nbsp; &nbsp;50</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases attack with a single sword equipped.</li>
</ul>
<p>&nbsp;<strong>Antimagic</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; 6&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;38&nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; 58&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 17 CON -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp;14&nbsp; &nbsp; &nbsp;24&nbsp; &nbsp; &nbsp;57&nbsp; &nbsp; &nbsp;205&nbsp; &nbsp; 250&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp;24&nbsp; &nbsp; &nbsp;48&nbsp; &nbsp; &nbsp;105&nbsp; &nbsp; 310&nbsp; &nbsp; 560&nbsp;<br />
        Magic defence (total):&nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp;30&nbsp; &nbsp; &nbsp;40&nbsp; &nbsp; &nbsp;50&nbsp; &nbsp; &nbsp;60</div>
</td>
</tr>
</tbody>
</table>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;104&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 114&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 128&nbsp;<br />
        Prerequisites:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 17 CON&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;500&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,000&nbsp; &nbsp; &nbsp; &nbsp; 1,500&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,060&nbsp; &nbsp; &nbsp; &nbsp; 2,060&nbsp; &nbsp; &nbsp; &nbsp; 3,560&nbsp;<br />
        Magic defence (total):&nbsp; &nbsp; &nbsp; 70&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;80&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;90&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 40,000,000&nbsp; &nbsp;140,000,000&nbsp; 280,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 40,000,000&nbsp; &nbsp;180,000,000&nbsp; 460,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases magical defence: max it.</li>
</ul>
<p><strong>Weapon Perfection</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; 2&nbsp; &nbsp; 3&nbsp; &nbsp; 4&nbsp; &nbsp; 5&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 50&nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 21&nbsp; &nbsp;31&nbsp; &nbsp;51&nbsp; &nbsp;110&nbsp; 360&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 21&nbsp; &nbsp;52&nbsp; &nbsp;103&nbsp; 213&nbsp; 573&nbsp;<br />
        Physical attack (total):&nbsp; &nbsp; &nbsp; &nbsp;24&nbsp; &nbsp;48&nbsp; &nbsp;72&nbsp; &nbsp;96&nbsp; &nbsp;120</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical attack.&nbsp;
  </li>
<li>Contrary to its description, you do not need a single sword equipped to benefit from it.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>120 physical attack at level 50 is a boon: max it.</li>
</ul>
<p><strong>Temple Offence</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; 2&nbsp; &nbsp; 3&nbsp; &nbsp; 4&nbsp; &nbsp; 5&nbsp; &nbsp; 6&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60&nbsp; &nbsp;-&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; -&nbsp; &nbsp; 94&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30&nbsp; &nbsp;40&nbsp; &nbsp;68&nbsp; &nbsp;163&nbsp; 588&nbsp; 700&nbsp;<br />
        Cumulative SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;30&nbsp; &nbsp;70&nbsp; &nbsp;138&nbsp; 301&nbsp; 889&nbsp; 1,589&nbsp;<br />
        Physical attack (cumulative):&nbsp; 10&nbsp; &nbsp;15&nbsp; &nbsp;20&nbsp; &nbsp;25&nbsp; &nbsp;30&nbsp; &nbsp;35</div>
</td>
</tr>
</tbody>
</table>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 108&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 120&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,100&nbsp; &nbsp; &nbsp; &nbsp; 1,500&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2,689&nbsp; &nbsp; &nbsp; &nbsp; 4,189&nbsp;<br />
        Physical attack (total):&nbsp; &nbsp; &nbsp; &nbsp;40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;45&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;80,000,000&nbsp; &nbsp;200,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;80,000,000&nbsp; &nbsp;280,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases physical attack permanently.</li>
</ul>
<p>
<strong>Tips</strong>&nbsp;</p>
<ul>
<li>While physical attack is invaluable, maxing Temple Offence is not a priority.</li>
</ul>
<p>&nbsp;<strong>Improved Resist 2</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 74&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;106&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 116&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 134&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 400&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 800&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,200&nbsp;<br />
        Total SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 600&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,400&nbsp; &nbsp; &nbsp; &nbsp; 2,600&nbsp;<br />
        Magic resistance (total):&nbsp; &nbsp; &nbsp; 180&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 210&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 240&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 270&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60,000,000&nbsp; &nbsp;160,000,000&nbsp; 340,000,000&nbsp;<br />
        Total fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60,000,000&nbsp; &nbsp;220,000,000&nbsp; 560,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases magical resistance (evasion).&nbsp;
  </li>
<li>Improved Resist (level 5) is prerequisite.</li>
</ul>
<p><strong>Constitution of Knight</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp;1&nbsp;<br />
        Required level:&nbsp; 152&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1,520&nbsp;<br />
        Increased CON:&nbsp; &nbsp;10&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;100,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases CON by 10.</li>
</ul>
<p>&nbsp;<strong>Critical Mastery</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp;156&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,560&nbsp;<br />
        Increased critical&nbsp; 100&nbsp;<br />
        rate:&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 660,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases critical hit rate by 100.</li>
</ul>
<p><strong>Deadly Mastery</strong>&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Skill level:&nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp;<br />
        Required level:&nbsp; &nbsp; &nbsp;158&nbsp;<br />
        SP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,580&nbsp;<br />
        Increased deadly&nbsp; &nbsp; 100&nbsp;<br />
        rate:&nbsp;<br />
        Fee:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 680,000,000</div>
</td>
</tr>
</tbody>
</table>
<p></p>
<ul>
<li>Increases deadly hit rate by 100.</li>
</ul>
<p></p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>SUBTOTAL:&nbsp; 19,729 SP&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3,100,000,000 GOLD&nbsp;</p>
<p>        TOTAL:&nbsp; &nbsp; &nbsp;52,818 SP&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;8,936,000,000 GOLD</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>V. PvP</strong>&nbsp; </p>
<p>In March 2009,&nbsp;<a href="http://www.aeriagames.com/user/143412" target="_blank" rel="nofollow">Xarathos</a>&nbsp;and&nbsp;<a href="http://www.aeriagames.com/user/247211" target="_blank" rel="nofollow">Zero13</a>&nbsp;devised and ran tests investigating the relationship between damage and defence in PvP. They found that physical defence was capped at 2,000. Similarly, they estimated magical defence was capped around 200<a href="http://forums.aeriagames.com/viewtopic.php?t=337870" target="_blank" rel="nofollow">[1]</a>.&nbsp;</p>
<p>In a similar experiment in July 2010,&nbsp;<a href="http://www.aeriagames.com/user/495821" target="_blank" rel="nofollow">jaretlafoudre</a>&nbsp;found that while values of physical defence over 2,000 do reduce damage, its effect is negligible&nbsp;<a href="http://forums.aeriagames.com/viewtopic.php?t=735311&amp;start=210#row3" target="_blank" rel="nofollow">[2]</a>.&nbsp;</p>
<p>I repeated last year&#8217;s experiment with Xarathos and the results suggest an exponential relationship between damage and defence, i.e., defence gives diminishing returns&nbsp;<a href="http://forums.aeriagames.com/viewtopic.php?t=889303" target="_blank" rel="nofollow">[3]</a>. This could explain the perceived cap.&nbsp;</p>
<p>If the original experiment were valid, there was an unannounced change to damage calculation in the interim (but it changed little). If so, it&#8217;s unclear how long the cap c. March 2009 had been in place. It may have been longstanding, becoming more noticeable with new weapons and skills. It may have been implemented with the&nbsp;<a href="http://forums.aeriagames.com/viewtopic.php?t=71080&amp;start=10#row6" target="_blank" rel="nofollow">2nd July 2008 patch</a>&nbsp;which rescaled evasion and hit rate and eased PvE. With limited/unreliable developer patch notes, there&#8217;s little evidence either way.&nbsp;</p>
<p>Testing has yet to be repeated since the 2010/12/21 update; according to the&nbsp;<a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=71080&amp;start=140#row4" target="_blank" rel="nofollow">patch notes</a>, the &quot;defence cap&quot; has been lifted. As the July 2010 study shows there was no detectable physical defence cap in the months before this update and there is no obvious change to PvP damage since, this claim is dubious.&nbsp;</p>
