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	<title>Florensia</title>
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		<title>Weedridge Monster Locations</title>
		<link>http://freetoplaymmorpgs.com/florensia/weedridge-monster-locations</link>
		<comments>http://freetoplaymmorpgs.com/florensia/weedridge-monster-locations#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:08:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia monster locations]]></category>
		<category><![CDATA[florensia weedridge monster locations]]></category>
		<category><![CDATA[weedridge monster locations]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=107</guid>
		<description><![CDATA[Click to Enlarge Credits go to adbe.]]></description>
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<td width="516" colspan="3">Click to Enlarge <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>    <center>  <a href="http://freetoplaymmorpgs.com/blogimages/florensia/weedridgemonsterlocations_full.jpg"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/weedridgemonsterlocations_small.jpg" width="225" height="170" /></a></center><br /> <br />
      <center><br />
      </center><br />
     <center><br />
     </center></p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=14001" target="_blank">adbe</a></strong>.</td>
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		<title>Larksdowns Monster Locations</title>
		<link>http://freetoplaymmorpgs.com/florensia/larksdowns-monster-locations</link>
		<comments>http://freetoplaymmorpgs.com/florensia/larksdowns-monster-locations#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:05:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia larksdowns monster locations]]></category>
		<category><![CDATA[larksdowns monster locations]]></category>
		<category><![CDATA[Maps]]></category>

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<td width="516" colspan="3">Click to Enlarge <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>  <center><br />
      </center><br />
     <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/lardsdownsmonsterlocations_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/lardsdownsmonsterlocations_small.jpg" width="225" height="170" /></a></center></p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=14001" target="_blank">adbe</a></strong>.</td>
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		<title>Castle Field Monster Locations</title>
		<link>http://freetoplaymmorpgs.com/florensia/castle-field-monster-locations</link>
		<comments>http://freetoplaymmorpgs.com/florensia/castle-field-monster-locations#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:55:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Castle Field Monster Locations]]></category>
		<category><![CDATA[florensia monster locations]]></category>

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<td width="516" colspan="3">Click to Enlarge <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>  <center>    <a href="http://freetoplaymmorpgs.com/blogimages/florensia/castlefieldmonsterlocations_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/castlefieldmonsterlocations_small.jpg" width="225" height="165" /></a></center></p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=14001" target="_blank">adbe</a></strong>.</td>
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		<title>XP Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/xp-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/xp-guide#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:30:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[florensia experience guide]]></category>
		<category><![CDATA[florensia leveling areas]]></category>
		<category><![CDATA[XP Guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=101</guid>
		<description><![CDATA[Please Note To use &#34;M&#34; Key for map! Also I update this guide as I gain levels in the game! Please use this guide for training and finding out monsters. 1a) level 1 1b) level 5 1c) level 7 1d) level 10 1e) level 15 1f) level 17 1g)level 20 Level 1) 1a) To Gain [...]]]></description>
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<td width="516" colspan="3">Please Note To use &quot;M&quot; Key for map!<br />
  Also I update this guide as I gain levels in the game!<br />
  Please use this guide for training and finding out monsters.</p>
<p>  1a) level 1<br />
  1b) level 5<br />
  1c) level 7<br />
  1d) level 10<br />
  1e) level 15<br />
  1f) level 17<br />
  1g)level 20</p>
<p>  Level 1) 1a)</p>
<p>  To Gain Exp From level 1, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  1) Dodo (level 1) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  2)Fungi (level 1) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Level 5) 1b)</p>
<p>  To Gain Exp From level 5, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  1) Strong Dodo (level 2) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  2) Rotton Cotton Mushroom (level 2) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  3)Ground Parrot (level 2) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  4) Tiny Goldbug (level 3) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  5) GoldBug (level 3) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Level 7) 1c)</p>
<p>  To Gain Exp From level 7, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  Horned Goldbug (level 4) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Horned Goldbug Mutation (level 5) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Wild Boar (level 6) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Stone Lizard (Level 6) Found in Larks Downs in the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  level 10) 1d)</p>
<p>  To Gain Exp From level 10, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  Angry Speckled Lizard (Level 7) Found in Larks Downs in the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Speckled Lizard (Level 7) Found in Larks Downs in the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Tough Wild Boar (level 6) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Hungry Boar(level 7) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Devil Walker (level 7) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Strong Devil Walker (level <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place) </p>
<p>  Devil Walker Shooter (level <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Devil Walker Harpooner(level 6) Found in WeedRidge In the City Of Cardiff Island/Roxbury (starting place)</p>
<p>
  (Level 15) 1e)</p>
<p>  To Gain Exp From level 15, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  Strong Bonehead (Level 11) Found in Larks Downs in the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Bonehead (Level 10) Found in Larks Downs in the City Of Cardiff Island/Roxbury (starting place)</p>
<p>  Stink (level 7) Found in Weed Ridge In the City Of Cardiff Island/Roxbury (starting Place)</p>
<p>  Dead Bush (level 13) Found in Castle Hill In the City of Mangal Island/Castle Hall</p>
<p>  Dead Bush Warrior (Level 13) Found in Castle Hill In the City of Mangal Island/Castle Hall</p>
<p>  Racoon Spider (Level 15) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Level 17) 1f)</p>
<p>  To Gain Exp From level 17, Strongly Suggested Npc/Monsters are&#8230;</p>
<p>  Racoon Spider (Level 15) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Hornet (Level 17) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Queen Hornet (Level 18) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Violent Queen Hornet (level 19) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Level 20) 1g)</p>
<p>  To Gain Exp From level 20, Strongly Suggested Npc/Monsters are</p>
<p>  Varken (Level 22) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Small Reptile (Level 20) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Lesser Imp (lever 19) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Quick Lesser Imp (level 20) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<p>  Dead Trent (Level 22) Found in Castle Hill In the City Of Mangal Island/Castle Hall</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=14001" target="_blank">adbe</a></strong>.</td>
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		<item>
		<title>Updated Saint Guide &#8211; missing builds, str vs int</title>
		<link>http://freetoplaymmorpgs.com/florensia/updated-saint-guide-missing-builds-str-vs-int</link>
		<comments>http://freetoplaymmorpgs.com/florensia/updated-saint-guide-missing-builds-str-vs-int#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:06:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia saint build]]></category>
		<category><![CDATA[florensia saint guide]]></category>
		<category><![CDATA[saint build]]></category>
		<category><![CDATA[saint guide]]></category>

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		<description><![CDATA[(Old Guide but still a good read) Ok, as of today i re-wrote the skill informations. They&#8217;re up-to-date compared to the CB3, so you can rely on them unless they&#8217;re going to change a lots of things for OB. Later i&#8217;ll add in some tested builds &#8211; note that they&#8217;re not for 2nd jobs yet. [...]]]></description>
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<td width="516" colspan="3">(Old Guide but still a good read)</p>
<p>  Ok, as of today i re-wrote the skill informations. They&#8217;re up-to-date  compared to the CB3, so you can rely on them unless they&#8217;re going to  change a lots of things for OB.<br />
  Later i&#8217;ll add in some tested builds &#8211; note that they&#8217;re not for 2nd jobs yet.</p>
<p>
  Credits:<br />
  &#8211; 3py0n, Kuono (skill images, skill table)<br />
  &#8211; Coilean<br />
  &#8211; fullPRIEST</p>
<p>
  For  ranges, i simply compared the cast-range to the basic cariad  auto-attack (cariad range is 100%). Note that these numbers are rough  estimates.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/handsofhealing.jpg" width="32" height="32" />Hands of Healing<br />
  An  instant healing spell, with spamming this you can achieve the best  heal/second. On the other hand, it&#8217;s manacost can drain up your MP pool  pretty fast, so if you&#8217;re going support with this, you will need some  WIS.<br />
  INT seemingly has a positive effect on heals, but Coilean&#8217;s  sources are saying that for full support, you&#8217;re better off with more  WIS.<br />
  Also good in PvP to get your health up or to heal others.<br />
  Cast range: 100%+</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/curseofleaf.jpg" width="32" height="32" />Curse of Leaf<br />
  Reduces  physical and magical defense of target, giving damage bonus to anyone  attacking the target. This skill no longer has Damage over Time part,  and it seems like it has lost some of it&#8217;s effectiveness &#8211; i wouldn&#8217;t  recommend getting this skill, or maybe it&#8217;s usefull for offensive  supporting (meaning you cast it on the targets of your party). <br />
  As for PvP, the duels seem to be rather fast in this game, i doubt you have time to cast it.<br />
  Cast range: 60-80%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/lighttransition.jpg" width="32" height="32" />Light Transition<br />
  Basic  attack skill, dealing more damage than your normal attack. In CB3 the  cooldown has got increased to 5 seconds. Also, it got some bad MP cost  now, so spamming this often would cost a lots of WIS. Also, our  Darkness Transition has a far better DMG/MP ratio, so if you want to  get an offensive 1on1 skill, i wouldn&#8217;t recommend this one.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/darknesstransition.jpg" width="32" height="32" />Darkness Transition<br />
  Another  damage skill, with Damage over Time. The one-hit-damage is a lot higher  than the light orb&#8217;s one, plus it has a great (!) Damage over Time  part. The description about the DoT is bugged, it does more than 5  times more damage than the skill description says. Plus, the MP cost is  rather low compared to it&#8217;s effectiveness. This one is some mad DPS  skill, and it should be your main skill for 1on1 grinding.<br />
  Since it got a good cast range and no cast time, for PvP it&#8217;s rather usefull.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/powerofghost.jpg" width="32" height="32" />Power of Ghost<br />
  MP regeneration passive. Max it by any cost, it&#8217;s a really important skill for any kind of saint in the current version.<br />
  PvP it&#8217;s completly useless.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/thorntrunk.jpg" width="32" height="32" />Thorn Trunk<br />
  Immobilizes  the enemy for a few seconds. Quiet good skill for 1on1 grinding,  starting a fight with this you can spare a lots of your HP. However,  the MP cost can get dangerous. If you&#8217;re going to grind 1on1, and don&#8217;t  like to use healing skills or want to neglect defense buffs, you should  get this skill to lvl3, where it&#8217;s MP cost is still bearable, and the 8  seconds duration is rather nice (4 free hits for your Cariad).<br />
  In PvP, it can disable any melee class for a few seconds, which is quiet usefull.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/continouserecovery.jpg" width="32" height="32" />Continous Recorvery<br />
  Heal  over Time. Got a great buff for CB3. It&#8217;s the cheapest way of healing  we have right now, as it heals a lot for a really low MP cost (for  example, 1080 HP healed for 201 mana on lvl6). Since you want to avoid  using MP at any costs, you should use this when you&#8217;re grinding 1on1  instead of your normal heal. Also, in simple grind-parties (when you  don&#8217;t have to spam heal unlike AoE-ing or bossfighting), you can easily  keep your party&#8217;s health at full with this. If you&#8217;re a damage saint  who doesn&#8217;t want to support, i&#8217;d suggest you maxing this skill instead  of Healing Hands. If you&#8217;re support, get both.<br />
  In PvP, you can  pre-cast this during the countdown, which will give you a fair health  advantage against your enemy in the first seconds of the fight.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingofnature.jpg" width="32" height="32" />Blessings of Nature<br />
  Buff increasing defense of target.<br />
  The  defense bonus is really great, and keeps nice as you increase the skill  lvl, and the cooldown is also short. Duration is 10 minutes, you can  easily keep a whole party buffed with this. The MP cost can go quiet  high, so for partying you&#8217;ll have to use a few potions tho.<br />
  It&#8217;s really good for both PvE and PvP.<br />
  Cast range: 80%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/chainoflight.jpg" width="32" height="32" />Chain of Light<br />
  Stops the enemy from attacking for a few seconds.<br />
  The target enemy can move, just can&#8217;t attack. The spell has instant-cast (no bar).<br />
  The  MP cost is scary (lvl1 costs as much as an lv3 thorn trunk), so for  grinding i wouldn&#8217;t recommend this skill. Might come in usefull as a  life-saver, but you can&#8217;t afford to cast it on every monster you fight.<br />
  However, in PvP this skill sounds like a cheat &#8211; a ranged instant-cast spell which prevents your enemy from attacking.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/thornshield.jpg" width="32" height="32" />Thorn Shield<br />
  Increases  defense of target, and returns damage to the attacker. This skill would  need a buff as it&#8217;s quiet useless right now for grinding. The cast time  is too long, and the duration is only 20 seconds, with a 30 seconds  cooldown. You can&#8217;t keep it on yourself for grinding. Also, it returns  50% on all levels, plus the defense bonus it gives is really low  compared to BoN&#8217;s or BotE&#8217;s. If it gets a duration buff, it would be  really usefull for dagger saints, but as it is now, even if you want to  use it, don&#8217;t make it higher than lvl1.<br />
  On the other hand, in PvP  this can be quiet handy &#8211; you can again pre-cast it during countdown,  dealing some extra damage to anyone attacking you.<br />
  Cast range: 80%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/ressurect.jpg" width="32" height="32" />Resurrect<br />
  Resurrects a dead character.<br />
  On  lvl1, it resurrects with 30%hp, on lvl2 with 50%. Since now the  resurrected amout of HP is % based, that&#8217;s one more reason to keep this  skill at lvl1. But get it for lvl1, i can&#8217;t imagine a saint partying  without this, even if he&#8217;s a darkness saint. :]<br />
  In Party vs Party it doesn&#8217;t work.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/prayer.jpg" width="32" height="32" />Prayer<br />
  Increases the amout healed by your healing skills (Recorvery, Hands of Healing &#8211; not sure about Resurrect)<br />
  The  bonus is great, but i have this skilght feeling that it doesn&#8217;t affect  Continous Recorvery. Even if it doesn&#8217;t, full supports should skill it.  If you&#8217;re going offensive, i don&#8217;t think you can spare skill points for  it.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/armoroflight.jpg" width="32" height="32" />Armor of Light<br />
  Reduces damage taken by percentage.<br />
  Another  bossfight skill &#8211; it didn&#8217;t change for CB3. =\ Cooldown is 90 seconds.  On lvl1 it reduces 5% damage and has a 40 sec duration, on lvl2 it&#8217;s 8%  and 45 seconds. The 5/8% is really low in daily fights, but might come  in handy against bosses. Also, because the duration is short, you can&#8217;t  keep it on permanently. I wouldn&#8217;t level this skill unless i don&#8217;t have  too many spare points.<br />
  In PvP it could turn out to be good when maxed, but i think you&#8217;ll want to put your points into something else.<br />
  Cast range: 80-100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/deprevityofsoul.jpg" width="32" height="32" />Depravity of Soul<br />
  Increases magic damage<br />
  Don&#8217;t  misunderstand the name, it increases the dmg of light skills too. The  bonus is moderate, but still, but it&#8217;s added your skill hits and on  your cariad auto attack, so if you got spare points and are an  offensive saint, this isn&#8217;t a bad thing to waste the skill points on.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/sacrificeheal.jpg" width="32" height="32" />Sacrafice Heal<br />
  Heals the target, while damaging you.<br />
  Seems  like this skill heals the amout of hp you lost on the target. So for  example, if you&#8217;ve got 1000 hp, and you&#8217;ve got this on lvl1 (which is  15% life transfer), you&#8217;ll heal 150HP on the target. Sounds nice, the  problem is that you shouldn&#8217;t put many points into PHY STR, so your  life will be around 600 even over lvl30. You&#8217;re better off with one  cast of healing hands.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/fogofdarkness.jpg" width="32" height="32" />Fog of Darkness<br />
  Damage and DoT in a designated area.<br />
  AoE  skill, pretty powerfull: the instant damage + the DoTs can remove more  than half(!) of the monsters&#8217; life in the target area. Casting time is  a bit slow, the cooldown is 25 seconds, quiet fast for a skill like  this. Really owns, but one nerf it got for CB3. The MP cost is HUGE  now. If you want to AoE grind with this, you will have to sit a lot or  wasting tons of points into WIS. There are people saying that AoEing is  still good, i myself believe that 1on1ing is faster, but obligated to  relay their opinion. Decision is yours.<br />
  For PvP however, it&#8217;s  without a doubt a pretty good skill. This skill doesn&#8217;t miss if the  target is in the AoE (yes, with this an lvl25 can damage an lvl40 quiet  badly). Also, you can pre-cast it during countdown &#8211; well a skilled one  will avoid that, but at least you can cover your sorroundings with it  against melee fighters.<br />
  Note that fullPRIEST is saying that this skill does miss sometimes. Since the game isn&#8217;t avalibe right now, we can&#8217;t test it.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/lightwave.jpg" width="32" height="32" />Light Wave<br />
  AoE  damage skill. Also does really great damage, more than 1/4 of the  monsters&#8217; life. Combined with Fog of Darkness, it leaves life on  monsters worth of 1-2 hits only. 15 seconds cooldown, the casting time  is a little bit faster than FoD&#8217;s. It also has a rather high MP cost  now, but a lot lower than FoD&#8217;s. For party AoE-ing i would get this  over FoD, for solo AoE-ing i have again no idea, ask fullPRIEST about  that. :p<br />
  About PvP, it can be used the same way FoD can.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/breathingoftheearth.jpg" width="32" height="32" />Breathing of the Earth<br />
  Defense, HP, and melee(!) damage buff.<br />
  The  cooldown is 1,5 minutes, but the duration is 15 mins, so you can easily  keep a whole party buffed if you keep attention. The defense bonus is  really good &#8211; roughly as much as BoN gives. It also gives a  considerable damage boost for melee fighters &#8211; any dagger saint would  want to use this skill. Plus, since CB3 it also includes a HP buff &#8211;  getting a few hundreds of extra HP is never bad.<br />
  For AoE-ing, it&#8217;s recommended to have both this and BoN.<br />
  For PvP, obviously, it&#8217;s good to have it on before a fight.<br />
  Cast range: 100%</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/doorofdarkness.jpg" width="32" height="32" />Door of Darkness<br />
  High damage skill which stuns.<br />
  The  in-game description let&#8217;s you think it&#8217;s an AoE skill, but it&#8217;s not. It  deals HUGE damage to the target monster, and stuns for 4 seconds (might  increase with level). Cooldown is 30 seconds. Well, another skill  ruined by CB3. The MP cost makes it literally useless, the MP it  consumes is more than the damage it gives. 1 point on it for shamans as  pre-requrement, lol.<br />
  In PvP, since the casting time is rather long  and looks fancy, any chained enemy will run out of your range so you  won&#8217;t be able to stun them. However, you can thorn-trunk melee fighters  then continue your lock on them with this. <br />
  Cast range: 100%</p>
<p>  <strong>Lawful</strong></p>
<p>  I&#8217;ll update the builds with informatio and explanation on each a bit later, meanwhile back to watching Rosarito + Vampire ^_^<br />
  Since Wevy asked this question too, guess i&#8217;ll note it here as a first:<br />
  Why  are the builds only made up to lv40? Simple &#8211; because the 2-nd job  change is going to be at this level, and i doubt you&#8217;ll want to lose  skill points wich you could of thrown into your second job skills.</p>
<p>  So anyways here are the skill builds:</p>
<p>  Saint 1v1 PvP Build 1:(Full INT)<br />
  Heal &#8211; 1<br />
  Light Transition &#8211; 10<br />
  Chains of light &#8211; 5<br />
  Mana Spawn &#8211; 2 (Optional, could leave at lv1)<br />
  Cursed Leafs &#8211; 1<br />
  Thorns &#8211; 5<br />
  Spikes &#8211; 1<br />
  Darkness Transition &#8211; 1<br />
  Heart of Darkness &#8211; 7<br />
  Fog of Darkness &#8211; 5<br />
  Light Wave &#8211; 1<br />
  Blessing of Nature &#8211; 1</p>
<p>  This  build is oriented on 1v1 PvP fights, its got minimal healing since you  won&#8217;t have time to waste on healing those 300hp in a battle.<br />
  Light  Transition is maxed for the best DPS outcome since this skill  calculated with the time you spend for casting it, cooldown it has and  compared to all the other spells, has the highest DPS.<br />
  Chains are maxed being your best friend to render a foe helpless while you spam your Transitions.<br />
  Thorns  are also maxed incase the target tries to run away when he gets sealed  with lights, or just used on a mercenary to have the same effect as  chains since he can&#8217;t do ranged damage effectivly.<br />
  Spikes are at lv1  but i didn&#8217;t make them as a prequisite, its a must to have them atleast  lv1, always cast them in the countdown before the duel to provide you  some extra damage if the opponents gets to land a few hits.<br />
  Heart of Darkness would be maxed since you&#8217;r going to need all that extra power into Transition light.<br />
  Fog of Darkness was maxed just for leveling purposes to make life easier ^_^<br />
  Light Wave was also made lv1 to help out FoD.<br />
  And  blessing of nature got 1 point same for leveling purpose, you won&#8217;t  benefit from def in a duel anyways since you&#8217;ll be mainly concentrated  on keeping your opponent sealed.<br />
  The Mana Spawn spell is lv2 just  out of the simple mater that you got 1 spare point in the end, so i  just decided to kill in there, you may aswell use it on anything you  see fit instead of mana spawn.<br />
  All the other spells are just prequisites for the main ones.</p>
<p>
  Saint 1v1 PvP Build 2:(Full INT)<br />
  Heal &#8211; 4<br />
  Light Transition &#8211; 1<br />
  Dark Transition &#8211; 10<br />
  Chains of light &#8211; 5<br />
  Mana Spawn &#8211; 1 <br />
  Cursed Leafs &#8211; 1<br />
  Thorns &#8211; 5<br />
  Spikes &#8211; 1<br />
  Darkness Transition &#8211; 1<br />
  Fog of Darkness &#8211; 5<br />
  Light Wave &#8211; 5<br />
  Blessing of Nature &#8211; 1</p>
<p>  The second 1v1 PvP build is oriented with Dark Transition as you main damaging spell.<br />
  Unlike  the first build you won&#8217;t be relying on DPS as much so you won&#8217;t be  needing Heart of Darkness, having 7 more points to spare.<br />
  The heal would be lv4 to ease up your leveling capabilities and also help out your AoE&#8217;ing.<br />
  As usual we need maxed out chains, thorns and spikes for the reasons in the first build.<br />
  Also giving up on Heart allows you to max out Light Wave for a even better AoE&#8217;ing purpose.</p>
<p>  Saint 1v1 PvP Build 3:(Full INT)<br />
  Heal &#8211; 5<br />
  Light Transition &#8211; 10<br />
  Chains of light &#8211; 5<br />
  Mana Spawn &#8211; 1<br />
  Cursed Leafs &#8211; 1<br />
  Thorns &#8211; 5<br />
  Spikes &#8211; 1<br />
  Darkness Transition &#8211; 1<br />
  Fog of Darkness &#8211; 5<br />
  Light Wave &#8211; 5<br />
  Blessing of Nature &#8211; 1</p>
<p>  This  build is a mix of the first two builds, by giving up on Heart of  Darkness to maximize Light&#8217;s damage you can aquire a higher level heal  and both AoE&#8217;s maxed out , making your leveling life alot easier.</p>
<p>
  Saint Mass PvP Build: (2PHY 2 INT)<br />
  Heal &#8211; 9<br />
  Recovery &#8211; 1<br />
  Prayer &#8211; 3<br />
  Light Transition &#8211; 10<br />
  Chains of light &#8211; 5<br />
  Cursed Leafs &#8211; 1<br />
  Thorns &#8211; 5<br />
  Spikes &#8211; 1<br />
  Fog of Darkness &#8211; 5</p>
<p>  This build is mainly oriented for Guild Wars and Mass PvP.<br />
  Since  you&#8217;ll be giving up mainly on all your def buffs to aquire maximized  efficiency on killing targets, you&#8217;ll be forced to max out your Healing  abilities.<br />
  Since your giving up on def, the stat build is suggested being 2PHY/2INT to maximize your HP amounts.<br />
  The  healing is going to prove being really useful both for you and your  team mates, leave the def buffs to the average saints or the full  support ones.<br />
  I took lv9 Healing and Lv3 prayer to maximize your  healing abilities, if your going to ask if its better having lv2 prayer  and lv10 healing then i&#8217;ll be saying that no, since you have already  quite a high heal the % from prayer is more important, also your going  to be a big help to your team mates.<br />
  Chain and Thorns should be maxed to seal off dangerous enemies or those who&#8217;r trying to run away.<br />
  Fog  was maxed since in a mass PvP fight you&#8217;ll have alot of chances to hit  multiply enemies without even being noticed on the comotion, light wave  wasn&#8217;t taken since you won&#8217;t have a chance to cast it, basicaly the  enemies are just gonna spread after being hit by FoD so for that case  we get Light Transition to finish individual targets off.<br />
  Spikes are  as always a life saver and also your protector, not many enemies are  going to go for you if they see you with spikes on, also since you&#8217;ll  be having alot of HP they&#8217;ll mostly die off themselves from trying to  kill you, also you can probably heal some of theyr damage too so no big  threat.</p>
<p>  Saint Full Support Build: (Full INT) (8 Spare skill points left, only 32 spent)<br />
  Heal &#8211; 10<br />
  Recovery &#8211; 1<br />
  Prayer &#8211; 3<br />
  Sacrifice &#8211; 1<br />
  Blessing of Earth &#8211; 6<br />
  Mana Spool &#8211; 1<br />
  Nature Blessing &#8211; 10<br />
  Ressurect &#8211; 1</p>
<p>  Then comes the support saint build.<br />
  This one is a paint to solo level with&#8230;well actualy you can&#8217;t even level alone with him xD<br />
  The  healing spell is maxed out for maximized healing abilities, prayer is  also maxed to even further increase your healing abilities.<br />
  The build you should be taking is Full INT to again maximize your healing abilities.<br />
  Recovery  tho is a healing spell, only its totaly useless, prayer doesn&#8217;t work on  it, neither does INT so you&#8217;ll be healing a few times more with 1  Healing Hand than a recovery.<br />
  Sacrifice is also a useless spell since you won&#8217;t have any HP to transfer to your targets.<br />
  All the Def buffs are maxed out to support your party in any way, basicaly cause of them you also won&#8217;t need any PHY at all.<br />
  Resurect is lv1 since you won&#8217;t need it higher, just heal your target a few times after its ressurected.<br />
  Mana  Pool is lv4 to keep you from draining out of mana, tho its still a  debatable question, you can leave it lv1 if you don&#8217;t see a need in it  and level those 3 points into any spell you&#8217;d like.</p>
<p>
  Saint AoE Skill Build:(Suggested Full INT , or 1PHY 3 INT, or full INT with occasionaly PHY)<br />
  Heal &#8211; 5<br />
  Recovery &#8211; 1<br />
  Prayer &#8211; 1<br />
  Sacrifice &#8211; 1<br />
  Blessing of Earth &#8211; 1<br />
  Mana Spawn &#8211; 5 (Optional, could leave at lv1)<br />
  Blessing of Nature &#8211; 10<br />
  Ressurect &#8211; 1<br />
  Light Transition &#8211; 1<br />
  Chains &#8211; 1<br />
  Light Wave &#8211; 5<br />
  Cursed Leaf &#8211; 1<br />
  Thorns &#8211; 1<br />
  Spikes &#8211; 1<br />
  Fog of Darkness &#8211; 5</p>
<p>  Could forget BoE and get lv3 prayer.</p>
<p>  Well this build is your perfect AoE build.<br />
  The  build allows you to go full INT. But you might need to use HP potions  sometimes or throw a few points into PHY as you see fit, but i doubt  you&#8217;ll need any with the maxed Nature Bless.<br />
  About the skills now:<br />
  I&#8217;ve  taken lv5 Heal and lv1 prayer to have a average healing abilitie, just  enough for yourself, probably 2 heals = full HP with your low Phy.<br />
  I&#8217;ve  taken the Earth Blessing buff for some extra 11 def , but you can also  ignore it and spare 2 points and throw them into Prayer to upgrade your  healing a bit more.<br />
  Mana Spawn was taken as lv5 to have a perfect mana respawn and never run out of MP in crucial moments.<br />
  Also you&#8217;ll need to max your main DEF spell that is Nature Blessing, it having a huge def bonus at lv10.<br />
  Ressurect is lv1, but thats just for friendly helping out, or if you decide to Duo AoE with some1 else, its gonna be useful.<br />
  And both AoE&#8217;s also need to maxed, well thats logic tho ^_^<br />
  All the other spells are uneeded and go as priquisites.<br />
  Also its going to be a little tough getting to lv23 with lv1 light transition but thats bearable ^_^<br />
  Mine is lv3 and the damage difference is like 15 betwen lv1 and lv3 and i have whatsoever no problems with leveling.</p>
<p>  This  build thos isn&#8217;t really good in any other aspect besides fast leveling,  its weak in PvP since the AoE spells have a long cast time and you&#8217;ve  got no lasting sealing spells, an average healing ability but a pretty  high defense, so you&#8217;ll probably survive more-o-less in mass PvP.</p>
<p>  EDIT:  Also since they say Mana Spool is pretty much useless when you get into  the higher levels since your MP regen will increase alot, you could  leave it at lv1 and get those points into Blessing of Earth</p>
<p>  Wevy&#8217;s indea:<br />
  For STR saint, this is what i had on lvl37 with 1 unused skill, just before i restatted (stats are obviously full str):</p>
<p>  Heal &#8211; 6<br />
  Curse of Leaf &#8211; 9<br />
  Transition of Darkness &#8211; 9<br />
  Bless of Nature &#8211; 5<br />
  Breathing of the Earth &#8211; 3<br />
  Recorvery, Prayer, Sacrafice Heal, Resurrect, Mana pool &#8211; 1 each</p>
<p>  By 40, BotE, Curse and Transition would get +1 points (i kept them always capped).</p>
<p>
  P.S.  Since the game is still new, all the builds weren&#8217;t tested and mostly  theyr based on proprial speculation, calculation and spell bonuses and  atributes.<br />
  Since this is just the begginer stage of the game, the  builds will tend to change, especialy after the 2-nd classes are going  to be introduced.</p>
<hr />
  Credits go to<strong> <a href="http://florensia-online.com/forum/viewtopic.php?f=10&amp;t=963" target="_blank">Wevy</a></strong> and <a href="http://florensia-online.com/forum/viewtopic.php?f=10&amp;t=963" target="_blank"><strong>Lawful</strong></a>.</td>
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		<title>The hidden path of the magic knight</title>
		<link>http://freetoplaymmorpgs.com/florensia/the-hidden-path-of-the-magic-knight</link>
		<comments>http://freetoplaymmorpgs.com/florensia/the-hidden-path-of-the-magic-knight#comments</comments>
		<pubDate>Wed, 26 Aug 2009 15:40:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia magic knight build]]></category>
		<category><![CDATA[florensia magic knight guide]]></category>
		<category><![CDATA[magic knight build]]></category>
		<category><![CDATA[magic knight guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=97</guid>
		<description><![CDATA[When I begin with gaybattlemage I have an idea for magic knight as well. He&#8217;ll don&#8217;t use rapier for damage. He&#8217;ll use cariad and passive skills that increase the cariad damage. I&#8217;ll tank my pets so they&#8217;ll do only damage, while with enough dexterity I don&#8217;t take damage. So I began to half dexterity half [...]]]></description>
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<td width="516" colspan="3">When I begin with gaybattlemage I have an idea for magic knight as  well. He&rsquo;ll don&rsquo;t use rapier for damage. He&rsquo;ll use cariad and passive  skills that increase the cariad damage. I&rsquo;ll tank my pets so they&rsquo;ll do  only damage, while with enough dexterity I don&rsquo;t take damage.</p>
<p>  So  I began to half dexterity half intelligence, naval points to  constitution. At the early levels it just goes well. But my dexterity  slowly becomes incapable to prevent me. So I changed it to 2 dexterity,  1 intelligence. With this I hope to collect mobs for others. While I  can&rsquo;t aoe, at last I can help to party.</p>
<p>  The second problem is  about temptation. I know the mobs are fragile, for that I make my  damage high to out damage my pets to take aggro. With this my mobs  don&rsquo;t need to fight, they just do the damage&hellip; or so I was thinking&hellip;  because when I reached level 40 and take temptation it was the  nightmare. Yes I doubled the pet&rsquo;s damage and I was even faster but  mobs takes aggro like mercenaries provoke. So if I don&rsquo;t cast shade of  fear it&rsquo;s impossible to protect my pets form harm. So what? Killing 2  monsters in one min? Without pets I&rsquo;m going more relaxed. Because they  miss a bit (1\3 of the time) and hit more slowly than me aaand do less  critical so their damage output is near 1\4 of me. So even I have 3  pets and make them somehow stay alive my total damage output can&rsquo;t be  doubled. With party my pet can survive with 5% of hp at the end of 10  minutes and rest in peace. If I go alone it generally dies around 9th  minute. </p>
<p>  Collecting mobs for others is another temptation  problem. When I collect the first mob, my pet strike it and don&rsquo;t stop  until one of them dies. Taking aggro and can&rsquo;t healing are the greatest  penalty of pets. In the end it seems placing more than one point to  temptation is needles because you can&rsquo;t make it survive more than 10  seconds if you don&rsquo;t kill more than 2 mobs in one minute, which cuts  the experience income by half. </p>
<p>  Blessing of mana and vampireric  touch just works fine; because of my high intelligence vampireric touch  sucks a good amount of hp, and because of my high hp blessing of mana  makes good amount of mp. </p>
<p>  Now the second decision comes, while  I can&rsquo;t use my pets as I wish I can kill fewer mobs and where is the  specialty of this character? Not resting because of blessing of mana  and vampireric touch? I can&rsquo;t even collect mobs because of my pet. Its  life nearly ends after first collecting. It will be too bad. </p>
<p>  Now  as my spell damage is good why I can&rsquo;t cast aoe? I have a bit defense  thanks to my dexterity. There is only two aoe a magic knight can use.  One is heavy lightning and the other is ice bomb. I have fewer mana so  casting is a bit hard, but my mana regeneration is too high in 10  seconds I can fill my mana. So if spell&rsquo;s mana consumption is not  greater than my mana pool it won&rsquo;t be impossible. </p>
<p>  The question  is; will my damage sufficient? Heavy lighting&rsquo;s damage is not so bad.  It won&rsquo;t need too much mana as well. But it&rsquo;s damage is not sufficient  single handedly. If I leave ice bomb at level one the total damage  won&rsquo;t enough to kill too.</p>
<p>  Ice bomb (my base damage) -&gt; heavy lightning (my base damage) -&gt; second ice bomb (my base damage)</p>
<p>  The  second ice bomb can be cast after 12 seconds than first ice bomb. At  higher levels that means 170 + 1ooo + 3ooo + 1ooo + 170 + 1ooo = 6ooo  of damage. It won&rsquo;t be enough. And that 3ooo damage of heavy lightning  is waaay later level.</p>
<p>  Can the solution be ice bomb? You know,  ice bomb damage increase is less then mana increase. But it&rsquo;s for the  first levels. Before the great patch ice bomb does near 2ooo of damage  at last level. With the mana cost of 9oo? The damage is a bit fewer now  but can still reach to 1500 I hope. If it will happen with a mana  booster court magicians mana boost, I can cast ice bomb, heavy  lightning, ice bomb and finish the mobs. </p>
<p>  But I have less skill points now. The skills I leveled are</p>
<p>  Phantom pain (try to full)<br />
  Phantom grief (try to full)<br />
  Shade of fear (already full)<br />
  Lure of incubus (already full (for bosses mainly))<br />
  Magic power (try to full)<br />
  Mental concentration (try to full) <br />
  Blessing of mana (try to full)</p>
<p>  As  you can see I have little amount of skill points for now. And even  opening the two aoes need 6 skill points. And I don&rsquo;t know end the  process it may work or not. Perhaps I don&rsquo;t make pp, pg and bom full.  If they don&rsquo;t correct the temptation and royal slave, I don&rsquo;t take them  either. So I may have enough skill points for heavy lightning and ice  bomb. </p>
<p>  The thing is; I don&rsquo;t use three of &lsquo;must be&rsquo; magic  knight skill (sword of spirit, temptation (one point only) and royal  slave) so making a court magician that skilled in illusion tree better?  My only extra skill is blessing of mana and I lost ice thorn and wrath  of earth. Anyway, I have no mana to cast them either. To cast them I  need wisdom but making this diminish my cariad damage and taking magic  power needles, vampireric touch powerless. Plus If I take the two big  aoe I have no skill to buy pp and pg, putting fewer skill points to  them chances nothing. And this build is gaybattlemage build. </p>
<p>  For  endless mana pole, there is a new possibility; recharge. 4 points  master skill. Because now I have an endless filling others mana pool is  possible.</p>
<p>  Let I calculate how much points that I can spend:<br />
  Heavy lightning = 10<br />
  Ice bomb = 11<br />
  To get there = 4 so it&rsquo;s a 25 skill points to aoe the mobs.<br />
  Magic power = 11<br />
  Mental concentration = 9<br />
  To get there = 4 so it&rsquo;s a 24 skill points to aoe and do good single target damage.<br />
  Phantom pain = 10 (will this be enough?)<br />
  Phantom grief = 11 (it is a must)<br />
  Vampireric touch = 1<br />
  Shade of fear = 3<br />
  Lure of incubus = 5<br />
  Blessing of mana = 7 (although the skill is bugged (two skill points are enough to max) <br />
  To get there = 2 so it&rsquo;s a 39 points to overcome bosses and don&rsquo;t die.</p>
<p>  In the end I need 88 points!!! It just doesn&rsquo;t works. </p>
<p>  If I try to do this build, I must give up many skills. </p>
<p>  Is mental concentration so important? It will save me during aoes. Stunning one quarter of the mobs can save my life. <br />
  Is magic power so important? Well I need heavy damage but I have a lack of skills so yes.</p>
<p>  If  I don&rsquo;t try make all of them master level, I think I can do it. But I&rsquo;m  aware that this build booms somewhere so when I understand this want to  be heavy nuker, aoeer, boss slaying magic knight build better I take a  skill reset stone and make a perfect build or leave the aoeer part.</p>
<p>  Until that time I need suggestions about skills and tactics.</p>
<p>  <strong>everything about temptation</strong></p>
<p>  -temptation range is same as shade of fear range<br />
  -casting time is 5 seconds<br />
  -you can temptate only normal mobs that are at your level or lower<br />
  -temptateds don&#8217;t get any bonus because of fighting at your side (only royal slave adds some defance bonus)<br />
  -if you die, you loose your pet<br />
  -if you offline, you loose your pet<br />
  -if you dropped, you loose your pet<br />
  -if you enter a new area (map), you loose your pet<br />
  -if you teleport to city, you loose your pet<br />
  -if you don&#8217;t stirke a mob, your pet doesn&#8217;t strike as well<br />
  -if a mob doesn&#8217;t strike your pet, your pet doesn&#8217;t strike as well<br />
  -if a mob doesn&#8217;t strike you, your pet doesn&#8217;t strike as well, no matter how close the enemy is<br />
  -every body can cast every buff to your pet and it works (except mana buffers)<br />
  -if temptations duration runs out but your pet still some hp, pet instantly dies<br />
  -when you temptate a mob that mob doesn&#8217;t count as death<br />
  -the temptated mob doesn&#8217;t respawn until your pet dies, disappears via leaving map<br />
  -temptated mob respawn at it&#8217;s normal cooldown time, after you lose your pet<br />
  -you or anybody can&#8217;t heal your pet in any way (i don&#8217;t try recovery. when i try i&#8217;ll write)<br />
  -if your pet strike a mob and even it misses, your mob takes the aggro whatever the condition is<br />
  -if your pet beginns to strike a mob (and of course mob becomes aggro to pet) pet doesn&#8217;t stop until it or the adversary dies<br />
  -if your pet beginss to strike a mob no matter how far you run, pet don&#8217;t returns before adversary dies.</p>
<p>  <strong>con problems.</strong><br />
  aoe&#8217;in  mk has short of ability points. since hl and ib do lesser damage i must  add to int. but even i add int the damage is still insufficient to kill  mobs with single hit, we must cast them again and again. this takes  time and for survive we need avoidance rate. </p>
<p>  giving int is  essential but giving con? i already give 15 points to con but don&#8217;t  know if it will be better if i add that much point to dex instead. </p>
<p>  int reduice my dex more than dex-wis build. so dividing my ability points to 3 won&#8217;t help. it&#8217;s best to not give con i think. </p>
<p>  <strong>mana problems.</strong><br />
  there  is a mana problem. for now at level 42, 2000 mana is enaugh to cast ib  -&gt; hl -&gt; vt -&gt; ib -&gt; vt -&gt; hl or ib. but as i get more  levels for them my mana surely don&#8217;t last any longer. if i skill mu or  mb i have no skill for many others. </p>
<p>  at last levels ib consume 1200 and hl consume 1752 mana. wich does 500 and 4000 damage.<br />
  casting ib -&gt; hl -&gt; ib does (500 + 4000 + 500 + (1200(base damage)  x 3)) = 8600 damage which consumes 4350 mana. i&#8217;m pretty sure our base  mana will be above that in its level. but it is unnecessary. leave ice  bomb at first level.<br />
  (170 + 4000 + 170 + (1200(base damage)  x 3)) = 8000 (i didn&#8217;t even count magic power and mental  concantration.) which consumes 2150 mana. i think i need ice shield  too. :&#8217;(</p>
<p>  the problem is you can take level 9 hl at level 80  (which is impossible) and last level 86. the max damages will be  reduiced and with that we can&#8217;t do equal woe&#8217;s damage. casting heavy  lightning two times is needed.</p>
<p>  at last with that much damage we are in party again:)</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=43721" target="_blank">nevzataydin</a></strong>.</td>
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		<title>Ship Skills (common)</title>
		<link>http://freetoplaymmorpgs.com/florensia/ship-skills-common</link>
		<comments>http://freetoplaymmorpgs.com/florensia/ship-skills-common#comments</comments>
		<pubDate>Wed, 26 Aug 2009 15:34:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ship Builds]]></category>
		<category><![CDATA[florensia ship skills]]></category>
		<category><![CDATA[Ship Skills]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=95</guid>
		<description><![CDATA[Multiple edits from translator: Consumption EN &#8211;&#62;&#62; Consumption MP Reuse time &#8211;&#62;&#62; Cooldown time All weapon common uses &#8211;&#62;&#62; All weapon I&#8217;ve noticed the skilltree is a bit different than the skills, it has only 18 skills while there are 19&#8230;. Also the lowest middle skill, is the &#8216;Banquet of frenzy&#8217;. It has a different [...]]]></description>
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<td width="516" colspan="3">Multiple edits from translator:<br />
  Consumption EN &#8211;&gt;&gt; Consumption MP<br />
  Reuse time &#8211;&gt;&gt; Cooldown time<br />
  All weapon common uses &#8211;&gt;&gt; All weapon</p>
<p>  I&#8217;ve noticed the skilltree is a bit different than the skills, it has only 18 skills while there are 19&#8230;.<br />
  Also the lowest middle skill, is the &#8216;Banquet of frenzy&#8217;. It has a different picture.</p>
<p>  Coloured Skill Tree Thanks to Rieny:</p>
<p>  <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/shipskilltree.jpg" width="225" height="177" /></center></p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/shellstrengthening.jpg" width="32" height="32" />Shell strengthening<br />
  Request: Lv1 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP: 10 <br />
  Cooldown time: 6 seconds <br />
  Skill book price: 20 gelt<br />
  Explanation: Shell speed increases and attack power raises, attacks the object.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/retraintshooting.jpg" width="32" height="32" />Restraint shooting<br />
  Request: Lv1 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP: 20 <br />
  Cooldown time: 12 seconds <br />
  Skill book price: 20 gelt<br />
  Explanation:  Drift speed of the object within a radius of 100 M is made to a  decrease for a fixed time, damage is given to the object.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/maximumspeed.jpg" width="32" height="32" />Maximum speed<br />
  Request: Lv1 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 10 <br />
  Cooldown time: 30 seconds <br />
  Skill book price: 20 gelt<br />
  Explanation: Navigation speed increases for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/menacingshelling.jpg" width="32" height="32" />Menace shelling<br />
  Request: Lv10 <br />
  Classification: loading <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 15 <br />
  Cooldown time: 4 seconds <br />
  Skill book price: 50 gelt<br />
  Explanation: The object which is inside the designated range is provoked.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/shellingstrategy.jpg" width="32" height="32" />Shelling strategy<br />
  Request: Lv10 <br />
  Classification: Passive <br />
  Installing weapon: All weapon<br />
  Consumption MP: 0 <br />
  Cooldown time: &#8211; <br />
  Skill book price: 50 gelt<br />
  Explanation: Naval guns attack power increases.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/approachstrategy.jpg" width="32" height="32" />Approach strategy<br />
  Request : Lv10 <br />
  Classification: Passive <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 0 <br />
  Cooldown time: &#8211; <br />
  Skill book price: 50 gelt<br />
  Explanation: Shooting attack power increases.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/ramstrategy.jpg" width="32" height="32" />Ram strategy<br />
  Request: Lv10 <br />
  Classification: Passive <br />
  Installing weapon: All weapon<br />
  Consumption MP: 0 <br />
  Cooldown time: &#8211; <br />
  Skill book price: 50 gelt<br />
  Explanation: Physical defense power increases.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingthetime.jpg" width="32" height="32" />Blessing the tide<br />
  Request: Lv10 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP: 50 <br />
  Cooldown time: 20 seconds <br />
  Skill book price: 50 gelt<br />
  Explanation: The physical strength of the object inside the designated range is recovered. (in short: Heal)</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/smokeofdarkness.jpg" width="32" height="32" />Smoke of darkness<br />
  Request: Lv20 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 20 <br />
  Cooldown time: 20 seconds <br />
  Skill book price: 1200 gelt<br />
  Explanation: Bullet range of the object in the designated range is made to decrease for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/simultaneousstrafing.jpg" width="32" height="32" />Simultaneous strafing<br />
  Request: Lv20 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 20 <br />
  Cooldown time: 6 seconds <br />
  Skill book price: 1200 gelt<br />
  Explanation: Swing speed of the object around is made to decrease for a fixed time, damage is given to the object.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/commandofaimedfire.jpg" width="32" height="32" />Command of aimed fire<br />
  Request: Lv20 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP: 15 <br />
  Cooldown time: 1 second <br />
  Skill book price: 1200 gelt<br />
  Explanation: Shelling range decreases, critical ratio increases for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/commandofspreadshotting.jpg" width="32" height="32" />Command of spread shooting<br />
  Request: lv20 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 15 <br />
