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Today’s guide shall be how to run through Dungeon 3′s Ajaka Canyon and come out of it not only alive but with some nice level 37 weapons. 

The Dungeon’s official stated reward is 10,000 gold and 1 Moonstone. 

The possibilities that exist is to gain from 45,000 gold to 100,000 gold (assuming you pick it all up from the mobs), chance of a heaven stone, chance of zero up-to-four-total level 37 weapons for all classes and of each of the two types from +0 to +4, and a rare level thirty-eight ( 38 ) smelting stone which the Kamira drops the latter three. 

This guide is designed to help the novice who is from level 31 to 40. 

The Dungeon does not allow players inside past level 40 whether they have a ticket or not. 


    Recommended Items to take in: 
    > At least TWO Level 12 Magical Defense Minerals 

    > At least TWO Physical Defense Minerals * 
    *(From lvls 31-34 use lvl 12, 35-37 use lvl 6, 39-40 use lvl 3) 

    > Some attack potions/minerals: Mage and Sorceror need Magical attack minerals. One lvl 12 to use on the Kamira while lower levels suffice before hand. 

    > Plenty of health potions. i.e 30 small, 15 medium, and 5 large 
    Candy is a bonus and useful as explained later.
     

    {Click thumbnails to enlarge image} 


    Picture 1: Initial Starting point of Dungeon 3: "Ajaka Canyon" 
    Picture 2, 3: Find the path and run down it towards the first spawn area 


    Pics above show "cut-scene" when you reach spawn site 
    Clicking on the screen during this will stop it. 


    Run to the spot my sorceror is running to in the picture while cave trolls come out to "greet you". Wink 


    Above sequence shows the use of the "Personal Dungeon Skill" of the sorceror. "Fire Wall" 
    This is extremly useful throughout this dungeon and should be used each and everytime you are surrounded. 
    Cave trolls will "bounce" off and then come back to you but they will be injured. 
    Try to stay in one spot and click alternatively right and left on new monsters as they approach and when your "Personal Dungeon Skill" is renewed use it again with malice. 


    Once finished with the cave trolls and elite cave trolls the Big Bad Boss Troll will come out to stomp your guts out! 
    Dissapoint him by stomping his guts out. A good long range blast is very effective in knocking him on his "behindness". 
    Sorcerors can use the "Ice Spike" here then stay on him like a basketball player going in for a score. 


    Once the final Boss troll is dead this gate will open. 
    Sometimes a small cave troll gets stuck to the right of the gate which you may not have seen… kill all before proceeding. 


    Proceed down a winding mountain path till you find the entrance to the Kamira’s secret back door. 


    After taking a breath walk down the stairs to where you can see the gate. Note that this spot can be used later to lure a "wave" of Beast Scythes and Flyers to in the "alternate" tactic discussed soon. 
    Run towards that gate but dont buff up yet… 


    These two pictures show both sides as you run towards the gate. 
    First one shows the left side as the wall breaks open revealing three spawn doors and the second picture shows the ones on the right. 
    Monsters will come out of all three "caves" in waves. 


    Alright run up towards the gate and notice it won’t open yet. 
    Looking back you can see the mobs have already sent the first pack of Beast Scythes to say "Hello". 
    I usually wait about 10 seconds longer for the "Beast Flyers" to come flapping towards me before running back to the center of the room and buffing up. 


    Here is the spot I usually buff up at. 
    As a sorceror I normally use in order: Level 3 Physical defense mineral, Stone Skin lvl 5 Spell, a Magical Attack Mineral LvL 3, and a potion of haste which speeds up attacks and movements somewhat. 


    The above sequence of screenshots shows an "alternative method" for dealing with the waves of Beast attacks. 
    I strongly recommend if you are the lowest level allowed in here UP to around level 35 to use this method. 
    Also if you are out of lvl 12 Physical Defense Minerals under level 37 then use these tactics. 
    Basically it draws a single wave of about 6-8 monsters (I didnt count them) up to the stairs and as you kill them, the new wave is born below but they are not aware of you yet… 
    You can go back down and run to the gates and back to the stairs and draw the second wave up. 
    The third wave, however, is one of concern. 


