flyff assist builds
So, I wanted to write a guide to help out all the new assist out there. If I missed anything, please let me know!
The Big Guide to Everything Assist
Table of Contents:
1.) What is an Assist?
2.) What is a Billposter?
3.) What is a Ringmaster?
4.) Big guide for class changes.
5.) Builds for all assists.
6.) Buffs and skills: What they do, and how they work.
7.) Miscellaneous stuff
1.) What is an Assist?
An assist is one of the four classes of Flyff. This class uses special skills called buffs, which, when used, make a character stronger, smarter, faster, and all around better fighters. An assist is more or less the support class, even though some choose to use their buffs to help themselves fight.
2.) What is a Billposter?
A Billposter is one of two second jobs for the Assist class. This class uses their assist buffs, as well as their own skills, to improve their fighting ability. They have the lowest speedbreaks (special aspd jumps you get once you hit a certain amount of dex) in the game, making them very fast attackers when combined with their assist buffs, good armor, and the right weapons.
3.) What is a Ringmaster?
A Ringmaster is the other second job class for the Assist class. This class is known as the support class of Flyff, and their buffing skills only emphasize that. A Ringmaster usually partners with people much higher level then them and helps them out by buffing and healing them, in exchange for getting a share of their partners exp, allowing them to level at a much faster rate than other classes.
There is also another type of Ringmaster, the one that uses their buffs to fight instead of fully support. While slightly less effective than bps, the Battle Ringmaster (or BRM) is a powerful force to be reckoned with.
4.) Big guide for changing classes
Assist: In order to become an assist, you must reach level 15. Then, you go to the assist drillmaster Elic in Flaris (next to the Mercenary drillmaster in East Flarine). Talk to him, and he’ll tell you to go kill 10 small aibatts in seven minutes. Hard right? I know, it’s terrible, so don’t waste anytime, and go kill them.
Once you beat the last one, come back to the drillmaster, and you’ll have completed the first part. Then, he will tell you to bring 5 forforms to the assist master Maki (a dude in blue robes in North Flarine, next to the mercenary master) . You should have gotten these already while you were trying to get to 15.
Once you’ve given the forforms to the assist master, you’ll be told to go find the high-dwarfpet Goripeg, who is located in the lawolf area, just before the grown-up lawolves. He’ll have a question mark over his head, so you’ll spot him easily.
Once you’ve spoken to him, you’re given a label of technique. DO NOT LOSE THAT!!!! Without it, you can’t complete your job quest. Now then, you are told to defeat a mob called Chaner, a scorpion-looking mob located in Madren town (the place w/ the demians), just over the hill by the bridge. Kill him, and go to the assist instructor Kidman. She’s beside the assist drillmaster Elic, and she should have a question mark over her head, so talk to her. Go through all the dialogue; and a blue light should shine over you. Congratulations! You are now an assist! You’re stat points have been reset, and you’ll get 60 skill points.
Ringmaster: To become a Ringmaster, you must be a level 60 assist. Go to darken (the city), and talk to Ellend, the Ringmaster Master. She’ll tell you to kill 20 drillers to prove you ability. Go and kill 20 normal drillers, not small or captain, just regular purple-ish drillers (no time limit btw).
Once you kill them, go back to Ellend. She will give you a Successor of Hero scroll, and tell you to go take this to Ringmaster-Wiseman Clamp. Before you can do this, you must get the seal of Aenn, which has been stolen by Ren. Ren is located in Saintmorning, between the Bulcrows and Dumbulls. He looks like a demian, so he’s easily spotted. Kill him, and the seal will be auto-dropped into your inventory.
Go to Flaris, to the fountain of dead person (by the bangs), and speak to Clamp. He will tell you to deliver the seal to Tesha, leader of the Kryon soldiers. She is located in East Flarine, next to Losha (the food seller). Talk to her, and she’ll take the seal from you, and tell you to find the Ringmaster priest Heedan, located by the Irens in Cendil (Darkon 3). Before you can speak to her, you must find the teardrop of Aenn, which is held by Hunter X. Hunter X looks like a giant Trangsforma, and is located by the Trangsformas. Kill him, and the teardrop will be auto-dropped into your inventory.
Now, go to Heedan, and she will take the teardrop, and give you her blessing. She will tell you to defeat the Venel Guardian, and take it’s heart. Venel Guardian is located in Guardiane, all the way at the end of Darkon 3. Open your map, and look at Guardiane. You see where it says “Room of Guardian”? The Venel Guardian is located exactly where the “R” is. Be sure to take quite a few star candies and/or pills, as this is a very tough fight.