  Cooldown time: 1 second <br />
  Skill book price: 1200 gelt<br />
  Explanation: Shelling range increases, critical ratio decreases for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/battlefield.jpg" width="32" height="32" />Battlefield<br />
  Request: Lv25 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP: 100 <br />
  Cooldown time: 6 seconds <br />
  Skill book price: 2500 gelt<br />
  Explanation: Attack power of the vessels around increases for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/unity.jpg" width="32" height="32" />Unity<br />
  Request: Lv25 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP: 60 <br />
  Cooldown time: 6 seconds <br />
  Skill book price: 2500 gelt<br />
  Explanation: Defensive power of the vessels around increases for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/shockingbulletloading.jpg" width="32" height="32" />Shocking bullet loading<br />
  Request: Lv30 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 30 <br />
  Cooldown time: 12 seconds <br />
  Skill book price: 4000 gelt<br />
  Explanation: It gives enormous impact to the object, makes incapacitation for a fixed time.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/explosionbulletloading.jpg" width="32" height="32" />Explosion bullet loading<br />
  Request: Lv30 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 30 <br />
  Cooldown time: 12 seconds <br />
  Skill book price: 4000 gelt<br />
  Explanation: Fixed time continuing in the object, it gives damage.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/penetrationbulletloading.jpg" width="32" height="32" />Penetration bullet loading<br />
  Request: Lv30 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP: 30 <br />
  Reuse time: 12 seconds<br />
  Skill book price: 4000 gelt<br />
  Explanation: Defensive power of the object is ignored, damage is given.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/destructionofbulletloading.jpg" width="32" height="32" />Destruction bullet loading<br />
  Request: Lv30 <br />
  Classification: Loading <br />
  Installing weapon: All weapon<br />
  Consumption MP: 30 <br />
  Cooldown time: 12 seconds <br />
  Skill book price: 4000 gelt<br />
  Explanation: Navigation speed of the object is made to decrease for a fixed time, damage is given.</p>
<p>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/banquetoffrenzy.jpg" width="32" height="32" />Banquet of frenzy<br />
  Request: Lv30 <br />
  Classification: Active <br />
  Installing weapon: All weapon<br />
  Consumption MP	: 40 <br />
  Cooldown time: 1 minute<br />
  Skill book price: 4000 gelt<br />
  Explanation: Attack power and drift speed increase substantially, but defensive power decreases substantially for a fixed time.</p>
<p>
  Mostly Finalized. Will edit more in the future.<br />
  PS: English is not my mother language and I&#8217;m not that old o.o, so the English is not perfect =x</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=527" target="_blank">Zandkip</a></strong>.</td>
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		<title>sec5&#8242;s Explorer Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/sec5s-explorer-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/sec5s-explorer-guide#comments</comments>
		<pubDate>Wed, 26 Aug 2009 01:18:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[explorer guide]]></category>
		<category><![CDATA[florensia explorer build]]></category>
		<category><![CDATA[florensia explorer guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=93</guid>
		<description><![CDATA[Hi All, i play 2 explorers in the US pardioc server. The first one is sec, a l22 dualie and the other one is sec5, a l53 rifle which is the first l53 explorer (female char) in the server. The purpose of writing this guide is to share my experience with everyone. While there are [...]]]></description>
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<td width="516" colspan="3">Hi All, i play 2 explorers in the US pardioc server. The first one is  sec, a l22 dualie and the other one is sec5, a l53 rifle which is the  first l53 explorer (female char) in the server. The purpose of writing  this guide is to share my experience with everyone. While there are  vastly different ideas on how (or how not) the explorer char should be  played or built, my intention is to build discussion and engage in  constructive dialogue with whats best for the explorer class, and so i  welcome any constructive criticism. Please do let me know if theres  anything i&#8217;ve missed out. Feel free to correct me based on reason and  sense. </p>
<p>  Having said that, I will not bother with blatant and unsupported arguments that are personal or derogatory in nature.</p>
<p>  *edit*<br />
  Be  advised that everything i have written here is an opinion or a  suggestion. At this early stage of the game (open beta) alot of  information and technical knowledge is not complete so there is a fair  amount of speculation in this guide. Again it is based on &#8216;experience&#8217;  (and i believe i have enough of that) more than anything else. So if  you believe in something otherwise, then go ahead and do it &#8211; no one is  forcing you to use or read this guide.</p>
<p>  I didnt think i&#8217;ve ever  needed to say this but you are responsible for your own actions and i  do not need to answer to you or need to change my thoughts or opinion  based on what you think if i feel they do not make enough sense. </p>
<p>  Again. correct me based on reason and sense. or write your own guide.<br />
  *edit*</p>
<p>
  Notices (most recent first):<br />
  -added a small section devoted to 2nd class changes to explorers<br />
  -addition to &#8216;future impact&#8217; section on snipers<br />
  -completed all sections, added more content to previous sections.<br />
  -guide has been edited for grammar and spelling mistakes. con section edited abit.<br />
  -the guide is made at when 2nd class jobs are still not available, will be updated when they are.<br />
  -the  guide is still a draft atm, obvious spelling errors and all. more to  come and will be pimped up with pics and formating in time.</p>
<p>
  INTRODUCTION<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  First  i guess its important to remember that the explorer is meant to be a  DPS class. You will never be able to tank better than a merc or a saint  and you dont have the nobles phantom pain. Explorers have the weakest  armor set in the game with weaker physical defense (compared to the  merc) and even weaker spell defense (compared to every other class).  You wont necessarily deal more damage than a noble either and atm you  have no AoEs (while all other classes do).</p>
<p>  The only thing you do  have is the best ranged attack in the game and a pretty decent amount  of damage output from both normal attacks and your skills. You will  usually be able to land 2 or more hits on an enemy before they even  reach you. Another thing you have is the best stuns in the game and all  your skills are instant (note that snipe is an instant skill with no  casting time but a post delay animation instead). So the challenge  really is to be able to sustain that damage output while staying alive.  It is a specialist class, your not well rounded like the saint or merc.  you can only do one thing and do it well. </p>
<p>  &#8216;The best offense is the best defense&#8217; applies to the explorer.</p>
<p>  You  will die more often than the saint or merc. If you cant accept this  fact or am too lazy to use your skills properly and time then then  change your class. Explorers are simply not a point and click class. </p>
<p>
  RIFLES VS DUALS AND BUILDS<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
  Rifles  boast a higher damage and a longer attack speed (0.4 to 0.9 seconds  longer) than duals while duals have higher attack speeds (1.0 to 1.5s)  but snipe upsets the damage output between a pure rifle and a pure  dual, which means that all duals should have atleast a point in snipe  just to take advantage of the massive firepower it offers.</p>
<p>  Here  are some common builds explained. The stats outlined are the main  component of stat points invested. Many explorers often opt to increase  other certain stats by 5 to 10 points usually dex, con or will.</p>
<p>  Full Str:<br />
  A  build made to take full advantage of the high damage and ranged effect  of the explorer class. You will have awesome damage, but will be highly  susceptible to ganks and bosses. Most bosses would probably 2 or 3hit  ko you and if you get critted by a mob on low hp then your pretty much  gone as well. </p>
<p>  People who go for this build usually fare well  in parties as they have a saint or merc to heal, get buffs and to tank  to support what is probably the best damage in the game. On your own  however you&#8217;d have a harder time but if you can juggle your skills well  and be tactical with mobs then that will give you an edge. FullStr  explorers also need to be very careful with their gameplay as they are  very fragile. </p>
<p>  Full str builds should cap their will to 25 or  30 just to take advantage of the stun effect it gives. The critical  effect also gives a good multiplier to that high damage.</p>
<p>
  Str/Will:<br />
  By  investing a larger porportion of your statpoints into will, you dilute  your firepower at the expense of being able to stun and stay alive and  handing more of that firepower to chance rather than consistency. A  little bit of will is probably good for all explorers although i do not  know the exact ratio of Str:Will that will give the best damage/unit  time (maybe someone can do some maths on this ? <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" />. If i have to force a guess, i&#8217;d reckon its prolly around 70:30 or 80:20.</p>
<p>
  Str/Dex:<br />
  Pretty  senseless since dex is wasted and the amount of times you are able to  hit mobs more due to increased Hit doesnt give you as much more damage  than investing in Str or Will would. Str/Dex is a pvp build more than  anything else, as it would allow you to land more hits on much higher  leveled players while not take hits from the scores of players you will  meet in an arena setting.</p>
<p>  You would also not level as well or as fast as a str/will xplr. </p>
<p>
  Str/Dex/Con<br />
  Like the Str/Dex build, this is a build only good for pvp purposes.</p>
<p>  Note:  Fox Ears (CS Item) gives an extra 4% of crit so that percentage  modifier will complement your WILL nicely. As far as i know, It is the  only CS item that increases your damage/time.</p>
<p>
  Arguments  about how if you &#8216;dont&#8217; invest in dex or con would mean you spend alot  of your time sitting and wasting time is a fallacy. Regardless of how  you invest your points, as an explorer you WILL need sit, because  unlike mercs, you dont have high hp or a shield, neither do you have  heal like saints or phantom pain like nobles.</p>
<p>  So the only  reasonable comparison that can be made is to another explorer, and a  Str/Will xplr who takes out the mob faster with proper stuns (from  skills) and crits will sit as much or maybe less than a Str/con or  Str/dex explorer. If your not using your skills properly and timing  them right, then yes, con or dex might be the solution for you, but  then again, you might as well be playing a merc. Not taking advantage  of the 3x stun skills given and high damage and snipelock and opting to  take hits instead is a waste of being an explorer.</p>
<p>
  STATS<br />
  &#8212;&#8211;<br />
  STR  &#8211; increases your damage. your main attribute. atleast 60% of your stat  points should go into this if not upto 100%. str makes all your other  skills work and gives you the edge of being a ranged rifle damage  dealer. the high damage output from str combined with your ranged  attack would usually allow you to kill mobs before they land more than  3 hits on you, on which at higherlevels, 1 or 2 of those hits will  miss. </p>
<p>
  DEX &#8211; increases your hit and avoid. not very  useful since you already have a passive avoid skill and 2x accuracy  skills. Not more than 25.</p>
<p>  Needing dex to hit mobs at higher  levels is a myth. As has been explained by alot of higher leveled  explorers, you shouldnt be hitting mobs more than 2 levels than you  since the xp you gain is still similiar and instead they die harder and  hit for more. Anything less than 2 levels gives you a xp penalty. Being  able to land a hit is based more on your level than your dex. </p>
<p>  You WILL be able to hit lv30 40 50 mobs consistently even without dex.</p>
<p>  Only  reason you would want to raise this is for pvp. but since theres no  guildwars yet and 99% of the enemies you fight are mobs, theres simply  no reason to increase dex.</p>
<p>
  CON &#8211; increases hp.  investing stat points in this is not a particular good idea. My  suggestion is that you shouldnt put any stat points into this at all &#8211;  unless you die alot or am pretty n00b at using your skills properly  (then might i suggest you change to a 1h mercs which is easier to play)</p>
<p>  An  explorer shouldnt be taking hits in the first place, if you are then  somethings wrong with your char build. Investing in con as opposed to  str is like an addiction, the more con you invest in the more you will  need to kill a monster which is senseless since you are not meant to be  taking hits in the first place (and hits you do take should miss due to  passive avoid and proper shoes). And a hit an explorer takes is very  different to a hit a merc or saint takes since they have better armor  and defense skills. you wouldnt be able to put that con into as good a  use as a saint or merc would.</p>
<p>  The only reason you would want to  invest in this is that if you solo alot or am not that skillful at  handling your char; avoiding mobs and preventing yourself from getting  ganked. If you find yourself dying ridiculously alot then only then  would con make sense. Getting it to 25 or 30 would be a good idea in  this case. </p>
<p>  How to level your explorer and playing it  tactically is explained in the section dedicated to it below. Playing  your char properly and timing skills effectively would mean you wouldnt  take much or if any damage at all.</p>
<p>
  WIS &#8211; increases  mp. If you invest your skill points properly and not make your skills  cost 600mp/casting (not that it gives you more damage) then you wouldnt  need this. &#8216;Be a Man&#8217;, buy pots. </p>
<p>  INT &#8211; since skill  damage is based mostly on your base damage you dont really need any of  this at all. Its also not worth to max certain skills to take advantage  of increased int due to pure mana/damage efficiency as explained. No  stat points in to this.</p>
<p>  WILL &#8211; increases crit rate. Will  is great even in small amounts. A critical snipe is awesome to have  since it increases your damage by 2x the difference from the crit  damage. I&#8217;m not sure what ratio of str:will to have for rifles and  duals is good for the maximum amount of damage output but since you can  only stun an enemy once from a crit (and not stunlock by having high  crit). I would suggest that you should increase this to the point where  u can consistently get atleast 1 critical per mob fight for the amazing  stun effect which would go into your defense as well since mobs will  lose 1 or 2 hits on you when they are stunned saving you that much  amount of hp. Duals will be able to make better use of will than rifle  since they have almost twice the attack speed of rifles and so twice  the chance to stun. (damage increase from will investment is the same  for both rifles and duals).</p>
<p>  From all that. Str/will is the only  way to go regardless of rifle/dual, with bits maybe in dex or con  depending on how you play. Remember an explorer is a DPS class, and the  only stats that are helpful are str/will. Again i stress the point that  explorers have 2 skills that increase accuracy and 1 skill that  increases avoid. In combination with good +4 shoes and +4 gloves and  ranged attack with stun effects with snipelock, this is pretty much all  you need in terms of hitting and avoiding hits and staying alive.</p>
<p>
  SKILLS<br />
  &#8212;&#8212;&#8212;&#8211;<br />
  Generally  not investing all your skill points is better than investing all of  them. Having a surplus of skillpoints is natural for explorers since  investing them in prerequisites such as quickshot or moving shot is a  waste of skill points as you will not be using them at higher levels,  and investing them in certain useful skills such as sniping gives you  diminishing returns and exponentially increased mana costs (vs damage).  Explorers also have the least amount of skills compared to the other 3  classes.</p>
<p>  What is interesting with the Explorer skillset is that  explorers have upto 3 stun skills which are instantaneous (no casting  time). If your 1337 enough to juggle all 3 stuns during 10 hours of  grinding then i applaud you but otherwise 1 stun is good enough for pvm  and 2 is adequiate for pvp. Messing up your weapon/skill combo more or  less translates to death for you in pvp. Though pvp is something that  is still immature to consider at the moment since guildwars and pvp  islands are not out yet.</p>
<p>  Mana is also a big consideration for  your skills. A 600 mp to 1k mp snipe is pretty much meaningless since  you do not have the mp to sustain that. Spam a 280mp snipe every  30seconds (CD) for perhaps 500 to 600 less damage is much a better  option. So the idea here is that you should be aiming for when  considering skillpt investment is to be able to sustain a large amount  of damage output as your mp allows it. Buying mp pots is almost  compulsory for an Explorer. Having said that it would probably be  justified to invest more points into skills than the suggested amount.  But since 2nd class is not out yet, i&#8217;d very much rather save those  points for the 2nd class skills instead.</p>
<p>  Dual Mastery &#8211; max (according to level) for dualies. to a skill level of 5.</p>
<p>  Rifle  Mastery &#8211; max. its a cheap way to get good damage. and at lv7. you get  an extra 200 damage on your normal attacks and skills. Lovely. Just  like Artist.</p>
<p>  Moving Shot &#8211; 1 point for duals, optional  (recommended for bossfights and pvp) for rifles. a prerequiste skill  that gives diminishing returns/skillevel. anymore than 1 point in this  is a waste since it doesnt increase stun time or give you a good amount  of damage per mp per skill level. The cooldown of 10s gives you even  more incentive to keep it at slv1 to keep the mp cost low and be able  to spam and stun your opponents all the time. the rollback effect is  also good to increase the distance between you and your enemy and use  burst shot when they come in close for the 2nd time.</p>
<p>  Gunkata &#8211;  this is the one xplr skill that im unsure about. The bleed damage over  15 seconds is too long to make full use of its effect. Also if you are  taking 15 seconds to kill a mob then something is wrong. The initial  damage is decent but the fact that it has to be used at melee range  makes it at odds with the bleed effect that you would ideally want to  have at the start of battle. This means that you either choose to  engage an enemy with gunkata FIRST and _lose_ the advantage of range OR  you open an attack with range and use gunakata at melee and _lose_ the  bleed effect. To me thats a lose/lose situation.</p>
<p>  Overall i would  suggest not to put too much pts in this but its up to your own personal  interpretation. Personally gunkata never worked for me. </p>
<p>  Assault  Vermillion &#8211; max for dualies. the dualie equivalent of shooting nova.  good damage returns for skill lvl and this is where your points should  be going into instead of moving shot or quickshot. personally i do not  like the long duration and since it is considered as one damage dealt  instead of multiple shots this would mean that shooting 5 or 6 times in  the animation does not translate to you having 5 or 6 times more chance  to stun which is a pity. </p>
<p>  The knockback effect is decent though and you get a pretty animation which makes you look epic.</p>
<p>
  Quickshot  &#8211; 1 point. a prerequistite skill that wont see much use at levels 20+  and should be totally obsolete by level 30+. Same thing as moving shot  &#8211; poor returns per skillevel.</p>
<p>  Snipe &#8211; not more than 3 points<br />
  the  characteristic skill of the explorer. damage of the snipe is calculated  by: (base damage) x (constant factor) + (skill damage). This constant  (from guessing) should be about 2.5. This means that snipe damage comes  more from your base damage than anything else. Poor damage/mana  effiency per skill level means that its not worth to invest more than 3  points in this. You really want to be spamming this awesome skill on  evey cooldown. At lvl 2, snipe costs about 280mp, at level 6 it costs  about 600+mp and offers 600 extra damage. And if you think about it,  for 600mp you can easily spam another 2 other skills for 3 to 4x the  damage. So if you want to be consistently sniping and dealing awesome  damage, then about 2 or 3 points is the break even amt.</p>
<p>  A common  misconception is that snipe is a casting skill. The fact is that the  damage from snipe is dealt as soon as you click it, and what follows is  not the casting time but the delay animation that keeps you from your  next tick. The effect of this is that a target gets &#8216;snipelocked&#8217; while  the snipe animation plays if his HP is &lt; snipe damage which makes  this a good finishing skill. As long as the snipe doesnt miss then the  mob/player is as good as dead when you click snipe. Using this effect  to your advantage means you can avoid one or two ticks/hits from the  mob/player when timed properly saving you that much amount of hp.</p>
<p>
  Shooting Nova (or as i prefer to call it, jumpshot <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> &#8211; max according to level. Even dualies can consider a point or two in this, but that is a longshot.</p>
<p>  If  snipe is the bread then this is the butter. Each skill pt gives you  good damage/mana returns and unlike snipe doesnt diminishes over skill  level and the high damage is dealt quickly to the target as opposed to  vermillion which has an unnecessarily long animation. The knockback  effect is a plus as well as mobs take time to get back up. This skill  is best used in combination with a burstshot. Which at twice abot the  mana cost, can be considered as an instant close range snipe with a  stun effect. </p>
<p>
  Burst Shot &#8211; 1 pt to a max of 4 for rifles. 1 pt recommended for duals.<br />
  One  of the best stun skills in the game (the other would be mercs which at  lv4 or lv5 gives 6second stun). An instant stun skill that gives decent  damage and upto 5 second stun (at skill level4). If you do your build  correctly and have a high damage output, burst shot will offer you  decent time to off the mob and is also defensive in nature since you  are not taking any hits when the mob/player is down. Putting more skill  points into this increases the stun time by 0.5 seconds each level to a  max of 5 seconds at level5. Putting the 5th skillpoint into this would  be a waste since your getting it for only the stun effect/duration.</p>
<p>  For  duals a good combination of skills to use is to start shooting a mob,  once they are near, switch to rifle and throw a burstshot, then shoot  it once or twice when its stunned and snipe when its hp &lt; snipe  damage beforeit before it lands a hit on you.</p>
<p>  In terms of pvp  and when combined with moving shot, you get a total of 8 seconds worth  of stun effect on an enemy giving you ample time to do a jumpshot  followed by vermillion/snipe as a finishing move. The amount of damage  and stun dealt by that should be enough to take out any noble or saint  at your levels if you get the initiative in the battle. Mercs in pvp  however are in a heavenly class of their own. More on pvp in the later  sections.</p>
<p>  Wings of Wind. Max.<br />
  Best skill i ever invested in.  I was abit dubious at first and i was worried i would regret investing  in this, but after maxing it, this has become the skill that i love the  most apart from snipe. 40% movespeed at slv3 gives you the ability to  run past through almost all the mobs and the ability to effectively  lose aggro meaning you get an awesome escape option in case you are  ganked. Being ganked as an explorer is a dangerous thing due to low hp.  The 40% movespeed will also allow you to have a powerful option to play  hit and run with those annoying mercenaries in pvp though at the moment  due to battlerange limitations this aspect cannot be fully explored yet.</p>
<p>  Raise Agility. Max<br />
  This  is the skill that will be allowing you to dodge a third or upto half of  hits from mobs at level 50 (again i dont have dex). this is the  explorers solution to defense. Not maxing this is like Artist without  bunny ears &#8211; just not right (so hard).</p>
<p>  Hitchain. 1 skillpoint.  Possibly more. Since i dont have a problem hitting my mobs (even with 0  dex), and the first point gives you 16 hit while the next gives you  only 3 &#8211; i would recommend just 1. Most of your accuracy should come  from your gloves and &#8230;</p>
<p>  Concentration : max<br />
  the accuracy equivalent of raise agility. max or you will make Artist cry.</p>
<p>  EQUIPMENT<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;<br />
  Due  to the poor diveristy of equipment and items in the game at the moment,  there is nothing much you can do but upgrade your items. If you are  lucky enough to get an uncommon or rare weapon then that would be  great. But unlike D2, there is no super rare weapon that you should  save all your stones for.</p>
<p>  Weapon &#8211; the central piece of your  explorer. Definiately get this to +3 atleast and +4 ideally. The  difference between a +4 rifle and a normal rifle at level 40+ for me is  about 200 damage.</p>
<p>  Keep in mind that the lv26 Brennin Quest  offers you a green (uncommon) weapon that adds an extra 30 to 50 damage  which you should definately try to get to upgrade over a normal 25  weapon.</p>
<p>  Gloves and Shoes &#8211; the next two most important equipment  for an explorer. Ideally these should be +4. The added hit and avoid  does wonders for your char. And an effort should be made to keep  getting these to +4 as you level rather than investing points in dex or  con.</p>
<p>
  PARTY PLAY VS SOLO<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
  *please read everything in detail if you wish to challenge this*</p>
<p>  The  true potential of the explorer is only realized in party play as a  ranged puller ontop of a DPSer. A committed team in a _good central  grinding spot_ where spawns _do not exhaust_ and with _everyone_ is  doing their tasks _efficiently_ gives you _MORE_ xp (30 to 100% more)  than soloing yourself and is probably 10x as fun as soloing. Please  note the highlighted factors (without those conditions, party play does  _NOT_ give you more xp).</p>
<p>  Despite the popular thought that you get more xp soloing, this works because:</p>
<p>  &#8211; you are an explorer. You do not solo as well as a merc or saint. committed party play gives you more xp. <br />
  -everyone  runs less in a central grinding spot. In a non central and linear party  or solo grinding stance, you probably spend 70% of your time running to  the next mob and 20% of the time killing it. Since mobs are doing all  the running towards you instead of 3 people running to a mob. Your  weapon more or less keeps firing while you run alot less than normal.<br />
  -you get 10% extra xp per mob divided with each extra party member.<br />
  -you do not need to sit, you do not need to rest. you do not die and if you do you get ressurected, no time wasted there.<br />
  -AoEs from mercs and saints will not be wasted.<br />
  -you will be able to spawncamp a mob boss area and take him for a nice little extra xp (and chance for a good item)<br />
  -everyone gets each others buffs</p>
<p>  The numbers are proven by a timed xp check for percentage xp gain /unit time. But the feeling of faster xp is obvious enough.</p>
<p>  A  typical party set up should be an explorer, a merc and a saint. A noble  is optional but nice to have around for the aoes if there are enough  mobs. Anything more and you get less xp. Your job would be to pull a  mob with your ranged attack which makes rifles better for the job due  to increased range. After that pull the next mob and the next one  depending on how much mobs your team is able to take; provoke and  damage from the merc and saints should be enough to draw the mob away  from you. This would effectively make you the central figure in the  party and the merc a support figure who takes aggro from mobs you take.  However the main tendency is for mercs to run to and fro mobs and  expect its saint and explorer to follow him around, which results in  less xp than soloing. So party discipline is important and if the merc  starts running to mobs instead of engaging the ones you pulled then  this will not work. Ideally the merc should always have more than 1 mob  engaged and never stop swinging his weapon nor you your rifle.</p>
<p>  Choosing  a proper central spot to do this is the most important aspect and there  are not many in flo. They are listed in the next section. For this to  work the mobs should not be spread too far apart and should all be  around your firing range in a circular radius. Mobs must also be non  exhaustible which means that they should spawn faster than you can kill  in the particular area. </p>
<p>
  Leveling Spots (levels are tentative)<br />
  (This part is no longer accurate due to game updates)<br />
  You should not level anything 2 levels below you due to xp penalty.</p>
<p>  lv  1 &#8211; 12: Classes are not specialized enough to play in a party  environment. Although i guess demons valley and most spots in some  foxden arent too bad.</p>
<p>  lv13 &#8211; 16: Not much goot spots here  either, just solo or duo and do the spiders, bushes and waht not. I  would recommend you to go to magnel when you hit 13 since the mobs in  foxden are tougher to kill than the bushes.</p>
<p>  lv 17-18: Queen hornets are good here. With a Str build, a snipe and a normal shot will kill each queen hornet. </p>
<p>  lv 18 to 21: A great central spot for party leveling are Imps and Mightys at the Hot springs area.</p>
<p>  lv 21 to 23: solo or duo livres. leave for exeter at lv 23. tulac is a nightmare due to narrow spaces and stronger mobs. </p>
<p>  23  to 27: party or duo to fight Moles at the right after entraace. The  elevated area on your first right is also alright for party grinding.</p>
<p>  27  to 32: mole area near Treasure Hunter Mole. this is one of the best  party ginding places. Farm the Treasure Hunter boss for xp.</p>
<p>  32  to 36: party to take on hagtis and magtis in the caved area next to the  fountain, a decent spot although u&#8217;ll have to run a fair bit to pull  the mobs from the caves. a 2nd (and poorer) choice is the 8 lv31  shrinemens near the shrineboss area. </p>
<p>  36 to 41: party to take  on the shrineboss and occupy his spot. this is my favourite grinding  area. lure the boss into a open area without mobs and have the merc run  in a straight line with you as midpoint while continuously provoking.  while the boss runs around just chip his hp away with your ranged  weapon. merc is not tanking because he cant take the damage fullon.  keep stunning at every opportunity. If you have a noble you can run up  the ramp to pull the 8 shrinemen to fry for extra xp.</p>
<p>  lv 41 to  45: not much good spots here, since avery1 is narrow and mobs are  spread wide. A decent spot is the warloss area. If you&#8217;d like to solo  then go to hidden port as the mobs there die abit easier and give abit  more xp.</p>
<p>  45- 50: one of the many rooms in avery2 are good for party grinding. take out the bosses and occupy their spots and grind away.</p>
<p>  50+: do the emps near jefferey.you will be running along the stretch between the two ramps and pulling all the mobs around. </p>
<p>  53+: go level sea or write a guide <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /></p>
<p>
  Personally  i never like to solo and have been playing in a party 90% of the time  from level 1 to level 50, though at higher levels it was more difficult  to party due to lack of players at those lvl ranges. I keep my  friendlist well stocked with saints and mercs. I&#8217;ve been known to be a  fast leveler by other players despite joining OB 2 weeks after it  started and that is both due to hardcore grinding and as i would prefer  to attribute it to; party play.</p>
<p>  LEVELING AND TACTICAL PLAY<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
  In  solo play, explorers should be standing away at the max range from a  mob before when they engage the mob to as to make full use of the  ranged attack. This allows you to land 2 or more hits on a melee mob  before he can land the first hit on you, meaning he&#8217;ll die faster and  not be able to hit you saving you that much HP. When the mob does reach  you, you have a few options. As a rifle i like to land a 3rd hit before  i go for the killing snipe. Either that or i use a burstshot, attack  the mob once or twice followed with a jumpshot. Ideally you should be  using your most damaging moves as a finisher since mobs are disabled if  your finishing move deals more damage than their hp, saving you a hit  or two from the mob. Dealing with lv50 mobs with that technique means  mobs do not land more than 2 hits on me and usually one (or two) of  that hit will miss. Letting you take up to 10 mobs before you&#8217;d need to  rest. Around 8 to be safe.</p>
<p>  Getting ganked for an explorer in  solo is one of the worst things that could happen. In such cases  ideally run to lose the mob or just to let your CD finish.</p>
<p>  CHANGES BASED ON FIRST BALANCING PATCH<br />
  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>  Dual guns Tree<br />
  Since  dual gun mastery is now a .04 or .05s increase per level opposed to the  original .10s increase (-ve modifier, which is good). It doesnt give as  much damage increase to dualgun users anymore. As again i recommend all  explorers regardless of 2ndclass to use rifles because the damage here  is just more. Since the tree is split into two seperate branches, you  dont need any skills in the dg tree to access excavator skills (not  including gasbomb which is still a 1stclass skill)</p>
<p>  So with the  dg tree, namely, dg mastery, moving shot, vermillion and gunkata. What  you get here is a lousier stun (3s compared to 5s max of burstshot)  which also happens to be your only disable. </p>
<p>  A salvation here  is gas bomb which is a decent and the only AoE skill you get before  level 40. Since i dont have this skill when i was &lt;40, i really have  no idea how you&#8217;d use it or work with it for the first 40 levels. If  you could make dg work for you this would probably be key.</p>
<p>
  Rifle Tree<br />
  Snipe  has been made a sniper exclusive skill and replacing it is Aimed Shot  and Poison Shot. Aimed shot is an awesome disable skill allowing you to  land 4 to 5 hits before the mob (ideally melee, restricting you to  mostly melee mobs if you use this skill as part of your routine) lands  its first hit on you. Jumpshot (nova) has increased damage now. </p>
<p>  Burstshot is still as viable as ever to put 4pts into for the 5s stun effect.</p>
<p>  I&#8217;ve not tested out poison shot so i dont have anything on that.</p>
<p>  All  this comes to the conclusion that in terms of damage and usefulness,  rifles are _still_ definately a much better option than dualguns now  that they have been given an additional disable.</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=161&amp;t=15756" target="_blank">sec5</a></strong>.</td>
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		<title>Mercenary Skills</title>
		<link>http://freetoplaymmorpgs.com/florensia/mercenary-skills</link>
		<comments>http://freetoplaymmorpgs.com/florensia/mercenary-skills#comments</comments>
		<pubDate>Wed, 26 Aug 2009 00:14:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia mercenary skills]]></category>
		<category><![CDATA[mercenary skill points]]></category>
		<category><![CDATA[Mercenary Skills]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=91</guid>
		<description><![CDATA[I haven&#8217;t seen a list of the skills, so I started jotting them down as I get them. I&#8217;m not sure if they are all up-to-date either, as patches could have changed them. If you have anything to add, just post it. Thanks in advance to all who help with the list. AOE = Area [...]]]></description>
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<td width="516" colspan="3">I haven&#8217;t seen a list of the skills, so I started jotting them down as  I get them. I&#8217;m not sure if they are all up-to-date either, as patches  could have changed them. If you have anything to add, just post it.  Thanks in advance to all who help with the list. AOE = Area of Effect.  Pretty much hits more than 1 enemy.</p>
<p>  Spiral Slash [15 Ranks] &#8211; Thrusting attack<br />
  *Rank 1 &#8211; LVL 1, 14 MP, 29 Striking Power<br />
  *Rank 2 &#8211; LVL 4, 20 MP, 43 Striking Power<br />
  *Rank 3 &#8211; LVL 7, 28MP, 59 Ptriking Power<br />
  *Rank 4 &#8211; LVL 10, 38MP, 85 Striking Power</p>
<p>  Breaker [12 Ranks] &#8211; Attacks 3 times in a row<br />
  *Rank 1 &#8211; LVL 15, 106 MP, 194 Striking Power<br />
  *Rank 2 &#8211; LVL 20, 131 MP, 243 Striking Power<br />
  *Rank 3 &#8211; LVL 25, 160 MP, <br />
  *Rank 4 &#8211; LVL 30, 188 MP, </p>
<p>  Upper Slash [12 Ranks] &#8211; Knocks target back<br />
  *Rank 1 &#8211; LVL 20, 109 MP, 73 Striking Power<br />
  *Rank 2 &#8211; LVL 25, 168 MP, 126 Striking Power</p>
<p>
  1Hand/Shield Skills</p>
<p>  Cross Edge [12 Ranks] &#8211; Attacks target with additional damage and decreases attack speed<br />
  *Rank 1 &#8211; LVL 6, 30 MP, 23 Damage, 25% speed decrease over 15 seconds<br />
  *Rank 2 &#8211; LVL 9, 43 MP, 45 Damage, 29% speed decrease over 15.5 seconds</p>
<p>  Sword Mastery [11 Ranks Passive] &#8211; Increase striking power of 1H<br />
  *Rank 1 &#8211; LVL 14, 21 Striking Power<br />
  *Rank 2 &#8211; LVL 20, 38 Striking Power</p>
<p>  Smash Quake [10 Ranks] &#8211; AOE attack that also decreases moving and attack speed<br />
  *Rank 1 &#8211; LVL 21, 481 MP, 740 Striking Power, 10 second debuff <br />
  *Rank 2 &#8211; LVL 26, 602 MP, 948 Striking Power, 10 second debuff</p>
<p>  Storm Edge [9 Ranks] &#8211; Attack target with a series of slashes<br />
  *Rank 1 &#8211; LVL 25, 288 MP, 682 Striking Power</p>
<p>  Shield Mastery [11 Ranks Passive] &#8211; Increase defensive power of shields<br />
  *Rank 1 &#8211; LVL 22, 51 Defense</p>
<p>  Shield Bash [11 Ranks] &#8211; Shield attack that stuns<br />
  *Rank 1 &#8211; LVL 28</p>
<p>
  2Hand Skills</p>
<p>  Mighty Strike [15 Ranks] &#8211; Single attack that also causes bleeding damage<br />
  *Rank 1 &#8211; LVL 9, 52 MP, 36 Bleed every 3sec for 15sec<br />
  *Rank 2 &#8211; LVL 12, 73 MP, 55 Bleed every 3sec for 15sec<br />
  *Rank 3 &#8211; LVL 15, 94 MP, 67 Bleed every 3sec for 15sec</p>
<p>  Two-Hand Sword Mastery [11 Ranks Passive] &#8211; Increase striking power of 2H<br />
  *Rank 1 &#8211; LVL 18, 43 Striking Power<br />
  *Rank 2 &#8211; LVL 24, 57 Striking Power<br />
  *Rank 3 &#8211; LVL 30, 75 Striking Power</p>
<p>  Tornado Slash [10 Ranks] &#8211; AOE attack<br />
  *Rank 1 &#8211; LVL 21, 379 MP, 590 Striking Power<br />
  *Rank 2 &#8211; LVL 27, 475 MP, 766 Striking Power<br />
  *Rank 3 &#8211; LVL 33, 569 MP, 961 Striking Power<br />
  *Rank 4 &#8211; LVL 39, 667 MP, 1168 Striking Power</p>
<p>  Gale Smash [9 Ranks] &#8211; Attacks 4 times in a row<br />
  *Rank 1 &#8211; LVL 26, 264 MP, 1112 Striking Power<br />
  *Rank 2 &#8211; LVL 32, 310 MP, 1345 Striking Power</p>
<p>  Berserker [10 Ranks] &#8211; Increases moving speed and maximum striking power for a certain time<br />
  *Rank 1 &#8211; LVL 32, </p>
<p>
  Support Skills</p>
<p>  Stone Skin [11 Ranks Passive] &#8211; Increase defensive power<br />
  *Rank 1 &#8211; LVL 1, 18 Defense<br />
  *Rank 2 &#8211; LVL 4, 35 Defense<br />
  *Rank 3 &#8211; LVL 7, 59 Defense<br />
  *Rank 4 &#8211; LVL 10, 90 Defense<br />
  *Rank 5 &#8211; LVL 14, 136 Defense<br />
  *Rank 6 &#8211; LVL 18, 204 Defense<br />
  *Rank 7 &#8211; LVL 22, 294 Defense<br />
  *Rank 8 &#8211; LVL 26, 392 Defense<br />
  *Rank 9 &#8211; LVL 31, 494 Defense<br />
  *Rank 10 &#8211; LVL 36, 603 Defense<br />
  *Rank 11 &#8211; </p>
<p>  Composure [9 Ranks Passive] &#8211; Increases accuracy<br />
  *Rank 1 &#8211; LVL 6, 20 Accuracy<br />
  *Rank 2 &#8211; LVL 9, 30 Accuracy<br />
  *Rank 3 &#8211; LVL 12, 43 Accuracy<br />
  *Rank 4 &#8211; LVL 15, 61 Accuracy<br />
  *Rank 5 &#8211; LVL 19, 89 Accuracy<br />
  *Rank 6 &#8211; LVL 23, 126 Accuracy<br />
  *Rank 7 &#8211; LVL<br />
  *Rank 8 &#8211; LVL<br />
  *Rank 9 &#8211; LVL 36, 296 Accuracy</p>
<p>  Berserk [12 Ranks] &#8211; Increase striking power for 10min<br />
  *Rank 1 &#8211; LVL 10, 211 MP, 14 Striking Power<br />
  *Rank 2 &#8211; LVL 13, 271 MP, 21 Striking Power</p>
<p>  Provocation [10 Ranks] &#8211; Taunt target to attack you<br />
  *Rank 1 &#8211; LVL 13, 54 MP, 8sec cooldown<br />
  *Rank 2 &#8211; LVL 19, 109 MP, 6sec cooldown</p>
<p>  Heart of Steel [9 Ranks Passive] &#8211; Increases Max HP<br />
  *Rank 1 &#8211; LVL 15, 196 HP<br />
  *Rank 2 &#8211; LVL 21, 352 HP<br />
  *Rank 3 &#8211; LVL 27, 592 HP</p>
<p>  Aggression [4 Ranks Passive] &#8211; Increase striking power<br />
  *Rank 1 &#8211; LVL 18, 5%<br />
  *Rank 2 &#8211; LVL 24, 8%<br />
  *Rank 3 &#8211; LVL 30, 11%<br />
*Rank 4 &#8211; LVL 36, 15% </p>
<p>Balance Up [5 Ranks] &#8211; Your resistance against critical damage and stun increases for a certain time<br />
*Rank 1 &#8211; LVL 40</p>
<p>
Guardian Swordsman</p>
<p>Cry of Courage [3 Ranks] &#8211; Attract surrounding monsters&#8217; attention by releasing a powerful battlecry<br />
*Rank 1 &#8211; LVL 40</p>
<p>Impact Energy [4 Ranks Passive] &#8211; Add a chance to stun your target for 2 seconds while attacking normally<br />
*Rank 1 &#8211; LVL 45</p>
<p>Absolute Defense  [6 Ranks] &#8211; While continuously consuming MP, your defensive power  increases greatly and you gain 100% resistance against knockout and  stun. However, your moving speed decreases considerably<br />
*Rank 1 &#8211; LVL 48, 155 MP, 1181 Defense<br />
*Rank 2 &#8211; LVL 54, 176 MP, 1565 Defense<br />
*Rank 3 &#8211; LVL 60, 214 MP, 2198 Defense</p>
<p>Sacrifice of Blood [7 Ranks] &#8211; Pierce your target deeply with a two-handed sword and recover some of the dealt damage as HP<br />
*Rank 1 &#8211; LVL 48</p>
<p>
Gladiator</p>
<p>Lightning Recall [6 Ranks] &#8211; AOE Damages your target and its surrounding and decreases moving speed<br />
*Rank 1 &#8211; LVL 40</p>
<p>Blood Thirst [5 Ranks] &#8211; Pull a target in a certain range close to yourself<br />
*Rank 1 &#8211; LVL 40</p>
<p>Deathblow Training [6 Ranks Passive] &#8211; Increases the critical damage with two-handed swords by a certain value<br />
*Rank 1 &#8211; LVL 45</p>
<p>Blood Fury [7 Ranks] &#8211; Increases attacking power, attacking speed, and moving speed<br />
*Rank 1 &#8211; LVL 48</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=166&amp;t=21776&amp;start=10" target="_blank">Madmartigan</a></strong>.</td>
</tr>
</tbody>
</table>
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		<item>
		<title>Guide to wannabe snipers on skills</title>
		<link>http://freetoplaymmorpgs.com/florensia/guide-to-wannabe-snipers-on-skills</link>
		<comments>http://freetoplaymmorpgs.com/florensia/guide-to-wannabe-snipers-on-skills#comments</comments>
		<pubDate>Wed, 26 Aug 2009 00:05:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia sniper build]]></category>
		<category><![CDATA[florensia sniper guide]]></category>
		<category><![CDATA[sniper build]]></category>
		<category><![CDATA[sniper guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=88</guid>
		<description><![CDATA[Basic skill build for an Explorer who wants to be a Sniper The following is a basic skill build for an Explorer who wants to grow up and become a sniper! The guide only takes you to level 43 just after you become a sniper. After that you are grown up enough to walk your [...]]]></description>
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<td width="516" colspan="3"><strong>Basic skill build for an Explorer who wants to be a Sniper</strong></p>
<p>  The following is a basic skill build for an Explorer who wants to grow up and become a sniper!<br />
  The  guide only takes you to level 43 just after you become a sniper. After  that you are grown up enough to walk your own path and invest in skills  that most fit you.<br />
  If you choose to follow this example, by level 43  you will master two important skills: Concentration, which helps to  avoid missing shots and Wings of Wind, which makes you move as fast as  possible on your own strength, without extra items. Some skills are  good to invest in at the beginning, but as you become stronger, you  gain access to skills that produce more damage. You might want to  invest in the later because after all a Sniper is all about causing  damage!</p>
<p>
  Important skills for a Sniper wannabe<br />
  Concentration<br />
  Increase range up to 3m and accuracy rate up to 212. This influences the success of the attacks. This skill should be maxed.</p>
<p>  Rifle Mastery<br />
  Add  long range striking power up to 430 when using a shotgun. This  influences the overall power of attacks with a shotgun. This skill  should be maxed.</p>
<p>  Burst Shot<br />
  Add damage up to 1136 per shot and disable/stun target for 5 sec.</p>
<p>  Aimed Shot: <br />
  Add damage up to 1072 per shot and decrease target&rsquo;s moving speed -60% for 8 sec.</p>
<p>  Quick Shot<br />
  Add damage up to 960 per shot. This skill can be used by shotgun and dual guns.</p>
<p>  Hit Chain<br />
  Increase  accuracy rate by 91 for 10 minutes. This skill can be used on other  players also and influences the success of the attacks. Try to max this  skill as you grow.</p>
<p>  Poison Bullet Shot <br />
  Add damage up to 623 per shot and poison target by 241 points every 3sec. This effect on the target will last up to 21 sec.</p>
<p>  Shooting Nova<br />
  Add damage up to 3209 per shot.</p>
<p>  Sniping<br />
  Add damage, ignoring defense of target and attack very strongly. <br />
  This skill will probably be you favorite! <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> there are no known players who have maxed this one out because you have to be lvl 90 to master this <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> with every new level you invest in this skill it will grow with adding  100-300 more damage than the level before. At lvl 1 of this skill it  adds 117 to damage, at lvl 9 of this skill it adds 1666 to damage.</p>
<p>  Wings of Wind<br />
  Increase movement speed by 40% for 15 minutes. This skill makes Explorers faster than other players.</p>
<p>  Raise Agility<br />
  Increase Evasion rate. Try to max this skill if you have more points in dex.</p>
<p>
  Optional Sniper skills<br />
  Aerial Wings<br />
  Increase avoidance rate of party members up to 42 for 10 minutes. This will make a Sniper popular in Florensia!</p>
<p>  Balance Up<br />
  Raise resistance against critical damage and stun up to 80% for 10 minutes.</p>
<p>  Frame Splash<br />
  Damage targets in the area in front of you using a shotgun up to 1184 per shot.</p>
<p>
  Invest minimum in the following skills<br />
  Fishing<br />
  Some  players make a different character just for fishing. You can choose to  do that or invest some skill points in your main character.</p>
<p>
  Skills not worth investing in<br />
  Net Launch<br />
  Makes target in certain range not to move for a certain time.</p>
<p>  Calm<br />
  Calm monster, and decrease menacing level.<br />
  If you want to use Aerial Wings, you will have to invest one point in this skill.</p>
<p>  Pierce Shot<br />
  Pierce  your target and targets behind in a straight line by using a sharp  bullet. This only works if the targets are almost in a strait line or  very close to each other.</p>
<p>  IMPORTANT: Avoid all the skills of the  dual guns and swords. Concentrate on the shotgun skills to produce more  damage. U can use the dual guns if you like to try them with the quick  shot skill. Any more points would be a waste as your damage is done by  the rifle!</p>
<p>  <center><a href="http://freetoplaymmorpgs.com/blogimages/florensia/bluepippi_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/bluepippi_small.jpg" width="225" height="397" /></a><br />
  </center></p>
<p>  Of  course if you want to experiment with other skills you can always buy a  skill reset stone ^^ or invest in Fishing instead of creating another  character for that like in this example.</p>
<hr />
  Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=161&amp;t=82141" target="_blank">BluePipi</a></strong>.</td>
</tr>
</tbody>
</table>
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		<item>
		<title>The Defense Mercenary</title>
		<link>http://freetoplaymmorpgs.com/florensia/the-defense-mercenary</link>
		<comments>http://freetoplaymmorpgs.com/florensia/the-defense-mercenary#comments</comments>
		<pubDate>Tue, 25 Aug 2009 23:45:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia guardian guide]]></category>
		<category><![CDATA[guardian build]]></category>
		<category><![CDATA[guardian guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=86</guid>
		<description><![CDATA[Table of Contents: 1. Introduction 2. Pro &#38; Cons 3. Basic Stats 3.1. Statsbuild 4. FAQ about Defense Mercs and Aggro management 5. Skills in Detail 5.1. Active Skills 5.2. Passive Skills 6. Skillbuild 1. Introduction This guide is still barely complete, but i&#8217;ll give the best to gather all the information you want to [...]]]></description>
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<p align="left"><strong>Table of Contents:<br />
</strong><br />
    1. Introduction<br />
    2. Pro &amp; Cons<br />
    3. Basic Stats<br />
    3.1. Statsbuild<br />
    4. FAQ about Defense Mercs and Aggro management<br />
    5. Skills in Detail<br />
    5.1. Active Skills<br />
    5.2. Passive Skills<br />
    6. Skillbuild</p>
<p>    <strong>1. Introduction</strong></p>
<p>    This  guide is still barely complete, but i&#8217;ll give the best to gather all  the information you want to know about defense specced mercs and aggro  management. Furthermore, this post will be a work-in-progress. This  compendium will be continually updated as patches and hotfixes alter  the class. <br />
    If you find any mistakes, besides grammar <img src="http://www.florensia-online.com/forum/images/smilies/icon_razz.gif" alt=":P" title="Razz" /> , have suggestions or questions feel free to let me know about.</p>