<p>Whether the impotence of defence is intended is important; more important is how it disadvantages STR based characters like templars and how to compensate. The key factors separating players in PvP are evasion, hit rate, attack and level. DEX based characters with higher evasion and hit rate (rogues and archers) have an advantage.&nbsp;</p>
<p>Unable to rely on our defence, TKs must adapt to opponents and situations (arena, PvP, guild battle,&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Merac+Castle+Siege" target="_blank" rel="nofollow">MCS</a>&nbsp;or&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Dratan+Castle+Siege" target="_blank" rel="nofollow">DCS</a>). In general:&nbsp;</p>
<ul>
<li>Hit rate is vital. Accessories that improve physical hit rate, e.g., Tears of Knight and&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Monster+combo+magical+accessories" target="_blank" rel="nofollow">monster combo necklaces</a>&nbsp;are desirable, particularly for TKs whose hit rate and DPS are low.&nbsp;
  </li>
<li>TKs rely on keeping opponents stunned while dealing low to medium DPS.&nbsp;
  </li>
<li>Telekinesis is versatile. It can thwart pet hiders and, with practice, kiters. While you lose lock upon teleporting a target, so does that target: take advantage.&nbsp;
  </li>
<li>It&#8217;s usually unwise to Provoke physical attackers (all characters&nbsp;<strong>except</strong>&nbsp;night shadows, clerics, sorcerors&mdash;even while in Earthsea [knight] form&mdash;and mages). It boosts their attack while the defence drop matters little in PvP.</li>
</ul>
<p>
<strong>VI. Equipment</strong>&nbsp;</p>
<p>Weapons have a shield of corresponding level (until the 95 shield and 97 sword: thence, levels differ as below). To avoid penalties, shields can be worn no more than five levels below the shield&#8217;s level and weapons can be equipped four levels below, eg., the Corail shield (69) can be worn at level 64 and the Eglain sword (69) can be used at 65. 73+ gear can&#8217;t be worn by characters below the gear&#8217;s level. Also, all active and some passive skills require a sword and/or shield be equipped. For more information on 73+ weapons, see&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/73-133+weapon+seals" target="_blank" rel="nofollow">here</a>. A spreadsheet of 73+ armour and weapon seals can be found&nbsp;<a href="https://spreadsheets.google.com/ccc?key=0AjHw-nIfb_WldDdQcUlGd3F0Zk9ua2drTkJqYVZfUWc&amp;hl=en&amp;authkey=CMKbnOME" target="_blank" rel="nofollow">here</a>.&nbsp;</p>
<p>73-137 shields only come with defence seals. A B5 (blue five-sealed) shield has the maximum defence for its level and the optimal seals:&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag3.png" width="180" height="196" /></p>
<p>Shields may have one of two sixth seals. Like other B6 items, they are rare. The first seal, &quot;error option&quot; (formerly prefixed &quot;Magestick&quot;; now &quot;Immortal&quot;), allows the shield to be equipped ten levels early:&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag4.png" width="180" height="238" /></p>
<p>The second seal is unique to 73+ shields (formerly prefixed &quot;Powerblock&quot;; now &quot;Defender&quot;). Its property is unclear but its name implies it affects skill resistance (it doesn&#8217;t affect evasion or defence):&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag5.png" width="180" height="252" /></p>
<p>As you upgrade arms and armour, the attack/defence gained is related to its base stats. See&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Upgrade+equation" target="_blank" rel="nofollow">here</a>&nbsp;for information on the upgrade equation.&nbsp;</p>
<p>Unlike swords, shields don&#8217;t have a visual&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Upgrade+visual+effects" target="_blank" rel="nofollow">upgrade effect</a>. However, +15 shields give the same bonus as other armours (+100 physical defence and +50 magical defence):&nbsp;</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/drag6.png" width="183" height="283" /></p>
<p>Shields don&#8217;t give the +6/+8/+10/+12 bonuses that other armours do (extra weight capacity, physical/magical defence and evasion).&nbsp;</p>
<p>Upgrade bonuses follow:&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Upgrade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Sword&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Shield&nbsp;</p>
<p>        &nbsp; &nbsp; &nbsp;+6&nbsp; &nbsp; &nbsp; &nbsp; +6 close range physical attack&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N/A&nbsp;</p>
<p>
        &nbsp; &nbsp; &nbsp;+8&nbsp; &nbsp; &nbsp; +3 close range physical hit rate&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N/A&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</p>
<p>        &nbsp; &nbsp; +10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;increased critical rate&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N/A&nbsp;<br />
        &nbsp;&nbsp;</p>
<p>        &nbsp; &nbsp; +12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;increased deadly rate&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; N/A&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</p>
<p>        &nbsp; &nbsp; +15&nbsp; &nbsp; &nbsp; &nbsp;+75 close range physical attack&nbsp; &nbsp; &nbsp; &nbsp;+100 close range physical defence&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+100 long range physical defence&nbsp;<br />
        &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +50 magical defence</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>N.B.</strong>&nbsp;The +8 bonus was +3% close range physical hit rate but hasn&#8217;t been changed to the new hit rate system and should be higher.&nbsp; </p>
<p><strong>Drake</strong>&nbsp;</p>
<p>Dragon Flame Sword&nbsp;</p>
<p><strong>Knightmare</strong>&nbsp;</p>
<p>Defender Shield&nbsp;</p>
<p><strong>Event weapon (level 21)</strong>&nbsp;</p>
<p>Light of Odin (83 attack)&nbsp;</p>
<p><strong>Level 37</strong>&nbsp;</p>
<p>&nbsp;Holy Spiritual Sword (102 attack)&nbsp;<br />
&nbsp;Celestial Shield (132 defence)&nbsp;</p>
<p><strong>Level 41</strong>&nbsp;</p>
<p>Siegfried Sword (112 attack)&nbsp;<br />
&nbsp;Domilian Shield (144 defence)&nbsp;</p>
<p><strong>Level 45</strong>&nbsp;</p>
<p>Saber (130 attack)&nbsp;<br />
Spirit Shield (156 defence)&nbsp;</p>
<p><strong>Level 49</strong>&nbsp;</p>
<p>Partinail Sword (150 attack)&nbsp;<br />
&nbsp;Punailers Shield (168 defence)&nbsp;</p>
<p><strong>Level 53</strong>&nbsp;</p>
<p>Ponaitruns Sword [formerly went by the more awesome&nbsp;<strong>Scott's Painful Reminder</strong>] (170 attack)&nbsp;<br />
&nbsp;Divent Shield (180 defence)&nbsp;</p>
<p><strong>Level 57</strong>&nbsp;</p>
<p>Proud Sword (189 attack)&nbsp;<br />
Jaguil Shield (192 defence)&nbsp;</p>
<p><strong>Level 61</strong>&nbsp;</p>
<p>Zentian Sword (208 attack)&nbsp;<br />
Academian Shield (204 defence)&nbsp;</p>
<p><strong>Level 65</strong>&nbsp;</p>
<p>Sientals Sword (232 attack)&nbsp;<br />
Valiant Shield [formerly&nbsp;<strong>Fontils Shield</strong>] (216 defence)&nbsp;</p>
<p><strong>Level 69</strong>&nbsp;</p>
<p>&nbsp;Eglain Sword (256 attack)&nbsp;<br />
Corail Shield (228 defence)&nbsp;</p>
<p><strong>Level 73</strong>&nbsp;</p>
<p>Perion Sword&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 280 attack&nbsp;<br />
        Mighty: 280 attack&nbsp;<br />
        Razing: 295 attack&nbsp;<br />
        Destructive: 310 attack&nbsp;<br />
        Heroic: 325 attack&nbsp;<br />
        Killer/Leeching/Poison/Critical: 350 attack</div>
</td>
</tr>
</tbody>
</table>
<p>
&nbsp;Tempest Shield&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 240 defence&nbsp;<br />
        Warrior: 240 defence&nbsp;<br />
        Guardian: 244 defence&nbsp;<br />
        Protective: 248 defence&nbsp;<br />
        Impervious: 252 defence&nbsp;<br />
        Immortal/Defender: 259 defence</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>Level 85</strong>&nbsp;</p>
<p>Blue Dawn Sword&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 352 attack&nbsp;<br />
        Mighty: 352 attack&nbsp;<br />
        Razing: 367 attack&nbsp;<br />
        Destructive: 382 attack&nbsp;<br />
        Heroic: 397 attack&nbsp;<br />
        Killer/Leeching/Poison/Critical: 422 attack</div>
</td>
</tr>
</tbody>
</table>
<p>
Blue Dawn Shield&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 276 defence&nbsp;<br />
        Warrior: 276 defence&nbsp;<br />
        Guardian: 280 defence&nbsp;<br />
        Protective: 284 defence&nbsp;<br />
        Impervious: 288 defence&nbsp;<br />
        Immortal/Defender: 295 defence</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>Level 95</strong>&nbsp;</p>
<p>&nbsp;Muramasas Iron Hold&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 310 defence&nbsp;<br />
        Warrior: 310 defence&nbsp;<br />
        Guardian: ?&nbsp;<br />
        Protective: ?&nbsp;<br />
        Impervious: ?&nbsp;<br />
        Immortal/Defender: ?</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>Level 97</strong>&nbsp;</p>
<p>&nbsp;Grave Sword&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 424 attack&nbsp;<br />
        Mighty: 424 attack&nbsp;<br />
        Razing: 439 attack&nbsp;<br />
        Destructive: 454 attack&nbsp;<br />
        Heroic: 469 attack&nbsp;<br />
        Killer/Leeching/Poison/Critical: 494 attack</div>
</td>
</tr>
</tbody>
</table>
<p>
<strong>Level 105</strong>&nbsp;</p>
<p>  &nbsp;Rowen Shield&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 336 defence&nbsp;<br />
          Warrior: ?&nbsp;<br />
          Guardian: ?&nbsp;<br />
          Protective: ?&nbsp;<br />
          Impervious: ?&nbsp;<br />
          Immortal/Defender: 355 defence</div>
</td>