Once you beat him, the heart will auto-drop into your inventory. Now, go to the back of Guardiane, to a large platform with 8 glittering people floating on it. Find, and speak to the Ringmaster Guardian Romvoette. After a bit of dialogue, and blue light will shine over you. Congratulations, you are now a Ringmaster! You have been given 100 skill points, so use them wisely! And, unlike the assist job change, you do not get a restat.
Billposter: To become a Billposter, you must be a level 60 assist. Once you reach level 60, go to Darken, and speak to the Billposter Master Ride. He will tell you to go kill 20 regular drillers.
Once that’s done, go back to Ride, and he’ll tell you to get a hall document from Horien, a giant boss bang located in the Garden of Rhisis, mixed in with the Tombearers. Kill him, and the document will be auto-dropped into your inventory. Once you have that, go to Flaris, to the fountain of dead person, and find the Billposter-Wiseman Dom. Once you find him, he’ll tell you to give it to Segho, who is located in the Northern Leren Mountains. To reach him, you have to follow the green path up to him, otherwise you can’t reach him.
Once you find him, he’ll take the document, and tell you to talk to Billposter Priest Fera. Before you can do that though, you must obtain a poster of skill, which drops from regular steam walkers. Go fight one, get it, and fly to Fera, who is located in Darkon 3, near the Boos.
Once you find her, she’ll take the poster or skill, give you her blessing, and tell you to locate and kill the Venel Guardian. The Guardian is located in Guardiane, at the end of Darkon 3. Open up your map, and look at Guardiane. You see where it says “Room of Guardian”? The Guardian is located exactly where the “R” in room is. Take lots of star candy and/or pills, as this is a long fight.
Once you beat Venel Guardian, the heart will auto-drop into your inventory. Go to the large platform in the back of Guardiane, and find the Billposter Guardian Capafe. Talk to her, and after a small bit of dialogue, a blue light will shine over you. Congratulations, you are now a Billposter! You have 120 skill points to spend, so use them wisely! And, unlike the assist job change, you do not get a restat.
5.) Builds for all assists.
As the title suggests, this part of the guide is to inform you all on the different builds for each class. Since each build is for your second job class, I won’t be posting plain assist builds. Instead, I’m going to tell you all the “normal” builds for Ringmasters and Billposters, as you’ll be following them when you’re an assist, as there is no restat in your second job change.
In this portion, I will be explaining each of the standard Billposter builds.
First off, I will explain the strength builds. These builds consist of mostly str, with a small bit of dex to hit well.
xxx str, 30-50 sta, 43 dex, 15 int. This is the classic str build. xxx means unlimited, you’ll be adding everything else into that stat. I know what your thinking “Why no extra int?” Well, your buffs last for about 6 minutes when maxed anyways, and putting some points into int means taking points out of something else. You can add some int if you’d like, but for the sake of this guide, you should keep int at 15, the minimum you can have.
Another str build is the all str build. xxx str, 15 sta, 15 dex, 15 int. That’s the all str build, adding nothing but str. You’ll have insane damage, but unless you have a high upgraded armor set, or a Ringmaster at all times, this build can and will fail miserably.
Dex builds are just like they sound, you have a lot of dex, which will make you hit fast and not miss as often, but you won’t hit very hard.
80 str, 40 sta, xxx dex, 15 int. That’s the usually dex build. This allows you to hit fairly hard, and pretty quickly too. You should be able to kill mobs just as quickly as a str build for a while.
Another dex build is the all dex build. 15 str, 15 sta, xxx dex, 15 int. This build allows you to hit pretty fast, and you’ll barely miss. But, your damage will suck, and you won’t kill as quickly with no str, though you will hit most of the time.
There is also the safe build, also known as the "budget build". xxx str, 30 sta, 80 dex, 15 int. This build allows you to have a good amount of dex so you can hit well, and you’ll have a lot of str so you hit hard. And, you don’t need highly upgraded equipment for this build, making it a bit cheaper.
Billposters get two AOE attacks: Piercing Serpent, and Bgvur Tialbold.
Piercing Serpent is a str-based AOE attack, so you’ll need a some str to do heay damage. 50-60 str, xxx sta, 15 dex, 15 int. This build allows you to tank lots of mobs with your high sta, while still doing ok damage with the points you put into str.