<p>
    <strong>2. Pros &amp; Cons:</strong></p>
<p>    PROS:<br />
    Phat Tank<br />
    Highest possible HitPoints<br />
    Highest possible Defense<br />
    Core of every Party</p>
<p>    CONS:<br />
    low damage<br />
    slow leveling</p>
<p>    <strong>3. Basic Stats:</strong></p>
<p>    U gain 3 status points per landlevel and 1 per navallevel. <br />
    In addition u will gain for each landlevel 1 skillpoint. The maximum level of skills varies from 3-15.<br />
    All in all you will receive 40 skillpoints before changing to 2nd Class.<br />
    2nd Class of Choice: Guardian Swordsman</p>
<p>    Strength: +0,66 dmg [phy+rng+skills]<br />
    Quickness: +1 Hit; +0,5 Avoid<br />
    Physical Strength: +40 HP; (HP gain increases slightly each point you spent)<br />
    Inteligence: +1 dmg [skills only]<br />
    Wisdom: +26 MP; (MP gain increases slightly each point you spent)<br />
    Volitition: +3 Crit</p>
<p>    Defense: -0,5 dmg </p>
<p>    In  addition you will always regenerate 2% of your maximum Health/ Manapool  while standing (except when in combat) and 10% while sitting. Thus not  only PS and WIS will increase your regeneration but items with +max HP/  MP as well.</p>
<p>    <strong>3.1. Statsbuild:</strong></p>
<p>    Simple but painful:</p>
<p>    Pure PS <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> </p>
<p>    Didn&#8217;t tested this yet, but i will in CB3.</p>
<p>    <strong>Recommended:</strong></p>
<p>    3 PS : 1 WIS (2 PS + 1 WIS each landlevel; 1 PS each navallevel)</p>
<p>    This  build relies on spamming skills. Due to the fact that the MP costs  increase which each skill level we need a decent manapool. In addition  skills got an extremely high hitrate (i think abaout 95-99% varies from  skill to skill, but this is just a feeling). Thus we are independent  from quickness and don&#8217;t have to put points in Zoom. </p>
<p>
    <strong>4. FAQ about Defense Mercs and Aggro management:</strong></p>
<p>    1.) Are there skills/ spells that create a lot of aggro or an increased amount even if they dont deal much damage?<br />
    Provoke is your best friend. It draws immediately the targets attention to the tank until the duration of provoke wears off.</p>
<p>    2.) If so, are you able to tank against damage dealer with provoke alone, or do you need a good amount of damage yourself?<br />
    Provoke and your puny amount of damage will be enough.</p>
<p>    3.) Am I able to tank multiple targets?<br />
    In  early levels you will have a tough job tanking multiple targets,  because your tiny damage output and the ability to only taunt 2 targets  at the same time ( provoke last 15s while its cooldown is 8s ). With  lvl 21 you get Stroke Land which does AoE damage.When becoming a Guardian Swordsman you will be able to AoE Taunt your enemys, which helps a lot.</p>
<p>    4.) Are you able to block an attack with a shield or does it only improve your defense?<br />
    You  are not able to block attacks with your shield. But it will greatly  improve your defence. You are also able to use Shield Bash with a  shield.</p>
<p>    5.) Are there other attributes, besides defense and Phy Str/ HP, which will help a tank to survive?<br />
    There are. Avoidance will help to get hit less often. But at the moment you dont benefit much from raising quickness.<br />
    Resistences  will help to reduce magic damage. I recommend to get two gears, one  with a ton of defense and avoidance and another with a lot of  resitences against magic. Both with as much phy str as possible.</p>
<p>    <strong>6.) Skilltree (without 2nd Class) </strong></p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/chobo1.jpg" width="225" height="225" /></center></p>
<p>    <strong>5. Skills in Detail:</strong></p>
<p>
    Note:  At the moment the description of skills is highly inaccurate, in terms  of bonus damage and so on. The required lvl and maximum lvl of skills  may change. Moreover the MP costs will increase with each point you  spent.</p>
<p>    <strong>5.1. Active Skills:</strong></p>
<p>    Quick Stroke</p>
<p>    Type: Active<br />
    Required Lv.:1<br />
    Maximum Skill Lv.: 5<br />
    MP:15 <br />
    Cool down: 4 seconds <br />
    Weapons: 1H Sword and 2H Sword<br />
    Description: Attack target quickly<br />
    Lv 1: increase dmg of next attack by 14<br />
    Lv 2: increase dmg of next attack by 21<br />
    Lv 3: increase dmg of next attack by 26<br />
    Lv 4: increase dmg of next attack by 33<br />
    Lv 5: increase dmg of next attack by 42<br />
    (Just a prerequ, spent only one point) </p>
<p>    Warrior&#8217;s Shout</p>
<p>    Type: Active<br />
    Required Lv.:1<br />
    Maximum Skill Lv: 5<br />
    MP:25 <br />
    Cool down: 5 seconds<br />
    Description: Increase combat efficiency for 1 minute.<br />
    Lv 1: increase attack by 5% and attack speed by 0.15seconds<br />
    Lv 2: increase attack by 7% and attack speed by 0.15seconds<br />
    Lv 3: increase attack by 10% and attack speed by 0.15seconds<br />
    Lv 4: increase attack by 13% and attack speed by 0.15seconds<br />
    Lv 5: increase attack by 16% and attack speed by 0.15seconds<br />
    (handy skill, because you are able to use your skills more frequently. Spent one point)</p>
<p>    Striking up</p>
<p>    Type: Active<br />
    Required Lv.: 4<br />
    Maximum Skill Lv.: 10<br />
    MP:40 <br />
    Cool down: 20 seconds <br />
    Description: Attack the target while jumping up. Can throw back the target.<br />
    Lv 1: knockbacks the target and deals 38 dmg<br />
    Lv 2: knockbacks the target and deals 49 dmg<br />
    Lv 3: knockbacks the target and deals 64 dmg<br />
    Lv 4: knockbacks the target and deals 78 dmg<br />
    Lv 5: knockbacks the target and deals 94 dmg<br />
    Lv 6: knockbacks the target and deals 108 dmg<br />
    Lv 7: knockbacks the target and deals 124 dmg<br />
    Lv 8: knockbacks the target and deals 140 dmg<br />
    Lv 9: knockbacks the target and deals 157 dmg<br />
    Lv 10: knockbacks the target and deals 176 dmg<br />
    (your 2nd stun. Again one point is enough)</p>
<p>    Contionous Cutting</p>
<p>    Type: Active<br />
    Required Lv.:4<br />
    Maximum Skill Lv.: 10<br />
    MP:21 <br />
    Cool down: 5 seconds <br />
    Weapons: Long Sword and Dagger<br />
    Description: Attack target twice.<br />
    Lv 1: attacks target 2 times with 47bonus dmg<br />
    Lv 2: attacks target 2 times with 62bonus dmg<br />
    Lv 3: attacks target 2 times with 78bonus dmg<br />
    Lv 4: attacks target 2 times with 94bonus dmg<br />
    Lv 5: attacks target 2 times with 109bonus dmg<br />
    Lv 6: attacks target 2 times with 125bonus dmg<br />
    Lv 7: attacks target 2 times with 140bonus dmg<br />
    Lv 8: attacks target 2 times with 156bonus dmg<br />
    Lv 9: attacks target 2 times with 172bonus dmg<br />
    Lv 10: attacks target 2 times with 189bonus dmg<br />
    (your 2nd attack skill, one point is enough)</p>
<p>    Provocation</p>
<p>    Type: Active<br />
    Required Lv.:7<br />
    Maximum Skill Lv,: 4<br />
    MP:10 <br />
    Cool down: 8 seconds <br />
    Description: Provoke the target, increases target&#8217;s attack power but decreases its defence. The target will start attacking you.<br />
    Lv 1: 15 seconds duration, reduces target defense by 10, increase target attack speed<br />
    Lv 2: 15 seconds duration, reduces target defense by 26, increase target attack speed<br />
    Lv 3: 15 seconds duration, reduces target defense by 36, increase target attack speed<br />
    Lv 4: 15 seconds duration, reduces target defense by 50, increase target attack speed<br />
    (This  is your bread and butter, you can&#8217;t tank without. Forces the target to  attack you and incraeses the dmg you and your party will deal)</p>
<p>    Shield Bash</p>
<p>    Type: Active<br />
    Required Lv.: 10<br />
    Maximum Skill Lv.: 4<br />
    MP:40 <br />
    Cool down: 15 seconds <br />
    Weapons: Shield<br />
    Description: Hit the target with your shield, deals damage and stuns it<br />
    Lv 1: stuns for 3 seconds, reduces targets defense by 12<br />
    Lv 2: stuns for 4 seconds, reduces targets defense by 20<br />
    Lv 3: stuns for 5 seconds, reduces targets defense by 24<br />
    Lv 4: stuns for 6 seconds, reduces targets defense by 28<br />
    (deals a nice amount of damage, plus reduces defense for extra dmg &#8211; don&#8217;t miss it)</p>
<p>    Stroke land</p>
<p>    Required Lv.:21<br />
    MP:45 <br />
    Cool down: 30 seconds <br />
    Weapons: Long Sword<br />
    Description: Attack the target and cause reduction in attack speed and movement speed on target.<br />
    Lv 1: deals 140 dmg and reduces attack- and movement speed<br />
    Lv 2: deals 166 dmg and reduces attack- and movement speed<br />
    Lv 3: deals 194 dmg and reduces attack- and movement speed<br />
    Lv 4: deals 226 dmg and reduces attack- and movement speed<br />
    Lv 5: deals 270 dmg and reduces attack- and movement speed<br />
    Lv 6: deals 309 dmg and reduces attack- and movement speed<br />
    Lv 7: deals 351 dmg and reduces attack- and movement speed<br />
    (finally you get an AoE which will help to tank multiple targets :3 )</p>
<p>    Storm Blade</p>
<p>    Type: Active<br />
    Required Lv.: 25<br />
    Maximum Skill Lv.: 6<br />
    MP:57 <br />
    Cool down: 15 seconds <br />
    Weapons: Long Sword<br />
    Description: Continuously attack the target.<br />
    Lv 1: Multiple hits with 161 bonus dmg<br />
    Lv 2: Multiple hits with 187 bonus dmg<br />
    Lv 3: Multiple hits with 221 bonus dmg<br />
    Lv 4: Multiple hits with 254 bonus dmg<br />
    Lv 5: Multiple hits with 290 bonus dmg<br />
    Lv 6: Multiple hits with 326 bonus dmg<br />
    (At this point your new UBER dmg skill, one point&#8217;s enough <img src="http://www.florensia-online.com/forum/images/smilies/icon_razz.gif" alt=":P" title="Razz" /> )</p>
<p>
    <strong>5.2. Passive Skills:</strong></p>
<p>    Stone Skin</p>
<p>    Type: Passive<br />
    Required Lv.: 9 <br />
    Maximum Skill Lv.: 6<br />
    Description: Increase physical defense.<br />
    Lv 1: increase your defense by 4<br />
    Lv 2: increase your defense by 6<br />
    Lv 3: increase your defense by 9<br />
    Lv 4: increase your defense by 12<br />
    Lv 5: increase your defense by 16<br />
    Lv 6: increase your defense by 20<br />
    (must have)</p>
<p>    Shield Tactics</p>
<p>    Type: Passive<br />
    Required Lv.: 13<br />
    Maximum Skill Lv.: 5<br />
    Description: When a shield is equiped, increases your physical defence.<br />
    Lv 1: when equipped with a shield your defense increases by 6<br />
    Lv 2: when equipped with a shield your defense increases by 10<br />
    Lv 3: when equipped with a shield your defense increases by 14<br />
    Lv 4: when equipped with a shield your defense increases by 20<br />
    Lv 5: when equipped with a shield your defense increases by 26<br />
    (no brainer)</p>
<p>    Heart of Iron</p>
<p>    Type: Passive<br />
    Required Lv.: 13<br />
    Maximum Skill Lv.: 5<br />
    Description: Increases maximum HP.<br />
    Lv 1: increases your maximum HP by 100<br />
    Lv 2: increases your HP by 140<br />
    Lv 3: increases your HP by 185<br />
    Lv 4: increases your HP by 230<br />
    Lv 5: increases your HP by 280<br />
    (also a no brainer here)</p>
<p>    Sword Mastery</p>
<p>    Type: Passive<br />
    Required Lv.: 14<br />
    Maximum Skill Lv.: 5<br />
    Weapons: All<br />
    Description: When 1-handed sword is equiped, increases attack power.<br />
    Lv 1: increases your attack by 6 when you are equipped with a 1H sword<br />
    Lv 2: increases your attack by 8 when you are equipped with a 1H sword<br />
    Lv 3: increases your attack by 10 when you are equipped with a 1H sword<br />
    Lv 4: increases your attack by 12 when you are equipped with a 1H sword<br />
    Lv 5: increases your attack by 15 when you are equipped with a 1H sword<br />
    (You will always wear a 1-handed sword &#8211; improves your aggroproduction and will make soloing less of a pain in the ass)</p>
<p>    Zoom</p>
<p>    Type: Passive<br />
    Required Lv.: 16<br />
    Maximum Skill Lv.: 3<br />
    Description: Increases accuracy<br />
    Lv 1: increases your Hitrate by 5<br />
    Lv 1: increases your Hitrate by 8<br />
    Lv 1: increases your Hitrate by 12<br />
    (we dont need Hitrate because we spam skills) </p>
<p>    <strong>6. Skillbuild:</strong></p>
<p>    At this point i would recommend this build for defense Mercenary who want highest possible mitigation: </p>
<p>    1/5 Quick Stroke <br />
    1/5 Warrior&#8217;s Shout<br />
    1/10 Striking up<br />
    1/10 Contionous Cutting<br />
    1/4 Provocation<br />
    4/4 Shield Bash<br />
    7/7 Stroke Land<br />
    1/6 Storm Blade<br />
    6/6 Stone Skin<br />
    5/5 Shield Tactics<br />
    5/5 Heart of Iron<br />
    5/5 Sword Mastery <br />
    Total 38/40 Skillpoints used</p>
<p>
    Credits to everyone who helped me to gather these informations <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> </p>
<p>    greetings<br />
    Chobo</p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=1850" target="_blank">Chobo</a></strong>.</td>
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		<title>Basics and logic of MK</title>
		<link>http://freetoplaymmorpgs.com/florensia/basics-and-logic-of-mk</link>
		<comments>http://freetoplaymmorpgs.com/florensia/basics-and-logic-of-mk#comments</comments>
		<pubDate>Tue, 25 Aug 2009 23:18:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia magic knight guide]]></category>
		<category><![CDATA[magic knight build]]></category>
		<category><![CDATA[magic knight guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=82</guid>
		<description><![CDATA[I can tell that this MK that I build is not the best. I can do a much better one. Then why I do this? -I have enough with CM. my first CM is a half CM and half MK. It is why I didn&#8217;t obsess with rapier and other foolish skills with MK. -My [...]]]></description>
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<p align="left">I can tell that this MK that I build is not the best. I can do a much better one. Then why I do this?</p>
<p>    -I  have enough with CM. my first CM is a half CM and half MK. It is why I  didn&rsquo;t obsess with rapier and other foolish skills with MK.<br />
    -My real first MK was use cariad. He is more powerful than rapier MKs. He can cast even heavy lightning.<br />
    -So  I was aware near all possibilities of MK. But then I see one thing. A  MK must depend on its MK skills. They are BoM and Temptation of course.  As temptation is really weak I must protect them with my skills. Near  1.5 month ago I think such a combination: fire pole, cariad, shade of  fear or lightning shock (then I learned this is DonaldDucks22&rsquo;s  build.). So my pets get min damage. But that was so meaningless. Using  this combo already make the monster near death stance. Mobs can do only  1-2 strikes. Then there will be no need to pets.<br />
    -Then I studied on  Latyss&rsquo; PG build. That was good too and uses only MK skills. But isn&rsquo;t  what I want. She does high, ranged magical damage. For me it is the  same FP build. The result I mean, not the way. <br />
    -Than I turned on  my first MK build. A cariad will be fine and VT will be good. But again  I remember, monsters loose near 1\2 hp of theirs when they reach me.  Same problem happens again.<br />
    -So I decided to use rapier and not  elemental striking skills or PG (for damage). But as every MK knows,  this is not a good way to make pets alive. I must stop monsters when  SoF is not available. The only solution was Will. With will&rsquo;s  stunning-knock backing powers I can stop monsters for short times and  with its +damage do near same damage as high STR.<br />
    -The problem is MK  skill tree is not enough to spend points. They are fewer skills than  your skill points. So I must choose one optional skill to use. I choose  ice shield and level it to 9. When no pet is available, I can use it.  Anyway as a knight a shield is needed : D<br />
    -SoS is another big  problem. Taking it or not. Well I take it. As half of my STR points  went to will, I was short of damage, plus there is no better place to  spend.</p>
<p>    <strong>TACTICS</strong><br />
    Playing  with this build is pretty easy. The playing style is the same as 2 STR  1 DEX builds. But as you critic monsters, you and your allies (pets)  gains free shots to kill them before they damage too much your pets. As  noble&rsquo;s critical is elegance, you will feel a bit majestic : D </p>
<p>    <strong>ICE SHIELD</strong><br />
    When  you grind without pets, your criticals will protect your ice shield  too. When you open BoM and reached its second level, the game becomes  too easy. Ice shield will remain between 75 &ndash; 100 seconds (sometimes  the reuse time ends while I have 15 seconds). You will go too less time  without ice shield.</p>
<p>    <strong>ROYAL SLAVE</strong><br />
    Well  another issue. The benefit is small. But our pets are unhealable and  there is no skill to invest. I take it, you may not. I just want to  full MK&rsquo;s skills.</p>
<p>    <strong>ICE SHIELD AND BLESSING OF MANA</strong><br />
    Blessing  of mana gives you max mana when you are at max health. With ice shield  you mostly stay at full health already. So casting blessing of mana  while protected with ice shield is superb. But there is a vampireric  touch problem. When you are protected by ice shield, sometimes  vampireric touch doesn&rsquo;t heal you.</p>
<p>    <strong>PHANTOM GRIEF AND CRTICALS AND LIGHTNING SHOCK</strong><br />
    When  you knockdown someone (either with a critical or lighting shock attack)  that one become insensible for near two seconds. But if the creatures  attack speed already decreased to over two seconds thanks to phantom  grief, there is not any effect except knockdown. That mob is lying down  on the ground for two seconds, and even it doesn&rsquo;t lay there it cannot  attack for two seconds already. But if you knockdown them 1-1.5 second  later of their last attack, you and your pets gain a bit time. As  criticals are incredibly unpredictable you can rely on lightning shock  for a good timing, while criticals do the same thing time to time and  of course additional damage.</p>
<p>    <strong>PHANTOM PAIN AND YOU AND TEMPTATED MONSTERS</strong><br />
    With  an average avoidance rate, phantom pain can work same or even better  then phantom grief on monsters that are attacking you. But those  monsters have already a low avoidance rate, and casting phantom pain on  monsters that are attacking your own monsters have seems near no  effect. Perhaps at its last level it can makes a visible change. But  for you, you need it when you one on one.</p>
<p>    <strong>MAGIC MASTERIES</strong><br />
    Don&rsquo;t take any of them. High mana pool is not needed. As our only magical strike is PG, there is no need for MP and MC.</p>
<p>    <strong>DAGGERS AND RAPIERS</strong><br />
    As  a noble, the 3th weapon is dagger. The damage is low but the damage  over time is the very same of the rapiers. But as you swing more, they  critical more. The problem is the range. The range is shorter than  rapier. When you knockdown enemy, you spend more time to go near enemy  to hit. So in the end, even you carry a rapier or a dagger, you do fix  2 strike to a knock downed enemy. Damage will be lesser however if you  choose dagger. And I think there is a bug. When you critical with a  dagger, your character moves &lsquo;a bit&rsquo; back! Named&rsquo;s daggers give mana  and mana regeneration. So playing with a dagger can make your life a  little bit easier (don&rsquo;t say BoM. I already know its powers, I said &lsquo;a  bit&rsquo;)</p>
<p>    <strong>ABILITY POINTS</strong><br />
    Dexterity payoff lesser at higher levels. It seems spending too much is not good as I mainly use pets, hitting will be enough. <br />
    Land: 1 STR, 1 DEX, 1 WILL<br />
    Naval: 1 WILL<br />
    Now  as resistances don&rsquo;t works, in the future this build will benefit more  (I hope). Will is kind like a random costless lightning shock. But  somehow it is better, bosses can be no longer hitted by spelss that  have side effects like knockback. But you can still do knockback  criticals to bosess.<br />
    The  thing is critical is not like damage or hit rate. It is not getting  better or worser with level difference. So it differs slightly for your  level and 20 level lower monster (as it has lower dexterity or the  like).</p>
<p>    <strong>STR &ndash; INT ISSUE</strong><br />
    STR  or INT. it is a hard choice. Better VT and med damage or better damage.  I choose better damage. I already sever my damaging ability points to  half and hope to do enough critical to reach 2 STR damage. Severing it  again won&rsquo;t make my life easier. For working criticals, I need high  damage.</p>
<p>    <strong>TRAINING GROUNDS ON THE HELL</strong><br />
    Exeter&rsquo;s  Gloshire is really the hardest place all in Florensia World. Yet, for  nobles, hell is not the right word. CMs gain first skills at level 45,  temptated monsters easily fall with the cruel DoT skill of monsters.  Lucifer&rsquo;s throne room suits better. However, this build manage to  stabilize 2 werwolves if only 1 DoT is happened on each werwolf (damn,  correct that stupid werwolf writing, what is werwolf?). Use PP to lure  monsters. While PP has no base damage and its first DoT is after 1 sec,  you won&rsquo;t take the aggro of the second close monster.<br />
    Let&rsquo;s look for the monsters<br />
    Level 38: the only usable monster until level 43<br />
    Level  39: that skeletons gives a bit lesser exp than normal (don&rsquo;t know if  they correct it). Not good for temptation. Level 38 monsters are better.<br />
    Level  40: skeleton soldiers are so few, plus they are quest monsters. Even  you capture one of them, they are surrounded by deadly skeleton archers  and skeleton king.<br />
    Level 41: skeleton archers, a ranged monster. Don&rsquo;t temptate ranged monsters. They fall too quick.<br />
    Level 42: no monster<br />
    Level  43: ghouls (entering throne room). That ghouls, they just spam that DoT  skill. Their hit rate is extreme high, they have resistance against  critical and hard to hit (that zombies have high DEX). You can hardly  make any ghoul pet against ghoul live for 8 minutes. <br />
    Level 44: no monster<br />
    Level  45: werwolves, easier than ghouls. I can suggest that when you hit  level 43, go for werewolves instead that Lucifer&rsquo;s soldiers. Now if you  are not extremely unlucky, you can obtain 2 werwolves (max is 1 DoT for  each pet).<br />
    Level 46: cursed werwolves. Same with the werwolves.<br />
    Level  47: hard. Blue gangster&rsquo;s group behavior is strong. You can hardly lure  only one of them. You can use lure of incubus. Or your temptated blue  gangster will fall easily.<br />
    Level 48: strong blue gangsters (quest  mob, don&rsquo;t temptate them), strong blue gangster leader (another wrong  name. there is already not any blue gangster leader) (another ranged  mob). You can&rsquo;t temptate anything on this level. From lvl 47 I suggest  you to go for shrine guards. <br />
    Level 49: shrine guards and end of the hell. There will be no more Dots for a long time and no strong group behavior. <br />
    If you can obtain pets whenever possible you have to learn how to temptation really works.<br />
    If  you don&rsquo;t see a place without mobs that normally must be infested by  monsters be careful and agile. If two or even one monster appears  suddenly, you can say by by to your pet. </p>
<p>    <strong>HOW MUCH TEMPTATED MONSTERS CAN YOU MAINTAIN AT ONCE?</strong><br />
    If  you don&rsquo;t stop (phantom pain to lure + shade of fear to stop -&gt;  phantom pain to lure + phantom grief to slow -&gt; blessing of mana +  vampireric touch when needed) you can easily obtain the second pet.  First pet will live up to near 18 minutes.<br />
But if you slowdown a bit (only shade of fear tactic until you gain second pet) <br />
And if you are lucky (right time criticals) <br />
And  if you are careful (don&rsquo;t go to places where originally roomed by  monsters until they all spawn + don&rsquo;t kill something if there is  another player already. Some monsters can come out of nowhere while you  are trying to kill one<br />
You can easily obtain the 3th pet. Beginning from 2nd pet, you can go with full force.</p>
<p><strong>HOW CAN OBTAIN 2nd AND 3th MONSTER?</strong><br />
Hard,  really hard. For second monster you must get near in right angle. You  must use ice shield, because if monster hit you, you take a huge  casting delay (1 second casting delay). And because the monster hits  you, your monster attacks it too. <br />
3th monster is harder. You must  find 2 monsters that are not far away from each other. Cast ice shield  on yourself than pp, pg, sof one and hit until near half health. Then  turn the other, undamaged one and temptate it, while your other two  temptated monsters finishing the first victim. None will get hurt.</p>
<p><strong>Court Magician Skills</strong></p>
<p>Level-MP-Damage-Effectiveness(on one target)</p>
<p>fire pole<br />
1-400-457-%228<br />
2-472-570-%241<br />
3-551-709-%257<br />
4-635-876-%275<br />
5-730-1092-%299<br />
6-829-1339-%323<br />
7-971-1590-%327<br />
8-996-1843-%371<br />
9-1067-2100-%394<br />
to continue</p>
<p>10  sec cooldown, 2.5 sec casting time, long range, does 1/3 amount of  damage at every 5,5 seconds, begins at first second, the continous  damages deals same amount of damage in total. it&#8217;s a bit difficult to  calculate, because with every level the damage incrase is decreasing.  so given enaugh level decrease the damage at some point (at level 11).</p>
<p>ice shield<br />
1-162-60-%555-900a<br />
2-238-80-%504-1200a<br />
3-314-100-%477-1500a<br />
4-390-120-%461-1800a<br />
5-466-140-%450-2100a<br />
6-552-150-%407-2250a<br />
7-?-160-%?-2400a<br />
8-?-170-%?-2550a<br />
9-?-180-%?-2700a<br />
10-?-190-%?-2850a<br />
11-?-200-%?-3000a</p>
<p>ice  shield&#8217;s per seconds absorbs &#8217;15&#8242; damage, not &#8217;20&#8242;. &#8216;a&#8217; means total  protection if times doesn&#8217;t flows. at level 5, the effectiveness is  %450. if you have a very high dexterity, perhaps you can recast your  ice shield without too much pain, 2 min cooldown (it means at last  level you have at least 80 seconds or 1200 HP to freely spent). as you  take no HP or MP damage, your casting bar don&#8217;t goes back.</p>
<p>ice bomb</p>
<p>ice  bomb is not a damaging spell. it can damage of course. but the  effectiveness is small. ice bomb strenght lies rooting ablity. for four  seconds your opponents are rooting at their position, and if you move a  bit, even towards them, they can&#8217;t hit you, and you can safely cast  your main aoe&#8217;s. cooldown is 12 sec, casting time 2 sec. can be used  only with dexterity build, or with anyone that aware and can good use  about this power. </p>
<p>heavy lightning<br />
1-642-791-%123<br />
2-751-975-%129<br />
3-871-1204-%138<br />
4-1001-1481-%147<br />
5-1146-1840-%160<br />
to continue</p>
<p>20  sec cooldown, 3 sec casting time, short range, great radius. you may  think, ice thorns and wrath of earth do enaugh damage, so giving 10  points to heavy lightning (at level 85) is not needed. but in partys  you don&#8217;t rest too much and the two big aoe has a 30 seconds of  cooldown. it will limit your effectiveness. if i calculate correctly,  it will does 3900 damage at last level with a mana cost of 1517. it can  be useable even for single targets.</p>
<p>mental consantration<br />
1-59<br />
2-71<br />
3-96<br />
4-126<br />
5-166<br />
6-212<br />
7-270<br />
to continue</p>
<p>these  nummers are adding on critical table. on aoe&#8217;s, critical&#8217;s stuns and  pushbacks are allways good. if i calculate correctly at last level it  gives 526. </p>
<p>ice thorn<br />
1-1410-1476-%104-88a-%20b<br />
2-1565-1702-%108-99a-%30b<br />
3-1753-2011-%114-114a-%40b<br />
4-1928-2399-%124-137a-%50b<br />
to continue</p>
<p>30  sec cooldown, 3,5 sec casting time, med range (you can target without  making enemy aggressive), med radius, &#8216;a&#8217; means decreasion of enemy  damage (-88 enemy&#8217;s damage at first level etc), &#8216;b&#8217; means decreasion of  enemy attack speed, spells duration is 15 sec. ice thorn&#8217;s damage  decreasion is not reduced current damage but the main damage of  creature. after decreasion, your armor reduction calculated and only  after then you recive damage. so at first skill level, 2 level higher  mobs damages me 40 less and at second skill level, 2 level higher mobs  do 60 less damage.</p>
<p>protection of mana<br />
1-227-%8a-52b-%6c<br />
2-275-%7a<br />
to continue</p>
<p>1  sec cooldown, 1 sec casting time, &#8216;a&#8217; means % mana drain every &#8217;4&#8242; sec,  all damage goes to mana, so you don&#8217;t take HP hit, that didn&#8217;t means  your casting bar don&#8217;t goes back, plus you don&#8217;t have too much mana  left after, at last at firt levels. &#8216;b&#8217; means protection of mana&#8217;s mana  eat up without damage in seconds. &#8216;c&#8217; means; at level 45 you have a  mana regeneration rate of 2%, so 8% &#8211; 2% = 6% for first level etc. at  last level of this spell you have a %3 mana diminishing per 4 seconds  (with your base regeneration it will 1% i think, but coud be wrong),  and you must cast some heavy mana consuming spells. high dex helps alot  in this, as it helps ice shield it seems. at first levels, you must use  this skill only in most desperate situations. like, monsters have 2/5  HP but you have 3/10 only, just cast it and finish the mobs as fast as  possible. when i made it, it costs half of my mana (near 2800) with the  last aoe but save my life too. this spell stops any possible harm to  your hp, even DoTs are subjected by this spell.</p>
<p>wrath of earth<br />
1-1529-1779-%232<br />
2-1696-2164-%255<br />
3-1880-2555-%271<br />
4-2089-2952-%283<br />
to continue</p>
<p>30 sec cooldown, 3,5 sec casting time, short range, great radius. have the same dot effect as fire pole.</p>
<p>quick spell<br />
1-%10<br />
2-%20<br />
to continue</p>
<p>everybody  inclueding luxplena&#8217;s first noble says it&#8217;s buged. the bug is; quick  spell don&#8217;t lower casting time, so i&#8217;ll probably make it wrong but i&#8217;ll  continue my researchs. don&#8217;t take this skill untill florensia stuff  say&#8217;s it&#8217;s corrected.</p>
<p>for high dexterity build aoe casting tips<br />
-collect mobs with vampireric touch.<br />
-cast ice bomb and move one cm to anywhere you desire.<br />
-cast ice thorn so your opponents deal less damage and make less hits. it allows you better tank.<br />
-cast wrath of earth so continous damage in progress.<br />
-cast ice bomb as it&#8217;s cooldown ends, and move one cm again.<br />
-cast heavy lightning at least. continue with ice thorn vs&#8230;<br />
if  you have no saint arround you, you must cast any time; ice shield  and/or protection of mana and/or vampireric touch as you see fit.</p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=45001" target="_blank">nevzataydin</a></strong>.</td>
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		<title>AoE Guide for Dex Court Magicians</title>
		<link>http://freetoplaymmorpgs.com/florensia/aoe-guide-for-dex-court-magicians</link>
		<comments>http://freetoplaymmorpgs.com/florensia/aoe-guide-for-dex-court-magicians#comments</comments>
		<pubDate>Tue, 25 Aug 2009 23:03:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[aoe court magician]]></category>
		<category><![CDATA[court magician guide]]></category>
		<category><![CDATA[florensia aoe court magician guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=80</guid>
		<description><![CDATA[In these days I see many dexterity build court magicians that try to aoe the mobs. The problem is they somehow wrongly skilled and stated or just don&#8217;t know the tricks. You keep asking about how to aoe and don&#8217;t want to search much. Since nobles are imbalanced (they are weak, face it) and both [...]]]></description>
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<p align="left">In these days I see many dexterity build court magicians that try to aoe  the mobs. The problem is they somehow wrongly skilled and stated or  just don&rsquo;t know the tricks. You keep asking about how to aoe and don&rsquo;t  want to search much. Since nobles are imbalanced (they are weak, face  it) and both court magicians and magic knight have only 3 spells (quick  spell doesn&rsquo;t works) so it&rsquo;s hard to play with nobles. A few wrongly  spend skill and ability points can make you unbelievably weak</p>
<p>    It&rsquo;s  not a guide like &ldquo;you can do this, or you can do that; just pick one&rdquo;!  You will strictly do as I say or just keep wrongly play. Because noble  coding and programming are undone, we are weak and have no opinion. In  theory many things can be happen but it just won&rsquo;t. </p>
<p>    We are beginning</p>
<p>    1)  When you begin the game go and speak with the master saint. She will  give you some money. With that money you can tune your ship. Set sail  and don&rsquo;t go to weedridge before your sea level becomes 8. You must  spend all your points for dex. Don&rsquo;t do any other thing.</p>
<p>    2) You  probably take the fire ball skill. That&rsquo;s okay, we need it. Because we  have no int for damage, we need fire ball. But never, ever give a  second point to fire ball. It must remains at level 1. Buy the magic  book of mind up.</p>
<p>    3) Now we go to weedridge. Kill some weak  fungis and take a level. It is important. Spend your second skill at  mind up. And don&rsquo;t give any other skill points to mind up. </p>
<p>    4)  Spend all of your ability points to dexterity. No matter what. If you  short of mana you can add wisdom. But for whole game your wis must not  went over 60. And the later level you reach 60, the better AoE court  magician you will be. Is it complicated? You start with 19 wis, adding  41 points went your wisdom to 60. So, do not add more than 41 points to  wis, ok?</p>
<p>    5) Nearly all good skills are at later levels. And for  take them we must spare our skill points. Do not spend them for  unnecessary skills. Here are the skills that you must take and you must  not to take:</p>
<p>    Fishing: don&rsquo;t take<br />
    Fire ball: just one point<br />
    Ice bolt: just one point<br />
    Ice shield: full it (main skill)<br />
    Ice bomb: just one point (main skill)<br />
    Ice thorn: full it (main skill)<br />
    Lightning shock: just one point<br />
    Heavy lightning: full it(semi main skill) <br />
    Fire pole: full it (main skill)<br />
    Wrath of earth: full it (main skill)<br />
    Sword of spirit: just one point (don&rsquo;t use)<br />
    Phantom grief: just one point (don&rsquo;t use)<br />
    Vampireric touch: just one point (main skill)<br />
    Shade of fear: full it (main skill)<br />
    Lure of incubus: don&rsquo;t take it<br />
    Mind up: just one point <br />
    Insight of magic: just one point<br />
    Magic boost: full it (main skill)<br />
    Recharge: just one point<br />
    Magic power: full it (main skill)<br />
    Mental concentration:  just one point<br />
    Protection of mana: just one point until you feel ready (main skill)<br />
    Quick  spell: don&rsquo;t take it. It&rsquo;s bugged and doesn&rsquo;t work. but perhaps they  can correct it someday. so it will be clever to save up a few skill  points to spend later.<br />
    Warp: don&#8217;t take<br />
    Teleport: don&#8217;t take<br />
    Balance up: don&#8217;t take</p>
<p>    You must strictly follow these skills. Don&rsquo;t give more or less than I wrote.</p>
<p>    Now you have some questions I think. Let me explain:<br />
    -ice shield: after level 5 its effectiveness drops but no matter how much it drops, just take it.<br />
    -ice bomb: it is main skill but only one point? Yes. The main usage is its rooting power.<br />
    -ice thorn: if you play in mass aoe member party, you just not need it. (means you&rsquo;ll take it)<br />
    -heavy  lightning: semi main? Until level 48 (which you take woe) it is main  skill. After than you&rsquo;ll use it for 4th aoe skill for 3-4 level higher  mobs, in party and incredibly wrong targeted aoes.<br />
    &#8211; fire pole: this  is not an aoe skill but you need this. Because your single target  damage is dull this is your only salvation. A single fire pole will eat  up half the hp of your adversaries.<br />
    -vampireric touch: when you begin to collect mobs for aoeing, you&rsquo;ll regain your hp with this skill.<br />
    -shade of fear: good for single target grinding (ranged mobs that aren&rsquo;t 5 level lower than you) and bosses.<br />
    -magic  power vs mental concentration: magic power adds 1-xxx damage and mental  concentration improves critical rate. Critical is a good thing but you  can&rsquo;t critic all the time. And you can&rsquo;t do much critic mobs that are  higher level than you. But you can always do more damage with magic  power. And while we have no int, we need every point of damage.</p>
<p>    6)  Beginning of AoEing. At level 32 we have two aoe: heavy lightning and  ice bomb. With this two skills we can aoe the same level mobs until  level 45, at level 45 we have ice thorn. And at level 48, wrath of  earth replaces heavy lightning, but we still need it.</p>
<p>    Now, nobody understands this; so I explain it as clear as I can:</p>
<p>    -when you reach level 32 go to castle hall.<br />
    -place  ice bomb to first box of you quick cast slots, vampireric touch to your  second box, heavy lightning to your third box and ice shield to your  fifth box. (Cariad at F1, rapier at F2)<br />
    -cast an ice bomb. Look to  ground. While casting you&rsquo;ll see 4 small circle (there are neptuns sing  on it) around the large casting effect circle. <br />
    -cast a few ice bomb more to understand where they exactly appears. <br />
    -when  you cast something you see a blue casting bar. That bar is empty at the  beginning and fills at a certain speed. When it full, it will fade in  0.4 seconds and totally disappear. <br />
    -if you move while the casting bar not full, the spell is disrupted and you can&rsquo;t cast it.<br />
    -but if you try to click somewhere while it fades, noble cast the spell and then do as you command.<br />
    -this is the trick:<br />
    *cast the ice bomb.<br />
    *when it begins to fade click one of the small circles. <br />
    *when noble cast ice bomb and move to the small circle, press 3 (heavy lightning).<br />
    *cast heavy lightning and hit the mobs.<br />
    *when the cool down time ends, cast another ice bomb and when casting bar begins to fade click one of the circles again.<br />
    *beawere,  don&#8217;t wrongly click on a mob, you must click on the small circle. take  the camera above your head to see the small circles better. <br />
    *when you understand this tactic you can click a more close point to yourself.</p>
<p>    Why  we are doing this? Ice bomb have a rooting effect. But due a bug, after  casting ice bomb they still keep striking to you. But if you move a  bit, even a single centimeter, even towards them, they must relocate  their selves to hit you. But because they are rooted, they can&rsquo;t do  this and begin to run where they are. At that 3,5 seconds you take near  no damage, but due some other bugs some of them can strike you one  time. But that doesn&rsquo;t means something. Don&rsquo;t worry. For 3,5 seconds  you are invincible. Because they can&rsquo;t hit you, you can freely cast  your big aoe. I must warn you that big aoe casting time is a half  second longer than ice bombs rooting effect. If quick cast has not been  bugged, we are totally out of harm&rsquo;s way, but we are not. But if you  are quick enough, you do it without great pain. Your dex still saves  you.</p>
<p>    And another thing about bosses; When you tank a boss you  can cast ice bomb and use the same tactic (don&rsquo;t do great aoe, just use  ice bomb), it will root the boss and give you a free 3,5 seconds and an  attack.</p>
<p>    7) If you feel you&rsquo;ll take massive amount of damage,  because of a bit much collected mobs or you take more hit because out  of chance, just cast your maximized ice shield. While you are protected  by ice shield you don&rsquo;t take casting bar damage.<br />
    but don&#8217;t forget;  ice shield has a casting time. it is not instant. you must cast ice  shield after a bit runing. make a small distance (be cautious, if you  run too much, the will not follow you) and then cast ice shield. while  you complate ice shield, monsters will surround you and you are free to  cast ice bomb. </p>
<p>    <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> After level 50, the mobs doing tremendous of  damage with an incredible of attack speed. To survive, you must use ice  thorns. Ice thorn decreases both the damage they land and the speed of  attacks. It doesn&rsquo;t matter how much I tell you, you don&rsquo;t understand  before you see it. </p>
<p>    So at level 48 (beginning of wrath of  earth) cast ice bomb and move to circle, cast ice thorn, cast wrath of  earth, cast ice bomb and move to circle. That&rsquo;s all.</p>
<p>    Just don&rsquo;t  forget to collect the mobs with vampireric touch when you get hit and  cast an ice shield if you feel it will necessary. cast it just before  the first ice bomb (after you collect the mobs).</p>
<p>    I hope I didn&rsquo;t write something wrong&hellip; Good luck everybody. Don&rsquo;t forget to study for your lessons: D</p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=45001" target="_blank">nevzataydin</a></strong>.</td>
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		<title>Tutorial Walkthrough</title>
		<link>http://freetoplaymmorpgs.com/florensia/tutorial-walkthrough</link>
		<comments>http://freetoplaymmorpgs.com/florensia/tutorial-walkthrough#comments</comments>
		<pubDate>Tue, 25 Aug 2009 22:54:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[florensia tutorial walkthrough]]></category>
		<category><![CDATA[florensia walkthrough]]></category>
		<category><![CDATA[Tutorial Walkthrough]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=78</guid>
		<description><![CDATA[Start of the Adventure (Loading Weapons) Each class must speak to their class leader to start the tutorial quests: Explorers: D5, Master of the explorer guild Kyra Nobles: C2, Lord of the Noble Masquers Roderick Saints: E2, Master of Saint union Jaime Mercanary: F3, Master of Soldier union Claris The first quest asks you to [...]]]></description>
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<p align="left">Start of the Adventure (Loading Weapons)<br />
  Each class must speak to their class leader to start the tutorial quests:</p>
<p>  Explorers: D5, Master of the explorer guild Kyra<br />
  Nobles: C2, Lord of the Noble Masquers Roderick<br />
  Saints: E2, Master of Saint union Jaime<br />
  Mercanary: F3, Master of Soldier union Claris</p>
<p>  The first quest asks you to equipt both of your weapons. You can get to these weapons<br />
  by pressing &quot;I&quot;. Right click the 2 weapons in your inventory (Explorers, also equipt your bullets). After you <br />
  equipt them, Press R, F1, F2, or F3 to change the weapon. This will complete the quest, speak to your class <br />
  leader again.</p>
<p>  Start of the Adventure (Managing Stat Points)<br />
  Now that you have your weapons equipted, you need to be able to make yourself stronger. Press the C button, <br />
  this will bring up the stat menu. You will see you have 3 &quot;Ability points&quot; to place anywhere you want. Do so <br />
  now. This will complete the quest, speak to your class leader again.</p>
<p>  Start of the Adventure (Registering Land skills)<br />
  You have a weapon and stats, now you need the skills! Press K to bring up the skill menu. Also press I for the <br />
  inventory. You will see a skill book that your leader gave to you, right click it. You will now see a skill <br />
  light up in the skill menu and you will also see a &quot;+&quot; sign next to it. Click the &quot;+&quot; sign to learn the skill. <br />
  This will complete the quest, talk to your class leader again.</p>
<p>  Start of the Adventure (Registering Quick-Slots)<br />
  Press K to bring up the skill menu again. Go back to the skill you just learned and left-click it, drag it <br />
  down to the boxes on the bottom of your screen. Now go into your inventory and you will see &quot;Minor Tutorial <br />
  Powder&quot;. Left-click it and bring it down to the boxes. This will comeplete the quest, speak to your class <br />
  leader again.</p>
<p>  Start of the Adventure (Mini-Map reading)<br />
  Now press M and look for &quot;Owner of the dockyard Stephen&quot; walk towards him and speak to him regarding the <br />
  quest.This will comeplete the quest, speak to your class leader again.</p>
<p>  Start of the Adventure (Registering the Warframe)<br />
  Speak to Stephen again and click on &quot;Dock&quot;. This will bring you to the dock where you can build your very own <br />
  ship. On the right side you will see a &quot;Small tutorial guard frame&quot;. Right click it and press Ok. Then click <br />
  exit on the bottom of the screen. This will comeplete the quest, speak to Stephen.</p>
<p>  Start of the Adventure (Warship turning)<br />
  Now go back to the dock, this time there will be more items in the inventory. Right click all of them, then <br />
  click on &quot;Tuning&quot; at the bottom-right of the screen. Click ok, then exit the dock. This will comeplete the <br />
  quest, speak to Stephen.</p>
<p>  Start of the Adventure (Loading cannonballs)<br />
  Now you have recieved some cannonballs from stephen. Go into your inventory and right click them. This will <br />
  complete the quest, go back to Stephen.</p>
<p>  Start of the Adventure (Sea Skills)<br />
  Now go back to your class leader to speak to them about Sea Skills. This will complete the quest.</p>
<p>  Start of the Adventure (Registering Sea Skills)<br />
  Now press K and click on the &quot;Sea&quot; tab. Then click on I, and right click the new skill book you have recieved. <br />
  You will see another skill light up with a &quot;+&quot; next to it, click on it. This will complete the quest, speak to <br />
  your class leader again.</p>
<p>  Start of the Adventure (Setting off to the sea)<br />
  Now go search for Portmaster Ash near the bottom of the city at the docks. Speak to him to complete the quest.</p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=121&amp;t=12781" target="_blank">YRU</a></strong>.</td>
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		<title>For all Newcommers</title>
		<link>http://freetoplaymmorpgs.com/florensia/for-all-newcommers</link>
		<comments>http://freetoplaymmorpgs.com/florensia/for-all-newcommers#comments</comments>
		<pubDate>Tue, 25 Aug 2009 22:48:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[florensia newcomer guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=76</guid>
		<description><![CDATA[Ok Ive seen many people asking for locations as for Banguli [cat] etc. So i make this topic to make all locations in one place. I will continue to update, bring maps with the locations etc. Just to make it less confusing to new members. If any info is inaccurate please pm me in the [...]]]></description>
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<p align="left">Ok Ive seen many people asking for locations as for Banguli [cat] etc.<br />
  So i make this topic to make all locations in one place.<br />
  I will continue to update, bring maps with the locations etc.<br />
  Just to make it less confusing to new members.</p>
<p>
  If any info is inaccurate please pm me in the Florums with the correct info.<br />
  Also any other location that hasn&#8217;t been posted.</p>
<p>  Also about the order of the Islands:[Recommended]<br />
  Cardiff: Lv 1-14<br />
  Magnel: Lv14-24<br />
  Exeter: Lv 24-50<br />
  Kendal: [N/A]</p>
<p>  Starting grinding places:<br />
  -Weedridge.<br />
  -Larksdown.</p>
<p>  How to fish:<br />
  1-Buy a Fishing Rod and the required lvl of bait. (ex. if you are lv1 on Fish Skill lv1 Bait and so on)<br />
  2-Press &quot;C&quot; and click the Action Tab and search the Fishing Action.(Last one)<br />
  3-Set the Fishing Action on your action bar.<br />
  4-Go near water(you cannot fish on ship)<br />
  5-Good Luck on those fishes. =)</p>
<p>  Purpose of Fishing:<br />
  1-If you get:<br />
  Green,Blue,Yellow,Red, or Gold Fish,<br />
  save them as they are useful in making Oils.</p>
<p>  Basic Oil-making:<br />
  1-Buy the desired Recipe from the Smith.<br />
  2-If you have the correct amount (as indicated on the recipe) right click it.<br />
  3-The recipes are in order, the 1st one gives Oil lv1 and so on.<br />
  4-Use them to improve your weapons/armors stats.</p>
<p>  Here are some important locations:</p>
<p>  Banguli[cat]:<br />
  -Located at D3 Larksdown near the road.</p>
<p>  Grim Reaper[Boss]:<br />
  Weedridge-&gt;Demon Valley</p>
<p>  Harold[NPC]:<br />
  -Located at Castle Field -&gt; G2 Firewall</p>
<p>  Fragys [Mob]<br />
  Larksdown D4 [Near Banguli north of that road]</p>
<p>  Reptiles[Mob]:<br />
  Castle Field -&gt; F2/G3</p>
<p>  Lanoir[Boss]:<br />
  Moonless Hall Foxden 2</p>
<p align="left"></p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=121&amp;t=11766" target="_blank">Grindfest</a></strong>.</td>
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		<title>Upgrading System</title>
		<link>http://freetoplaymmorpgs.com/florensia/upgrading-system</link>
		<comments>http://freetoplaymmorpgs.com/florensia/upgrading-system#comments</comments>
		<pubDate>Mon, 24 Aug 2009 17:54:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[florensia upgrading system]]></category>
		<category><![CDATA[Upgrading System]]></category>
		<category><![CDATA[weapon upgrades]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=74</guid>
		<description><![CDATA[Since several people have asked on the forums and in-game, and the upgrading system has changed from what it used to be, here&#8217;s a quick and dirty guide to upgrading written by me. (I&#8217;ll go back through here when I have more time and make it look pretty, but for right now, this&#8217;ll just be [...]]]></description>
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<p align="left">Since several people have asked on the forums and in-game, and the  upgrading system has changed from what it used to be, here&#8217;s a quick  and dirty guide to upgrading written by me.</p>
<p>    (I&#8217;ll go back  through here when I have more time and make it look pretty, but for  right now, this&#8217;ll just be so people can get the info now.)</p>
