Complete Guide For Assists Becoming Full Support Ringmasters
Content
- Intro
- 1 ~ 15 – Vagrant [Complete]
- 1st Job Change – Becoming an Assist [Complete]
- Chosing a Partner [Incomplete]
- 15 ~ 60 – Full Support Assist
- 2nd Job Change – Becoming a Ringmaster
- 60 ~ 105 – Full Support Ringmaster
- 105 ~ 120 – AoE Ringmaster vs. FS Ringmaster
- 60-M ~ 105-M – Full Support Master Ringmaster
- 105-M ~ 120-H – AoE Master Ringmaster
- Equipment
- Making Money
- Skills Description
Intro
How to make a pro Full Support Assist/Ringmaster?
Frequently asked questions among all future FS’:
* What build should I take?
* How do i make money?
* How can I survive at CW?
* What equips are important?
* How do I make money?
* What skills should i max?
* How do I make money?
* Whats the best equip?
* How do I make money?
* How’s my exp at higher lvs?
* Should i go AoE at 105+?
All the questions above will be answered.
If you’re wondering if you really should read this guid till the end, i can make you have Geburah Tiphret (GT) at maximum at level 75
Ok… let’s do it.
Lv. 1 ~ 15 – Vagrant
First you’ll start as a vagrant at lv. 1 with 15 str[strength], 15 sta[stamina], 15 dex[dexerity] and 15 int[intelligence]. Ok, first you’ll start at north-flarine. North of you there’ll be a bridge that will lead to the first mobs in-game. You’ll see Member of Violet Magicion Troupe lv. 22 [this is a quest monster/mob, so even if you were capable of killing it at lv. 1 it wouldn't give you any experience] and a bit to the east , past some weird houses you’ll see the lowest mobs in-game. Small Aibatts and Aibatts lv.1 and bit north Captain Aibatts Lv. 2. Ignore them and go north you’ll see Small Mushpangs and Mushpangs Lv. 3 and Captain Mushpangs Lv. 4. Start killing them and gather the quest items[q.i.] they drop: Forforms. You’ll 10 of them. When you’re finished gathering these qi’s you’ll probably have lv. 4 or 5. Whenever you get 100% exp and lv. up you’ll get 2 stats points and 2 skill points. Ignore your skill points and put both stats points on str till you’re lv. 15.
Now head to north of Mushpangs and you’ll find Burudengs. Ignore them and head to northwest to find Small PukePuke and PukePuke lv. 7 and Captain PukePuke lv. 8. Stay there till you’re lv. 7. Now head to the west till you find Doridomas. Ignore them and go west till you get to a mountain. Go around it still heading west and you’ll be at the Plain of Bubble, home of the Small PeakyTurtle and PeakyTurtle lv. 8 and Captain PeakyTurtle lv. 9. Kill them and gather at least 5 of their qi’s: Peakyrind. At the east side of this plain you’ll see some mobs with high lv. which are for later quests. Near them there are rocks and near these rocks an item will spawn randomly. Its a book: the Book of Technique. Pick one up.
At lv. 10-11 head back to Small Doridoma and Doridoma lv. 11 and Captain Doridoma Lv. 12 and kill them till you get a Poporam, which is their qi. Now go north and you’ll find yourself at the Billeting Place by Hi-Dwarpet. REMEMBER THIS PLACE, because you’ll need to come back here later. Go northeast of the billeting place and you’ll find Lawolf lv. 13. Going north will take you to Grownup Lawolf lv. 14 and heading east – northeast will take you to Young Lawolf Lv. 13. North of young lawolves its a river with a bridge to cross it and east of them its the Flaris Pang NPC taking care of Flaris Loadlight. [if you want, click on the penguin and select 'place of ressurection'. this way, when you die and press loadlight you'll spawn here.]
I suggest going to lv. 13 at grownups. Crossing the bridge will take you to the end of Flaris continent. From here you’ll find: at west 1st Class Fefern and Fefern lv. 15 and 2nd Class Fefern lv. 16; at north Cute NyangNyang and NyangNyang lv. 17 and Creep NyangNyang lv. 18; and at east Bang and Captain Bang lv. 19 and Boss Bang lv. 20. Kill whatever you think you’re capable of without dying too much and get to lv. 15.
Now go back to Flaris Town [you can use one of the 5 'town blinkwing' you get when you start a character] and head to East-Flarine. At this rate you should have
str 43
sta 15
dex 15
int 15
10 Forforms, 5 Peakyrinds, 1 Poporam, 1 Book of Technique
1st Job Change – Becoming an Assist
Now at the center of the East-Flarine Square you’ll see 4 NPC’s. Talk to the [Drillmaster Assist] Ellic and the NPC will give you a quest. Hunt 10 Small Mushpangs and 10 Small Burudengs within 7 minutes. Just leave the town through the north exit and keep heading north till you cross the bridge. You’ll find Small Mushpangs. Small Burudengs are just a bit to the north. A counter will be displayed everytime you kill one of these mobs so you can know how many are left to kill. When you’re done go back to the NPC and you’ll finish the 1st part of the 1st Job Change Quest getting a reward of 1500 penya.
The same NPC Will ask for the qi’s we gathered early. When you’re done with the talk, head to North-Flarine and talk to the NPC [Assist Master] Maki and you’ll finish the 2nd part of the quest getting another 1500 penya.
Finish talking to this NPC and head to the Billeting Place by Hi-Dwarpet which i mentioned early in this guide. Take the Book of Technique we got at the Plain of Bubble to the [Hi-Dwarpet] Goripeg NPC. 3rd part of the quest finished and another 1500 penya reward.
Now finish talking to this NPC and head to the Burudengs. Northeast of them its a bridge that takes you to Demian lv. 9 and Bad Demian lv. 10. As soon as you cross the bridge head to north and you’ll see a scorpion-like mob lv. 15 named Chaner. Kill it and go back to East-Flarine. Talk to the NPC [Assist Instructor] Kidmen and you’ll finish the 4th and last part of your quest.
Congratulations, you’re now an Assist!!!
With this you’ll be rewarded with:
1 Activition
1 Refresher Hold
1 Bull Hamstern
1 Reskill(Event) [this one is untradeable]
60 skill points
All your stats will be reseted.
Whoa… finally.
Chosing a Partner
When becoming a full support assist you may ask yourself what lv of partner should you pick yup. This will go as an advice not as the best thing to do. Finding a partner with high lv or a specific lv should prove itself very hard, so focus on finding partners 10-19 lv higher than you. At 95+, your choices will narrow down so a 105+ partner should work. At 105+ , if you plan on going on as a full support, a partner with your lv or higher is already a good choice since exp will be really low anyway.
Lv. 15 ~ 60 – Assist
Now that you’re an assist you have 88 skill points and 28 stat points to spend. This is where your skills and build will enter.
First lets talk about builds. The most common build are Pure Int [all stats on int] and Full Int [40-60 sta, rest int]. You can add more sta as you want to have more hp, but if you’re aiming for CW or you just want to survive during your training, 40 sta is enough. Or 60 to be more relaxed and confortable about your HP. Pure Int’s are risky since you won’t have both defense and HP, but its not a stupid option. You’ll have longer buffs, high mp rate and recovery and higher HP recovery with healing skills. The choice is yours. Despite the build you’re taking, go Pure Int FOR NOW and max your only skill, Heal.
NOTE: The best way to use your stats points from now on its going pure int till you’re lv. 57. You should be with 127 base int.
- At lv. 58 put 1 point on int and 1 on sta. 128 base int and 16 base sta so far.
- Now only put points on sta till you’re lv. 70. This way you’ll be 40 sta, 128 int at the lv. 70.
- If you want to go for the "60 sta, rest int" build keep putting only sta and at lv. 80 you’ll be 60 sta, 128 int and completely ready for CW [your build is ready, but that doesn't mean that any equip is proper to CW]. Otherwise just keep putting int and you’ll have the "40 sta, rest int" build.
Now you must have 43 Int, Heal Max and 48 skill points. Your Heal skill at maximum lv. recovers 850 HP + 3 x Int Points. As a FS you’ll have to be partnered to train, so just go to Saint Morning and head to Wagsaacs, Mias or Pumpkins trying to find a partner by asking the players fighting there, by shouting for a partner or both. With your current Int and skill lv. you Heal should have a 979 HP recovery rate so don’t spend your whole MP by healing everytime your partner gets hit but don’t let him die because you used the skill too late.
