Kritika [Catspaw] Full Guide

Author’s Note

I notice the forums have a lack of high quality guides regarding the various classes, so here’s one I wrote for you guys because I was bored. Also, don’t trust everything you see in game. Quite a few things are straight up wrong. I’ve put in hours of testing and even more making a spreadsheet and then this guide, so do some testing yourself if you don’t believe me. Also, due to the approximately 7000 character limit on posts, I have to structure this guide a bit strangely. Sorry if it looks strange people!
-Ryxa

Index

Already know most of this stuff? Not interested in the boring basic overview and boring numbers? Just interested in the weird stuff the game doesn’t tell you about the Catspaw skills? Hit control+F and search for what you need using the index!

First Post
• Author’s Note
• Index
• Intro
• Miscellaneous
• • Interested in numbers?
• • Got some more information?

Second Post
• Basic Skills Overview
• • Catspaw Basic Skills
• • Catspaw Class Skills
• • Catspaw Awakening Skills
• Skill Specifics and Nuances

Third Post
• Reserved space in case it is needed

Intro

Catspaw (sometimes referred to as Cat Acrobat on other servers), is a Rogue class that is able to quickly and quite efficiently build high combo numbers. Their main passive, “Quick Kitty”, grants the player a 10% damage increase once their combo count reaches 50 or higher. A high combo count is easy to achieve with Catspaw with skills such as “Spiral Kill”, which can obtain up to 26 hits on just a single enemy! In many other games, Combo oriented classes tend to have difficulty dealing with large groups of enemies, but that’s not the case with Catspaw. She can use skills like “Cat Slam” and “Tailchaser” to quickly gather and clear groups of enemies. Most importantly though… She can use most of her skills while airborne! Sound interesting? Well the following guide will let you get a good idea of how Catspaw works even if you haven’t started the game yet.

Miscellaneous

Interested in numbers?

Click [Here] to access the spreadsheet(s) I’ve been slowly making.

Got some more information?

Think I got something wrong or I missed something? Got questions? Comment below. If I’m not responding in a timely fashion, the IGN for my Assassin is Ryxa and the IGN for my Catspaw is Sylla.

Basic Skills Overview

The following is a quick and dirty overview of the skills available to use as a Catspaw. Unless stated otherwise, Catspaw skills are of neutral element and can be used while airborne. Skills are ordered in the same order as in game from left to right and top to bottom.
Note: I’ll add skill icons later if they’re needed.

Catspaw Basic Skills

Lightning Ball
Learn at: Lv. 1
SP Cost Per Level: 1
Max Skill Level: 22
Total Damage % (Lv. 1): 642
Total Damage % (Max Skill Lv.): 3162
Attack enemies with a small ball of lightning. Lightning element damage. The combined damage with Lightning Quake at max level is 6476%. Must be grounded to use.

Lightning Quake
Learn at: Lv. 6
SP Cost Per Level: 6
Max Skill Level: 1
Total Damage % (Lv. 1): 652
Total Damage % (Max Skill Lv.): 3214
A passive that augments Lightning Ball with an additional attack. Lightning element damage. The % scales with the level of Lightning Ball and the combined damage at max level is 6476%. Must be grounded to use.

Quick Jab
Learn at: Lv. 1
SP Cost Per Level: 3
Max Skill Level: 22
Total Damage % (Lv. 1): 1925
Total Damage % (Max Skill Lv.): 7007
Dash forward and slash at enemies in a wide angle. Applies bleed stacks based on skill level. Must be grounded to use.

Shuriken
Learn at: Lv. 3
SP Cost Per Level: 2
Max Skill Level: 21
Total Damage % (Lv. 1): 135
Total Damage % (Lv. 2): 324
Total Damage % (Max Skill Lv.): 1350
Throw 3 shurikens. At skill level 2 and higher, you can throw a second set of shurikens with an additional skill press. Applies 1 bleed stack per 3 shurikens.

Shock
Learn at: Lv. 5
SP Cost Per Level: 2
Max Skill Level: 21
Total Damage % (Lv. 1): ——-
Total Damage % (Max Skill Lv.): ——-
Note: I might need the help of a Wolf Guardian for this one. I can explain if needed. Catspaws really shouldn’t be using this skill anyways though.
Jump and land to deal a shock to an area. Deals lightning damage. Must be grounded to use.

Flying Kick
Learn at: Lv. 4
SP Cost Per Level: 6
Max Skill Level: 1
Total Damage % (Lv. 1): 1562
Total Damage % (Max Skill Lv.): 4817
A passive that augments Cat’s Kick with an additional downwards kick and shockwave. Provides invincibility. The combined max damage of Cat’s Kick and Flying Kick is 8671%.