<p>    A.  The Basics</p>
<p>    To upgrade weapons and armor, you need 3 things:</p>
<ol>
    1.  A weapon or piece of armor that you want to upgrade,
  </ol>
<p></p>
<ol>
    2.  An upgrade crystal for the level range of weapon or armor you are upgrading, and
  </ol>
<p></p>
<ol>
    3.  An upgrade stone for the level range of the weapon you want to upgrade.
  </ol>
<p>
  You  can obtain weapons and armor from the Personal Shops (available at the  Personal Shop NPC, and varies from island to island), from monsters  that you terminate with extreme prejudice, Weapon and Armor NPCs, or  from Arms and Defence exchange tickets (although these have a rather  small chance of giving you one).</p>
<p>  Upgrade crystals are obtained  either via Personal Shops or from breaking other weapons, armor, and  accessories at the blacksmith (available in every town). The crystals  obtained via this method will give crystals that upgrade  level-equivalent gear (i.e. a sword that is for a level 33 character  will give an upgrade crystal for equipment levels 31-40).</p>
<p>  Upgrade  stones are available again in either the Personal Shop or drop from  monsters you hunt down. For the most part, these can upgrade any  equipment level 11 and up (depending on the rank of the stone). The  only exception to this is the rank 9 upgrade stones, which can only  upgrade equipment levels 1-10, and are the only stones which can  upgrade equipment lower than level 11.</p>
<p>
  Upgrading:</p>
<p>  Head  over to the blacksmith and select &quot;Item Upgrade.&quot; Once there,  right-click on the equipment, a valid stone, and a valid crystal to  place them into the upgrade area. Any applicable charges will be listed  at the bottom of the selection box, including cost to upgrade. Click on  &quot;Upgrade&quot; to begin the proccess.</p>
<p>
  Things to keep in mind:</p>
<p>  &#8211; Upgrading a piece of equipment to a bonus of +1 is automatic success.</p>
<p>  &#8211;  Upgrading equipment to +2 or higher can cause a reset of the item  (whereupon you lose all previous bonuses, and the item becomes a  regular &quot;+0&quot; item).</p>
<p>  &#8211; Upgrading to +3 or higher has a chance of  the item &quot;breaking&quot;, where you not only lose your bonuses, but your  item will be destroyed and rendered useless, and you will have to buy a  new one.</p>
<p>  &#8211; At a bonus of +4, weapons have a special effect applied to them, where they begin to glow and sparkle.</p>
<p>  &#8211;  Using a higher rank of upgrade stone will not increase the chances of  success, only Mithril Powder (available from either the Cash Shop or  the Personal Shop) will increase the chance of success.</p>
<p>  &#8211; Using  an Ancient Piece of Slate (again, available in the Cash Shop or from  the Personal Shop) will prevent breaking, and will take the Slate Piece  instead of the item (unknown if this will prevent a reset also).</p>
<p>  &#8211;  Using a crystal for a higher-level weapon will not work AT ALL. You  must use a crystal for level 11-20 to upgrade a piece of equipment  between levels 11 and 20.</p>
<p>  &#8211; Highest possible bonus is +10.  However, from what I have heard, it is not possible to use Slate Pieces  during the upgrade proccess from +9 to +10.</p>
<p>  &#8211; The number of crystals needed to upgrade equipment depends on the bonus it will be.<br />
  Edit  on Oct. 02, 2008 &#8211; I think the &quot;official&quot; numbers for crystals needed  on the main page is incorrect, since you only use 1 crystal to go to  +2. I could be wrong though, but I swear it&#8217;s only taking 1 from me&#8230;</p>
<p>-1 crystal for +1 and +2<br />
-2 crystals for +3 and +4<br />
-3 crystals for +5 and +6<br />
-4 crystals for +7 and +8<br />
-5 crystals for +9 and +10</p>
<p>
Equipment Bonuses:</p>
<p>The bonus you get depends on the equipment you are upgrading.</p>
<p>- 1-handed swords, 2-handed swords, dual guns, and rifles will increase in physical damage.<br />
- Cariads will increase in spell damage.<br />
-  Rapiers will increase in both physical and spell damage. I&#8217;m not sure  if daggers will also or not, some confirmation would help.<br />
- Chest armor will increase in physical defence.<br />
- Leg armor will increase in magical defence.<br />
- Gloves will increase in hit rate.<br />
- Shoes will increase in evasion rate.<br />
- Accessories, such as rings, amulets, and earrings CAN NOT be upgraded.</p>
<p>Please  feel free to post here or PM me with any questions, suggestions,  anything you feel should be added to this, and I&#8217;ll do my dest to keep  this updated as best as I can. Thanks!</p>
<p align="left"></p>
<hr />
Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=21291" target="_blank">Calsetes</a></strong>.</td>
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		<title>Maintenance Ship &#8211; How to use</title>
		<link>http://freetoplaymmorpgs.com/florensia/maintenance-ship-how-to-use</link>
		<comments>http://freetoplaymmorpgs.com/florensia/maintenance-ship-how-to-use#comments</comments>
		<pubDate>Mon, 24 Aug 2009 17:32:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ship Builds]]></category>
		<category><![CDATA[florensia ship guides]]></category>
		<category><![CDATA[Maintanence Ship]]></category>
		<category><![CDATA[maintanence ship guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=71</guid>
		<description><![CDATA[Many people ask, &#34;What ship should I use to level?&#34; Well, there are many opinions on this and I think the Maintenance ship is the best followed by the Torpedo ship. Go ahead and write your own Torpedo Ship guide if you disagree, or start a new thread about the pros and cons. Don&#8217;t post [...]]]></description>
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<p align="left">Many people ask, &quot;What ship should I use to level?&quot; Well, there are  many opinions on this and I think the Maintenance ship is the best  followed by the Torpedo ship. Go ahead and write your own Torpedo Ship  guide if you disagree, or start a new thread about the pros and cons.  Don&#8217;t post in this thread about it!</p>
<p>    I will assume that you know  the basics about using ships in Florensia: Wind, speed control,  switching weapons, firing, and turning.</p>
<p>    XP/Kill Credit Area</p>
<p>    This  is the name I give for the radius around your ship in-which when a mob  dies you get XP and the Credit for the kill. Kill Credit is important  for quests that ask you to kill &quot;X&quot; number of mobs, and for when you  need a quest item that mob is dropping. This area is represented best  by the shaded firing arcs of your cannons. Now, this radius extends 360  degrees around your ship, so you need to visualize this mentally. The  hardest is to project that invisible line to the rear of the ship.</p>
<p><center><a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar1_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar1_small.jpg" width="225" height="180" /></a></center></p>
<p>             <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar2_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar2_small.jpg" width="225" height="180" /></a></center></p>
<p>                  <strong>Attacking and Killing Mobs</strong></p>
<p>                1 &#8211; The Set-up</p>
<p>                It  is best to approach your target by sailing into the wind, or close to  it. The real strategy is to get your target to follow you while you  have the wind at your back. Why? If you make an error in judgment, you can out run your target if you must.</p>
<p>                <center><a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar3_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar3_small.jpg" width="225" height="180" /></a></center></p>
<p>                <strong>2 &#8211; Attracting your target</strong></p>
<p>                Once you are in firing range start turning away  from your target and shoot at them with your side guns to get their  attention. Continue turning until you have the wind at your back. You  may need to slow down to keep the target within the XP/Kill radius of  your ship.</p>
<p>               <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar4_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar4_small.jpg" width="225" height="180" /></a></center></p>
<p>                <strong>3 &#8211; Switch and Deploy</strong></p>
<p>                Once  you have completed the turn switch to your mines and start deploying  them directly behind your ship or just off center of the ship. Some  enemies will not sail directly behind you, but just off to the right or  left of the center of your ship.</p>
<p>               <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar5_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar5_small.jpg" width="225" height="180" /></a></center></p>
<p>                <strong>4 &#8211; Watch your target and make sure it dies</strong></p>
<p>                Don&#8217;t stop deploying mines because you think you have enough. Sometimes it takes more mines than you think.</p>
<p>               <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar6_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar6_small.jpg" width="225" height="180" /></a></center></p>
<p>                <center><a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar7_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar7_small.jpg" width="225" height="180" /></a></center></p>
<p>                <strong>5 &#8211; One dead Angry Merfolk Soldier</strong></p>
<p>               <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/maldar8_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/maldar8_small.jpg" width="225" height="180" /></a></center></p>
<p>  I will be adding a second part to this guide when I have the time. This  second part will better show on the sinking of ships. It is basically  the same as above, but will better show in pictures how ships follow.  I&#8217;m still working on posting my videos to YouTube showing how to use a  Maintenance Ship.</p>
<p>  <strong>Ship essentials</strong></p>
<p>  Crew Food, Shot, Repair Kits and Recharge Kits are very important to survival. </p>
<p>  Crew Food:  Broiled Eel, this is the best food you can buy in-game thus far. If you  follow my recommendations below, the best and 1st place to buy this is  at the Exeter Port Master.</p>
<p>  Shot: I suggest always buying 5000 of the highest level shot you can shoot.  I prefer the Explosive shot over the Basic shot.</p>
<p>  Repair Kits:  Always by the one that is closest to the max of your ship&rsquo;s DP. This  will ensure that you have the best chance of living when close to  death. Sell any others to NPCs.</p>
<p>  Recharge Kits: This is the same as the Repair Kits.</p>
<p>  Low level experiments</p>
<p>  I  have been experimenting a little with my Alt Character. She was level  5-6 sea, with a level 1 frame, and a couple upgraded parts. I was able  to take her over to Eva and sail NE where there are level 28 Merfolk  Soldiers, top of B4 near the supply ship. While it took all the EN to  kill a Merfolk, I was still able to kill one. By the time you get back  to the merfolk the EN has recharged and you can attack them again. The  wind has to be blowing from the NE for you to use this spot, as there  is nothing to the SW, but other mobs in the other direction. Though you  can do this at the above levels, I would suggest waiting until levels  8-10. You get a new frame at level 8 and can upgrade your special at  level 10.</p>
<p>  Leveling</p>
<p>  I  suggest leveling in the B4 area from levels 8 until level 15. You will  then be able to get a new frame and have many quests to complete in Sea  of Bone. You can also solo King Ray with a level 15 frame if you follow  the above guide. Once you have completed all the quest you can you  should be level 16-17. Return to B4 and level until you are level  20-23. Level 23 is a nice stopping point as you once again get a new  frame. </p>
<p>  Higher level Mobs</p>
<p>  Currently  I am fighting level 52 mobs near Selina with my main, level 28. These  are nasty little ships as you cannot turn to avoid their attacks like  you can with cannon fire. I was with a level 22 Maint as the only other  person in my party and she was doing fine soloing them herself. </p>
<p>  There  are level 54 mobs nearby also and are killable at the above levels. The  only issue here is having enough space to deploy mines before running  into another ship.</p>
<hr />
Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=54506" target="_blank"><strong>maldar</strong></a>.</td>
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		<title>2h Mercenary Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/2h-mercenary-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/2h-mercenary-guide#comments</comments>
		<pubDate>Mon, 24 Aug 2009 16:54:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia gladiator guide]]></category>
		<category><![CDATA[gladiator guide]]></category>
		<category><![CDATA[mercenary guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=69</guid>
		<description><![CDATA[2h Mercenary Guide // Version 1.02 // Changelog 01/05/08 added &#8216;What do I think is better?&#8217; 26/05/08 added &#8216;Future Updates?&#8217; In this guide I will be going over the two hand and passive skill trees of the Mercenary, if you are looking for a guide for a one hand Mercenary then I suggest you look [...]]]></description>
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<p align="left"><strong>2h Mercenary Guide</strong></p>
<p>  // Version 1.02</p>
<p>  // Changelog<br />
  01/05/08 added &#8216;What do I think is better?&#8217;<br />
  26/05/08 added &#8216;Future Updates?&#8217;</p>
<p>  In  this guide I will be going over the two hand and passive skill trees of  the Mercenary, if you are looking for a guide for a one hand Mercenary  then I suggest you look elsewhere. I will also be going over two  popular stat builds for the mercenary however I will not be giving  specific ratios etc. for people to use. Take note that what is written  here is only from my experiences of playing CB1 and CB2, these are my  opinions and what I say doesn&#8217;t necessarily make it the truth or the  right choice and furthermore changes may occur to this class.</p>
<p>  <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/leeman1.jpg" width="225" height="177" /></center></p>
<p>From my memory this is the English Mercenary skill tree, I don&#8217;t know why but the <br />
JP version has the skill requirements at different levels.</p>
<p>Spiral Slash<br />
The  first attack skill. Damage increase is rather low at level one but  helps for effective grinding in the early levels. Mana cost is  relatively low but this skill soon becomes useless when you reach  higher level skills. </p>
<p>Warriors Shout<br />
A  must have buff for any two hand mercenary, not only does this skill  increase your striking power by +16% (at level 5) it also increases  your attack speed which is rather handy. The buff lasts 60 seconds but  costs little in the way of mana so there is no problem having Warriors  Shout constantly on whilst your levelling.</p>
<p>Striking Up<br />
A  great stun skill that inflicts moderate damage. This skill is essential  not only for unlocking later skills but because of the stun duration  which lasts 2.5~3 seconds and in addition to this a fast cool down.  Although the stun duration is the same as Warriors Strike (see below)  and the damage is less, this skill is essential for fast, effective  levelling and boss stun-locks.</p>
<p>Provoke<br />
A  good skill for many situations. Provoke has saved me, the party and  many quest NPCs from certain death. The effectiveness of this skill can  not be overlooked. It decreases enemies defence power but increases  their attack speed. Although the enemy will now be doing more damage to  you, you will be also doing more damage to it and your skills are much  more deadly than the average monsters attack, even with provoke on.</p>
<p>Warriors Strike<br />
Although  not in the two hand tree, it rests in the middle. This skill is  somewhat like Striking Up but with more benefits. Compared to Striking  Up (see above) this skill provides more striking power and in addition  causes bleed on the enemy over 15 seconds. The stun duration is again  around 2.5~3 seconds and the cool down time is low. Use this skill in  conjunction with Striking Up for some awesome stun-lock combos.</p>
<p>Zoom<br />
A  passive ability that adds to your accuracy. I didn&#8217;t find any use in  going higher than level 1 in this skill because even with low accuracy  you still hit monsters 95% of the time. Each point of quickness gives  +1 accuracy and upgrading your gloves also gives an additional bonus to  accurary so for the time being I&#8217;d say this is a skill to stay at level  1.</p>
<p>Stone Skin<br />
A  passive ability that adds to your defence. This is a good skill even  for a two hand build, it raises your defence by quite a lot per level  and is useful when cancelling out the negative effect of Light Warrior  (see below.) </p>
<p>Cutting Sacrifice<br />
Sacrifice  up to 20% of your health to deal massive damage to the enemy. A good  skill, the reuse time is very high at 45 seconds so effective levelling  is not guaranteed with this skill. However for a low level skill this  does deal out an incredible amount of damage however take note that as  a two hand build you wont have a massive pool of health so take care  when you use this skill, especially in a boss fight.</p>
<p>Two hand mastery<br />
A  passive ability that increases your natural striking power with two  hand swords. Not much can be said about this skill other than to get it.</p>
<p>Life Force<br />
A  passive ability which increases your maximum health. At level one the  increase is 100hp, and I believe it goes up in increments of 40hp after  that i.e. lvl2 = 140hp, lvl3 = 180hp. This is a good skill as it adds  much needed health to your build when tanking (yes unfortunately you  have to tank sometimes) or taking a beating from a boss.</p>
<p>Tornado Slash<br />
An  area of effect skill (AoE) which deals massive damage to targets  surrounding your player. A great skill for partying with other AoE  classes or damaging the bosses &#8216;ads&#8217;. Mana wise this skill takes up a  lot and the cooldown is less than to be desired at one minute so I  can&#8217;t see this as being an effective levelling skill just yet but at  higher levels it may surprise me. Just a little note: this is the  coolest looking Mercenary skill i&#8217;ve seen, its worth it just to look at.</p>
<p>Aggressive<br />
A  passive ability that increases continuous striking power. I believe  this skill adds more damage the more times you hit the monster but I&#8217;m  not certain of this, it may however just add onto your base damage but  I never did testing with it.</p>
<p>Light Warrior<br />
A  must have buff for strength builds. This skill increases your attack  speed (which stacks with Warriors Shout) and movement speed but  decreases your defence by 10. At the max level of Light Warrior and  Warriors Shout, the attack speed of your two hand will be 1.35 seconds  which is 0.05 seconds slower than a one hand sword. The increase in  movement speed makes getting around the map and to monsters a lot  quicker, the only major downside to this skill, apart from the -10  defence is that it costs around 100 mana and only lasts for 60 seconds.</p>
<p>Cutting Raging Wind<br />
The  highest level skill for the mercenary. A very high damaging skill which  adds around +140 attack power at level one. This skill is a must for  boss fights and some mob fights as it deals out the real damage that  your mercenary is capable of. The downside is that the cool down is  around 15 seconds and costs ~50 mana at level one.</p>
<p>
STR vs. INT<br />
A  question which I often saw in the shout channel was whether being an  int build mercenary was a good call, I can safely say that it is but I  will now go over the Pros and Cons of each build.</p>
<p>STR<br />
Pros:</p>
<ul>
    &bull; High two hand damage with a fast attack speed (if using Light Warrior and Warriors Shout)<br />
    &bull; More health than the int build which will make you harder to take down
  </ul>
<p>  Cons:</p>
<ul>
    &bull; Low mana pool, you will need a lot of potions if your using many skills. This can take up a lot of inventory space<br />
    &bull;  Your skills will not do as much damage as could. E.g. Str: ~400dmg with  Cutting Raging Wind, Int: ~600dmg with Cutting Raging Wind
  </ul>
<p>
  INT<br />
  Pros:</p>
<ul>
    &bull; High skill damage<br />
    &bull; A large mana pool and mana regen (if wis is high enough) so you can spam skills
  </ul>
<p>  Cons:</p>
<ul>
    &bull; Low health so you are fragile against bosses and in PvP<br />
    &bull; Low two hand damage
  </ul>
<p>
  What do I think is better?<br />
  At  the moment I&#8217;d say that the int build certainly is faster for levelling  in the later levels but I&#8217;m not sure how effective it will be in the  earlier levels. Please note that nerfing of the mercenary may happen  and the int build may become much more worse than it currently is.  Below is an example comparing the strength of the int build to the str  build in PvE.</p>
<p>  STR: As a level 36, I was killing level 36~37s in about 10~15 seconds getting hit 2 maybe 3 times.<br />
  INT: As a level 36, I was killing level 39s in the same amount of time as the level 36~37s but only being hit once.</p>
<p>  However  in PvP I&#8217;m undecided, although you will be dealing a lot more damage to  other places with an int build you will also have a lot less health, so  if you don&#8217;t stun first, the likelihood is that you are going to die if  you are against a decent player, with good equipment.</p>
<p>
  Future Updates? mainly  rumours although some are stronger than others, the final decisions are  down to the Florensia team. I just put these here so you can think  about your future builds for your Mercenary<br />
  &bull; Warriors Strike will no longer have a stun effect<br />
  &bull; Bosses and monsters will be able to use skills<br />
  &bull; There will be a passive stun resistance ability at the second job<br />
  &bull; There may be a third job</p>
<p>
  General Tips<br />
  &bull; Pull monsters with Provoke or your Rifle<br />
  &bull; Level on monsters which give you the highest exp per 10 minutes<br />
  &bull; Don&#8217;t be afraid to use potions, money is easy to get. I usually carry 400+ health potions and 200+ mana potions<br />
  &bull; Experiment with different skills and stat effects, just because i&#8217;ve written this guide doesn&#8217;t make me right about anything<br />
  &bull; I pay well for fishies, so sell them to me :]</p>
<p>
If  you need any help PM me on the forums. And if you have any suggestions  or corrections you&#8217;d to my guide, feel free to tell me or alternatively  if you just want to show your appreciation (by giving me fishies) that&#8217;s good too. </p>
<hr />
Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=10&amp;t=1535" target="_blank">leeman</a>.</td>
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		<title>Setting your own Personal Store</title>
		<link>http://freetoplaymmorpgs.com/florensia/setting-your-own-personal-store</link>
		<comments>http://freetoplaymmorpgs.com/florensia/setting-your-own-personal-store#comments</comments>
		<pubDate>Sun, 09 Aug 2009 15:23:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[florensia personal store]]></category>
		<category><![CDATA[florensia store stall]]></category>
		<category><![CDATA[Personal Store]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=67</guid>
		<description><![CDATA[Greetings, salesman! I heard a few adventurers are having problems with their personal shop, so I&#8217;ll teach them how to set one of their own. It&#8217;s very simple, all you need is an item, gelt and&#8230; imagination! First, you must seek the local Personal Store Manager. Lori is the manager in Roxbury, so let&#8217;s talk [...]]]></description>
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<p align="left">Greetings, salesman!</p>
<p>    I heard a few adventurers are having  problems with their personal shop, so I&rsquo;ll teach them how to set one of  their own. It&rsquo;s very simple, all you need is an item, gelt and&hellip;  imagination!</p>
<p>    First, you must seek the local Personal Store Manager. Lori is the manager in Roxbury, so let&rsquo;s talk to her.</p>
<p>    <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/store1.jpg" width="200" height="77" /></center></p>
<p>    At  this point, you must first buy a permission to open your shop. She  sells three kinds of permission, each one of them allows you to have a  shop for a different period of time. Let&rsquo;s buy the Grade 5 Private Shop  Permission.</p>
<p>    With the permission on your hands, you must read it  and sign it. To do it, simply right click it and press OK on the window  that pops up. Done, you now have permission to sell anything on your  shop for one day.</p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/store2.jpg" width="200" height="106" /></center></p>
<p>    Note: You have permission for 24 hours online. If you&rsquo;re not online, your shop will close and re-open when you log back in.</p>
<p>    Now, you should have the item you want to sell in your bag. Talk to Lori again and click My Shop. </p>
<p>    To  put your items for sale, you must drag and drop the items from your bag  to your shop. You&rsquo;ll be asked to set a price for your item, the price  is up to you, but check the market and set a reasonable price, so other  adventurers find it profitable buying it from you. Before opening your  shop, choose a name for it on the &ldquo;Shop name&rdquo;. Now you&rsquo;re ready to  click &ldquo;Sale starts at&rdquo; and open your shop.</p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/store3.jpg" width="255" height="289" /></center></p>
<p>    There!  You opened your first shop! You can check the status of your shop at  any time by pressing N. Whenever one of your items are sold, you&rsquo;ll get  a message in the middle of your screen with the name of the adventurer  who bought it.</p>
<p>    Want to check your own shop on Lori&rsquo;s list? Talk  to her again and click &ldquo;List of shops&rdquo; and look for your shop&rsquo;s name.  You can also see other adventurer&rsquo;s shop by clicking their shop&rsquo;s name.</p>
<p>    There,  there, salesman, your shop&rsquo;s not doing well enough and you want to  close it? You must seek Lori at Roxbury Square (or the personal shop  manager you opened your shop with) and click &ldquo;My Shop&rdquo; and then &ldquo;Sale  has ended&rdquo;.</p>
<p>    Note: You can&rsquo;t change the price and the items on display before closing the shop.</p>
<p>    Remember that the trade chat is a good ally for your shop, so use it to advertise!</p>
<p>    Good luck with your personal shop and a prosperous life as a salesman!</p>
<p>    Yes, I was lazy to edit the images with a better software&#8230;</p>
<p>    FAQ<br />
    How do I extend my personal shop to sell more than 3 items?<br />
    You can buy a Private Shop Extension available on the Cash Shop, click the following link to visit it.<br />
    <!-- m --><br />
    <a href="http://en.florensia-online.com/webshop/item/itemdetail/221">http://en.florensia-online.com/webshop/ &#8230; detail/221</a><br />
    <!-- m --></p>
<p>    Can someone from Magnel see the shop I opened at Cardiff?<br />
    No, they&rsquo;ll not be able to see it. Only the personal store manager who you opened your shop with will display it.</p>
<p>    Will my shop stay open when I&rsquo;m offline?<br />
    No, your shop will close when you log out but re-open when you log back in.</p>
<p>    Can I sell Cash Shop items on my personal store?<br />
    Yes, you can. All tradeable items can be sold at your shop.</p>
<p>    There are 20 items stacked, but I only want to buy 10, what do I do?<br />
    To  buy an X quantity of items from a stack, hold shift and right click the  item and you&rsquo;ll be asked to set the amount you want to purchase.</p>
<hr />
<p>Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=9&amp;t=28586" target="_blank">Maroaga</a></strong>.<br />
          <strong><br />
      </strong>  </td>
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		<title>Ora&#8217;s Lost Journel &#8220;@ Sea&#8221;</title>
		<link>http://freetoplaymmorpgs.com/florensia/oras-lost-journel-sea</link>
		<comments>http://freetoplaymmorpgs.com/florensia/oras-lost-journel-sea#comments</comments>
		<pubDate>Sun, 09 Aug 2009 15:13:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sea Guides]]></category>
		<category><![CDATA[florensia sea guide]]></category>
		<category><![CDATA[florensia sea maps]]></category>
		<category><![CDATA[florensia sea monster locations]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=65</guid>
		<description><![CDATA[Those who don&#8217;t know me, I have a Character on [EU] LuxPlena called &#8220;Ora&#8221; which is level 60/35. I have chosen to create this guide because there are so many people to lazy to go out and look around in the FLocean for the ships/monsters they need for their quests. So I hope this helps [...]]]></description>
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<p align="left">Those who don&rsquo;t know me, I have a Character on [EU] LuxPlena called  &ldquo;Ora&rdquo; which is level 60/35. I have chosen to create this guide because  there are so many people to lazy to go out and look around in the  FLocean for the ships/monsters they need for their quests. So I hope  this helps in every way possible.</p>
<p>         <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/ora1_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora1_small.jpg" width="200" height="200" /></a><br />
         </center></p>
<p>      To start of with I&rsquo;m going to point out what the yellow dot&rsquo;s are on  the World Map. Theses dots are level 99 ships don&rsquo;t worry they are on  our side <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> they are supply ships which can help everyone one way or another. When  you get close enough to them you can right click on them and  communicate with them, you can do the following at theses supply ships:</p>
<p>          Save  Point &ndash; If you die and you have a &ldquo;Seahorse Stone of Memory&rdquo; you can  teleport here after respawn to get back into battle quickly.</p>
<p>          Repair  Ship &ndash; If your ship is &ldquo;damaged&rdquo; (that&rsquo;s not % destroyed) you can  repair your ship here without having to go back to port for a repair.</p>
<p>          Sell &ndash; If you are within the range you can sell junk you don&rsquo;t need. To free up some inventory room to loot more stuff <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /></p>
<p>          Buy  &ndash; You can buy Food, Cannonballs, Repair Kits, En Recharge Kits and Save  Items. The equipment level only goes up to level 15 though so don&rsquo;t  expect to be buying level 20+ cannonballs from here or higher food  types, etc.</p>
<p>          Types of Ships</p>
<p>          Small Size<img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora2.jpg" width="165" height="35" /><br />
          Frame Level 1 &ndash; 40 Gelt<br />
          Frame Level 8 &ndash; 2,910 Gelt</p>
<p>          Medium Size<img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora3.jpg" width="165" height="35" /><br />
          Frame Level 15 &ndash; 12,640 Gelt<br />
          Frame Level 23 &ndash; 45,550 Gelt<br />
          Frame Level 31 &ndash; 109,650 Gelt</p>
<p>          Large Size<img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora4.jpg" width="165" height="35" /><br />
          Not In Game Yet</p>
<p>          I also created a list of where to find what ship/monster near each island.</p>
<p>          Cardiff Island<br />
          Weak Black Kimukeu &#8211; Level 1<br />
          Black Kimukeu &#8211; Level 2<br />
          BS Old Seahorse Ship &#8211; Level 3<br />
          BD Old Scout Ship &#8211; Level 3<br />
          BD Scout Ship &#8211; Level 4<br />
          BD Upgraded Scout Ship &#8211; Level 5<br />
          Kimuleu &#8211; Level 5<br />
          Giant Kimuleu &#8211; Level 6 *Boss*<br />
          BS Old Bass Ship &#8211; Level 6<br />
          BD Old Small Ship &#8211; Level 7<br />
          Strong Kimukeu &#8211; Level 7<br />
          BD Small Ship &#8211; Level 8<br />
          BS Old Bluetang Ship &#8211; Level 9<br />
          BD Upgraded Small Ship &#8211; Level 9<br />
          BD Old Middle Ship &#8211; Level 10<br />
          BD Improved Small Ship &#8211; Level 10</p>
<p>          Ron Island<br />
          BD Liquor Carrier &#8211; Level 14 *Located South &#8211; South West of Ron Island*<br />
          Same Ships near Cardiff Island</p>
<p>          Sea of Bone (Outside)<br />
          Giant Kimukeu &#8211; Level 6 *Boss*<br />
          Same Ships near Cardiff Island</p>
<p>         <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/ora4_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora4_small.jpg" width="200" height="199" /></a><br />
         </center></p>
<p>          Sea of Bone (Inside)<br />
          BS Old Bass Ship &#8211; Level 6<br />
          BD Old Small Ship &#8211; Level 7<br />
          BD Small Ship &#8211; Level 8<br />
          BD Upgraded Small Ship &#8211; Level 9<br />
          BS Old Bluetang Ship &#8211; Level 9<br />
          Kimukeukue &#8211; Level 9 *Boss* **Location Shown on Map above**<br />
          BD Old Middle Ship &#8211; Level 10<br />
          Old Ray &#8211; Level 10<br />
          BD Old Dolphin Ship &#8211; Level 11<br />
          Ray &#8211; Level 12<br />
          BD Old Tuna &#8211; Level 13<br />
          BD Upgraded Middle Ship &#8211; Level 13<br />
          BD Old Sailing Ship &#8211; Level 14<br />
          Standard Pirate Ship of BS &#8211; Level 14 *Location Shown on Map above*<br />
          King Ray &#8211; Level 16 *Boss* **Location Shown on Map above**</p>
<p>          Magnel Island<br />
          BS Old Dolphin Ship &#8211; Level 11<br />
          Ray &#8211; Level 12<br />
          BD Middle Ship &#8211; Level 12<br />
          BD Upgraded Middle Ship &#8211; Level 13<br />
          BS Old Tuna Ship &#8211; Level 13<br />
          BD Old Sailing Ship &#8211; Level 14<br />
          BS Speeder Ship &#8211; Level 14 *If Attacked it will call all nearby ships onto you*<br />
          BS Old Shark Ship &#8211; Level 15<br />
          BD Sailing Ship &#8211; Level 15<br />
          BS Seahorse Ship &#8211; Level 16<br />
          BD Upgraded Sailing Ship &#8211; Level 16<br />
          BS Bass Ship &#8211; Level 17<br />
          Lightning Ray &#8211; Level 17<br />
          BS Bluetang Ship &#8211; Level 18<br />
          BS Messenger Ship &#8211; Level 19 *If Attacked it will call all nearby ships onto you*<br />
          BD New Novelty Ship &#8211; Level 24 *Boss*</p>
<p>          Kendal Island<br />
          Same Ships as Magnel Island</p>
<p>          Pirate Base (Outside)<br />
          Lightning Ray &#8211; Level 17<br />
          BS Bluetang Ship &#8211; Level 18<br />
          BD Battleship &#8211; Level 19<br />
          BS Dolphin Ship &#8211; Level 19<br />
          BD Upgraded Battleship &#8211; Level 20<br />
          Strong Thunder Ray &#8211; Level 20<br />
          BD Raider Ship &#8211; Level 21<br />
          Pikaburi &#8211; Level 21 *Boss* **Moves around in the Flocean so keep a watchful eye out**<br />
          BD Upgraded Raider Ship &#8211; Level 22</p>
<p>        <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/ora5_full.jpg" target="_blank"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora5_small.jpg" width="200" height="200" /></a><br />
        </center></p>
<p>          Pirate Base (Inside)<br />
          BS Bluetang Ship &#8211; Level 18<br />
          BS Dolphin Ship &#8211; Level 19<br />
          BD Battleship &#8211; Level 19<br />
          BD Upgraded Battleship &#8211; Level 20<br />
          Strong Thunder Ray &#8211; Level 20<br />
          BD Raider Ship &#8211; Level 21<br />
          Small Shark &#8211; 21<br />
          BD New Battleship &#8211; Level 22 *Location Shown in Map above*<br />
          BD Upgraded Raider &#8211; Level 22<br />
          Small Ghost Jellyfish &#8211; Level 22<br />
          Evil Ghost Jellyfish &#8211; Level 23 *Boss* **Location Shown in Map above**<br />
          BD Galley Ship &#8211; Level 23<br />
          BD Flagship &#8211; Level 23<br />
          BD Upgraded Flagship &#8211; Level 24<br />
          BD Novelty Ship &#8211; Level 24<br />
          BD Fast Captain Ship &#8211; Level 26 *Boss* **Location Shown in Map above**</p>
<p>          Exeter Island<br />
          BD Flagship &#8211; Level 23<br />
          BD Upgraded Flagship &#8211; Level 24<br />
          Flame Angler &#8211; Level 25<br />
          BS Tuna Ship &#8211; Level 25<br />
          BS Shark Ship &#8211; Level 26<br />
          Flame Angler &#8211; Level 26 *Boss* **Located North of Exeter Island** ***Moves Around***<br />
          BS Seahorse Sail Ship &#8211; Level 27<br />
          Hasty Flame Angler &#8211; Level 27<br />
          Merfolk Soldier &#8211; Level 28<br />
          BS Bass Sail Ship &#8211; Level 28<br />
          Sick Seafloor Soldier &#8211; Level 28<br />
          Seafloor Soldier &#8211; Level 29<br />
          BS Dolphin Sail Ship &#8211; Level 29<br />
          Angry Merfolk Soldier &#8211; Level 30<br />
          Merfolk Razor &#8211; Level 30 *Boss* **Located South of Exeter Island** ***Moves West and East***<br />
          Heavy Armored Tank &#8211; Level 33 *Boss* **Moves Around Exeter Island**</p>
<p>          Cony Island<br />
          Vicious Seafloor Soldier &#8211; Level 31<br />
          Tough Seafloor Soldier &#8211; Level 32<br />
          BS Tuna Sail Ship &#8211; Level 32<br />
          Merfolk Sorcerer &#8211; Level 33<br />
          Crazy Merfolk Sorcerer &#8211; Level 35</p>
<p>          *In the World Map I have pin pointed the Noble Ship for level 24 quest and the Wrecked Carrier for the level 30 quest*<br />
          **I also place a pin for Narwhale on the map but he does move around F7 Grid so he maybe tricky to find.</p>
<p>        <center>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/ora6.jpg" width="200" height="128" /></center></p>
<p>          Supply Ship List &#8211; Return Sea Stone NPC&#8217;s<br />
          Name &#8211; Co-ords &#8211; Location<br />
          Agate &#8211; F3 &#8211; North Cardiff<br />
          Bixbite &#8211; F3 &#8211; North Cardiff<br />
          Catseye &#8211; F3 &#8211; North Cardiff<br />
          Emerald &#8211; F3 &#8211; North Cardiff<br />
          Hawkseye &#8211; F3 &#8211; North Cardiff<br />
          Kellsite &#8211; F3 &#8211; North Cardiff<br />
          Carnelian &#8211; G4 &#8211; East Cardiff<br />
          Jasper &#8211; E4 &#8211; West Cardiff<br />
          Sapphire &#8211; F4 &#8211; South Cardiff<br />
          Citrin &#8211; E3 &#8211; South Magnel<br />
          Jade &#8211; E3 &#8211; South Magnel<br />
          Kunzite &#8211; E3 &#8211; East Magnel<br />
          Peridot &#8211; F2 &#8211; West Ron<br />
          Chalcedony &#8211; C2 &#8211; North Exeter<br />
          Spinell &#8211; C2 &#8211; North Exeter<br />
          Sunstone &#8211; C2 &#8211; North Exeter<br />
          Onyx &#8211; D4 &#8211; South Exeter</p>
<p>          Special Thx to Tessa for all the help xD</p>
<hr />
<p>Credits go to<strong> <a href="http://www.florensia-online.com/forum/viewtopic.php?f=121&amp;t=11651" target="_blank">Orez</a></strong>.<br />
          <strong><br />
      </strong>  </td>
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		<item>
		<title>Weed Ridge Monster Locations</title>
		<link>http://freetoplaymmorpgs.com/florensia/weed-ridge-monster-locations</link>
		<comments>http://freetoplaymmorpgs.com/florensia/weed-ridge-monster-locations#comments</comments>
		<pubDate>Wed, 05 Aug 2009 05:23:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia monster locations]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Weed Ridge Monster Locations]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=63</guid>
		<description><![CDATA[this was a pretty spontanous idea this morning after the 37939th person asked where monster xy spawns so heres a map with all monster locations in Weedridge and a few notes: &#8211; the lightly colored areas only have one type of monster spawning &#8211; the star shape stands for the quest minibosses &#8211; the location [...]]]></description>
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<p align="left">this was a pretty spontanous idea this morning after the 37939th person asked where monster xy spawns <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> </p>
<p>    so heres a map with all monster locations in Weedridge and a few notes:<br />
    &#8211; the lightly colored areas only have one type of monster spawning<br />
    &#8211; the star shape stands for the quest minibosses<br />
    &#8211; the location is not 100% accurate, more like a general area<br />
    &#8211; if there was only one or two of a monster spawning on that spot, i didnt mark</p>
<p>    Click to enlarge <img src='http://freetoplaymmorpgs.com/florensia/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>    <center><br />
      <a href="http://freetoplaymmorpgs.com/blogimages/florensia/weedridgemonserlocations_full.jpg"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/weedridgemonserlocations_small.jpg" width="200" height="152" /></a><br />
    </center></p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=121&amp;t=62591"><strong>Kadin</strong></a>.<br />
          <strong><br />
      </strong>  </td>
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</table>
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		<item>
		<title>Fishing Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/fishing-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/fishing-guide#comments</comments>
		<pubDate>Wed, 05 Aug 2009 05:10:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Game Info]]></category>
		<category><![CDATA[Fishing Guide]]></category>
		<category><![CDATA[florensia fishing article]]></category>
		<category><![CDATA[florensia fishing guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=61</guid>
		<description><![CDATA[Ok, I&#8217;ve randomly decided to make a guide about fishing: Contents: What is fishing? Equipment How to Fish What thing you expect to find What is Fishing? I&#8217;m sure you know what fishing is but just to make sure, fishing is a way to gather materials (Ingrediants, Pearls) The higher your fishing Level and the [...]]]></description>
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<p align="left">Ok, I&#8217;ve randomly decided to make a guide about fishing:</p>
<p>    Contents:<br />
    What is fishing?<br />
    Equipment<br />
    How to Fish<br />
    What thing you expect to find</p>
<p>
    What is Fishing?</p>
<p>    I&#8217;m sure you know what fishing is but just to make sure,<br />
    fishing is a way to gather materials (Ingrediants, Pearls)<br />
    The higher your fishing Level and the better your bait, the better your catch.</p>
<p>    Equipment</p>
<p>    A Fishing Rod-Bought from an NPC or given to you from the tutorial quests<br />
    Bait-Bought from a grocer or given from the tutorial quests<br />
    Fishing Skill-This is like any normla skill bought from your class master</p>
<p>
    How To Fish</p>
<p>    1.Equip your fishing rod like a normal weapon<br />
    2.Right Click on your bait<br />
    3.Go to a fishing spot, (near water in a town&#8217;s port)<br />
    4.Press C<br />
    5.Click on the Actions Tab near the top of the box<br />
    6.Click on Fishing in the basic actions box.</p>
<p>
    What you expect to find when you fish</p>
<p>    Fishing Level 1<br />
    Anchovy&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;Value= 11 Gelt<br />
    Sand Eel&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;Value= 11 Gelt<br />
    Grade 5 Seal Break Pearl (Used to break seals)&#8212;&#8211;Value= 78 Gelt<br />
    Delta Smelt&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-Value= 24 Gelt<br />
    Goby&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;Value= 6 Gelt<br />
    Grade 4 Seal Break Pearl (Used to break seals)&#8212;&#8212;Value= over 1000 gelt in personal shops</p>
<p>    Fishing Level 2<br />
    Grade 3 Seal Break Pearl&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;Value= Over 1000 gelt at personal shops.<br />
    (This isnt all you can catch, I just dont know what else is there ^ ^ but I&#8217;ll edit it when I know more)<br />
    It&#8217;ll be great if you could tell me what you get from fishing level 2,3,4,5 so on  but I&#8217;ll figure it out eventually ^ ^</p>
<p>    I&#8217;ll continue updating with pictures and stuff</p>
<p>    I thank:<br />
    MooMaster<br />
    For giving me extra infomation</p>
<hr />
<p>Credits go to <a href="http://florensia-online.com/forum/viewtopic.php?f=9&amp;t=82211&amp;p=799441#p799441"><strong>AstralX</strong></a>.<br />
          <strong><br />
      </strong>  </td>
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		<item>
		<title>AoE/Tank Saint/Shaman/Priest</title>
		<link>http://freetoplaymmorpgs.com/florensia/aoetank-saintshamanpriest</link>
		<comments>http://freetoplaymmorpgs.com/florensia/aoetank-saintshamanpriest#comments</comments>
		<pubDate>Wed, 05 Aug 2009 05:01:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia aoe priest]]></category>
		<category><![CDATA[florensia priest guide]]></category>
		<category><![CDATA[Priest]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=59</guid>
		<description><![CDATA[0.0 Introduction 0.1 Shorttags 1.0 Overview 2.0 Stats Saint 2.1 Stats Shaman 2.2 Stats Priest 3.0 Skills 3.1 Saintskills 3.1.1 Skills SAINT/Priesttree 3.1.1 Skills SAINT/Shamantree 3.2 Priestskills 3.3 Shamanskills 3.4 useless Skills 4 play 4.1 on my own 4.2 with a tank 4.3 with a good AOE Noble or AoE merc or AoE Exca 4.4 [...]]]></description>
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<p align="left">0.0 Introduction<br />
  0.1 Shorttags<br />
  1.0 Overview<br />
  2.0 Stats Saint<br />
  2.1 Stats Shaman<br />
  2.2 Stats Priest<br />
  3.0 Skills<br />
  3.1 Saintskills<br />
  3.1.1 Skills SAINT/Priesttree<br />
  3.1.1 Skills SAINT/Shamantree<br />
  3.2 Priestskills<br />
  3.3 Shamanskills<br />
  3.4 useless Skills<br />
  4   play<br />
  4.1 on my own<br />
  4.2 with a tank<br />
  4.3 with a good AOE Noble or AoE merc or AoE Exca<br />
  4.4 2 Saints alone in a Forest<br />
  4.5 lvln until DarknessWave<br />
  5   Items<br />
  6   Pics</p>
<p>  0. Introduction<br />
  I wanna introduce &quot;my&quot; Saintbuild to you, its playable till lvl 60. for 60+ i don&#8217;t know, i&#8217;m still lvling<br />
  My Engl is bad, i know, if someone wanna make it better the post sentences below, thank you.</p>
<p>  0.1 Shorttags<br />
  AoE  = Area over Effect ( Skill with an Area Damage), DMG = Damage, HH =  Healing Hands, AoL = Armor of Light, MoD = Mist of Darkness, DW =  Darkness Wave<br />
  tur = time until reuse, tank = char with the ability to pull many mobs, Mobs = Monsters /Enemys<br />
  Aggro = Aggressiv , mob wanna fight u<br />
  Dex = Dexterity</p>
<p>  1.0 Overview</p>
<p>  <center><a href="http://freetoplaymmorpgs.com/blogimages/florensia/priestwindow1_full.jpg"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/priestwindow1_small.jpg" width="200" height="125" /></a></center></p>
<p> <center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/priestwindow2_full.jpg"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/priestwindow2_small.jpg" width="200" height="125" /></a></center></p>
<p>  2.0 Stats Saint<br />
  We  stat til our first AoE basically MP anf HP 50/50 and sometimes a little  Dex. IF we got our first AoE we push Dex. That we got for example at  lvl 40, 80 dex, 40 wis, 40 con.</p>
<p>  2.1 Stats Shaman = Stats Saint</p>
<p>  2.2 Stats Priest <br />
  Priest got some live buffs so that we need less points in kon and those points we can use to push our Dex.</p>
<p>  3.0 Skills</p>
<p>  3.1.1 Saintskills / Priest<br />
  Healinghands 10<br />
  Important effektiv healskill</p>
<p>  Instantrecovery = 1<br />
  Instant recovery is faster but less effektiv, if you wanna heal an other person u shouldnt use it.</p>
<p>  Recovery = 12<br />
  U need it to tank more effektiv</p>
<p>  Armor of Light = 7<br />
  Very important skill for every Saint, its our def, you can tank with it 2x more mobs.</p>
<p>  Spiritualpower = 10<br />
  AoEs  need mp, we need mp, it gives us mp. a Priest could also use  Trainingmental Power, but your party will thank you for Spiritualpower</p>
<p>  Soulrevival = 1 or 0<br />
  Possible if you wanna skill Blessing of Nature, or if you want to revive</p>
<p>  Blessing of Naturev = at the end if we got some skillpoints which we dont need ( It isnt a really good buff )</p>
<p>  Skillpoints we used = 41</p>
<p>  [u]3.1.2 Saintskills/Shamantree</p>
<p>  Flow of Darkness = 1<br />
  we dont need it</p>
<p>  Curse of Leaf = 1<br />
  we dont need it</p>
<p>  Mist of Darkness = 10<br />
  A Really Strong AoE</p>
<p>  Darkness Wave = 9<br />
  The Secound Aoe, the mobs will fall with it</p>
<p>  Cure = 1 or 0<br />
  if we dont wanna farm brenin, we dont need it</p>
<p>  Skillpoints we used = 21</p>
<p>  We dont need the class change , the char is already playable.</p>
<p>  3.2 Priest<br />
  Michael Jackson would play a Priest</p>
<p>  Masterrecovery = 1<br />
  I just dislike it</p>
<p>  Blessing of Life = 7<br />
  Nice skill , which gives us max HP</p>
<p>  Breathing of the Eart = at the end if we got some skillpoints which we dont need ( It isnt a really good buff )</p>
