Aeria Games’ Twin Saga Review
Official Site: @twinsaga.aeriagames.com
Twin Saga is a make-believe 3D Massively Multiplayer Online Role-Playing Game (MMORPG) game by Aeria Games in conjunction with X-Legend set around two warring groups with each group worshiping their very own deity. The game offers players the chance to switch between 9 available classes using a single character while traveling through the game’s charming anime-inspired world.
The game, published by Aeria Games and released on the 1st of September, 2016, has a
medium-sized player base. With plenty of combat, rich 3D visuals and unique features like traveling caravans, players get a chance to experience the new generation MMO with the quality X-Legend is renowned for.
Twin Saga is a duel-themed PvP or Player versus Player Massively Multiplayer Online Role-Playing Game where players get to play against each other to achieve certain milestones. In the game, players get to play their own unique characters, working their way through different quest content with the aim of leveling up their characters to become more powerful and to unlock new and unique features.
Twin Saga Classes
The first thing a player has to do is to create a character of their liking. The game offers a few customization options with three class choices to choose from: Mage, Gunslinger, or Swordmaster, with a fourth option, the Dragon Knight, being made available in the open beta. The interesting thing about the game is that it, unlike most MMORPG games, offers players the chance to switch between all three classes (meaning you can play either role if you wish to), as well as six extra classes that get unlocked as you complete relevant class quests.
While setting the game up might reveal some glitches that Aeria Games should consider working on – for instance, when clicking the secondary left mouse to move, some players have noted that they end up clicking on their GUI window and even accidentally moving it – the game is still good enough to try out.
Nonetheless, the game’s graphics, while not at the top spectrum by any means, is still very well done right from the attention to detail, to the level of design, and the color pallet. It’s safe to say that it’s a well-designed, painstakingly pieced together game. Each area of the game feels new; well, at least for the first 21 levels. All in all, the graphics are quite good; though many gamers have been on Aeria Games’ neck for using this graphics style, with most feeling that it is quite outdated considering that it is heavily borrowing from many of the games the game maker and X-Legend have made in the past.
As earlier mentioned, one thing that Twin Saga gameplay has capitalized on is attention to detail – and it’s quite evident in some areas. For instance, one area of the game that
most gamers are giving a thumbs up is the game’s story/narrative elements. Not only is the accuracy of the game’s English on point (considering that Twin Saga is a Taiwanese-based game, and historically, Asian games that have been redone in English tend to be awful), but the language’s quality and level is quite impressive. Apart from that, the amount of story and of talking NPCs in the game is also impressive. The thing with most Asian MMORPGs is that you only get single line texts before moving to the next quest/level. But that is not the case with Twin Saga. The game goes into detail with plenty of dialogue pages, making it a considerably detailed RPG than what most gamers are used to.
It won’t take you long, running around the game, to notice very strong similarities between it and most of X-Legend’s past games – that includes the re-use of assets in features, mechanics, and places. This, therefore, makes the gameplay feel a bit too familiar; it’s like playing a crossbreed of all the games before it.
Twin Saga Game Trailer:
The game’s combat is mainly consisted of tab casting and targeting from 1-5 keys (meaning you only get about five measly abilities). However, from level 21, players get to unlock four extra skills. At the same time, there extra skills accessible on other classes; though they are quite similar. The most you use skills, the more you build your Ultimate gauge. Once it maxes out, unleash it to cause mayhem.
Twin Saga System Requirements
|OS||Windows XP SP3 / Vista / Win7 / Win8 / Win10||Windows XP SP3 / Vista / Win7 / Win8 / Win10|
|CPU||Intel Core2 Duo 2.66 GHz or higher / AMD Athlon 64 X2 6000+ or higher||Intel Pentium4 2.8 GHz or higher / AMD K8 2600+ or higher|
|HDD Space||6 GB free space||6 GB free space|
|RAM||6 GB or higher||3 GB or higher|
|Video Card||nVidia GeForce 9500 or higher
Radeon HD4570 or higher
(Support 3D image processing system)
|nVidia GeForce 8400 or higher
Radeon X1600 or higher
(Support 3D image processing system)
|Sound Card||Support DirectX||Support DirectX|
In terms of play quality, the game is more like a linear grind. As a player, you will pretty much always be on the main story’s quest chain with chances of coming across a second or third quest to pick up. With Twin Saga, the general gameplay is: pick up one quest, finish it, pick up the next one, finish it and so on in an awfully undeviating pattern/experience. Also, unlocking new features or picking up new classes all happens at the same level for all players. There is no replaying since you already have the ability to switch classes; as such, there is no need to have more than character. Apart from that, you get typical hyperlinked quest auto-collecting/auto-pathing to everything there is. This means that there is no need to explore or even trying to think when in the game – everything’s
handed to you on a silver platter.
While Twin Saga looks incredibly good and shares a certain level of depth when it comes to dialogue and the storyline, this depth somehow loses value in practically all other elements of the game from exploration, combat, crafting, to questing. The game not only feels like it is using a strict theme park-style gameplay and mechanics seen in games from a decade ago, but it also includes the same old classically grueling routine where you start out feeling like you are the epic hero facing colossal bad guys at the start only to be asked to fetch pumpkins and kill wolves towards the end.
While Twin Saga is a good looking game with all the makings of a good MMORPG game: a detailed story line, multiple classes for players to play as, awesome graphics and anime-inspired artwork, and some “goodish” background music, there is just something that’s quite a miss with the game. Even without the help of the game’s pathfinding system, Twin Saga feels a bit too repetitive and easy, which, when combined with the amount of reading you will be required to do, and the frequent cutscenes, makes playing the game feel like playing through a rather graphic novel. While very interactive, this is one game most players feel that X-Legend and Aeria Games went overboard with. All in all, This Twin Saga Review shows that this is a good game to try out if you are new to MMORPG games or if you are just looking for a casual, laid-back, and cute game to pass time with.