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A WARRIOR’S GUIDE

~TABLE OF CONTENTS~

Story of the Birth of the Warrior Class

Warrior Pros and Cons

Skills

Active Skills

Upgrade Skills

Level Up Skills

Level 10 – Combo Start

Level 20 – Aura Mode

Level 30 – Battle Mode 1: Berserker

Level 40 – Stack Aura and Battle Mode 1

Level 50 – Battle Mode 2: Astral Weapon Summon

Level 60 – Stack Aura and Battle Mode 2

Resource Management

Equipments

Armors

Weapons

Capes

Rides

Adept – Skill Leveling

Boss Strategies

8.1 Wraith

8.2 Bloody Lihorn

8.3 Plant Giant

8.4 Dark Jin

8.5 Evil Wizard

8.6 MechaSpider

8.7 Vampire Rigel

8.8 Ambush Boss – Name???

Major Dungeons

9.1 Lake in Dusk

9.2 Ruina Station

9.3 The Frozen Tower of Undead B1F

9.4 The Frozen Tower of Undead B2F

Little Something About The Author

Info & Links {By Aquios}

Credits

1. Story of the Birth of the Warrior Class

There are a total of 6 combat skills, known as the "Authentic Six" that have been inherited among the Nevarethians. Among the Authentic Six, "Warrior", "Blader", and "Wizard" have been said to have been established before the Nevareth Exodus, also known as the “Honorable Age”.

According to a theory, at a time when Core Technology was at the zenith of its prosperity, hundreds of groups were practicing and studying their own unique skills, but the present skills are the ones that were developed by the first generation of the 7 sages, which were based on the knowledge of the Nevareth Exodus survivors.

"Warriors" are the ones who have inherited the very "first form of force". They exercise “force” by through physical strength, rather than manipulating it. Therefore, being a warrior requires being physically superior than successors of the other forms of force.

As Warriors prioritize physical power over technique and speed, their fights are thrilling and dynamic. On the contrary, their understanding in force manipulation is quite limited, and thus their intelligence is given less weight in their practice. However, well-experienced warriors are said to be able to awaken their latent abilities by using force to become berserk warriors, and summon Astral Weapons by going through a spiritual awakening in the manipulation of force.

2. Warrior Pros and Cons

PROS: – Warriors possess powerful skills, meaning they have high multipliers and great base and level up bonus damages.

- Warriors are able to wear the Heavy Armor Set, which gives them high defense. This means you can somewhat tank better than 4 other classes besides the Force Shielder class.

- Warriors only equip one two-handed weapon, which makes it easier to search for weapons.

CONS: – Warriors are known in all games for their massive amounts of HP and Defense. However, Cabal Warriors can only possess high defense but not the amount of HP that will make Warrior lovers happy. *This was the PERSONAL reason why I did not enjoy this class. Please do not let this affect your decision in choosing your class.*

3. Skills

For the skills section, I have split them up into two sections, one for Active Skills and another for Upgrade Skills. The reason I will provide as to whether or not to get the skill will be backed up by reason and in game testing. However, some of you will find some skills suitable to your liking, even though I have declared it useless. Therefore, do not let this be an iron-clad guide as to what skills you learn and not learn.

Before I continue, I would like to make clear of some inconsistencies, and they are:

1. Knockdown – Literally means knockdown. Many people confuse knockdown and knockback. Knockdown will knock the enemy down, therefore giving you time to cast your next skill without taking damage as the enemy is taking the time to get up.

2. Knockback – This will knock the enemies back AND make them fall. Same as knockback but with that little extra kick of booting them a fair distance from you. This effect will cause your mob group to disperse, therefore you would have to regroup them.

3. Stun – Kind of obvious so I won’t explain what it does.

As to what each limit number represents, read the following:

Limit 1: Single target.

Limit 2: Can be piercing or it can be a 120 degree AoE in front of you or to your side. I will denote AoE and its direction with (Piercing), (Front), or (Side).

Limit 3: 360 degrees all around you.

Limit 4 (Possessed only by Wizards): 360 degrees around you with a larger radius.

Also, the reason I will tell you to get a skill to level 9 is because all skills have the same cool down time as their cast time when it is at level 9. The cool down of the skill at this level is also the shortest it will ever be at any other level.

3.1 Active Skills

NOVICE

FADE STEP: Let’s you move a short distance backwards. In PvP, this skill will cancel the opponent’s combo chain immediately. I believe it is useless.

FLASH DRAW: Limit 2 (Front) and Knockdown. Level this skill to level 9.

IMPACT STAB: Limit 2 (Piercing). Single target skill with low damage, however, this is the skill with the shortest cast time at level 9 possess by Warriors. Level this skill to level 9, it is great for skill leveling.

