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Ok, so today I was wondering how the mechanics for slot extending works.

We all know that, for example, when extending an item with amp in slot the amp value doesn’t change, i.e. it stays 7%.

On the other hand, 5% rate turns into 7% rate.

I’d like to hear your opinions and experiences to make a list of how the enchants behave after the item has been extended, for each enchant.

These are the ones I know so far:

- HP/MP
normal slot value: 50
extended to
1 slot: 80
2 slot: 130 (80 + 50)
3 slot: 180 (80 + 60 + 40)

- Crit.dmg
normal slot value: 10%
extended to
1 slot: 12%
2 slot: 24% (12 + 12)
3 slot: 25% (12 + 12 + 1)

- Crit.rate
normal slot value: 5%
extended to
1 slot: 7%
2 slot: 14% (7 + 7)
3 slot: ?

- Max. crit.rate
normal slot value: 2%
extended to
1 slot: 3%
2 slot: 6% (3 + 3)
3 slot: ?

- Minimum dmg
normal slot value: 1%
extended to
1 slot: 2%
2 slot: 4% (2 + 2)
3 slot: ?

- Attack/Magic:
normal slot value: 2
extended to
1 slot: 5
2 slot: 10 (5 + 5)
3 slot: ?

- Defense:
normal slot value: 2
extended to
1 slot: 4
2 slot: 8 (4 + 4)
3 slot: ?

- Add. damage
normal slot value: 5
extended to
1 slot: 10
2 slot: 20 (10 + 10)
3 slot: ?

- Alz drop amount
normal slot value: 15%
extended to
1 slot: 20%
2 slot: 40% (20 + 20)
3 slot: ?

- HP/MP steal
normal slot value: 2%
extended to
1 slot: 3%
2 slot: 6% (3 + 3)
3 slot: ?

- Max HP/MP steal
normal slot value: 10
extended to
1 slot: ?
2 slot: ?
3 slot: ?

- Hit rate
normal slot value: 50
extended to
1 slot: 100
2 slot: 200 (100 + 100)
3 slot: ?

- Def rate
normal slot value: 20
extended to
1 slot: 40
2 slot: 80 (40 + 40)
3 slot: ?

- Flee rate
normal slot value: 1%
extended to
1 slot: 2%
2 slot: 4% (2 + 2)
3 slot: ?

- HP/MP auto heal
normal slot value: 2
extended to
1 slot: 3
2 slot: 6 (3 + 3)
3 slot: ?

- 1slot item drop
normal slot value: 20%
extended to
1 slot: 80%
2 slot: 100%
3 slot: ?

The following enchantments can only be found as drops

- 2slot item drop
normal slot value: 150%
extended to
any slot: 300%

- Sword/Magic Skill Amp
normal slot value: 7%
extended to
any slot: 7%

- Skill exp
normal slot value: 4
extended to
any slot: 5

Slotted jewelry values:

Vital Earring: HP +10
Vampiric Earring: Def +2 / HP +10
Force Regen Earring: HP +10 / Def +2
Earring of Guard: Def rate +10 / Max HP Steal +5
Earring of seven Coins: ???
Evasion Earring: Flee Rate +1%
Earring of Bless: ???

Bracelet of Fighter: 3% Amp. / 1% HP Steal / 1% MP Steal
Bracelet of Sage: 3% Amp./1% HP Steal /1% MP Steal
Extortion Bracelet: 1% HP Steal/1% MP Steal/ Max HP Steal +5
Bracelet of seven Coins: ???
Bracelet of Brute: 3% Amp
Bracelet of Serenity: 3% Amp
Life Absorb Bracelet: Max HP Steal +5
Mana Absorb Bracelet: Max MP Steal +5
Adept Bracelet: ???
If you have information on every other kind of enchant, please do share it by filling this "form" that I used, would help me when progressively editing this first post.

- Enchant type/name  normal slot value:   extended to  1 slot:   2 slot:   3 slot:

Thanks in advance ^^

Credits: Innine, Flyby, Herflik, Tokiyo, kovy5, Dihania, twiztaa <3, Flazzard, Cronoss, Lord Seru.  


Credits go to +aNTieDeN.


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