NB: This is a guide for V11 Rangers. This means I wrote this under the impression there were no helm/glove/boots/pets awakenings and no weapon card piercings yet. You may alter your build as you see fit to meet these requirements depending on your gear.
NOTE: Slowly updating for V13. =P
This guide’s purpose is to outline all the aspects of the Ranger Class. This is not an Acrobat guide so any references to them will not be in detail.
The ranger class is heavily underestimated as people consider it weak in terms of PvP. What many people don’t understand , is that if you play it right , the Ranger can beat almost any class with leveling rates, and PvP’s Kill to Death ratio;
I hope this guide helps others understand that.
Let’s start with Builds;
The three MAIN Ranger builds are:
Low Stamina
STR : 15
STA : 30
DEX : xx
INT : 15
This is the build I personally used until Level 105; where I restatted to Full Dexterity. The reason for this beautiful build, is that the extra 15 stam lets you aoe with a bit of extra defence and HP to provide a more stable character to level with. And it’s not TOO much stam as to cause too much damage to your ATK due to lack of dex . I recommend this build to rangers who can afford Arek Ring +15′s or higher before Level 105. But this build requires a Full-Support Ringmaster/Billposter/Assist healing or a Windfielding Elementor partner.
High Stamina
STR : 15
STA : 50 – 80
DEX : XX
INT : 15
This is the Version 6 Ranger build. There isn’t much to it. It’s basically the same as the first build, but it incorporates more stamina for the people who prefer Hit Points ( Herein referred to as HP) over Damage, or those who can’t afford the well upgraded +Dexterity items, jewels or awakens. This is a more stable build, but it is obviously the build where your damage will be lower than conventional rangers.
No Stamina, or The Full Dexterity
STR : 15
STA : 15
DEX : XX
INT : 15
This is what I like to call the "Pro" build. This build is utilized by those who can afford a pair of Speedoes +3 Earrings, +18 or higher Arek Rings, Armour Sets+10 with 28% ATK or HP slots and well awakened items before Level 105. It is an extremely strong, hard-hitting build, but of course, also, a very [color="indigo"]fragile[/color] build. It is also used by 1 Versus 1 Rangers (Herein referred to as 1v1 Rangers).
This build is a non-negotiable build for 1v1 Ranger as the higher Block and Dodge rate by Rangers means they will almost never get hit . It is practically a [s]mediocre[/s] version of the Bow Jester. And a warning to those who choose the path of the 1v1 Ranger; prepare to level slowly, as 1v1 is a very slow leveling build for the Ranger class; It isn’t like a blade who kills within seconds. With Rangers’ ; it will take you up to 20seconds to kill a monster.
[Reason for speedoes]: Even though you’re full dex, your blockrate will still suck before 105 so it’s beneficial to have them to help with your aoe, whether you be H n R or a stationary aoer.
Equipment;
Armour
Hyper/Cruiser Set; Lvl 45
1/4: No effect
2/4: Def+20, Bow Attack Power+10, Yoyo Attack Power+11
3/4: Def+41, Bow Attack Power+10, Yoyo Attack Power+11, FP Consumption-20%, MP Consumption-20%
4/4: Def+55, Bow Attack Power+10, Yoyo Attack Power+11, FP Consumption-20%, MP Consumption-20%, Additional Damage of Critical Hits+40%
The Level 45 set is used by all Rangers as a 1v1 set. If you are an aoe style, do not use this set, rather, use store-bought equipment (Herein referred to as NPC Gear) until you hit Level 65 (with Reduction scrolls) or Level75 for your Level 75 set. It is a set that relies on your having a high critical rate to utilize the high Additional Damage Of Critical Hits that you receive from wearing this whole set.