</tr>
</tbody>
</table>
<p>
  <strong>Level 109</strong>&nbsp;</p>
<p>  &nbsp;Garfner Sword&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 496 attack&nbsp;<br />
          Mighty: 496 attack&nbsp;<br />
          Razing: 511 attack&nbsp;<br />
          Destructive: 526 attack&nbsp;<br />
          Heroic: 541 attack&nbsp;<br />
          Killer/Leeching/Poison/Critical: 566 attack</div>
</td>
</tr>
</tbody>
</table>
<p>
  <strong>Level 115</strong>&nbsp;</p>
<p>  Hunos Shield&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 366 defence&nbsp;<br />
          Warrior: ?&nbsp;<br />
          Guardian: ?&nbsp;<br />
          Protective: ?&nbsp;<br />
          Impervious: ?&nbsp;<br />
          Immortal/Defender: 385 defence</div>
</td>
</tr>
</tbody>
</table>
<p>
  <strong>Level 121</strong>&nbsp;</p>
<p>  &nbsp;Roydue Sword&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 568 attack&nbsp;<br />
          Mighty: 568 attack&nbsp;<br />
          Razing: 583 attack&nbsp;<br />
          Destructive: 598 attack&nbsp;<br />
          Heroic: 613 attack&nbsp;<br />
          Killer/Leeching/Poison/Critical: 638 attack</div>
</td>
</tr>
</tbody>
</table>
<p>
  <strong>Level 125</strong>&nbsp;</p>
<p>  Rojend Shield&nbsp;</p>
<table cellspacing="0" width="100%">
<tbody>
<tr>
<td><strong>CODE:</strong></td>
</tr>
<tr>
<td>
<div>Unidentified: 396 defence&nbsp;<br />
          Warrior: ?&nbsp;<br />
          Guardian: ?&nbsp;<br />
          Protective: ?&nbsp;<br />
          Impervious: ?&nbsp;<br />
          Immortal/Defender: 415 defence</div>
</td>
</tr>
</tbody>
</table>
<p>
  <strong>Level 133</strong>&nbsp;</p>
<p>  &nbsp;Ellier Sword (up to 710 attack, depending on colour)&nbsp;</p>
<p>  <strong>Level 135</strong>&nbsp;</p>
<p>  Rubeid Shield&nbsp;</p>
<p>  <strong>Level 145</strong>&nbsp;</p>
<p>  Menton Sword (+/- 742 attack, depending on colour)&nbsp;<br />
  Rombe Shield (+/- 468 defence, depending on colour)&nbsp;</p>
<p>  <strong>Level 149</strong>&nbsp;</p>
<p>  Rombe Sword&nbsp;</p>
<p>  <strong>Level 154</strong>&nbsp;</p>
<p>  Nuan Shield&nbsp;</p>
<p>  <strong>Level 157</strong>&nbsp;</p>
<p>  &nbsp;Nuan Sword&nbsp;</p>
<p>  <strong>Level 163</strong>&nbsp;</p>
<p>  Arzhtan Shield&nbsp;</p>
<p>  <strong>Level 165</strong>&nbsp;</p>
<p>  &nbsp;Arzhtan Sword&nbsp;</p>
<p>  <strong>VII. Credits</strong>&nbsp;</p>
<ul>
<li><a href="http://www.aeriagames.com/user/247211" target="_blank" rel="nofollow">Zero13</a>: for his help number-crunching.&nbsp;
    </li>
<li><a href="http://www.aeriagames.com/user/60961" target="_blank" rel="nofollow">Katran</a>: for proofreading.&nbsp;
    </li>
<li><a href="http://www.aeriagames.com/user/495821" target="_blank" rel="nofollow">jaretlafoudre</a>: for skill information on Taunt (levels 2 and 3), Kick (level 2), Constitution of Knight, Critical Mastery and Deadly Mastery.&nbsp;
    </li>
<li><a href="http://www.aeriagames.com/user/139166" target="_blank" rel="nofollow">b1ank</a>: for&nbsp;<a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=1051083" target="_blank" rel="nofollow">skill information</a>&nbsp;on Soul of Temple Knight.</li>
</ul>
<p>
  <strong>VIII. Glossary</strong>&nbsp;</p>
<ul>
<li><strong>activation time:</strong>&nbsp;also&nbsp;<strong>cast time</strong>; skill animation length.&nbsp;
    </li>
<li><strong>aggressive:</strong>&nbsp;NPCs that attack on proximity.&nbsp;
    </li>
<li><strong>aggro</strong>: also&nbsp;<strong>hate</strong>&nbsp;or&nbsp;<strong>threat</strong>; one &quot;has aggro&quot; when one is being attacked by an NPC.&nbsp;
    </li>
<li><strong>AoE:</strong>&nbsp;area of effect; refers to skills that affect characters within a certain radius of the caster, e.g., Provoke, Chaos Nova, etc.&nbsp;
    </li>
<li><strong>attack:</strong>&nbsp;divided into physical and magical attack; refers to the type of damage dealt by characters.&nbsp;
    </li>
<li><strong>behaviour:</strong>&nbsp;see&nbsp;<strong>aggressive</strong>,&nbsp;<strong>passive (behaviour)</strong>&nbsp;and&nbsp;<strong>protective</strong>.&nbsp;
    </li>
<li><strong>blind:</strong>&nbsp;blind characters&#8217; visual fields are obscured.&nbsp;
    </li>
<li><strong>buff:</strong>&nbsp;skills that give temporary benefits, e.g., Devotion, Protection, etc.&nbsp;
    </li>
<li><strong>caster:</strong>&nbsp;short for&nbsp;<strong>spellcaster</strong>; term for magic users (witches, wizards, clerics, elementalists, specialists and night shadows).
    </li>
<li><strong>cast time:</strong>&nbsp;see&nbsp;<strong>activation time</strong>.&nbsp;
    </li>
<li><strong>consumable:</strong>&nbsp;an item that gives temporary benefits, e.g., physical attack minerals, platinum blessed irises, etc.&nbsp;
    </li>
<li><strong>cooldown:</strong>&nbsp;the delay between using a skill and being able to use it again.&nbsp;
    </li>
<li><strong>debuff:</strong>&nbsp;skills with harmful effects, e.g., health degeneration, snare, etc.&nbsp;
    </li>
<li><strong>defence:</strong>&nbsp;divided into physical and magical defence; mitigates damage.&nbsp;
    </li>
<li><strong>DPS:</strong>&nbsp;damage per second.&nbsp;
    </li>
<li><strong>dual class:</strong>&nbsp;specialised class chosen at level 31, e.g., templar knight, cleric, etc.&nbsp;
    </li>
<li><strong>evasion:</strong>&nbsp;divided into close range physical, long range physical and magical evasion (resistance). Evasion lowers chance of incoming attacks landing; the higher an opponent&#8217;s hit rate, the harder to evade.&nbsp;
    </li>
<li><strong>hit rate:</strong>&nbsp;divided into close range physical, long range physical and magical hit rate; hit rate raises chance of landing a hit; targets&#8217; evasion lowers this chance.&nbsp;
    </li>
<li><strong>HP:</strong>&nbsp;hit/health points; characters die when their HP is zero.&nbsp;
    </li>
<li><strong>hostile:</strong>&nbsp;NPC engaged in battle.&nbsp;
    </li>
<li><strong>HUD:</strong>&nbsp;heads up display, i.e., the game interface (comprised of HP/MP bars, skill bars, etc.).&nbsp;
    </li>
<li><strong>mana:</strong>&nbsp;also&nbsp;<strong>MP</strong>&nbsp;or&nbsp;<strong>energy for special attacks</strong>.&nbsp;
    </li>
<li><strong>melee:</strong>&nbsp;refers to close range physical damage/characters (royal knights, templar knights, highlanders, warmasters and assassins).&nbsp;
    </li>
<li><strong>mob:</strong>&nbsp;NPCs that can be killed for XP and SP.&nbsp;
    </li>
<li><strong>NPC:</strong>&nbsp;non-player character.&nbsp;
    </li>
<li><strong>passive (behaviour):</strong>&nbsp;NPCs that only engage when attacked.&nbsp;
    </li>
<li><strong>passive (skill):</strong>&nbsp;skills that are always active or active when a condition is met, e.g., holding a certain kind of weapon.&nbsp;
    </li>
<li><strong>PC:</strong>&nbsp;player character, i.e., one controlled by a human.&nbsp;
    </li>
<li><strong>protective:</strong>&nbsp;NPCs that attack when other nearby NPCs are attacked.&nbsp;
    </li>
<li><strong>PK:</strong>&nbsp;player killing.&nbsp;
    </li>
<li><strong>PvE:</strong>&nbsp;player versus environment.&nbsp;
    </li>
<li><strong>PvP:</strong>&nbsp;player versus player.&nbsp;
    </li>
<li><strong>snare:</strong>&nbsp;in PvP, snared characters can&#8217;t move but can attack and use skills; snared NPCs can&#8217;t move, attack or use skills.&nbsp;
    </li>
<li><strong>SP:</strong>&nbsp;skill points; 10,000 skill experience = 1 skill point.&nbsp;
    </li>
<li><strong>recharge:</strong>&nbsp;see&nbsp;<strong>cooldown</strong>.&nbsp;
    </li>
<li><strong>refresh:</strong>&nbsp;see&nbsp;<strong>cooldown</strong>.&nbsp;
    </li>
<li><strong>stat:</strong>&nbsp;refers to STR, DEX, CON and INT.&nbsp;
    </li>
<li><strong>status effect:</strong>&nbsp;see&nbsp;<strong>debuff</strong>.&nbsp;
    </li>
<li><strong>stone:</strong>&nbsp;stoned characters are stripped of their buffs and can&#8217;t move, attack or use skills.&nbsp;
    </li>
<li><strong>stun:</strong>&nbsp;stunned characters can&#8217;t move, attack or use skills.&nbsp;
    </li>
<li><strong>tier:</strong>&nbsp;<strong>tier two</strong>&nbsp;skills, e.g., Mana Break 2, Weapon Break 2, Shield Strike 2, etc., have more potent effects than their corresponding&nbsp;<strong>tier one</strong>&nbsp;skills.&nbsp;
    </li>
<li><strong>XP:</strong>&nbsp;experience points.</li>
</ul>
<p>
  <strong>IX. Updates</strong>&nbsp;</p>
<ul>
<li>2008/05/18: Added MP costs, skill durations and effects per level and section on passive skills.&nbsp;
    </li>
<li>2008/05/20: Confirmed MP costs for Provoke and edited passive skill effects.&nbsp;
    </li>
<li>2008/05/21: Totalled SP costs.&nbsp;
    </li>
<li>2008/06/03: Edited summary for Telekinesis which has been disabled in PvP with the 2008/05/13 patch.&nbsp;
    </li>
<li>2008/06/17: Edited summary for Telekinesis which has been reenabled in PvP.&nbsp;
    </li>
<li>2008/07/26: Updated for new skill set and added section on stat point distribution.&nbsp;
    </li>
<li>2008/08/25: Reformatted SP/MP/effects tables for ease of reading; equipment and contents sections added.&nbsp;
    </li>
<li>2008/09/27: Expanded section III with breakdown of stat bonuses.&nbsp;
    </li>
<li>2009/01/06: Revised stat point distribution details/table to reflect data provided by new character information screen.&nbsp;
    </li>
<li>2009/02/13: Compiled information for 100+ skills and updated equipment section.&nbsp;
    </li>
<li>2009/03/15: Moved Shield Chop under &quot;Active Skills&quot;.&nbsp;
    </li>
<li>2009/04/09: Expanded on skill description for Shield Chop.&nbsp;
    </li>
<li>2009/04/10: Added PvP section.&nbsp;
    </li>
