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Mara Pirates’ Rage Kingdom Quest Guide
So you’ve finally hit level 17 and you’re done with King Slimes Counterattack and you’re all ready to try out this awesome new Kingdom Quest. If you’re looking for a guide to get you familiar with the quest, or to help you with it if you’re struggling to understand some of the parts, then read this!

Getting In
There is 7 Mara Pirates’ Rage to choose from. The first ones are always the most competitive to get into, but if you don’t get into the first couple don’t get discouraged! It’s usually pretty easy to get into the last ones, and that doesn’t mean you won’t have a good group of people to do it with either. 

For more detailed information on how to get into a Kingdom Quest, refer to THIS THREAD

Objective of Mara Pirates’ Rage Kingdom Quest
If your used to doing King Slimes Counterattack, then Mara Pirates’ is going to be a little bit confusing. The objective is to reach the location of two pirates; Mara, and Marlone. To do this you must fight your way through their lackeys’s. The trick to this one is you take the route of fighting the least amount of monsters to quicken the pace. You DO NOT need to kill everything, but it is a good idea to kill everything that you aggro, or people are going to be dying.

Step One: Party Up!
As soon as you enter into a Kingdom Quest you have three options:

1. Yell “Party Please!”

Recommended for new, less experienced Kqers

2. Invite people to a party

If you choose this method you should try to be selective of the type of characters you should choose. Make sure to get a cleric! Clerics have buffs, buffs are good. Then you should try to get at least one fighter. Fighters are the damage dealers, and if you have a cleric in your party, he’ll be wanting their heals. The other two spots don’t really matter, but having some damage dealers (mages, and archers} are always nice.

3. ATTACK

Be a lone wolf and try to do it yourself. This method is not recommended, you’ll probably die.

Step Three: Working towards the bosses
[Insert Picture showing where to fight monsters]
Now that you are all partied up, people will start moving forward and killing the monsters. Now you’re probably wondering “What should I be doing?”. Well I’ll break it down class specifically.

Warrior – The Tanker

Warriors have a simple job. Be the meat shield. Take all the hits and damage. Hopefully you’ll have a cleric in your party so that he will be able to watch over you, but if you don’t you must be more cautious, and not kill yourself by attracting all the monsters. Help kill the monsters that are already aggroed by somebody else if this is the case. If you’re lucky and you’re getting enough heals so that you don’t run out of pots in a reasonable amount of time, then you should be aggroing the monsters that are in your way, wait for it to die, and move on. In addition, if you notice a monster is attacking an archer, mage, or cleric use sneering kick to get the monster off the character. 

Cleric

Clerics are a dynamic class to play; they can fight, or be support. If there are very few clerics, it’s probably best to be support and heal everyone that needs the healing, especially your own party. This also involves scanning through players to make sure that they are at full health, and always pay attention to what people are saying, many times someone doesn’t have a cleric in their party and they yell out for a heal. If there is lots of healers, and you have the right build you can also help attack, or even tank. This method is for experienced and smart players. It involves healing yourself, and using bash to control the aggro. Just because you feel you are as strong, or stonger then the fighters doesn’t mean your should stop healing people. There is usually someone that needs a heal or two.

Archers and Mages

Archers and mages basically have the same role, deal damage. If you attract aggro by accident, you can either tank that particular monster if you have the heals/pots to do it. If you don’t, the best you can do is run, and hope that a fighter will take the aggro for you.

Step Three – First Boss Battles

Important: Make sure all monsters have been lured away from Marlone and Mara before engaging.

Strategy with Ideal Group

The ideal group for Mara Pirates’ Rage is a strong main tank with secondary tanks, enough clerics to keep the tanks alive, and strong DPS (Damage Per Second).

Main Tank

The main tanks job is to keep the aggro off of everybody else. He pulls the closest pirate with sneering kick, and then moves him to an ideal position where the other fighters can attack from behind. The tank should be spamming sneering kick and mock so that the archers and mages don’t pull the aggro. 

Other Fighters
These guys wait for the main tank to put the enemy into position, then move around so that you’re attacking from behind, and at a distance. Sometimes this takes practice, but you SHOULD NOT be getting him by the AoE skill. The ideal position is directly behind, and as far back as possible. You should be using your skills so that Mara/Marlone’s DEF and Attack right are lowered. 