- At lv. 18 you’ll get your first buffs: Patience and Mental Sign. You now have 54 skill points. Make both skills lv. 4… 38 sp left.
- At lv. 20 you’ll have 42 sp and Ressurrection, Quick Step and Heap Up skills will be available. Max Heap Up and make Ressurrection lv. 1… 0 sp left.
- From now on you’ll be getting 3 sp per lv. so make quick lv. 1 at lv. 21 and lv. 3 at lv. 22 leaving no sp left.
- At lv. 25 you’ll have 9 sp and Haste, Beef Up and Circle Healing will be available. Ignore Circle Healing since it requires Ressurrection lv. 4. Make Beef Up lv. 1 and Haste lv. 3… 1sp left.
- As you get new lv. you’ll be getting sp, so keep working on your Haste.
- At lv. 28 your Haste will be lv. 8 and you’ll have 0 sp left. Cats Reflex skill will be available but ignore it for now.
- At lv. 30 your Haste will be lv. 11 and you’ll have 0 sp left. Prevention and Accuracy skills will be available, but ignore them for now.
- At lv. 35 your Haste will be lv. 18 and you’ll have 1 sp left. Cannon Ball skill will be available, but ignore it for now.
- At lv. 36 your Haste will finally be at maximum lv. so start working on your Cannon Ball requirements [Cats Reflex Lv. 4] and ignore every other buff.
- At lv. 39 your Cats Reflex will be lv. 4 and you’ll have 1 sp left. Now start working on your Cannon Ball and ignore every other buff.
- At lv. 40 your Cannon Ball will be at lv. 2 and you’ll have 0 sp left. From now on you’ll be getting 4 sp per lv.
- At lv. 49 your Cannon Ball will be at maximum lv. and you’ll have 0 sp left. Now start working on your Beef Up and ignore every other buff.
- At lv. 59 your Beef Up will be at maximum lv. and you’ll have 2 sp left. Make Accuracy lv. 1.
- At lv. 60 you’ll have 4 sp left, so make your Accuracy lv. 2 leaving you with 2 sp left.
At lv. 60 your skills will be as follow:
* Heal 20 [max]
* Patience 4
* Mental Sign 4
* Ressurrection 1
* Quick Step 3
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 4
* Accuracy 2
* Cannon Ball 20 [max]
Time for your 2nd Job Change Quest now =]
2nd Job change Quest – Becoming a Ringmaster
I don’t really remember about this job change quest so if I make any mistake, please correct me if I say anything wrong here
At lv. 60 go to Darken [Darkon City] and you’ll see 8 NPC’s near Darkon Loadstar. There’ll be one NPC according to one of each of the 8 jobs available in-game. Talk to the Ringmaster Master and you’ll get a quest. Kill 20 Drillers. Forget about Small Driller, Captain Driller and Giant Driller. Just kill regular Driller. After you’re done, go back to Darken and talk to the NPC to finish this part of the quest.
Now head to Saint Morning and head south to the Desert of Fantasy. Between Burcrows and Dumbulls spawns you’ll see a Demian-like mob lv. 60 named Ren. Kill it and head to Flaris. Fly north to the Bangs spawn and you’ll see 8 NPC’s around a lake. Talk to the Ringmaster Sage and you’ll finish the second part of the quest.
Now fly from Flaris to Darkon. As soon as you get to Darkon continent you’ll see Small Trangfoma and Trangfoma lv. 51 and Captain Trangfoma lv. 52. On the hill where they spawn you’ll see a big Trangfoma-like mob [not a big blue Trangfoma cause thats the Giant Tranfogma] lv. 60 named Hunter X. Kill it and head to Darkon 3. In Darkon 3 head south till you come to a huge gate. Before the gate there’ll be two ways, one leading to the west and one leading to the east. Go east and you’ll find Small Mushpoie lv. 78, Mushpoie lv. 79 and Captain Mushpoie lv. 80. In the middle of this area there’ll be a big hill surrounded by tall blue mushrooms. Up on that hill there’s a NPC. Talk to the NPC and you’ll finish the third part of the quest.
Now head back to the gate. Go through the gate heading south. Find yourself through the map and head to the Guardiene area. When you get there you’ll find another huge gate and a Small Glaphan lv. 102 spawn. Keep going on till you come to an open area. As soon as you get to this open area, turn right, keep going on a bit and you’ll find an entrance bellow you. There’s a ramp that will lead down. Go down this ramp and there’ll be an entrance at your right side with another ramp going down leading to a room where a Burcrow-like mob lv. 60 named Venel Guardian is standing. Kill it alone to make sure you get his heart. Better bring a Ringmaster friend along or ask for the RM’s training there to help you out.
When you’re finished there get out of this room and go back to the open area. Head south till you find a huge pyramid. Under this pyramid there are 8 Angel-like NPC’s. Talk to the Ringmaster NPC and you’ll finish the fourth and last part of the quest. Congratulations, now you’re a Ringmaster. You’ll be rewarded with 100 fresh skill points. =]
Lv. 60 ~ 105 – Full Support Ringmaster
Ok finally a RM. Now you should have 102 sp left, your first RM skills – Protect, Holycross and Gvur Tialla – are available and your current skills are:
* Heal 20 [max]
* Patience 4
* Mental Sign 4
* Ressurrection 1
* Quick Step 3
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 4
* Accuracy 2
* Cannon Ball 20 [max]
With these 102 sp:
- Max Mental Sign and Accuracy. You’ll be with 34 sp left.
- Make Protect Lv. 3 and max Holycross [max lv. is 1 by the way]. Since your RM’s skills will take 3 sp points per lv. you’ll be with 22 sp left.
- With these points make Ressurrection lv. 4 and Circle Healing lv. 4 and Prevention lv. 4 leaving you with 0 sp left.
Now your current skills are:
* Heal 20 [max]
* Patience 4
* Mental Sign 20 [max]
* Ressurrection 4
* Circle Healing 4
* Prevention 4
* Quick Step 3
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 4
* Accuracy 20 [max]
* Cannon Ball 20 [max]
* Protect 3
* Holycross 1 [max]
- From now on you’ll be getting 5 sp per lv. Save your points till lv. 65.
- At lv. 65 Holyguard and Spirit Fortune skills will be available and you’ll have 25 sp left. Make Spirit Fortune lv. 7 and Holyguard lv. 1 leaving you with 1 sp left.
- At lv. 66 you’ll have 6 sp so make Holyguard lv. 3 leaving you with 0 sp left.
- At lv. 67 you’ll have 5 sp so make Holyguard lv. 4 leaving you with 2 sp left.
- At lv. 68 you’ll have 7 sp so make Gvur Tialla lv. 2 leaving you with 1 sp left.
- At lv. 70 you’ll have 11 sp and Heal Rain skill will be available. Make Gvur Tialla lv. 3 and Heal Rain lv. 1 leaving you with 5 points left.
- At lv. 75 you’ll have 30 sp and Geburah Tiphreth skill will be available. Max it leaving you with 0 sp left.
- At lv. 76 you’ll have 5 sp so make Spirit Fortune lv. 8 leaving you with 2 sp left.
- At lv. 77 you’ll have 7 sp so max Spirit Fortune and leaving you with 1 sp left.
Your current skills at this point:
* Heal 20 [max]
* Patience 4
* Mental Sign 20 [max]
* Ressurrection 4
* Circle Healing 4
* Prevention 4
* Quick Step 3
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 4
* Accuracy 20 [max]
* Cannon Ball 20 [max]
* Protect 3
* Holycross 1 [max]
* Gvur Tialla 3 [max]
* Holyguard 4
* Spirit Fortune 10 [max]
* Heal Rain 1
* Geburah Tiphreth 10 [max]
- At lv. 79 you’ll have 11 sp so make Heal Rain lv. 4 leaving you with 2 sp left.
- At lv. 80 you’ll be with 7 sp and your last RM Skill is available: Merkaba Hanzelrusha which is a skill with Area of Effect that lasts for 10 seconds.
NOTE: As a Full Support Ringmaster you won’t need this skill, but you can put 3 points to make it lv. 1 if you want to have fun. So make Merkaba Hanzelrucha lv. 1 and Protect lv. 4 OR make Protect lv. 5 leaving you with 1 sp.
From now on you’ll be getting 6 sp per lv.
= If you get Merkaba Hanzelrucha skill =
- At lv. 83 you’ll have 19 sp so max Protect leaving you with 1 sp.