<li>2009/04/14: Expanded guide to include skills released with 2009/04/09 patch, revised equipment section, corrected MP costs for some active skills and reformatted tables for uniformity and ease of reading.&nbsp;
    </li>
<li>2009/04/30: Made addition to Active Skills section explaining concept of skill &quot;tiers&quot;.&nbsp;
    </li>
<li>2009/11/27: Began adding information for &quot;Episode 2&quot; skills; added/revised cooldown times; minor revisions throughout.&nbsp;
    </li>
<li>2010/07/18: Added glossary, missing skill information and lossless icons; reformatting/revisions throughout.&nbsp;
    </li>
<li>2010/09/07: Edited equipment section with new gear prefixes; began adding 73-137 weapon/shield info.&nbsp;
    </li>
<li>2010/12/22: Added information for new general skills, Reflection Shield and Soul of Temple Knight.&nbsp;
    </li>
<li>2011/05/08: Revised/expanded Reflection Shield entry.</li>
</ul>
<p>
  <strong>X. References</strong>&nbsp;</p>
<ul>
<li>Various contributors (2009),&nbsp;<em>Knight Skills</em>,&nbsp;<a href="http://lastchaosinfo.wetpaint.com/page/Knight+skills" target="_blank" rel="nofollow">http://lastchaosinfo.wetpaint.com/page/Knight+skills</a>&nbsp;(accessed 13/02/2009)
</li>
</ul>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=116069" target="_blank"> dragonoa</a>.</p>


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		<title>Clanker13&#8242;s Intro to Titans</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/clanker13s-intro-to-titans</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/clanker13s-intro-to-titans#comments</comments>
		<pubDate>Sat, 05 Nov 2011 12:34:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Titan Guides]]></category>
		<category><![CDATA[last chaos titan]]></category>
		<category><![CDATA[last chaos titan guide]]></category>
		<category><![CDATA[last chaos titan intro]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=238</guid>
		<description><![CDATA[Whether your a seasoned Last Chaos player who knows every single map like the back of his hand, or a new kid on the block who cant tell the difference between an axe and a sword, the chance to start a new class eventually comes up sooner or later, out of boredom, or you started [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker1.jpg" width="400" height="300" /></p>
<p>  Whether your a seasoned Last Chaos player who knows every single map like the back of his hand, or a new kid on the block who cant tell the difference between an axe and a sword, the chance to start a new class eventually comes up sooner or later, out of boredom, or you started with a class your not too fond of yourself. Maybe you wanted to try something different, possibly the Titan class?&nbsp;</p>
<p>  Each class has there own distinct skills, knights have defense, rogues have hit rate and incredible dexterity, mages have sheer power, sorcerers can shape shift, healers (obviously) heal, and titans are built like tanks.&nbsp;</p>
<p>
  There is a bit more too that then &quot;built like tanks&quot;, titans have the second highest defense in the game to knights (templars and &quot;tin can mode&quot; for sorcerers aside). Have the highest base attack in the game, and also per hit, and also have the largest health bars in the game.&nbsp;</p>
<p>  Just like the other classes in Last Chaos, titans have two weapons to choose from in order to kill monsters and, if they choose to PvP (player versus player) people. In there armament is a very large sword, dwarfs the knights blades and rogues daggers, and the mighty axe, which has the highest physical attack in the game, and quiet possibly the largest weapon period.&nbsp;</p>
<p>  Now having a weapon and slapping on some armor wont get you far, you need skills and passives, which are required in order to survive. Titans are bit more lax with there active skills below lvl 30. Most classes use there lower skills or the bulk of them after they get there career. Titans on the other hand rarely use there offensive skills below lvl 30, only a handful.&nbsp;</p>
<p>  Another thing you need to worry about is that a Titans mana bar is smaller then most classes, although the Rogue may have less, keeping an eye on it while maintaining certain skills like Tyrant (see below)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker2.jpg" width="134" height="44" /></p>
<p>  Too keep you from wasting your hard earn skill points, Ill list the skills you may use after level 31.&nbsp;</p>
<p>  Battle Roar: adds damage to you or allies, lasts for several minutes.&nbsp;<br />
  Focus Eye: increases hit rate (always a plus no matter how small the difference) for 1 hour in game.&nbsp;<br />
  Tyrant: By far one of the better skills, this increases your attack and defense by a %, at the cost of slowly losing mana over time.&nbsp;</p>
<p>  Just like any other class, you should attempt to max out all your passives, if your tight on skill points lvl 3-4 will work for now, but its advised to max them as soon as possible, they take a weight off your shoulders.&nbsp;</p>
<p>  <strong>Job careers</strong>&nbsp;</p>
<p>  YOU NEED 50,000 GOLD AND YOUR LEVEL 30 SKILL (body crasher) MAXED&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker3.jpg" width="475" height="230" /></p>
<p>  Once you hit level 30 and have the skill maxed, and hit 31, you have the option to master either the axe (highlander) or the sword (warmaster). Both jobs are far more powerful then an average titan, you gain a health boost, higher attack, defense, and all around stats, and you earn 3-4 stat points each level. Just like any other classes, one career is better at grinding while the other is better at pvp. We will start with the more popular choice.&nbsp;</p>
<p>  <strong>WARMASTER</strong>&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker4.jpg" width="303" height="232" /></p>
<p>  Warmasters are one of the best careers in the game, they gain a massive health boost through passives, have faster hit rate then highlanders, and have a very potent stun. Easier to maintain then the highlander class due to higher defense and magic defense, warmasters can be true killing machines when used right. They are more then capable of tackling monsters several levels higher then them, heres a list of skills that are available to these warriors.&nbsp;</p>
<p>  SMITE: lvl gained, 32 (max lvls 5) stun duration 5 seconds. Final lvl gained at 47 (lvl 6) stun duration is 15 seconds.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker5.jpg" width="475" height="356" /></p>
<p>  This skill is a trade mark of warmaster titans, in the early days this skill was laughable until it gained lvl 6 and 15 second stun. Not only does this skill stun, it does incredible damage, making it one of the most effective stuns in the game. Its drawbacks are it costs a lot of mana at lvl 6 (200 mana to be exact) and only hits 1 creature or person at one time.&nbsp;</p>
<p>  HARD SWING: lvl gained, 32 (max lvl 5) hits 3 enemies in a 120% radius in front of warmaster.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker6.jpg" width="475" height="356" /></p>
<p>  The first actual Area of Effect attack warmasters learn, this skill does decent damage to 3 opponents in front of the user, while not costing as much mana as Smite, it does take a decent chunk out of ones mana bar. Hit has no side effects other then doing damage, and it does its damage very fast, unlike body crasher.&nbsp;</p>
<p>  BELLOW: lvl gained 38 (max lvl 5) reduces defense of nearby enemies by 100 (lvl6 at 80) reduces defense by 150.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker7.jpg" width="475" height="356" /></p>
<p>  This is Area of Effect skill reduces all enemies defense within range by 100, 150 at lvl 80 and at lvl 6. I have personally not used this skill too awful much, but it does come in handy during parties, which are what warmasters are good at. Reduces both a persons defense by 100-150 as well as monsters. Its downside is it leaves you wide open to attack, as the skill takes a while to get through its entire phase.&nbsp;</p>
<p>  FIRE COMMAND: lvl gained 38 (max lvl 5) increases long range allies hit rate by 30 (lvl 6 gained at 88 ) increases hit rate by 35&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker8.jpg" width="475" height="356" /></p>
<p>  This Area of effect skill is welcomed in almost all parties, as it increases hit rate of ranged allies, enabling them to damage monsters faster. It costs a massive amount of mana to use though, roughly 300 around lvl 5, thus its a good idea to tell people that are ranged to get close to you before buffing, otherwise it can be a waste of precious mana.&nbsp;</p>
<p>  WARSTAMP: lvl gained 44 (max lvl 5) powerful Area of effect attack that damages and reduces movement and attack speed of all enemies by half at lvl 5&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker9.jpg" width="475" height="356" /></p>
<p>  One of the most powerful attacks in the Warmaster arsenal, this skill hits up to 5 enemies in a 360% radius around him, anyone or anything that is in range gets hit. This skill is very potent, as it can slow down an enemy while following up with Smite and Hardswing.&nbsp;</p>
<p>  A very nasty tactic used by warmasters is to use Smite, hardswing, and warstamp respectively in PvP, this combo is one of the most punishing around.&nbsp;</p>
<p>  Power Magnum 2: level gained: 50 (Max level 2)<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker10.jpg" width="475" height="356" /><br />
  The most powerful titan skill to date, this takes a warmasters critical strike and multiplies it by roughly 300%. Misses a lot in pvp, but outside of pvp, it makes all other skills useless in terms of damage output. Has a 9 second cool down.&nbsp;</p>