    This picture shows the above mentioned third wave. If you are a brave sorceror like me and can "take" standing in the center of the room receiving and getting a beating from the beasts… the creature shown coming towards you can sometimes "surprise" you. 
    It’s a "Beast Crawler". 
    A really nasty "MAGIC USING" monster which will hurl deadly and unpleasant bolts of something at you. 
    If you are a titan like my Katar-Rawhead is, you are pretty much toast without a magical defense mineral. 
    Still today I use level 12 here. It is the first of the two Level 12 Magical Defense Minerals you will be required to use in this dungeon. 
    I recommend using it slightly before he emerges or… 
    …wait until the game seems to "pause" or "lag" and that will be his entrance. 
    Note where his spawn cave is as this never changes. 


    As soon as you visually sight the Beast Crawler don’t waste any time attacking him. Dont worry about pickups or the other mobs, go straight after him like a bullet and stay on him like glue on paper. 
    Note the first picture shows low health… Beast Scythes and Flyers will still be pounding you physically while the Crawler hits you with magic. 
    This is where 90% of the players who try this dungeon die. 
    Sorcerors can hit him with the Ice Spike spell first to knock him down and slow him to a crawl. 
    Pound him till he’s dead and he’ll drop about 2,000 to 4,000 gold. 
    Other drops include a possible Heaven Stone and maybe a weapon or something. 


    After his death you’ll need to turn around and use that Personal Dungeon Skill on the crowd that gathered around you whilest you were battling the Crawler. 


    After fighting and healing your way out of trouble head back to the center of the room and kill all remaining mobs by changing targets back and forth… PDS when they mob you and head towards the gate when they stop coming. 
    First screenshot is a cut-scene that occurs when you kill a key monster. 
    Sometimes there will be others lingering.. check before you go through the open gate. 

    First picture shows a stairway descending … go down it. 
    Second picture shows the spot where you need to head to … 
    Gather in the center of that room and wait a little… rebuff with only a skill shield or something. I do use a lvl 3 Magical attack here since its cheap but nothng defensive. 
    After killing the first three beasts here more come from this room and those coming from down a hallway. 
    Its "ok" to allow those to fly to you. Wipe them all out. 


    Turn and go down the hallway when you’ve killed the curent mob. 
    The next room over has already sent a replacement wave to you but you need to do as before by ignoring them and go straight to the center of the next room. 
    All these recent sequences simply do one thing: Eliminates the possibility of you leaving a monster behind that prevents the Kamira’s Lair door from opening. 
    The second room does spawn a mob a bit late from the back wall so wait a bit after the last is dead before ascending the new stair case. 


    Ascend the stairs when all mobs behind you are dead and continue on the bumpy path. 
    About half way up two cut-scenes show one after another detailing the inside of the Kamira’s lair. 


    Go almsot up to the top but just short of the doors opening. 
    If you went too far and the doors do open it’s okay, just stop and prepare to buff up big time. 
    Here is where you use the second "Level 12 Magical Defense Mineral" 
    Along with either a lvl 3, 6, or 12 physical defense mineral—- this depends on your level actually since its the minions you are using this against. If they are green or blue use a lvl 3 and dont waste lvl 12. 
    Also take any attack potions/minerals you got. 
    Sorceros and Mages use magical attack and I do recommend a lvl 12 here as well as a large or small attack potion. 
    ONE IMPORTANT THING…. 
    Do NOT forget to take the Item Drop Booster x4 here if you have it. I usually add it last. 


    Enter the lair when fully buffed and head towards the Kamira. 
    Don’t be "hee hawing" around in here as she punches hard with a magical attack that’s strong enough to -zot- you back into 1000 A.D. 


    Please, don’t do this. Not even by accident. Its useless. 
    The Kamira’s "pets" or minions spawn forever and never stop coming even after she is dead. 
    All this is doing is allowing her to take free shots at you with the deadly bolts of "zotting power" 


    Target her as soon as you can and stay on her with a barrage of skill attacks. 
    Sorcerors use earthquake here very well. It slows her down and you can get in close. 
    Ignore the minions. 


    WARNING: DO NOT PRESS CONFIRM 
    It’ll send you back outside to the spawning area in Juno. 
    You can go collect your reward but… leaving behind something valuable in the process. 
    I created a seperate toolbar for the purpose of the Personal Dungeons. This includes a "Pick up item" button which I ride as soon as the Kamira is dead. 
    I also use it to pick up gold with since the pet isn’t around to do it. 


    Note the weapons picked up from this recent encounter… two +4′s !!! 

    Both of those sold by the way for 750,000 gold each on Caraie. 


Credits go to d0nKeY.


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