<p>  Skillpoints we used = 69</p>
<p>  Shaman<br />
  Depravity of Soul = 1 / at the end if we got some skillpoints which we dont need ( It isnt a really good buff )</p>
<p>  Door of Darkness = 1<br />
  we don&#8217;t need it</p>
<p>  Penality of Pain = 1<br />
  mobs attacking 10% slower , its usefull if you got many mobs and you wanna cast the AoE</p>
<p>  Revenants Curse = 0 or 1<br />
  We dont need it</p>
<p>  Sudden Darkness = at the end</p>
<p>  3.4 Skills which are useless<br />
  [u]Thorn Shieldv<br />
  Reason : it reflects only the dmg which you get and NOT the dmg which the mob makes<br />
  [u]Thorn Trunk<br />
  God damnit we wanna AOE<br />
  Chain of Light<br />
  see above<br />
  Balance Up<br />
  i dont know why but only boss monster are critting me<br />
  Thouch of Death<br />
  no comment</p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=176&amp;t=44501"><strong>DerFeindDerZeit</strong></a>.<br />
          <strong><br />
      </strong>  </td>
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		<item>
		<title>AOE Priest</title>
		<link>http://freetoplaymmorpgs.com/florensia/aoe-priest</link>
		<comments>http://freetoplaymmorpgs.com/florensia/aoe-priest#comments</comments>
		<pubDate>Wed, 05 Aug 2009 02:04:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[aoe priest]]></category>
		<category><![CDATA[florensia aoe prienst]]></category>
		<category><![CDATA[florensia priest build]]></category>
		<category><![CDATA[florensia priest guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=57</guid>
		<description><![CDATA[Table of Contents! 1) Introduction 2) Types AoE -&#62;2.1 Pure AoE Saint -gt; -&#62;2.2 Hybrid Saint AoE 3) Extras -&#62;3.1 Weapons -&#62;3.2 Armor -&#62;3.3 Accesories -&#62;3.4 Cash Shop Items 4.) status points 5.) Skills -&#62;5.1 Pure AoE Saint -&#62;5.2 Hybrid AoE Saint -&#62;5.3 The final touch! 6) Job Change 7.) Level Areas 8.) party / [...]]]></description>
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<p align="left">Table of Contents!</p>
<p>    1) Introduction<br />
    2) Types AoE <br />
-&gt;2.1 Pure AoE Saint -gt; <br />
-&gt;2.2 Hybrid Saint AoE <br />
3) Extras <br />
-&gt;3.1 Weapons<br />
-&gt;3.2 Armor<br />
-&gt;3.3 Accesories<br />
-&gt;3.4 Cash Shop Items<br />
4.) status points <br />
5.) Skills<br />
-&gt;5.1 Pure AoE Saint <br />
-&gt;5.2 Hybrid AoE Saint <br />
-&gt;5.3 The final touch! <br />
6) Job Change <br />
7.) Level Areas <br />
8.) party / solo tactics <br />
-&gt;8.1 PvE <br />
-&gt;8.2PvP<br />
-&gt;8.3 PvB<br />
-&gt;8.4 GvG</p>
<p>1.)Introduction<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest1.jpg" width="200" height="85" /></center></p>
<p>Since my last time again people have asked how to AoE Priest created.  Am I now have decided to finally build a detailed write. I hope that so  any of you questions answered.</p>
<p>
2.) AoE types!<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest2.jpg" width="200" height="55" /></center></p>
<p>2.1 Pure AoE!</p>
<p>The  Pur AoE Saint, as the name suggests, completely designed on AoE. He  just dominated AoE skills and support, so he is in the 1 vs. 1 useless.</p>
<p>strengths:<br />
- Can solo or in a very good leveling Party<br />
- Can be used as substitutes in mobbers serve every party <br />
- Can Recharge Boss Monster <br />
- Possesses all support Skills <br />
- Leveling fast and effective</p>
<p>Weeknesses<br />
- Is not suitable for PvP <br />
- Low Magic damage <br />
- Has no 1 vs. 1 Skills <br />
- Can Boss Monster limited damage</p>
<p>&#8211;&gt; Hybrid AoE</p>
<p>The  hybrid AoE Saint, is a cross between AoE and 1on1 and is thus the exact  opposite of Saint Pur AoE. He is both for PvP, as well as for PPI GVG  suitable levelt and flexibility thanks to its relatively fast.</p>
<p>strenghts<br />
- High Magic Damage <br />
- Good for PvP, PVB and GVG <br />
- all-round character, can be flexibly leveling</p>
<p>Weeknesses<br />
- Has just over 1 AoE <br />
- Can be limited bully <br />
- does only partially Support Skills <br />
- Has less HP than the Pur AoE Saint</p>
<p>3.) Extras!<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest3.jpg" width="200" height="63" /></center></p>
<p>&#8211;&gt;3.1 Weapons!</p>
<p>The  standard weapon for AoE, the Saint Cariad. Because the AoE damage is  influenced by MATK, your weapon must be at least +3 / +4 to be. The  higher the better, but enough to fully +3 leveling out.</p>
<p>&#8211;&gt;3.2 Armor </p>
<p>Your  equipment is your guardian angel. Only through their growing your  defense, so everything Upgradet always +3 / +4. Remember, the higher  your defense is, the more you can bully!</p>
<p>Upgrade Ordering:<br />
1) Armor (Physical defense bonus) <br />
2) Shoes (Dodge Bonus) <br />
3) Trousers (magic defense bonus) <br />
4) Gloves (hit rate bonus)</p>
<p>
&#8211;&gt;3.3Accesories!</p>
<p>Anyone  who thinks that his character makes the superstar, who is now wrong.  Accessories are simply an additional bonus to improve your character.  These should you use in any case, because at any single point really  pays.</p>
<p>1.) Necklaces: + X% HP regeneration <br />
2.) Earrings: + X% MP Regeneration <br />
3) Rings: + X Dodge</p>
<p>&#8211;&gt;3.4 CS-Shop Items</p>
<p>Perhaps  worthwhile CS stuff is not yet really in the low level area. However,  with increasing levels always useful, since the bonus percentage  increases.</p>
<p>* + X HP / HP + X% <br />
* + X MP / MP + X% <br />
* + X% Dodge <br />
* + X% MP Regeneration</p>
<p>Tip  # 1: Cash Shop Item Attributes! Look at the sale of Cash Shop Items  always on the attributes. If you so no matter the style, then you hold  to this priority order. Dodge &#8212;gt; HP &#8212;gt; MP, the most important  attributes that a CS item should have is &quot;evasive&quot;. If the item is also  a 2nd Attributes, it would be &quot;HP&quot; or &quot;MP&quot; at best. Garnicht And if  both are available, then only &quot;evasive action&quot; too.</p>
<p>Tip # 2: I can recommend the following things!<br />
Robe: dress RABIT Suit / Maid Dress<br />
headgear: Hood Pirate / Pirate Hat / Wind&#8217;s Ear / Angel&#8217;s Wing / Rabbit Ears</p>
<p>
4.) Status Points<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest4.jpg" width="200" height="56" /></center></p>
<p>Priest AoE need, unlike other characters, only 3 status values skill.  Depending on how the points, so you can tinker with a killer machine.  The quite high HP, a lot of dodging and has enough MP to be leveling  Permanent .</p>
<p>Distribution of status points:</p>
<p>Garb: Very high <br />
Konstitution: High<br />
wisdom: Medium &#8211; High</p>
<p>The  state points are distributed in the ratio 3:2:1. In other words, the  highest value is clothes, then comes to the final constitution and  wisdom. The Naval Points (See Points) go completely in Konstitution !  Details of status points, I will at this point do not specify. Because  I want to it yourself after a character created to your wishes.  Finally, it would be boring if all had the same values, does not it?</p>
<p>Tip  # 3: A little help approach for beginners! Skillt for the START 2 robe  / 1 wisdom to offer you the best on your 1st AoE prepare. As soon as  its 50 have attained wisdom, skillt 2 robe / 1 Konstitution further. 50  ~ 100 Wisdom requires an optimal value to go through with AoE leveling  too!</p>
<p>
5.)Skills!<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest5.jpg" width="200" height="63" /></center></p>
<p>&#8211;&gt;5.1 Pure AoE Saint:</p>
<p>The  AoE Saint at the beginning, it is particularly difficult. It is in all  respects, no attack and defense skills. However, the changes with  increasing levels later, when he is 1st AoE learned.</p>
<p>Saint Skills:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/florensia/lightransition.jpg" width="24" height="24" />Light Transition [1/13]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/armoroflight.jpg" width="24" height="24" />Armor of Light [5/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/healinghands.jpg" width="24" height="24" />Healing Hands [1/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/instantrecovery.jpg" width="24" height="24" />Instant Recovery [1/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/recovery.jpg" width="24" height="24" />Recovery [12/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/masterrecovery.jpg" width="24" height="24" />Master Recovery [12/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/spiritualpower.jpg" width="24" height="24" />Spiritual Power [5/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/soulrevival.jpg" width="24" height="24" />Soul Revival [1/3]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingofnature.jpg" width="24" height="24" />Blessing of Nature [11/11]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/flowofdarkness.jpg" width="24" height="24" />Flow of Darkness [1/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/curseofleaf.jpg" width="24" height="24" />Cuse of Leaf [1/13]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/mistofdarkness.jpg" width="24" height="24" />Mist of Darkness [10/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/darknesswave.jpg" width="24" height="24" />Darkness Wave [9/9]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/cure.jpg" width="24" height="24" />Cure [1/1]</p>
<p>Priest Skills:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/florensia/trainingofmentalpower.jpg" width="24" height="24" />Training of Mental Power[5/5]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingoflife.jpg" width="24" height="24" />Blessing of Life [7/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/auroraoflife.jpg" width="24" height="24" />Aurora of Life [1/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/breathingoftheearth.jpg" width="24" height="24" />Breathing of the Earth [10/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/prayer.jpg" width="24" height="24" />Prayer [1/5]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/balanceup.jpg" width="24" height="24" />Balance Up [4/4]</p>
<p>Tip # 4: Skill points distributed properly!<br />
Later in the game, skill points are very scarce and must be well  invested. So here a sequence, it is best to comply should still  continue to effectively leveling. <br />
AoE &#8212;&gt; Support Skills &#8212;&gt; Healing Skills</p>
<p>Tip # 5: Facilitated levels:<br />
For beginners, I recommend &quot;Healing Hands&quot; at lvl 5 to skill. That is  what you see later &quot;Recovery Master&quot; just to lvl 8, but should also be  sufficient. If enough money is available, you can also buy a skill  reset.</p>
<p>&#8211;&gt; 5.2 Hybrid AoE Saint </p>
<p>Saint Skills:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/florensia/lightransition.jpg" width="24" height="24" />Light Transition [13/13]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/armoroflight.jpg" width="24" height="24" />Armor of Light [5/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/healinghands.jpg" width="24" height="24" />Healing Hands [10/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/instantrecovery.jpg" width="24" height="24" />Instant Recovery  [1/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/recovery.jpg" width="24" height="24" />Recovery [12/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/masterrecovery.jpg" width="24" height="24" />Master Recovery  [1/12]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/soulrevival.jpg" width="24" height="24" />Soul Revival [1/3]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/curseofleaf.jpg" width="24" height="24" />Curse of Leaf [1/13]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/depravityofsoul.jpg" width="24" height="24" />Depravity of Soul [10/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/mistofdarkness.jpg" width="24" height="24" />Mist of Darkness [10/10]</p>
<p>Priest Skills:</p>
<p><img src="http://freetoplaymmorpgs.com/blogimages/florensia/trainingofmentalpower.jpg" width="24" height="24" />Training of Mental Power [5/5]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingoflife.jpg" width="24" height="24" />Blessing of Life [1/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/auroraoflife.jpg" width="24" height="24" />Aurora of Life [1/7]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/breathingoftheearth.jpg" width="24" height="24" />Breathing of the Earth [10/10]</p>
<p>&#8211;&gt;5.3 The final touch! &#8211; Hybrid skill adaptation:</p>
<p>As  you build a hybrid in different directions can build. Here is a small  time addition for your Build&#8217;s selects from what you most want to  leveling. It is only to &quot;additional&quot; skills that make you when leveling  support.</p>
<p>&#8212;&#8212;&#8212;&#8211;&gt;AoE:<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/darknesswave.jpg" width="24" height="24" />Darkness Wave [9/9]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/spiritualpower.jpg" width="24" height="24" />Spiritual Power [5/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/balanceup.jpg" width="24" height="24" />Balance Up [4/4]</p>
<p>&#8212;&#8212;&#8212;&#8211;&gt; 1o1:<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/curseofleaf.jpg" width="24" height="24" />Curse of Leaf [13/13]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/spiritualpower.jpg" width="24" height="24" />Spiritual Power [5/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/balanceup.jpg" width="24" height="24" />Balance Up [1/4]</p>
<p>&#8212;&#8212;&#8212;&#8211;&gt;Support<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/spiritualpower.jpg" width="24" height="24" />Spiritual Power [10/10]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/blessingofnature.jpg" width="24" height="24" />Blessing of Nature  [1/11]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/balanceup.jpg" width="24" height="24" />Balance Up [1/4]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/prayer.jpg" width="24" height="24" />Prayer[5/5]<br />
<img src="http://freetoplaymmorpgs.com/blogimages/florensia/cure.jpg" width="24" height="24" />Cure [1/1]</p>
<p>6.)Job change! </p>
<p><center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest6.jpg" width="200" height="198" /></center></p>
<p>Now it is finally the time has your job and move into a new class  positions. Now open up new avenues for you, just waiting to be  explored. Learned a total of 6 new skills, including training of Mental  Power &quot;and&quot; Balance Up. &quot;Improves your so old tactics and equip you  with new equipment for the fight from. The priests of the era has  begun, so do not hesitate to your new skills to use!</p>
<p>Conditions: Minimum Land Level 40!</p>
<p>To  change the job to be able to have her with &quot;Jonathan&quot; in Gloster  (Exeter Iceland) talking. If one country at least level 40 is you can  select &quot;Job Change&quot; in the quest menu. Now you will get the job after  &quot;Lady Avery &quot;to go, now this gives you a quest which you should do.  Once you have completed this quest it is again with&quot; Jonathan &quot;speak to  the job change. Click on the button&quot; Change Job &quot;and then&quot; Priest &quot;  .Congratulations, you&#8217;re now a proud member of the priests in society!</p>
<p>7.)level areas<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest7.jpg" width="200" height="65" /></center></p>
<p>
The level information is only indicative of the Lienen you can  keep, but do not have to! In other words, if you want to leveling where  else, then you are nothing in the way. For all others who do not know  where leveling you can use this list at any time as a reference work.</p>
<p>01~12 Weed Ridge<br />
12~15 Abandoned Mine<br />
15~22 Larksdown<br />
22~24 Fox Den<br />
24~31 Castle Field<br />
31~38 Tulach Dungeon<br />
38~50 Gloshire<br />
50~53 Avery Dungeon<br />
53~60 Hidden Port<br />
60~79 Chester</p>
<p>8.)Party/solo tactics!<br />
<center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/aoepriest8.jpg" width="200" height="59" /></center></p>
<p>&#8211;&gt;8.3 PvB &#8211; Player versus Boss</p>
<p>Saint  AoE are not really designed to kill boss monsters. But there is still  the possibility with your AoE to kill. The strength of Saint AoE is to  evade enemy attacks. But he is very vulnerable if there is no &quot;Armor of  Light&quot; longer exists. That&#8217;s why always a combination of &quot;Armor of  Light&quot; and &quot;recovery&quot; to kill bosses using Nevertheless, the hybrid AoE  Saint still best suited to bosses to kill.</p>
<p>Pure AoE tactics! </p>
<p>Buffs  Support &#8212;&gt; Attack &#8212;&gt; AoE &#8212;&gt; Armor of Light + Recovery  &#8212;&gt; Attack &#8212;&gt; AoE &#8212;&gt; Recovery &#8212;&gt; Attack!</p>
<p>Makes  sure all buffs are available and your character is fully equipped. Once  you have the boss can see, it takes only a normal attack on. Next, if  the mob is on you, makes a AoE around &quot;DoT damage&quot; to cause. you just  concentrate on the boss, the mob dies at the &quot;2nd AoE from alone.</p>
<p>It  is important to her after the &quot;1 AoE&quot; immediately Armor of Light and  recovery uses. To her as little as possible and you will lose HP for  long enough, you can keep alive. At least until the &quot;AoE attack&quot; once  again is Ready .</p>
<p>During the delay time and again the boss  attacks with normal attack. And do not forget &quot;Recovery / Recovery  Master&quot; in between to use so your HP is not too deep sinks. Should  always pay attention to how much damage the boss does to you so that  you can heal in time .</p>
<p>Hybrid AoE Saint tactics:</p>
<p>Support Buffs &#8212;&gt; 1on1 &#8212;&gt; AoE &#8212;&gt; Armor of Light + Recover &#8212;&gt; 1on1 &#8212;&gt; AoE &#8212;&gt; Recover &#8212;&gt; 1on1!</p>
<p>In  principle, the same tactic as with the AoE Priest. Only this time it  does not use normal attacks, but &quot;1on1&quot; Skills. This cause sufficient  &quot;DoT damage&quot; to the boss to its knees AoE you need in this case only  apply if the mob respawn again.</p>
<p>
Some things will be added later. Buildpackage I hope this has helped you much!</p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=176&amp;t=56266" target="_blank"><strong>schyrann</strong></a>.<br />
          <strong><br />
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		<title>Noble guide &#8211; Updated</title>
		<link>http://freetoplaymmorpgs.com/florensia/noble-guide-updated</link>
		<comments>http://freetoplaymmorpgs.com/florensia/noble-guide-updated#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:53:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[court magician]]></category>
		<category><![CDATA[court magician guide]]></category>
		<category><![CDATA[florensia court magician]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=51</guid>
		<description><![CDATA[Small guide for Noble, as i tried only one tree for now. So i&#8217;ll be explaining skills from that tree and which skills/spells are useful. During CB3 will test other one and so update will follow Of course all of it are my opinions, so feel free to share yours and how you fell about [...]]]></description>
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<p align="left">Small guide for Noble, as i tried only one tree for now. So i&#8217;ll be  explaining skills from that tree and which skills/spells are useful.  During CB3 will test other one and so update will follow <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> Of course all of it are my opinions, so feel free to share yours and how you fell about playing Noble ^^</p>
<p>
    I&#8217;m  using images from 3py0n topic, as well some spell name and maybe  desription. So credits goes to ppl for hard work there for it.</p>
<p>
    This is full view on our skill tree.</p>
<p>  <center>  <img src="http://freetoplaymmorpgs.com/blogimages/florensia/blank_nobleskilltree.jpg" width="275" height="236" /></center></p>
<p>    As  you see we have 2 main trees, i&#8217;ll be refering to them as Light(left)  and Dark(right) one. As i said earlier i tried only Light one so far,  during CB3 will test the Dark one. </p>
<p>    Fireball<br />
    Attack target by shooting a fireball.<br />
    Fireball  is one of main offensive spells. Time of reuse is short, mana  consumption is low and it deal a decent ammount of damage. It has 14  lvls and around lvl 8 it adds ~+500 dmg to your base spell dmg.</p>
<p>    Insight of magic<br />
    Increase magic accuracy rate.<br />
    Never  added points to this one. It&#8217;s passive ability that increases accuracy  of spells. This one is imo completly useless. At the moment INT (one of  stats) increases spell hit rate, so if you will be using Int build you  wont need this one.</p>
<p>    Huge thinking<br />
    Increase your own max MP.<br />
    Passive  ability as well, this time its for max MP. After last update it has now  10 lvl. With the increasment in mana/mana consumption this one is quite  useful.</p>
<p>    Electric shock<br />
    Give electric shock to target, and fly backwards.<br />
    2nd  offensive spell that can be acquired at lower lvls. Most important in  this spell is that it has knock down effect. Only one spell from  element tree that has effect similiar to stun (there&#8217;s also Sleep and  Confuse, but both are in Dark tree). I&#8217;ve left it at lvl one, imo no  more lvls needed in it.</p>
<p>    Ice tent/shield<br />
    Avoid damage by creating ice shield. The lasting time of the shield is decreased by receiving damage.<br />
    Self  buff that prevent from taking any dmg. After last update this one is  imo completly useless. The damage that mobs deal was increased, yet the  shield wasnt changed at all. It has 11 lvls, around lvl 5 shield will  last maybe 2-3 hits.</p>
<p>    Explosion cool air<br />
    Attack targets in a selected area, and decrease their attacking time for certain time.<br />
    First  AoE (Area of Effect) spell. Casting time is medium, as well time of  reuse. Dmg is also decent. Additional effect that spell cause is  lowering attack speed of mobs (which currenty doesnt work) . Quite  useful in parties, if you plan on doing some aoe few points into this  spell, max if you have points.</p>
<p>    Maximizing magic<br />
    Increase the maximum striking magic power.<br />
    Passive ability that increases max spell dmg. It has 11 lvls and at lvl 5 it adds a lil over 150% max magic attack.</p>
<p>    Fire pole (Pillar would be better <img src="http://www.florensia-online.com/forum/images/smilies/icon_razz.gif" alt=":P" title="Razz" />)<br />
    Damage target with a fire pole and cause bleeding (i think it should be burning) for a certain time.<br />
    3rd  offensive spell. This is one of the most powerful single target  offensive spells. Cast time and recharge are all decent. It has 10 lvls  and every lvl it adds a lot of dmg. Also the DoT effect works now, so  compared to last CBs its a lot more powerful now.</p>
<p>    Recharge<br />
    Recover target&#8217;s MP by using your own MP.<br />
    Recharge target ally mana points, never added points to it. Imo usless.</p>
<p>    Lightning<br />
    Damage targets in limited range by summoning bolts of lightning.<br />
    2nd  AoE and as well one of the most powerful skills ingame. Cast time long,  recharge decent, mana consumption high. Most useful in parties. 10  lvls, at lvl 1 it adds ~+800 dmg. If you want to use AoEs, max it.</p>
<p>    Aplifying magical powers <br />
    The targets max MP is increased for a certain time.<br />
    Buff spell that increases mana. Description ingame says x% but in reality it increase just by x. Semi useful.</p>
<p>    Ghost Water<br />
    Summon ghosts toward the target, causing bleeding damage and decreasing moving speed.<br />
    This is the DoT (damage over time) spell. Damage from DoT could be a bit higher and so it makes this spell semi useful.</p>
<p>    Lure of incubus<br />
    Catch incubus for regular time, making your target fall asleep. <br />
    Simple sleep spell, if you deal any damage to target while sleep is affecting it you will wake it up.</p>
<p>    Random teleport<br />
    Move yourself to a random position in an instant.<br />
    I think anyone should know what that spell does. </p>
<p>    Lure<br />
    Make the targeted monster your ally for a certain time. <br />
    Thanks  to this one you get pet. Unfortunetly cooldown is long and even at max  lvl you have to wait before you can catch next monster.</p>
<p>    Wound of ghost<br />
    Decrease accuracy rate for regular time and give damage continuously. <br />
    2nd DoT spell with negative bonus which decrease melee/distance hit rate. Really useful spell.</p>
<p>    Concentration of mind<br />
    Increase the valure of magic critics.<br />
    As the description says. Spell is quite useful if you want to deal more critics with magic.</p>
<p>    Teleport<br />
    Move to fixed area in an instant. <br />
    This one compared to random one allows you to choose where you want to be warped.</p>
<p>    Shade of fear<br />
    Make targets confused for a certain time. <br />
    This one is really useful, compared to sleep you can attack targets when they are confused and they wont fight back.</p>
<p>    INT/WIS build &#8211; element tree<br />
    Stats  for this build are quite simple. Most points goes to INT and WIS. You  dont want to go pure int build as Noble spells (Fire Pole and  Lightining) uses a lot of MP. Phy str isnt that important here, but you  can add few points into it.<br />
    As for spells, you focus mainly on dmg dealing ones, so maxing them and as well passive is what you have to do.<br />
    Good  side of this build &#8211; Heavy dmg from both AoEs and single target spells,  a lot of mana (having a lot wis increases mana regen as well) so less  time spent on resting and you dont have to use a lot of pots, i think  thats all from good side.<br />
    Now the bad ones &#8211; the biggest problem in  this build is ammount of hp you have. It&#8217;s quite low, so if your  soloing you will end up resting a lot/using a lot of pots. Ph def is  lowest out of all 4 classes so dont even think about doing tank job  here.</p>
<p>    INT/WIS build &#8211; dark tree/element tree<br />
    This  build is same as the one before when it comes to stats, but instead of  using element (left) tree you will be going pure dark (right) tree.  This build will work untill 2nd classes are implemented and avaible.  Why? Dark tree 2nd classes uses Rapier as their main weap and so they  have skills for that. At the moment you can focus on dark tree + cariad  as your main weapon. Spells &#8211; One of your main spells should be Wound  of ghost and so you should focus on getting this one.<br />
    Why Int and  dark tree? Using this build will allow you to deal nice dmg from  Cariad, also you can mix in some spells from element tree. Wound of  ghost if your main spell and your life saver. It decrease  melee/distance hit rate and with this mobs will miss you more. Less hp  pots usage/less rests. </p>
<p>    STR build &#8211; dark tree<br />
    This  build is simple and can be tricky. You cant go pure str here, you have  to remember about your melee hit rate and also your mana, so adding  points in a Wis and Dex is a good idea.<br />
    Spells &#8211; Compared to last  build its up to you if you want to mix in some spells from element  tree, but dmg from those spells will be a lot lower. That&#8217;s why you  should focus mostly on DoT spells and Lure. Lvling with this build is a  bit slower than Int ones, but also you will use less hp pots (Wound of  ghost again). Once the 2nd classes are ingame it might be better.</p>
<p>
    Also as i said earlier, feel free to give some opinions about it.</p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=1510" target="_blank"><strong>Jade</strong></a>.<br />
          <strong><br />
        </strong>  </td>
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		<title>The Way of a Magic Knight</title>
		<link>http://freetoplaymmorpgs.com/florensia/the-way-of-a-magic-knight</link>
		<comments>http://freetoplaymmorpgs.com/florensia/the-way-of-a-magic-knight#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:52:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia magic knight build]]></category>
		<category><![CDATA[magic knight build]]></category>
		<category><![CDATA[magic knight guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=49</guid>
		<description><![CDATA[Index: 1.0 Class Description -1.1 The Pro`s -1.2 The Con`s 2.0 Builds -2.1 &#34;Slayer&#34; (Str/Dex) -2.2 &#34;Dodger&#34; (Dex/Wis) -2.3 &#34;Caster&#34; (Int/Dex) -2.4 &#34;Tank&#34; (Int/Con) 3.0 Skills 4.0 Armors &#38; Weapons 5.0 Patch-Changes 1.0: Class Description: First of all~ The MagicKnight doesn`t seem to be supposed to be a DamageDealer (DD). The Rapier one of the [...]]]></description>
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<p align="left">
    Index: </p>
<p>    1.0 Class Description<br />
    -1.1 The Pro`s<br />
    -1.2 The Con`s<br />
    2.0 Builds<br />
    -2.1 &quot;Slayer&quot; (Str/Dex)<br />
    -2.2 &quot;Dodger&quot; (Dex/Wis)<br />
    -2.3 &quot;Caster&quot; (Int/Dex)<br />
    -2.4 &quot;Tank&quot; (Int/Con)<br />
    3.0 Skills<br />
    4.0 Armors &amp; Weapons<br />
    5.0 Patch-Changes</p>
<p>    1.0: Class Description: First of all~ <img src="http://www.florensia-online.com/forum/images/smilies/icon_exclaim.gif" alt=":!:" title="Exclamation" /> The MagicKnight doesn`t seem to be supposed to be a DamageDealer (DD).  The Rapier one of the lowest Melee-Weapons compared to the Dmg also the  Spell-Atk lies between a Dagger and a Cariad. Many People seem to  forget that not every Class does &quot;Ubber-Pwnage-Dmg&quot; and is able to 1Hit  Mobs 10 Lvl higher&#8230; <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> But he is able to deal alot of Dmg over Time and IS in fact able to  out-dmg or at least come close to some DD-Classes like CourtMagican or  Gladiator if it comes to longer Fights. (like Bosses)<br />
    With an  AoE-Party a MK is pretty useless except for saving the healer from  aggros(wich doesnt happen with a good tank) But against Bosses we can  do wonders ;P Controling the lesser aggro-mobs around the boss with  Shade of Fear, Lure of Incubus or Temptation.(nothing is funnier then  ordering the boss guards to atk there leader ) OR get 3 MK`s and  continously confuse the Boss&#8230; (SoF max =12sec. confusion with 30sec.  CD so its continously stunned) (Patch 04.12.08: It seems that the  &quot;End&quot;-Bosses such as Lanoir, Brenin, Robinson and Serbetus are now  imune against any Form of Controling like Stun,Sleep,Confuse, etc. or  at least got a pretty high resistance.)</p>
<p>    1.1: The Pro`s:</p>
<p>    -MagicKnight`s are able to be a superb Supporter for 1on1 and Boss-Hunting.<br />
    -They Focus on Crowd-Control (CC) such as Sleep,Confuse and Tame<br />
    -And on DoT`s &amp; Debuff`s like PP and PG<br />
    -After all they are able to deal a good amount of Melee-Dmg with SoS</p>
<p>    1.2: The Con`s:</p>
<p>    -They don&rsquo;t get any AoE&acute;s<br />
    -They have low Def and HP<br />
    -Even if the dmg is good, its still lower then what most melee-classes will do</p>
<p>    2.0 Builds:  I wont give you guys a exact Build with fix amounts of Stat-Points.  Everyone should make a ratio that suits to him the most so I will only  show you the basics.</p>
<p>    2.1: &quot;Slayer&quot;(Str/Dex):  This Build does focus on the &ldquo;Knight-Part&rdquo; of a Magic Knight. So it  rely on his Melee-Atk (with MAX SoS of course). A bit Wis and Magic  Boost MAX will be needed too give a good pool of MP. It uses PP,PG and  VT to support the Melee-atk and to boost your avoidance. Overall does  it seem to be the most common build for MK`s and is able to deal a lot  of dmg and to support a party.</p>
<p>    2.2: &quot;Dodger&quot;(Dex/Wis):  This Build does focus on the &quot;Magic-Part&quot; of a Magic Knight. He will be  almost never been Hit by normal Mobs (in higher lvl) cuz of the huge  amount of Avoidance+PG. Also you can Spamm more Spells with this Build  then with a Str/Dex-Build but your Melee-Dmg will be pretty low unless  you MAX SoS.(which you probably won`t have the Points for) Because of  the lack of seriuos Melee-Dmg he will rely on the Elemental-Tree for  Fireball, Iceball, Thundering and Firepole which will cover up the lack  of Str. You should also think about to invest Stat-Points in Int from  Sea or Skill-Points in the Passive-Tree for more acuracy,spell-dmg and  crit.</p>
<p>    2.3: &quot;Caster&quot;(Int/Dex):  This Build does completly focus on Magic. Its pretty similar to a  CM-Build and you can also go for Int/Wis and add dex from Sea-Levels.  Because of the low Wis its wise to take Spells that doesn`t suck off  all your MP in one go. (So Fireball,PG,and Iceball are pretty nice and  fast) Also you get a huge boost for VT which alows you to recover the  most of your HP. (VT got a Cool Down of 6 seconds so its pretty fast)  Your overall Dmg will be lower than from a CM with the same Build cuz  you might still use a Rapier. (mostly for VT) Also because you use  Elemental-Spells you won`t have points for SoS or SoF and Sleep. (At  the moment you can use all NOBLE-Skills with all weapons which would  make it more wise to take a Cariad instead of a Rapier and only Switch  for VT but that may change. Which makes this Build rather useless and  more profitable for beeing a CM)</p>
<p>    2.3: &quot;Tank&quot;(Int/Con): This build is just theoretic, i didnt test it yet or heard from others about this Build!<br />
    The  Basics are, that this build relies on &quot;Vampiric Touch&quot; and &quot;Blessing of  Mana&quot;. You get a high Magic-Dmg even with a Rapier, which will boost  your Vampiric Touch pretty much. But you wont be able to do much  Melee-Dmg with your Rapier anymore&#8230; Also Points in SoS would be  useless&#8230;(better put these points in a Spell like &quot;Fireball&quot; which you  can &quot;Spam&quot; instead) The most of your Dmg will be Magic,(good against  Merc or Explorer in PvP) if you recieve too much Dmg use VT to heal  yourself pretty good. You wont need Wis. If you need MP BoM will give  you more then enough because of your high HP. Also PP may be useless  since you cant avoid the mobs and wouldnt notice the accuracy debuff.  Overall that means you will atk like this:  PG,Fireball,Fireball,Fireball,VT,BoM&#8230; again: It isnt tested yet. Its only a theorie!</p>
<p>    3.0: Skills:  This section only inludes &quot;Dark-Magic&quot;-Spells wich are needed for being  a MagicKnight. Some Builds may mention the use of Elemental Spells  which are not shown here. (maybe Updated later)</p>
<p>    Noble:</p>
<p>    Name: Mind Up (MU &#8211; Passive)<br />
    Aquired: LvL 1 &#8211; 1/10<br />
    Description: Increase your MP.</p>
<p>    LvL1&nbsp; &nbsp;+ 104MP<br />
    LvL2&nbsp; &nbsp;+ 208MP<br />
    LvL3&nbsp; &nbsp;+ 312MP<br />
    LvL4&nbsp; &nbsp;+ 416MP<br />
    LvL5&nbsp; &nbsp;+ 520MP<br />
    LvL6&nbsp; &nbsp;+ 624MP<br />
    LvL7&nbsp; &nbsp;+ 728MP<br />
    LvL8&nbsp; &nbsp;+ 832MP<br />
    LvL9&nbsp; &nbsp;+ 936MP<br />
    LvL10&nbsp; +1040MP</p>
<p>
    Comments: Its a MUST HAVE  Skill for every Noble especialy for Low-Wis Builds because it gives a  huge MP-Boost .(Patch 04.12.08: The Bonus decreased at about 400MP also  because the Dark-Skills costs almost nothing now it isnt as essential  as before. Magic Boost instead gives now more Mp then before. For  example: Mind Up lvl1, Insight of Magic lvl1, Magic Boost Lvl8 does you  give more MP then if you put 10 Points in Mind Up. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> )</p>
<p>    Name: Sword of Spirit &#8211; Rapier only(SoS)<br />
    Aquired: LvL 1 &#8211; 1/15<br />
    Description: Increase X attacking power of close range weapon. (5 Min Duration)</p>
<p>    LvL1&nbsp; &nbsp;+&nbsp; 9&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;71MP-Cost&nbsp; Land-LvL&nbsp; 1 required<br />
    LvL2&nbsp; &nbsp;+ 18&nbsp; Melee-Attack&nbsp; &nbsp; 112MP-Cost&nbsp; Land-LvL&nbsp; 5 required<br />
    LvL3&nbsp; &nbsp;+ 27&nbsp; Melee-Attack&nbsp; &nbsp; 153MP-Cost&nbsp; Land-LvL&nbsp; 9 required<br />
    LvL4&nbsp; &nbsp;+ 36&nbsp; Melee-Attack&nbsp; &nbsp; 194MP-Cost&nbsp; Land-LvL 14 required<br />
    LvL5&nbsp; &nbsp;+ 45&nbsp; Melee-Attack&nbsp; &nbsp; 235MP-Cost&nbsp; Land-LvL 19 required<br />
    LvL6&nbsp; &nbsp;+ 54&nbsp; Melee-Attack&nbsp; &nbsp; 276MP-Cost&nbsp; Land-LvL 24 required<br />
    LvL7&nbsp; &nbsp;+ 63&nbsp; Melee-Attack&nbsp; &nbsp; 317MP-Cost&nbsp; Land-LvL 29 required<br />
    LvL8&nbsp; &nbsp;+ 72&nbsp; Melee-Attack&nbsp; &nbsp; 358MP-Cost&nbsp; Land-LvL 34 required<br />
    LvL9&nbsp; &nbsp;+ 81&nbsp; Melee-Attack&nbsp; &nbsp; 399MP-Cost&nbsp; Land-LvL 39 required<br />
    LvL10&nbsp; + 90&nbsp; Melee-Attack&nbsp; &nbsp; 440MP-Cost&nbsp; Land-LvL 44 required<br />
    LvL11&nbsp; + 99&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL12&nbsp; +108&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL13&nbsp; +117&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL14&nbsp; +126&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL15&nbsp; +135&nbsp; Melee-Attack&nbsp; &nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required</p>
<p>    Comments: It is over 1/3 of your Melee-Dmg! What are you waiting for? MAX it! <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> (Patch 04.12.08: This Skill got alot weaker now (Almost cut half of dmg) but the MP-Costs are now 1/5 from before.)</p>
<p>    Name: Phantom Grief &#8211; Rapier only (PG)<br />
    Aquired: LvL 6 &#8211; 1/15<br />
    Description: Summon ghosts towards the targets, decrease HP every 3 seconds for 20 seconds and decrease of attacking speed.</p>
<p>    LvL1&nbsp; &nbsp;12 Damage&nbsp; -10% Attack Speed&nbsp; &nbsp;37MP-Cost&nbsp; Land-LvL&nbsp; 6 required<br />
    LvL2&nbsp; &nbsp;29 Damage&nbsp; -15% Attack Speed&nbsp; &nbsp;52MP-Cost&nbsp; Land-LvL 10 required<br />
    LvL3&nbsp; &nbsp;41 Damage&nbsp; -20% Attack Speed&nbsp; &nbsp;74MP-Cost&nbsp; Land-LvL 15 required<br />
    LvL4&nbsp; &nbsp;63 Damage&nbsp; -25% Attack Speed&nbsp; &nbsp;96MP-Cost&nbsp; Land-LvL 20 required<br />
    LvL5&nbsp; &nbsp;80 Damage&nbsp; -29% Attack Speed&nbsp; 118MP-Cost&nbsp; Land-LvL 25 required<br />
    LvL6&nbsp; &nbsp;97 Damage&nbsp; -33% Attack Speed&nbsp; 140MP-Cost&nbsp; Land-LvL 30 required<br />
    LvL7&nbsp; 114 Damage&nbsp; -36% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL8&nbsp; 131 Damage&nbsp; -38% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL9&nbsp; 148 Damage&nbsp; -40% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL10 165 Damage&nbsp; -42% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL11 192 Damage&nbsp; -44% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL12 199 Damage&nbsp; -46% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL13 216 Damage&nbsp; -48% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL14 233 Damage&nbsp; -50% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL15 250 Damage&nbsp; -50% Attack Speed&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required</p>
<p>
    Comments: The Slow-Down  Effect is pretty strong in low- and high-lvl area`s and with a  Dex-Build and PP you`ll get even less hits. It does a decent amount of  dmg (some burst-dmg (related to your SpellDmg) at impact and about 6  ticks from the DoT) and is pretty mana-wise even in higher lvls. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /> (Patch 04.12.08: The casttime decreases from LvL1 to LvL8 after that  its Instant. Also the Duration was doubled but the Dot-Dmg lowered at  around 50%)</p>
<p>    Name: Shade of Fear (SoF)<br />
    Aquired: LvL 10 &#8211; 1/3<br />
    Description: Make targets confused</p>
<p>    LvL1&nbsp; 5 Seconds Confusion&nbsp; 153MP-Cost&nbsp; Land-LvL 10 required<br />
    LvL2&nbsp; 8 Seconds Confusion&nbsp; 167MP-Cost&nbsp; Land-LvL 15 required<br />
    LvL3 12 Seconds Confusion&nbsp; 241MP-Cost&nbsp; Land-LvL 20 required</p>
<p>
    Comments: Its a very usefull Skill and doesn`t take much Points so its worth to MAX it.</p>
<p>    Name: Phantom Pain &#8211; Rapier only (PP)<br />
    Aquired: LvL 12 &#8211; 1/15<br />
    Description: Decrease accuracy rate by X% for 25 seconds, and give X damage in every 3 seconds.</p>
<p>    LvL1&nbsp; &nbsp;31 Damage&nbsp; &#8211; 8% Accuracy&nbsp; &nbsp;73MP-Cost&nbsp; Land-LvL 12 required<br />
    LvL2&nbsp; &nbsp;46 Damage&nbsp; -10% Accuracy&nbsp; &nbsp;94MP-Cost&nbsp; Land-LvL 17 required<br />
    LvL3&nbsp; &nbsp;61 Damage&nbsp; -12% Accuracy&nbsp; 115MP-Cost&nbsp; Land-LvL 22 required<br />
    LvL4&nbsp; &nbsp;76 Damage&nbsp; -14% Accuracy&nbsp; 136MP-Cost&nbsp; Land-LvL 27 required<br />
    LvL5&nbsp; &nbsp;91 Damage&nbsp; -16% Accuracy&nbsp; 157MP-Cost&nbsp; Land-LvL 32 required<br />
    LvL6&nbsp; 106 Damage&nbsp; -18% Accuracy&nbsp; 178MP-Cost&nbsp; Land-LvL 37 required<br />
    LvL7&nbsp; 121 Damage&nbsp; -20% Accuracy&nbsp; 199MP-Cost&nbsp; Land-LvL 42 required<br />
    LvL8&nbsp; 136 Damage&nbsp; -22% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL9&nbsp; 151 Damage&nbsp; -24% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL10 166 Damage&nbsp; -26% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL11 181 Damage&nbsp; -28% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL12 196 Damage&nbsp; -30% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL13 211 Damage&nbsp; -32% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL14 226 Damage&nbsp; -34% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL15 241 Damage&nbsp; -36% Accuracy&nbsp; &nbsp;??MP-Cost&nbsp; Land-LvL ?? required</p>
<p>
    Comments: The  Accuracy-Debuff is hardly noticible until 1.You got enough Avoid-Rate  and 2. at Skill LvL 5/15 &#8211; 6/15 wich is with LvL 42+. But if you made  it this high its a very good Skill to use with PG and it also lasts  longer. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /> (Patch 04.12.08: The Accuracy-Debuff was slightly increased but the Dmg  lowered at around 50% like PG. It also costs less MP and the Casttime  decreases from LvL1 to LvL9 after that its Instant.)</p>
<p>    Name: Lure of Incubus (Sleep)<br />
    Aquired: LvL 18 &#8211; 1/5 <br />
    Description: Chatch an incubus for a X seconds, making your target fall asleep.</p>
<p>    LvL1&nbsp; 12 Seconds 242MP-Cost&nbsp; Land-LvL 18 required<br />
    LvL2&nbsp; 15 Seconds 267MP-Cost&nbsp; Land-LvL 23 required<br />
    LvL3&nbsp; 20 Seconds&nbsp; ??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL4&nbsp; 25 Seconds&nbsp; ??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL5&nbsp; 30 Seconds&nbsp; ??MP-Cost&nbsp; Land-LvL ?? required</p>
<p>    Comments: Its a good Skill wich  i personally would MAX like SoF. The Duration is pretty long and can  make some difficult situations &quot;much&quot; easier.( For example &quot;Aggro&quot;-Mobs  wich you can`t Tank anymore or the Healer wouldn`t survive. Or to make  a &quot;Recovery-Break&quot; while PvP) The Contra is that you can`t atk the  Target you set to Sleep because it will wake up if dmg is recieved.  (except some pure-DoT-Skills like PP or none-dmg-Skills like SoF)</p>
<p>    Name: Bloodsucker/Vampiric Touch &#8211; Rapier only (BS/VT/Vamp)<br />
    Aquired: LvL 28 &#8211; 1/6 <br />
    Description: Attack target, absorb X% of the dealt damage as HP.</p>
<p>    LvL1 100% HP-Absorb 197MP-Cost&nbsp; Land-LvL 28 required<br />
    LvL2 110% HP-Absorb 261MP-Cost&nbsp; Land-LvL 32 required<br />
    LvL3 120% HP-Absorb 325MP-Cost&nbsp; Land-LvL 37 required<br />
    LvL4 130% HP-Absorb 389MP-Cost&nbsp; Land-LvL 42 required<br />
    LvL5 140% HP-Absorb&nbsp; ??MP-Cost&nbsp; Land-LvL ?? required<br />
    LvL6 150% HP-Absorb&nbsp; ??MP-Cost&nbsp; Land-LvL ?? required</p>
<p>    Comments:This Skill is the ONLY Skill from this Skill-Tree that is related to your Spell-Dmg. (I wonder how a Pure-Int-MK will be&#8230; <img src="http://www.florensia-online.com/forum/images/smilies/icon_eek.gif" alt=":shock:" title="Shocked" /> ) (Patch 04.12.08: This Skill is now available for every Noble and  costs less MP then before. Also the name was changed from Bloodsucker  to Vampiric Touch.)</p>
<p>    MagicKnight:</p>
<p>    Name: Blessing of Mana &#8211; Rapier only (BoM)<br />
    Aquired: LvL 40 &#8211; 1/7<br />
    Description: Change 10%HP of target to X%MP.</p>
<p>    LvL1&nbsp; 80% Changed to MP&nbsp; Land-LvL 40 required<br />
    LvL2 100% Changed to MP&nbsp; Land-LvL 45 required<br />
    LvL3 120% Changed to MP&nbsp; Land-LvL 50 required<br />
    LvL4 140% Changed to MP&nbsp; Land-LvL ?? required<br />
    LvL5 160% Changed to MP&nbsp; Land-LvL ?? required<br />
    LvL6 180% Changed to MP&nbsp; Land-LvL ?? required<br />
    LvL7 200% Changed to MP&nbsp; Land-LvL ?? required</p>
<p>
    Comments: This Skill costs  0 MP!and got a CD of 1sec. But can only be casted on yourself. Together  with Bloodsucker/Vampiric Touch you can almost Grind forever without  resting. Because that Skill does suck 10% of you HP you might think  about to try a Str/Con Build to be more like a &quot;Knight&quot; and to get more  MP for one use. But that is only good if you got already LvL50+ and  your PP and PG are pretty strong because you won`t avoid anymore. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" />(Patch 04.12.08: To Grind pretty long got also alot easier because every Pre-MK/MK Skill costs now much less MP)</p>
<p>    Name: Temptation &#8211; Rapier only(Temp/Tame)<br />
    Aquired: LvL 40 &#8211; 1/3<br />
    Description: Make the targeted monster your ally for X minutes.</p>
<p>    LvL1 10 Minutes 362MP&nbsp; Land-LvL 40 required<br />
    LvL2 20 Minutes 488MP&nbsp; Land-LvL 45 required<br />
    LvL3 30 Minutes 660MP&nbsp; Land-LvL 50 required</p>
<p>    Comments: Nice Skill, but normal Mobs are to weak to even survive the 4min. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_confused.gif" alt=":?" title="Confused" /> With LvL2 you can have 2 Pets because the cooldown is shorter then the  duration. Same goes for LvL3 with 3 Pets obviuosly =D.Normaly there  will apear hearts around the mob you enslaved with Temptation. But  however there is a Bug occuring that these hearts arent shown for other  and they can Atk it like any other Mob (and without heartsit does look  like normaly except the &quot;buff&quot; is shown when you target it).(seems to be fixed?) It &quot;can&quot; be Buffed by other players and yourself (like MB,BoL,BoN,AoL,etc.) but not healed. </p>
<p>    Now  comes the tricky thing&#8230; It will follow you everywhere and will Atk  everything you atk or will be atked by. (Plus it will automatically get  the aggro no matter what you do, except provoke)<br />
    (Patch 04.12.08: It  got more usefull because the duration is now 3x longer than before, but  still the problem is to keep it alive. Also the CoolDown decreased from  15 min. to 10min. =D)</p>
<p>    Name: Royal Slave &#8211; Passive (RS)<br />
    Aquired: LvL 45  &#8211; 1/6<br />
    Description: Increase your monster or animal`s defense power.</p>
<p>    LvL1 +193 Defense&nbsp; Land-LvL 45 required<br />
    LvL2 +246 Defense&nbsp; Land-LvL 51 required<br />
    LvL3 +??? Defense&nbsp; Land-LvL ?? required<br />
    LvL4 +??? Defense&nbsp; Land-LvL ?? required<br />
    LvL5 +??? Defense&nbsp; Land-LvL ?? required<br />
    LvL6 +??? Defense&nbsp; Land-LvL ?? required</p>
<p>    Comments: Gives your Pet a nice  Def-Boost. But it still isnt enough. I heard that the +def makes your  pet only survive 1-2 Hits longer in higher lvls.</p>
<p>    No Class:</p>
<p>    Name: Balance Up<br />
    Aquired: LvL 40 &#8211; 1/4<br />
    Description: Have X% additional resistance against critical attacks and stun for 10 minutes.</p>
<p>    LvL1 20% Resistance 336MP&nbsp; Land-LvL 40 required<br />
    LvL2 40% Resistance 382MP&nbsp; Land-LvL 45 required<br />
    LvL3 60% Resistance&nbsp; ??MP&nbsp; Land-LvL ?? required<br />
    LvL3 80% Resistance&nbsp; ??MP&nbsp; Land-LvL ?? required</p>
<p>    Comments: Since MK`s are most likely Dex statet and are 1on1 they will need this Skill only for PvP.</p>
<p>    5.0: Patch-Changes: This section only includes my personal Opinion about the Changes and Balancing from the Patches.</p>
<p>    04.12.08:  Overall there are some very good and usefull changes and they make the  MagicKnight more &quot;Starter-friendly&quot; because more Skills are available.  On the other side&#8230; you just dont have enough points now in lower  LvL`s to keep every Skill as high as possible. Also the Dmg for  Rapier-Noble may increase because of lower requirements but in higher  LvL`s the Dmg decreased noticeably which makes us weaker again. <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_confused.gif" alt=":?" title="Confused" /> I guess thats the reason why Temptation got better. To make us rely  more on our Pets at higher lvls. (which is logical now cuz you get only  Blessing of Mana, Temptation and RoyalSlave as a MK.)</p>
<p>    Special thanks to Harrison. Without him i don`t think i would be a Magic Knight <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /> </p>
<p>    Now feel free to Post your Opinion and Suggestions! <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> </p>
<p>    *Edited the Dodger and Caster Builds* &#8211; 21.11.2008<br />
    *Added some Skill-Dmg,Duration,Effects* &#8211; 21.11.2008<br />
    *Added much more Skill-Dmg,Duration,Effects* &#8211; 24.11.2008<br />
    *Changed the Skill-Dmg,Duration,Effects because of Patch 04.12.08* &#8211; 05.12.08<br />
    *Put the Skills in the right Order and added a new section* 05.12.08<br />
    *Added some Skill-Dmg,Duration,Effects* &#8211; 09.12.08<br />
    *Changed some minor Bugs in the Description and the Comments* &#8211; 12.12.08<br />
    *Added a the Armors &amp; Weapons section* &#8211; 01.01.2009<br />
    *Added the &quot;Tank&quot;-Build* &#8211; 06.01.2009<br />