Bgvur Tialbold is an int-based AOE attack, so you’ll need some int to do heavy damage. 15 str, xxx sta, 15 dex, 40-60 int. This build lets you tank considerably well, and your int will ensure good damage.
This build is for BPs who want a higher asal damage, as it is based on str and mp. xxx str, 30 sta, 43 dex, 40-50 int. I believe this is the asal build. It gives you a high str amount for good damage, and a good bit of mp for a good asal (though you should wear a mental necklace for more mp).
I don’t know many other Billposter builds, so if anyone has any other builds, please let me know, and I’ll update this with the build.
Because Ringmasters are known as the support class, they have a lot of int for high amount of mp and longer buff timers.
Pure int builds are the main builds that a Ringmaster uses. It gives them a high amount of int, and increases their heal amount and buff timers. 15 str, 15 sta, 15 dex, xxx int. That’s the main build for most Ringmasters. A build like this gives you the title of Full Support (FS for short), which basically means you buff and heal players much higher than you, making them fight better, and in exchange, you get a share of their exp, allowing you to level up very quickly.
Another int build is the full int build. 15 str, 20-40 sta, 15 dex, xxx int. This build allows you to survive an attack from an aggressive mob, giving you the time to escape while your partner fights the mob chasing you.
CW RM build:
A CW RM is a Ringmaster that joins up with a guild, and fight a powerful mob known a Clockworks (CW for short). 15 str, 40-60 sta, 15 dex, xxx int. This build, combined with your buffs, allows you to survive hits from Clockworks, provided that you heal constantly. This build also allows you to survive a lot more when partnering regularly. Although, you will need some heavily upgraded equipments to survive CW (which you should have anyways if you CW regularly).
AOE stands for Area Of Effect, which is a special attack that hits mobs all around you within a certain area. At level 80, Ringmasters get a skill call Merkaba Hanzelrusha, an AOE skill which effects all mobs around you for DOT (Damage Over Time) for 10 seconds. The damage from this skill depends on the attack rating of your stick, and some of the damage comes from the amount of int you have. 15 str, 100 sta, 15 dex, xxx int. This build allows you to AOE fairly well, and still have good buff timers.
Another build is all sta. 15 str, xxx sta, 15 dex, 15 int. This build allows you to AOE dozens of mobs at once, making you practically a god of aoeing.
Another AOE build is when you cap int instead of sta. 15 str, xxx sta, 15 dex, 50-100 int. This allows you to still AOE really well w/ high sta, and still have a pretty good heal and buff timers.
There are certain people out there who choose to use their Ringmaster to fight instead of heal and support. These RIngmasters are known as Battle RIngmasters (or BRMs), and shouldn’t be taken lightly. xxx str, 30-40 sta, 61 dex, 15 int. This build takes advantage of the maximum level of the skill cannonball to reach the 2nd speedbreak (see misc. stuff for speedbreak info).
Another build uses the 3rd speedbreak for more speed and accuracy. xxx str, 30-40 sta, 96 dex, 15 int. This build also uses the skill cannonball to reach the 3 speedbreak.
Another build is basically like the uncapped dex BP build. 50 str, 30-40 sta, xxx dex, 15 int. You’ll hit really fast, and you won’t miss much, if at all, though you won’t hit hard.
If I missed any Ringmaster builds, please let me know, and I’ll update this guide.
6.) Buffs and Skills: What they do and how they work.
As the title says, this part will explain all the Assist, Billposter, and Ringmaster skills.
Assists skills: These are you basic skills, and ones you will be using quite often. All these skills are maxed at a skill lvl of 20.
Heal: acquired at lvl 15. This is a basic heal skill, simple enough to understand. This skill allows you to heal yourself or other ppl. Requires a stick to cast.
Patience: Acquired at lvl 18. This skill raises your max hp by a small amount. Not very useful at high lvls, so only the minimum lvl will suffice for this skill. Requires a stick to use. Needs a heal lvl of 3 to use.
Mental Sign: Acquired at lvl 18. This skill gives you an extra point of int per skill lvl (max of an extra 20 int at the max lvl of 20). This skill is very useful for mages or bow using acrobats, as it adds more int, which is more mp to use. Requires a stick to cast. Needs a heal lvl of 3 to use.
Quick Step: Acquired at lvl 20. This skill gives you an enhanced running speed. At lvl 1, it increases your running speed by 10%, and adds another 1% each lvl, and a jump to 30% extra running speed at lvl 20. Requires a stick to cast. Needs a heal lvl of 3 to use.