POWER STAB: Limit 2 (Piercing). Single target skill with low damage, however get it and let it stay at level 1 for the sake of having 4 skills for combo.

APPRENTICE

DASH: Let’s you move a distance in a straight line in front of you. This skill does not let you move through obstacles, but it does allow you to move through bosses and mobs in dungeons, which makes it particularly useful. For reasons as to why it’s helpful please read 8. Boss Strategies and 9. Major Dungeons, respectively. Level this skill to 9

CONCENTRATION [BUFF]: Increases your hit rate. I believe this is the most useless skill yet. Throughout the game, you should be comboing non-stop and combos never miss. So if you have a good reason as to why one should get this skill, I’d like to hear it. For reasons as to why you should be always comboing, please read 4.1 Combo Start.

HEAVY SLASH: Limit 1 and low damage. Do not get this skill.

PRESS IMPACT: Limit 2 (Front) and good damage. Get this skill to 9, and now you should have 4 skills, which should be your 4 combo skills.


REGULAR

BLADE FORCE [BUFF]: Increases your damage. Get it to level 20 if your skill point availability permits. If you observe carefully there should be a light blue glow around your weapon.

RAGING THRUST: Limit 2 (Side), knockback, and good damage. Remove Impact Stab and level this skill to 9.

RISING SHOT: Limit 1, knockback, and good damage. Get it if you wish

RISING BLADE: Limit 1, knockback and good damage. Get it if you wish.

EXPERT

CASCADE BREAK: Limit 2 (Front), knockback, and good damage. Remove Power Stab and level this skill to 9.

CHARGE: Limit 1 and low damage. Fun to use but nevertheless useless.

ROLLING CRASH: Limit 2 (Front), knockdown, and high damage. Remove Press Impact and level this skill to 20 if skill point availability permits. This is the first of your FINAL skills.

IRON SKIN [BUFF]: Increases Defense and HP. Get it to level 20 if skill point availability permits.

ADVANCED EXPERT

BLADE AURA [BUFF]: Increases your damage. Get this skill to level 20, however do not get this skill right away when you hit 0/67 A.Expert, because your Blade Force will give a higher bonus at this point. I suggest you to get Blade Aura and remove Blade Force once you hit 40/67 A.Expert, which is when you get Spiral Doom.

ROUND CUT: Limit 2 (Front and Back) and low damage. Get it if you wish.

SPIRAL DOOM: Limit 2, though it says limit 2, it will damage in the form of limit 3. Very high damage, this is the second of your FINAL skills. Get this skill to 20.


MASTER

SWORD CANNON: Limit 1, ranged, high damage. Level this skill to 9 only, we need it only for the cool down because it does not add much each and level and has a low multiplier. This is the third of your FINAL skills and is otherwise known as the “boss” skill.

AURA BARRIER [BUFF]: Increases your Defense and HP. Get this skill to level 20.

ADVANCED MASTER

TERRA BREAK: Limit 3, stun, TREMENDOUS damage. This will be the fourth of your FINAL skills. Level this skill to level 9 only, the reason is because at level 9, your cool down will match the casting time of 6.3 seconds. Therefore, with this skill, we are looking for a higher DPS then Damage.

GRAND MASTER

WHIRLWIND: Limit 3 and the damage is OMG! This will be the fifth and final of your FINAL skills. Level this skill to level 9 only for the same reason as Terra Break.

*Final note on the Active Skills, once you get level 9 Whirlwind, you would actually only require 4 skills, and they are: Sword Cannon or Rolling Crash (if you choose Sword Cannon remove Rolling Crash, I personally prefer Sword Cannon), Spiral Doom, Terra Break, and Whirlwind. One of my friends in CB2 did an even better combo with only Spiral Doom, Terra Break, and Whirlwind each at level 9. Damage per skill wasn’t high, but he just kept cycling through these 3 powerful skills like mad, which gave him crazy DPS.

3.2 Upgrade Skills

Upgrade Skills gives a permanent increase to your stats AS LONG AS you have the skill learned. If you remove the upgrade skill, you will not get the bonus anymore.

HP MASTERY: Increases your maximum HP amount. This should be your first upgrade skill.

OFFENSIVE SENSE: Increases your damage.

DEFENSIVE SENSE: Increases your defense.

IMPACT CONTROL: At G.Master, this will provide a large boost to damage.

DAMAGE ABSROB: At G.Master, this will provide a large boost to your defense.