Oska/Okas Set, Lv75
1/4: No effect
2/4: Def+21
3/4: Def+50, Hit Rate+15%
4/4: Def+50, Hit Rate+15%, Add HP+15%
This Level 75 Set is the first "Green" set you will use for your Ranger. Why? You will want the +15% HP from wearing all 4 pieces of the set. This set will give you a significant HP boost to help you aoe more efficiently and level faster. I do not recommend upgrading it past +5; because you’ll need to save as much money as possible for your Raze/Ranerz set.
Raze/Ranerz Set, Lv105
1/4: No effect
2/4: Def+10%
3/4: Def+10%, Ranged Atk Block +10%, Short Range Atk Block+10%
4/4: Def+15%, Ranged Atk Block+15%, Short Atk Block+15%, Add HP+15%
The Level105 Set is the 2nd "green" set you will use as an Aoe Ranger. If you choose not to acquire the "Bloody Set", then I suggest you upgrade this set as much as you can and try to achieve either an ADOCH [Additional Damage Of Critical Hits], Dexterity, or Stamina awakening on the suit, depending on which stat you’d prefer. Many rangers won’t be able to afford their Acer Set, so I’d find a nice ADoCH for the damage. Or Records.
Weapons
Guardian Bow; Lvl 60
HP Rate+15%,
Crit Rate+20%
This is your favourite weapon up until Lv90,where you will be able to use the Angels Bow. The 15% HP is a great bonus for your aoeing, and the 20% crit is just a bonus for PvP [ Player Versus Player]. You may choose this as your permanent bow for PvP and upgrade it to Ultimate +0-+10 for that reason. This bow would make a DEADLY Critical Ranger with the Acer Set. [Bloody Set]
Angels Bow; Lvl 90
HP Rate+20%,
Hit Rate+20%
This bow is your aoe bow; You will always use this bow for aoe . Although some Rangers choose the Bloody Bow over the Angels Bow because they believe they do not need the HP bonus so they use the Bloody Bow’s MP Bonus for the extra ATK and aoe damage. Of course, the choice is up to yourself. If I had the money, I’d go with Bloody Bow; Unless I found a well Ultimated Angels Bow.
Legendary Golden Bow; Lvl 105
Additional Damage of Critical Hits+40%,
Atk Speed+10%
This is the next 1v1 Ranger bow, perfect for the end-game
Bloody Sets~
Bloody Bow; Lvl 120
Additional Damage of Critical Hits+40%,
Atk Speed+10%,
Add MP+20%
This bow is just the Legendary Golden Bow with extra attack and the 20%MP bonus. It is a great bow for Full Dexterity Rangers who don’t think their HP is a problem and just want to have a higher ATK rating and the extra MP for more skills before you have to hit a refresher.
Acer Set; Lvl 120
1/4: No effect
2/4: No Effect
3/4: No Effect
4/4: DEX+10, Crit Rate+20%, Add Def+25%, Add HP+15%
This Set is what you want if you have the spare change after 105. You might think, "Hey! Why would I want to lose my +15% block rate just for 10% DEF ,10dex, and crit rate? Don’t rangers suck as crit-hitters?"
Well to answer this; Ranger’s achieve perfect block after reaching 120. That means the Blockrate is pretty much useless, and the extra defence is nice against any hits you DO receive, the crit is nice for Giant Hunting, or PvP Crit Ranger style.
Elementing Your Weapon and Suit
Elementing is an integral part of all classes, Rangers included. Always element your suit to the OPPOSITE element of the monster you’re fighting to reduce the damage you take. Note : this is before level 105 because your blockrate will suck. With weapons, no matter what monster, just leave your Bow at +10 Fire. This is because your Flame Arrow timer will last longer with the fire element. +10 water your bow for Meteonyker Hunting obviously and your suit with water.
PIERCING your Suit & Ultimate Piercing
Piercing your suit correctly is a very important part of not failing as a ranger. Most rangers, from my experience, use 28%HP in their suits because they like the appearance of security due to the higher HP count. You may also choose this path but many, myself included, chose the 28%ATK because;
1. You get an intense boost of ATK power with a Full Dexterity build
2. You don’t get hit much with an extremely high Block and Dodge Rate; making ATK a more beneficial piercing.
Piercing is something you, yourself will choose. I’ve also seen 28% Defence piercings in Ranger Level 105 Sets but this is something I DO NOT recommend.
