Posts Tagged ‘fiesta kingdom quest guide’
Hello, it’s SiNtHeTiC_Lione here. This is one of my own guides, the Kingdom Quest Guide. This guide will teach you the basics of the KQ(Kingdom Quests), objectives, some strategies, and more.
Now, a Kingdom Quest is a ‘raid’ of anywhere from 10 to 15 people. There are different objectives for each Kingdom Quest. There are great rewards from earrings to armor/weapons or stones/pots(potions).
A lot of the KQ’s give good exp. Some don’t >.<
*NOTICE* You must have at least one space open and be alive to get your treasure chest item and your reward experience.
Fight_Knight has created a MD KQ Guide here
I will also try to make a video for each Kingdom Quest. If you see an error, please pm me or post here saying so.
King Slime’s Counter Attack :
Objective: Defeat all monsters on the field including King Slime
Participants: 1~15
Levels: 5~16
Time: 50:00 (50 Minutes)
Lives: <3 <3 <3 (Three) NO REVIVERS !! :O
Rewards: Slime Jelly Earrings (25 SP / 25 HP / 25 SP and 25 HP) // Lv.15 +1~6 weapon // HP/SP Potions t1 // Blessed/Lucky Elrue t1 // Lix t1 // 1,125 experience
Info: The King Slime can ‘Break Your Bone’ and cause 37 dmg every second
King Slime summons monsters while his HP is lowering/being defeated. He summons 4 times. The last one, the Queen Slime comes.
Quests:
King Slime Kingdom 1~3 *Obtained from Town Chief Roumenus*
King Slime Kingdom 1: Defeat 5/5 Brave Honeyings // 2/2 Ratman // 2/2 Warrior Boars.
Reward: 302 experience // 15 Fame // 137 copper
King Slime Kingdom 2: Defeat 5/5 Iron Slime // 5/5 Silver Slime // 5/5 Gold Slime.
Reward: 558 experience // 17 Fame // 197 copper
King Slime Kingdom 3: Defeat 1/1 King Slime // 1/1 Queen Slime.
Reward: 9,374 experience // 17 Fame // 452 copper.
*NOTICE* You only need the last hit of these mobs to get the kill count.
Strategy: To save time, have one party go the way towards the portal, then 2 parties go the other way. You will save more time.
Recommended Levels: 10-16. This is because Lv.9- people already have bad aim/defense/attack/etc. At 11, Archers and Clerics get a new skill that helps in KQ.
BOSS Strategy: First, have everyone rested up and buffed to whatever they have/had. Have the tank snear kick at the beginning and start using skills. Have clerics watch the tank’s HP at all times. Clerics, still keep track of your party. Keep using Snear Kick when CD(cooldown) is finished. DO NOT USE STUN. If the tank so happens to lose aggro, use stun. That way, the King Slime doesn’t run all over the place killing people. Whenever the King Slime summons, have all the archers/mages and the fighters who aren’t tanking kill the ‘excess’ slimes. This is important because when clerics heal, they draw aggro and then the slimes will attack them and potentially kill them. When there are no more slimes, have everyone attack the King Slime again. The Queen Slime is a different story. Have the back-up tank, tank it. Keep this up until the King is dead. If the tank so happens to die, have another fighter tank. It’s best if you have a tank and a back-up tank.


Mara Pirate’s Revenge:
Objective: Defeat the ‘real’ Mara and Marlone
Participants: 1~15
Levels: 17~25
Time: 50:00 (50 Minutes)
Lives: <3 <3 <3 (Three) Finally some revivers !!
Rewards: 1,986 experience // Mara Pirate’s Earrings (40 SP // 40 HP // 1% crit // 40 SP and 40 HP and 1% crit // 40 SP and 1% crit // 40 HP and 1% crit) // Lucky Elrue t1 // Blessed Lix t1 // Lv.20 weapons +1~6 // SP/HP Potions
Info: The real Charismatic Mara has a BLUE Logo on her hat.
The real Legendary Marlone is facing his HP on the picture if you target him.
Mara will stun as an AoE // Marlone will ‘trap’ them in their places and an AoE.
