Posts Tagged ‘fiesta dot damage’
WARNING THIS IS A VERY LONG POST. READ ONLY IF YOU’RE GOING TO FINISH THE WHOLE DARN THING. IT PRESENTS SOME VERY INTERSTING FACTS AND IDEAS
WARNING MEGA MATH ALERT!! FOR THOSE WHO DON’T WANNA MESS WITH BIG NUMBERS, SCROLL TO THE BOTTOM OF POST#3 FOR A SIMPLER, LESS THOROUGH AND LESS EASILY DISPUTABLE EXPLANATION! BUT PLEASE TRY TO READ IT. IT’S NO FUN WHEN NO ONE MAKES ANY ATTEMPT TO UNDERSTAND. YOU CAN’T FULLY APPRECIATE THE GENIUS OF THE WHOLE THING THEN.
If you suck at Math, but still want to try, (thanks a lot!!) skip the numbers and read the words (especially the ones in bold). You’ll have to trust me about the numbers. I did double and triple checks.
Here’s just a random thought, okay?
I have a DoT named X.
It has a cool down of 7 seconds.
Skill X does 14 damage every second for 20 seconds. That’s 280 damage in total.
I also have another DoT named Y.
It also has a cool down of 7 seconds.
Skill Y does 28 damage every second for 10 seconds. That’s 280damage in total.
Now, a newer/sleepier player might say that that is the same thing. But that notion is sadly wrong. Let’s see why in three different situations:
-Solo
-Party
-Boss Fights.
In all these situations, the user does 80 damage every 1.4 seconds using an xbow. In solo has 640 HP. In a party, the monster has 1000 HP (to make things easier). In a KQ, we assume the mob has unlimited HP. ^^(MARA THE INVINCLBLE!! Lawl)
SOLO
W/o DoT: I dot 80 dmg per hit. It takes me 8 hits= 8*1.4 seconds= 11.2 seconds to kill Marvin the Miserable Mob.
Normal Attacks+ Skill ‘X’:
I’m hitting for 80HP every 1.4 seconds.
Skill X is hitting for 14HP every 1 second.
Here are the numbers:
0 seconds (s): Uses a DoT
…1s: 14HP
1.4s: 80HP
…2s: 14HP
2.8s: 80 HP
…3s: 14HP
…4s: 14HP
4.2s: 80 HP
…5s: 14HP
5.6s: 80HP
…6s: 14HP
…7s: 14HP
…7s: 80HP
…8s: 14HP
8.4s: 80HP
…9s: 14HP
9.8s: 80HP
Total: 686 HP. Mob is dead. (DIE) in 9.8 seconds. This DoT has saved you 1.4 seconds= a hit by your xbow and a hit from a monster..
Normal Attacks+ Skill ‘Y’
I’m hitting for 80HP every 1.4 seconds.
Skill ‘Y’ is hitting for 28 HP every second. (Double the damage but it still works out to the same thing)More Numbers: (This is boooooooring)
0 seconds (s): Uses Skill ‘Y’
…1s: 28HP
1.4s: 80HP
…2s: 28HP
2.8s: 80HP
…3s: 28HP
…4s: 28HP
4.2s: 80HP
…5s: 28HP
5.6s: 80HP
…6s: 28HP
…7s: 28HP
…7s: 80 HP
…8s: 28HP
8.4s: 80HP
Total: 704 HP. The use of skill ‘Y’ has decreased time taken to kill the mob by 2.8s. So what? An extra 1.4s. An extra hit over Skill ‘X"
Not ‘So what?’. What you should be asking is ‘OMG, how come you are such a genius?’
Why? Well what we’re talking about is 14dmg. The difference between 28 and 14dmg is only 14. But what happens when Skill X would have done 64 DPS? Skill Y has done 128. That’s an extra 64 damage.AND WHAT HAPPENS WHEN WE USE ANOTHER DOT, BLEED? THE STATS ARE PRETTY MUCH IDENTIAL (DMGS 0.1s LESS OFTEN BUT FOR MORE DMG). THAT’S ANOTHER 1.4s SAVED OVER REGULAR SKILL X. AND THEN VENOM….MY FRIENDS, THAT’S ANOTHER 1.4s. 4.2s SAVED!
So with 4.2s saved, an archer can actually kill a monster before it reaches him or her! An archer won’t have to kite such long distances and run the risk of aggroing other monsters because the damage is getting done in a shorter period of time! And most of all, instead of the previous system where +1 empowerment point in duration meant +1s= x more damage, now we habe +1 empowermen point= +1s = 2x more damage!