- At lv. 86 you’ll have 19 sp so max Heal Rain leaving you with 1 sp.
- At lv. 92 you’ll have 37 sp so max Cats Reflex and make Patience lv. 6 leaving you with 1 p.
- At lv. 97 you’ll have 31 sp so max Patience and make Quick Step lv. 4 leaving you with 1 sp.
- At lv. 100 you’ll have 19 sp so make Quick Step lv. 13 leaving you with 1 sp. From now on you’ll get 7 sp per lv.
- At lv. 102 you’ll have 15 sp so max Quick Step leaving you with 1 sp.
- At lv. 105 you’ll have 22 sp so max Holyguard leaving you with 4 sp.
Your current skills at this point:
* Heal 20 [max]
* Patience 20 [max]
* Mental Sign 20 [max]
* Ressurrection 4
* Circle Healing 4
* Prevention 4
* Quick Step 20 [max]
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 20 [max]
* Accuracy 20 [max]
* Cannon Ball 20 [max]
* Protect 10 [max]
* Holycross 1 [max]
* Gvur Tialla 3 [max]
* Holyguard 10 [max]
* Spirit Fortune 10 [max]
* Heal Rain 10 [max]
* Geburah Tiphreth 10 [max]
* Merkaba Hanzelrusha 1
And now you can add the incoming sp on any skill you want – Ressurrection, Circle Healing, Prevention, Merkaba Hanzelrusha, the Vagrant or Knuckle skills.
= If you dont get Merkaba Hanzelrusha =
- At lv. 83 you’ll have 19 sp, so max Protect and make Heal Rain lv. 5 leaving you with 1 sp left.
- At lv. 86 you’ll have 19 sp, so max Heal Rain and make Cats Reflex lv. 6 leaving you with 0 sp left.
- At lv. 91 you’ll have 30 sp, so max Cats Reflex and make Patience lv. 5 leaving you with 0 sp left.
- At lv. 96 you’ll have 30 sp, so max Patience leaving you with 0 sp left.
- At lv. 100 you’ll have 24 sp, so make Quick Step lv. 15 leaving you with 0 sp left. From now on you’ll get 7 sp per skill lv.
- At lv. 102 you’ll have 14 sp, so max Quick Step and make Holyguard lv. 5 leaving you with 1 sp.
- At lv. 104 you’ll have 15 sp, so max Holyguard leaving you with 0 sp.
Your current skills at this point:
* Heal 20 [max]
* Patience 20 [max]
* Mental Sign 20 [max]
* Ressurrection 4
* Circle Healing 4
* Prevention 4
* Quick Step 20 [max]
* Heap Up 20 [max]
* Beef Up 20 [max]
* Haste 20 [max]
* Cats Reflex 20 [max]
* Accuracy 20 [max]
* Cannon Ball 20 [max]
* Protect 10 [max]
* Holycross 1 [max]
* Gvur Tialla 3 [max]
* Holyguard 10 [max]
* Spirit Fortune 10 [max]
* Heal Rain 10 [max]
* Geburah Tiphreth 10 [max]
This way you’ll have all buffs at maximum lv. either at lv. 104 or at lv. 105. This should cover the problems with skills.
105 ~ 120 – AoE Ringmaster vs. FS Ringmaster
At 105, assuming that you didnt de-level any of your equipment, you should be able to equip either Navil-Neclus and Rimyth-Remingster Set.
At Equipment section you can see that those full sets have really good effects.
Basically Navil-Neclus will work out for those who want to keep going as FS and Rimyth-Remingster for those going Battle or AoE.
Neclus-Navil 4/4 ~ Defense+48; HP+15%; Casting Speed +20%
Rimyth-Remingster 4/4 ~ Defense+15%; HP+15%; Block Rate+15%
The decision on which way to go is yours.
~Full Support~
Tips
. You won’t have much to worry, you already have most buffs max. Get Prevention to max lv and you should be fine.
Equipment
. Wedge-Flury or Navil-Neclus. Either way, try to upgrade and pierce with 12-28% HP [I'd advise to go with Navil-Neclus because it has the +15%HP effect].
. Int Rings if you have enough HP or Sta Rings if you want to boost it a little.; Gore Necklace; Plug Earrings.
. Guardian Stick, Legendary Golden Stick or Bloody Stick.
Build
. Same one that worked so far for you.
Skill Tree
. Same one that worked so far for you.
Best Place to Train
. Fast killing or AoE partner at Azria.
~Battle~
Tips
. With low exp, going battle is not the best idea. If you’re planning on going this way, good luck.
Equipment
. Rimyth-Remingster set with good upgrade and 12-28% Attack Rate piercing.
. Good Legendary Golden Gloves and Toeffin-Towrien Shield [Catepo and Catacop Shield later on].
. Legendary Golden Stick – has +20Int effect, so it’ll improve the duration time of your buffs [in case you're going solo or with fighting partner].
Build
. Around 40-50 Sta and the rest on Str [higher HP].
. Full Str [higher damage].
Skill Tree
. Similar to the FS Skill Tree, but instead of increasing Heal Rain, Geburah Tiphreth or Holyguard, max your Prevention and Stonehand skills.
Best Place to Train
. Azria or Darkon 3 Desert – depends on your partner [if he/she does have an azria ticket or not]
~AoE~
Tips
. The best option if you’re not very happy with your exp. AoE Ringmasters are good tankers, have good HP-Defense rate and Prevention is a very useful skill that can recover you to full HP during AoE or PvP.
Equipment
. Rimyth-Remingster Set with good upgrade and pierced with 12-28% HP. You might think that defense might be a better for AoE if you have enough HP with your build or from the bonus HP from the set [15% from full set, 10% if set +8, 20% if set +10]. As for personal experience, defense rate won’t do that much difference at Darkon 3 Desert, but it changes a lot the damage you take at Azria. I use a 14% HP and 14% Defense suit. The decision is up to you.
Build
. Full Sta – Best build for those with lack of good equipment. Increased HP and Defense.
. Sta/Str – 120-150 Base Sta, rest Str. If you have good equipment, you won’t need increased Sta to make for your hp.
. If you’re wondering if Int wouldn’t be better for Merkaba damage, I’d say that Int won’t go on AoE Build. Merkaba Hanzelrucha is a 10s AoE of damage over time. During these 10s while you can’t cast Merkaba again, you can switch to Knuckle and cast Burst Crack 4-6 times. So your main damage [if you do not wish to wait 10s to do only 4-5 hits per aoe] would be based on your burst crack + knuckle, so Str would be better for you.
Skill Tree
. Stonehand, Prevention, Merkaba Hanzelrucha and Burst Crack must be max. Forget about Geburah Tiphreth, Heal Rain and Holyguard since you won’t use them as AoE. Make your buffs as high as possible.
Best Place to Train
. If you don’t have high HP and good equipment, Azria is the best place to go since there’s no aggros there and the mobs don’t have rage.
. If you have good HP and good equipment, either Azria or Darkon 3 Desert are good places to train.
. At higher lv, Volkane dungeon for the win.
Other than that, my advice is to have patience with your experience rate and a good luck wish for you aiming for lv 120.
60-M ~ 105-M – Full Support Master Ringmaster
At lv 120, having 99,99% Experience, you can finally reset to lv 60! :S
Go to Volkane Dungeon Entrance, South of Guardiene [Darkon 3]. Talk to the Red Robe NPC and pay him the Phanbubble [Glaphan Quest Item]. Enter the dungeon. Guiding yourself through the navigator, start heading north, through the only road available. Keep going straight until this road turns right. You don’t have any other way so turn right. Keep going straight until you see a bridge over a lava river to your left. If you go straight you’ll encounter a Meteonyker lv 118 and CyclopsX lv 120 spawn point. Crossing this bridge will take you to a CyclopsX spawn and to the base of a mountain. I like to call it Mount Doom [reference to The Lord of the Rings]. Right at the bottom of Mount Doom you’ll see the road going up on a spiral-like way. Head to the top avoiding, killing or ignoring the CyclopsX on your way. There you’ll see the Red Robe Girl NPC. Talk to her. She’ll ask for 5 Popshifts and 10 Rincruets [not exactly sure about the amount... thats 5 Popcrank and 10 Muffrin Quest Item]. Complete the quest and you’ll be a Master.
Congratulations. You’ll get re-statted and will have 118 points to re-alocate. You’ll get enough skill points to max every skill of yours – Vagrant, Assist and Ringmaster. You’ll be lv 60-M and will get a brand new skill. [I don't have the name of it, but its a Gvur Tialla that works on party].