Real Marlone:

Real Mara:

Quests:
To the Mara’s Lair 1 // Mara’s Lair 2 *Obtained from Guard Captain Shutain*
To the Mara’s Lair 1: Defeat 5/5 Mara Pirate Elite // 5/5 Mara Pirate Marine
Reward: 390 experience // 34 Fame // 620 copper
Mara’s Lair 2: Defeat 1/1 Charismatic Mara // 1/1 Legendary Marlone
*Note* It does not have to be the real Mara/Marlone. It can be the fakes.
Strategy: For starters, since you just have to kill the real Mara/Marlone, you really do not have to defeat the other mara/marlone humanoids (Sailors/Megatons/etc.) So, you can just run all the way until you see the first fake Mara/Marlone.
Recommended Levels: 20-25. 19- will die a lot. Especially fighters. If you are 19- and a fighter, do not fight Mara/Marlone up close. They have an AoE that hurts everyone around him/her. If you have a lot of +9′s then you should be fine.
BOSS Strategy: For the real Mara/Marlone, have a mage/archer who knows how to lure, lure Mara/Marlone (real) and run back to the first ship. Have the tank, tank her/him near the stairs and have all mages/archers get as far back as possible. Clerics stand near the middle so you can heal everyone, like if mages use Life Tap.
Mara stuns, so when she stuns the tank, mages/archers slow down attacking, you can draw aggro and have her come to you. Marlone just traps so it is fine.
Gold Hill Adventure
Objective: Open all the Ice Gates and defeat the Gold Hill Robber Boss
Participants: 1~15
Levels: 20~32
Time: 35:00 (35 Minutes) 1st Floor: 5 Minutes // 2nd Floor: 7 minutes? // 3rd floor: 11 minutes? // 4th floor: 13 Minutes
Lives: <3 <3 <3 (Three)
Rewards: 3,318 experience // +0~6 Weapon/Armor // Gold Hill Earrings (50 SP // 50 HP // 1% aim // 50 SP and 1% aim // 50 HP and 1% aim // 50 HP and SP and 1% aim) // Lucky/Blessed Elrue t1 // Lix t1 // HP/SP Pots t2
Info: Mining is a must. Bring a pickaxe. You have to mine ores to find the key to open the Ice Gate. There is a Marlone exactly like the one in Mara Pirates’ Revenge except a higher level.
Quests:
Secret of Gold Hill 1~3 *Obtained from Guard Captain Shutain*
Secret of Gold Hill 1: Defeat 5/5 Crazy Kebing // 5/5 Crazy Grave Robber // Collect 10/10 Golden bugs (drops from any monster in Gold Hill)
Reward: 1,080 experience // 57 Fame // 1 silver and 330 copper
Secret of Gold Hill 2: Defeat 5/5 Gold Hill Bats // 5/5 Skeleton
Reward: 3,900 experience // 101 Fame // 3 silver and 150 copper
Secret of Gold Hill 3: Defeat 1/1 Gold Hill Boss
Reward: 27,800 experience // 221 Fame // 7 silver and 300 copper
Strategy: Have parties split so you can find the key faster. Have miners and people who attack the monsters. Clerics, do both plus healing if you want. Gold Hill Robber is just like any ordinary boss. He does not have AoE or stun.
Recommended Levels: 20~32. 25- should mine while 26+ should fight.
BOSS Strategy: For Marlone, look at the post above. Gold Hill Robber, just do what you did with King Slime.
Millennium Robo Plot
Objective: Survive for 30 minutes
Participants: 1~15
Levels: 33~45
Time: 30:00 (30 Minutes)
Lives: <3 <3 <3 (Three)
Rewards: 8,316 experience // Lv. 40 Weapon/Armor +0~6 // Blessed/Lucky t2 stones // HP/SP pots t2 // Robo Earrings (*need people to fill in*)
Info: You must survive for 30 minutes. You do NOT have to defeat Robo to complete.
*The Timeline:
30:00 – No monsters in the map.
29:50 approx – 1st wave of 5 Giant Mushrooms in each room, 20 total.