Ultimate piercing is easy; If you’re hero already and finished with Meteo’ing etc; Go PvP damage.
If you’re Hero and still want to hunt Meteo, DEX or HP, your choice. You can always pop a Unicorn anyway.
Stam is really just if you can’t get any better sockets. xD
Jewelry;
Gore necklace.
Plugs – This is before 105 if your gear isn’t all great.
Demols – This is for after 105 when your damage will jump up and you won’t need the defence because of your awesome block rate with your Level 105 Set.
Areks or Stams. You can make the choice depending on whether you prefer damage over HP. If you feel you’re getting hit too much, use Stams, and if not, use Areks. I personally used areks all the way.
Speedoes – Early Aoe before Lvl105 or if you’re pvping against blades or any other melee classes.
Pets~
[Jackalope] Rabbit – This is for any ranger who wants the Block rate/Dodge/Atk boost. I personally prefer these to Unicorns.
[Nightmare] Unicorn – For the ones who love their HP. I’d only suggest this to 28%HP suit Rangers; because our HP Modifier sucks.
[Bahumut] Dragon – If you’re a ranger, I highly recommend the Rabbit because though you don’t get more ATK than the Dragon, you get extra Critical, Block, and Dodge from it.
Skills
BEFORE I begin on the Leveling section, read this part, this is a very important part of the guide, if you don’t follow the instructions, you’re basically wasting your time as a ranger.
Rangers are a very skill reliant class with an assortment of different skills.
Here is a list of the skills;
Dark Illusion – A Skill that makes the user invisible for a short amount of time.
Ice Arrow – Aoe Skill with the lowest cooldown
Flame Arrow – Fire aoe with the second lowest cooldown.
Poison Arrow – A shot that causes damage to the monster over time (poison). This skill breaks your Dark Illusion ( non-aoe)
Piercing Arrow – An aoe that requires all monsters to be in a straight line with each other.
Fast Shot – Increases you Attack speed. Useless as most rangers have 100%Attack speed at higher levels.
Nature – Increases Magic Defence. Not that great either. Basically the Ranger "Holy Guard".
Special Bow Mastery – Fantastic for extra damage against Monsters/Players.
Bow Mastery – Gives you an extra 20atk. Not that great , really.
Perfect Block – This gives +20% Blockrate and is a must for all rangers, remember to cast it frequently .
Silent Arrow – An arrow shot that causes the target to be unable to cast MP moves. Perfect against Psy’s and BP’s.
Triple Shot – Fires 3 arrows at once and causes knockback.
Hawkeye – Increases bow range by 30%, great for Sniping.
Arrow Rain – Aoe Skill with the longest cooldown and best DPS
Now, to Aoe level, here’s the secret sequence in which you execute your aoes:
Ice Arrow> Fire Arrow > Ice Arrow > (Piercing Arrow if they’re all together)If not, skip this step, then > Arrow Rain.
Rinse, repeat.
Because while Ice arrow is cooling down, you can do a Fire arrow, and then recast Ice arrow because it’s cooled down, then hit an Arrow Rain so the DoT timers have optimum damage output timers.
Don’t follow this, and you’re wasting MP and time.
You could also use Wouter’s method:
Arrow rain> ice arrow > fire arrow > piercing arrow > ice / fire > repeat
(Never considered it, but it makes more sense)
Leveling
NOTE: If you are using Amplification Scrolls whilst leveling, you can stay at these Monsters for an additional level or two if you desire.
Lvl 60 – 63
Azria : I do not suggest Azria unless you’re a Master [ Rebirthed after Level120] or you have a partner who can tank, or a Windfielding Elementor so you can Hit And Run at Yeti’s which are north, to North East of the Bridge if you are facing away from the bridge where you spawn.