Catspaw Class Skills

Cat Scratch
Learn at: Lv. 15
SP Cost Per Level: 2
Max Skill Level: 17
Total Damage % (Lv. 1): 1698
Total Damage % (Max Skill Lv.): 7122
After 20 combo hits, apply a cat mark to the next enemy you hit for a short duration. Pressing right mouse button consumes the mark and moves you behind it while attacking.

Quick Kitty
Learn at: Lv. 15
SP Cost Per Level: 6
Max Skill Level: 1
This is Catspaw’s core passive skill. When you reach a combo hit count of 50, your damage increases by 10% for 10 seconds. Every hit you do after 50 while maintaining your combo will refresh the duration back to 10 seconds.

Cat’s Kick
Learn at: Lv. 1
SP Cost Per Level: 1
Max Skill Level: 22
Total Damage % (Lv. 1): 1250
Total Damage % (Max Skill Lv.): 3854
Perform two kicks to launch you and your enemy skyward. At level 8, your first kick gains ultra. At level 11, your second kick gains invincibility. If this skill is used in the air, you only perform the second kick. The combined max damage of Cat’s Kick and Flying Kick is 8671%.

Claw Slash
Learn at: Lv. 1
SP Cost Per Level: 2
Max Skill Level: 22
Total Damage % (Lv. 1, melee hits): 1824
Total Damage % (Lv. 1, projectile): 2200
Total Damage % (Max Skill Lv., melee hits): 10896
Total Damage % (Max Skill Lv., projectile): 13288
Perform 3 forward slashing attacks. Catspaws can hold down the skill key to instead fire a projectile that will damage things that touch it. Must be grounded to use.

Spiral Kill
Learn at: Lv. 15
SP Cost Per Level: 2
Max Skill Level: 17
Damage % Per Tick (Lv. 1): 83
Total Damage % (Lv. 1): 2158
Damage % Per Tick (Max Skill Lv.): 339
Total Damage % (Max Skill Lv.): 8814
Throw three projectiles forwards for up to 26 hits.

Cat Slam
Learn at: Lv. 15
SP Cost Per Level: 3
Max Skill Level: 17
Total Damage % (Lv. 1): 3000
Total Damage % (Max Skill Lv.): 14520
Dash through enemies. Many slashes follow shortly after.

Deathclaw
Learn at: Lv. 15
SP Cost Per Level: 3
Max Skill Level: 17
Total Damage % (Lv. 1): 2400
Total Damage % (Max Skill Lv.): 10400
Kick enemies multiple times. Breaks ultra. Must be grounded to use.

Tailchaser
Learn at: Lv. 20
SP Cost Per Level: 2
Max Skill Level: 16
Total Damage % (Lv. 1): 3000
Total Damage % (Max Skill Lv.): 11100
Spin like a whirlwind. Damages and gathers enemies. Can move freely during this skill.

Lightning Cat
Learn at: Lv. 20
SP Cost Per Level: 4
Max Skill Level: 16
Total Damage % (Lv. 1): 4997
Total Damage % (Max Skill Lv.): 25967
Dive at your enemy multiple times. The final hit does double the damage of the others.

Death Pounce
Learn at: Lv. 25
SP Cost Per Level: 3
Max Skill Level: 14
Total Damage % (Lv. 1): 3749
Total Damage % (Max Skill Lv.): 13980
Leap at your enemies. If you collide with them, pounce on them with invincibility. Stuns.

Shatterquake
Learn at: Lv. 30
SP Cost Per Level: 3
Max Skill Level: 12
Total Damage % (Lv. 1): 6750
Total Damage % (Max Skill Lv.): 27540
Hold the skill key to spin and deal damage to enemies. Let go to slam into the ground. Has ultra.

Furball
Learn at: Lv. 35
SP Cost Per Level: 4
Max Skill Level: 11
Rolling Damage % (Lv. 1): 315 rolling, 1190 final hit
Aerial Damage % (Lv. 1): 8750
Rolling Damage % (Max Skill Lv.): 695 rolling, 2620 final hit
Aerial Damage % (Max Skill Lv.): 19250
Using this skill in the ground causes you to roll while dealing damage to enemies. If used in the air, you slam into the ground with a shockwave. Invincible.

Blast Kick
Learn at: Lv. 40
SP Cost Per Level: 5
Max Skill Level: 9
Total Damage % (Lv. 1): 8750
Total Damage % (Max Skill Lv.): 19246
Slide forward at a fast rate. Press key again to kick upward. Both has and breaks ultra.