Heap Up: Acquired at lvl 20. This skill gives you an extra 2 sta per skill lvl, for a max of 40 extra sta at lvl 20. This skill is one of the most useful buffs for everyone, as everyone could use more sta. Requires a stick to cast. Needs a Mental Sign lvl of 4 to use.
Resurrection: Acquired at lvl 20. This skill allows you to resurrect a dead player, and give them a small amount of hp back depending on what lvl your resurrection is. Very useful, as you partner might die, and be far away from any lodestars. Requires a stick to cast. Needs a Patience lvl of 4 to use.
Straight Punch: Acquired at lvl 20. This skill is basically a high powered straight punch, simple enough to understand. Requires a knuckle to use. Needs a heal lvl of 3 to use.
Haste: Acquired at lvl 25. This skill increases your attack speed by a certain percentage. It starts at a 10% increase, and increases to 25% when maxed. Very useful for mercenaries, and yoyo using acrobats. Needs a stick to cast. Requires a quick step lvl of 3 to use.
Beef Up: Acquired at lvl 25. This skill increases your str by +1 every level (max of +20 str at lvl 20). Quite useful for mercs and yoyo-acros. Needs a stick to cast. Requires a heap up lvl of 4 to use.
Stonehand: Acquired at lvl 25. This skill gives you a small chance to stun (Max of 12% chance at lvl 20). Very useful, as a stunned mob is a mob that can’t attack you. Needs either a stick or knuckle to cast. Requires a straight punch lvl of 4 to use. Can also be used no matter what your currently equipped with.
Circle Healing: Acquired at lvl 25. This skill allows you to heal all party members within a certain radius. Not a very useful skill, as the range is less than a normal heal, and it heals for less. Needs a stick to cast. Requires a resurrection lvl of 4 to use.
Cat’s Reflex: Acquired at lvl 28. This skill increases a person’s block rate (12% increase at lvl 20). Quite useful, as a blocked hit only does 10% of it’s normal damage. Needs a stick to cast. Requires a haste lvl of 4 to use.
Burst Crack: Acquired at lvl 28. This is an AOE attack skill that does damage to all mobs in a certain area around you. Needs a knuckle to cast. Requires a stonehand lvl of 4 to use.
Prevention: Acquired at lvl 30. This skill gives you a chance to regain a large amount of hp once it hits a certain percentage (Max of 120% hp increase once your hp hits 10%). Extremely useful for when you are aggroed, and for aoeing as well. Needs a stick to cast. Requires a circle healing lvl of 4 to use.
Accuracy: Acquired at lvl 30. This skill gives a person an increase of hit ratio by 1% per lvl (max of an extra 20% accuracy at lvl 20). Useful skill, as it makes you hit more often. Need a stick to cast. Requires a beef up lvl of 4 to use.
Cannonball: Aquired at lvl 35. This skill gives a person an extra point of dex per lvl (max of +20 dex at lvl 20). Useful, as dex increases your hit rate, block rate, evasion rate, crit rate, and increases bow damage. Need a stick to cast. Requires a cat’s reflex lvl of 4 to use.
Power fist: Aquired at lvl 35. This skill is more or less a more powerful version of straight punch. Not useful, except to get more skills later on. Needs a knuckle to cast. Requires a burst crack lvl of 4 to use.
Billposter skills: Some BP skills require a special item called a skill poster. This item can be bought for 50 penya each poster at the general NPC (the one you get the refreshers from). All skills are maxed at lvl 10 this time.
Belial Smashing: Acquired at lvl 60. A basic sliding dash punch that goes through the mob, causing a good amount of damage. Pretty good skill for gianting, so you don’t crit knockback it too far away. Needs a knuckle to cast. Requires a power fist lvl of 5 to use.
Asmodeus: Acquired at lvl 60. This skill increases your attack power (max of +80 damage at lvl 10). Pretty good, as more damage is more damage. Needs a knuckle to cast. Has no prerequisite to use (other than must be a lvl 60 bp of course). Requires one skill poster to cast. Also, Asmodeus only works for a knuckle. So, if you switch to your stick to rebuff yourself, Asmodeus will disappear.
Bloody Fist: Aquired at lvl 65. Gives your attacks a chance to cause mobs to “bleed”, which makes them slowly take damage over time. It’s an ok skill, not bad, yet no real use since the bleed isn’t very much I hear. Needs a knuckle to cast. Requires a belial smashing lvl of 2 to use.