<p>
  DAMAGE REFLECTION: lvl gained 70 (max lvl 5) reflects a certain amount of damage BACK at attackers. lvl gained 98 (max lvl 6) Increased chance of reflection.&nbsp;<br />
  (no pic available)&nbsp;<br />
  This skill is for pvp only, it doesnt do very well grinding on monsters, however the ability to reflect damage back to an attacker makes it very effective in pvp when it works, which it is notorious for having a mind of its own and not working when the situation calls for it. However once maxed to level 6 this skill has a rather high chance of reflecting damage back at an attacker, making it possible for your opponent to simply commit suicide hitting you if they do high enough damage.&nbsp;</p>
<p>  Soul of Warmaster: Level gained 90 ( One level) Increases attack by 15% and Attack Speed by 5%.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker11.jpg" width="475" height="356" /><br />
  Basically a juiced up Tyrant, this skill increases a warmasters attack to almost the same level as a Highlanders. While not boosting the attack speed as much, since warmasters already hit fast as is. Advised to get this skill as it makes everything much easier due to the damage boost.&nbsp;</p>
<p>  <strong>HIGHLANDER</strong>&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker12.jpg" width="241" height="252" /></p>
<p>  A less used and rarer breed of titan, highlanders opt for axes, which increases there already formidable offensive powers to higher levels. Unlike warmasters which are excellent at PvP and parties, highlanders are loners, opting to grind on monsters and avoid the battle field as much as possible. While they have lower defense and health then warmasters, along with lower mana, they excel at grinding, and have much better evasion. They also have a slower hit rate which makes them less suited for pvp, but they can deliver damage, and they can deliver a lot of it in a short amount of time. Listed below are the skills used by these warriors.&nbsp;</p>
<p>  FATAL BLOW: lvl gained, 32 (max lvl 5) rams axe into opponent, lowers movement speed massively (lvl 6 gained at lvl 74)&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker13.jpg" width="475" height="356" /></p>
<p>  This skill is rather powerful for its level, not only does it slow the target down, it can remove a rather large chunk of health from any target. It has a slow recharge time, but it can be used to finish off a pesky monster, or player. It reduces a persons or monsters movement speed by a noticable degree, it can be used as a way of slowing down a very powerful monster and making a quick get away.&nbsp;</p>
<p>  PERFECT BODY: lvl gained, 32 (max lvl 5) increases defense by 100 when health drops past 70% lvl 38 (max lvl 10) increases attack by 80 when health is dropped to 70%, lvl 44 (max lvl 15) increases hit rate by 20% when health is dropped to 70%.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker14.jpg" width="475" height="356" /></p>
<p>  The highlanders bread and butter skill, this enables a highlander to grind far more efficiently on monsters his own level, or depending on gear monsters higher then them. This skill lasts for 20 minutes game time at lvl 15. When it kicks in the character becomes much larger then before, and lvl 6-15 the titan becomes a red color along with gaining size. While excellent for grinding, it fairs very poorly in pvp, as it &quot;self stuns&quot; the titan when it kicks in, taking off lock on, and since it requires 70% health to activate, it is not much of a problem. However with recent patches, it rarely self stuns, and its former 50% hp requirement has been raised to 70%.&nbsp;</p>
<p>  SPRINT: lvl gained, 38 (max lvl 5) increases movement speed for a short duration. lvl gained, 78 (max lvl 6) increases speed and time.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker15.jpg" width="475" height="356" /></p>
<p>  This skill enables a highlander to move rather fast, often making them faster then any other class for a brief amount of time. This skills self buff lasts only for a few seconds, but it enables the player to either run out of harms way, or blitz someone in arena. It does nothing more then make the character faster, but thats all it needs to do.&nbsp;</p>
<p>  CANNON SPIKE 2: level gained, 47 (only 1 lvl) deals fixed damage to target.&nbsp;<br />
  (NO PICTURE AVAILABLE)&nbsp;</p>
<p>  This skill is weakest skill a highlander can learn, it is to be avoided at all costs, unlike the other skills which do damage based on %, this skill is fixed damage. Do not invest in this skill.&nbsp;</p>
<p>  WILD AXE: Level Gained: 50 (two levels) deals 200% damage up to 8 targets in a 3m area.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker16.jpg" width="475" height="356" /></p>
<p>  While not the most powerful skill a highlander can learn, it can hit multiple targets and has a fast cool down. Wild Axe earns its keep with being one of the if THE fastest skill to recharge in a highlanders aresenal, and being able to cause a lot of damage in the long run if the highlander were to get a large enough mob around them. Does not require a target, and does roughly the same amount of damage as a Warmasters warstamp. Along with all the other level 50 skills, it is notoriously inaccurate in PvP.</p>
<p>  AXE CRASHER: lvl gained, 70 (max lvl 5) long range attack that causes massive damage and target to bleed. Lvl gained, 98 (max lvl 6) increased damage and bleeding.&nbsp;<br />
  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker17.jpg" width="475" height="356" /></p>
<p>  The third offensive skill in a highlanders arsenal, it is also very potent. It is the only long range skill titans learn. It does incredible damage to a target, and also makes the target bleed, which against monsters doesnt do much but in pvp it can take out a lot of health. It is quiet handy for getting a monsters attention without alerting far more dangerous creatures nearby. In pvp this skill has a bad habit of not doing any damage besides make a target bleed against other players close to the users level. Just like fatal blow this skill has a rather long recharge time.&nbsp;</p>
<p>  Soul of Highlander: Level Gained 90 ( one level only) Increases Physical attack speed by 15% and attack by 5% for as long as the player(s) are within range and in the Highlanders party, lasts for around 5 minutes, has a 8 minute cool down.&nbsp;</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/lastchaos/clanker18.jpg" width="475" height="356" /></p>
<p>  Along with Perfect Body, this skill increases a Highlanders attack and attack speed by quite a bit. While the buff is only able to be placed in one spot, it dramatically increases a highlanders attack speed when used along with other speed boosting abilities, it&#8217;s attack boost is slightly weaker then perfect body, but lasts far longer. This is the first, and so far the best party buff a highlander gets.&nbsp;</p>
<p>  Update: Do to the nerfing of all poison skills, axecrashers bleed effect is only 8 health points a second at level 6, which most if not all classes can regenerate without using pots or sitting.&nbsp;</p>
<p>  While highlanders are not built for PVP, if given very high upgraded gear and weapons, as well as hit rate items. A highlander can be very potent on the battlefield. In the 32-40 range a highlander can defeat a warmaster almost every single time, and even in the 40-60 range this can be true too.&nbsp;</p>
<p>  This guide was not to have full statically information about each skill and passive, if you wish to learn more look to&nbsp;</p>
<p>  http://lastchaosinfo.wetpaint.com/page/Class+skills?t=anon&nbsp;</p>
<p>  Questions and comments will be much appreciated, im sure I made some mistakes in here, and i do realize i used rather pathetic picture examples. I can fix the warmaster pictures but not the highlander ones.&nbsp;</p>
<p>  CORRECTIONS&nbsp;</p>
<p>  Thak you Rontu for noticing the attack increasment that was missing in the Perfect Body section&nbsp;</p>
<p>  Update: Wild Axe and Spirit of Highlander added, warmaster new skills will be added in the next few months at the least. </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=257389" target="_blank"> Clanker13</a>.</p>


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		<title>DannyBrien&#8217;s Highlander Skills/Stat Point guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/dannybriens-highlander-skillsstat-point-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/dannybriens-highlander-skillsstat-point-guide#comments</comments>
		<pubDate>Fri, 04 Nov 2011 21:24:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Titan Guides]]></category>
		<category><![CDATA[last chaos highlander skill guide]]></category>
		<category><![CDATA[last chaos highlander skill point guide]]></category>
		<category><![CDATA[last chaos highlander stat build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=232</guid>
		<description><![CDATA[Once you have reached level 31 you can change to a Highlander to do that just go to the Master Titan and select&#160;Change Job [Highlander]&#160;to change to a HL u must have the following&#160; Your lvl 30 skill (Body Crasher) maxed and 50,000 gold&#160; Active Skills&#160; lvl 32 &#8211; Fatal Blow&#160; A strong attack that [...]]]></description>
			<content:encoded><![CDATA[<p> Once you have reached level 31 you can change to a Highlander to do that just go to the Master Titan and select&nbsp;<strong>Change Job [Highlander]</strong>&nbsp;to change to a HL u must have the following&nbsp;</p>
