Introduction – (S1)
As a Magician you will be able to cast high damaging spells from a distance. As you progress in level you will learn more powerful spells. However, Magicians tend to have a lower defence rate than most other classes and casting spells is slow.
Magicians use two different types of weapons, the staff or the wand. The staff is a two handed weapon which will make your spells more powerful than if you cast using a wand. The wand is a one handed weapon; your damage will be slightly less than if you were to use a staff, however, you are able to equip a shield together with your wand, boosting your defence rate.
Magician Builds – (S2)
As you lvl up you will receive two points to distribute amoung your attributes: STR (strength), STA (stamina), DEX (dexterity) and INT (Intelligence). If you are going Magician it is advisable that you do not put any points into STR or DEX. The two attributes that you will need to focus on as a Magician is STA and INT.
So, how much STA and how much INT should you have? Well I reccomend that once you become a Magician, you also know what you want to become at level 60. Either a Psykeeper or an Elementor. What you want to become at level 60 will ultimately determine your build.
I will also say that there is no ‘perfect’ or ‘best’ build. Every build has their advantages and disadvantages, so no need to follow someone elses build or do what someone else thinks.
I highly reccomend that you research what you are going to become at level 60. Put some research into Elementors or Psykeepers, learn the different builds for each and figure out what will work best for you.
If you make a mistake with your build you can always buy a restat, which will allow you to re-distribute your points. They cost about $20 from the cash shop or what is likely to be some hugely over inflated price in game. There is no skill or stat reset when you complete your second job change quest.
So, put some research into your desired class, figuer out what type of build you want for your second class job, and start placing the appropriate points into each attribute.
Magician Quest – (S3)
So, you’ve finally made it to lvl 15? Well follow these steps to become a magician.
Firstly you need to talk to [Magician Drillmaster] Wingyei, who is located in North Saintmorning.
To get to Saintmorning you will need to Trade with [Magic] Marche who is located in East flaris. Double click on the Saintmorning Blinkwing to teleport to Saintmorning. You must purchase a Saintmorning Blinkwing. While you are buying this, I suggest you purchase 1 Flaris Blinkwing and 2 Saintmorning Blinkwings, for later on in the quest.
And so starts your first Mission of this quest. She will tell you that you have 7 minutes to kill 15 Captain Aibatts and 10 Small Burudengs. However, you are only required to kill the Captain Aibatts, so do not worry about the Burudengs. So use the Flaris blinkwing, which you (hopefully) purchased earlier and go north of Flaris town and kill the required monsters.
Once they are dead, blink to Saintmorning and talk to [Magician Drillmaster] Wingyei. Now you will begin the second part of your quest. So [Magician Drillmaster] Wingyei will tell you that you need to collect:
10 Twinklestones from all types of Aibatts.
You are told to collect twinklestones, chumpims and slain, however, you are only required to collect the twinklestones. This can be the most tedious part of the quest as twinklestones do not drop from aibatts frequently for you at this level. However, despite the difficulty you may face, I encourage you to keep at it, they will all eventually drop for you. Once you have collected the required Monster Drops take them to [Magician Master] Hee.
You will now be required to find:
1 Book of Technique.
The book of Technique will randomly spawn on three islands at the River Weeping.
Once you have collected the Book of Technique you will need to take it to [High-Dwarpet] Hastan.
After talking to [High-Dwarpet] Hastan you will now need to kill the level 15 Un-elemented Monster Seido, who has 2578 Health Points and is located by the Great Tree in the South East of Saintmorning town.
Once you have killed Seido go talk to [Magician Instructor]Lopaze, who is next to [Magician Drillmaster] Wingyei.
Once you have talked with [Magician Instructor] Lopaze you have now finished the quest. You are now a Magician! Congratulations! ^_^
Elements – (S4)
In Flyff there a total of 5 Elements:
Fire
Wind
Earth
Electric
Water
Certain Elements are stronger against some elements, however, will be weaker against other elements.
Basically:
Fire is strong against Wind
Wind is strong against Earth
Earth is strong against Electric
Electric is strong against Water
Water is strong against Fire
Therefore:
Fire is weak against Water
Wind is weak against Fire
Earth is weak against Wind
Electric is weak against Earth
Water is weak against Electric
This forms a basic cycle:
As such it is advisable that you use the stronger element when fighting a monster and avoid using the weaker element.
Magician Skills – (S5)
As your Magician grows in level, you will recieve more and more skills. All of the Magician spells are gained by level 30 and are able to be cast with either a wand or staff. Spells become more powerful as they increase in level.
Mental Spells
- Mental Strike
Required Charecter Level is 15
This is the first spell you recieve. It is a basic un-elemented attack.
- Blink Pool
Required Charecter level is 30. Required to have Mental Strike at level 3.
