Cabal Stat point allocation guide – for ALL classes!

Ahoy! Many of you have asked me to make a guide about the STAT point allocation for Wizard. Well I decided to do that, except I’m going to try to cover every playable class in the game. Well, as you probably know, there are 3 stats avaliable to spend your points on: Strength, Intelligence, and Dexterity. Each of them gives you various bonuses, and you require a certain amount of them to equip your gear as well. Strength increases the number of health points you have, as well as your damage reduction, and your attack. It’s a reliable way to defend yourself from enemies, and to increase the damage of sword classes. Intelligence increases your magic attack, as well as your resistace to pretty much everything that you can resist in PVP Although I must note that I personally believe that those resistance stats also affect the damage of monsters on you.

Dexterity is known for giving you more attack rate, defense rate, evasion, and for classes that can choose to rely on it, it also gives attack. I’ll explain that later Every time your character levels up, it gains 5 points. Skill rank ups also give you several points, that you can allocate to your heart’s desire. Other ways to get stat point boosts are wearing specific jewelry, or learning certain runes. I personally don’t recommend wearing rings, amulets or earrings that increase those, since there are several, much better items that you can wear instead of those. However, learning the runes is something I definitely recommend. Now, before I focus on any of the classes, I’d like to point out a general rule, that in my opinion, is what you should follow as well.

Every class should put all affordable points on 1 of the stats, while keeping the other ones at the minimum for the battle style up and the requirements for equipment. Sometimes it’s also useful to increase your dexterity to 200 if you feel like you’re dying too often, or if you need more attack rate, but you will sacrifice precious damage if you do that. If you want to skip to any specific class, enable the annotations. Yes, I know you turned them off as soon as the video loaded, but… Anyway, that’s where I’ll insert the time you have to fastforward the video to for each of them. So let’s begin with wizard, since this is the character I’m using, so this is the one that I can actually show in the game. I’ll use some inserted text for the other ones in the video, since I don’t have the characters to demonstrate them with. My choice of the stat allocation for Wizard is as follows: I put 77 points on STR, 113 on DEX, and all the rest on INT. 77 STR is needed for a mithril grade suit, while 113 DEX is required for topaz orbs.

I prefer to go for full damage other than that, so I put all the rest to INT, for maximum magic attack. Some people may prefer to increase DEX to up to 200, and STR to 100. They are also right, since those may give you a nice boost to your ability to survive. It is your choice which one you go for. All right, let’s move onto Warrior. A warrior’s most important stat, is obviously STR, that’s why they have the most health points of all classes.

Once again, you’re going to need as many points on the other 2 as you need to equip your items. That means 77 INT, and 154 DEX. You can increase your DEX to around 200, once again if you feel like you don’t have enough attack rate, or if you’re using a daikatana but I wouldn’t recommend that. A force archer obviously needs INT as well. The same rule applies to them, as to wizards: maximum INT, and just enough STR and DEX to be able to put on your gear.

Most of the archers would agree that orbs are better than crystals, and I also think the same. Therefore you can ignore the requirements of crystals. The amount of STR and DEX you need for your clothes already cover it for orbs. Therefore 154 STR and 309 DEX should be enough. There’s no point in increasing either of those stats over that. Force shielders are based on STR as well. They need 309 INT, and 204 DEX. Once again it’s not worth increasing those stats any more. Just put the rest of the points on STR. Gladiators are also obvious: 334 dex, 97 int, and as much str as possible. Don’t go any higher than those. Now, the 2 classes that are often debated are force blader and blader, because those 2 can focus both on STR and DEX. The amount of attack they get from those 2 stats is the same. I personally think that DEX is better for both of them, but many people would argue with that It’s your choice, but this is what I recommend. If you disagree, please share your opinion and your arguments in the comments! Bladers should keep their INT at 77, and 1 of the other 2 stats on 386.

If you’re using blades, you may need as much as 408 STR, or the same amount of DEX for katanas. In my opinion, you should use katanas and keep your STR at 386, and put all the rest of the points on DEX. That way you can achieve much higher evasion, attack rate and defense rate. Bladers shouldn’t focus on health or damage reduction if you ask me. I know of a blader who tried to make a force shielder out of his character and focused on STR, defense and health points as much as he could and he…. uhm…well never mind. Let’s just say he failed. Miserably And last but not least, force bladers. A force blader needs 309 STR and INT to equip a mithril coat. and as much DEX as he can get. Once again, that is only my opinion. Some people would prefer to go for STR and they are free to do so. But I honestly believe this is the better way: this way you don’t have to worry about defense rate and attack rate too much.

It’s also extremely annoying when a force blader uses lightning blade combined with elemental enchant in a mission war. You basically can not hit them in BM2. These are the basics. But before you go on and allocate all your points, I must point out that all the numbers I listed here may change if your aren’t using mithril or higher grade gear. As an example I’m using topaz with my wizard so I decreased my DEX. If you’ve accidentally put too many points on 1 of the stats, or if you decide to reallocate your points, you can use extract potions. All you have to do is right click on them, and they decrease your STR, INT or DEX respectively, and then you can use that point on any of the other ones. They can be crafted at the craft NPC in port lux, or they can be bought from other player through the agent shop.

And one last thing, just let me get back to my WI to show that. This is the part where I explain the importance of runes: runes: perhaps it would seem useless to upgrade STR or DEX. “Oh come on, a wizard doesn’t need those!” you can say, and you’re right about that. However, since those extra points are permanent, they will let you equip your items even if you extract 10 points from those 2 stats and put them on INT.

This way I practically have 67 STR and 103 DEX, but I’m still able to use my gear, and I gained more than 10 magic attack. Well, I think I covered everything I wanted to. If you have any further questions, don’t hesitate to ask me in the comments! Thank you for watching, and I honestly hope this will satisfy those who requested it. And, well…those who didn’t too.

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