Starting from now, you’ll get 3 Stat Points each time you lv up, instead of regular 2 Stat Points, every 12 lv, your Master Skill will get a new lv.
lv 60 – skill lv 1
lv 72 – skill lv 2
lv 84 – skill lv 3
lv 96 – skill lv 4
lv 108 – skill lv 5
As Master you can equip any armor or weapon for your lv. So you can go full Int here without any problems, since you can equip Navil-Neclus set that has 15% HP effect. The way till lv 105+ will be pretty much the same as before.
Build
. The same one that worked before will work now. But you might want to go 2 Int and 1 Sta, since you’ll get 3 Stat Points at each lv.
Skill Tree
. Every skill you have is max, don’t worry about your skill tree.
Best Place to Train
. Same as lv. 60 ~ 105. Regular places, Dekanes Mines, Azria.
105-M ~ 120-H – AoE Master Ringmaster
Just like before, at lv 105-M is a good point to restat and go AoE. If you already went AoE at lv 105, you might still have your old armor, stick and knuckle. So you are probably good at this point. As for the skills, you wont need to reskill, because you got all skills max. For Build, you can just take the same as before. If you went 120-150 Sta, you’ll have more points to put on Str, meaning more damage. If you went Full Sta, you’ll have points to put on Str now, meaning more damage. But if you’re crazy enough about HP, you can go Full Sta now, having 253 points to spend on Sta [insane HP if you do that ._.]
Keep going to lv 120-M just as you did to 120.
Good luck
Equips
What are the best equips for a Full Support Assist/Ringmaster?
The Assist and Ringmaster Green Sets bonus:
Lv. 15 – Curus [F] – Sardine [M]
[Mia Market - 800k-1m suit and 50k parts]
2/4 – Defense +15, Dex +3
3/4 – Defense +33, Dex +3, Max MP/FP +10%
4/4 – Defense +33, Dex +3, Max MP/FP +10%, Attack Speed +10%
Lv. 30 – Sayram [F] – Talin [M]
[Mia Market - 2m-3m suit and 75k parts]
2/4 – Defense +19, Int +5
3/4 – Defense +47, Int +5, MP/FP Consumption -15%
4/4 – Defense +47, Int +5, MP/FP Consumption -15%, Critical Hits +10%
Lv. 45 – Flury [F] – Wedge [M]
[Mia Market - 11m-13m suit and 100k-200k parts]
2/4 – Defense +19, Int +7
3/4 – Defense +38, Int +7, MP/FP Consumption -20%
4/4 – Defense +38, Int +7, MP/FP Consumption -20%, Casting Speed +30%
Lv. 60 – Shuran [F] – Shurand [M]
[Mia Market - 2m-3m for suit and 75k-100k for parts]
2/4 – Defense +19
3/4 – Defense +45, Max HP +15%
4/4 – Defense +45, Max HP +15%, Int +8
Lv. 75 – Paxt [F] – Pact [M]
[Mia Market - 8m-10m for suit and auto-price for parts]
2/4 – Defense +20
3/4 – Defense +47, Max MP +15%
4/4 – Defense +47, Max MP +15%, Int +10
Lv. 90 – Shrian [F] – Shupon [M]
[Mia Market - 30m-35m for suit, 3m for gauntlets and auto-price for parts]
2/4 – Defense +20
3/4 – Defense +47, Int +7
4/4 – Defense +47, Int +7, MP Consumption -20%
Lv. 105 v6 – Neclus [F] – Navil [M]
[Mia Market - +/- 30m for suit and auto-price for parts]
2/4 – Defense +21
3/4 – Defense +48, Max HP +15%
4/4 – Defense +48, Max HP +15%, Casting Speed +20%
Lv. 105 v7 – Rimingster [F] – Rimyth [M]
[Mia Market - +/- 20m for suit and auto-price for parts]
2/4 – Defense +10%
3/4 – Defense +15%, Max HP +15%
4/4 – Defense +15%, Max HP +15%, Long-Distance/Short-Distance Block Rate +15%
Sticks
~ Lv. 15 – Flarine Stick ~
- Attack Rate 70~72
. Int +2
. MP +5%
~ Lv. 30 – Saint Guarder Stick ~
- Attack Rate 114~116
. Int +3
. MP +10%
~ Lv. 45 – Stick of Roritoren ~
- Attack Rate 169~171
. Int +5
. MP Comsumption Reduction +10%
~ Lv. 60 – Guardian Stick ~
- Attack Rate 259~261
. Int +3
. HP +15%
~ Lv. 60 – ULTIMATE Guardian Stick ~
- Attack Rate 436~438
. Int +3
. HP +15%
~ Lv. 75 – Historic Stick ~
- Attack Rate 279~281
. Int +2
. MP +20%
~ Lv. 75 – ULTIMATE Historic Stick ~
- Attack Rate 466~469
. Int +2
. MP +20%
~ Lv. 90 – Angels Stick ~
- Attack Rate 279~281
. Int +4
. HP +10%
~ Lv. 90 – ULTIMATE Angels Stick ~
- Attack Rate 510~514
. Int +4
. HP +10%
~ Lv. 105 – Legendary Golden Stick ~
- Attack Rate 322 ~ 324
. Int +20
~ Lv. 105 – ULTIMATE Legendary Golden Stick ~
- Attack Rate 533~535
. Int +20
~ Lv. 120 – Bloody Stick ~
- Attack Rate 338~340
. Int +15
. MP +20%
. Magic Motion Time Decrease +20%
~ Lv. 120 – ULTIMATE Bloody Stick ~
- Attack Rate 558~560
. Int +15
. MP +20%
. Magic Motion Time Decrease +20%
Knuckles
~ Lv. 15 – Irony Knuckle ~
- Attack Rate 58~61
. Str +2
. Critical Rate +2%
~ Lv. 30 – Steel Knuckle ~
- Attack Rate 106~108
. Str +3
. Attack Speed +5%
~ Lv. 45 – Fist of Revenge ~
- Attack Rate 130~132
. Str +5
. Reflect Damage +10%
~ Lv. 60 – Guardian Knuckle ~
- Attack Rate 258~260
. Attack Speed +15%
. HP +15%
~ Lv. 60 – ULTIMATE Guardian Knuckle ~
- Attack Rate 434~437
. Attack Speed +15%
. HP +15%
~ Lv. 75 – Historic Knuckle ~
- Attack Rate 297~299
. Dex +5
. Crit Rate +13%
~ Lv. 75 – ULTIMATE Historic Knuckle ~
- Attack Rate 494~497
. Dex +5
. Crit Rate +13%
~ Lv. 90 – Angels Gloves ~
- Attack Rate 306~308
. HP +15%
. Hit Rate +20%
~ Lv. 90 – ULTIMATE Angels Gloves ~
- Attack Rate 508~510
. HP +15%
. Hit Rate +20%
~ Lv. 105 – Legendary Golden Gloves ~
- Attack Rate 322~324
. Critical Damage +38%
. Attack Speed +10%
~ Lv. 105 – ULTIMATE Legendary Golden Gloves ~
- Attack Rate 533~535
. Critical Damage +38%
. Attack Speed +10%
~ Lv. 120 – Bloody Knuckle ~
- Attack Rate 338~340
. Damage +250
. Defense +100
. HP +20%
~ Lv. 120 – ULTIMATE Bloody Knuckle ~
- Attack Rate 558~560
. Damage +250
. Defense +100
. HP +20%
NOTE: For Full Supports, a stick +10/+10 element is no better than a stick +0/+0 element. The + of the stick won’t affect your buffs or anything, only if you use it to fight or something. The only purpose of upgrading a stick for Full Supports are to have a pretty element aura on your stick or a nice coloured trail when you buff/heal someone.
As listed above, the Flury/Wedge set is the best set without any doubts, but some players might want to use another set for defense rate. For those who want to CW i recommend making a +8-+10 Flury/Wedge and piercing it with +28% HP.
For those who don’t have enough money, the Shuran/Shurand might prove a good option with the 15% HP bonus.
For those going from 15-45, you wont need to equip any set till you’re 45. It’s a little useless since they don’t give that much bonus and would need some money that is already hard for full supports go get. Sticking to the vagrant set till lv. 45 is a good idea. I made that myself.
As for the sticks, both Flarine and Saint Guarder Stick are completely useless. No worth bonus. Stick of Roritoren and Guardian stick you MUST have. Flury/Wedge + Stick of Roritoren will make you spend 30% less MP and guardian will give a nice boost to your HP.