————————-The Party Aspect———————–
Okay, so now that we’ve gone over concentrated DoT damage in the solo aspect, it’s time to see how this idea could help an archer in a party. (Because, from what I hear, archers need help mainly in that area.) Now let’s crunch numbers! *groans*.
In this case, here are the constants for Fighter, Archer and Mage Damage.
Archer:
-Regular Attacks: 80 dmg every 1.4 seconds
-Skill ‘X’ does 14 damage every second for 20 seconds = 280 damage total.
-Skill ‘Y’ does 28 damage every second for 10 seconds = 280 damage total.
Fighter:
-Does 50 damage every 1.1 seconds with a 1 hand sword.
Mage:
-Magic Missile does 60 damage. With 1.4s Animation Time. Approx
-Fire Bolt does 120 damage. With 1.4s Animation Time. Approx
-Filler Skill does 70 damage. With 1.4s Animation Time. Approx
The mage is chain casting. So we negate CD times.
Mage is using the following combo:
MM-FB-MM-Filler-MM-FB-MM-Filler-MM-FB-MM-Filler-MM-FB-MM etc…
*NOTE THESE ARE APPROXIMATE VALUES NO FLAMES PLEASE*
Archer is luring with Skill ‘X’
Fighter starts attacking once the monster reaches the archer= 4 seconds.
Mage attacks once fighter gets aggro= 4 seconds later. (Squishy scaredy mage
)
Here is the number graph
0 seconds (s)- Archer uses Skill X (Damage done by skill X ATTACK is neglected)
1s- 14HP (DoT)
1.4s- 80HP (Hit)
2s- 14HP (DoT)
2.8s- 80HP (Hit)
3s- 14HP (Dot)
4s- 14HP (Hit)
4s- Fighter Kicks
4s- 60HP (MM)
5s- 14HP (DoT)
5.1s- 50HP (Fighter)
5.4s- 120HP (FB)
5.6s- 80HP (Hit)
6s- 14HP (DoT)
6.2s- 50HP (Fighter)
6.8s- 60HP (MM)
7s- 14HP (Dot)
7s- 80HP (Hit)
7.3s- 50HP (Fighter)
8s- 14HP (DoT)
8.2s- 70HP (Filler)
8.4s- 50HP (Fighter)
8.4s- 80HP (Hit)
Total: 1012 Damage. W00t! Good job party! You’ve killed a Mob with 1000HP in 8.4 seconds! I applaud your efforts! But most importantly, the monster didin’t last ten seconds. Even with HALF the DoT damage of skill Y. THIS WAS WITH THE NORMAL DOT
And if you though THAT was confusing, I have to do it again! (Think of what this is doing to my mental health people!)
Now, DoT damage is doubled, the duration is halved.
Archer is luring with Skill Y
Same damage conditions as before. The the numbers begin!
0s- Archer lures with Skill Y (Neglecting damage done by Skill Y)
1s- 28HP (DoT)
1.4s- 80HP (Hit)
2s- 28HP (DoT)
2.8s- 80HP (Hit)
3s- 28HP (Dot)
4s- 28HP (Hit)
4s- Fighter Kicks
4s- 60HP (MM)
5s- 28HP (DoT)
5.1s- 50HP (Fighter)
5.4s- 120HP (FB)
5.6s- 80HP (Hit)
6s- 28HP (DoT)
6.2s- 50HP (Fighter)
6.8s- 60HP (MM)
7s- 28HP (Dot)
7s- 80HP (Hit)
7.3s- 50HP (Fighter)
8s- 28HP (DoT)
Total: 1004 DAMAGE! We have a winner. 0.4seconds less. Sure it may not sound like a big deal. But we have 3 DoTs- 1.2 seconds And at level 50 when your total DoT damage from 3 Dots is 400 instead of 200, that 1.2s get’s multiplied by a factor which I am waaay to lazy to calculate (any button -bashing maths teachers out there, please help =) ). THIS WAS WITH THE CONCENTRATED DOT
AOE
Yes. Three letters which are on everyone’s minds now-a-days. These three letters rival ‘PvP and PLZ’ as the most used three letters in game. (Besides @$$ which is censored XD)
So how does are super DoT fare in AOE? Well, for that we’re going to have to travel all they way up to level 51 to find out. (blaargh…couple 15 levels more for me)
BTW, these numbers are a lot more realistic than the above ones (except for the Cool Downs). And Oh, there’s no mage =D. *There’s no mage to prove that we can do da damage too*
Here are two skills: Nature’s Mist: 300Dmg, 40DPS for 20 seconds
RyaikenDune’s Mist: 300Dmg, 80DPS for 10 seconds
CD for both is about 2 secs (fully empowered).