    *Added new pictures for the Armors &amp; Weapons section* &#8211; 07.01.09<br />
    *Added new pictures for the Armors &amp; Weapons section* &#8211; 11.01.09<br />
    *Added new pictures for the Armors &amp; Weapons section, also fixed some minor Bugs in the Build-section* &#8211; 14.01.09</p>
<p></p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=29281" target="_blank"><strong>xerana</strong></a>.<br />
          <strong><br />
        </strong>  </td>
</tr>
</tbody>
</table>
<div class="shr-publisher-49"></div>]]></content:encoded>
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		</item>
		<item>
		<title>Noble Skill Tree</title>
		<link>http://freetoplaymmorpgs.com/florensia/noble-skill-tree</link>
		<comments>http://freetoplaymmorpgs.com/florensia/noble-skill-tree#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:26:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[court magician skill tree]]></category>
		<category><![CDATA[florensia skill tree]]></category>
		<category><![CDATA[magic knight skill tree]]></category>
		<category><![CDATA[noble skill tree]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=46</guid>
		<description><![CDATA[Noble-Skills (Dark-tree): Name: Sword of Spirit (SoS) Upgrade: lvl 0 &#8211; 15 Status: Active skill Useable at lvl: 1 Duration: 5 minutes Cool-Down: &#8212; Purpose: Increases PHATK (physical attacking power) by 9 at each lvl. (max 135 PHATK) Increases DMG of close ranged weapons by 9 Increases DMG of close ranged weapons by 18 Increases [...]]]></description>
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<p align="left">Noble-Skills (Dark-tree):</p>
<p>
    Name: Sword of Spirit (SoS)<br />
    Upgrade: lvl 0 &ndash; 15<br />
    Status: Active skill<br />
    Useable at lvl: 1<br />
    Duration: 5 minutes<br />
    Cool-Down: &#8212;<br />
    Purpose: Increases PHATK (physical attacking power) by 9 at each lvl. (max 135 PHATK)</p>
<p>    Increases DMG of close ranged weapons by 9 <br />
    Increases DMG of close ranged weapons by 18<br />
    Increases DMG of close ranged weapons by 27<br />
    Increases DMG of close ranged weapons by 36<br />
    Increases DMG of close ranged weapons by 45<br />
    Increases DMG of close ranged weapons by 54<br />
    Increases DMG of close ranged weapons by 63<br />
    Increases DMG of close ranged weapons by 72<br />
    Increases DMG of close ranged weapons by 81<br />
    Increases DMG of close ranged weapons by 90<br />
    Increases DMG of close ranged weapons by 99<br />
    Increases DMG of close ranged weapons by 108<br />
    Increases DMG of close ranged weapons by 117<br />
    Increases DMG of close ranged weapons by 126<br />
    Increases DMG of close ranged weapons by 135</p>
<p>    Real functionality:<br />
    Raises minimal and maximal PHATK by 9 pro level  &#8211; so 135 at max. Consider that this skills attacking power is reduced  by every PHATK-reductions. Like high PHDEF and skills. (fe Avery  Dungeon &#8211; Female Vampire).</p>
<p>    Name: Phantom Grief (PG)<br />
    Upgrade: lvl 0 &ndash; 14 (Should be 15, but it was weakened)<br />
    Status: active skill<br />
    Useable at lvl: 6<br />
    Duration: 20 seconds<br />
    Cool down: 1 second<br />
    Purpose: Decreasing Attack speed, inflicting base damage and a DoT- effekt (Duration over Time).</p>
<p>    Decreases&nbsp; HP by 12 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 10% casting-time: 1,5 sec<br />
    Decreases HP by 28 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 15% casting-time: 1,3 sec<br />
    Decreases HP by 41 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 20% casting-time: 1,1 sec <br />
    Decreases HP by 63 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 25% casting-time: 0,9 sec <br />
    Decreases HP by 80 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 29% casting-time: 0,7 sec <br />
    Decreases HP by 97 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 33% casting-time: 0,5 sec <br />
    Decreases HP by 114 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 36% casting-time: 0,3sec <br />
    Decreases HP by 131 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 38% casting-time: 0,1 sec <br />
    Decreases HP by 148 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 40%. Instant casting <br />
    Decreases HP by 165 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 42%. Instant casting <br />
    Decreases HP by 182 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 44%. Instant casting <br />
    Decreases HP by 199 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 46%. Instant casting <br />
    Decreases HP by 216 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 48%. Instant casting <br />
    Decreases HP by 233 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 50%. Instant casting <br />
    Decreases HP by 250 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 50%. instant casting </p>
<p>    Real functionality:<br />
    Reduces attacking speed of meele weapons, ranged  weapons and cariads, moreover this skills seals a base damage and a  DOT. Skills are not affected by attack speed reductions of PG. So the  effect of PG only counts for the autohit of every weapon.</p>
<p>    Name: Phantom Pain (PP)<br />
    Upgrade: lvl 0 &ndash; 11 (Should be 15, but it was weakened)<br />
    Status: Active skill<br />
    Useable at lvl: 12<br />
    Duration: 25 seconds<br />
    Cool down: 10 seconds<br />
    Purpose: Decreasing accuracy and inflicting a DoT- effekt (Duration over Time).</p>
<p>    Decreases accuracy by 8% for 25 seconds, all 3 Sekunden 31 DMG. casting-time: 1,5 sec<br />
    Decreases accuracy by 10% for 25 seconds, all 3 seconds 46 DMG. casting-time: 1,3 sec<br />
    Decreases accuracy by 12% for 25 seconds, all 3 seconds 61 DMG. casting-time: 1,1 sec <br />
    Decreases accuracy by 14% for 25 seconds, all 3 seconds 76 DMG. casting-time: 0,9 sec<br />
    Decreases accuracy by 16% for 25 seconds, all 3 seconds 91 DMG. casting-time: 0,7 sec<br />
    Decreases accuracy by 18% for 25 seconds, all 3 seconds 106 DMG. casting-time: 0,5 sec<br />
    Decreases accuracy by 20% for 25 seconds, all 3 seconds 121 DMG. casting-time: 0,3 sec<br />
    Decreases accuracy by 22% for 25 seconds, all 3 seconds 136 DMG. casting-time: 0,1 sec<br />
    Decreases accuracy by 24% for 25 seconds, all 3 seconds 151 DMG. Instant casting<br />
    Decreases accuracy by 26% for 25 seconds, all 3 seconds 166 DMG. Instant casting<br />
    Decreases accuracy by 28% for 25 seconds, all 3 seconds 181 DMG. Instant casting<br />
    Decreases accuracy by 30% for 25 seconds, all 3 seconds 196 DMG. Instant casting<br />
    Decreases accuracy by 32% for 25 seconds, all 3 seconds 211 DMG. Instant casting<br />
    Decreases accuracy by 34% for 25 seconds, all 3 seconds 226 DMG. Instant casting<br />
    Decreases accuracy by 36% for 25 seconds, all 3 seconds 241 DMG. Instant casting</p>
<p>    Real functionalty:<br />
    Reduces accuracy of physical attacks, magical  attacks are not affected by the effect of PP &#8211; no base damage, but a  DoT exists. Phantom Pain does not lower accuracy of physical based  skills. So only the autohit of physical weapons are reduced in  accuracy. Sadly the reduced stats are wrong too.</p>
<p>    fe.: Phantom Pain reduces -26% accuracy.<br />
    Our stats:</p>
<p>    Meele = 656<br />
    After PP = 499<br />
    Calculated with Calculator = 485,4</p>
<p>    Ranged = 710<br />
    After PP = 553<br />
    Calculated with Calculator = 525,4</p>
<p>    Magic = 935</p>
<p>    Name: Shade of Fear (SoF)<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 10<br />
    Duration: 12 seconds (Max lvl)<br />
    Cool-down: 30 seconds<br />
    Purpose: Confuses the enemy so that he cannot attack.</p>
<p>    Confusion lasts 5 seconds. Casting-time: 1 sec<br />
    Confusion lasts 8 seconds. Casting-time: 1 sec<br />
    Confusion lasts 12 seconds. Casting-time: 1 sec</p>
<p>    Name: Lure of Incubus (LoI)<br />
    Upgrade: lvl 0 &ndash; 5<br />
    Status: Active skill<br />
    Useable at lvl: 18<br />
    Duration: 30 seconds (max lvl)<br />
    Cool-down: 1 minute<br />
    Purpose: Makes targeted enemies fall asleep. The spell breaks after the duration or any hit except PP</p>
<p>    Sleep lasts for 12 seconds<br />
    Sleep lasts for 15 seconds<br />
    Sleep lasts for 20 seconds<br />
    Sleep lasts for 25 seconds<br />
    Sleep lasts for 30 seconds</p>
<p>    Name: Vampiric Touch (VT)<br />
    Upgrade: lvl 0 &ndash; 6<br />
    Status: Active skill<br />
    Useable at lvl: 28<br />
    Duration: &#8212;<br />
    Cool-down: 4 seconds<br />
    Purpose: Deals DMG and gives a prozentual based rate of DMG as HP to the MK back. (DMG calculation + heal = PHMATK + Skill lvl)</p>
<p>    Attacks the target and absorb 100% of inflicted DMG as HP<br />
    Attacks the target and absorb 110% of inflicted DMG as HP<br />
    Attacks the target and absorb 120% of inflicted DMG as HP<br />
    Attacks the target and absorb 130% of inflicted DMG as HP<br />
    Attacks the target and absorb 140% of inflicted DMG as HP<br />
    Attacks the target and absorb 150% of inflicted DMG as HP</p>
<p>
    Noble Skills (Elemental-tree):</p>
<p>    Name: Fireball<br />
    Upgrade: lvl 0 &#8211; 14<br />
    Status: Active skill<br />
    Useable at lvl: 1<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Attacks the target, with each upgraded level DMG is increased</p>
<p>    Attacks a target with your own PHMATK and extra DMG off 42<br />
    Attacks a target with your own PHMATK and extra DMG off 83<br />
    Attacks a target with your own PHMATK and extra DMG off 134<br />
    Attacks a target with your own PHMATK and extra DMG off 206<br />
    Attacks a target with your own PHMATK and extra DMG off 298<br />
    Attacks a target with your own PHMATK and extra DMG off 390<br />
    Attacks a target with your own PHMATK and extra DMG off 482<br />
    Attacks a target with your own PHMATK and extra DMG off 574<br />
    Attacks a target with your own PHMATK and extra DMG off 666<br />
    Attacks a target with your own PHMATK and extra DMG off 758<br />
    Attacks a target with your own PHMATK and extra DMG off 850<br />
    Attacks a target with your own PHMATK and extra DMG off 942<br />
    Attacks a target with your own PHMATK and extra DMG off 1034<br />
    Attacks a target with your own PHMATK and extra DMG off 1126</p>
<p>    Name: Iceball<br />
    Upgrade: lvl 0 &#8211; 15<br />
    Status: Active skill<br />
    Useable at lvl: 6<br />
    Duration: 8 seconds<br />
    Cool-down: 6 seconds<br />
    Purpose:  Slows the moving speed of targets by 60% for 8 seconds, with each  upgradet level DMG is increased. (If you have this skill and as nothing  changes except the DMG, I would recommand heaving this skill only on  lvl 1, the effect is interessting, nothing else)</p>
<p>    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 44<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 68<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 92<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 116<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 154<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 214<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 274<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 334<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 394<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 454<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 514<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 574<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 634<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 694<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 754</p>
<p>
    Name: Ice shield<br />
    Upgrade: lvl 0 &#8211; 11<br />
    Status: Active skill<br />
    Useable at lvl: 10<br />
    Duration: 200 seconds (max lvl)<br />
    Cool-down: 120 seconds<br />
    Purpose: As long as the shield is activ, the caster will not receive DMG (1 hit = -20 seconds duration)</p>
<p>    The shield lasts for 60 seconds<br />
    The shield lasts for 80 seconds<br />
    The shield lasts for 100 seconds<br />
    The shield lasts for 120 seconds<br />
    The shield lasts for 140 seconds<br />
    The shield lasts for 150 seconds<br />
    The shield lasts for 160 seconds<br />
    The shield lasts for 170 seconds<br />
    The shield lasts for 180 seconds<br />
    The shield lasts for 190 seconds<br />
    The shield lasts for 200 seconds</p>
<p>    Name: Ice Bomb<br />
    Upgrade: lvl 0 &#8211; 11<br />
    Status: Active skill<br />
    Useable at lvl: 30<br />
    Duration: 5 seconds<br />
    Cool-down: 12 seconds<br />
    Purpose:  Attacks targets in an area (AoE = Area of Effect) and makes them  imoveable (only lvl 1, the DMG is far to low to be used as DMG dealing  skill, your PHMATK increases the DMG too, but to DMG increasement is  not really great)</p>
<p>    Attacks all targets in an area of effect by 172 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 206 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 240 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 274 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 308 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 342 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 376 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 410 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 444 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 478 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 512 DMG and makes them imoveable for 5 seconds</p>
<p>    Name: Electric Shock<br />
    Upgrade: lvl 0 &#8211; 12<br />
    Status: Active skill<br />
    Useable at lvl: 23<br />
    Duration: Stun<br />
    Cool-down: 8 seconds<br />
    Purpose: Stuns the target, with each upgraded level DMG is increased.</p>
<p>    Stuns the target, inflicts&nbsp; 41 extra DMG to your PHMATK, casting-time: 1,5 sec<br />
    Stuns the target, inflicts&nbsp; 83 extra DMG to your PHMATK, casting-time: 1,2 sec<br />
    Stuns the target, inflicts&nbsp; 137 extra DMG to your PHMATK, casting-time: 0,9 sec<br />
    Stuns the target, inflicts&nbsp; 205 extra DMG to your PHMATK, casting-time: 0,6 sec<br />
    Stuns the target, inflicts&nbsp; 290 extra DMG to your PHMATK, casting-time: 0,3 sec<br />
    Stuns the target, inflicts&nbsp; 387 extra DMG to your PHMATK, casting-time: 0,1 sec<br />
    Stuns the target, inflicts&nbsp; 515 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 644 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 775 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 908 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 1044 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 1194 extra DMG to your PHMATK, casting-time: Instant casting</p>
<p>    Name: Heavy Lightning<br />
    Upgrade: lvl 0 &#8211; 10<br />
    Status: Active skill<br />
    Useable at lvl: 32<br />
    Duration: &#8212;<br />
    Cool-down: 20 seconds<br />
    Purpose:  Attacks targets in an area (AoE = Area of Effect,- the best AoE a Magic  Knight can use, your PHMATK increases the DMG too, but to DMG  increasement is not really great)</p>
<p>    Attacks all targets in an area of effect by 791 DMG<br />
    Attacks all targets in an area of effect by 975 DMG<br />
    Attacks all targets in an area of effect by 1204 DMG<br />
    Attacks all targets in an area of effect by 1481 DMG<br />
    Attacks all targets in an area of effect by 1840 DMG<br />
    Attacks all targets in an area of effect by 2205 DMG<br />
    Attacks all targets in an area of effect by 2619 DMG<br />
    Attacks all targets in an area of effect by 3036 DMG<br />
    Attacks all targets in an area of effect by 3459 DMG<br />
    Attacks all targets in an area of effect by 3885 DMG</p>
<p>    Name: Fire Pole<br />
    Upgrade: lvl 0 &#8211; 10<br />
    Status: Active skill<br />
    Useable at lvl: 18<br />
    Duration: 15 seconds<br />
    Cool-down: 10 seconds<br />
    Purpose: Deals great DMG and inflicts a DoT- effect on the target (Bad hit rate)</p>
<p>    Noble Skills (other skills):</p>
<p>    Deals 457 DMG and inflicts a DoT of 152 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 570 DMG and inflicts a DoT of 190 DMG for 5 seconds, 15 seconds long, casting time: 2 sec<br />
    Deals 709 DMG and inflicts a DoT of 236 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 876 DMG and inflicts a DoT of 292 DMG for 5 seconds, 15 seconds long, casting time: 2 sec<br />
    Deals 1092 DMG and inflicts a DoT of 364 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1339 DMG and inflicts a DoT of 446 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1590 DMG and inflicts a DoT of 530 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1843 DMG and inflicts a DoT of 614 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 2100 DMG and inflicts a DoT of 700 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 2359 DMG and inflicts a DoT of 786 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec</p>
<p>
    Name: Mind Up<br />
    Upgrade: lvl 0 &ndash; 10<br />
    Status: Passive skill<br />
    Useable at lvl: 1<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your own max MP.</p>
<p>    Increases max MP by 104<br />
    Increases max MP by 208<br />
    Increases max MP by 312<br />
    Increases max MP by 416<br />
    Increases max MP by 520<br />
    Increases max MP by 624<br />
    Increases max MP by 728<br />
    Increases max MP by 832<br />
    Increases max MP by 936<br />
    Increases max MP by 1040</p>
<p>    Name: Insight of Magic<br />
    Upgrade: lvl 0 &ndash; 8<br />
    Status: Passive skill<br />
    Useable at lvl: 10<br />
    Duration: &#8212;<br />
    Cool down: &#8212;<br />
    Purpose: Increases magical hit rate (Skills are not affected! Don&#8217;t skill it, cuz it is crap)</p>
<p>    Increases magical hit rate by 16<br />
    Increases magical hit rate by 24<br />
    Increases magical hit rate by 32<br />
    Increases magical hit rate by 43<br />
    Increases magical hit rate by 54<br />
    Increases magical hit rate by 65<br />
    Increases magical hit rate by 77<br />
    Increases magical hit rate by 91</p>
<p>    Name: Magic Boost (MB)<br />
    Upgrade: lvl 0 &ndash; 10<br />
    Status: Active skill<br />
    Useable at lvl: 15<br />
    Duration: 20 minutes<br />
    Cool-down: 20 seconds<br />
    Purpse: Increases max MP of target (can be casted on others)</p>
<p>    Increasing max MP by 143 for 20 minutes<br />
    Increasing max MP by 286 for 20 minutes<br />
    Increasing max MP by 429 for 20 minutes<br />
    Increasing max MP by 572 for 20 minutes<br />
    Increasing max MP by 715 for 20 minutes<br />
    Increasing max MP by 858 for 20 minutes<br />
    Increasing max MP by 1001 for 20 minutes<br />
    Increasing max MP by 1144 for 20 minutes<br />
    Increasing max MP by 1287 for 20 minutes<br />
    Increasing max MP by 1430 for 20 minutes</p>
<p>    Name: Magic Power<br />
    Upgrade: lvl 0 &ndash; 11<br />
    Status: Passive skill<br />
    Useable at lvl: 20<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your max PHMATK (not min and max PHMATK, look at it&#8217;s max level and think of SoS &#8211; you could cry&#8230;)</p>
<p>    Increases your max PHMATK by 49<br />
    Increases your max PHMATK by 66<br />
    Increases your max PHMATK by 90<br />
    Increases your max PHMATK by 118<br />
    Increases your max PHMATK by 157<br />
    Increases your max PHMATK by 199<br />
    Increases your max PHMATK by 249<br />
    Increases your max PHMATK by 303<br />
    Increases your max PHMATK by 361<br />
    Increases your max PHMATK by 423<br />
    Increases your max PHMATK by 488</p>
<p>    Name: Recharge<br />
    Upgrade: lvl 0 &ndash; 4<br />
    Status: Active skill<br />
    Useable at lvl: 25<br />
    Duration: &#8212;<br />
    Cool-down: 20 seconds<br />
    Purpose: Uses own MP and regenerates used MP on a target. (Don&#8217;t skill! It&#8217;s absolutely crap)</p>
<p>    Uses your own MP and regenerates 182 MP at your target<br />
    Uses your own MP and regenerates 287 MP at your target<br />
    Uses your own MP and regenerates 397 MP at your target<br />
    Uses your own MP and regenerates 514 MP at your target</p>
<p>    Name: Mental Concentration<br />
    Upgrade: lvl 0 &#8211; 9<br />
    Status: Passive skill<br />
    Useable at lvl: 30<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your critical hit rate with magic attacks and magic based skills.</p>
<p>    Increases magical critical rate by 59<br />
    Increases magical critical rate by 71<br />
    Increases magical critical rate by 96<br />
    Increases magical critical rate by 126<br />
    Increases magical critical rate by 166<br />
    Increases magical critical rate by 212<br />
    Increases magical critical rate by 270<br />
    Increases magical critical rate by 335<br />
    Increases magical critical rate by 406</p>
<p>    Name: Warp<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 16<br />
    Dauer: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Teleports you somewhere randomly. You cannot choose the cell.</p>
<p>    Teleports on a random cell within 10 metres length.<br />
    Teleports on a random cell within 15 metres length.<br />
    Teleports on a random cell within 20 metres length.</p>
<p>    Name: Teleportation<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 25<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Teleports you somewhere. You can choose the cell.</p>
<p>    Teleports on a choosen cell within 10 meters lenght.<br />
    Teleports on a choosen cell within 15 meters lenght.<br />
    Teleports on a choosen cell within 20 meters lenght.</p>
<p>    Name: Balance Up<br />
    Upgrade: lvl 0 &ndash; 4<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: 10 minutes<br />
    Cool-down: &#8212;<br />
    Purpose: Protects against the stun effect after a critical attack.</p>
<p>    Protects against stun by 20 % chance<br />
    Protects against stun by 40 % chance<br />
    Protects against stun by 60 % chance<br />
    Protects ageinst stun by 80 % chance</p>
<p>    Real functionality:<br />
    Protects against the stun-effect of every made  autohit. This includes meele weapons, ranged weapons and the cariad.  Skills with stun effect are absolutely ignored by balance up.</p>
<p>    Magic Knight- skills:</p>
<p>    Name: Blessing of Mana (BoM)<br />
    Upgrade: lvl 0 &ndash; 7<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose:  Consumes 10% of actual HP and changes it prozentualy into MP (Bugged?  It changes the doubled amount into MP, at lvl 1 instead of 80% 160%!)</p>
<p>    10% absorbed HP are changed to 80% MP<br />
    10% absorbed HP are changed to 100% MP<br />
    10% absorbed HP are changed to 120% MP<br />
    10% absorbed HP are changed to 140% MP<br />
    10% absorbed HP are changed to 160% MP<br />
    10% absorbed HP are changed to 180% MP<br />
    10% absorbed HP are changed to 200% MP</p>
<p>    Real functionality:<br />
    Absorbs 10% of your actual (not maximal HP!) and changes it prozentualy into MP. The amount of changed MP is doubled.</p>
<p>    fe.: 6000 HP / 10 = 600 HP, BoM on lvl 7 = 200% out of 10% HP, but consider the doubled amount of 400% = 2400 MP.</p>
<p>    Logically the effectivenes of this skill decreases by lowered HP. You cannot die of this!</p>
<p>    Name: Temptation<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: lvl 1 = 10 minutes, lvl 2 = 20 minutes, lvl 3 = 30 minutes<br />
    Cool-down: 10 minutes<br />
    Purpose:  A monster can by tempted so that it fights on your side. The monster  has to be your own level or lower. Boss-monsters are not affected by this skill, except 2 bugged bosses  (Warloss and Gangster Boss &#8211; I wonder if they fix that bug this year)</p>
<p>    A targeted monster fights for you for 10 minutes &#8211; 1 monster possible<br />
    A targeted monster fights for you for 20 minutes &#8211; 2 monsters possible<br />
    A targeted monster fights for you for 30 minutes &#8211; 3 monsters possible</p>
<p>    Real functionality:<br />
    A monster on the level of the MK or  lower will ally with you. This does not work on boss monster and does  not work in he tower. This monsters are able to cast skills but they  cannot target players in PvP. But in every warzone they can attack  players.</p>
<p>    Name: Royal Slave<br />
    Upgrade: lvl 0 &ndash; 6<br />
    Status: Passive skill<br />
    Useable at lvl: 45<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose:  Increases PHDEF of your monsters. (The worst skill a MK has &#8211; don&#8217;t  skill! The disappointment is to big &#8211; get a saint with his Def-Buff!)</p>
<p>    Increases PHDEF of tempted monsters by 193<br />
    Increases PHDEF of tempted monsters by 246<br />
    Increases PHDEF of tempted monsters by 318<br />
    Increases PHDEF of tempted monsters by 396<br />
    Increases PHDEF of tempted monsters by 480<br />
    Increases PHDEF of tempted monsters by 568</p>
<p></p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=51846" target="_blank"><strong>Latyss</strong></a>.<br />
          <strong><br />
        </strong>  </td>
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		<item>
		<title>The power of a Magic Knight</title>
		<link>http://freetoplaymmorpgs.com/florensia/the-power-of-a-magic-knight</link>
		<comments>http://freetoplaymmorpgs.com/florensia/the-power-of-a-magic-knight#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:20:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Magic Knight]]></category>
		<category><![CDATA[magic knight build]]></category>
		<category><![CDATA[magic knight guide]]></category>
		<category><![CDATA[noble guides]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=43</guid>
		<description><![CDATA[Proudly I present my Magic Knight guide for all wielders of Rapiers Register: 1 ) Before starting 2 ) The beginning 3 ) Skills 4 ) Status points 5 ) Builds 6 ) Final words 7 ) The ending 1 ) Before starting This is a general MK-Guide that deals in basics, skills, builds, important [...]]]></description>
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<p align="left">Proudly I present my Magic Knight guide for all wielders of Rapiers</p>
<p>    <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/magicknightpic.jpg" width="250" height="341" /></center></p>
<p>    Register:<br />
    1 ) Before starting<br />
    2 ) The beginning<br />
    3 ) Skills<br />
    4 ) Status points<br />
    5 ) Builds<br />
    6 ) Final words<br />
    7 ) The ending</p>
<p>    1 ) Before starting</p>
<p>    This is a general MK-Guide that deals in basics, skills, builds, important notes and much more.<br />
    The  Magic Knight can be based on both, int or str, which you choose is your  own decission. Choosing str would be nice for PvE (Player vs  Environment) and not suitable for PvP (Player vs Player). Increasing  int your PHATK and PHMATK will raise, so this seams to be better for  PvP and can be used for PvE too.<br />
    PHATK = Physical meele attacking power, PHMATK = Physical magic attacking power.</p>
<p>    The Magic Knight is able to use both, Cariad and Rapier, but the  primary weapon is the Rapier. Cariad only makes sense in conjunction  with an AoE-Build in a party, but even there I would not use a Cariad.  Be sure to know that not all skills are useable by cariad.</p>
<p>    ATTENTION:  Phantom Grief, Phantom Pain, Vampiric Touch and Blessing of Mana are  Rapier-only. Meaning, that you need an equipped Rapier for the  mentioned skills.</p>
<p>
    2 ) The beginning </p>
<p>    The  Magic Knight is a Damage-Dealer class (DD) focused on 1 single target,  because of his fast attacking speed of 1,20 seconds, his strong  Debuff-skills, Phantom Pain (PP) and Phantom Grief (PG) + it&#8217;s base  damage and the opportunity to choose strong magic in the nobles  elemental-tree, Temptation deals a lot of damage too. Temptation shows  it&#8217;s true effectivenes in a party that has a minimum of 1 tank (fe.  GSM). The Magic Knights pretend to be supporter and tank too, because  he can provide the party with extra MP and he is able to tank larger  numbers of monster groups with his high dodge abilities and the skill  Vampiric Touch. The Magic Knight has less HP and MP, but he can &quot;heal&quot;  his lost HP and MP with his skills. This class is a pure 1 on 1 class  and has no AoEs (AoE &#8211; Area of Effect), but the int-based MK is able to  AoE with the noble skills Heavy Lightning and Ice Bomb.</p>
<p>
    It is important to know, that in Florensia every status point works different for each class:</p>
<p>    The Magic Knight gains out of 1 str 2-3 PHATK and 0 PHMATK. Later on he even get&#8217;s 3-4 points PHATK.<br />
    The Magic Knight gains out of 1 int 1-1 PHATK and 2-3 PHMATK. Later on he even get&#8217;s 1-2 points PHATK and 3-4 points PHMATK.</p>
<p>    3 ) Skills (What skills can I use?)</p>
<p>    Noble-Skills (Dark-tree):</p>
<p>
    Name: Sword of Spirit (SoS)<br />
    Upgrade: lvl 0 &ndash; 15<br />
    Status: Active skill<br />
    Useable at lvl: 1<br />
    Duration: 5 minutes<br />
    Cool-Down: &#8212;<br />
    Purpose: Increases PHATK (physical attacking power) by 9 at each lvl. (max 135 PHATK)</p>
<p>    Increases DMG of close ranged weapons by 9 <br />
    Increases DMG of close ranged weapons by 18<br />
    Increases DMG of close ranged weapons by 27<br />
    Increases DMG of close ranged weapons by 36<br />
    Increases DMG of close ranged weapons by 45<br />
    Increases DMG of close ranged weapons by 54<br />
    Increases DMG of close ranged weapons by 63<br />
    Increases DMG of close ranged weapons by 72<br />
    Increases DMG of close ranged weapons by 81<br />
    Increases DMG of close ranged weapons by 90<br />
    Increases DMG of close ranged weapons by 99<br />
    Increases DMG of close ranged weapons by 108<br />
    Increases DMG of close ranged weapons by 117<br />
    Increases DMG of close ranged weapons by 126<br />
    Increases DMG of close ranged weapons by 135</p>
<p>    Real functionality:<br />
    Raises minimal and maximal PHATK by 9 pro level  &#8211; so 135 at max. Consider that this skills attacking power is reduced  by every PHATK-reductions. Like high PHDEF and skills. (fe Avery  Dungeon &#8211; Female Vampire).</p>
<p>    Name: Phantom Grief (PG)<br />
    Upgrade: lvl 0 &ndash; 14 (Should be 15, but it was weakened)<br />
    Status: active skill<br />
    Useable at lvl: 6<br />
    Duration: 20 seconds<br />
    Cool down: 1 second<br />
    Purpose: Decreasing Attack speed, inflicting base damage and a DoT- effekt (Duration over Time).</p>
<p>    Decreases&nbsp; HP by 12 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 10% casting-time: 1,5 sec<br />
    Decreases HP by 28 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 15% casting-time: 1,3 sec<br />
    Decreases HP by 41 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 20% casting-time: 1,1 sec <br />
    Decreases HP by 63 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 25% casting-time: 0,9 sec <br />
    Decreases HP by 80 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 29% casting-time: 0,7 sec <br />
    Decreases HP by 97 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 33% casting-time: 0,5 sec <br />
    Decreases HP by 114 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 36% casting-time: 0,3sec <br />
    Decreases HP by 131 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 38% casting-time: 0,1 sec <br />
    Decreases HP by 148 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 40%. Instant casting <br />
    Decreases HP by 165 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 42%. Instant casting <br />
    Decreases HP by 182 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 44%. Instant casting <br />
    Decreases HP by 199 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 46%. Instant casting <br />
    Decreases HP by 216 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 48%. Instant casting <br />
    Decreases HP by 233 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 50%. Instant casting <br />
    Decreases HP by 250 for all 3 seconds, 20 seconds long &amp; decreases attack speed by 50%. instant casting </p>
<p>    Real functionality:<br />
    Reduces attacking speed of meele weapons, ranged  weapons and cariads, moreover this skills seals a base damage and a  DOT. Skills are not affected by attack speed reductions of PG. So the  effect of PG only counts for the autohit of every weapon.</p>
<p>    Name: Phantom Pain (PP)<br />
    Upgrade: lvl 0 &ndash; 11 (Should be 15, but it was weakened)<br />
    Status: Active skill<br />
    Useable at lvl: 12<br />
    Duration: 25 seconds<br />
    Cool down: 10 seconds<br />
    Purpose: Decreasing accuracy and inflicting a DoT- effekt (Duration over Time).</p>
<p>    Decreases accuracy by 8% for 25 seconds, all 3 Sekunden 31 DMG. casting-time: 1,5 sec<br />
    Decreases accuracy by 10% for 25 seconds, all 3 seconds 46 DMG. casting-time: 1,3 sec<br />
    Decreases accuracy by 12% for 25 seconds, all 3 seconds 61 DMG. casting-time: 1,1 sec <br />
    Decreases accuracy by 14% for 25 seconds, all 3 seconds 76 DMG. casting-time: 0,9 sec<br />
    Decreases accuracy by 16% for 25 seconds, all 3 seconds 91 DMG. casting-time: 0,7 sec<br />
    Decreases accuracy by 18% for 25 seconds, all 3 seconds 106 DMG. casting-time: 0,5 sec<br />
    Decreases accuracy by 20% for 25 seconds, all 3 seconds 121 DMG. casting-time: 0,3 sec<br />
    Decreases accuracy by 22% for 25 seconds, all 3 seconds 136 DMG. casting-time: 0,1 sec<br />
    Decreases accuracy by 24% for 25 seconds, all 3 seconds 151 DMG. Instant casting<br />
    Decreases accuracy by 26% for 25 seconds, all 3 seconds 166 DMG. Instant casting<br />
    Decreases accuracy by 28% for 25 seconds, all 3 seconds 181 DMG. Instant casting<br />
    Decreases accuracy by 30% for 25 seconds, all 3 seconds 196 DMG. Instant casting<br />
    Decreases accuracy by 32% for 25 seconds, all 3 seconds 211 DMG. Instant casting<br />
    Decreases accuracy by 34% for 25 seconds, all 3 seconds 226 DMG. Instant casting<br />
    Decreases accuracy by 36% for 25 seconds, all 3 seconds 241 DMG. Instant casting</p>
<p>    Real functionalty:<br />
    Reduces accuracy of physical attacks, magical  attacks are not affected by the effect of PP &#8211; no base damage, but a  DoT exists. Phantom Pain does not lower accuracy of physical based  skills. So only the autohit of physical weapons are reduced in  accuracy. Sadly the reduced stats are wrong too.</p>
<p>    fe.: Phantom Pain reduces -26% accuracy.<br />
    Our stats:</p>
<p>    Meele = 656<br />
    After PP = 499<br />
    Calculated with Calculator = 485,4</p>
<p>    Ranged = 710<br />
    After PP = 553<br />
    Calculated with Calculator = 525,4</p>
<p>    Magic = 935</p>
<p>    Name: Shade of Fear (SoF)<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 10<br />
    Duration: 12 seconds (Max lvl)<br />
    Cool-down: 30 seconds<br />
    Purpose: Confuses the enemy so that he cannot attack.</p>
<p>    Confusion lasts 5 seconds. Casting-time: 1 sec<br />
    Confusion lasts 8 seconds. Casting-time: 1 sec<br />
    Confusion lasts 12 seconds. Casting-time: 1 sec</p>
<p>    Name: Lure of Incubus (LoI)<br />
    Upgrade: lvl 0 &ndash; 5<br />
    Status: Active skill<br />
    Useable at lvl: 18<br />
    Duration: 30 seconds (max lvl)<br />
    Cool-down: 1 minute<br />
    Purpose: Makes targeted enemies fall asleep. The spell breaks after the duration or any hit except PP</p>
<p>    Sleep lasts for 12 seconds<br />
    Sleep lasts for 15 seconds<br />
    Sleep lasts for 20 seconds<br />
    Sleep lasts for 25 seconds<br />
    Sleep lasts for 30 seconds</p>
<p>    Name: Vampiric Touch (VT)<br />
    Upgrade: lvl 0 &ndash; 6<br />
    Status: Active skill<br />
    Useable at lvl: 28<br />
    Duration: &#8212;<br />
    Cool-down: 4 seconds<br />
    Purpose: Deals DMG and gives a prozentual based rate of DMG as HP to the MK back. (DMG calculation + heal = PHMATK + Skill lvl)</p>
<p>    Attacks the target and absorb 100% of inflicted DMG as HP<br />
    Attacks the target and absorb 110% of inflicted DMG as HP<br />
    Attacks the target and absorb 120% of inflicted DMG as HP<br />
    Attacks the target and absorb 130% of inflicted DMG as HP<br />
    Attacks the target and absorb 140% of inflicted DMG as HP<br />
    Attacks the target and absorb 150% of inflicted DMG as HP</p>
<p>
    Noble Skills (Elemental-tree):</p>
<p>    Name: Fireball<br />
    Upgrade: lvl 0 &#8211; 14<br />
    Status: Active skill<br />
    Useable at lvl: 1<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Attacks the target, with each upgraded level DMG is increased</p>
<p>    Attacks a target with your own PHMATK and extra DMG off 42<br />
    Attacks a target with your own PHMATK and extra DMG off 83<br />
    Attacks a target with your own PHMATK and extra DMG off 134<br />
    Attacks a target with your own PHMATK and extra DMG off 206<br />
    Attacks a target with your own PHMATK and extra DMG off 298<br />
    Attacks a target with your own PHMATK and extra DMG off 390<br />
    Attacks a target with your own PHMATK and extra DMG off 482<br />
    Attacks a target with your own PHMATK and extra DMG off 574<br />
    Attacks a target with your own PHMATK and extra DMG off 666<br />
    Attacks a target with your own PHMATK and extra DMG off 758<br />
    Attacks a target with your own PHMATK and extra DMG off 850<br />
    Attacks a target with your own PHMATK and extra DMG off 942<br />
    Attacks a target with your own PHMATK and extra DMG off 1034<br />
    Attacks a target with your own PHMATK and extra DMG off 1126</p>
<p>    Name: Iceball<br />
    Upgrade: lvl 0 &#8211; 15<br />
    Status: Active skill<br />
    Useable at lvl: 6<br />
    Duration: 8 seconds<br />
    Cool-down: 6 seconds<br />
    Purpose:  Slows the moving speed of targets by 60% for 8 seconds, with each  upgradet level DMG is increased. (If you have this skill and as nothing  changes except the DMG, I would recommand heaving this skill only on  lvl 1, the effect is interessting, nothing else)</p>
<p>    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 44<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 68<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 92<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 116<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 154<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 214<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 274<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 334<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 394<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 454<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 514<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 574<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 634<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 694<br />
    Slows the moving speed by 60 %, attacks a target with your own MATK and extra DMG off 754</p>
<p>
    Name: Ice shield<br />
    Upgrade: lvl 0 &#8211; 11<br />
    Status: Active skill<br />
    Useable at lvl: 10<br />
    Duration: 200 seconds (max lvl)<br />
    Cool-down: 120 seconds<br />
    Purpose: As long as the shield is activ, the caster will not receive DMG (1 hit = -20 seconds duration)</p>
<p>    The shield lasts for 60 seconds<br />
    The shield lasts for 80 seconds<br />
    The shield lasts for 100 seconds<br />
    The shield lasts for 120 seconds<br />
    The shield lasts for 140 seconds<br />
    The shield lasts for 150 seconds<br />
    The shield lasts for 160 seconds<br />
    The shield lasts for 170 seconds<br />
    The shield lasts for 180 seconds<br />
    The shield lasts for 190 seconds<br />
    The shield lasts for 200 seconds</p>
<p>    Name: Ice Bomb<br />
    Upgrade: lvl 0 &#8211; 11<br />
    Status: Active skill<br />
    Useable at lvl: 30<br />
    Duration: 5 seconds<br />
    Cool-down: 12 seconds<br />
    Purpose:  Attacks targets in an area (AoE = Area of Effect) and makes them  imoveable (only lvl 1, the DMG is far to low to be used as DMG dealing  skill, your PHMATK increases the DMG too, but to DMG increasement is  not really great)</p>
<p>    Attacks all targets in an area of effect by 172 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 206 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 240 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 274 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 308 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 342 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 376 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 410 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 444 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 478 DMG and makes them imoveable for 5 seconds<br />
    Attacks all targets in an area of effect by 512 DMG and makes them imoveable for 5 seconds</p>
<p>    Name: Electric Shock<br />
    Upgrade: lvl 0 &#8211; 12<br />
    Status: Active skill<br />
    Useable at lvl: 23<br />
    Duration: Stun<br />
    Cool-down: 8 seconds<br />
    Purpose: Stuns the target, with each upgraded level DMG is increased.</p>
<p>    Stuns the target, inflicts&nbsp; 41 extra DMG to your PHMATK, casting-time: 1,5 sec<br />
    Stuns the target, inflicts&nbsp; 83 extra DMG to your PHMATK, casting-time: 1,2 sec<br />
    Stuns the target, inflicts&nbsp; 137 extra DMG to your PHMATK, casting-time: 0,9 sec<br />
    Stuns the target, inflicts&nbsp; 205 extra DMG to your PHMATK, casting-time: 0,6 sec<br />
    Stuns the target, inflicts&nbsp; 290 extra DMG to your PHMATK, casting-time: 0,3 sec<br />
    Stuns the target, inflicts&nbsp; 387 extra DMG to your PHMATK, casting-time: 0,1 sec<br />
    Stuns the target, inflicts&nbsp; 515 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 644 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 775 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 908 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 1044 extra DMG to your PHMATK, casting-time: Instant casting<br />
    Stuns the target, inflicts&nbsp; 1194 extra DMG to your PHMATK, casting-time: Instant casting</p>
<p>    Name: Heavy Lightning<br />
    Upgrade: lvl 0 &#8211; 10<br />
    Status: Active skill<br />
    Useable at lvl: 32<br />
    Duration: &#8212;<br />
    Cool-down: 20 seconds<br />
    Purpose:  Attacks targets in an area (AoE = Area of Effect,- the best AoE a Magic  Knight can use, your PHMATK increases the DMG too, but to DMG  increasement is not really great)</p>
<p>    Attacks all targets in an area of effect by 791 DMG<br />
    Attacks all targets in an area of effect by 975 DMG<br />
    Attacks all targets in an area of effect by 1204 DMG<br />
    Attacks all targets in an area of effect by 1481 DMG<br />
    Attacks all targets in an area of effect by 1840 DMG<br />
    Attacks all targets in an area of effect by 2205 DMG<br />
    Attacks all targets in an area of effect by 2619 DMG<br />
    Attacks all targets in an area of effect by 3036 DMG<br />
    Attacks all targets in an area of effect by 3459 DMG<br />
    Attacks all targets in an area of effect by 3885 DMG</p>
<p>    Name: Fire Pole<br />
    Upgrade: lvl 0 &#8211; 10<br />
    Status: Active skill<br />
    Useable at lvl: 18<br />
    Duration: 15 seconds<br />
    Cool-down: 10 seconds<br />
    Purpose: Deals great DMG and inflicts a DoT- effect on the target (Bad hit rate)</p>
<p>    Noble Skills (other skills):</p>
<p>    Deals 457 DMG and inflicts a DoT of 152 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 570 DMG and inflicts a DoT of 190 DMG for 5 seconds, 15 seconds long, casting time: 2 sec<br />
    Deals 709 DMG and inflicts a DoT of 236 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 876 DMG and inflicts a DoT of 292 DMG for 5 seconds, 15 seconds long, casting time: 2 sec<br />
    Deals 1092 DMG and inflicts a DoT of 364 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1339 DMG and inflicts a DoT of 446 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1590 DMG and inflicts a DoT of 530 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 1843 DMG and inflicts a DoT of 614 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 2100 DMG and inflicts a DoT of 700 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec<br />
    Deals 2359 DMG and inflicts a DoT of 786 DMG for 5 seconds, 15 seconds long, casting-time: 2 sec</p>
<p>
    Name: Mind Up<br />
    Upgrade: lvl 0 &ndash; 10<br />
    Status: Passive skill<br />
    Useable at lvl: 1<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your own max MP.</p>
<p>    Increases max MP by 104<br />
    Increases max MP by 208<br />
    Increases max MP by 312<br />
    Increases max MP by 416<br />
    Increases max MP by 520<br />
    Increases max MP by 624<br />
    Increases max MP by 728<br />
    Increases max MP by 832<br />
    Increases max MP by 936<br />
    Increases max MP by 1040</p>
<p>    Name: Insight of Magic<br />
    Upgrade: lvl 0 &ndash; 8<br />
    Status: Passive skill<br />
    Useable at lvl: 10<br />
    Duration: &#8212;<br />
    Cool down: &#8212;<br />
    Purpose: Increases magical hit rate (Skills are not affected! Don&#8217;t skill it, cuz it is crap)</p>
<p>    Increases magical hit rate by 16<br />
    Increases magical hit rate by 24<br />
    Increases magical hit rate by 32<br />
    Increases magical hit rate by 43<br />
    Increases magical hit rate by 54<br />
    Increases magical hit rate by 65<br />
    Increases magical hit rate by 77<br />
    Increases magical hit rate by 91</p>
<p>    Name: Magic Boost (MB)<br />
    Upgrade: lvl 0 &ndash; 10<br />
    Status: Active skill<br />
    Useable at lvl: 15<br />
    Duration: 20 minutes<br />
    Cool-down: 20 seconds<br />
    Purpse: Increases max MP of target (can be casted on others)</p>
<p>    Increasing max MP by 143 for 20 minutes<br />
    Increasing max MP by 286 for 20 minutes<br />
    Increasing max MP by 429 for 20 minutes<br />
    Increasing max MP by 572 for 20 minutes<br />
    Increasing max MP by 715 for 20 minutes<br />
    Increasing max MP by 858 for 20 minutes<br />
    Increasing max MP by 1001 for 20 minutes<br />
    Increasing max MP by 1144 for 20 minutes<br />
    Increasing max MP by 1287 for 20 minutes<br />
    Increasing max MP by 1430 for 20 minutes</p>
<p>    Name: Magic Power<br />
    Upgrade: lvl 0 &ndash; 11<br />
    Status: Passive skill<br />
    Useable at lvl: 20<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your max PHMATK (not min and max PHMATK, look at it&#8217;s max level and think of SoS &#8211; you could cry&#8230;)</p>
<p>    Increases your max PHMATK by 49<br />
    Increases your max PHMATK by 66<br />
    Increases your max PHMATK by 90<br />
    Increases your max PHMATK by 118<br />
    Increases your max PHMATK by 157<br />
    Increases your max PHMATK by 199<br />
    Increases your max PHMATK by 249<br />
    Increases your max PHMATK by 303<br />
    Increases your max PHMATK by 361<br />
    Increases your max PHMATK by 423<br />
    Increases your max PHMATK by 488</p>
<p>    Name: Recharge<br />
    Upgrade: lvl 0 &ndash; 4<br />
    Status: Active skill<br />
    Useable at lvl: 25<br />
    Duration: &#8212;<br />
    Cool-down: 20 seconds<br />
    Purpose: Uses own MP and regenerates used MP on a target. (Don&#8217;t skill! It&#8217;s absolutely crap)</p>
<p>    Uses your own MP and regenerates 182 MP at your target<br />
    Uses your own MP and regenerates 287 MP at your target<br />
    Uses your own MP and regenerates 397 MP at your target<br />
    Uses your own MP and regenerates 514 MP at your target</p>
<p>    Name: Mental Concentration<br />
    Upgrade: lvl 0 &#8211; 9<br />
    Status: Passive skill<br />
    Useable at lvl: 30<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose: Increases your critical hit rate with magic attacks and magic based skills.</p>
<p>    Increases magical critical rate by 59<br />
    Increases magical critical rate by 71<br />
    Increases magical critical rate by 96<br />
    Increases magical critical rate by 126<br />
    Increases magical critical rate by 166<br />
    Increases magical critical rate by 212<br />
    Increases magical critical rate by 270<br />
    Increases magical critical rate by 335<br />
    Increases magical critical rate by 406</p>
<p>    Name: Warp<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 16<br />
    Dauer: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Teleports you somewhere randomly. You cannot choose the cell.</p>
<p>    Teleports on a random cell within 10 metres length.<br />
    Teleports on a random cell within 15 metres length.<br />
    Teleports on a random cell within 20 metres length.</p>
<p>    Name: Teleportation<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 25<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose: Teleports you somewhere. You can choose the cell.</p>
<p>    Teleports on a choosen cell within 10 meters lenght.<br />
    Teleports on a choosen cell within 15 meters lenght.<br />
    Teleports on a choosen cell within 20 meters lenght.</p>
<p>    Name: Balance Up<br />
    Upgrade: lvl 0 &ndash; 4<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: 10 minutes<br />
    Cool-down: &#8212;<br />
    Purpose: Protects against the stun effect after a critical attack.</p>
<p>    Protects against stun by 20 % chance<br />
    Protects against stun by 40 % chance<br />
    Protects against stun by 60 % chance<br />
    Protects ageinst stun by 80 % chance</p>
<p>    Real functionality:<br />