This is where you should be attacking Mara or Marlone!
Clerics

The clerics job should be healing the main tank. There is also a fighter or two who doesn’t realize that you should be attacking from behind and will be getting hit as well. It’s the lower level clerics job to keep them healed up. If somebody dies, DO NOT resurrect them, unless you know the main tank will not die without your heal.

Damage Dealers

Pretty simple job for you guys, just deal damage. If you pull aggro, RUN. Hopefully the main tank will realize soon enough and will be able to gain the aggro before your enemy catches up.

Strategy without Ideal Group 

If you don’t have a clerics then you may as well just quit, because no fighter will be able to pot fast enough to stay alive. If you don’t have any archers or mages, it’s still possible to slowly deal damage, but the strategy is the same. If you don’t have a fighter, or a fighter strong enough to tank, Mara Pirates’ Rage becomes extremely difficult, but is very possible. If this does happen the strategy is controlled chaos. The mages and archers all spread out from each other and just attack Mara or Marlone. The enemy will go to the person who pulls aggro and kills him/her. He will then just stand there for a little while and then once someone else pulls aggro, he’ll go and kill him/her. It’s difficult but possible if you have a smart enough group.

Fighters

You guys basically just stand back if you can’t tank, because you’ll just get in the way. You won’t do any damage, and you’ll die and a resurrect will have to be wasted on you.

Clerics

DO NOT GET IN THE ACTION. All clerics will be needed for resurrecting if this strategy is going to work. As soon as someone dies, resurrect them so they can continue to do damage. Don’t bother healing people, unless the person can take more then one hit.

Mages and Archers

Just keep spamming your skills, and attacking. Don’t be scared to get killed, it’s the point of the whole strategy. A cleric will soon have you resurrected and ready for attacking.

Step Four – To the Boat
This part is easy. Regular stategy. Kill the monsters and move forward, trying to avoid aggro. Try to stick together; nothing is worse then leaving your team mates behind.

Step Four – To the Boat

This part is easy. Regular stategy. Kill the monsters and move forward, trying to avoid aggro. Try to stick together; nothing is worse then leaving your team mates behind.

Step Five – On the Boat

Now as your going up the stairs to get on the boat, some decisions need to be made. There is two options you can choose.

1. Clear the right side

This is basic, kill eveything on the right side of the boat, and anythign that is threatingin on the left side of the boat. The reason you only clear the right side, is because the stairs that Mara/Marlone come down end on the right side, so you don’t need to use the left side of the boat. If for some reason you want to clear out the left side aswell, feel fit, but the rest of the 14 people probably won’t like it.

2. Mob and Lure

This tecnique is used to make the run go faster. A fighter, or cleric runs down to the right side of the boat and grabs all the aggros. Then he lures the all to the far left side of the boat and suicides. A cleric then proceeds to revive him, and bam, no monsters on the right side. This technique is best used for people who know what they are doing, because I see a lot of people die trying to do this.

Step Six – Final Boss Battles

The final bosses, once again are Mara and Marlone. They are located on the second boat, and the real Mara and Marlone are surrounded by fake duplicates. These duplicates or “fakes” or quite an annoyance, and it is a waste of time to try and kill them. Therefore a simple strategy is put into place. A mage uses ice bolt, or a archer uses power shot and lures them to the right side of the empty boat, then the tank uses sneering kick to grab the aggro. 

1. The Difference Between Fakes and Real

Mara Fake:
Hat with red symbol

Mara Real:
Hat with blue symbol

Marlone Fake:
Hair with no horns

Marlone Real:
Hair with horns

2. How to Pull Real Mara/Marlone

Once you have determined the real from the fakes, an archer or mage should get ready to pull, and the tank should be at the bottom of the stairs waiting. The archer/mage then casts the longest range spell he has at the target, and starts running back to the other boat. Once down the stairs keep running, and the tanks should be waiting to steal the aggro from you. 

3. Finishing Them Off

Just like before, the tank should spam sneering kick, while the support fighters attack from behind using their skills. The clerics should be healing main tank, and watching out to see if any of the support tankers are getting hit. The mages and archers do what they do best; do damamge. If by some chance you get aggro, try running a bit, and hopefully the tank will pick up the slack and take aggro back.

To do list for this guide:
1. Add coloured text to make it more readable/less confusing.
2. Add more situations that could arise in the KQ, and a strategy for each.
3. Add Pictures
4. Revise, and edit for spelling/grammar

Please critisize, going to make this the best guide EVER.

Sorry for repost, first thread doesn’t allow enough content.


Credits go to Infused.


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