Baraqijal Ensa: Aquired at lvl 65. This skill allows you to lower your target’s defense by a certain amount. Pretty cool skill, as less defense = more damage. Needs a knuckle to cast. Requires an asmodeus lvl of 3 to use. Also requires one skill poster to cast. Also, while this skill lowers your oppenents defense, it also raises their attack power, so its a double-edged sword really. Special note: Not recommended to cast on giants, unless your sure you can take it (or your not the one tanking it).
Piercing Serpent: Acquired at lvl 70. This skill is a straight forward AOE skill, which causes damage to all mobs within a certain area in front and partially to the side of you. Needs a knuckle to cast. Requires a bloody fist lvl of 5 to use. This skill is str based, so the more str you have, the more damage you do.
Bgvur Tialbold: Aquired at lvl 70. This AOE skill sends out a shockwave, causing damage to all mobs within a certain radius around you. Needs a knuckle to cast. Requires a baraqijal ensa lvl of 5 to use. Uses a skill poster each cast. This skill is int based, so the more int you have, the more damage you do.
Sonichand: Acquired at lvl 75. This skill fires a rapid volley of punches at an enemy, number of punches depends of skill lvl (max of 5 at lvl 10). Pretty useful in duels when combined with the skill stonehand. Needs a knuckle to cast. Requires a piercing serpent lvl of 7 and a bgvur tialbold lvl of 6 to use.
Asalraalaikum: Acquired at lvl 80. The god of all attack skills, this skill consumes all of your mp and 100 fp to deliver a powerful blow to your opponent. Very good for duels, as you can one-hit your foe before they can attack. Needs a knuckle to cast. Requires a sonichand lvl of 7 to use. Also requires a skill poster to cast. This skill is both str and mp based. So the more str you have the more damage you’ll do. Also, the more mp (not int) you have, the more damage you do. Asal also has a 15 second cooldown.
Ringmaster skills: Some RM skills require a special item called a bless poster. This item can be bought for 50 penya at the general store (the place where you buy your refreshers). All skills are maxed at lvl 10 this time (except holycross[maxed at 1], and Gvur Tialla [maxed at 3]).
Protect: Acquired at lvl 60. This skill gives a person +5 defense for every skill lvl (max of +50 defense at lvl 10). Useful skill, as more defense = less damage taken. Needs a stick to cast. Requires a heap up lvl of 6 to use.
Holycross: Acquired at lvl 60. This skill double the power of the next attack on the target. Very useful, as double damage means faster killing. Needs a stick to cast. Has no prerequisite to use.
Gvur Tialla: Aquired at lvl 60. This skill removes debuffs from any player. Only removes stun now, so not very useful. Needs a stick to cast. Requires a prevention lvl of 4 to use. Also requires one bless poster to cast.
Holyguard: Acquired at lvl 65. This skill raises your magic defense by +5 per lvl (max of +50 magic defense at lvl 10). Not too useful, as mobs don’t have magic attacks yet. Although, this skill is useful when going up against mages, as it decreases the amount of damage they do to you. Needs a stick to cast. Requires a protect lvl of 3 to use.
Spirit Fortune: Acquired at lvl 65. This skill increases your overall damage by a certain amount (max of +140 damage at lvl 10). Useful skill, as more damage = faster kills. Needs a stick to cast. Has no prerequisite. Needs a bless poster to cast.
Heal Rain: Acquired at lvl 70. This skill allows you to heal all party members within a certain area. Very useful, as it heals for more than a regular heal, though it casts a bit slower and has a bit less range I believe. You must be in a party to cast it. Needs a stick to cast. Requires a gvur tialla lvl of 3 to use.
Geburah Tiphreth: Acquired at lvl 75. This skill increases all party members attack and attack speed by a certain amount (max of +140 attack and +25% attack speed at lvl 10). Most useful skill ever, as combined w/ haste, this allows you to hit 100% attack speed. Cannot be cast on yourself and you must be in a party to cast it. Needs a stick to use. Requires a holyguard lvl of 4 and a spirit fortune lvl of 7 to use. Also requires a bless poster to cast.
Merkaba Hanzelrusha: Acquired at lvl 80. This skill is an AOE skill that deal damage over time for 10 seconds when maxed. Attack rating depens mostly on your stick’s attack rating, and a small bit depends on how much int you have (3 dmg per 1 int) . Needs a stick to cast. Requires a heal rain lvl of 4 to use. Also uses a bless poster to cast.