Multi Shot: 350Dmg. Cool Down: 2 seconds.
Okay. Party of a Fighter, Cleric and Archer. They’re AOEing Vampire Bats in CP. Vampire Bats have about 3000 HP. Okay then. Let’s get started.
Nature’s Mist:
-6s: Fighter goes around gathering mobs. While the cleric heals, etc. Archer taps foot impatiently.
0s: Fighter returns with 9 mobs. Mocks.
0s: 300HP (Archer Poison AOEs)
1s: 40HP
1s: Start MS (Multishot) Cast
1s: 400HP (Fighter uses Deva)
2s: 40HP
2s: 350HP (Multishot)
3s: 40HP
3s: 300HP (Archer Poison AOEs)
4s: 40HP (1510HP)
4s: Start MS Cast
5s: 40HP
5s: 350HP (Multishot)
6s: 40HP
6s: 300HP (Archer AOE Poisons)
7s: 40HP
7s: Start MS Cast
8s: 40HP
8s: 350HP (Multishot)
9s: 40HP
9s: 300HP (Archer AOE Poisons)
Total: 3010 Damage. That’s 8 vampire Bats down in 9 seconds. (1 died earlier due to fighter attacking it). Impressive, party! Impressive! Let’s see if RyaikenDune’s Mist can do better! THIS WAS WITH NORMAL NATURE’S MIST DOT
RyaikenDune’s Mist
-6s: Fighter goes around gathering mobs. While the cleric heals, etc. Archer taps foot impatiently.
0s: Fighter returns with 9 mobs. Mocks.
0s: 300HP (Archer Poison AOEs)
1s: 80HP
1s: Start MS (Multishot) Cast
1s: 400HP (Fighter uses Deva)
2s: 80HP
2s: 350HP (Multishot)
3s: 80HP
3s: 300HP (Archer Poison AOEs)
4s: 80HP (1510HP)
4s: Start MS Cast
5s: 80HP
5s: 350HP (Multishot)
6s: 80HP
6s: 300HP (Archer AOE Poisons)
7s: 80HP
7s: Start MS Cast
8s: 80HP
8s: 350HP (Multishot)
Total: 8 seconds! W00t! 1 second less! That may not seem like a lot but it’s one hit per mob less for the tank! That’s 8 hits less! AOE. THIS WAS WITH THE CONCENTRATED NATURE’S MIST DOT.
So with a concentrated DOT, we have just saved the tank 8 hits from 8 different mobs! Well done! Long live the concentrated DOT!
—————————-BOSS MOBS———
Well, I know what you’re thinking. Boss mobs are where the whole thing really fails right?
Nope. Just look. What we’re talking about is the time taken to kill the mob. No more. THIS POST DOESN’T CONTAIN AS MUCH MATH AS THE OTHERS PLEASE READ THIS ONE. IT ELIMINATES ALL DOUBTS ABOUT CONCENTRATED DOTS!!!
Okay. We’re going to go through sixty seconds of purely-DoT damage on a boss. I’m talking no Aimed and Power Shot- no Auto attack either. Because since we’re assuming the boss has infinite health, regular skills don’t count, okay?
Skill X- 20DPS for 20 seconds = 400Dmg
Skill Y – 40DPS for 10 seconds = 400Dmg
Archer uses Skill X
Here’s the timeline (MUCH SHORTER LOL)
0 Seconds- Archer casts Skill ‘x’
1s to 20s – Archer’s DoT does 20 DPS. Total = 400 Damage!
15 Seconds-Skill X cools down. YAY!
20 Seconds-Archer Casts Skill ‘x’ again
20s to 40s- Archer’s DoT does 20 DPS. Total = 400 Damage!
35 Seconds-Skill X cools down, YAY@
40 Seconds- Archer Casts Skill ‘X’ again.
40s to 60s- Archer’s DoT does 20 DPS. Total = 400 Damage!
Total: The archer’s DoT skill ‘X’ has done a total of 1200 Damage in 60 seconds. 20DPS. Let’s see if a concentrated DoT can top that.
Archer Uses Skill Y
Here’s the timeline.
0 seconds- Archer Casts Skill ‘Y’
1s-10s- Archer’s DoT does 40DPS. Total = 400 DMG!
10s-15s- No damage! :O
15 seconds- Skill Y Cools down. FINALLY!
15 seconds- Archer Casts Skill ‘Y’ again.