4. Level Up Skills

You will learn a new level up skill at levels 10, 20, 30, 40, 50, and 60. In order to learn these skills, you must do a level up quest given to you by your “birth land” instructor. In order to do the level up quest, you MUST meet the stat requirement in your character information window, which can be found above your stats. Level up stat requirements is NOT affected by stat increasing items, so do NOT think you can use an item to stat increase your way to meet a level up stat requirement.

4.1 Level 10 – Combo Start

At level 10 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive the Combo Start skill. I will not explain anymore about Combo Start because there is a clear and concise guide already made on the guide section of the website.

4.2 Level 20 – Aura Mode

At level 20 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive the Aura Mode buff. There are a total of 6 Aura Modes: Wind, Ice, Aqua, Earth, Fire, or Lightning. In order to receive the Aura Mode, you must answer a series of question, and the order in which you answer these questions will determine which aura you get. I do not remember the specific orders of the answers that will get you a specific aura, so please help me out if you know it. Different Aura Modes mean nothing; they give the EXACT same temporary stat bonus. The only difference is the look.

4.3 Level 30 – Battle Mode 1: Berserker

At level 30 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive the Battle Mode 1 buff. Just like Aura Mode, this buff is only temporary. Each class has a unique Battle Mode 1, for Warriors it is Berserker mode. As the name suggests, you get a large amount of damage bonus and defense bonus, this will in turn give a much higher damage to your skills. So make use of this short amount of time and do some damage with your skills.

4.4 Level 40 – Stack Aura and Battle Mode 1

At level 40 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive the ability to stack Aura Mode and Battle Mode 1. There will be no new skill icon, so don’t look for one. The point of this ability is so that you can cast Aura Mode AND Battle Mode 1 at the same time, after which you will have the stat buffs from Aura Mode and Battle Mode 1. NOW, the trick is to cast Aura Mode and THEN cast Battle Mode 1. These two temporary buffs will fail to stack if you cast Battle Mode 1 before casting Aura Mode.

4.5 Level 50 – Battle Mode 2: Astral Weapon Summon

At level 50 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive Battle Mode 2, which allow you to summon your Astral Weapon, in this case the Astral Scythe. The Astral Scythe is an amazing Astral Weapon because the Warrior swings it in an arc directly in front of him, therefore giving him the ability to have a limit 2 for normal Astral Attacks. The Astral Weapon skill is very powerful as well. When activated, the Warrior will throw the Astral Weapon like a boomerang and then return.

*Note: When in Astral Mode, your normal attacks will consume MP and when your MP is out, it will take a while for you to auto-chug a MP potion, therefore some attacks you do during this time will count for nothing. I don’t know if this is a bug, but it is a good idea to fill up your own MP bar by chugging a MP potion once your MP gets low.

4.6 Level 60 – Stack Aura and Battle Mode 2

At level 40 you will finish the quest given to you by the instructor in Bloody Ice and you will then receive the ability to stack Aura Mode and Battle Mode 2. Same thing as stacking Aura with Battle Mode 1, cast Aura then Battle Mode 2, and your stats will be stacked.

*Note: After level 60, you will no longer get anymore new level up abilities and your stat requirement will also end here. Therefore, you can now allocate your stats in any way you wish, but still remember you are a Warrior, so allocate stats accordingly.

5. Resource Management

Most guides will use levels as a guide as to what you should be doing with your resources. But I will use a new way and that is to use an equipment-based guide system. The economy of this game can get extremely complicated and become very unpredictable, therefore I cannot provide you with an iron-clad guide as to what to do. But what I can do is provide with some very good tips as to what to do until you’re level 50.

IMPORTANT: If you are rush leveler, and I would like to introduce the “1 2 3” rule. This rule basically says, if you KNOW that you will be the first, second, or third of your class to read level 50, THEN SAVE all the money you get. When you get Shadowsteel drops, SAVE THEM until you run out of storage space. When you hit level 50, start crafting and recycle all the useless crafts you get until you reach the Adept craft. Once you have crafted yourself a set of Adept +2, then start selling them at 250k – 300k a piece. Given that you meet the “1 2 3” rule, you can get rich in no time.

If you cannot meet the “1 2 3” rule, give up on crafting, otherwise you’re going to dig yourself into a deep debt hole.

6. Equipments

The guide I will provide next is based on what I believe is the optimal to wear the newest equipments fastest and save money at the same time. Some may agree with me, some may not. Whatever you believe, consider my guide and go explore yourself.

6.1 Armors

Basic – Iron Armor Set: During this period, you should be able to wear at least +4 or maybe even a +5 set. These should come easily from drops, however if you have horrible luck, then start yelling out that you want to buy these items and people will sell them to you.

