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This is just a simple guide on how to distribute your stats for the maximum damage possible for a dagger hunter. This guide will be split up into sections, from dagger to dagger. You can, of course, allocate your stats differently (more str or more heal, ect), but this is what I’m using for my hunter. I’ll try to update at least 2-4 sections per day/night.

Updates and changes

August 11 – 2007; v1.0: Created guide.
August 11 – 2007; v1.1: Added Parts 2 – 4
August 11 – 2007; v1.2: Changed the Table of Contents a bit.
August 13 – 2007; v1.3: Sorry for no updates on August 12, but it was my b-day. Anyways, got Parts 5-8 down. 18-42 complete! woot.
August 14 – 2007; v1.4: I’d like to thank dyinforu for pointing out an error in my calculations. All HEAL levels from 15 to 42 were raised by 1.

– Table of Contents —

    Part 1: Segita Hunter starting stats and stat bonuses.

      Part 1.a: Str
      Part 1.b: Dex
      Part 1.c: Heal
      Part 1.d: Spr

    Part 2: Allocating stats from Lv. 1 – 7.

      Part 2.a: Final stats at Level 7
      Part 2.b: Level 1 – 7 Breakdown

    Part 3: Allocating stats from Lv. 7 – 12.

      Part 3.a: Final stats at Level 12
      Part 3.b: Level 7 – 12 Breakdown

    Part 4: Allocating stats from Lv. 12 – 18.

      Part 4.a: Final stats at Level 7
      Part 4.b: Level 12 – 18 Breakdown

    Part 5: Allocating stats from Lv. 18 – 24.

      Part 5.a: Final stats at Level 24
      Part 5.b: Level 18 – 24 Breakdown

    Part 6: Allocating stats from Lv. 24 – 30.

      Part 6.a: Final stats at Level 30
      Part 6.b: Level 24 – 30 Breakdown

    Part 7: Allocating stats from Lv. 30 – 36.

      Part 7.a: Final stats at Level 36
      Part 7.b: Level 30 – 36 Breakdown

    Part 8: Allocating stats from Lv. 36 – 42.

      Part 8.a: Final stats at Level 42
      Part 8.b: Level 36 – 42 Breakdown

    Part 9: Allocating stats from Lv. 42 – 48.

      Part 9.a: Final stats at Level 48
      Part 9.b: Level 42 – 48 Breakdown

    Part 10: Allocating stats from Lv. 48 – 54.

      Part 10.a: Final stats at Level 54
      Part 10.b: Level 48 – 54 Breakdown

    Part 11: Allocating stats from Lv. 54 – 60.

      Part 11.a: Final stats at Level 60
      Part 11.b: Level 54 – 60 Breakdown

    Part 12: Allocating stats from Lv. 60 – 66.

      Part 12.a: Final stats at Level 66
      Part 12.b: Level 60 – 66 Breakdown

    Part 13: Allocating stats from Lv. 66 – 72.

      Part 13.a: Final stats at Level 72
      Part 13.b: Level 66 – 72 Breakdown

    Part 14: Allocating stats from Lv. 72 – 78.

      Part 14.a: Final stats at Level 78
      Part 14.b: Level 72 – 78 Breakdown

    Part 15: Allocating stats from Lv. 78 – 85.

      Part 15.a: Final stats at Level 85
      Part 15.b: Level 78 – 85 Breakdown

    Part 16: Allocating stats from Lv. 85 – 95.

      Part 16.a: Final stats at Level 95
      Part 16.b: Level 85 – 95 Breakdown

    Part 17: Allocating stats from Lv. 95 – 105.

      Part 17.a: Final stats at Level 105
      Part 17.b: Level 95 – 105 Breakdown

    Part 18: Level 105 and beyond.

    Part 19: Segita Hunter Dagger list.

      Part 18.a: Shave Dagger – Lv.1
      Part 19.b: Craw Falcata – Lv. 7
      Part 19.c: Stiletto – Lv. 12
      Part 19.d: Battle Katar – Lv. 18
      Part 19.e: Blaze Lord – Lv. 24
      Part 19.f: Persqabz – Lv. 30
      Part 19.g: Baselard Gale – Lv. 36
      Part 19.h: Celestial Vigor – Lv 42
      Part 19.i: Jamadhar – Lv. 48
      Part 19.j: El Nath – Lv. 54
      Part 19.k: Paralyze Vim – Lv. 60
      Part 19.l: Schedar – Lv. 66
      Part 19.m: Sadamelik – Lv 72
      Part 19.n: Acubens – Lv. 78
      Part 19.o: Markab – Lv. 85
      Part 19.p: Spes – Lv. 95
      Part 19.q: Azoth – Lv. 105

    Part 20: Misc. Information

– Part 1: Segita Hunter starting stats and stat bonuses —

Str: 3
Dex: 6
Heal: 3
Spr: 3

These are, as the above says, your starting stats for all Segita Hunters. For a DAGGER Segita Hunter, these are the bonuses they get:

Part 1.b: Str

One point of STR gives a Dagger Segita Hunter +3 low and top end damage; this does not improve melee damage if they’re using a Bow at the time of stat allocation.