7.) Miscellaneous stuff
This section will contain any small little bits of info that deal w/ assists. I will post stuff in here as the info is needed.
First off, buff timers. That’s right, I’m gonna put up the formula to determine your buff timers. Most of your buffs follow the same formula of 1int:2seconds. This means that for every 1 int you have, your buff timers to up by 2 seconds. So, let’s say you have 100 int. Just based on your int alone, that would give you a 3minute 20 second buff. Now, let’s also say you add a maxed buff time of 5 minutes. This would give you a buff timer of 9 minutes and 20 seconds. The only exception to this buff timer rule: Haste. This buff gets 2.5 seconds per 1 int instead of 2 seconds.
Another thing about buffs, all the assist buff timers last for 3 minutes on odd levels, and 4 minutes on even level, and then last 5 minutes when maxed. The exceptions to these rules are haste and quick step. Haste gains an extra 20 seconds per skill lvl (max of 8minutes 20seconds when maxed), while quick step always has a minimum timer of 10 minutes. So, you always want your buffs to have an even lvl, so it will last longer.
Oh yeah, the buff info above is for the Assist buffs. Ringmaster buffs are way different. They don’t last nearly as long as Assist buffs, and some of them have a different Int:Sec ratio, one of those being Geburah Tiphreth (Not sure the formula, could someone tell me?). This is one of the reasons that Ringmaster is usually high int: Their natural buff timers don’t last as long.
FIrst off, what is a speedbreak? Well, a speedbreak is a noticeable jump in your aspd (attack speed). These jumps can be anywhere from a 1% increase to a 5% increase. Each class has a different speedbreak, and each weapon has different speedbreaks. I will post the ones for assists, billposters, and ringmasters here for both the knuckle and the stick.
Assist speedbreaks: Knuckle
Assist speedbreaks: Stick (Stick speedbreaks stay the same for all classes, so I’ll only post this once).
Billposter speedbreaks: Knuckle
Ringmaster speedbreaks: RM speedbreaks are the same as the assist speedbreaks.
I will add more speedbreaks, as well as how much your aspd is increased with each one once I find more info on them.
Thanks to Christer, I was able to get some good pics and info on the Assist and RIngmaster sets up until the lvl 90 set. All the pics are male, but the bonuses are the same for both genders. Also, to avoid insane page stretching, I’m putting them up in link form. Oh yeah, keep in mind that 2/4 means two out of the four pieces of the set.
lvl 15: Sardine/Curus Set
Set effects: 2/4 Defense +15, Dex +3
3/4 Defense +33, Dex +3, FP +10%, MP +10%
4/4 Defense +33, Dex +3, FP +10%, MP + 10%, Attack Speed +10%
lvl 30: Talin/Sayram set
Set effects: 2/4 Defense +19, Int +5
3/4 Defense +47, Int +5, FP consumption -15%, MP consumption -15%
4/4 Defense +47, Int +5, FP consumption -15%, MP consumption -15%, Critical rate +10%
lvl 45: Wedge/Flury set
Set effects: 2/4 Defense +19, Int +7
3/4 Defense +38, Int +7, FP consumption -20%, MP consumption -20%
4/4 Defense +38, Int +7, FP consumption -20%, MP consumption -20%, Casting Time -30%
lvl 60: Shurand/Shuran Set
Set effects: 2/4 Defense +19,
3/4 Defense +45, Int +8
4/4 Defense +45, Int +8, HP +15%
Rashadain/Yaundain Set (lvl 50-53) Also known as the CW set.
Set effects: Full set gives MP +120, HP +200, Electric resist +34, Flame resist +34, Water resist +68
lvl 75: Pact/Paxt set
Set effects: 2/4 Defense +20
3/4 Defense +47, MP +15%
4/4 Defense +47, MP +15%, Int +10
lvl 90: Shupon/Shrian Set
Set effects: 2/4 Defense +20
3/4 Defense +47, Int +7
4/4 Defense +47, Int +7, MP consumption -20%
I shall add more as the info is needed.
8.) Thanks and credits
Thank you for reading my very long and possibly boring guide to everything assist! All credits will go to Flyffworld.com, Flyfffansit.com, Flyff wiki, and the Flyff main site, as they are where I got my info (along with from my own head). If you have any ideas that I can post in here, or any corrections I need to make, please tell me, and I’ll make the changes.
Also, special thanks to Christer, who gave me some pretty good info to add to the guide.
Credits go to liathania.