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Now, first thing I’d like to remind people is that, most of us, me included, are nowhere near an endgame phase yet, as such I’m going of theory and logic, making this a somewhat temporary guide, to be "fixed" as more and more people advance through the game.

This guide is done using Mmosite’s Skill Table

Note: PvE 2 Hander Mace build added. Comming next: PvP Mace builds.

And now:

Table of Contents

- Skill Points
– The Sword and Shield Knight
– The Dual Wielding Knight
– The 2 Handed Sword Knight
– The 2 Handed Axe Knight
– The 2 Handed Mace Knight
– Hybrid: The Shield and 2 Hander Knight
– Hybrid: The Dual and 2 Hander Knight
- Stat Points
– The Classic PvP
– The Glass Cannon
– When to use either one
- F.A.Q.
- Thanks

~ Skill Points ~

The Sword and Shield Knight

Easily one of the most popular (and argueably equally effective) builds for A.K.s. The protection of a shield and sword combined make this one of the builds intended to resist hellfire and brimstone, while keeping up a good dosage of attack with sword’s high-damage skills.

Level needed to complete the build: 129 ( 90 for to have all skills ready )
Skill points left at 150: 21

Skill Point Distribuition:

Alternatively:

At level 90:

Pros:
- Very high survivability. High defence and block ratio.
- Decent damage
- Medium attack speed

Cons:
- Swords have the lowest base damage of… well… Any other option for a Knight. Even though skills sort of even-out the damage diference between other 1handed weapons, this build never reaches the damage potential of 2handed or dual knights.

Description:
One of the most popular and effective builds due to it’s huge survivability while maintaining a decent damage output.
Important skills:
- Sword Mastery – Obviously, since it affects the damage of almost every attack you have.
- Sword Defence – For it’s enourmous bonus to blockrate. 80% when maxed! One of the main factors to why this build has such a high rate of survival.
- Blind Jab – An extra 80% defence as follow up to a medium – high damage attack with 6 sec cooldown.
- Shield Shove – When maxed it adds almost 3 seconds of stun to a medium-low cooldown (6 seconds) move, leaving the oponent open for strikes.
- Air Smashing – Highest damage sword skill, with a big cooldown. Basicly the strongest weapon a Sword/Shield Knight has.
- Strenghten Health – Priceless for PvE (basicly eliminates the need for life potions), thought not as effective in hgher-level PvP because the time it takes to startup, leaves you open for more damage than it can heal…
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name.
- Faedol Launch – This skill is deceivingly good. Aparently just a high damage hit, this low-cooldown little "poke" actually bypasses shield, delivering it’s high damage straight to health.

Note: "ZOMFG, MAX SHARPEN BLADE??" For this build, Yes. Pure sword and shield has a ton of left over points, it can do well with maxing sharpen blade. + Beeing a pure build won’t have as many skills as hybrids, meaning, an extra one for "emergencies" doesn’t hurt.

The Dual Wielding Knight

Note: Before anything else, a Knight can use this build with ANY weapons he chooses… But considering weapon class-specific skills are useless to dual wielding, the most effecient choice is clearly Axes. They have more damage than other weapons, and none of the others have any significant advantage over them (2% blocking? Not worth it in my opinion…).

Level needed to complete the build: 129 (For the last level of Spout Anger)
Skill points left at 150: 24

Skill Point Distribuition:

At level 91:

Pros:
- Fast. Very. Not only it has the best standard attack speed, but it’s power moves have less recovery time than most other build’s
- High Damage powermoves and quick medium/medium-low damage follow ups. Spout Anger has the second best damage potential of all Knight builds.
- One ranged move – Energetic Blade. Definetly can’t be spammed to use the Knight as an archer (lol), but it’s a good pre-emptive strike, and good to hault a runner or break a knock-back combo chain from a ranged class.

Cons:
- The "follow up" moves, though fast, don’t do all that much damage.
- Low survivability… The best weapon of this build is it’s speed, and it relies on it to hault enemy’s attacks… But that doesn’t always work… It has almost no defensive tactics whatsoever…

Description:
Definetly an offense-inclined build. Lives by the principle: "The best defence is a good offence". The strong point of this build is to be relentless in an attack, not giving the oponent any room to fight back.
Important skills:
- Dual Mastery – Obviously, since it affects the damage of almost every attack you have.
- Spout Anger – Your "tactical nuke". 7 hits followed up by a 3 second life drain. Second highest damage a Knight can deliver, and can be easily followed up by other moves.
- Energetic Blade – A ranged attack that can be used either as preemptive attack, "interruptor" against ranged classes, "stunner" against runners, or just overall nuissance in a war. Good damage to go with it too.
- Strenghten Health – Priceless for PvE. When your defence isn’t all that good, beeing able to recover after a hard blow makes all the diference. For PvP, however, it’s not all that good, as it’s charge-up time will leave you open for a final blow.
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name and allied to Dual Advance (for extra critical probability) and the already fast speed of Dual wielding, this makes the entire foundation of a dual knight’s relentless attack.