For Pure Ints I highly recommend a set +8-+10 with at least 14-16% HP pierced, Gore Necklace +6, StamRings +6[x2], Guardian Stick and at least lv. 90. For Full Ints with a nice set lv. 80-85 [Shuran/Shurand +3 or higher might be enough] is a good starting point.
As for the Angels Stick, it has 1 int more than the Guardian so it might be a better stick to train with since it got 10% HP, balancing both HP rate and int.
At lv. 105+, if you’re using the lv. 105 set you’ll already have a 15% HP bonus from it so the Legendary Golden Stick with its +20 int will be an awesome weapon to bear.
At lv. 110+, you can equip a lv -10 Bloody Stick. Although it has 5 Int less than the Legendary Golden Stick, it has casting speed bonus, which might be better for Holycross and Heal.
Making Money
How does a Full Support Assist/Ringmaster is supposed to make money?
The answer is very simple… it isn’t.
Full Supports don’t fight, only support the fighting classes. So the money and drops will go to the one doing the kill, your partner. BUT, Full Supports CAN make money. How?
Not only Full Supports but any class can do this, buying items at lower price and re-selling it for a higher price. It requires patient and time. I once bought a Historic Knuckle for 1,6m on a player’s shop and sold it 2 weeks later for 15m. This make a profit of 13,4m. Just get used to the market prices of your server and keep going to player’s shops paying attention to prices so you can buy at low price and sell it with the proper price.
When you start to partner high lvs. like 90+, you’ll probably will be training at Glaphans. Glaphans are the mobs that drop the most in-game. So its highly likely that the drops are parts of lv. 90 and 105 sets that arent worth a lot. So just ask for your partner for those useless drops and i’m sure he won’t be against it. Mostly high lv. players won’t need these items and rather give them to you so it doesn’t fill inventory.
As a Ringmaster you’ll have a powerful weapon that you SHOULD use. You’re a master buffer. Many players hate to have low stats like vagrants do so they want to get to their first job as soon as possible. You’re the key to that, so here’s another oportunity to make money.
NOBODY KILLS CLOCKWORKS WITHOUT A RINGMASTER. Without buffs and without holycross, its nearly impossible to kill CW alone. So you’re essential to a CW Team. Get ready to CW and you’ll get at least 1xStrente+1 which at Mia Market is around 7m. CW a lot and you’ll get enough money for your spendings.
To have friends/guildmates is the easiest way to make money since they might pay your bills. Being a permanent Ringmaster is an easy way to make money too.
Full Supports aren’t the big money makers of the game, but they make their profit in it.
Skills Description
Assists Skills – Stick
Heal
Requirements – Character lv. 15
Description – To recover target’s HP.
lv. 1 – 17 MP, 100 + 3 x Int Points HP Recovery Rate.
lv. 2 – 17 MP, 120 + 3 x Int Points HP Recovery Rate.
lv. 3 – 19 MP, 140 + 3 x Int Points HP Recovery Rate.
lv. 4 – 19 MP, 160 + 3 x Int Points HP Recovery Rate.
lv. 5 – 19 MP, 180 + 3 x Int Points HP Recovery Rate.
lv. 6 – 19 MP, 200 + 3 x Int Points HP Recovery Rate.
lv. 7 – 22 MP, 220 + 3 x Int Points HP Recovery Rate.
lv. 8 – 22 MP, 240 + 3 x Int Points HP Recovery Rate.
lv. 9 – 25 MP, 260 + 3 x Int Points HP Recovery Rate.
lv. 10 – 25 MP, 280 + 3 x Int Points HP Recovery Rate.
lv. 11 – 27 MP, 300 + 3 x Int Points HP Recovery Rate.
lv. 12 – 27 MP, 320 + 3 x Int Points HP Recovery Rate.
lv. 13 – 30 MP, 340 + 3 x Int Points HP Recovery Rate.
lv. 14 – 30 MP, 360 + 3 x Int Points HP Recovery Rate.
lv. 15 – 33 MP, 380 + 3 x Int Points HP Recovery Rate.
lv. 16 – 33 MP, 400 + 3 x Int Points HP Recovery Rate.
lv. 17 – 34 MP, 440 + 3 x Int Points HP Recovery Rate.
lv. 18 – 34 MP, 480 + 3 x Int Points HP Recovery Rate.
lv. 19 – 40 MP, 520 + 3 x Int Points HP Recovery Rate.
lv. 20 – 40 MP, 550 + 3 x Int Points HP Recovery Rate.
Patience
Requirements – Heal lv. 3 and Character lv. 18
Description – To increase the maximum HP of the target temporarily.
lv. 1 – 20 MP, HP +40 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 20 MP, HP +45 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 22 MP, HP +50 – 3:00 + 0:02 x Int Points Duration.
lv. 4 – 22 MP, HP +55 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 22 MP, HP +70 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 22 MP, HP +75 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 25 MP, HP +80 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 25 MP, HP +85 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 28 MP, HP +90 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 28 MP, HP +100 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 29 MP, HP +105 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 29 MP, HP +110 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 33 MP, HP +115 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 33 MP, HP +120 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 35 MP, HP +130 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 35 MP, HP +135 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 37 MP, HP +140 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 37 MP, HP +145 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 44 MP, HP +150 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 45 MP, HP +210 – 5:00 + 0:02 x Int Points Duration.
Mental Sign
Requirements – Heal lv. 3 and Character lv. 18
Description – To increase the intelligence of the target.
lv. 1 – 25 MP, Int +1 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 25 MP, Int +2 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 25 MP, Int +3 – 3:00 + 0:02 x Int Points Duration.
lv. 4 – 25 MP, Int +4 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 25 MP, Int +5 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 25 MP, Int +6 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 25 MP, Int +7 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 25 MP, Int +8 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 25 MP, Int +9 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 25 MP, Int +10 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 25 MP, Int +11 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 25 MP, Int +12 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 25 MP, Int +13 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 25 MP, Int +14 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 25 MP, Int +15 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 25 MP, Int +16 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 25 MP, Int +17 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 25 MP, Int +18 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 25 MP, Int +19 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 25 MP, Int +20 – 4:00 + 0:02 x Int Points Duration.
Ressurrection
Requirements – Patience lv. 4 and Character lv. 20
Description – To ressurrect a dead character using holy power.
lv. 1 – 35 MP, HP Recovery +50, Experience Decrease of 3,00%.
lv. 2 – 35 MP, HP Recovery +60, Experience Decrease of 2,97%.
lv. 3 – 40 MP, HP Recovery +70, Experience Decrease of 2,97%.
lv. 4 – 40 MP, HP Recovery +80, Experience Decrease of 2,94%.
lv. 5 – 45 MP, HP Recovery +90, Experience Decrease of 2,91%.
lv. 6 – 45 MP, HP Recovery +100, Experience Decrease of 2,91%.
lv. 7 – 50 MP, HP Recovery +110, Experience Decrease of 2,85%.
lv. 8 – 50 MP, HP Recovery +120, Experience Decrease of 2,85%.
lv. 9 – 55 MP, HP Recovery +130, Experience Decrease of 2,75%.
lv. 10 – 55 MP, HP Recovery +140, Experience Decrease of 2,75%.
lv. 11 – 58 MP, HP Recovery +150, Experience Decrease of 2,64%.
lv. 12 – 58 MP, HP Recovery +160, Experience Decrease of 2,64%.
lv. 13 – 62 MP, HP Recovery +170, Experience Decrease of 2,55%.
lv. 14 – 62 MP, HP Recovery +180, Experience Decrease of 2,55%.
lv. 15 – 66 MP, HP Recovery +190, Experience Decrease of 2,43%.
lv. 16 – 66 MP, HP Recovery +200, Experience Decrease of 2,43%.
lv. 17 – 70 MP, HP Recovery +210, Experience Decrease of 2,28%.
lv. 18 – 70 MP, HP Recovery +220, Experience Decrease of 2,28%.
lv. 19 – 76 MP, HP Recovery +230, Experience Decrease of 2,10%.
lv. 20 – 76 MP, HP Recovery +240, Experience Decrease of 1,80%.