    Protects against the stun-effect of every made  autohit. This includes meele weapons, ranged weapons and the cariad.  Skills with stun effect are absolutely ignored by balance up.</p>
<p>    Magic Knight- skills:</p>
<p>    Name: Blessing of Mana (BoM)<br />
    Upgrade: lvl 0 &ndash; 7<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: &#8212;<br />
    Cool-down: 1 second<br />
    Purpose:  Consumes 10% of actual HP and changes it prozentualy into MP (Bugged?  It changes the doubled amount into MP, at lvl 1 instead of 80% 160%!)</p>
<p>    10% absorbed HP are changed to 80% MP<br />
    10% absorbed HP are changed to 100% MP<br />
    10% absorbed HP are changed to 120% MP<br />
    10% absorbed HP are changed to 140% MP<br />
    10% absorbed HP are changed to 160% MP<br />
    10% absorbed HP are changed to 180% MP<br />
    10% absorbed HP are changed to 200% MP</p>
<p>    Real functionality:<br />
    Absorbs 10% of your actual (not maximal HP!) and changes it prozentualy into MP. The amount of changed MP is doubled.</p>
<p>    fe.: 6000 HP / 10 = 600 HP, BoM on lvl 7 = 200% out of 10% HP, but consider the doubled amount of 400% = 2400 MP.</p>
<p>    Logically the effectivenes of this skill decreases by lowered HP. You cannot die of this!</p>
<p>    Name: Temptation<br />
    Upgrade: lvl 0 &ndash; 3<br />
    Status: Active skill<br />
    Useable at lvl: 40<br />
    Duration: lvl 1 = 10 minutes, lvl 2 = 20 minutes, lvl 3 = 30 minutes<br />
    Cool-down: 10 minutes<br />
    Purpose:  A monster can by tempted so that it fights on your side. The monster  has to be your own level or lower. Boss-monsters are not affected by this skill, except 2 bugged bosses  (Warloss and Gangster Boss &#8211; I wonder if they fix that bug this year)</p>
<p>    A targeted monster fights for you for 10 minutes &#8211; 1 monster possible<br />
    A targeted monster fights for you for 20 minutes &#8211; 2 monsters possible<br />
    A targeted monster fights for you for 30 minutes &#8211; 3 monsters possible</p>
<p>    Real functionality:<br />
    A monster on the level of the MK or  lower will ally with you. This does not work on boss monster and does  not work in he tower. This monsters are able to cast skills but they  cannot target players in PvP. But in every warzone they can attack  players.</p>
<p>    Name: Royal Slave<br />
    Upgrade: lvl 0 &ndash; 6<br />
    Status: Passive skill<br />
    Useable at lvl: 45<br />
    Duration: &#8212;<br />
    Cool-down: &#8212;<br />
    Purpose:  Increases PHDEF of your monsters. (The worst skill a MK has &#8211; don&#8217;t  skill! The disappointment is to big &#8211; get a saint with his Def-Buff!)</p>
<p>    Increases PHDEF of tempted monsters by 193<br />
    Increases PHDEF of tempted monsters by 246<br />
    Increases PHDEF of tempted monsters by 318<br />
    Increases PHDEF of tempted monsters by 396<br />
    Increases PHDEF of tempted monsters by 480<br />
    Increases PHDEF of tempted monsters by 568</p>
<p>    4 ) Status points (How about my status, what do I need?)</p>
<p>    The  Magic Knight is the most complicated class in Florensia, because he is  used to fight in front the battlefield (meele) and behind the front  (ranged), so he uses both PHATK and PHMATK in fights. And even lot&#8217;s of  bugs makes his life hard.</p>
<p>    Suitable for int- build: Int, dex, con, will<br />
    Suitable for str- build: Str, dex, con</p>
<p>    Int  (intelligence) increases our PHMATK, damage with magic and skills based  on int. With int the MK increases the DMG of all elemental skills and  his own skills PG and VT. Magic power and mental concentration will do  very well. I have to mention that the PHMATK of theRApier is higher  than the PHATK. </p>
<p>    Str (Strenght)  increases the PHATK. As 2 int are 1 str, I would not recommand this  attribut, but if you insint going str instead of int, you will have to  increase this. </p>
<p>    Dex (Dextirity)  increases our hit and flee rate. Dex is our main defence attribut and  very important, because the MK has to fight in the front of battles,  with his dex and PP he can tank mobs and he can AoE with this attribut  too. </p>
<p>    Con  (Constitution) is the last important attribut for a MK. It increases  HP, whit which you can live longer in taughter battles and it increases  the MP recovery rate of Blessing of Mana (BoM). The more HP, the more  regenerated MP.</p>
<p>    Will increases  the chance of dealing a critical hit with magic, short range (meele)  physical attacks and long range physical attacks. This can be increased  in conjunction with mental concentration. You can increase this, but  you don&#8217;t have to.</p>
<p>    Wis(Wisdom)  increases our max MP. Wis would only be interessting for an AoE-Build.  BoM is strong enough that you don&#8217;t need any wis. If you still need  more MP think about mind up and magic boost. In lower levels you still  will be forced to sit down, regenerate and even use potions. But this  will change after level 40 where you get BoM.</p>
<p>
    ATTENTION:  It is important to have high con at the beginning of the game, so go  for 2-3 days see levling as soon as possible and get about 15-20 con. I  really recommand that, 20 points in con will make your life of being a  Rapier-Noble way easier. </p>
<p>    5 ) Builds (What builds can a MK have?</p>
<p>    Here the ordinary MK-build, everyone knows it:</p>
<p>    A ) Magic Knight based on str (Compare with point D)</p>
<p>    Stats: Str, dex, con</p>
<p>    1 land lvl = 2 str, 1 dex (1str, 2 dex at the beginning for better dodgeing is possible too)<br />
    1 sea lvl = 1 con<br />
    (It is possible to add a little bit int to increase the DMG of VT and PG)</p>
<p>    Where to fight:</p>
<p>    PvP: Good (Except con mercs)<br />
    PvE: Good<br />
    Bosses: Average<br />
    Partyplay: Average</p>
<p>    Suitable skills:</p>
<p>    Sword of Spirit &#8211; very important<br />
    Phantom Grief &#8211; very important<br />
    Phantom Pain &#8211; very important<br />
    Shade of Fear &#8211; very important<br />
    Lure of Incubus &#8211; optional<br />
    Vampiric Touch &#8211; very important<br />
    Lightning shock &#8211; optional<br />
    Fire pole &#8211; optional<br />
    Teleport &#8211; optional<br />
    Balance up &#8211; optional<br />
    Mind up &#8211; optional<br />
    Magic Boost &#8211; optional<br />
    Magic Power &#8211; optional<br />
    Blessing of mana &#8211; important<br />
    Temptation &#8211; optional<br />
    Royal Slave- optional</p>
<p>    Explaination:  A long time ago it was thought that the Magic Knight has to go on str,  because of Sword of Spirit. The Magic Knight has a good meele DMG, the  magic DMG instead is poor. I recommand magic power, because you should  not lack on int. Or in other words: Your VT should heal more, believe  me. I listed lightning shock as well as fire pole. Fire pole can deal a  good DMG (if it hits)</p>
<p>    Make  sure to have all skills that are marked with &ldquo;very important&rdquo;, you  should think about &ldquo;important&rdquo; skills and your remaining points can be  devided to &ldquo;optional&rdquo; skills. You probably cannot skill everything, so  make priorities.</p>
<p>    How to level:</p>
<p>    You  need to cast PP and PG on every single monster, your rapier does the  rest. Your meele DMG will be quite good, you will not have any problems  getting to Chester with this. After reaching lvl 27 you obtain VT, than  it get&rsquo;s a lot easier. And after lvl 40 Blessing of Mana is obtainable.  Just make sure to skill out PG (lvl 14) and PP (lvl 11), SoS is your  first buff skill. You can choose if you skill it or not. I would  increase it if I think about choosing a str-build.</p>
<p>    Lot&rsquo;s of people have made up their minds about this version, lot&rsquo;t of critics critizided him, but he succeded:</p>
<p>    B ) Magic Knight based on int</p>
<p>    Stats: Int, dex, con</p>
<p>    1 land lvl = 2 int, 1 dex (1 int, 2 dex at the beginning for better dodgeing is possible too)<br />
    1 sea lvl = 1 con<br />
    (It is possible to add a little bit will to increase your magical critical rate)</p>
<p>    Where to fight:</p>
<p>    PvP: Very good<br />
    PvE: Good<br />
    Bosses: Good<br />
    Partyplay: Average</p>
<p>
    Suitable skills:</p>
<p>    Phantom Grief &#8211; very important<br />
    Phantom Pain &#8211; optional<br />
    Shade of Fear &#8211; very important<br />
    Lure of Incubus &#8211; optional<br />
    Vampiric Touch &#8211; important<br />
    Ice shield &#8211; optional<br />
    Lightning shock &#8211; optional<br />
    Fire pole &#8211; optional<br />
    Teleport &#8211; optional<br />
    Balance up &#8211; important<br />
    Mind up &#8211; optional <br />
    Magic Boost &#8211; optional<br />
    Magic Power &#8211; very important<br />
    Mental concentration &ndash; very important<br />
    Blessing of mana &ndash; very important<br />
    Temptation &#8211; optional<br />
    Royal Slave- optional</p>
<p>    Explaination: Some  months ago everybody I asked said that int is absolutely senseless for  a Magic Knight, but the tables are turned. The int-version has greater  fighting abilities. He can kill enemies at long distance, can teleport  around so that enemies (meele) even can&rsquo;t hit you. Fire pole is nice,  but consumes lot&rsquo;s of MP. PG will be the most important skill you can  have. It get&rsquo;s your main attacking skill. It is important to pimp up  this skill with magic power and even mental concentration. After you  have done this you will be as dangerous as a high lvl CM. In PvE your  VT outreaches everything you have ever seen. I can heal up to 3200 HP  if my spell crits good (lvl 79 MK, 163 int, green lvl 73 Rapier +6,  Magic Power lvl 10, Mental concentration lvl 9), if not 2000 HP are  good as well. Blessing of Mana is very important, if you leave Magic  Boost and Mind Up behind, increasing Blessing of Mana to lvl 7 will get  a &ldquo;must have&rdquo;. I too use a version of this build.</p>
<p>    Make  sure to have all skills that are marked with &ldquo;very important&rdquo;, you  should think about &ldquo;important&rdquo; skills and your remaining points can be  devided to &ldquo;optional&rdquo; skills. You probably cannot skill everything, so  make priorities </p>
<p>    How to level:</p>
<p>    The  beginning is harder than choosing str, but for your recieved pain you  will be greatly paid after lvl 40, when your PG get&rsquo;s instant, you have  BoM, VT outreaches everything seen and after reaching the last levels  of Exeter you will be kinda a hero on the battlefield. In the first  levels increase int, level as you would do with the str build. PP and  PG the enemies and kill them with the rapier. I recommand a level  partner after lvl 20 , like a saint with his MP-buff. Your PG casting  time is decreasing and decreasing. Now you should show start liking  this build. You will need a lot of patience till lvl 40, because your  meele DMG will be a little lower than with str, SoS is not increased,  only by 1 level. You shouldn&rsquo;t have any problems leveling such a  character. On Bergruen lot&rsquo;s of MKs which used this guide gave me  positiv feed back that they succeded till lvl 40.</p>
<p>    Something  for AoE- loving people, even the Magic Knight can AoE. It is a little  bit complicated, but possible and in an AoE team very good. Mercs will  ask you if you AoE with them and maybe you gladly accept:</p>
<p>    C ) Magic Knight skilled on AoE-skills</p>
<p>
    Stats: Int or str, dex, con, wis  (This is a little bit complicated)</p>
<p>    1 land lvl = 3 dex or 2 dex and 1 int or 2 dex and 1 str<br />
    1 sea lvl = 1 con<br />
    (It  is possible to add wis for more MP, increasing mind up and magic boost  will be a good choice, think of increasing mind up, because you can  still be buffed from a friend of yours or someone else with magic boost  &ndash; so you can get more out of it; wis can be increased as well, you  propably need lot&rsquo;s of MP for this build, but I would recommand  increasing wis after lvl 45, go for Mind up or Magic Boost or both)</p>
<p>    Where to fight:</p>
<p>    PvP: Average<br />
    PvE: Average<br />
    Bosses: Average<br />
    Partyplay: Very good</p>
<p>    Suitable skills:</p>
<p>    Phantom Grief &#8211; very important (get it at least on lvl 9 to get it instant casted)<br />
    Phantom Pain &#8211; optional<br />
    Shade of Fear &#8211; very important<br />
    Lure of Incubus &#8211; optional<br />
    Vampiric Touch &#8211; very important<br />
    Ice  shield &#8211; very important (ATTENTION: Be careful, there is a Bug with VT  in conjunktion with Ice shield and a greather number of monsters. When  more monsters attack you, ice shield is activ and you use VT, there is  a fearly high chance that the effect of VT (healing HP) will not appear  &ndash; this really is stupid for this build)<br />
    Lightning shock &#8211; optional<br />
    Heavy ligthning &#8211; very important<br />
    Ice bomb &#8211; very important (only have it on lvl 1)<br />
    Teleport &#8211; optional<br />
    Balance up &#8211; very important<br />
    Mind up &#8211; important<br />
    Magic Boost &#8211; important<br />
    Magic Power &#8211; important<br />
    Mental concentration &#8211; important<br />
    Blessing of mana &#8211; important<br />
    Temptation &#8211; optional<br />
    Royal Slave- optional</p>
<p>    Explaination: Lot&rsquo;s  of players love to AoE monsters, it is even possible for a Magic  Knight. My best friend tried this build, and it worked. The problem is  at the beginning till lvl 32 and even higher. You lack on DMG. You can  avoid very good, but the DMG is missing. That is the biggest con of  this build. Around lvl 45 this build shows first effectivenes. This is  the hardest build you can choose in this game. Having a level partner  will make your life much easier, till you get to Exeter.</p>
<p>    Make  sure to have all skills that are marked with &ldquo;very important&rdquo;, you  should think about &ldquo;important&rdquo; skills and your remaining points can be  devided to &ldquo;optional&rdquo; skills. You probably cannot skill everything, so  make priorities.</p>
<p>    How to level:</p>
<p>    This  is the hardest build you can choose in Florensia, because the DMG is  missing completely. After you get your AoEs it will be better. But you  have to reach lvl 32 first. You can choose if you increase a little bit  str or more int. Str makes your meele DMG better till lvl 32, int would  keep your meele DMG lower. You have to increase lot&#8217;s of dex, I would  recommand choosing a mix between str and int. First on cardiff you  increase a little bit str, later go for int. You have to increase dex  by 2 at 1 level, because you will not always AoE with another  character. PP and PG will be important skills till you get up. If you  don&rsquo;t mind, you could even ignore PP, which would give you extra points  for magic boost or mind up, but would make your life even harder at the  beginning. I only recommand this, when you know how hard it is to level  a Magic Knight, own experiences will make it easier to pass till lvl  32. After you reached lvl 32, you have to use Ice shield, PG, Heavy  lightning and ice bomb regularly. With PG, if you have it on lvl 9 for  instant casting, you can get mobs to follow you by hitting them with  this skill. Get about 4-5 mobs on your level, make Heavy lightning (The  good dex should proof useful to not interrupt your cast) and cast ice  bomb. You can choose different attack combinations. For example: Get  mobs with PG, stun with Ice Bomb and hit with Heavy Lightning, get away  or try to tank (be careful of the VT-Bug with ice shield &ndash; so I would  get aside so that they are following you), finish them of with another  Heavy lightning or Ice Bomb and a following Heavy Lightning. Be sure to  have good dex, theese skills and Mind up or even both, Mind up and  Magic Boost.</p>
<p>    A balanced version from the Magic Knight Sparrowsong, she combines str and int:</p>
<p>    D ) The balance between str and int (Compare with point A)</p>
<p>    Stats: Str, int, dex, con<br />
    1 land lvl =<br />
    &#8211; till lvl 20 = 2 str, 1 dex (1 str, 2 dex at the beginning for better dodgeing is possible too)<br />
    &#8211; after that = Increase int till around 50 int<br />
    &#8211; after that = 2 str, 1 dex<br />
    1 sea lvl = 1 con</p>
<p>    Where to fight:</p>
<p>    PvP: Good<br />
    PvE: Very good<br />
    Bosses: Very good<br />
    Partyplay: Average</p>
<p>
    Suitable skills:</p>
<p>    Sword of Spirit &#8211; important<br />
    Phantom Grief &#8211; very important<br />
    Phantom Pain &#8211; important<br />
    Shade of Fear &#8211; very important<br />
    Lure of Incubus &#8211; optional<br />
    Vampiric Touch &#8211; important<br />
    Lightning shock &#8211; important<br />
    Fire pole &#8211; important<br />
    Teleport &#8211; optional<br />
    Balance up &#8211; optional<br />
    Mind up &#8211; optional<br />
    Magic Boost &#8211; optional<br />
    Magic Power &#8211; very important<br />
    Mental concentration &#8211; optional<br />
    Magic Power &#8211; optional<br />
    Blessing of mana &#8211; important<br />
    Temptation &#8211; important<br />
    Royal Slave- optional</p>
<p>    Explaination: I  got this build from the Magic Knight Sparrowsong. Tha MK is not fixed  on one stat, like str or int, he is fixed on both of them. I tested  this as far as I was able too and it was phantastic. You level directly  with Temptation, you use all your de-buff skills, you use lightning  shock or firepole and Shade of Fear. With this leveling makes really  fun &#8211; great, thanks for that build! </p>
<p>    Make  sure to have all skills that are marked with &ldquo;very important&rdquo;, you  should think about &ldquo;important&rdquo; skills and your remaining points can be  devided to &ldquo;optional&rdquo; skills. You probably cannot skill everything, so  make priorities.</p>
<p>    How to level:</p>
<p>    2  stats are needed. First increase Str till lvl around lvl 20, after that  increase int till you have around 50 int. Finally continue with str.  Magic power is needed here too. Fro the english Forum it was confirmed,  that even with a str-build you can go for PvP, and it seams to work.  Str and int are mixed now. You use Temptation a lot, when you get 2 or  even 3 monsters you are immortal. Your recieved DMG (if you even get  any DMG) will stay low, because the most DMG will recieve your own  monsters. PP, PG, SoF, LS and FP are your most important skills for  that build. You protect your monsters and deal a lot of DMG to other  monsters at the same time. </p>
<p>    6 ) Final words (What&#8217;s still to say?)</p>
<p>    The Magic Knight is a wonderful class that guarantees a lot of fun, especially on higher levels (40+) </p>
<p>    Thank you very much for reading this guide. I hope with this more MKs will get through the world of Florensia. </p>
<p>    Good luck on your way being a MK wishes you, Latyss</p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=171&amp;t=51846" target="_blank"><strong>Latyss</strong></a>.<br />
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		<title>Merc-&gt;Gladiator Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/merc-gladiator-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/merc-gladiator-guide#comments</comments>
		<pubDate>Mon, 03 Aug 2009 06:56:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[florensia gladiator build]]></category>
		<category><![CDATA[gladiator guide]]></category>
		<category><![CDATA[mercenary guide]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=41</guid>
		<description><![CDATA[~Now this guide is only based from a lv 37 mercs point of view. These are my OPINIONS. I&#8217;ll start with a image of my stats and skills. (Stats are of me naked) Now after being level 37 and mixing the stats up a little bit at lower levels, Dex, Int, Will did NOT effect [...]]]></description>
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<p align="left">~Now this guide is only based from a lv 37 mercs point of view. These are my OPINIONS.<br />
  I&#8217;ll start with a image of my stats and skills. (Stats are of me naked)</p>
<p>  <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/gladiator_skillchart.jpg" width="200" height="235" /></center></p>
<p><center> <a href="http://freetoplaymmorpgs.com/blogimages/florensia/gladiator_skillpoints_full.jpg"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/gladiator_skillpoints.jpg" width="200" height="249" /></a></center></p>
<p>  Now after being level 37 and mixing the stats up a little bit at lower  levels, Dex, Int, Will did NOT effect me enough to be worth adding more  into. And at level 37 (20 will) does nothing for my crit rate. I rarely  crit now.<br />
  Break down of Passive Skills:<br />
  Stone Skin @ (9) 381 defense<br />
  Composure @ (7) 172 hit rate<br />
  Heart of Steel @ (3) 529 health points<br />
  Two handed Mastery @ (4) 99 max damage<br />
  Aggression @ (4) 15% increased damage. (Lv4 is max)<br />
  &#8212;-<br />
  My thoughts on the passive skills:<br />
  Stone  skin: not as useful at higher levels. A friend has level 3 stone skin  and while we wear the same armor, he only takes 50 extra damage hit<br />
  Composure: Extremely useful, possibly not needed to max out asap. 5 to 7 will carry a long way it seems.<br />
  Heart of Steel: Not a total waste of points ~200 hp each skill point into it. Very useful if going a (5:1 Str/Con build.)<br />
  Two  Handed Mastery: So far seems like a worthy investment. Need more  research to compare if points would be better spend in Berserk.<br />
  Aggression: Having it being based on a percentage it seems like this is MOST useful at high level towards end game level.<br />
  (Gladiator  Passive-Deathblow training): This skill increases only the damage dealt  by critical hits. Unless you are a will build. This looks like trash.<br />
  &#8212;<br />
  There are 19 skills that a gladiator can utilize (without switching to a onehand and shield)<br />
  5  are passive skills. Only 4 I see as useful right now. @level 79(Current  max level) you will have 79 skill points. 17 Need to be spent to have  the useful skills. 17+48-5(Number of passives already added)(Death Blow  Training and Balance Up do not look necessary) 48 Will be used to max  out the passives listed. This utilizes 60 of your 79 skill points. This  will give you 14 points to throw around for leveling your final level  skills. (Lightning Recall, Blood Fury, Tornado Slash, Gale Smash.<br />
  &#8212;<br />
  General  advice for stats. Str/Con/Wis (20 wis allows me to to use Upper Strike  every mob and Gale Strike every Other Two mobs without having to sit  down until my hp is depleted beyond &quot;safety level&quot; ~15%)<br />
  *5 is the number of passives already in the equation by number taken to max out passives.<br />
</p>
<hr />
<p>Credits go to <a href="http://www.florensia-online.com/forum/viewtopic.php?f=166&amp;t=34446" target="_blank">Sekia</a>.<br />
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		<title>5 Easy Steps How to use Frame Splash more effectively</title>
		<link>http://freetoplaymmorpgs.com/florensia/5-easy-steps-how-to-use-frame-splash-more-effectively</link>
		<comments>http://freetoplaymmorpgs.com/florensia/5-easy-steps-how-to-use-frame-splash-more-effectively#comments</comments>
		<pubDate>Mon, 03 Aug 2009 06:25:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[frame splash]]></category>
		<category><![CDATA[frame splash aoe]]></category>
		<category><![CDATA[framesplash]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=38</guid>
		<description><![CDATA[Hi there! I would like to introduce my sniper (Xyii) as an instructor for this guide. :: This topic is about the skill Frame shot, that some snipers underestimate its effectiveness for an AoE skill. The guide will show how to use frame splash effectively so you could damage most of the mobs. Thanks to [...]]]></description>
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<p align="left">Hi there!<br />
  I would like to introduce my sniper (Xyii) as an instructor for this guide.</p>
<p align="center"><img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic_small.jpg" width="175" height="316" />
  </p>
<p>    :: This topic is about the skill Frame shot, that some snipers underestimate its effectiveness for an AoE skill.<br />
    The guide will show how to use frame splash effectively so you could damage most of the mobs.</p>
<p>    Thanks to these people who helped me translate the guide =D<br />
    . OnIhUnTeR  ( Spanish Translation )<br />
    .</p>
<p>    [- step 1 -]<br />
    &#8211; Equip your Carbine!<br />
    As your level goes up you need a better gun than rifle, don&#8217;t forget to get the latest model ! <br />
    heres the old carbine that i got from level 45.</p>
<p>      <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic2_small.jpg" width="174" height="135" /></center></p>
<p>    [- step 2 -]<br />
    &#8211; Luring the mobs.<br />
    This goes for how much how defensive your sniper is.<br />
    A  dodger build is best for this one, you could get up to 7 mobs or so. A  Constitution build sniper is not bad too, But don&#8217;t forget, we got less  defense than mercenaries!</p>
<p>      <center><img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic3_small.jpg" width="250" height="211" /></center></p>
<p>    [- step 3 -]<br />
    &#8211; TARGETING.<br />
    For  the Frame splash skill, I would recommend you to target the farthest  mob on your mob train, this will increase your AoE distance and  shooting. So it would be the best to target a range mob for the skill  use. This I will explain later on.</p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic4_small.jpg" width="250" height="211" /></center></p>
<p>    [- step 4 -]<br />
    &#8211; Move Back !<br />
    It  is always better to move back first before Striking your Frame shot  skill, But don&#8217;t loose your target! Just step an inch or two backwards,  Note that Frame Splash is a deadly 180&deg; AoE wide.  Always check if you have mobs behind your back !</p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic5_small.jpg" width="250" height="185" /></center></p>
<p>    [- step 5 -]<br />
    &#8211; SHOTGUN!! <center><img src="http://www.florensia-online.com/forum/images/smilies/icon_cool.gif" alt="8-)" title="Cool" /> </center><br />
    I&#8217;ts time to Pull your trigger, Shoot them with your gun blast =]<br />
    If you didn&#8217;t get it, go back to step 1. </p>
<p>   <center> <img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic6_small.jpg" width="250" height="197" /></center></p>
<p>    GG<br />
    You finally able to damage all the mobs with your shot! <center><img src="http://www.florensia-online.com/forum/images/smilies/icon_eek.gif" alt=":shock:" title="Shocked" /> </center></p>
<p> <center>   <img src="http://freetoplaymmorpgs.com/blogimages/florensia/framesplashpic7_small.jpg" width="250" height="198" /></center></p>
<hr />
<p>Credits go to <strong><a href="http://www.florensia-online.com/forum/viewtopic.php?f=161&amp;t=43791">xyii</a></strong>.<br />
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		<title>One-Hand Guardian Guide</title>
		<link>http://freetoplaymmorpgs.com/florensia/one-hand-guardian-guide</link>
		<comments>http://freetoplaymmorpgs.com/florensia/one-hand-guardian-guide#comments</comments>
		<pubDate>Sun, 02 Aug 2009 20:53:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[gaurdian skills]]></category>
		<category><![CDATA[Guardian]]></category>
		<category><![CDATA[guardian build]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=32</guid>
		<description><![CDATA[This Guide is for those who love to be guardian, just a reminder guardian are meant to be good tank, not uber damg like other classes. Also my build is for pve, not pvp Stats: (At every level, you gain 3 stats points, which you can do as following, pick your style) 1)full con (uber [...]]]></description>
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<p>This Guide is for those who love to be guardian, just a reminder  guardian are meant to be good tank, not uber damg like other classes.  Also my build is for pve, not pvp <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> </p>
<p>    Stats: (At every level, you gain 3 stats points, which you can do as following, pick your style)</p>
<p>    1)full con (uber tank, but extremely low damg)</p>
<p>    2)alternate between 2con/1str, and 3con (Excellent tank, low damg)<br />
    *Tip: Every odd level you put 2con/1str, every even level you put 3con<br />
    *P.S. odd level means level 1,3,5,7,9,etc. even level means level 2,4,6,8,10,etc. <br />
    Just in case you never heard those math terms, it&#8217;s ok I am not that good in math as well, you not alone <img src="http://www.florensia-online.com/forum/images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /> </p>
<p>    3)2con/1str (good tank, so so damg)</p>
<p>    4)alternate between 2con/1str, and 2str/1con (decent tank, medium damg)<br />
    *Tip: Every odd level you put 2con/1str, every even level you put 2str/1con<br />
    *P.S. odd level means level 1,3,5,7,9,etc. even level means level 2,4,6,8,10,etc. <br />
    Just in case you never heard those math terms, it&#8217;s ok I am not that good in math as well, you not alone <br />
    Copy and paste so much fun <img src="http://www.florensia-online.com/forum/images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /> </p>
<p>    (Every sea level you gain 1 stat point, put them all in dex)</p>
<p>    Skills:<br />
    Max Stone Skin, Heart of Steel, Composure, Aggression, Balance up, Sword Mastery, Shield Mastery, and Sacrifice of Blood<br />
    (You may switch Composure for Absolute defence instead, but that skill drain your energy too fast, keep that in mind)</p>
<p>    Put  1 skill points into Berserk, Provocation, Spiral Slash, Breaker, Upper  slash, Cross Edge, Smash Quake, Storm Edge, and Shield Bash.</p>
<p>    I hope this Guide helps, I am sure someone will come up with better one, but for now this is a good start.<br />
    Don&#8217;t worry if someone else did come up with a better build, just reset it <img src="http://www.florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /></p>
<p>    Happy Grinding, and Best of Luck~</p>
<hr />
<p>Credits go to <strong><a href="http://www.florensia-online.com/forum/viewtopic.php?f=166&amp;t=39321">HappyDuke</a></strong>.<br />
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		<title>Explorer Skills and some Skill Combos</title>
		<link>http://freetoplaymmorpgs.com/florensia/explorer-skills-some-skill-combos</link>
		<comments>http://freetoplaymmorpgs.com/florensia/explorer-skills-some-skill-combos#comments</comments>
		<pubDate>Sun, 02 Aug 2009 20:31:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=19</guid>
		<description><![CDATA[They solve all the mysteries in the world, resisting even the most terrifying storms and crossing the highest mountain ranges. Driven by their will to explore the world, they venture into the unknown. With their swift movements and the ability to rapidly shoot their enemies even at far distances, they are valuable and sincere companions [...]]]></description>
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<p>They solve all the mysteries in the world, resisting even the most terrifying storms<br />
  and crossing the highest mountain ranges. Driven by their will to explore the world, they venture into the unknown.<br />
  With their swift movements and the ability to rapidly shoot their enemies even at far distances,<br />
  they are valuable and sincere companions in battle.<br />
  They are..</p>
<p>  &#8211; The Explorer Class -</p>
<p>  As I&#8217;ve reached the highest level my explorer (Sniper) can get (level 78), I thought Hey, why not do something useful <br />
  for other people who took explorer as their character&#8217;s class. So here&#8217;s the list of skills for you since when I&#8217;m at lower levels, I used to search one on forum but no luck on finding one that time.</p>
<p>  Firstly, I would like to give my gratitude to those who helped me on<br />
completing the List we have right now, and tested it aswell.</p>
<p>These people are:<br />
:&gt; OnIhUnTeR  (lux plena sniper level 79)<br />
:&gt; Bertie (deleted..) <br />
:&gt; SeymourSan ( hey man! <img src="http://www.florensia-online.com/forum/images/smilies/icon_cool.gif" alt="8-)" title="Cool" /> )<br />
and Phyrexia, maybe :p for her skills.<strong><!-- AddThis Button END --></p>
<p>Skill List</strong></p>
<p>Raise Agility- Increase Evasion rate.<br />
lvl 1 &#8212;- Increase Evasion rate by 13.&nbsp; &nbsp;requested level: Land Lvl 13<br />
lvl 2 &#8212;- Increase Evasion rate by 16.&nbsp; &nbsp;requested level: Land Lvl 19<br />
lvl 3 &#8212;- Increase Evasion rate by 20.&nbsp; &nbsp;requested level: Land Lvl 25<br />
lvl 4 &#8212;- Increase Evasion rate by 26.&nbsp; &nbsp;requested level: Land Lvl 31<br />
lvl 5 &#8212;- Increase Evasion rate by 33.&nbsp; &nbsp;requested level: Land Lvl 37<br />
lvl 6 &#8212;- Increase Evasion rate by 40.&nbsp; &nbsp;requested level: Land Lvl 43<br />
lvl 7 &#8212;- Increase Evasion rate by 50.&nbsp; &nbsp;requested level: Land Lvl 49<br />
lvl 8 &#8212;- Increase Evasion rate by 60.&nbsp; &nbsp;requested level: Land Lvl 55<br />
lvl 9 &#8212;- Increase Evasion rate by 70.&nbsp; &nbsp;requested level: Land Lvl 61<br />
lvl 10 &#8212; Increase Evasion rate by 81.&nbsp; &nbsp;requested level: Land Lvl 67</p>
<p>*mastered at lvl 67*</p>
<p>Concentration- Increases range and accuracy rate by a certain level.<br />
lvl 1 &#8212;- Increase range by 2m and accuracy rate by 14.&nbsp; &nbsp;requested level: Land Lvl 3<br />
lvl 2 &#8212;- Increase range by 3m and accuracy rate by 19&nbsp; &nbsp; requested level: Land Lvl 6<br />
lvl 3 &#8212;- Increase range by 3m and accuracy rate by 25.&nbsp; &nbsp;requested level: Land Lvl 9<br />
lvl 4 &#8212;- Increase range by 3m and accuracy rate by 35.&nbsp; &nbsp;requested level: Land Lvl 12<br />
lvl 5 &#8212;- Increase range by 3m and accuracy rate by 48.&nbsp; &nbsp;requested level: Land Lvl 16<br />
lvl 6 &#8212;- Increase range by 3m and accuracy rate by 66.&nbsp; &nbsp;requested level: Land Lvl 20<br />
lvl 7 &#8212;- Increase range by 3m and accuracy rate by 87.&nbsp; &nbsp;requested level: Land Lvl 24<br />
lvl 8 &#8212;- Increase range by 3m and accuracy rate by 110.&nbsp; requested level: Land Lvl 28<br />
lvl 9 &#8212;- Increase range by 3m and accuracy rate by 142.&nbsp; requested level: Land Lvl 33<br />
lvl 10 &#8212; Increase range by 3m and accuracy rate by 174.&nbsp; requested level: Land Lvl 38<br />
lvl 11 &#8212; Increase range by 3m and accuracy rate by 212.&nbsp; requested level: Land Lvl 43</p>
<p>*mastered at lvl 43*</p>
<p>Rifle Mastery- When wearing a rifle, long range striking power is increased. <br />
lvl 1 &#8212;- adds 26 long range striking power when using rifle.&nbsp; &nbsp;requested level: Land Lvl 14<br />
lvl 2 &#8212;- adds 41 long range striking power when using rifle.&nbsp; &nbsp;requested level: Land Lvl 20<br />
lvl 3 &#8212;- adds 60 long range striking power when using rifle.&nbsp; &nbsp;requested level: Land Lvl 26<br />
lvl 4 &#8212;- adds 85 long range striking power when using rifle.&nbsp; &nbsp;requested level: Land Lvl 32<br />
lvl 5 &#8212;- adds 117 long range striking power when using rifle.&nbsp; requested level: Land Lvl 38<br />
lvl 6 &#8212;- adds 158 long range striking power when using rifle.&nbsp; requested level: Land Lvl 44<br />
lvl 7 &#8212;- adds 205 long range striking power when using rifle.&nbsp; requested level: Land Lvl 50<br />
lvl 8 &#8212;- adds 255 long range striking power when using rifle.&nbsp; requested level: Land Lvl 56<br />
lvl 9 &#8212;- adds 310 long range striking power when using rifle.&nbsp; requested level: Land Lvl 62<br />
lvl 10 &#8212; adds 368 long range striking power when using rifle.&nbsp; requested level: Land Lvl 68<br />
lvl 11 &#8212; adds 430 long range striking power when using rifle.&nbsp; requested level: Land Lvl 74</p>
<p>*mastered at lvl 74*</p>
<p>Dual Gun Mastery- When wearing Dual guns, long distance attack speed is increased. <br />
lvl 1 &#8212;- adds 0.10 long distance attack speed when using a DualGun.&nbsp; &nbsp;requested level: Land Lvl 5<br />
lvl 2 &#8212;- adds 0.13 long distance attack speed when using a DualGun.&nbsp; &nbsp;requested level: Land Lvl 8<br />
lvl 3 &#8212;- adds 0.16 long distance attack speed when using a DualGun.&nbsp; &nbsp;requested level: Land Lvl 11<br />
lvl 4 &#8212;- adds 0.19 long distance attack speed when using a DualGun.&nbsp; &nbsp;requested level: Land Lvl 14<br />
lvl 5 &#8212;- adds 0.22 long distance attack speed when using a DualGun.&nbsp; &nbsp;requested level: Land Lvl 17</p>
<p>*mastered at lvl 17*</p>
<p>Down Strike- Hits targets down dealing damage additionally, and make them insensible for a certain time.<br />
lvl 1 &#8212;- mp use: 37&nbsp; add damage: 45&nbsp; &nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 2<br />
lvl 2 &#8212;- mp use: 61&nbsp; add damage: 92&nbsp; &nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 5<br />
lvl 3 &#8212;- mp use: 88&nbsp; add damage: 154&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 8<br />
lvl 4 &#8212;- mp use: 122 add damage: 233&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 11<br />
lvl 5 &#8212;- mp use: 162 add damage: 328&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 15<br />
lvl 6 &#8212;- mp use: 199 add damage: 440&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 20<br />
lvl 7 &#8212;- mp use: 238 add damage: 580&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 25<br />
lvl 8 &#8212;- mp use: 275 add damage: 727&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 30<br />
lvl 9 &#8212;- mp use: 308 add damage: 875&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 35<br />
lvl 10 &#8212; mp use: 338 add damage: 1028&nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 40<br />
lvl 11 &#8212; mp use: 365 add damage: 1181&nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 45<br />
lvl 12 &#8212; mp use: 389 add damage: 1337&nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; requested level: Land Lvl 50</p>
<p>*constant*&nbsp; reuse time: 10 sec on all levels. stun lock: 3 seconds.<br />
*mastered at lvl 50*</p>
<p><strong>Spiral Breaker- Attacks target, and decrease moving ang attacking speed for a certain time.</strong><br />
lvl 1 &#8212;- mp use: 78&nbsp; add damage: 117 disable: target movement  and attack speed -20%&nbsp; seconds locked: 7 sec&nbsp; requested level: Land Lvl  15<br />
lvl 2 &#8212;- mp use: 99&nbsp; add damage: 155 disable: target movement  and attack speed -25%&nbsp; seconds locked: 9 sec&nbsp; requested level: Land Lvl  21<br />
lvl 3 &#8212;- mp use: 120 add damage: 201 disable: target movement  and attack speed -30%&nbsp; seconds locked: 11 sec requested level: Land Lvl  27<br />
lvl 4 &#8212;- mp use: 141 add damage: 258 disable: target movement  and attack speed -33%&nbsp; seconds locked: 12 sec requested level: Land Lvl  33<br />
lvl 5 &#8212;- mp use: 166 add damage: 329 disable: target movement  and attack speed -35%&nbsp; seconds locked: 12 sec requested level: Land Lvl  39<br />
lvl 6 &#8212;- mp use: 191 add damage: 404 disable: target movement  and attack speed -37%&nbsp; seconds locked: 12 sec requested level: Land Lvl  45<br />
lvl 7 &#8212;- mp use: 215 add damage: 488 disable: target movement  and attack speed -40%&nbsp; seconds locked: 12 sec requested level: Land Lvl  51<br />
lvl 8 &#8212;- mp use: 235 add damage: 574 disable: target movement  and attack speed -40%&nbsp; seconds locked: 12 sec requested level: Land Lvl  57<br />
lvl 9 &#8212;- mp use: 254 add damage: 661 disable: target movement  and attack speed -40%&nbsp; seconds locked: 12 sec requested level: Land Lvl  63<br />
lvl 10 &#8212; mp use: 272 add damage: 750 disable: target movement  and attack speed -40%&nbsp; seconds locked: 12 sec requested level: Land Lvl  69</p>
<p>*constant*&nbsp; reuse time: 7 sec on all levels.<br />
*mastered at lvl 69*</p>
<p>Quickshot- shoots targets continously<br />
lvl 1 &#8212;- mp use: 24&nbsp; &nbsp;add damage: 42&nbsp; &nbsp;requested level: Land Lvl 1<br />
lvl 2 &#8212;- mp use: 47&nbsp; &nbsp;add damage: 84&nbsp; &nbsp;requested level: Land Lvl 4<br />
lvl 3 &#8212;- mp use: 70&nbsp; &nbsp;add damage: 126&nbsp; requested level: Land Lvl 7<br />
lvl 4 &#8212;- mp use: 93&nbsp; &nbsp;add damage: 168&nbsp; requested level: Land Lvl 10<br />
lvl 5 &#8212;- mp use: 119&nbsp; add damage: 256&nbsp; requested level: Land Lvl 15<br />
lvl 6 &#8212;- mp use: 145&nbsp; add damage: 344&nbsp; requested level: Land Lvl 20<br />
lvl 7 &#8212;- mp use: 171&nbsp; add damage: 432&nbsp; requested level: Land Lvl 25<br />
lvl 8 &#8212;- mp use: 197&nbsp; add damage: 520&nbsp; requested level: Land Lvl 30<br />
lvl 9 &#8212;- mp use: 223&nbsp; add damage: 608&nbsp; requested level: Land Lvl 35<br />
lvl 10 &#8212; mp use: 249&nbsp; add damage: 696&nbsp; requested level: Land Lvl 40<br />
lvl 11 &#8212; mp use: 275&nbsp; add damage: 784&nbsp; requested level: Land Lvl 45<br />
lvl 12 &#8212; mp use: 301&nbsp; add damage: 872&nbsp; requested level: Land Lvl 50<br />
lvl 13 &#8212; mp use: 327&nbsp; add damage: 960&nbsp; requested level: Land Lvl 55</p>
<p>*constant* reuse time: 6 seconds<br />
*mastered at lvl 55*</p>
<p><strong>Aimed shot- Damage enemies in a certain range and reduce their moving speed for a certain time.<br />
</strong>lvl 1 &#8212; mp use: 72&nbsp; add damage: 126&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 6<br />
lvl 2 &#8212; mp use: 93&nbsp; add damage: 168&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 9<br />
lvl 3 &#8212; mp use: 114 add damage: 256&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 12<br />
lvl 4 &#8212; mp use: 135 add damage: 324&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 15<br />
lvl 5 &#8212; mp use: 156 add damage: 392&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 20<br />
lvl 6 &#8212; mp use: 177 add damage: 460&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 25<br />
lvl 7 &#8212; mp use: 194 add damage: 528&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 30<br />
lvl 8 &#8212; mp use: 219 add damage: 596&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 35<br />
lvl 9 &#8212; mp use: 240 add damage: 664&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 40<br />
lvl 10 &#8211; mp use: 261 add damage: 732&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 45<br />
lvl 11 &#8211; mp use: 284 add damage: 800&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 50<br />
lvl 12 &#8211; mp use: 303 add damage: 868&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 55<br />
lvl 13 &#8211; mp use: 324 add damage: 936&nbsp; &nbsp; disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 60<br />
lvl 14 &#8211; mp use: 345 add damage: 1004&nbsp; &nbsp;disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 65<br />
lvl 15 &#8211; mp use: 366 add damage: 1072&nbsp; &nbsp;disable: MS -60% seconds locked: 8 sec&nbsp; &nbsp;requested level: Land Lvl 70</p>
<p>*constant*&nbsp; reuse time: 6 sec on all levels. movespeed lock: -60% for 8 seconds.<br />
*mastered at lvl 70*</p>
<p>Moving shot- Moving backward in an instant, attack targets, and make them insensible for regular time.<br />
lvl 1 &#8212;- mp use: 48&nbsp; add damage: 69&nbsp; &nbsp; disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; requested level: Land Lvl 15<br />
lvl 2 &#8212;- mp use: 73&nbsp; add damage: 118&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec &nbsp; &nbsp; requested level: Land Lvl 20<br />
lvl 3 &#8212;- mp use: 100 add damage: 181&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; requested level: Land Lvl 25<br />
lvl 4 &#8212;- mp use: 113 add damage: 263&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; &nbsp; requested level: Land Lvl 30<br />
lvl 5 &#8212;- mp use: 172 add damage: 360&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec &nbsp; &nbsp; requested level: Land Lvl 35<br />
lvl 6 &#8212;- mp use: 208 add damage: 475&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; requested level: Land Lvl 40<br />
lvl 7 &#8212;- mp use: 245 add damage: 617&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; requested level: Land Lvl 45<br />
lvl 8 &#8212;- mp use: 282 add damage: 767&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec &nbsp; &nbsp; requested level: Land Lvl 50<br />
lvl 9 &#8212;- mp use: 315 add damage: 919&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3 sec&nbsp; &nbsp; requested level: Land Lvl 55<br />
lvl 10 &#8212; mp use: 343 add damage: 1073&nbsp; disable: stun&nbsp; seconds locked: 3 sec &nbsp; &nbsp; requested level: Land Lvl 60<br />
lvl 11 &#8212; mp use: 370 add damage: 1230&nbsp; disable: stun&nbsp; seconds locked: 4 sec &nbsp; &nbsp; requested level: Land Lvl 65<br />
lvl 12 &#8212; mp use: 394 add damage: 1390&nbsp; disable: stun&nbsp; seconds locked: 4 sec &nbsp; &nbsp; requested level: Land Lvl 70</p>
<p>*constant*&nbsp; reuse time: 10sec on all levels. <br />
*mastered at lvl 70*</p>
<p>Guntaka- Attack targets with a close range gun technique and cause bleeding damage over a certain time.<br />
lvl 1 &#8212;- mp use: 70&nbsp; &nbsp; add damage: 110&nbsp; &nbsp;Bleed damage: 204&nbsp; &nbsp; requested level: Land Lvl 9<br />
lvl 2 &#8212;- mp use: 94&nbsp; &nbsp; add damage: 160&nbsp; &nbsp;Bleed damage: 300&nbsp; &nbsp; requested level: Land Lvl 15<br />
lvl 3 &#8212;- mp use: 120&nbsp; &nbsp;add damage: 222&nbsp; &nbsp;Bleed damage: 414&nbsp; &nbsp; requested level: Land Lvl 21<br />
lvl 4 &#8212;- mp use: 151&nbsp; &nbsp;add damage: 298&nbsp; &nbsp;Bleed damage: 558&nbsp; &nbsp; requested level: Land Lvl 27<br />
lvl 5 &#8212;- mp use: 180&nbsp; &nbsp;add damage: 386&nbsp; &nbsp;Bleed damage: 720&nbsp; &nbsp; requested level: Land Lvl 33<br />
lvl 6 &#8212;- mp use: 210&nbsp; &nbsp;add damage: 496&nbsp; &nbsp;Bleed damage: 924&nbsp; &nbsp; requested level: Land Lvl 39<br />
lvl 7 &#8212;- mp use: 241&nbsp; &nbsp;add damage: 610&nbsp; &nbsp;Bleed damage: 1137&nbsp; &nbsp;requested level: Land Lvl 45<br />
lvl 8 &#8212;- mp use: 267&nbsp; &nbsp;add damage: 727&nbsp; &nbsp;Bleed damage: 1356&nbsp; &nbsp;requested level: Land Lvl 51<br />
lvl 9&nbsp; &#8212; mp use: 290&nbsp; &nbsp;add damage: 845&nbsp; &nbsp;Bleed damage: 1575&nbsp; &nbsp;requested level: Land Lvl 57<br />
lvl 10&nbsp; &#8212; mp use: 312&nbsp; &nbsp;add damage: 965&nbsp; &nbsp;Bleed damage: 1800&nbsp; &nbsp;requested level: Land Lvl 63<br />
lvl 11&nbsp; &#8212; mp use: 332&nbsp; &nbsp;add damage: 1087&nbsp; Bleed damage: 2028&nbsp; &nbsp;requested level: Land Lvl 69</p>
<p>*constant*&nbsp; reuse time: 10 sec on all levels. Bleeding time: 15 seconds<br />
*mastered at lvl 69*</p>
<p>Poison shot- Damage enemies with Poison Bullet Shot.<br />
lvl 1 &#8212;- mp use: 84&nbsp; &nbsp;add damage: 106&nbsp; &nbsp;Poison DoT: 76&nbsp; per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 24<br />
lvl 2 &#8212;- mp use: 111&nbsp; add damage: 153&nbsp; &nbsp;Poison DoT: 91&nbsp; per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 29<br />
lvl 3 &#8212;- mp use: 143&nbsp; add damage: 200&nbsp; &nbsp;Poison DoT: 106 per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 34<br />
lvl 4 &#8212;- mp use: 173&nbsp; add damage: 247&nbsp; &nbsp;Poison DoT: 121 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 39<br />
lvl 5 &#8212;- mp use: 205&nbsp; add damage: 294&nbsp; &nbsp;Poison DoT: 136 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 44<br />
lvl 6 &#8212;- mp use: 234&nbsp; add damage: 341&nbsp; &nbsp;Poison DoT: 151 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 49<br />
lvl 7 &#8212;- mp use: 262&nbsp; add damage: 388&nbsp; &nbsp;Poison DoT: 166 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 54<br />
lvl 8 &#8212;- mp use: 286&nbsp; add damage: 435&nbsp; &nbsp;Poison DoT: 181 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 59<br />
lvl 9 &#8212;- mp use: 308&nbsp; add damage: 482&nbsp; &nbsp;Poison DoT: 196 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 64<br />
lvl 10 &#8212; mp use: 328&nbsp; add damage: 529&nbsp; &nbsp;Poison DoT: 211 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 69<br />
lvl 11 &#8212; mp use: 348&nbsp; add damage: 576&nbsp; &nbsp;Poison DoT: 226 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 74<br />
lvl 12 &#8212; mp use: 368&nbsp; add damage: 623&nbsp; &nbsp;Poison DoT: 241 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 79</p>
<p>*constant*&nbsp; reuse time: 6 sec on all levels.<br />
*mastered at lvl 79*</p>
<p>Burst shot- Attack targets with butt plate of rifle and make them insensible for a certain time.<br />
lvl 1 &#8212;- mp use: 195 add damage: 256&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 3.5 sec&nbsp; requested level: Land Lvl 14<br />
lvl 2 &#8212;- mp use: 234 add damage: 344&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 4 sec &nbsp; &nbsp;requested level: Land Lvl 20<br />
lvl 3 &#8212;- mp use: 277 add damage: 432&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 4.5 sec&nbsp; requested level: Land Lvl 25<br />
lvl 4 &#8212;- mp use: 330 add damage: 520&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 30<br />
lvl 5 &#8212;- mp use: 389 add damage: 608&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 35<br />
lvl 6 &#8212;- mp use: 452 add damage: 696&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 40<br />
lvl 7 &#8212;- mp use: 507 add damage: 784&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 45<br />
lvl 8 &#8212;- mp use: 565 add damage: 872&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec &nbsp; &nbsp;requested level: Land Lvl 50<br />
lvl 9 &#8212;- mp use: 618 add damage: 960&nbsp; &nbsp;disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 55<br />