Shadowsteel: This is where the real fun begins. At this level, you should ONLY buy a set of Adept +2 (Skill Exp +3 per Skill). Looking for the Shadowsteel great sword of Adept +2 could be some trouble, but I’m sure there will be someone crafting it.

Bluestin: Skip this set. If you find a +4 Epaulet, sell it.

Titanium: Get SLOTTED armor and weapons for this set only. You may want to upgrade this set to +4 or +5 and force core them.

Osmium: This set is very complicated. The Osmium set can have the single slot or the double slot, the problem with that the single slots won’t start pouring out until people reach level 80, after which the prices will drop like there is no tomorrow. However, I suggest you to get this set, but DO NOT upgrade it, just keep it at its normal state. Once you start putting on double slotted Osmiums, then start upgrading and force coring them. Double slotted Osmiums are boss drops only, so you won’t be equipping them anytime soon.

Shineguard: VERY RARE. At this level, the equipments are now class specific. This means that Warriors and Force Shielders will no longer be able to wear the “same” armor. Beside each Shinguard piece you will see (WA) or (FS): (WA) means only Warriors can wear this piece, while (FS) means only Force Shielders can wear this piece. There is no difference in stats or looks though. Because of the existence of this new requirement, it will be much harder for you to wear this new set, so be VERY patient. The best I saw was someone in Korean server with single slot Red Osmium Martial helm, boot, and suit. Yah I know, I stared at the screenshot and drooled all over my keyboard too. If you find a double slotted Shineguard piece, go buy the lottery, because most likely you might win that too.

6.2 Weapons

The weapons are leveled and have names the same as the Armor set with the exception of Shadowtitanium and Red Osmium levels. Shadowtitanium weapons have the same stat requirement as the Titanium weapons but with a higher damage. Red Osmium weapons have the same stat requirement as the Osmium weapons but with a higher damage.

6.3 Capes

For capes, please note this:

+3 – Shadowsteel

+4 – Bluestin

+5 – Titanium

+6 – Osmium

+7 – Shineguard

Only if you equip the armor piece of these levels of armor will the cape show, with the exception of Nighworkers and Nightwalkers. If the capes don’t show, the stats are there.

Guardian

+3: + 5 defense

+50 hp

+ 20 defense rate

+4: +10 defense

+100 hp

+25 defense rate

+1% flee rate

+5: +15 defense

+150 hp

+30 defense rate

+2% flee rate

+6: +20 defense

+200 hp

+35 defense rate

+3% flee rate

+7 +25 defense

+250hp

+40 defense rate

+4% flee rate

Fighter

+3: + 5 attack

+50 hp

+ 20 attack rate

+4: +10 attack

+100 hp

+25 attack rate

+1% sword amp

+5: +15 attack

+150 hp

+30 attack rate

+2% sword amp

+6: +20 attack

+200 hp

+35 attack rate

+3% sword amp

+7 +25 attack

+250hp

+40 attack rate

+4% sword amp

Sage

+3: + 5 magic attack

+50 hp

+ 20 attack rate

+4: +10 magic attack

+100 hp

+25 attack rate

+1% magic amp

+5: +15 magic attack

+150 hp

+30 attack rate

+2% magic amp

+6: +20 magic attack

+200 hp

+35 attack rate

+3% magic amp

+7 +25 magic attack

+250 hp

+40 attack rate

+4% magic amp

*You are a Warrior, use Guardian or Fighter. Sage is useless to you.

6.4 Rides

Astral Board: You get the license at level 40, it costs 10 million, and you can purchase it from any NPC vendor. To equip the Astral Board key, you simply right click on it or drag it into your “ride” slot, which is the one above your cape slot. Once equipped you will retain the stat it provides even if you are not on the board.

Astral Bike: You get the license at level 80 and it is boss drop only. This is rare but not so rare when you’re high level. I got two astral bike keys in one Lake in Dusk run. Now the difference between bikes and boards is that bikes can be upgraded with something called the Plasma Coating and each time you upgrade your bike its stats will be increased. I was able to upgrade my Astral Bike key to +2, which was the only one in CB2 and there was only 2 other with Astral Bike Key +1. Now you can see how rare it is, maybe even rarer than a cape. Below is a list of the colors of the bike and the stat it provides at each upgraded level.

+0: +10 defense +20 defense rate (light blue)

+1: +12 defense +30 defense rate (red with tints of brown)

+2: +14 defense +40 defense rate (dark blue)

+3: +16 defense +50 defense rate? (brown)

+4: +18 defense +60 defense rate? (brown with a minor change in shape)

+5 (RW): +20 defense +150 defense rate +ability to open storage (dark blue OR dark red)

Now here is the promised Astral Bike RW key you guys waited so long to see:

Once you achieve the RW level, you will have the ability to open your storage no matter where you are just by right clicking the key AFTER it is equipped.