15s-25s- Archer’s DoT does 40DPS. Total = 400 DMG!
25s-30s- No damage! :O
30 seconds- Skill Y Cools Down. FINALLY!
30 seconds- Archer Casts Skill ‘Y’ again.
30s-40s- Archer’s DoT does 40DPS. Total = 400 DMG!
40s-45s- No damage! :O
45 Seconds- Skill Y cools Down again.
45 Seconds- Archer Recasts Skill ‘Y’
45s-55s: Archer’s DoT does 40DPS. Total = 400 DMG!
55s-60s: No damage! :O
Total: Take one look in the time line and you see a lot of damage gaps. At these points, you’re waiting for the skill to cool down. The gaps are 5 seconds each. But LO AND BEHOLD. Look at the damage! 4 periods of 400DMG each! OH MY GOD! THE CONCENTRATED DoT HAS OUTDAMAGED ITS REGULAR COUNTERPART IN A 60SECOND SHOWDOWN BY…….
400DMG! WE HAVE A WINNER!!!
————————–DPS———————————-
Ahem….
What is DPS?
DPS stands for Damage per Second. Archers are supposed to be the DPS class. This means that we are supposed to do constant damage unlike mages and vitality fighters.
DoTs are supposed to enhance an archer’s DPS because they do periodic damage as we attack with skills/auto attack.
How do Concentrated DoTs affect DPS?
Now this is the big question. Well, I’m going to have to dive into the calculations once more.
Skill X does 10 dmg per second for 20 seconds. DPS = 10 damage per second.
Skill Y does 20 dmg per second for 10 seconds. DPS = 20 sdamage per second.
But Lo, we must wait for the cool down after that, right? So, let’s take 30 seconds total Damage and divide it by 30.This calculation will give us the average DPS with Skill Y including the 5 second wait.
AHEM….the graph.
0s-Archer casts Skill Y
1s-10s: 20DPS for 10 seconds= 200 damage
10s-15s: 0 DPS
15s-25s: 20DPS for 10 seconds = 200 damage
25s-30s: 0 DPS
Total Damage: 400 Damage. Total Time: 30 seconds.
Total DPS: 400/30 = 13DPS.
3Dmg higher than Skill X. Sure 3 dmg may not seem like a lot. But when you have a 50Dmg DoT increaed to 100Dmg, that figure rises to 66 damage extra PER SECOND. Which works out to a lot.
————————Simple Explanation————–
The whole idea of the thing is to concentrate DoT damage. People want fast killing right? They wanna kill before they are hit right? Well this will help a lot.
Instead of having a DoT which does 10 damage every second for 20 seconds (which adds up to 200 damage) when battle except for boss mobs really lasts for 20 seconds,
Why not have a DoT which does 20 damage every second but for 10 seconds (which adds up to the same, 200 damage). This way, an archer can really be the DPS class because with three DoTs running at 2x damage (but for less time) our DPS will rock. (Not higher than the mage’s burst damage, but something to fill the silence between Novas =) )
But the real reason for doing this is because DoTs don’t stack. And because DoTs don’t stack, what’s the use of having a radical new 6 second CD on nature’s mist when the DoT drags on for an agonizing 20 seconds? Instead, why not make it last for 10 seconds, but we still get the same damage? Other wise, the time the DoT would have lasted if the monster had not died will no longer be wasted. So archers will get a chance to do more damage, faster.
If you don’t understand me then tell me. I’ll PM flame you the details. LOL
Oh yes. NO ONE IS ALLOWED TO DISPUTE MY POINT UNLESS HE OR SHE HAS READ AND COMPREHENDED THE WALL OF NUMBERS IN THE ABOVE POSTS. I DON’T WANT PEOPLE WHO DON’T KNOW WHAT I (AND THEREFORE WHAT THEY) ARE TALKING ABOUT TO TELL ME I’M A NOOB WITH DUMB DREAMS. THIS IS A VERY PLAUSIBLE IDEA.
This is quote from Idnem…..
For anyone still confused, concentrated dots make the Archer’s dots more efficient. Even though the same damage is being done in the end, its being done in a shorter period of time. (as it stands right now, if a mob dies in less than 20 seconds (dot length) then the extra damage has been wasted)
When soloing or partying this occures alot (dot damage not getting the full damage), as all mobs usually die less than 20 seconds. Thats why Archer’s are great at boss mobs right now is because they take a long time to kill, thus our dots last for full damage. So a more concentrated dot damage would help on those mobs that take less time to kill (like when soloing or partying).
Credits go to RyaikenDune.