Furry Flurry
Learn at: Lv. 45
SP Cost Per Level: 5
Max Skill Level: 7
Total Damage % (Lv. 1): 8806
Total Damage % (Max Skill Lv.): 16702
Perform an uppercut. If it hits, continously teleport to and attack your target. Invincible.

Cat-Astrophe
Learn at: Lv. 50
SP Cost Per Level: 8
Max Skill Level: 6
Total Damage % (Lv. 1): 33000
Total Damage % (Max Skill Lv.): 46200
Move while slashing a large area around you and gathering enemies (deals no damage). Press the key again to kick your enemies and again to leap after them. Has invincibility in PvE and ultra in PvP.

Hunting Arts
Learn at: Lv. 50
SP Cost Per Level: 0
Max Skill Level: 1
Catspaw’s second core passive. If you choose to take this, the functionality of Deathclaw and Cat-Astrophe changes, but their total damage remains the same. Deathclaw will allow you to move during it. Cat-Astrophe now causes you to leap at enemies and if you contact them, do multiple hits while invincible.

Razor Claw
Learn at: Lv. 60
SP Cost Per Level: 6
Max Skill Level: 2
Total Damage % (Lv. 1): 10941
Total Damage % (Max Skill Lv.): 14203
Slash an area in front of you. Upon hitting an enemy, begin a series of repeated attacks. You can mash left mouse button to add more attacks. Final hit will stun. Invincible only during the repeated attacks.

Furry Fury
Learn at: Lv. 65
SP Cost Per Level: 8
Max Skill Level: 1
Total Damage % (Max Skill Lv.): 67830
Create a dust cloud in front of you and dive into it, dealing damage to enemies. Mash left mouse button to add more attacks. Invincible for the whole skill. Breaks Ultra.

Catspaw Awakening Skills

Spiral Kill [EX]
Total Damage % (Max Skill Lv.): 26943
Spin and slash at your enemies for heavy damage. Has Ultra.

Cat Slam [EX]
Total Damage % (Max Skill Lv.): 15018
Dash a large distance through enemies. The following slashes will drag enemies along with them. Invincible. Ultra Break.

Death Pounce [EX]
Total Damage % (Max Skill Lv.): 9800
Perform multiple kicks and travel forward slowly. Invincible.

Cat’s Kick [Awakened]
Max Awakening Level: 1
AP Cost Per Level: 1
Damage Increase Per Level: 60
Replaces the first two kicks in Cat’s Kick with one horizontal one. No ultra or invincibility.

Claw Slash [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 6
No special effects.

Spiral Kill [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 8
No special effects.

Cat Slam [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 10
Increases attack range by 6% per level. Also increases “Absorption Reduced Distance”. (Send help. I have no clue what this means.)

Deathclaw [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 5
No special effects.

Tailchaser [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 8
Increases attack range by 6% per level.

Lightning Cat [Awakened]
Max Awakening Level: 2
AP Cost Per Level: 1
Adds an additional attack per level (For 5 total kicks).

Death Pounce [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 4
No special effects.

Shatterquake [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 10
Adds 0.50 seconds of stun to the final kick.

Furball [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 10
No special effects.

Blast Kick [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 1
Damage Increase Per Level: 6
Increases the range of the final kick by 10% per level.

Furry Flurry [Awakened]
Max Awakening Level: 4
AP Cost Per Level: 1
Adds an additional attack per level for a total of 12 hits at max level.

Cat-Astrophe [Awakened]
Max Awakening Level: 5
AP Cost Per Level: 2
Damage Increase Per Level: 8
Adds 0.01 seconds of Jolt per level. I assume this is the same effect as what lightning charms provide, but I’m not sure. Additional information would be appreciated.

Skill Specifics and Nuances

The following is more specific information about skills for those that want to know more.

Issues with Certain Skills

There are some issues with skills that people need to know about. They are as follows:

• Furball’s maximum hits seems to be partially based on your current FPS. The tooltip says 80 max hits, but the highest I’ve managed to achieve is 29 when between the ranges of 60-97 fps. At 15 fps, I could only get 16 hits.
• Furry Flurry’s tooltip is wrong. The game says that the final two hits do the same damage, but the very last hit does an obvious amount more than the second to last hit.
• Cat-Astrophe(Non-hunting-arts)’s slashes do no damage but still hitstun and drag enemies. The first kick on the other hand, does ridiculous damage. This isn’t actually an issue since the tooltip doesn’t say the slashes do damage anyways, but it makes this skill kinda strange.
• Razor Claw says you can only get a max of 6 repeated hits. I got 17 hits using a macro that clicked as fast as the game could register.
Furry Fury falls prey to the issue that both Furball and Razor Claw has. The game says you can get a max of 66 repeated hits, but I got 69 with a macro. The max is, once again, also dependant on FPS. If my FPS is lower than around 90, I get significantly less hits.