The 2 Handed Sword Knight

Power AND defence. The allied power of 2 handed weapons very high damage with sword’s defensive abilities, creating a fine balance between offence and defence.

Level needed to complete the build: 141 (Yes, very high. But it can easily drop to 129 if the player "forfeits" maxing a few extra skills)
Skill points left at 150: 9

Skill Point Distribuition:



Alternatively:

At level 91:

Pros:
- Very High damage. Genocide alone has the highest damage potential in the whole game, having more than double the damage of almost all other high-damage skills except for a couple skills which have slightly more than half the damage.
- Good defence. Sword Defence grants a temporary very high block rate, Berserker gives a 3 second stun, and 2 Handed Mastery ups the defence a considerable ammount.

Cons:
- Slower than other builds. This makes it hard to land hits on quicker builds.

Description:
The power and brutality of 2 handed weapons, brought together with sword’s defensive skills. Though slower than some other builds, Sword Defence’s huge boost to block and/or a well placed Berserker can create openings in an oponent’s attacks, after which, the raw might and power of Genocide followed up by Air Smashing will deliver letal punishment.
Important skills:
- Sword Mastery – Obviously, since it affects the damage of almost every attack you have.
- Genocide – Simply put: The most damaging skill in the entire game. Make the math.
- Sword Defence – Priceless for any build. Grants 80% block when maxed + 25% defence (allied to Two-Hand-Mastery’s defence bonus). Blocking temporarely stuns your oponent, leaving him wide open to brutal and merciless retaliation.
- Strenghten Health – Priceless for PvE. When your defence isn’t all that good, beeing able to recover after a hard blow makes all the diference. For PvP, however, it’s not all that good, as it’s charge-up time will leave you open for a final blow.
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name. In a build that’s slow but powerful, this skill evens out the speed, and pumps up the damage even more.
- Berserker – Admitedly, first time I looked at this skill, I completely dismissed it. However, with one single point, this skill will deliver, not only meaningful 2-hit AoE damage, but damage bonus to the Knight, AND a 3 second stun to the foe. And we all like our foes good, stunned and completely helpless. Delivers medium-high damage at high levels.
- Air Smashing – Second highest damage attack of this build, and an extremely good follow up to Genocide.
- Faedol Launch – This skill is deceivingly good. Aparently just a high damage hit, this low-cooldown little "poke" actually bypasses shield, delivering it’s high damage straight to health.

Note: "ZOMFG, MAX SHARPEN BLADE??" For this build, Yes. Pure builds have a ton of left over points, it can do well with maxing sharpen blade. + Beeing a pure build won’t have as many skills as hybrids, meaning, an extra one for "emergencies" doesn’t hurt.

The 2 Handed Axe Knight

Raw power. The ultimate glass cannon.

Level needed to complete the build: 146 (Yes, very high. But it can easily drop to 129 if the player "forfeits" maxing a few extra skills)
Skill points left at 150: 4

Skill Point Distribuition:

Alternatively:

At level 91:

Pros:
- Damage. The highest damage skill in the game allied to the highest damage weapon Knights have. The result is sheer destruction.
- Possibility to "cripple" the oponent.

Cons:
- Slow. Very.
- No defensive abilities besides Two-Handed Mastery. It’s a glass cannon.

Description:

This is not an easy to use build. It’s slow, and lacks defensive capacity. However, if used correctly, it can cripple down the oponent, just before it demolishes it with it’s incredible power.
Important skills:
- Axe Mastery – Obviously, since it affects the damage of almost every attack you have.
- Genocide – Simply put: The most damaging skill in the entire game, together with the most damaging weapon Knights have. Make the math.
- Strenghten Health – Priceless for PvE. When your defence isn’t all that good, beeing able to recover after a hard blow makes all the diference. For PvP, however, it’s not all that good, as it’s charge-up time will leave you open for a final blow.
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name. In a build that’s slow but powerful, this skill evens out the speed, and pumps up the damage even more.
- Berserker – Admitedly, first time I looked at this skill, I completely dismissed it. However, with one single point, this skill will deliver, not only meaningful 2-hit AoE damage, but damage bonus to the Knight, AND a 3 second stun to the foe. And we all like our foes good, stunned and completely helpless. Delivers medium-high damage at high levels.
- Wrist Chop – When maxed it can slow a player down to 50% it’s attack speed for 9.5 seconds. This will destroy the major advantage other builds have over this one, speed. Leaving them open for the 2handed Axe’s full wrath.