This spell allows you to teleport your mage within a certain distance. As the spell level increases, so does the range.
Fire Spells
- Flame Ball
Required Charecter level is 18. Required to have Mental Strike at level 3.
This is your first basic fire spell.
- Flame Geyser
Required Charecter level is 25. Required to have Fire Boomerang at level 5.
This is your second fire spell. It is a weak fire spell that also has a weak damage over time (DOT) effect.
- Fire Strike
Required Charecter level is 30. Required to have Hot Air at level 7.
This is your final Fire spell. It is a strong fire spell, which will also increase the damage of any other successive wind spells.
Wind Spells
- Swordwind
Required Charecter level is 20. Required to have level 5 Mental Strike.
This is your first wind spells that will cause basic wind damage.
- Strongwind
Required Charecter level is 25. Required to have level 5 Sword Wind.
With Intermediate wind damage this spell will also knockback the targeted enemy.
- Wind Cutter
Required Charecter level is 30. Required to have level 7 Strongwind.
A powerfull attack causing advanced wind damage.
Earth Spells
- Stone Spike
Required Charecter level is 18. Required to have level 5 Mental Strike.
Inflicts basic earth damage. Also chance of stunning opponent.
- Rock Crash
Required charecter level is 25. Required level 5 Spike Stone.
Second Earth spell that inflicts more damage than the first.
- Rooting
Give a low chance of rooting an enemy to the spot, hence making them unable to move for a short period of time. As the spell level increase the probability of rooting the enemy increases.
Lightning Spells
- Static Ball
Required Charecter level of 18. Required Mental Strike of level 5.
Is simply the basic beginning lightning spell.
- Lightning Ram
Required Charecter level of 25. Required Lightning Ball of level 5.
Second lightning spell, which inflicts more damage than the first.
- Lightning Shock
Required Charecter level of 30. Required Lightning Palm of level 7.
Final Lightning spell, which causes advaned lightning damage.
Water Spells
- Ice Missile
Required Charecter is level 20. Requires Mental Strike to be level 3.
Deals basic water Damage.
- Water Ball
Required Charecter is level 25. Requires Ice Missile to be level 5.
Deals medium water damage. At certain levels the number of water balls simultaneously shot will increase.
- Water Well
Required Charecter is level 30. Requires Water Ball to be level 7.
Inflicts a strong damaging water spell. Will also increase the damage of any successive Eletric spells.
Skill Tree
Here is a basic Skill Tree of all the Magician’s spells.

Magician Armor & Weapons – (S6)
Magician Set Armor (Greens)
Niz Set (Level 15 Female)
Niz set can be worn by Female Magicians from level 15. The set’s bonuses are:
2/4 Set: Defence Rate + 14 and INT + 3
3/4 Set: Defence Rate + 32, INT + 3 and MP + 10%
4/4 Set: Defence Rate + 32, INT + 3, MP + 10% and HP + 10%
- Niz Helmet
Defence Rate: 39~40
- Niz Suit
Defence Rate: 98~100
- Niz Gauntlets
Defence Rate: 64~66
- Niz Boots
Defence Rate: 49~51
Merr Set (Level 30 Female)
Merr Set is the set that can be worn from level 30 by Female Magicians. The set’s bonuses are as follow:
2/4 Set: Defence Rate + 17 and INT + 5
3/4 Set: Defence Rate + 44, INT + 5 and HP +10%
4/4 Set: Defence Rate + 44, INT + 5, HP +10% and Decrease MP Consumption by 10%
- Merr Helmet
Defence Rate: 66~69
- Merr Suit
Defence Rate: 168~170
- Merr Gauntlets
Defence Rate: 109~111
- Merr Boots
Defence Rate: 84~85
Misty Set (Level 45 Female)
Misty Set is the set that can be worn from level 45 by Female Magicians. The set’s bonuses are as follow:
2/4 Set: Defence Rate + 18 and HP + 10%
3/4 Set: Defence Rate + 37, HP +10% and Decrease MP Consumption by 15%
4/4 Set: Defence Rate + 37, HP + 10%, Decrease MP Consumption by 15% and Cast Speed + 10%
- Misty Helmet
Defence Rate: 106~108