Skill Usage Tips

Of course the best way to learn the class is to practice, but there’s still some tips on skill usage that anyone can provide. Some nuances would also take a while to discover on your own, so here they are:

• Cat Scratch’s cat mark can occur multiple times during one combo. The only thing to be aware of is that there can only be one mark so you have to consume it to get a new one after 20 hits.
• Cat’s Kick’s second kick will give you a damage bonus until you touch the ground. This means you can use the second kick and NOT use flying kick to keep the bonus for as long as you can remain in the air.
• Awakened Cat’s Kick has only one kick as opposed to two (excluding Flying Kick), and interestingly, it also doubles your aerial damage bonus. Beware that the awakened version does not give you much vertical height.
• Spiral Kill can only get the max 26 hits when you’re close enough to the enemy. If you’re farthur away, you get less hits.
• Similarly, Cat Slam’s multiple scratches don’t appear for the entire distance of the dash. To get the full hits, you should be slightly closer to the enemy.
• Using Lightning Cat as fast as possible will make you slowly gain elevation until the final hit puts you back on the ground. This means that if you start from high up relative to your target, you should cast it slower to make sure you don’t fly over them and miss.
• You don’t have to hold down Furball’s skill key when using the ground version.
• There are certain non-enemy objects you can hit with Furry Flurry to gain the extra hits and invincibility like the wall in Breezeblade Square.
• Hunting Arts has no cost and does not change the total damage % of either skill. It is entirely optional.
• I personally save Furry Fury for the invincibility and rarely use it for damage. The choice is yours.
• Furball and Death Pounce can be used for similar reasons as well. While Furball’s Invincibility while rolling is fairly obvious, few people seem to be aware that Death Pounce does, in fact, provide invincibility after you hit the collision and until the end of the skill.
• The button mashing for Razor Claw and Furry Fury are on a timer, so just mash as fast as you can. Mashing slowly will not extend the skill’s duration.

P.S. EME please stop eating my posts with your terribly designed spam filter. I’m not even making new posts. I tried to edit my old ones and they vanished so NOW I have to make new posts.

My Personal Skill Build



Reasoning

One of the first things to note is that there are only three skills I don’t have a single level in – Lightning Ball, Lightning Quake, and Shock. The reason for this is simple. These skills require you to be on the ground to use and their damage %s are, in my opinion, not worth dropping back to the ground for. I would much rather use Claw Slash (Projectile) during that time frame then return to the air with Cat’s Kick for my damage bonus. Why would I take Quick Jab then? The difference here is utility – Quick Jab can be used for more than just damage. It can be used as a simple dash if needed (and the damage % is actually okay).

You’ll also see that I have Cat Scratch maxed out. If you looked at my spreadsheet, you’ll see that the % per SP is actually lower than Lightning Ball + Lightning Quake combo, so why do I take it? It’s air-enabled, quick, and moves you to their back. This means Cat Scratch indirectly boosts your damage – something raw data can’t show.

My Cat’s Kick is at level 11 simply to gain the ultra on first kick and invincibility on second kick. Combined with the invincibility on Flying Kick, you have plenty of emergency survivability. Claw Slash, Spiral Kill, and Cat Slam are all maxed since they are your core skills – you’ll find that you naturally end up using these skills a lot due to their high hit count and fairly high total damage. This is also why I maxed their awakening. Lightning Cat, Shatterquake, and Cat-Astrophe’s awakenings are maxed for the same reason. Shatterquake also gains the ability to stun for 2.50 seconds which might be useful for enemies that move around a lot.

The remaining skills I have levels in should be fairly obvious why I have their levels maxed – damage. So that leaves the skills I have at only level 1. Deathclaw, Tailchaser, Death Pounce are all at level 1 since I only use them for utility and not for damage. They’re used for ultra breaking, gathering, and stunning respectively. Razor Claw is at level 1 because I ran out of skill points.

You reached the end of this lengthy as heck guide? Grats. Questions, comments or concerns? Post what you think below.

 

9 COMMENTS

  1. How about a combo strings guide, using this build? So we can practice, and get into the groove of things.

    Thank you.

  2. Dear,

    i have a question regarding the weapons;
    Knife, Shortsword or Dagger for catspaw ? :/ sorry if i’m asking a dumb question.

    note: i just started playing today and reached lvl 15, trying to get as much information regarding the calss i want to play.

    thank you very much for the information,
    Kind regards
    Shiro

Additional Guide Tips Welcomed!