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PATCH 1.10 NOTES WHAT’S CHANGED MULTIPLAYER MASS EFFECT ANDROMEDA

Today we have a quick overview of the Patch changes in mass effect andromeda <title> This is a small Multiplayer only patch, Thought I’d rip off the band-aid quickly for any hopeful SP players. The changes made however seem to be fixes to fairly big bugs that affected few for the most part. “Veteran ranks of characters will only drop after all characters of that rarity have been unlocked to rank 10.” This first one isn’t a bug fix, just a framework change, It will be either good or bad depending what’s dropped for you, if the character you want isn’t dropping then this is fantastic, but if the one you want is and is coming in faster, then this is going to annoy you while you fill out everything else before you can continue progress. It’s about the most controversial change out of the lot and would love to know how this will affect you personally. “Naladen explosion now deals damage when Cryo or Incendiary Ammo is equipped.” A fairly important change to those Naladen wielders, whether you had noticed its failure to damage or not, fixing this is going to make this weapon far more usable on the high end.

“Fixed issue where Dwindling Supplies and Empty Resupply mission modifiers would not function correctly if a player left the game.” Kind of a nerf, but definitely an actual fix, so for the greater good. “Dhan shotgun now properly primes enemies.” Ok, this is a nice one, as the Dhan is loved by many and its ability to prime working fully is going to mean something to the higher players. For those who aren’t fully aware, the way priming works is that it has a chance per hit, so higher rate of fire is a big thing as well as a number of projectiles. This actually makes the Dhan a fairly terrible weapon anyway for priming, while the best in the game is the Piranha with its 8 projectiles and 165 RoF, Then, Disciple, Katana, Hesh, Talon, Hornet, Hurricane, soned etc all being quite good for it too.

To clarify, you can quantify the priming rate by multiplying the Rate of Fire with the Pellet count. “Fixed issue where Bulwark, Siphon, and Concussive variants of pistols and sniper rifles would prime enemies too slowly when using special ammo.” Another priming issue fixed, great! “Fixed issue where using Supply Pack Transmitter would reduce spare ammo if Empty Resupply mission modifier was active.” Minor change, glad it’s fixed. “Using First Aid with Supply Pack Transmitter no longer heals enemies.” Well, didn’t know this was an issue, pretty big one in very specific circumstances, probably for the better that it’s fixed. “Fixed issue that caused screen to blink red/yellow when using Siphon and Bulwark weapons.” This is something that would be absolutely infuriating, had I have experienced this myself, it would have ended my session, so yeah, glad it’s fixed. “Rank XIV Common Characters are no longer displayed as Rank XV” Super minor fix, but will really alleviate some confusion, I can pretty much guarantee this has caused a few head tilts.

<Outro> And that’s about it, very small bug fix and balance change patch, hold the hype. Thank you for watching, if you are new to Xaine’s World, check out the Mass Effect Andromeda guide videos, it will more than likely enhance your experience and keep an eye out for PLAYERUNKNOWN’s BATTLEGROUNDS streams and more coming your way. Also, for those curious about the stage of the semi-super-secret project I’ve been working on for over a month now, it’s nearing completion.

I’m hoping to begin the final stage tomorrow and it should be due for release in a week, 2 at most. Like if you liked, dislike if you didn’t, subscribe if you haven’t already and have an awesome day folks..

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