Quick Step
Requirements – Heal lv. 3 and Character lv. 20
Description – To increase the moving speed of the target.
lv. 1 – 30 MP, Running Speed +10 – 10:00 + 0:02 x Int Points Duration.
lv. 2 – 30 MP, Running Speed +11 – 10:00 + 0:02 x Int Points Duration.
lv. 3 – 30 MP, Running Speed +12 – 10:00 + 0:02 x Int Points Duration.
lv. 4 – 30 MP, Running Speed +13 – 10:00 + 0:02 x Int Points Duration.
lv. 5 – 30 MP, Running Speed +14 – 10:00 + 0:02 x Int Points Duration.
lv. 6 – 30 MP, Running Speed +15 – 10:00 + 0:02 x Int Points Duration.
lv. 7 – 30 MP, Running Speed +16 – 10:00 + 0:02 x Int Points Duration.
lv. 8 – 30 MP, Running Speed +17 – 10:00 + 0:02 x Int Points Duration.
lv. 9 – 30 MP, Running Speed +18 – 10:00 + 0:02 x Int Points Duration.
lv. 10 – 30 MP, Running Speed +19 – 10:00 + 0:02 x Int Points Duration.
lv. 11 – 30 MP, Running Speed +20 – 10:00 + 0:02 x Int Points Duration.
lv. 12 – 30 MP, Running Speed +21 – 10:00 + 0:02 x Int Points Duration.
lv. 13 – 30 MP, Running Speed +22 – 10:00 + 0:02 x Int Points Duration.
lv. 14 – 30 MP, Running Speed +23 – 10:00 + 0:02 x Int Points Duration.
lv. 15 – 30 MP, Running Speed +24 – 10:00 + 0:02 x Int Points Duration.
lv. 16 – 30 MP, Running Speed +25 – 10:00 + 0:02 x Int Points Duration.
lv. 17 – 30 MP, Running Speed +26 – 10:00 + 0:02 x Int Points Duration.
lv. 18 – 30 MP, Running Speed +27 – 10:00 + 0:02 x Int Points Duration.
lv. 19 – 30 MP, Running Speed +28 – 10:00 + 0:02 x Int Points Duration.
lv. 20 – 30 MP, Running Speed +30 – 10:00 + 0:02 x Int Points Duration.
Heap Up
Requirements – Mental Sign lv. 4 and Character lv. 20
Description – To increase the physical strength of the target.
lv. 1 – 22 MP, Sta +2 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 22 MP, Sta +4 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 25 MP, Sta +6 – 3:00 + 0:02 x Int Points Duration.
lv. 4 – 25 MP, Sta +8 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 28 MP, Sta +10 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 28 MP, Sta +12 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 31 MP, Sta +14 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 31 MP, Sta +16 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 35 MP, Sta +18 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 35 MP, Sta +20 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 37 MP, Sta +22 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 37 MP, Sta +24 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 41 MP, Sta +26 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 41 MP, Sta +28 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 47 MP, Sta +30 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 47 MP, Sta +32 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 51 MP, Sta +34 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 51 MP, Sta +36 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 58 MP, Sta +38 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 58 MP, Sta +40 – 5:00 + 0:02 x Int Points Duration.
Circle Healing
Requirements – Ressurrection lv. 4 and Character lv. 25
Description – To recover HP of the members of your troupe near you.
lv. 1 – 45 MP, 50 + 3 x Int Points HP Recovery Rate.
lv. 2 – 45 MP, 55 + 3 x Int Points HP Recovery Rate.
lv. 3 – 50 MP, 60 + 3 x Int Points HP Recovery Rate.
lv. 4 – 50 MP, 65 + 3 x Int Points HP Recovery Rate.
lv. 5 – 55 MP, 70 + 3 x Int Points HP Recovery Rate.
lv. 6 – 55 MP, 75 + 3 x Int Points HP Recovery Rate.
lv. 7 – 60 MP, 80 + 3 x Int Points HP Recovery Rate.
lv. 8 – 60 MP, 85 + 3 x Int Points HP Recovery Rate.
lv. 9 – 65 MP, 90 + 3 x Int Points HP Recovery Rate.
lv. 10 – 65 MP, 95 + 3 x Int Points HP Recovery Rate.
lv. 11 – 67 MP, 100 + 3 x Int Points HP Recovery Rate.
lv. 12 – 67 MP, 110 + 3 x Int Points HP Recovery Rate.
lv. 13 – 72 MP, 120 + 3 x Int Points HP Recovery Rate.
lv. 14 – 72 MP, 130 + 3 x Int Points HP Recovery Rate.
lv. 15 – 75 MP, 140 + 3 x Int Points HP Recovery Rate.
lv. 16 – 75 MP, 150 + 3 x Int Points HP Recovery Rate.
lv. 17 – 79 MP, 160 + 3 x Int Points HP Recovery Rate.
lv. 18 – 79 MP, 170 + 3 x Int Points HP Recovery Rate.
lv. 19 – 85 MP, 180 + 3 x Int Points HP Recovery Rate.
lv. 20 – 85 MP, 200 + 3 x Int Points HP Recovery Rate.
Haste
Requirements – Quick Step lv. 3 and Character lv. 25
Description – To increase the attack speed of the target.
lv. 1 – 45 MP, Attack Speed +5% – 2:00 + 0:025 x Int Points Duration.
lv. 2 – 45 MP, Attack Speed +6% – 2:20 + 0:025 x Int Points Duration.
lv. 3 – 45 MP, Attack Speed +7% – 2:40 + 0:025 x Int Points Duration.
lv. 4 – 45 MP, Attack Speed +9% – 3:00 + 0:025 x Int Points Duration.
lv. 5 – 45 MP, Attack Speed +10% – 3:20 + 0:025 x Int Points Duration.
lv. 6 – 45 MP, Attack Speed +11% – 3:40 + 0:025 x Int Points Duration.
lv. 7 – 45 MP, Attack Speed +12% – 4:00 + 0:025 x Int Points Duration.
lv. 8 – 45 MP, Attack Speed +13% – 4:20 + 0:025 x Int Points Duration.
lv. 9 – 45 MP, Attack Speed +14% – 4:40 + 0:025 x Int Points Duration.
lv. 10 – 45 MP, Attack Speed +15% – 5:00 + 0:025 x Int Points Duration.
lv. 11 – 45 MP, Attack Speed +16% – 5:20 + 0:025 x Int Points Duration.
lv. 12 – 45 MP, Attack Speed +17% – 5:40 + 0:025 x Int Points Duration.
lv. 13 – 45 MP, Attack Speed +18% – 6:00 + 0:025 x Int Points Duration.
lv. 14 – 45 MP, Attack Speed +19% – 6:20 + 0:025 x Int Points Duration.
lv. 15 – 45 MP, Attack Speed +20% – 6:40 + 0:025 x Int Points Duration.
lv. 16 – 45 MP, Attack Speed +21% – 7:00 + 0:025 x Int Points Duration.
lv. 17 – 45 MP, Attack Speed +22% – 7:20 + 0:025 x Int Points Duration.
lv. 18 – 45 MP, Attack Speed +23% – 7:40 + 0:025 x Int Points Duration.
lv. 19 – 45 MP, Attack Speed +24% – 8:00 + 0:025 x Int Points Duration.
lv. 20 – 45 MP, Attack Speed +25% – 8:20 + 0:025 x Int Points Duration.
Beef Up
Requirements – Heap lv. 4 and Character lv. 25
Description – To increase the power of the target.
lv. 1 – 30 MP, Str +1 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 30 MP, Str +2 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 30 MP, Str +3 – 3:00 + 0:02 x Int Points Duration.
lv. 4 – 30 MP, Str +4 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 30 MP, Str +5 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 30 MP, Str +6 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 30 MP, Str +7 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 30 MP, Str +8 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 30 MP, Str +9 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 30 MP, Str +10 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 30 MP, Str +11 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 30 MP, Str +12 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 30 MP, Str +13 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 30 MP, Str +14 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 30 MP, Str +15 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 30 MP, Str +16 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 30 MP, Str +17 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 30 MP, Str +18 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 30 MP, Str +19 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 30 MP, Str +20 – 5:00 + 0:02 x Int Points Duration.
