I know there’s probably some guide elsewhere, but I thought I�d share this with everyone, since it’s an easy guide for blondes/slowheads (self note). Thanks to Myrvyn, THeUnReALTHiNG, koala and Elsarc (for the being least motivative!), making this guide was easy. Also thanks to all PimpS people for making the first full PimpS (almost
) 121+ Expedition run, as well as TheSane and TheDevilsRejects members.
[Legend] = Red dots : NPC’s
Most Important Resistances Needed: Ice, Poison , Fire, Lightning, and Defense.
Party Formation: Any classes are fine, but at least 4-6 segnales should be in the run (for 100% success rate).
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Expedition S, 120+ Area, Transport ship of Karon (Player Guide): Time Limit : 50 minuets

Area 1 & 2 & 3 = Pick a driver in which EVERYONE can follow.
Area 1: Defense.
Starting Point:
- Once gate opens, rush around luring all mobs possible. In case of various knock backs (KB’s), 2 waves are better to take. Run straight, turn, kill, run around again, lure and kill. You must make sure ALL monsters are lured and killed, or else gate does NOT open.
Area 2: Ice Resistance
Starting Point:
- Once gate opens, you will be surrounded by ranged monsters as well as normal ones. Luring in this area is: run as much, turn against ranged mobs and attack at once. Keep doing so, until all monsters are killed. Gate opens once all monsters killed.
Area 3: Ice Resistance
Starting Point: copy of area 2.
Area 4:Ice Resistance, Breaking Stones: Time Limit: 10 Minuets:
Three Expedition parties come handy here. Assign one leader of each 6 people and split up into different area . Upon getting the stones, it is best to go to the NPC "Richard" or the NPC in lower map (below bridge) "Taylor", and DONATE the stones to him. Best donation time is 1:20 Left. Door Opens into next area. The more stones u collect, the more exp you get when door to next area opens.
Area 5: Sealing Statues: Defense, (Time Limit: 5 Minuets)
Group all parties to the main statue, and assign each of the 3 parties into a different lane. Talk the main statue, and head into your line. SLOWLY lure the monsters and kill as you move forward. Upon reaching the statue, all parties should talk to the 3 statues. Once done, a gate opens into the 4th lane; beach area. If time limit is done and the process is not yet complete, the groups which made it to the statue remain there. Death monsters will spawn. Time will be wasted, but to pass this area you�d need to kill ALL the monsters. You can still make it to the end if you kill all the Butcher monsters.
Area 6: The beach: Lightning and Defense.
The beach is probably easiest bit around. Best way is to group party members together, have two people lure to them, and slowly go forward. The beginning part is mostly defense, so keep that on. Once all mobs killed, a boss is summoned.
Area 7: Talos (the mini-boss): Fire and Defense.
Run forward into distance, you will meet Talon. Finish him, once done, talk to the NPC and you will be teleported into the next area.
Area 8:The Transport Ship: Poison and Defense.
In this area, the ranged mobs are poison resistance, the melee ones are defense. so 50/50 of each is a good way. The mission is to kill all monsters at the ship. Move together slowly and you slowly shall be done.
Area 9: The Final Boss "Harold" : (Additional Time: 14 minuets.): Defense:
You get additional time for killing the boss, he dies fast, but beware, he one hits. So be careful at all times.
Area 10: Congratulations! You have finished the run. The CQ board is not the fairy NPC "Rezeena", SO DO NOT GO OUTSIDE! It is further on the map. I shall post location.
Rewards:
Lvl 115 Earings – from monsters.
Commission Quests Board (CQ):

Adventure Points, and Random:
** Dill
** Experience points
** Pure Lv115 Earings of each type (randomly)
Items Needed for CQ: High Grade Mazroom (found in maze) and Highest Grade Mazroom (Aqua and 130 maps).
Note: You can only do High Grade Mazrooms quest a specified number of times, if max’ed, quest disspears, while Highest can be done as much as wanted
Sometimes, the final boss, Harold, drops an item, although not guaranteed to always.
**Exit Reward: 1x Dirhams.
Cheers,
Emelyn/ P /
Credits go to Emelyn.