Part 1.c: Dex

One point of DEX gives a Dagger Segita Hunter +4 to AC; they also get +3 low and top end damage if they’re using a Bow and ONLY a Bow. DEX does not add to melee damage.

Part 1.d: Heal

One point of HEAL gives a Dagger Segita Hunter +20 health, +40 to shields and +2 low and top end defense.

Part 1.e: Spr

One point of SPI gives a Dagger Segita Hunter +6 to their mana and +3 to low and top end magic damage.

– Part 2: Allocating stats from Lv. 1 – 7 —

This section handles allocating your stats form level 1 to 7. The minimum DEX that we’ll need at level 7 is 11, to use the Craw Falcata, so, going with that, we’ll use…

Level 2

Str: 3 + 3 = 6
Dex: 6 + 1 = 7
Heal: 3 + 1 = 4
Spr: 3

Level 3

Str: 6 + 2 = 8
Dex: 7 + 1 = 8
Heal: 4 + 2 = 6
Spr: 3

Level 4

Str: 8 + 3 = 11
Dex: 8 + 1 = 9
Heal: 6 + 1 = 7
Spr: 3

Level 5

Str: 11 + 3 = 14
Dex: 9 + 0 = 9
Heal: 7 + 2 = 9
Spr: 3

Level 6

Str: 14 + 3 = 17
Dex: 9 + 1 = 10
Heal: 9 + 1 = 10
Spr: 3

Level 7

Str: 17 + 3 = 20
Dex: 10 + 1 = 11
Heal: 10 + 1 = 11
Spr: 3

Part 2.a: Final stats at Level 7

Str: 20
Dex: 11
Heal: 11
Spr: 3

Part 2.b: Level 1 – 7 Breakdown

Str: 3 + 17
Dex: 6 + 5
Heal: 3 + 8
Spr: 3

– Part 3: Allocating stats from Lv. 7 – 12 —

This section handles allocating your stats form level 7 to 12. The minimum DEX that we’ll need at level 12 is 18, to use the Stiletto.

Level 8

Str: 20 + 3 = 23
Dex: 11 + 1 = 12
Heal: 11 + 1 = 12
Spr: 3

Level 9

Str: 23 + 2 = 25
Dex: 12 + 2 = 14
Heal: 12 + 1 = 13
Spr: 3

Level 10

Str: 25 + 2 = 27
Dex: 14 + 2 = 16
Heal: 13 + 1 = 14
Spr: 3

Level 11

Str: 27 + 2 = 29
Dex: 16 + 2 = 18
Heal: 14 + 1 = 15
Spr: 3

Level 12

Str: 29 + 3 = 32
Dex: 18 + 0 = 18
Heal: 15 + 2 = 17
Spr: 3

Part 3.a: Final stats at Level 12

Str: 32
Dex: 18
Heal: 17
Spr: 3

Part 3.b: Level 7 – 12 Breakdown

Str: 20 + 12
Dex: 11 + 7
Heal: 11 + 6
Spr: 3

– Part 4: Allocating stats from Lv. 12 – 18 –

This section handles allocating your stats form level 12 to 18. The minimum DEX that we’ll need at level 18 is 26, to use the Battle Katar.

Level 13

Str: 32 + 2 = 34
Dex: 18 + 2 = 20
Heal: 17 + 1 = 18
Spr: 3

Level 14

Str: 34 + 2 = 36
Dex: 20 + 2 = 22
Heal: 18 + 1 = 19
Spr: 3

Level 15

Str: 36 + 2 = 38
Dex: 22 + 1 = 23
Heal: 19 + 2 = 21
Spr: 3

Level 16

Str: 38 + 2 = 40
Dex: 23 + 2 = 25
Heal: 21 + 1 = 22
Spr: 3

Level 17

Str: 40 + 2 = 42
Dex: 25 + 1 = 26
Heal: 22 + 2 = 24
Spr: 3

Level 18

Str: 42 + 3 = 45
Dex: 26 + 0 = 26
Heal: 24 + 2 = 26
Spr: 3

Part 4.a: Final stats at Level 18

Str: 45
Dex: 26
Heal: 26
Spr: 3

Part 4.b: Level 12 – 18 Breakdown

Str: 32 + 13
Dex: 18 + 8
Heal: 17 + 9
Spr: 3

– Part 5: Allocating stats from Lv. 18 – 24 —

This section handles allocating your stats form level 18 to 24. The minimum DEX that we’ll need at level 24 is 35, to use the Blaze Lord.