Cats Reflex
Requirements – Haste lv. 4 and Character lv. 28
Description – To increase the block rate of the target.
lv. 1 – 45 MP, Block Rate +1 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 47 MP, Block Rate +1 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 47 MP, Block Rate +2 – 4:00 + 0:02 x Int Points Duration.
lv. 4 – 49 MP, Block Rate +2 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 49 MP, Block Rate +3 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 51 MP, Block Rate +3 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 51 MP, Block Rate +4 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 53 MP, Block Rate +4 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 53 MP, Block Rate +5 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 55 MP, Block Rate +5 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 55 MP, Block Rate +6 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 57 MP, Block Rate +6 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 57 MP, Block Rate +7 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 59 MP, Block Rate +7 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 59 MP, Block Rate +8 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 61 MP, Block Rate +8 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 61 MP, Block Rate +9 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 63 MP, Block Rate +9 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 63 MP, Block Rate +10 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 65 MP, Block Rate +12 – 5:00 + 0:02 x Int Points Duration.
Accuracy
Requirements – Beef Up lv 4, Character lv. 30
Description – To increase the block rate of the target.
lv. 1 – 45 MP, Hit Rate +1% – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 47 MP, Hit Rate +2% – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 47 MP, Hit Rate +3% – 4:00 + 0:02 x Int Points Duration.
lv. 4 – 49 MP, Hit Rate +4% – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 49 MP, Hit Rate +5% – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 51 MP, Hit Rate +6% – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 51 MP, Hit Rate +7% – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 53 MP, Hit Rate +8% – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 53 MP, Hit Rate +9% – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 55 MP, Hit Rate +10% – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 55 MP, Hit Rate +11% – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 57 MP, Hit Rate +12% – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 57 MP, Hit Rate +13% – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 59 MP, Hit Rate +14% – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 59 MP, Hit Rate +15% – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 61 MP, Hit Rate +16% – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 61 MP, Hit Rate +17% – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 63 MP, Hit Rate +18% – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 63 MP, Hit Rate +19% – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 65 MP, Hit Rate +20% – 5:00 + 0:02 x Int Points Duration.
Prevention
Requirements – Beef Up lv 4, Character lv. 30
Description – Recover a portion of your HP when it reaches 10%.
lv. 1 – 35 MP, Recover 15% HP – 2:30 + 0:02 x Int Points Duration.
lv. 2 – 35 MP, Recover 20% HP – 2:30 + 0:02 x Int Points Duration.
lv. 3 – 40 MP, Recover 25% HP – 2:30 + 0:02 x Int Points Duration.
lv. 4 – 40 MP, Recover 30% HP – 2:30 + 0:02 x Int Points Duration.
lv. 5 – 45 MP, Recover 35% HP – 2:30 + 0:02 x Int Points Duration.
lv. 6 – 45 MP, Recover 40% HP – 2:30 + 0:02 x Int Points Duration.
lv. 7 – 50 MP, Recover 45% HP – 2:30 + 0:02 x Int Points Duration.
lv. 8 – 50 MP, Recover 50% HP – 2:30 + 0:02 x Int Points Duration.
lv. 9 – 55 MP, Recover 55% HP – 2:30 + 0:02 x Int Points Duration.
lv. 10 – 55 MP, Recover 60% HP – 2:30 + 0:02 x Int Points Duration.
lv. 11 – 58 MP, Recover 65% HP – 2:30 + 0:02 x Int Points Duration.
lv. 12 – 58 MP, Recover 70% HP – 2:30 + 0:02 x Int Points Duration.
lv. 13 – 62 MP, Recover 75% HP – 2:30 + 0:02 x Int Points Duration.
lv. 14 – 62 MP, Recover 80% HP – 2:30 + 0:02 x Int Points Duration.
lv. 15 – 66 MP, Recover 85% HP – 2:30 + 0:02 x Int Points Duration.
lv. 16 – 66 MP, Recover 90% HP – 2:30 + 0:02 x Int Points Duration.
lv. 17 – 70 MP, Recover 100% HP – 2:30 + 0:02 x Int Points Duration.
lv. 18 – 70 MP, Recover 110% HP – 2:30 + 0:02 x Int Points Duration.
lv. 19 – 76 MP, Recover 120% HP – 2:30 + 0:02 x Int Points Duration.
lv. 20 – 76 MP, Recover 110% HP – 2:30 + 0:02 x Int Points Duration.
Cannonball
Requirements – Cat’s Reflex lv 4, Character lv. 35
Description – To increase the Dex of the target.
lv. 1 – 25 MP, Dex +1 – 3:00 + 0:02 x Int Points Duration.
lv. 2 – 25 MP, Dex +2 – 4:00 + 0:02 x Int Points Duration.
lv. 3 – 28 MP, Dex +3 – 4:00 + 0:02 x Int Points Duration.
lv. 4 – 28 MP, Dex +4 – 4:00 + 0:02 x Int Points Duration.
lv. 5 – 31 MP, Dex +5 – 3:00 + 0:02 x Int Points Duration.
lv. 6 – 31 MP, Dex +6 – 4:00 + 0:02 x Int Points Duration.
lv. 7 – 35 MP, Dex +7 – 3:00 + 0:02 x Int Points Duration.
lv. 8 – 35 MP, Dex +8 – 4:00 + 0:02 x Int Points Duration.
lv. 9 – 39 MP, Dex +9 – 3:00 + 0:02 x Int Points Duration.
lv. 10 – 39 MP, Dex +10 – 4:00 + 0:02 x Int Points Duration.
lv. 11 – 41 MP, Dex +11 – 3:00 + 0:02 x Int Points Duration.
lv. 12 – 41 MP, Dex +12 – 4:00 + 0:02 x Int Points Duration.
lv. 13 – 48 MP, Dex +13 – 3:00 + 0:02 x Int Points Duration.
lv. 14 – 48 MP, Dex +14 – 4:00 + 0:02 x Int Points Duration.
lv. 15 – 52 MP, Dex +15 – 3:00 + 0:02 x Int Points Duration.
lv. 16 – 52 MP, Dex +16 – 4:00 + 0:02 x Int Points Duration.
lv. 17 – 56 MP, Dex +17 – 3:00 + 0:02 x Int Points Duration.
lv. 18 – 56 MP, Dex +18 – 4:00 + 0:02 x Int Points Duration.
lv. 19 – 62 MP, Dex +19 – 3:00 + 0:02 x Int Points Duration.
lv. 20 – 62 MP, Dex +20 – 5:00 + 0:02 x Int Points Duration.
Assist Skills – Knuckle
Straight Punch
Requirements – Heal lv 3, Character lv 20
Description – Melee attack to inflict damage to the target.
lv. 1 – 20 FP, Attack Rate 38~39
lv. 2 – 20 FP, Attack Rate 38~39
lv. 3 – 20 FP, Attack Rate 39~40
lv. 4 – 20 FP, Attack Rate 39~40
lv. 5 – 22 FP, Attack Rate 41~42
lv. 6 – 22 FP, Attack Rate 41~42
lv. 7 – 22 FP, Attack Rate 42~43
lv. 8 – 22 FP, Attack Rate 42~43
lv. 9 – 24 FP, Attack Rate 43~44
lv. 10 – 24 FP, Attack Rate 43~44
lv. 11 – 24 FP, Attack Rate 44~45
lv. 12 – 24 FP, Attack Rate 44~45
lv. 13 – 26 FP, Attack Rate 45~46
lv. 14 – 26 FP, Attack Rate 45~46
lv. 15 – 26 FP, Attack Rate 46~47
lv. 16 – 26 FP, Attack Rate 46~47
lv. 17 – 28 FP, Attack Rate 47~48
lv. 18 – 28 FP, Attack Rate 47~48
lv. 19 – 30 FP, Attack Rate 49~50
lv. 20 – 30 FP, Attack Rate 49~50
Burst Crack
Requirements – Stonehand lv 4, Character lv 28
Description – An AoE Skill that smashes the ground inflicting damage on the target and the surrounding mobs.
lv. 1 – 20 FP, Attack Rate 27~28
lv. 2 – 20 FP, Attack Rate 27~28
lv. 3 – 20 FP, Attack Rate 29~30
lv. 4 – 23 FP, Attack Rate 29~30
lv. 5 – 23 FP, Attack Rate 31~32
lv. 6 – 23 FP, Attack Rate 31~32
lv. 7 – 23 FP, Attack Rate 33~34
lv. 8 – 23 FP, Attack Rate 33~34
lv. 9 – 26 FP, Attack Rate 34~35
lv. 10 – 26 FP, Attack Rate 34~35
lv. 11 – 26 FP, Attack Rate 35~36
lv. 12 – 26 FP, Attack Rate 35~36
lv. 13 – 29 FP, Attack Rate 36~37
lv. 14 – 29 FP, Attack Rate 36~37
lv. 15 – 29 FP, Attack Rate 37~38
lv. 16 – 29 FP, Attack Rate 37~38
lv. 17 – 32 FP, Attack Rate 38~39
lv. 18 – 32 FP, Attack Rate 38~39
lv. 19 – 35 FP, Attack Rate 39~40
lv. 20 – 40 FP, Attack Rate 39~40
Power Fist
Requirements – Burst Crack lv 4, Character lv 35
Description – Inflict a strong knuckle-based damage.