29:00 approx – constant waves, from dark imps to cave kebings to carnival wolves. 5 in each room, 20 total of each.
up to
25:00 approx – usual standard for good parties to have cleared most of the monsters.
up to
20:00 approx – spawns of skeleton archers, skeleton warriors, madness zombies, rapid boars. Archers, 2. Warriors, 3. Zombies, 4. Boars, 4. (Each room, x4 for total number)
up to
18:54 – skeleton warriors. The ones from the other rooms.
16:54 – skeleton knights. 3 for each room. They take a while to zoom in.
13:34 – madness zombies.
up to
12:00 approx – madness zombies and skeletons.
up to
08:53 – 4 brave skeletons
08:22 – 4 cave kebings
08:00 – more cave kebings
07:45 approx – rapid boars – 5 at each room entrance, 20 total.
07:30 approx – skeleton warriors – 3 each entrance.
07:15 approx – skeleton archers – 2 each entrance.
07:00 approx – fire vivis – two spawns of 4 each, opposite sides.
06:30 approx – millenium robo – Thankfully, only 1. Spawns in the center, on the top side of the crystal.
up to
00:00 success*
Quests:
Stopping Millennium Robo 1~4 *Obtained from Guard Captain Shutain*
Stopping Millennium Robo 1: Defeat 2/2 Carnival Wolf // 2/2 Brave Skeletons // 2/2 Dark Imp
Reward: 3,700 experience // 98 Fame // 3 silver and 60 copper
Stopping Millennium Robo 2: Defeat 2/2 Cave Kebing // 2/2 Skeleton Archer // 2/2 Rapid Boar
Reward: 5,800 experience // 126 Fame // 4 silver and 300 copper
Stopping Millennium Robo 3: Defeat 3/3 Powerful Skeleton Warriors // 1/1 Dark Skeleton Knight
Reward: 7,900 experience // 138 Fame // 5 silver and 100 copper
Stopping Millennium Robo 4: Defeat 1/1 Millennium Robo
Reward: 89,800 experience // 373 Fame // 15 silver and 700 copper
Strategy: When the big mob of monsters comes out, make sure you have a runner (preferably a warrior). Don’t know what a runner is? Here it is. A runner is a person in robo who aggroes a lot of monsters and runs around the entire room to keep the control safely. Archers/Mages take monsters off the runner one-by-one.
Recommended Levels: 40~45. Low levels are useless here… They will die. A lot.
BOSS Strategy: I don’t have one xD. I guess you could start attacking robo, then when he summons, take out the mobs before continuing to defeat Robo.
*info was taken from Fiestafan’s Fiestawiki*
Mean Giant Honeying:
Objective: Defeat the Giant Honeying in 30 minutes or less !
Participants: 1~10
Levels: 40~50
Time: 30:00 (30 Minutes)
Lives: <3 <3 <3 (Three)
Rewards: 12,132 experience // Lv. 50 Weapon/Armor (blue) extremely rare // t3 mats // (If anyone gets anything else, please tell me.)
Info: This Kingdom Quest is about the hardest kingdom quest in the whole entire world… You have to go fast, and defeat everything like the King Slime’s Counterattack.
Quests: 40 Cranky Giant Honeying 1~3
Cranky Giant Honeying 1: Defeat 15/15 Dirty Mushroom // 15/15 Hungry Boogy // 15 Madness Ratmen // 15/15 Crazy Fox
Reward: 47,300 experience // 225 Fame // 9 silver 900 copper
Cranky Giant Honeying 2: Defeat 10/10 Big Bone Imp // 10/10 Poison Prock // 5/5 Brutal Wolf // 10/10 Cruel Bat
Reward: 50,800 experience // 287 Fame // 14 silver 100 copper.
Cranky Giant Honeying 3: Defeat: 1/1 Giant Honeying // 15/15 Shadow Honeying
Reward: 114,400 experience // 600 Fame // 30 silver 600 copper.
Strategy: The only real AoE people in this KQ are mages and fighters… Always get them. You have to be quick. Only 30 minutes…
Recommended Levels: 46~50. Low levels will only slow you down. Have all mages and fighters run ahead and start mobbing. Defeat the whole mob and continue.
BOSS Strategy: Have all mages and the other fighters (not tank) and archers take down the Shadow Honeying quickly and continue on boss.