<p>  Your lvl 30 skill (Body Crasher) maxed and 50,000 gold&nbsp;</p>
<p>  <strong>Active Skills</strong>&nbsp;</p>
<p>  <strong><em>lvl 32 &#8211; Fatal Blow</em></strong>&nbsp;<br />
  A strong attack that reduces the targets movement speed (30%)&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 262&nbsp;<br />
  <strong><em>lvl 74 &#8211; Fatal Blow</em></strong>&nbsp;<br />
  Damage increased and more effective slow down (35%)&nbsp;<br />
  SP cost for lvl 6 : 250&nbsp;</p>
<p>  <strong><em>lvl 32 &#8211; Perferct Body (1 &#8211; 5)</em></strong>&nbsp;<br />
  When your HP is below half this skill auto activates and increass your defence by 100 at lvl 5&nbsp;<br />
  SP cost to max : 262&nbsp;</p>
<p>  <strong><em>lvl 38 &#8211; Spirit</em></strong>&nbsp;<br />
  Increases movement speed 13% at lvl 5&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 290&nbsp;<br />
  <strong><em>lvl 78 &#8211; Spirit</em></strong>&nbsp;<br />
  Increases movement speed by 50%&nbsp;<br />
  SP cost for lvl 6 : 250&nbsp;</p>
<p>  <strong><em>lvl 38 &#8211; Perfect Body (6 &#8211; 10)</em></strong>&nbsp;<br />
  When your HP is below half this skill auto activates and increass your defence by 100 and your attack by 79 at lvl 10&nbsp;<br />
  SP cost to max : 293&nbsp;</p>
<p>  <strong><em>lvl 44 &#8211; Perfect Body (11 -15)</em></strong>&nbsp;<br />
  When your HP is below half this skill auto activates and increass your defence by 100, attack by 79 and attack speed by 20% when maxed&nbsp;<br />
  SP cost to max : 327&nbsp;</p>
<p>  <strong><em>lvl 47 &#8211; Cannon Spike 2</em></strong>&nbsp;<br />
  Short ranged attack, dealing little damage (only has 1 lvl)&nbsp;<br />
  SP cost to max : 246&nbsp;</p>
<p>  <strong><em>lvl 70 &#8211; Axe Crusher</em></strong>&nbsp;<br />
  A powerful attack the sends a shock wave the hit the target, and causes bleeding effect (-30)&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 1450 and 3,000,000 gold&nbsp;<br />
  <strong><em>lvl 98 &#8211; Axe Crusher</em></strong>&nbsp;<br />
  Increased damage and more effective bleed (-60)&nbsp;<br />
  SP cost for lvl 6 : 1000 and 2,500,000 gold&nbsp;</p>
<p>  <strong>Passive Skills</strong>&nbsp;</p>
<p>  <strong><em>lvl 32 &#8211; Axe Mastery</em></strong>&nbsp;<br />
  Increases attack when using an axe by 35&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 327&nbsp;<br />
  <strong><em>lvl 58 &#8211; Axe Mastery</em></strong>&nbsp;<br />
  Increases attack by 45&nbsp;<br />
  SP cost for lvl 6 : 300&nbsp;<br />
  <strong><em>lvl 88 &#8211; Axe Mastery</em></strong>&nbsp;<br />
  Increases attack by 45&nbsp;<br />
  SP cost for lvl 7 : 400&nbsp;</p>
<p>  <strong><em>lvl 35 &#8211; Focus Mastery 2 lvl 1</em></strong>&nbsp;<br />
  Increase Hit Rate by 40&nbsp;<br />
  SP cost for lvl 1 : 150&nbsp;<br />
  <strong><em>lvl 53 &#8211; Focus Mastery 2 lvl 2</em></strong>&nbsp;<br />
  Increase Hit Rate by 60&nbsp;<br />
  SP cost for lvl 2 : 170&nbsp;<br />
  <strong><em>lvl 63 &#8211; Focus Mastery 2 lvl 3</em></strong>&nbsp;<br />
  Increase Hit Rate by 100&nbsp;<br />
  SP cost for lvl 3 : 190&nbsp;<br />
  <strong><em>lvl 72 &#8211; Focus Mastery 2 lvl 4</em></strong>&nbsp;<br />
  Increase Hit Rate by 150&nbsp;<br />
  SP cost for lvl 4 : 220&nbsp;<br />
  <strong><em>lvl 84 &#8211; Focus Mastery 2 lvl 5</em></strong>&nbsp;<br />
  Increase Hit Rate by 230&nbsp;<br />
  SP cost for lvl 5 : 300&nbsp;<br />
  <strong><em>lvl 92 &#8211; Focus Mastery 2 lvl 6</em></strong>&nbsp;<br />
  Increase Hit Rate by 300&nbsp;<br />
  SP cost for lvl 6 : 400&nbsp;<br />
  <strong><em>lvl 100 &#8211; Focus Mastery 2 lvl 7</em></strong>&nbsp;<br />
  Increase Hit Rate by 400&nbsp;<br />
  SP cost for lvl 6 : 998&nbsp;</p>
<p>  <strong><em>lvl 38 &#8211; Rise Focus</em></strong>&nbsp;<br />
  25% chance of having decreased damage from a ranged attack&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 310&nbsp;<br />
  <strong><em>lvl 78 &#8211; Rise Focus</em></strong>&nbsp;<br />
  30% chance of having decreased damage from a ranged attack&nbsp;</p>
<p>  <strong><em>lvl 41 &#8211; Toughness lvl 1</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 80&nbsp;<br />
  SP cost for lvl 1 : 148&nbsp;<br />
  <strong><em>lvl 56 &#8211; Toughness lvl 2</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 90&nbsp;<br />
  SP cost for lvl 2 : 168&nbsp;<br />
  <strong><em>lvl 66 &#8211; Toughness lvl 3</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 100&nbsp;<br />
  SP cost for lvl 3 : 208&nbsp;<br />
  <strong><em>lvl 76 &#8211; Toughness lvl 4</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 120&nbsp;<br />
  SP cost for lvl 4 : 258&nbsp;<br />
  <strong><em>lvl 86 &#8211; Toughness lvl 5</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 150&nbsp;<br />
  SP cost for lvl 5 : 350&nbsp;<br />
  <strong><em>lvl 94 &#8211; Toughness lvl 6</em></strong>&nbsp;<br />
  Decreses the amount of damage taken from critical and deadly hits by 200&nbsp;<br />
  SP cost for lvl 6 : 408&nbsp;</p>
<p>  <strong><em>lvl 50 &#8211; Weapon Reject</em></strong>&nbsp;<br />
  Increases evasion by 168&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 573&nbsp;<br />
  <strong><em>lvl 82 &#8211; Weapon Reject</em></strong>&nbsp;<br />
  Increases evasion by 202&nbsp;<br />
  SP cost for lvl 6 : 400&nbsp;</p>
<p>  <strong><em>lvl 60 &#8211; Hyde Regen</em></strong>&nbsp;<br />
  Increases attack and magic defence by 50&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 859&nbsp;<br />
  <strong><em>lvl 90 &#8211; Hyde Regen</em></strong>&nbsp;<br />
  Increases attack and magic defence by 60&nbsp;<br />
  SP cost for lvl 6 : 600&nbsp;</p>
<p>  <strong>Highlander Stat Points</strong>&nbsp;</p>
<p>  lvl 32 &#8211; 23 str &#8211; 2 con &#8211; 8 dex : Perfect Body (1 &#8211; 5) , Axe Mastery&nbsp;<br />
  lvl 33 &#8211; 23 str &#8211; 2 con &#8211; 12 dex : Fatal Blow&nbsp;<br />
  lvl 34 &#8211; 26 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 35 &#8211; 30 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 36 &#8211; 33 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 37 &#8211; 35 str &#8211; 2 con &#8211; 14 dex : Perfect Body (6 &#8211; 10)&nbsp;<br />
  lvl 38 &#8211; 35 str &#8211; 2 con &#8211; 17 dex : Spirit&nbsp;<br />
  lvl 39 &#8211; 35 str &#8211; 6 con &#8211; 17 dex&nbsp;<br />
  lvl 40 &#8211; 35 str &#8211; 9 con &#8211; 17 dex&nbsp;<br />
  lvl 41 &#8211; 35 str &#8211; 13 con &#8211; 17 dex&nbsp;<br />
  lvl 42 &#8211; 35 str &#8211; 16 con &#8211; 17 dex&nbsp;<br />
  lvl 43 &#8211; 38 str &#8211; 17 con &#8211; 17 dex : Rise Focus&nbsp;<br />
  lvl 44 &#8211; 41 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 45 &#8211; 45 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 46 &#8211; 48 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 47 &#8211; 52 str &#8211; 17 con &#8211; 17 dex : Perfect Body (11 &#8211; 15)&nbsp;<br />
  lvl 48 &#8211; 55 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 49 &#8211; 59 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 50 &#8211; 62 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 51 &#8211; 66 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 52 &#8211; 69 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 53 &#8211; 73 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 54 &#8211; 76 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 55 &#8211; 80 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 56 &#8211; 83 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 57 &#8211; 87 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 58 &#8211; 90 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 59 &#8211; 94 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 60 &#8211; 97 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 61 &#8211; 100 str &#8211; ** con &#8211; ** dex &#8211; ** int : Axe Crusher&nbsp;</p>
<p>  From lvl 61 u have enough Strength for your lvl 70 skill,&nbsp;<br />
  so you can put the rest of your stat points onto whatever you need&nbsp;</p>
<p>  For anyone who has already changed to a Highlander and has desided to follow my guide for stat points you can reclaim your stat points in Juno just talk to&nbsp;<strong>Crean</strong>&nbsp;and you can reclaim your points for 20,000 a point&nbsp;</p>
<p>  Hope to be of help&nbsp; </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=103311" target="_blank"> DannyBrien</a>.</p>


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		<title>DannyBrien&#8217;s Warmaster Skills/Stat Point Guide</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/dannybriens-warmaster-skillsstat-point-guide</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/dannybriens-warmaster-skillsstat-point-guide#comments</comments>
		<pubDate>Fri, 04 Nov 2011 21:01:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Titan Guides]]></category>
		<category><![CDATA[last chaos warmaster skill point guide]]></category>
		<category><![CDATA[last chaos warmaster skill points]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=229</guid>
		<description><![CDATA[Once you have reached level 31 you can change to a Warmaster to do that just go to the Master Titan and select&#160;Change Job [Warmaster]&#160;to change to a WM u must have the following&#160; Your lvl 30 skill (Body Crasher) maxed and 50,000 gold&#160; Note&#160; This is not a Warmaster specific skill&#160; lvl 68 &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p> Once you have reached level 31 you can change to a Warmaster to do that just go to the Master Titan and select&nbsp;<strong>Change Job [Warmaster]</strong>&nbsp;to change to a WM u must have the following&nbsp;</p>