The 2 Handed Mace Knight – PvE Version

Mass Murderer. Crowd Control at it’s best.

Level needed to complete the build: 137

Skill points left at 150: 13

Skill Point Distribuition:

Alternatively:

At level 91:


Note: You may choose to spend a point on Fishing mastery and instead remove a point of some other skill. Personally I rather leave it for lvl 91, when you have 2 points to spare. But it’s up to the user.

Pros:
- AoEs, AoEs, and more AoEs. No other Azure Knight build has as many AoEs.
- Damage. 2 handed weapons do the most damage, specially their skills. Did I mention Genocide is also AoE?
- Only 2 AoEs for Knights that can stun. Meaning, you can stun an entire crowd with them! This build got them both.
- Good as "backup artillery" in mass-PvP due to it’s powerful AoEs (such as having your team mates gather a few unsuspecting enemies around a small area, then AoE them with full power)

Cons:
- Relatively low defence
- Should be weaker in 1 on 1 PvP vs. both swords and axes… Less damage and "utility", with the only real advantage beeing the extra defence breaking skill…

Description:

This is not an easy to use build. It’s slow, and lacks defensive capacity. However, if used correctly, it can cripple down the oponent, just before it demolishes it with it’s incredible power.
Important skills:
- Mace Mastery – Obviously, since it affects the damage of almost every attack you have.
- Genocide – Simply put: The most damaging skill in the entire game. And an AoE to top if off.
- Strenghten Health – Priceless for PvE. And since this build is designed for PvE, this makes this skill essential. If things are looking bad and your life’s dropping, charge it up, and enjoy.
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name. In a build that’s slow but powerful, this skill evens out the speed, and pumps up the damage even more.
- Heavy Blow – A medium-low damage AoE, that can stun. Best thing: only 6 seconds cooldown.
- Berserker – ANOTHER AoE skill with stun effect. This one has longer cooldown and less range, but more than double the damage, and more stun time (specially at lower levels).
- Armor Breaker – Boss Killer. Doesn’t deal much damage, but drops the enemy’s defence. Together with Genocide you can have up to -234 and -40% defence for 5 seconds. Pain. This is also your best bet for PvP.
- Fishing Mastery – hey, it’s a PvE build… It’s not a priority, but… What PvE build is complete without Fishing? Very Happy

~ F.A.Q. ~

"I see lots of those skill list pictures around… Where do you guys get them?"

K, just in case you missed it on top of the post: Mmosite’s Skill Table

"I bought a axe/sword/mace skill, and now I can’t use them with my 2 axes/swords/maces/other combination of 2 weapons!"

Weapon class-specific skills ONLY work with 1 weapon. It can be either a single 1 handed version, a 1 handed version + shield, or a 2 handed version. But NEVER dual wielding. Dual wielding has it’s own class, the "Dual mastery" skill tree.

"Do I HAVE to use 2 equal weapons to dual wield?"

No. You can use any 2 1-handed Knight weapons.

"What does Insensibility skill do?"

It has a chance to prevent you from beeing knocked back when hit. Does not work against Skills.

"So, I’m a sword Knight… What does Faedol Launch have special?… Every other class-specific skill of the same level has a particularity: Energetic Blade (Duals) is ranged, Wrist Chop (Axes) slows down enemy attack speed 50%, Heavy Blow (Maces) is an AoE attack with a Stun property….What about Faedol Launch?"

Don’t worry, Faedol Launch has it’s own particularity: It goes through shield, directly to HP.

"Should I add Spirit to my Knight’s stats?"

Currently a taboo… Personally I’d say: No. At higher levels you’ll have enough mana for PvP, and mana pots will more than handle PvE (and backup for PvP). Stat points will be much more useful giving you a boost in Strenght or Health.

"What about Dex?"

Personally… Advantages in Strenght and/or Health more than outweight the advantages in Dex… So I’ll say, again: No. For a Knight that is.

And that’s pretty much it for the great and glamorous Azure Knight. There ARE many other possible builds, I’ll try to add some soon. But these should be the most effective/popular.
Now, go build your knight, and remember:

"No mercy for the weak, no pity for the dying, no tears for the slain."

~ Thanks ~
The following people greatly contribuited to this guide, having been essential to it’s development. Thank you all.

cetrablood
gunawanr
Zack0rz
knicksfan
mazeradevill
nobo1108


Credits go Caliostro.

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