- Misty Suit
Defence Rate: 266~269
- Misty Gauntlets
Defence Rate: 172~175
- Misty Boots
Defence Rate: 133~135
Anoos Set (Level 60 Female)
Anoos Set is the set that can be worn from level 60 by Female Magicians. The set’s bonus are as follow:
2/4 Set: Defence Rate + 18
3/4 Set: Defence Rate + 40 and Decrease MP Consumption by 13%
4/4 Set: Defence Rate + 40, Decrease MP Consumption by 13% and INT + 10
- Anoos Helmet
Defence Rate: 137~138
- Anoos Suit
Defence Rate: 343~346
- Anoos Gauntlets
Defence Rate: 223~226
- Anoos Boots
Defence Rate: 171~173
Seer Set (Level 15 Male)
Seer set can be worn by Male Magicians from level 15. The set’s bonuses are:
2/4 Set: Defence Rate + 14 and INT + 3
3/4 Set: Defence Rate + 32, INT + 3 and MP + 10%
4/4 Set: Defence Rate + 32, INT + 3, MP + 10% and HP + 10%
- Seer Helmet
Defence Rate: 39~40
- Seer Suit
Defence Rate: 98~100
- Seer Gauntlets
Defence Rate: 64~66
- Seer Boots
Defence Rate: 49~51
Sorain Set (Level 30 Male)
Sorain Set is the set that can be worn from level 30 by Male Magicians. The set’s bonuses are as follow:
2/4 Set: Defence Rate + 17 and INT + 5
3/4 Set: Defence Rate + 44, INT + 5 and HP +10%
4/4 Set: Defence Rate + 44, INT + 5, HP +10% and Decrease MP Consumption by 10%
- Sorain Helmet
Defence Rate: 66~69
- Sorain Suit
Defence Rate: 168~170
- Sorain Gauntlets
Defence Rate: 109~111
- Sorain Boots
Defence Rate: 84~85
Teba Set (Level 45 Male)
Teba Set is the set that can be worn from level 45 by Male Magicians. The set’s bonuses are as follow:
2/4 Set: Defence Rate + 18 and HP + 10%
3/4 Set: Defence Rate + 37, HP +10% and Decrease MP Consumption by 15%
4/4 Set: Defence Rate + 37, HP + 10%, Decrease MP Consumption by 15% and Cast Speed + 10%
- Teba Helmet
Defence Rate: 106~108
- Teba Suit
Defence Rate: 266~269
- Teba Gauntlets
Defence Rate: 172~175
- Teba Boots
Defence Rate: 133~135
Ahes Set (Level 60 Male)
Ahes Set is the set that can be worn from level 60 by Male Magicians. The set’s bonus are as follow:
2/4 Set: Defence Rate + 18
3/4 Set: Defence Rate + 40 and Decrease MP Consumption by 13%
4/4 Set: Defence Rate + 40, Decrease MP Consumption by 13% and INT + 10
- Ahes Helmet
Defence Rate: 137~138
- Ahes Suit
Defence Rate: 343~346
- Ahes Gauntlets
Defence Rate: 223~226
- Ahes Boots
Defence Rate: 171~173
Magician Rare Weapons (Greens)
Staff
– Staff of Luena Lab
Required Level: 15
Attack Rate: 65~68
INT + 3
Mastery Wind + 5%
- Flaming Stick
Required Level: 30
Attack Rate: 110~113
INT + 4
Mastery Fire + 5%
- Stick of Vel Parpone
Required Level: 45
Attack Rate: 164~167
Decrease Rate of MP Consumption + 10%
Decrease Rate of Magic Motion Time + 10%
Wands
- Lightnened Wand
Required Level: 15
Attack Rate: 69~71
INT + 2
Mastery Electricity + 10%
- Wand of Earthquake
Required Level: 30
Attack Rate: 114~116
INT + 3
Decrease Rate of Magic Motion Time + 5%
– Branch of Rhsis
Required Level : 45
Attack Rate:169~171
INT + 4
Mastery Fire + 10%
Magician Special Weapons (Browns)
Staff
- Shuprim Staff
Required Level: 11
Attack Rate: 27~29
INT + 1
Hit Rate + 20%
- Vega Staff
Required Level: 18
Attack Rate: 40~42
Hit Rate + 20%
- Papanew Staff
Required Level: 24
Attack Rate: 52~54
INT + 2
- Pinsi Staff
Required Level: 34
Attack Rate: 80~82
INT + 2
Max MP + 20
- Leafgale Staff
Required Level: 39
Attack Rate: 90~92
INT + 3
- Flame Staff
Required Level: 45
Attack Rate: 130~132
INT + 2
Hit Rate + 20%
- Sege Staff
Required Level: 57
Attack Rate: 162~164
INT + 3
Hit Rate + 20%
Wands
- Nefume Wand
Required Level: 11
Attack Rate: 27~29
INT + 1
- Dia Wand
Required Level: 18
Attack Rate: 40~42
- Dazzle Wand
Required Level: 24
Attack Rate: 52~54
INT + 2
- Peny Wand
Required Level: 34
Attack Rate: 80~82
INT + 2
- Fire Wand
Required Level: 45
Attack Rate: 130~132
INT + 2
- Rune Wand
Required Level: 57
Attack Rate: 162~164
INT + 3
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