<p>  Your lvl 30 skill (Body Crasher) maxed and 50,000 gold&nbsp;</p>
<p>  <strong>Note</strong>&nbsp;<br />
  This is not a Warmaster specific skill&nbsp;</p>
<p>  <em><strong>lvl 68 &#8211; Arenaline Mastery lvl 6</strong></em>&nbsp;<br />
  Increases attack speed by 24% when maxed&nbsp;</p>
<p>
  <strong>Active skills</strong>&nbsp;</p>
<p>  <em><strong>lvl 32 &#8211; Hard Swing</strong></em>&nbsp;<br />
  AOE skill hits 3 targets in front of you&nbsp;<br />
  Power &#8211; 220%&nbsp;<br />
  Cooldown -&nbsp;<br />
  SP cost to max : 262&nbsp;</p>
<p>  <em><strong>lvl 32 &#8211; Smite</strong></em>&nbsp;<br />
  A strong attack that has a minor stun effect&nbsp;<br />
  Power &#8211; 210%&nbsp;<br />
  Cooldown -&nbsp;<br />
  Duration &#8211; 2.5 seconds&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 262&nbsp;<br />
  <em><strong>lvl 47 &#8211; Smite lvl 6</strong></em>&nbsp;<br />
  Damage increase and longer lasting stun&nbsp;<br />
  Power &#8211; 250%&nbsp;<br />
  Duration &#8211; 15 seconds&nbsp;<br />
  SP cost for lvl 6 : 200&nbsp;</p>
<p>  <em><strong>lvl 38 &#8211; Bellow</strong></em>&nbsp;<br />
  A debuff that lowers the defence on all targets around you&nbsp;<br />
  Power &#8211; -100&nbsp;<br />
  Duration &#8211; 30 seconds&nbsp;<br />
  Cooldown -&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 292&nbsp;<br />
  <em><strong>lvl 80 &#8211; Bellow lvl 6</strong></em>&nbsp;<br />
  increases defence loss of the targets&nbsp;<br />
  Power &#8211; -150&nbsp;<br />
  SP cost for lvl 6 : 250&nbsp;</p>
<p>  <em><strong>lvl 38 &#8211; Fire Command</strong></em>&nbsp;<br />
  A useful skill that powers up physical attack of Archers/Rangers around you, at lvl 5 it powers them up by 30 points&nbsp;<br />
  Duration &#8211; 5 minutes&nbsp;<br />
  Cooldown -&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 292&nbsp;<br />
  <em><strong>lvl 88 &#8211; Fire Command</strong></em>&nbsp;<br />
  Increases effect to +36 attack&nbsp;<br />
  Duration &#8211; 20 minutes&nbsp;<br />
  SP cost for lvl 6 : 250&nbsp;</p>
<p>  <em><strong>lvl 44 &#8211; War Stomp</strong></em>&nbsp;<br />
  AOE skill that hits up to 5 targets and lowers their movement speed&nbsp;<br />
  Power &#8211; 300%&nbsp;<br />
  Cooldown -&nbsp;<br />
  Duration &#8211; 10 seconds&nbsp;<br />
  SP cost to max : 327&nbsp;</p>
<p>  <em><strong>lvl 47 &#8211; Battle Roar 2</strong></em>&nbsp;<br />
  Increase targets attack (does not stack with Battle Roar)&nbsp;<br />
  Power &#8211; 24&nbsp;<br />
  Cooldown -&nbsp;<br />
  Duration &#8211; 20 minutes&nbsp;<br />
  SP cost for lvl 1 : 200&nbsp;</p>
<p>  <em><strong>lvl 70 &#8211; Damage Feedback</strong></em>&nbsp;<br />
  Once used there is a chance of some of the damage given to you will be dealt back to your opponent&nbsp;<br />
  Power &#8211; 40% chance of 30% of the damage dealt back&nbsp;<br />
  Cooldown -&nbsp;<br />
  Duration &#8211; 20 minutes&nbsp;<br />
  SP and gold costs to for lvls 1 &#8211; 5 : 1450 and 3,000,000 gold&nbsp;<br />
  <em><strong>lvl 98 &#8211; Damage Feedback lvl 6</strong></em>&nbsp;<br />
  Increases chance and percentage of damage dealt back&nbsp;<br />
  Power &#8211; 50% chance of 40% of the damage being dealt back&nbsp;<br />
  SP and gold costs for lvl 6 : 900 and 2,500,000 gold&nbsp;</p>
<p>  <em><strong>lvl 102 &#8211; Uppercut lvl 1</strong></em>&nbsp;<br />
  A fast attack&nbsp;<br />
  Power &#8211; 200%&nbsp;<br />
  Cooldown &#8211; 60 seconds&nbsp;<br />
  SP and gold costs : 1020 and 20,000,000 gold&nbsp;<br />
  Requires Uppercut Skill Book to learn&nbsp;<br />
  <em><strong>lvl 110 &#8211; Uppercut lvl 2</strong></em>&nbsp;<br />
  Power &#8211; 300%&nbsp;<br />
  SP and gold costs : 1100 and 100,000,000 gold&nbsp;<br />
  <em><strong>lvl 118 &#8211; Uppercut lvl 3</strong></em>&nbsp;<br />
  Power &#8211; 400%&nbsp;<br />
  SP and gold costs : 1180 and 180,000,000 gold&nbsp;</p>
<p>  <em><strong>lvl 122 Spin Chop lvl 1</strong></em>&nbsp;<br />
  An AoE attack that hits up to 5 targets around you&nbsp;<br />
  Power &#8211; 100&nbsp;<br />
  Cooldown &#8211; 1 minute [currently]&nbsp;<br />
  SP and gold costs : 1220 and 220,000,000 gold&nbsp;<br />
  Requires Spin Chop W skill book to learn&nbsp;<br />
  <em><strong>lvl 126 Spin Chop lvl 2</strong></em>&nbsp;<br />
  Power &#8211; 200&nbsp;<br />
  SP and gold costs : 1260 and 260,000,000 gold&nbsp;<br />
  <em><strong>lvl 130 Spin Chop lvl 3</strong></em>&nbsp;<br />
  Power &#8211; 200 [bugged should be 300]&nbsp;<br />
  SP and gold costs : 1300 and 300,000,000 gold&nbsp;</p>
<p>
  <strong>Passive Skills</strong>&nbsp;</p>
<p>  <em><strong>lvl 32 &#8211; Giant Body</strong></em>&nbsp;<br />
  Increases your max HP by 255 when maxed&nbsp;<br />
  SP cost to max : 327&nbsp;</p>
<p>  <em><strong>lvl 35 &#8211; Toughness lvl 1</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 80&nbsp;<br />
  SP cost for lvl 1 : 148&nbsp;<br />
  <em><strong>lvl 53 &#8211; Toughness lvl 2</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 90&nbsp;<br />
  SP cost for lvl 2 : 168&nbsp;<br />
  <em><strong>lvl 63 &#8211; Toughness lvl 3</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 100&nbsp;<br />
  SP cost for lvl 3 : 208&nbsp;<br />
  <em><strong>lvl 72 &#8211; Toughness lvl 4</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 120&nbsp;<br />
  SP cost for lvl 4 : 258&nbsp;<br />
  <em><strong>lvl 84 &#8211; Toughness lvl 5</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 150&nbsp;<br />
  SP cost for lvl 5 : 338&nbsp;<br />
  <em><strong>lvl 94 &#8211; Toughness lvl 6</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 200&nbsp;<br />
  SP cost for lvl 6 : 408&nbsp;<br />
  <em><strong>lvl 100 &#8211; Toughness lvl 7</strong></em>&nbsp;<br />
  Decreses the amount of Critical and Deadly hit received by 250&nbsp;<br />
  SP cost for lvl 7 : 850&nbsp;</p>
<p>  <em><strong>lvl 38 &#8211; Defend</strong></em>&nbsp;<br />
  Increases your defence to ranged attacks by 25 at lvl 5&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 310&nbsp;<br />
  <em><strong>lvl 78 &#8211; Defend lvl 6</strong></em>&nbsp;<br />
  Increase effect to +25 evasion to +30 evasion&nbsp;<br />
  SP cost for lvl 6 : 300&nbsp;</p>
<p>  <em><strong>lvl 41 &#8211; Focus Mastery 2 lvl 1</strong></em>&nbsp;<br />
  Increase Hit Rate by 40&nbsp;<br />
  SP cost for lvl 1 : 148&nbsp;<br />
  <em><strong>lvl 56 &#8211; Focus Mastery 2 lvl 2</strong></em>&nbsp;<br />
  Increases effect to +60 hit rate&nbsp;<br />
  SP cost for lvl 2 : 168&nbsp;<br />
  <em><strong>lvl 66 &#8211; Focus Mastery 2 lvl 3</strong></em>&nbsp;<br />
  Increases effect to +100 hit rate&nbsp;<br />
  SP cost for lvl 3 : 208&nbsp;<br />
  <em><strong>lvl 76 &#8211; Focus Mastery 2 lvl 4</strong></em>&nbsp;<br />
  Increases effect to +150 hit rate&nbsp;<br />
  SP cost for lvl 4 : 258&nbsp;<br />
  <em><strong>lvl 86 &#8211; Focus Mastery 2 lvl 5</strong></em>&nbsp;<br />
  Increases effect to +230 hit rate&nbsp;<br />
  SP cost for lvl 5 : 338&nbsp;<br />
  <em><strong>lvl 94 &#8211; Focus Mastery 2 lvl 6</strong></em>&nbsp;<br />
  Increases effect to +300 hit rate&nbsp;<br />
  SP cost for lvl 6 : 408&nbsp;</p>
<p>  <em><strong>lvl 50 &#8211; Fighting Spirit</strong></em>&nbsp;<br />
  Increses Evasion, Atack and Defence by&nbsp;<br />
  Evasion : 20&nbsp;<br />
  Attack : 100&nbsp;<br />
  Defence : 150 when maxed&nbsp;<br />
  SP cost to max : 573&nbsp;</p>
<p>  <em><strong>lvl 60 &#8211; Magical Counterforce</strong></em>&nbsp;<br />
  Increases attack hit rate and Magic defence by&nbsp;<br />
  Attack Speed : 12%&nbsp;<br />
  Magic Defence : 50&nbsp;<br />
  SP cost for lvls 1 &#8211; 5 : 859&nbsp;<br />
  <em><strong>lvl 90 &#8211; Magical Counterforce lvl 6</strong></em>&nbsp;<br />
  Increase effect to +15% attack speed and +60 magic defence&nbsp;<br />
  SP cost for lvl 6 : 1,349&nbsp;</p>
<p>  <em><strong>lvl &#8211; 72 Health Mastery 2 lvl 1</strong></em>&nbsp;<br />
  Increases max health by 569 and hp regen +7&nbsp;<br />
  SP cost for lvl 1 : 400&nbsp;<br />
  <em><strong>lvl &#8211; 82 Health Mastery 2 lvl 2</strong></em>&nbsp;<br />
  Increases effect to +739 health and hp regen +8&nbsp;<br />
  SP cost for lvl 2 : 500&nbsp;<br />
  <em><strong>lvl &#8211; 96 Health Mastery 2 lvl 3</strong></em>&nbsp;<br />
  Increases effect to +919 health and hp regen +9&nbsp;<br />
  SP cost for lvl 3 : 1,000&nbsp;</p>
<p>  <strong>Warmaster Stat Points</strong>&nbsp;</p>
<p>  lvl 32 &#8211; 23 str &#8211; 2 con &#8211; 8 dex : Hard Swing, Giant Body&nbsp;<br />
  lvl 33 &#8211; 23 str &#8211; 2 con &#8211; 12 dex : Smart&nbsp;<br />
  lvl 34 &#8211; 26 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 35 &#8211; 30 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 36 &#8211; 33 str &#8211; 2 con &#8211; 12 dex&nbsp;<br />
  lvl 37 &#8211; 35 str &#8211; 2 con &#8211; 14 dex : Bellow&nbsp;<br />
  lvl 38 &#8211; 35 str &#8211; 2 con &#8211; 17 dex : Fire Command&nbsp;<br />
  lvl 39 &#8211; 35 str &#8211; 6 con &#8211; 17 dex&nbsp;<br />
  lvl 40 &#8211; 35 str &#8211; 9 con &#8211; 17 dex&nbsp;<br />
  lvl 41 &#8211; 35 str &#8211; 13 con &#8211; 17 dex&nbsp;<br />
  lvl 42 &#8211; 35 str &#8211; 16 con &#8211; 17 dex&nbsp;<br />
  lvl 43 &#8211; 38 str &#8211; 17 con &#8211; 17 dex : Defend&nbsp;<br />
  lvl 44 &#8211; 41 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 45 &#8211; 45 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 46 &#8211; 48 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 47 &#8211; 52 str &#8211; 17 con &#8211; 17 dex : War Stomp&nbsp;<br />