Spider’s Assault
Objective: Survive for 35 minutes
Participants: 1~15
Levels: 60-70
Time: 35:00 (35 Minutes)
Lives: <3 <3 <3 (Three)
Rewards: 5-10 Tier 2/3 Materials // 10 x Tier 4 Scrolls // Random Mats // 41,976 experience
Info: This is like Robo. You only need to survive 35 minutes. If you defeat the Great Spider, the KQ ends and ores will spawn everywhere with T1~3 ores/mats.
Quests:60-70 Spider Attack 1~3
Spider Attack 1: Defeat 5/5 Fighter Spider // 5/5 Violent Spider // 5/5 Speedy Spider // 5/5 Cannibal Spider
Reward: 359,900 experience // 696 Fame // 44 silver 600 copper
Spider Attack 2: Defeat 10/10 Merciless Greenky // 10/10 Fierce Spiders // 1/1 Madness Grave Robber // 10/10 Ultra Spider
Reward: 885,300 experience // 1,870 Fame // 130 silver 900 copper
Spider Attack 3: Defeat 1/1 Great Spider // 15/15 Mini Spider
Reward: 1,114,500 experience // 2,006 Fame // 146 silver 500 copper.
Strategy: Take it slow… Or take it fast. Either way, just survive for 35 minutes. Killing the Great Spider will give you ores with T1~3 ores/mats.
Recommended Level: 63~70. 60~62 Is still good… But when you face a lot of the monsters, you might get hit for a lot. Since it’s only a survive, it’s still okay. But most Spider’s Assault KQs, everyone wants the spider.
BOSS Strategy: As the Great Spider’s health goes down, he begins summoning 10 Mini Spider at a time. You can have mages and archers take them out, or have a runner run them right round baby right round.
King Kong Phino’s Mess
Objective: Defeat the King Kong Phino
Participants: 1~15
Levels: 70-79
Time: 50:00 (50 Minutes)
Lives: <3 <3 <3 (Three)
Rewards: T4 HP/SP Pots // T4 Scrolls // T3 Mats // T2 Mats // Lv.70 Blue Weapon/Shield // (I was told // If you see anything else, please post or PM me)
Info: This KQ is like Mini Dragon. You must run past every mob and defeat the three other bosses. The first boss is Mara. Next, is Marlone. After, is Ghost Slime. And finally, Robo. After robo, many monsters will spawn. Have a fighter mob them and kill them. BE CAREFUL OF THE PHINOFLIES. If you defeat one, the KQ will fail.
*Tip to clerics and others who pot/stone: If you’ve done Phino before, you know that you cannot heal/stone/pot immediately after his AOEs. However, if you’ve got the timing down right, only one cleric should be needed to keep the tank alive without him/her using pots or stones (assuming (s)he has no aggro from mobs/bosses). After his jump, you cannot heal until he’s almost done shaking out his right knee. After his bellyflop, you cannot heal until he’s almost standing.*
*taken from Fiestafan’s Fiestawiki*
Quests: 70-79 King Kong Phino’s Rampage 1~3
King Kong Phino’s Rampage 1: Defeat 5/5 King Kong King Coll // 5/5 King Kong Ogre // 5/5 King Kong Golden Bat.
Reward: 1,243,800 experience // 1,149 Fame // 88 silver 500 copper.
King Kong Phino’s Rampage 2: Defeat 1/1 Returned Mara // 1/1 Returned Marlone // 1/1 Returned Ghost Slime // 1/1 Returned Millennium Robo
Reward: 1,862,300 experience // 639 Fame // 51 silver 800 copper.
King Kong Phino’s Rampage 3: Defeat 1/1 King Kong Phino
Reward: 2,134,500 experience // 2,243 Fame // 186 silver 200 copper.
Strategy: You need to move fast. Just like in MD, you must defeat the 4 other bosses before you can defeat the King Kong Phino. After robo, many mobs will spawn. Have a fighter mob them and defeat them. Don’t kill a phinofly or else the KQ will fail.
Recommended Levels: 70-79. All levels won’t have a problem in this KQ. Maybe 73- will die a few times while they are running… Always have at least a T2 speed scroll… If not, it’s okay.
BOSS Strategy: None from me >.<
Credits go to sinthetic_lione.