Madrigal : Elderguards, Cranes, or GarbagePiders ; West of Eron’s Factory.
Lvl 64-70
Azria: You should stay at Yeti’s and produce larger aoes.
Madrigal: They’re located in the caverns to the east of Darken City, just past the Carrierbombs.
Lvl 70 -73
Azria: Yeti’s, and just make larger aoes again; They have a great spawn so you’ll always have good experience there.
Madrigal: Carrierbombs , immediately east of Darken City.
Lvl 73 – 77
Azria: Mutant Yetis, just West of the Yetis. Also a great spawn.
Madrigal: Hoppres or Mushpoie, both, not so great spawns, highly recommend an Azria ticket. These are located in Darkon 3. Mushpoies located near the Ringmaster Alter, and Hoppres located near the gate entering Darkon 3
Lvl 77 -83
Azria[/B]: Augus which are located immediately south-west of the bridge. They look like blue dinosaurs.
Madrigal: Mushpoies or Watangkas. Watangka’s are located in the forest south of the Gate of Cendil.
Lvl 83- 87
Azria: You can choose to stay at Augus or move up to Mutant Augus which are located to the East of the Augus
Madrigal: Watangkas or the Antiqueries, aka the Trees, which are located to the south of the Watangkas, deeper in the forest.
Lvl 87 -90
Azria: Mutant Augus or after Level 88 you could try Ghost Of The Forgotten Princes which are located to the east of Augus and East North East of the Bridge.
Madrigal: The Antiqueries or you could move up to the Luias aka the "Red Chocobos" located in the Northern volcanic area before the Kerns.
Lvl 91 – 95
Azria: Ghost Of The Forgotten Princes which are West North West of the Bridge.
Lvl 95 – 102
Azria: Ghost Of The Forgotten Kings located at the Northwestern corner of the map.
Lvl 102 – 107
Azria: Ghost of the Forgotten Kings or Mammoths; Kings are located north of the Mutant Yeti’s, in the Northwestern corner of the map; Mammoths are located on the southern strip of the map.
Lvl 108 – 116/117
Azria: Cannibal Mammoths, located in the South Eastern corner of the map.
Lvl 116/117 – 120 [99.99%]
Volcane: Cyclopses and Meteonykers
PvP
PvP or Player Versus Player is the concept that refers to the act of killing other players (Not NPCs).
Ranger PvP is weird…But there’s two styles to it. Crit Ranger Style, or the Skill Ranger style.
Critical Ranger Style; is the style that relies on hitrate, Critical rate, and Lots and lots of dex.
It’s basically the Ranger version of the Bow jester.
Skill Ranger is the style that utilizes the more , in my opinion, powerful aspects of the ranger. (Note, support only)
It uses the skills obviously to kill the enemy.
There really isn’t much to it. DI, choose some skills or just start attacking.
PvP is an art that is selftaught, not taught by others. Well, others teach you by killing you or getting killed.
I believe rangers are more of a support class like ringmasters in PvP. Simply, rangers do not deal enough damage to compete with YJ’s / BP’s / Psy’s etc. The nice advantages though are when they can silence and help disable the enemy(ies) to help their teammates (Example: During GW’s, if used correctly, they will cripple the other team, giving your guild an advantage). If there is anything that anyone has a question on about rangers, they can feel free to ask me (I feel that I know the ranger class very well) and i will post it here to be added into Seany’s guide.
-Bedbug
EDIT: NOTE: If you want to be any sort of half decent ranger who doesn’t get his [I Have a Potty Mouth] handed to him on a platter, you really need to have a decent pool of funds to dip into. Otherwise you suck [I Have a Potty Mouth] in comparison with other classes. Unless you’re comparing with your own class.. xD
I think i covered it all.
Credits go to http://flyff-wiki.gpotato.com for the item stats and skill stats,
Tyrin, Bedbug and Jen. (:
Credits go to seanyyyyyyy.

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