  lvl 48 &#8211; 55 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 49 &#8211; 59 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 50 &#8211; 62 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 51 &#8211; 66 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 52 &#8211; 69 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 53 &#8211; 73 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 54 &#8211; 76 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 55 &#8211; 80 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 56 &#8211; 83 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 57 &#8211; 87 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 58 &#8211; 90 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 59 &#8211; 94 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 60 &#8211; 97 str &#8211; 17 con &#8211; 17 dex&nbsp;<br />
  lvl 61 &#8211; 100 str &#8211; ** con &#8211; ** dex &#8211; ** int : Damage Feedback&nbsp;</p>
<p>  From lvl 61 u have enough Strength for your lvl 70 skill,&nbsp;<br />
  so you can put the rest of your stat points onto whatever you need&nbsp;</p>
<p>  For anyone who has already changed to a Warmaster and has desided to follow my guide for stat points you can reclaim your stat points in Juno just talk to&nbsp;<strong>Crean</strong>&nbsp;and you can reclaim your points for 20,000 a point&nbsp;</p>
<p>  If this guide was of use to you then your welcome </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=103183" target="_blank"> DannyBrien</a>.</p>


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		<title>neagu131992&#8242;s Warmaster pvp tips</title>
		<link>http://freetoplaymmorpgs.com/last-chaos/neagu131992s-warmaster-pvp-tips</link>
		<comments>http://freetoplaymmorpgs.com/last-chaos/neagu131992s-warmaster-pvp-tips#comments</comments>
		<pubDate>Thu, 03 Nov 2011 21:45:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Titan Guides]]></category>
		<category><![CDATA[last chaos warmaster pvp]]></category>
		<category><![CDATA[last chaos warmaster pvp guide]]></category>
		<category><![CDATA[last chaos warmaster pvp tips]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/last-chaos/?p=227</guid>
		<description><![CDATA[As I have seen a lot of Warmasters coming out of nowhere and seen their pvp skills I can&#8217;t help but wonder who is gonna set them on the right track&#8230;&#160; For starters titan pvp includes to stages first stage is from lvl 16-60 and 60+( cause of the atack speed passive Magic Counterforce wich [...]]]></description>
			<content:encoded><![CDATA[<p> As I have seen a lot of Warmasters coming out of nowhere and seen their pvp skills I can&#8217;t help but wonder who is gonna set them on the right track&#8230;&nbsp;<br />
  For starters titan pvp includes to stages first stage is from lvl 16-60 and 60+( cause of the atack speed passive Magic Counterforce wich I find one of the best passive the Warmaster has along with the HR and HP ones)&nbsp;<br />
  Talking about low lvl pvp such as 16-60 would be just a waste of time since most ppl just power lvl to 90 with ease now so rarely any player seeking for guidance there if there are any feel free to send me a private pm, as for high lvl pvp I personally think Warmaster has some Ups and Downs but generally pretty much balanced ill try to sort the PvP per oponents class&nbsp;</p>
<p>  <strong>Vs RK</strong>: RKs are masive dmg dealing machines who mostly relly on TB/DB as Warmaster has crit/deadly decrease passive fighting one your lvl wont be so hard if that RK is 70+ with dash he is most likely gona try to avoid your smite and rather than running towards you gonna run sideways so he can safely dash you in that case I suggest you dont hit the smite key till youre not suficiently close it wont always work but it will give you better chances if you just click him and run towards him hiting smite as your almost next to him than hiting smite b4 you start runing as he may pass you and you might get the obvious Target to far away&nbsp;</p>
<p>  <strong>Vs Tk</strong>: Tk arent dmg dealing machines like the RK they are more of a party class so relly more on buffs , Tk however have to stuns and if none misses youre most likely to be dead also Tk can glitch your stun by using Telekinesis on you so id suggest as soon as the use Tele you run to the right and then stun not try stuning them right away as they might also stun you wich doesnt suit you very well if you dont own a casting up helm&nbsp;</p>
<p>  <strong>Vs Assasin</strong>: Assasin are besides very fast also very good oponents as they do masive ammounts of dmg in crits/deadlyes and also DS dmg isnt low either their capability to do DM is very deceiving making you believe uve won when you actually have not always check twice if a assasin is dead and always wait for them to cast DM(deathmotion) first before using stun id suggest starting with hardswing in case that they try glitching your skill if they manage to glitch it just use a buff or press ESC and ull be fine, and not to forget the snare glitch some assasins know how to use it I suggest using warstamp and hard swing those to skills seem to hit even when it says to the target is to far away for smite&nbsp;</p>
<p>  <strong>Vs Ranger</strong>: ahh Ranger &#8230; there are two types of rangers &#8230; rangers that kite and rangers that fight by standing their ground, the kiters are pretty much gonna make you hate your awfull speed unless you have speed boots they will run like **** as soon as they feel youre to close as for them I can only give you one tip keep running after em and if they cast a skill you will probably be there in time to get smite on them, for the ones that stand their ground nothing more to say they will most likely try snare and if that misses and your stun sticks its over if you have some decent hr&nbsp;</p>
<p>  <strong>Vs Warmaster</strong>: basically a fight of who stuns first , my tip is run behind him first then cast smite he wont be able to cast his b4 yours and will give you a first hand chance&nbsp;</p>
<p>  <strong>Vs Highlander</strong>: highlanders are well lets say just a bit disadvantaged when fighting Wm since they have no stuns and their atk speed is inferior to that of WM dont be fooled tho they can still pack a punch since their skills arent dmg-shy&nbsp;</p>
<p>  <strong>Vs Spec</strong>: for demon form I suggest just using smite and normal hits since it has high eva idk with the cyourent patch but I know when sorc had godly eva that was the only way to kill a sorc in a stun either that or having the luck of a skill to hit&nbsp;</p>
<p>  for knight form I suggest good timing cause you can easily dodge sonaba by runing side ways a lil&nbsp;<br />
  <strong>Vs Elementalist</strong>: there arent that many but anyways I suggest first killing his spirits as elementalist w/o spirits is dead meat(water spirit first as you dont want to be stoned )&nbsp;</p>
<p>  <strong>Vs Archer</strong>: pretty much your daily headacke archer can silence you thus removing your best card your smite I cant suggest much here cause archer pvp depends on what skill combo they use but keep this in mind use eva accs till you manage to land stun then switch to hr&nbsp;</p>
<p>  <strong>Vs Cleric</strong>: well&#8230; clerics arent very good pvpers but they will still kite you for decades dont worry clerics have very low dmg and you will most likely win against any cleric out there same lvl as you or +/-5 lvls&nbsp;</p>
<p>  <strong>Vs Witch</strong>: ahh the witches&#8230; so far the only ones I cant think of any advice besides cheating by cyouring stone =/ they simply keep you stuned sleep fogged and theres not much you can do if those fail blind will get in your way&nbsp;</p>
<p>  <strong>Vs Wizzard</strong>: last but not least the wizzard class the perfect kiters they can slow you down so much youre gonna think a snail is passing you by use normal hits while they kite dont try casting skills unless youre 100% certain youre in range cause youre most likely gonna get Target too far away msg I would suggest a Knee Crash if youre the fun type besides that no more I can say&nbsp;</p>
<p>  Most of the Warmasters ive seen out there have a certain skill order during a stun fight: Smite&#8230;HardSwing&#8230;Warstamp&#8230;HardSwing but I found it more eficient using<strong>Smite&#8230;Warstamp&#8230;HardSwing&#8230;HardSwing&#8230;Warstamp</strong>&nbsp;just because you get to cast the second Warstamp dyouring the stun wich a lot of times has proven a life saver&nbsp;<br />
  When fighting ppl 10-15 lvls higher use just stun and normal hits as most of them will hit&nbsp;<br />
  As pvp accs I recomend&nbsp;<strong>TOK</strong>s (Tears Of Knight) most ppl will say they are outdated but TOK&#8217;s are still awesome for titan frankly on my titan I used to 3*93 + a 3+56 eva accs to compensate for the lack of magic eva titan endyoures but I only used that to pvp a lot higher lvls for ppl close lvl proximity TOKs will do just fine&nbsp;<br />
  As armor id suggest at least B5 if you intend on getting some B6 parts first of all id suggest&nbsp;<strong>Speed Boots</strong>(with 30% speed seal) second&nbsp;<strong>Casting up Helm</strong>(30% skill refresh time full time stun FTW) and then the obvious&nbsp;<strong>Antistun/Antistone parts&nbsp;</strong><br />
  Hope this helps , JohnyV out&nbsp; </p>
<hr />
<p>Credits go to <a href="http://www.aeriagames.com/forums/en/viewtopic.php?t=391316" target="_blank"> neagu131992</a>.</p>


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