7. Adept – Skill leveling

Now, what the Adept set does is it adds a bit of skill exp to your skills each time you cast a skill, therefore allowing you to level up your skills much faster. There are two ways in which you can make this work, one will be for people who are new to the game and the other is for those who are familiar with the game.

Newbies: If you are new to the game and want to explore quests and is unfamiliar with the whole concept of comboing and chugging potions at the same time, you should wear the Adept set past Bluestin set and then switch over to the Titanium Set. However, during this time, you might still have to learn to combo and chug potions as well. During this period, you should be able to get a skill rank up or two. But this is pretty much it for the newbies.

Advanced: If you are a returning player and is very familiar with the Adept concept and is very good with comboing and chugging potions, then I would like to recommend the following strategy. Just like the newbies, you will skip the Bluestin set; however, I recommend that you skip the Titanium set as well. If you use my method, I guarantee that you will break G.Master by level 90 or less. However, you better be **** good with the whole concept of comboing and potion chugging.

8. Boss Strategies

Very simple, follow my strategy guide and you will beat the boss in one try. Oh and another thing, BUY LOTS OF POTIONS AND DRINK THEM LIKE MAD DON’T GET CHEAP ON THE POTIONS FOR BOSSES!!!

8.1 Wraith

Very easy, just follow this quick and easy pattern and use a skill with a short cool down.

Hit, run, drink HP pot until full hp, hit, run, drink HP until full hp,…

8.2 Bloody Lihorn

Very easy, follow same pattern as I said for Wraith.

8.3 Plant Giant

A little more difficult because it will revive itself after you kill it, so you have to kill it two times. Make sure you don’t run into his roots he shoots out from the ground when you’re running around him. Follow same strategy, but instead of running away from it, run around it. He is still very easy.

8.4 Dark Jin

He is of the EXACT same format as Plant Giant.

8.5 Evil Wizard

In the beginning he will only shoot out ice beams directly in front of him. I will tell you how to take ZERO damage in the first part of the fight. Run right up to him, close enough to kiss him and you will take zero damage from his ice beams. After that, he will do explosions all over the room depending where you are so make sure you don’t run into his explosions. Otherwise he will revive and just follow the same strategy I’ve laid out for you.

8.6 MechaSpider

I never quite understood why people have so many problems with this boss. It’s ridiculously easy. Follow this method and you will take zero damage, GIVEN that you are Master rank.

Sword Cannon, Dash through him to the other side, Sword Cannon, Dash through him to the other side…

Man…I don’t even bother to prepare potions for this boss, that’s how easy he is.

8.7 Vampire Rigel

Easiest boss(es) ever, GIVEN that you are Master at least. He is ranged and he is **** retarded, literally. The reason I said boss(es) is because you have to kill him in 9 different forms, therefore you have to kill him 9 times in a total of 9 different quests. Follow this method and take zero damage if you make no mistakes, but bring potions just in case.

Sword Cannon, move away, Sword Cannon, move away…

8.8 Ambush Boss – Name???

When you enter this level 94 dungeon in Port Lux, MAKE SURE YOU HAVE AURA AND BATTLE MODE 2 STACKED!!! I cannot stress this enough. When you enter the dungeon, you will only have 5 minutes with dark red mobs all around you. With your Scythe clean out the mobs and wait until the timer is over. After that, you will see the boss, which looks just like Dark Jin with some queer long name. Same strategy.

Sword Cannon, run, drink pot until full HP, Sword Cannon, run, drink pot until full HP…

9. Major Dungeons

Dungeons are very fun in this game with or without a party and they are GREAT places for EXP and rare item drops, especially capes.

9.1 Lake in Dusk

I will not write a guide for this dungeon because there is already an excellent one made by Sileowh on cabal.mmosite.com. Here is the link:

http://cabal.mmosite.com/content/200…12237562.shtml

9.2 Ruina Station

To be updated…never got the chance to finish it, it’s really hard.


Credits go to PooPeeDoo and Aquios for posting, Original Source Link Broken.

2 Responses to PooPeeDoos Warrior Guide

  • Hey , thanks for the guide !
    Is very good!
    But ruina station is not that hard , you only need some good gear and some level boost

  • Well for me Concentration is not useless at all due to the supporter task that need to be done dont tell me you would combo a normal mob?and these Mobs come in pack about 50-60 mobs in these 1 task so for me you should get concentration and max it out if you want pvp more than pve then you wouldnt accomplished nothing if all pvp no pve….

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