Level 19

Str: 45 + 3 = 48
Dex: 26 + 1 = 27
Heal: 26 + 1 = 27
Spr: 3

Level 20

Str: 48 + 2 = 50
Dex: 27 + 2 = 29
Heal: 27 + 1 = 28
Spr: 3

Level 21

Str: 50 + 2 = 52
Dex: 29 + 2 = 31
Heal: 28 + 1 = 29
Spr: 3

Level 22

Str: 52 + 3 = 55
Dex: 31 + 1 = 32
Heal: 29 + 1 = 30
Spr: 3

Level 23

Str: 55 + 2 = 57
Dex: 32 + 2 = 34
Heal: 30 + 1 = 31
Spr: 3

Level 24

Str: 57 + 2 = 59
Dex: 34 + 1 = 35
Heal: 31 + 2 = 33
Spr: 3

Part 5.a: Final stats at Level 24

Str: 59
Dex: 35
Heal: 33
Spr: 3

Part 5.b: Level 18 – 24 Breakdown

Str: 45 + 14
Dex: 26 + 9
Heal: 26 + 7
Spr: 3

– Part 6: Allocating stats from Lv. 24 – 30 —

This section handles allocating your stats form level 24 to 30. The minimum DEX that we’ll need at level 30 is 43, to use the Persqabz.

Level 25

Str: 59 + 3 = 62
Dex: 35 + 1 = 36
Heal: 33 + 1 = 34
Spr: 3

Level 26

Str: 62 + 2 = 64
Dex: 36 + 2 = 38
Heal: 34 + 1 = 35
Spr: 3

Level 27

Str: 64 + 2 = 66
Dex: 38 + 2 = 40
Heal: 35 + 1 = 36
Spr: 3

Level 28

Str: 66 + 2 = 68
Dex: 40 + 1 = 41
Heal: 36 + 2 = 38
Spr: 3

Level 29

Str: 68 + 3 = 71
Dex: 41 + 1 = 42
Heal: 38 + 1 = 39
Spr: 3

Level 30

Str: 71 + 2 = 73
Dex: 42 + 1 = 43
Heal: 39 + 2 = 41
Spr: 3

Part 6.a: Final stats at Level 30

Str: 73
Dex: 43
Heal: 41
Spr: 3

Part 6.b: Level 24 – 30 Breakdown

Str: 59 + 14
Dex: 35 + 8
Heal: 33 + 8
Spr: 3

– Part 7: Allocating stats from Lv. 30 – 36 —

This section handles allocating your stats form level 30 to 36. The minimum DEX that we’ll need at level 36 is 52, to use the Baselard Gale.

Level 31

Str: 73 + 2 = 75
Dex: 43 + 2 = 45
Heal: 41 + 1 = 42
Spr: 3

Level 32

Str: 75 + 2 = 77
Dex: 45 + 2 = 47
Heal: 42 + 1 = 43
Spr: 3

Level 33

Str: 77 + 2 = 79
Dex: 47 + 2 = 49
Heal: 43 + 1 = 44
Spr: 3

Level 34

Str: 79 + 2 = 81
Dex: 49 + 1 = 50
Heal: 44 + 2 = 46
Spr: 3

Level 35

Str: 81 + 2 = 83
Dex: 50 + 1 = 51
Heal: 46 + 2 = 48
Spr: 3

Level 36

Str: 83 + 3 = 86
Dex: 51 + 1 = 52
Heal: 48 + 1 = 49
Spr: 3

Part 7.a: Final stats at Level 36

Str: 86
Dex: 52
Heal: 49
Spr: 3

Part 7.b: Level 30 – 36 Breakdown

Str: 73 + 13
Dex: 43 + 9
Heal: 41 + 8
Spr: 3

– Part 8: Allocating stats from Lv. 36 – 42 —

This section handles allocating your stats form level 36 to 42. The minimum DEX that we’ll need at level 42 is 60, to use the Celestial Vigor.

Level 37

Str: 86 + 3 = 89
Dex: 52 + 0 = 52
Heal: 49 + 2 = 51
Spr: 3

Level 38

Str: 89 + 2 = 91
Dex: 52 + 2 = 54
Heal: 51 + 1 = 52
Spr: 3

Level 39

Str: 91 + 3 = 94
Dex: 54 + 1 = 55
Heal: 52 + 1 = 53
Spr: 3

Level 40

Str: 94 + 3 = 97
Dex: 55 + 1 = 56
Heal: 53 + 1 = 54
Spr: 3

Level 41

Str: 97 + 2 = 99
Dex: 56 + 2 = 58
Heal: 54 + 1 = 55
Spr: 3

Level 42

Str: 99 + 2 = 101
Dex: 58 + 2 = 60
Heal: 55 + 1 = 56
Spr: 3

Part 8.a: Final stats at Level 42

Str: 101
Dex: 60
Heal: 56
Spr: 3

Part 8.b: Level 36 – 42 Breakdown

Str: 86 + 15
Dex: 52 + 8
Heal: 49 + 7
Spr: 3


Credits go zerosoft.


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