lv. 1 – 30 FP, Attack Rate 40~41
lv. 2 – 33 FP, Attack Rate 41~42
lv. 3 – 33 FP, Attack Rate 42~43
lv. 4 – 36 FP, Attack Rate 43~44
lv. 5 – 36 FP, Attack Rate 44~45
lv. 6 – 39 FP, Attack Rate 45~46
lv. 7 – 39 FP, Attack Rate 46~47
lv. 8 – 42 FP, Attack Rate 47~48
lv. 9 – 42 FP, Attack Rate 48~49
lv. 10 – 45 FP, Attack Rate 49~50
lv. 11 – 45 FP, Attack Rate 50~51
lv. 12 – 48 FP, Attack Rate 51~52
lv. 13 – 48 FP, Attack Rate 52~53
lv. 14 – 51 FP, Attack Rate 53~54
lv. 15 – 51 FP, Attack Rate 54~55
lv. 16 – 54 FP, Attack Rate 55~56
lv. 17 – 54 FP, Attack Rate 56~57
lv. 18 – 57 FP, Attack Rate 57~58
lv. 19 – 57 FP, Attack Rate 58~59
lv. 20 – 60 FP, Attack Rate 59~60
Assist Skills – Any Weapon
Stonehand
Requirements – Straight Punch lv 4, Character lv 25
Description – Gives every attack a chance to stun the target.
[NOTE: Stonehand is a selfbuff that can be used with any weapon. All the mobs in range of Burst Crack Skill can be stuned if Stonehand is activated. Stonehand doesn't affect Merkaba Hanzelrucha skill.]
lv. 1 – 30 MP, Stun Rate +2% – 0:09 + 0:02 x Int Points Duration.
lv. 2 – 32 MP, Stun Rate +2% – 0:09 + 0:02 x Int Points Duration.
lv. 3 – 32 MP, Stun Rate +3% – 0:09 + 0:02 x Int Points Duration.
lv. 4 – 34 MP, Stun Rate +3% – 0:09 + 0:02 x Int Points Duration.
lv. 5 – 34 MP, Stun Rate +4% – 0:09 + 0:02 x Int Points Duration.
lv. 6 – 36 MP, Stun Rate +4% – 0:09 + 0:02 x Int Points Duration.
lv. 7 – 36 MP, Stun Rate +5% – 0:09 + 0:02 x Int Points Duration.
lv. 8 – 38 MP, Stun Rate +5% – 0:09 + 0:02 x Int Points Duration.
lv. 9 – 38 MP, Stun Rate +6% – 0:09 + 0:02 x Int Points Duration.
lv. 10 – 40 MP, Stun Rate +6% – 0:09 + 0:02 x Int Points Duration.
lv. 11 – 40 MP, Stun Rate +7% – 0:09 + 0:02 x Int Points Duration.
lv. 12 – 42 MP, Stun Rate +7% – 0:09 + 0:02 x Int Points Duration.
lv. 13 – 42 MP, Stun Rate +8% – 0:09 + 0:02 x Int Points Duration.
lv. 14 – 44 MP, Stun Rate +8% – 0:09 + 0:02 x Int Points Duration.
lv. 15 – 44 MP, Stun Rate +9% – 0:09 + 0:02 x Int Points Duration.
lv. 16 – 46 MP, Stun Rate +9% – 0:09 + 0:02 x Int Points Duration.
lv. 17 – 46 MP, Stun Rate +10% – 0:09 + 0:02 x Int Points Duration.
lv. 18 – 48 MP, Stun Rate +10% – 0:09 + 0:02 x Int Points Duration.
lv. 19 – 48 MP, Stun Rate +12% – 0:09 + 0:02 x Int Points Duration.
lv. 20 – 50 MP, Stun Rate +12% – 0:09 + 0:02 x Int Points Duration.
Ringmaster Skills
Protect
Requirements – Heap Up lv 6, Character lv 60.
Description – To increase the defense rate of the target.
lv. 1 – 65 MP, Defense Rate +5 – 0:30 + 0:02 x Int Points Duration.
lv. 2 – 70 MP, Defense Rate +10 – 0:35 + 0:02 x Int Points Duration.
lv. 3 – 75 MP, Defense Rate +15 – 0:40 + 0:02 x Int Points Duration.
lv. 4 – 80 MP, Defense Rate +20 – 0:45 + 0:02 x Int Points Duration.
lv. 5 – 85 MP, Defense Rate +25 – 0:50 + 0:02 x Int Points Duration.
lv. 6 – 90 MP, Defense Rate +30 – 0:55 + 0:02 x Int Points Duration.
lv. 7 – 95 MP, Defense Rate +35 – 0:60 + 0:02 x Int Points Duration.
lv. 8 – 100 MP, Defense Rate +40 – 0:65 + 0:02 x Int Points Duration.
lv. 9 – 105 MP, Defense Rate +45 – 0:70 + 0:02 x Int Points Duration.
lv. 10 – 115 MP, Defense Rate +50 – 0:75 + 0:02 x Int Points Duration.
Holycross
Requirements – Character lv 60.
Description – Doubles the damage of the next attack.
lv. 1 – 30 MP, 0:04 Duration.
Gvur Tialla
Requirements – Prevention lv 4, Character lv 60.
Description – Cures the target from any negative status.
lv. 1 – 95 MP, Status Recovery
lv. 2 – 95 MP, Status Recovery
lv. 3 – 95 MP, Status Recovery
[NOTE: The most useless skill in my opinion. So far it's confirmed that Gvur Tialla cures Stun, Poison, Bleeding and Hot Air. I do hope that this skill can do more on Version 12. The lv apparently doesn't affect anything on it.]
Holyguard
Requirements – Protect lv 3, Character lv 65.
Description – To increase the magic defense of the target.
lv. 1 – 65 MP, Magic Defense +5 – 0:10 + 0:02 x Int Points Duration.
lv. 2 – 70 MP, Magic Defense +10 – 0:20 + 0:02 x Int Points Duration.
lv. 3 – 75 MP, Magic Defense +15 – 0:40 + 0:02 x Int Points Duration.
lv. 4 – 80 MP, Magic Defense +20 – 0:50 + 0:02 x Int Points Duration.
lv. 5 – 85 MP, Magic Defense +25 – 1:10 + 0:02 x Int Points Duration.
lv. 6 – 90 MP, Magic Defense +30 – 1:20 + 0:02 x Int Points Duration.
lv. 7 – 95 MP, Magic Defense +35 – 1:40 + 0:02 x Int Points Duration.
lv. 8 – 100 MP, Magic Defense +40 – 1:50 + 0:02 x Int Points Duration.
lv. 9 – 105 MP, Magic Defense +45 – 2:10 + 0:02 x Int Points Duration.
lv. 10 – 115 MP, Magic Defense +50 – 2:30 + 0:02 x Int Points Duration.
Spirit Fortune
Requirements – Character lv 65.
Description – To increase the Attack Rate of the target.
lv. 1 – 65 MP, Attack Rate +50 – 0:05 + 0,2s x Int Points Duration.
lv. 2 – 70 MP, Attack Rate +60 – 0:10 + 0,2s x Int Points Duration.
lv. 3 – 75 MP, Attack Rate +70 – 0:15 + 0,2s x Int Points Duration.
lv. 4 – 80 MP, Attack Rate +80 – 0:20 + 0,2s x Int Points Duration.
lv. 5 – 85 MP, Attack Rate +90 – 0:25 + 0,2s x Int Points Duration.
lv. 6 – 90 MP, Attack Rate +100 – 0:30 + 0,2s x Int Points Duration.
lv. 7 – 95 MP, Attack Rate +110 – 0:35 + 0,2s x Int Points Duration.
lv. 8 – 100 MP, Attack Rate +120 – 0:40 + 0,2s x Int Points Duration.
lv. 9 – 105 MP, Attack Rate +130 – 0:45 + 0,2s x Int Points Duration.
lv. 10 – 115 MP, Attack Rate +140 – 0:50 + 0,2s x Int Points Duration.
Credits go to johnnii12345.