lvl 10 &#8212; mp use: 666 add damage: 1048&nbsp; disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 60<br />
lvl 11 &#8212; mp use: 708 add damage: 1136&nbsp; disable: stun&nbsp; seconds locked: 5 sec&nbsp; &nbsp; requested level: Land Lvl 65</p>
<p>*constant*&nbsp; reuse time: 18sec on all levels. <br />
*mastered at lvl 65*&nbsp; </p>
<p>Assault Vermillion- Shoot random and damage targets strongly.<br />
lvl 1 &#8212;- mp use: 141 add damage: 376&nbsp; &nbsp;skill re-use: 20s&nbsp; requested level: Land Lvl 30<br />
lvl 2 &#8212;- mp use: 164 add damage: 470&nbsp; &nbsp;skill re-use: 20s&nbsp; requested level: Land Lvl 35<br />
lvl 3 &#8212;- mp use: 193 add damage: 584&nbsp; &nbsp;skill re-use: 20s&nbsp; requested level: Land Lvl 40<br />
lvl 4 &#8212;- mp use: 224 add damage: 723&nbsp; &nbsp;skill re-use: 20s&nbsp; requested level: Land Lvl 45<br />
lvl 5 &#8212;- mp use: 259 add damage: 897&nbsp; &nbsp;skill re-use: 20s&nbsp; requested level: Land Lvl 50<br />
lvl 6 &#8212;- mp use: 294 add damage: 1098&nbsp; skill re-use: 20s&nbsp; requested level: Land Lvl 55<br />
lvl 7 &#8212;- mp use: 325 add damage: 1306&nbsp; skill re-use: 20s&nbsp; requested level: Land Lvl 60<br />
lvl 8 &#8212;- mp use: 353 add damage: 1514&nbsp; skill re-use: 12s&nbsp; requested level: Land Lvl 65<br />
lvl 9 &#8212;- mp use: 378 add damage: 1729&nbsp; skill re-use: 12s&nbsp; requested level: Land Lvl 70<br />
lvl 10 &#8212; mp use: 403 add damage: 1944&nbsp; skill re-use: 12s&nbsp; requested level: Land Lvl 75</p>
<p>*mastered at lvl 75*</p>
<p>Shooting Nova- Shoot targets strongly while jumping.<br />
    lvl 1&nbsp; &#8212; mp use: 264&nbsp; add damage: 1112&nbsp; &nbsp;requested level: Land Lvl 28<br />
      lvl 2&nbsp; &#8212; mp use: 310&nbsp; add damage: 1345&nbsp; &nbsp;requested level: Land Lvl 34<br />
      lvl 3&nbsp; &#8212; mp use: 356&nbsp; add damage: 1578&nbsp; &nbsp;requested level: Land Lvl 40<br />
      lvl 4&nbsp; &#8212; mp use: 402&nbsp; add damage: 1811&nbsp; &nbsp;requested level: Land Lvl 46<br />
      lvl 5&nbsp; &#8212; mp use: 448&nbsp; add damage: 2044&nbsp; &nbsp;requested level: Land Lvl 52<br />
      lvl 6&nbsp; &#8212; mp use: 494&nbsp; add damage: 2277&nbsp; &nbsp;requested level: Land Lvl 58<br />
      lvl 7&nbsp; &#8212; mp use: 540&nbsp; add damage: 2510&nbsp; &nbsp;requested level: Land Lvl 64<br />
      lvl 8&nbsp; &#8212; mp use: 586&nbsp; add damage: 2743&nbsp; &nbsp;requested level: Land Lvl 70<br />
      lvl 9&nbsp; &#8212; mp use: 632&nbsp; add damage: 2976&nbsp; &nbsp;requested level: Land Lvl 76<br />
      lvl 10 &#8212; mp use: 678&nbsp; add damage: 3209&nbsp; &nbsp;requested level: Land Lvl 82</p>
<p>      *constant* reuse time: 25 seconds on all levels<br />
      *mastered at lvl 82*</p>
<p>      Explosion- Damage target strongly in a certain area by throwing a bomb.<br />
      lvl 1 &#8212; mp use: 576&nbsp; add damage: 793&nbsp; &nbsp;requested level: Land Lvl 40<br />
      lvl 2 &#8212; mp use: 650&nbsp; add damage: 968&nbsp; &nbsp;requested level: Land Lvl 46<br />
      lvl 3 &#8212; mp use: 717&nbsp; add damage: 1144&nbsp; requested level: Land Lvl 52<br />
      lvl 4 &#8212; mp use: 777&nbsp; add damage: 1322&nbsp; requested level: Land Lvl 58<br />
      lvl 5 &#8212; mp use: 831&nbsp; add damage: 1502&nbsp; requested level: Land Lvl 64<br />
      lvl 6 &#8212; mp use: 881&nbsp; add damage: 1686&nbsp; requested level: Land Lvl 70</p>
<p>      *constant* reuse time: 20 seconds<br />
      *mastered at lvl 70*</p>
<p>      Pierce Shot- Pierce your target and targets behind in a straight line by using a sharp bullet.<br />
      lvl 1 &#8212; mp use: 498&nbsp; add damage: 678&nbsp; requested level: Land Lvl 48<br />
      lvl 2 &#8212; mp use: 563&nbsp; add damage: 828&nbsp; requested level: Land Lvl 54<br />
      lvl 3 &#8212; mp use: 620&nbsp; add damage: 979&nbsp; requested level: Land Lvl 60<br />
      lvl 4 &#8212; mp use: 672&nbsp; add damage: 1132 requested level: Land Lvl 66<br />
      lvl 5 &#8212; mp use: 719&nbsp; add damage: 1287 requested level: Land Lvl 72<br />
      lvl 6 &#8212; mp use: 762&nbsp; add damage: 1445 requested level: Land Lvl 78</p>
<p>      *constant* reuse time: 15 seconds<br />
      *mastered at lvl 78*</p>
<p>      Frame Splash- Damage targets in a certain area using a shotgun.<br />
      lvl 1 &#8212; mp use: 437&nbsp; add damage: 481&nbsp; requested level: Land Lvl 43<br />
      lvl 2 &#8212; mp use: 485&nbsp; add damage: 556&nbsp; requested level: Land Lvl 49<br />
      lvl 3 &#8212; mp use: 538&nbsp; add damage: 657&nbsp; requested level: Land Lvl 55<br />
      lvl 4 &#8212; mp use: 589&nbsp; add damage: 786&nbsp; requested level: Land Lvl 61<br />
      lvl 5 &#8212; mp use: 652&nbsp; add damage: 917&nbsp; requested level: Land Lvl 67<br />
      lvl 6 &#8212; mp use: 701&nbsp; add damage: 1050 requested level: Land Lvl 73<br />
      lvl 7 &#8212; mp use: 746&nbsp; add damage: 1184 requested level: Land Lvl 79</p>
<p>      *constant* reuse time: 15 seconds<br />
      *mastered at lvl 79*</p>
<p>      Gas bomb- Damage enemies with Poison Bullet Shot.<br />
      lvl 1 &#8212;- mp use: 269&nbsp; add damage: 240&nbsp; &nbsp;Poison DoT: 76&nbsp; per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 30<br />
      lvl 2 &#8212;- mp use: 293&nbsp; add damage: 296&nbsp; &nbsp;Poison DoT: 91&nbsp; per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 33<br />
      lvl 3 &#8212;- mp use: 317&nbsp; add damage: 352&nbsp; &nbsp;Poison DoT: 106 per 3s damage for 15 seconds&nbsp; requested level: Land Lvl 36<br />
      lvl 4 &#8212;- mp use: 341&nbsp; add damage: 408&nbsp; &nbsp;Poison DoT: 121 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 39<br />
      lvl 5 &#8212;- mp use: 365&nbsp; add damage: 464&nbsp; &nbsp;Poison DoT: 136 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 42<br />
      lvl 6 &#8212;- mp use: 389&nbsp; add damage: 520&nbsp; &nbsp;Poison DoT: 151 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 45<br />
      lvl 7 &#8212;- mp use: 413&nbsp; add damage: 576&nbsp; &nbsp;Poison DoT: 166 per 3s damage for 18 seconds&nbsp; requested level: Land Lvl 48<br />
      lvl 8 &#8212;- mp use: 437&nbsp; add damage: 632&nbsp; &nbsp;Poison DoT: 181 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 51<br />
      lvl 9 &#8212;- mp use: 461&nbsp; add damage: 688&nbsp; &nbsp;Poison DoT: 196 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 54<br />
      lvl 10 &#8212; mp use: 485&nbsp; add damage: 744&nbsp; &nbsp;Poison DoT: 211 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 57<br />
      lvl 11 &#8212; mp use: 509&nbsp; add damage: 800&nbsp; &nbsp;Poison DoT: 226 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 60<br />
      lvl 12 &#8212; mp use: 533&nbsp; add damage: 856&nbsp; &nbsp;Poison DoT: 241 per 3s damage for 21 seconds&nbsp; requested level: Land Lvl 63</p>
<p>      *constant*&nbsp; reuse time: 20 sec on all levels<br />
      *mastered at lvl 63*</p>
<p>      Mine Trap- Install a land mine and damage targets withing a certain area with the explosion.<br />
      lvl 1 &#8212; mp use 630&nbsp; add damage: 1291&nbsp; requested level Land Level 50<br />
      lvl 2 &#8212; mp use 700&nbsp; add damage: 1492&nbsp; requested level Land Level 55<br />
      lvl 3 &#8212; mp use 770&nbsp; add damage: 1758&nbsp; requested level Land Level 60<br />
      lvl 4 &#8212; mp use 864&nbsp; add damage: 2104&nbsp; requested level Land Level 65<br />
      lvl 5 &#8212; mp use 942&nbsp; add damage: 2453&nbsp; requested level Land Level 70<br />
      lvl 6 &#8212; mp use 1012 add damage: 2807&nbsp; requested level Land Level 75<br />
      lvl 7 &#8212; mp use 1077 add damage: 3164&nbsp; requested level Land Level 80</p>
<p>      *constant*&nbsp; re-use time: 25 seconds<br />
      *mastered at lvl 80*</p>
<p>      Net Launch- Makes target in certain range not to move for a certain time.<br />
      lvl 1 &#8212;- reduce target/s movement speed by 100% for 5&nbsp; seconds. MP use: 225 requested level: Land Lvl 45<br />
      lvl 2 &#8212;- reduce target/s movement speed by 100% for 6&nbsp; seconds. MP use: 247 requested level: Land Lvl 50<br />
      lvl 3 &#8212;- reduce target/s movement speed by 100% for 7&nbsp; seconds. MP use: 269 requested level: Land Lvl 55<br />
      lvl 4 &#8212;- reduce target/s movement speed by 100% for 8&nbsp; seconds. MP use: 291 requested level: Land Lvl 60<br />
      lvl 5 &#8212;- reduce target/s movement speed by 100% for 9&nbsp; seconds. MP use: 313 requested level: Land Lvl 65<br />
      lvl 6 &#8212;- reduce target/s movement speed by 100% for 10 seconds. MP use: 335 requested level: Land Lvl 70<br />
      lvl 7 &#8212;- reduce target/s movement speed by 100% for 11 seconds. MP use: 357 requested level: Land Lvl 75</p>
<p>      *constant* reuse time: 15 seconds<br />
      *mastered at lvl 75*</p>
<p>      Sniping- Aim target, ignoring defense and attacks very strongly.<br />
      lvl 1&nbsp; &#8212; mp use: 172&nbsp; add damage: 117&nbsp; &nbsp;requested level: Land Lvl 40<br />
      lvl 2&nbsp; &#8212; mp use: 276&nbsp; add damage: 219&nbsp; &nbsp;requested level: Land Lvl 45<br />
      lvl 3&nbsp; &#8212; mp use: 338&nbsp; add damage: 348&nbsp; &nbsp;requested level: Land Lvl 50<br />
      lvl 4&nbsp; &#8212; mp use: 502&nbsp; add damage: 505&nbsp; &nbsp;requested level: Land Lvl 55<br />
      lvl 5&nbsp; &#8212; mp use: 626&nbsp; add damage: 689&nbsp; &nbsp;requested level: Land Lvl 60<br />
      lvl 6&nbsp; &#8212; mp use: 756&nbsp; add damage: 926&nbsp; &nbsp;requested level: Land Lvl 65<br />
      lvl 7&nbsp; &#8212; mp use: 888&nbsp; add damage: 1170&nbsp; requested level: Land Lvl 70<br />
      lvl 8&nbsp; &#8212; mp use: 997&nbsp; add damage: 1415&nbsp; requested level: Land Lvl 75<br />
      lvl 9&nbsp; &#8212; mp use: 1095 add damage: 1666&nbsp; requested level: Land Lvl 80<br />
      lvl 10 &#8212; mp use: ???? add damage: ????&nbsp; requested level: Land Lvl 85<br />
      lvl 11 &#8212; mp use: ???? add damage: ????&nbsp; requested level: Land Lvl 90</p>
<p>      *constant* reuse time: 30 seconds on all levels<br />
      *mastered at lvl 90*</p>
<p>      Crimson Dust- By spreading gunpowder in the air a part of the received damage will be reflected.<br />
      lvl 1&nbsp; &#8212; mp use: 262&nbsp; reflect damage in percent: 20%&nbsp; &nbsp;requested level: Land Lvl 45<br />
      lvl 2&nbsp; &#8212; mp use: 301&nbsp; reflect damage in percent: 35%&nbsp; &nbsp;requested level: Land Lvl 51<br />
      lvl 3&nbsp; &#8212; mp use: 355&nbsp; reflect damage in percent: 50%&nbsp; &nbsp;requested level: Land Lvl 57<br />
      lvl 4&nbsp; &#8212; mp use: 425&nbsp; reflect damage in percent: 65%&nbsp; &nbsp;requested level: Land Lvl 63<br />
      lvl 5&nbsp; &#8212; mp use: 496&nbsp; reflect damage in percent: 80%&nbsp; &nbsp;requested level: Land Lvl 69<br />
      lvl 6&nbsp; &#8212; mp use: 569&nbsp; reflect damage in percent: 100%&nbsp; requested level: Land Lvl 75</p>
<p>      *constant* reuse time: 15 seconds.<br />
      *mastered at lvl 75*</p>
<p>      Calm- Calm monster, and decrease menacing level.<br />
      lvl 1 &#8212;- Calm monster, and decrease menacing level a little. MP use: 42&nbsp; reuse time: 4s&nbsp; requested level: Land Lvl 30<br />
      lvl 2 &#8212;- Calm monster, and decrease menacing level.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MP use: 63&nbsp; reuse time: 4s&nbsp; requested level: Land Lvl 36<br />
      lvl 3 &#8212;- Calm monster, and decrease menacing level a lot.&nbsp; &nbsp; MP use: 84&nbsp; reuse time: 4s&nbsp; requested level: Land Lvl 42</p>
<p>      *mastered.. (who would wanna master this..) at lvl 42*</p>
<p>      Wings of Wind- Increase movement speed for a certain time. (self targeted only)<br />
      lvl 1 &#8212;- Increase movement speed by 20% for 15 minutes. MP use: 59&nbsp; requested level: Land Lvl 20<br />
      lvl 2 &#8212;- Increase movement speed by 30% for 15 minutes. MP use: 88&nbsp; requested level: Land Lvl 26<br />
      lvl 3 &#8212;- Increase movement speed by 40% for 15 minutes. MP use: 119 requested level: Land Lvl 32</p>
<p>      *constant*&nbsp; reuse time: 1 sec on all levels. <br />
      *mastered at lvl 32*</p>
<p>      Wind Walk- Increase moving speed of nearby party members for a certain time.<br />
      lvl 1 &#8212; Increase moving speed of nearby party members by 20% for 10 minutes.&nbsp; requested level: Land lvl 43&nbsp; MP 340<br />
      lvl 2 &#8212; Increase moving speed of nearby party members by 28% for 1o minutes.&nbsp; requested level: Land lvl 49&nbsp; MP 387<br />
      lvl 3 &#8212; Increase moving speed of nearby party members by 36% for 1o minutes.&nbsp; requested level: Land lvl 55&nbsp; MP 470<br />
      lvl 4 &#8212; Increase moving speed of nearby party members by 44% for 1o minutes.&nbsp; requested level: Land lvl 61&nbsp; MP 554<br />
      lvl 5 &#8212; Increase moving speed of nearby party members by 50% for 1o minutes.&nbsp; requested level: Land lvl 67&nbsp; MP 578</p>
<p>      *mastered at lvl 67*</p>
<p>      Aerial wings- Increase defensive power of nearby party members for a certain time.<br />
      lvl 1 &#8212; Increase defensive power of nearby party members by 22 for 10 minutes.&nbsp; requested level: Land lvl 43&nbsp; MP 347<br />
      lvl 2 &#8212; Increase defensive power of nearby party members by 24 for 1o minutes.&nbsp; requested level: Land lvl 49&nbsp; MP 405<br />
      lvl 3 &#8212; Increase defensive power of nearby party members by 27 for 1o minutes.&nbsp; requested level: Land lvl 55&nbsp; MP 484<br />
      lvl 4 &#8212; Increase defensive power of nearby party members by 30 for 1o minutes.&nbsp; requested level: Land lvl 61&nbsp; MP 587<br />
      lvl 5 &#8212; Increase defensive power of nearby party members by 34 for 1o minutes.&nbsp; requested level: Land lvl 67&nbsp; MP 693<br />
      lvl 6 &#8212; Increase defensive power of nearby party members by 38 for 1o minutes.&nbsp; requested level: Land lvl 73&nbsp; MP 802<br />
      lvl 7 &#8212; Increase defensive power of nearby party members by 42 for 1o minutes.&nbsp; requested level: Land lvl 80&nbsp; MP 913</p>
<p>      *mastered at lvl 80*</p>
<p>      Hit Chain &#8211; Increase accuracy rate of targets for a certain time.<br />
      lvl 1 &#8212;- Increase accuracy rate by 16.&nbsp; requested level: Land Lvl 10<br />
      lvl 2 &#8212;- Increase accuracy rate by 19.&nbsp; requested level: Land Lvl 16<br />
      lvl 3 &#8212;- Increase accuracy rate by 22.&nbsp; requested level: Land Lvl 22<br />
      lvl 4 &#8212;- Increase accuracy rate by 27.&nbsp; requested level: Land Lvl 28<br />
      lvl 5 &#8212;- Increase accuracy rate by 33.&nbsp; requested level: Land Lvl 34<br />
      lvl 6 &#8212;- Increase accuracy rate by 40.&nbsp; requested level: Land Lvl 40<br />
      lvl 7 &#8212;- Increase accuracy rate by 48.&nbsp; requested level: Land Lvl 46<br />
      lvl 8 &#8212;- Increase accuracy rate by 62.&nbsp; requested level: Land Lvl 52<br />
      lvl 9 &#8212;- Increase accuracy rate by 76.&nbsp; requested level: Land Lvl 58<br />
      lvl 10 &#8212; Increase accuracy rate by 91.&nbsp; requested level: Land Lvl 64</p>
<p>      *mastered at lvl 64*</p>
<p>      Balance Up- Raise resistance against critical damage and stun for a certain time.<br />
      lvl 1 &#8212;- adds resistance against stun and critical by 20%&nbsp; &nbsp;requested level: Land Lvl 40<br />
      lvl 2 &#8212;- adds resistance against stun and critical by 40%&nbsp; &nbsp;requested level: Land Lvl 45<br />
      lvl 3 &#8212;- adds resistance against stun and critical by 60%&nbsp; &nbsp;requested level: Land Lvl 50<br />
      lvl 4 &#8212;- adds resistance against stun and critical by 80%&nbsp; &nbsp;requested level: Land Lvl 55</p>
<p>      *mastered at lvl 55*</p>
<hr />
<p>Credits go to <strong><a href="http://www.florensia-online.com/forum/viewtopic.php?f=161&amp;t=42381">xyii</a></strong>.<br />
          <strong><br />
            </strong>  </td>
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		<title>Excavator Build (Hybrid for AoE, 1on1, PVP)</title>
		<link>http://freetoplaymmorpgs.com/florensia/excavator-build-hybrid-for-aoe-1on1-pvp</link>
		<comments>http://freetoplaymmorpgs.com/florensia/excavator-build-hybrid-for-aoe-1on1-pvp#comments</comments>
		<pubDate>Fri, 31 Jul 2009 18:02:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[excavator build]]></category>
		<category><![CDATA[florensia excavator build]]></category>
		<category><![CDATA[florensia explorer builds]]></category>

		<guid isPermaLink="false">http://freetoplaymmorpgs.com/florensia/?p=12</guid>
		<description><![CDATA[Content: 1. Prologue 2. Concept 3. Stats 4. Skills 5. Tips 1. Prologue Hi there! Now, as i probably will have left Florensia and was at my active time in the Top-5 in the level ranking and one of the most feared PVP opponents on LuxPlena, i would like to show you my build. After [...]]]></description>
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<p>Content:<br />
  1.	Prologue<br />
  2.	Concept<br />
  3.	Stats<br />
  4.	Skills<br />
  5.	Tips</p>
<p>
  1. Prologue<br />
  Hi  there! Now, as i probably will have left Florensia and was at my active  time in the Top-5 in the level ranking and one of the most feared PVP  opponents on LuxPlena, i would like to show you my build. After a few  reskills and restats I finally found one day my &ldquo;final build&rdquo;.<br />
  I  heard from a lot of players that the excavator is one of the weakest  classes in this game. Either these people have never played an  excavator and so have no idea of what they speak about or as there were  also some excavators who said these statements, they just had a bad  build.<br />
  As far as i have been told by players of other classes and  experienced for myself with my few other characters, there is for  nearly every class one build for an AoE, a 1on1 and a PVP build. That  means you decide at the beginning what you would like to play like and  then you put your stats and skills for the way you decided and you are  good in this way of playing but in the other 2 ways of playing you are  not able to be successful. This is the strength of the excavator: With  one proper build you have have the perfect character for all 3 ways of  playing (AoE, 1on1, PVP) and that without to specialize for one certain  way of playing. YOU can level quite fast and defeat nearly every  opponent in PVP. One other good thing is that you don&rsquo;t have a  excavator who is just a little bit good in AoE, 1on1 and PVP, no, all 3  ways of playing are strong and wouldn&rsquo;t be much stronger when you would  specialize on one of them. <br />
  How this build works i want to show you  here. (During my active time i havent ever told anyone my build, but  now i don`t care anymore <img src="http://florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" />). Its a quite long thread&hellip; <img src="http://florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> I hope you are able to read the whole text <img src="http://florensia-online.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /></p>
<p>
  2. Concept<br />
  Alright,  before we head on to the stats and skills i first want to show you the  general concept of this hybrid excavator because not everyone probably  wants to play like this and so after you will have read this chapter  you can decide if you want to play like this. </p>
<p>  With this build  you have a little bit more work than with a pure Dual Gun excavator,  because you have to work with the F1 and F2 keys xD If you are able to  accomplish this incredible task, switching fluently with the F-Keys  between your Dual Gun and Rifle and to learn how to use your 2 weapons  optimal you will have accomplished the most difficult part (ye, most of  the people I told to use Dual Guns and Rifle told me its too much work  for them <img src="http://florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" />).</p>
<p>  This leads us to the first important point of our concept: We use both, Dual Guns and Rifle as weapons for our excavator.</p>
<p>  Let`s take a look at the concept of leveling:<br />
  Like  i already said, this build is for both, AoE and 1on1 leveling. But I  have to mention that an excavator is a natural AoE-class, so you will  level faster when you AoE, i leveled the AoE way too. The fact that you  can easily defeat single enemies too is more a feature of this build  which is actually for PVP. The excavators skills naturally don&rsquo;t do  that much damage so its not worth leveling 1on1 all the time. An  excavator is someone who doesn&rsquo;t kill his enemies the fast way, but  over a longer time period. Because of that you will reach your goals  (reaching a high level) slower when you level 1on1 than AoE. Sometimes  when I didn&rsquo;t want to AoE I leveled 1on1, but never for a long time.  Just to get some variation&hellip; <br />
  What does that mean for our hybrid:  Primarily we level via AoE, for this we need just our Dual Guns, so you  don&rsquo;t have to switch between your weapons here^^</p>
<p>  Now let`s take a look at  1on1/PVP fights:<br />
  Leveling 1on1 and PVP are quite similar. How I think about the 1on1 leveling I already wrote before so this refers more to PVP.</p>
<p>  At  the 1on1 way (leveling or PVP) we use both, our Dual Guns and Rifle, so  here u have to switch between these weapons. The perfect mixture of the  skills of both weapons makes it possible to defeat your opponent in PVP  and to kill single monsters the fast way. But as we will just upgrade  two Rifle skills its still not worth to level 1on1 for a longer time.</p>
<p>  What  does that mean for our hybrid: At 1on1 we use skills of the Dual Guns  and Rifle, you have to learn to fluently switch between your weapons.</p>
<p>  Alright, that should be enough about the general concept. Later we will see some detailed tactics too. </p>
<p>
  3. Stats<br />
  After telling you some general things let`s begin to give our excavator life. We start with the stats.</p>
<p>  First  at all i want to say that unfortunately in Florensia it is like that:  When u don`t specialise on 1 or 2 stats, but put some points in here, a  few here and maybe even some there, u already messed u pur build. All  the single stats show just their real strength when they are really  high. When u have a few points in several stats this has no effects. I  guess that&rsquo;s the problem why so many people say their build is so weak&hellip; <br />
  We will concentrate on two stats, strength and constitution. In this chapter i will give a statement to each stat.</p>
<p>  First the stats we won`t put any points in, that means 0 points!<br />
  These are &bdquo;intelligence&ldquo; and &bdquo;Will&ldquo; (ok, and &bdquo;Luck&ldquo;, but this one we aren&rsquo;t able to change since&hellip; Well, it has been at 10 since the beginning of this game <img src="http://florensia-online.com/forum/images/smilies/icon_razz.gif" alt=":P" title="Razz" />).<br />
  We  don`t want to create an Excavator who deals a lot of critical hits  (&bdquo;Will&ldquo;), we would have to specialise on this stat if we want to see  any effect, but that means we won`t have points for the other stats.  And we also don&rsquo;t want to increase the magical power of our Exca  (&bdquo;Intelligence&ldquo;). Obviously it also increases the skill damage but that  does &ldquo;Strength&rdquo; as well + &bdquo;Strength&ldquo; also increases the damage of  normal hits. So we will use &ldquo;Strength&rdquo; instead.<br />
  Let`s go on with the stats, which we will upgrade to a certain base, which will be absolutely enough:<br />
  These are &bdquo;Dexterity&ldquo; and&bdquo;Wisdom&ldquo;.<br />
  An  excavator doesn&rsquo;t even in higher level regions need a lot of MP.  Because of that we will put in &ldquo;Wisdom&rdquo; just as much points as we need  to cast our skills fluently. As a guideline i would say put 30 points into Wisdom,  this will give us a good base MP and bonuses from seals,  2nd-Class-Armor and level-ups will give us enough MP for all of our  skills. <br />
  Now the biggest controversy, should I go for &bdquo;Dexterity&ldquo; or &bdquo;Constitution&ldquo;?<br />
  My  general attitude to &bdquo;dex&ldquo;: This stat doesn`t need anyone except  AoE-Classes whose AoE-skills have a cast bar. Excavator AoE-skills are  instant (except &bdquo;Mine Trap&ldquo;), so we won`t need &bdquo;dex&ldquo; because of a cast  bar. <br />
  But let`s speak detailed about &bdquo;dex&ldquo;, what does it do:</p>
<ul>
    &#8211;  &bdquo;dex&ldquo; increases your accuracy. But ust f&uuml;r normal hits, not skills.  That means for skill hitting we don`t need dex. What about normal  shots? For that we have the skill &bdquo;Concentration&ldquo; which we will max +  the bonuses of seals, 2nd-Class-Armor and upgraded gloves will be  enough to hit with normal shots. When we PVP it is possible that our  normal hits will miss the opponent quite a few times, but that&rsquo;s no  problem as we work with skills in PVP and as I already mentioned is  hitting with skills independent of &ldquo;dex&rdquo;.
  </ul>
<p></p>
<ul>
    &#8211; Furthermore  &bdquo;dex&ldquo; increases your avoidance. But the points you get by every point  in &ldquo;dex&rdquo; for your avoidance is so low that it would be just worth when  you specialize on &ldquo;dex&rdquo;. But then we would have no points left for the  other stats. With your skill &ldquo;Raise Agility&rdquo; + Sniper buff + bonuses of  seals, 2nd-Class-Armor and upgraded shoes you probably would be able to  level (AoE) with a &ldquo;dex&rdquo;- build (mixed with some points in &ldquo;con&rdquo;). But  in PVP you have absolutely no chance with a &ldquo;dex&rdquo;-build! First you  don&rsquo;t have a lot of HP, which will make it easy for your opponent to  kill you. Second your avoidance rate shows just an effect in PVP when  your opponent attacks you with normal hits, when you will be attacked  by skills avoidance has no effect on that! And as you use mostly skills  in PVP you will be hit all the time and die pretty fast.
  </ul>
<p>
  Because  of that we won`t go for &bdquo;dex&ldquo; with our hybrid Excavator. Like &ldquo;Wisdom&rdquo;  we put some base points into &bdquo;dex&ldquo;. I would give you a guideline of 30 points for this stat too. This base + the bonuses you can get in avoidance + our specialization on &bdquo;con&ldquo; will be enough to AoE.</p>
<p>  Let`s see the the stats, we will specialise on.<br />
  These are &bdquo;Constitution&ldquo; and &bdquo;Strength&ldquo;.</p>
<p>  Strength:  In Florensia &bdquo;strength&ldquo; increases the damage dealt by long range  weapons, don`t ask me why. Every point in &ldquo;strength&rdquo; increases the  damage by 3. That`s not really much. To compensate the low damage of  normal hits ist too low. Just when you would specialize on &ldquo;strength&rdquo;  you would see a great difference in your damage, but then you won`t  have any points for the other stats again. As I already mentioned an  excavator defeats his opponent over a longer period of time. Because of  that it is enough for us to give &ldquo;strength&rdquo; the 2nd highest priority to  get some adequate base damage. <br />
  My Excavator is Lv69, as guideline for this level region i suggest 60 points.  This gives us a good base damage and we have a lot of points fo the  other stats left. When I would play anymore I would put my points in  strength so that I ould have 100 points at lv 99.</p>
<p>  Constitution:  Remember &bdquo;dex&ldquo;. The deficit of accuracy we avoided the way I explained  above. We have a good base in avoidance too. We will still be hit when  we AoE, but not that much. And when we become hit its no problem as we  have a lot of HP. That means we can AoE with a high amount of points in  &ldquo;con&rdquo; as well as we would have a lot of &ldquo;dex&rdquo;. It doesn&rsquo;t matter if we  become hit as we don`t have skills with a cast bar (except one, see  next chapter). But what is even more important is that you need high HP  in PVP to survive, as I mentioned before &ldquo;dex&rdquo; is useless in PVP.<br />
  This leads us to following statement:<br />
Why should you go for &ldquo;dex&rdquo; when you can AoE with &ldquo;con&rdquo; as well AND YOU  HAVE ADDITIONALLY a PVP build? Also when you don`t like PVP and never  PVP&hellip; Why shouldn`t you at least take this additonal chance to do it  when you have no disadvantages (actually you need a lot of HP for other  things too, for example skills of mobs&hellip;). When you go for &ldquo;dex&rdquo; you  cant PVP and you just have disadvantages with monster skills. With  &ldquo;con&rdquo; you don&rsquo;t lose the ability to AoE AND you have several other  advantages.<br />
&bdquo;Dex&ldquo;-Build = AoE<br />
&bdquo;Con&ldquo;-Build = Same as &bdquo;Dex&ldquo;-Build + even more advantages</p>
<p>To be able to resist a lot of damage when we AoE and PVP &bdquo;Constitution&ldquo; will be our primarily stat, in which we will put all points which will be left after dividing the stat-points into the other stats like mentioned in this chapter.</p>
<p>That  was the chapter about the stats. As u see we have a build which takes  its advantage of its high amount of HP, it has a good basic damage and  enough MP and avoidance/accuracy. We can fight 1on1/PVP/AoE.<br />
Let`s go on with the skills we will use for our hybrid Excavator.</p>
<p>
4. Skills<br />
After  giving our excavator some life with stats we will take a look at the  skills now. As i already mentioned we use Dual Guns and Rifle skills,  the rifle skills for 1on1 and the Dual Guns skills for AoE and 1on1.<br />
I don`t have so many fighting skills i upgraded high. Most skills show  their strength in the higher levels, so instead of skilling a lot  of/every skill i concentrated on a few ones which i upgraded a lot.</p>
<p>When you want to see all Explorer skills take a look here:<br />
<!-- m --><br />
<a href="http://www.florensia-online.com/forum/viewtopic.php?f=161&amp;t=42381">http://www.florensia-online.com/forum/v &#8230; 61&amp;t=42381</a><br />
<!-- m --><br />
<br />
Here I will just mention the ones we will use. Thanks to Xyii that i can use hiss kill descriptions ^^</p>
<p>Let`s start with the passive skills:</p>
<p>Raise Agility<br />
Increases avoidance. As we don`t have a dex-build we will use this skill to get a certain avoidance base. We max this skill!<br />
lvl 1 &#8212;- Increase Evasion rate by 13.   Land Lvl 13<br />
lvl 2 &#8212;- Increase Evasion rate by 16.   Land Lvl 19<br />
lvl 3 &#8212;- Increase Evasion rate by 20.   Land Lvl 25<br />
lvl 4 &#8212;- Increase Evasion rate by 26.   Land Lvl 31<br />
lvl 5 &#8212;- Increase Evasion rate by 33.   Land Lvl 37<br />
lvl 6 &#8212;- Increase Evasion rate by 40.   Land Lvl 43<br />
lvl 7 &#8212;- Increase Evasion rate by 50.   Land Lvl 49<br />
lvl 8 &#8212;- Increase Evasion rate by 60.   Land Lvl 55<br />
lvl 9 &#8212;- Increase Evasion rate by 70.   Land Lvl 61<br />
lvl 10 &#8212; Increase Evasion rate by 81.   Land Lvl 67</p>
<p>Concentration<br />
Increases accuracy. As we don`t have a dex-build we will use this skill to get a certain accuracy base. We max this skill!<br />
lvl 1 &#8212;- Increase range by 2m and accuracy rate by 14.   Land Lvl 3<br />
lvl 2 &#8212;- Increase range by 3m and accuracy rate by 19    Land Lvl 6<br />
lvl 3 &#8212;- Increase range by 3m and accuracy rate by 25.   Land Lvl 9<br />
lvl 4 &#8212;- Increase range by 3m and accuracy rate by 35.   Land Lvl 12<br />
lvl 5 &#8212;- Increase range by 3m and accuracy rate by 48.   Land Lvl 16<br />
lvl 6 &#8212;- Increase range by 3m and accuracy rate by 66.   Land Lvl 20<br />
lvl 7 &#8212;- Increase range by 3m and accuracy rate by 87.   Land Lvl 24<br />
lvl 8 &#8212;- Increase range by 3m and accuracy rate by 110.  Land Lvl 28<br />
lvl 9 &#8212;- Increase range by 3m and accuracy rate by 142.  Land Lvl 33<br />
lvl 10 &#8212; Increase range by 3m and accuracy rate by 174.  Land Lvl 38<br />
lvl 11 &#8212; Increase range by 3m and accuracy rate by 212.  Land Lvl 43</p>
<p>Dual Gun Mastery<br />
Increases  the attack speed of your Dual Guns. As Dual Guns aren&rsquo;t doing so much  damage you should at least max this skill to deal more damage over a  longer period, you will feel the difference!<br />
lvl 1 &#8212;- adds 0.10 long distance attack speed when using a DualGun.   Land Lvl 5<br />
lvl 2 &#8212;- adds 0.13 long distance attack speed when using a DualGun.   Land Lvl 8<br />
lvl 3 &#8212;- adds 0.16 long distance attack speed when using a DualGun.   Land Lvl 11<br />
lvl 4 &#8212;- adds 0.19 long distance attack speed when using a DualGun.   Land Lvl 14<br />
lvl 5 &#8212;- adds 0.22 long distance attack speed when using a DualGun.   Land Lvl 17</p>
<p>And the skill &bdquo;Rifle Mastery&ldquo; we will skill to level 1 to reach the next skills in the Rifle skill tree.</p>
<p>Now the active skills, we start with the Rifle-Skills:</p>
<p>Aimed Shot<br />
Aimed  Shot slows down your enemy for 8 seconds. This skill is an important  1on1 skill but as we won`t use it as damage dealing skill, but just to  slow down enemies, we will skill it to level 1.<br />
lvl 1 &#8212; mp use: 72  add damage: 126    Moving Speed -60%, seconds locked: 8 sec   Land Lvl 6</p>
<p>Burst Shot<br />
Burst  Shot attacks your enemy and stuns him. This skill we use for 1on1 too.  Its damage is quite OK but what is even more important is that it stuns  your enemy for a longer time period. We skill it to level 4 as it  reaches the longest stun period at this level.<br />
lvl 1 &#8212;- mp use: 195 add damage: 256   disable: stun  seconds locked: 3.5 sec  Land Lvl 14<br />
lvl 2 &#8212;- mp use: 234 add damage: 344   disable: stun  seconds locked: 4 sec    Land Lvl 20<br />
lvl 3 &#8212;- mp use: 277 add damage: 432   disable: stun  seconds locked: 4.5 sec  Land Lvl 25<br />
lvl 4 &#8212;- mp use: 330 add damage: 520   disable: stun  seconds locked: 5 sec    Land Lvl 30</p>
<p>Shooting Nova<br />
Shooting  Nova attacks your enemy and deals quite a lot of damage. This skill  will be our main damage dealing skill at 1on1. He deals the most damage  of our skills and you can easily kill single monsters or other players  in PVP. The disadvantage is the high amount of MP of this skill.  Nevertheless we max this skill!<br />
lvl 1  &#8212; mp use: 264  add damage: 1112   Land Lvl 28<br />
lvl 2  &#8212; mp use: 310  add damage: 1345   Land Lvl 34<br />
lvl 3  &#8212; mp use: 356  add damage: 1578   Land Lvl 40<br />
lvl 4  &#8212; mp use: 402  add damage: 1811   Land Lvl 46<br />
lvl 5  &#8212; mp use: 448  add damage: 2044   Land Lvl 52<br />
lvl 6  &#8212; mp use: 494  add damage: 2277   Land Lvl 58<br />
lvl 7  &#8212; mp use: 540  add damage: 2510   Land Lvl 64<br />
lvl 8  &#8212; mp use: 586  add damage: 2743   Land Lvl 70<br />
lvl 9  &#8212; mp use: 632  add damage: 2976   Land Lvl 76<br />
lvl 10 &#8212; mp use: 678  add damage: 3209   Land Lvl 82</p>
<p>OK, these are all Rifle-Skills we use with our hybrid excavator.</p>
<p>Let`s take a look at the Dual Guns-Skills.</p>
<p>First of all there`s the question if you should upgrade Quick-Shot or Assault Vermillon.  Quick-Shot ist he first skill you have to learn. It deals half of the  damage of Assault Vermillon but therefor its reuse time is just the  half of Assault. And unfortunately you get Assault very late, at level  30. Another disadvantage of Quick Shot is that it needs 3 more skill  points to max it than Assault. I can`t exactly tell you with which one  of these too you should play, at maxed level they are quite equal.  Assault deals its damage at once, Quick Shot you have to use twice to  deal the same damage as Assault. I prefer Assault as I deal the damage  at once and can concentrate then on my other skills. Also I have quite  a good use of the 3 skill points I can save compared to Quick Shot. So  try it for yourself and take the one you prefer to play with. Whatever you decide, the one you decided for you will have to max.</p>
<p>Quick Shot<br />
lvl 1 &#8212;- mp use: 24   add damage: 42   Land Lvl 1<br />
lvl 2 &#8212;- mp use: 47   add damage: 84   Land Lvl 4<br />
lvl 3 &#8212;- mp use: 70   add damage: 126  Land Lvl 7<br />
lvl 4 &#8212;- mp use: 93   add damage: 168  Land Lvl 10<br />
lvl 5 &#8212;- mp use: 119  add damage: 256  Land Lvl 15<br />
lvl 6 &#8212;- mp use: 145  add damage: 344  Land Lvl 20<br />
lvl 7 &#8212;- mp use: 171  add damage: 432  Land Lvl 25<br />
lvl 8 &#8212;- mp use: 197  add damage: 520  Land Lvl 30<br />
lvl 9 &#8212;- mp use: 223  add damage: 608  Land Lvl 35<br />
lvl 10 &#8212; mp use: 249  add damage: 696  Land Lvl 40<br />
lvl 11 &#8212; mp use: 275  add damage: 784  Land Lvl 45<br />
lvl 12 &#8212; mp use: 301  add damage: 872  Land Lvl 50<br />
lvl 13 &#8212; mp use: 327  add damage: 960  Land Lvl 55</p>
<p>Assault Vermillon<br />
lvl 1 &#8212;- mp use: 141 add damage: 376   skill re-use: 20s  Land Lvl 30<br />
lvl 2 &#8212;- mp use: 164 add damage: 470   skill re-use: 20s  Land Lvl 35<br />
lvl 3 &#8212;- mp use: 193 add damage: 584   skill re-use: 20s  Land Lvl 40<br />
lvl 4 &#8212;- mp use: 224 add damage: 723   skill re-use: 20s  Land Lvl 45<br />
lvl 5 &#8212;- mp use: 259 add damage: 897   skill re-use: 20s  Land Lvl 50<br />
lvl 6 &#8212;- mp use: 294 add damage: 1098  skill re-use: 20s  Land Lvl 55<br />
lvl 7 &#8212;- mp use: 325 add damage: 1306  skill re-use: 20s  Land Lvl 60<br />
lvl 8 &#8212;- mp use: 353 add damage: 1514  skill re-use: 12s  Land Lvl 65<br />
lvl 9 &#8212;- mp use: 378 add damage: 1729  skill re-use: 12s  Land Lvl 70<br />
lvl 10 &#8212; mp use: 403 add damage: 1944  skill re-use: 12s  Land Lvl 75</p>
<p>Moving Shot<br />
Moving  Shot attacks your enemy and stuns him. It&rsquo;s a very important skill for  1on1 which you will use all the time. This skill I would level to level  11 or 12 as the maximum time period of the stun will be reached at  these levels and because the damage is quite good. As you will use this  skill all the time the sum of the dealt damage will be nice.<br />
lvl 1 &#8212;- mp use: 48  add damage: 69    disable: stun  seconds locked: 3 sec    Land Lvl 15<br />
lvl 2 &#8212;- mp use: 73  add damage: 118   disable: stun  seconds locked: 3 sec     Land Lvl 20<br />
lvl 3 &#8212;- mp use: 100 add damage: 181   disable: stun  seconds locked: 3 sec    Land Lvl 25<br />
lvl 4 &#8212;- mp use: 113 add damage: 263   disable: stun  seconds locked: 3 sec      Land Lvl 30<br />
lvl 5 &#8212;- mp use: 172 add damage: 360   disable: stun  seconds locked: 3 sec     Land Lvl 35<br />
lvl 6 &#8212;- mp use: 208 add damage: 475   disable: stun  seconds locked: 3 sec    Land Lvl 40<br />
lvl 7 &#8212;- mp use: 245 add damage: 617   disable: stun  seconds locked: 3 sec    Land Lvl 45<br />
lvl 8 &#8212;- mp use: 282 add damage: 767   disable: stun  seconds locked: 3 sec     Land Lvl 50<br />
lvl 9 &#8212;- mp use: 315 add damage: 919   disable: stun  seconds locked: 3 sec    Land Lvl 55<br />
lvl 10 &#8212; mp use: 343 add damage: 1073  disable: stun  seconds locked: 3 sec     Land Lvl 60<br />
lvl 11 &#8212; mp use: 370 add damage: 1230  disable: stun  seconds locked: 4 sec     Land Lvl 65<br />
lvl 12 &#8212; mp use: 394 add damage: 1390  disable: stun  seconds locked: 4 sec     Land Lvl 70</p>
<p>Crimson Dust<br />
Crimson  Dust ist he most important Excavator skill for PVP. It reflects a  certain amount of the dealt damage back to your enemy. Why killing an  enemy yourself when he will do it for you <img src="http://florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><br />
Together  with our high amount of HP this skill is really great. YOU can resist a  long time your opponents attacks, because of that I just let my enemy  attack me after I casted Crimson on him. He loses a lot of HP and at  the end I use some of my skills to kill him. If you have a smart enemy  who doesn&rsquo;t attack you while Crimson is casted on him you at least will  have something like a 15 seconds stun where you can do with your  opponent what you want to. This skill we max!<br />
lvl 1  &#8212; mp use: 262  reflect damage in percent: 20%   Land Lvl 45<br />
lvl 2  &#8212; mp use: 301  reflect damage in percent: 35%   Land Lvl 51<br />
lvl 3  &#8212; mp use: 355  reflect damage in percent: 50%   Land Lvl 57<br />
lvl 4  &#8212; mp use: 425  reflect damage in percent: 65%   Land Lvl 63<br />
lvl 5  &#8212; mp use: 496  reflect damage in percent: 80%   Land Lvl 69<br />
lvl 6  &#8212; mp use: 569  reflect damage in percent: 100%  Land Lvl 75</p>
<p>Gunkata we just skill to level 1 to reach the next skills in the Dual Guns skill tree.<br />
Alright, these are all 1on1 skills we use, now we take a look at the AoE skills.</p>
<p>Gas Bomb<br />
For  me Gas Bomb is the most important AoE skill. Although it doesn&rsquo;t deal a  lot of damage at impact the Damage over Time (DoT) is very nice. And as  we already know: The excavator defeats his enemies over a longer time  period so this skill is great for that. We max this skill!<br />
Unfortunately  there`s a bug with this skill: New created Explorers have a max level  of 15, old Explorers just 12. I don&rsquo;t know the difference between lv 15  of new Explorer and lv 12 of old ones.<br />
lvl 1 &#8212;- mp use: 269  add damage: 240   Poison DoT: 76  per 3s damage for 15 seconds  Land Lvl 30<br />
lvl 2 &#8212;- mp use: 293  add damage: 296   Poison DoT: 91  per 3s damage for 15 seconds  Land Lvl 33<br />
lvl 3 &#8212;- mp use: 317  add damage: 352   Poison DoT: 106 per 3s damage for 15 seconds  Land Lvl 36<br />
lvl 4 &#8212;- mp use: 341  add damage: 408   Poison DoT: 121 per 3s damage for 18 seconds  Land Lvl 39<br />
lvl 5 &#8212;- mp use: 365  add damage: 464   Poison DoT: 136 per 3s damage for 18 seconds  Land Lvl 42<br />
lvl 6 &#8212;- mp use: 389  add damage: 520   Poison DoT: 151 per 3s damage for 18 seconds  Land Lvl 45<br />
lvl 7 &#8212;- mp use: 413  add damage: 576   Poison DoT: 166 per 3s damage for 18 seconds  Land Lvl 48<br />
lvl 8 &#8212;- mp use: 437  add damage: 632   Poison DoT: 181 per 3s damage for 21 seconds  Land Lvl 51<br />
lvl 9 &#8212;- mp use: 461  add damage: 688   Poison DoT: 196 per 3s damage for 21 seconds  Land Lvl 54<br />
lvl 10 &#8212; mp use: 485  add damage: 744   Poison DoT: 211 per 3s damage for 21 seconds  Land Lvl 57<br />
lvl 11 &#8212; mp use: 509  add damage: 800   Poison DoT: 226 per 3s damage for 21 seconds  Land Lvl 60<br />
lvl 12 &#8212; mp use: 533  add damage: 856   Poison DoT: 241 per 3s damage for 21 seconds  Land Lvl 63</p>
<p>Explosion<br />
Explosion  deals more damage at once than Gas Bomb but over a longer time period  Gas Bomb deals more. Nevertheless we max this skill!<br />
lvl 1 &#8212; mp use: 576  add damage: 793   Land Lvl 40<br />
lvl 2 &#8212; mp use: 650  add damage: 968   Land Lvl 46<br />
lvl 3 &#8212; mp use: 717  add damage: 1144  Land Lvl 52<br />
lvl 4 &#8212; mp use: 777  add damage: 1322  Land Lvl 58<br />
lvl 5 &#8212; mp use: 831  add damage: 1502  Land Lvl 64<br />
lvl 6 &#8212; mp use: 881  add damage: 1686  Land Lvl 70</p>
<p>Mine Trap<br />
The last AoE skill of our excavator. To be honest: I`m not a fan of this skill.</p>
<ul>
  1. Its bugged (sometimes there`s no mine when you used the skill)<br />
  2. It has a casting bar<br />
  3. Enemies have to run over the mine to make it explode<br />
  4. Useless in PVP as noone is so stupid to run over it<br />
  5. Costs a lot of MP
</ul>
<p>Advantage:</p>
<ul>
  1.	High damage<br />
  2.	Never misses the enemies
</ul>
<p>Personally  I wouldn&rsquo;t skill it like this skill is at the moment. But of course you  can test it for yourself and decide if you want to use it. With some  practice it is possible to single AoE with this skill although that&rsquo;s  quite dangerous. At party AoE its quite a good skill, your party member  gets all the monsters and you put the mine. But who levels in a party  in this game&hellip;<br />
lvl 1 &#8212; mp use 630  add damage: 1291  Land level 50<br />
lvl 2 &#8212; mp use 700  add damage: 1492  Land level 55<br />
lvl 3 &#8212; mp use 770  add damage: 1758  Land level 60<br />
lvl 4 &#8212; mp use 864  add damage: 2104  Land level 65<br />
lvl 5 &#8212; mp use 942  add damage: 2453  Land level 70<br />
lvl 6 &#8212; mp use 1012 add damage: 2807  Land level 75<br />
lvl 7 &#8212; mp use 1077 add damage: 3164  Land level 80</p>
<p>Ok, these are all aoes, let`s see the support skills.<br />
Our  two speed buffs, Wings of Wind and Wind Walk. We max all two of them!  When you are used to the high speed you don&rsquo;t want to miss these  skills. Also in PVP you are very flexible and you need these skills for  AoE too. And of course every Excavator has to skill Wind Walk,  otherwise the other classes are sad when they don&rsquo;t get a speed buff <img src="http://florensia-online.com/forum/images/smilies/icon_e_biggrin.gif" alt=":D" title="Very Happy" /></p>
<p>Wings of Wind<br />
Increases your own speed.<br />
lvl 1 &#8212;- Increase movement speed by 20% for 15 minutes. MP use: 59  Land Lvl 20<br />
lvl 2 &#8212;- Increase movement speed by 30% for 15 minutes. MP use: 88  Land Lvl 26<br />
lvl 3 &#8212;- Increase movement speed by 40% for 15 minutes. MP use: 119 Land Lvl 32</p>
<p>Wind Walk<br />
Increases the speed of all party members.<br />
lvl 1 &#8212; Increase moving speed of nearby party members by 20% for 10 minutes.  Land lvl 43  MP 340<br />
lvl 2 &#8212; Increase moving speed of nearby party members by 28% for 1o minutes.  Land lvl 49  MP 387<br />
lvl 3 &#8212; Increase moving speed of nearby party members by 36% for 1o minutes.  Land lvl 55  MP 470<br />
lvl 4 &#8212; Increase moving speed of nearby party members by 44% for 1o minutes.  Land lvl 61  MP 554<br />
lvl 5 &#8212; Increase moving speed of nearby party members by 50% for 1o minutes.  Land lvl 67  MP 578</p>
<p>
Balance Up<br />
Increases  the chance not to be stunned (normal hits, no stun skills). I don&rsquo;t  have this skill and don`t miss it. Even when i AoE i don`t become  stunned often and the few times i become stunned are no problem for me,  so I can use the skill points for other things. Just take a look for  yourself if you need this skill.<br />
lvl 1 &#8212;- adds resistance against stun and critical by 20%   Land Lvl 40<br />
lvl 2 &#8212;- adds resistance against stun and critical by 40%   Land Lvl 45<br />
lvl 3 &#8212;- adds resistance against stun and critical by 60%   Land Lvl 50<br />
lvl 4 &#8212;- adds resistance against stun and critical by 80%   Land Lvl 55</p>
<p>Hit Chain and Calm  we just skill to lv 1 to get the next skills in the skill tree. Calm  its the most useless skill i`ve ever seen, and Hit Chain would just be  good if the accuracy bonus would be 3 times higher.</p>
<p>OK, these  were all skills we use for our hybrid. We have fighting skills for 1on1  and AoE. We have our passive skills which compensate our deficit of  dex. And we have our important speed buffs.<br />
With our high amount of  HP you can perfectly AoE and fight 1on1. YOU can resist a lot of  attacks and deal quite a lot of damage (As much damage as a excavator  cn deal <img src="http://florensia-online.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" />) <br />
Finally some tips how to play.</p>
<p>
5. Tips</p>
<p>1on1/PVP:<br />
Fighting  1on1 against mobs or other players is actually the same except that you  use &ldquo;Crimson Dust&rdquo; actually just in PVP or at bosses. At leveling it  makes less sense.<br />
Actually there`s not much to say. At melee  opponents we use Aimed Shot as our opening skill to slow them down.  Then you can use your 1on1 damage skills or what I like to do too is to  throw &ldquo;Gas Bomb&rdquo; on a single opponent. When your opponent is going to  reach you, you have your two stun skills which you will use now. And  then start from the beginning&hellip; Slow down, damage skills, stuns&hellip; Just  take care all the time about the distance between you and your melee  opponent, with our speed buffs we can &bdquo;play&ldquo; with our opponent  perfectly <img src="http://florensia-online.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /><br />
When  we fight against a distance opponent not much changes, except we won`t  run and slow him down. First I would stun him with &ldquo;Burst Shot&rdquo;, then  deal as much damage as possible, then use &bdquo;Moving Shot&ldquo; (or in PVP  &bdquo;Crimson Dust&ldquo;), deal damage again and so on and on&hellip; </p>
<p>AoE: When  we AoE we use our speed buffs. When you collect all of your mobs you  can either shoot at them, so they won`t hit you one time, or you can  run past them and they will hit you once. And then you need some  practice. With your speed buffs you can always run in a certain  distance to your crowd of mobs, always build up a distance where the  mobs can`t hit you but take care that you don`t lose them.<br />
When you  have a good distance to them you can throw &ldquo;Gas Bomb&rdquo; into them, run  again, throw &ldquo;Explosion&rdquo; into them, run again and so on and on&#8230;<br />
When  you skilled &bdquo;Mine Trap&ldquo; you can also use that one with some practice.  Again, build up a good distance, then activate your skill and until the  mobs will have reached you, you will nearly have finished putting down  your mine and they won`t hit you that often. Then run again and the  mobs will activate the mine&hellip; </p>
<p>
OOOOOOK, that was my  excavator guide, when i will know something else i can write in here, i  will do it. When you see mistakes just tell me and I will correct them  (not the language, there are certainly a lot of mistakes xD) <br />
If you read the whole text, gratz xD<br />
It became quite a long text&hellip; But therefor its detailed ^^</p>
<hr />
<p><strong><!-- AddThis Button END --></strong>Credits go to <strong><a href="http://florensia-online.com/forum/viewtopic.php?f=161&amp;t=71981">Fennek</a></strong>.<strong><br />
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